Added UI
This commit is contained in:
parent
6209781845
commit
3cf6acbc9b
77 changed files with 29074 additions and 1318 deletions
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@ -209,34 +209,62 @@ bAllowIncompatibleSkeletonSelection=False
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bUseTreeViewForAnimationCurves=False
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AnimationCurveGroupingDelimiters="._/|\\"
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[WidgetTemplatesExpanded]
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Audio=False
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AudioMaterial=False
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Editor=False
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Input=False
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Lists=False
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Misc=False
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Optimization=False
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Panel=False
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Primitive=False
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Special Effects=False
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Synth=False
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Uncategorized=False
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User Created=False
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Advanced=False
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[DetailCustomWidgetExpansion]
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StaticMeshComponent=
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StaticMeshComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
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InputMappingContext=InputMappingContext.Mappings.ActionMappings
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InputAction=
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BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative
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CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
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CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform
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Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
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StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup
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BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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PropertyWrapper=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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PropertyWrapper=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.CurrentWeapon
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K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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BP_WeaponMaster_C=
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EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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BP_WeaponMaster_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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K2Node_Variable=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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K2Node_InputKey=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_GetClassDefaults=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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ABP_Manny_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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SkeletalMeshComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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BP_Dummy_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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SpringArmComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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EdGraphNode=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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BP_AI_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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BPC_PlayerStats_C=
