This commit is contained in:
Kevin Lundell 2024-12-01 14:26:49 +01:00
parent 6209781845
commit 3cf6acbc9b
77 changed files with 29074 additions and 1318 deletions

View file

@ -209,34 +209,62 @@ bAllowIncompatibleSkeletonSelection=False
bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[WidgetTemplatesExpanded]
Audio=False
AudioMaterial=False
Editor=False
Input=False
Lists=False
Misc=False
Optimization=False
Panel=False
Primitive=False
Special Effects=False
Synth=False
Uncategorized=False
User Created=False
Advanced=False
[DetailCustomWidgetExpansion]
StaticMeshComponent=
StaticMeshComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputMappingContext=InputMappingContext.Mappings.ActionMappings
InputAction=
BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative
CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform
Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup
BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
PropertyWrapper=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
PropertyWrapper=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.CurrentWeapon
K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
BP_WeaponMaster_C=
EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
BP_WeaponMaster_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
K2Node_Variable=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
K2Node_InputKey=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_GetClassDefaults=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
ABP_Manny_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
SkeletalMeshComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
BP_Dummy_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
SpringArmComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
EdGraphNode=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
BP_AI_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
BPC_PlayerStats_C=
WidgetComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
WB_DummyHealth_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
WP_HUD_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
EdGraphNode_Comment=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
Fire=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
Fire_7=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserTab1.SelectedPaths=/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -258,30 +286,36 @@ ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/AI
ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/Audio
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/UI
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/Game
ContentBrowserDrawer.JumpMRU=/All/Game/UI
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/FX
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Sound
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequin_UE4
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Maps
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
AssetPropertyPicker.ThumbnailSize=2
AssetPropertyPicker.CurrentViewType=0
AssetPropertyPicker.ZoomScale=0
@ -332,6 +366,7 @@ ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.ThumbnailSize=2
ContentBrowserTab1.CurrentViewType=1
ContentBrowserTab1.ZoomScale=0
ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserTab1.JumpMRU=/All/Game/AnimStarterPack/UE5
[EditorStartup]
@ -340,15 +375,24 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
@ -358,26 +402,12 @@ RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=PhysicsAssetEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup
OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1718,36 +1748,35 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol
MRUItem1=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
MRUItem2=/Game/_Project/Props/Weapons/BP_Shotgun_A
MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem4=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
MRUItem5=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
MRUItem6=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem7=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem8=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
