TAT
This commit is contained in:
parent
18bd61cebb
commit
6209781845
5 changed files with 9987 additions and 8463 deletions
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@ -0,0 +1,7 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@ -338,18 +338,19 @@ ContentBrowserTab1.JumpMRU=/All/Game/AnimStarterPack/UE5
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LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=True
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=AnimationEditor
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@ -369,7 +370,6 @@ RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup
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@ -1719,34 +1719,34 @@ EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol
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MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem2=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
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MRUItem3=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
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MRUItem1=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
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MRUItem2=/Game/_Project/Props/Weapons/BP_Shotgun_A
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MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem4=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
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MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem8=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
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MRUItem9=/Game/_Project/Props/Weapons/BP_Shotgun_A
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MRUItem10=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
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MRUItem11=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
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MRUItem12=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
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MRUItem13=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
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MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem15=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem16=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem17=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem18=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem20=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem21=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem22=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem23=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem24=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem25=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem26=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem27=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem28=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem5=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
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MRUItem6=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem7=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem8=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
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MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem11=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
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MRUItem12=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
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MRUItem13=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
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MRUItem14=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
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MRUItem15=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem16=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem17=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem18=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem20=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem21=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem22=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem23=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem24=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem25=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem26=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem27=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem28=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem29=/Game/_Project/Props/Pickups/BP_PickupMaster
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[DetailCategories]
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8720
Saved/Logs/Weapons_System-backup-2024.11.30-08.03.36.log
Normal file
8720
Saved/Logs/Weapons_System-backup-2024.11.30-08.03.36.log
Normal file
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