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WidgetComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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WB_DummyHealth_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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WP_HUD_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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EdGraphNode_Comment=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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Fire=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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Fire_7=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPerson/Blueprints
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ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -258,30 +286,36 @@ ContentBrowserDrawer.ExpandedCollections=
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ContentBrowserDrawer.ThumbnailSize=2
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ContentBrowserDrawer.CurrentViewType=1
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ContentBrowserDrawer.ZoomScale=0
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.JumpMRU=/All/Game/AI
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ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/Audio
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/UI
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/UI
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/FX
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Sound
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequin_UE4
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Maps
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
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ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
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AssetPropertyPicker.ThumbnailSize=2
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AssetPropertyPicker.CurrentViewType=0
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AssetPropertyPicker.ZoomScale=0
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@ -332,6 +366,7 @@ ContentBrowserTab1.ExpandedCollections=
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ContentBrowserTab1.ThumbnailSize=2
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ContentBrowserTab1.CurrentViewType=1
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ContentBrowserTab1.ZoomScale=0
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ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Blueprints
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ContentBrowserTab1.JumpMRU=/All/Game/AnimStarterPack/UE5
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[EditorStartup]
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@ -340,15 +375,24 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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@ -358,26 +402,12 @@ RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=PhysicsAssetEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup
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OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton
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OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
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OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
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OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol
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OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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bHideEditorDataLayers=False
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@ -1718,36 +1748,35 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol
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MRUItem1=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
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MRUItem2=/Game/_Project/Props/Weapons/BP_Shotgun_A
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MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem4=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
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MRUItem5=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
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MRUItem6=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem7=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem8=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
