Added Droping and picking up of Pistol A

This commit is contained in:
Kevin Lundell 2024-11-30 06:47:01 +01:00
parent 11d88546d6
commit ccc4afe11c
27 changed files with 12749 additions and 1845 deletions

View file

@ -0,0 +1,7 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View file

@ -1,4 +1,5 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/UnrealEd.UnrealEdOptions]
UsingXGE=False
bExpandCustomClassPickerClassList=True

View file

@ -213,9 +213,12 @@ StaticMeshComponent=
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction=
BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative
CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
ContentBrowserDrawer.SelectedPaths=/Game/ThirdPerson/Input
ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Weapons
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -238,11 +241,15 @@ ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
@ -251,6 +258,33 @@ ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
AssetPropertyPicker.ThumbnailSize=2
AssetPropertyPicker.CurrentViewType=0
AssetPropertyPicker.ZoomScale=0
SequenceBrowser.ThumbnailSize=2
SequenceBrowser.CurrentViewType=2
SequenceBrowser.ZoomScale=0
SequenceBrowser.HiddenColumns=Source Frame Rate
SequenceBrowser.HiddenColumns=Number of Frames
SequenceBrowser.HiddenColumns=Number of Keys
SequenceBrowser.HiddenColumns=AnimSyncMarkerList
SequenceBrowser.HiddenColumns=Compressed Size (KB)
SequenceBrowser.HiddenColumns=Target Frame Rate
SequenceBrowser.HiddenColumns=ImportFileFramerate
SequenceBrowser.HiddenColumns=ImportResampleFramerate
SequenceBrowser.HiddenColumns=AdditiveAnimType
SequenceBrowser.HiddenColumns=RetargetSource
SequenceBrowser.HiddenColumns=RetargetSourceAsset
SequenceBrowser.HiddenColumns=Interpolation
SequenceBrowser.HiddenColumns=bEnableRootMotion
SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale
SequenceBrowser.HiddenColumns=PlatformTargetFrameRate
SequenceBrowser.HiddenColumns=NumberOfSampledKeys
SequenceBrowser.HiddenColumns=SequenceLength
SequenceBrowser.HiddenColumns=Skeleton
SequenceBrowser.HiddenColumns=ParentAsset
SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=HasParentAsset
SequenceBrowser.HiddenColumns=AnimNotifyList
SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
[EditorStartup]
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
@ -258,21 +292,26 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
@ -1598,18 +1637,22 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/ThirdPerson/Input/IMC_Default
MRUItem1=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem2=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem3=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem4=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem5=/Game/_Project/Interfaces/BPI_Interact
MRUItem6=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem8=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem0=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem1=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem2=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem7=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem8=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem9=/Game/ThirdPerson/Input/IMC_Default
MRUItem10=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem11=/Game/_Project/Interfaces/BPI_Interact
MRUItem12=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem13=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem15=/Game/MilitaryWeapSilver/Weapons/Pistols_A
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -1782,6 +1825,100 @@ InputAction.Input Consumption=True
InputAction.User Settings=True
InputMappingContext.Mappings=True
InputMappingContext.Description=True
BP_WeaponMaster_C.TransformCommon=True
BP_WeaponMaster_C.Animation=True
BP_WeaponMaster_C.Mesh=True
BP_WeaponMaster_C.ComponentTick=True
BP_WeaponMaster_C.Physics=True
BP_WeaponMaster_C.Collision=True
BP_WeaponMaster_C.Clothing=True
BP_WeaponMaster_C.LeaderPoseComponent=True
BP_WeaponMaster_C.Lighting=True
