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b/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset new file mode 100644 index 0000000..f1ca895 Binary files /dev/null and b/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset differ diff --git a/Saved/Autosaves/Game/Characters/Mannequins/Animations/ABP_Manny_Auto1.uasset b/Saved/Autosaves/Game/Characters/Mannequins/Animations/ABP_Manny_Auto1.uasset new file mode 100644 index 0000000..275a03b Binary files /dev/null and b/Saved/Autosaves/Game/Characters/Mannequins/Animations/ABP_Manny_Auto1.uasset differ diff --git a/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset b/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset new file mode 100644 index 0000000..5c7427a Binary files /dev/null and b/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset differ diff --git a/Saved/Autosaves/PackageRestoreData.json b/Saved/Autosaves/PackageRestoreData.json index 59996c2..c036c07 100644 Binary files a/Saved/Autosaves/PackageRestoreData.json and b/Saved/Autosaves/PackageRestoreData.json differ diff --git a/Saved/Config/CrashReportClient/UECC-Windows-250B5DF445487204D221BA8D5FB50C13/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-250B5DF445487204D221BA8D5FB50C13/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/Saved/Config/CrashReportClient/UECC-Windows-250B5DF445487204D221BA8D5FB50C13/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 33f7ddc..49f65c5 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -209,34 +209,62 @@ bAllowIncompatibleSkeletonSelection=False bUseTreeViewForAnimationCurves=False AnimationCurveGroupingDelimiters="._/|\\" +[WidgetTemplatesExpanded] +Audio=False +AudioMaterial=False +Editor=False +Input=False +Lists=False +Misc=False +Optimization=False +Panel=False +Primitive=False +Special Effects=False +Synth=False +Uncategorized=False +User Created=False +Advanced=False + [DetailCustomWidgetExpansion] -StaticMeshComponent= +StaticMeshComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup -InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact +InputMappingContext=InputMappingContext.Mappings.ActionMappings InputAction= BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative -CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup +CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup,PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform Blueprint=StaticMeshComponent.Physics.ConstraintsGroup StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup -PropertyWrapper=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon -BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +PropertyWrapper=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.CurrentWeapon -K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon -K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon -K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon -BP_WeaponMaster_C= -EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +BP_WeaponMaster_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup K2Node_Variable=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon -K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,PropertyWrapper.DefaultValueCategory.FireMode,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,K2Node_VariableGet.DefaultValueCategory.FireMode,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup K2Node_InputKey=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon K2Node_GetClassDefaults=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon ABP_Manny_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +SkeletalMeshComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +BP_Dummy_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +SpringArmComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +EdGraphNode=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +BP_AI_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +BPC_PlayerStats_C= +WidgetComponent=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +WB_DummyHealth_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +WP_HUD_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +EdGraphNode_Comment=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +Fire=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup +Fire_7=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon,K2Node_VariableGet.DefaultValueCategory.hitAnims,BP_ThirdPersonCharacter_C.TransformCommon.Transform,StaticMeshComponent.Physics.ConstraintsGroup [ContentBrowser] -ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5 -ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5 +ContentBrowserTab1.SelectedPaths=/Game/ThirdPerson/Blueprints +ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.IsLocked=False @@ -258,30 +286,36 @@ ContentBrowserDrawer.ExpandedCollections= ContentBrowserDrawer.ThumbnailSize=2 ContentBrowserDrawer.CurrentViewType=1 ContentBrowserDrawer.ZoomScale=0 -ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props -ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons ContentBrowserDrawer.JumpMRU=/All/Game/_Project -ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5 +ContentBrowserDrawer.JumpMRU=/All/Game/AI +ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints +ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints +ContentBrowserDrawer.JumpMRU=/All/Game/Audio +ContentBrowserDrawer.JumpMRU=/All/Game/_Project/UI +ContentBrowserDrawer.JumpMRU=/All/Game +ContentBrowserDrawer.JumpMRU=/Game +ContentBrowserDrawer.JumpMRU=/All/Game/UI +ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/FX +ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Sound +ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations +ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons +ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions +ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input +ContentBrowserDrawer.JumpMRU=/All/Game/Characters ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver +ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups +ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5 ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequin_UE4 -ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations -ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Maps ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes -ContentBrowserDrawer.JumpMRU=/All/Game/Characters ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin -ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input -ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces -ContentBrowserDrawer.JumpMRU=/All/Game -ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping -ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent AssetPropertyPicker.ThumbnailSize=2 AssetPropertyPicker.CurrentViewType=0 AssetPropertyPicker.ZoomScale=0 @@ -332,6 +366,7 @@ ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.ZoomScale=0 +ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Blueprints ContentBrowserTab1.JumpMRU=/All/Game/AnimStarterPack/UE5 [EditorStartup] @@ -340,15 +375,24 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False -RecentAssetEditors=SkeletonEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=SkeletonEditor RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=SkeletonEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor RecentAssetEditors=SkeletonEditor RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor RecentAssetEditors=EnumEditor RecentAssetEditors=EnumEditor RecentAssetEditors=StaticMeshEditor @@ -358,26 +402,12 @@ RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=PhysicsAssetEditor -RecentAssetEditors=SkeletalMeshEditor -RecentAssetEditors=SkeletalMeshEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationBlueprintEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter -OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup -OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton -OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A -OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton -OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol +OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -1718,36 +1748,35 @@ bPinSoundConcurrencyInAssetMenu=True EditingModeActive=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol -MRUItem1=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton -MRUItem2=/Game/_Project/Props/Weapons/BP_Shotgun_A -MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny -MRUItem4=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton -MRUItem5=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup -MRUItem6=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter -MRUItem7=/Game/Characters/Mannequins/Meshes/SK_Mannequin -MRUItem8=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights -MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName -MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass -MRUItem11=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh -MRUItem12=/Game/MilitaryWeapSilver/Weapons/Shotgun_A -MRUItem13=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage -MRUItem14=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing -MRUItem15=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights -MRUItem16=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup -MRUItem17=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A -MRUItem18=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup -MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh -MRUItem20=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset -MRUItem21=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A -MRUItem22=/Game/MilitaryWeapSilver/Weapons/Pistols_A -MRUItem23=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W -MRUItem24=/Game/Characters/Mannequins/Animations/ABP_Quinn -MRUItem25=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol -MRUItem26=/Game/_Project/Props/Weapons/BP_Pistols_A -MRUItem27=/Game/_Project/Props/Pickups/BP_WeaponPickup -MRUItem28=/Game/_Project/Props/Weapons/BP_WeaponMaster -MRUItem29=/Game/_Project/Props/Pickups/BP_PickupMaster +MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny +MRUItem1=/Game/_Project/Props/Weapons/BP_WeaponMaster +MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A +MRUItem3=/Game/_Project/Props/Weapons/BP_Shotgun_A +MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +MRUItem5=/Game/Blueprints/BPC_PlayerStats +MRUItem6=/Game/Blueprints/BP_ThrowableObject +MRUItem7=/Game/_Project/Enum_CharacterTypes +MRUItem8=/Game/_Project/UI/WB_DummyHealth +MRUItem9=/Game/_Project/BP_Dummy +MRUItem10=/Game/ThirdPerson/Input/IMC_Default +MRUItem11=/Game/ThirdPerson/Input/Actions/IA_Aim +MRUItem12=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol +MRUItem13=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton +MRUItem14=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton +MRUItem15=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup +MRUItem16=/Game/Characters/Mannequins/Meshes/SK_Mannequin +MRUItem17=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights +MRUItem18=/Game/_Project/Props/Weapons/Enum_WeaponName +MRUItem19=/Game/_Project/Props/Weapons/Enum_WeaponClass +MRUItem20=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh +MRUItem21=/Game/MilitaryWeapSilver/Weapons/Shotgun_A +MRUItem22=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage +MRUItem23=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing +MRUItem24=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights +MRUItem25=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup +MRUItem26=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +MRUItem27=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh +MRUItem28=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset [DetailCategories] SkeletalMesh.Material Slots=True @@ -2189,6 +2218,276 @@ AnimStateTransitionNode.Transition=True AnimStateTransitionNode.BlendSettings=True AnimStateTransitionNode.Events=True AnimStateTransitionNode.Notifications=True +BP_ThirdPersonCharacter_C.SkeletalMesh=True +BP_ThirdPersonCharacter_C.Optimization=True +BP_ThirdPersonCharacter_C.LOD=True +BP_ThirdPersonCharacter_C.LevelInstance=True +BP_ThirdPersonCharacter_C.DataLayers=True +BP_Dummy_C.Tick=True +BP_Dummy_C.Replication=True +BP_Dummy_C.Rendering=True +BP_Dummy_C.Collision=True +BP_Dummy_C.Actor=True +BP_Dummy_C.Input=True +BP_Dummy_C.HLOD=True +BP_Dummy_C.Physics=True +BP_Dummy_C.Events=True +SceneComponent.Variable=True +SceneComponent.TransformCommon=True +SceneComponent.Sockets=True +SceneComponent.Rendering=True +SceneComponent.ComponentTick=True +SceneComponent.Tags=True +SceneComponent.ComponentReplication=True +SceneComponent.Activation=True +SceneComponent.Cooking=True +SceneComponent.Events=True +InstancedStaticMeshComponent.Variable=True +InstancedStaticMeshComponent.TransformCommon=True +InstancedStaticMeshComponent.Sockets=True +InstancedStaticMeshComponent.StaticMesh=True +InstancedStaticMeshComponent.InstancedStaticMeshComponent=True +InstancedStaticMeshComponent.Culling=True +InstancedStaticMeshComponent.ComponentTick=True +InstancedStaticMeshComponent.Physics=True +InstancedStaticMeshComponent.Collision=True +InstancedStaticMeshComponent.Lighting=True +InstancedStaticMeshComponent.Mesh Painting=True +InstancedStaticMeshComponent.Instances=True +InstancedStaticMeshComponent.Rendering=True +InstancedStaticMeshComponent.HLOD=True +InstancedStaticMeshComponent.Navigation=True +InstancedStaticMeshComponent.VirtualTexture=True +InstancedStaticMeshComponent.Tags=True +InstancedStaticMeshComponent.ComponentReplication=True +InstancedStaticMeshComponent.Cooking=True +InstancedStaticMeshComponent.Events=True +BP_Dummy_C.TransformCommon=True +BP_Dummy_C.Animation=True +BP_Dummy_C.Mesh=True +BP_Dummy_C.Default=True +BP_Dummy_C.ComponentTick=True +BP_Dummy_C.Clothing=True +BP_Dummy_C.LeaderPoseComponent=True +BP_Dummy_C.Lighting=True +BP_Dummy_C.AnimationRig=True +BP_Dummy_C.Deformer=True +BP_Dummy_C.SkinWeights=True +BP_Dummy_C.Mobile=True +BP_Dummy_C.Navigation=True +BP_Dummy_C.RayTracing=True +BP_Dummy_C.VirtualTexture=True +BP_Dummy_C.Tags=True +BP_Dummy_C.AssetUserData=True +BP_Dummy_C.ComponentReplication=True +BP_Dummy_C.Activation=True +BP_Dummy_C.Variable=True +BP_Dummy_C.Cooking=True +BP_Dummy_C.Character Movement (General Settings)=True +BP_Dummy_C.Character Movement: Walking=True +BP_Dummy_C.Character Movement: Jumping / Falling=True +BP_Dummy_C.Character Movement: Gravity=True +BP_Dummy_C.Character Movement (Networking)=True +BP_Dummy_C.Character Movement: Swimming=True +BP_Dummy_C.Character Movement: Flying=True +BP_Dummy_C.Character Movement: Custom Movement=True +BP_Dummy_C.Character Movement (Rotation Settings)=True +BP_Dummy_C.Character Movement: Physics Interaction=True +BP_Dummy_C.Character Movement=True +BP_Dummy_C.Character Movement: Avoidance=True +BP_Dummy_C.RootMotion=True +BP_Dummy_C.Character Movement: NavMesh Movement=True +BP_Dummy_C.NavMovement=True +BP_Dummy_C.Velocity=True +BP_Dummy_C.PlanarMovement=True +BP_Dummy_C.MovementComponent=True +BP_Dummy_C.Shape=True +BP_Dummy_C.Character=True +BP_Dummy_C.Camera=True +BP_Dummy_C.Pawn=True +BP_Dummy_C.Materials=True +SpringArmComponent.Variable=True +SpringArmComponent.TransformCommon=True +SpringArmComponent.Sockets=True +SpringArmComponent.Camera=True +SpringArmComponent.CameraCollision=True +SpringArmComponent.CameraSettings=True +SpringArmComponent.ComponentTick=True +SpringArmComponent.Lag=True +SpringArmComponent.Rendering=True +SpringArmComponent.Tags=True +SpringArmComponent.ComponentReplication=True +SpringArmComponent.Activation=True +SpringArmComponent.Cooking=True +SpringArmComponent.Events=True +CameraComponent.Variable=True +CameraComponent.TransformCommon=True +CameraComponent.Sockets=True +CameraComponent.CameraSettings=True +CameraComponent.CameraOptions=True +CameraComponent.Camera=True +CameraComponent.ComponentTick=True +CameraComponent.PostProcess=True +CameraComponent.Tags=True +CameraComponent.ComponentReplication=True +CameraComponent.Activation=True +CameraComponent.Cooking=True +CameraComponent.Events=True +BP_AI_C.TransformCommon=True +BP_AI_C.Animation=True +BP_AI_C.Mesh=True +BP_AI_C.Tick=True +BP_AI_C.Default=True +BP_AI_C.ComponentTick=True +BP_AI_C.Clothing=True +BP_AI_C.Physics=True +BP_AI_C.Collision=True +BP_AI_C.LeaderPoseComponent=True +BP_AI_C.Lighting=True +BP_AI_C.AnimationRig=True +BP_AI_C.Deformer=True +BP_AI_C.SkinWeights=True +BP_AI_C.Rendering=True +BP_AI_C.HLOD=True +BP_AI_C.Mobile=True +BP_AI_C.Navigation=True +BP_AI_C.RayTracing=True +BP_AI_C.VirtualTexture=True +BP_AI_C.Tags=True +BP_AI_C.AssetUserData=True +BP_AI_C.Replication=True +BP_AI_C.ComponentReplication=True +BP_AI_C.Activation=True +BP_AI_C.Variable=True +BP_AI_C.Cooking=True +BP_AI_C.Character Movement (General Settings)=True +BP_AI_C.Character Movement: Walking=True +BP_AI_C.Character Movement: Jumping / Falling=True +BP_AI_C.Character Movement: Gravity=True +BP_AI_C.Character Movement (Networking)=True +BP_AI_C.Character Movement: Swimming=True +BP_AI_C.Character Movement: Flying=True +BP_AI_C.Character Movement: Custom Movement=True +BP_AI_C.Character Movement (Rotation Settings)=True +BP_AI_C.Character Movement: Physics Interaction=True +BP_AI_C.Character Movement=True +BP_AI_C.Character Movement: Avoidance=True +BP_AI_C.RootMotion=True +BP_AI_C.Character Movement: NavMesh Movement=True +BP_AI_C.NavMovement=True +BP_AI_C.Velocity=True +BP_AI_C.PlanarMovement=True +BP_AI_C.MovementComponent=True +BP_AI_C.Shape=True +BP_AI_C.Character=True +BP_AI_C.Camera=True +BP_AI_C.Pawn=True +BP_AI_C.Actor=True +BP_AI_C.Input=True +BP_AI_C.Events=True +BP_AI_C.Materials=True +ArrowComponent.Variable=True +ArrowComponent.TransformCommon=True +ArrowComponent.Sockets=True +ArrowComponent.ArrowComponent=True +ArrowComponent.HLOD=True +ArrowComponent.Rendering=True +ArrowComponent.ComponentTick=True +ArrowComponent.Navigation=True +ArrowComponent.Tags=True +ArrowComponent.ComponentReplication=True +ArrowComponent.Cooking=True +ArrowComponent.Events=True +WidgetComponent.Variable=True +WidgetComponent.TransformCommon=True +WidgetComponent.Sockets=True +WidgetComponent.UserInterface=True +WidgetComponent.Interaction=True +WidgetComponent.ComponentTick=True +WidgetComponent.Animation=True +WidgetComponent.Layers=True +WidgetComponent.HLOD=True +WidgetComponent.Physics=True +WidgetComponent.Collision=True +WidgetComponent.Rendering=True +WidgetComponent.Navigation=True +WidgetComponent.VirtualTexture=True +WidgetComponent.Tags=True +WidgetComponent.ComponentReplication=True +WidgetComponent.Cooking=True +WidgetComponent.Events=True +WidgetComponent.Materials=True +BPC_PlayerStats_C.Variable=True +BPC_PlayerStats_C.Sockets=True +BPC_PlayerStats_C.Health=True +BPC_PlayerStats_C.Stamina=True +BPC_PlayerStats_C.XP=False +BPC_PlayerStats_C.ComponentTick=True +BPC_PlayerStats_C.Tags=True +BPC_PlayerStats_C.ComponentReplication=True +BPC_PlayerStats_C.Activation=True +BPC_PlayerStats_C.Cooking=True +BPC_PlayerStats_C.Events=True +BPC_PlayerStats_C.Default=True +BPC_PlayerStats_C.REFs=True +TextBlock.Layout=True +TextBlock.Content=True +TextBlock.Appearance=True +TextBlock.Accessibility=True +TextBlock.Performance=True +TextBlock.Wrapping=True +TextBlock.Behavior=True +TextBlock.Render Transform=True +TextBlock.Rendering=True +TextBlock.Navigation=True +TextBlock.Localization=True +ProgressBar.Layout=True +ProgressBar.Style=True +ProgressBar.Progress=True +ProgressBar.Accessibility=True +ProgressBar.Appearance=True +ProgressBar.Behavior=True +ProgressBar.Render Transform=True +ProgressBar.Performance=True +ProgressBar.Rendering=True +ProgressBar.Navigation=True +ProgressBar.Localization=True +BP_ThrowableObject_C.Tick=True +BP_ThrowableObject_C.Replication=True +BP_ThrowableObject_C.Rendering=True +BP_ThrowableObject_C.Collision=True +BP_ThrowableObject_C.Actor=True +BP_ThrowableObject_C.Input=True +BP_ThrowableObject_C.HLOD=True +BP_ThrowableObject_C.Physics=True +BP_ThrowableObject_C.Events=True +BP_AIController_Boss_C.Tick=True +BP_AIController_Boss_C.Default=True +BP_AIController_Boss_C.AI=True +BP_AIController_Boss_C.ComponentTick=True +BP_AIController_Boss_C.Tags=True +BP_AIController_Boss_C.Replication=True +BP_AIController_Boss_C.ComponentReplication=True +BP_AIController_Boss_C.Activation=True +BP_AIController_Boss_C.Variable=True +BP_AIController_Boss_C.Cooking=True +BP_AIController_Boss_C.Controller=True +BP_AIController_Boss_C.Actor=True +BP_AIController_Boss_C.Input=True +BP_AIController_Boss_C.HLOD=True +BP_AIController_Boss_C.Physics=True +BP_AIController_Boss_C.Events=True +ABP_AI_C.Default=True +ABP_AI_C.RootMotion=True +ABP_AI_C.Notifies=True +ABP_AI_C.Montage=True +AnimGraphNode_BlendSpacePlayer.Sync=True +AnimGraphNode_BlendSpacePlayer.Functions=True +AnimGraphNode_BlendSpacePlayer.Relevancy=True +AnimGraphNode_BlendSpacePlayer.Coordinates=True +AnimGraphNode_BlendSpacePlayer.Tag=True +AnimGraphNode_BlendSpacePlayer.Settings=True +AnimGraphNode_BlendSpacePlayer.Bindings=True [AssetEditorToolkitTabLocation] /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0 @@ -2226,6 +2525,16 @@ AnimStateTransitionNode.Notifications=True /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup=0 /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton=0 /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol=0 +/Game/ThirdPerson/Input/Actions/IA_Aim.IA_Aim=1 +/Game/_Project/BP_Dummy.BP_Dummy=0 +/Game/_Project/UI/WBP_HealthBar.WBP_HealthBar=0 +/Game/AI/BP_AI.BP_AI=0 +/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss=0 +/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats=0 +/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth=0 +/Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject=0 +/Game/_Project/Enum_CharacterTypes.Enum_CharacterTypes=0 +/Game/AI/ABP_AI.ABP_AI=0 [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=) @@ -2292,15 +2601,15 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() [DetailPropertyExpansion] -StaticMeshComponent= +StaticMeshComponent="\"Object.Collision.BodyInstance\" " MeshComponent= PrimitiveComponent= SceneComponent= ActorComponent= Object="\"Object.SkeletalMeshes\" " -InputAction="\"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" " +InputAction= DataAsset="\"Object.SkeletalMeshes\" " -InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" " +InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" \"Object.Mappings.Mappings.Mappings[15]\" \"Object.Mappings.Mappings.Mappings[16]\" " BP_WeaponMaster_C= SkeletalMeshComponent= SkinnedMeshComponent= @@ -2314,6 +2623,9 @@ EdGraphNode= BP_ThirdPersonCharacter_C= Character= Pawn= +BP_Dummy_C= +BP_AI_C= +BP_Assault_Rifle_A_C="\"Object.Default.FireMode\" " [PlacementMode] RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup; @@ -2322,6 +2634,9 @@ RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Picku [SuppressableDialogs] ChangeVariableType_Warning=False +DeleteConfirmationFunction_Warning=True +DeleteComponentInUse_Warning=False +DeleteConfirmationVariable_Warning=True [MessageLog] LastLogListing=PIE @@ -2329,3 +2644,109 @@ LastLogListing=PIE [/Script/UnrealEd.AnimationBlueprintEditorOptions] bHideUnrelatedNodes=False +[UMGEditor.Designer] +bCommonResolutionSelected=False +PreviewWidth=1280 +PreviewHeight=720 +PreviewAspectRatio=16:9 +bIsInPortraitMode=False +ProfileName= +ScaleFactor=1 +bCanPreviewSwapAspectRatio=False + +[UMGSequencerSettings SequencerSettings] +AutoChangeMode=None +AllowEditsMode=AllEdits +KeyGroupMode=KeyChanged +KeyInterpolation=Auto +bAutoSetTrackDefaults=False +SpawnPosition=SSP_Origin +bCreateSpawnableCameras=True +bShowRangeSlider=False +bIsSnapEnabled=True +bSnapKeyTimesToInterval=True +bSnapKeyTimesToKeys=True +bSnapSectionTimesToInterval=True +bSnapSectionTimesToSections=True +bSnapKeysAndSectionsToPlayRange=False +bSnapPlayTimeToKeys=False +bSnapPlayTimeToSections=False +bSnapPlayTimeToMarkers=False +bSnapPlayTimeToInterval=True +bSnapPlayTimeToPressedKey=True +bSnapPlayTimeToDraggedKey=True +bSnapCurveValueToInterval=False +bShowSelectedNodesOnly=False +bRewindOnRecord=False +bLeftMouseDragDoesMarquee=False +ZoomPosition=SZP_CurrentTime +bAutoScrollEnabled=False +bLinkCurveEditorTimeRange=False +bSynchronizeCurveEditorSelection=True +bIsolateCurveEditorToSelection=True +bCurveEditorVisible=False +LoopMode=SLM_NoLoop +bResetPlayheadWhenNavigating=False +bKeepCursorInPlayRangeWhileScrubbing=False +bKeepPlayRangeInSectionBounds=True +ZeroPadFrames=0 +JumpFrameIncrement=(Value=5) +TimeWarpDisplay=Both +bShowLayerBars=True +bShowKeyBars=True +bInfiniteKeyAreas=False +bShowChannelColors=False +bShowInfoButton=True +bShowTickLines=True +bShowSequencerToolbar=True +bShowMarkedFrames=True +KeyAreaCurveExtents= +KeyAreaHeightWithCurves=15.000000 +ReduceKeysTolerance=0.000100 +bDeleteKeysWhenTrimming=True +bDisableSectionsAfterBaking=True +MarkedFrameColor=(R=0.000000,G=1.000000,B=1.000000,A=0.400000) +SectionColorTints=(B=142,G=102,R=88,A=255) +SectionColorTints=(B=132,G=137,R=99,A=255) +SectionColorTints=(B=92,G=127,R=110,A=255) +SectionColorTints=(B=102,G=142,R=151,A=255) +SectionColorTints=(B=101,G=119,R=147,A=255) +SectionColorTints=(B=108,G=95,R=139,A=255) +SectionColorTints=(B=121,G=74,R=109,A=255) +bCleanPlaybackMode=True +bActivateRealtimeViewports=True +bEvaluateSubSequencesInIsolation=False +bRerunConstructionScripts=True +bShowDebugVisualization=False +bVisualizePreAndPostRoll=True +bCompileDirectorOnEvaluate=False +TrajectoryPathCap=250 +FrameNumberDisplayFormat=Seconds +MovieRendererName= +bAutoExpandNodesOnSelection=True +bRestoreOriginalViewportOnCameraCutUnlock=True +TreeViewWidth=0.300000 +ViewDensity=Relaxed +AssetBrowserWidth=500.000000 +AssetBrowserHeight=300.000000 +ColumnVisibilitySettings=(ColumnName="Indicator",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True) 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+"FriendlyName": "Plugin Browser" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Proxy LOD Plugin (Experimental)" +} + { +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Stylus & Tablet Plugin" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "UMG Widget Preview" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SpeedTree Importer" +} + { +"Version": 2, +"VersionName": "0.2", +"FriendlyName": "UVEditor" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Sequencer Anim Tools" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Batch Renamer" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "World Partition HLOD Utilities" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Automation Utilities" +} + { +"Version": 1, +"VersionName": "1", +"FriendlyName": "BackChannel" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosCaching" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosEditor" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Solver" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Chaos Niagara" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "ChaosUserDataPT" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "CharacterAI" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Editor DataflowGraph" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "TEDS: Editor Data Storage" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Performance" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Editor Telemetry" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Fracture" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Full Body IK" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "Geometry" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "GeometryFlow" +} + { +"Version": 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"Image Sequence Media Player" +} + { +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "Android Media Player" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Compositing" +} + { +"Version": 0, +"VersionName": "0.1", +"FriendlyName": "Media Plate" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Media Player Editor" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "WebM Video Player" +} + { +"Version": 2, +"VersionName": "2.0", +"FriendlyName": "WMF Media Player" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Base" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Services" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "EOS Shared" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem NULL" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem 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+"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +} + { +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +} + { +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +} + + diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/UEMinidump.dmp new file mode 100644 index 0000000..5796871 Binary files /dev/null and b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/UEMinidump.dmp differ diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/Weapons_System.log b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/Weapons_System.log new file mode 100644 index 0000000..0b76377 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0000/Weapons_System.log @@ -0,0 +1,3181 @@ +Log file open, 12/01/24 13:17:25 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=8596) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: Weapons_System +LogCore: UTS: Unreal Trace Server launched successfully +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Display: Display Control listening on port 1985 +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" +LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.803839 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E + Session CrashGUID >==================================================== +LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Android ini files took 0.06 seconds +LogConfig: Display: Loading IOS ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading VisionOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogAudio: Display: Pre-Initializing Audio Device Manager... +LogAudio: Display: AudioInfo: 'OPUS' Registered +LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +LogAudio: Display: AudioInfo: 'OGG' Registered +LogAudio: Display: AudioInfo: 'ADPCM' Registered +LogAudio: Display: AudioInfo: 'PCM' Registered +LogAudio: Display: AudioInfo: 'BINKA' Registered +LogAudio: Display: AudioInfo: 'RADA' Registered +LogAudio: Display: Audio Device Manager Pre-Initialized +LogPluginManager: Looking for build plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogAssetRegistry: Display: Asset registry cache read as 38.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Looking for enabled plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosVD +LogPluginManager: Mounting Engine plugin CmdLinkServer +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin Fab +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin RenderGraphInsights +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin UbaController +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin AdvancedRenamer +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin EditorDataStorage +LogPluginManager: Mounting Engine plugin EditorPerformance +LogPluginManager: Mounting Engine plugin EditorTelemetry +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin NFORDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StudioTelemetry +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session +LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.3 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_HTTP2 +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread +LogInit: Creating http thread with maximum 2147483647 concurrent requests +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.5-CL-37670630 +LogInit: Platform=WindowsEditor +LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 +LogInit: DeviceId= +LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Net CL: 37670630 +LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.38.33130.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.5 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. 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Reloading on-demand took 0.17ms +LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'Dataflow' had been unloaded. 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Reloading on-demand took 0.13ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. +LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false +LogStreaming: Display: AsyncLoading2 - Initialized +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] +LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] +LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created +LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created +LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] +LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] +LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] +LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] +[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2024.12.01-12.17.27:959][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-12.17.27:959][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-12.17.27:959][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-12.17.27:976][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.12.01-12.17.27:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.28:213][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.12.01-12.17.28:334][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-12.17.28:334][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.12.01-12.17.28:334][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.12.01-12.17.28:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2024.12.01-12.17.28:337][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] +[2024.12.01-12.17.28:346][ 0]LogInit: Computer: DESKTOP-D9U8INT +[2024.12.01-12.17.28:346][ 0]LogInit: User: Navanda +[2024.12.01-12.17.28:346][ 0]LogInit: CPU Page size=4096, Cores=12 +[2024.12.01-12.17.28:346][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.12.01-12.17.28:478][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2024.12.01-12.17.28:478][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB +[2024.12.01-12.17.28:478][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.12.01-12.17.28:478][ 0]LogMemory: Process Physical Memory: 614.37 MB used, 627.72 MB peak +[2024.12.01-12.17.28:478][ 0]LogMemory: Process Virtual Memory: 668.14 MB used, 668.14 MB peak +[2024.12.01-12.17.28:478][ 0]LogMemory: Physical Memory: 14286.87 MB used, 18390.61 MB free, 32677.48 MB total +[2024.12.01-12.17.28:478][ 0]LogMemory: Virtual Memory: 17507.93 MB used, 20033.55 MB free, 37541.48 MB total +[2024.12.01-12.17.28:478][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.12.01-12.17.28:482][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.12.01-12.17.28:500][ 0]LogChaosDD: Chaos Debug Draw Startup +[2024.12.01-12.17.28:501][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected language (en-GB). +[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected locale (en-SE). +[2024.12.01-12.17.28:519][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.12.01-12.17.28:520][ 0]LogInit: Setting process to per monitor DPI aware +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.28:937][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.12.01-12.17.28:937][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.12.01-12.17.31:194][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-12.17.31:194][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-12.17.31:194][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-12.17.31:194][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-12.17.31:194][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-12.17.31:194][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.12.01-12.17.31:195][ 0]LogWindows: Attached monitors: +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.12.01-12.17.31:195][ 0]LogWindows: Found 3 attached monitors. +[2024.12.01-12.17.31:195][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.12.01-12.17.31:195][ 0]LogRHI: RHI Adapter Info: +[2024.12.01-12.17.31:195][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.12.01-12.17.31:291][ 0]LogNvidiaAftermath: Aftermath initialized +[2024.12.01-12.17.31:291][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Bindless resources are supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Raster order views are supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.12.01-12.17.31:427][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250B00) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250D80) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624251000) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.12.01-12.17.31:429][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) +[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: Async texture creation enabled +[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.12.01-12.17.31:480][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2024.12.01-12.17.31:498][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.12.01-12.17.31:518][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' +[2024.12.01-12.17.31:518][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2024.12.01-12.17.31:566][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.12.01-12.17.31:569][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.12.01-12.17.31:932][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.12.01-12.17.32:026][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data +[2024.12.01-12.17.32:032][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-12.17.32:033][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-12.17.32:034][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2024.12.01-12.17.32:035][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 3872 --child-id Zen_3872_Startup' +[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.581 seconds +[2024.12.01-12.17.32:626][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2024.12.01-12.17.32:678][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds. +[2024.12.01-12.17.32:679][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=20.41MBs, RandomWriteSpeed=224.51MBs. Assigned SpeedClass 'Local' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/3872/). +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/3BA253024A19D53B08F4A687ED38FA00/'. +[2024.12.01-12.17.32:685][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2024.12.01-12.17.32:688][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.12.01-12.17.32:696][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.12.01-12.17.32:838][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.12.01-12.17.39:566][ 0]LogSlate: Using FreeType 2.10.0 +[2024.12.01-12.17.39:582][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.12.01-12.17.39:587][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-12.17.39:587][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-12.17.39:622][ 0]LogAssetRegistry: FAssetRegistry took 0.0048 seconds to start up +[2024.12.01-12.17.39:627][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. +[2024.12.01-12.17.39:630][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.12.01-12.17.39:993][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.12.01-12.17.40:056][ 0]LogDeviceProfileManager: Active device profile: [0000077641E24800][0000077641FDA000 66] WindowsEditor +[2024.12.01-12.17.40:056][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.12.01-12.17.40:063][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.12.01-12.17.40:068][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' +[2024.12.01-12.17.40:068][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] +[2024.12.01-12.17.40:322][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-12.17.40:368][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.12.01-12.17.40:769][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.12.01-12.17.40:880][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.12.01-12.17.41:759][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.91ms +[2024.12.01-12.17.41:854][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.97ms +[2024.12.01-12.17.41:934][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.08ms +[2024.12.01-12.17.41:936][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms +[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.12.01-12.17.42:694][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console +[2024.12.01-12.17.42:714][ 0]LogLiveCoding: Display: Waiting for server +[2024.12.01-12.17.42:760][ 0]LogSlate: Border +[2024.12.01-12.17.42:760][ 0]LogSlate: BreadcrumbButton +[2024.12.01-12.17.42:760][ 0]LogSlate: Brushes.Title +[2024.12.01-12.17.42:761][ 0]LogSlate: Default +[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Save +[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Toolbar.Settings +[2024.12.01-12.17.42:761][ 0]LogSlate: ListView +[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_Grab +[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.DarkRow +[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.Row +[2024.12.01-12.17.42:761][ 0]LogSlate: TreeView +[2024.12.01-12.17.42:968][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.12.01-12.17.42:978][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 9.785 ms +[2024.12.01-12.17.43:010][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.86ms +[2024.12.01-12.17.43:054][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.12.01-12.17.43:054][ 0]LogInit: XR: MultiViewport is Disabled +[2024.12.01-12.17.43:054][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.12.01-12.17.43:055][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.12.01-12.17.44:041][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: No NPU adapter found! +[2024.12.01-12.17.44:214][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4FB5D0701B4481F8000000000001800 | Instance: BAA42B214F680C0AB94D5C8FEBF9537D (DESKTOP-D9U8INT-3872). +[2024.12.01-12.17.44:510][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2024.12.01-12.17.44:511][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.12.01-12.17.44:512][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54138'. +[2024.12.01-12.17.44:515][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' +[2024.12.01-12.17.44:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.12.01-12.17.44:822][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2024.12.01-12.17.44:825][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.12.01-12.17.44:851][ 0]LogMetaSound: MetaSound Engine Initialized +[2024.12.01-12.17.45:641][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.09ms +[2024.12.01-12.17.46:324][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-12.17.46:324][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-12.17.46:364][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2024.12.01-12.17.46:453][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-12.17.46:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2024.12.01-12.17.46:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2024.12.01-12.17.46:733][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2024.12.01-12.17.46:736][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2024.12.01-12.17.46:741][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2024.12.01-12.17.46:744][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2024.12.01-12.17.46:749][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2024.12.01-12.17.46:753][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2024.12.01-12.17.46:760][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2024.12.01-12.17.46:763][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2024.12.01-12.17.46:767][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2024.12.01-12.17.46:771][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2024.12.01-12.17.46:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2024.12.01-12.17.46:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2024.12.01-12.17.46:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:791][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2024.12.01-12.17.46:794][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2024.12.01-12.17.46:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2024.12.01-12.17.46:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2024.12.01-12.17.46:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2024.12.01-12.17.46:808][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2024.12.01-12.17.46:812][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2024.12.01-12.17.46:815][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:820][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:824][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:827][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2024.12.01-12.17.46:831][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2024.12.01-12.17.46:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2024.12.01-12.17.46:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2024.12.01-12.17.46:843][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2024.12.01-12.17.46:847][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2024.12.01-12.17.46:850][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2024.12.01-12.17.46:855][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2024.12.01-12.17.46:858][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:861][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:810][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:869][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.96ms +[2024.12.01-12.17.47:891][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms +[2024.12.01-12.17.48:853][ 0]LogCollectionManager: Loaded 0 collections in 0.002299 seconds +[2024.12.01-12.17.48:855][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s +[2024.12.01-12.17.48:860][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s +[2024.12.01-12.17.48:862][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s +[2024.12.01-12.17.49:091][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-12.17.49:106][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-12.17.49:106][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-12.17.49:133][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T12:17:49.133Z using C +[2024.12.01-12.17.49:134][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] +[2024.12.01-12.17.49:137][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-12.17.49:138][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2024.12.01-12.17.49:153][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2024.12.01-12.17.49:159][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000592 +[2024.12.01-12.17.49:161][ 0]LogFab: Display: Logging in using persist +[2024.12.01-12.17.49:219][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. +[2024.12.01-12.17.49:219][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) +[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2024.12.01-12.17.49:397][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 1.1 +[2024.12.01-12.17.49:410][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-12.17.49:410][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2024.12.01-12.17.49:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-12.17.49:470][ 0]LogEngine: Initializing Engine... +[2024.12.01-12.17.49:491][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.12.01-12.17.49:493][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.12.01-12.17.49:813][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2024.12.01-12.17.49:889][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2024.12.01-12.17.49:949][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.12.01-12.17.49:949][ 0]LogInit: Texture streaming: Enabled +[2024.12.01-12.17.49:964][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 +[2024.12.01-12.17.49:977][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.12.01-12.17.49:988][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.17.50:009][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.17.50:050][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.17.50:052][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.17.50:085][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.12.01-12.17.50:085][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.12.01-12.17.50:089][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.12.01-12.17.50:089][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.12.01-12.17.50:108][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.12.01-12.17.50:131][ 0]LogInit: Undo buffer set to 256 MB +[2024.12.01-12.17.50:132][ 0]LogInit: Transaction tracking system initialized +[2024.12.01-12.17.50:235][ 0]LogSlate: Took 0.008104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.12.01-12.17.50:466][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.50:472][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json +[2024.12.01-12.17.50:666][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.06ms +[2024.12.01-12.17.50:670][ 0]LocalizationService: Localization service is disabled +[2024.12.01-12.17.50:713][ 0]LogTimingProfiler: Initialize +[2024.12.01-12.17.50:717][ 0]LogTimingProfiler: OnSessionChanged +[2024.12.01-12.17.50:717][ 0]LoadingProfiler: Initialize +[2024.12.01-12.17.50:718][ 0]LoadingProfiler: OnSessionChanged +[2024.12.01-12.17.50:719][ 0]LogNetworkingProfiler: Initialize +[2024.12.01-12.17.50:721][ 0]LogNetworkingProfiler: OnSessionChanged +[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: Initialize +[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: OnSessionChanged +[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.50:863][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.51:186][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s +[2024.12.01-12.17.51:271][ 0]LogPython: Using Python 3.11.8 +[2024.12.01-12.17.52:290][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2024.12.01-12.17.52:377][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). +[2024.12.01-12.17.52:393][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.12.01-12.17.52:633][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2024.12.01-12.17.52:633][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2024.12.01-12.17.52:763][ 0]LogEditorDataStorage: Initializing +[2024.12.01-12.17.52:768][ 0]LogEditorDataStorage: Initialized +[2024.12.01-12.17.52:808][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.12.01-12.17.52:815][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 28.565 +[2024.12.01-12.17.52:821][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.12.01-12.17.52:835][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.17.52:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.17.52:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.12.01-12.17.52:857][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.12.01-12.17.52:866][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-12.17.53:540][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle (Required Memory Estimate: 62.71 MB) +[2024.12.01-12.17.53:561][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace (Required Memory Estimate: 1.53 MB) +[2024.12.01-12.17.53:568][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd (Required Memory Estimate: 25.91 MB) +[2024.12.01-12.17.53:573][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace, at AnimationSequence/f033310583ecf0fb2d521d32b4198400b288772d +[2024.12.01-12.17.53:575][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd (Required Memory Estimate: 27.35 MB) +[2024.12.01-12.17.53:674][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin +[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd (Required Memory Estimate: 15.57 MB) +[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd (Required Memory Estimate: 22.26 MB) +[2024.12.01-12.17.53:785][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd, at AnimationSequence/c6b03382459af6ee556540a2aa9eef30e9b81ff2 +[2024.12.01-12.17.53:811][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd, at AnimationSequence/631c76f67116f26b1b320ad63e5d9eefb26bfc1c +[2024.12.01-12.17.53:816][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land (Required Memory Estimate: 13.18 MB) +[2024.12.01-12.17.53:817][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump (Required Memory Estimate: 13.01 MB) +[2024.12.01-12.17.53:819][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle (Required Memory Estimate: 61.05 MB) +[2024.12.01-12.17.53:820][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop (Required Memory Estimate: 43.60 MB) +[2024.12.01-12.17.53:936][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd, at AnimationSequence/f085dabb9921cbae71af594c8ecb12d0bbbd8fcd +[2024.12.01-12.17.53:966][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump, at AnimationSequence/02a3f4a878bb17305917de7c1cd94583b438efe5 +[2024.12.01-12.17.53:968][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle, at AnimationSequence/855e0ab6a284444ba557ac602b9c8180a4e4b34f +[2024.12.01-12.17.53:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB) +[2024.12.01-12.17.53:973][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB) +[2024.12.01-12.17.53:974][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB) +[2024.12.01-12.17.53:975][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing (Required Memory Estimate: 1.76 MB) +[2024.12.01-12.17.53:976][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. +[2024.12.01-12.17.53:976][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.17.53:989][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land, at AnimationSequence/a83420447d0729f2624caea549aa786d467fe92f +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.17.54:004][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/acf9df995a13a4884b0960b32856650c42683b21 +[2024.12.01-12.17.54:014][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing, at AnimationSequence/0a9f2e81190bdd249454f8764959fc7098f38218 +[2024.12.01-12.17.54:049][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd, at AnimationSequence/96270510f4eb7457511c5e1125ce827b367d4d99 +[2024.12.01-12.17.54:082][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/747b3dd9582b3bbb2519f6df71fa9af65ba31384 +[2024.12.01-12.17.54:118][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/c369dd154fe517ae8639ecbb77d97bddcd5a1ff1 +[2024.12.01-12.17.54:206][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop, at AnimationSequence/b9d50d3fbbd75df0bac63ce2d5b42d238b63a287 +[2024.12.01-12.17.54:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle, at AnimationSequence/facbf771bcd3a4de9d4ea935cdcf8b477adfaa24 +[2024.12.01-12.17.54:374][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:375][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:391][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance. +[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W (Required Memory Estimate: 0.11 MB) +[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W, at AnimationSequence/dba1148cde008e63dc7e8bb9f27de11ad4426524 +[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:732][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W (Required Memory Estimate: 0.11 MB) +[2024.12.01-12.17.54:733][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W, at AnimationSequence/c716d0868692f0aeaef0ac33691e51c6ca1b01ec +[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:946][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB) +[2024.12.01-12.17.54:947][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/e499d5c6e93efd4425d0494bd7cac0b8bcfc1dfd +[2024.12.01-12.17.55:029][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec +[2024.12.01-12.17.55:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.12.01-12.17.55:076][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.12.01-12.17.55:076][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.12.01-12.17.55:078][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,714ms to complete. +[2024.12.01-12.17.55:100][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.850 +[2024.12.01-12.17.55:177][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.55:233][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.12.01-12.17.55:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:394][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:432][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:471][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:621][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:628][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.12.01-12.17.55:629][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:637][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.12.01-12.17.55:638][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:645][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:645][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:652][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:653][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:658][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.12.01-12.17.55:658][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:663][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:664][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:669][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.12.01-12.17.55:670][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:675][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:675][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:683][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:687][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:947][ 0]LogSlate: Took 0.006233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.12.01-12.17.55:952][ 0]LogSlate: Took 0.004720 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.12.01-12.17.55:987][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 +[2024.12.01-12.17.56:010][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha +[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha +[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... +[2024.12.01-12.17.56:125][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha +[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha +[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... +[2024.12.01-12.17.56:480][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 150.51 ms. Compile time 43.99 ms, link time 106.21 ms. +[2024.12.01-12.17.56:563][ 0]LogStall: Startup... +[2024.12.01-12.17.56:565][ 0]LogStall: Startup complete. +[2024.12.01-12.17.56:585][ 0]LogLoad: (Engine Initialization) Total time: 32.34 seconds +[2024.12.01-12.17.56:756][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.12.01-12.17.56:756][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2024.12.01-12.17.56:828][ 0]LogSlate: Took 0.005417 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.12.01-12.17.56:878][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.17.56:884][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2024.12.01-12.17.57:153][ 0]LogPython: registering + +[2024.12.01-12.17.57:159][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 274.646 ms +[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:479][ 1]LogAssetRegistry: AssetRegistryGather time 0.3808s: AssetDataDiscovery 0.0552s, AssetDataGather 0.2589s, StoreResults 0.0667s. Wall time 17.8610s. + NumCachedDirectories 0. NumUncachedDirectories 1691. NumCachedFiles 8119. NumUncachedFiles 253. + BackgroundTickInterruptions 0. +[2024.12.01-12.17.57:507][ 1]LogSourceControl: Uncontrolled asset enumeration started... +[2024.12.01-12.17.57:508][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2024.12.01-12.17.57:567][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.368971 +[2024.12.01-12.17.57:568][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2024.12.01-12.17.57:570][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.409166 +[2024.12.01-12.17.57:921][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.413678 seconds (Found 0 uncontrolled assets) +[2024.12.01-12.17.58:625][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-12.17.59:240][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 9.749285 +[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 +[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9.749285, Update Interval: 331.756958 +[2024.12.01-12.18.00:240][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-14.18.25 Remaining: 7200.09] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15552000.09] State: Valid +[2024.12.01-12.18.00:573][ 12]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2024.12.01-12.18.01:575][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2024.12.01-12.18.01:575][ 15]LogFab: Display: User logged in +[2024.12.01-12.18.01:576][ 15]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2024.12.01-12.18.02:242][ 17]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-a1R8NKgiCESJlPVnaV5igw-TEWqF00ALEyHlFE-3BDssA] +[2024.12.01-12.18.05:571][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +[2024.12.01-12.18.05:589][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 +[2024.12.01-12.18.05:606][ 27]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.18.05:660][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.06:094][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 +[2024.12.01-12.18.06:165][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-12.18.06:166][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 +[2024.12.01-12.18.07:658][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup +[2024.12.01-12.18.07:658][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 +[2024.12.01-12.18.07:766][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton +[2024.12.01-12.18.07:767][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 +[2024.12.01-12.18.07:791][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_4:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.08:116][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 +[2024.12.01-12.18.08:173][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny +[2024.12.01-12.18.08:173][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 +[2024.12.01-12.18.08:317][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 +[2024.12.01-12.18.08:358][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.08:695][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 +[2024.12.01-12.18.08:796][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A +[2024.12.01-12.18.08:796][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 +[2024.12.01-12.18.08:894][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton +[2024.12.01-12.18.08:895][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 +[2024.12.01-12.18.08:919][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.09:246][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 +[2024.12.01-12.18.09:304][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol +[2024.12.01-12.18.09:306][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 +[2024.12.01-12.18.09:331][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.09:609][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 +[2024.12.01-12.18.10:044][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 +[2024.12.01-12.18.10:116][ 27]LogSlate: Took 0.006039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.12.01-12.18.10:697][ 30]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 +[2024.12.01-12.18.11:028][ 31]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 +[2024.12.01-12.18.11:362][ 32]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.12.01-12.18.20:953][106]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-12.18.20:961][106]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-12.18.20:961][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-12.18.20:963][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.556 ms +[2024.12.01-12.18.20:964][106]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-12.18.20:975][106]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.12.01-12.18.20:975][106]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.12.01-12.18.20:976][106]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005410s) +[2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005455s) +[2024.12.01-12.18.21:045][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.12.01-12.18.21:048][106]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.18.21:050][106]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-12.18.21:050][106]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-12.18.21:051][106]LogWorldPartition: Display: WorldPartition initialize took 1.485 ms (total: 1.03 sec) +[2024.12.01-12.18.21:051][106]LogPlayLevel: PIE: World Init took: (0.003413s) +[2024.12.01-12.18.21:052][106]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.18.21:052][106]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.18.21:055][106]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.18.21:065][106]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.12.01-12.18.21:065][106]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 +[2024.12.01-12.18.21:067][106]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.12.01-12.18.21:067][106]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.12.01-12.18.21:067][106]LogInit: FAudioDevice initialized with ID 2. +[2024.12.01-12.18.21:067][106]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. +[2024.12.01-12.18.21:068][106]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-12.18.21:070][106]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-12.18.21:073][106]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.18.21 +[2024.12.01-12.18.21:073][106]LogWorld: Bringing up level for play took: 0.002392 +[2024.12.01-12.18.21:075][106]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.12.01-12.18.21:085][106]PIE: Server logged in +[2024.12.01-12.18.21:087][106]PIE: Play in editor total start time 0,127 seconds. +[2024.12.01-12.18.48:463][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.18.48:463][977]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.18.48:463][977]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.48:464][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.48:464][977]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-12.18.48:467][977]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-12.18.48:473][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.48:492][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.18.48:492][977]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-12.18.48:492][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-12.18.48:494][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-12.18.48:502][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.12.01-12.18.48:615][978]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.12.01-12.18.53:300][300]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.53:300][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.53:337][300]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.53:337][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.53:371][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-12.18.54:192][357]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.54:192][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.54:223][357]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.54:223][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.54:260][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.18.55:186][427]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.55:186][427]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.55:230][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.18.56:383][516]LogSlate: Took 0.006683 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.12.01-12.18.56:840][517]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 +[2024.12.01-12.18.57:543][581]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.57:543][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.57:574][581]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.57:574][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.57:603][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.18.59:629][787]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.59:629][787]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.59:680][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-12.19.00:928][868]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.00:928][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.00:956][868]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.00:956][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.00:984][868]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.19.01:920][932]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:920][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.01:938][932]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:938][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.01:973][932]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:973][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.02:011][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.12.01-12.19.32:758][391]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.078 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.12.01-12.21.41:094][951]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-12.21.41:099][951]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-12.21.41:099][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-12.21.41:101][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.817 ms (total: 4.374 ms) +[2024.12.01-12.21.41:101][951]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-12.21.41:101][951]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004246s) +[2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004287s) +[2024.12.01-12.21.41:127][951]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.21.41:132][951]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.21.41:134][951]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-12.21.41:134][951]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-12.21.41:135][951]LogWorldPartition: Display: WorldPartition initialize took 1.379 ms (total: 1.03 sec) +[2024.12.01-12.21.41:135][951]LogPlayLevel: PIE: World Init took: (0.002978s) +[2024.12.01-12.21.41:136][951]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.21.41:136][951]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.21.41:139][951]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.21.41:149][951]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.12.01-12.21.41:149][951]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 +[2024.12.01-12.21.41:151][951]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.12.01-12.21.41:151][951]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.12.01-12.21.41:151][951]LogInit: FAudioDevice initialized with ID 3. +[2024.12.01-12.21.41:151][951]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. +[2024.12.01-12.21.41:151][951]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-12.21.41:154][951]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-12.21.41:156][951]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.21.41 +[2024.12.01-12.21.41:156][951]LogWorld: Bringing up level for play took: 0.002093 +[2024.12.01-12.21.41:158][951]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.12.01-12.21.41:161][951]PIE: Server logged in +[2024.12.01-12.21.41:162][951]PIE: Play in editor total start time 0,063 seconds. +[2024.12.01-12.21.55:581][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.21.55:581][112]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.21.55:581][112]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.21.55:582][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.21.55:582][112]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-12.21.55:586][112]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-12.21.55:590][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.21.55:610][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.21.55:610][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-12.21.55:610][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-12.21.55:612][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-12.21.55:619][112]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-12.21.55:672][113]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.12.01-12.21.59:215][458]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.21.59:266][458]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.21.59:266][458]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.21.59:266][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.21.59:307][458]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.21.59:307][458]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF5146F97483D6687E170B6A9EABB3A09.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.21.59:318][458]LogFileHelpers: InternalPromptForCheckoutAndSave took 103.381 ms +[2024.12.01-12.21.59:381][458]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.21.59:381][458]LogContentValidation: Enabled validators: +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.21.59:382][458]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.22.06:220][271]LogSlate: Took 0.006982 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-12.22.06:241][271]LogStreaming: Display: FlushAsyncLoading(595): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.22.06:685][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB) +[2024.12.01-12.22.06:690][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB) +[2024.12.01-12.22.06:697][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB) +[2024.12.01-12.22.06:703][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/77dbe15c5e621fc850c08f601fb6429c0c7ed698 +[2024.12.01-12.22.06:706][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB) +[2024.12.01-12.22.06:709][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/412915777972021daa482e07580c46886a5e47eb +[2024.12.01-12.22.06:712][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB) +[2024.12.01-12.22.06:714][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/36cc0bd18351bf54077c679b0f1f35e68c2cfdb7 +[2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB) +[2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/7b70bcafcd6446ad84057e7eee8df83bb6e0f470 +[2024.12.01-12.22.06:723][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/3e8634756cd4ed9058fd5af71f029d83c270fa1f +[2024.12.01-12.22.06:727][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB) +[2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/3671d4d8f3f08faff24889a805450271cc825eb2 +[2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB) +[2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/d1849217fc1f196e50bb577efa6a879cceefd5b6 +[2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB) +[2024.12.01-12.22.06:746][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/5136302453110c9e3d0590a9137bb8fc2751f9a0 +[2024.12.01-12.22.06:747][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB) +[2024.12.01-12.22.06:755][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB) +[2024.12.01-12.22.06:762][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/4a3a5aef7767568bcb25826104da16df9141c1ba +[2024.12.01-12.22.06:763][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB) +[2024.12.01-12.22.06:770][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c18dd1e7fcc9be24e0493c5f9f672114cd55c34e +[2024.12.01-12.22.06:772][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB) +[2024.12.01-12.22.06:781][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB) +[2024.12.01-12.22.06:788][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/515cb06a055d415857a0596304f5cc81a4bbe820 +[2024.12.01-12.22.06:798][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/a8126797f3a5bd61f79552dc1a9d3d3530aef256 +[2024.12.01-12.22.06:802][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/80da75b3ed9ca3b0ebcae890630088dded04e3c4 +[2024.12.01-12.22.06:811][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/b837b35a3d89c945f7e49bb58b9ff2e381be09c5 +[2024.12.01-12.22.06:886][272]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 +[2024.12.01-12.22.25:397][ 91]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.12.01-12.22.30:852][635]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.12.01-12.22.30:857][635]LogContentBrowser: Creating deferred item: NewInputAction +[2024.12.01-12.22.30:866][636]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.12.01-12.22.33:567][956]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Aim +[2024.12.01-12.22.33:685][956]LogContentBrowser: End creating deferred item NewInputAction +[2024.12.01-12.22.34:011][992]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Aim.IA_Aim +[2024.12.01-12.22.54:552][336]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.22.54:615][336]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Aim] ([1] browsable assets)... +[2024.12.01-12.22.54:615][336]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Aim] +[2024.12.01-12.22.54:615][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Aim" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset" SILENT=true +[2024.12.01-12.22.54:615][336]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Aim +[2024.12.01-12.22.54:615][336]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Aim15F16760450A1593C49DDAA438F41BDB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset' +[2024.12.01-12.22.54:813][336]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.516 ms (total: 363.897 ms) +[2024.12.01-12.22.54:864][336]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.22.54:864][336]LogContentValidation: Enabled validators: +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.22.54:864][336]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Aim Validating asset +[2024.12.01-12.22.55:303][384]LogSlate: Window 'IA_Aim' being destroyed +[2024.12.01-12.22.58:500][752]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default +[2024.12.01-12.23.01:744][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.23.01:922][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.01:980][ 96]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.23.01:981][ 96]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 +[2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.23.02:076][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterBEB484684CD3DC5C367C34B33EDD8777.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.02:116][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_DefaultBBEDAE914279368425E1D58929411F1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.02:125][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave took 203.791 ms (total: 567.688 ms) +[2024.12.01-12.23.02:181][ 96]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.23.02:181][ 96]LogContentValidation: Enabled validators: +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.02:181][ 96]AssetCheck: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Input\IMC_Default.uasset: A mapping cannot have an empty input action! +[2024.12.01-12.23.03:698][217]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.23.04:591][319]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-12.23.09:564][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.23.09:705][899]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.09:785][899]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.09:785][899]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.09:785][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.09:787][899]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.09:787][899]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default338F37B1430C14AFAD76C4BBA316FA0A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.09:796][899]LogFileHelpers: InternalPromptForCheckoutAndSave took 90.988 ms (total: 658.677 ms) +[2024.12.01-12.23.09:850][899]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.23.09:850][899]LogContentValidation: Enabled validators: +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.09:850][899]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.18:832][895]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.12.01-12.23.18:836][895]LogContentBrowser: Creating deferred item: NewInputAction +[2024.12.01-12.23.18:844][896]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.12.01-12.23.22:558][341]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Fire +[2024.12.01-12.23.22:684][341]LogContentBrowser: End creating deferred item NewInputAction +[2024.12.01-12.23.23:882][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-12.23.24:074][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.24:131][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.24:131][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.24:131][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.24:133][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.24:133][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default6529338C48210F4D20724DAFFE93F918.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.24:133][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Fire] ([1] browsable assets)... +[2024.12.01-12.23.24:133][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Fire] +[2024.12.01-12.23.24:133][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Fire" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset" SILENT=true +[2024.12.01-12.23.24:134][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Fire +[2024.12.01-12.23.24:134][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Fire4650842A41C737E27EEB8396D1BEB757.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset' +[2024.12.01-12.23.24:334][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.293 ms (total: 918.970 ms) +[2024.12.01-12.23.24:399][480]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.23.24:399][480]LogContentValidation: Enabled validators: +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Fire Validating asset +[2024.12.01-12.23.30:680][214]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 341.522064 +[2024.12.01-12.23.30:839][233]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.23.30:839][234]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 341.671875, Update Interval: 336.316406 +[2024.12.01-12.23.34:746][675]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.12.01-12.23.34:886][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.34:950][675]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.34:950][675]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.34:950][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.34:951][675]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.34:951][675]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default2731FB2441A16B92F169C98DDB2E02F4.