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MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem11=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
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MRUItem12=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
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MRUItem13=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
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MRUItem14=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
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MRUItem15=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem16=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem17=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem18=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem20=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem21=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem22=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem23=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem24=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem25=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem26=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem27=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem28=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem29=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem1=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem3=/Game/_Project/Props/Weapons/BP_Shotgun_A
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MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem5=/Game/Blueprints/BPC_PlayerStats
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MRUItem6=/Game/Blueprints/BP_ThrowableObject
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MRUItem7=/Game/_Project/Enum_CharacterTypes
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MRUItem8=/Game/_Project/UI/WB_DummyHealth
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MRUItem9=/Game/_Project/BP_Dummy
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MRUItem10=/Game/ThirdPerson/Input/IMC_Default
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MRUItem11=/Game/ThirdPerson/Input/Actions/IA_Aim
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MRUItem12=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol
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MRUItem13=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
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MRUItem14=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
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MRUItem15=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
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MRUItem16=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem17=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
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MRUItem18=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem19=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem20=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
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MRUItem21=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
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MRUItem22=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
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MRUItem23=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
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MRUItem24=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem25=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem26=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem27=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem28=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -2189,6 +2218,276 @@ AnimStateTransitionNode.Transition=True
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AnimStateTransitionNode.BlendSettings=True
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AnimStateTransitionNode.Events=True
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AnimStateTransitionNode.Notifications=True
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BP_ThirdPersonCharacter_C.SkeletalMesh=True
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BP_ThirdPersonCharacter_C.Optimization=True
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BP_ThirdPersonCharacter_C.LOD=True
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BP_ThirdPersonCharacter_C.LevelInstance=True