BP_WeaponMaster_C.AnimationRig=True
BP_WeaponMaster_C.Deformer=True
BP_WeaponMaster_C.SkinWeights=True
BP_WeaponMaster_C.Rendering=True
BP_WeaponMaster_C.HLOD=True
BP_WeaponMaster_C.Navigation=True
BP_WeaponMaster_C.VirtualTexture=True
BP_WeaponMaster_C.Tags=True
BP_WeaponMaster_C.ComponentReplication=True
BP_WeaponMaster_C.Activation=True
BP_WeaponMaster_C.Variable=True
BP_WeaponMaster_C.Cooking=True
BP_Pistols_A_C.TransformCommon=True
BP_Pistols_A_C.Animation=True
BP_Pistols_A_C.Mesh=True
BP_Pistols_A_C.Default=True
BP_Pistols_A_C.ComponentTick=True
BP_Pistols_A_C.Physics=True
BP_Pistols_A_C.Collision=True
BP_Pistols_A_C.Lighting=True
BP_Pistols_A_C.Clothing=True
BP_Pistols_A_C.LeaderPoseComponent=True
BP_Pistols_A_C.AnimationRig=True
BP_Pistols_A_C.Deformer=True
BP_Pistols_A_C.SkinWeights=True
BP_Pistols_A_C.Rendering=True
BP_Pistols_A_C.HLOD=True
BP_Pistols_A_C.Navigation=True
BP_Pistols_A_C.VirtualTexture=True
BP_Pistols_A_C.Tags=True
BP_Pistols_A_C.ComponentReplication=True
BP_Pistols_A_C.Activation=True
BP_Pistols_A_C.Variable=True
BP_Pistols_A_C.Cooking=True
BP_Pistols_A_C.Materials=True
SkeletalMeshComponent.Variable=True
SkeletalMeshComponent.TransformCommon=True
SkeletalMeshComponent.Sockets=True
SkeletalMeshComponent.Animation=True
SkeletalMeshComponent.Mesh=True
SkeletalMeshComponent.ComponentTick=True
SkeletalMeshComponent.Clothing=True
SkeletalMeshComponent.LeaderPoseComponent=True
SkeletalMeshComponent.Physics=True
SkeletalMeshComponent.AnimationRig=True
SkeletalMeshComponent.Collision=True
SkeletalMeshComponent.Deformer=True
SkeletalMeshComponent.Lighting=True
SkeletalMeshComponent.HLOD=True
SkeletalMeshComponent.SkinWeights=True
SkeletalMeshComponent.Rendering=True
SkeletalMeshComponent.Navigation=True
SkeletalMeshComponent.VirtualTexture=True
SkeletalMeshComponent.Tags=True
SkeletalMeshComponent.ComponentReplication=True
SkeletalMeshComponent.Activation=True
SkeletalMeshComponent.Cooking=True
SkeletalMeshComponent.Events=True
SkeletalMeshComponent.Materials=True
BoneProxy.Bone=True
BoneProxy.Transforms=True
SkeletalMeshSocket.Socket Parameters=True
K2Node_VariableGet.Events=True
BP_WeaponMaster_C.Default=True
K2Node_VariableSet.Variable=True
K2Node_VariableSet.DefaultValueCategory=True
K2Node_VariableSet.Events=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Rendering=True
StaticMeshActor.Mesh Painting=True
StaticMeshActor.HLOD=True
StaticMeshActor.Navigation=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Cooking=True
StaticMeshActor.Replication=True
StaticMeshActor.Networking=True
StaticMeshActor.Actor=True
BP_WeaponPickup_C.Default=True
BP_ThirdPersonCharacter_C.Networking=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -1793,10 +1930,19 @@ InputMappingContext.Description=True
/Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0
/Game/ThirdPerson/Input/IMC_Default.IMC_Default=0
/Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact=0
/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster=0
/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple=0
/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup=1
/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=1
/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=)
Contexts=(Name="SkeletonEditor",Commands=)
Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@ -1820,8 +1966,8 @@ bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
TypePromotionPinDenyList=string
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
@ -1857,10 +2003,21 @@ PrimitiveComponent=
SceneComponent=
ActorComponent=
Object=
InputAction=
DataAsset=
InputAction="\"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" "
DataAsset="\"Object.SkeletalMeshes\" "
InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" "
BP_WeaponMaster_C=
SkeletalMeshComponent=
SkinnedMeshComponent=
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
[PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
[SuppressableDialogs]
ChangeVariableType_Warning=False
[MessageLog]
LastLogListing=PIE