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.34:958][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.689 ms (total: 991.659 ms) +[2024.12.01-12.23.35:015][675]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.23.35:015][675]LogContentValidation: Enabled validators: +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.35:015][675]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.36:986][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-12.25.25:031][ 9]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.12.01-12.25.25:077][ 12]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 +[2024.12.01-12.25.25:148][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 +[2024.12.01-12.25.25:179][ 14]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 +[2024.12.01-12.25.25:242][ 16]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 +[2024.12.01-12.25.25:269][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 +[2024.12.01-12.25.25:424][ 21]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26 +[2024.12.01-12.29.10:534][785]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 681.377014 +[2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 681.541870, Update Interval: 331.604980 +[2024.12.01-12.29.59:384][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-12.30.16:788][622]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.12.01-12.30.16:825][622]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.12.01-12.30.16:830][622]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.12.01-12.30.16:849][623]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). +[2024.12.01-12.30.21:307][924]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Dummy +[2024.12.01-12.30.21:461][924]LogContentBrowser: End creating deferred item NewBlueprint +[2024.12.01-12.30.22:023][964]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/BP_Dummy.BP_Dummy +[2024.12.01-12.30.22:023][964]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27 +[2024.12.01-12.31.06:984][514]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.31.08:394][652]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.31.49:029][237]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.12.01-12.31.49:092][241]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28 +[2024.12.01-12.31.59:182][233]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29 +[2024.12.01-12.32.45:648][361]LogEditorTransaction: Undo Modify Component Scale +[2024.12.01-12.32.46:326][384]LogEditorTransaction: Undo Make New Scene Root +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total job queries 242, among them cache hits 48 (19.83%), DDC hits 190 (78.51%), Duplicates 3 (1.24%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Tracking 191 distinct input hashes that result in 169 distinct outputs (88.48%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: RAM used: 126,06 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shaders Compiled: 1 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs assigned 1, completed 1 (100%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job execution time: average 1.43 s, max 1.43 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job life time (pending + execution): average 1.49 s, max 1.49 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shader code size: average 11,031 KiB, min 11,031 KiB, max 11,031 KiB +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.49 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs were issued in 1 batches (only local compilation was used), average 1.00 jobs/batch +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Average processing rate: 0.67 jobs/sec +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread time: 0,922 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread preprocess time: 4,554 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Percentage time preprocessing: 493.68% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Effective parallelization: 0.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 100.00% of total time (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Material stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Cooked: 0 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Translated: 141 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Total Translate Time: 0.09 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Translation Only: 0.05 s (50%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Cache Hits: 36 (26%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ +[2024.12.01-12.34.00:322][980]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.00:322][980]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.00:761][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms +[2024.12.01-12.34.05:921][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.34.06:917][459]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.34.07:001][459]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/_Project/Props/BP_Dummy.BP_Dummy + Asset Type: Blueprint +[2024.12.01-12.34.07:295][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.07:377][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.07:401][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-12.34.07:422][459]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.12.01-12.34.11:281][773]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.11:306][773]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.11:319][774]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter_Child). +[2024.12.01-12.34.16:825][367]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter_Child -> BP_Dummy +[2024.12.01-12.34.16:962][367]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:940][985]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.24:940][985]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.24:940][985]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30 +[2024.12.01-12.34.24:959][985]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.24:964][985]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.34.24:964][985]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.34.24:964][985]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.24:968][985]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.34.24:968][985]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyB891D54F410E4853DE256FB88082676B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.25:149][985]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.527 ms (total: 1.20 sec) +[2024.12.01-12.34.25:339][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.34.25:365][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.34.25:389][985]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.12.01-12.34.25:408][985]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.34.25:408][985]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.25:408][985]LogContentValidation: Enabled validators: +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.25:409][985]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.34.27:798][209]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy +[2024.12.01-12.34.27:798][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31 +[2024.12.01-12.34.33:382][531]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.34.33:392][531]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.33:392][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.33:484][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.12.01-12.34.35:230][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.34.36:413][643]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.34.36:698][643]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-12.34.36:698][643]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.36:699][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.36:749][643]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/_Project/BP_Dummy.BP_Dummy + Asset Type: Blueprint +[2024.12.01-12.34.37:019][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.37:364][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.34.37:384][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.12.01-12.34.37:405][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.34.37:580][643]SourceControl: rm 'Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.37:614][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.34.44:362][ 53]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter1 +[2024.12.01-12.34.44:377][ 53]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter1 +[2024.12.01-12.34.44:399][ 54]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter1). +[2024.12.01-12.34.47:089][235]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1017.926819 +[2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1018.088928, Update Interval: 328.534210 +[2024.12.01-12.34.47:340][253]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_Dummy +[2024.12.01-12.34.47:505][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact +[2024.12.01-12.34.47:589][253]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.34.47:620][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact +[2024.12.01-12.34.47:769][253]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.47:820][253]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.47:877][253]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy] +[2024.12.01-12.34.47:883][253]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.47:884][253]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_Dummy] +[2024.12.01-12.34.47:884][253]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.47:922][253]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_Dummy +[2024.12.01-12.34.47:922][253]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy6AD311A74A5F6E3A03B997B4C9F6FF5E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset' +[2024.12.01-12.34.48:130][253]LogFileHelpers: InternalPromptForCheckoutAndSave took 360.385 ms (total: 1.56 sec) +[2024.12.01-12.34.48:381][253]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter1 +[2024.12.01-12.34.48:439][253]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.48:439][253]LogContentValidation: Enabled validators: +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.48:439][253]AssetCheck: /Game/ThirdPerson/Blueprints/BP_Dummy Validating asset +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:043][483]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.53:043][483]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.53:097][483]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.53:097][483]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.34.53:097][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.53:136][483]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.34.53:136][483]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy7D4422CF4F711B26FF5EC3B5D06CCB7A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.53:345][483]LogFileHelpers: InternalPromptForCheckoutAndSave took 301.698 ms (total: 1.86 sec) +[2024.12.01-12.34.53:658][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.34.53:682][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.34.53:702][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.12.01-12.34.53:878][483]SourceControl: rm 'Content/ThirdPerson/Blueprints/BP_Dummy.uasset' +[2024.12.01-12.34.53:899][483]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.34.53:899][483]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.53:899][483]LogContentValidation: Enabled validators: +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.53:899][483]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.34.56:918][674]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy +[2024.12.01-12.34.56:918][674]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32 +[2024.12.01-12.35.01:768][872]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.35.26:876][416]LogSlate: Window 'Delete Function' being destroyed +[2024.12.01-12.35.28:392][562]LogDialogs: Warning: Suppressed: Function Get Current Weapon is in use! Do you really want to delete it? +[2024.12.01-12.35.42:231][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-12.35.42:440][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.35.42:505][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.35.42:551][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterDD38942C4F7C2AEE551965936F5FCA78.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.35.42:595][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.35.42:601][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy78058393423E2FA1A0C71E82A2580818.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.35.42:614][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave took 173.894 ms (total: 2.03 sec) +[2024.12.01-12.35.42:670][ 48]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.35.42:670][ 48]LogContentValidation: Enabled validators: +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.35.43:431][131]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.35.48:343][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.36.49:061][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.36.58:264][234]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.12.01-12.36.58:273][234]LogContentBrowser: Creating deferred item: NewFolder +[2024.12.01-12.36.58:284][235]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.12.01-12.37.00:158][364]LogContentBrowser: Attempting asset rename: NewFolder -> UI +[2024.12.01-12.37.00:158][364]LogContentBrowser: End creating deferred item NewFolder +[2024.12.01-12.37.20:891][832]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-12.37.20:942][832]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-12.37.35:249][910]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed +[2024.12.01-12.37.35:260][910]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint +[2024.12.01-12.37.35:270][910]LogContentBrowser: Creating deferred item: NewWidgetBlueprint +[2024.12.01-12.37.35:302][912]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). +[2024.12.01-12.37.49:222][569]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_HealthBar +[2024.12.01-12.37.49:367][569]LogContentBrowser: End creating deferred item NewWidgetBlueprint +[2024.12.01-12.37.52:108][884]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.37.52:326][884]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.37.52:406][884]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.37.52:495][884]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.37.52:495][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.37.52:495][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.37.52:499][884]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.37.52:499][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy1531A22041A74413D8B34E90581C7BB7.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.37.52:499][884]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/UI/WBP_HealthBar] ([2] browsable assets)... +[2024.12.01-12.37.52:506][884]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar] +[2024.12.01-12.37.52:506][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WBP_HealthBar] +[2024.12.01-12.37.52:506][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WBP_HealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset" SILENT=true +[2024.12.01-12.37.52:508][884]LogSavePackage: Moving output files for package: /Game/_Project/UI/WBP_HealthBar +[2024.12.01-12.37.52:509][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WBP_HealthBar652487DA42C9BB75A2209BA6062E6633.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset' +[2024.12.01-12.37.52:720][884]LogFileHelpers: InternalPromptForCheckoutAndSave took 393.226 ms (total: 2.42 sec) +[2024.12.01-12.37.52:772][884]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.37.52:772][884]LogContentValidation: Enabled validators: +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/UI/WBP_HealthBar Validating asset +[2024.12.01-12.37.53:758][994]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar +[2024.12.01-12.37.53:758][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34 +[2024.12.01-12.37.53:767][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35 +[2024.12.01-12.37.53:775][994]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2024.12.01-12.37.53:978][994]LogTabManager: Warning: Cannot spawn tab because no spawner is registered for 'SequencerGraphEditor' +[2024.12.01-12.37.53:979][994]LogSlate: The tab "SequencerGraphEditor" attempted to spawn in layout 'WidgetBlueprintEditor_Designer_Layout_v4_8' but failed for some reason. It will not be displayed. +[2024.12.01-12.37.54:282][994]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2024.12.01-12.38.21:987][103]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1 +[2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:490][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:810][117]LogAudioMixer: Display: StartRunningNullDevice() called, InstanceID=1 +[2024.12.01-12.38.26:810][117]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=42060 +[2024.12.01-12.38.27:143][118]LogAudioMixer: Display: StopRunningNullDevice() called, InstanceID=1 +[2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=8, SampleRate=96000, DeviceID={0.0.0.00000000}.{ce0394b3-cc03-46bd-82fb-600bd7b209a3}, Name=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=10.15 +[2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-12.38.27:148][118]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-12.38.34:965][342]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.38.34:965][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.38.34:971][342]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.38.34:971][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.38.35:047][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.12.01-12.38.38:870][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.12.01-12.39.27:629][708]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.39.27:693][712]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB +[2024.12.01-12.39.28:039][748]LogEOSSDK: Error: LogEOSAuth: Authentication session lost due to failing verification. Error: EOS_Auth_InvalidToken UserId: ebf...3af +[2024.12.01-12.39.28:040][748]LogEOSSDK: Warning: LogEOSPresence: Can't set presence to offline, No connection to EpicConnect. LocalUserId=[ebf...3af] +[2024.12.01-12.39.39:728][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-12.39.42:355][ 62]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.39.42:684][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms +[2024.12.01-12.39.42:709][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.39.42:732][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.39.42:921][ 62]SourceControl: rm 'Content/_Project/UI/WBP_HealthBar.uasset' +[2024.12.01-12.39.43:072][ 63]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36 +[2024.12.01-12.39.43:174][ 64]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37 +[2024.12.01-12.39.51:308][937]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:PreConstruct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Construct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Tick' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:PreConstruct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Construct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Tick' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:PreConstruct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Construct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Tick' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:PreConstruct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Construct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Tick' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:576][937]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.39.52:576][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] ([1] browsable assets)... +[2024.12.01-12.39.52:576][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] +[2024.12.01-12.39.52:577][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold +[2024.12.01-12.39.52:578][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold9A92C23F413C45E8598A9F8CD22F5A25.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.uasset' +[2024.12.01-12.39.52:582][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] ([1] browsable assets)... +[2024.12.01-12.39.52:582][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] +[2024.12.01-12.39.52:584][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold +[2024.12.01-12.39.52:584][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold0B20665F49E821A8C7ED33822EFA4790.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold.uasset' +[2024.12.01-12.39.52:584][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] ([1] browsable assets)... +[2024.12.01-12.39.52:584][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] +[2024.12.01-12.39.52:588][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular +[2024.12.01-12.39.52:588][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular333729DB49ED59384DF97F9B10824E47.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular.uasset' +[2024.12.01-12.39.52:589][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_AssasinatePrompt] ([2] browsable assets)... +[2024.12.01-12.39.52:589][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_AssasinatePrompt] +[2024.12.01-12.39.52:589][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_AssasinatePrompt" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset" SILENT=true +[2024.12.01-12.39.52:592][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_AssasinatePrompt +[2024.12.01-12.39.52:592][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_AssasinatePromptABBF3EBB405ABD0A330EFDBEB150DF41.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset' +[2024.12.01-12.39.52:597][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_DummyHealth] ([2] browsable assets)... +[2024.12.01-12.39.52:597][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_DummyHealth] +[2024.12.01-12.39.52:597][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_DummyHealth" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset" SILENT=true +[2024.12.01-12.39.52:600][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_DummyHealth +[2024.12.01-12.39.52:600][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_DummyHealthF39C3CC94B89A55BFE67ECBF78F96CFF.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset' +[2024.12.01-12.39.52:604][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WP_HUD] ([2] browsable assets)... +[2024.12.01-12.39.52:604][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WP_HUD] +[2024.12.01-12.39.52:604][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WP_HUD" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset" SILENT=true +[2024.12.01-12.39.52:608][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WP_HUD +[2024.12.01-12.39.52:608][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WP_HUD9FAC7BF141933CA6E8AB648563E9123D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset' +[2024.12.01-12.39.52:611][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_BossHealthBar] ([2] browsable assets)... +[2024.12.01-12.39.52:611][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_BossHealthBar] +[2024.12.01-12.39.52:612][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_BossHealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset" SILENT=true +[2024.12.01-12.39.52:614][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_BossHealthBar +[2024.12.01-12.39.52:614][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_BossHealthBar37D51E2E49D21DD4EB424A9B46108FE6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset' +[2024.12.01-12.39.52:618][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/Bar] ([1] browsable assets)... +[2024.12.01-12.39.52:618][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/Bar] +[2024.12.01-12.39.52:618][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/Bar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset" SILENT=true +[2024.12.01-12.39.52:619][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/Bar +[2024.12.01-12.39.52:619][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BarB4F9008648E2E91BD56DE48691C3A167.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset' +[2024.12.01-12.39.52:619][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/flash] ([1] browsable assets)... +[2024.12.01-12.39.52:619][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/flash] +[2024.12.01-12.39.52:619][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/flash" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset" SILENT=true +[2024.12.01-12.39.52:620][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/flash +[2024.12.01-12.39.52:620][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/flash445D145D4CE25719C6D4E3AF8AA3E45D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset' +[2024.12.01-12.39.52:621][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/plus] ([1] browsable assets)... +[2024.12.01-12.39.52:621][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/plus] +[2024.12.01-12.39.52:621][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/plus" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset" SILENT=true +[2024.12.01-12.39.52:621][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/plus +[2024.12.01-12.39.52:621][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/plus0A4B215C472369C0E8285DBA3DC0561B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset' +[2024.12.01-12.39.52:622][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/shield] ([1] browsable assets)... +[2024.12.01-12.39.52:622][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/shield] +[2024.12.01-12.39.52:622][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/shield" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset" SILENT=true +[2024.12.01-12.39.52:623][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/shield +[2024.12.01-12.39.52:623][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/shieldD1043CD94B6262AD1D5F958A721C48A4.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset' +[2024.12.01-12.39.52:623][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:623][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] +[2024.12.01-12.39.52:624][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font +[2024.12.01-12.39.52:624][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold_Font06014A9944EF7A05ACD3B6ADEEE3EF13.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font.uasset' +[2024.12.01-12.39.52:625][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:625][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] +[2024.12.01-12.39.52:625][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font +[2024.12.01-12.39.52:625][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold_FontD171B4564315491DEE27DA9ECE6BD755.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font.uasset' +[2024.12.01-12.39.52:626][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:626][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] +[2024.12.01-12.39.52:626][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font +[2024.12.01-12.39.52:626][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular_FontE3FEE7D54FD2D15B129DFB9B9B0316E2.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font.uasset' +[2024.12.01-12.39.53:311][937]LogFileHelpers: InternalPromptForCheckoutAndSave took 735.143 ms (total: 3.16 sec) +[2024.12.01-12.39.54:164][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.39.54:189][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-12.39.54:212][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.39.54:275][937]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.39.54:275][937]LogContentValidation: Display: Starting to validate 14 assets +[2024.12.01-12.39.54:275][937]LogContentValidation: Enabled validators: +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold Validating asset +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold Validating asset +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular Validating asset +[2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_AssasinatePrompt Validating asset +[2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_DummyHealth Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WP_HUD Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WB_BossHealthBar Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/Bar Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/flash Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/plus Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/shield Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font Validating asset +[2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/Fonts/': No such file or directory +[2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/': No such file or directory +[2024.12.01-12.40.27:620][771]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1358.451294 +[2024.12.01-12.40.27:778][790]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.40.27:779][791]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1358.602295, Update Interval: 341.399567 +[2024.12.01-12.41.57:650][507]LogStreaming: Display: FlushAsyncLoading(602): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_AssasinatePrompt (0xDBC7784CB3EE3B65) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Weapons/Sword/Sword (0x3A58974E5E93ABB0) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/E_CharacterTypes (0xDC1854918847DADB) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WP_HUD (0x719E92C1649E0B22) +[2024.12.01-12.41.57:656][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) - Skipping non mounted imported package /Game/UI/Icons/flash (0xDBEFFE0CAF7CF76B) +[2024.12.01-12.41.57:658][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) - Skipping non mounted imported package /Game/UI/WB_BossHealthBar (0x2429EFA5F7B5691F) +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space +[2024.12.01-12.41.57:674][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:698][507]LogLinker: Warning: Unable to load WB_DummyHealth_C_0 with outer BP_AI_C /Game/AI/BP_AI.Default__BP_AI_C because its class (WB_DummyHealth_C) does not exist +[2024.12.01-12.41.57:729][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'. +Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Spawn node Create Widget must have a class specified. +[2024.12.01-12.41.57:771][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Could not find a variable named "HealthBar" in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss'. +Make sure '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss' has been compiled for Get HealthBar +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:838][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] The property associated with Health Bar could not be found in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss_C' +[2024.12.01-12.41.57:909][507]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI +[2024.12.01-12.41.57:910][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_42 +[2024.12.01-12.41.58:208][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_43 +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_AssasinatePrompt was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_AssasinatePrompt has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Weapons/Sword/Sword was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Weapons/Sword/Sword has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/E_CharacterTypes was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/E_CharacterTypes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WP_HUD which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WP_HUD was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WP_HUD has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WP_HUD.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/Icons/flash which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/WB_InvestogateIcon, a dependent package /Game/UI/Icons/flash was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/Icons/flash has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/Icons/flash.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/Boss/BP_AIController_Boss, a dependent package /Game/UI/WB_BossHealthBar was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_BossHealthBar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:624][509]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44 +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.42.28:727][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Stop Combo" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Stop Combo +[2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.32:247][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.43.32:306][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.44:129][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.43.44:187][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.44.00:774][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.44.01:748][646]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.44.02:042][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.44.02:068][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.44.02:089][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.44.02:278][646]SourceControl: rm 'Content/_Project/UI/WB_AssasinatePrompt.uasset' +[2024.12.01-12.44.27:635][144]LogSlate: Window 'Delete Component' being destroyed +[2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.54:975][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a PrimitiveComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.44.55:037][ 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.44.55:750][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2024.12.01-12.44.55:894][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.44.55:943][ 59]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.44.55:996][ 59]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI17A6ACCF4CB3E6BA22E64DB4DD2B523E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.44.56:021][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.526 ms (total: 3.29 sec) +[2024.12.01-12.44.56:093][ 59]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.44.56:094][ 59]LogContentValidation: Enabled validators: +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.44.56:094][ 59]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.45.16:270][323]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.45.16:327][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.45.39:701][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms +[2024.12.01-12.45.39:840][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.45.39:896][ 49]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.45.39:961][ 49]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.45.39:962][ 49]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.45.39:962][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AID5034222477B8D46397224BE5B17D5B7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.45.39:986][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 145.439 ms (total: 3.43 sec) +[2024.12.01-12.45.40:045][ 49]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.45.40:045][ 49]LogContentValidation: Enabled validators: +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.45.40:045][ 49]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.45.40:424][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.45.41:760][229]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.45.41:760][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.45.41:819][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.45.58:937][248]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-12.46.18:203][356]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats +[2024.12.01-12.46.18:203][356]LogChaosDD: Creating Chaos Debug Draw Scene for world World_45 +[2024.12.01-12.46.26:484][929]LogSlate: Window 'Delete Variable' being destroyed +[2024.12.01-12.46.27:278][996]LogDialogs: Warning: Suppressed: Variable Current Stamina is in use! Do you really want to delete it? +[2024.12.01-12.46.32:844][552]LogDialogs: Warning: Suppressed: Variable Stamina Bar is in use! Do you really want to delete it? +[2024.12.01-12.46.40:955][476]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1731.800537 +[2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1731.940674, Update Interval: 356.163818 +[2024.12.01-12.46.55:743][192]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.46.57:207][296]LogSlate: Took 0.008507 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.12.01-12.47.03:555][818]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.47.17:828][103]LogEditorTransaction: Undo Move Node +[2024.12.01-12.47.18:155][107]LogEditorTransaction: Undo Add Node +[2024.12.01-12.47.18:631][137]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.47.26:817][515]LogStreaming: Display: FlushAsyncLoading(603): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.47.26:817][515]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - The package to load does not exist on disk or in the loader +[2024.12.01-12.47.26:817][515]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Blueprints/BP_Dummy.BP_Dummy' +[2024.12.01-12.48.37:899][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.48.38:448][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-12.48.38:645][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.48.38:695][ 90]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.48.38:754][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyCE7863E34901C5E7F850AE9DE18636CC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.48.38:759][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsA89C3F3A4761F82BDFC91794546F7478.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.48.38:799][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.332 ms (total: 3.59 sec) +[2024.12.01-12.48.38:861][ 90]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.48.38:861][ 90]LogContentValidation: Enabled validators: +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.49.25:656][923]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.49.25:659][923]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.029 +[2024.12.01-12.49.25:660][923]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.49.25:720][923]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.49.25:720][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.49.25:720][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-12.49.25:724][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/BP_Dummy_Auto1 +[2024.12.01-12.49.25:724][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy_Auto1080F9AB94D6750518BCA2FBB71CB827E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset' +[2024.12.01-12.49.25:725][923]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.49.25:725][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.49.25:726][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-12.49.25:759][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1 +[2024.12.01-12.49.25:759][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto1F7B5E5C948DAEF39C3880F9EA070F78E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset' +[2024.12.01-12.49.25:759][923]LogFileHelpers: Auto-saving content packages took 0.100 +[2024.12.01-12.49.51:386][643]LogStreaming: Display: FlushAsyncLoading(605): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.49.57:603][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms +[2024.12.01-12.49.58:194][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-12.49.58:397][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.49.58:463][407]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.49.58:516][407]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.49.58:516][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.49.58:516][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.49.58:523][407]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.49.58:523][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD986FD8E4228CCE724C0A78650FF34DC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.49.58:523][407]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.49.58:523][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.49.58:523][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.49.58:557][407]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.49.58:557][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsBD00E9764BB329FDE9B32987B2A6E291.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.49.58:562][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.728 ms (total: 3.75 sec) +[2024.12.01-12.49.58:628][407]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.49.58:628][407]LogContentValidation: Enabled validators: +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.49.58:628][407]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.49.58:628][407]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.50.32:737][220]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WB_DummyHealth.WB_DummyHealth +[2024.12.01-12.50.32:737][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_46 +[2024.12.01-12.50.32:747][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_47 +[2024.12.01-12.50.38:263][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.50.38:408][799]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.50.38:461][799]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.50.38:461][799]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.50.38:461][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.50.38:494][799]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.50.38:494][799]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats018F84534F5ADDC4491C729E4E0AA21F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.50.38:504][799]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.430 ms (total: 3.85 sec) +[2024.12.01-12.50.38:563][799]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.50.38:563][799]LogContentValidation: Enabled validators: +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.50.38:563][799]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.50.59:264][107]LogEditorTransaction: Undo Break Pin Links +[2024.12.01-12.51.18:973][237]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI +[2024.12.01-12.51.18:973][237]LogChaosDD: Creating Chaos Debug Draw Scene for world World_48 +[2024.12.01-12.52.39:911][216]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.52.42:441][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms +[2024.12.01-12.52.42:709][475]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.52.42:764][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.52.42:822][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.52.42:822][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.52.42:822][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.52.42:838][475]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.52.42:838][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI73D07572448C81E870F2D1A211415A37.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.52.42:839][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.52.42:839][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.52.42:839][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.52.42:873][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.52.42:874][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats2733D7BC4F341B8801B3CAA125E444B8.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.52.42:874][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/Boss/BP_AI_Boss] ([2] browsable assets)... +[2024.12.01-12.52.42:874][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_49 +[2024.12.01-12.52.42:893][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss] +[2024.12.01-12.52.42:893][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/Boss/BP_AI_Boss] +[2024.12.01-12.52.42:893][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/Boss/BP_AI_Boss" FILE="F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset" SILENT=true +[2024.12.01-12.52.42:899][475]LogSavePackage: Moving output files for package: /Game/AI/Boss/BP_AI_Boss +[2024.12.01-12.52.42:899][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI_BossE1592E79479AF94B193A34819ED8B976.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset' +[2024.12.01-12.52.42:910][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 201.168 ms (total: 4.05 sec) +[2024.12.01-12.52.42:961][475]LogContentValidation: Display: Starting to validate 3 assets +[2024.12.01-12.52.42:961][475]LogContentValidation: Enabled validators: +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.52.42:961][475]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.52.42:962][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.52.42:962][475]AssetCheck: /Game/AI/Boss/BP_AI_Boss Validating asset +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:493][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.12.01-12.53.10:956][420]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2121.799561 +[2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2121.939697, Update Interval: 353.499573 +[2024.12.01-12.53.32:303][731]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.54.30:604][235]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.54.33:572][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-12.54.34:156][582]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-12.54.34:353][582]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.54.34:412][582]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.54.34:464][582]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.54.34:464][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.54.34:464][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.54.34:470][582]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.54.34:470][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD14C39D842452397A8C072A0EFC92BFD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.54.34:471][582]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.54.34:471][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.54.34:471][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.54.34:502][582]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.54.34:503][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats49618DE44D30985179C584BE3682F0F2.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.54.34:510][582]LogFileHelpers: InternalPromptForCheckoutAndSave took 157.479 ms (total: 4.20 sec) +[2024.12.01-12.54.34:562][582]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.54.34:562][582]LogContentValidation: Enabled validators: +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.54.34:563][582]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.54.34:563][582]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.56.03:441][ 0]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum +[2024.12.01-12.56.03:451][ 0]LogContentBrowser: Creating deferred item: NewUserDefinedEnum +[2024.12.01-12.56.03:467][ 1]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum). +[2024.12.01-12.56.12:254][977]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_CharacterTypes +[2024.12.01-12.56.12:396][977]LogContentBrowser: End creating deferred item NewUserDefinedEnum +[2024.12.01-12.56.13:440][ 76]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Enum_CharacterTypes.Enum_CharacterTypes +[2024.12.01-12.56.24:913][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.56.25:122][874]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.56.25:181][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.56.25:181][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.56.25:181][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.56.25:212][874]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.56.25:212][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsD3B30B2344548DBF05FC0C86B14DEFF4.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.56.25:213][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Enum_CharacterTypes] ([1] browsable assets)... +[2024.12.01-12.56.25:213][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Enum_CharacterTypes] +[2024.12.01-12.56.25:213][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Enum_CharacterTypes" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset" SILENT=true +[2024.12.01-12.56.25:213][874]LogSavePackage: Moving output files for package: /Game/_Project/Enum_CharacterTypes +[2024.12.01-12.56.25:213][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_CharacterTypes81E5CFB4419B0B48F5D76598F9EB1099.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset' +[2024.12.01-12.56.25:428][874]LogFileHelpers: InternalPromptForCheckoutAndSave took 306.265 ms (total: 4.51 sec) +[2024.12.01-12.56.25:480][874]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.56.25:480][874]LogContentValidation: Enabled validators: +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.56.25:480][874]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.56.25:480][874]AssetCheck: /Game/_Project/Enum_CharacterTypes Validating asset +[2024.12.01-12.56.32:678][495]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.57.17:090][333]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-12.57.17:090][333]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50 +[2024.12.01-12.57.48:361][429]LogStreaming: Display: FlushAsyncLoading(611): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] COMPILER ERROR: failed building connection with 'Object Reference is not compatible with User Widget Object Reference.' at Set HUD Widget +[2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Spawn node Create Widget must have a class specified. +[2024.12.01-12.58.03:184][729]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.12.01-12.58.16:409][141]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51 +[2024.12.01-12.58.16:571][148]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52 +[2024.12.01-12.58.16:594][149]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53 +[2024.12.01-12.58.16:617][150]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54 +[2024.12.01-12.58.59:243][420]LogDialogs: Warning: Suppressed: Variable HUD Widget is in use! Do you really want to delete it? +[2024.12.01-12.59.24:576][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-12.59.25:601][ 15]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.12.01-12.59.25:820][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.59.25:882][ 15]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.59.25:955][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter0D26129A4AC0C676F8D85091D395F905.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.59.25:999][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats1D3233CF4326B35C4A76E4918A22862F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.59.26:039][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave took 219.386 ms (total: 4.73 sec) +[2024.12.01-12.59.26:100][ 15]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.59.26:100][ 15]LogContentValidation: Enabled validators: +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.59.35:358][994]LogEditorTransaction: Undo Break Pin Links +[2024.12.01-12.59.47:309][270]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2518.142090 +[2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2518.274170, Update Interval: 312.695099 +[2024.12.01-13.00.00:846][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.00.00:985][687]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.00.01:051][687]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.00.01:051][687]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.00.01:051][687]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.00.01:083][687]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.00.01:083][687]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats7EF7B1F04F32C1F0AA45B899E0AB7A95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.00.01:091][687]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.356 ms (total: 4.84 sec) +[2024.12.01-13.00.01:150][687]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.00.01:150][687]LogContentValidation: Enabled validators: +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.00.01:151][687]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.00.25:439][905]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-13.00.27:388][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.12.01-13.00.28:367][107]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-13.00.28:515][107]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.00.28:565][107]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.00.28:617][107]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.00.28:617][107]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.00.28:617][107]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.00.28:657][107]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.00.28:657][107]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter68955B5D4258F947FC927095B87F3E10.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.00.28:664][107]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.496 ms (total: 4.99 sec) +[2024.12.01-13.00.28:717][107]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.00.28:717][107]LogContentValidation: Enabled validators: +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.00.28:717][107]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not a ProgressBar, therefore ' Target ' must have a connection. +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:913][165]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.12.01-13.01.07:634][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.01.07:777][211]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.01.07:850][211]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.01.07:850][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.01.07:850][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.01.07:885][211]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.01.07:885][211]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats0AE7AD674619BAEE5D2E469DBEDB625E.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.01.07:894][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.828 ms (total: 5.10 sec) +[2024.12.01-13.01.07:953][211]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.01.07:953][211]LogContentValidation: Enabled validators: +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.01.07:953][211]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.36:143][454]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.12.01-13.03.21:011][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms +[2024.12.01-13.03.21:014][549]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.130 +[2024.12.01-13.03.21:015][549]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.03.21:015][549]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.03.21:015][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-13.03.21:047][549]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2 +[2024.12.01-13.03.21:047][549]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto268CF4572426F48DA48719391304F9AD6.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset' +[2024.12.01-13.03.21:047][549]LogFileHelpers: Auto-saving content packages took 0.033 +[2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:058][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.24:059][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.24:216][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-13.03.47:913][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-13.03.48:060][495]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.03.48:120][495]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.03.48:120][495]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.03.48:120][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.03.48:155][495]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.03.48:155][495]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats61AD1EFB413901171727B3884300ED95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.03.48:167][495]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.926 ms (total: 5.21 sec) +[2024.12.01-13.03.48:235][495]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.03.48:235][495]LogContentValidation: Enabled validators: +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.03.48:235][495]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.03.50:664][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.50:823][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-13.04.08:282][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-13.04.09:018][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.04.09:166][624]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.04.09:216][624]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.04.09:217][624]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.04.09:217][624]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.04.09:249][624]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.04.09:249][624]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats5A10A9054D3A6B75A027E8AACFF9E01A.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.04.09:258][624]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.366 ms (total: 5.30 sec) +[2024.12.01-13.04.09:317][624]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.04.09:317][624]LogContentValidation: Enabled validators: +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.04.09:317][624]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.04.19:478][767]LogStreaming: Display: FlushAsyncLoading(615): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage (0x58F2172F6959D863) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/ThirdPerson/Input/Actions/IA_Attack (0x978C9A8A0092A118) +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!! +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sphere Trace" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sphere Trace +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Bottom Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Bottom Point +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Top Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Top Point +[2024.12.01-13.04.19:499][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Bottom Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Top Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sphere Trace could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:794][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.12.01-13.04.21:016][767]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.04.21:430][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-13.04.21:555][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.21:681][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/ThirdPerson/Input/Actions/IA_Attack was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/ThirdPerson/Input/Actions/IA_Attack has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.23:901][ 18]LogStreaming: Display: FlushAsyncLoading(616): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.04.23:960][ 18]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject +[2024.12.01-13.04.23:960][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55 +[2024.12.01-13.04.24:384][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_56 +[2024.12.01-13.04.29:114][405]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.12.01-13.04.30:518][486]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.04.30:524][486]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.04.30:524][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.04.30:526][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.851 ms (total: 6.225 ms) +[2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Boss +[2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI +[2024.12.01-13.04.30:527][486]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play... +[2024.12.01-13.04.30:664][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.04.30:667][486]LogPlayLevel: PlayLevel: Blueprint regeneration took 139 ms (1 blueprints) +[2024.12.01-13.04.32:153][486]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss +[2024.12.01-13.04.32:153][486]LogChaosDD: Creating Chaos Debug Draw Scene for world World_57 +[2024.12.01-13.04.32:283][486]LogSlate: Window 'Blueprint Compilation Errors' being destroyed +[2024.12.01-13.04.39:244][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.12.01-13.04.41:717][968]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.04.42:527][968]LogWorld: UWorld::CleanupWorld for World_57, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:528][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:591][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:591][968]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:591][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:678][968]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:678][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:797][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:797][968]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:797][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:863][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:863][968]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:863][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:981][968]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:981][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:988][968]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:988][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.43:041][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.43:041][968]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.43:041][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.43:077][968]LogUObjectGlobals: Force Deleting 4 Package(s): + Asset Name: /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss + Asset Type: Blueprint + Asset Name: /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss + Asset Type: Blueprint + Asset Name: /Game/AI/Boss/BT_AI_Boss.BT_AI_Boss + Asset Type: BehaviorTree + Asset Name: /Game/AI/Boss/BD_AI_Boss.BD_AI_Boss + Asset Type: BlackboardData +[2024.12.01-13.04.43:514][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.12.01-13.04.44:518][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-13.04.44:645][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-13.04.44:770][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-13.04.44:917][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.49:414][303]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.04.49:419][303]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.04.49:420][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.04.49:421][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.788 ms (total: 8.014 ms) +[2024.12.01-13.04.49:421][303]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI +[2024.12.01-13.04.49:422][303]LogPlayLevel: [PlayLevel] Compiling BP_AIController_Geneic before play... +[2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Activate Boss Combat" in 'BP_AIController_Geneic'. +Make sure 'BP_AIController_Geneic' has been compiled for Activate Boss Combat +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Deactivate Boss Combat" in 'BP_AIController_Geneic'. +Make sure 'BP_AIController_Geneic' has been compiled for Deactivate Boss Combat +[2024.12.01-13.04.49:427][303]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.04.49:459][303]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.032 s +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: === Handled ensure: === +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Ensure condition failed: ChildClass->ClassDefaultObject == nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 1383] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Stack: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe09069a40 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe08fe3608 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b683202 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8945a7 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b89e881 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a42d3 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a389e UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b114622 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0bda3d76 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e426b47 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/CrashContext.runtime-xml new file mode 100644 index 0000000..c5ffcfa --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/CrashContext.runtime-xml @@ -0,0 +1,3150 @@ + + + + 3 + 830E6B704311CE3BAA5461A3C979C8F6 + UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001 + true + false + false + Ensure + Ensure condition failed: CurObject != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp] [Line: 3649] + +Stack: +0x00007ffe0b7d26d2 UnrealEditor-UnrealEd.dll!UnknownFunction [] +0x00007ffe0aa87781 UnrealEditor-UnrealEd.dll!UnknownFunction [] +0x00007ffe0af9f613 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Browser - File Data Source" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Portable Object File Data Source" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "SQLite" +} + { +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert - Main" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem GooglePlay" +} + { +"Version": 1, +"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +} + { +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +} + { +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +} + + diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/UEMinidump.dmp new file mode 100644 index 0000000..ca8c77a Binary files /dev/null and b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/UEMinidump.dmp differ diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/Weapons_System.log b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/Weapons_System.log new file mode 100644 index 0000000..545145a --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0001/Weapons_System.log @@ -0,0 +1,3292 @@ +Log file open, 12/01/24 13:17:25 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=8596) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: Weapons_System +LogCore: UTS: Unreal Trace Server launched successfully +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Display: Display Control listening on port 1985 +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" +LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.803839 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E + Session CrashGUID >==================================================== +LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Android ini files took 0.06 seconds +LogConfig: Display: Loading IOS ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading VisionOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogAudio: Display: Pre-Initializing Audio Device Manager... +LogAudio: Display: AudioInfo: 'OPUS' Registered +LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +LogAudio: Display: AudioInfo: 'OGG' Registered +LogAudio: Display: AudioInfo: 'ADPCM' Registered +LogAudio: Display: AudioInfo: 'PCM' Registered +LogAudio: Display: AudioInfo: 'BINKA' Registered +LogAudio: Display: AudioInfo: 'RADA' Registered +LogAudio: Display: Audio Device Manager Pre-Initialized +LogPluginManager: Looking for build plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogAssetRegistry: Display: Asset registry cache read as 38.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Looking for enabled plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosVD +LogPluginManager: Mounting Engine plugin CmdLinkServer +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin Fab +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin RenderGraphInsights +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin UbaController +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin AdvancedRenamer +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin EditorDataStorage +LogPluginManager: Mounting Engine plugin EditorPerformance +LogPluginManager: Mounting Engine plugin EditorTelemetry +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin NFORDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StudioTelemetry +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session +LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.3 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_HTTP2 +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread +LogInit: Creating http thread with maximum 2147483647 concurrent requests +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.5-CL-37670630 +LogInit: Platform=WindowsEditor +LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 +LogInit: DeviceId= +LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Net CL: 37670630 +LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.38.33130.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.5 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.23ms +LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. +LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false +LogStreaming: Display: AsyncLoading2 - Initialized +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] +LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] +LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created +LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created +LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] +LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] +LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] +LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] +[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2024.12.01-12.17.27:959][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-12.17.27:959][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-12.17.27:959][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-12.17.27:976][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.12.01-12.17.27:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.28:213][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.12.01-12.17.28:334][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-12.17.28:334][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.12.01-12.17.28:334][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.12.01-12.17.28:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2024.12.01-12.17.28:337][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] +[2024.12.01-12.17.28:346][ 0]LogInit: Computer: DESKTOP-D9U8INT +[2024.12.01-12.17.28:346][ 0]LogInit: User: Navanda +[2024.12.01-12.17.28:346][ 0]LogInit: CPU Page size=4096, Cores=12 +[2024.12.01-12.17.28:346][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.12.01-12.17.28:478][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2024.12.01-12.17.28:478][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB +[2024.12.01-12.17.28:478][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.12.01-12.17.28:478][ 0]LogMemory: Process Physical Memory: 614.37 MB used, 627.72 MB peak +[2024.12.01-12.17.28:478][ 0]LogMemory: Process Virtual Memory: 668.14 MB used, 668.14 MB peak +[2024.12.01-12.17.28:478][ 0]LogMemory: Physical Memory: 14286.87 MB used, 18390.61 MB free, 32677.48 MB total +[2024.12.01-12.17.28:478][ 0]LogMemory: Virtual Memory: 17507.93 MB used, 20033.55 MB free, 37541.48 MB total +[2024.12.01-12.17.28:478][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.12.01-12.17.28:482][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.12.01-12.17.28:500][ 0]LogChaosDD: Chaos Debug Draw Startup +[2024.12.01-12.17.28:501][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected language (en-GB). +[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected locale (en-SE). +[2024.12.01-12.17.28:519][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.12.01-12.17.28:520][ 0]LogInit: Setting process to per monitor DPI aware +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.28:937][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.12.01-12.17.28:937][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.12.01-12.17.31:194][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-12.17.31:194][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-12.17.31:194][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-12.17.31:194][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-12.17.31:194][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-12.17.31:194][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.12.01-12.17.31:195][ 0]LogWindows: Attached monitors: +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.12.01-12.17.31:195][ 0]LogWindows: Found 3 attached monitors. +[2024.12.01-12.17.31:195][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.12.01-12.17.31:195][ 0]LogRHI: RHI Adapter Info: +[2024.12.01-12.17.31:195][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.12.01-12.17.31:291][ 0]LogNvidiaAftermath: Aftermath initialized +[2024.12.01-12.17.31:291][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Bindless resources are supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Raster order views are supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.12.01-12.17.31:427][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250B00) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250D80) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624251000) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.12.01-12.17.31:429][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) +[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: Async texture creation enabled +[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.12.01-12.17.31:480][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2024.12.01-12.17.31:498][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.12.01-12.17.31:518][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' +[2024.12.01-12.17.31:518][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2024.12.01-12.17.31:566][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.12.01-12.17.31:569][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.12.01-12.17.31:932][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.12.01-12.17.32:026][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data +[2024.12.01-12.17.32:032][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-12.17.32:033][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-12.17.32:034][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2024.12.01-12.17.32:035][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 3872 --child-id Zen_3872_Startup' +[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.581 seconds +[2024.12.01-12.17.32:626][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2024.12.01-12.17.32:678][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds. +[2024.12.01-12.17.32:679][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=20.41MBs, RandomWriteSpeed=224.51MBs. Assigned SpeedClass 'Local' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/3872/). +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/3BA253024A19D53B08F4A687ED38FA00/'. +[2024.12.01-12.17.32:685][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2024.12.01-12.17.32:688][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.12.01-12.17.32:696][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.12.01-12.17.32:838][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.12.01-12.17.39:566][ 0]LogSlate: Using FreeType 2.10.0 +[2024.12.01-12.17.39:582][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.12.01-12.17.39:587][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-12.17.39:587][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-12.17.39:622][ 0]LogAssetRegistry: FAssetRegistry took 0.0048 seconds to start up +[2024.12.01-12.17.39:627][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. +[2024.12.01-12.17.39:630][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.12.01-12.17.39:993][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.12.01-12.17.40:056][ 0]LogDeviceProfileManager: Active device profile: [0000077641E24800][0000077641FDA000 66] WindowsEditor +[2024.12.01-12.17.40:056][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.12.01-12.17.40:063][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.12.01-12.17.40:068][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' +[2024.12.01-12.17.40:068][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] +[2024.12.01-12.17.40:322][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-12.17.40:368][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.12.01-12.17.40:769][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.12.01-12.17.40:880][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.12.01-12.17.41:759][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.91ms +[2024.12.01-12.17.41:854][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.97ms +[2024.12.01-12.17.41:934][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.08ms +[2024.12.01-12.17.41:936][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms +[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.12.01-12.17.42:694][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console +[2024.12.01-12.17.42:714][ 0]LogLiveCoding: Display: Waiting for server +[2024.12.01-12.17.42:760][ 0]LogSlate: Border +[2024.12.01-12.17.42:760][ 0]LogSlate: BreadcrumbButton +[2024.12.01-12.17.42:760][ 0]LogSlate: Brushes.Title +[2024.12.01-12.17.42:761][ 0]LogSlate: Default +[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Save +[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Toolbar.Settings +[2024.12.01-12.17.42:761][ 0]LogSlate: ListView +[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_Grab +[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.DarkRow +[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.Row +[2024.12.01-12.17.42:761][ 0]LogSlate: TreeView +[2024.12.01-12.17.42:968][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.12.01-12.17.42:978][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 9.785 ms +[2024.12.01-12.17.43:010][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.86ms +[2024.12.01-12.17.43:054][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.12.01-12.17.43:054][ 0]LogInit: XR: MultiViewport is Disabled +[2024.12.01-12.17.43:054][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.12.01-12.17.43:055][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.12.01-12.17.44:041][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: No NPU adapter found! +[2024.12.01-12.17.44:214][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4FB5D0701B4481F8000000000001800 | Instance: BAA42B214F680C0AB94D5C8FEBF9537D (DESKTOP-D9U8INT-3872). +[2024.12.01-12.17.44:510][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2024.12.01-12.17.44:511][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.12.01-12.17.44:512][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54138'. +[2024.12.01-12.17.44:515][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' +[2024.12.01-12.17.44:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.12.01-12.17.44:822][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2024.12.01-12.17.44:825][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.12.01-12.17.44:851][ 0]LogMetaSound: MetaSound Engine Initialized +[2024.12.01-12.17.45:641][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.09ms +[2024.12.01-12.17.46:324][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-12.17.46:324][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-12.17.46:364][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2024.12.01-12.17.46:453][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-12.17.46:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2024.12.01-12.17.46:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2024.12.01-12.17.46:733][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2024.12.01-12.17.46:736][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2024.12.01-12.17.46:741][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2024.12.01-12.17.46:744][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2024.12.01-12.17.46:749][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2024.12.01-12.17.46:753][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2024.12.01-12.17.46:760][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2024.12.01-12.17.46:763][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2024.12.01-12.17.46:767][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2024.12.01-12.17.46:771][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2024.12.01-12.17.46:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2024.12.01-12.17.46:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2024.12.01-12.17.46:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:791][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2024.12.01-12.17.46:794][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2024.12.01-12.17.46:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2024.12.01-12.17.46:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2024.12.01-12.17.46:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2024.12.01-12.17.46:808][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2024.12.01-12.17.46:812][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2024.12.01-12.17.46:815][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:820][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:824][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:827][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2024.12.01-12.17.46:831][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2024.12.01-12.17.46:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2024.12.01-12.17.46:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2024.12.01-12.17.46:843][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2024.12.01-12.17.46:847][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2024.12.01-12.17.46:850][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2024.12.01-12.17.46:855][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2024.12.01-12.17.46:858][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:861][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:810][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:869][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.96ms +[2024.12.01-12.17.47:891][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms +[2024.12.01-12.17.48:853][ 0]LogCollectionManager: Loaded 0 collections in 0.002299 seconds +[2024.12.01-12.17.48:855][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s +[2024.12.01-12.17.48:860][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s +[2024.12.01-12.17.48:862][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s +[2024.12.01-12.17.49:091][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-12.17.49:106][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-12.17.49:106][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-12.17.49:133][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T12:17:49.133Z using C +[2024.12.01-12.17.49:134][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] +[2024.12.01-12.17.49:137][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-12.17.49:138][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2024.12.01-12.17.49:153][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2024.12.01-12.17.49:159][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000592 +[2024.12.01-12.17.49:161][ 0]LogFab: Display: Logging in using persist +[2024.12.01-12.17.49:219][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. +[2024.12.01-12.17.49:219][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) +[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2024.12.01-12.17.49:397][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 1.1 +[2024.12.01-12.17.49:410][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-12.17.49:410][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2024.12.01-12.17.49:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-12.17.49:470][ 0]LogEngine: Initializing Engine... +[2024.12.01-12.17.49:491][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.12.01-12.17.49:493][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.12.01-12.17.49:813][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2024.12.01-12.17.49:889][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2024.12.01-12.17.49:949][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.12.01-12.17.49:949][ 0]LogInit: Texture streaming: Enabled +[2024.12.01-12.17.49:964][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 +[2024.12.01-12.17.49:977][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.12.01-12.17.49:988][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.17.50:009][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.17.50:050][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.17.50:052][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.17.50:085][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.12.01-12.17.50:085][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.12.01-12.17.50:089][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.12.01-12.17.50:089][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.12.01-12.17.50:108][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.12.01-12.17.50:131][ 0]LogInit: Undo buffer set to 256 MB +[2024.12.01-12.17.50:132][ 0]LogInit: Transaction tracking system initialized +[2024.12.01-12.17.50:235][ 0]LogSlate: Took 0.008104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.12.01-12.17.50:466][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.50:472][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json +[2024.12.01-12.17.50:666][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.06ms +[2024.12.01-12.17.50:670][ 0]LocalizationService: Localization service is disabled +[2024.12.01-12.17.50:713][ 0]LogTimingProfiler: Initialize +[2024.12.01-12.17.50:717][ 0]LogTimingProfiler: OnSessionChanged +[2024.12.01-12.17.50:717][ 0]LoadingProfiler: Initialize +[2024.12.01-12.17.50:718][ 0]LoadingProfiler: OnSessionChanged +[2024.12.01-12.17.50:719][ 0]LogNetworkingProfiler: Initialize +[2024.12.01-12.17.50:721][ 0]LogNetworkingProfiler: OnSessionChanged +[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: Initialize +[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: OnSessionChanged +[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.50:863][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.51:186][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s +[2024.12.01-12.17.51:271][ 0]LogPython: Using Python 3.11.8 +[2024.12.01-12.17.52:290][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2024.12.01-12.17.52:377][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). +[2024.12.01-12.17.52:393][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.12.01-12.17.52:633][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2024.12.01-12.17.52:633][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2024.12.01-12.17.52:763][ 0]LogEditorDataStorage: Initializing +[2024.12.01-12.17.52:768][ 0]LogEditorDataStorage: Initialized +[2024.12.01-12.17.52:808][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.12.01-12.17.52:815][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 28.565 +[2024.12.01-12.17.52:821][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.12.01-12.17.52:835][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.17.52:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.17.52:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.12.01-12.17.52:857][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.12.01-12.17.52:866][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-12.17.53:540][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle (Required Memory Estimate: 62.71 MB) +[2024.12.01-12.17.53:561][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace (Required Memory Estimate: 1.53 MB) +[2024.12.01-12.17.53:568][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd (Required Memory Estimate: 25.91 MB) +[2024.12.01-12.17.53:573][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace, at AnimationSequence/f033310583ecf0fb2d521d32b4198400b288772d +[2024.12.01-12.17.53:575][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd (Required Memory Estimate: 27.35 MB) +[2024.12.01-12.17.53:674][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin +[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd (Required Memory Estimate: 15.57 MB) +[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd (Required Memory Estimate: 22.26 MB) +[2024.12.01-12.17.53:785][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd, at AnimationSequence/c6b03382459af6ee556540a2aa9eef30e9b81ff2 +[2024.12.01-12.17.53:811][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd, at AnimationSequence/631c76f67116f26b1b320ad63e5d9eefb26bfc1c +[2024.12.01-12.17.53:816][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land (Required Memory Estimate: 13.18 MB) +[2024.12.01-12.17.53:817][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump (Required Memory Estimate: 13.01 MB) +[2024.12.01-12.17.53:819][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle (Required Memory Estimate: 61.05 MB) +[2024.12.01-12.17.53:820][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop (Required Memory Estimate: 43.60 MB) +[2024.12.01-12.17.53:936][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd, at AnimationSequence/f085dabb9921cbae71af594c8ecb12d0bbbd8fcd +[2024.12.01-12.17.53:966][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump, at AnimationSequence/02a3f4a878bb17305917de7c1cd94583b438efe5 +[2024.12.01-12.17.53:968][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle, at AnimationSequence/855e0ab6a284444ba557ac602b9c8180a4e4b34f +[2024.12.01-12.17.53:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB) +[2024.12.01-12.17.53:973][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB) +[2024.12.01-12.17.53:974][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB) +[2024.12.01-12.17.53:975][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing (Required Memory Estimate: 1.76 MB) +[2024.12.01-12.17.53:976][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. +[2024.12.01-12.17.53:976][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.17.53:989][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land, at AnimationSequence/a83420447d0729f2624caea549aa786d467fe92f +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.17.54:004][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/acf9df995a13a4884b0960b32856650c42683b21 +[2024.12.01-12.17.54:014][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing, at AnimationSequence/0a9f2e81190bdd249454f8764959fc7098f38218 +[2024.12.01-12.17.54:049][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd, at AnimationSequence/96270510f4eb7457511c5e1125ce827b367d4d99 +[2024.12.01-12.17.54:082][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/747b3dd9582b3bbb2519f6df71fa9af65ba31384 +[2024.12.01-12.17.54:118][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/c369dd154fe517ae8639ecbb77d97bddcd5a1ff1 +[2024.12.01-12.17.54:206][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop, at AnimationSequence/b9d50d3fbbd75df0bac63ce2d5b42d238b63a287 +[2024.12.01-12.17.54:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle, at AnimationSequence/facbf771bcd3a4de9d4ea935cdcf8b477adfaa24 +[2024.12.01-12.17.54:374][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:375][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:391][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance. +[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W (Required Memory Estimate: 0.11 MB) +[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W, at AnimationSequence/dba1148cde008e63dc7e8bb9f27de11ad4426524 +[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:732][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W (Required Memory Estimate: 0.11 MB) +[2024.12.01-12.17.54:733][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W, at AnimationSequence/c716d0868692f0aeaef0ac33691e51c6ca1b01ec +[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:946][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB) +[2024.12.01-12.17.54:947][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/e499d5c6e93efd4425d0494bd7cac0b8bcfc1dfd +[2024.12.01-12.17.55:029][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec +[2024.12.01-12.17.55:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.12.01-12.17.55:076][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.12.01-12.17.55:076][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.12.01-12.17.55:078][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,714ms to complete. +[2024.12.01-12.17.55:100][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.850 +[2024.12.01-12.17.55:177][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.55:233][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.12.01-12.17.55:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:394][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:432][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:471][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:621][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:628][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.12.01-12.17.55:629][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:637][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.12.01-12.17.55:638][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:645][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:645][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:652][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:653][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:658][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.12.01-12.17.55:658][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:663][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:664][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:669][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.12.01-12.17.55:670][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:675][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:675][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:683][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:687][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:947][ 0]LogSlate: Took 0.006233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.12.01-12.17.55:952][ 0]LogSlate: Took 0.004720 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.12.01-12.17.55:987][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 +[2024.12.01-12.17.56:010][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha +[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha +[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... +[2024.12.01-12.17.56:125][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha +[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha +[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... +[2024.12.01-12.17.56:480][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 150.51 ms. Compile time 43.99 ms, link time 106.21 ms. +[2024.12.01-12.17.56:563][ 0]LogStall: Startup... +[2024.12.01-12.17.56:565][ 0]LogStall: Startup complete. +[2024.12.01-12.17.56:585][ 0]LogLoad: (Engine Initialization) Total time: 32.34 seconds +[2024.12.01-12.17.56:756][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.12.01-12.17.56:756][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2024.12.01-12.17.56:828][ 0]LogSlate: Took 0.005417 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.12.01-12.17.56:878][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.17.56:884][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2024.12.01-12.17.57:153][ 0]LogPython: registering + +[2024.12.01-12.17.57:159][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 274.646 ms +[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:479][ 1]LogAssetRegistry: AssetRegistryGather time 0.3808s: AssetDataDiscovery 0.0552s, AssetDataGather 0.2589s, StoreResults 0.0667s. Wall time 17.8610s. + NumCachedDirectories 0. NumUncachedDirectories 1691. NumCachedFiles 8119. NumUncachedFiles 253. + BackgroundTickInterruptions 0. +[2024.12.01-12.17.57:507][ 1]LogSourceControl: Uncontrolled asset enumeration started... +[2024.12.01-12.17.57:508][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2024.12.01-12.17.57:567][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.368971 +[2024.12.01-12.17.57:568][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2024.12.01-12.17.57:570][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.409166 +[2024.12.01-12.17.57:921][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.413678 seconds (Found 0 uncontrolled assets) +[2024.12.01-12.17.58:625][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-12.17.59:240][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 9.749285 +[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 +[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9.749285, Update Interval: 331.756958 +[2024.12.01-12.18.00:240][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-14.18.25 Remaining: 7200.09] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15552000.09] State: Valid +[2024.12.01-12.18.00:573][ 12]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2024.12.01-12.18.01:575][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2024.12.01-12.18.01:575][ 15]LogFab: Display: User logged in +[2024.12.01-12.18.01:576][ 15]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2024.12.01-12.18.02:242][ 17]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-a1R8NKgiCESJlPVnaV5igw-TEWqF00ALEyHlFE-3BDssA] +[2024.12.01-12.18.05:571][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +[2024.12.01-12.18.05:589][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 +[2024.12.01-12.18.05:606][ 27]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.18.05:660][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.06:094][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 +[2024.12.01-12.18.06:165][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-12.18.06:166][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 +[2024.12.01-12.18.07:658][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup +[2024.12.01-12.18.07:658][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 +[2024.12.01-12.18.07:766][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton +[2024.12.01-12.18.07:767][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 +[2024.12.01-12.18.07:791][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_4:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.08:116][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 +[2024.12.01-12.18.08:173][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny +[2024.12.01-12.18.08:173][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 +[2024.12.01-12.18.08:317][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 +[2024.12.01-12.18.08:358][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.08:695][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 +[2024.12.01-12.18.08:796][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A +[2024.12.01-12.18.08:796][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 +[2024.12.01-12.18.08:894][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton +[2024.12.01-12.18.08:895][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 +[2024.12.01-12.18.08:919][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.09:246][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 +[2024.12.01-12.18.09:304][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol +[2024.12.01-12.18.09:306][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 +[2024.12.01-12.18.09:331][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.09:609][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 +[2024.12.01-12.18.10:044][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 +[2024.12.01-12.18.10:116][ 27]LogSlate: Took 0.006039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.12.01-12.18.10:697][ 30]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 +[2024.12.01-12.18.11:028][ 31]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 +[2024.12.01-12.18.11:362][ 32]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.12.01-12.18.20:953][106]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-12.18.20:961][106]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-12.18.20:961][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-12.18.20:963][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.556 ms +[2024.12.01-12.18.20:964][106]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-12.18.20:975][106]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.12.01-12.18.20:975][106]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.12.01-12.18.20:976][106]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005410s) +[2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005455s) +[2024.12.01-12.18.21:045][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.12.01-12.18.21:048][106]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.18.21:050][106]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-12.18.21:050][106]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-12.18.21:051][106]LogWorldPartition: Display: WorldPartition initialize took 1.485 ms (total: 1.03 sec) +[2024.12.01-12.18.21:051][106]LogPlayLevel: PIE: World Init took: (0.003413s) +[2024.12.01-12.18.21:052][106]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.18.21:052][106]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.18.21:055][106]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.18.21:065][106]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.12.01-12.18.21:065][106]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 +[2024.12.01-12.18.21:067][106]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.12.01-12.18.21:067][106]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.12.01-12.18.21:067][106]LogInit: FAudioDevice initialized with ID 2. +[2024.12.01-12.18.21:067][106]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. +[2024.12.01-12.18.21:068][106]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-12.18.21:070][106]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-12.18.21:073][106]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.18.21 +[2024.12.01-12.18.21:073][106]LogWorld: Bringing up level for play took: 0.002392 +[2024.12.01-12.18.21:075][106]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.12.01-12.18.21:085][106]PIE: Server logged in +[2024.12.01-12.18.21:087][106]PIE: Play in editor total start time 0,127 seconds. +[2024.12.01-12.18.48:463][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.18.48:463][977]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.18.48:463][977]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.48:464][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.48:464][977]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-12.18.48:467][977]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-12.18.48:473][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.48:492][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.18.48:492][977]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-12.18.48:492][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-12.18.48:494][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-12.18.48:502][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.12.01-12.18.48:615][978]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.12.01-12.18.53:300][300]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.53:300][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.53:337][300]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.53:337][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.53:371][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-12.18.54:192][357]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.54:192][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.54:223][357]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.54:223][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.54:260][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.18.55:186][427]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.55:186][427]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.55:230][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.18.56:383][516]LogSlate: Took 0.006683 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.12.01-12.18.56:840][517]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 +[2024.12.01-12.18.57:543][581]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.57:543][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.57:574][581]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.57:574][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.57:603][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.18.59:629][787]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.59:629][787]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.59:680][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-12.19.00:928][868]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.00:928][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.00:956][868]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.00:956][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.00:984][868]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.19.01:920][932]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:920][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.01:938][932]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:938][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.01:973][932]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:973][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.02:011][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.12.01-12.19.32:758][391]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.078 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.12.01-12.21.41:094][951]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-12.21.41:099][951]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-12.21.41:099][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-12.21.41:101][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.817 ms (total: 4.374 ms) +[2024.12.01-12.21.41:101][951]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-12.21.41:101][951]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004246s) +[2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004287s) +[2024.12.01-12.21.41:127][951]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.21.41:132][951]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.21.41:134][951]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-12.21.41:134][951]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-12.21.41:135][951]LogWorldPartition: Display: WorldPartition initialize took 1.379 ms (total: 1.03 sec) +[2024.12.01-12.21.41:135][951]LogPlayLevel: PIE: World Init took: (0.002978s) +[2024.12.01-12.21.41:136][951]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.21.41:136][951]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.21.41:139][951]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.21.41:149][951]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.12.01-12.21.41:149][951]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 +[2024.12.01-12.21.41:151][951]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.12.01-12.21.41:151][951]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.12.01-12.21.41:151][951]LogInit: FAudioDevice initialized with ID 3. +[2024.12.01-12.21.41:151][951]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. +[2024.12.01-12.21.41:151][951]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-12.21.41:154][951]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-12.21.41:156][951]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.21.41 +[2024.12.01-12.21.41:156][951]LogWorld: Bringing up level for play took: 0.002093 +[2024.12.01-12.21.41:158][951]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.12.01-12.21.41:161][951]PIE: Server logged in +[2024.12.01-12.21.41:162][951]PIE: Play in editor total start time 0,063 seconds. +[2024.12.01-12.21.55:581][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.21.55:581][112]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.21.55:581][112]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.21.55:582][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.21.55:582][112]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-12.21.55:586][112]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-12.21.55:590][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.21.55:610][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.21.55:610][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-12.21.55:610][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-12.21.55:612][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-12.21.55:619][112]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-12.21.55:672][113]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.12.01-12.21.59:215][458]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.21.59:266][458]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.21.59:266][458]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.21.59:266][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.21.59:307][458]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.21.59:307][458]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF5146F97483D6687E170B6A9EABB3A09.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.21.59:318][458]LogFileHelpers: InternalPromptForCheckoutAndSave took 103.381 ms +[2024.12.01-12.21.59:381][458]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.21.59:381][458]LogContentValidation: Enabled validators: +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.21.59:382][458]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.22.06:220][271]LogSlate: Took 0.006982 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-12.22.06:241][271]LogStreaming: Display: FlushAsyncLoading(595): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.22.06:685][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB) +[2024.12.01-12.22.06:690][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB) +[2024.12.01-12.22.06:697][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB) +[2024.12.01-12.22.06:703][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/77dbe15c5e621fc850c08f601fb6429c0c7ed698 +[2024.12.01-12.22.06:706][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB) +[2024.12.01-12.22.06:709][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/412915777972021daa482e07580c46886a5e47eb +[2024.12.01-12.22.06:712][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB) +[2024.12.01-12.22.06:714][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/36cc0bd18351bf54077c679b0f1f35e68c2cfdb7 +[2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB) +[2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/7b70bcafcd6446ad84057e7eee8df83bb6e0f470 +[2024.12.01-12.22.06:723][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/3e8634756cd4ed9058fd5af71f029d83c270fa1f +[2024.12.01-12.22.06:727][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB) +[2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/3671d4d8f3f08faff24889a805450271cc825eb2 +[2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB) +[2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/d1849217fc1f196e50bb577efa6a879cceefd5b6 +[2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB) +[2024.12.01-12.22.06:746][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/5136302453110c9e3d0590a9137bb8fc2751f9a0 +[2024.12.01-12.22.06:747][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB) +[2024.12.01-12.22.06:755][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB) +[2024.12.01-12.22.06:762][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/4a3a5aef7767568bcb25826104da16df9141c1ba +[2024.12.01-12.22.06:763][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB) +[2024.12.01-12.22.06:770][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c18dd1e7fcc9be24e0493c5f9f672114cd55c34e +[2024.12.01-12.22.06:772][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB) +[2024.12.01-12.22.06:781][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB) +[2024.12.01-12.22.06:788][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/515cb06a055d415857a0596304f5cc81a4bbe820 +[2024.12.01-12.22.06:798][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/a8126797f3a5bd61f79552dc1a9d3d3530aef256 +[2024.12.01-12.22.06:802][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/80da75b3ed9ca3b0ebcae890630088dded04e3c4 +[2024.12.01-12.22.06:811][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/b837b35a3d89c945f7e49bb58b9ff2e381be09c5 +[2024.12.01-12.22.06:886][272]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 +[2024.12.01-12.22.25:397][ 91]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.12.01-12.22.30:852][635]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.12.01-12.22.30:857][635]LogContentBrowser: Creating deferred item: NewInputAction +[2024.12.01-12.22.30:866][636]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.12.01-12.22.33:567][956]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Aim +[2024.12.01-12.22.33:685][956]LogContentBrowser: End creating deferred item NewInputAction +[2024.12.01-12.22.34:011][992]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Aim.IA_Aim +[2024.12.01-12.22.54:552][336]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.22.54:615][336]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Aim] ([1] browsable assets)... +[2024.12.01-12.22.54:615][336]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Aim] +[2024.12.01-12.22.54:615][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Aim" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset" SILENT=true +[2024.12.01-12.22.54:615][336]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Aim +[2024.12.01-12.22.54:615][336]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Aim15F16760450A1593C49DDAA438F41BDB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset' +[2024.12.01-12.22.54:813][336]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.516 ms (total: 363.897 ms) +[2024.12.01-12.22.54:864][336]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.22.54:864][336]LogContentValidation: Enabled validators: +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.22.54:864][336]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Aim Validating asset +[2024.12.01-12.22.55:303][384]LogSlate: Window 'IA_Aim' being destroyed +[2024.12.01-12.22.58:500][752]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default +[2024.12.01-12.23.01:744][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.23.01:922][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.01:980][ 96]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.23.01:981][ 96]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 +[2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.23.02:076][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterBEB484684CD3DC5C367C34B33EDD8777.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.02:116][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_DefaultBBEDAE914279368425E1D58929411F1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.02:125][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave took 203.791 ms (total: 567.688 ms) +[2024.12.01-12.23.02:181][ 96]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.23.02:181][ 96]LogContentValidation: Enabled validators: +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.02:181][ 96]AssetCheck: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Input\IMC_Default.uasset: A mapping cannot have an empty input action! +[2024.12.01-12.23.03:698][217]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.23.04:591][319]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-12.23.09:564][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.23.09:705][899]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.09:785][899]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.09:785][899]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.09:785][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.09:787][899]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.09:787][899]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default338F37B1430C14AFAD76C4BBA316FA0A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.09:796][899]LogFileHelpers: InternalPromptForCheckoutAndSave took 90.988 ms (total: 658.677 ms) +[2024.12.01-12.23.09:850][899]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.23.09:850][899]LogContentValidation: Enabled validators: +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.09:850][899]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.18:832][895]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.12.01-12.23.18:836][895]LogContentBrowser: Creating deferred item: NewInputAction +[2024.12.01-12.23.18:844][896]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.12.01-12.23.22:558][341]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Fire +[2024.12.01-12.23.22:684][341]LogContentBrowser: End creating deferred item NewInputAction +[2024.12.01-12.23.23:882][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-12.23.24:074][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.24:131][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.24:131][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.24:131][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.24:133][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.24:133][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default6529338C48210F4D20724DAFFE93F918.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.24:133][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Fire] ([1] browsable assets)... +[2024.12.01-12.23.24:133][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Fire] +[2024.12.01-12.23.24:133][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Fire" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset" SILENT=true +[2024.12.01-12.23.24:134][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Fire +[2024.12.01-12.23.24:134][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Fire4650842A41C737E27EEB8396D1BEB757.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset' +[2024.12.01-12.23.24:334][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.293 ms (total: 918.970 ms) +[2024.12.01-12.23.24:399][480]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.23.24:399][480]LogContentValidation: Enabled validators: +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Fire Validating asset +[2024.12.01-12.23.30:680][214]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 341.522064 +[2024.12.01-12.23.30:839][233]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.23.30:839][234]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 341.671875, Update Interval: 336.316406 +[2024.12.01-12.23.34:746][675]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.12.01-12.23.34:886][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.34:950][675]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.34:950][675]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.34:950][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.34:951][675]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.34:951][675]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default2731FB2441A16B92F169C98DDB2E02F4.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.34:958][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.689 ms (total: 991.659 ms) +[2024.12.01-12.23.35:015][675]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.23.35:015][675]LogContentValidation: Enabled validators: +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.35:015][675]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.36:986][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-12.25.25:031][ 9]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.12.01-12.25.25:077][ 12]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 +[2024.12.01-12.25.25:148][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 +[2024.12.01-12.25.25:179][ 14]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 +[2024.12.01-12.25.25:242][ 16]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 +[2024.12.01-12.25.25:269][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 +[2024.12.01-12.25.25:424][ 21]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26 +[2024.12.01-12.29.10:534][785]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 681.377014 +[2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 681.541870, Update Interval: 331.604980 +[2024.12.01-12.29.59:384][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-12.30.16:788][622]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.12.01-12.30.16:825][622]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.12.01-12.30.16:830][622]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.12.01-12.30.16:849][623]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). +[2024.12.01-12.30.21:307][924]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Dummy +[2024.12.01-12.30.21:461][924]LogContentBrowser: End creating deferred item NewBlueprint +[2024.12.01-12.30.22:023][964]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/BP_Dummy.BP_Dummy +[2024.12.01-12.30.22:023][964]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27 +[2024.12.01-12.31.06:984][514]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.31.08:394][652]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.31.49:029][237]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.12.01-12.31.49:092][241]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28 +[2024.12.01-12.31.59:182][233]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29 +[2024.12.01-12.32.45:648][361]LogEditorTransaction: Undo Modify Component Scale +[2024.12.01-12.32.46:326][384]LogEditorTransaction: Undo Make New Scene Root +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total job queries 242, among them cache hits 48 (19.83%), DDC hits 190 (78.51%), Duplicates 3 (1.24%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Tracking 191 distinct input hashes that result in 169 distinct outputs (88.48%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: RAM used: 126,06 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shaders Compiled: 1 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs assigned 1, completed 1 (100%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job execution time: average 1.43 s, max 1.43 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job life time (pending + execution): average 1.49 s, max 1.49 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shader code size: average 11,031 KiB, min 11,031 KiB, max 11,031 KiB +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.49 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs were issued in 1 batches (only local compilation was used), average 1.00 jobs/batch +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Average processing rate: 0.67 jobs/sec +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread time: 0,922 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread preprocess time: 4,554 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Percentage time preprocessing: 493.68% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Effective parallelization: 0.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 100.00% of total time (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Material stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Cooked: 0 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Translated: 141 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Total Translate Time: 0.09 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Translation Only: 0.05 s (50%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Cache Hits: 36 (26%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ +[2024.12.01-12.34.00:322][980]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.00:322][980]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.00:761][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms +[2024.12.01-12.34.05:921][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.34.06:917][459]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.34.07:001][459]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/_Project/Props/BP_Dummy.BP_Dummy + Asset Type: Blueprint +[2024.12.01-12.34.07:295][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.07:377][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.07:401][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-12.34.07:422][459]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.12.01-12.34.11:281][773]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.11:306][773]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.11:319][774]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter_Child). +[2024.12.01-12.34.16:825][367]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter_Child -> BP_Dummy +[2024.12.01-12.34.16:962][367]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:940][985]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.24:940][985]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.24:940][985]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30 +[2024.12.01-12.34.24:959][985]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.24:964][985]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.34.24:964][985]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.34.24:964][985]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.24:968][985]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.34.24:968][985]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyB891D54F410E4853DE256FB88082676B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.25:149][985]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.527 ms (total: 1.20 sec) +[2024.12.01-12.34.25:339][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.34.25:365][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.34.25:389][985]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.12.01-12.34.25:408][985]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.34.25:408][985]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.25:408][985]LogContentValidation: Enabled validators: +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.25:409][985]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.34.27:798][209]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy +[2024.12.01-12.34.27:798][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31 +[2024.12.01-12.34.33:382][531]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.34.33:392][531]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.33:392][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.33:484][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.12.01-12.34.35:230][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.34.36:413][643]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.34.36:698][643]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-12.34.36:698][643]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.36:699][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.36:749][643]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/_Project/BP_Dummy.BP_Dummy + Asset Type: Blueprint +[2024.12.01-12.34.37:019][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.37:364][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.34.37:384][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.12.01-12.34.37:405][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.34.37:580][643]SourceControl: rm 'Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.37:614][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.34.44:362][ 53]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter1 +[2024.12.01-12.34.44:377][ 53]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter1 +[2024.12.01-12.34.44:399][ 54]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter1). +[2024.12.01-12.34.47:089][235]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1017.926819 +[2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1018.088928, Update Interval: 328.534210 +[2024.12.01-12.34.47:340][253]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_Dummy +[2024.12.01-12.34.47:505][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact +[2024.12.01-12.34.47:589][253]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.34.47:620][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact +[2024.12.01-12.34.47:769][253]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.47:820][253]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.47:877][253]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy] +[2024.12.01-12.34.47:883][253]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.47:884][253]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_Dummy] +[2024.12.01-12.34.47:884][253]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.47:922][253]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_Dummy +[2024.12.01-12.34.47:922][253]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy6AD311A74A5F6E3A03B997B4C9F6FF5E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset' +[2024.12.01-12.34.48:130][253]LogFileHelpers: InternalPromptForCheckoutAndSave took 360.385 ms (total: 1.56 sec) +[2024.12.01-12.34.48:381][253]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter1 +[2024.12.01-12.34.48:439][253]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.48:439][253]LogContentValidation: Enabled validators: +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.48:439][253]AssetCheck: /Game/ThirdPerson/Blueprints/BP_Dummy Validating asset +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:043][483]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.53:043][483]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.53:097][483]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.53:097][483]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.34.53:097][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.53:136][483]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.34.53:136][483]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy7D4422CF4F711B26FF5EC3B5D06CCB7A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.53:345][483]LogFileHelpers: InternalPromptForCheckoutAndSave took 301.698 ms (total: 1.86 sec) +[2024.12.01-12.34.53:658][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.34.53:682][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.34.53:702][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.12.01-12.34.53:878][483]SourceControl: rm 'Content/ThirdPerson/Blueprints/BP_Dummy.uasset' +[2024.12.01-12.34.53:899][483]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.34.53:899][483]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.53:899][483]LogContentValidation: Enabled validators: +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.53:899][483]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.34.56:918][674]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy +[2024.12.01-12.34.56:918][674]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32 +[2024.12.01-12.35.01:768][872]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.35.26:876][416]LogSlate: Window 'Delete Function' being destroyed +[2024.12.01-12.35.28:392][562]LogDialogs: Warning: Suppressed: Function Get Current Weapon is in use! Do you really want to delete it? +[2024.12.01-12.35.42:231][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-12.35.42:440][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.35.42:505][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.35.42:551][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterDD38942C4F7C2AEE551965936F5FCA78.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.35.42:595][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.35.42:601][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy78058393423E2FA1A0C71E82A2580818.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.35.42:614][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave took 173.894 ms (total: 2.03 sec) +[2024.12.01-12.35.42:670][ 48]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.35.42:670][ 48]LogContentValidation: Enabled validators: +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.35.43:431][131]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.35.48:343][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.36.49:061][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.36.58:264][234]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.12.01-12.36.58:273][234]LogContentBrowser: Creating deferred item: NewFolder +[2024.12.01-12.36.58:284][235]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.12.01-12.37.00:158][364]LogContentBrowser: Attempting asset rename: NewFolder -> UI +[2024.12.01-12.37.00:158][364]LogContentBrowser: End creating deferred item NewFolder +[2024.12.01-12.37.20:891][832]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-12.37.20:942][832]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-12.37.35:249][910]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed +[2024.12.01-12.37.35:260][910]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint +[2024.12.01-12.37.35:270][910]LogContentBrowser: Creating deferred item: NewWidgetBlueprint +[2024.12.01-12.37.35:302][912]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). +[2024.12.01-12.37.49:222][569]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_HealthBar +[2024.12.01-12.37.49:367][569]LogContentBrowser: End creating deferred item NewWidgetBlueprint +[2024.12.01-12.37.52:108][884]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.37.52:326][884]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.37.52:406][884]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.37.52:495][884]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.37.52:495][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.37.52:495][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.37.52:499][884]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.37.52:499][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy1531A22041A74413D8B34E90581C7BB7.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.37.52:499][884]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/UI/WBP_HealthBar] ([2] browsable assets)... +[2024.12.01-12.37.52:506][884]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar] +[2024.12.01-12.37.52:506][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WBP_HealthBar] +[2024.12.01-12.37.52:506][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WBP_HealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset" SILENT=true +[2024.12.01-12.37.52:508][884]LogSavePackage: Moving output files for package: /Game/_Project/UI/WBP_HealthBar +[2024.12.01-12.37.52:509][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WBP_HealthBar652487DA42C9BB75A2209BA6062E6633.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset' +[2024.12.01-12.37.52:720][884]LogFileHelpers: InternalPromptForCheckoutAndSave took 393.226 ms (total: 2.42 sec) +[2024.12.01-12.37.52:772][884]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.37.52:772][884]LogContentValidation: Enabled validators: +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/UI/WBP_HealthBar Validating asset +[2024.12.01-12.37.53:758][994]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar +[2024.12.01-12.37.53:758][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34 +[2024.12.01-12.37.53:767][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35 +[2024.12.01-12.37.53:775][994]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2024.12.01-12.37.53:978][994]LogTabManager: Warning: Cannot spawn tab because no spawner is registered for 'SequencerGraphEditor' +[2024.12.01-12.37.53:979][994]LogSlate: The tab "SequencerGraphEditor" attempted to spawn in layout 'WidgetBlueprintEditor_Designer_Layout_v4_8' but failed for some reason. It will not be displayed. +[2024.12.01-12.37.54:282][994]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2024.12.01-12.38.21:987][103]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1 +[2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:490][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:810][117]LogAudioMixer: Display: StartRunningNullDevice() called, InstanceID=1 +[2024.12.01-12.38.26:810][117]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=42060 +[2024.12.01-12.38.27:143][118]LogAudioMixer: Display: StopRunningNullDevice() called, InstanceID=1 +[2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=8, SampleRate=96000, DeviceID={0.0.0.00000000}.{ce0394b3-cc03-46bd-82fb-600bd7b209a3}, Name=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=10.15 +[2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-12.38.27:148][118]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-12.38.34:965][342]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.38.34:965][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.38.34:971][342]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.38.34:971][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.38.35:047][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.12.01-12.38.38:870][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.12.01-12.39.27:629][708]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.39.27:693][712]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB +[2024.12.01-12.39.28:039][748]LogEOSSDK: Error: LogEOSAuth: Authentication session lost due to failing verification. Error: EOS_Auth_InvalidToken UserId: ebf...3af +[2024.12.01-12.39.28:040][748]LogEOSSDK: Warning: LogEOSPresence: Can't set presence to offline, No connection to EpicConnect. LocalUserId=[ebf...3af] +[2024.12.01-12.39.39:728][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-12.39.42:355][ 62]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.39.42:684][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms +[2024.12.01-12.39.42:709][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.39.42:732][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.39.42:921][ 62]SourceControl: rm 'Content/_Project/UI/WBP_HealthBar.uasset' +[2024.12.01-12.39.43:072][ 63]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36 +[2024.12.01-12.39.43:174][ 64]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37 +[2024.12.01-12.39.51:308][937]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:PreConstruct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Construct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Tick' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:PreConstruct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Construct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Tick' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:PreConstruct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Construct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Tick' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:PreConstruct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Construct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Tick' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:576][937]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.39.52:576][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] ([1] browsable assets)... +[2024.12.01-12.39.52:576][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] +[2024.12.01-12.39.52:577][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold +[2024.12.01-12.39.52:578][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold9A92C23F413C45E8598A9F8CD22F5A25.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.uasset' +[2024.12.01-12.39.52:582][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] ([1] browsable assets)... +[2024.12.01-12.39.52:582][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] +[2024.12.01-12.39.52:584][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold +[2024.12.01-12.39.52:584][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold0B20665F49E821A8C7ED33822EFA4790.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold.uasset' +[2024.12.01-12.39.52:584][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] ([1] browsable assets)... +[2024.12.01-12.39.52:584][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] +[2024.12.01-12.39.52:588][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular +[2024.12.01-12.39.52:588][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular333729DB49ED59384DF97F9B10824E47.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular.uasset' +[2024.12.01-12.39.52:589][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_AssasinatePrompt] ([2] browsable assets)... +[2024.12.01-12.39.52:589][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_AssasinatePrompt] +[2024.12.01-12.39.52:589][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_AssasinatePrompt" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset" SILENT=true +[2024.12.01-12.39.52:592][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_AssasinatePrompt +[2024.12.01-12.39.52:592][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_AssasinatePromptABBF3EBB405ABD0A330EFDBEB150DF41.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset' +[2024.12.01-12.39.52:597][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_DummyHealth] ([2] browsable assets)... +[2024.12.01-12.39.52:597][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_DummyHealth] +[2024.12.01-12.39.52:597][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_DummyHealth" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset" SILENT=true +[2024.12.01-12.39.52:600][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_DummyHealth +[2024.12.01-12.39.52:600][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_DummyHealthF39C3CC94B89A55BFE67ECBF78F96CFF.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset' +[2024.12.01-12.39.52:604][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WP_HUD] ([2] browsable assets)... +[2024.12.01-12.39.52:604][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WP_HUD] +[2024.12.01-12.39.52:604][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WP_HUD" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset" SILENT=true +[2024.12.01-12.39.52:608][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WP_HUD +[2024.12.01-12.39.52:608][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WP_HUD9FAC7BF141933CA6E8AB648563E9123D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset' +[2024.12.01-12.39.52:611][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_BossHealthBar] ([2] browsable assets)... +[2024.12.01-12.39.52:611][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_BossHealthBar] +[2024.12.01-12.39.52:612][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_BossHealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset" SILENT=true +[2024.12.01-12.39.52:614][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_BossHealthBar +[2024.12.01-12.39.52:614][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_BossHealthBar37D51E2E49D21DD4EB424A9B46108FE6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset' +[2024.12.01-12.39.52:618][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/Bar] ([1] browsable assets)... +[2024.12.01-12.39.52:618][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/Bar] +[2024.12.01-12.39.52:618][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/Bar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset" SILENT=true +[2024.12.01-12.39.52:619][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/Bar +[2024.12.01-12.39.52:619][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BarB4F9008648E2E91BD56DE48691C3A167.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset' +[2024.12.01-12.39.52:619][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/flash] ([1] browsable assets)... +[2024.12.01-12.39.52:619][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/flash] +[2024.12.01-12.39.52:619][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/flash" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset" SILENT=true +[2024.12.01-12.39.52:620][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/flash +[2024.12.01-12.39.52:620][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/flash445D145D4CE25719C6D4E3AF8AA3E45D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset' +[2024.12.01-12.39.52:621][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/plus] ([1] browsable assets)... +[2024.12.01-12.39.52:621][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/plus] +[2024.12.01-12.39.52:621][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/plus" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset" SILENT=true +[2024.12.01-12.39.52:621][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/plus +[2024.12.01-12.39.52:621][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/plus0A4B215C472369C0E8285DBA3DC0561B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset' +[2024.12.01-12.39.52:622][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/shield] ([1] browsable assets)... +[2024.12.01-12.39.52:622][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/shield] +[2024.12.01-12.39.52:622][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/shield" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset" SILENT=true +[2024.12.01-12.39.52:623][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/shield +[2024.12.01-12.39.52:623][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/shieldD1043CD94B6262AD1D5F958A721C48A4.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset' +[2024.12.01-12.39.52:623][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:623][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] +[2024.12.01-12.39.52:624][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font +[2024.12.01-12.39.52:624][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold_Font06014A9944EF7A05ACD3B6ADEEE3EF13.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font.uasset' +[2024.12.01-12.39.52:625][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:625][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] +[2024.12.01-12.39.52:625][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font +[2024.12.01-12.39.52:625][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold_FontD171B4564315491DEE27DA9ECE6BD755.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font.uasset' +[2024.12.01-12.39.52:626][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:626][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] +[2024.12.01-12.39.52:626][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font +[2024.12.01-12.39.52:626][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular_FontE3FEE7D54FD2D15B129DFB9B9B0316E2.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font.uasset' +[2024.12.01-12.39.53:311][937]LogFileHelpers: InternalPromptForCheckoutAndSave took 735.143 ms (total: 3.16 sec) +[2024.12.01-12.39.54:164][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.39.54:189][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-12.39.54:212][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.39.54:275][937]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.39.54:275][937]LogContentValidation: Display: Starting to validate 14 assets +[2024.12.01-12.39.54:275][937]LogContentValidation: Enabled validators: +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold Validating asset +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold Validating asset +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular Validating asset +[2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_AssasinatePrompt Validating asset +[2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_DummyHealth Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WP_HUD Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WB_BossHealthBar Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/Bar Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/flash Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/plus Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/shield Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font Validating asset +[2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/Fonts/': No such file or directory +[2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/': No such file or directory +[2024.12.01-12.40.27:620][771]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1358.451294 +[2024.12.01-12.40.27:778][790]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.40.27:779][791]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1358.602295, Update Interval: 341.399567 +[2024.12.01-12.41.57:650][507]LogStreaming: Display: FlushAsyncLoading(602): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_AssasinatePrompt (0xDBC7784CB3EE3B65) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Weapons/Sword/Sword (0x3A58974E5E93ABB0) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/E_CharacterTypes (0xDC1854918847DADB) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WP_HUD (0x719E92C1649E0B22) +[2024.12.01-12.41.57:656][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) - Skipping non mounted imported package /Game/UI/Icons/flash (0xDBEFFE0CAF7CF76B) +[2024.12.01-12.41.57:658][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) - Skipping non mounted imported package /Game/UI/WB_BossHealthBar (0x2429EFA5F7B5691F) +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space +[2024.12.01-12.41.57:674][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:698][507]LogLinker: Warning: Unable to load WB_DummyHealth_C_0 with outer BP_AI_C /Game/AI/BP_AI.Default__BP_AI_C because its class (WB_DummyHealth_C) does not exist +[2024.12.01-12.41.57:729][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'. +Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Spawn node Create Widget must have a class specified. +[2024.12.01-12.41.57:771][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Could not find a variable named "HealthBar" in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss'. +Make sure '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss' has been compiled for Get HealthBar +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:838][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] The property associated with Health Bar could not be found in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss_C' +[2024.12.01-12.41.57:909][507]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI +[2024.12.01-12.41.57:910][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_42 +[2024.12.01-12.41.58:208][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_43 +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_AssasinatePrompt was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_AssasinatePrompt has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Weapons/Sword/Sword was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Weapons/Sword/Sword has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/E_CharacterTypes was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/E_CharacterTypes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WP_HUD which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WP_HUD was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WP_HUD has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WP_HUD.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/Icons/flash which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/WB_InvestogateIcon, a dependent package /Game/UI/Icons/flash was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/Icons/flash has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/Icons/flash.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/Boss/BP_AIController_Boss, a dependent package /Game/UI/WB_BossHealthBar was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_BossHealthBar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:624][509]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44 +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.42.28:727][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Stop Combo" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Stop Combo +[2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.32:247][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.43.32:306][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.44:129][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.43.44:187][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.44.00:774][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.44.01:748][646]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.44.02:042][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.44.02:068][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.44.02:089][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.44.02:278][646]SourceControl: rm 'Content/_Project/UI/WB_AssasinatePrompt.uasset' +[2024.12.01-12.44.27:635][144]LogSlate: Window 'Delete Component' being destroyed +[2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.54:975][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a PrimitiveComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.44.55:037][ 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.44.55:750][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2024.12.01-12.44.55:894][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.44.55:943][ 59]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.44.55:996][ 59]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI17A6ACCF4CB3E6BA22E64DB4DD2B523E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.44.56:021][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.526 ms (total: 3.29 sec) +[2024.12.01-12.44.56:093][ 59]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.44.56:094][ 59]LogContentValidation: Enabled validators: +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.44.56:094][ 59]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.45.16:270][323]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.45.16:327][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.45.39:701][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms +[2024.12.01-12.45.39:840][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.45.39:896][ 49]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.45.39:961][ 49]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.45.39:962][ 49]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.45.39:962][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AID5034222477B8D46397224BE5B17D5B7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.45.39:986][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 145.439 ms (total: 3.43 sec) +[2024.12.01-12.45.40:045][ 49]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.45.40:045][ 49]LogContentValidation: Enabled validators: +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.45.40:045][ 49]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.45.40:424][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.45.41:760][229]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.45.41:760][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.45.41:819][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.45.58:937][248]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-12.46.18:203][356]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats +[2024.12.01-12.46.18:203][356]LogChaosDD: Creating Chaos Debug Draw Scene for world World_45 +[2024.12.01-12.46.26:484][929]LogSlate: Window 'Delete Variable' being destroyed +[2024.12.01-12.46.27:278][996]LogDialogs: Warning: Suppressed: Variable Current Stamina is in use! Do you really want to delete it? +[2024.12.01-12.46.32:844][552]LogDialogs: Warning: Suppressed: Variable Stamina Bar is in use! Do you really want to delete it? +[2024.12.01-12.46.40:955][476]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1731.800537 +[2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1731.940674, Update Interval: 356.163818 +[2024.12.01-12.46.55:743][192]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.46.57:207][296]LogSlate: Took 0.008507 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.12.01-12.47.03:555][818]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.47.17:828][103]LogEditorTransaction: Undo Move Node +[2024.12.01-12.47.18:155][107]LogEditorTransaction: Undo Add Node +[2024.12.01-12.47.18:631][137]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.47.26:817][515]LogStreaming: Display: FlushAsyncLoading(603): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.47.26:817][515]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - The package to load does not exist on disk or in the loader +[2024.12.01-12.47.26:817][515]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Blueprints/BP_Dummy.BP_Dummy' +[2024.12.01-12.48.37:899][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.48.38:448][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-12.48.38:645][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.48.38:695][ 90]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.48.38:754][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyCE7863E34901C5E7F850AE9DE18636CC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.48.38:759][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsA89C3F3A4761F82BDFC91794546F7478.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.48.38:799][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.332 ms (total: 3.59 sec) +[2024.12.01-12.48.38:861][ 90]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.48.38:861][ 90]LogContentValidation: Enabled validators: +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.49.25:656][923]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.49.25:659][923]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.029 +[2024.12.01-12.49.25:660][923]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.49.25:720][923]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.49.25:720][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.49.25:720][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-12.49.25:724][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/BP_Dummy_Auto1 +[2024.12.01-12.49.25:724][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy_Auto1080F9AB94D6750518BCA2FBB71CB827E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset' +[2024.12.01-12.49.25:725][923]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.49.25:725][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.49.25:726][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-12.49.25:759][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1 +[2024.12.01-12.49.25:759][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto1F7B5E5C948DAEF39C3880F9EA070F78E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset' +[2024.12.01-12.49.25:759][923]LogFileHelpers: Auto-saving content packages took 0.100 +[2024.12.01-12.49.51:386][643]LogStreaming: Display: FlushAsyncLoading(605): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.49.57:603][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms +[2024.12.01-12.49.58:194][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-12.49.58:397][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.49.58:463][407]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.49.58:516][407]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.49.58:516][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.49.58:516][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.49.58:523][407]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.49.58:523][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD986FD8E4228CCE724C0A78650FF34DC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.49.58:523][407]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.49.58:523][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.49.58:523][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.49.58:557][407]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.49.58:557][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsBD00E9764BB329FDE9B32987B2A6E291.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.49.58:562][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.728 ms (total: 3.75 sec) +[2024.12.01-12.49.58:628][407]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.49.58:628][407]LogContentValidation: Enabled validators: +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.49.58:628][407]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.49.58:628][407]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.50.32:737][220]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WB_DummyHealth.WB_DummyHealth +[2024.12.01-12.50.32:737][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_46 +[2024.12.01-12.50.32:747][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_47 +[2024.12.01-12.50.38:263][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.50.38:408][799]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.50.38:461][799]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.50.38:461][799]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.50.38:461][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.50.38:494][799]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.50.38:494][799]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats018F84534F5ADDC4491C729E4E0AA21F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.50.38:504][799]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.430 ms (total: 3.85 sec) +[2024.12.01-12.50.38:563][799]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.50.38:563][799]LogContentValidation: Enabled validators: +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.50.38:563][799]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.50.59:264][107]LogEditorTransaction: Undo Break Pin Links +[2024.12.01-12.51.18:973][237]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI +[2024.12.01-12.51.18:973][237]LogChaosDD: Creating Chaos Debug Draw Scene for world World_48 +[2024.12.01-12.52.39:911][216]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.52.42:441][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms +[2024.12.01-12.52.42:709][475]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.52.42:764][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.52.42:822][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.52.42:822][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.52.42:822][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.52.42:838][475]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.52.42:838][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI73D07572448C81E870F2D1A211415A37.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.52.42:839][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.52.42:839][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.52.42:839][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.52.42:873][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.52.42:874][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats2733D7BC4F341B8801B3CAA125E444B8.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.52.42:874][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/Boss/BP_AI_Boss] ([2] browsable assets)... +[2024.12.01-12.52.42:874][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_49 +[2024.12.01-12.52.42:893][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss] +[2024.12.01-12.52.42:893][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/Boss/BP_AI_Boss] +[2024.12.01-12.52.42:893][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/Boss/BP_AI_Boss" FILE="F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset" SILENT=true +[2024.12.01-12.52.42:899][475]LogSavePackage: Moving output files for package: /Game/AI/Boss/BP_AI_Boss +[2024.12.01-12.52.42:899][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI_BossE1592E79479AF94B193A34819ED8B976.