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BP_ThirdPersonCharacter_C.DataLayers=True
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BP_Dummy_C.Tick=True
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BP_Dummy_C.Replication=True
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BP_Dummy_C.Rendering=True
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BP_Dummy_C.Collision=True
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BP_Dummy_C.Actor=True
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BP_Dummy_C.Input=True
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BP_Dummy_C.HLOD=True
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BP_Dummy_C.Physics=True
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BP_Dummy_C.Events=True
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SceneComponent.Variable=True
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SceneComponent.TransformCommon=True
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SceneComponent.Sockets=True
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SceneComponent.Rendering=True
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SceneComponent.ComponentTick=True
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SceneComponent.Tags=True
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SceneComponent.ComponentReplication=True
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SceneComponent.Activation=True
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||||
SceneComponent.Cooking=True
|
||||
SceneComponent.Events=True
|
||||
InstancedStaticMeshComponent.Variable=True
|
||||
InstancedStaticMeshComponent.TransformCommon=True
|
||||
InstancedStaticMeshComponent.Sockets=True
|
||||
InstancedStaticMeshComponent.StaticMesh=True
|
||||
InstancedStaticMeshComponent.InstancedStaticMeshComponent=True
|
||||
InstancedStaticMeshComponent.Culling=True
|
||||
InstancedStaticMeshComponent.ComponentTick=True
|
||||
InstancedStaticMeshComponent.Physics=True
|
||||
InstancedStaticMeshComponent.Collision=True
|
||||
InstancedStaticMeshComponent.Lighting=True
|
||||
InstancedStaticMeshComponent.Mesh Painting=True
|
||||
InstancedStaticMeshComponent.Instances=True
|
||||
InstancedStaticMeshComponent.Rendering=True
|
||||
InstancedStaticMeshComponent.HLOD=True
|
||||
InstancedStaticMeshComponent.Navigation=True
|
||||
InstancedStaticMeshComponent.VirtualTexture=True
|
||||
InstancedStaticMeshComponent.Tags=True
|
||||
InstancedStaticMeshComponent.ComponentReplication=True
|
||||
InstancedStaticMeshComponent.Cooking=True
|
||||
InstancedStaticMeshComponent.Events=True
|
||||
BP_Dummy_C.TransformCommon=True
|
||||
BP_Dummy_C.Animation=True
|
||||
BP_Dummy_C.Mesh=True
|
||||
BP_Dummy_C.Default=True
|
||||
BP_Dummy_C.ComponentTick=True
|
||||
BP_Dummy_C.Clothing=True
|
||||
BP_Dummy_C.LeaderPoseComponent=True
|
||||
BP_Dummy_C.Lighting=True
|
||||
BP_Dummy_C.AnimationRig=True
|
||||
BP_Dummy_C.Deformer=True
|
||||
BP_Dummy_C.SkinWeights=True
|
||||
BP_Dummy_C.Mobile=True
|
||||
BP_Dummy_C.Navigation=True
|
||||
BP_Dummy_C.RayTracing=True
|
||||
BP_Dummy_C.VirtualTexture=True
|
||||
BP_Dummy_C.Tags=True
|
||||
BP_Dummy_C.AssetUserData=True
|
||||
BP_Dummy_C.ComponentReplication=True
|
||||
BP_Dummy_C.Activation=True
|
||||
BP_Dummy_C.Variable=True
|
||||
BP_Dummy_C.Cooking=True
|
||||
BP_Dummy_C.Character Movement (General Settings)=True
|
||||
BP_Dummy_C.Character Movement: Walking=True
|
||||
BP_Dummy_C.Character Movement: Jumping / Falling=True
|
||||
BP_Dummy_C.Character Movement: Gravity=True
|
||||
BP_Dummy_C.Character Movement (Networking)=True
|
||||
BP_Dummy_C.Character Movement: Swimming=True
|
||||
BP_Dummy_C.Character Movement: Flying=True
|
||||
BP_Dummy_C.Character Movement: Custom Movement=True
|
||||
BP_Dummy_C.Character Movement (Rotation Settings)=True
|
||||
BP_Dummy_C.Character Movement: Physics Interaction=True
|
||||
BP_Dummy_C.Character Movement=True
|
||||
BP_Dummy_C.Character Movement: Avoidance=True
|
||||
BP_Dummy_C.RootMotion=True
|
||||
BP_Dummy_C.Character Movement: NavMesh Movement=True
|
||||
BP_Dummy_C.NavMovement=True
|
||||
BP_Dummy_C.Velocity=True
|
||||
BP_Dummy_C.PlanarMovement=True
|
||||
BP_Dummy_C.MovementComponent=True
|
||||
BP_Dummy_C.Shape=True
|
||||
BP_Dummy_C.Character=True
|
||||
BP_Dummy_C.Camera=True
|
||||
BP_Dummy_C.Pawn=True
|
||||
BP_Dummy_C.Materials=True
|
||||
