weapons-system/Saved/Logs/Weapons_System.log
Kevin Lundell 6209781845 TAT
2024-12-01 13:18:15 +01:00

1517 lines
172 KiB
Text

Log file open, 12/01/24 13:17:25
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=8596)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: Weapons_System
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System.uproject""
LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.803839
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogConfig: Display: Loading IOS ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading VisionOS ini files took 0.07 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.08 seconds
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
LogAssetRegistry: Display: Asset registry cache read as 38.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-37670630
LogInit: Platform=WindowsEditor
LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
LogInit: DeviceId=
LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
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LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.26ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.23ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.12.01-12.17.27:941][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.12.01-12.17.27:942][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.12.01-12.17.27:959][ 0]LogRHI: Using Default RHI: D3D12
[2024.12.01-12.17.27:959][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.12.01-12.17.27:959][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.12.01-12.17.27:976][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.12.01-12.17.27:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
[2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.12.01-12.17.28:213][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.12.01-12.17.28:334][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.12.01-12.17.28:334][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.12.01-12.17.28:334][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.12.01-12.17.28:334][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.12.01-12.17.28:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2024.12.01-12.17.28:337][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini]
[2024.12.01-12.17.28:346][ 0]LogInit: Computer: DESKTOP-D9U8INT
[2024.12.01-12.17.28:346][ 0]LogInit: User: Navanda
[2024.12.01-12.17.28:346][ 0]LogInit: CPU Page size=4096, Cores=12
[2024.12.01-12.17.28:346][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.12.01-12.17.28:478][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2024.12.01-12.17.28:478][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
[2024.12.01-12.17.28:478][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.12.01-12.17.28:478][ 0]LogMemory: Process Physical Memory: 614.37 MB used, 627.72 MB peak
[2024.12.01-12.17.28:478][ 0]LogMemory: Process Virtual Memory: 668.14 MB used, 668.14 MB peak
[2024.12.01-12.17.28:478][ 0]LogMemory: Physical Memory: 14286.87 MB used, 18390.61 MB free, 32677.48 MB total
[2024.12.01-12.17.28:478][ 0]LogMemory: Virtual Memory: 17507.93 MB used, 20033.55 MB free, 37541.48 MB total
[2024.12.01-12.17.28:478][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.12.01-12.17.28:482][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.12.01-12.17.28:500][ 0]LogChaosDD: Chaos Debug Draw Startup
[2024.12.01-12.17.28:501][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected language (en-GB).
[2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected locale (en-SE).
[2024.12.01-12.17.28:519][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2024.12.01-12.17.28:520][ 0]LogInit: Setting process to per monitor DPI aware
[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.12.01-12.17.28:937][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.12.01-12.17.28:937][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.12.01-12.17.31:194][ 0]LogRHI: Using Default RHI: D3D12
[2024.12.01-12.17.31:194][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.12.01-12.17.31:194][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.12.01-12.17.31:194][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.12.01-12.17.31:194][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.12.01-12.17.31:194][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.12.01-12.17.31:195][ 0]LogWindows: Attached monitors:
[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
[2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
[2024.12.01-12.17.31:195][ 0]LogWindows: Found 3 attached monitors.
[2024.12.01-12.17.31:195][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.12.01-12.17.31:195][ 0]LogRHI: RHI Adapter Info:
[2024.12.01-12.17.31:195][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.12.01-12.17.31:195][ 0]LogRHI: Driver Date: 11-6-2024
[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.12.01-12.17.31:196][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.12.01-12.17.31:291][ 0]LogNvidiaAftermath: Aftermath initialized
[2024.12.01-12.17.31:291][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Bindless resources are supported
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Raster order views are supported
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.12.01-12.17.31:427][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250B00)
[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250D80)
[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624251000)
[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.12.01-12.17.31:429][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: Async texture creation enabled
[2024.12.01-12.17.31:429][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.12.01-12.17.31:480][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2024.12.01-12.17.31:498][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.12.01-12.17.31:518][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all'
[2024.12.01-12.17.31:518][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ]
[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.12.01-12.17.31:566][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.12.01-12.17.31:569][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.12.01-12.17.31:932][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: VVM_1_0
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.12.01-12.17.32:026][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.12.01-12.17.32:032][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.12.01-12.17.32:033][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.12.01-12.17.32:034][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2024.12.01-12.17.32:035][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 3872 --child-id Zen_3872_Startup'
[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.581 seconds
[2024.12.01-12.17.32:626][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.12.01-12.17.32:678][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds.