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset' +[2024.12.01-12.52.42:910][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 201.168 ms (total: 4.05 sec) +[2024.12.01-12.52.42:961][475]LogContentValidation: Display: Starting to validate 3 assets +[2024.12.01-12.52.42:961][475]LogContentValidation: Enabled validators: +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.52.42:961][475]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.52.42:962][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.52.42:962][475]AssetCheck: /Game/AI/Boss/BP_AI_Boss Validating asset +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:493][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.12.01-12.53.10:956][420]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2121.799561 +[2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2121.939697, Update Interval: 353.499573 +[2024.12.01-12.53.32:303][731]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.54.30:604][235]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.54.33:572][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-12.54.34:156][582]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-12.54.34:353][582]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.54.34:412][582]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.54.34:464][582]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.54.34:464][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.54.34:464][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.54.34:470][582]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.54.34:470][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD14C39D842452397A8C072A0EFC92BFD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.54.34:471][582]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.54.34:471][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.54.34:471][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.54.34:502][582]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.54.34:503][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats49618DE44D30985179C584BE3682F0F2.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.54.34:510][582]LogFileHelpers: InternalPromptForCheckoutAndSave took 157.479 ms (total: 4.20 sec) +[2024.12.01-12.54.34:562][582]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.54.34:562][582]LogContentValidation: Enabled validators: +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.54.34:563][582]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.54.34:563][582]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.56.03:441][ 0]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum +[2024.12.01-12.56.03:451][ 0]LogContentBrowser: Creating deferred item: NewUserDefinedEnum +[2024.12.01-12.56.03:467][ 1]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum). +[2024.12.01-12.56.12:254][977]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_CharacterTypes +[2024.12.01-12.56.12:396][977]LogContentBrowser: End creating deferred item NewUserDefinedEnum +[2024.12.01-12.56.13:440][ 76]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Enum_CharacterTypes.Enum_CharacterTypes +[2024.12.01-12.56.24:913][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.56.25:122][874]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.56.25:181][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.56.25:181][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.56.25:181][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.56.25:212][874]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.56.25:212][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsD3B30B2344548DBF05FC0C86B14DEFF4.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.56.25:213][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Enum_CharacterTypes] ([1] browsable assets)... +[2024.12.01-12.56.25:213][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Enum_CharacterTypes] +[2024.12.01-12.56.25:213][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Enum_CharacterTypes" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset" SILENT=true +[2024.12.01-12.56.25:213][874]LogSavePackage: Moving output files for package: /Game/_Project/Enum_CharacterTypes +[2024.12.01-12.56.25:213][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_CharacterTypes81E5CFB4419B0B48F5D76598F9EB1099.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset' +[2024.12.01-12.56.25:428][874]LogFileHelpers: InternalPromptForCheckoutAndSave took 306.265 ms (total: 4.51 sec) +[2024.12.01-12.56.25:480][874]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.56.25:480][874]LogContentValidation: Enabled validators: +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.56.25:480][874]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.56.25:480][874]AssetCheck: /Game/_Project/Enum_CharacterTypes Validating asset +[2024.12.01-12.56.32:678][495]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.57.17:090][333]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-12.57.17:090][333]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50 +[2024.12.01-12.57.48:361][429]LogStreaming: Display: FlushAsyncLoading(611): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] COMPILER ERROR: failed building connection with 'Object Reference is not compatible with User Widget Object Reference.' at Set HUD Widget +[2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Spawn node Create Widget must have a class specified. +[2024.12.01-12.58.03:184][729]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.12.01-12.58.16:409][141]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51 +[2024.12.01-12.58.16:571][148]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52 +[2024.12.01-12.58.16:594][149]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53 +[2024.12.01-12.58.16:617][150]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54 +[2024.12.01-12.58.59:243][420]LogDialogs: Warning: Suppressed: Variable HUD Widget is in use! Do you really want to delete it? +[2024.12.01-12.59.24:576][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-12.59.25:601][ 15]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.12.01-12.59.25:820][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.59.25:882][ 15]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.59.25:955][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter0D26129A4AC0C676F8D85091D395F905.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.59.25:999][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats1D3233CF4326B35C4A76E4918A22862F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.59.26:039][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave took 219.386 ms (total: 4.73 sec) +[2024.12.01-12.59.26:100][ 15]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.59.26:100][ 15]LogContentValidation: Enabled validators: +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.59.35:358][994]LogEditorTransaction: Undo Break Pin Links +[2024.12.01-12.59.47:309][270]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2518.142090 +[2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2518.274170, Update Interval: 312.695099 +[2024.12.01-13.00.00:846][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.00.00:985][687]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.00.01:051][687]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.00.01:051][687]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.00.01:051][687]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.00.01:083][687]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.00.01:083][687]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats7EF7B1F04F32C1F0AA45B899E0AB7A95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.00.01:091][687]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.356 ms (total: 4.84 sec) +[2024.12.01-13.00.01:150][687]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.00.01:150][687]LogContentValidation: Enabled validators: +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.00.01:151][687]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.00.25:439][905]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-13.00.27:388][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.12.01-13.00.28:367][107]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-13.00.28:515][107]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.00.28:565][107]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.00.28:617][107]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.00.28:617][107]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.00.28:617][107]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.00.28:657][107]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.00.28:657][107]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter68955B5D4258F947FC927095B87F3E10.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.00.28:664][107]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.496 ms (total: 4.99 sec) +[2024.12.01-13.00.28:717][107]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.00.28:717][107]LogContentValidation: Enabled validators: +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.00.28:717][107]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not a ProgressBar, therefore ' Target ' must have a connection. +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:913][165]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.12.01-13.01.07:634][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.01.07:777][211]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.01.07:850][211]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.01.07:850][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.01.07:850][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.01.07:885][211]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.01.07:885][211]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats0AE7AD674619BAEE5D2E469DBEDB625E.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.01.07:894][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.828 ms (total: 5.10 sec) +[2024.12.01-13.01.07:953][211]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.01.07:953][211]LogContentValidation: Enabled validators: +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.01.07:953][211]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.36:143][454]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.12.01-13.03.21:011][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms +[2024.12.01-13.03.21:014][549]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.130 +[2024.12.01-13.03.21:015][549]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.03.21:015][549]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.03.21:015][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-13.03.21:047][549]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2 +[2024.12.01-13.03.21:047][549]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto268CF4572426F48DA48719391304F9AD6.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset' +[2024.12.01-13.03.21:047][549]LogFileHelpers: Auto-saving content packages took 0.033 +[2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:058][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.24:059][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.24:216][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-13.03.47:913][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-13.03.48:060][495]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.03.48:120][495]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.03.48:120][495]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.03.48:120][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.03.48:155][495]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.03.48:155][495]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats61AD1EFB413901171727B3884300ED95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.03.48:167][495]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.926 ms (total: 5.21 sec) +[2024.12.01-13.03.48:235][495]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.03.48:235][495]LogContentValidation: Enabled validators: +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.03.48:235][495]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.03.50:664][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.50:823][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-13.04.08:282][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-13.04.09:018][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.04.09:166][624]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.04.09:216][624]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.04.09:217][624]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.04.09:217][624]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.04.09:249][624]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.04.09:249][624]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats5A10A9054D3A6B75A027E8AACFF9E01A.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.04.09:258][624]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.366 ms (total: 5.30 sec) +[2024.12.01-13.04.09:317][624]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.04.09:317][624]LogContentValidation: Enabled validators: +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.04.09:317][624]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.04.19:478][767]LogStreaming: Display: FlushAsyncLoading(615): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage (0x58F2172F6959D863) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/ThirdPerson/Input/Actions/IA_Attack (0x978C9A8A0092A118) +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!! +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sphere Trace" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sphere Trace +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Bottom Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Bottom Point +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Top Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Top Point +[2024.12.01-13.04.19:499][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Bottom Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Top Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sphere Trace could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:794][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.12.01-13.04.21:016][767]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.04.21:430][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-13.04.21:555][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.21:681][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/ThirdPerson/Input/Actions/IA_Attack was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/ThirdPerson/Input/Actions/IA_Attack has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.23:901][ 18]LogStreaming: Display: FlushAsyncLoading(616): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.04.23:960][ 18]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject +[2024.12.01-13.04.23:960][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55 +[2024.12.01-13.04.24:384][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_56 +[2024.12.01-13.04.29:114][405]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.12.01-13.04.30:518][486]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.04.30:524][486]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.04.30:524][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.04.30:526][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.851 ms (total: 6.225 ms) +[2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Boss +[2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI +[2024.12.01-13.04.30:527][486]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play... +[2024.12.01-13.04.30:664][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.04.30:667][486]LogPlayLevel: PlayLevel: Blueprint regeneration took 139 ms (1 blueprints) +[2024.12.01-13.04.32:153][486]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss +[2024.12.01-13.04.32:153][486]LogChaosDD: Creating Chaos Debug Draw Scene for world World_57 +[2024.12.01-13.04.32:283][486]LogSlate: Window 'Blueprint Compilation Errors' being destroyed +[2024.12.01-13.04.39:244][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.12.01-13.04.41:717][968]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.04.42:527][968]LogWorld: UWorld::CleanupWorld for World_57, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:528][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:591][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:591][968]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:591][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:678][968]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:678][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:797][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:797][968]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:797][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:863][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:863][968]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:863][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:981][968]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:981][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:988][968]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:988][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.43:041][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.43:041][968]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.43:041][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.43:077][968]LogUObjectGlobals: Force Deleting 4 Package(s): + Asset Name: /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss + Asset Type: Blueprint + Asset Name: /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss + Asset Type: Blueprint + Asset Name: /Game/AI/Boss/BT_AI_Boss.BT_AI_Boss + Asset Type: BehaviorTree + Asset Name: /Game/AI/Boss/BD_AI_Boss.BD_AI_Boss + Asset Type: BlackboardData +[2024.12.01-13.04.43:514][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.12.01-13.04.44:518][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-13.04.44:645][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-13.04.44:770][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-13.04.44:917][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.49:414][303]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.04.49:419][303]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.04.49:420][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.04.49:421][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.788 ms (total: 8.014 ms) +[2024.12.01-13.04.49:421][303]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI +[2024.12.01-13.04.49:422][303]LogPlayLevel: [PlayLevel] Compiling BP_AIController_Geneic before play... +[2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Activate Boss Combat" in 'BP_AIController_Geneic'. +Make sure 'BP_AIController_Geneic' has been compiled for Activate Boss Combat +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Deactivate Boss Combat" in 'BP_AIController_Geneic'. +Make sure 'BP_AIController_Geneic' has been compiled for Deactivate Boss Combat +[2024.12.01-13.04.49:427][303]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.04.49:459][303]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.032 s +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: === Handled ensure: === +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Ensure condition failed: ChildClass->ClassDefaultObject == nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 1383] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Stack: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe09069a40 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe08fe3608 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b683202 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8945a7 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b89e881 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a42d3 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a389e UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b114622 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0bda3d76 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e426b47 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:465][303]LogStats: SubmitErrorReport - 0.000 s +[2024.12.01-13.04.50:854][303]LogStats: SendNewReport - 1.389 s +[2024.12.01-13.04.50:854][303]LogStats: FDebug::EnsureFailed - 1.427 s +[2024.12.01-13.04.51:056][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.04.51:062][303]LogPlayLevel: PlayLevel: Blueprint regeneration took 1640 ms (1 blueprints) +[2024.12.01-13.04.51:062][303]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Geneic +[2024.12.01-13.04.52:930][303]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/AI/ABP_AI.ABP_AI +[2024.12.01-13.04.52:931][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_58 +[2024.12.01-13.04.52:940][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_59 +[2024.12.01-13.04.52:953][303]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_59:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-13.04.53:338][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_60 +[2024.12.01-13.04.53:484][303]LogSlate: Window 'Blueprint Compilation Errors' being destroyed +[2024.12.01-13.04.56:717][370]LogSlate: Window 'ABP_AI' being destroyed +[2024.12.01-13.05.00:844][687]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-13.05.00:857][687]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-13.05.32:087][762]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2862.926025 +[2024.12.01-13.05.32:250][771]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-13.05.32:250][771]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2863.070801, Update Interval: 322.143616 +[2024.12.01-13.05.34:116][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-13.05.38:829][889]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.05.39:784][889]LogWorld: UWorld::CleanupWorld for World_60, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:784][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:797][889]LogWorld: UWorld::CleanupWorld for World_59, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:797][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:811][889]LogWorld: UWorld::CleanupWorld for World_58, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:811][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:840][889]LogUObjectGlobals: Force Deleting 11 Package(s): + Asset Name: /Game/AI/BT_AI.BT_AI + Asset Type: BehaviorTree + Asset Name: /Game/AI/Tasks/BT_Task_PatrolRandomPoint.BT_Task_PatrolRandomPoint + Asset Type: Blueprint + Asset Name: /Game/AI/Tasks/BT_Task_ChaseTarget.BT_Task_ChaseTarget + Asset Type: Blueprint + Asset Name: /Game/AI/Tasks/BT_Task_AttackTarget.BT_Task_AttackTarget + Asset Type: Blueprint + Asset Name: /Game/AI/Services/BT_Service_GetDistanceToTarget.BT_Service_GetDistanceToTarget + Asset Type: Blueprint + Asset Name: /Game/AI/BD_AI.BD_AI + Asset Type: BlackboardData + Asset Name: /Game/AI/BP_AIController_Geneic.BP_AIController_Geneic + Asset Type: Blueprint + Asset Name: /Game/AI/BP_AI.BP_AI + Asset Type: Blueprint + Asset Name: /Game/AI/WB_InvestogateIcon.WB_InvestogateIcon + Asset Type: WidgetBlueprint + Asset Name: /Game/AI/BPI_AI_BehaviorTrees.BPI_AI_BehaviorTrees + Asset Type: Blueprint +[2024.12.01-13.05.40:246][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-13.05.40:569][889]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.05.40:603][889]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.033 s +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: === Handled ensure: === +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: Ensure condition failed: CurObject != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp] [Line: 3649] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: Stack: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b7d26d2 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0aa87781 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0af9f613 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0af936aa UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4d145c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4ef332 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d27a7eb UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2654a4 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2bf23f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53e1d9 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2c704f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d280122 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b0e9117 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b7c6324 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffdf9cee55c UnrealEditor-AssetTools.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc2c69e UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc2c8cf UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc0cc77 UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47da793 UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47d4390 UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde4870b2b UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47d773a UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4d145c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4ef332 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d27a7eb UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2654a4 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2bf23f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba55bb26 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e42632d UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/CrashContext.runtime-xml new file mode 100644 index 0000000..7b08a78 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/CrashContext.runtime-xml @@ -0,0 +1,6303 @@ + + + + 3 + 830E6B704311CE3BAA5461A3C979C8F6 + UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002 + false + false + true + Assert + Assertion failed: this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2640] + + + + Attended + 3872 + 2914 + false + false + true + false + UE-Weapons_System + UnrealEditor + Development + + WindowsEditor + Win64 [Windows 10 (22H2) [10.0.19045.5198] 64b] + Windows + Editor + Vanilla + + 5.5.0-37670630+++UE5+Release-5.5 + 5.5.0-37670630+++UE5+Release-5.5 + CommandLineRemoved + 9 + en-SE + ++UE5+Release-5.5-CL-37670630 + **UE5*Release-5.5-CL-37670630-Win64-Development + true + false + + C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ + C:/Program Files/Epic Games/UE_5.5/ + 8F1C2B9B40E84FA4BA0840A6D7EFB492 + 8f1c2b9b40e84fa4ba0840a6d7efb492 + ebf097b77f0f47d291e2c7af5ba5e3af + + + 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+"VersionName": "0.1", +"FriendlyName": "BaseCharacterFXEditor" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "XInput Device" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "Online Subsystem iOS" +} + { +"Version": 1, +"VersionName": "1.0", +"FriendlyName": "MetaHuman SDK" +} + { +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync - Client" +} + { +"Version": 1, +"VersionName": "0.2", +"FriendlyName": "Concert Sync Core" +} + + diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/UEMinidump.dmp new file mode 100644 index 0000000..b78530f Binary files /dev/null and b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/UEMinidump.dmp differ diff --git a/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/Weapons_System.log b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/Weapons_System.log new file mode 100644 index 0000000..49cda92 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E_0002/Weapons_System.log @@ -0,0 +1,3314 @@ +Log file open, 12/01/24 13:17:25 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=8596) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: Weapons_System +LogCore: UTS: Unreal Trace Server launched successfully +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Display: Display Control listening on port 1985 +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" +LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.803839 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E + Session CrashGUID >==================================================== +LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Android ini files took 0.06 seconds +LogConfig: Display: Loading IOS ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading VisionOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogAudio: Display: Pre-Initializing Audio Device Manager... +LogAudio: Display: AudioInfo: 'OPUS' Registered +LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +LogAudio: Display: AudioInfo: 'OGG' Registered +LogAudio: Display: AudioInfo: 'ADPCM' Registered +LogAudio: Display: AudioInfo: 'PCM' Registered +LogAudio: Display: AudioInfo: 'BINKA' Registered +LogAudio: Display: AudioInfo: 'RADA' Registered +LogAudio: Display: Audio Device Manager Pre-Initialized +LogPluginManager: Looking for build plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogAssetRegistry: Display: Asset registry cache read as 38.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Looking for enabled plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosVD +LogPluginManager: Mounting Engine plugin CmdLinkServer +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin Fab +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin RenderGraphInsights +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin UbaController +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin AdvancedRenamer +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin EditorDataStorage +LogPluginManager: Mounting Engine plugin EditorPerformance +LogPluginManager: Mounting Engine plugin EditorTelemetry +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin NFORDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StudioTelemetry +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session +LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.3 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_HTTP2 +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread +LogInit: Creating http thread with maximum 2147483647 concurrent requests +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.5-CL-37670630 +LogInit: Platform=WindowsEditor +LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 +LogInit: DeviceId= +LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Net CL: 37670630 +LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.38.33130.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.5 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.23ms +LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. +LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false +LogStreaming: Display: AsyncLoading2 - Initialized +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] +LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] +LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created +LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created +LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] +LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] +LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] +LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] +[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2024.12.01-12.17.27:959][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-12.17.27:959][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-12.17.27:959][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-12.17.27:976][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.12.01-12.17.27:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.28:213][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.12.01-12.17.28:334][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-12.17.28:334][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.12.01-12.17.28:334][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.12.01-12.17.28:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2024.12.01-12.17.28:337][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] +[2024.12.01-12.17.28:346][ 0]LogInit: Computer: DESKTOP-D9U8INT +[2024.12.01-12.17.28:346][ 0]LogInit: User: Navanda +[2024.12.01-12.17.28:346][ 0]LogInit: CPU Page size=4096, Cores=12 +[2024.12.01-12.17.28:346][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.12.01-12.17.28:478][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2024.12.01-12.17.28:478][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB +[2024.12.01-12.17.28:478][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.12.01-12.17.28:478][ 0]LogMemory: Process Physical Memory: 614.37 MB used, 627.72 MB peak +[2024.12.01-12.17.28:478][ 0]LogMemory: Process Virtual Memory: 668.14 MB used, 668.14 MB peak +[2024.12.01-12.17.28:478][ 0]LogMemory: Physical Memory: 14286.87 MB used, 18390.61 MB free, 32677.48 MB total +[2024.12.01-12.17.28:478][ 0]LogMemory: Virtual Memory: 17507.93 MB used, 20033.55 MB free, 37541.48 MB total +[2024.12.01-12.17.28:478][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.12.01-12.17.28:482][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.12.01-12.17.28:500][ 0]LogChaosDD: Chaos Debug Draw Startup +[2024.12.01-12.17.28:501][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected language (en-GB). +[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected locale (en-SE). +[2024.12.01-12.17.28:519][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.12.01-12.17.28:520][ 0]LogInit: Setting process to per monitor DPI aware +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.28:937][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.12.01-12.17.28:937][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.12.01-12.17.31:194][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-12.17.31:194][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-12.17.31:194][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-12.17.31:194][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-12.17.31:194][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-12.17.31:194][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.12.01-12.17.31:195][ 0]LogWindows: Attached monitors: +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.12.01-12.17.31:195][ 0]LogWindows: Found 3 attached monitors. +[2024.12.01-12.17.31:195][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.12.01-12.17.31:195][ 0]LogRHI: RHI Adapter Info: +[2024.12.01-12.17.31:195][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.12.01-12.17.31:291][ 0]LogNvidiaAftermath: Aftermath initialized +[2024.12.01-12.17.31:291][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Bindless resources are supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Raster order views are supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.12.01-12.17.31:427][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250B00) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250D80) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624251000) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.12.01-12.17.31:429][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) +[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: Async texture creation enabled +[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.12.01-12.17.31:480][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2024.12.01-12.17.31:498][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.12.01-12.17.31:518][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' +[2024.12.01-12.17.31:518][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2024.12.01-12.17.31:566][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.12.01-12.17.31:569][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.12.01-12.17.31:932][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.12.01-12.17.32:026][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data +[2024.12.01-12.17.32:032][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-12.17.32:033][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-12.17.32:034][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2024.12.01-12.17.32:035][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 3872 --child-id Zen_3872_Startup' +[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.581 seconds +[2024.12.01-12.17.32:626][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2024.12.01-12.17.32:678][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds. +[2024.12.01-12.17.32:679][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=20.41MBs, RandomWriteSpeed=224.51MBs. Assigned SpeedClass 'Local' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/3872/). +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/3BA253024A19D53B08F4A687ED38FA00/'. +[2024.12.01-12.17.32:685][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2024.12.01-12.17.32:688][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.12.01-12.17.32:696][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.12.01-12.17.32:838][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.12.01-12.17.39:566][ 0]LogSlate: Using FreeType 2.10.0 +[2024.12.01-12.17.39:582][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.12.01-12.17.39:587][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-12.17.39:587][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-12.17.39:622][ 0]LogAssetRegistry: FAssetRegistry took 0.0048 seconds to start up +[2024.12.01-12.17.39:627][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. +[2024.12.01-12.17.39:630][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.12.01-12.17.39:993][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.12.01-12.17.40:056][ 0]LogDeviceProfileManager: Active device profile: [0000077641E24800][0000077641FDA000 66] WindowsEditor +[2024.12.01-12.17.40:056][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.12.01-12.17.40:063][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.12.01-12.17.40:068][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' +[2024.12.01-12.17.40:068][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] +[2024.12.01-12.17.40:322][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-12.17.40:368][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.12.01-12.17.40:769][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.12.01-12.17.40:880][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.12.01-12.17.41:759][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.91ms +[2024.12.01-12.17.41:854][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.97ms +[2024.12.01-12.17.41:934][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.08ms +[2024.12.01-12.17.41:936][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms +[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.12.01-12.17.42:694][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console +[2024.12.01-12.17.42:714][ 0]LogLiveCoding: Display: Waiting for server +[2024.12.01-12.17.42:760][ 0]LogSlate: Border +[2024.12.01-12.17.42:760][ 0]LogSlate: BreadcrumbButton +[2024.12.01-12.17.42:760][ 0]LogSlate: Brushes.Title +[2024.12.01-12.17.42:761][ 0]LogSlate: Default +[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Save +[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Toolbar.Settings +[2024.12.01-12.17.42:761][ 0]LogSlate: ListView +[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_Grab +[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.DarkRow +[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.Row +[2024.12.01-12.17.42:761][ 0]LogSlate: TreeView +[2024.12.01-12.17.42:968][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.12.01-12.17.42:978][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 9.785 ms +[2024.12.01-12.17.43:010][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.86ms +[2024.12.01-12.17.43:054][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.12.01-12.17.43:054][ 0]LogInit: XR: MultiViewport is Disabled +[2024.12.01-12.17.43:054][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.12.01-12.17.43:055][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.12.01-12.17.44:041][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: No NPU adapter found! +[2024.12.01-12.17.44:214][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4FB5D0701B4481F8000000000001800 | Instance: BAA42B214F680C0AB94D5C8FEBF9537D (DESKTOP-D9U8INT-3872). +[2024.12.01-12.17.44:510][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2024.12.01-12.17.44:511][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.12.01-12.17.44:512][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54138'. +[2024.12.01-12.17.44:515][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' +[2024.12.01-12.17.44:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.12.01-12.17.44:822][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2024.12.01-12.17.44:825][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.12.01-12.17.44:851][ 0]LogMetaSound: MetaSound Engine Initialized +[2024.12.01-12.17.45:641][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.09ms +[2024.12.01-12.17.46:324][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-12.17.46:324][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-12.17.46:364][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2024.12.01-12.17.46:453][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-12.17.46:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2024.12.01-12.17.46:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2024.12.01-12.17.46:733][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2024.12.01-12.17.46:736][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2024.12.01-12.17.46:741][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2024.12.01-12.17.46:744][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2024.12.01-12.17.46:749][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2024.12.01-12.17.46:753][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2024.12.01-12.17.46:760][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2024.12.01-12.17.46:763][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2024.12.01-12.17.46:767][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2024.12.01-12.17.46:771][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2024.12.01-12.17.46:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2024.12.01-12.17.46:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2024.12.01-12.17.46:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:791][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2024.12.01-12.17.46:794][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2024.12.01-12.17.46:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2024.12.01-12.17.46:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2024.12.01-12.17.46:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2024.12.01-12.17.46:808][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2024.12.01-12.17.46:812][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2024.12.01-12.17.46:815][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:820][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:824][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:827][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2024.12.01-12.17.46:831][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2024.12.01-12.17.46:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2024.12.01-12.17.46:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2024.12.01-12.17.46:843][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2024.12.01-12.17.46:847][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2024.12.01-12.17.46:850][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2024.12.01-12.17.46:855][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2024.12.01-12.17.46:858][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:861][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:810][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:869][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.96ms +[2024.12.01-12.17.47:891][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms +[2024.12.01-12.17.48:853][ 0]LogCollectionManager: Loaded 0 collections in 0.002299 seconds +[2024.12.01-12.17.48:855][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s +[2024.12.01-12.17.48:860][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s +[2024.12.01-12.17.48:862][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s +[2024.12.01-12.17.49:091][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-12.17.49:106][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-12.17.49:106][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-12.17.49:133][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T12:17:49.133Z using C +[2024.12.01-12.17.49:134][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] +[2024.12.01-12.17.49:137][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-12.17.49:138][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2024.12.01-12.17.49:153][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2024.12.01-12.17.49:159][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000592 +[2024.12.01-12.17.49:161][ 0]LogFab: Display: Logging in using persist +[2024.12.01-12.17.49:219][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. +[2024.12.01-12.17.49:219][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) +[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2024.12.01-12.17.49:397][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 1.1 +[2024.12.01-12.17.49:410][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-12.17.49:410][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2024.12.01-12.17.49:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-12.17.49:470][ 0]LogEngine: Initializing Engine... +[2024.12.01-12.17.49:491][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.12.01-12.17.49:493][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.12.01-12.17.49:813][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2024.12.01-12.17.49:889][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2024.12.01-12.17.49:949][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.12.01-12.17.49:949][ 0]LogInit: Texture streaming: Enabled +[2024.12.01-12.17.49:964][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 +[2024.12.01-12.17.49:977][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.12.01-12.17.49:988][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.17.50:009][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.17.50:050][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.17.50:052][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.17.50:085][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.12.01-12.17.50:085][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.12.01-12.17.50:089][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.12.01-12.17.50:089][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.12.01-12.17.50:108][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.12.01-12.17.50:131][ 0]LogInit: Undo buffer set to 256 MB +[2024.12.01-12.17.50:132][ 0]LogInit: Transaction tracking system initialized +[2024.12.01-12.17.50:235][ 0]LogSlate: Took 0.008104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.12.01-12.17.50:466][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.50:472][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json +[2024.12.01-12.17.50:666][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.06ms +[2024.12.01-12.17.50:670][ 0]LocalizationService: Localization service is disabled +[2024.12.01-12.17.50:713][ 0]LogTimingProfiler: Initialize +[2024.12.01-12.17.50:717][ 0]LogTimingProfiler: OnSessionChanged +[2024.12.01-12.17.50:717][ 0]LoadingProfiler: Initialize +[2024.12.01-12.17.50:718][ 0]LoadingProfiler: OnSessionChanged +[2024.12.01-12.17.50:719][ 0]LogNetworkingProfiler: Initialize +[2024.12.01-12.17.50:721][ 0]LogNetworkingProfiler: OnSessionChanged +[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: Initialize +[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: OnSessionChanged +[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.50:863][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.51:186][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s +[2024.12.01-12.17.51:271][ 0]LogPython: Using Python 3.11.8 +[2024.12.01-12.17.52:290][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2024.12.01-12.17.52:377][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). +[2024.12.01-12.17.52:393][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.12.01-12.17.52:633][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2024.12.01-12.17.52:633][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2024.12.01-12.17.52:763][ 0]LogEditorDataStorage: Initializing +[2024.12.01-12.17.52:768][ 0]LogEditorDataStorage: Initialized +[2024.12.01-12.17.52:808][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.12.01-12.17.52:815][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 28.565 +[2024.12.01-12.17.52:821][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.12.01-12.17.52:835][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.17.52:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.17.52:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.12.01-12.17.52:857][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.12.01-12.17.52:866][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-12.17.53:540][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle (Required Memory Estimate: 62.71 MB) +[2024.12.01-12.17.53:561][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace (Required Memory Estimate: 1.53 MB) +[2024.12.01-12.17.53:568][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd (Required Memory Estimate: 25.91 MB) +[2024.12.01-12.17.53:573][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace, at AnimationSequence/f033310583ecf0fb2d521d32b4198400b288772d +[2024.12.01-12.17.53:575][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd (Required Memory Estimate: 27.35 MB) +[2024.12.01-12.17.53:674][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin +[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd (Required Memory Estimate: 15.57 MB) +[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd (Required Memory Estimate: 22.26 MB) +[2024.12.01-12.17.53:785][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd, at AnimationSequence/c6b03382459af6ee556540a2aa9eef30e9b81ff2 +[2024.12.01-12.17.53:811][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd, at AnimationSequence/631c76f67116f26b1b320ad63e5d9eefb26bfc1c +[2024.12.01-12.17.53:816][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land (Required Memory Estimate: 13.18 MB) +[2024.12.01-12.17.53:817][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump (Required Memory Estimate: 13.01 MB) +[2024.12.01-12.17.53:819][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle (Required Memory Estimate: 61.05 MB) +[2024.12.01-12.17.53:820][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop (Required Memory Estimate: 43.60 MB) +[2024.12.01-12.17.53:936][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd, at AnimationSequence/f085dabb9921cbae71af594c8ecb12d0bbbd8fcd +[2024.12.01-12.17.53:966][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump, at AnimationSequence/02a3f4a878bb17305917de7c1cd94583b438efe5 +[2024.12.01-12.17.53:968][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle, at AnimationSequence/855e0ab6a284444ba557ac602b9c8180a4e4b34f +[2024.12.01-12.17.53:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB) +[2024.12.01-12.17.53:973][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB) +[2024.12.01-12.17.53:974][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB) +[2024.12.01-12.17.53:975][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing (Required Memory Estimate: 1.76 MB) +[2024.12.01-12.17.53:976][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. +[2024.12.01-12.17.53:976][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.17.53:989][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land, at AnimationSequence/a83420447d0729f2624caea549aa786d467fe92f +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.17.54:004][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/acf9df995a13a4884b0960b32856650c42683b21 +[2024.12.01-12.17.54:014][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing, at AnimationSequence/0a9f2e81190bdd249454f8764959fc7098f38218 +[2024.12.01-12.17.54:049][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd, at AnimationSequence/96270510f4eb7457511c5e1125ce827b367d4d99 +[2024.12.01-12.17.54:082][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/747b3dd9582b3bbb2519f6df71fa9af65ba31384 +[2024.12.01-12.17.54:118][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/c369dd154fe517ae8639ecbb77d97bddcd5a1ff1 +[2024.12.01-12.17.54:206][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop, at AnimationSequence/b9d50d3fbbd75df0bac63ce2d5b42d238b63a287 +[2024.12.01-12.17.54:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle, at AnimationSequence/facbf771bcd3a4de9d4ea935cdcf8b477adfaa24 +[2024.12.01-12.17.54:374][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:375][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:391][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance. +[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W (Required Memory Estimate: 0.11 MB) +[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W, at AnimationSequence/dba1148cde008e63dc7e8bb9f27de11ad4426524 +[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:732][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W (Required Memory Estimate: 0.11 MB) +[2024.12.01-12.17.54:733][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W, at AnimationSequence/c716d0868692f0aeaef0ac33691e51c6ca1b01ec +[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:946][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB) +[2024.12.01-12.17.54:947][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/e499d5c6e93efd4425d0494bd7cac0b8bcfc1dfd +[2024.12.01-12.17.55:029][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec +[2024.12.01-12.17.55:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.12.01-12.17.55:076][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.12.01-12.17.55:076][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.12.01-12.17.55:078][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,714ms to complete. +[2024.12.01-12.17.55:100][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.850 +[2024.12.01-12.17.55:177][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.55:233][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.12.01-12.17.55:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:394][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:432][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:471][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:621][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:628][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.12.01-12.17.55:629][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:637][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.12.01-12.17.55:638][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:645][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:645][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:652][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:653][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:658][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.12.01-12.17.55:658][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:663][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:664][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:669][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.12.01-12.17.55:670][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:675][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:675][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:683][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:687][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:947][ 0]LogSlate: Took 0.006233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.12.01-12.17.55:952][ 0]LogSlate: Took 0.004720 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.12.01-12.17.55:987][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 +[2024.12.01-12.17.56:010][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha +[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha +[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... +[2024.12.01-12.17.56:125][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha +[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha +[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... +[2024.12.01-12.17.56:480][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 150.51 ms. Compile time 43.99 ms, link time 106.21 ms. +[2024.12.01-12.17.56:563][ 0]LogStall: Startup... +[2024.12.01-12.17.56:565][ 0]LogStall: Startup complete. +[2024.12.01-12.17.56:585][ 0]LogLoad: (Engine Initialization) Total time: 32.34 seconds +[2024.12.01-12.17.56:756][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.12.01-12.17.56:756][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2024.12.01-12.17.56:828][ 0]LogSlate: Took 0.005417 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.12.01-12.17.56:878][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.17.56:884][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2024.12.01-12.17.57:153][ 0]LogPython: registering + +[2024.12.01-12.17.57:159][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 274.646 ms +[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:479][ 1]LogAssetRegistry: AssetRegistryGather time 0.3808s: AssetDataDiscovery 0.0552s, AssetDataGather 0.2589s, StoreResults 0.0667s. Wall time 17.8610s. + NumCachedDirectories 0. NumUncachedDirectories 1691. NumCachedFiles 8119. NumUncachedFiles 253. + BackgroundTickInterruptions 0. +[2024.12.01-12.17.57:507][ 1]LogSourceControl: Uncontrolled asset enumeration started... +[2024.12.01-12.17.57:508][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2024.12.01-12.17.57:567][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.368971 +[2024.12.01-12.17.57:568][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2024.12.01-12.17.57:570][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.409166 +[2024.12.01-12.17.57:921][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.413678 seconds (Found 0 uncontrolled assets) +[2024.12.01-12.17.58:625][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-12.17.59:240][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 9.749285 +[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 +[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9.749285, Update Interval: 331.756958 +[2024.12.01-12.18.00:240][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-14.18.25 Remaining: 7200.09] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15552000.09] State: Valid +[2024.12.01-12.18.00:573][ 12]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2024.12.01-12.18.01:575][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2024.12.01-12.18.01:575][ 15]LogFab: Display: User logged in +[2024.12.01-12.18.01:576][ 15]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2024.12.01-12.18.02:242][ 17]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-a1R8NKgiCESJlPVnaV5igw-TEWqF00ALEyHlFE-3BDssA] +[2024.12.01-12.18.05:571][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +[2024.12.01-12.18.05:589][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 +[2024.12.01-12.18.05:606][ 27]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.18.05:660][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.06:094][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 +[2024.12.01-12.18.06:165][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-12.18.06:166][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 +[2024.12.01-12.18.07:658][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup +[2024.12.01-12.18.07:658][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 +[2024.12.01-12.18.07:766][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton +[2024.12.01-12.18.07:767][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 +[2024.12.01-12.18.07:791][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_4:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.08:116][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 +[2024.12.01-12.18.08:173][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny +[2024.12.01-12.18.08:173][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 +[2024.12.01-12.18.08:317][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 +[2024.12.01-12.18.08:358][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.08:695][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 +[2024.12.01-12.18.08:796][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A +[2024.12.01-12.18.08:796][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 +[2024.12.01-12.18.08:894][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton +[2024.12.01-12.18.08:895][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 +[2024.12.01-12.18.08:919][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.09:246][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 +[2024.12.01-12.18.09:304][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol +[2024.12.01-12.18.09:306][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 +[2024.12.01-12.18.09:331][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.09:609][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 +[2024.12.01-12.18.10:044][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 +[2024.12.01-12.18.10:116][ 27]LogSlate: Took 0.006039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.12.01-12.18.10:697][ 30]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 +[2024.12.01-12.18.11:028][ 31]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 +[2024.12.01-12.18.11:362][ 32]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.12.01-12.18.20:953][106]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-12.18.20:961][106]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-12.18.20:961][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-12.18.20:963][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.556 ms +[2024.12.01-12.18.20:964][106]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-12.18.20:975][106]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.12.01-12.18.20:975][106]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.12.01-12.18.20:976][106]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005410s) +[2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005455s) +[2024.12.01-12.18.21:045][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.12.01-12.18.21:048][106]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.18.21:050][106]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-12.18.21:050][106]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-12.18.21:051][106]LogWorldPartition: Display: WorldPartition initialize took 1.485 ms (total: 1.03 sec) +[2024.12.01-12.18.21:051][106]LogPlayLevel: PIE: World Init took: (0.003413s) +[2024.12.01-12.18.21:052][106]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.18.21:052][106]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.18.21:055][106]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.18.21:065][106]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.12.01-12.18.21:065][106]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 +[2024.12.01-12.18.21:067][106]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.12.01-12.18.21:067][106]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.12.01-12.18.21:067][106]LogInit: FAudioDevice initialized with ID 2. +[2024.12.01-12.18.21:067][106]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. +[2024.12.01-12.18.21:068][106]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-12.18.21:070][106]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-12.18.21:073][106]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.18.21 +[2024.12.01-12.18.21:073][106]LogWorld: Bringing up level for play took: 0.002392 +[2024.12.01-12.18.21:075][106]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.12.01-12.18.21:085][106]PIE: Server logged in +[2024.12.01-12.18.21:087][106]PIE: Play in editor total start time 0,127 seconds. +[2024.12.01-12.18.48:463][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.18.48:463][977]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.18.48:463][977]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.48:464][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.48:464][977]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-12.18.48:467][977]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-12.18.48:473][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.48:492][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.18.48:492][977]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-12.18.48:492][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-12.18.48:494][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-12.18.48:502][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.12.01-12.18.48:615][978]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.12.01-12.18.53:300][300]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.53:300][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.53:337][300]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.53:337][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.53:371][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-12.18.54:192][357]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.54:192][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.54:223][357]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.54:223][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.54:260][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.18.55:186][427]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.55:186][427]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.55:230][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.18.56:383][516]LogSlate: Took 0.006683 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.12.01-12.18.56:840][517]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 +[2024.12.01-12.18.57:543][581]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.57:543][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.57:574][581]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.57:574][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.57:603][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.18.59:629][787]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.59:629][787]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.59:680][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-12.19.00:928][868]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.00:928][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.00:956][868]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.00:956][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.00:984][868]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.19.01:920][932]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:920][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.01:938][932]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:938][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.01:973][932]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:973][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.02:011][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.12.01-12.19.32:758][391]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.078 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.12.01-12.21.41:094][951]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-12.21.41:099][951]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-12.21.41:099][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-12.21.41:101][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.817 ms (total: 4.374 ms) +[2024.12.01-12.21.41:101][951]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-12.21.41:101][951]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004246s) +[2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004287s) +[2024.12.01-12.21.41:127][951]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.21.41:132][951]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.21.41:134][951]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-12.21.41:134][951]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-12.21.41:135][951]LogWorldPartition: Display: WorldPartition initialize took 1.379 ms (total: 1.03 sec) +[2024.12.01-12.21.41:135][951]LogPlayLevel: PIE: World Init took: (0.002978s) +[2024.12.01-12.21.41:136][951]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.21.41:136][951]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.21.41:139][951]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.21.41:149][951]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.12.01-12.21.41:149][951]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 +[2024.12.01-12.21.41:151][951]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.12.01-12.21.41:151][951]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.12.01-12.21.41:151][951]LogInit: FAudioDevice initialized with ID 3. +[2024.12.01-12.21.41:151][951]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. +[2024.12.01-12.21.41:151][951]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-12.21.41:154][951]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-12.21.41:156][951]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.21.41 +[2024.12.01-12.21.41:156][951]LogWorld: Bringing up level for play took: 0.002093 +[2024.12.01-12.21.41:158][951]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.12.01-12.21.41:161][951]PIE: Server logged in +[2024.12.01-12.21.41:162][951]PIE: Play in editor total start time 0,063 seconds. +[2024.12.01-12.21.55:581][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.21.55:581][112]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.21.55:581][112]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.21.55:582][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.21.55:582][112]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-12.21.55:586][112]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-12.21.55:590][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.21.55:610][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.21.55:610][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-12.21.55:610][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-12.21.55:612][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-12.21.55:619][112]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-12.21.55:672][113]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.12.01-12.21.59:215][458]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.21.59:266][458]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.21.59:266][458]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.21.59:266][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.21.59:307][458]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.21.59:307][458]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF5146F97483D6687E170B6A9EABB3A09.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.21.59:318][458]LogFileHelpers: InternalPromptForCheckoutAndSave took 103.381 ms +[2024.12.01-12.21.59:381][458]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.21.59:381][458]LogContentValidation: Enabled validators: +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.21.59:382][458]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.22.06:220][271]LogSlate: Took 0.006982 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-12.22.06:241][271]LogStreaming: Display: FlushAsyncLoading(595): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.22.06:685][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB) +[2024.12.01-12.22.06:690][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB) +[2024.12.01-12.22.06:697][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB) +[2024.12.01-12.22.06:703][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/77dbe15c5e621fc850c08f601fb6429c0c7ed698 +[2024.12.01-12.22.06:706][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB) +[2024.12.01-12.22.06:709][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/412915777972021daa482e07580c46886a5e47eb +[2024.12.01-12.22.06:712][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB) +[2024.12.01-12.22.06:714][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/36cc0bd18351bf54077c679b0f1f35e68c2cfdb7 +[2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB) +[2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/7b70bcafcd6446ad84057e7eee8df83bb6e0f470 +[2024.12.01-12.22.06:723][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/3e8634756cd4ed9058fd5af71f029d83c270fa1f +[2024.12.01-12.22.06:727][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB) +[2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/3671d4d8f3f08faff24889a805450271cc825eb2 +[2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB) +[2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/d1849217fc1f196e50bb577efa6a879cceefd5b6 +[2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB) +[2024.12.01-12.22.06:746][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/5136302453110c9e3d0590a9137bb8fc2751f9a0 +[2024.12.01-12.22.06:747][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB) +[2024.12.01-12.22.06:755][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB) +[2024.12.01-12.22.06:762][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/4a3a5aef7767568bcb25826104da16df9141c1ba +[2024.12.01-12.22.06:763][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB) +[2024.12.01-12.22.06:770][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c18dd1e7fcc9be24e0493c5f9f672114cd55c34e +[2024.12.01-12.22.06:772][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB) +[2024.12.01-12.22.06:781][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB) +[2024.12.01-12.22.06:788][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/515cb06a055d415857a0596304f5cc81a4bbe820 +[2024.12.01-12.22.06:798][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/a8126797f3a5bd61f79552dc1a9d3d3530aef256 +[2024.12.01-12.22.06:802][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/80da75b3ed9ca3b0ebcae890630088dded04e3c4 +[2024.12.01-12.22.06:811][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/b837b35a3d89c945f7e49bb58b9ff2e381be09c5 +[2024.12.01-12.22.06:886][272]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 +[2024.12.01-12.22.25:397][ 91]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.12.01-12.22.30:852][635]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.12.01-12.22.30:857][635]LogContentBrowser: Creating deferred item: NewInputAction +[2024.12.01-12.22.30:866][636]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.12.01-12.22.33:567][956]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Aim +[2024.12.01-12.22.33:685][956]LogContentBrowser: End creating deferred item NewInputAction +[2024.12.01-12.22.34:011][992]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Aim.IA_Aim +[2024.12.01-12.22.54:552][336]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.22.54:615][336]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Aim] ([1] browsable assets)... +[2024.12.01-12.22.54:615][336]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Aim] +[2024.12.01-12.22.54:615][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Aim" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset" SILENT=true +[2024.12.01-12.22.54:615][336]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Aim +[2024.12.01-12.22.54:615][336]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Aim15F16760450A1593C49DDAA438F41BDB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset' +[2024.12.01-12.22.54:813][336]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.516 ms (total: 363.897 ms) +[2024.12.01-12.22.54:864][336]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.22.54:864][336]LogContentValidation: Enabled validators: +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.22.54:864][336]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Aim Validating asset +[2024.12.01-12.22.55:303][384]LogSlate: Window 'IA_Aim' being destroyed +[2024.12.01-12.22.58:500][752]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default +[2024.12.01-12.23.01:744][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.23.01:922][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.01:980][ 96]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.23.01:981][ 96]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 +[2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.23.02:076][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterBEB484684CD3DC5C367C34B33EDD8777.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.02:116][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_DefaultBBEDAE914279368425E1D58929411F1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.02:125][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave took 203.791 ms (total: 567.688 ms) +[2024.12.01-12.23.02:181][ 96]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.23.02:181][ 96]LogContentValidation: Enabled validators: +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.02:181][ 96]AssetCheck: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Input\IMC_Default.uasset: A mapping cannot have an empty input action! +[2024.12.01-12.23.03:698][217]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.23.04:591][319]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-12.23.09:564][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.23.09:705][899]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.09:785][899]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.09:785][899]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.09:785][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.09:787][899]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.09:787][899]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default338F37B1430C14AFAD76C4BBA316FA0A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.09:796][899]LogFileHelpers: InternalPromptForCheckoutAndSave took 90.988 ms (total: 658.677 ms) +[2024.12.01-12.23.09:850][899]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.23.09:850][899]LogContentValidation: Enabled validators: +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.09:850][899]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.18:832][895]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.12.01-12.23.18:836][895]LogContentBrowser: Creating deferred item: NewInputAction +[2024.12.01-12.23.18:844][896]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.12.01-12.23.22:558][341]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Fire +[2024.12.01-12.23.22:684][341]LogContentBrowser: End creating deferred item NewInputAction +[2024.12.01-12.23.23:882][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-12.23.24:074][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.24:131][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.24:131][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.24:131][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.24:133][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.24:133][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default6529338C48210F4D20724DAFFE93F918.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.24:133][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Fire] ([1] browsable assets)... +[2024.12.01-12.23.24:133][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Fire] +[2024.12.01-12.23.24:133][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Fire" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset" SILENT=true +[2024.12.01-12.23.24:134][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Fire +[2024.12.01-12.23.24:134][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Fire4650842A41C737E27EEB8396D1BEB757.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset' +[2024.12.01-12.23.24:334][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.293 ms (total: 918.970 ms) +[2024.12.01-12.23.24:399][480]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.23.24:399][480]LogContentValidation: Enabled validators: +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Fire Validating asset +[2024.12.01-12.23.30:680][214]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 341.522064 +[2024.12.01-12.23.30:839][233]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.23.30:839][234]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 341.671875, Update Interval: 336.316406 +[2024.12.01-12.23.34:746][675]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.12.01-12.23.34:886][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.34:950][675]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.34:950][675]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.34:950][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.34:951][675]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.34:951][675]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default2731FB2441A16B92F169C98DDB2E02F4.