SpringArmComponent.Variable=True
|
||||
SpringArmComponent.TransformCommon=True
|
||||
SpringArmComponent.Sockets=True
|
||||
SpringArmComponent.Camera=True
|
||||
SpringArmComponent.CameraCollision=True
|
||||
SpringArmComponent.CameraSettings=True
|
||||
SpringArmComponent.ComponentTick=True
|
||||
SpringArmComponent.Lag=True
|
||||
SpringArmComponent.Rendering=True
|
||||
SpringArmComponent.Tags=True
|
||||
SpringArmComponent.ComponentReplication=True
|
||||
SpringArmComponent.Activation=True
|
||||
SpringArmComponent.Cooking=True
|
||||
SpringArmComponent.Events=True
|
||||
CameraComponent.Variable=True
|
||||
CameraComponent.TransformCommon=True
|
||||
CameraComponent.Sockets=True
|
||||
CameraComponent.CameraSettings=True
|
||||
CameraComponent.CameraOptions=True
|
||||
CameraComponent.Camera=True
|
||||
CameraComponent.ComponentTick=True
|
||||
CameraComponent.PostProcess=True
|
||||
CameraComponent.Tags=True
|
||||
CameraComponent.ComponentReplication=True
|
||||
CameraComponent.Activation=True
|
||||
CameraComponent.Cooking=True
|
||||
CameraComponent.Events=True
|
||||
BP_AI_C.TransformCommon=True
|
||||
BP_AI_C.Animation=True
|
||||
BP_AI_C.Mesh=True
|
||||
BP_AI_C.Tick=True
|
||||
BP_AI_C.Default=True
|
||||
BP_AI_C.ComponentTick=True
|
||||
BP_AI_C.Clothing=True
|
||||
BP_AI_C.Physics=True
|
||||
BP_AI_C.Collision=True
|
||||
BP_AI_C.LeaderPoseComponent=True
|
||||
BP_AI_C.Lighting=True
|
||||
BP_AI_C.AnimationRig=True
|
||||
BP_AI_C.Deformer=True
|
||||
BP_AI_C.SkinWeights=True
|
||||
BP_AI_C.Rendering=True
|
||||
BP_AI_C.HLOD=True
|
||||
BP_AI_C.Mobile=True
|
||||
BP_AI_C.Navigation=True
|
||||
BP_AI_C.RayTracing=True
|
||||
BP_AI_C.VirtualTexture=True
|
||||
BP_AI_C.Tags=True
|
||||
BP_AI_C.AssetUserData=True
|
||||
BP_AI_C.Replication=True
|
||||
BP_AI_C.ComponentReplication=True
|
||||
BP_AI_C.Activation=True
|
||||
BP_AI_C.Variable=True
|
||||
BP_AI_C.Cooking=True
|
||||
BP_AI_C.Character Movement (General Settings)=True
|
||||
BP_AI_C.Character Movement: Walking=True
|
||||
BP_AI_C.Character Movement: Jumping / Falling=True
|
||||
BP_AI_C.Character Movement: Gravity=True
|
||||
BP_AI_C.Character Movement (Networking)=True
|
||||
BP_AI_C.Character Movement: Swimming=True
|
||||
BP_AI_C.Character Movement: Flying=True
|
||||
BP_AI_C.Character Movement: Custom Movement=True
|
||||
BP_AI_C.Character Movement (Rotation Settings)=True
|
||||
BP_AI_C.Character Movement: Physics Interaction=True
|
||||
BP_AI_C.Character Movement=True
|
||||
BP_AI_C.Character Movement: Avoidance=True
|
||||
BP_AI_C.RootMotion=True
|
||||
BP_AI_C.Character Movement: NavMesh Movement=True
|
||||
BP_AI_C.NavMovement=True
|
||||
BP_AI_C.Velocity=True
|
||||
BP_AI_C.PlanarMovement=True
|
||||
BP_AI_C.MovementComponent=True
|
||||
BP_AI_C.Shape=True
|
||||
BP_AI_C.Character=True
|
||||
BP_AI_C.Camera=True
|
||||
BP_AI_C.Pawn=True
|
||||
BP_AI_C.Actor=True
|
||||
BP_AI_C.Input=True
|
||||
BP_AI_C.Events=True
|
||||
BP_AI_C.Materials=True
|
||||
ArrowComponent.Variable=True
|
||||
ArrowComponent.TransformCommon=True
|
||||
ArrowComponent.Sockets=True
|
||||
ArrowComponent.ArrowComponent=True
|
||||
ArrowComponent.HLOD=True
|
||||
ArrowComponent.Rendering=True
|
||||
ArrowComponent.ComponentTick=True
|
||||
ArrowComponent.Navigation=True
|
||||
ArrowComponent.Tags=True
|
||||
ArrowComponent.ComponentReplication=True
|
||||
ArrowComponent.Cooking=True
|
||||
ArrowComponent.Events=True
|
||||
WidgetComponent.Variable=True
|
||||
WidgetComponent.TransformCommon=True
|
||||
WidgetComponent.Sockets=True
|
||||
WidgetComponent.UserInterface=True
|
||||
WidgetComponent.Interaction=True
|
||||
WidgetComponent.ComponentTick=True
|
||||
WidgetComponent.Animation=True
|
||||
WidgetComponent.Layers=True
|
||||
WidgetComponent.HLOD=True
|
||||
WidgetComponent.Physics=True
|
||||
WidgetComponent.Collision=True
|
||||
WidgetComponent.Rendering=True
|
||||
WidgetComponent.Navigation=True
|
||||
WidgetComponent.VirtualTexture=True
|
||||
WidgetComponent.Tags=True
|
||||
WidgetComponent.ComponentReplication=True
|
||||
WidgetComponent.Cooking=True
|
||||
WidgetComponent.Events=True
|
||||
WidgetComponent.Materials=True
|
||||
BPC_PlayerStats_C.Variable=True
|
||||
BPC_PlayerStats_C.Sockets=True
|
||||
BPC_PlayerStats_C.Health=True
|
||||
BPC_PlayerStats_C.Stamina=True
|
||||
BPC_PlayerStats_C.XP=False
|
||||
BPC_PlayerStats_C.ComponentTick=True
|
||||
BPC_PlayerStats_C.Tags=True
|
||||
BPC_PlayerStats_C.ComponentReplication=True