MRUItem13=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
MRUItem14=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
MRUItem15=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem16=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem17=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem18=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem20=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem21=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem22=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem23=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem24=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem25=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem26=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem27=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem28=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem29=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem1=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem3=/Game/_Project/Props/Weapons/BP_Shotgun_A
MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem5=/Game/Blueprints/BPC_PlayerStats
MRUItem6=/Game/Blueprints/BP_ThrowableObject
MRUItem7=/Game/_Project/Enum_CharacterTypes
MRUItem8=/Game/_Project/UI/WB_DummyHealth
MRUItem9=/Game/_Project/BP_Dummy
MRUItem10=/Game/ThirdPerson/Input/IMC_Default
MRUItem11=/Game/ThirdPerson/Input/Actions/IA_Aim
MRUItem12=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol
MRUItem13=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
MRUItem14=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
MRUItem15=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
MRUItem16=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem17=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
MRUItem18=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem19=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem20=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
MRUItem21=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
MRUItem22=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
MRUItem23=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
MRUItem24=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem25=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem26=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem27=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem28=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -2189,6 +2218,276 @@ AnimStateTransitionNode.Transition=True
AnimStateTransitionNode.BlendSettings=True
AnimStateTransitionNode.Events=True
AnimStateTransitionNode.Notifications=True
BP_ThirdPersonCharacter_C.SkeletalMesh=True
BP_ThirdPersonCharacter_C.Optimization=True
BP_ThirdPersonCharacter_C.LOD=True
BP_ThirdPersonCharacter_C.LevelInstance=True
BP_ThirdPersonCharacter_C.DataLayers=True
BP_Dummy_C.Tick=True
BP_Dummy_C.Replication=True
BP_Dummy_C.Rendering=True
BP_Dummy_C.Collision=True
BP_Dummy_C.Actor=True
BP_Dummy_C.Input=True
BP_Dummy_C.HLOD=True
BP_Dummy_C.Physics=True
BP_Dummy_C.Events=True
SceneComponent.Variable=True
SceneComponent.TransformCommon=True
SceneComponent.Sockets=True
SceneComponent.Rendering=True
SceneComponent.ComponentTick=True
SceneComponent.Tags=True
SceneComponent.ComponentReplication=True
SceneComponent.Activation=True
SceneComponent.Cooking=True
SceneComponent.Events=True
InstancedStaticMeshComponent.Variable=True
InstancedStaticMeshComponent.TransformCommon=True
InstancedStaticMeshComponent.Sockets=True
InstancedStaticMeshComponent.StaticMesh=True
InstancedStaticMeshComponent.InstancedStaticMeshComponent=True
InstancedStaticMeshComponent.Culling=True
InstancedStaticMeshComponent.ComponentTick=True
InstancedStaticMeshComponent.Physics=True
InstancedStaticMeshComponent.Collision=True
InstancedStaticMeshComponent.Lighting=True
InstancedStaticMeshComponent.Mesh Painting=True
InstancedStaticMeshComponent.Instances=True
InstancedStaticMeshComponent.Rendering=True
InstancedStaticMeshComponent.HLOD=True
