Added SMG Weapon Type

This commit is contained in:
Kevin Lundell 2024-11-30 08:48:35 +01:00
parent 3fa8d10071
commit d4c970ac50
25 changed files with 4083 additions and 51 deletions

View file

@ -225,13 +225,18 @@ K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.CurrentWeapon
K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
BP_WeaponMaster_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
BP_WeaponMaster_C=
EdGraph=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_Variable=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_InputKey=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_FunctionEntry=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_GetClassDefaults=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
ABP_Manny_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -253,8 +258,12 @@ ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins
@ -264,16 +273,12 @@ ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Maps
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
@ -336,19 +341,25 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=PhysicsAssetEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
@ -359,17 +370,14 @@ RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup
OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1694,36 +1702,36 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
MRUItem1=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem1=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
MRUItem2=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem4=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem5=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem6=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem7=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem8=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem13=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem15=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem16=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem17=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem18=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem19=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem20=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem21=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem22=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem23=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem24=/Game/ThirdPerson/Input/IMC_Default
MRUItem25=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem26=/Game/_Project/Interfaces/BPI_Interact
MRUItem27=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem28=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem29=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem3=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem7=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
MRUItem8=/Game/_Project/Props/Weapons/BP_Shotgun_A
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
MRUItem11=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
MRUItem12=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem14=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem15=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem16=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem17=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem18=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem20=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem21=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem22=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem23=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem24=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem25=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem26=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem27=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem28=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem29=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -2123,6 +2131,44 @@ K2Node_FunctionResult.Outputs=True
K2Node_CallFunction.Graph=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
BP_Shotgun_A_C.TransformCommon=True
BP_Shotgun_A_C.Animation=True
BP_Shotgun_A_C.Mesh=True
BP_Shotgun_A_C.Default=True
BP_Shotgun_A_C.ComponentTick=True
BP_Shotgun_A_C.Physics=True
BP_Shotgun_A_C.Collision=True
BP_Shotgun_A_C.Lighting=True
BP_Shotgun_A_C.Clothing=True
BP_Shotgun_A_C.LeaderPoseComponent=True
BP_Shotgun_A_C.AnimationRig=True
BP_Shotgun_A_C.Deformer=True
BP_Shotgun_A_C.SkinWeights=True
BP_Shotgun_A_C.Rendering=True
BP_Shotgun_A_C.HLOD=True
BP_Shotgun_A_C.Navigation=True
BP_Shotgun_A_C.VirtualTexture=True
BP_Shotgun_A_C.Tags=True
BP_Shotgun_A_C.ComponentReplication=True
BP_Shotgun_A_C.Activation=True
BP_Shotgun_A_C.Variable=True
BP_Shotgun_A_C.Cooking=True
BP_Shotgun_A_C.Materials=True
BP_Shotgun_A_Pickup_C.Default=True
BP_Shotgun_A_Pickup_C.Tick=True
BP_Shotgun_A_Pickup_C.Replication=True
BP_Shotgun_A_Pickup_C.Rendering=True
BP_Shotgun_A_Pickup_C.Collision=True
BP_Shotgun_A_Pickup_C.Actor=True
BP_Shotgun_A_Pickup_C.Input=True
BP_Shotgun_A_Pickup_C.HLOD=True
BP_Shotgun_A_Pickup_C.Physics=True
BP_Shotgun_A_Pickup_C.Events=True
BP_Shotgun_A_Pickup_C.TransformCommon=True
BP_Shotgun_A_Pickup_C.Networking=True
AnimGraphNode_StateResult.Functions=True
AnimGraphNode_StateResult.Tag=True
AnimGraphNode_StateResult.Bindings=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -2140,7 +2186,7 @@ K2Node_CallFunction.Outputs=True
/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=0
/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=0
/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W=0
/Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass=0
@ -2153,6 +2199,11 @@ K2Node_CallFunction.Outputs=True
/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0
/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton=0
/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage.UE5_Equip_Rifle_Standing_Montage=0
/Game/MilitaryWeapSilver/Weapons/Shotgun_A.Shotgun_A=0
/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh=0
/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A=0
/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
@ -2243,6 +2294,7 @@ Character=
Pawn=
[PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup;
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup;
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;