|
||||
BPC_PlayerStats_C.Activation=True
|
||||
BPC_PlayerStats_C.Cooking=True
|
||||
BPC_PlayerStats_C.Events=True
|
||||
BPC_PlayerStats_C.Default=True
|
||||
BPC_PlayerStats_C.REFs=True
|
||||
TextBlock.Layout=True
|
||||
TextBlock.Content=True
|
||||
TextBlock.Appearance=True
|
||||
TextBlock.Accessibility=True
|
||||
TextBlock.Performance=True
|
||||
TextBlock.Wrapping=True
|
||||
TextBlock.Behavior=True
|
||||
TextBlock.Render Transform=True
|
||||
TextBlock.Rendering=True
|
||||
TextBlock.Navigation=True
|
||||
TextBlock.Localization=True
|
||||
ProgressBar.Layout=True
|
||||
ProgressBar.Style=True
|
||||
ProgressBar.Progress=True
|
||||
ProgressBar.Accessibility=True
|
||||
ProgressBar.Appearance=True
|
||||
ProgressBar.Behavior=True
|
||||
ProgressBar.Render Transform=True
|
||||
ProgressBar.Performance=True
|
||||
ProgressBar.Rendering=True
|
||||
ProgressBar.Navigation=True
|
||||
ProgressBar.Localization=True
|
||||
BP_ThrowableObject_C.Tick=True
|
||||
BP_ThrowableObject_C.Replication=True
|
||||
BP_ThrowableObject_C.Rendering=True
|
||||
BP_ThrowableObject_C.Collision=True
|
||||
BP_ThrowableObject_C.Actor=True
|
||||
BP_ThrowableObject_C.Input=True
|
||||
BP_ThrowableObject_C.HLOD=True
|
||||
BP_ThrowableObject_C.Physics=True
|
||||
BP_ThrowableObject_C.Events=True
|
||||
BP_AIController_Boss_C.Tick=True
|
||||
BP_AIController_Boss_C.Default=True
|
||||
BP_AIController_Boss_C.AI=True
|
||||
BP_AIController_Boss_C.ComponentTick=True
|
||||
BP_AIController_Boss_C.Tags=True
|
||||
BP_AIController_Boss_C.Replication=True
|
||||
BP_AIController_Boss_C.ComponentReplication=True
|
||||
BP_AIController_Boss_C.Activation=True
|
||||
BP_AIController_Boss_C.Variable=True
|
||||
BP_AIController_Boss_C.Cooking=True
|
||||
BP_AIController_Boss_C.Controller=True
|
||||
BP_AIController_Boss_C.Actor=True
|
||||
BP_AIController_Boss_C.Input=True
|
||||
BP_AIController_Boss_C.HLOD=True
|
||||
BP_AIController_Boss_C.Physics=True
|
||||
BP_AIController_Boss_C.Events=True
|
||||
ABP_AI_C.Default=True
|
||||
ABP_AI_C.RootMotion=True
|
||||
ABP_AI_C.Notifies=True
|
||||
ABP_AI_C.Montage=True
|
||||
AnimGraphNode_BlendSpacePlayer.Sync=True
|
||||
AnimGraphNode_BlendSpacePlayer.Functions=True
|
||||
AnimGraphNode_BlendSpacePlayer.Relevancy=True
|
||||
AnimGraphNode_BlendSpacePlayer.Coordinates=True
|
||||
AnimGraphNode_BlendSpacePlayer.Tag=True
|
||||
AnimGraphNode_BlendSpacePlayer.Settings=True
|
||||
AnimGraphNode_BlendSpacePlayer.Bindings=True
|
||||
|
||||
[AssetEditorToolkitTabLocation]
|
||||
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
|
||||
|
|
@ -2226,6 +2525,16 @@ AnimStateTransitionNode.Notifications=True
|
|||
/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup=0
|
||||
/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton=0
|
||||
/Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol=0
|
||||
/Game/ThirdPerson/Input/Actions/IA_Aim.IA_Aim=1
|
||||
/Game/_Project/BP_Dummy.BP_Dummy=0
|
||||
/Game/_Project/UI/WBP_HealthBar.WBP_HealthBar=0
|
||||
/Game/AI/BP_AI.BP_AI=0
|
||||
/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss=0
|
||||
/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats=0
|
||||
/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth=0
|
||||
/Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject=0
|
||||
/Game/_Project/Enum_CharacterTypes.Enum_CharacterTypes=0
|
||||
/Game/AI/ABP_AI.ABP_AI=0
|
||||
|
||||
[/Script/PinnedCommandList.PinnedCommandListSettings]
|
||||
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
|
||||
|
|
@ -2292,15 +2601,15 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False
|
|||
GraphEditorQuickJumps=()
|
||||
|
||||
[DetailPropertyExpansion]
|
||||
StaticMeshComponent=
|
||||
StaticMeshComponent="\"Object.Collision.BodyInstance\" "
|
||||
MeshComponent=
|
||||
PrimitiveComponent=
|
||||
SceneComponent=
|
||||
ActorComponent=
|
||||
Object="\"Object.SkeletalMeshes\" "
|
||||
InputAction="\"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" "
|
||||
InputAction=
|
||||
DataAsset="\"Object.SkeletalMeshes\" "
|
||||
InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" "
|
||||
InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" \"Object.Mappings.Mappings.Mappings[15]\" \"Object.Mappings.Mappings.Mappings[16]\" "
|
||||
BP_WeaponMaster_C=
|
||||
SkeletalMeshComponent=
|
||||
SkinnedMeshComponent=
|
||||
|
|
@ -2314,6 +2623,9 @@ EdGraphNode=
|
|||
BP_ThirdPersonCharacter_C=
|
||||
