Added SMG Weapon Type
This commit is contained in:
parent
3fa8d10071
commit
d4c970ac50
25 changed files with 4083 additions and 51 deletions
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@ -225,13 +225,18 @@ K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.CurrentWeapon
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K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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BP_WeaponMaster_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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BP_WeaponMaster_C=
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EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_Variable=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_InputKey=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_GetClassDefaults=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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ABP_Manny_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -253,8 +258,12 @@ ContentBrowserDrawer.ExpandedCollections=
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ContentBrowserDrawer.ThumbnailSize=2
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ContentBrowserDrawer.CurrentViewType=1
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ContentBrowserDrawer.ZoomScale=0
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins
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@ -264,16 +273,12 @@ ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Maps
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
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ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
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@ -336,19 +341,25 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=PhysicsAssetEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationBlueprintEditor
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@ -359,17 +370,14 @@ RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
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OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup
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OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton
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OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
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OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
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OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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bHideEditorDataLayers=False
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@ -1694,36 +1702,36 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
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MRUItem1=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
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MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem1=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
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MRUItem2=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
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MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem4=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem5=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem6=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem7=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem8=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem11=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem12=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem13=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem15=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem16=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem17=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem18=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem19=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem20=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem21=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem22=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem23=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem24=/Game/ThirdPerson/Input/IMC_Default
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MRUItem25=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem26=/Game/_Project/Interfaces/BPI_Interact
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MRUItem27=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem28=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem29=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem3=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
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MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem7=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
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MRUItem8=/Game/_Project/Props/Weapons/BP_Shotgun_A
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MRUItem9=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
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MRUItem10=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
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MRUItem11=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
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MRUItem12=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
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MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem14=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem15=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem16=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem17=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem18=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem20=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem21=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem22=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem23=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem24=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem25=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem26=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem27=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem28=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem29=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -2123,6 +2131,44 @@ K2Node_FunctionResult.Outputs=True
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K2Node_CallFunction.Graph=True
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K2Node_CallFunction.Inputs=True
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K2Node_CallFunction.Outputs=True
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BP_Shotgun_A_C.TransformCommon=True
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BP_Shotgun_A_C.Animation=True
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BP_Shotgun_A_C.Mesh=True
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BP_Shotgun_A_C.Default=True
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BP_Shotgun_A_C.ComponentTick=True
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BP_Shotgun_A_C.Physics=True
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BP_Shotgun_A_C.Collision=True
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BP_Shotgun_A_C.Lighting=True
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BP_Shotgun_A_C.Clothing=True
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BP_Shotgun_A_C.LeaderPoseComponent=True
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BP_Shotgun_A_C.AnimationRig=True
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BP_Shotgun_A_C.Deformer=True
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BP_Shotgun_A_C.SkinWeights=True
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BP_Shotgun_A_C.Rendering=True
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BP_Shotgun_A_C.HLOD=True
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BP_Shotgun_A_C.Navigation=True
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BP_Shotgun_A_C.VirtualTexture=True
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BP_Shotgun_A_C.Tags=True
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BP_Shotgun_A_C.ComponentReplication=True
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BP_Shotgun_A_C.Activation=True
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BP_Shotgun_A_C.Variable=True
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BP_Shotgun_A_C.Cooking=True
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BP_Shotgun_A_C.Materials=True
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BP_Shotgun_A_Pickup_C.Default=True
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BP_Shotgun_A_Pickup_C.Tick=True
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BP_Shotgun_A_Pickup_C.Replication=True
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BP_Shotgun_A_Pickup_C.Rendering=True
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BP_Shotgun_A_Pickup_C.Collision=True
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BP_Shotgun_A_Pickup_C.Actor=True
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BP_Shotgun_A_Pickup_C.Input=True
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BP_Shotgun_A_Pickup_C.HLOD=True
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BP_Shotgun_A_Pickup_C.Physics=True
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BP_Shotgun_A_Pickup_C.Events=True
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BP_Shotgun_A_Pickup_C.TransformCommon=True
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BP_Shotgun_A_Pickup_C.Networking=True
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AnimGraphNode_StateResult.Functions=True
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AnimGraphNode_StateResult.Tag=True
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AnimGraphNode_StateResult.Bindings=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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@ -2140,7 +2186,7 @@ K2Node_CallFunction.Outputs=True
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/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=0
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/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
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/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
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/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
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/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=0
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/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
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/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W=0
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/Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass=0
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@ -2153,6 +2199,11 @@ K2Node_CallFunction.Outputs=True
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/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
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/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0
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/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton=0
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/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage.UE5_Equip_Rifle_Standing_Montage=0
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/Game/MilitaryWeapSilver/Weapons/Shotgun_A.Shotgun_A=0
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/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh=0
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/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A=0
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/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup=0
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[/Script/PinnedCommandList.PinnedCommandListSettings]
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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@ -2243,6 +2294,7 @@ Character=
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Pawn=
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[PlacementMode]
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup;
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup;
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
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