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.34:958][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.689 ms (total: 991.659 ms) +[2024.12.01-12.23.35:015][675]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.23.35:015][675]LogContentValidation: Enabled validators: +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.35:015][675]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.36:986][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-12.25.25:031][ 9]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.12.01-12.25.25:077][ 12]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 +[2024.12.01-12.25.25:148][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 +[2024.12.01-12.25.25:179][ 14]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 +[2024.12.01-12.25.25:242][ 16]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 +[2024.12.01-12.25.25:269][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 +[2024.12.01-12.25.25:424][ 21]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26 +[2024.12.01-12.29.10:534][785]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 681.377014 +[2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 681.541870, Update Interval: 331.604980 +[2024.12.01-12.29.59:384][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-12.30.16:788][622]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.12.01-12.30.16:825][622]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.12.01-12.30.16:830][622]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.12.01-12.30.16:849][623]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). +[2024.12.01-12.30.21:307][924]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Dummy +[2024.12.01-12.30.21:461][924]LogContentBrowser: End creating deferred item NewBlueprint +[2024.12.01-12.30.22:023][964]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/BP_Dummy.BP_Dummy +[2024.12.01-12.30.22:023][964]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27 +[2024.12.01-12.31.06:984][514]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.31.08:394][652]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.31.49:029][237]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.12.01-12.31.49:092][241]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28 +[2024.12.01-12.31.59:182][233]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29 +[2024.12.01-12.32.45:648][361]LogEditorTransaction: Undo Modify Component Scale +[2024.12.01-12.32.46:326][384]LogEditorTransaction: Undo Make New Scene Root +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total job queries 242, among them cache hits 48 (19.83%), DDC hits 190 (78.51%), Duplicates 3 (1.24%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Tracking 191 distinct input hashes that result in 169 distinct outputs (88.48%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: RAM used: 126,06 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shaders Compiled: 1 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs assigned 1, completed 1 (100%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job execution time: average 1.43 s, max 1.43 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job life time (pending + execution): average 1.49 s, max 1.49 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shader code size: average 11,031 KiB, min 11,031 KiB, max 11,031 KiB +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.49 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs were issued in 1 batches (only local compilation was used), average 1.00 jobs/batch +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Average processing rate: 0.67 jobs/sec +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread time: 0,922 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread preprocess time: 4,554 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Percentage time preprocessing: 493.68% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Effective parallelization: 0.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 100.00% of total time (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Material stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Cooked: 0 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Translated: 141 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Total Translate Time: 0.09 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Translation Only: 0.05 s (50%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Cache Hits: 36 (26%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ +[2024.12.01-12.34.00:322][980]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.00:322][980]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.00:761][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms +[2024.12.01-12.34.05:921][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.34.06:917][459]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.34.07:001][459]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/_Project/Props/BP_Dummy.BP_Dummy + Asset Type: Blueprint +[2024.12.01-12.34.07:295][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.07:377][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.07:401][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-12.34.07:422][459]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.12.01-12.34.11:281][773]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.11:306][773]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.11:319][774]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter_Child). +[2024.12.01-12.34.16:825][367]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter_Child -> BP_Dummy +[2024.12.01-12.34.16:962][367]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:940][985]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.24:940][985]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.24:940][985]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30 +[2024.12.01-12.34.24:959][985]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.24:964][985]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.34.24:964][985]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.34.24:964][985]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.24:968][985]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.34.24:968][985]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyB891D54F410E4853DE256FB88082676B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.25:149][985]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.527 ms (total: 1.20 sec) +[2024.12.01-12.34.25:339][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.34.25:365][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.34.25:389][985]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.12.01-12.34.25:408][985]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.34.25:408][985]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.25:408][985]LogContentValidation: Enabled validators: +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.25:409][985]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.34.27:798][209]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy +[2024.12.01-12.34.27:798][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31 +[2024.12.01-12.34.33:382][531]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.34.33:392][531]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.33:392][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.33:484][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.12.01-12.34.35:230][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.34.36:413][643]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.34.36:698][643]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-12.34.36:698][643]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.36:699][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.36:749][643]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/_Project/BP_Dummy.BP_Dummy + Asset Type: Blueprint +[2024.12.01-12.34.37:019][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.37:364][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.34.37:384][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.12.01-12.34.37:405][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.34.37:580][643]SourceControl: rm 'Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.37:614][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.34.44:362][ 53]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter1 +[2024.12.01-12.34.44:377][ 53]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter1 +[2024.12.01-12.34.44:399][ 54]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter1). +[2024.12.01-12.34.47:089][235]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1017.926819 +[2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1018.088928, Update Interval: 328.534210 +[2024.12.01-12.34.47:340][253]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_Dummy +[2024.12.01-12.34.47:505][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact +[2024.12.01-12.34.47:589][253]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.34.47:620][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact +[2024.12.01-12.34.47:769][253]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.47:820][253]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.47:877][253]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy] +[2024.12.01-12.34.47:883][253]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.47:884][253]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_Dummy] +[2024.12.01-12.34.47:884][253]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.47:922][253]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_Dummy +[2024.12.01-12.34.47:922][253]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy6AD311A74A5F6E3A03B997B4C9F6FF5E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset' +[2024.12.01-12.34.48:130][253]LogFileHelpers: InternalPromptForCheckoutAndSave took 360.385 ms (total: 1.56 sec) +[2024.12.01-12.34.48:381][253]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter1 +[2024.12.01-12.34.48:439][253]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.48:439][253]LogContentValidation: Enabled validators: +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.48:439][253]AssetCheck: /Game/ThirdPerson/Blueprints/BP_Dummy Validating asset +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:043][483]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.53:043][483]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.53:097][483]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.53:097][483]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.34.53:097][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.53:136][483]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.34.53:136][483]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy7D4422CF4F711B26FF5EC3B5D06CCB7A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.53:345][483]LogFileHelpers: InternalPromptForCheckoutAndSave took 301.698 ms (total: 1.86 sec) +[2024.12.01-12.34.53:658][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.34.53:682][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.34.53:702][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.12.01-12.34.53:878][483]SourceControl: rm 'Content/ThirdPerson/Blueprints/BP_Dummy.uasset' +[2024.12.01-12.34.53:899][483]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.34.53:899][483]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.53:899][483]LogContentValidation: Enabled validators: +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.53:899][483]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.34.56:918][674]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy +[2024.12.01-12.34.56:918][674]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32 +[2024.12.01-12.35.01:768][872]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.35.26:876][416]LogSlate: Window 'Delete Function' being destroyed +[2024.12.01-12.35.28:392][562]LogDialogs: Warning: Suppressed: Function Get Current Weapon is in use! Do you really want to delete it? +[2024.12.01-12.35.42:231][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-12.35.42:440][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.35.42:505][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.35.42:551][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterDD38942C4F7C2AEE551965936F5FCA78.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.35.42:595][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.35.42:601][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy78058393423E2FA1A0C71E82A2580818.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.35.42:614][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave took 173.894 ms (total: 2.03 sec) +[2024.12.01-12.35.42:670][ 48]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.35.42:670][ 48]LogContentValidation: Enabled validators: +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.35.43:431][131]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.35.48:343][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.36.49:061][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.36.58:264][234]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.12.01-12.36.58:273][234]LogContentBrowser: Creating deferred item: NewFolder +[2024.12.01-12.36.58:284][235]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.12.01-12.37.00:158][364]LogContentBrowser: Attempting asset rename: NewFolder -> UI +[2024.12.01-12.37.00:158][364]LogContentBrowser: End creating deferred item NewFolder +[2024.12.01-12.37.20:891][832]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-12.37.20:942][832]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-12.37.35:249][910]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed +[2024.12.01-12.37.35:260][910]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint +[2024.12.01-12.37.35:270][910]LogContentBrowser: Creating deferred item: NewWidgetBlueprint +[2024.12.01-12.37.35:302][912]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). +[2024.12.01-12.37.49:222][569]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_HealthBar +[2024.12.01-12.37.49:367][569]LogContentBrowser: End creating deferred item NewWidgetBlueprint +[2024.12.01-12.37.52:108][884]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.37.52:326][884]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.37.52:406][884]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.37.52:495][884]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.37.52:495][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.37.52:495][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.37.52:499][884]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.37.52:499][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy1531A22041A74413D8B34E90581C7BB7.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.37.52:499][884]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/UI/WBP_HealthBar] ([2] browsable assets)... +[2024.12.01-12.37.52:506][884]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar] +[2024.12.01-12.37.52:506][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WBP_HealthBar] +[2024.12.01-12.37.52:506][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WBP_HealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset" SILENT=true +[2024.12.01-12.37.52:508][884]LogSavePackage: Moving output files for package: /Game/_Project/UI/WBP_HealthBar +[2024.12.01-12.37.52:509][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WBP_HealthBar652487DA42C9BB75A2209BA6062E6633.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset' +[2024.12.01-12.37.52:720][884]LogFileHelpers: InternalPromptForCheckoutAndSave took 393.226 ms (total: 2.42 sec) +[2024.12.01-12.37.52:772][884]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.37.52:772][884]LogContentValidation: Enabled validators: +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/UI/WBP_HealthBar Validating asset +[2024.12.01-12.37.53:758][994]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar +[2024.12.01-12.37.53:758][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34 +[2024.12.01-12.37.53:767][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35 +[2024.12.01-12.37.53:775][994]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2024.12.01-12.37.53:978][994]LogTabManager: Warning: Cannot spawn tab because no spawner is registered for 'SequencerGraphEditor' +[2024.12.01-12.37.53:979][994]LogSlate: The tab "SequencerGraphEditor" attempted to spawn in layout 'WidgetBlueprintEditor_Designer_Layout_v4_8' but failed for some reason. It will not be displayed. +[2024.12.01-12.37.54:282][994]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2024.12.01-12.38.21:987][103]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1 +[2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:490][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:810][117]LogAudioMixer: Display: StartRunningNullDevice() called, InstanceID=1 +[2024.12.01-12.38.26:810][117]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=42060 +[2024.12.01-12.38.27:143][118]LogAudioMixer: Display: StopRunningNullDevice() called, InstanceID=1 +[2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=8, SampleRate=96000, DeviceID={0.0.0.00000000}.{ce0394b3-cc03-46bd-82fb-600bd7b209a3}, Name=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=10.15 +[2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-12.38.27:148][118]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-12.38.34:965][342]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.38.34:965][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.38.34:971][342]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.38.34:971][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.38.35:047][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.12.01-12.38.38:870][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.12.01-12.39.27:629][708]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.39.27:693][712]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB +[2024.12.01-12.39.28:039][748]LogEOSSDK: Error: LogEOSAuth: Authentication session lost due to failing verification. Error: EOS_Auth_InvalidToken UserId: ebf...3af +[2024.12.01-12.39.28:040][748]LogEOSSDK: Warning: LogEOSPresence: Can't set presence to offline, No connection to EpicConnect. LocalUserId=[ebf...3af] +[2024.12.01-12.39.39:728][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-12.39.42:355][ 62]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.39.42:684][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms +[2024.12.01-12.39.42:709][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.39.42:732][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.39.42:921][ 62]SourceControl: rm 'Content/_Project/UI/WBP_HealthBar.uasset' +[2024.12.01-12.39.43:072][ 63]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36 +[2024.12.01-12.39.43:174][ 64]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37 +[2024.12.01-12.39.51:308][937]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:PreConstruct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Construct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Tick' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:PreConstruct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Construct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Tick' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:PreConstruct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Construct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Tick' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:PreConstruct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Construct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Tick' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:576][937]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.39.52:576][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] ([1] browsable assets)... +[2024.12.01-12.39.52:576][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] +[2024.12.01-12.39.52:577][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold +[2024.12.01-12.39.52:578][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold9A92C23F413C45E8598A9F8CD22F5A25.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.uasset' +[2024.12.01-12.39.52:582][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] ([1] browsable assets)... +[2024.12.01-12.39.52:582][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] +[2024.12.01-12.39.52:584][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold +[2024.12.01-12.39.52:584][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold0B20665F49E821A8C7ED33822EFA4790.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold.uasset' +[2024.12.01-12.39.52:584][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] ([1] browsable assets)... +[2024.12.01-12.39.52:584][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] +[2024.12.01-12.39.52:588][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular +[2024.12.01-12.39.52:588][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular333729DB49ED59384DF97F9B10824E47.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular.uasset' +[2024.12.01-12.39.52:589][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_AssasinatePrompt] ([2] browsable assets)... +[2024.12.01-12.39.52:589][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_AssasinatePrompt] +[2024.12.01-12.39.52:589][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_AssasinatePrompt" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset" SILENT=true +[2024.12.01-12.39.52:592][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_AssasinatePrompt +[2024.12.01-12.39.52:592][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_AssasinatePromptABBF3EBB405ABD0A330EFDBEB150DF41.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset' +[2024.12.01-12.39.52:597][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_DummyHealth] ([2] browsable assets)... +[2024.12.01-12.39.52:597][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_DummyHealth] +[2024.12.01-12.39.52:597][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_DummyHealth" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset" SILENT=true +[2024.12.01-12.39.52:600][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_DummyHealth +[2024.12.01-12.39.52:600][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_DummyHealthF39C3CC94B89A55BFE67ECBF78F96CFF.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset' +[2024.12.01-12.39.52:604][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WP_HUD] ([2] browsable assets)... +[2024.12.01-12.39.52:604][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WP_HUD] +[2024.12.01-12.39.52:604][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WP_HUD" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset" SILENT=true +[2024.12.01-12.39.52:608][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WP_HUD +[2024.12.01-12.39.52:608][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WP_HUD9FAC7BF141933CA6E8AB648563E9123D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset' +[2024.12.01-12.39.52:611][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_BossHealthBar] ([2] browsable assets)... +[2024.12.01-12.39.52:611][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_BossHealthBar] +[2024.12.01-12.39.52:612][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_BossHealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset" SILENT=true +[2024.12.01-12.39.52:614][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_BossHealthBar +[2024.12.01-12.39.52:614][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_BossHealthBar37D51E2E49D21DD4EB424A9B46108FE6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset' +[2024.12.01-12.39.52:618][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/Bar] ([1] browsable assets)... +[2024.12.01-12.39.52:618][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/Bar] +[2024.12.01-12.39.52:618][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/Bar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset" SILENT=true +[2024.12.01-12.39.52:619][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/Bar +[2024.12.01-12.39.52:619][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BarB4F9008648E2E91BD56DE48691C3A167.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset' +[2024.12.01-12.39.52:619][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/flash] ([1] browsable assets)... +[2024.12.01-12.39.52:619][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/flash] +[2024.12.01-12.39.52:619][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/flash" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset" SILENT=true +[2024.12.01-12.39.52:620][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/flash +[2024.12.01-12.39.52:620][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/flash445D145D4CE25719C6D4E3AF8AA3E45D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset' +[2024.12.01-12.39.52:621][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/plus] ([1] browsable assets)... +[2024.12.01-12.39.52:621][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/plus] +[2024.12.01-12.39.52:621][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/plus" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset" SILENT=true +[2024.12.01-12.39.52:621][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/plus +[2024.12.01-12.39.52:621][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/plus0A4B215C472369C0E8285DBA3DC0561B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset' +[2024.12.01-12.39.52:622][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/shield] ([1] browsable assets)... +[2024.12.01-12.39.52:622][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/shield] +[2024.12.01-12.39.52:622][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/shield" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset" SILENT=true +[2024.12.01-12.39.52:623][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/shield +[2024.12.01-12.39.52:623][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/shieldD1043CD94B6262AD1D5F958A721C48A4.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset' +[2024.12.01-12.39.52:623][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:623][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] +[2024.12.01-12.39.52:624][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font +[2024.12.01-12.39.52:624][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold_Font06014A9944EF7A05ACD3B6ADEEE3EF13.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font.uasset' +[2024.12.01-12.39.52:625][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:625][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] +[2024.12.01-12.39.52:625][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font +[2024.12.01-12.39.52:625][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold_FontD171B4564315491DEE27DA9ECE6BD755.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font.uasset' +[2024.12.01-12.39.52:626][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:626][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] +[2024.12.01-12.39.52:626][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font +[2024.12.01-12.39.52:626][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular_FontE3FEE7D54FD2D15B129DFB9B9B0316E2.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font.uasset' +[2024.12.01-12.39.53:311][937]LogFileHelpers: InternalPromptForCheckoutAndSave took 735.143 ms (total: 3.16 sec) +[2024.12.01-12.39.54:164][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.39.54:189][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-12.39.54:212][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.39.54:275][937]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.39.54:275][937]LogContentValidation: Display: Starting to validate 14 assets +[2024.12.01-12.39.54:275][937]LogContentValidation: Enabled validators: +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold Validating asset +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold Validating asset +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular Validating asset +[2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_AssasinatePrompt Validating asset +[2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_DummyHealth Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WP_HUD Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WB_BossHealthBar Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/Bar Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/flash Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/plus Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/shield Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font Validating asset +[2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/Fonts/': No such file or directory +[2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/': No such file or directory +[2024.12.01-12.40.27:620][771]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1358.451294 +[2024.12.01-12.40.27:778][790]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.40.27:779][791]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1358.602295, Update Interval: 341.399567 +[2024.12.01-12.41.57:650][507]LogStreaming: Display: FlushAsyncLoading(602): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_AssasinatePrompt (0xDBC7784CB3EE3B65) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Weapons/Sword/Sword (0x3A58974E5E93ABB0) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/E_CharacterTypes (0xDC1854918847DADB) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WP_HUD (0x719E92C1649E0B22) +[2024.12.01-12.41.57:656][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) - Skipping non mounted imported package /Game/UI/Icons/flash (0xDBEFFE0CAF7CF76B) +[2024.12.01-12.41.57:658][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) - Skipping non mounted imported package /Game/UI/WB_BossHealthBar (0x2429EFA5F7B5691F) +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space +[2024.12.01-12.41.57:674][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:698][507]LogLinker: Warning: Unable to load WB_DummyHealth_C_0 with outer BP_AI_C /Game/AI/BP_AI.Default__BP_AI_C because its class (WB_DummyHealth_C) does not exist +[2024.12.01-12.41.57:729][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'. +Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Spawn node Create Widget must have a class specified. +[2024.12.01-12.41.57:771][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Could not find a variable named "HealthBar" in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss'. +Make sure '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss' has been compiled for Get HealthBar +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:838][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] The property associated with Health Bar could not be found in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss_C' +[2024.12.01-12.41.57:909][507]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI +[2024.12.01-12.41.57:910][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_42 +[2024.12.01-12.41.58:208][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_43 +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_AssasinatePrompt was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_AssasinatePrompt has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Weapons/Sword/Sword was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Weapons/Sword/Sword has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/E_CharacterTypes was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/E_CharacterTypes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WP_HUD which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WP_HUD was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WP_HUD has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WP_HUD.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/Icons/flash which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/WB_InvestogateIcon, a dependent package /Game/UI/Icons/flash was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/Icons/flash has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/Icons/flash.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/Boss/BP_AIController_Boss, a dependent package /Game/UI/WB_BossHealthBar was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_BossHealthBar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:624][509]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44 +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.42.28:727][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Stop Combo" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Stop Combo +[2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.32:247][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.43.32:306][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.44:129][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.43.44:187][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.44.00:774][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.44.01:748][646]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.44.02:042][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.44.02:068][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.44.02:089][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.44.02:278][646]SourceControl: rm 'Content/_Project/UI/WB_AssasinatePrompt.uasset' +[2024.12.01-12.44.27:635][144]LogSlate: Window 'Delete Component' being destroyed +[2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.54:975][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a PrimitiveComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.44.55:037][ 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.44.55:750][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2024.12.01-12.44.55:894][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.44.55:943][ 59]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.44.55:996][ 59]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI17A6ACCF4CB3E6BA22E64DB4DD2B523E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.44.56:021][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.526 ms (total: 3.29 sec) +[2024.12.01-12.44.56:093][ 59]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.44.56:094][ 59]LogContentValidation: Enabled validators: +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.44.56:094][ 59]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.45.16:270][323]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.45.16:327][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.45.39:701][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms +[2024.12.01-12.45.39:840][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.45.39:896][ 49]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.45.39:961][ 49]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.45.39:962][ 49]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.45.39:962][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AID5034222477B8D46397224BE5B17D5B7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.45.39:986][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 145.439 ms (total: 3.43 sec) +[2024.12.01-12.45.40:045][ 49]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.45.40:045][ 49]LogContentValidation: Enabled validators: +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.45.40:045][ 49]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.45.40:424][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.45.41:760][229]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.45.41:760][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.45.41:819][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.45.58:937][248]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-12.46.18:203][356]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats +[2024.12.01-12.46.18:203][356]LogChaosDD: Creating Chaos Debug Draw Scene for world World_45 +[2024.12.01-12.46.26:484][929]LogSlate: Window 'Delete Variable' being destroyed +[2024.12.01-12.46.27:278][996]LogDialogs: Warning: Suppressed: Variable Current Stamina is in use! Do you really want to delete it? +[2024.12.01-12.46.32:844][552]LogDialogs: Warning: Suppressed: Variable Stamina Bar is in use! Do you really want to delete it? +[2024.12.01-12.46.40:955][476]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1731.800537 +[2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1731.940674, Update Interval: 356.163818 +[2024.12.01-12.46.55:743][192]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.46.57:207][296]LogSlate: Took 0.008507 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.12.01-12.47.03:555][818]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.47.17:828][103]LogEditorTransaction: Undo Move Node +[2024.12.01-12.47.18:155][107]LogEditorTransaction: Undo Add Node +[2024.12.01-12.47.18:631][137]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.47.26:817][515]LogStreaming: Display: FlushAsyncLoading(603): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.47.26:817][515]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - The package to load does not exist on disk or in the loader +[2024.12.01-12.47.26:817][515]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Blueprints/BP_Dummy.BP_Dummy' +[2024.12.01-12.48.37:899][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.48.38:448][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-12.48.38:645][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.48.38:695][ 90]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.48.38:754][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyCE7863E34901C5E7F850AE9DE18636CC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.48.38:759][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsA89C3F3A4761F82BDFC91794546F7478.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.48.38:799][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.332 ms (total: 3.59 sec) +[2024.12.01-12.48.38:861][ 90]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.48.38:861][ 90]LogContentValidation: Enabled validators: +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.49.25:656][923]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.49.25:659][923]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.029 +[2024.12.01-12.49.25:660][923]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.49.25:720][923]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.49.25:720][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.49.25:720][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-12.49.25:724][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/BP_Dummy_Auto1 +[2024.12.01-12.49.25:724][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy_Auto1080F9AB94D6750518BCA2FBB71CB827E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset' +[2024.12.01-12.49.25:725][923]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.49.25:725][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.49.25:726][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-12.49.25:759][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1 +[2024.12.01-12.49.25:759][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto1F7B5E5C948DAEF39C3880F9EA070F78E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset' +[2024.12.01-12.49.25:759][923]LogFileHelpers: Auto-saving content packages took 0.100 +[2024.12.01-12.49.51:386][643]LogStreaming: Display: FlushAsyncLoading(605): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.49.57:603][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms +[2024.12.01-12.49.58:194][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-12.49.58:397][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.49.58:463][407]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.49.58:516][407]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.49.58:516][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.49.58:516][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.49.58:523][407]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.49.58:523][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD986FD8E4228CCE724C0A78650FF34DC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.49.58:523][407]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.49.58:523][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.49.58:523][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.49.58:557][407]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.49.58:557][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsBD00E9764BB329FDE9B32987B2A6E291.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.49.58:562][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.728 ms (total: 3.75 sec) +[2024.12.01-12.49.58:628][407]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.49.58:628][407]LogContentValidation: Enabled validators: +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.49.58:628][407]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.49.58:628][407]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.50.32:737][220]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WB_DummyHealth.WB_DummyHealth +[2024.12.01-12.50.32:737][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_46 +[2024.12.01-12.50.32:747][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_47 +[2024.12.01-12.50.38:263][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.50.38:408][799]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.50.38:461][799]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.50.38:461][799]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.50.38:461][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.50.38:494][799]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.50.38:494][799]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats018F84534F5ADDC4491C729E4E0AA21F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.50.38:504][799]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.430 ms (total: 3.85 sec) +[2024.12.01-12.50.38:563][799]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.50.38:563][799]LogContentValidation: Enabled validators: +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.50.38:563][799]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.50.59:264][107]LogEditorTransaction: Undo Break Pin Links +[2024.12.01-12.51.18:973][237]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI +[2024.12.01-12.51.18:973][237]LogChaosDD: Creating Chaos Debug Draw Scene for world World_48 +[2024.12.01-12.52.39:911][216]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.52.42:441][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms +[2024.12.01-12.52.42:709][475]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.52.42:764][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.52.42:822][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.52.42:822][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.52.42:822][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.52.42:838][475]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.52.42:838][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI73D07572448C81E870F2D1A211415A37.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.52.42:839][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.52.42:839][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.52.42:839][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.52.42:873][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.52.42:874][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats2733D7BC4F341B8801B3CAA125E444B8.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.52.42:874][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/Boss/BP_AI_Boss] ([2] browsable assets)... +[2024.12.01-12.52.42:874][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_49 +[2024.12.01-12.52.42:893][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss] +[2024.12.01-12.52.42:893][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/Boss/BP_AI_Boss] +[2024.12.01-12.52.42:893][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/Boss/BP_AI_Boss" FILE="F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset" SILENT=true +[2024.12.01-12.52.42:899][475]LogSavePackage: Moving output files for package: /Game/AI/Boss/BP_AI_Boss +[2024.12.01-12.52.42:899][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI_BossE1592E79479AF94B193A34819ED8B976.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset' +[2024.12.01-12.52.42:910][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 201.168 ms (total: 4.05 sec) +[2024.12.01-12.52.42:961][475]LogContentValidation: Display: Starting to validate 3 assets +[2024.12.01-12.52.42:961][475]LogContentValidation: Enabled validators: +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.52.42:961][475]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.52.42:962][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.52.42:962][475]AssetCheck: /Game/AI/Boss/BP_AI_Boss Validating asset +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:493][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.12.01-12.53.10:956][420]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2121.799561 +[2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2121.939697, Update Interval: 353.499573 +[2024.12.01-12.53.32:303][731]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.54.30:604][235]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.54.33:572][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-12.54.34:156][582]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-12.54.34:353][582]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.54.34:412][582]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.54.34:464][582]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.54.34:464][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.54.34:464][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.54.34:470][582]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.54.34:470][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD14C39D842452397A8C072A0EFC92BFD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.54.34:471][582]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.54.34:471][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.54.34:471][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.54.34:502][582]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.54.34:503][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats49618DE44D30985179C584BE3682F0F2.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.54.34:510][582]LogFileHelpers: InternalPromptForCheckoutAndSave took 157.479 ms (total: 4.20 sec) +[2024.12.01-12.54.34:562][582]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.54.34:562][582]LogContentValidation: Enabled validators: +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.54.34:563][582]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.54.34:563][582]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.56.03:441][ 0]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum +[2024.12.01-12.56.03:451][ 0]LogContentBrowser: Creating deferred item: NewUserDefinedEnum +[2024.12.01-12.56.03:467][ 1]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum). +[2024.12.01-12.56.12:254][977]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_CharacterTypes +[2024.12.01-12.56.12:396][977]LogContentBrowser: End creating deferred item NewUserDefinedEnum +[2024.12.01-12.56.13:440][ 76]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Enum_CharacterTypes.Enum_CharacterTypes +[2024.12.01-12.56.24:913][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.56.25:122][874]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.56.25:181][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.56.25:181][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.56.25:181][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.56.25:212][874]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.56.25:212][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsD3B30B2344548DBF05FC0C86B14DEFF4.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.56.25:213][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Enum_CharacterTypes] ([1] browsable assets)... +[2024.12.01-12.56.25:213][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Enum_CharacterTypes] +[2024.12.01-12.56.25:213][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Enum_CharacterTypes" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset" SILENT=true +[2024.12.01-12.56.25:213][874]LogSavePackage: Moving output files for package: /Game/_Project/Enum_CharacterTypes +[2024.12.01-12.56.25:213][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_CharacterTypes81E5CFB4419B0B48F5D76598F9EB1099.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset' +[2024.12.01-12.56.25:428][874]LogFileHelpers: InternalPromptForCheckoutAndSave took 306.265 ms (total: 4.51 sec) +[2024.12.01-12.56.25:480][874]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.56.25:480][874]LogContentValidation: Enabled validators: +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.56.25:480][874]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.56.25:480][874]AssetCheck: /Game/_Project/Enum_CharacterTypes Validating asset +[2024.12.01-12.56.32:678][495]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.57.17:090][333]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-12.57.17:090][333]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50 +[2024.12.01-12.57.48:361][429]LogStreaming: Display: FlushAsyncLoading(611): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] COMPILER ERROR: failed building connection with 'Object Reference is not compatible with User Widget Object Reference.' at Set HUD Widget +[2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Spawn node Create Widget must have a class specified. +[2024.12.01-12.58.03:184][729]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.12.01-12.58.16:409][141]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51 +[2024.12.01-12.58.16:571][148]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52 +[2024.12.01-12.58.16:594][149]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53 +[2024.12.01-12.58.16:617][150]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54 +[2024.12.01-12.58.59:243][420]LogDialogs: Warning: Suppressed: Variable HUD Widget is in use! Do you really want to delete it? +[2024.12.01-12.59.24:576][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-12.59.25:601][ 15]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.12.01-12.59.25:820][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.59.25:882][ 15]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.59.25:955][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter0D26129A4AC0C676F8D85091D395F905.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.59.25:999][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats1D3233CF4326B35C4A76E4918A22862F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.59.26:039][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave took 219.386 ms (total: 4.73 sec) +[2024.12.01-12.59.26:100][ 15]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.59.26:100][ 15]LogContentValidation: Enabled validators: +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.59.35:358][994]LogEditorTransaction: Undo Break Pin Links +[2024.12.01-12.59.47:309][270]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2518.142090 +[2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2518.274170, Update Interval: 312.695099 +[2024.12.01-13.00.00:846][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.00.00:985][687]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.00.01:051][687]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.00.01:051][687]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.00.01:051][687]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.00.01:083][687]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.00.01:083][687]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats7EF7B1F04F32C1F0AA45B899E0AB7A95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.00.01:091][687]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.356 ms (total: 4.84 sec) +[2024.12.01-13.00.01:150][687]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.00.01:150][687]LogContentValidation: Enabled validators: +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.00.01:151][687]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.00.25:439][905]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-13.00.27:388][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.12.01-13.00.28:367][107]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-13.00.28:515][107]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.00.28:565][107]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.00.28:617][107]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.00.28:617][107]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.00.28:617][107]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.00.28:657][107]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.00.28:657][107]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter68955B5D4258F947FC927095B87F3E10.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.00.28:664][107]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.496 ms (total: 4.99 sec) +[2024.12.01-13.00.28:717][107]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.00.28:717][107]LogContentValidation: Enabled validators: +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.00.28:717][107]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not a ProgressBar, therefore ' Target ' must have a connection. +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:913][165]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.12.01-13.01.07:634][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.01.07:777][211]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.01.07:850][211]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.01.07:850][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.01.07:850][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.01.07:885][211]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.01.07:885][211]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats0AE7AD674619BAEE5D2E469DBEDB625E.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.01.07:894][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.828 ms (total: 5.10 sec) +[2024.12.01-13.01.07:953][211]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.01.07:953][211]LogContentValidation: Enabled validators: +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.01.07:953][211]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.36:143][454]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.12.01-13.03.21:011][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms +[2024.12.01-13.03.21:014][549]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.130 +[2024.12.01-13.03.21:015][549]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.03.21:015][549]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.03.21:015][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-13.03.21:047][549]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2 +[2024.12.01-13.03.21:047][549]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto268CF4572426F48DA48719391304F9AD6.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset' +[2024.12.01-13.03.21:047][549]LogFileHelpers: Auto-saving content packages took 0.033 +[2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:058][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.24:059][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.24:216][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-13.03.47:913][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-13.03.48:060][495]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.03.48:120][495]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.03.48:120][495]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.03.48:120][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.03.48:155][495]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.03.48:155][495]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats61AD1EFB413901171727B3884300ED95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.03.48:167][495]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.926 ms (total: 5.21 sec) +[2024.12.01-13.03.48:235][495]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.03.48:235][495]LogContentValidation: Enabled validators: +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.03.48:235][495]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.03.50:664][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.50:823][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-13.04.08:282][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-13.04.09:018][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.04.09:166][624]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.04.09:216][624]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.04.09:217][624]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.04.09:217][624]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.04.09:249][624]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.04.09:249][624]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats5A10A9054D3A6B75A027E8AACFF9E01A.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.04.09:258][624]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.366 ms (total: 5.30 sec) +[2024.12.01-13.04.09:317][624]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.04.09:317][624]LogContentValidation: Enabled validators: +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.04.09:317][624]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.04.19:478][767]LogStreaming: Display: FlushAsyncLoading(615): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage (0x58F2172F6959D863) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/ThirdPerson/Input/Actions/IA_Attack (0x978C9A8A0092A118) +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!! +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sphere Trace" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sphere Trace +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Bottom Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Bottom Point +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Top Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Top Point +[2024.12.01-13.04.19:499][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Bottom Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Top Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sphere Trace could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:794][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.12.01-13.04.21:016][767]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.04.21:430][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-13.04.21:555][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.21:681][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/ThirdPerson/Input/Actions/IA_Attack was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/ThirdPerson/Input/Actions/IA_Attack has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.23:901][ 18]LogStreaming: Display: FlushAsyncLoading(616): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.04.23:960][ 18]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject +[2024.12.01-13.04.23:960][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55 +[2024.12.01-13.04.24:384][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_56 +[2024.12.01-13.04.29:114][405]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.12.01-13.04.30:518][486]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.04.30:524][486]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.04.30:524][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.04.30:526][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.851 ms (total: 6.225 ms) +[2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Boss +[2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI +[2024.12.01-13.04.30:527][486]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play... +[2024.12.01-13.04.30:664][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.04.30:667][486]LogPlayLevel: PlayLevel: Blueprint regeneration took 139 ms (1 blueprints) +[2024.12.01-13.04.32:153][486]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss +[2024.12.01-13.04.32:153][486]LogChaosDD: Creating Chaos Debug Draw Scene for world World_57 +[2024.12.01-13.04.32:283][486]LogSlate: Window 'Blueprint Compilation Errors' being destroyed +[2024.12.01-13.04.39:244][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.12.01-13.04.41:717][968]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.04.42:527][968]LogWorld: UWorld::CleanupWorld for World_57, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:528][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:591][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:591][968]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:591][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:678][968]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:678][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:797][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:797][968]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:797][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:863][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:863][968]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:863][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:981][968]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:981][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:988][968]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:988][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.43:041][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.43:041][968]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.43:041][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.43:077][968]LogUObjectGlobals: Force Deleting 4 Package(s): + Asset Name: /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss + Asset Type: Blueprint + Asset Name: /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss + Asset Type: Blueprint + Asset Name: /Game/AI/Boss/BT_AI_Boss.BT_AI_Boss + Asset Type: BehaviorTree + Asset Name: /Game/AI/Boss/BD_AI_Boss.BD_AI_Boss + Asset Type: BlackboardData +[2024.12.01-13.04.43:514][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.12.01-13.04.44:518][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-13.04.44:645][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-13.04.44:770][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-13.04.44:917][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.49:414][303]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.04.49:419][303]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.04.49:420][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.04.49:421][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.788 ms (total: 8.014 ms) +[2024.12.01-13.04.49:421][303]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI +[2024.12.01-13.04.49:422][303]LogPlayLevel: [PlayLevel] Compiling BP_AIController_Geneic before play... +[2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Activate Boss Combat" in 'BP_AIController_Geneic'. +Make sure 'BP_AIController_Geneic' has been compiled for Activate Boss Combat +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Deactivate Boss Combat" in 'BP_AIController_Geneic'. +Make sure 'BP_AIController_Geneic' has been compiled for Deactivate Boss Combat +[2024.12.01-13.04.49:427][303]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.04.49:459][303]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.032 s +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: === Handled ensure: === +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Ensure condition failed: ChildClass->ClassDefaultObject == nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 1383] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Stack: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe09069a40 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe08fe3608 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b683202 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8945a7 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b89e881 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a42d3 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a389e UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b114622 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0bda3d76 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e426b47 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:465][303]LogStats: SubmitErrorReport - 0.000 s +[2024.12.01-13.04.50:854][303]LogStats: SendNewReport - 1.389 s +[2024.12.01-13.04.50:854][303]LogStats: FDebug::EnsureFailed - 1.427 s +[2024.12.01-13.04.51:056][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.04.51:062][303]LogPlayLevel: PlayLevel: Blueprint regeneration took 1640 ms (1 blueprints) +[2024.12.01-13.04.51:062][303]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Geneic +[2024.12.01-13.04.52:930][303]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/AI/ABP_AI.ABP_AI +[2024.12.01-13.04.52:931][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_58 +[2024.12.01-13.04.52:940][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_59 +[2024.12.01-13.04.52:953][303]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_59:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-13.04.53:338][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_60 +[2024.12.01-13.04.53:484][303]LogSlate: Window 'Blueprint Compilation Errors' being destroyed +[2024.12.01-13.04.56:717][370]LogSlate: Window 'ABP_AI' being destroyed +[2024.12.01-13.05.00:844][687]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-13.05.00:857][687]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-13.05.32:087][762]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2862.926025 +[2024.12.01-13.05.32:250][771]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-13.05.32:250][771]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2863.070801, Update Interval: 322.143616 +[2024.12.01-13.05.34:116][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-13.05.38:829][889]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.05.39:784][889]LogWorld: UWorld::CleanupWorld for World_60, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:784][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:797][889]LogWorld: UWorld::CleanupWorld for World_59, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:797][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:811][889]LogWorld: UWorld::CleanupWorld for World_58, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:811][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:840][889]LogUObjectGlobals: Force Deleting 11 Package(s): + Asset Name: /Game/AI/BT_AI.BT_AI + Asset Type: BehaviorTree + Asset Name: /Game/AI/Tasks/BT_Task_PatrolRandomPoint.BT_Task_PatrolRandomPoint + Asset Type: Blueprint + Asset Name: /Game/AI/Tasks/BT_Task_ChaseTarget.BT_Task_ChaseTarget + Asset Type: Blueprint + Asset Name: /Game/AI/Tasks/BT_Task_AttackTarget.BT_Task_AttackTarget + Asset Type: Blueprint + Asset Name: /Game/AI/Services/BT_Service_GetDistanceToTarget.BT_Service_GetDistanceToTarget + Asset Type: Blueprint + Asset Name: /Game/AI/BD_AI.BD_AI + Asset Type: BlackboardData + Asset Name: /Game/AI/BP_AIController_Geneic.BP_AIController_Geneic + Asset Type: Blueprint + Asset Name: /Game/AI/BP_AI.BP_AI + Asset Type: Blueprint + Asset Name: /Game/AI/WB_InvestogateIcon.WB_InvestogateIcon + Asset Type: WidgetBlueprint + Asset Name: /Game/AI/BPI_AI_BehaviorTrees.BPI_AI_BehaviorTrees + Asset Type: Blueprint +[2024.12.01-13.05.40:246][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-13.05.40:569][889]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.05.40:603][889]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.033 s +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: === Handled ensure: === +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: Ensure condition failed: CurObject != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp] [Line: 3649] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: Stack: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b7d26d2 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0aa87781 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0af9f613 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0af936aa UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4d145c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4ef332 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d27a7eb UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2654a4 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2bf23f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53e1d9 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2c704f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d280122 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b0e9117 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b7c6324 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffdf9cee55c UnrealEditor-AssetTools.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc2c69e UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc2c8cf UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc0cc77 UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47da793 UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47d4390 UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde4870b2b UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47d773a UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4d145c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4ef332 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d27a7eb UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2654a4 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2bf23f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba55bb26 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e42632d UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: +[2024.12.01-13.05.40:609][889]LogStats: SubmitErrorReport - 0.000 s +[2024.12.01-13.05.41:433][889]LogStats: SendNewReport - 0.825 s +[2024.12.01-13.05.41:433][889]LogStats: FDebug::EnsureFailed - 0.864 s +[2024.12.01-13.05.43:616][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.12.01-13.05.43:745][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-13.05.43:870][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-13.05.44:040][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-13.05.46:916][ 37]LogChaosDD: Creating Chaos Debug Draw Scene for world World_61 +[2024.12.01-13.05.47:175][ 43]LogChaosDD: Creating Chaos Debug Draw Scene for world World_62 +[2024.12.01-13.05.47:208][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_63 +[2024.12.01-13.05.47:266][ 45]LogChaosDD: Creating Chaos Debug Draw Scene for world World_64 +[2024.12.01-13.05.49:765][165]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats +[2024.12.01-13.05.49:765][165]LogChaosDD: Creating Chaos Debug Draw Scene for world World_65 +[2024.12.01-13.05.50:204][167]LogPropertyNode: Warning: Object Property (ObjectProperty /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C:As BP AI) has a null class, falling back to UObject +[2024.12.01-13.05.58:753][ 98]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.05.58:762][ 98]LogWindows: Error: appError called: Assertion failed: this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2640] + + +[2024.12.01-13.05.58:762][ 98]LogWindows: Windows GetLastError: The operation completed successfully. (0) diff --git a/Saved/Logs/Weapons_System-backup-2024.12.01-13.05.59.log b/Saved/Logs/Weapons_System-backup-2024.12.01-13.05.59.log new file mode 100644 index 0000000..9c38faa --- /dev/null +++ b/Saved/Logs/Weapons_System-backup-2024.12.01-13.05.59.log @@ -0,0 +1,3358 @@ +Log file open, 12/01/24 13:17:25 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=8596) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: Weapons_System +LogCore: UTS: Unreal Trace Server launched successfully +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Display: Display Control listening on port 1985 +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" +LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.803839 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E + Session CrashGUID >==================================================== +LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.06 seconds +LogConfig: Display: Loading Android ini files took 0.06 seconds +LogConfig: Display: Loading IOS ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading VisionOS ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogAudio: Display: Pre-Initializing Audio Device Manager... +LogAudio: Display: AudioInfo: 'OPUS' Registered +LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +LogAudio: Display: AudioInfo: 'OGG' Registered +LogAudio: Display: AudioInfo: 'ADPCM' Registered +LogAudio: Display: AudioInfo: 'PCM' Registered +LogAudio: Display: AudioInfo: 'BINKA' Registered +LogAudio: Display: AudioInfo: 'RADA' Registered +LogAudio: Display: Audio Device Manager Pre-Initialized +LogPluginManager: Looking for build plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogAssetRegistry: Display: Asset registry cache read as 38.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Looking for enabled plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosVD +LogPluginManager: Mounting Engine plugin CmdLinkServer +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin Fab +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin RenderGraphInsights +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin UbaController +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin AdvancedRenamer +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin EditorDataStorage +LogPluginManager: Mounting Engine plugin EditorPerformance +LogPluginManager: Mounting Engine plugin EditorTelemetry +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin NFORDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StudioTelemetry +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session +LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.3 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_HTTP2 +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread +LogInit: Creating http thread with maximum 2147483647 concurrent requests +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.5-CL-37670630 +LogInit: Platform=WindowsEditor +LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 +LogInit: DeviceId= +LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Net CL: 37670630 +LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.38.33130.