diff --git a/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset b/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset index b60fb66..f32c523 100644 Binary files a/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset and b/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset differ diff --git a/Content/Characters/Mannequins/Animations/ABP_Manny.uasset b/Content/Characters/Mannequins/Animations/ABP_Manny.uasset index 9c0fa60..d7fe15b 100644 Binary files a/Content/Characters/Mannequins/Animations/ABP_Manny.uasset and b/Content/Characters/Mannequins/Animations/ABP_Manny.uasset differ diff --git a/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset b/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset index e9f3a5a..f093c90 100644 Binary files a/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset and b/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset differ diff --git a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset index 7a40cf8..c95712e 100644 Binary files a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset and b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset differ diff --git a/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.uasset b/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.uasset index d925837..e707906 100644 Binary files a/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.uasset and b/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.uasset differ diff --git a/Content/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.uasset b/Content/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.uasset index b1ba519..91edd72 100644 Binary files a/Content/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.uasset and b/Content/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.uasset differ diff --git a/Content/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.uasset b/Content/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.uasset new file mode 100644 index 0000000..6a9fe4b Binary files /dev/null and b/Content/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.uasset differ diff --git a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset index 0d20265..5805ffe 100644 Binary files a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset and b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset differ diff --git a/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset b/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset new file mode 100644 index 0000000..af28bd5 Binary files /dev/null and b/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset differ diff --git a/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset b/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset new file mode 100644 index 0000000..2935737 Binary files /dev/null and b/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset differ diff --git a/Content/_Project/Props/Weapons/Enum_WeaponName.uasset b/Content/_Project/Props/Weapons/Enum_WeaponName.uasset index 1bf23ce..8e0a38b 100644 Binary files a/Content/_Project/Props/Weapons/Enum_WeaponName.uasset and b/Content/_Project/Props/Weapons/Enum_WeaponName.uasset differ diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1.uasset new file mode 100644 index 0000000..8207afe Binary files /dev/null and b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1.uasset differ diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76.uasset new file mode 100644 index 0000000..b6f68c8 Binary files /dev/null and b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76.uasset differ diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 30ffb29..ac574f3 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -225,13 +225,18 @@ K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.CurrentWeapon K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon -BP_WeaponMaster_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +BP_WeaponMaster_C= EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon K2Node_Variable=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +K2Node_InputKey=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +K2Node_GetClassDefaults=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon +ABP_Manny_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon [ContentBrowser] ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5 -ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5 +ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.IsLocked=False @@ -253,8 +258,12 @@ ContentBrowserDrawer.ExpandedCollections= ContentBrowserDrawer.ThumbnailSize=2 ContentBrowserDrawer.CurrentViewType=1 ContentBrowserDrawer.ZoomScale=0 -ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5 +ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups +ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons +ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons +ContentBrowserDrawer.JumpMRU=/All/Game/_Project +ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5 ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins @@ -264,16 +273,12 @@ ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Maps ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack -ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups -ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes ContentBrowserDrawer.JumpMRU=/All/Game/Characters ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces -ContentBrowserDrawer.JumpMRU=/All/Game/_Project -ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props ContentBrowserDrawer.JumpMRU=/All/Game ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent @@ -336,19 +341,25 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap CleanShutdown=False DebuggerAttached=False RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor RecentAssetEditors=SkeletonEditor +RecentAssetEditors=SkeletonEditor +RecentAssetEditors=SkeletonEditor +RecentAssetEditors=EnumEditor +RecentAssetEditors=EnumEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=StaticMeshEditor +RecentAssetEditors=SkeletalMeshEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=SkeletonEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=EnumEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=PhysicsAssetEditor RecentAssetEditors=SkeletalMeshEditor -RecentAssetEditors=EnumEditor RecentAssetEditors=SkeletalMeshEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationBlueprintEditor @@ -359,17 +370,14 @@ RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=EnumEditor -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=EnumEditor -RecentAssetEditors=EnumEditor -RecentAssetEditors=StaticMeshEditor -OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup -OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter -OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A -OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup +OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton +OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny +OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A +OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton +OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -1694,36 +1702,36 @@ bPinSoundConcurrencyInAssetMenu=True EditingModeActive=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage -MRUItem1=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing +MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny +MRUItem1=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights MRUItem2=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton -MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny -MRUItem4=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights -MRUItem5=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup -MRUItem6=/Game/Characters/Mannequins/Meshes/SK_Mannequin -MRUItem7=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A -MRUItem8=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup -MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName -MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh -MRUItem11=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset -MRUItem12=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A -MRUItem13=/Game/_Project/Props/Weapons/Enum_WeaponClass -MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A -MRUItem15=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W -MRUItem16=/Game/Characters/Mannequins/Animations/ABP_Quinn -MRUItem17=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol -MRUItem18=/Game/_Project/Props/Weapons/BP_Pistols_A -MRUItem19=/Game/_Project/Props/Pickups/BP_WeaponPickup -MRUItem20=/Game/_Project/Props/Weapons/BP_WeaponMaster -MRUItem21=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter -MRUItem22=/Game/_Project/Props/Pickups/BP_PickupMaster -MRUItem23=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple -MRUItem24=/Game/ThirdPerson/Input/IMC_Default -MRUItem25=/Game/ThirdPerson/Input/Actions/IA_Interact -MRUItem26=/Game/_Project/Interfaces/BPI_Interact -MRUItem27=/Game/_Project/Props/Weapons/Enum_WeaponType -MRUItem28=/Game/_Project/Props/Weapons/Enum_FireMode -MRUItem29=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh +MRUItem3=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton +MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin +MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponName +MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponClass +MRUItem7=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup +MRUItem8=/Game/_Project/Props/Weapons/BP_Shotgun_A +MRUItem9=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh +MRUItem10=/Game/MilitaryWeapSilver/Weapons/Shotgun_A +MRUItem11=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage +MRUItem12=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing +MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights +MRUItem14=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup +MRUItem15=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A +MRUItem16=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +MRUItem17=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh +MRUItem18=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset +MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A +MRUItem20=/Game/MilitaryWeapSilver/Weapons/Pistols_A +MRUItem21=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W +MRUItem22=/Game/Characters/Mannequins/Animations/ABP_Quinn +MRUItem23=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol +MRUItem24=/Game/_Project/Props/Weapons/BP_Pistols_A +MRUItem25=/Game/_Project/Props/Pickups/BP_WeaponPickup +MRUItem26=/Game/_Project/Props/Weapons/BP_WeaponMaster +MRUItem27=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +MRUItem28=/Game/_Project/Props/Pickups/BP_PickupMaster +MRUItem29=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple [DetailCategories] SkeletalMesh.Material Slots=True @@ -2123,6 +2131,44 @@ K2Node_FunctionResult.Outputs=True K2Node_CallFunction.Graph=True K2Node_CallFunction.Inputs=True K2Node_CallFunction.Outputs=True +BP_Shotgun_A_C.TransformCommon=True +BP_Shotgun_A_C.Animation=True +BP_Shotgun_A_C.Mesh=True +BP_Shotgun_A_C.Default=True +BP_Shotgun_A_C.ComponentTick=True +BP_Shotgun_A_C.Physics=True +BP_Shotgun_A_C.Collision=True +BP_Shotgun_A_C.Lighting=True +BP_Shotgun_A_C.Clothing=True +BP_Shotgun_A_C.LeaderPoseComponent=True +BP_Shotgun_A_C.AnimationRig=True +BP_Shotgun_A_C.Deformer=True +BP_Shotgun_A_C.SkinWeights=True +BP_Shotgun_A_C.Rendering=True +BP_Shotgun_A_C.HLOD=True +BP_Shotgun_A_C.Navigation=True +BP_Shotgun_A_C.VirtualTexture=True +BP_Shotgun_A_C.Tags=True +BP_Shotgun_A_C.ComponentReplication=True +BP_Shotgun_A_C.Activation=True +BP_Shotgun_A_C.Variable=True +BP_Shotgun_A_C.Cooking=True +BP_Shotgun_A_C.Materials=True +BP_Shotgun_A_Pickup_C.Default=True +BP_Shotgun_A_Pickup_C.Tick=True +BP_Shotgun_A_Pickup_C.Replication=True +BP_Shotgun_A_Pickup_C.Rendering=True +BP_Shotgun_A_Pickup_C.Collision=True +BP_Shotgun_A_Pickup_C.Actor=True +BP_Shotgun_A_Pickup_C.Input=True +BP_Shotgun_A_Pickup_C.HLOD=True +BP_Shotgun_A_Pickup_C.Physics=True +BP_Shotgun_A_Pickup_C.Events=True +BP_Shotgun_A_Pickup_C.TransformCommon=True +BP_Shotgun_A_Pickup_C.Networking=True +AnimGraphNode_StateResult.Functions=True +AnimGraphNode_StateResult.Tag=True +AnimGraphNode_StateResult.Bindings=True [AssetEditorToolkitTabLocation] /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0 @@ -2140,7 +2186,7 @@ K2Node_CallFunction.Outputs=True /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=0 /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1 /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0 -/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1 +/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=0 /Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0 /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W=0 /Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass=0 @@ -2153,6 +2199,11 @@ K2Node_CallFunction.Outputs=True /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0 /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0 /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton=0 +/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage.UE5_Equip_Rifle_Standing_Montage=0 +/Game/MilitaryWeapSilver/Weapons/Shotgun_A.Shotgun_A=0 +/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh=0 +/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A=0 +/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup=0 [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=) @@ -2243,6 +2294,7 @@ Character= Pawn= [PlacementMode] +RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup; RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup; RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup; diff --git a/Saved/Logs/Weapons_System.log b/Saved/Logs/Weapons_System.log index 18b2f17..549cc82 100644 --- a/Saved/Logs/Weapons_System.log +++ b/Saved/Logs/Weapons_System.log @@ -6870,3 +6870,1423 @@ FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound ha [2024.11.30-07.20.31:107][906]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.30-07.20.31:107][906]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.30-07.20.31:107][906]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.21.04:100][898]LogSlate: Window 'Change Variable Type' being destroyed +[2024.11.30-07.21.04:453][898]LogAutomationController: Ignoring very large delta of 3.98 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.11.30-07.21.27:457][941]LogSlate: Window 'Find in Blueprints' being destroyed +[2024.11.30-07.21.27:470][941]LogSlate: Window 'Find in Blueprints' being destroyed +[2024.11.30-07.21.51:631][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.21.51:631][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.21.51:631][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.21.51:631][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.21.51:633][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.21.51:633][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.21.51:633][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.21.51:712][424]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms +[2024.11.30-07.22.13:095][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.22.13:095][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.22.13:095][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.22.13:095][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.22.13:097][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.22.13:097][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.22.13:176][996]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.11.30-07.22.14:026][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.11.30-07.22.14:159][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.22.14:224][ 57]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.22.14:236][ 57]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.22.14:236][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.22.14:236][ 57]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.22.14:293][ 57]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.22.14:293][ 57]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter320CC222432C620C5A85169946E0C335.