[2024.12.01-12.17.32:679][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=20.41MBs, RandomWriteSpeed=224.51MBs. Assigned SpeedClass 'Local'
[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/3872/).
[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/3BA253024A19D53B08F4A687ED38FA00/'.
[2024.12.01-12.17.32:685][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
[2024.12.01-12.17.32:688][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.12.01-12.17.32:696][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.12.01-12.17.32:838][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.12.01-12.17.39:566][ 0]LogSlate: Using FreeType 2.10.0
[2024.12.01-12.17.39:582][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.12.01-12.17.39:587][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.12.01-12.17.39:587][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.12.01-12.17.39:622][ 0]LogAssetRegistry: FAssetRegistry took 0.0048 seconds to start up
[2024.12.01-12.17.39:627][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin.
[2024.12.01-12.17.39:630][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.12.01-12.17.39:993][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.12.01-12.17.40:056][ 0]LogDeviceProfileManager: Active device profile: [0000077641E24800][0000077641FDA000 66] WindowsEditor
[2024.12.01-12.17.40:056][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.12.01-12.17.40:063][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.12.01-12.17.40:068][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
[2024.12.01-12.17.40:068][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
[2024.12.01-12.17.40:322][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.12.01-12.17.40:368][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.12.01-12.17.40:769][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.12.01-12.17.40:880][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.12.01-12.17.41:759][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.91ms
[2024.12.01-12.17.41:854][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.97ms
[2024.12.01-12.17.41:934][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.08ms
[2024.12.01-12.17.41:936][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms
[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.12.01-12.17.42:694][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console
[2024.12.01-12.17.42:714][ 0]LogLiveCoding: Display: Waiting for server
[2024.12.01-12.17.42:760][ 0]LogSlate: Border
[2024.12.01-12.17.42:760][ 0]LogSlate: BreadcrumbButton
[2024.12.01-12.17.42:760][ 0]LogSlate: Brushes.Title
[2024.12.01-12.17.42:761][ 0]LogSlate: Default
[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Save
[2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Toolbar.Settings
[2024.12.01-12.17.42:761][ 0]LogSlate: ListView
[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_Grab
[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.DarkRow
[2024.12.01-12.17.42:761][ 0]LogSlate: TableView.Row
[2024.12.01-12.17.42:761][ 0]LogSlate: TreeView
[2024.12.01-12.17.42:968][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.12.01-12.17.42:978][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 9.785 ms
[2024.12.01-12.17.43:010][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.86ms
[2024.12.01-12.17.43:054][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.12.01-12.17.43:054][ 0]LogInit: XR: MultiViewport is Disabled
[2024.12.01-12.17.43:054][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.12.01-12.17.43:055][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
[2024.12.01-12.17.44:041][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: No NPU adapter found!
[2024.12.01-12.17.44:214][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4FB5D0701B4481F8000000000001800 | Instance: BAA42B214F680C0AB94D5C8FEBF9537D (DESKTOP-D9U8INT-3872).
[2024.12.01-12.17.44:510][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2024.12.01-12.17.44:511][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.12.01-12.17.44:512][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54138'.
[2024.12.01-12.17.44:515][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
[2024.12.01-12.17.44:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.12.01-12.17.44:822][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2024.12.01-12.17.44:825][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.12.01-12.17.44:851][ 0]LogMetaSound: MetaSound Engine Initialized
[2024.12.01-12.17.45:641][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.09ms
[2024.12.01-12.17.46:324][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.12.01-12.17.46:324][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.12.01-12.17.46:364][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2024.12.01-12.17.46:453][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.12.01-12.17.46:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
[2024.12.01-12.17.46:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
[2024.12.01-12.17.46:733][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
[2024.12.01-12.17.46:736][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
[2024.12.01-12.17.46:741][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
[2024.12.01-12.17.46:744][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
[2024.12.01-12.17.46:749][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
[2024.12.01-12.17.46:753][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
[2024.12.01-12.17.46:760][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
[2024.12.01-12.17.46:763][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
[2024.12.01-12.17.46:767][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
[2024.12.01-12.17.46:771][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
[2024.12.01-12.17.46:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
[2024.12.01-12.17.46:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
[2024.12.01-12.17.46:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
[2024.12.01-12.17.46:791][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
[2024.12.01-12.17.46:794][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
[2024.12.01-12.17.46:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
[2024.12.01-12.17.46:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
[2024.12.01-12.17.46:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
[2024.12.01-12.17.46:808][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
[2024.12.01-12.17.46:812][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
[2024.12.01-12.17.46:815][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
[2024.12.01-12.17.46:820][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
[2024.12.01-12.17.46:824][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
[2024.12.01-12.17.46:827][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
[2024.12.01-12.17.46:831][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
[2024.12.01-12.17.46:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
[2024.12.01-12.17.46:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
[2024.12.01-12.17.46:843][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
[2024.12.01-12.17.46:847][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
[2024.12.01-12.17.46:850][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
[2024.12.01-12.17.46:855][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
[2024.12.01-12.17.46:858][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
[2024.12.01-12.17.46:861][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-12.17.47:810][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-12.17.47:869][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.96ms
[2024.12.01-12.17.47:891][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms
[2024.12.01-12.17.48:853][ 0]LogCollectionManager: Loaded 0 collections in 0.002299 seconds
[2024.12.01-12.17.48:855][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s
[2024.12.01-12.17.48:860][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s
[2024.12.01-12.17.48:862][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s
[2024.12.01-12.17.49:091][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.12.01-12.17.49:106][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.12.01-12.17.49:106][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.12.01-12.17.49:133][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T12:17:49.133Z using C
[2024.12.01-12.17.49:134][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
[2024.12.01-12.17.49:137][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.12.01-12.17.49:138][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2024.12.01-12.17.49:153][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2024.12.01-12.17.49:159][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000592
[2024.12.01-12.17.49:161][ 0]LogFab: Display: Logging in using persist
[2024.12.01-12.17.49:219][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load.
[2024.12.01-12.17.49:219][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
[2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
[2024.12.01-12.17.49:397][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 1.1
[2024.12.01-12.17.49:410][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.12.01-12.17.49:410][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.12.01-12.17.49:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.12.01-12.17.49:470][ 0]LogEngine: Initializing Engine...
[2024.12.01-12.17.49:491][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2024.12.01-12.17.49:493][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.12.01-12.17.49:813][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.12.01-12.17.49:889][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2024.12.01-12.17.49:949][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.12.01-12.17.49:949][ 0]LogInit: Texture streaming: Enabled
[2024.12.01-12.17.49:964][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
[2024.12.01-12.17.49:977][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.12.01-12.17.49:988][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.12.01-12.17.49:993][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.12.01-12.17.49:993][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.12.01-12.17.49:994][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.12.01-12.17.50:009][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.12.01-12.17.50:050][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.12.01-12.17.50:052][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.12.01-12.17.50:085][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.12.01-12.17.50:085][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.12.01-12.17.50:088][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.12.01-12.17.50:089][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.12.01-12.17.50:089][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.12.01-12.17.50:108][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.12.01-12.17.50:131][ 0]LogInit: Undo buffer set to 256 MB
[2024.12.01-12.17.50:132][ 0]LogInit: Transaction tracking system initialized
[2024.12.01-12.17.50:235][ 0]LogSlate: Took 0.008104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.12.01-12.17.50:466][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.12.01-12.17.50:472][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json
[2024.12.01-12.17.50:666][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.06ms
[2024.12.01-12.17.50:670][ 0]LocalizationService: Localization service is disabled
[2024.12.01-12.17.50:713][ 0]LogTimingProfiler: Initialize
[2024.12.01-12.17.50:717][ 0]LogTimingProfiler: OnSessionChanged
[2024.12.01-12.17.50:717][ 0]LoadingProfiler: Initialize
[2024.12.01-12.17.50:718][ 0]LoadingProfiler: OnSessionChanged
[2024.12.01-12.17.50:719][ 0]LogNetworkingProfiler: Initialize
[2024.12.01-12.17.50:721][ 0]LogNetworkingProfiler: OnSessionChanged
[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: Initialize
[2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: OnSessionChanged
[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-12.17.50:863][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-12.17.51:186][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s
[2024.12.01-12.17.51:271][ 0]LogPython: Using Python 3.11.8
[2024.12.01-12.17.52:290][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.12.01-12.17.52:377][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
[2024.12.01-12.17.52:393][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.12.01-12.17.52:633][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
[2024.12.01-12.17.52:633][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2024.12.01-12.17.52:763][ 0]LogEditorDataStorage: Initializing
[2024.12.01-12.17.52:768][ 0]LogEditorDataStorage: Initialized
[2024.12.01-12.17.52:808][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.12.01-12.17.52:815][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 28.565
[2024.12.01-12.17.52:821][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.12.01-12.17.52:835][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.12.01-12.17.52:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-12.17.52:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.12.01-12.17.52:857][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.12.01-12.17.52:866][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.12.01-12.17.53:540][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle (Required Memory Estimate: 62.71 MB)
[2024.12.01-12.17.53:561][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace (Required Memory Estimate: 1.53 MB)
[2024.12.01-12.17.53:568][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd (Required Memory Estimate: 25.91 MB)
[2024.12.01-12.17.53:573][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace, at AnimationSequence/f033310583ecf0fb2d521d32b4198400b288772d
[2024.12.01-12.17.53:575][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd (Required Memory Estimate: 27.35 MB)
[2024.12.01-12.17.53:674][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin
[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd (Required Memory Estimate: 15.57 MB)
[2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd (Required Memory Estimate: 22.26 MB)
[2024.12.01-12.17.53:785][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd, at AnimationSequence/c6b03382459af6ee556540a2aa9eef30e9b81ff2
[2024.12.01-12.17.53:811][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd, at AnimationSequence/631c76f67116f26b1b320ad63e5d9eefb26bfc1c
[2024.12.01-12.17.53:816][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land (Required Memory Estimate: 13.18 MB)
[2024.12.01-12.17.53:817][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump (Required Memory Estimate: 13.01 MB)
[2024.12.01-12.17.53:819][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle (Required Memory Estimate: 61.05 MB)
[2024.12.01-12.17.53:820][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop (Required Memory Estimate: 43.60 MB)
[2024.12.01-12.17.53:936][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd, at AnimationSequence/f085dabb9921cbae71af594c8ecb12d0bbbd8fcd
[2024.12.01-12.17.53:966][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump, at AnimationSequence/02a3f4a878bb17305917de7c1cd94583b438efe5
[2024.12.01-12.17.53:968][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle, at AnimationSequence/855e0ab6a284444ba557ac602b9c8180a4e4b34f
[2024.12.01-12.17.53:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB)
[2024.12.01-12.17.53:973][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB)
[2024.12.01-12.17.53:974][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB)
[2024.12.01-12.17.53:975][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing (Required Memory Estimate: 1.76 MB)
[2024.12.01-12.17.53:976][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
[2024.12.01-12.17.53:976][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.12.01-12.17.53:989][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land, at AnimationSequence/a83420447d0729f2624caea549aa786d467fe92f
[2024.12.01-12.17.53:993][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.12.01-12.17.53:993][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.12.01-12.17.53:993][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.12.01-12.17.54:004][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/acf9df995a13a4884b0960b32856650c42683b21
[2024.12.01-12.17.54:014][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing, at AnimationSequence/0a9f2e81190bdd249454f8764959fc7098f38218
[2024.12.01-12.17.54:049][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd, at AnimationSequence/96270510f4eb7457511c5e1125ce827b367d4d99
[2024.12.01-12.17.54:082][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/747b3dd9582b3bbb2519f6df71fa9af65ba31384
[2024.12.01-12.17.54:118][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/c369dd154fe517ae8639ecbb77d97bddcd5a1ff1
[2024.12.01-12.17.54:206][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop, at AnimationSequence/b9d50d3fbbd75df0bac63ce2d5b42d238b63a287
[2024.12.01-12.17.54:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle, at AnimationSequence/facbf771bcd3a4de9d4ea935cdcf8b477adfaa24
[2024.12.01-12.17.54:374][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:375][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:391][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance.
[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W (Required Memory Estimate: 0.11 MB)
[2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W, at AnimationSequence/dba1148cde008e63dc7e8bb9f27de11ad4426524
[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:732][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W (Required Memory Estimate: 0.11 MB)
[2024.12.01-12.17.54:733][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W, at AnimationSequence/c716d0868692f0aeaef0ac33691e51c6ca1b01ec
[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-12.17.54:946][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB)
[2024.12.01-12.17.54:947][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/e499d5c6e93efd4425d0494bd7cac0b8bcfc1dfd
[2024.12.01-12.17.55:029][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec
[2024.12.01-12.17.55:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.12.01-12.17.55:076][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.12.01-12.17.55:076][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.12.01-12.17.55:078][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,714ms to complete.
[2024.12.01-12.17.55:100][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.850
[2024.12.01-12.17.55:177][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.12.01-12.17.55:233][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.12.01-12.17.55:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-12.17.55:394][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-12.17.55:432][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-12.17.55:471][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-12.17.55:621][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:628][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.12.01-12.17.55:629][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:637][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.12.01-12.17.55:638][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:645][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.12.01-12.17.55:645][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:652][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.12.01-12.17.55:653][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:658][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.12.01-12.17.55:658][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:663][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.12.01-12.17.55:664][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:669][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.12.01-12.17.55:670][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:675][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.12.01-12.17.55:675][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.12.01-12.17.55:683][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-12.17.55:687][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.12.01-12.17.55:947][ 0]LogSlate: Took 0.006233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.12.01-12.17.55:952][ 0]LogSlate: Took 0.004720 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.12.01-12.17.55:987][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
[2024.12.01-12.17.56:010][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
[2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
[2024.12.01-12.17.56:125][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
[2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
[2024.12.01-12.17.56:480][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 150.51 ms. Compile time 43.99 ms, link time 106.21 ms.
[2024.12.01-12.17.56:563][ 0]LogStall: Startup...
[2024.12.01-12.17.56:565][ 0]LogStall: Startup complete.
[2024.12.01-12.17.56:585][ 0]LogLoad: (Engine Initialization) Total time: 32.34 seconds
[2024.12.01-12.17.56:756][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.12.01-12.17.56:756][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.12.01-12.17.56:828][ 0]LogSlate: Took 0.005417 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.12.01-12.17.56:878][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-12.17.56:884][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2024.12.01-12.17.57:153][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2024.12.01-12.17.57:159][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 274.646 ms
[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-12.17.57:479][ 1]LogAssetRegistry: AssetRegistryGather time 0.3808s: AssetDataDiscovery 0.0552s, AssetDataGather 0.2589s, StoreResults 0.0667s. Wall time 17.8610s.
NumCachedDirectories 0. NumUncachedDirectories 1691. NumCachedFiles 8119. NumUncachedFiles 253.
BackgroundTickInterruptions 0.
[2024.12.01-12.17.57:507][ 1]LogSourceControl: Uncontrolled asset enumeration started...
[2024.12.01-12.17.57:508][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2024.12.01-12.17.57:567][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.368971
[2024.12.01-12.17.57:568][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2024.12.01-12.17.57:570][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.409166
[2024.12.01-12.17.57:921][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.413678 seconds (Found 0 uncontrolled assets)
[2024.12.01-12.17.58:625][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.12.01-12.17.59:240][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 9.749285
[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
[2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9.749285, Update Interval: 331.756958
[2024.12.01-12.18.00:240][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-14.18.25 Remaining: 7200.09] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15552000.09] State: Valid
[2024.12.01-12.18.00:573][ 12]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2024.12.01-12.18.01:575][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2024.12.01-12.18.01:575][ 15]LogFab: Display: User logged in
[2024.12.01-12.18.01:576][ 15]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2024.12.01-12.18.02:242][ 17]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-a1R8NKgiCESJlPVnaV5igw-TEWqF00ALEyHlFE-3BDssA]
[2024.12.01-12.18.05:571][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
[2024.12.01-12.18.05:589][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
[2024.12.01-12.18.05:606][ 27]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages
[2024.12.01-12.18.05:660][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.12.01-12.18.06:094][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
[2024.12.01-12.18.06:165][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.12.01-12.18.06:166][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
[2024.12.01-12.18.07:658][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup
[2024.12.01-12.18.07:658][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
[2024.12.01-12.18.07:766][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton
[2024.12.01-12.18.07:767][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
[2024.12.01-12.18.07:791][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_4:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.12.01-12.18.08:116][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
[2024.12.01-12.18.08:173][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[2024.12.01-12.18.08:173][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
[2024.12.01-12.18.08:317][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
[2024.12.01-12.18.08:358][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.12.01-12.18.08:695][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
[2024.12.01-12.18.08:796][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
[2024.12.01-12.18.08:796][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
[2024.12.01-12.18.08:894][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
[2024.12.01-12.18.08:895][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
[2024.12.01-12.18.08:919][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.12.01-12.18.09:246][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
[2024.12.01-12.18.09:304][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol
[2024.12.01-12.18.09:306][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
[2024.12.01-12.18.09:331][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.12.01-12.18.09:609][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
[2024.12.01-12.18.10:044][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
[2024.12.01-12.18.10:116][ 27]LogSlate: Took 0.006039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.12.01-12.18.10:697][ 30]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
[2024.12.01-12.18.11:028][ 31]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
[2024.12.01-12.18.11:362][ 32]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17