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.5 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.23ms +LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. +LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false +LogStreaming: Display: AsyncLoading2 - Initialized +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] +LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] +LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created +LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created +LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] +LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] +LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] +LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] +[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.12.01-12.17.27:942][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2024.12.01-12.17.27:959][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-12.17.27:959][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-12.17.27:959][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-12.17.27:976][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.12.01-12.17.27:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] +[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.28:213][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.12.01-12.17.28:334][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-12.17.28:334][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.12.01-12.17.28:334][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.12.01-12.17.28:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2024.12.01-12.17.28:337][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] +[2024.12.01-12.17.28:346][ 0]LogInit: Computer: DESKTOP-D9U8INT +[2024.12.01-12.17.28:346][ 0]LogInit: User: Navanda +[2024.12.01-12.17.28:346][ 0]LogInit: CPU Page size=4096, Cores=12 +[2024.12.01-12.17.28:346][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.12.01-12.17.28:478][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2024.12.01-12.17.28:478][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB +[2024.12.01-12.17.28:478][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.12.01-12.17.28:478][ 0]LogMemory: Process Physical Memory: 614.37 MB used, 627.72 MB peak +[2024.12.01-12.17.28:478][ 0]LogMemory: Process Virtual Memory: 668.14 MB used, 668.14 MB peak +[2024.12.01-12.17.28:478][ 0]LogMemory: Physical Memory: 14286.87 MB used, 18390.61 MB free, 32677.48 MB total +[2024.12.01-12.17.28:478][ 0]LogMemory: Virtual Memory: 17507.93 MB used, 20033.55 MB free, 37541.48 MB total +[2024.12.01-12.17.28:478][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.12.01-12.17.28:482][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.12.01-12.17.28:500][ 0]LogChaosDD: Chaos Debug Draw Startup +[2024.12.01-12.17.28:501][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected language (en-GB). +[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected locale (en-SE). +[2024.12.01-12.17.28:519][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.12.01-12.17.28:520][ 0]LogInit: Setting process to per monitor DPI aware +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.28:937][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.12.01-12.17.28:937][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.12.01-12.17.31:194][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-12.17.31:194][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-12.17.31:194][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-12.17.31:194][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-12.17.31:194][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-12.17.31:194][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.12.01-12.17.31:195][ 0]LogWindows: Attached monitors: +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' +[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.12.01-12.17.31:195][ 0]LogWindows: Found 3 attached monitors. +[2024.12.01-12.17.31:195][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.12.01-12.17.31:195][ 0]LogRHI: RHI Adapter Info: +[2024.12.01-12.17.31:195][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Date: 11-6-2024 +[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.12.01-12.17.31:291][ 0]LogNvidiaAftermath: Aftermath initialized +[2024.12.01-12.17.31:291][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Bindless resources are supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Raster order views are supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.12.01-12.17.31:427][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250B00) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250D80) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624251000) +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.12.01-12.17.31:429][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) +[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: Async texture creation enabled +[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.12.01-12.17.31:480][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2024.12.01-12.17.31:498][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.12.01-12.17.31:518][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' +[2024.12.01-12.17.31:518][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2024.12.01-12.17.31:566][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.12.01-12.17.31:569][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.12.01-12.17.31:932][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.12.01-12.17.32:026][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data +[2024.12.01-12.17.32:032][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-12.17.32:033][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-12.17.32:034][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2024.12.01-12.17.32:035][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 3872 --child-id Zen_3872_Startup' +[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.581 seconds +[2024.12.01-12.17.32:626][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2024.12.01-12.17.32:678][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds. +[2024.12.01-12.17.32:679][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=20.41MBs, RandomWriteSpeed=224.51MBs. Assigned SpeedClass 'Local' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/3872/). +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/3BA253024A19D53B08F4A687ED38FA00/'. +[2024.12.01-12.17.32:685][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2024.12.01-12.17.32:688][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.12.01-12.17.32:696][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.12.01-12.17.32:838][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.12.01-12.17.39:566][ 0]LogSlate: Using FreeType 2.10.0 +[2024.12.01-12.17.39:582][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.12.01-12.17.39:587][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-12.17.39:587][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-12.17.39:622][ 0]LogAssetRegistry: FAssetRegistry took 0.0048 seconds to start up +[2024.12.01-12.17.39:627][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. +[2024.12.01-12.17.39:630][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.12.01-12.17.39:993][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.12.01-12.17.40:056][ 0]LogDeviceProfileManager: Active device profile: [0000077641E24800][0000077641FDA000 66] WindowsEditor +[2024.12.01-12.17.40:056][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.12.01-12.17.40:063][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.12.01-12.17.40:068][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' +[2024.12.01-12.17.40:068][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] +[2024.12.01-12.17.40:322][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-12.17.40:368][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.12.01-12.17.40:769][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.12.01-12.17.40:880][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.12.01-12.17.41:759][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.91ms +[2024.12.01-12.17.41:854][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.97ms +[2024.12.01-12.17.41:934][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.08ms +[2024.12.01-12.17.41:936][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms +[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.12.01-12.17.42:694][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console +[2024.12.01-12.17.42:714][ 0]LogLiveCoding: Display: Waiting for server +[2024.12.01-12.17.42:760][ 0]LogSlate: Border +[2024.12.01-12.17.42:760][ 0]LogSlate: BreadcrumbButton +[2024.12.01-12.17.42:760][ 0]LogSlate: Brushes.Title +[2024.12.01-12.17.42:761][ 0]LogSlate: Default +[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Save +[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Toolbar.Settings +[2024.12.01-12.17.42:761][ 0]LogSlate: ListView +[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_Grab +[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.DarkRow +[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.Row +[2024.12.01-12.17.42:761][ 0]LogSlate: TreeView +[2024.12.01-12.17.42:968][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.12.01-12.17.42:978][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 9.785 ms +[2024.12.01-12.17.43:010][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.86ms +[2024.12.01-12.17.43:054][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.12.01-12.17.43:054][ 0]LogInit: XR: MultiViewport is Disabled +[2024.12.01-12.17.43:054][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.12.01-12.17.43:055][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.12.01-12.17.44:041][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: No NPU adapter found! +[2024.12.01-12.17.44:214][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4FB5D0701B4481F8000000000001800 | Instance: BAA42B214F680C0AB94D5C8FEBF9537D (DESKTOP-D9U8INT-3872). +[2024.12.01-12.17.44:510][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2024.12.01-12.17.44:511][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.12.01-12.17.44:512][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54138'. +[2024.12.01-12.17.44:515][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' +[2024.12.01-12.17.44:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.12.01-12.17.44:822][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2024.12.01-12.17.44:825][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.12.01-12.17.44:851][ 0]LogMetaSound: MetaSound Engine Initialized +[2024.12.01-12.17.45:641][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.09ms +[2024.12.01-12.17.46:324][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-12.17.46:324][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-12.17.46:364][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2024.12.01-12.17.46:453][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-12.17.46:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2024.12.01-12.17.46:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2024.12.01-12.17.46:733][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2024.12.01-12.17.46:736][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2024.12.01-12.17.46:741][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2024.12.01-12.17.46:744][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2024.12.01-12.17.46:749][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2024.12.01-12.17.46:753][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2024.12.01-12.17.46:760][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2024.12.01-12.17.46:763][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2024.12.01-12.17.46:767][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2024.12.01-12.17.46:771][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2024.12.01-12.17.46:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2024.12.01-12.17.46:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2024.12.01-12.17.46:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:791][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2024.12.01-12.17.46:794][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2024.12.01-12.17.46:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2024.12.01-12.17.46:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2024.12.01-12.17.46:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2024.12.01-12.17.46:808][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2024.12.01-12.17.46:812][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2024.12.01-12.17.46:815][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:820][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:824][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:827][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2024.12.01-12.17.46:831][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2024.12.01-12.17.46:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2024.12.01-12.17.46:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2024.12.01-12.17.46:843][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2024.12.01-12.17.46:847][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2024.12.01-12.17.46:850][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2024.12.01-12.17.46:855][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2024.12.01-12.17.46:858][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2024.12.01-12.17.46:861][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:810][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.47:869][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.96ms +[2024.12.01-12.17.47:891][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms +[2024.12.01-12.17.48:853][ 0]LogCollectionManager: Loaded 0 collections in 0.002299 seconds +[2024.12.01-12.17.48:855][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s +[2024.12.01-12.17.48:860][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s +[2024.12.01-12.17.48:862][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s +[2024.12.01-12.17.49:091][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-12.17.49:106][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-12.17.49:106][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-12.17.49:133][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T12:17:49.133Z using C +[2024.12.01-12.17.49:134][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] +[2024.12.01-12.17.49:137][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-12.17.49:138][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2024.12.01-12.17.49:153][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2024.12.01-12.17.49:159][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000592 +[2024.12.01-12.17.49:161][ 0]LogFab: Display: Logging in using persist +[2024.12.01-12.17.49:219][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. +[2024.12.01-12.17.49:219][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) +[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2024.12.01-12.17.49:397][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 1.1 +[2024.12.01-12.17.49:410][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-12.17.49:410][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2024.12.01-12.17.49:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-12.17.49:470][ 0]LogEngine: Initializing Engine... +[2024.12.01-12.17.49:491][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.12.01-12.17.49:493][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.12.01-12.17.49:813][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2024.12.01-12.17.49:889][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2024.12.01-12.17.49:949][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.12.01-12.17.49:949][ 0]LogInit: Texture streaming: Enabled +[2024.12.01-12.17.49:964][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 +[2024.12.01-12.17.49:977][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.12.01-12.17.49:988][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.17.50:009][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.17.50:050][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.17.50:052][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.17.50:085][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.12.01-12.17.50:085][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.12.01-12.17.50:088][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.12.01-12.17.50:089][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.12.01-12.17.50:089][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.12.01-12.17.50:108][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.12.01-12.17.50:131][ 0]LogInit: Undo buffer set to 256 MB +[2024.12.01-12.17.50:132][ 0]LogInit: Transaction tracking system initialized +[2024.12.01-12.17.50:235][ 0]LogSlate: Took 0.008104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.12.01-12.17.50:466][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.50:472][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json +[2024.12.01-12.17.50:666][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.06ms +[2024.12.01-12.17.50:670][ 0]LocalizationService: Localization service is disabled +[2024.12.01-12.17.50:713][ 0]LogTimingProfiler: Initialize +[2024.12.01-12.17.50:717][ 0]LogTimingProfiler: OnSessionChanged +[2024.12.01-12.17.50:717][ 0]LoadingProfiler: Initialize +[2024.12.01-12.17.50:718][ 0]LoadingProfiler: OnSessionChanged +[2024.12.01-12.17.50:719][ 0]LogNetworkingProfiler: Initialize +[2024.12.01-12.17.50:721][ 0]LogNetworkingProfiler: OnSessionChanged +[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: Initialize +[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: OnSessionChanged +[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.50:863][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-12.17.51:186][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s +[2024.12.01-12.17.51:271][ 0]LogPython: Using Python 3.11.8 +[2024.12.01-12.17.52:290][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2024.12.01-12.17.52:377][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). +[2024.12.01-12.17.52:393][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.12.01-12.17.52:633][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2024.12.01-12.17.52:633][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2024.12.01-12.17.52:763][ 0]LogEditorDataStorage: Initializing +[2024.12.01-12.17.52:768][ 0]LogEditorDataStorage: Initialized +[2024.12.01-12.17.52:808][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.12.01-12.17.52:815][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 28.565 +[2024.12.01-12.17.52:821][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.12.01-12.17.52:835][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.17.52:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.17.52:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.12.01-12.17.52:857][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.12.01-12.17.52:866][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-12.17.53:540][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle (Required Memory Estimate: 62.71 MB) +[2024.12.01-12.17.53:561][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace (Required Memory Estimate: 1.53 MB) +[2024.12.01-12.17.53:568][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd (Required Memory Estimate: 25.91 MB) +[2024.12.01-12.17.53:573][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace, at AnimationSequence/f033310583ecf0fb2d521d32b4198400b288772d +[2024.12.01-12.17.53:575][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd (Required Memory Estimate: 27.35 MB) +[2024.12.01-12.17.53:674][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin +[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd (Required Memory Estimate: 15.57 MB) +[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd (Required Memory Estimate: 22.26 MB) +[2024.12.01-12.17.53:785][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd, at AnimationSequence/c6b03382459af6ee556540a2aa9eef30e9b81ff2 +[2024.12.01-12.17.53:811][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd, at AnimationSequence/631c76f67116f26b1b320ad63e5d9eefb26bfc1c +[2024.12.01-12.17.53:816][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land (Required Memory Estimate: 13.18 MB) +[2024.12.01-12.17.53:817][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump (Required Memory Estimate: 13.01 MB) +[2024.12.01-12.17.53:819][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle (Required Memory Estimate: 61.05 MB) +[2024.12.01-12.17.53:820][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop (Required Memory Estimate: 43.60 MB) +[2024.12.01-12.17.53:936][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd, at AnimationSequence/f085dabb9921cbae71af594c8ecb12d0bbbd8fcd +[2024.12.01-12.17.53:966][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump, at AnimationSequence/02a3f4a878bb17305917de7c1cd94583b438efe5 +[2024.12.01-12.17.53:968][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle, at AnimationSequence/855e0ab6a284444ba557ac602b9c8180a4e4b34f +[2024.12.01-12.17.53:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB) +[2024.12.01-12.17.53:973][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB) +[2024.12.01-12.17.53:974][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB) +[2024.12.01-12.17.53:975][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing (Required Memory Estimate: 1.76 MB) +[2024.12.01-12.17.53:976][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. +[2024.12.01-12.17.53:976][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.17.53:989][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land, at AnimationSequence/a83420447d0729f2624caea549aa786d467fe92f +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.17.53:993][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.17.54:004][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/acf9df995a13a4884b0960b32856650c42683b21 +[2024.12.01-12.17.54:014][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing, at AnimationSequence/0a9f2e81190bdd249454f8764959fc7098f38218 +[2024.12.01-12.17.54:049][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd, at AnimationSequence/96270510f4eb7457511c5e1125ce827b367d4d99 +[2024.12.01-12.17.54:082][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/747b3dd9582b3bbb2519f6df71fa9af65ba31384 +[2024.12.01-12.17.54:118][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/c369dd154fe517ae8639ecbb77d97bddcd5a1ff1 +[2024.12.01-12.17.54:206][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop, at AnimationSequence/b9d50d3fbbd75df0bac63ce2d5b42d238b63a287 +[2024.12.01-12.17.54:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle, at AnimationSequence/facbf771bcd3a4de9d4ea935cdcf8b477adfaa24 +[2024.12.01-12.17.54:374][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:375][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:391][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance. +[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W (Required Memory Estimate: 0.11 MB) +[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W, at AnimationSequence/dba1148cde008e63dc7e8bb9f27de11ad4426524 +[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:732][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W (Required Memory Estimate: 0.11 MB) +[2024.12.01-12.17.54:733][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W, at AnimationSequence/c716d0868692f0aeaef0ac33691e51c6ca1b01ec +[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-12.17.54:946][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB) +[2024.12.01-12.17.54:947][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/e499d5c6e93efd4425d0494bd7cac0b8bcfc1dfd +[2024.12.01-12.17.55:029][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec +[2024.12.01-12.17.55:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.12.01-12.17.55:076][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.12.01-12.17.55:076][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.12.01-12.17.55:078][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,714ms to complete. +[2024.12.01-12.17.55:100][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.850 +[2024.12.01-12.17.55:177][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-12.17.55:233][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.12.01-12.17.55:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:394][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:432][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:471][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.17.55:621][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:628][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.12.01-12.17.55:629][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:637][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.12.01-12.17.55:638][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:645][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:645][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:652][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:653][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:658][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.12.01-12.17.55:658][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:663][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:664][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:669][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.12.01-12.17.55:670][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:675][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:675][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:683][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-12.17.55:687][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.12.01-12.17.55:947][ 0]LogSlate: Took 0.006233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.12.01-12.17.55:952][ 0]LogSlate: Took 0.004720 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.12.01-12.17.55:987][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 +[2024.12.01-12.17.56:010][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha +[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha +[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... +[2024.12.01-12.17.56:125][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha +[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha +[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... +[2024.12.01-12.17.56:480][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 150.51 ms. Compile time 43.99 ms, link time 106.21 ms. +[2024.12.01-12.17.56:563][ 0]LogStall: Startup... +[2024.12.01-12.17.56:565][ 0]LogStall: Startup complete. +[2024.12.01-12.17.56:585][ 0]LogLoad: (Engine Initialization) Total time: 32.34 seconds +[2024.12.01-12.17.56:756][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.12.01-12.17.56:756][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2024.12.01-12.17.56:828][ 0]LogSlate: Took 0.005417 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.12.01-12.17.56:878][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.17.56:884][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2024.12.01-12.17.57:153][ 0]LogPython: registering + +[2024.12.01-12.17.57:159][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 274.646 ms +[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.17.57:479][ 1]LogAssetRegistry: AssetRegistryGather time 0.3808s: AssetDataDiscovery 0.0552s, AssetDataGather 0.2589s, StoreResults 0.0667s. Wall time 17.8610s. + NumCachedDirectories 0. NumUncachedDirectories 1691. NumCachedFiles 8119. NumUncachedFiles 253. + BackgroundTickInterruptions 0. +[2024.12.01-12.17.57:507][ 1]LogSourceControl: Uncontrolled asset enumeration started... +[2024.12.01-12.17.57:508][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2024.12.01-12.17.57:567][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.368971 +[2024.12.01-12.17.57:568][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2024.12.01-12.17.57:570][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.409166 +[2024.12.01-12.17.57:921][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.413678 seconds (Found 0 uncontrolled assets) +[2024.12.01-12.17.58:625][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-12.17.59:240][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 9.749285 +[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 +[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9.749285, Update Interval: 331.756958 +[2024.12.01-12.18.00:240][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-14.18.25 Remaining: 7200.09] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15552000.09] State: Valid +[2024.12.01-12.18.00:573][ 12]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2024.12.01-12.18.01:575][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2024.12.01-12.18.01:575][ 15]LogFab: Display: User logged in +[2024.12.01-12.18.01:576][ 15]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2024.12.01-12.18.02:242][ 17]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-a1R8NKgiCESJlPVnaV5igw-TEWqF00ALEyHlFE-3BDssA] +[2024.12.01-12.18.05:571][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +[2024.12.01-12.18.05:589][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 +[2024.12.01-12.18.05:606][ 27]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.18.05:660][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.06:094][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 +[2024.12.01-12.18.06:165][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-12.18.06:166][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 +[2024.12.01-12.18.07:658][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup +[2024.12.01-12.18.07:658][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 +[2024.12.01-12.18.07:766][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton +[2024.12.01-12.18.07:767][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 +[2024.12.01-12.18.07:791][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_4:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.08:116][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 +[2024.12.01-12.18.08:173][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny +[2024.12.01-12.18.08:173][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 +[2024.12.01-12.18.08:317][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 +[2024.12.01-12.18.08:358][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.08:695][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 +[2024.12.01-12.18.08:796][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A +[2024.12.01-12.18.08:796][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 +[2024.12.01-12.18.08:894][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton +[2024.12.01-12.18.08:895][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 +[2024.12.01-12.18.08:919][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.09:246][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 +[2024.12.01-12.18.09:304][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol +[2024.12.01-12.18.09:306][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 +[2024.12.01-12.18.09:331][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-12.18.09:609][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 +[2024.12.01-12.18.10:044][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 +[2024.12.01-12.18.10:116][ 27]LogSlate: Took 0.006039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.12.01-12.18.10:697][ 30]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 +[2024.12.01-12.18.11:028][ 31]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 +[2024.12.01-12.18.11:362][ 32]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.12.01-12.18.20:953][106]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-12.18.20:961][106]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-12.18.20:961][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-12.18.20:963][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.556 ms +[2024.12.01-12.18.20:964][106]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-12.18.20:975][106]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.12.01-12.18.20:975][106]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.12.01-12.18.20:976][106]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005410s) +[2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005455s) +[2024.12.01-12.18.21:045][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.12.01-12.18.21:048][106]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.18.21:050][106]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-12.18.21:050][106]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-12.18.21:051][106]LogWorldPartition: Display: WorldPartition initialize took 1.485 ms (total: 1.03 sec) +[2024.12.01-12.18.21:051][106]LogPlayLevel: PIE: World Init took: (0.003413s) +[2024.12.01-12.18.21:052][106]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.18.21:052][106]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.18.21:055][106]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.18.21:065][106]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.12.01-12.18.21:065][106]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 +[2024.12.01-12.18.21:067][106]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.12.01-12.18.21:067][106]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.12.01-12.18.21:067][106]LogInit: FAudioDevice initialized with ID 2. +[2024.12.01-12.18.21:067][106]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. +[2024.12.01-12.18.21:068][106]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-12.18.21:070][106]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-12.18.21:073][106]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.18.21 +[2024.12.01-12.18.21:073][106]LogWorld: Bringing up level for play took: 0.002392 +[2024.12.01-12.18.21:075][106]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.12.01-12.18.21:085][106]PIE: Server logged in +[2024.12.01-12.18.21:087][106]PIE: Play in editor total start time 0,127 seconds. +[2024.12.01-12.18.48:463][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.18.48:463][977]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.18.48:463][977]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.48:464][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.48:464][977]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-12.18.48:467][977]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-12.18.48:473][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.48:492][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.18.48:492][977]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-12.18.48:492][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-12.18.48:494][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-12.18.48:502][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.12.01-12.18.48:615][978]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.12.01-12.18.53:300][300]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.53:300][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.53:337][300]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.53:337][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.53:371][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-12.18.54:192][357]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.54:192][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.54:223][357]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.54:223][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.54:260][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.18.55:186][427]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.55:186][427]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.55:230][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.18.56:383][516]LogSlate: Took 0.006683 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.12.01-12.18.56:840][517]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 +[2024.12.01-12.18.57:543][581]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.57:543][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.57:574][581]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.57:574][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.57:603][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.18.59:629][787]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.18.59:629][787]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.18.59:680][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-12.19.00:928][868]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.00:928][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.00:956][868]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.00:956][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.00:984][868]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.19.01:920][932]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:920][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.01:938][932]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:938][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.01:973][932]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.19.01:973][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.19.02:011][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.12.01-12.19.32:758][391]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.078 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.12.01-12.21.41:094][951]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-12.21.41:099][951]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-12.21.41:099][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-12.21.41:101][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.817 ms (total: 4.374 ms) +[2024.12.01-12.21.41:101][951]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-12.21.41:101][951]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004246s) +[2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004287s) +[2024.12.01-12.21.41:127][951]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.21.41:132][951]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-12.21.41:134][951]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-12.21.41:134][951]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-12.21.41:135][951]LogWorldPartition: Display: WorldPartition initialize took 1.379 ms (total: 1.03 sec) +[2024.12.01-12.21.41:135][951]LogPlayLevel: PIE: World Init took: (0.002978s) +[2024.12.01-12.21.41:136][951]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-12.21.41:136][951]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-12.21.41:139][951]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-12.21.41:149][951]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.12.01-12.21.41:149][951]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 +[2024.12.01-12.21.41:151][951]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.12.01-12.21.41:151][951]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.12.01-12.21.41:151][951]LogInit: FAudioDevice initialized with ID 3. +[2024.12.01-12.21.41:151][951]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. +[2024.12.01-12.21.41:151][951]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-12.21.41:154][951]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-12.21.41:156][951]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.21.41 +[2024.12.01-12.21.41:156][951]LogWorld: Bringing up level for play took: 0.002093 +[2024.12.01-12.21.41:158][951]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.12.01-12.21.41:161][951]PIE: Server logged in +[2024.12.01-12.21.41:162][951]PIE: Play in editor total start time 0,063 seconds. +[2024.12.01-12.21.55:581][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.21.55:581][112]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-12.21.55:581][112]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.21.55:582][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.21.55:582][112]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-12.21.55:586][112]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-12.21.55:590][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.21.55:610][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-12.21.55:610][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-12.21.55:610][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-12.21.55:612][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-12.21.55:619][112]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-12.21.55:672][113]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.12.01-12.21.59:215][458]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.21.59:266][458]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.21.59:266][458]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.21.59:266][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.21.59:307][458]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.21.59:307][458]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF5146F97483D6687E170B6A9EABB3A09.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.21.59:318][458]LogFileHelpers: InternalPromptForCheckoutAndSave took 103.381 ms +[2024.12.01-12.21.59:381][458]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.21.59:381][458]LogContentValidation: Enabled validators: +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.21.59:382][458]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.21.59:382][458]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.22.06:220][271]LogSlate: Took 0.006982 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-12.22.06:241][271]LogStreaming: Display: FlushAsyncLoading(595): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.22.06:685][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB) +[2024.12.01-12.22.06:690][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB) +[2024.12.01-12.22.06:697][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB) +[2024.12.01-12.22.06:703][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/77dbe15c5e621fc850c08f601fb6429c0c7ed698 +[2024.12.01-12.22.06:706][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB) +[2024.12.01-12.22.06:709][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/412915777972021daa482e07580c46886a5e47eb +[2024.12.01-12.22.06:712][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB) +[2024.12.01-12.22.06:714][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/36cc0bd18351bf54077c679b0f1f35e68c2cfdb7 +[2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB) +[2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/7b70bcafcd6446ad84057e7eee8df83bb6e0f470 +[2024.12.01-12.22.06:723][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/3e8634756cd4ed9058fd5af71f029d83c270fa1f +[2024.12.01-12.22.06:727][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB) +[2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/3671d4d8f3f08faff24889a805450271cc825eb2 +[2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB) +[2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/d1849217fc1f196e50bb577efa6a879cceefd5b6 +[2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB) +[2024.12.01-12.22.06:746][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/5136302453110c9e3d0590a9137bb8fc2751f9a0 +[2024.12.01-12.22.06:747][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB) +[2024.12.01-12.22.06:755][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB) +[2024.12.01-12.22.06:762][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/4a3a5aef7767568bcb25826104da16df9141c1ba +[2024.12.01-12.22.06:763][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB) +[2024.12.01-12.22.06:770][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c18dd1e7fcc9be24e0493c5f9f672114cd55c34e +[2024.12.01-12.22.06:772][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB) +[2024.12.01-12.22.06:781][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB) +[2024.12.01-12.22.06:788][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/515cb06a055d415857a0596304f5cc81a4bbe820 +[2024.12.01-12.22.06:798][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/a8126797f3a5bd61f79552dc1a9d3d3530aef256 +[2024.12.01-12.22.06:802][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/80da75b3ed9ca3b0ebcae890630088dded04e3c4 +[2024.12.01-12.22.06:811][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/b837b35a3d89c945f7e49bb58b9ff2e381be09c5 +[2024.12.01-12.22.06:886][272]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 +[2024.12.01-12.22.25:397][ 91]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.12.01-12.22.30:852][635]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.12.01-12.22.30:857][635]LogContentBrowser: Creating deferred item: NewInputAction +[2024.12.01-12.22.30:866][636]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.12.01-12.22.33:567][956]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Aim +[2024.12.01-12.22.33:685][956]LogContentBrowser: End creating deferred item NewInputAction +[2024.12.01-12.22.34:011][992]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Aim.IA_Aim +[2024.12.01-12.22.54:552][336]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.22.54:615][336]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Aim] ([1] browsable assets)... +[2024.12.01-12.22.54:615][336]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Aim] +[2024.12.01-12.22.54:615][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Aim" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset" SILENT=true +[2024.12.01-12.22.54:615][336]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Aim +[2024.12.01-12.22.54:615][336]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Aim15F16760450A1593C49DDAA438F41BDB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset' +[2024.12.01-12.22.54:813][336]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.516 ms (total: 363.897 ms) +[2024.12.01-12.22.54:864][336]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.22.54:864][336]LogContentValidation: Enabled validators: +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.22.54:864][336]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.22.54:864][336]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Aim Validating asset +[2024.12.01-12.22.55:303][384]LogSlate: Window 'IA_Aim' being destroyed +[2024.12.01-12.22.58:500][752]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default +[2024.12.01-12.23.01:744][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.23.01:922][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.01:980][ 96]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.23.01:981][ 96]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 +[2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.23.02:076][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterBEB484684CD3DC5C367C34B33EDD8777.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.02:116][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_DefaultBBEDAE914279368425E1D58929411F1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.02:125][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave took 203.791 ms (total: 567.688 ms) +[2024.12.01-12.23.02:181][ 96]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.23.02:181][ 96]LogContentValidation: Enabled validators: +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.02:181][ 96]AssetCheck: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Input\IMC_Default.uasset: A mapping cannot have an empty input action! +[2024.12.01-12.23.03:698][217]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.23.04:591][319]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-12.23.09:564][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.23.09:705][899]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.09:785][899]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.09:785][899]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.09:785][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.09:787][899]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.09:787][899]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default338F37B1430C14AFAD76C4BBA316FA0A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.09:796][899]LogFileHelpers: InternalPromptForCheckoutAndSave took 90.988 ms (total: 658.677 ms) +[2024.12.01-12.23.09:850][899]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.23.09:850][899]LogContentValidation: Enabled validators: +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.09:850][899]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.09:850][899]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.18:832][895]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.12.01-12.23.18:836][895]LogContentBrowser: Creating deferred item: NewInputAction +[2024.12.01-12.23.18:844][896]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.12.01-12.23.22:558][341]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Fire +[2024.12.01-12.23.22:684][341]LogContentBrowser: End creating deferred item NewInputAction +[2024.12.01-12.23.23:882][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-12.23.24:074][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.24:131][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.24:131][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.24:131][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.24:133][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.24:133][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default6529338C48210F4D20724DAFFE93F918.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.24:133][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Fire] ([1] browsable assets)... +[2024.12.01-12.23.24:133][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Fire] +[2024.12.01-12.23.24:133][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Fire" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset" SILENT=true +[2024.12.01-12.23.24:134][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Fire +[2024.12.01-12.23.24:134][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Fire4650842A41C737E27EEB8396D1BEB757.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset' +[2024.12.01-12.23.24:334][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.293 ms (total: 918.970 ms) +[2024.12.01-12.23.24:399][480]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.23.24:399][480]LogContentValidation: Enabled validators: +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.24:399][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Fire Validating asset +[2024.12.01-12.23.30:680][214]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 341.522064 +[2024.12.01-12.23.30:839][233]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.23.30:839][234]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 341.671875, Update Interval: 336.316406 +[2024.12.01-12.23.34:746][675]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.12.01-12.23.34:886][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.23.34:950][675]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.12.01-12.23.34:950][675]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.12.01-12.23.34:950][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.12.01-12.23.34:951][675]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.12.01-12.23.34:951][675]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default2731FB2441A16B92F169C98DDB2E02F4.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.12.01-12.23.34:958][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.689 ms (total: 991.659 ms) +[2024.12.01-12.23.35:015][675]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.23.35:015][675]LogContentValidation: Enabled validators: +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.23.35:015][675]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.23.35:015][675]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.12.01-12.23.36:986][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-12.25.25:031][ 9]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.12.01-12.25.25:077][ 12]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 +[2024.12.01-12.25.25:148][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 +[2024.12.01-12.25.25:179][ 14]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 +[2024.12.01-12.25.25:242][ 16]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 +[2024.12.01-12.25.25:269][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 +[2024.12.01-12.25.25:424][ 21]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26 +[2024.12.01-12.29.10:534][785]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 681.377014 +[2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 681.541870, Update Interval: 331.604980 +[2024.12.01-12.29.59:384][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-12.30.16:788][622]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.12.01-12.30.16:825][622]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.12.01-12.30.16:830][622]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.12.01-12.30.16:849][623]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). +[2024.12.01-12.30.21:307][924]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Dummy +[2024.12.01-12.30.21:461][924]LogContentBrowser: End creating deferred item NewBlueprint +[2024.12.01-12.30.22:023][964]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/BP_Dummy.BP_Dummy +[2024.12.01-12.30.22:023][964]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27 +[2024.12.01-12.31.06:984][514]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.31.08:394][652]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.31.49:029][237]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.12.01-12.31.49:092][241]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28 +[2024.12.01-12.31.59:182][233]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29 +[2024.12.01-12.32.45:648][361]LogEditorTransaction: Undo Modify Component Scale +[2024.12.01-12.32.46:326][384]LogEditorTransaction: Undo Make New Scene Root +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total job queries 242, among them cache hits 48 (19.83%), DDC hits 190 (78.51%), Duplicates 3 (1.24%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Tracking 191 distinct input hashes that result in 169 distinct outputs (88.48%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: RAM used: 126,06 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shaders Compiled: 1 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs assigned 1, completed 1 (100%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job execution time: average 1.43 s, max 1.43 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job life time (pending + execution): average 1.49 s, max 1.49 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shader code size: average 11,031 KiB, min 11,031 KiB, max 11,031 KiB +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.49 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs were issued in 1 batches (only local compilation was used), average 1.00 jobs/batch +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Average processing rate: 0.67 jobs/sec +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread time: 0,922 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread preprocess time: 4,554 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Percentage time preprocessing: 493.68% +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Effective parallelization: 0.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 100.00% of total time (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Material stats === +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Cooked: 0 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Translated: 141 +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Total Translate Time: 0.09 s +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Translation Only: 0.05 s (50%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Cache Hits: 36 (26%) +[2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ +[2024.12.01-12.34.00:322][980]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.00:322][980]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.00:761][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms +[2024.12.01-12.34.05:921][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.34.06:917][459]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.34.07:001][459]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/_Project/Props/BP_Dummy.BP_Dummy + Asset Type: Blueprint +[2024.12.01-12.34.07:295][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.07:377][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.07:401][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-12.34.07:422][459]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.12.01-12.34.11:281][773]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.11:306][773]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.11:319][774]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter_Child). +[2024.12.01-12.34.16:825][367]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter_Child -> BP_Dummy +[2024.12.01-12.34.16:962][367]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter_Child +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.24:940][985]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.24:940][985]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.24:940][985]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30 +[2024.12.01-12.34.24:959][985]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.24:964][985]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.34.24:964][985]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.34.24:964][985]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.24:968][985]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.34.24:968][985]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyB891D54F410E4853DE256FB88082676B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.25:149][985]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.527 ms (total: 1.20 sec) +[2024.12.01-12.34.25:339][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.34.25:365][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.34.25:389][985]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.12.01-12.34.25:408][985]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.34.25:408][985]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.25:408][985]LogContentValidation: Enabled validators: +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.25:408][985]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.25:409][985]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.34.27:798][209]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy +[2024.12.01-12.34.27:798][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31 +[2024.12.01-12.34.33:382][531]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.34.33:392][531]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.33:392][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.33:484][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.12.01-12.34.35:230][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.34.36:413][643]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.34.36:698][643]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-12.34.36:698][643]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.34.36:699][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.34.36:749][643]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/_Project/BP_Dummy.BP_Dummy + Asset Type: Blueprint +[2024.12.01-12.34.37:019][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-12.34.37:364][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.34.37:384][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.12.01-12.34.37:405][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.34.37:580][643]SourceControl: rm 'Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.37:614][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-12.34.44:362][ 53]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter1 +[2024.12.01-12.34.44:377][ 53]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter1 +[2024.12.01-12.34.44:399][ 54]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter1). +[2024.12.01-12.34.47:089][235]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1017.926819 +[2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1018.088928, Update Interval: 328.534210 +[2024.12.01-12.34.47:340][253]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_Dummy +[2024.12.01-12.34.47:505][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact +[2024.12.01-12.34.47:589][253]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.34.47:620][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact +[2024.12.01-12.34.47:769][253]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.47:820][253]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.47:877][253]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy] +[2024.12.01-12.34.47:883][253]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.47:884][253]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_Dummy] +[2024.12.01-12.34.47:884][253]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.47:922][253]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_Dummy +[2024.12.01-12.34.47:922][253]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy6AD311A74A5F6E3A03B997B4C9F6FF5E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset' +[2024.12.01-12.34.48:130][253]LogFileHelpers: InternalPromptForCheckoutAndSave took 360.385 ms (total: 1.56 sec) +[2024.12.01-12.34.48:381][253]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter1 +[2024.12.01-12.34.48:439][253]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.48:439][253]LogContentValidation: Enabled validators: +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.48:439][253]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.48:439][253]AssetCheck: /Game/ThirdPerson/Blueprints/BP_Dummy Validating asset +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' +[2024.12.01-12.34.53:043][483]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.34.53:043][483]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.34.53:097][483]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] +[2024.12.01-12.34.53:097][483]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.34.53:097][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.34.53:136][483]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.34.53:136][483]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy7D4422CF4F711B26FF5EC3B5D06CCB7A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.34.53:345][483]LogFileHelpers: InternalPromptForCheckoutAndSave took 301.698 ms (total: 1.86 sec) +[2024.12.01-12.34.53:658][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.34.53:682][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.34.53:702][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.12.01-12.34.53:878][483]SourceControl: rm 'Content/ThirdPerson/Blueprints/BP_Dummy.uasset' +[2024.12.01-12.34.53:899][483]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.34.53:899][483]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.34.53:899][483]LogContentValidation: Enabled validators: +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.34.53:899][483]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.34.53:899][483]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.34.56:918][674]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy +[2024.12.01-12.34.56:918][674]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32 +[2024.12.01-12.35.01:768][872]LogSlate: Window 'BP_Dummy' being destroyed +[2024.12.01-12.35.26:876][416]LogSlate: Window 'Delete Function' being destroyed +[2024.12.01-12.35.28:392][562]LogDialogs: Warning: Suppressed: Function Get Current Weapon is in use! Do you really want to delete it? +[2024.12.01-12.35.42:231][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-12.35.42:440][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.35.42:505][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.35.42:551][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterDD38942C4F7C2AEE551965936F5FCA78.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.35.42:595][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.35.42:601][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy78058393423E2FA1A0C71E82A2580818.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.35.42:614][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave took 173.894 ms (total: 2.03 sec) +[2024.12.01-12.35.42:670][ 48]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.35.42:670][ 48]LogContentValidation: Enabled validators: +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.35.43:431][131]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.35.48:343][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-12.36.49:061][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.36.58:264][234]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.12.01-12.36.58:273][234]LogContentBrowser: Creating deferred item: NewFolder +[2024.12.01-12.36.58:284][235]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.12.01-12.37.00:158][364]LogContentBrowser: Attempting asset rename: NewFolder -> UI +[2024.12.01-12.37.00:158][364]LogContentBrowser: End creating deferred item NewFolder +[2024.12.01-12.37.20:891][832]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-12.37.20:942][832]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-12.37.35:249][910]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed +[2024.12.01-12.37.35:260][910]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint +[2024.12.01-12.37.35:270][910]LogContentBrowser: Creating deferred item: NewWidgetBlueprint +[2024.12.01-12.37.35:302][912]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). +[2024.12.01-12.37.49:222][569]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_HealthBar +[2024.12.01-12.37.49:367][569]LogContentBrowser: End creating deferred item NewWidgetBlueprint +[2024.12.01-12.37.52:108][884]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.12.01-12.37.52:326][884]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.37.52:406][884]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.37.52:495][884]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.37.52:495][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.37.52:495][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.37.52:499][884]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.37.52:499][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy1531A22041A74413D8B34E90581C7BB7.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.37.52:499][884]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/UI/WBP_HealthBar] ([2] browsable assets)... +[2024.12.01-12.37.52:506][884]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar] +[2024.12.01-12.37.52:506][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WBP_HealthBar] +[2024.12.01-12.37.52:506][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WBP_HealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset" SILENT=true +[2024.12.01-12.37.52:508][884]LogSavePackage: Moving output files for package: /Game/_Project/UI/WBP_HealthBar +[2024.12.01-12.37.52:509][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WBP_HealthBar652487DA42C9BB75A2209BA6062E6633.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset' +[2024.12.01-12.37.52:720][884]LogFileHelpers: InternalPromptForCheckoutAndSave took 393.226 ms (total: 2.42 sec) +[2024.12.01-12.37.52:772][884]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.37.52:772][884]LogContentValidation: Enabled validators: +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.37.52:772][884]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/UI/WBP_HealthBar Validating asset +[2024.12.01-12.37.53:758][994]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar +[2024.12.01-12.37.53:758][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34 +[2024.12.01-12.37.53:767][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35 +[2024.12.01-12.37.53:775][994]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2024.12.01-12.37.53:978][994]LogTabManager: Warning: Cannot spawn tab because no spawner is registered for 'SequencerGraphEditor' +[2024.12.01-12.37.53:979][994]LogSlate: The tab "SequencerGraphEditor" attempted to spawn in layout 'WidgetBlueprintEditor_Designer_Layout_v4_8' but failed for some reason. It will not be displayed. +[2024.12.01-12.37.54:282][994]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2024.12.01-12.38.21:987][103]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1 +[2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:490][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 +[2024.12.01-12.38.26:810][117]LogAudioMixer: Display: StartRunningNullDevice() called, InstanceID=1 +[2024.12.01-12.38.26:810][117]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=42060 +[2024.12.01-12.38.27:143][118]LogAudioMixer: Display: StopRunningNullDevice() called, InstanceID=1 +[2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=8, SampleRate=96000, DeviceID={0.0.0.00000000}.{ce0394b3-cc03-46bd-82fb-600bd7b209a3}, Name=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=10.15 +[2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-12.38.27:148][118]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-12.38.34:965][342]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.38.34:965][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.38.34:971][342]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.38.34:971][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.38.35:047][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.12.01-12.38.38:870][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.12.01-12.39.27:629][708]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.39.27:693][712]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB +[2024.12.01-12.39.28:039][748]LogEOSSDK: Error: LogEOSAuth: Authentication session lost due to failing verification. Error: EOS_Auth_InvalidToken UserId: ebf...3af +[2024.12.01-12.39.28:040][748]LogEOSSDK: Warning: LogEOSPresence: Can't set presence to offline, No connection to EpicConnect. LocalUserId=[ebf...3af] +[2024.12.01-12.39.39:728][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-12.39.42:355][ 62]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.39.42:684][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms +[2024.12.01-12.39.42:709][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-12.39.42:732][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.39.42:921][ 62]SourceControl: rm 'Content/_Project/UI/WBP_HealthBar.uasset' +[2024.12.01-12.39.43:072][ 63]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36 +[2024.12.01-12.39.43:174][ 64]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37 +[2024.12.01-12.39.51:308][937]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:PreConstruct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Construct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Tick' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:PreConstruct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Construct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Tick' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:PreConstruct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Construct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Tick' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:PreConstruct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Construct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Tick' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' +[2024.12.01-12.39.52:576][937]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.39.52:576][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] ([1] browsable assets)... +[2024.12.01-12.39.52:576][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] +[2024.12.01-12.39.52:577][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold +[2024.12.01-12.39.52:578][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold9A92C23F413C45E8598A9F8CD22F5A25.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.uasset' +[2024.12.01-12.39.52:582][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] ([1] browsable assets)... +[2024.12.01-12.39.52:582][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] +[2024.12.01-12.39.52:584][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold +[2024.12.01-12.39.52:584][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold0B20665F49E821A8C7ED33822EFA4790.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold.uasset' +[2024.12.01-12.39.52:584][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] ([1] browsable assets)... +[2024.12.01-12.39.52:584][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] +[2024.12.01-12.39.52:588][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular +[2024.12.01-12.39.52:588][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular333729DB49ED59384DF97F9B10824E47.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular.uasset' +[2024.12.01-12.39.52:589][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_AssasinatePrompt] ([2] browsable assets)... +[2024.12.01-12.39.52:589][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_AssasinatePrompt] +[2024.12.01-12.39.52:589][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_AssasinatePrompt" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset" SILENT=true +[2024.12.01-12.39.52:592][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_AssasinatePrompt +[2024.12.01-12.39.52:592][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_AssasinatePromptABBF3EBB405ABD0A330EFDBEB150DF41.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset' +[2024.12.01-12.39.52:597][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_DummyHealth] ([2] browsable assets)... +[2024.12.01-12.39.52:597][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_DummyHealth] +[2024.12.01-12.39.52:597][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_DummyHealth" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset" SILENT=true +[2024.12.01-12.39.52:600][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_DummyHealth +[2024.12.01-12.39.52:600][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_DummyHealthF39C3CC94B89A55BFE67ECBF78F96CFF.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset' +[2024.12.01-12.39.52:604][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WP_HUD] ([2] browsable assets)... +[2024.12.01-12.39.52:604][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WP_HUD] +[2024.12.01-12.39.52:604][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WP_HUD" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset" SILENT=true +[2024.12.01-12.39.52:608][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WP_HUD +[2024.12.01-12.39.52:608][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WP_HUD9FAC7BF141933CA6E8AB648563E9123D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset' +[2024.12.01-12.39.52:611][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_BossHealthBar] ([2] browsable assets)... +[2024.12.01-12.39.52:611][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_BossHealthBar] +[2024.12.01-12.39.52:612][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_BossHealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset" SILENT=true +[2024.12.01-12.39.52:614][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_BossHealthBar +[2024.12.01-12.39.52:614][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_BossHealthBar37D51E2E49D21DD4EB424A9B46108FE6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset' +[2024.12.01-12.39.52:618][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/Bar] ([1] browsable assets)... +[2024.12.01-12.39.52:618][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/Bar] +[2024.12.01-12.39.52:618][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/Bar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset" SILENT=true +[2024.12.01-12.39.52:619][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/Bar +[2024.12.01-12.39.52:619][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BarB4F9008648E2E91BD56DE48691C3A167.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset' +[2024.12.01-12.39.52:619][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/flash] ([1] browsable assets)... +[2024.12.01-12.39.52:619][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/flash] +[2024.12.01-12.39.52:619][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/flash" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset" SILENT=true +[2024.12.01-12.39.52:620][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/flash +[2024.12.01-12.39.52:620][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/flash445D145D4CE25719C6D4E3AF8AA3E45D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset' +[2024.12.01-12.39.52:621][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/plus] ([1] browsable assets)... +[2024.12.01-12.39.52:621][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/plus] +[2024.12.01-12.39.52:621][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/plus" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset" SILENT=true +[2024.12.01-12.39.52:621][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/plus +[2024.12.01-12.39.52:621][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/plus0A4B215C472369C0E8285DBA3DC0561B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset' +[2024.12.01-12.39.52:622][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/shield] ([1] browsable assets)... +[2024.12.01-12.39.52:622][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/shield] +[2024.12.01-12.39.52:622][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/shield" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset" SILENT=true +[2024.12.01-12.39.52:623][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/shield +[2024.12.01-12.39.52:623][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/shieldD1043CD94B6262AD1D5F958A721C48A4.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset' +[2024.12.01-12.39.52:623][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:623][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] +[2024.12.01-12.39.52:624][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font +[2024.12.01-12.39.52:624][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold_Font06014A9944EF7A05ACD3B6ADEEE3EF13.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font.uasset' +[2024.12.01-12.39.52:625][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:625][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] +[2024.12.01-12.39.52:625][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font +[2024.12.01-12.39.52:625][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold_FontD171B4564315491DEE27DA9ECE6BD755.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font.uasset' +[2024.12.01-12.39.52:626][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] ([1] browsable assets)... +[2024.12.01-12.39.52:626][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] +[2024.12.01-12.39.52:626][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font +[2024.12.01-12.39.52:626][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular_FontE3FEE7D54FD2D15B129DFB9B9B0316E2.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font.uasset' +[2024.12.01-12.39.53:311][937]LogFileHelpers: InternalPromptForCheckoutAndSave took 735.143 ms (total: 3.16 sec) +[2024.12.01-12.39.54:164][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.39.54:189][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-12.39.54:212][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.39.54:275][937]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.12.01-12.39.54:275][937]LogContentValidation: Display: Starting to validate 14 assets +[2024.12.01-12.39.54:275][937]LogContentValidation: Enabled validators: +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.39.54:275][937]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold Validating asset +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold Validating asset +[2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular Validating asset +[2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_AssasinatePrompt Validating asset +[2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_DummyHealth Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WP_HUD Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WB_BossHealthBar Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/Bar Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/flash Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/plus Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/shield Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font Validating asset +[2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font Validating asset +[2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/Fonts/': No such file or directory +[2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/': No such file or directory +[2024.12.01-12.40.27:620][771]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1358.451294 +[2024.12.01-12.40.27:778][790]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.40.27:779][791]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1358.602295, Update Interval: 341.399567 +[2024.12.01-12.41.57:650][507]LogStreaming: Display: FlushAsyncLoading(602): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5) +[2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_AssasinatePrompt (0xDBC7784CB3EE3B65) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) +[2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Weapons/Sword/Sword (0x3A58974E5E93ABB0) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464) +[2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/E_CharacterTypes (0xDC1854918847DADB) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) +[2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WP_HUD (0x719E92C1649E0B22) +[2024.12.01-12.41.57:656][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) - Skipping non mounted imported package /Game/UI/Icons/flash (0xDBEFFE0CAF7CF76B) +[2024.12.01-12.41.57:658][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) - Skipping non mounted imported package /Game/UI/WB_BossHealthBar (0x2429EFA5F7B5691F) +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space +[2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space +[2024.12.01-12.41.57:674][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. +[2024.12.01-12.41.57:698][507]LogLinker: Warning: Unable to load WB_DummyHealth_C_0 with outer BP_AI_C /Game/AI/BP_AI.Default__BP_AI_C because its class (WB_DummyHealth_C) does not exist +[2024.12.01-12.41.57:729][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'. +Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Spawn node Create Widget must have a class specified. +[2024.12.01-12.41.57:771][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Could not find a variable named "HealthBar" in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss'. +Make sure '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss' has been compiled for Get HealthBar +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. +[2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.41.57:838][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] The property associated with Health Bar could not be found in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss_C' +[2024.12.01-12.41.57:909][507]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI +[2024.12.01-12.41.57:910][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_42 +[2024.12.01-12.41.58:208][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_43 +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_AssasinatePrompt was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_AssasinatePrompt has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Weapons/Sword/Sword was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Weapons/Sword/Sword has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/E_CharacterTypes was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/E_CharacterTypes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WP_HUD which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WP_HUD was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WP_HUD has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WP_HUD.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/Icons/flash which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/WB_InvestogateIcon, a dependent package /Game/UI/Icons/flash was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/Icons/flash has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/Icons/flash.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/Boss/BP_AIController_Boss, a dependent package /Game/UI/WB_BossHealthBar was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/UI/WB_BossHealthBar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-12.41.58:624][509]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44 +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.42.28:727][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Stop Combo" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Stop Combo +[2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.32:247][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.43.32:306][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.43.44:129][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.43.44:187][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.44.00:774][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.44.01:748][646]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-12.44.02:042][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.44.02:068][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.44.02:089][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-12.44.02:278][646]SourceControl: rm 'Content/_Project/UI/WB_AssasinatePrompt.uasset' +[2024.12.01-12.44.27:635][144]LogSlate: Window 'Delete Component' being destroyed +[2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid +[2024.12.01-12.44.54:975][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a PrimitiveComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. +[2024.12.01-12.44.55:037][ 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.44.55:750][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2024.12.01-12.44.55:894][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.44.55:943][ 59]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.44.55:996][ 59]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI17A6ACCF4CB3E6BA22E64DB4DD2B523E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.44.56:021][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.526 ms (total: 3.29 sec) +[2024.12.01-12.44.56:093][ 59]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.44.56:094][ 59]LogContentValidation: Enabled validators: +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.44.56:094][ 59]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.45.16:270][323]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. +Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT +[2024.12.01-12.45.16:327][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-12.45.39:701][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms +[2024.12.01-12.45.39:840][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.45.39:896][ 49]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.45.39:961][ 49]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.45.39:962][ 49]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.45.39:962][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AID5034222477B8D46397224BE5B17D5B7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.45.39:986][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 145.439 ms (total: 3.43 sec) +[2024.12.01-12.45.40:045][ 49]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.45.40:045][ 49]LogContentValidation: Enabled validators: +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.45.40:045][ 49]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.45.40:424][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-12.45.41:760][229]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true +[2024.12.01-12.45.41:760][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-12.45.41:819][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-12.45.58:937][248]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-12.46.18:203][356]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats +[2024.12.01-12.46.18:203][356]LogChaosDD: Creating Chaos Debug Draw Scene for world World_45 +[2024.12.01-12.46.26:484][929]LogSlate: Window 'Delete Variable' being destroyed +[2024.12.01-12.46.27:278][996]LogDialogs: Warning: Suppressed: Variable Current Stamina is in use! Do you really want to delete it? +[2024.12.01-12.46.32:844][552]LogDialogs: Warning: Suppressed: Variable Stamina Bar is in use! Do you really want to delete it? +[2024.12.01-12.46.40:955][476]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1731.800537 +[2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1731.940674, Update Interval: 356.163818 +[2024.12.01-12.46.55:743][192]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.46.57:207][296]LogSlate: Took 0.008507 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.12.01-12.47.03:555][818]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.47.17:828][103]LogEditorTransaction: Undo Move Node +[2024.12.01-12.47.18:155][107]LogEditorTransaction: Undo Add Node +[2024.12.01-12.47.18:631][137]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.47.26:817][515]LogStreaming: Display: FlushAsyncLoading(603): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.47.26:817][515]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - The package to load does not exist on disk or in the loader +[2024.12.01-12.47.26:817][515]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Blueprints/BP_Dummy.BP_Dummy' +[2024.12.01-12.48.37:899][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-12.48.38:448][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-12.48.38:645][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.48.38:695][ 90]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.48.38:754][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyCE7863E34901C5E7F850AE9DE18636CC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.48.38:759][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsA89C3F3A4761F82BDFC91794546F7478.