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.22.14:302][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave took 142.724 ms (total: 46.8 sec) +[2024.11.30-07.22.14:354][ 57]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.22.14:354][ 57]LogContentValidation: Enabled validators: +[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.22.14:354][ 57]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.22.20:071][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.22.20:071][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.22.20:071][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.22.20:071][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.22.20:073][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.22.20:073][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.22.20:151][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.11.30-07.22.27:933][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-07.22.28:074][148]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.22.28:140][148]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.22.28:152][148]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.22.28:152][148]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.22.28:152][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.22.28:185][148]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.22.28:185][148]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter343D1A364EB9E460F7D5F98EDF0D34C6.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.22.28:194][148]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.539 ms (total: 47.0 sec) +[2024.11.30-07.22.28:258][148]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.22.28:258][148]LogContentValidation: Enabled validators: +[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.22.28:258][148]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.22.28:936][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum (by ref) +[2024.11.30-07.22.28:936][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum (by ref) +[2024.11.30-07.22.28:940][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.22.28:940][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.22.28:942][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.22.28:942][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.22.29:023][200]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.11.30-07.22.31:098][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum (by ref) +[2024.11.30-07.22.31:098][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum (by ref) +[2024.11.30-07.22.31:101][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.22.31:101][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.22.31:103][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.22.31:103][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.22.31:184][361]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.11.30-07.22.42:860][208]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.11.30-07.22.42:990][208]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.22.43:066][208]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.22.43:074][208]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.22.43:074][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.22.43:074][208]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.22.43:108][208]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.22.43:109][208]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter3ADB6A7C4C3954C3FD5CB682459403A8.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.22.43:119][208]LogFileHelpers: InternalPromptForCheckoutAndSave took 129.881 ms (total: 47.1 sec) +[2024.11.30-07.22.43:172][208]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.22.43:172][208]LogContentValidation: Enabled validators: +[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.22.43:172][208]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.22.51:998][830]LogSlate: Window 'Change Variable Type' being destroyed +[2024.11.30-07.22.55:709][113]LogSlate: Window 'Find in Blueprints' being destroyed +[2024.11.30-07.22.55:721][113]LogSlate: Window 'Find in Blueprints' being destroyed +[2024.11.30-07.22.56:665][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.11.30-07.22.56:810][186]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.22.56:882][186]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.22.56:890][186]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.22.56:890][186]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.22.56:890][186]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.22.56:923][186]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.22.56:923][186]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter401FEFF3420586CC11FB998195B33292.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.22.56:932][186]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.363 ms (total: 47.2 sec) +[2024.11.30-07.22.56:988][186]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.22.56:988][186]LogContentValidation: Enabled validators: +[2024.11.30-07.22.56:988][186]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.22.56:988][186]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.22.56:989][186]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.22.56:989][186]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.22.56:989][186]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.22.56:989][186]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.22.56:989][186]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.23.00:098][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Class : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.23.00:098][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Class and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum +[2024.11.30-07.23.00:103][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.23.00:104][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.23.00:180][411]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.11.30-07.23.08:683][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.11.30-07.23.08:823][980]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.23.08:871][980]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.23.08:881][980]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.23.08:881][980]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.23.08:881][980]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.23.08:914][980]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.23.08:914][980]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter61BCFEA346E62B386F9F73A016082D85.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.23.08:922][980]LogFileHelpers: InternalPromptForCheckoutAndSave took 99.265 ms (total: 47.3 sec) +[2024.11.30-07.23.08:989][980]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.23.08:989][980]LogContentValidation: Enabled validators: +[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.23.08:989][980]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.23.15:110][478]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References. +[2024.11.30-07.23.15:110][478]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References. +[2024.11.30-07.23.15:187][478]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.11.30-07.23.23:754][146]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Invalid pin connection from Array and Keys : Array of Enum_WeaponClass Enums is not compatible with Array of Enum_WeaponType Enums. (You may have changed the type after the connections were made) +[2024.11.30-07.23.23:755][146]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] COMPILER ERROR: failed building connection with 'Array of Enum_WeaponClass Enums is not compatible with Array of Enum_WeaponType Enums.' at Get (a copy) generated from expanding For Each Loop +[2024.11.30-07.23.23:756][146]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Keys and Target Array generated from expanding For Each Loop : Array of Enum_WeaponType Enums is not compatible with Array of Enum_WeaponClass Enums. +[2024.11.30-07.23.23:756][146]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Array generated from expanding For Each Loop and Keys : Array of Enum_WeaponClass Enums is not compatible with Array of Enum_WeaponType Enums. +[2024.11.30-07.23.23:839][146]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms +[2024.11.30-07.23.24:655][205]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.11.30-07.23.24:796][205]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.23.24:858][205]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.23.24:869][205]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.23.24:869][205]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.23.24:869][205]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.23.24:902][205]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.23.24:903][205]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterAD2E442D410E3180D26FC2AABC7E9DDF.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.23.24:908][205]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.323 ms (total: 47.4 sec) +[2024.11.30-07.23.24:972][205]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.23.24:972][205]LogContentValidation: Enabled validators: +[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.23.24:972][205]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.24.01:770][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.11.30-07.24.03:800][311]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.11.30-07.24.03:940][311]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.24.04:005][311]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.24.04:015][311]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.24.04:015][311]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.24.04:015][311]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.24.04:049][311]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.24.04:049][311]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter769E5A184A6CF0E1B7E54D9832AE702E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.24.04:057][311]LogFileHelpers: InternalPromptForCheckoutAndSave took 117.713 ms (total: 47.5 sec) +[2024.11.30-07.24.04:120][311]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.24.04:120][311]LogContentValidation: Enabled validators: +[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.24.04:120][311]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.24.41:611][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.11.30-07.24.42:345][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-07.24.42:472][819]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.24.42:520][819]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.24.42:530][819]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.24.42:530][819]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.24.42:530][819]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.24.42:564][819]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.24.42:564][819]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterDABB90E84FE76482673D7C9AD3D82B8F.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.24.42:573][819]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.467 ms (total: 47.6 sec) +[2024.11.30-07.24.42:654][819]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.24.42:655][819]LogContentValidation: Enabled validators: +[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.24.42:655][819]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.25.33:843][564]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.11.30-07.25.43:890][115]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.11.30-07.25.44:027][115]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.25.44:110][115]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.25.44:121][115]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.25.44:121][115]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.25.44:121][115]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.25.44:165][115]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.25.44:166][115]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter8B71D4B34D20A912356042BC69E46C54.