InstancedStaticMeshComponent.Navigation=True
InstancedStaticMeshComponent.VirtualTexture=True
InstancedStaticMeshComponent.Tags=True
InstancedStaticMeshComponent.ComponentReplication=True
InstancedStaticMeshComponent.Cooking=True
InstancedStaticMeshComponent.Events=True
BP_Dummy_C.TransformCommon=True
BP_Dummy_C.Animation=True
BP_Dummy_C.Mesh=True
BP_Dummy_C.Default=True
BP_Dummy_C.ComponentTick=True
BP_Dummy_C.Clothing=True
BP_Dummy_C.LeaderPoseComponent=True
BP_Dummy_C.Lighting=True
BP_Dummy_C.AnimationRig=True
BP_Dummy_C.Deformer=True
BP_Dummy_C.SkinWeights=True
BP_Dummy_C.Mobile=True
BP_Dummy_C.Navigation=True
BP_Dummy_C.RayTracing=True
BP_Dummy_C.VirtualTexture=True
BP_Dummy_C.Tags=True
BP_Dummy_C.AssetUserData=True
BP_Dummy_C.ComponentReplication=True
BP_Dummy_C.Activation=True
BP_Dummy_C.Variable=True
BP_Dummy_C.Cooking=True
BP_Dummy_C.Character Movement (General Settings)=True
BP_Dummy_C.Character Movement: Walking=True
BP_Dummy_C.Character Movement: Jumping / Falling=True
BP_Dummy_C.Character Movement: Gravity=True
BP_Dummy_C.Character Movement (Networking)=True
BP_Dummy_C.Character Movement: Swimming=True
BP_Dummy_C.Character Movement: Flying=True
BP_Dummy_C.Character Movement: Custom Movement=True
BP_Dummy_C.Character Movement (Rotation Settings)=True
BP_Dummy_C.Character Movement: Physics Interaction=True
BP_Dummy_C.Character Movement=True
BP_Dummy_C.Character Movement: Avoidance=True
BP_Dummy_C.RootMotion=True
BP_Dummy_C.Character Movement: NavMesh Movement=True
BP_Dummy_C.NavMovement=True
BP_Dummy_C.Velocity=True
BP_Dummy_C.PlanarMovement=True
BP_Dummy_C.MovementComponent=True
BP_Dummy_C.Shape=True
BP_Dummy_C.Character=True
BP_Dummy_C.Camera=True
BP_Dummy_C.Pawn=True
BP_Dummy_C.Materials=True
SpringArmComponent.Variable=True
SpringArmComponent.TransformCommon=True
SpringArmComponent.Sockets=True
SpringArmComponent.Camera=True
SpringArmComponent.CameraCollision=True
SpringArmComponent.CameraSettings=True
SpringArmComponent.ComponentTick=True
SpringArmComponent.Lag=True
SpringArmComponent.Rendering=True
SpringArmComponent.Tags=True
SpringArmComponent.ComponentReplication=True
SpringArmComponent.Activation=True
SpringArmComponent.Cooking=True
SpringArmComponent.Events=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.ComponentTick=True
CameraComponent.PostProcess=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
BP_AI_C.TransformCommon=True
BP_AI_C.Animation=True
BP_AI_C.Mesh=True
BP_AI_C.Tick=True
BP_AI_C.Default=True
BP_AI_C.ComponentTick=True
BP_AI_C.Clothing=True
BP_AI_C.Physics=True
BP_AI_C.Collision=True
BP_AI_C.LeaderPoseComponent=True
BP_AI_C.Lighting=True
BP_AI_C.AnimationRig=True
BP_AI_C.Deformer=True
BP_AI_C.SkinWeights=True
BP_AI_C.Rendering=True
BP_AI_C.HLOD=True
BP_AI_C.Mobile=True
BP_AI_C.Navigation=True
BP_AI_C.RayTracing=True
BP_AI_C.VirtualTexture=True
BP_AI_C.Tags=True
BP_AI_C.AssetUserData=True
BP_AI_C.Replication=True
BP_AI_C.ComponentReplication=True
BP_AI_C.Activation=True
BP_AI_C.Variable=True
BP_AI_C.Cooking=True
BP_AI_C.Character Movement (General Settings)=True
BP_AI_C.Character Movement: Walking=True
BP_AI_C.Character Movement: Jumping / Falling=True
BP_AI_C.Character Movement: Gravity=True
BP_AI_C.Character Movement (Networking)=True
BP_AI_C.Character Movement: Swimming=True
BP_AI_C.Character Movement: Flying=True
BP_AI_C.Character Movement: Custom Movement=True
BP_AI_C.Character Movement (Rotation Settings)=True
BP_AI_C.Character Movement: Physics Interaction=True
BP_AI_C.Character Movement=True
BP_AI_C.Character Movement: Avoidance=True
BP_AI_C.RootMotion=True
BP_AI_C.Character Movement: NavMesh Movement=True
BP_AI_C.NavMovement=True
BP_AI_C.Velocity=True
BP_AI_C.PlanarMovement=True
BP_AI_C.MovementComponent=True
BP_AI_C.Shape=True
BP_AI_C.Character=True
BP_AI_C.Camera=True
BP_AI_C.Pawn=True
BP_AI_C.Actor=True
BP_AI_C.Input=True
BP_AI_C.Events=True
BP_AI_C.Materials=True
ArrowComponent.Variable=True
ArrowComponent.TransformCommon=True
ArrowComponent.Sockets=True
ArrowComponent.ArrowComponent=True
ArrowComponent.HLOD=True
ArrowComponent.Rendering=True