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.48.38:799][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.332 ms (total: 3.59 sec) +[2024.12.01-12.48.38:861][ 90]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.48.38:861][ 90]LogContentValidation: Enabled validators: +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.49.25:656][923]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-12.49.25:659][923]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.029 +[2024.12.01-12.49.25:660][923]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.49.25:720][923]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.49.25:720][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.49.25:720][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-12.49.25:724][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/BP_Dummy_Auto1 +[2024.12.01-12.49.25:724][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy_Auto1080F9AB94D6750518BCA2FBB71CB827E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset' +[2024.12.01-12.49.25:725][923]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.49.25:725][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.49.25:726][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-12.49.25:759][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1 +[2024.12.01-12.49.25:759][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto1F7B5E5C948DAEF39C3880F9EA070F78E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset' +[2024.12.01-12.49.25:759][923]LogFileHelpers: Auto-saving content packages took 0.100 +[2024.12.01-12.49.51:386][643]LogStreaming: Display: FlushAsyncLoading(605): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.49.57:603][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms +[2024.12.01-12.49.58:194][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-12.49.58:397][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.49.58:463][407]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.49.58:516][407]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.49.58:516][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.49.58:516][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.49.58:523][407]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.49.58:523][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD986FD8E4228CCE724C0A78650FF34DC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.49.58:523][407]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.49.58:523][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.49.58:523][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.49.58:557][407]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.49.58:557][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsBD00E9764BB329FDE9B32987B2A6E291.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.49.58:562][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.728 ms (total: 3.75 sec) +[2024.12.01-12.49.58:628][407]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.49.58:628][407]LogContentValidation: Enabled validators: +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.49.58:628][407]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.49.58:628][407]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.49.58:628][407]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.50.32:737][220]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WB_DummyHealth.WB_DummyHealth +[2024.12.01-12.50.32:737][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_46 +[2024.12.01-12.50.32:747][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_47 +[2024.12.01-12.50.38:263][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.50.38:408][799]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.50.38:461][799]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.50.38:461][799]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.50.38:461][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.50.38:494][799]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.50.38:494][799]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats018F84534F5ADDC4491C729E4E0AA21F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.50.38:504][799]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.430 ms (total: 3.85 sec) +[2024.12.01-12.50.38:563][799]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-12.50.38:563][799]LogContentValidation: Enabled validators: +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.50.38:563][799]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.50.38:563][799]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.50.59:264][107]LogEditorTransaction: Undo Break Pin Links +[2024.12.01-12.51.18:973][237]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI +[2024.12.01-12.51.18:973][237]LogChaosDD: Creating Chaos Debug Draw Scene for world World_48 +[2024.12.01-12.52.39:911][216]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.52.42:441][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms +[2024.12.01-12.52.42:709][475]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.52.42:764][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... +[2024.12.01-12.52.42:822][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] +[2024.12.01-12.52.42:822][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] +[2024.12.01-12.52.42:822][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true +[2024.12.01-12.52.42:838][475]LogSavePackage: Moving output files for package: /Game/AI/BP_AI +[2024.12.01-12.52.42:838][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI73D07572448C81E870F2D1A211415A37.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' +[2024.12.01-12.52.42:839][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.52.42:839][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.52.42:839][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.52.42:873][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.52.42:874][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats2733D7BC4F341B8801B3CAA125E444B8.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.52.42:874][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/Boss/BP_AI_Boss] ([2] browsable assets)... +[2024.12.01-12.52.42:874][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_49 +[2024.12.01-12.52.42:893][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss] +[2024.12.01-12.52.42:893][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/Boss/BP_AI_Boss] +[2024.12.01-12.52.42:893][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/Boss/BP_AI_Boss" FILE="F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset" SILENT=true +[2024.12.01-12.52.42:899][475]LogSavePackage: Moving output files for package: /Game/AI/Boss/BP_AI_Boss +[2024.12.01-12.52.42:899][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI_BossE1592E79479AF94B193A34819ED8B976.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset' +[2024.12.01-12.52.42:910][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 201.168 ms (total: 4.05 sec) +[2024.12.01-12.52.42:961][475]LogContentValidation: Display: Starting to validate 3 assets +[2024.12.01-12.52.42:961][475]LogContentValidation: Enabled validators: +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.52.42:961][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.52.42:961][475]AssetCheck: /Game/AI/BP_AI Validating asset +[2024.12.01-12.52.42:962][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.52.42:962][475]AssetCheck: /Game/AI/Boss/BP_AI_Boss Validating asset +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. +[2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget +[2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-12.52.44:493][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.12.01-12.53.10:956][420]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2121.799561 +[2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2121.939697, Update Interval: 353.499573 +[2024.12.01-12.53.32:303][731]LogEditorTransaction: Undo Delete current selection +[2024.12.01-12.54.30:604][235]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.54.33:572][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-12.54.34:156][582]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-12.54.34:353][582]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.54.34:412][582]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... +[2024.12.01-12.54.34:464][582]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] +[2024.12.01-12.54.34:464][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] +[2024.12.01-12.54.34:464][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true +[2024.12.01-12.54.34:470][582]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy +[2024.12.01-12.54.34:470][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD14C39D842452397A8C072A0EFC92BFD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' +[2024.12.01-12.54.34:471][582]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.54.34:471][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.54.34:471][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.54.34:502][582]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.54.34:503][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats49618DE44D30985179C584BE3682F0F2.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.54.34:510][582]LogFileHelpers: InternalPromptForCheckoutAndSave took 157.479 ms (total: 4.20 sec) +[2024.12.01-12.54.34:562][582]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.54.34:562][582]LogContentValidation: Enabled validators: +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.54.34:562][582]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.54.34:563][582]AssetCheck: /Game/_Project/BP_Dummy Validating asset +[2024.12.01-12.54.34:563][582]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.56.03:441][ 0]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum +[2024.12.01-12.56.03:451][ 0]LogContentBrowser: Creating deferred item: NewUserDefinedEnum +[2024.12.01-12.56.03:467][ 1]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum). +[2024.12.01-12.56.12:254][977]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_CharacterTypes +[2024.12.01-12.56.12:396][977]LogContentBrowser: End creating deferred item NewUserDefinedEnum +[2024.12.01-12.56.13:440][ 76]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Enum_CharacterTypes.Enum_CharacterTypes +[2024.12.01-12.56.24:913][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-12.56.25:122][874]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.56.25:181][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.56.25:181][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.56.25:181][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.56.25:212][874]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.56.25:212][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsD3B30B2344548DBF05FC0C86B14DEFF4.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.56.25:213][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Enum_CharacterTypes] ([1] browsable assets)... +[2024.12.01-12.56.25:213][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Enum_CharacterTypes] +[2024.12.01-12.56.25:213][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Enum_CharacterTypes" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset" SILENT=true +[2024.12.01-12.56.25:213][874]LogSavePackage: Moving output files for package: /Game/_Project/Enum_CharacterTypes +[2024.12.01-12.56.25:213][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_CharacterTypes81E5CFB4419B0B48F5D76598F9EB1099.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset' +[2024.12.01-12.56.25:428][874]LogFileHelpers: InternalPromptForCheckoutAndSave took 306.265 ms (total: 4.51 sec) +[2024.12.01-12.56.25:480][874]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.56.25:480][874]LogContentValidation: Enabled validators: +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.56.25:480][874]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.56.25:480][874]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.56.25:480][874]AssetCheck: /Game/_Project/Enum_CharacterTypes Validating asset +[2024.12.01-12.56.32:678][495]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-12.57.17:090][333]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-12.57.17:090][333]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50 +[2024.12.01-12.57.48:361][429]LogStreaming: Display: FlushAsyncLoading(611): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] COMPILER ERROR: failed building connection with 'Object Reference is not compatible with User Widget Object Reference.' at Set HUD Widget +[2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Spawn node Create Widget must have a class specified. +[2024.12.01-12.58.03:184][729]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.12.01-12.58.16:409][141]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51 +[2024.12.01-12.58.16:571][148]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52 +[2024.12.01-12.58.16:594][149]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53 +[2024.12.01-12.58.16:617][150]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54 +[2024.12.01-12.58.59:243][420]LogDialogs: Warning: Suppressed: Variable HUD Widget is in use! Do you really want to delete it? +[2024.12.01-12.59.24:576][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-12.59.25:601][ 15]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.12.01-12.59.25:820][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-12.59.25:882][ 15]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-12.59.25:955][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter0D26129A4AC0C676F8D85091D395F905.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-12.59.25:999][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats1D3233CF4326B35C4A76E4918A22862F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-12.59.26:039][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave took 219.386 ms (total: 4.73 sec) +[2024.12.01-12.59.26:100][ 15]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-12.59.26:100][ 15]LogContentValidation: Enabled validators: +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-12.59.35:358][994]LogEditorTransaction: Undo Break Pin Links +[2024.12.01-12.59.47:309][270]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2518.142090 +[2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2518.274170, Update Interval: 312.695099 +[2024.12.01-13.00.00:846][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.00.00:985][687]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.00.01:051][687]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.00.01:051][687]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.00.01:051][687]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.00.01:083][687]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.00.01:083][687]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats7EF7B1F04F32C1F0AA45B899E0AB7A95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.00.01:091][687]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.356 ms (total: 4.84 sec) +[2024.12.01-13.00.01:150][687]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.00.01:150][687]LogContentValidation: Enabled validators: +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.00.01:150][687]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.00.01:151][687]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.00.25:439][905]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-13.00.27:388][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.12.01-13.00.28:367][107]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-13.00.28:515][107]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.00.28:565][107]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.00.28:617][107]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.00.28:617][107]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.00.28:617][107]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.00.28:657][107]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.00.28:657][107]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter68955B5D4258F947FC927095B87F3E10.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.00.28:664][107]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.496 ms (total: 4.99 sec) +[2024.12.01-13.00.28:717][107]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.00.28:717][107]LogContentValidation: Enabled validators: +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.00.28:717][107]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.00.28:717][107]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not a ProgressBar, therefore ' Target ' must have a connection. +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.06:913][165]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.12.01-13.01.07:634][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.01.07:777][211]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.01.07:850][211]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.01.07:850][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.01.07:850][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.01.07:885][211]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.01.07:885][211]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats0AE7AD674619BAEE5D2E469DBEDB625E.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.01.07:894][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.828 ms (total: 5.10 sec) +[2024.12.01-13.01.07:953][211]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.01.07:953][211]LogContentValidation: Enabled validators: +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.01.07:953][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.01.07:953][211]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.01.36:143][454]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.12.01-13.03.21:011][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms +[2024.12.01-13.03.21:014][549]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.130 +[2024.12.01-13.03.21:015][549]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.03.21:015][549]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.03.21:015][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.12.01-13.03.21:047][549]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2 +[2024.12.01-13.03.21:047][549]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto268CF4572426F48DA48719391304F9AD6.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset' +[2024.12.01-13.03.21:047][549]LogFileHelpers: Auto-saving content packages took 0.033 +[2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:058][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.24:059][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.24:216][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-13.03.47:913][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-13.03.48:060][495]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.03.48:120][495]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.03.48:120][495]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.03.48:120][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.03.48:155][495]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.03.48:155][495]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats61AD1EFB413901171727B3884300ED95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.03.48:167][495]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.926 ms (total: 5.21 sec) +[2024.12.01-13.03.48:235][495]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.03.48:235][495]LogContentValidation: Enabled validators: +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.03.48:235][495]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.03.48:235][495]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.03.50:664][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText +[2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText +[2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar +[2024.12.01-13.03.50:823][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-13.04.08:282][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-13.04.09:018][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.04.09:166][624]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.04.09:216][624]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.04.09:217][624]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.04.09:217][624]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.04.09:249][624]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.04.09:249][624]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats5A10A9054D3A6B75A027E8AACFF9E01A.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.04.09:258][624]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.366 ms (total: 5.30 sec) +[2024.12.01-13.04.09:317][624]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.04.09:317][624]LogContentValidation: Enabled validators: +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.04.09:317][624]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.04.09:317][624]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.04.19:478][767]LogStreaming: Display: FlushAsyncLoading(615): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage (0x58F2172F6959D863) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) +[2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/ThirdPerson/Input/Actions/IA_Attack (0x978C9A8A0092A118) +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!! +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type +[2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sphere Trace" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sphere Trace +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Bottom Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Bottom Point +[2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Top Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. +Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Top Point +[2024.12.01-13.04.19:499][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Bottom Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Top Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sphere Trace could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' +[2024.12.01-13.04.19:794][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.12.01-13.04.21:016][767]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.04.21:430][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-13.04.21:555][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.21:681][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/ThirdPerson/Input/Actions/IA_Attack was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/ThirdPerson/Input/Actions/IA_Attack has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.04.23:901][ 18]LogStreaming: Display: FlushAsyncLoading(616): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.04.23:960][ 18]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject +[2024.12.01-13.04.23:960][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55 +[2024.12.01-13.04.24:384][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_56 +[2024.12.01-13.04.29:114][405]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.12.01-13.04.30:518][486]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.04.30:524][486]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.04.30:524][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.04.30:526][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.851 ms (total: 6.225 ms) +[2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Boss +[2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI +[2024.12.01-13.04.30:527][486]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play... +[2024.12.01-13.04.30:664][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.04.30:667][486]LogPlayLevel: PlayLevel: Blueprint regeneration took 139 ms (1 blueprints) +[2024.12.01-13.04.32:153][486]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss +[2024.12.01-13.04.32:153][486]LogChaosDD: Creating Chaos Debug Draw Scene for world World_57 +[2024.12.01-13.04.32:283][486]LogSlate: Window 'Blueprint Compilation Errors' being destroyed +[2024.12.01-13.04.39:244][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.12.01-13.04.41:717][968]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.04.42:527][968]LogWorld: UWorld::CleanupWorld for World_57, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:528][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:591][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:591][968]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:591][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:678][968]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:678][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:797][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:797][968]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:797][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:863][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.42:863][968]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:863][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:981][968]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:981][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.42:988][968]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.42:988][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.43:041][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.12.01-13.04.43:041][968]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.04.43:041][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.04.43:077][968]LogUObjectGlobals: Force Deleting 4 Package(s): + Asset Name: /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss + Asset Type: Blueprint + Asset Name: /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss + Asset Type: Blueprint + Asset Name: /Game/AI/Boss/BT_AI_Boss.BT_AI_Boss + Asset Type: BehaviorTree + Asset Name: /Game/AI/Boss/BD_AI_Boss.BD_AI_Boss + Asset Type: BlackboardData +[2024.12.01-13.04.43:514][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.12.01-13.04.44:518][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-13.04.44:645][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.12.01-13.04.44:770][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.12.01-13.04.44:917][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.12.01-13.04.49:414][303]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.04.49:419][303]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.04.49:420][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.04.49:421][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.788 ms (total: 8.014 ms) +[2024.12.01-13.04.49:421][303]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI +[2024.12.01-13.04.49:422][303]LogPlayLevel: [PlayLevel] Compiling BP_AIController_Geneic before play... +[2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Activate Boss Combat" in 'BP_AIController_Geneic'. +Make sure 'BP_AIController_Geneic' has been compiled for Activate Boss Combat +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). +[2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Deactivate Boss Combat" in 'BP_AIController_Geneic'. +Make sure 'BP_AIController_Geneic' has been compiled for Deactivate Boss Combat +[2024.12.01-13.04.49:427][303]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.04.49:459][303]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.032 s +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: === Handled ensure: === +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Ensure condition failed: ChildClass->ClassDefaultObject == nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 1383] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Stack: +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe09069a40 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe08fe3608 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b683202 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8945a7 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b89e881 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a42d3 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a389e UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b114622 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0bda3d76 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e426b47 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] +[2024.12.01-13.04.49:459][303]LogOutputDevice: Error: +[2024.12.01-13.04.49:465][303]LogStats: SubmitErrorReport - 0.000 s +[2024.12.01-13.04.50:854][303]LogStats: SendNewReport - 1.389 s +[2024.12.01-13.04.50:854][303]LogStats: FDebug::EnsureFailed - 1.427 s +[2024.12.01-13.04.51:056][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.04.51:062][303]LogPlayLevel: PlayLevel: Blueprint regeneration took 1640 ms (1 blueprints) +[2024.12.01-13.04.51:062][303]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Geneic +[2024.12.01-13.04.52:930][303]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/AI/ABP_AI.ABP_AI +[2024.12.01-13.04.52:931][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_58 +[2024.12.01-13.04.52:940][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_59 +[2024.12.01-13.04.52:953][303]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_59:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-13.04.53:338][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_60 +[2024.12.01-13.04.53:484][303]LogSlate: Window 'Blueprint Compilation Errors' being destroyed +[2024.12.01-13.04.56:717][370]LogSlate: Window 'ABP_AI' being destroyed +[2024.12.01-13.05.00:844][687]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-13.05.00:857][687]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-13.05.32:087][762]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2862.926025 +[2024.12.01-13.05.32:250][771]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-13.05.32:250][771]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2863.070801, Update Interval: 322.143616 +[2024.12.01-13.05.34:116][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-13.05.38:829][889]LogSlate: Window 'Delete Assets' being destroyed +[2024.12.01-13.05.39:784][889]LogWorld: UWorld::CleanupWorld for World_60, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:784][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:797][889]LogWorld: UWorld::CleanupWorld for World_59, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:797][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:811][889]LogWorld: UWorld::CleanupWorld for World_58, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.05.39:811][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.05.39:840][889]LogUObjectGlobals: Force Deleting 11 Package(s): + Asset Name: /Game/AI/BT_AI.BT_AI + Asset Type: BehaviorTree + Asset Name: /Game/AI/Tasks/BT_Task_PatrolRandomPoint.BT_Task_PatrolRandomPoint + Asset Type: Blueprint + Asset Name: /Game/AI/Tasks/BT_Task_ChaseTarget.BT_Task_ChaseTarget + Asset Type: Blueprint + Asset Name: /Game/AI/Tasks/BT_Task_AttackTarget.BT_Task_AttackTarget + Asset Type: Blueprint + Asset Name: /Game/AI/Services/BT_Service_GetDistanceToTarget.BT_Service_GetDistanceToTarget + Asset Type: Blueprint + Asset Name: /Game/AI/BD_AI.BD_AI + Asset Type: BlackboardData + Asset Name: /Game/AI/BP_AIController_Geneic.BP_AIController_Geneic + Asset Type: Blueprint + Asset Name: /Game/AI/BP_AI.BP_AI + Asset Type: Blueprint + Asset Name: /Game/AI/WB_InvestogateIcon.WB_InvestogateIcon + Asset Type: WidgetBlueprint + Asset Name: /Game/AI/BPI_AI_BehaviorTrees.BPI_AI_BehaviorTrees + Asset Type: Blueprint +[2024.12.01-13.05.40:246][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-13.05.40:569][889]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.05.40:603][889]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.033 s +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: === Handled ensure: === +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: Ensure condition failed: CurObject != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp] [Line: 3649] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: Stack: +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b7d26d2 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0aa87781 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0af9f613 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0af936aa UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4d145c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4ef332 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d27a7eb UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2654a4 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2bf23f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53e1d9 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2c704f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d280122 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b0e9117 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b7c6324 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffdf9cee55c UnrealEditor-AssetTools.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc2c69e UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc2c8cf UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc0cc77 UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47da793 UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47d4390 UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde4870b2b UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47d773a UnrealEditor-ContentBrowser.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4d145c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4ef332 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d27a7eb UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2654a4 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2bf23f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba55bb26 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e42632d UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] +[2024.12.01-13.05.40:603][889]LogOutputDevice: Error: +[2024.12.01-13.05.40:609][889]LogStats: SubmitErrorReport - 0.000 s +[2024.12.01-13.05.41:433][889]LogStats: SendNewReport - 0.825 s +[2024.12.01-13.05.41:433][889]LogStats: FDebug::EnsureFailed - 0.864 s +[2024.12.01-13.05.43:616][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.12.01-13.05.43:745][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.12.01-13.05.43:870][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.12.01-13.05.44:040][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.12.01-13.05.46:916][ 37]LogChaosDD: Creating Chaos Debug Draw Scene for world World_61 +[2024.12.01-13.05.47:175][ 43]LogChaosDD: Creating Chaos Debug Draw Scene for world World_62 +[2024.12.01-13.05.47:208][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_63 +[2024.12.01-13.05.47:266][ 45]LogChaosDD: Creating Chaos Debug Draw Scene for world World_64 +[2024.12.01-13.05.49:765][165]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats +[2024.12.01-13.05.49:765][165]LogChaosDD: Creating Chaos Debug Draw Scene for world World_65 +[2024.12.01-13.05.50:204][167]LogPropertyNode: Warning: Object Property (ObjectProperty /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C:As BP AI) has a null class, falling back to UObject +[2024.12.01-13.05.58:753][ 98]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.12.01-13.05.58:762][ 98]LogWindows: Error: appError called: Assertion failed: this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2640] + + +[2024.12.01-13.05.58:762][ 98]LogWindows: Windows GetLastError: The operation completed successfully. (0) +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: === Critical error: === +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: Assertion failed: this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2640] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0db20266 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe09416f95 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0940ac4d UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe093899e3 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe093c4325 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe093be89d UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0914d3a7 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe091a73a3 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe091814a6 UnrealEditor-Kismet.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfeaed418 UnrealEditor-GraphEditor.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfea9d9c7 UnrealEditor-GraphEditor.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfeb657a2 UnrealEditor-GraphEditor.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfe92803c UnrealEditor-GraphEditor.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfeb12e07 UnrealEditor-GraphEditor.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d27ab03 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d263f0f UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d2bf471 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba55bb26 UnrealEditor-ApplicationCore.dll!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e42632d UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.12.01-13.05.59:765][ 98]LogWindows: Error: +[2024.12.01-13.05.59:771][ 98]LogExit: Executing StaticShutdownAfterError +[2024.12.01-13.05.59:786][ 98]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler) +[2024.12.01-13.05.59:786][ 98]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler) +[2024.12.01-13.05.59:786][ 98]LogCore: Engine exit requested (reason: Win RequestExit) diff --git a/Saved/Logs/Weapons_System.log b/Saved/Logs/Weapons_System.log index 7e357d6..14b3d74 100644 --- a/Saved/Logs/Weapons_System.log +++ b/Saved/Logs/Weapons_System.log @@ -1,4 +1,4 @@ -Log file open, 12/01/24 13:17:25 +Log file open, 12/01/24 14:06:02 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,8 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=8596) +LogWindows: Started CrashReportClient (pid=33176) +LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect. LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: Weapons_System LogCore: UTS: Unreal Trace Server launched successfully @@ -27,26 +28,26 @@ LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System.uproject"" LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.803839 +LogStats: Stats thread started at 0.334516 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E + Session CrashGUID > UECC-Windows-250B5DF445487204D221BA8D5FB50C13 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds -LogConfig: Display: Loading Mac ini files took 0.05 seconds -LogConfig: Display: Loading Windows ini files took 0.06 seconds -LogConfig: Display: Loading Android ini files took 0.06 seconds +LogConfig: Display: Loading Mac ini files took 0.06 seconds LogConfig: Display: Loading IOS ini files took 0.06 seconds -LogConfig: Display: Loading Unix ini files took 0.06 seconds -LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading Android ini files took 0.06 seconds LogConfig: Display: Loading VisionOS ini files took 0.07 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds -LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogConfig: Display: Loading Unix ini files took 0.07 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading Windows ini files took 0.07 seconds LogAudio: Display: Pre-Initializing Audio Device Manager... LogAudio: Display: AudioInfo: 'OPUS' Registered +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered @@ -56,7 +57,7 @@ LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target -LogAssetRegistry: Display: Asset registry cache read as 38.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin +LogAssetRegistry: Display: Asset registry cache read as 39.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target @@ -74,143 +75,100 @@ LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin NNEDenoiser -LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin NiagaraSimCaching -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin ComputeFramework -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin HairStrands -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin StateTree -LogPluginManager: Mounting Engine plugin USDCore -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules -LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin RigLogic -LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin UMGWidgetPreview -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin AdvancedRenamer +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorage @@ -221,57 +179,92 @@ LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin EOSShared -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools -LogPluginManager: Mounting Engine plugin HoldoutComposite -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor -LogPluginManager: Mounting Engine plugin XInputDevice -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogNFORDenoise: NFORDenoise function starting up -LogStudioTelemetry: Display: Starting StudioTelemetry Module -LogStudioTelemetry: Started StudioTelemetry Session LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 LogInit: Using libcurl 8.4.0 LogInit: - built for Windows @@ -296,6 +289,14 @@ LogInit: Creating http thread with maximum 2147483647 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.5-CL-37670630 LogInit: Platform=WindowsEditor @@ -352,178 +353,178 @@ LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 -LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms -LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.04ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.25ms +LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.23ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.19ms LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms -LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.21ms -LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.19ms -LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.18ms -LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.20ms -LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.30ms +LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.28ms +LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.23ms -LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.19ms -LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.18ms -LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.32ms +LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.27ms +LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.39ms +LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.23ms +LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.28ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.18ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized @@ -545,973 +546,1599 @@ LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] -[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.12.01-12.17.27:941][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.RayTracing:1]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.12.01-12.17.27:942][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] -[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.DetailMode:3]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] -[2024.12.01-12.17.27:959][ 0]LogRHI: Using Default RHI: D3D12 -[2024.12.01-12.17.27:959][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2024.12.01-12.17.27:959][ 0]LogRHI: Loading RHI module D3D12RHI -[2024.12.01-12.17.27:976][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2024.12.01-12.17.27:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 -[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] -[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) -[2024.12.01-12.17.28:213][ 0]LogD3D12RHI: Driver Date: 11-6-2024 -[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 -[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) -[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Date: 11-6-2024 -[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2024.12.01-12.17.28:334][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2024.12.01-12.17.28:334][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.12.01-12.17.28:334][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.12.01-12.17.28:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] -[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] -[2024.12.01-12.17.28:337][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created -[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created -[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] -[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] -[2024.12.01-12.17.28:346][ 0]LogInit: Computer: DESKTOP-D9U8INT -[2024.12.01-12.17.28:346][ 0]LogInit: User: Navanda -[2024.12.01-12.17.28:346][ 0]LogInit: CPU Page size=4096, Cores=12 -[2024.12.01-12.17.28:346][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.12.01-12.17.28:478][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits -[2024.12.01-12.17.28:478][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB -[2024.12.01-12.17.28:478][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.12.01-12.17.28:478][ 0]LogMemory: Process Physical Memory: 614.37 MB used, 627.72 MB peak -[2024.12.01-12.17.28:478][ 0]LogMemory: Process Virtual Memory: 668.14 MB used, 668.14 MB peak -[2024.12.01-12.17.28:478][ 0]LogMemory: Physical Memory: 14286.87 MB used, 18390.61 MB free, 32677.48 MB total -[2024.12.01-12.17.28:478][ 0]LogMemory: Virtual Memory: 17507.93 MB used, 20033.55 MB free, 37541.48 MB total -[2024.12.01-12.17.28:478][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.12.01-12.17.28:482][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.12.01-12.17.28:500][ 0]LogChaosDD: Chaos Debug Draw Startup -[2024.12.01-12.17.28:501][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected language (en-GB). -[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected locale (en-SE). -[2024.12.01-12.17.28:519][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. -[2024.12.01-12.17.28:520][ 0]LogInit: Setting process to per monitor DPI aware -[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). -[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). -[2024.12.01-12.17.28:937][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.12.01-12.17.28:937][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.12.01-12.17.31:194][ 0]LogRHI: Using Default RHI: D3D12 -[2024.12.01-12.17.31:194][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2024.12.01-12.17.31:194][ 0]LogRHI: Loading RHI module D3D12RHI -[2024.12.01-12.17.31:194][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2024.12.01-12.17.31:194][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2024.12.01-12.17.31:194][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2024.12.01-12.17.31:195][ 0]LogWindows: Attached monitors: -[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' -[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' -[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] -[2024.12.01-12.17.31:195][ 0]LogWindows: Found 3 attached monitors. -[2024.12.01-12.17.31:195][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.12.01-12.17.31:195][ 0]LogRHI: RHI Adapter Info: -[2024.12.01-12.17.31:195][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 -[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) -[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Date: 11-6-2024 -[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") -[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2024.12.01-12.17.31:291][ 0]LogNvidiaAftermath: Aftermath initialized -[2024.12.01-12.17.31:291][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: -[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Bindless resources are supported -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Raster order views are supported -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2024.12.01-12.17.31:427][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250B00) -[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250D80) -[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624251000) -[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2024.12.01-12.17.31:429][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) -[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: Async texture creation enabled -[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2024.12.01-12.17.31:480][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading -[2024.12.01-12.17.31:498][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.12.01-12.17.31:518][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' -[2024.12.01-12.17.31:518][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] -[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 -[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll -[2024.12.01-12.17.31:566][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.12.01-12.17.31:569][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.12.01-12.17.31:932][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. -[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing shaders are enabled. -[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) -[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.12.01-12.17.32:026][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data -[2024.12.01-12.17.32:032][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2024.12.01-12.17.32:033][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2024.12.01-12.17.32:034][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance -[2024.12.01-12.17.32:035][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 3872 --child-id Zen_3872_Startup' -[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. -[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.581 seconds -[2024.12.01-12.17.32:626][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. -[2024.12.01-12.17.32:678][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds. -[2024.12.01-12.17.32:679][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=20.41MBs, RandomWriteSpeed=224.51MBs. Assigned SpeedClass 'Local' -[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly -[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' -[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. -[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/3872/). -[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/3BA253024A19D53B08F4A687ED38FA00/'. -[2024.12.01-12.17.32:685][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. -[2024.12.01-12.17.32:688][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.12.01-12.17.32:696][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.12.01-12.17.32:838][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.12.01-12.17.39:566][ 0]LogSlate: Using FreeType 2.10.0 -[2024.12.01-12.17.39:582][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.12.01-12.17.39:587][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2024.12.01-12.17.39:587][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2024.12.01-12.17.39:622][ 0]LogAssetRegistry: FAssetRegistry took 0.0048 seconds to start up -[2024.12.01-12.17.39:627][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. -[2024.12.01-12.17.39:630][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.12.01-12.17.39:993][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages -[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2024.12.01-12.17.40:056][ 0]LogDeviceProfileManager: Active device profile: [0000077641E24800][0000077641FDA000 66] WindowsEditor -[2024.12.01-12.17.40:056][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.12.01-12.17.40:063][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.12.01-12.17.40:068][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' -[2024.12.01-12.17.40:068][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] -[2024.12.01-12.17.40:322][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish -[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish -[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish -[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish -[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish -[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish -[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish -[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish -[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish -[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish -[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2024.12.01-12.17.40:368][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish -[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2024.12.01-12.17.40:769][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.12.01-12.17.40:880][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.12.01-12.17.41:759][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.91ms -[2024.12.01-12.17.41:854][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.97ms -[2024.12.01-12.17.41:934][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.08ms -[2024.12.01-12.17.41:936][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms -[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2024.12.01-12.17.42:694][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console -[2024.12.01-12.17.42:714][ 0]LogLiveCoding: Display: Waiting for server -[2024.12.01-12.17.42:760][ 0]LogSlate: Border -[2024.12.01-12.17.42:760][ 0]LogSlate: BreadcrumbButton -[2024.12.01-12.17.42:760][ 0]LogSlate: Brushes.Title -[2024.12.01-12.17.42:761][ 0]LogSlate: Default -[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Save -[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Toolbar.Settings -[2024.12.01-12.17.42:761][ 0]LogSlate: ListView -[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_Grab -[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.DarkRow -[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.Row -[2024.12.01-12.17.42:761][ 0]LogSlate: TreeView -[2024.12.01-12.17.42:968][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2024.12.01-12.17.42:978][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 9.785 ms -[2024.12.01-12.17.43:010][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.86ms -[2024.12.01-12.17.43:054][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2024.12.01-12.17.43:054][ 0]LogInit: XR: MultiViewport is Disabled -[2024.12.01-12.17.43:054][ 0]LogInit: XR: Mobile Multiview is Disabled -[2024.12.01-12.17.43:055][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") -[2024.12.01-12.17.44:041][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: Available graphics and compute adapters: -[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) -[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) -[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: No NPU adapter found! -[2024.12.01-12.17.44:214][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4FB5D0701B4481F8000000000001800 | Instance: BAA42B214F680C0AB94D5C8FEBF9537D (DESKTOP-D9U8INT-3872). -[2024.12.01-12.17.44:510][ 0]LogUdpMessaging: Display: Work queue size set to 1024. -[2024.12.01-12.17.44:511][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.12.01-12.17.44:512][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54138'. -[2024.12.01-12.17.44:515][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' -[2024.12.01-12.17.44:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.12.01-12.17.44:822][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' -[2024.12.01-12.17.44:825][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.12.01-12.17.44:851][ 0]LogMetaSound: MetaSound Engine Initialized -[2024.12.01-12.17.45:641][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.09ms -[2024.12.01-12.17.46:324][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2024.12.01-12.17.46:324][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2024.12.01-12.17.46:364][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] -[2024.12.01-12.17.46:453][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.12.01-12.17.46:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' -[2024.12.01-12.17.46:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' -[2024.12.01-12.17.46:733][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' -[2024.12.01-12.17.46:736][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' -[2024.12.01-12.17.46:741][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' -[2024.12.01-12.17.46:744][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' -[2024.12.01-12.17.46:749][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' -[2024.12.01-12.17.46:753][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' -[2024.12.01-12.17.46:760][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' -[2024.12.01-12.17.46:763][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' -[2024.12.01-12.17.46:767][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' -[2024.12.01-12.17.46:771][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' -[2024.12.01-12.17.46:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' -[2024.12.01-12.17.46:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' -[2024.12.01-12.17.46:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' -[2024.12.01-12.17.46:791][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' -[2024.12.01-12.17.46:794][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' -[2024.12.01-12.17.46:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' -[2024.12.01-12.17.46:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' -[2024.12.01-12.17.46:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' -[2024.12.01-12.17.46:808][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' -[2024.12.01-12.17.46:812][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' -[2024.12.01-12.17.46:815][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' -[2024.12.01-12.17.46:820][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' -[2024.12.01-12.17.46:824][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' -[2024.12.01-12.17.46:827][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' -[2024.12.01-12.17.46:831][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' -[2024.12.01-12.17.46:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' -[2024.12.01-12.17.46:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' -[2024.12.01-12.17.46:843][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' -[2024.12.01-12.17.46:847][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' -[2024.12.01-12.17.46:850][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' -[2024.12.01-12.17.46:855][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' -[2024.12.01-12.17.46:858][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' -[2024.12.01-12.17.46:861][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' -[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.12.01-12.17.47:810][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.12.01-12.17.47:869][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.96ms -[2024.12.01-12.17.47:891][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms -[2024.12.01-12.17.48:853][ 0]LogCollectionManager: Loaded 0 collections in 0.002299 seconds -[2024.12.01-12.17.48:855][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s -[2024.12.01-12.17.48:860][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s -[2024.12.01-12.17.48:862][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s -[2024.12.01-12.17.49:091][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2024.12.01-12.17.49:106][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2024.12.01-12.17.49:106][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2024.12.01-12.17.49:133][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T12:17:49.133Z using C -[2024.12.01-12.17.49:134][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] -[2024.12.01-12.17.49:137][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2024.12.01-12.17.49:138][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform -[2024.12.01-12.17.49:153][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. -[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 -[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online -[2024.12.01-12.17.49:159][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000592 -[2024.12.01-12.17.49:161][ 0]LogFab: Display: Logging in using persist -[2024.12.01-12.17.49:219][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. -[2024.12.01-12.17.49:219][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) -[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false -[2024.12.01-12.17.49:397][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 1.1 -[2024.12.01-12.17.49:410][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h -[2024.12.01-12.17.49:410][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties -[2024.12.01-12.17.49:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h -[2024.12.01-12.17.49:470][ 0]LogEngine: Initializing Engine... -[2024.12.01-12.17.49:491][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2024.12.01-12.17.49:493][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.12.01-12.17.49:813][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll -[2024.12.01-12.17.49:889][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled -[2024.12.01-12.17.49:949][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.12.01-12.17.49:949][ 0]LogInit: Texture streaming: Enabled -[2024.12.01-12.17.49:964][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 -[2024.12.01-12.17.49:977][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.12.01-12.17.49:988][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.12.01-12.17.49:993][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.12.01-12.17.49:994][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.12.01-12.17.50:009][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.12.01-12.17.50:050][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) -[2024.12.01-12.17.50:052][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.12.01-12.17.50:085][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.12.01-12.17.50:085][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 -[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.12.01-12.17.50:088][ 0]LogInit: FAudioDevice initialized with ID 1. -[2024.12.01-12.17.50:089][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.12.01-12.17.50:089][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2024.12.01-12.17.50:108][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.12.01-12.17.50:131][ 0]LogInit: Undo buffer set to 256 MB -[2024.12.01-12.17.50:132][ 0]LogInit: Transaction tracking system initialized -[2024.12.01-12.17.50:235][ 0]LogSlate: Took 0.008104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.12.01-12.17.50:466][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). -[2024.12.01-12.17.50:472][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json -[2024.12.01-12.17.50:666][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.06ms -[2024.12.01-12.17.50:670][ 0]LocalizationService: Localization service is disabled -[2024.12.01-12.17.50:713][ 0]LogTimingProfiler: Initialize -[2024.12.01-12.17.50:717][ 0]LogTimingProfiler: OnSessionChanged -[2024.12.01-12.17.50:717][ 0]LoadingProfiler: Initialize -[2024.12.01-12.17.50:718][ 0]LoadingProfiler: OnSessionChanged -[2024.12.01-12.17.50:719][ 0]LogNetworkingProfiler: Initialize -[2024.12.01-12.17.50:721][ 0]LogNetworkingProfiler: OnSessionChanged -[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: Initialize -[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: OnSessionChanged -[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.12.01-12.17.50:863][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.12.01-12.17.51:186][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s -[2024.12.01-12.17.51:271][ 0]LogPython: Using Python 3.11.8 -[2024.12.01-12.17.52:290][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping -[2024.12.01-12.17.52:377][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). -[2024.12.01-12.17.52:393][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.12.01-12.17.52:633][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. -[2024.12.01-12.17.52:633][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png -[2024.12.01-12.17.52:763][ 0]LogEditorDataStorage: Initializing -[2024.12.01-12.17.52:768][ 0]LogEditorDataStorage: Initialized -[2024.12.01-12.17.52:808][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.12.01-12.17.52:815][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 28.565 -[2024.12.01-12.17.52:821][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2024.12.01-12.17.52:835][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.12.01-12.17.52:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.12.01-12.17.52:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2024.12.01-12.17.52:857][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.12.01-12.17.52:866][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.12.01-12.17.53:540][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle (Required Memory Estimate: 62.71 MB) -[2024.12.01-12.17.53:561][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace (Required Memory Estimate: 1.53 MB) -[2024.12.01-12.17.53:568][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd (Required Memory Estimate: 25.91 MB) -[2024.12.01-12.17.53:573][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace, at AnimationSequence/f033310583ecf0fb2d521d32b4198400b288772d -[2024.12.01-12.17.53:575][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd (Required Memory Estimate: 27.35 MB) -[2024.12.01-12.17.53:674][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin -[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd (Required Memory Estimate: 15.57 MB) -[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd (Required Memory Estimate: 22.26 MB) -[2024.12.01-12.17.53:785][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd, at AnimationSequence/c6b03382459af6ee556540a2aa9eef30e9b81ff2 -[2024.12.01-12.17.53:811][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd, at AnimationSequence/631c76f67116f26b1b320ad63e5d9eefb26bfc1c -[2024.12.01-12.17.53:816][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land (Required Memory Estimate: 13.18 MB) -[2024.12.01-12.17.53:817][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump (Required Memory Estimate: 13.01 MB) -[2024.12.01-12.17.53:819][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle (Required Memory Estimate: 61.05 MB) -[2024.12.01-12.17.53:820][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop (Required Memory Estimate: 43.60 MB) -[2024.12.01-12.17.53:936][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd, at AnimationSequence/f085dabb9921cbae71af594c8ecb12d0bbbd8fcd -[2024.12.01-12.17.53:966][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump, at AnimationSequence/02a3f4a878bb17305917de7c1cd94583b438efe5 -[2024.12.01-12.17.53:968][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle, at AnimationSequence/855e0ab6a284444ba557ac602b9c8180a4e4b34f -[2024.12.01-12.17.53:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB) -[2024.12.01-12.17.53:973][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB) -[2024.12.01-12.17.53:974][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB) -[2024.12.01-12.17.53:975][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing (Required Memory Estimate: 1.76 MB) -[2024.12.01-12.17.53:976][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. -[2024.12.01-12.17.53:976][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap -[2024.12.01-12.17.53:989][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land, at AnimationSequence/a83420447d0729f2624caea549aa786d467fe92f -[2024.12.01-12.17.53:993][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) -[2024.12.01-12.17.53:993][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2024.12.01-12.17.53:993][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.12.01-12.17.54:004][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/acf9df995a13a4884b0960b32856650c42683b21 -[2024.12.01-12.17.54:014][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing, at AnimationSequence/0a9f2e81190bdd249454f8764959fc7098f38218 -[2024.12.01-12.17.54:049][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd, at AnimationSequence/96270510f4eb7457511c5e1125ce827b367d4d99 -[2024.12.01-12.17.54:082][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/747b3dd9582b3bbb2519f6df71fa9af65ba31384 -[2024.12.01-12.17.54:118][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/c369dd154fe517ae8639ecbb77d97bddcd5a1ff1 -[2024.12.01-12.17.54:206][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop, at AnimationSequence/b9d50d3fbbd75df0bac63ce2d5b42d238b63a287 -[2024.12.01-12.17.54:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle, at AnimationSequence/facbf771bcd3a4de9d4ea935cdcf8b477adfaa24 -[2024.12.01-12.17.54:374][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:375][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:391][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance. -[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W (Required Memory Estimate: 0.11 MB) -[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W, at AnimationSequence/dba1148cde008e63dc7e8bb9f27de11ad4426524 -[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) -[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:732][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W (Required Memory Estimate: 0.11 MB) -[2024.12.01-12.17.54:733][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W, at AnimationSequence/c716d0868692f0aeaef0ac33691e51c6ca1b01ec -[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) -[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) -[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. -[2024.12.01-12.17.54:946][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB) -[2024.12.01-12.17.54:947][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/e499d5c6e93efd4425d0494bd7cac0b8bcfc1dfd -[2024.12.01-12.17.55:029][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec -[2024.12.01-12.17.55:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.12.01-12.17.55:076][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.12.01-12.17.55:076][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.12.01-12.17.55:078][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,714ms to complete. -[2024.12.01-12.17.55:100][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.850 -[2024.12.01-12.17.55:177][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). -[2024.12.01-12.17.55:233][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.12.01-12.17.55:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.12.01-12.17.55:394][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.12.01-12.17.55:432][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.12.01-12.17.55:471][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.12.01-12.17.55:621][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:628][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.12.01-12.17.55:629][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:637][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.12.01-12.17.55:638][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:645][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.12.01-12.17.55:645][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:652][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.12.01-12.17.55:653][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:658][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.12.01-12.17.55:658][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:663][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.12.01-12.17.55:664][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:669][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.12.01-12.17.55:670][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:675][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.12.01-12.17.55:675][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.12.01-12.17.55:683][ 0]LogPakFile: Initializing PakPlatformFile -[2024.12.01-12.17.55:687][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.12.01-12.17.55:947][ 0]LogSlate: Took 0.006233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.12.01-12.17.55:952][ 0]LogSlate: Took 0.004720 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.12.01-12.17.55:987][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 -[2024.12.01-12.17.56:010][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha -[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha -[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... -[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG -[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... -[2024.12.01-12.17.56:125][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha -[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha -[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... -[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG -[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... -[2024.12.01-12.17.56:480][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 150.51 ms. Compile time 43.99 ms, link time 106.21 ms. -[2024.12.01-12.17.56:563][ 0]LogStall: Startup... -[2024.12.01-12.17.56:565][ 0]LogStall: Startup complete. -[2024.12.01-12.17.56:585][ 0]LogLoad: (Engine Initialization) Total time: 32.34 seconds -[2024.12.01-12.17.56:756][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.12.01-12.17.56:756][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" -[2024.12.01-12.17.56:828][ 0]LogSlate: Took 0.005417 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.12.01-12.17.56:878][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.12.01-12.17.56:884][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... -[2024.12.01-12.17.57:153][ 0]LogPython: registering +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.12.01-13.06.03:600][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2024.12.01-13.06.03:604][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-13.06.03:604][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-13.06.03:604][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-13.06.03:609][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.12.01-13.06.03:609][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-13.06.03:773][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-13.06.03:774][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-13.06.03:774][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] +[2024.12.01-13.06.03:774][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-13.06.03:774][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-13.06.03:781][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.12.01-13.06.03:781][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.12.01-13.06.03:781][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-13.06.03:909][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.12.01-13.06.03:909][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.12.01-13.06.03:909][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.12.01-13.06.03:910][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-13.06.03:910][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.12.01-13.06.03:910][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.12.01-13.06.03:910][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.12.01-13.06.03:910][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-13.06.03:910][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.12.01-13.06.03:910][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.12.01-13.06.03:910][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.12.01-13.06.03:910][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.12.01-13.06.03:910][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2024.12.01-13.06.03:910][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2024.12.01-13.06.03:910][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-13.06.03:911][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.12.01-13.06.03:911][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.12.01-13.06.03:911][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.12.01-13.06.03:911][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2024.12.01-13.06.03:911][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2024.12.01-13.06.03:911][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.12.01-13.06.03:911][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.12.01-13.06.03:911][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2024.12.01-13.06.03:911][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] +[2024.12.01-13.06.03:911][ 0]LogInit: Computer: DESKTOP-D9U8INT +[2024.12.01-13.06.03:911][ 0]LogInit: User: Navanda +[2024.12.01-13.06.03:911][ 0]LogInit: CPU Page size=4096, Cores=12 +[2024.12.01-13.06.03:911][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.12.01-13.06.04:059][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2024.12.01-13.06.04:059][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=37.6GB +[2024.12.01-13.06.04:059][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.12.01-13.06.04:059][ 0]LogMemory: Process Physical Memory: 621.56 MB used, 634.83 MB peak +[2024.12.01-13.06.04:059][ 0]LogMemory: Process Virtual Memory: 677.95 MB used, 677.95 MB peak +[2024.12.01-13.06.04:059][ 0]LogMemory: Physical Memory: 18627.67 MB used, 14049.80 MB free, 32677.48 MB total +[2024.12.01-13.06.04:059][ 0]LogMemory: Virtual Memory: 26092.27 MB used, 11449.20 MB free, 37541.48 MB total +[2024.12.01-13.06.04:059][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.12.01-13.06.04:062][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.12.01-13.06.04:069][ 0]LogChaosDD: Chaos Debug Draw Startup +[2024.12.01-13.06.04:069][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.12.01-13.06.04:070][ 0]LogInit: Using OS detected language (en-GB). +[2024.12.01-13.06.04:070][ 0]LogInit: Using OS detected locale (en-SE). +[2024.12.01-13.06.04:073][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.12.01-13.06.04:073][ 0]LogInit: Setting process to per monitor DPI aware +[2024.12.01-13.06.04:464][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.12.01-13.06.04:464][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.12.01-13.06.04:464][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-13.06.04:484][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.12.01-13.06.04:484][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.12.01-13.06.04:615][ 0]LogRHI: Using Default RHI: D3D12 +[2024.12.01-13.06.04:615][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.12.01-13.06.04:615][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.12.01-13.06.04:615][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.12.01-13.06.04:615][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.12.01-13.06.04:615][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.12.01-13.06.04:616][ 0]LogWindows: Attached monitors: +[2024.12.01-13.06.04:616][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' +[2024.12.01-13.06.04:616][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' +[2024.12.01-13.06.04:616][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.12.01-13.06.04:616][ 0]LogWindows: Found 3 attached monitors. +[2024.12.01-13.06.04:616][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.12.01-13.06.04:617][ 0]LogRHI: RHI Adapter Info: +[2024.12.01-13.06.04:617][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.12.01-13.06.04:617][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.12.01-13.06.04:617][ 0]LogRHI: Driver Date: 11-6-2024 +[2024.12.01-13.06.04:617][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.12.01-13.06.04:617][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.12.01-13.06.04:699][ 0]LogNvidiaAftermath: Aftermath initialized +[2024.12.01-13.06.04:699][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.12.01-13.06.04:753][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2024.12.01-13.06.04:753][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Bindless resources are supported +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Raster order views are supported +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.12.01-13.06.04:819][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AD482A30B00) +[2024.12.01-13.06.04:819][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AD482A30D80) +[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AD482A31000) +[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.12.01-13.06.04:820][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) +[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: Async texture creation enabled +[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.12.01-13.06.04:830][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2024.12.01-13.06.04:832][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.12.01-13.06.04:839][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' +[2024.12.01-13.06.04:839][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] +[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.12.01-13.06.04:873][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2024.12.01-13.06.04:873][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2024.12.01-13.06.04:873][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.12.01-13.06.04:874][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.12.01-13.06.04:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.12.01-13.06.04:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.12.01-13.06.04:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.12.01-13.06.04:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.12.01-13.06.04:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.12.01-13.06.04:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.12.01-13.06.04:961][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.12.01-13.06.04:961][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.12.01-13.06.04:961][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.12.01-13.06.04:979][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.12.01-13.06.04:979][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.12.01-13.06.04:979][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.12.01-13.06.04:979][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.12.01-13.06.04:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.12.01-13.06.04:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.12.01-13.06.05:058][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.12.01-13.06.05:060][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2024.12.01-13.06.05:060][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.12.01-13.06.05:127][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) +[2024.12.01-13.06.05:128][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.12.01-13.06.05:128][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.12.01-13.06.05:128][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data +[2024.12.01-13.06.05:129][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-13.06.05:129][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.12.01-13.06.05:129][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed +[2024.12.01-13.06.05:131][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2024.12.01-13.06.05:131][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds +[2024.12.01-13.06.05:133][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2024.12.01-13.06.05:139][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.12.01-13.06.05:139][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1119.70MBs, RandomWriteSpeed=196.65MBs. Assigned SpeedClass 'Local' +[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.12.01-13.06.05:141][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/16360/). +[2024.12.01-13.06.05:141][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/D44EC6C247780A6F6DCF02A97FCC15E1/'. +[2024.12.01-13.06.05:141][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.12.01-13.06.05:141][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2024.12.01-13.06.05:142][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.12.01-13.06.05:142][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.12.01-13.06.05:947][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.12.01-13.06.06:355][ 0]LogSlate: Using FreeType 2.10.0 +[2024.12.01-13.06.06:355][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.12.01-13.06.06:356][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-13.06.06:356][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-13.06.06:357][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-13.06.06:357][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-13.06.06:357][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-13.06.06:357][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-13.06.06:376][ 0]LogAssetRegistry: FAssetRegistry took 0.0037 seconds to start up +[2024.12.01-13.06.06:378][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.12.01-13.06.06:381][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. +[2024.12.01-13.06.06:569][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.06.06:570][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.12.01-13.06.06:570][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.12.01-13.06.06:570][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.12.01-13.06.06:584][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.12.01-13.06.06:584][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.12.01-13.06.06:607][ 0]LogDeviceProfileManager: Active device profile: [00000AD49F6B2000][00000AD49F78A000 66] WindowsEditor +[2024.12.01-13.06.06:607][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.12.01-13.06.06:608][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.12.01-13.06.06:610][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' +[2024.12.01-13.06.06:610][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] +[2024.12.01-13.06.06:655][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.12.01-13.06.06:817][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.12.01-13.06.06:817][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.12.01-13.06.06:817][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.12.01-13.06.06:817][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.12.01-13.06.06:817][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.12.01-13.06.07:099][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.98ms +[2024.12.01-13.06.07:121][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.95ms +[2024.12.01-13.06.07:134][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.01ms +[2024.12.01-13.06.07:136][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.90ms +[2024.12.01-13.06.07:313][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.12.01-13.06.07:314][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.12.01-13.06.07:318][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.12.01-13.06.07:318][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.12.01-13.06.07:319][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console +[2024.12.01-13.06.07:339][ 0]LogSlate: Border +[2024.12.01-13.06.07:339][ 0]LogSlate: BreadcrumbButton +[2024.12.01-13.06.07:339][ 0]LogSlate: Brushes.Title +[2024.12.01-13.06.07:339][ 0]LogSlate: Default +[2024.12.01-13.06.07:339][ 0]LogSlate: Icons.Save +[2024.12.01-13.06.07:339][ 0]LogSlate: Icons.Toolbar.Settings +[2024.12.01-13.06.07:339][ 0]LogSlate: ListView +[2024.12.01-13.06.07:339][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.12.01-13.06.07:339][ 0]LogSlate: SoftwareCursor_Grab +[2024.12.01-13.06.07:339][ 0]LogSlate: TableView.DarkRow +[2024.12.01-13.06.07:339][ 0]LogSlate: TableView.Row +[2024.12.01-13.06.07:339][ 0]LogSlate: TreeView +[2024.12.01-13.06.07:341][ 0]LogLiveCoding: Display: Waiting for server +[2024.12.01-13.06.07:403][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.12.01-13.06.07:417][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.12.01-13.06.07:420][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.870 ms +[2024.12.01-13.06.07:430][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms +[2024.12.01-13.06.07:446][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.12.01-13.06.07:446][ 0]LogInit: XR: MultiViewport is Disabled +[2024.12.01-13.06.07:446][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.12.01-13.06.07:446][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.12.01-13.06.07:472][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 4A075E07DD5348C28000000000005800 | Instance: FD3EB4D84193C09439B99EAE34F807B1 (DESKTOP-D9U8INT-16360). +[2024.12.01-13.06.07:842][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.97ms +[2024.12.01-13.06.07:935][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.12.01-13.06.07:940][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2024.12.01-13.06.07:940][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.12.01-13.06.07:940][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53828'. +[2024.12.01-13.06.07:943][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' +[2024.12.01-13.06.07:984][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2024.12.01-13.06.07:984][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) +[2024.12.01-13.06.07:984][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2024.12.01-13.06.07:984][ 0]LogNNERuntimeORT: No NPU adapter found! +[2024.12.01-13.06.08:093][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2024.12.01-13.06.08:093][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.12.01-13.06.08:113][ 0]LogMetaSound: MetaSound Engine Initialized +[2024.12.01-13.06.08:290][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-13.06.08:290][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-13.06.08:365][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.12.01-13.06.08:996][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-13.06.08:996][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-13.06.08:997][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-13.06.09:010][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.91ms +[2024.12.01-13.06.09:036][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.89ms +[2024.12.01-13.06.09:297][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2024.12.01-13.06.09:308][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.12.01-13.06.09:320][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-13.06.09:320][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.12.01-13.06.09:375][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2024.12.01-13.06.09:376][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2024.12.01-13.06.09:376][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2024.12.01-13.06.09:377][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2024.12.01-13.06.09:377][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2024.12.01-13.06.09:377][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2024.12.01-13.06.09:378][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2024.12.01-13.06.09:378][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2024.12.01-13.06.09:379][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2024.12.01-13.06.09:379][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2024.12.01-13.06.09:379][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2024.12.01-13.06.09:381][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2024.12.01-13.06.09:381][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2024.12.01-13.06.09:382][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2024.12.01-13.06.09:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2024.12.01-13.06.09:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2024.12.01-13.06.09:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2024.12.01-13.06.09:384][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2024.12.01-13.06.09:384][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2024.12.01-13.06.09:385][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2024.12.01-13.06.09:385][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2024.12.01-13.06.09:385][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2024.12.01-13.06.09:386][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2024.12.01-13.06.09:386][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2024.12.01-13.06.09:387][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2024.12.01-13.06.09:387][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2024.12.01-13.06.09:387][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2024.12.01-13.06.09:388][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2024.12.01-13.06.09:388][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2024.12.01-13.06.09:388][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2024.12.01-13.06.09:389][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2024.12.01-13.06.09:389][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2024.12.01-13.06.09:390][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2024.12.01-13.06.09:390][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2024.12.01-13.06.09:392][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2024.12.01-13.06.09:433][ 0]LogCollectionManager: Loaded 0 collections in 0.002041 seconds +[2024.12.01-13.06.09:435][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s +[2024.12.01-13.06.09:438][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s +[2024.12.01-13.06.09:440][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s +[2024.12.01-13.06.09:514][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.12.01-13.06.09:514][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.12.01-13.06.09:515][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.12.01-13.06.09:515][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.12.01-13.06.09:515][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.12.01-13.06.09:515][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.12.01-13.06.09:528][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.12.01-13.06.09:528][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.12.01-13.06.09:547][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T13:06:09.547Z using C +[2024.12.01-13.06.09:547][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] +[2024.12.01-13.06.09:547][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-13.06.09:547][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2024.12.01-13.06.09:551][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2024.12.01-13.06.09:552][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2024.12.01-13.06.09:552][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2024.12.01-13.06.09:552][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000057 +[2024.12.01-13.06.09:552][ 0]LogFab: Display: Logging in using persist +[2024.12.01-13.06.09:585][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. +[2024.12.01-13.06.09:585][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.12.01-13.06.09:596][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) +[2024.12.01-13.06.09:596][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2024.12.01-13.06.09:666][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-13.06.09:666][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2024.12.01-13.06.09:709][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.12.01-13.06.09:709][ 0]LogEngine: Initializing Engine... +[2024.12.01-13.06.09:712][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.12.01-13.06.09:712][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.12.01-13.06.09:795][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2024.12.01-13.06.09:813][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2024.12.01-13.06.09:823][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.12.01-13.06.09:823][ 0]LogInit: Texture streaming: Enabled +[2024.12.01-13.06.09:831][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 +[2024.12.01-13.06.09:838][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.12.01-13.06.09:843][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.12.01-13.06.09:844][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-13.06.09:844][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-13.06.09:849][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-13.06.09:873][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-13.06.09:874][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-13.06.09:875][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-13.06.09:875][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-13.06.09:876][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.12.01-13.06.09:876][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.12.01-13.06.09:878][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.12.01-13.06.09:878][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.12.01-13.06.09:878][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.12.01-13.06.09:878][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.12.01-13.06.09:878][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.12.01-13.06.09:883][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.12.01-13.06.09:894][ 0]LogInit: Undo buffer set to 256 MB +[2024.12.01-13.06.09:895][ 0]LogInit: Transaction tracking system initialized +[2024.12.01-13.06.09:929][ 0]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.12.01-13.06.10:142][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-13.06.10:150][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json +[2024.12.01-13.06.10:202][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.97ms +[2024.12.01-13.06.10:210][ 0]LocalizationService: Localization service is disabled +[2024.12.01-13.06.10:222][ 0]LogTimingProfiler: Initialize +[2024.12.01-13.06.10:222][ 0]LogTimingProfiler: OnSessionChanged +[2024.12.01-13.06.10:222][ 0]LoadingProfiler: Initialize +[2024.12.01-13.06.10:222][ 0]LoadingProfiler: OnSessionChanged +[2024.12.01-13.06.10:222][ 0]LogNetworkingProfiler: Initialize +[2024.12.01-13.06.10:222][ 0]LogNetworkingProfiler: OnSessionChanged +[2024.12.01-13.06.10:222][ 0]LogMemoryProfiler: Initialize +[2024.12.01-13.06.10:222][ 0]LogMemoryProfiler: OnSessionChanged +[2024.12.01-13.06.10:277][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-13.06.10:278][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-13.06.10:279][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.12.01-13.06.10:380][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s +[2024.12.01-13.06.10:404][ 0]LogPython: Using Python 3.11.8 +[2024.12.01-13.06.11:408][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2024.12.01-13.06.11:430][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). +[2024.12.01-13.06.11:435][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.12.01-13.06.11:492][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2024.12.01-13.06.11:492][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2024.12.01-13.06.11:558][ 0]LogEditorDataStorage: Initializing +[2024.12.01-13.06.11:560][ 0]LogEditorDataStorage: Initialized +[2024.12.01-13.06.11:593][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.12.01-13.06.11:596][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.12.01-13.06.11:596][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.162 +[2024.12.01-13.06.11:597][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.12.01-13.06.11:599][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.06.11:599][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.06.11:613][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.12.01-13.06.11:614][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.12.01-13.06.11:951][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. +[2024.12.01-13.06.11:951][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-13.06.11:952][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.12.01-13.06.11:952][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-13.06.11:952][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:008][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance. +[2024.12.01-13.06.12:029][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-13.06.12:029][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:054][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.12.01-13.06.12:054][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.12.01-13.06.12:085][ 0]LogWorldPartition: Display: WorldPartition initialize took 133.091 ms +[2024.12.01-13.06.12:091][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.12.01-13.06.12:111][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.12.01-13.06.12:112][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.12.01-13.06.12:112][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,713ms to complete. +[2024.12.01-13.06.12:121][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.686 +[2024.12.01-13.06.12:216][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.12.01-13.06.12:259][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.12.01-13.06.12:323][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.06.12:376][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.06.12:389][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.3 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin +[2024.12.01-13.06.12:419][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.06.12:459][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.06.12:499][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:499][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.12.01-13.06.12:500][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:500][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.12.01-13.06.12:500][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:500][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.12.01-13.06.12:500][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:500][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.12.01-13.06.12:501][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:501][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.12.01-13.06.12:501][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:501][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.12.01-13.06.12:501][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:501][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.12.01-13.06.12:502][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:502][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.12.01-13.06.12:502][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:502][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.12.01-13.06.12:503][ 0]LogPakFile: Initializing PakPlatformFile +[2024.12.01-13.06.12:503][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.12.01-13.06.12:677][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.12.01-13.06.12:677][ 0]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.12.01-13.06.12:715][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 +[2024.12.01-13.06.12:717][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha +[2024.12.01-13.06.12:718][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha +[2024.12.01-13.06.12:718][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-13.06.12:767][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-13.06.12:767][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... +[2024.12.01-13.06.12:767][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha +[2024.12.01-13.06.12:768][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha +[2024.12.01-13.06.12:768][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.12.01-13.06.12:812][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.12.01-13.06.12:812][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... +[2024.12.01-13.06.13:030][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 113.40 ms. Compile time 55.96 ms, link time 57.14 ms. +[2024.12.01-13.06.13:155][ 0]LogStall: Startup... +[2024.12.01-13.06.13:157][ 0]LogStall: Startup complete. +[2024.12.01-13.06.13:182][ 0]LogLoad: (Engine Initialization) Total time: 10.75 seconds +[2024.12.01-13.06.13:398][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.12.01-13.06.13:398][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2024.12.01-13.06.13:441][ 0]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.12.01-13.06.13:493][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.06.13:496][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2024.12.01-13.06.13:530][ 0]LogPython: registering -[2024.12.01-12.17.57:159][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 274.646 ms -[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. -[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +[2024.12.01-13.06.13:539][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 42.937 ms +[2024.12.01-13.06.13:539][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.06.13:539][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? -[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. -[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +[2024.12.01-13.06.13:540][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.06.13:540][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? -[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. -[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +[2024.12.01-13.06.13:540][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.06.13:540][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? -[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. -[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +[2024.12.01-13.06.13:540][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.06.13:540][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? -[2024.12.01-12.17.57:479][ 1]LogAssetRegistry: AssetRegistryGather time 0.3808s: AssetDataDiscovery 0.0552s, AssetDataGather 0.2589s, StoreResults 0.0667s. Wall time 17.8610s. - NumCachedDirectories 0. NumUncachedDirectories 1691. NumCachedFiles 8119. NumUncachedFiles 253. +[2024.12.01-13.06.13:690][ 1]LogAssetRegistry: AssetRegistryGather time 0.1181s: AssetDataDiscovery 0.0264s, AssetDataGather 0.0194s, StoreResults 0.0722s. Wall time 7.3170s. + NumCachedDirectories 0. NumUncachedDirectories 1711. NumCachedFiles 8370. NumUncachedFiles 43. BackgroundTickInterruptions 0. -[2024.12.01-12.17.57:507][ 1]LogSourceControl: Uncontrolled asset enumeration started... -[2024.12.01-12.17.57:508][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) -[2024.12.01-12.17.57:567][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.368971 -[2024.12.01-12.17.57:568][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. -[2024.12.01-12.17.57:570][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.409166 -[2024.12.01-12.17.57:921][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.413678 seconds (Found 0 uncontrolled assets) -[2024.12.01-12.17.58:625][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2024.12.01-12.17.59:240][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 9.749285 -[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 -[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9.749285, Update Interval: 331.756958 -[2024.12.01-12.18.00:240][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-14.18.25 Remaining: 7200.09] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15552000.09] State: Valid -[2024.12.01-12.18.00:573][ 12]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken -[2024.12.01-12.18.01:575][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success -[2024.12.01-12.18.01:575][ 15]LogFab: Display: User logged in -[2024.12.01-12.18.01:576][ 15]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 -[2024.12.01-12.18.02:242][ 17]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-a1R8NKgiCESJlPVnaV5igw-TEWqF00ALEyHlFE-3BDssA] -[2024.12.01-12.18.05:571][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin -[2024.12.01-12.18.05:589][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 -[2024.12.01-12.18.05:606][ 27]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages -[2024.12.01-12.18.05:660][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. -[2024.12.01-12.18.06:094][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 -[2024.12.01-12.18.06:165][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter -[2024.12.01-12.18.06:166][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 -[2024.12.01-12.18.07:658][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup -[2024.12.01-12.18.07:658][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 -[2024.12.01-12.18.07:766][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton -[2024.12.01-12.18.07:767][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 -[2024.12.01-12.18.07:791][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_4:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. -[2024.12.01-12.18.08:116][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 -[2024.12.01-12.18.08:173][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny -[2024.12.01-12.18.08:173][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 -[2024.12.01-12.18.08:317][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 -[2024.12.01-12.18.08:358][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. -[2024.12.01-12.18.08:695][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 -[2024.12.01-12.18.08:796][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A -[2024.12.01-12.18.08:796][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 -[2024.12.01-12.18.08:894][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton -[2024.12.01-12.18.08:895][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 -[2024.12.01-12.18.08:919][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. -[2024.12.01-12.18.09:246][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 -[2024.12.01-12.18.09:304][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol -[2024.12.01-12.18.09:306][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 -[2024.12.01-12.18.09:331][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. -[2024.12.01-12.18.09:609][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 -[2024.12.01-12.18.10:044][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 -[2024.12.01-12.18.10:116][ 27]LogSlate: Took 0.006039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.12.01-12.18.10:697][ 30]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 -[2024.12.01-12.18.11:028][ 31]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 -[2024.12.01-12.18.11:362][ 32]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.12.01-13.06.13:722][ 1]LogSourceControl: Uncontrolled asset enumeration started... +[2024.12.01-13.06.13:722][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2024.12.01-13.06.13:978][ 5]LogSourceControl: Uncontrolled asset enumeration finished in 0.256114 seconds (Found 0 uncontrolled assets) +[2024.12.01-13.06.13:979][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.419046 +[2024.12.01-13.06.13:980][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2024.12.01-13.06.13:981][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.426559 +[2024.12.01-13.06.14:259][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.12.01-13.06.14:461][ 31]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.857537 +[2024.12.01-13.06.14:463][ 31]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 +[2024.12.01-13.06.14:463][ 31]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.857537, Update Interval: 337.768494 +[2024.12.01-13.06.14:846][ 37]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-15.06.40 Remaining: 7200.02] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15549105.09] State: Valid +[2024.12.01-13.06.14:851][ 38]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2024.12.01-13.06.15:002][ 56]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2024.12.01-13.06.15:002][ 56]LogFab: Display: User logged in +[2024.12.01-13.06.15:002][ 56]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2024.12.01-13.06.15:141][ 73]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-tE1EWg45Z06LuAhWUVF7zQ-g64Zw6OfjU-uX98IDeu2KQ] +[2024.12.01-13.06.16:329][160]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.06.16:330][160]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/AI/BP_AI (0xB7A196773849137A) +[2024.12.01-13.06.16:344][160]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI +[2024.12.01-13.06.16:344][160]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.06.16:344][160]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. +Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI +[2024.12.01-13.06.16:344][160]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin. +[2024.12.01-13.06.16:352][160]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.06.16:352][160]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' +[2024.12.01-13.06.16:364][160]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats +[2024.12.01-13.06.16:364][160]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 +[2024.12.01-13.06.17:239][160]LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.12.01-13.06.17:314][160]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/AI/BP_AI which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.12.01-13.06.17:314][160]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/AI/BP_AI was not available. Additional explanatory information follows: +FPackageName: Skipped package /Game/AI/BP_AI has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset'. Perhaps it has been deleted or was not synced? + +[2024.12.01-13.06.20:273][471]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.12.01-13.06.32:740][825]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.06.32:782][825]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-13.06.32:799][826]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 +[2024.12.01-13.06.32:947][829]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 +[2024.12.01-13.06.33:050][831]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 +[2024.12.01-13.06.33:068][832]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 +[2024.12.01-13.06.33:092][833]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 +[2024.12.01-13.06.33:130][835]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 +[2024.12.01-13.06.33:148][836]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 +[2024.12.01-13.06.33:194][837]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 +[2024.12.01-13.06.33:288][843]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 +[2024.12.01-13.06.33:322][844]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 +[2024.12.01-13.06.33:343][845]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 +[2024.12.01-13.06.33:470][852]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 +[2024.12.01-13.06.34:216][931]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 +[2024.12.01-13.06.50:067][699]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.12.01-13.06.55:368][125]LogSlate: Window 'Change Variable Type' being destroyed +[2024.12.01-13.07.20:636][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.12.01-13.07.21:219][805]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms +[2024.12.01-13.07.21:358][805]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.07.21:436][805]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.07.21:436][805]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.07.21:436][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.07.21:468][805]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.07.21:468][805]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats9B90C6F34604D5C7530E3BA8885065D6.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.07.21:476][805]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.432 ms +[2024.12.01-13.07.21:536][805]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.07.21:536][805]LogContentValidation: Enabled validators: +[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.07.21:536][805]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.07.42:463][217]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.12.01-13.07.43:077][263]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.12.01-13.07.43:216][263]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.07.43:267][263]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... +[2024.12.01-13.07.43:267][263]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] +[2024.12.01-13.07.43:267][263]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true +[2024.12.01-13.07.43:299][263]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats +[2024.12.01-13.07.43:299][263]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats61564C984D177DC94D6BB89DE5AE6ED1.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' +[2024.12.01-13.07.43:308][263]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.100 ms (total: 210.532 ms) +[2024.12.01-13.07.43:367][263]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.07.43:367][263]LogContentValidation: Enabled validators: +[2024.12.01-13.07.43:367][263]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.07.43:367][263]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.07.43:367][263]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.07.43:368][263]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.07.43:368][263]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.07.43:368][263]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.07.43:368][263]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset +[2024.12.01-13.07.46:266][553]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.07.46:271][553]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.07.46:271][553]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.07.46:272][553]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.669 ms +[2024.12.01-13.07.46:272][553]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-13.07.46:277][553]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.12.01-13.07.46:277][553]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.12.01-13.07.46:277][553]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-13.07.46:283][553]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005272s) +[2024.12.01-13.07.46:283][553]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005315s) +[2024.12.01-13.07.46:318][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-13.07.46:319][553]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-13.07.46:320][553]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-13.07.46:320][553]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-13.07.46:320][553]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-13.07.46:320][553]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-13.07.46:322][553]LogWorldPartition: Display: WorldPartition initialize took 1.637 ms (total: 134.728 ms) +[2024.12.01-13.07.46:322][553]LogPlayLevel: PIE: World Init took: (0.003212s) +[2024.12.01-13.07.46:323][553]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-13.07.46:323][553]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-13.07.46:323][553]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-13.07.46:323][553]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-13.07.46:323][553]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-13.07.46:326][553]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-13.07.46:336][553]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-13.07.46:336][553]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-13.07.46:336][553]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-13.07.46:336][553]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-13.07.46:337][553]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.12.01-13.07.46:337][553]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 +[2024.12.01-13.07.46:339][553]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.12.01-13.07.46:339][553]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.12.01-13.07.46:339][553]LogInit: FAudioDevice initialized with ID 2. +[2024.12.01-13.07.46:339][553]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. +[2024.12.01-13.07.46:339][553]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-13.07.46:342][553]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-13.07.46:345][553]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-14.07.46 +[2024.12.01-13.07.46:345][553]LogWorld: Bringing up level for play took: 0.002303 +[2024.12.01-13.07.46:347][553]LogOnline: OSS: Created online subsystem instance for: :Context_15 +[2024.12.01-13.07.46:354][553]PIE: Server logged in +[2024.12.01-13.07.46:355][553]PIE: Play in editor total start time 0,085 seconds. +[2024.12.01-13.07.46:368][553]LogSlate: Last resort fallback font was requested. Font: '/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.NanumMyeongjo-Bold', Character: ' (U+0020)' +[2024.12.01-13.07.46:381][553]LogSlate: Took 0.012264 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) +[2024.12.01-13.08.00:297][ 57]LogScript: Warning: Runaway loop detected (over 1 000 000 iterations) - see log for stack trace + BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0 + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:0038 +[2024.12.01-13.08.00:298][ 57]PIE: Error: Infinite loop detected. Blueprint: BP_ThirdPersonCharacter Function: Outputs Call Stack: Show +[2024.12.01-13.08.00:352][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.08.00:352][ 57]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-13.08.00:352][ 57]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.08.00:353][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.08.00:353][ 57]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-13.08.00:497][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-13.08.00:502][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.08.00:524][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.08.00:525][ 57]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.12.01-13.08.00:525][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-13.08.00:527][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.12.01-13.08.00:539][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms +[2024.12.01-13.08.00:995][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_15 +[2024.12.01-13.08.01:423][ 60]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 +[2024.12.01-13.08.03:625][147]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.12.01-13.08.03:625][147]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 +[2024.12.01-13.08.03:705][147]LogStreaming: Display: FlushAsyncLoading(589): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.08.04:256][147]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.12.01-13.08.05:177][242]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.037 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.12.01-13.08.08:044][510]LogSlate: Window 'Content Browser' being destroyed +[2024.12.01-13.08.08:052][510]LogSlate: Window 'Content Browser' being destroyed +[2024.12.01-13.08.14:685][224]LogSlate: Window 'Content Browser' being destroyed +[2024.12.01-13.08.14:692][224]LogSlate: Window 'Content Browser' being destroyed +[2024.12.01-13.08.52:916][638]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.12.01-13.08.54:765][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.12.01-13.08.54:918][750]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.08.54:969][750]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.08.55:017][750]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.08.55:017][750]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.08.55:017][750]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.08.55:057][750]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.08.55:057][750]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter534055034E3DB1A36874C896F26AA8FA.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.08.55:066][750]LogFileHelpers: InternalPromptForCheckoutAndSave took 148.275 ms (total: 358.808 ms) +[2024.12.01-13.08.55:118][750]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.08.55:119][750]LogContentValidation: Enabled validators: +[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.08.55:119][750]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.08.55:586][779]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.08.55:591][779]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.08.55:591][779]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.08.55:593][779]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.080 ms (total: 3.750 ms) +[2024.12.01-13.08.55:594][779]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-13.08.55:594][779]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-13.08.55:598][779]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003944s) +[2024.12.01-13.08.55:598][779]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003996s) +[2024.12.01-13.08.55:621][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-13.08.55:622][779]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-13.08.55:624][779]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-13.08.55:624][779]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-13.08.55:624][779]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-13.08.55:624][779]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-13.08.55:625][779]LogWorldPartition: Display: WorldPartition initialize took 1.464 ms (total: 136.192 ms) +[2024.12.01-13.08.55:625][779]LogPlayLevel: PIE: World Init took: (0.003075s) +[2024.12.01-13.08.55:627][779]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-13.08.55:627][779]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-13.08.55:627][779]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-13.08.55:627][779]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-13.08.55:627][779]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-13.08.55:629][779]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-13.08.55:639][779]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-13.08.55:640][779]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-13.08.55:640][779]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-13.08.55:640][779]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-13.08.55:640][779]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.12.01-13.08.55:640][779]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 +[2024.12.01-13.08.55:642][779]LogInit: FAudioDevice initialized with ID 3. +[2024.12.01-13.08.55:642][779]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. +[2024.12.01-13.08.55:642][779]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.12.01-13.08.55:642][779]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.12.01-13.08.55:642][779]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-13.08.55:646][779]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-13.08.55:648][779]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-14.08.55 +[2024.12.01-13.08.55:648][779]LogWorld: Bringing up level for play took: 0.002143 +[2024.12.01-13.08.55:650][779]LogOnline: OSS: Created online subsystem instance for: :Context_18 +[2024.12.01-13.08.55:655][779]PIE: Server logged in +[2024.12.01-13.08.55:656][779]PIE: Play in editor total start time 0,065 seconds. +[2024.12.01-13.09.21:121][287]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.09.21:121][287]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-13.09.21:122][287]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.09.21:122][287]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.09.21:122][287]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-13.09.21:129][287]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-13.09.21:135][287]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.09.21:157][287]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.09.21:157][287]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.12.01-13.09.21:157][287]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-13.09.21:159][287]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.12.01-13.09.21:167][287]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-13.09.21:341][288]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2024.12.01-13.09.32:480][813]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.09.32:480][813]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.09.32:534][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-13.10.40:622][260]LogEditorTransaction: Undo Move Node +[2024.12.01-13.11.52:186][955]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 342.633148 +[2024.12.01-13.11.52:325][968]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-13.11.52:326][968]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 342.764984, Update Interval: 329.202545 +[2024.12.01-13.13.37:493][964]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms +[2024.12.01-13.13.37:967][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-13.13.38:110][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.13.38:181][ 1]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.13.38:251][ 1]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.13.38:251][ 1]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.13.38:251][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.13.38:293][ 1]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.13.38:293][ 1]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter3533C8A6405D9B3A8FB08CAA62868D00.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.13.38:302][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave took 192.210 ms (total: 551.018 ms) +[2024.12.01-13.13.38:355][ 1]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.13.38:355][ 1]LogContentValidation: Enabled validators: +[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.13.38:355][ 1]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.14.14:056][ 61]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +[2024.12.01-13.14.14:057][ 61]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 +[2024.12.01-13.14.28:488][677]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-13.14.32:818][134]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-13.14.33:025][134]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.14.33:100][134]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.14.33:156][134]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.14.33:156][134]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.14.33:156][134]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.14.33:198][134]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.14.33:199][134]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterC11D634645B975BA680188AD35CCE992.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.14.33:199][134]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.12.01-13.14.33:199][134]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.12.01-13.14.33:199][134]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.12.01-13.14.33:201][134]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.12.01-13.14.33:201][134]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster9FC5A2564CA313C947E300BDFD0EE62B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.12.01-13.14.33:210][134]LogFileHelpers: InternalPromptForCheckoutAndSave took 184.970 ms (total: 735.989 ms) +[2024.12.01-13.14.33:271][134]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-13.14.33:271][134]LogContentValidation: Enabled validators: +[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.14.33:271][134]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.14.33:271][134]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.12.01-13.14.34:205][234]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-13.14.34:212][234]LogSlate: Window 'Message Log' being destroyed +[2024.12.01-13.14.38:535][747]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A +[2024.12.01-13.14.38:536][747]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.12.01-13.14.38:888][750]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 +[2024.12.01-13.14.38:908][751]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 +[2024.12.01-13.14.44:446][401]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.12.01-13.14.44:577][401]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.14.44:639][401]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Shotgun_A] ([2] browsable assets)... +[2024.12.01-13.14.44:639][401]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Shotgun_A] +[2024.12.01-13.14.44:639][401]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Shotgun_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset" SILENT=true +[2024.12.01-13.14.44:641][401]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Shotgun_A +[2024.12.01-13.14.44:641][401]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A84F42B23400FA0E3101EC9A5A69E7238.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset' +[2024.12.01-13.14.44:649][401]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.339 ms (total: 808.329 ms) +[2024.12.01-13.14.44:704][401]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.14.44:704][401]LogContentValidation: Enabled validators: +[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.14.44:705][401]AssetCheck: /Game/_Project/Props/Weapons/BP_Shotgun_A Validating asset +[2024.12.01-13.17.25:190][823]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 675.631958 +[2024.12.01-13.17.25:340][841]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-13.17.25:340][841]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 675.774414, Update Interval: 311.433441 +[2024.12.01-13.17.38:114][299]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.12.01-13.17.42:555][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-13.17.42:759][804]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.17.42:823][804]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.17.42:879][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.17.42:879][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.17.42:879][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.17.42:924][804]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.17.42:924][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter73840E4C48498D9F86EAA384FF7749C5.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.17.42:924][804]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.12.01-13.17.42:924][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.12.01-13.17.42:924][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.12.01-13.17.42:926][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.12.01-13.17.42:927][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster823A00784EFA54B5EB724FA6C54FEDEC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.12.01-13.17.42:936][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 176.514 ms (total: 984.843 ms) +[2024.12.01-13.17.42:990][804]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-13.17.42:990][804]LogContentValidation: Enabled validators: +[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.17.42:990][804]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.17.42:991][804]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.12.01-13.17.53:365][ 2]LogClass: Warning: Type mismatch in FireMode of BP_WeaponMaster_C - Previous (ByteProperty) Current(ArrayProperty) in package: FObjectReader +[2024.12.01-13.17.53:366][ 2]LogClass: Warning: Type mismatch in FireMode of BP_Assault_Rifle_A_C - Previous (ByteProperty) Current(ArrayProperty) in package: FObjectReader +[2024.12.01-13.17.53:366][ 2]LogClass: Warning: Type mismatch in FireMode of BP_Pistols_A_C - Previous (ByteProperty) Current(ArrayProperty) in package: FObjectReader +[2024.12.01-13.17.53:367][ 2]LogClass: Warning: Type mismatch in FireMode of BP_Shotgun_A_C - Previous (ByteProperty) Current(ArrayProperty) in package: FObjectReader +[2024.12.01-13.17.53:422][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-13.17.58:014][523]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.12.01-13.17.58:208][523]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.17.58:255][523]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.17.58:308][523]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.17.58:308][523]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.17.58:308][523]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.17.58:352][523]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.17.58:352][523]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7E1D504E44D3A9B70AD1F2B9B5D53EDB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.17.58:353][523]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.12.01-13.17.58:353][523]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.12.01-13.17.58:353][523]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.12.01-13.17.58:356][523]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.12.01-13.17.58:357][523]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterDFD69C354223401FDFB53EBC25AD03CA.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.12.01-13.17.58:370][523]LogFileHelpers: InternalPromptForCheckoutAndSave took 161.947 ms (total: 1.14 sec) +[2024.12.01-13.17.58:423][523]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-13.17.58:423][523]LogContentValidation: Enabled validators: +[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.17.58:423][523]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.17.58:423][523]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.12.01-13.17.58:690][546]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.18.03:012][ 40]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A +[2024.12.01-13.18.03:012][ 40]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 +[2024.12.01-13.18.06:838][435]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.12.01-13.18.07:045][435]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.18.07:106][435]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.18.07:161][435]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.18.07:161][435]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.18.07:161][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.18.07:206][435]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.18.07:206][435]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter4BABEFAE4760D7BA9092B7BDF5742A06.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.18.07:207][435]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)... +[2024.12.01-13.18.07:207][435]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] +[2024.12.01-13.18.07:207][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true +[2024.12.01-13.18.07:209][435]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A +[2024.12.01-13.18.07:209][435]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A64F51C74401826BC2FA366903AA38045.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset' +[2024.12.01-13.18.07:218][435]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.702 ms (total: 1.31 sec) +[2024.12.01-13.18.07:272][435]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-13.18.07:272][435]LogContentValidation: Enabled validators: +[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.18.07:272][435]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.18.07:272][435]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset +[2024.12.01-13.18.08:166][533]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.18.08:166][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.18.08:220][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.12.01-13.18.10:802][808]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.18.10:802][808]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.18.10:856][808]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.12.01-13.18.27:861][705]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +[2024.12.01-13.18.27:861][705]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 +[2024.12.01-13.19.04:743][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.12.01-13.19.05:919][ 70]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-13.19.06:134][ 70]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.19.06:201][ 70]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.19.06:259][ 70]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.19.06:259][ 70]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.19.06:259][ 70]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.19.06:302][ 70]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.19.06:303][ 70]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter8C54A2794F16D7349BE991950A82E983.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.19.06:303][ 70]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.12.01-13.19.06:303][ 70]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.12.01-13.19.06:303][ 70]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.12.01-13.19.06:305][ 70]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.12.01-13.19.06:306][ 70]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterE3AB264C4283CFE6F560078D1FC54D97.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.12.01-13.19.06:313][ 70]LogFileHelpers: InternalPromptForCheckoutAndSave took 178.846 ms (total: 1.49 sec) +[2024.12.01-13.19.06:374][ 70]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-13.19.06:374][ 70]LogContentValidation: Enabled validators: +[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.19.06:374][ 70]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.19.06:374][ 70]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.12.01-13.19.28:666][515]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.12.01-13.19.28:856][515]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.19.28:917][515]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.19.28:917][515]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.19.28:917][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.19.28:961][515]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.19.28:961][515]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter0AC1158E4E9E52D2DC815AAB313B914F.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.19.28:962][515]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.12.01-13.19.28:962][515]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.12.01-13.19.28:962][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.12.01-13.19.28:965][515]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.12.01-13.19.28:965][515]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterF46FC7F841238395672048A3AD64EC6F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.12.01-13.19.28:973][515]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.427 ms (total: 1.61 sec) +[2024.12.01-13.19.29:023][515]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-13.19.29:023][515]LogContentValidation: Enabled validators: +[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.19.29:023][515]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.19.29:023][515]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.12.01-13.19.47:200][581]LogEditorTransaction: Undo Move Nodes +[2024.12.01-13.20.31:201][534]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms +[2024.12.01-13.20.32:007][588]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.12.01-13.20.32:143][588]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.20.32:190][588]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.20.32:253][588]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.20.32:253][588]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.20.32:253][588]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.20.32:295][588]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.20.32:296][588]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB6D90DCE4AEBBED2F20E7AB33B902CD1.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.20.32:305][588]LogFileHelpers: InternalPromptForCheckoutAndSave took 162.420 ms (total: 1.77 sec) +[2024.12.01-13.20.32:358][588]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.20.32:358][588]LogContentValidation: Enabled validators: +[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.20.32:358][588]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.20.36:570][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-13.20.37:281][104]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms +[2024.12.01-13.20.37:420][104]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.20.37:474][104]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.20.37:529][104]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.20.37:529][104]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.20.37:529][104]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.20.37:573][104]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.20.37:573][104]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB1C45CF94443FD3AD4D6D58F2EE7B997.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.20.37:581][104]LogFileHelpers: InternalPromptForCheckoutAndSave took 160.162 ms (total: 1.93 sec) +[2024.12.01-13.20.37:640][104]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.20.37:640][104]LogContentValidation: Enabled validators: +[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.20.37:640][104]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.20.39:754][299]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.20.39:759][299]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.20.39:759][299]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.20.39:762][299]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.573 ms (total: 6.323 ms) +[2024.12.01-13.20.39:762][299]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-13.20.39:762][299]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-13.20.39:767][299]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004878s) +[2024.12.01-13.20.39:767][299]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004959s) +[2024.12.01-13.20.39:790][299]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-13.20.39:793][299]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-13.20.39:794][299]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-13.20.39:794][299]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-13.20.39:794][299]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-13.20.39:794][299]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-13.20.39:796][299]LogWorldPartition: Display: WorldPartition initialize took 1.400 ms (total: 137.593 ms) +[2024.12.01-13.20.39:796][299]LogPlayLevel: PIE: World Init took: (0.003034s) +[2024.12.01-13.20.39:796][299]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.12.01-13.20.39:796][299]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-13.20.39:796][299]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-13.20.39:796][299]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-13.20.39:796][299]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-13.20.39:797][299]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-13.20.39:797][299]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-13.20.39:797][299]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-13.20.39:797][299]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-13.20.39:797][299]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-13.20.39:797][299]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-13.20.39:797][299]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-13.20.39:799][299]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-13.20.39:810][299]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-13.20.39:810][299]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-13.20.39:810][299]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-13.20.39:810][299]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-13.20.39:811][299]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.12.01-13.20.39:811][299]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4 +[2024.12.01-13.20.39:813][299]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.12.01-13.20.39:813][299]LogInit: FAudioDevice initialized with ID 4. +[2024.12.01-13.20.39:813][299]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.12.01-13.20.39:813][299]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'. +[2024.12.01-13.20.39:813][299]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.12.01-13.20.39:816][299]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-13.20.39:818][299]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-14.20.39 +[2024.12.01-13.20.39:819][299]LogWorld: Bringing up level for play took: 0.002057 +[2024.12.01-13.20.39:821][299]LogOnline: OSS: Created online subsystem instance for: :Context_25 +[2024.12.01-13.20.39:825][299]PIE: Server logged in +[2024.12.01-13.20.39:826][299]PIE: Play in editor total start time 0,067 seconds. +[2024.12.01-13.20.46:297][643]LogSlate: Took 0.000284 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.12.01-13.21.48:742][671]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.21.48:742][671]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-13.21.48:742][671]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.21.48:743][671]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.21.48:743][671]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-13.21.48:746][671]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-13.21.48:753][671]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.21.48:775][671]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.21.48:775][671]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.12.01-13.21.48:776][671]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.12.01-13.21.48:778][671]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.12.01-13.21.48:796][671]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.12.01-13.21.49:067][672]LogPlayLevel: Display: Destroying online subsystem :Context_25 +[2024.12.01-13.21.56:656][966]LogStreaming: Display: FlushAsyncLoading(591): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.22.29:038][808]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny +[2024.12.01-13.22.29:038][808]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 +[2024.12.01-13.22.29:050][808]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 +[2024.12.01-13.22.29:058][808]LogStreaming: Display: FlushAsyncLoading(592): 1 QueuedPackages, 0 AsyncPackages +[2024.12.01-13.22.29:085][808]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-13.22.29:403][808]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 +[2024.12.01-13.22.29:771][808]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 +[2024.12.01-13.22.29:812][808]LogSlate: Took 0.000181 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.12.01-13.22.37:752][485]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.' +[2024.12.01-13.22.42:717][928]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 993.162781 +[2024.12.01-13.22.42:887][944]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.12.01-13.22.42:887][944]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 993.323730, Update Interval: 331.073944 +[2024.12.01-13.23.40:393][609]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.23.40:398][609]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.054 +[2024.12.01-13.23.40:399][609]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.12.01-13.23.40:408][609]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.12.01-13.23.40:408][609]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.12.01-13.23.40:454][609]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Mannequins/Animations/ABP_Manny_Auto1 +[2024.12.01-13.23.40:454][609]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny_Auto114E6EDCB49B8E6EF0DB1998B68E2C9C4.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Characters/Mannequins/Animations/ABP_Manny_Auto1.uasset' +[2024.12.01-13.23.40:455][609]LogFileHelpers: Auto-saving content packages took 0.056 +[2024.12.01-13.24.29:864][830]LogEditorTransaction: Undo Move Node +[2024.12.01-13.24.30:075][830]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-13.24.37:229][606]LogEditorTransaction: Undo Straighten Connection(s) +[2024.12.01-13.24.37:450][606]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.12.01-13.24.42:645][161]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.12.01-13.24.43:250][189]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.12.01-13.24.43:442][189]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.24.43:526][189]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.24.43:581][189]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.24.43:581][189]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.24.43:581][189]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.24.43:625][189]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.24.43:625][189]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter51D64CA847CCC1F9DE8E638C1033ADC0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.24.43:626][189]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.12.01-13.24.43:637][189]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.12.01-13.24.43:637][189]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.12.01-13.24.43:637][189]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.12.01-13.24.43:684][189]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.12.01-13.24.43:684][189]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny8C0CF723412F533286873E8C1B7DF26E.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.12.01-13.24.43:693][189]LogFileHelpers: InternalPromptForCheckoutAndSave took 250.640 ms (total: 2.18 sec) +[2024.12.01-13.24.43:757][189]LogContentValidation: Display: Starting to validate 2 assets +[2024.12.01-13.24.43:757][189]LogContentValidation: Enabled validators: +[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.24.43:757][189]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.24.43:757][189]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.12.01-13.25.53:586][430]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms +[2024.12.01-13.25.54:393][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.12.01-13.25.54:529][486]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.25.54:576][486]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.25.54:630][486]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.25.54:630][486]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.25.54:630][486]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.25.54:676][486]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.25.54:676][486]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter5598D0874FBCADB83F51FDB62AE8FDAB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.25.54:684][486]LogFileHelpers: InternalPromptForCheckoutAndSave took 155.736 ms (total: 2.34 sec) +[2024.12.01-13.25.54:742][486]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.25.54:742][486]LogContentValidation: Enabled validators: +[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.25.54:742][486]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.12.01-13.25.55:814][545]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.12.01-13.25.55:820][545]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.12.01-13.25.55:820][545]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.12.01-13.25.55:822][545]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.155 ms (total: 8.478 ms) +[2024.12.01-13.25.55:822][545]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.12.01-13.25.55:822][545]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-13.25.55:827][545]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004688s) +[2024.12.01-13.25.55:827][545]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004727s) +[2024.12.01-13.25.55:851][545]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.12.01-13.25.55:856][545]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.12.01-13.25.55:858][545]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.12.01-13.25.55:858][545]LogWorldPartition: Display: WorldPartition initialize started... +[2024.12.01-13.25.55:858][545]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.12.01-13.25.55:858][545]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.12.01-13.25.55:859][545]LogWorldPartition: Display: WorldPartition initialize took 1.401 ms (total: 138.994 ms) +[2024.12.01-13.25.55:859][545]LogPlayLevel: PIE: World Init took: (0.003049s) +[2024.12.01-13.25.55:860][545]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Sample Rate: 48000 +[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.12.01-13.25.55:860][545]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.12.01-13.25.55:860][545]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.12.01-13.25.55:860][545]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.12.01-13.25.55:860][545]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.12.01-13.25.55:862][545]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.12.01-13.25.55:873][545]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.12.01-13.25.55:873][545]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.12.01-13.25.55:873][545]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.12.01-13.25.55:873][545]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.12.01-13.25.55:874][545]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.12.01-13.25.55:874][545]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5 +[2024.12.01-13.25.55:876][545]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.12.01-13.25.55:876][545]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.12.01-13.25.55:876][545]LogInit: FAudioDevice initialized with ID 5. +[2024.12.01-13.25.55:876][545]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'. +[2024.12.01-13.25.55:876][545]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.12.01-13.25.55:879][545]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.12.01-13.25.55:881][545]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-14.25.55 +[2024.12.01-13.25.55:881][545]LogWorld: Bringing up level for play took: 0.002140 +[2024.12.01-13.25.55:884][545]LogOnline: OSS: Created online subsystem instance for: :Context_30 +[2024.12.01-13.25.55:888][545]PIE: Server logged in +[2024.12.01-13.25.55:889][545]PIE: Play in editor total start time 0,07 seconds. +[2024.12.01-13.26.00:729][765]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetOverlappingActors_OverlappingActors' of length 0 in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter'! +[2024.12.01-13.26.00:729][765]LogScript: Warning: Script Msg called by: BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0 +[2024.12.01-13.26.01:524][813]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetOverlappingActors_OverlappingActors' of length 0 in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter'! +[2024.12.01-13.26.01:524][813]LogScript: Warning: Script Msg called by: BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0 +[2024.12.01-13.26.03:689][917]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetOverlappingActors_OverlappingActors' of length 0 in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter'! +[2024.12.01-13.26.03:689][917]LogScript: Warning: Script Msg called by: BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0 +[2024.12.01-13.26.08:701][119]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.26.08:701][119]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.12.01-13.26.08:701][119]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.12.01-13.26.08:702][119]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.26.08:702][119]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.12.01-13.26.08:720][119]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.12.01-13.26.08:726][119]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.12.01-13.26.08:751][119]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.12.01-13.26.08:751][119]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.12.01-13.26.08:751][119]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.12.01-13.26.08:754][119]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.12.01-13.26.08:761][119]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.12.01-13.26.08:997][120]LogPlayLevel: Display: Destroying online subsystem :Context_30 +[2024.12.01-13.26.35:325][838]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.12.01-13.26.36:148][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.12.01-13.26.36:289][888]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.12.01-13.26.36:343][888]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.12.01-13.26.36:424][888]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.12.01-13.26.36:424][888]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.12.01-13.26.36:424][888]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.12.01-13.26.36:467][888]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.12.01-13.26.36:467][888]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter654AFEFA450D59D2DD62B5AD63C374AC.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.12.01-13.26.36:475][888]LogFileHelpers: InternalPromptForCheckoutAndSave took 185.899 ms (total: 2.52 sec) +[2024.12.01-13.26.36:526][888]LogContentValidation: Display: Starting to validate 1 assets +[2024.12.01-13.26.36:526][888]LogContentValidation: Enabled validators: +[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.12.01-13.26.36:526][888]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T13.18.20.961Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T13.18.20.961Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T13.18.20.961Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) 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Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, 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EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog 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NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false 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HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true + | | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 Label:BP_Assault_Rifle_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), 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SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:97393E954F8057A441C899A7196D49D9 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 Label:BP_Shotgun_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:B74FCA534AC3DD0273BDECAB45E2DE2F BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138 Label:BP_Assault_Rifle_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1550.971 Y=264.809 Z=-43.208), Max=(X=1886.876 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1550.971 Y=264.809 Z=-43.208), Max=(X=1886.876 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- 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FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1349.310 Y=957.434 Z=-36.603), Max=(X=1630.690 Y=1282.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1349.310 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Persistent Level +---------------------------------------------------------------------------------------------------------------- +[+] Content of ThirdPersonMap Persistent Level + |- Always loaded Actor Count: 47 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC + +---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T14.04.30.524Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T14.04.30.524Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T14.04.30.524Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 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SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true + | | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 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+---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T14.04.49.419Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T14.04.49.419Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00000f20-2024-12-01T14.04.49.419Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None 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Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true + | | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 Label:BP_Assault_Rifle_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:97393E954F8057A441C899A7196D49D9 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 Label:BP_Shotgun_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:B74FCA534AC3DD0273BDECAB45E2DE2F BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138 Label:BP_Assault_Rifle_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1550.971 Y=264.809 Z=-43.208), Max=(X=1886.876 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1550.971 Y=264.809 Z=-43.208), Max=(X=1886.876 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) 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b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00003fe8-2024-12-01T14.07.46.271Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00003fe8-2024-12-01T14.07.46.271Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC 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/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC + +---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00003fe8-2024-12-01T14.20.39.759Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00003fe8-2024-12-01T14.20.39.759Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00003fe8-2024-12-01T14.20.39.759Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Persistent Level +---------------------------------------------------------------------------------------------------------------- +[+] Content of ThirdPersonMap Persistent Level + |- Always loaded Actor Count: 47 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 + |- 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1 + |- Actor Package: 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19 + |- Actor Package: 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00003fe8-2024-12-01T14.25.55.820Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00003fe8-2024-12-01T14.25.55.820Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00003fe8-2024-12-01T14.25.55.820Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 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