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.25.44:176][115]LogFileHelpers: InternalPromptForCheckoutAndSave took 148.946 ms (total: 47.8 sec) +[2024.11.30-07.25.44:239][115]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.25.44:239][115]LogContentValidation: Enabled validators: +[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.25.44:240][115]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.26.20:842][743]LogStreaming: Display: FlushAsyncLoading(695): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-07.26.20:851][743]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Shotgun_A.Shotgun_A +[2024.11.30-07.26.20:859][743]LogSkeletalMesh: Building Skeletal Mesh Shotgun_A... +[2024.11.30-07.26.20:867][743]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Shotgun_A) ... +[2024.11.30-07.26.20:886][743]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/MilitaryWeapSilver/Weapons/Shotgun_A.Shotgun_A +[2024.11.30-07.26.20:887][743]LogChaosDD: Creating Chaos Debug Draw Scene for world World_80 +[2024.11.30-07.26.20:898][743]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_80:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.26.20:915][743]LogTexture: Display: Waiting for textures to be ready 0/3 (/Game/MilitaryWeapSilver/Weapons/Textures/Shotgun_A_Norm) ... +[2024.11.30-07.26.20:943][743]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Shotgun_A_Masks.Shotgun_A_Masks (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast +[2024.11.30-07.26.20:967][743]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Shotgun_A_Norm.Shotgun_A_Norm (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast +[2024.11.30-07.26.20:985][743]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Shotgun_A_Diff.Shotgun_A_Diff (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast +[2024.11.30-07.26.21:715][743]LogChaosDD: Creating Chaos Debug Draw Scene for world World_81 +[2024.11.30-07.26.21:884][745]LogChaosDD: Creating Chaos Debug Draw Scene for world World_82 +[2024.11.30-07.26.25:009][802]LogSlate: Window 'Choose New StaticMesh Location' being destroyed +[2024.11.30-07.26.25:042][802]LogAutomationController: Ignoring very large delta of 2.10 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.11.30-07.26.25:042][802]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6523.719727 +[2024.11.30-07.26.25:227][811]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-07.26.25:228][811]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6523.885254, Update Interval: 351.825928 +[2024.11.30-07.26.27:369][921]LogContentBrowser: Attempting asset rename: Shotgun_A -> Shotgun_A +[2024.11.30-07.26.34:111][927]LogSlate: Window 'Choose New StaticMesh Location' being destroyed +[2024.11.30-07.26.34:135][927]LogStaticMesh: Display: Building static mesh Shotgun_A_StaticMesh (Required Memory Estimate: 5.960317 MB)... +[2024.11.30-07.26.34:150][927]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh) ... +[2024.11.30-07.26.34:168][927]LogStaticMesh: Built static mesh [0.03s] /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh +[2024.11.30-07.26.34:232][927]LogAutomationController: Ignoring very large delta of 6.78 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.11.30-07.26.38:441][142]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh +[2024.11.30-07.26.38:450][142]LogChaosDD: Creating Chaos Debug Draw Scene for world World_83 +[2024.11.30-07.26.44:644][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.11.30-07.26.44:777][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.26.44:849][480]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh] ([1] browsable assets)... +[2024.11.30-07.26.44:857][480]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh] +[2024.11.30-07.26.44:857][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh] +[2024.11.30-07.26.44:857][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.uasset" SILENT=true +[2024.11.30-07.26.44:863][480]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh +[2024.11.30-07.26.44:863][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Shotgun_A_StaticMeshF0D631354C36A9CC3C77EFA18020F9FD.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.uasset' +[2024.11.30-07.26.45:055][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 277.464 ms (total: 48.1 sec) +[2024.11.30-07.26.45:121][480]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.26.45:121][480]LogContentValidation: Enabled validators: +[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.26.45:121][480]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh Validating asset +[2024.11.30-07.26.46:188][549]LogWorld: UWorld::CleanupWorld for World_78, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.46:188][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.46:240][549]LogWorld: UWorld::CleanupWorld for World_79, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.46:240][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.46:281][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.11.30-07.26.47:238][595]LogWorld: UWorld::CleanupWorld for World_80, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.47:238][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.47:286][595]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.11.30-07.26.48:337][658]LogWorld: UWorld::CleanupWorld for World_83, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.48:337][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.48:389][658]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.11.30-07.26.49:493][743]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.11.30-07.26.49:493][743]LogWorld: UWorld::CleanupWorld for World_70, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.49:493][743]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.49:575][743]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.11.30-07.26.53:077][965]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.53:077][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.53:179][965]LogWorld: UWorld::CleanupWorld for World_66, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.53:179][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.53:275][965]LogWorld: UWorld::CleanupWorld for World_67, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.53:276][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.53:324][965]LogWorld: UWorld::CleanupWorld for World_68, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.26.53:324][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.26.53:362][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.11.30-07.27.01:339][425]LogContentBrowser: Deferred new asset file creation: BP_Pistols_A1 +[2024.11.30-07.27.01:354][425]LogContentBrowser: Creating deferred item: BP_Pistols_A1 +[2024.11.30-07.27.01:376][426]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistols_A1). +[2024.11.30-07.27.06:242][748]LogContentBrowser: Attempting asset rename: BP_Pistols_A1 -> BP_Shotgun_A +[2024.11.30-07.27.06:414][748]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.11.30-07.27.06:566][748]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.27.06:619][748]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Shotgun_A] ([2] browsable assets)... +[2024.11.30-07.27.06:619][748]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Shotgun_A] +[2024.11.30-07.27.06:619][748]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Shotgun_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset" SILENT=true +[2024.11.30-07.27.06:621][748]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Shotgun_A +[2024.11.30-07.27.06:621][748]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A5F4AC47F4E1E7BB5244FBBAA67B9F41B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset' +[2024.11.30-07.27.06:822][748]LogFileHelpers: InternalPromptForCheckoutAndSave took 255.767 ms (total: 48.3 sec) +[2024.11.30-07.27.07:056][748]LogContentBrowser: End creating deferred item BP_Pistols_A1 +[2024.11.30-07.27.07:119][748]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.27.07:119][748]LogContentValidation: Enabled validators: +[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.27.07:119][748]AssetCheck: /Game/_Project/Props/Weapons/BP_Shotgun_A Validating asset +[2024.11.30-07.27.09:148][868]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A +[2024.11.30-07.27.09:148][868]LogChaosDD: Creating Chaos Debug Draw Scene for world World_84 +[2024.11.30-07.27.10:973][ 21]LogWorld: UWorld::CleanupWorld for World_84, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.27.10:974][ 21]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.27.10:996][ 21]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A +[2024.11.30-07.27.10:996][ 21]LogChaosDD: Creating Chaos Debug Draw Scene for world World_85 +[2024.11.30-07.27.11:338][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms +[2024.11.30-07.27.14:382][227]LogContentBrowser: Deferred new asset file creation: BP_Pistol_A_Pickup1 +[2024.11.30-07.27.14:398][227]LogContentBrowser: Creating deferred item: BP_Pistol_A_Pickup1 +[2024.11.30-07.27.14:418][228]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistol_A_Pickup1). +[2024.11.30-07.27.20:474][603]LogContentBrowser: Attempting asset rename: BP_Pistol_A_Pickup1 -> BP_Shotgun_A_Pickup +[2024.11.30-07.27.20:646][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.11.30-07.27.20:789][603]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.27.20:853][603]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] ([2] browsable assets)... +[2024.11.30-07.27.20:854][603]LogChaosDD: Creating Chaos Debug Draw Scene for world World_86 +[2024.11.30-07.27.20:870][603]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup] +[2024.11.30-07.27.20:870][603]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] +[2024.11.30-07.27.20:870][603]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset" SILENT=true +[2024.11.30-07.27.20:873][603]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup +[2024.11.30-07.27.20:873][603]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A_PickupAFD4E8D64B9153BAE0B61898B141FCBD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset' +[2024.11.30-07.27.21:071][603]LogFileHelpers: InternalPromptForCheckoutAndSave took 282.154 ms (total: 48.6 sec) +[2024.11.30-07.27.21:304][603]LogContentBrowser: End creating deferred item BP_Pistol_A_Pickup1 +[2024.11.30-07.27.21:352][603]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.27.21:352][603]LogContentValidation: Enabled validators: +[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.27.21:352][603]AssetCheck: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup Validating asset +[2024.11.30-07.27.22:313][655]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup +[2024.11.30-07.27.22:314][655]LogChaosDD: Creating Chaos Debug Draw Scene for world World_87 +[2024.11.30-07.27.24:148][814]LogWorld: UWorld::CleanupWorld for World_87, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.27.24:148][814]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.27.24:171][814]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup +[2024.11.30-07.27.24:171][814]LogChaosDD: Creating Chaos Debug Draw Scene for world World_88 +[2024.11.30-07.27.24:567][814]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.11.30-07.27.32:511][456]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.11.30-07.27.35:067][664]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.11.30-07.27.35:204][664]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.27.35:253][664]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] ([2] browsable assets)... +[2024.11.30-07.27.35:262][664]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup] +[2024.11.30-07.27.35:262][664]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] +[2024.11.30-07.27.35:262][664]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset" SILENT=true +[2024.11.30-07.27.35:266][664]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup +[2024.11.30-07.27.35:266][664]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A_Pickup518A6B8B4E4F733348730F8093F7DDB4.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset' +[2024.11.30-07.27.35:273][664]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.166 ms (total: 48.7 sec) +[2024.11.30-07.27.35:353][664]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.27.35:353][664]LogContentValidation: Enabled validators: +[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.27.35:353][664]AssetCheck: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup Validating asset +[2024.11.30-07.27.54:031][172]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass +[2024.11.30-07.27.58:858][638]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName +[2024.11.30-07.28.04:110][201]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms +[2024.11.30-07.28.04:306][201]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.28.04:370][201]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-07.28.04:380][201]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-07.28.04:380][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-07.28.04:380][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-07.28.04:416][201]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-07.28.04:416][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny76522308430121265D59A280BE615A52.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-07.28.04:417][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-07.28.04:417][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-07.28.04:417][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-07.28.04:417][201]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-07.28.04:417][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName0B4AEB904A90336E119EFAA7A6D355B6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-07.28.04:418][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Shotgun_A] ([2] browsable assets)... +[2024.11.30-07.28.04:418][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Shotgun_A] +[2024.11.30-07.28.04:418][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Shotgun_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset" SILENT=true +[2024.11.30-07.28.04:419][201]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Shotgun_A +[2024.11.30-07.28.04:420][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_ABDCA6E534619B24698654AA1EA3AF1C5.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset' +[2024.11.30-07.28.04:427][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.123 ms (total: 48.8 sec) +[2024.11.30-07.28.04:487][201]LogContentValidation: Display: Starting to validate 3 assets +[2024.11.30-07.28.04:487][201]LogContentValidation: Enabled validators: +[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.28.04:487][201]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-07.28.04:487][201]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-07.28.04:487][201]AssetCheck: /Game/_Project/Props/Weapons/BP_Shotgun_A Validating asset +[2024.11.30-07.28.23:405][645]LogStreaming: Display: FlushAsyncLoading(696): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-07.28.23:405][645]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) +[2024.11.30-07.28.23:405][645]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) +[2024.11.30-07.28.23:415][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Shotgun_Reload01... +[2024.11.30-07.28.23:416][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Shotgun_Reload02... +[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:416][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Shotgun_Reload03... +[2024.11.30-07.28.23:417][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire01... +[2024.11.30-07.28.23:417][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire02... +[2024.11.30-07.28.23:418][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire03... +[2024.11.30-07.28.23:418][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire04... +[2024.11.30-07.28.23:418][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire_ST01... +[2024.11.30-07.28.23:420][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire_ST02... +[2024.11.30-07.28.23:420][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire_ST03... +[2024.11.30-07.28.23:421][645]LogAudioDerivedData: Display: Shotgun_Reload01 compressed to 18.04% (from 48KB to 8KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/Shotgun_Reload01.Shotgun_Reload01: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=8917 bytes, ChunkN=0) +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire_ST04... +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. +[2024.11.30-07.28.23:421][645]LogAudioDerivedData: Display: Shotgun_Reload02 compressed to 18.77% (from 50KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:421][645]LogAudioDerivedData: Display: Shotgun_Reload03 compressed to 16.66% (from 67KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:421][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/Shotgun_Reload02.Shotgun_Reload02: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=9643 bytes, ChunkN=0) +[2024.11.30-07.28.23:421][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/Shotgun_Reload03.Shotgun_Reload03: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=11419 bytes, ChunkN=0) +[2024.11.30-07.28.23:424][645]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/FX/Textures/T_Sparks_02.T_Sparks_02 (TFO_AutoDXT, 128x512 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast +[2024.11.30-07.28.23:424][645]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/FX/Textures/T_Ember_01.T_Ember_01 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast +[2024.11.30-07.28.23:425][645]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB) +[2024.11.30-07.28.23:427][645]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/3e0d01146d9c14bcab12c092724cf3f53eabc48e +[2024.11.30-07.28.23:429][645]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/FX/P_Shotgun_MuzzleFlash_01.P_Shotgun_MuzzleFlash_01:ThumbnailTexture (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast +[2024.11.30-07.28.23:430][645]LogAudioDerivedData: Display: ShotgunA_Fire01 compressed to 14.09% (from 383KB to 54KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:430][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire01.ShotgunA_Fire01: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=55385 bytes, ChunkN=0) +[2024.11.30-07.28.23:432][645]LogAudioDerivedData: Display: ShotgunA_Fire04 compressed to 13.80% (from 390KB to 53KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:433][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire04.ShotgunA_Fire04: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=55103 bytes, ChunkN=0) +[2024.11.30-07.28.23:436][645]LogAudioDerivedData: Display: ShotgunA_Fire02 compressed to 13.84% (from 399KB to 55KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:436][645]LogAudioDerivedData: Display: ShotgunA_Fire03 compressed to 14.24% (from 379KB to 54KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:436][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire02.ShotgunA_Fire02: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=56581 bytes, ChunkN=0) +[2024.11.30-07.28.23:436][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire03.ShotgunA_Fire03: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=55359 bytes, ChunkN=0) +[2024.11.30-07.28.23:446][645]LogAudioDerivedData: Display: ShotgunA_Fire_ST01 compressed to 13.21% (from 767KB to 101KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:447][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire_ST01.ShotgunA_Fire_ST01: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=103789 bytes, ChunkN=0) +[2024.11.30-07.28.23:448][645]LogAudioDerivedData: Display: ShotgunA_Fire_ST03 compressed to 13.36% (from 759KB to 101KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:448][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire_ST03.ShotgunA_Fire_ST03: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=103887 bytes, ChunkN=0) +[2024.11.30-07.28.23:448][645]LogAudioDerivedData: Display: ShotgunA_Fire_ST02 compressed to 12.90% (from 798KB to 102KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:449][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire_ST02.ShotgunA_Fire_ST02: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=105369 bytes, ChunkN=0) +[2024.11.30-07.28.23:449][645]LogAudioDerivedData: Display: ShotgunA_Fire_ST04 compressed to 13.18% (from 779KB to 102KB) with BINKA at Quality 80 with Quality Modifier 1.00 +[2024.11.30-07.28.23:450][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire_ST04.ShotgunA_Fire_ST04: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=105179 bytes, ChunkN=0) +[2024.11.30-07.28.23:454][645]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.11.30-07.28.23:454][645]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? + +[2024.11.30-07.28.23:454][645]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. +[2024.11.30-07.28.23:454][645]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: +FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? + +[2024.11.30-07.28.30:235][255]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.11.30-07.28.30:373][255]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.28.30:438][255]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Shotgun_A] ([2] browsable assets)... +[2024.11.30-07.28.30:438][255]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Shotgun_A] +[2024.11.30-07.28.30:438][255]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Shotgun_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset" SILENT=true +[2024.11.30-07.28.30:441][255]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Shotgun_A +[2024.11.30-07.28.30:441][255]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_AA3C5CEE345E21A219D92D6B38E070D64.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset' +[2024.11.30-07.28.30:450][255]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.142 ms (total: 48.9 sec) +[2024.11.30-07.28.30:504][255]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.28.30:504][255]LogContentValidation: Enabled validators: +[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.28.30:505][255]AssetCheck: /Game/_Project/Props/Weapons/BP_Shotgun_A Validating asset +[2024.11.30-07.28.31:560][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.11.30-07.28.52:593][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.11.30-07.28.52:989][362]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.11.30-07.28.53:124][362]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.28.53:187][362]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] ([2] browsable assets)... +[2024.11.30-07.28.53:194][362]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup] +[2024.11.30-07.28.53:194][362]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] +[2024.11.30-07.28.53:194][362]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset" SILENT=true +[2024.11.30-07.28.53:198][362]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup +[2024.11.30-07.28.53:198][362]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A_PickupE8F2CBF3443A1CFB4604BF8BA2262C6A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset' +[2024.11.30-07.28.53:205][362]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.337 ms (total: 49.0 sec) +[2024.11.30-07.28.53:269][362]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.28.53:269][362]LogContentValidation: Enabled validators: +[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.28.53:269][362]AssetCheck: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup Validating asset +[2024.11.30-07.28.57:990][573]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C +[2024.11.30-07.28.57:990][573]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C +[2024.11.30-07.28.57:992][573]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup as actor: BP_Shotgun_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_0 +[2024.11.30-07.28.57:994][573]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup as actor: BP_Shotgun_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_0 +[2024.11.30-07.28.58:666][601]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2024.11.30-07.28.58:670][601]LogEditorActor: Deleted 0 Actors (0.028 secs) +[2024.11.30-07.28.58:676][601]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C +[2024.11.30-07.28.58:676][601]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C +[2024.11.30-07.28.58:680][601]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup as actor: BP_Shotgun_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 +[2024.11.30-07.28.58:682][601]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup as actor: BP_Shotgun_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 +[2024.11.30-07.29.02:454][787]Cmd: DUPLICATE +[2024.11.30-07.29.02:454][787]Cmd: ACTOR DUPLICATE +[2024.11.30-07.29.09:379][130]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.29.09:385][130]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.29.09:385][130]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.29.09:387][130]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.884 ms (total: 41.434 ms) +[2024.11.30-07.29.09:394][130]LogPlayLevel: [PlayLevel] Compiling ABP_Manny before play... +[2024.11.30-07.29.09:395][130]LogPlayLevel: [PlayLevel] Compiling ABP_Quinn as a dependent... +[2024.11.30-07.29.09:395][130]LogPlayLevel: [PlayLevel] Compiling UE5_ABP_Quinn as a dependent... +[2024.11.30-07.29.09:450][130]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play... +[2024.11.30-07.29.09:489][130]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.11.30-07.29.09:495][130]LogPlayLevel: PlayLevel: Blueprint regeneration took 103 ms (4 blueprints) +[2024.11.30-07.29.09:495][130]LogPlayLevel: Display: Creating online subsystem for client :Context_108 +[2024.11.30-07.29.09:498][130]LogOnline: OSS: Created online subsystem instance for: :Context_108 +[2024.11.30-07.29.09:528][131]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.29.09:533][131]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004698s) +[2024.11.30-07.29.09:533][131]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004762s) +[2024.11.30-07.29.09:559][131]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.11.30-07.29.09:564][131]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.29.09:565][131]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.29.09:565][131]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.29.09:565][131]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.29.09:565][131]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.29.09:567][131]LogWorldPartition: Display: WorldPartition initialize took 1.469 ms (total: 66.629 ms) +[2024.11.30-07.29.09:567][131]LogPlayLevel: PIE: World Init took: (0.003370s) +[2024.11.30-07.29.09:568][131]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True +[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.29.09:568][131]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.29.09:568][131]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.29.09:568][131]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.29.09:568][131]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.29.09:570][131]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.29.09:581][131]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.29.09:581][131]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.29.09:581][131]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.29.09:581][131]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.29.09:582][131]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 +[2024.11.30-07.29.09:582][131]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=20 +[2024.11.30-07.29.09:583][131]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 +[2024.11.30-07.29.09:583][131]LogInit: FAudioDevice initialized with ID 20. +[2024.11.30-07.29.09:583][131]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 +[2024.11.30-07.29.09:583][131]LogAudio: Display: Audio Device (ID: 20) registered with world 'ThirdPersonMap'. +[2024.11.30-07.29.09:583][131]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 +[2024.11.30-07.29.09:586][131]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.29.09:589][131]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.29.09 +[2024.11.30-07.29.09:589][131]LogWorld: Bringing up level for play took: 0.002119 +[2024.11.30-07.29.09:593][131]PIE: Server logged in +[2024.11.30-07.29.09:594][131]PIE: Play in editor total start time 0,209 seconds. +[2024.11.30-07.29.19:010][625]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.29.19:010][625]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.29.19:010][625]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.29.19:011][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.29.19:011][625]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.29.19:018][625]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.29.19:025][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.29.19:051][625]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.29.19:051][625]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 +[2024.11.30-07.29.19:052][625]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.11.30-07.29.19:053][625]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.11.30-07.29.19:061][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.11.30-07.29.19:145][626]LogPlayLevel: Display: Destroying online subsystem :Context_108 +[2024.11.30-07.29.29:049][119]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +[2024.11.30-07.29.29:050][119]LogChaosDD: Creating Chaos Debug Draw Scene for world World_89 +[2024.11.30-07.29.29:064][119]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.29.29:328][119]LogChaosDD: Creating Chaos Debug Draw Scene for world World_90 +[2024.11.30-07.30.21:585][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.11.30-07.30.21:848][455]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.30.21:903][455]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76 +[2024.11.30-07.30.21:903][455]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/YXHSN70KNEOKXQ61Y31S76123ED1ED4A52C6C8F162DFA9E20D1F98.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76.uasset' +[2024.11.30-07.30.21:905][455]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1 +[2024.11.30-07.30.21:905][455]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/P6S4LQGJ5XG0XLFC8YD3C11B732A3046345B029060ED8CEF017B97.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1.uasset' +[2024.11.30-07.30.21:907][455]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple] ([1] browsable assets)... +[2024.11.30-07.30.21:907][455]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple] +[2024.11.30-07.30.21:907][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset" SILENT=true +[2024.11.30-07.30.21:990][455]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple +[2024.11.30-07.30.21:990][455]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn_Simple4B06D7AD472C80D77ED8F893181C1358.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset' +[2024.11.30-07.30.21:992][455]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)... +[2024.11.30-07.30.21:992][455]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] +[2024.11.30-07.30.21:992][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true +[2024.11.30-07.30.22:001][455]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin +[2024.11.30-07.30.22:001][455]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinBCB7F86642EBF54D57225282FA851390.