Character=
|
||||
Pawn=
|
||||
BP_Dummy_C=
|
||||
BP_AI_C=
|
||||
BP_Assault_Rifle_A_C="\"Object.Default.FireMode\" "
|
||||
|
||||
[PlacementMode]
|
||||
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup;
|
||||
|
|
@ -2322,6 +2634,9 @@ RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Picku
|
|||
|
||||
[SuppressableDialogs]
|
||||
ChangeVariableType_Warning=False
|
||||
DeleteConfirmationFunction_Warning=True
|
||||
DeleteComponentInUse_Warning=False
|
||||
DeleteConfirmationVariable_Warning=True
|
||||
|
||||
[MessageLog]
|
||||
LastLogListing=PIE
|
||||
|
|
@ -2329,3 +2644,109 @@ LastLogListing=PIE
|
|||
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
|
||||
bHideUnrelatedNodes=False
|
||||
|
||||
[UMGEditor.Designer]
|
||||
bCommonResolutionSelected=False
|
||||
PreviewWidth=1280
|
||||
PreviewHeight=720
|
||||
PreviewAspectRatio=16:9
|
||||
bIsInPortraitMode=False
|
||||
ProfileName=
|
||||
ScaleFactor=1
|
||||
bCanPreviewSwapAspectRatio=False
|
||||
|
||||
[UMGSequencerSettings SequencerSettings]
|
||||
AutoChangeMode=None
|
||||
AllowEditsMode=AllEdits
|
||||
KeyGroupMode=KeyChanged
|
||||
KeyInterpolation=Auto
|
||||
bAutoSetTrackDefaults=False
|
||||
SpawnPosition=SSP_Origin
|
||||
bCreateSpawnableCameras=True
|
||||
bShowRangeSlider=False
|
||||
bIsSnapEnabled=True
|
||||
bSnapKeyTimesToInterval=True
|
||||
bSnapKeyTimesToKeys=True
|
||||
bSnapSectionTimesToInterval=True
|
||||
bSnapSectionTimesToSections=True
|
||||
bSnapKeysAndSectionsToPlayRange=False
|
||||
bSnapPlayTimeToKeys=False
|
||||
bSnapPlayTimeToSections=False
|
||||
bSnapPlayTimeToMarkers=False
|
||||
bSnapPlayTimeToInterval=True
|
||||
bSnapPlayTimeToPressedKey=True
|
||||
bSnapPlayTimeToDraggedKey=True
|
||||
bSnapCurveValueToInterval=False
|
||||
bShowSelectedNodesOnly=False
|
||||
bRewindOnRecord=False
|
||||
bLeftMouseDragDoesMarquee=False
|
||||
ZoomPosition=SZP_CurrentTime
|
||||
bAutoScrollEnabled=False
|
||||
bLinkCurveEditorTimeRange=False
|
||||
bSynchronizeCurveEditorSelection=True
|
||||
bIsolateCurveEditorToSelection=True
|
||||
bCurveEditorVisible=False
|
||||
LoopMode=SLM_NoLoop
|
||||
bResetPlayheadWhenNavigating=False
|
||||
bKeepCursorInPlayRangeWhileScrubbing=False
|
||||
bKeepPlayRangeInSectionBounds=True
|
||||
ZeroPadFrames=0
|
||||
JumpFrameIncrement=(Value=5)
|
||||
TimeWarpDisplay=Both
|
||||
bShowLayerBars=True
|
||||
bShowKeyBars=True
|
||||
bInfiniteKeyAreas=False
|
||||
bShowChannelColors=False
|
||||
bShowInfoButton=True
|
||||
bShowTickLines=True
|
||||
bShowSequencerToolbar=True
|
||||
bShowMarkedFrames=True
|
||||
KeyAreaCurveExtents=
|
||||
KeyAreaHeightWithCurves=15.000000
|
||||
ReduceKeysTolerance=0.000100
|
||||
bDeleteKeysWhenTrimming=True
|
||||
bDisableSectionsAfterBaking=True
|
||||
MarkedFrameColor=(R=0.000000,G=1.000000,B=1.000000,A=0.400000)
|
||||
SectionColorTints=(B=142,G=102,R=88,A=255)
|
||||
SectionColorTints=(B=132,G=137,R=99,A=255)
|
||||
SectionColorTints=(B=92,G=127,R=110,A=255)
|
||||
SectionColorTints=(B=102,G=142,R=151,A=255)
|
||||
SectionColorTints=(B=101,G=119,R=147,A=255)
|
||||
SectionColorTints=(B=108,G=95,R=139,A=255)
|
||||
SectionColorTints=(B=121,G=74,R=109,A=255)
|
||||
bCleanPlaybackMode=True
|
||||
bActivateRealtimeViewports=True
|
||||
bEvaluateSubSequencesInIsolation=False
|
||||
bRerunConstructionScripts=True
|
||||
bShowDebugVisualization=False
|
||||
bVisualizePreAndPostRoll=True
|
||||
bCompileDirectorOnEvaluate=False
|
||||
TrajectoryPathCap=250
|
||||
FrameNumberDisplayFormat=Seconds
|
||||
MovieRendererName=
|
||||
bAutoExpandNodesOnSelection=True
|
||||
bRestoreOriginalViewportOnCameraCutUnlock=True
|
||||
TreeViewWidth=0.300000
|
||||
ViewDensity=Relaxed
|
||||
AssetBrowserWidth=500.000000
|
||||
AssetBrowserHeight=300.000000
|
||||
ColumnVisibilitySettings=(ColumnName="Indicator",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True)
|
||||
ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False)
|
||||
ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True)
|
||||
SidebarState=(("UMGSequencerSettings", (DrawerStates=((DrawerId="SelectionDetails")))))
|
||||
TrackFilterBars=(("UMGSequencerSettings", ()))
|
||||
bIncludePinnedInFilter=False
|
||||
bAutoExpandNodesOnFilterPass=False
|
||||
bUseFilterSubmenusForCategories=False
|
||||
bFilterBarVisible=False
|
||||
LastFilterBarLayout=Horizontal
|
||||
LastFilterBarSizeCoefficient=0.000000
|
||||
ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue