Added Droping and picking up of Pistol A
This commit is contained in:
parent
11d88546d6
commit
ccc4afe11c
27 changed files with 12749 additions and 1845 deletions
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@ -0,0 +1,7 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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@ -1,4 +1,5 @@
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;METADATA=(Diff=true, UseCommands=true)
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[/Script/UnrealEd.UnrealEdOptions]
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UsingXGE=False
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bExpandCustomClassPickerClassList=True
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@ -213,9 +213,12 @@ StaticMeshComponent=
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BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
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InputAction=
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BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative
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CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
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Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
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[ContentBrowser]
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ContentBrowserDrawer.SelectedPaths=/Game/ThirdPerson/Input
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ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Weapons
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -238,11 +241,15 @@ ContentBrowserDrawer.ThumbnailSize=2
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ContentBrowserDrawer.CurrentViewType=1
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ContentBrowserDrawer.ZoomScale=0
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
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@ -251,6 +258,33 @@ ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
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AssetPropertyPicker.ThumbnailSize=2
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AssetPropertyPicker.CurrentViewType=0
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AssetPropertyPicker.ZoomScale=0
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SequenceBrowser.ThumbnailSize=2
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SequenceBrowser.CurrentViewType=2
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SequenceBrowser.ZoomScale=0
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SequenceBrowser.HiddenColumns=Source Frame Rate
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SequenceBrowser.HiddenColumns=Number of Frames
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SequenceBrowser.HiddenColumns=Number of Keys
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SequenceBrowser.HiddenColumns=AnimSyncMarkerList
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SequenceBrowser.HiddenColumns=Compressed Size (KB)
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SequenceBrowser.HiddenColumns=Target Frame Rate
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SequenceBrowser.HiddenColumns=ImportFileFramerate
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SequenceBrowser.HiddenColumns=ImportResampleFramerate
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SequenceBrowser.HiddenColumns=AdditiveAnimType
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SequenceBrowser.HiddenColumns=RetargetSource
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SequenceBrowser.HiddenColumns=RetargetSourceAsset
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SequenceBrowser.HiddenColumns=Interpolation
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SequenceBrowser.HiddenColumns=bEnableRootMotion
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SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale
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SequenceBrowser.HiddenColumns=PlatformTargetFrameRate
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SequenceBrowser.HiddenColumns=NumberOfSampledKeys
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SequenceBrowser.HiddenColumns=SequenceLength
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SequenceBrowser.HiddenColumns=Skeleton
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SequenceBrowser.HiddenColumns=ParentAsset
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SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
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SequenceBrowser.HiddenColumns=HasParentAsset
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SequenceBrowser.HiddenColumns=AnimNotifyList
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SequenceBrowser.HiddenColumns=CurveNameList
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SequenceBrowser.HiddenColumns=Class
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[EditorStartup]
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LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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@ -258,21 +292,26 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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@ -1598,18 +1637,22 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/ThirdPerson/Input/IMC_Default
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MRUItem1=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem2=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem3=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem4=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem5=/Game/_Project/Interfaces/BPI_Interact
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MRUItem6=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem8=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem10=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem0=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem1=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem2=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem7=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem8=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem9=/Game/ThirdPerson/Input/IMC_Default
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MRUItem10=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem11=/Game/_Project/Interfaces/BPI_Interact
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MRUItem12=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem13=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem15=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -1782,6 +1825,100 @@ InputAction.Input Consumption=True
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InputAction.User Settings=True
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InputMappingContext.Mappings=True
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InputMappingContext.Description=True
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BP_WeaponMaster_C.TransformCommon=True
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BP_WeaponMaster_C.Animation=True
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BP_WeaponMaster_C.Mesh=True
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BP_WeaponMaster_C.ComponentTick=True
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BP_WeaponMaster_C.Physics=True
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BP_WeaponMaster_C.Collision=True
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BP_WeaponMaster_C.Clothing=True
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BP_WeaponMaster_C.LeaderPoseComponent=True
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BP_WeaponMaster_C.Lighting=True
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BP_WeaponMaster_C.AnimationRig=True
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BP_WeaponMaster_C.Deformer=True
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BP_WeaponMaster_C.SkinWeights=True
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BP_WeaponMaster_C.Rendering=True
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BP_WeaponMaster_C.HLOD=True
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BP_WeaponMaster_C.Navigation=True
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BP_WeaponMaster_C.VirtualTexture=True
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BP_WeaponMaster_C.Tags=True
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BP_WeaponMaster_C.ComponentReplication=True
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BP_WeaponMaster_C.Activation=True
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BP_WeaponMaster_C.Variable=True
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BP_WeaponMaster_C.Cooking=True
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BP_Pistols_A_C.TransformCommon=True
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BP_Pistols_A_C.Animation=True
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BP_Pistols_A_C.Mesh=True
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BP_Pistols_A_C.Default=True
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BP_Pistols_A_C.ComponentTick=True
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BP_Pistols_A_C.Physics=True
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BP_Pistols_A_C.Collision=True
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BP_Pistols_A_C.Lighting=True
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BP_Pistols_A_C.Clothing=True
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BP_Pistols_A_C.LeaderPoseComponent=True