ArrowComponent.ComponentTick=True
ArrowComponent.Navigation=True
ArrowComponent.Tags=True
ArrowComponent.ComponentReplication=True
ArrowComponent.Cooking=True
ArrowComponent.Events=True
WidgetComponent.Variable=True
WidgetComponent.TransformCommon=True
WidgetComponent.Sockets=True
WidgetComponent.UserInterface=True
WidgetComponent.Interaction=True
WidgetComponent.ComponentTick=True
WidgetComponent.Animation=True
WidgetComponent.Layers=True
WidgetComponent.HLOD=True
WidgetComponent.Physics=True
WidgetComponent.Collision=True
WidgetComponent.Rendering=True
WidgetComponent.Navigation=True
WidgetComponent.VirtualTexture=True
WidgetComponent.Tags=True
WidgetComponent.ComponentReplication=True
WidgetComponent.Cooking=True
WidgetComponent.Events=True
WidgetComponent.Materials=True
BPC_PlayerStats_C.Variable=True
BPC_PlayerStats_C.Sockets=True
BPC_PlayerStats_C.Health=True
BPC_PlayerStats_C.Stamina=True
BPC_PlayerStats_C.XP=False
BPC_PlayerStats_C.ComponentTick=True
BPC_PlayerStats_C.Tags=True
BPC_PlayerStats_C.ComponentReplication=True
BPC_PlayerStats_C.Activation=True
BPC_PlayerStats_C.Cooking=True
BPC_PlayerStats_C.Events=True
BPC_PlayerStats_C.Default=True
BPC_PlayerStats_C.REFs=True
TextBlock.Layout=True
TextBlock.Content=True
TextBlock.Appearance=True
TextBlock.Accessibility=True
TextBlock.Performance=True
TextBlock.Wrapping=True
TextBlock.Behavior=True
TextBlock.Render Transform=True
TextBlock.Rendering=True
TextBlock.Navigation=True
TextBlock.Localization=True
ProgressBar.Layout=True
ProgressBar.Style=True
ProgressBar.Progress=True
ProgressBar.Accessibility=True
ProgressBar.Appearance=True
ProgressBar.Behavior=True
ProgressBar.Render Transform=True
ProgressBar.Performance=True
ProgressBar.Rendering=True
ProgressBar.Navigation=True
ProgressBar.Localization=True
BP_ThrowableObject_C.Tick=True
BP_ThrowableObject_C.Replication=True
BP_ThrowableObject_C.Rendering=True
BP_ThrowableObject_C.Collision=True
BP_ThrowableObject_C.Actor=True
BP_ThrowableObject_C.Input=True
BP_ThrowableObject_C.HLOD=True
BP_ThrowableObject_C.Physics=True
BP_ThrowableObject_C.Events=True
BP_AIController_Boss_C.Tick=True
BP_AIController_Boss_C.Default=True
BP_AIController_Boss_C.AI=True
BP_AIController_Boss_C.ComponentTick=True
BP_AIController_Boss_C.Tags=True
BP_AIController_Boss_C.Replication=True
BP_AIController_Boss_C.ComponentReplication=True
BP_AIController_Boss_C.Activation=True
BP_AIController_Boss_C.Variable=True
BP_AIController_Boss_C.Cooking=True
BP_AIController_Boss_C.Controller=True
BP_AIController_Boss_C.Actor=True
BP_AIController_Boss_C.Input=True
BP_AIController_Boss_C.HLOD=True
BP_AIController_Boss_C.Physics=True
BP_AIController_Boss_C.Events=True
ABP_AI_C.Default=True
ABP_AI_C.RootMotion=True
ABP_AI_C.Notifies=True
ABP_AI_C.Montage=True
AnimGraphNode_BlendSpacePlayer.Sync=True
AnimGraphNode_BlendSpacePlayer.Functions=True
AnimGraphNode_BlendSpacePlayer.Relevancy=True
AnimGraphNode_BlendSpacePlayer.Coordinates=True
AnimGraphNode_BlendSpacePlayer.Tag=True
AnimGraphNode_BlendSpacePlayer.Settings=True
AnimGraphNode_BlendSpacePlayer.Bindings=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -2226,6 +2525,16 @@ AnimStateTransitionNode.Notifications=True
/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup=0
/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton=0
/Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol=0
/Game/ThirdPerson/Input/Actions/IA_Aim.IA_Aim=1
/Game/_Project/BP_Dummy.BP_Dummy=0
/Game/_Project/UI/WBP_HealthBar.WBP_HealthBar=0
/Game/AI/BP_AI.BP_AI=0
/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss=0
/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats=0
/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth=0
/Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject=0
/Game/_Project/Enum_CharacterTypes.Enum_CharacterTypes=0
/Game/AI/ABP_AI.ABP_AI=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
@ -2292,15 +2601,15 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()
[DetailPropertyExpansion]
StaticMeshComponent=
StaticMeshComponent="\"Object.Collision.BodyInstance\" "
MeshComponent=