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset' +[2024.11.30-07.30.22:283][455]LogFileHelpers: InternalPromptForCheckoutAndSave took 435.088 ms (total: 49.4 sec) +[2024.11.30-07.30.22:336][455]LogContentValidation: Display: Starting to validate 4 assets +[2024.11.30-07.30.22:336][455]LogContentValidation: Enabled validators: +[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.30.22:336][455]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset +[2024.11.30-07.30.22:336][455]AssetCheck: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple Validating asset +[2024.11.30-07.30.22:336][455]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset +[2024.11.30-07.30.23:248][489]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.30.23:255][489]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.30.23:255][489]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.30.23:257][489]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.726 ms (total: 43.161 ms) +[2024.11.30-07.30.23:257][489]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.30.23:257][489]LogPlayLevel: Display: Creating online subsystem for client :Context_111 +[2024.11.30-07.30.23:259][489]LogOnline: OSS: Created online subsystem instance for: :Context_111 +[2024.11.30-07.30.23:287][490]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.30.23:291][490]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004339s) +[2024.11.30-07.30.23:291][490]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004378s) +[2024.11.30-07.30.23:320][490]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.11.30-07.30.23:325][490]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.30.23:326][490]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.30.23:326][490]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.30.23:326][490]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.30.23:326][490]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.30.23:328][490]LogWorldPartition: Display: WorldPartition initialize took 1.467 ms (total: 68.096 ms) +[2024.11.30-07.30.23:328][490]LogPlayLevel: PIE: World Init took: (0.003180s) +[2024.11.30-07.30.23:329][490]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True +[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.30.23:329][490]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.30.23:329][490]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.30.23:329][490]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.30.23:329][490]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.30.23:331][490]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.30.23:341][490]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.30.23:342][490]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.30.23:342][490]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.30.23:342][490]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.30.23:343][490]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 +[2024.11.30-07.30.23:343][490]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=21 +[2024.11.30-07.30.23:345][490]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 +[2024.11.30-07.30.23:345][490]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 +[2024.11.30-07.30.23:345][490]LogInit: FAudioDevice initialized with ID 21. +[2024.11.30-07.30.23:345][490]LogAudio: Display: Audio Device (ID: 21) registered with world 'ThirdPersonMap'. +[2024.11.30-07.30.23:345][490]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 +[2024.11.30-07.30.23:348][490]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.30.23:350][490]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.30.23 +[2024.11.30-07.30.23:351][490]LogWorld: Bringing up level for play took: 0.002268 +[2024.11.30-07.30.23:355][490]PIE: Server logged in +[2024.11.30-07.30.23:357][490]PIE: Play in editor total start time 0,102 seconds. +[2024.11.30-07.30.30:661][856]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.30.30:661][856]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.30.30:661][856]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.30.30:662][856]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.30.30:662][856]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.30.30:671][856]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.30.30:678][856]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.30.30:706][856]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.30.30:706][856]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 +[2024.11.30-07.30.30:706][856]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.11.30-07.30.30:708][856]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.11.30-07.30.30:715][856]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.11.30-07.30.30:888][857]LogPlayLevel: Display: Destroying online subsystem :Context_111 +[2024.11.30-07.30.32:296][892]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.30.32:302][892]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.30.32:302][892]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.30.32:304][892]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.066 ms (total: 45.228 ms) +[2024.11.30-07.30.32:305][892]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.30.32:305][892]LogPlayLevel: Display: Creating online subsystem for client :Context_112 +[2024.11.30-07.30.32:308][892]LogOnline: OSS: Created online subsystem instance for: :Context_112 +[2024.11.30-07.30.32:332][893]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.30.32:336][893]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004817s) +[2024.11.30-07.30.32:336][893]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004912s) +[2024.11.30-07.30.32:366][893]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-07.30.32:371][893]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.30.32:373][893]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.30.32:373][893]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.30.32:373][893]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.30.32:373][893]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.30.32:374][893]LogWorldPartition: Display: WorldPartition initialize took 1.668 ms (total: 69.764 ms) +[2024.11.30-07.30.32:375][893]LogPlayLevel: PIE: World Init took: (0.003766s) +[2024.11.30-07.30.32:376][893]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True +[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.30.32:376][893]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.30.32:376][893]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.30.32:376][893]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.30.32:376][893]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.30.32:378][893]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.30.32:389][893]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.30.32:389][893]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.30.32:389][893]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.30.32:389][893]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.30.32:390][893]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22 +[2024.11.30-07.30.32:390][893]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=22 +[2024.11.30-07.30.32:392][893]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 +[2024.11.30-07.30.32:392][893]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22 +[2024.11.30-07.30.32:392][893]LogInit: FAudioDevice initialized with ID 22. +[2024.11.30-07.30.32:392][893]LogAudio: Display: Audio Device (ID: 22) registered with world 'ThirdPersonMap'. +[2024.11.30-07.30.32:392][893]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22 +[2024.11.30-07.30.32:398][893]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.30.32:400][893]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.30.32 +[2024.11.30-07.30.32:401][893]LogWorld: Bringing up level for play took: 0.002512 +[2024.11.30-07.30.32:404][893]PIE: Server logged in +[2024.11.30-07.30.32:406][893]PIE: Play in editor total start time 0,103 seconds. +[2024.11.30-07.30.40:711][337]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.30.40:711][337]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.30.40:711][337]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.30.40:711][337]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.30.40:711][337]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.30.40:718][337]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.30.40:724][337]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.30.40:755][337]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.30.40:755][337]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22 +[2024.11.30-07.30.40:756][337]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 +[2024.11.30-07.30.40:757][337]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 +[2024.11.30-07.30.40:765][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-07.30.40:858][338]LogPlayLevel: Display: Destroying online subsystem :Context_112 +[2024.11.30-07.31.12:474][857]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton +[2024.11.30-07.31.12:474][857]LogChaosDD: Creating Chaos Debug Draw Scene for world World_91 +[2024.11.30-07.31.12:490][857]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.31.12:755][857]LogChaosDD: Creating Chaos Debug Draw Scene for world World_92 +[2024.11.30-07.31.27:241][725]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton +[2024.11.30-07.31.27:242][725]LogChaosDD: Creating Chaos Debug Draw Scene for world World_93 +[2024.11.30-07.31.27:255][725]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.31.27:517][725]LogChaosDD: Creating Chaos Debug Draw Scene for world World_94 +[2024.11.30-07.31.51:831][173]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.11.30-07.31.51:973][173]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.31.52:037][173]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton] ([1] browsable assets)... +[2024.11.30-07.31.52:037][173]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton] +[2024.11.30-07.31.52:038][173]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton +[2024.11.30-07.31.52:038][173]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Assault_Rifle_A_Skeleton48934E5D446EB9A2E7C724893C78A8E3.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.uasset' +[2024.11.30-07.31.52:039][173]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton] ([1] browsable assets)... +[2024.11.30-07.31.52:050][173]OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton] +[2024.11.30-07.31.52:050][173]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton] +[2024.11.30-07.31.52:050][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.uasset" SILENT=true +[2024.11.30-07.31.52:051][173]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton +[2024.11.30-07.31.52:051][173]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Shotgun_A_SkeletonBCD1B14A4B739002ECEF67BF15868A11.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.uasset' +[2024.11.30-07.31.52:060][173]LogFileHelpers: InternalPromptForCheckoutAndSave took 86.890 ms (total: 49.5 sec) +[2024.11.30-07.31.52:120][173]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-07.31.52:120][173]LogContentValidation: Enabled validators: +[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.31.52:120][173]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton Validating asset +[2024.11.30-07.31.52:120][173]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton Validating asset +[2024.11.30-07.32.33:261][553]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights +[2024.11.30-07.32.33:261][553]LogChaosDD: Creating Chaos Debug Draw Scene for world World_95 +[2024.11.30-07.32.33:275][553]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.32.33:537][553]LogChaosDD: Creating Chaos Debug Draw Scene for world World_96 +[2024.11.30-07.32.33:693][553]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.33.16:247][259]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6934.933105 +[2024.11.30-07.33.16:419][266]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-07.33.16:419][266]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6935.092773, Update Interval: 337.208160 +[2024.11.30-07.33.49:021][221]Cmd: TRANSACTION UNDO +[2024.11.30-07.33.49:021][221]LogEditorTransaction: Undo Rotate Bone +[2024.11.30-07.33.49:691][221]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.33.49:695][221]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.33.49:707][221]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.33.49:716][221]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.35.52:076][224]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB) +[2024.11.30-07.35.52:099][225]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/652bf0955f20f0be91ed0f3292aa55b5847d9c9d +[2024.11.30-07.36.06:288][194]LogEOSSDK: LogEOSAuth: Refreshing authentication session. AccessTokenExpired: No RefreshRequired: Yes VerifyRequired: No UserId: ebf...3af +[2024.11.30-07.36.06:288][194]LogEOSSDK: LogEOSAuth: Refresh authentication session. AuthState: 1 AccessExpires: 99.99 RefreshExpires: 1.554e+07 +[2024.11.30-07.36.06:503][209]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-09.36.29 Remaining: 7200.47] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15542041.51] State: Valid +[2024.11.30-07.36.17:261][520]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2024.11.30-07.36.17:471][520]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.36.17:536][520]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)... +[2024.11.30-07.36.17:536][520]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] +[2024.11.30-07.36.17:536][520]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true +[2024.11.30-07.36.17:545][520]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin +[2024.11.30-07.36.17:545][520]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin9A53914B4CAF6608DD6AB09209D63742.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset' +[2024.11.30-07.36.17:546][520]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights] ([1] browsable assets)... +[2024.11.30-07.36.17:546][520]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights] +[2024.11.30-07.36.17:546][520]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset" SILENT=true +[2024.11.30-07.36.17:561][520]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights +[2024.11.30-07.36.17:561][520]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Shotgun_Ironsights2C4ADC2D447C1E62A6DA898C1A5DFF0D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset' +[2024.11.30-07.36.17:569][520]LogFileHelpers: InternalPromptForCheckoutAndSave took 98.190 ms (total: 49.6 sec) +[2024.11.30-07.36.17:636][520]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-07.36.17:636][520]LogContentValidation: Enabled validators: +[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.36.17:636][520]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset +[2024.11.30-07.36.17:636][520]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights Validating asset +[2024.11.30-07.36.24:999][969]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny +[2024.11.30-07.36.24:999][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_97 +[2024.11.30-07.36.25:005][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_98 +[2024.11.30-07.36.25:012][969]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.36.25:322][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_99 +[2024.11.30-07.37.12:948][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.11.30-07.37.13:509][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.11.30-07.37.13:636][855]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.37.13:684][855]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-07.37.13:691][855]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-07.37.13:691][855]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-07.37.13:691][855]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-07.37.13:729][855]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-07.37.13:730][855]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyF6F2CA84407562AB5B0F49BF34A4AF15.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-07.37.13:737][855]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.896 ms (total: 49.7 sec) +[2024.11.30-07.37.13:801][855]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.37.13:802][855]LogContentValidation: Enabled validators: +[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.37.13:802][855]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-07.37.16:556][999]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.37.16:563][999]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.37.16:563][999]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.37.16:565][999]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.828 ms (total: 47.056 ms) +[2024.11.30-07.37.16:565][999]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.37.16:565][999]LogPlayLevel: Display: Creating online subsystem for client :Context_122 +[2024.11.30-07.37.16:569][999]LogOnline: OSS: Created online subsystem instance for: :Context_122 +[2024.11.30-07.37.16:605][ 0]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.37.16:609][ 0]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004744s) +[2024.11.30-07.37.16:609][ 0]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004786s) +[2024.11.30-07.37.16:637][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.11.30-07.37.16:642][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.37.16:643][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.37.16:643][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.37.16:643][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.37.16:643][ 0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.37.16:645][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.567 ms (total: 71.332 ms) +[2024.11.30-07.37.16:645][ 0]LogPlayLevel: PIE: World Init took: (0.003235s) +[2024.11.30-07.37.16:645][ 0]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True +[2024.11.30-07.37.16:645][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.37.16:646][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.37.16:646][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.37.16:646][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.37.16:646][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.37.16:648][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.37.16:658][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.37.16:658][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.37.16:658][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.37.16:658][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.37.16:660][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23 +[2024.11.30-07.37.16:660][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=23 +[2024.11.30-07.37.16:662][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 +[2024.11.30-07.37.16:662][ 0]LogInit: FAudioDevice initialized with ID 23. +[2024.11.30-07.37.16:662][ 0]LogAudio: Display: Audio Device (ID: 23) registered with world 'ThirdPersonMap'. +[2024.11.30-07.37.16:662][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23 +[2024.11.30-07.37.16:662][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23 +[2024.11.30-07.37.16:665][ 0]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.37.16:668][ 0]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.37.16 +[2024.11.30-07.37.16:668][ 0]LogWorld: Bringing up level for play took: 0.002196 +[2024.11.30-07.37.16:672][ 0]PIE: Server logged in +[2024.11.30-07.37.16:673][ 0]PIE: Play in editor total start time 0,11 seconds. +[2024.11.30-07.37.26:691][404]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component. +[2024.11.30-07.37.34:840][779]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.37.34:840][779]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.37.34:840][779]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.37.34:841][779]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.37.34:841][779]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.37.34:847][779]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.37.34:854][779]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.37.34:884][779]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.37.34:885][779]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23 +[2024.11.30-07.37.34:885][779]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 +[2024.11.30-07.37.34:887][779]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 +[2024.11.30-07.37.34:894][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.11.30-07.37.35:039][780]LogPlayLevel: Display: Destroying online subsystem :Context_122 +[2024.11.30-07.38.18:466][694]LogEditorTransaction: Undo Delete current selection +[2024.11.30-07.38.19:179][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.38.19:184][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.38.19:197][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.38.19:207][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.38.23:185][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.38.26:804][694]LogAutomationController: Ignoring very large delta of 8.34 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.11.30-07.39.26:784][886]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7305.484863 +[2024.11.30-07.39.26:946][897]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-07.39.26:946][898]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7305.631836, Update Interval: 345.827209 +[2024.11.30-07.39.32:922][267]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.11.30-07.39.33:582][297]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.11.30-07.39.33:721][297]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.39.33:795][297]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-07.39.33:802][297]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-07.39.33:802][297]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-07.39.33:802][297]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-07.39.33:843][297]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-07.39.33:843][297]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyC921A7D041F2EFD6C8F900A459C63391.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-07.39.33:850][297]LogFileHelpers: InternalPromptForCheckoutAndSave took 129.730 ms (total: 49.8 sec) +[2024.11.30-07.39.33:917][297]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.39.33:917][297]LogContentValidation: Enabled validators: +[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.39.33:917][297]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-07.39.37:142][479]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.038 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.11.30-07.39.56:538][638]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.11.30-07.39.56:704][638]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.39.56:778][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-07.39.56:778][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-07.39.56:778][638]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-07.39.56:817][638]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-07.39.56:817][638]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyB33E66F14C6CF578BC31C4B8C3C0CCDA.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-07.39.56:826][638]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.840 ms (total: 49.9 sec) +[2024.11.30-07.39.56:885][638]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.39.56:885][638]LogContentValidation: Enabled validators: +[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.39.56:886][638]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-07.39.57:725][672]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.39.57:731][672]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.39.57:731][672]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.39.57:734][672]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.973 ms (total: 49.030 ms) +[2024.11.30-07.39.57:734][672]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.39.57:734][672]LogPlayLevel: Display: Creating online subsystem for client :Context_123 +[2024.11.30-07.39.57:737][672]LogOnline: OSS: Created online subsystem instance for: :Context_123 +[2024.11.30-07.39.57:761][673]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.39.57:766][673]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004799s) +[2024.11.30-07.39.57:766][673]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004844s) +[2024.11.30-07.39.57:792][673]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms +[2024.11.30-07.39.57:796][673]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.39.57:798][673]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.39.57:798][673]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.39.57:798][673]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.39.57:798][673]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.39.57:799][673]LogWorldPartition: Display: WorldPartition initialize took 1.436 ms (total: 72.769 ms) +[2024.11.30-07.39.57:799][673]LogPlayLevel: PIE: World Init took: (0.003302s) +[2024.11.30-07.39.57:800][673]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True +[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.39.57:801][673]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.39.57:801][673]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.39.57:801][673]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.39.57:801][673]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.39.57:802][673]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.39.57:813][673]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.39.57:814][673]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.39.57:814][673]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.39.57:814][673]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.39.57:815][673]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24 +[2024.11.30-07.39.57:815][673]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=24 +[2024.11.30-07.39.57:817][673]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 +[2024.11.30-07.39.57:817][673]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24 +[2024.11.30-07.39.57:817][673]LogInit: FAudioDevice initialized with ID 24. +[2024.11.30-07.39.57:817][673]LogAudio: Display: Audio Device (ID: 24) registered with world 'ThirdPersonMap'. +[2024.11.30-07.39.57:817][673]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24 +[2024.11.30-07.39.57:821][673]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.39.57:823][673]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.39.57 +[2024.11.30-07.39.57:824][673]LogWorld: Bringing up level for play took: 0.002288 +[2024.11.30-07.39.57:827][673]PIE: Server logged in +[2024.11.30-07.39.57:829][673]PIE: Play in editor total start time 0,097 seconds. +[2024.11.30-07.40.09:191][155]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.40.09:192][155]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.40.09:192][155]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.40.09:192][155]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.40.09:192][155]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.40.09:197][155]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.40.09:206][155]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.40.09:234][155]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.40.09:234][155]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24 +[2024.11.30-07.40.09:234][155]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 +[2024.11.30-07.40.09:237][155]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 +[2024.11.30-07.40.09:254][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms +[2024.11.30-07.40.09:360][156]LogPlayLevel: Display: Destroying online subsystem :Context_123 +[2024.11.30-07.40.55:703][351]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.11.30-07.41.26:750][802]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.41.26:756][802]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.41.26:756][802]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.41.26:761][802]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.866 ms (total: 53.896 ms) +[2024.11.30-07.41.26:761][802]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.41.26:761][802]LogPlayLevel: Display: Creating online subsystem for client :Context_124 +[2024.11.30-07.41.26:764][802]LogOnline: OSS: Created online subsystem instance for: :Context_124 +[2024.11.30-07.41.26:788][803]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.41.26:794][803]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005441s) +[2024.11.30-07.41.26:794][803]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005495s) +[2024.11.30-07.41.26:820][803]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.11.30-07.41.26:835][803]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.41.26:836][803]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.41.26:836][803]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.41.26:836][803]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.41.26:836][803]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.41.26:838][803]LogWorldPartition: Display: WorldPartition initialize took 1.759 ms (total: 74.528 ms) +[2024.11.30-07.41.26:838][803]LogPlayLevel: PIE: World Init took: (0.003362s) +[2024.11.30-07.41.26:840][803]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True +[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.41.26:840][803]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.41.26:840][803]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.41.26:840][803]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.41.26:840][803]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.41.26:842][803]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.41.26:853][803]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25 +[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=25 +[2024.11.30-07.41.26:855][803]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 +[2024.11.30-07.41.26:855][803]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25 +[2024.11.30-07.41.26:855][803]LogInit: FAudioDevice initialized with ID 25. +[2024.11.30-07.41.26:855][803]LogAudio: Display: Audio Device (ID: 25) registered with world 'ThirdPersonMap'. +[2024.11.30-07.41.26:855][803]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25 +[2024.11.30-07.41.26:858][803]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.41.26:861][803]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.41.26 +[2024.11.30-07.41.26:861][803]LogWorld: Bringing up level for play took: 0.002189 +[2024.11.30-07.41.26:865][803]PIE: Server logged in +[2024.11.30-07.41.26:866][803]PIE: Play in editor total start time 0,11 seconds. +[2024.11.30-07.41.41:850][578]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.41.41:850][578]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.41.41:851][578]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.41.41:852][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.41.41:852][578]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.41.41:856][578]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.41.41:862][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.41.41:891][578]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.11.30-07.41.41:892][578]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25 +[2024.11.30-07.41.41:892][578]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 +[2024.11.30-07.41.41:894][578]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 +[2024.11.30-07.41.41:898][578]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.41.41:901][578]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.11.30-07.41.41:977][579]LogPlayLevel: Display: Destroying online subsystem :Context_124 +[2024.11.30-07.42.24:616][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.11.30-07.42.25:590][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.11.30-07.42.25:737][766]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.42.25:810][766]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.42.25:818][766]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.42.25:818][766]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.42.25:818][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.42.25:854][766]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.42.25:854][766]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterAF43E6F14FC405E408192D8638815954.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.42.25:864][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.779 ms (total: 50.1 sec) +[2024.11.30-07.42.25:915][766]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.42.25:915][766]LogContentValidation: Enabled validators: +[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.42.25:916][766]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.42.26:343][787]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.42.26:349][787]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.42.26:349][787]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.42.26:351][787]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.779 ms (total: 55.676 ms) +[2024.11.30-07.42.26:351][787]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.42.26:352][787]LogPlayLevel: Display: Creating online subsystem for client :Context_125 +[2024.11.30-07.42.26:354][787]LogOnline: OSS: Created online subsystem instance for: :Context_125 +[2024.11.30-07.42.26:377][788]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.42.26:382][788]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004784s) +[2024.11.30-07.42.26:382][788]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004827s) +[2024.11.30-07.42.26:405][788]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.11.30-07.42.26:409][788]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.42.26:411][788]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.42.26:411][788]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.42.26:411][788]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.42.26:411][788]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.42.26:412][788]LogWorldPartition: Display: WorldPartition initialize took 1.348 ms (total: 75.876 ms) +[2024.11.30-07.42.26:412][788]LogPlayLevel: PIE: World Init took: (0.002874s) +[2024.11.30-07.42.26:413][788]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True +[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.42.26:413][788]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.42.26:413][788]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.42.26:413][788]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.42.26:413][788]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.42.26:415][788]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.42.26:425][788]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.42.26:425][788]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.42.26:425][788]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.42.26:425][788]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.42.26:426][788]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26 +[2024.11.30-07.42.26:426][788]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=26 +[2024.11.30-07.42.26:428][788]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 +[2024.11.30-07.42.26:428][788]LogInit: FAudioDevice initialized with ID 26. +[2024.11.30-07.42.26:428][788]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26 +[2024.11.30-07.42.26:428][788]LogAudio: Display: Audio Device (ID: 26) registered with world 'ThirdPersonMap'. +[2024.11.30-07.42.26:428][788]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26 +[2024.11.30-07.42.26:432][788]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.42.26:434][788]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.42.26 +[2024.11.30-07.42.26:435][788]LogWorld: Bringing up level for play took: 0.002371 +[2024.11.30-07.42.26:438][788]PIE: Server logged in +[2024.11.30-07.42.26:440][788]PIE: Play in editor total start time 0,091 seconds. +[2024.11.30-07.42.37:221][343]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.42.37:221][343]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.42.37:221][343]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.42.37:222][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.42.37:222][343]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.42.37:243][343]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.42.37:251][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.42.37:283][343]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.42.37:283][343]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26 +[2024.11.30-07.42.37:283][343]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 +[2024.11.30-07.42.37:285][343]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 +[2024.11.30-07.42.37:293][343]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.11.30-07.42.37:420][344]LogPlayLevel: Display: Destroying online subsystem :Context_125 +[2024.11.30-07.42.41:437][357]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.42.41:442][357]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.42.41:442][357]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.42.41:444][357]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.681 ms (total: 57.358 ms) +[2024.11.30-07.42.41:444][357]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.42.41:444][357]LogPlayLevel: Display: Creating online subsystem for client :Context_126 +[2024.11.30-07.42.41:446][357]LogOnline: OSS: Created online subsystem instance for: :Context_126 +[2024.11.30-07.42.41:463][358]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.42.41:467][358]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003942s) +[2024.11.30-07.42.41:467][358]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003982s) +[2024.11.30-07.42.41:492][358]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.11.30-07.42.41:495][358]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.42.41:497][358]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.42.41:497][358]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.42.41:497][358]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.42.41:497][358]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.42.41:499][358]LogWorldPartition: Display: WorldPartition initialize took 1.443 ms (total: 77.320 ms) +[2024.11.30-07.42.41:499][358]LogPlayLevel: PIE: World Init took: (0.003090s) +[2024.11.30-07.42.41:500][358]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True +[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.42.41:500][358]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.42.41:500][358]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.42.41:500][358]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.42.41:500][358]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.42.41:502][358]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.42.41:513][358]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.42.41:513][358]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.42.41:513][358]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.42.41:513][358]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.42.41:513][358]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27 +[2024.11.30-07.42.41:514][358]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=27 +[2024.11.30-07.42.41:516][358]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27 +[2024.11.30-07.42.41:516][358]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27 +[2024.11.30-07.42.41:516][358]LogInit: FAudioDevice initialized with ID 27. +[2024.11.30-07.42.41:516][358]LogAudio: Display: Audio Device (ID: 27) registered with world 'ThirdPersonMap'. +[2024.11.30-07.42.41:516][358]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27 +[2024.11.30-07.42.41:576][358]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.42.41:578][358]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.42.41 +[2024.11.30-07.42.41:579][358]LogWorld: Bringing up level for play took: 0.002357 +[2024.11.30-07.42.41:583][358]PIE: Server logged in +[2024.11.30-07.42.41:584][358]PIE: Play in editor total start time 0,142 seconds. +[2024.11.30-07.42.52:142][751]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.42.52:142][751]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.42.52:142][751]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.42.52:143][751]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.42.52:143][751]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.42.52:148][751]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.42.52:154][751]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.42.52:184][751]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.42.52:185][751]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27 +[2024.11.30-07.42.52:185][751]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 +[2024.11.30-07.42.52:187][751]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 +[2024.11.30-07.42.52:220][751]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.11.30-07.42.52:379][752]LogPlayLevel: Display: Destroying online subsystem :Context_126 +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: ================================================ +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Total job queries 298, among them cache hits 54 (18.12%), DDC hits 218 (73.15%), Duplicates 3 (1.01%) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Tracking 241 distinct input hashes that result in 200 distinct outputs (82.99%) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: RAM used: 137,64 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Shaders Compiled: 23 +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Jobs assigned 23, completed 23 (100%) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Average time worker was idle: 1244.53 s +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Time job spent in pending queue: average 0.54 s, longest 1.47 s +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Job execution time: average 1.17 s, max 1.82 s +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Job life time (pending + execution): average 1.72 s, max 2.38 +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Shader code size: average 7,147 KiB, min 2,379 KiB, max 13,949 KiB +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.53 s +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.29% +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Jobs were issued in 23 batches (only local compilation was used), average 1.00 jobs/batch +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Average processing rate: 4.16 jobs/sec +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Total thread time: 14,475 s +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Total thread preprocess time: 5,608 s +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Percentage time preprocessing: 38.74% +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Effective parallelization: 2.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.89 sec, max 0.89 sec, min 0.89 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.59 sec, max 0.59 sec, min 0.58 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.80% of total time (compiled 3 times, average 0.52 sec, max 0.63 sec, min 0.32 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.52% of total time (compiled 3 times, average 0.51 sec, max 0.62 sec, min 0.30 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 9.20% of total time (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 8.68% of total time (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: FHitProxyVS - 8.18% of total time (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: === Material stats === +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Materials Cooked: 0 +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Materials Translated: 145 +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Material Translation Only: 0.04 s (56%) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Material Cache Hits: 34 (23%) +[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: ================================================ +[2024.11.30-07.44.37:625][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms +[2024.11.30-07.44.38:979][675]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.11.30-07.44.39:123][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.44.39:199][675]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.44.39:209][675]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.44.39:209][675]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.44.39:209][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.44.39:248][675]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.44.39:248][675]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterE2686FE14428856BA113DBBF2530E131.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.44.39:257][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 133.117 ms (total: 50.2 sec) +[2024.11.30-07.44.39:318][675]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.44.39:318][675]LogContentValidation: Enabled validators: +[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.44.39:318][675]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.44.39:491][684]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.44.39:498][684]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.44.39:498][684]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.44.39:500][684]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.940 ms (total: 59.298 ms) +[2024.11.30-07.44.39:500][684]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.44.39:500][684]LogPlayLevel: Display: Creating online subsystem for client :Context_127 +[2024.11.30-07.44.39:503][684]LogOnline: OSS: Created online subsystem instance for: :Context_127 +[2024.11.30-07.44.39:530][685]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.44.39:535][685]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005342s) +[2024.11.30-07.44.39:535][685]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005387s) +[2024.11.30-07.44.39:561][685]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.11.30-07.44.39:565][685]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.44.39:567][685]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.44.39:567][685]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.44.39:567][685]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.44.39:567][685]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.44.39:568][685]LogWorldPartition: Display: WorldPartition initialize took 1.462 ms (total: 78.783 ms) +[2024.11.30-07.44.39:568][685]LogPlayLevel: PIE: World Init took: (0.003164s) +[2024.11.30-07.44.39:569][685]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True +[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.44.39:569][685]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.44.39:569][685]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.44.39:569][685]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.44.39:569][685]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.44.39:571][685]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.44.39:583][685]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28 +[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=28 +[2024.11.30-07.44.39:585][685]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28 +[2024.11.30-07.44.39:585][685]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28 +[2024.11.30-07.44.39:585][685]LogInit: FAudioDevice initialized with ID 28. +[2024.11.30-07.44.39:585][685]LogAudio: Display: Audio Device (ID: 28) registered with world 'ThirdPersonMap'. +[2024.11.30-07.44.39:585][685]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28 +[2024.11.30-07.44.39:588][685]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.44.39:591][685]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.44.39 +[2024.11.30-07.44.39:591][685]LogWorld: Bringing up level for play took: 0.002570 +[2024.11.30-07.44.39:595][685]PIE: Server logged in +[2024.11.30-07.44.39:596][685]PIE: Play in editor total start time 0,099 seconds. +[2024.11.30-07.45.04:481][969]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.45.04:481][969]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.45.04:481][969]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.45.04:482][969]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.45.04:482][969]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.45.04:486][969]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.45.04:493][969]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.45.04:521][969]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.45.04:522][969]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28 +[2024.11.30-07.45.04:522][969]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 +[2024.11.30-07.45.04:524][969]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 +[2024.11.30-07.45.04:532][969]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.11.30-07.45.04:656][970]LogPlayLevel: Display: Destroying online subsystem :Context_127 +[2024.11.30-07.46.09:321][947]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7708.031738 +[2024.11.30-07.46.09:497][955]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-07.46.09:497][955]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7708.192383, Update Interval: 341.143219 +[2024.11.30-07.47.16:029][870]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms +[2024.11.30-07.47.16:674][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms +[2024.11.30-07.47.16:821][889]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.47.16:894][889]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.47.16:901][889]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.47.16:901][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.47.16:901][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.47.16:942][889]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.47.16:942][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterD36FB34749EB0D431D4DA39D279D79B9.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.47.16:951][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.269 ms (total: 50.3 sec) +[2024.11.30-07.47.17:018][889]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.47.17:018][889]LogContentValidation: Enabled validators: +[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.47.17:018][889]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.47.31:319][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.11.30-07.47.31:453][807]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.47.31:516][807]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.47.31:516][807]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.47.31:516][807]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.47.31:554][807]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.47.31:554][807]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterEED65E8343629E639FA6D785629BF29A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.47.31:562][807]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.981 ms (total: 50.4 sec) +[2024.11.30-07.47.31:615][807]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.47.31:615][807]LogContentValidation: Enabled validators: +[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.47.31:615][807]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.47.32:663][854]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-07.47.32:670][854]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-07.47.32:670][854]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-07.47.32:672][854]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.129 ms (total: 61.428 ms) +[2024.11.30-07.47.32:672][854]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-07.47.32:672][854]LogPlayLevel: Display: Creating online subsystem for client :Context_128 +[2024.11.30-07.47.32:674][854]LogOnline: OSS: Created online subsystem instance for: :Context_128 +[2024.11.30-07.47.32:700][855]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.47.32:705][855]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004676s) +[2024.11.30-07.47.32:705][855]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004728s) +[2024.11.30-07.47.32:731][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms +[2024.11.30-07.47.32:735][855]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-07.47.32:736][855]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-07.47.32:736][855]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-07.47.32:737][855]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-07.47.32:737][855]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-07.47.32:738][855]LogWorldPartition: Display: WorldPartition initialize took 1.451 ms (total: 80.234 ms) +[2024.11.30-07.47.32:738][855]LogPlayLevel: PIE: World Init took: (0.003050s) +[2024.11.30-07.47.32:739][855]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True +[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-07.47.32:739][855]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-07.47.32:739][855]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-07.47.32:739][855]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-07.47.32:739][855]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-07.47.32:741][855]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-07.47.32:752][855]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-07.47.32:752][855]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-07.47.32:752][855]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-07.47.32:752][855]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-07.47.32:753][855]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29 +[2024.11.30-07.47.32:753][855]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=29 +[2024.11.30-07.47.32:755][855]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29 +[2024.11.30-07.47.32:755][855]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29 +[2024.11.30-07.47.32:755][855]LogInit: FAudioDevice initialized with ID 29. +[2024.11.30-07.47.32:755][855]LogAudio: Display: Audio Device (ID: 29) registered with world 'ThirdPersonMap'. +[2024.11.30-07.47.32:755][855]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29 +[2024.11.30-07.47.32:758][855]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-07.47.32:761][855]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.47.32 +[2024.11.30-07.47.32:761][855]LogWorld: Bringing up level for play took: 0.002315 +[2024.11.30-07.47.32:765][855]PIE: Server logged in +[2024.11.30-07.47.32:766][855]PIE: Play in editor total start time 0,097 seconds. +[2024.11.30-07.47.59:272][259]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.47.59:272][259]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-07.47.59:272][259]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-07.47.59:273][259]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.47.59:273][259]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-07.47.59:280][259]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-07.47.59:289][259]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-07.47.59:318][259]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-07.47.59:318][259]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29 +[2024.11.30-07.47.59:318][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 +[2024.11.30-07.47.59:320][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 +[2024.11.30-07.47.59:328][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms +[2024.11.30-07.47.59:467][260]LogPlayLevel: Display: Destroying online subsystem :Context_128 diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.29.09.385Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.29.09.385Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.29.09.385Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 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/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC + +---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.30.23.255Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.30.23.255Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.30.23.255Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC 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FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 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Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC + +---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.37.16.563Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.37.16.563Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.37.16.563Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Persistent Level +---------------------------------------------------------------------------------------------------------------- +[+] Content of ThirdPersonMap Persistent Level + |- Always loaded Actor Count: 47 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 + |- Actor 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1 + |- Actor Package: 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19 + |- Actor Package: 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.39.57.731Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.39.57.731Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.39.57.731Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 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/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC + +---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.41.26.756Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.41.26.756Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.41.26.756Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED 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FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false 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RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true + | | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 Label:BP_Assault_Rifle_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:97393E954F8057A441C899A7196D49D9 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 Label:BP_Shotgun_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), 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/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC + +---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.42.41.442Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.42.41.442Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.42.41.442Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 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NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true 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Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 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Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), 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/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC + +---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.47.32.670Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.47.32.670Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T08.47.32.670Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 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SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true 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FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:97393E954F8057A441C899A7196D49D9 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 Label:BP_Shotgun_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor 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RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, 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FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true 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FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | |- [+] Clusters: + | | |- [+] [ 0] + | | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None 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+---------------------------------------------------------------------------------------------------------------- +