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BP_Pistols_A_C.AnimationRig=True
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BP_Pistols_A_C.Deformer=True
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BP_Pistols_A_C.SkinWeights=True
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BP_Pistols_A_C.Rendering=True
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BP_Pistols_A_C.HLOD=True
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BP_Pistols_A_C.Navigation=True
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BP_Pistols_A_C.VirtualTexture=True
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BP_Pistols_A_C.Tags=True
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BP_Pistols_A_C.ComponentReplication=True
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BP_Pistols_A_C.Activation=True
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BP_Pistols_A_C.Variable=True
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BP_Pistols_A_C.Cooking=True
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BP_Pistols_A_C.Materials=True
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SkeletalMeshComponent.Variable=True
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SkeletalMeshComponent.TransformCommon=True
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SkeletalMeshComponent.Sockets=True
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SkeletalMeshComponent.Animation=True
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SkeletalMeshComponent.Mesh=True
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SkeletalMeshComponent.ComponentTick=True
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SkeletalMeshComponent.Clothing=True
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SkeletalMeshComponent.LeaderPoseComponent=True
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SkeletalMeshComponent.Physics=True
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SkeletalMeshComponent.AnimationRig=True
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SkeletalMeshComponent.Collision=True
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SkeletalMeshComponent.Deformer=True
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SkeletalMeshComponent.Lighting=True
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SkeletalMeshComponent.HLOD=True
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SkeletalMeshComponent.SkinWeights=True
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SkeletalMeshComponent.Rendering=True
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SkeletalMeshComponent.Navigation=True
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SkeletalMeshComponent.VirtualTexture=True
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SkeletalMeshComponent.Tags=True
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SkeletalMeshComponent.ComponentReplication=True
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SkeletalMeshComponent.Activation=True
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SkeletalMeshComponent.Cooking=True
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SkeletalMeshComponent.Events=True
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SkeletalMeshComponent.Materials=True
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BoneProxy.Bone=True
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BoneProxy.Transforms=True
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SkeletalMeshSocket.Socket Parameters=True
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K2Node_VariableGet.Events=True
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BP_WeaponMaster_C.Default=True
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K2Node_VariableSet.Variable=True
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K2Node_VariableSet.DefaultValueCategory=True
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K2Node_VariableSet.Events=True
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StaticMeshActor.TransformCommon=True
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StaticMeshActor.StaticMesh=True
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StaticMeshActor.Materials=True
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StaticMeshActor.Physics=True
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StaticMeshActor.Collision=True
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StaticMeshActor.Lighting=True
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StaticMeshActor.Rendering=True
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StaticMeshActor.Mesh Painting=True
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StaticMeshActor.HLOD=True
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StaticMeshActor.Navigation=True
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StaticMeshActor.VirtualTexture=True
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StaticMeshActor.Tags=True
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StaticMeshActor.Cooking=True
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StaticMeshActor.Replication=True
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StaticMeshActor.Networking=True
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StaticMeshActor.Actor=True
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BP_WeaponPickup_C.Default=True
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BP_ThirdPersonCharacter_C.Networking=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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@ -1793,10 +1930,19 @@ InputMappingContext.Description=True
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/Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0
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/Game/ThirdPerson/Input/IMC_Default.IMC_Default=0
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/Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact=0
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/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster=0
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/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple=0
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/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup=1
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/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=1
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/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
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/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
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/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
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[/Script/PinnedCommandList.PinnedCommandListSettings]
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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Contexts=(Name="SkeletalMeshEditor",Commands=)
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Contexts=(Name="SkeletonEditor",Commands=)
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Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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@ -1820,8 +1966,8 @@ bHostFindInBlueprintsInGlobalTab=True
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bNavigateToNativeFunctionsFromCallNodes=True
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bDoubleClickNavigatesToParent=True
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bEnableTypePromotion=True
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TypePromotionPinDenyList=string
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TypePromotionPinDenyList=text
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TypePromotionPinDenyList=string
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BreakpointReloadMethod=RestoreAll
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bEnablePinValueInspectionTooltips=True
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bEnableNamespaceEditorFeatures=True
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@ -1857,10 +2003,21 @@ PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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Object=
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InputAction=
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DataAsset=
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InputAction="\"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" "
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DataAsset="\"Object.SkeletalMeshes\" "
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InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" "
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BP_WeaponMaster_C=
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SkeletalMeshComponent=
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SkinnedMeshComponent=
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PreviewMeshCollection="\"Object.SkeletalMeshes\" "
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StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
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[PlacementMode]
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
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[SuppressableDialogs]
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ChangeVariableType_Warning=False
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[MessageLog]
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LastLogListing=PIE
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