PrimitiveComponent=
SceneComponent=
ActorComponent=
Object="\"Object.SkeletalMeshes\" "
InputAction="\"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" "
InputAction=
DataAsset="\"Object.SkeletalMeshes\" "
InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" "
InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" \"Object.Mappings.Mappings.Mappings[15]\" \"Object.Mappings.Mappings.Mappings[16]\" "
BP_WeaponMaster_C=
SkeletalMeshComponent=
SkinnedMeshComponent=
@ -2314,6 +2623,9 @@ EdGraphNode=
BP_ThirdPersonCharacter_C=
Character=
Pawn=
BP_Dummy_C=
BP_AI_C=
BP_Assault_Rifle_A_C="\"Object.Default.FireMode\" "
[PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup;
@ -2322,6 +2634,9 @@ RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Picku
[SuppressableDialogs]
ChangeVariableType_Warning=False
DeleteConfirmationFunction_Warning=True
DeleteComponentInUse_Warning=False
DeleteConfirmationVariable_Warning=True
[MessageLog]
LastLogListing=PIE
@ -2329,3 +2644,109 @@ LastLogListing=PIE
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False
[UMGEditor.Designer]
bCommonResolutionSelected=False
PreviewWidth=1280
PreviewHeight=720
PreviewAspectRatio=16:9
bIsInPortraitMode=False
ProfileName=
ScaleFactor=1
bCanPreviewSwapAspectRatio=False
[UMGSequencerSettings SequencerSettings]
AutoChangeMode=None
AllowEditsMode=AllEdits
KeyGroupMode=KeyChanged
KeyInterpolation=Auto
bAutoSetTrackDefaults=False
SpawnPosition=SSP_Origin
bCreateSpawnableCameras=True
bShowRangeSlider=False
bIsSnapEnabled=True
bSnapKeyTimesToInterval=True
bSnapKeyTimesToKeys=True
bSnapSectionTimesToInterval=True
bSnapSectionTimesToSections=True
bSnapKeysAndSectionsToPlayRange=False
bSnapPlayTimeToKeys=False
bSnapPlayTimeToSections=False
bSnapPlayTimeToMarkers=False
bSnapPlayTimeToInterval=True
bSnapPlayTimeToPressedKey=True
bSnapPlayTimeToDraggedKey=True
bSnapCurveValueToInterval=False
bShowSelectedNodesOnly=False
bRewindOnRecord=False
bLeftMouseDragDoesMarquee=False
ZoomPosition=SZP_CurrentTime
bAutoScrollEnabled=False
bLinkCurveEditorTimeRange=False
bSynchronizeCurveEditorSelection=True
bIsolateCurveEditorToSelection=True
bCurveEditorVisible=False
LoopMode=SLM_NoLoop
bResetPlayheadWhenNavigating=False
bKeepCursorInPlayRangeWhileScrubbing=False
bKeepPlayRangeInSectionBounds=True
ZeroPadFrames=0
JumpFrameIncrement=(Value=5)
TimeWarpDisplay=Both
bShowLayerBars=True
bShowKeyBars=True
bInfiniteKeyAreas=False
bShowChannelColors=False
bShowInfoButton=True
bShowTickLines=True
bShowSequencerToolbar=True
bShowMarkedFrames=True
KeyAreaCurveExtents=
KeyAreaHeightWithCurves=15.000000
ReduceKeysTolerance=0.000100
bDeleteKeysWhenTrimming=True
bDisableSectionsAfterBaking=True
MarkedFrameColor=(R=0.000000,G=1.000000,B=1.000000,A=0.400000)
SectionColorTints=(B=142,G=102,R=88,A=255)
SectionColorTints=(B=132,G=137,R=99,A=255)
SectionColorTints=(B=92,G=127,R=110,A=255)
SectionColorTints=(B=102,G=142,R=151,A=255)
SectionColorTints=(B=101,G=119,R=147,A=255)
SectionColorTints=(B=108,G=95,R=139,A=255)
SectionColorTints=(B=121,G=74,R=109,A=255)
bCleanPlaybackMode=True
bActivateRealtimeViewports=True
bEvaluateSubSequencesInIsolation=False
bRerunConstructionScripts=True
bShowDebugVisualization=False
bVisualizePreAndPostRoll=True
bCompileDirectorOnEvaluate=False
TrajectoryPathCap=250
FrameNumberDisplayFormat=Seconds
MovieRendererName=
bAutoExpandNodesOnSelection=True
bRestoreOriginalViewportOnCameraCutUnlock=True
TreeViewWidth=0.300000
ViewDensity=Relaxed
AssetBrowserWidth=500.000000
AssetBrowserHeight=300.000000
ColumnVisibilitySettings=(ColumnName="Indicator",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False)
ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True)
SidebarState=(("UMGSequencerSettings", (DrawerStates=((DrawerId="SelectionDetails")))))
TrackFilterBars=(("UMGSequencerSettings", ()))
bIncludePinnedInFilter=False
bAutoExpandNodesOnFilterPass=False
bUseFilterSubmenusForCategories=False
bFilterBarVisible=False
LastFilterBarLayout=Horizontal
LastFilterBarSizeCoefficient=0.000000
ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame)