diff --git a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset index 5e06618..d0bb443 100644 Binary files a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset and b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset differ diff --git a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset index e26dd3e..8e52296 100644 Binary files a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset and b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset differ diff --git a/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset b/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset index 5ad47ee..2d85bdb 100644 Binary files a/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset and b/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset differ diff --git a/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset b/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset index 4b35aaf..eb102af 100644 Binary files a/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset and b/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset differ diff --git a/Content/_Project/Props/Weapons/BP_Pistols_A.uasset b/Content/_Project/Props/Weapons/BP_Pistols_A.uasset new file mode 100644 index 0000000..fed7800 Binary files /dev/null and b/Content/_Project/Props/Weapons/BP_Pistols_A.uasset differ diff --git a/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset b/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset index 9da8b7e..aaf8490 100644 Binary files a/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset and b/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset differ diff --git a/Content/_Project/Props/Weapons/Enum_WeaponName.uasset b/Content/_Project/Props/Weapons/Enum_WeaponName.uasset index 9c539ce..e440c39 100644 Binary files a/Content/_Project/Props/Weapons/Enum_WeaponName.uasset and b/Content/_Project/Props/Weapons/Enum_WeaponName.uasset differ diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset new file mode 100644 index 0000000..c489794 Binary files /dev/null and b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset differ diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset new file mode 100644 index 0000000..fd33c82 Binary files /dev/null and b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset differ diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset new file mode 100644 index 0000000..1fe63a9 Binary files /dev/null and b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset differ diff --git a/Intermediate/CachedAssetRegistry_0.bin b/Intermediate/CachedAssetRegistry_0.bin index 60d84a4..5b05e8c 100644 Binary files a/Intermediate/CachedAssetRegistry_0.bin and b/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset b/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset new file mode 100644 index 0000000..0ba9ec3 Binary files /dev/null and b/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset differ diff --git a/Saved/Config/CrashReportClient/UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/Saved/Config/CrashReportClient/UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/Saved/Config/WindowsEditor/Editor.ini b/Saved/Config/WindowsEditor/Editor.ini index 21b9f88..4fe6096 100644 --- a/Saved/Config/WindowsEditor/Editor.ini +++ b/Saved/Config/WindowsEditor/Editor.ini @@ -1,4 +1,5 @@ ;METADATA=(Diff=true, UseCommands=true) [/Script/UnrealEd.UnrealEdOptions] UsingXGE=False +bExpandCustomClassPickerClassList=True diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 684fef8..56e6f97 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -213,9 +213,12 @@ StaticMeshComponent= BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact InputAction= +BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative +CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup +Blueprint=StaticMeshComponent.Physics.ConstraintsGroup [ContentBrowser] -ContentBrowserDrawer.SelectedPaths=/Game/ThirdPerson/Input +ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Weapons ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.IsLocked=False @@ -238,11 +241,15 @@ ContentBrowserDrawer.ThumbnailSize=2 ContentBrowserDrawer.CurrentViewType=1 ContentBrowserDrawer.ZoomScale=0 ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups +ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons +ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations +ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes +ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input +ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces ContentBrowserDrawer.JumpMRU=/All/Game/_Project ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props -ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons ContentBrowserDrawer.JumpMRU=/All/Game ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver @@ -251,6 +258,33 @@ ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent AssetPropertyPicker.ThumbnailSize=2 AssetPropertyPicker.CurrentViewType=0 AssetPropertyPicker.ZoomScale=0 +SequenceBrowser.ThumbnailSize=2 +SequenceBrowser.CurrentViewType=2 +SequenceBrowser.ZoomScale=0 +SequenceBrowser.HiddenColumns=Source Frame Rate +SequenceBrowser.HiddenColumns=Number of Frames +SequenceBrowser.HiddenColumns=Number of Keys +SequenceBrowser.HiddenColumns=AnimSyncMarkerList +SequenceBrowser.HiddenColumns=Compressed Size (KB) +SequenceBrowser.HiddenColumns=Target Frame Rate +SequenceBrowser.HiddenColumns=ImportFileFramerate +SequenceBrowser.HiddenColumns=ImportResampleFramerate +SequenceBrowser.HiddenColumns=AdditiveAnimType +SequenceBrowser.HiddenColumns=RetargetSource +SequenceBrowser.HiddenColumns=RetargetSourceAsset +SequenceBrowser.HiddenColumns=Interpolation +SequenceBrowser.HiddenColumns=bEnableRootMotion +SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale +SequenceBrowser.HiddenColumns=PlatformTargetFrameRate +SequenceBrowser.HiddenColumns=NumberOfSampledKeys +SequenceBrowser.HiddenColumns=SequenceLength +SequenceBrowser.HiddenColumns=Skeleton +SequenceBrowser.HiddenColumns=ParentAsset +SequenceBrowser.HiddenColumns=PreviewSkeletalMesh +SequenceBrowser.HiddenColumns=HasParentAsset +SequenceBrowser.HiddenColumns=AnimNotifyList +SequenceBrowser.HiddenColumns=CurveNameList +SequenceBrowser.HiddenColumns=Class [EditorStartup] LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap @@ -258,21 +292,26 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False -RecentAssetEditors=GenericAssetEditor -RecentAssetEditors=GenericAssetEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=SkeletonEditor +RecentAssetEditors=EnumEditor +RecentAssetEditors=BlueprintEditor RecentAssetEditors=EnumEditor +RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=BlueprintEditor RecentAssetEditors=EnumEditor RecentAssetEditors=EnumEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=SkeletalMeshEditor -OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup -OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A +OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] @@ -1598,18 +1637,22 @@ bPinSoundConcurrencyInAssetMenu=True EditingModeActive=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/ThirdPerson/Input/IMC_Default -MRUItem1=/Game/ThirdPerson/Input/Actions/IA_Interact -MRUItem2=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup -MRUItem3=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter -MRUItem4=/Game/_Project/Props/Pickups/BP_PickupMaster -MRUItem5=/Game/_Project/Interfaces/BPI_Interact -MRUItem6=/Game/_Project/Props/Pickups/BP_WeaponPickup -MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponType -MRUItem8=/Game/_Project/Props/Weapons/Enum_FireMode -MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName -MRUItem10=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh -MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A +MRUItem0=/Game/_Project/Props/Weapons/BP_Pistols_A +MRUItem1=/Game/_Project/Props/Pickups/BP_WeaponPickup +MRUItem2=/Game/_Project/Props/Weapons/BP_WeaponMaster +MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin +MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName +MRUItem7=/Game/_Project/Props/Pickups/BP_PickupMaster +MRUItem8=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple +MRUItem9=/Game/ThirdPerson/Input/IMC_Default +MRUItem10=/Game/ThirdPerson/Input/Actions/IA_Interact +MRUItem11=/Game/_Project/Interfaces/BPI_Interact +MRUItem12=/Game/_Project/Props/Weapons/Enum_WeaponType +MRUItem13=/Game/_Project/Props/Weapons/Enum_FireMode +MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh +MRUItem15=/Game/MilitaryWeapSilver/Weapons/Pistols_A [DetailCategories] SkeletalMesh.Material Slots=True @@ -1782,6 +1825,100 @@ InputAction.Input Consumption=True InputAction.User Settings=True InputMappingContext.Mappings=True InputMappingContext.Description=True +BP_WeaponMaster_C.TransformCommon=True +BP_WeaponMaster_C.Animation=True +BP_WeaponMaster_C.Mesh=True +BP_WeaponMaster_C.ComponentTick=True +BP_WeaponMaster_C.Physics=True +BP_WeaponMaster_C.Collision=True +BP_WeaponMaster_C.Clothing=True +BP_WeaponMaster_C.LeaderPoseComponent=True +BP_WeaponMaster_C.Lighting=True +BP_WeaponMaster_C.AnimationRig=True +BP_WeaponMaster_C.Deformer=True +BP_WeaponMaster_C.SkinWeights=True +BP_WeaponMaster_C.Rendering=True +BP_WeaponMaster_C.HLOD=True +BP_WeaponMaster_C.Navigation=True +BP_WeaponMaster_C.VirtualTexture=True +BP_WeaponMaster_C.Tags=True +BP_WeaponMaster_C.ComponentReplication=True +BP_WeaponMaster_C.Activation=True +BP_WeaponMaster_C.Variable=True +BP_WeaponMaster_C.Cooking=True +BP_Pistols_A_C.TransformCommon=True +BP_Pistols_A_C.Animation=True +BP_Pistols_A_C.Mesh=True +BP_Pistols_A_C.Default=True +BP_Pistols_A_C.ComponentTick=True +BP_Pistols_A_C.Physics=True +BP_Pistols_A_C.Collision=True +BP_Pistols_A_C.Lighting=True +BP_Pistols_A_C.Clothing=True +BP_Pistols_A_C.LeaderPoseComponent=True +BP_Pistols_A_C.AnimationRig=True +BP_Pistols_A_C.Deformer=True +BP_Pistols_A_C.SkinWeights=True +BP_Pistols_A_C.Rendering=True +BP_Pistols_A_C.HLOD=True +BP_Pistols_A_C.Navigation=True +BP_Pistols_A_C.VirtualTexture=True +BP_Pistols_A_C.Tags=True +BP_Pistols_A_C.ComponentReplication=True +BP_Pistols_A_C.Activation=True +BP_Pistols_A_C.Variable=True +BP_Pistols_A_C.Cooking=True +BP_Pistols_A_C.Materials=True +SkeletalMeshComponent.Variable=True +SkeletalMeshComponent.TransformCommon=True +SkeletalMeshComponent.Sockets=True +SkeletalMeshComponent.Animation=True +SkeletalMeshComponent.Mesh=True +SkeletalMeshComponent.ComponentTick=True +SkeletalMeshComponent.Clothing=True +SkeletalMeshComponent.LeaderPoseComponent=True +SkeletalMeshComponent.Physics=True +SkeletalMeshComponent.AnimationRig=True +SkeletalMeshComponent.Collision=True +SkeletalMeshComponent.Deformer=True +SkeletalMeshComponent.Lighting=True +SkeletalMeshComponent.HLOD=True +SkeletalMeshComponent.SkinWeights=True +SkeletalMeshComponent.Rendering=True +SkeletalMeshComponent.Navigation=True +SkeletalMeshComponent.VirtualTexture=True +SkeletalMeshComponent.Tags=True +SkeletalMeshComponent.ComponentReplication=True +SkeletalMeshComponent.Activation=True +SkeletalMeshComponent.Cooking=True +SkeletalMeshComponent.Events=True +SkeletalMeshComponent.Materials=True +BoneProxy.Bone=True +BoneProxy.Transforms=True +SkeletalMeshSocket.Socket Parameters=True +K2Node_VariableGet.Events=True +BP_WeaponMaster_C.Default=True +K2Node_VariableSet.Variable=True +K2Node_VariableSet.DefaultValueCategory=True +K2Node_VariableSet.Events=True +StaticMeshActor.TransformCommon=True +StaticMeshActor.StaticMesh=True +StaticMeshActor.Materials=True +StaticMeshActor.Physics=True +StaticMeshActor.Collision=True +StaticMeshActor.Lighting=True +StaticMeshActor.Rendering=True +StaticMeshActor.Mesh Painting=True +StaticMeshActor.HLOD=True +StaticMeshActor.Navigation=True +StaticMeshActor.VirtualTexture=True +StaticMeshActor.Tags=True +StaticMeshActor.Cooking=True +StaticMeshActor.Replication=True +StaticMeshActor.Networking=True +StaticMeshActor.Actor=True +BP_WeaponPickup_C.Default=True +BP_ThirdPersonCharacter_C.Networking=True [AssetEditorToolkitTabLocation] /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0 @@ -1793,10 +1930,19 @@ InputMappingContext.Description=True /Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0 /Game/ThirdPerson/Input/IMC_Default.IMC_Default=0 /Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact=0 +/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster=0 +/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple=0 +/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup=1 +/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=1 +/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1 +/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0 +/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1 [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=) Contexts=(Name="SkeletalMeshEditor",Commands=) +Contexts=(Name="SkeletonEditor",Commands=) +Contexts=(Name="SkeletonEditor.Viewport0",Commands=) [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -1820,8 +1966,8 @@ bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True -TypePromotionPinDenyList=string TypePromotionPinDenyList=text +TypePromotionPinDenyList=string BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True @@ -1857,10 +2003,21 @@ PrimitiveComponent= SceneComponent= ActorComponent= Object= -InputAction= -DataAsset= +InputAction="\"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" " +DataAsset="\"Object.SkeletalMeshes\" " InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" " +BP_WeaponMaster_C= +SkeletalMeshComponent= +SkinnedMeshComponent= +PreviewMeshCollection="\"Object.SkeletalMeshes\" " +StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" " [PlacementMode] RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup; +[SuppressableDialogs] +ChangeVariableType_Warning=False + +[MessageLog] +LastLogListing=PIE + diff --git a/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashContext.runtime-xml new file mode 100644 index 0000000..858d961 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashContext.runtime-xml @@ -0,0 +1,4615 @@ + + + + 3 + BB566D4E43776605DDE6BF85D53BA489 + UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000 + false + false + false + Crash + Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000800000042 + + Attended + 11328 + 2760 + false + false + true + false + 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b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/UEMinidump.dmp new file mode 100644 index 0000000..d3fb1de Binary files /dev/null and b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/UEMinidump.dmp differ diff --git a/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/Weapons_System.log b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/Weapons_System.log new file mode 100644 index 0000000..cf18484 --- /dev/null +++ b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/Weapons_System.log @@ -0,0 +1,2435 @@ +Log file open, 11/30/24 05:51:28 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=42640) +LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect. +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: Weapons_System +LogCore: UTS: Unreal Trace Server launched successfully +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Display: Display Control listening on port 33634 +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" +LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.307073 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-DD8885AA48E6C200E4B36E91625B0932 + Session CrashGUID >==================================================== +LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogAudio: Display: Pre-Initializing Audio Device Manager... +LogAudio: Display: AudioInfo: 'OPUS' Registered +LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +LogAudio: Display: AudioInfo: 'OGG' Registered +LogAudio: Display: AudioInfo: 'ADPCM' Registered +LogAudio: Display: AudioInfo: 'PCM' Registered +LogAudio: Display: AudioInfo: 'BINKA' Registered +LogAudio: Display: AudioInfo: 'RADA' Registered +LogAudio: Display: Audio Device Manager Pre-Initialized +LogPluginManager: Looking for build plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogAssetRegistry: Display: Asset registry cache read as 37.3 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin +LogConfig: Display: Loading Android ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.06 seconds +LogConfig: Display: Loading VisionOS ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.07 seconds +LogConfig: Display: Loading Windows ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.07 seconds +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Looking for enabled plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosVD +LogPluginManager: Mounting Engine plugin CmdLinkServer +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin Fab +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin RenderGraphInsights +LogPluginManager: Mounting Engine plugin UbaController +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AdvancedRenamer +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin EditorDataStorage +LogPluginManager: Mounting Engine plugin EditorTelemetry +LogPluginManager: Mounting Engine plugin EditorPerformance +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin NFORDenoise +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StudioTelemetry +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.3 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_HTTP2 +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread +LogInit: Creating http thread with maximum 2147483647 concurrent requests +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.5-CL-37670630 +LogInit: Platform=WindowsEditor +LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 +LogInit: DeviceId= +LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Net CL: 37670630 +LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.38.33130.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.5 +LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.27ms +LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.28ms +LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.16ms +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. +LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false +LogStreaming: Display: AsyncLoading2 - Initialized +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] +LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] +LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created +LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created +LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] +LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] +LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] +LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2024.11.30-04.51.29:449][ 0]LogRHI: Using Default RHI: D3D12 +[2024.11.30-04.51.29:449][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.11.30-04.51.29:449][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.11.30-04.51.29:453][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.11.30-04.51.29:453][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.11.30-04.51.29:731][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.11.30-04.51.29:731][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.11.30-04.51.29:731][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] +[2024.11.30-04.51.29:732][ 0]LogInit: Computer: DESKTOP-D9U8INT +[2024.11.30-04.51.29:732][ 0]LogInit: User: Navanda +[2024.11.30-04.51.29:732][ 0]LogInit: CPU Page size=4096, Cores=12 +[2024.11.30-04.51.29:732][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.11.30-04.51.29:863][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB +[2024.11.30-04.51.29:863][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.11.30-04.51.29:863][ 0]LogMemory: Process Physical Memory: 606.14 MB used, 620.53 MB peak +[2024.11.30-04.51.29:863][ 0]LogMemory: Process Virtual Memory: 665.37 MB used, 665.37 MB peak +[2024.11.30-04.51.29:864][ 0]LogMemory: Physical Memory: 16471.21 MB used, 16206.27 MB free, 32677.48 MB total +[2024.11.30-04.51.29:864][ 0]LogMemory: Virtual Memory: 24057.44 MB used, 13484.04 MB free, 37541.48 MB total +[2024.11.30-04.51.29:864][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.11.30-04.51.29:867][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.11.30-04.51.29:873][ 0]LogChaosDD: Chaos Debug Draw Startup +[2024.11.30-04.51.29:873][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected language (en-GB). +[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected locale (en-SE). +[2024.11.30-04.51.29:876][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.11.30-04.51.29:876][ 0]LogInit: Setting process to per monitor DPI aware +[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.11.30-04.51.30:146][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.11.30-04.51.30:163][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.11.30-04.51.30:163][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.11.30-04.51.30:276][ 0]LogRHI: Using Default RHI: D3D12 +[2024.11.30-04.51.30:276][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.11.30-04.51.30:276][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.11.30-04.51.30:276][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.11.30-04.51.30:276][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.11.30-04.51.30:276][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.11.30-04.51.30:277][ 0]LogWindows: Attached monitors: +[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' +[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' +[2024.11.30-04.51.30:278][ 0]LogWindows: Found 3 attached monitors. +[2024.11.30-04.51.30:278][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.11.30-04.51.30:278][ 0]LogRHI: RHI Adapter Info: +[2024.11.30-04.51.30:278][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Date: 11-6-2024 +[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.11.30-04.51.30:372][ 0]LogNvidiaAftermath: Aftermath initialized +[2024.11.30-04.51.30:372][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Bindless resources are supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Raster order views are supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E300) +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E580) +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E800) +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.11.30-04.51.30:490][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) +[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: Async texture creation enabled +[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.11.30-04.51.30:501][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2024.11.30-04.51.30:503][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.11.30-04.51.30:510][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' +[2024.11.30-04.51.30:510][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] +[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.11.30-04.51.30:741][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) +[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data +[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.11.30-04.51.30:835][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed +[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.002 seconds +[2024.11.30-04.51.30:838][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1454.45MBs, RandomWriteSpeed=217.28MBs. Assigned SpeedClass 'Local' +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/11328/). +[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/208ADC7C4EC8B9E7FA43939FF1AB619A/'. +[2024.11.30-04.51.30:846][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2024.11.30-04.51.30:847][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.11.30-04.51.30:848][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.11.30-04.51.31:671][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.11.30-04.51.32:085][ 0]LogSlate: Using FreeType 2.10.0 +[2024.11.30-04.51.32:086][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.11.30-04.51.32:106][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up +[2024.11.30-04.51.32:108][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.11.30-04.51.32:112][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. +[2024.11.30-04.51.32:303][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.11.30-04.51.32:345][ 0]LogDeviceProfileManager: Active device profile: [000008DE00CF3400][000008DE00D9A000 66] WindowsEditor +[2024.11.30-04.51.32:345][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.11.30-04.51.32:345][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.11.30-04.51.32:348][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' +[2024.11.30-04.51.32:348][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] +[2024.11.30-04.51.32:389][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.11.30-04.51.32:551][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.11.30-04.51.32:843][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.97ms +[2024.11.30-04.51.32:863][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.91ms +[2024.11.30-04.51.32:876][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.88ms +[2024.11.30-04.51.32:878][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms +[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.11.30-04.51.33:067][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console +[2024.11.30-04.51.33:084][ 0]LogLiveCoding: Display: Waiting for server +[2024.11.30-04.51.33:087][ 0]LogSlate: Border +[2024.11.30-04.51.33:087][ 0]LogSlate: BreadcrumbButton +[2024.11.30-04.51.33:087][ 0]LogSlate: Brushes.Title +[2024.11.30-04.51.33:087][ 0]LogSlate: Default +[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Save +[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Toolbar.Settings +[2024.11.30-04.51.33:087][ 0]LogSlate: ListView +[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_Grab +[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.DarkRow +[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.Row +[2024.11.30-04.51.33:087][ 0]LogSlate: TreeView +[2024.11.30-04.51.33:166][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.11.30-04.51.33:169][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.116 ms +[2024.11.30-04.51.33:170][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.11.30-04.51.33:180][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms +[2024.11.30-04.51.33:197][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.11.30-04.51.33:197][ 0]LogInit: XR: MultiViewport is Disabled +[2024.11.30-04.51.33:197][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.11.30-04.51.33:197][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.11.30-04.51.33:255][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.91ms +[2024.11.30-04.51.33:320][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E0415C07D93E4AEC8000000000008A00 | Instance: 1EF5897440FE96B62AED90A0676EEA86 (DESKTOP-D9U8INT-11328). +[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) +[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: No NPU adapter found! +[2024.11.30-04.51.33:746][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.11.30-04.51.33:751][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53244'. +[2024.11.30-04.51.33:755][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' +[2024.11.30-04.51.33:874][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2024.11.30-04.51.33:874][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.11.30-04.51.33:890][ 0]LogMetaSound: MetaSound Engine Initialized +[2024.11.30-04.51.34:053][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.91ms +[2024.11.30-04.51.34:062][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms +[2024.11.30-04.51.34:153][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.11.30-04.51.34:239][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.11.30-04.51.34:239][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.11.30-04.51.34:252][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2024.11.30-04.51.34:309][ 0]SourceControl: Revision control is disabled +[2024.11.30-04.51.34:315][ 0]SourceControl: Revision control is disabled +[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.34:456][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.11.30-04.51.34:513][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2024.11.30-04.51.34:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:526][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2024.11.30-04.51.34:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2024.11.30-04.51.34:572][ 0]LogCollectionManager: Loaded 0 collections in 0.001870 seconds +[2024.11.30-04.51.34:573][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s +[2024.11.30-04.51.34:575][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s +[2024.11.30-04.51.34:578][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s +[2024.11.30-04.51.34:632][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.11.30-04.51.34:632][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.11.30-04.51.34:647][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.11.30-04.51.34:647][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T04:51:34.664Z using C +[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] +[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000058 +[2024.11.30-04.51.34:670][ 0]LogFab: Display: Logging in using persist +[2024.11.30-04.51.34:706][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. +[2024.11.30-04.51.34:706][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) +[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2024.11.30-04.51.34:789][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.11.30-04.51.34:789][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2024.11.30-04.51.34:834][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.11.30-04.51.34:834][ 0]LogEngine: Initializing Engine... +[2024.11.30-04.51.34:837][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.11.30-04.51.34:837][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.11.30-04.51.34:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2024.11.30-04.51.34:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2024.11.30-04.51.34:931][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.11.30-04.51.34:931][ 0]LogInit: Texture streaming: Enabled +[2024.11.30-04.51.34:939][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 +[2024.11.30-04.51.34:944][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-04.51.34:955][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-04.51.34:989][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-04.51.34:990][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-04.51.34:992][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.11.30-04.51.34:992][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.11.30-04.51.34:993][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.11.30-04.51.34:993][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.11.30-04.51.35:000][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.11.30-04.51.35:011][ 0]LogInit: Undo buffer set to 256 MB +[2024.11.30-04.51.35:011][ 0]LogInit: Transaction tracking system initialized +[2024.11.30-04.51.35:023][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json +[2024.11.30-04.51.35:070][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms +[2024.11.30-04.51.35:072][ 0]LocalizationService: Localization service is disabled +[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: Initialize +[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: OnSessionChanged +[2024.11.30-04.51.35:083][ 0]LoadingProfiler: Initialize +[2024.11.30-04.51.35:083][ 0]LoadingProfiler: OnSessionChanged +[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: Initialize +[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: OnSessionChanged +[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: Initialize +[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: OnSessionChanged +[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.35:226][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s +[2024.11.30-04.51.35:251][ 0]LogPython: Using Python 3.11.8 +[2024.11.30-04.51.36:186][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2024.11.30-04.51.36:206][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). +[2024.11.30-04.51.36:219][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2024.11.30-04.51.36:219][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2024.11.30-04.51.36:228][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initializing +[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initialized +[2024.11.30-04.51.36:345][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.11.30-04.51.36:348][ 0]SourceControl: Revision control is disabled +[2024.11.30-04.51.36:348][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.857 +[2024.11.30-04.51.36:348][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.11.30-04.51.36:350][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.11.30-04.51.36:350][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-04.51.36:363][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.11.30-04.51.36:364][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.11.30-04.51.36:417][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.11.30-04.51.36:712][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. +[2024.11.30-04.51.36:712][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-04.51.36:714][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.11.30-04.51.36:714][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-04.51.36:714][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-04.51.36:745][ 0]LogWorldPartition: Display: WorldPartition initialize took 30.784 ms +[2024.11.30-04.51.36:747][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.11.30-04.51.36:763][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.11.30-04.51.36:764][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.11.30-04.51.36:764][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,518ms to complete. +[2024.11.30-04.51.36:772][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.281 +[2024.11.30-04.51.36:895][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.11.30-04.51.36:953][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-04.51.36:994][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-04.51.37:032][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-04.51.37:072][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:180][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.8 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin +[2024.11.30-04.51.37:213][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.11.30-04.51.37:216][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.11.30-04.51.37:217][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.11.30-04.51.37:248][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 +[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha +[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha +[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... +[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha +[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha +[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... +[2024.11.30-04.51.37:589][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 138.49 ms. Compile time 72.78 ms, link time 65.49 ms. +[2024.11.30-04.51.37:764][ 0]LogStall: Startup... +[2024.11.30-04.51.37:766][ 0]LogStall: Startup complete. +[2024.11.30-04.51.37:788][ 0]LogLoad: (Engine Initialization) Total time: 9.30 seconds +[2024.11.30-04.51.37:961][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.11.30-04.51.37:961][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2024.11.30-04.51.38:011][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.11.30-04.51.38:046][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-04.51.38:047][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2024.11.30-04.51.38:075][ 0]LogPython: registering + +[2024.11.30-04.51.38:077][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 29.058 ms +[2024.11.30-04.51.38:193][ 1]LogAssetRegistry: AssetRegistryGather time 0.1049s: AssetDataDiscovery 0.0278s, AssetDataGather 0.0222s, StoreResults 0.0549s. Wall time 6.0900s. + NumCachedDirectories 0. NumUncachedDirectories 1639. NumCachedFiles 7423. NumUncachedFiles 267. + BackgroundTickInterruptions 6. +[2024.11.30-04.51.38:221][ 1]LogSourceControl: Uncontrolled asset enumeration started... +[2024.11.30-04.51.38:221][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2024.11.30-04.51.38:523][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.301563 seconds (Found 7665 uncontrolled assets) +[2024.11.30-04.51.38:559][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.880779 +[2024.11.30-04.51.38:560][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2024.11.30-04.51.38:561][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.889361 +[2024.11.30-04.51.38:741][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.11.30-04.51.38:889][ 44]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.210280 +[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 +[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.210280, Update Interval: 302.721039 +[2024.11.30-04.51.39:092][ 63]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-06.52.01 Remaining: 7200.97] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15551909.51] State: Valid +[2024.11.30-04.51.39:114][ 64]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2024.11.30-04.51.39:300][ 77]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2024.11.30-04.51.39:300][ 77]LogFab: Display: User logged in +[2024.11.30-04.51.39:300][ 77]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2024.11.30-04.51.39:474][ 90]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9Ks3rxFPI0utbznaKUWLyw-tvsBMwoTuEyvOhK4bIc0aA] +[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Saved/Collections/' because it could not be accessed. Aborting watch request... +[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Collections/' because it could not be accessed. Aborting watch request... +[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request... +[2024.11.30-04.53.11:149][376]LogSlate: Took 0.007883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.11.30-04.53.28:128][215]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.11.30-04.53.30:940][430]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.11.30-04.53.57:575][895]LogContentBrowser: Attempting asset rename: Pistols_A -> Pistols_A +[2024.11.30-04.53.58:098][940]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-04.53.58:109][940]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A +[2024.11.30-04.53.58:143][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 +[2024.11.30-04.53.58:184][940]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-04.53.58:872][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 +[2024.11.30-04.53.59:147][943]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 +[2024.11.30-04.53.59:278][948]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 +[2024.11.30-04.53.59:302][949]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 +[2024.11.30-04.54.01:868][ 8]LogSlate: Window 'Pistols_A' being destroyed +[2024.11.30-04.54.42:678][485]LogSlate: Window 'Choose New StaticMesh Location' being destroyed +[2024.11.30-04.54.42:729][485]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. +[2024.11.30-04.54.42:742][485]LogStaticMesh: Display: Building static mesh Pistols_A_StaticMesh (Required Memory Estimate: 5.04109 MB)... +[2024.11.30-04.54.42:758][485]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh) ... +[2024.11.30-04.54.42:779][485]LogStaticMesh: Built static mesh [0.04s] /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh +[2024.11.30-04.55.17:382][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.11.30-04.55.17:386][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.55.17:441][ 42]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)... +[2024.11.30-04.55.17:441][ 42]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 +[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh] +[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] +[2024.11.30-04.55.17:458][ 42]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true +[2024.11.30-04.55.17:462][ 42]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh +[2024.11.30-04.55.17:463][ 42]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMeshDA370AB84800E09EBC698E95E7499B1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset' +[2024.11.30-04.55.17:473][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.258 ms +[2024.11.30-04.55.17:522][ 42]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.55.17:522][ 42]LogContentValidation: Enabled validators: +[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.55.17:523][ 42]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset +[2024.11.30-04.55.28:371][ 80]LogSlate: Window 'Revision Control Login' being destroyed +[2024.11.30-04.55.43:156][589]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.11.30-04.56.13:790][136]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh +[2024.11.30-04.56.13:865][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 +[2024.11.30-04.56.20:849][392]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed +[2024.11.30-04.56.36:187][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.11.30-04.56.36:310][913]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.56.36:373][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)... +[2024.11.30-04.56.36:373][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] +[2024.11.30-04.56.36:373][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true +[2024.11.30-04.56.36:378][913]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh +[2024.11.30-04.56.36:378][913]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMesh179013F14092CB64940095A091D8CC15.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset' +[2024.11.30-04.56.36:388][913]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.805 ms (total: 165.063 ms) +[2024.11.30-04.56.36:449][913]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.56.36:449][913]LogContentValidation: Enabled validators: +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.56.36:450][913]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset +[2024.11.30-04.56.40:110][239]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.11.30-04.56.40:111][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-04.56.40:139][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.11.30-04.56.41:626][347]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 306.956299 +[2024.11.30-04.56.42:059][377]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-04.56.42:060][377]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 307.371368, Update Interval: 329.698792 +[2024.11.30-04.56.53:057][152]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-04.56.53:069][152]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-04.56.53:079][153]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-04.57.07:479][151]LogContentBrowser: Attempting asset rename: NewFolder -> _Project +[2024.11.30-04.57.07:482][151]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-04.57.09:377][306]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-04.57.09:385][306]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-04.57.09:415][308]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-04.57.14:851][686]LogContentBrowser: Attempting asset rename: NewFolder -> Props +[2024.11.30-04.57.14:851][686]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-04.57.16:597][822]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-04.57.16:607][822]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-04.57.16:637][824]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-04.57.17:923][914]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons +[2024.11.30-04.57.17:923][914]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-04.57.19:755][ 61]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-04.57.19:763][ 61]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-04.57.19:772][ 62]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-04.57.23:492][320]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups +[2024.11.30-04.57.23:492][320]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-04.58.09:211][728]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.11.30-04.58.09:223][728]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.11.30-04.58.09:229][728]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.11.30-04.58.09:255][730]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). +[2024.11.30-04.58.09:301][733]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB +[2024.11.30-04.58.16:665][242]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster +[2024.11.30-04.58.16:815][242]LogContentBrowser: End creating deferred item NewBlueprint +[2024.11.30-04.58.25:931][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum +[2024.11.30-04.58.25:939][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum +[2024.11.30-04.58.25:954][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum). +[2024.11.30-04.58.36:487][738]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_FireMode +[2024.11.30-04.58.36:624][738]LogContentBrowser: End creating deferred item NewUserDefinedEnum +[2024.11.30-04.58.37:583][810]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode +[2024.11.30-04.58.39:210][913]LogSlate: Window 'Enum_FireMode' being destroyed +[2024.11.30-04.58.39:218][913]LogSlate: Window 'Enum_FireMode' being destroyed +[2024.11.30-04.58.39:729][949]LogContentBrowser: Deferred new asset file creation: Enum_FireMode1 +[2024.11.30-04.58.39:735][949]LogContentBrowser: Creating deferred item: Enum_FireMode1 +[2024.11.30-04.58.39:752][950]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_FireMode1). +[2024.11.30-04.58.46:924][493]LogContentBrowser: Attempting asset rename: Enum_FireMode1 -> Enum_WeaponType +[2024.11.30-04.58.47:207][493]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.58.47:257][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)... +[2024.11.30-04.58.47:257][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType] +[2024.11.30-04.58.47:257][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true +[2024.11.30-04.58.47:258][493]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType +[2024.11.30-04.58.47:258][493]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType21FF0CFE453E72C24794D2B4AB7AC214.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset' +[2024.11.30-04.58.47:454][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 247.447 ms (total: 412.511 ms) +[2024.11.30-04.58.47:572][493]LogContentBrowser: End creating deferred item Enum_FireMode1 +[2024.11.30-04.58.47:620][493]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.58.47:620][493]LogContentValidation: Enabled validators: +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.58.47:620][493]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset +[2024.11.30-04.58.49:182][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.11.30-04.58.49:322][607]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.58.49:371][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.11.30-04.58.49:372][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.11.30-04.58.49:372][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.11.30-04.58.49:373][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.11.30-04.58.49:373][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster798B18E74158878A744A3A892DA57CA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.11.30-04.58.49:377][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)... +[2024.11.30-04.58.49:377][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode] +[2024.11.30-04.58.49:377][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true +[2024.11.30-04.58.49:377][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode +[2024.11.30-04.58.49:377][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode72A9DB0644F8CBE11881C29348F6EC83.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset' +[2024.11.30-04.58.49:610][607]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.668 ms (total: 700.179 ms) +[2024.11.30-04.58.49:674][607]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-04.58.49:674][607]LogContentValidation: Enabled validators: +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset +[2024.11.30-04.58.51:977][783]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1 +[2024.11.30-04.58.51:983][783]LogContentBrowser: Creating deferred item: Enum_WeaponType1 +[2024.11.30-04.58.51:999][784]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1). +[2024.11.30-04.58.56:096][ 93]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName +[2024.11.30-04.58.56:378][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-04.58.56:439][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName7BE03D7642D232AA5B7867A3E24D3F46.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-04.58.56:636][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.047 ms (total: 958.226 ms) +[2024.11.30-04.58.56:872][ 93]LogContentBrowser: End creating deferred item Enum_WeaponType1 +[2024.11.30-04.58.56:921][ 93]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.58.56:921][ 93]LogContentValidation: Enabled validators: +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.58.56:921][ 93]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-04.59.02:603][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.11.30-04.59.08:063][933]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName +[2024.11.30-04.59.15:860][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.59.15:921][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-04.59.15:921][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-04.59.15:921][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-04.59.15:922][480]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-04.59.15:922][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameD661DEA04AF367A6BF1C4D8866A3F054.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-04.59.15:929][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.877 ms (total: 1.02 sec) +[2024.11.30-04.59.16:005][480]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.59.16:005][480]LogContentValidation: Enabled validators: +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.59.16:006][480]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-04.59.30:625][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.11.30-04.59.30:756][599]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.59.30:804][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-04.59.30:804][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-04.59.30:804][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-04.59.30:805][599]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-04.59.30:805][599]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName3C73C2E244B4C69F5E5C3386BD949FAD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-04.59.30:812][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.440 ms (total: 1.08 sec) +[2024.11.30-04.59.30:873][599]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.59.30:873][599]LogContentValidation: Enabled validators: +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.59.30:873][599]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-04.59.31:240][626]LogSlate: Window 'Enum_WeaponName' being destroyed +[2024.11.30-04.59.34:278][859]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode +[2024.11.30-04.59.46:161][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.11.30-04.59.46:294][718]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.59.46:357][718]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)... +[2024.11.30-04.59.46:357][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode] +[2024.11.30-04.59.46:357][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true +[2024.11.30-04.59.46:357][718]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode +[2024.11.30-04.59.46:357][718]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode768E09FF448CB9F85AD94DA41432831E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset' +[2024.11.30-04.59.46:364][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.924 ms (total: 1.15 sec) +[2024.11.30-04.59.46:422][718]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.59.46:422][718]LogContentValidation: Enabled validators: +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.59.46:422][718]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset +[2024.11.30-04.59.46:952][757]LogSlate: Window 'Enum_FireMode' being destroyed +[2024.11.30-04.59.48:548][884]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType +[2024.11.30-05.00.17:374][968]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.00.17:455][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)... +[2024.11.30-05.00.17:455][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType] +[2024.11.30-05.00.17:455][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true +[2024.11.30-05.00.17:455][968]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType +[2024.11.30-05.00.17:456][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType2C4F7FB24A431B95187CCFBB6C908D11.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset' +[2024.11.30-05.00.17:462][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.24 sec) +[2024.11.30-05.00.17:525][968]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.00.17:525][968]LogContentValidation: Enabled validators: +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.00.17:525][968]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset +[2024.11.30-05.00.21:806][279]LogSlate: Window 'Enum_WeaponType' being destroyed +[2024.11.30-05.00.30:232][912]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.11.30-05.00.51:068][ 92]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.11.30-05.00.51:078][ 92]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.11.30-05.00.51:085][ 92]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.11.30-05.00.51:102][ 94]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). +[2024.11.30-05.00.58:840][666]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster +[2024.11.30-05.00.58:995][666]LogContentBrowser: End creating deferred item NewBlueprint +[2024.11.30-05.00.59:473][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.00.59:473][703]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 +[2024.11.30-05.00.59:640][703]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-05.01.00:582][703]LogSlate: Took 0.007375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.11.30-05.01.02:174][793]LogSlate: Window 'BP_PickupMaster' being destroyed +[2024.11.30-05.01.02:183][793]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.01.02:183][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.01.02:282][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.11.30-05.01.03:754][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.11.30-05.01.03:888][914]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.01.03:938][914]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.01.03:939][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.01.03:939][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.01.03:941][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.01.03:941][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterC5CEB5E84656F4479FFACEACED22B0CD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.01.04:156][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 268.069 ms (total: 1.50 sec) +[2024.11.30-05.01.04:221][914]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.01.04:221][914]LogContentValidation: Enabled validators: +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.01.04:221][914]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.01.09:609][475]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.01.09:610][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 +[2024.11.30-05.01.11:257][568]LogSlate: Window 'BP_PickupMaster' being destroyed +[2024.11.30-05.01.12:287][687]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.01.12:287][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.01.12:305][687]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.01.12:305][687]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 +[2024.11.30-05.01.12:620][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.11.30-05.01.12:626][687]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.11.30-05.01.38:836][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms +[2024.11.30-05.01.40:258][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.11.30-05.01.40:389][880]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.01.40:438][880]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.01.40:438][880]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.01.40:438][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.01.40:440][880]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.01.40:440][880]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster2B46FDB14B6F643F35AA6F847901E422.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.01.40:448][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 58.174 ms (total: 1.56 sec) +[2024.11.30-05.01.40:504][880]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.01.40:504][880]LogContentValidation: Enabled validators: +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.01.40:504][880]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.02.14:703][929]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 640.033142 +[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 640.165527, Update Interval: 310.536224 +[2024.11.30-05.02.21:536][718]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.11.30-05.02.31:923][895]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-05.02.31:925][895]LogStaticMesh: Display: Building static mesh Shape_Cube (Required Memory Estimate: 0.083673 MB)... +[2024.11.30-05.02.31:929][895]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube +[2024.11.30-05.02.31:936][895]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 +[2024.11.30-05.02.51:357][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.11.30-05.03.26:782][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.03.27:686][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.11.30-05.03.27:821][317]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.03.27:880][317]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.03.27:889][317]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] +[2024.11.30-05.03.27:889][317]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.03.27:889][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.03.27:892][317]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.03.27:892][317]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster60DA80164364A975317550982C99D089.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.03.27:901][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.975 ms (total: 1.64 sec) +[2024.11.30-05.03.27:953][317]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.03.27:953][317]LogContentValidation: Enabled validators: +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.03.27:953][317]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.03.45:681][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.11.30-05.03.46:200][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.11.30-05.03.46:320][451]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.03.46:371][451]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.03.46:382][451]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] +[2024.11.30-05.03.46:382][451]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.03.46:382][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.03.46:386][451]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.03.46:386][451]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster1735916347D6E2E7A5E6B281B5F04F3F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.03.46:394][451]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.007 ms (total: 1.72 sec) +[2024.11.30-05.03.46:452][451]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.03.46:452][451]LogContentValidation: Enabled validators: +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.03.46:452][451]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.03.48:422][676]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.03.48:422][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.03.48:481][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.11.30-05.03.58:087][436]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child +[2024.11.30-05.03.58:093][436]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child +[2024.11.30-05.03.58:100][437]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child). +[2024.11.30-05.04.10:138][416]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup +[2024.11.30-05.04.10:279][416]LogContentBrowser: End creating deferred item BP_PickupMaster_Child +[2024.11.30-05.04.10:280][416]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 +[2024.11.30-05.04.11:488][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms +[2024.11.30-05.04.11:622][501]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.04.11:670][501]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.04.11:717][501]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.04.11:717][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.04.11:717][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.04.11:721][501]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.04.11:721][501]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupDB0C3A524CD8ABA9985450894B15FD8E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.04.11:926][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.370 ms (total: 2.02 sec) +[2024.11.30-05.04.11:986][501]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.04.11:986][501]LogContentValidation: Enabled validators: +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.04.11:986][501]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.04.28:992][748]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup +[2024.11.30-05.04.28:992][748]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 +[2024.11.30-05.04.30:498][819]LogSlate: Window 'BP_WeaponPickup' being destroyed +[2024.11.30-05.04.51:975][357]LogSlate: Took 0.006475 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.11.30-05.05.04:305][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.11.30-05.05.04:715][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.05.04:836][804]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.05.04:886][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.05.04:898][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.05.04:898][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.05.04:898][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.05.04:901][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.05.04:901][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupADC78FC94454BC70CD5065B344702785.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.05.04:908][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.235 ms (total: 2.09 sec) +[2024.11.30-05.05.04:986][804]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.05.04:986][804]LogContentValidation: Enabled validators: +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.05.04:986][804]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.05.43:884][413]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-05.05.43:889][413]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-05.05.43:896][414]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-05.05.48:688][986]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces +[2024.11.30-05.05.48:688][986]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-05.05.53:959][532]LogContentBrowser: Deferred new asset file creation: NewInterface +[2024.11.30-05.05.53:964][532]LogContentBrowser: Creating deferred item: NewInterface +[2024.11.30-05.05.54:035][534]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface). +[2024.11.30-05.06.20:210][663]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact +[2024.11.30-05.06.20:343][663]LogContentBrowser: End creating deferred item NewInterface +[2024.11.30-05.06.22:402][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.11.30-05.06.22:538][895]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.06.22:586][895]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)... +[2024.11.30-05.06.22:586][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact] +[2024.11.30-05.06.22:586][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true +[2024.11.30-05.06.22:587][895]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact +[2024.11.30-05.06.22:587][895]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact56C1198D46213CF987F929ACAC990143.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset' +[2024.11.30-05.06.22:784][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.889 ms (total: 2.34 sec) +[2024.11.30-05.06.22:837][895]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.06.22:837][895]LogContentValidation: Enabled validators: +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.06.22:837][895]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset +[2024.11.30-05.06.23:935][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Interfaces/BPI_Interact.BPI_Interact +[2024.11.30-05.06.23:936][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 +[2024.11.30-05.07.05:656][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.07.07:633][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.07.07:754][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)... +[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact] +[2024.11.30-05.07.07:802][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true +[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact +[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact5306C9774196A1F0E6544DBD1520E500.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset' +[2024.11.30-05.07.07:811][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.604 ms (total: 2.39 sec) +[2024.11.30-05.07.07:872][ 53]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.07.07:872][ 53]LogContentValidation: Enabled validators: +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.07.07:872][ 53]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset +[2024.11.30-05.07.09:019][186]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.07.09:019][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.07.09:065][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.11.30-05.07.19:335][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.07.19:335][397]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 +[2024.11.30-05.07.32:195][842]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 957.521973 +[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 957.650757, Update Interval: 308.289429 +[2024.11.30-05.07.33:005][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.11.30-05.07.33:710][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.11.30-05.07.33:843][999]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.07.33:903][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.07.33:956][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] +[2024.11.30-05.07.33:956][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.07.33:956][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.07.33:958][999]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.07.33:959][999]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterFCA32E4243EB692A0AB9C79100326577.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.07.33:967][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.771 ms (total: 2.52 sec) +[2024.11.30-05.07.34:036][999]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.07.34:036][999]LogContentValidation: Enabled validators: +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.07.34:037][999]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.08.41:148][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 +[2024.11.30-05.08.41:722][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.11.30-05.08.41:723][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 +[2024.11.30-05.08.42:464][ 22]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.11.30-05.09.30:134][522]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.11.30-05.10.08:835][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms +[2024.11.30-05.10.09:914][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.11.30-05.10.10:102][197]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.10.10:152][197]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.10.10:223][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.10.10:223][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.10.10:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.10.10:232][197]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.10.10:233][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterCF42E6934A614C1A2FB2F2980379AB4E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.10.10:233][197]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.10.10:244][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.10.10:244][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.10.10:244][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.10.10:248][197]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.10.10:248][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup9779DACC4D9D0341F1B841A9FF7AE09A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.10.10:255][197]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.385 ms (total: 2.67 sec) +[2024.11.30-05.10.10:319][197]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-05.10.10:319][197]LogContentValidation: Enabled validators: +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.10.10:319][197]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.10.10:320][197]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.11.08:549][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.11.30-05.11.30:767][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.11.30-05.11.31:694][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.11.30-05.11.31:821][170]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.11.31:884][170]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.11.31:938][170]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.11.31:938][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.11.31:938][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.11.31:943][170]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.11.31:944][170]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup1951B69C447378F424E444BCB7860BCD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.11.31:951][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.171 ms (total: 2.80 sec) +[2024.11.30-05.11.32:001][170]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.11.32:001][170]LogContentValidation: Enabled validators: +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.11.32:001][170]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.11.43:069][428]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child +[2024.11.30-05.11.43:076][428]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child +[2024.11.30-05.11.43:086][429]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child). +[2024.11.30-05.12.03:123][825]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_Pistol_A_Pickup +[2024.11.30-05.12.03:259][825]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child +[2024.11.30-05.12.03:260][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 +[2024.11.30-05.12.04:997][991]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup +[2024.11.30-05.12.04:997][991]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 +[2024.11.30-05.12.14:091][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.11.30-05.12.14:531][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.11.30-05.12.14:653][953]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.12.14:702][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... +[2024.11.30-05.12.14:708][953]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup] +[2024.11.30-05.12.14:708][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] +[2024.11.30-05.12.14:708][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true +[2024.11.30-05.12.14:712][953]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +[2024.11.30-05.12.14:712][953]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_Pickup93BB43664FCB98057948C99DD35B8E98.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' +[2024.11.30-05.12.14:927][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.452 ms (total: 3.08 sec) +[2024.11.30-05.12.15:001][953]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.12.15:001][953]LogContentValidation: Enabled validators: +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.12.15:002][953]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset +[2024.11.30-05.12.51:562][141]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1276.893188 +[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1277.559448, Update Interval: 329.631042 +[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C +[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C +[2024.11.30-05.13.06:801][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0 +[2024.11.30-05.13.06:803][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0 +[2024.11.30-05.13.07:124][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.11.30-05.13.07:126][399]LogEditorActor: Deleted 0 Actors (0.029 secs) +[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C +[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C +[2024.11.30-05.13.07:138][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 +[2024.11.30-05.13.07:139][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 +[2024.11.30-05.13.13:058][713]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.13.13:063][713]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.13.13:063][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.13.13:065][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.907 ms +[2024.11.30-05.13.13:067][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-05.13.13:067][713]LogPlayLevel: Display: Creating online subsystem for client :Context_21 +[2024.11.30-05.13.13:069][713]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.11.30-05.13.13:104][714]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005199s) +[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005247s) +[2024.11.30-05.13.13:133][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.11.30-05.13.13:135][714]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-05.13.13:137][714]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-05.13.13:137][714]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-05.13.13:138][714]LogWorldPartition: Display: WorldPartition initialize took 1.302 ms (total: 32.087 ms) +[2024.11.30-05.13.13:138][714]LogPlayLevel: PIE: World Init took: (0.003112s) +[2024.11.30-05.13.13:139][714]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-05.13.13:139][714]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-05.13.13:141][714]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-05.13.13:154][714]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.11.30-05.13.13:154][714]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 +[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.11.30-05.13.13:156][714]LogInit: FAudioDevice initialized with ID 2. +[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.11.30-05.13.13:156][714]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. +[2024.11.30-05.13.13:156][714]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.11.30-05.13.13:160][714]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-05.13.13:162][714]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.13.13 +[2024.11.30-05.13.13:162][714]LogWorld: Bringing up level for play took: 0.002007 +[2024.11.30-05.13.13:170][714]PIE: Server logged in +[2024.11.30-05.13.13:171][714]PIE: Play in editor total start time 0,108 seconds. +[2024.11.30-05.13.28:961][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.13.28:961][577]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.13.28:961][577]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.13.28:962][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.13.28:962][577]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-05.13.28:990][577]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-05.13.28:998][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.13.29:021][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.13.29:022][577]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.11.30-05.13.29:022][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.11.30-05.13.29:025][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.11.30-05.13.29:034][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.11.30-05.13.29:116][578]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.11.30-05.13.37:994][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.11.30-05.13.38:122][787]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.13.38:186][787]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX +[2024.11.30-05.13.38:186][787]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXBAAB1A0E4CA522965B6BC9A7FD5ADF82.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset' +[2024.11.30-05.13.38:385][787]LogFileHelpers: InternalPromptForCheckoutAndSave took 261.986 ms (total: 3.34 sec) +[2024.11.30-05.13.38:434][787]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.13.38:434][787]LogContentValidation: Enabled validators: +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.13.38:434][787]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset +[2024.11.30-05.13.58:395][942]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.11.30-05.13.58:403][942]LogContentBrowser: Creating deferred item: NewInputAction +[2024.11.30-05.13.58:414][943]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.11.30-05.14.05:113][347]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Interact +[2024.11.30-05.14.05:272][347]LogContentBrowser: End creating deferred item NewInputAction +[2024.11.30-05.14.07:460][479]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact +[2024.11.30-05.14.09:113][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.14.09:248][639]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.14.09:301][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)... +[2024.11.30-05.14.09:301][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact] +[2024.11.30-05.14.09:301][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true +[2024.11.30-05.14.09:302][639]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact +[2024.11.30-05.14.09:302][639]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Interact2430E30B4F4E1F7F45E2B995D8F3333C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset' +[2024.11.30-05.14.09:510][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 262.297 ms (total: 3.60 sec) +[2024.11.30-05.14.09:567][639]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.14.09:567][639]LogContentValidation: Enabled validators: +[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.14.09:568][639]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset +[2024.11.30-05.14.30:673][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.14.30:802][121]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.14.30:946][121]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)... +[2024.11.30-05.14.30:946][121]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact] +[2024.11.30-05.14.30:946][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true +[2024.11.30-05.14.30:947][121]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact +[2024.11.30-05.14.30:947][121]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_InteractC1363B074AEC8E949F2A20B8B4A2C510.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset' +[2024.11.30-05.14.30:953][121]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.407 ms (total: 3.75 sec) +[2024.11.30-05.14.31:019][121]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.14.31:019][121]LogContentValidation: Enabled validators: +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.14.31:019][121]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset +[2024.11.30-05.14.41:543][369]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default +[2024.11.30-05.14.50:193][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.11.30-05.14.50:320][331]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.14.50:384][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.11.30-05.14.50:384][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.11.30-05.14.50:384][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.11.30-05.14.50:386][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.11.30-05.14.50:386][331]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default52ADBEA243E4AE06E244D4916AA059D0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.11.30-05.14.50:392][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.237 ms (total: 3.83 sec) +[2024.11.30-05.14.50:451][331]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.14.50:451][331]LogContentValidation: Enabled validators: +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.14.50:452][331]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.11.30-05.17.01:434][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.17.19:717][648]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.11.30-05.17.20:371][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.11.30-05.17.20:501][712]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.17.20:550][712]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.17.20:629][712]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.17.20:629][712]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.17.20:629][712]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.17.20:639][712]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.17.20:639][712]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF68B2D2642AB303709555EB70E7DEE56.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.17.20:651][712]LogFileHelpers: InternalPromptForCheckoutAndSave took 150.261 ms (total: 3.98 sec) +[2024.11.30-05.17.20:699][712]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.17.20:699][712]LogContentValidation: Enabled validators: +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.17.20:699][712]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.18.26:872][314]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +[2024.11.30-05.18.26:872][314]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 +[2024.11.30-05.18.48:388][ 7]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1633.733521 +[2024.11.30-05.18.48:537][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.18.48:537][ 26]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1633.873779, Update Interval: 336.563599 +[2024.11.30-05.20.12:021][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.20.12:552][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.11.30-05.20.12:747][889]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.20.12:800][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.20.12:800][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.20.12:800][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.20.12:809][889]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.20.12:810][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterE15A45A04CB49607821CB296AB735828.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.20.12:810][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.11.30-05.20.12:810][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.11.30-05.20.12:810][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.11.30-05.20.12:812][889]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.11.30-05.20.12:813][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterA28A29664C83BCDD14393B908E8B6922.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.11.30-05.20.12:818][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.251 ms (total: 4.05 sec) +[2024.11.30-05.20.12:882][889]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-05.20.12:882][889]LogContentValidation: Enabled validators: +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.20.12:882][889]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.20.12:882][889]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.11.30-05.20.18:549][557]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.20.18:549][557]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.20.18:603][557]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.11.30-05.20.22:144][907]LogContentBrowser: Deferred new asset file creation: BP_WeaponMaster_Child +[2024.11.30-05.20.22:154][907]LogContentBrowser: Creating deferred item: BP_WeaponMaster_Child +[2024.11.30-05.20.22:169][908]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponMaster_Child). +[2024.11.30-05.20.39:269][880]LogContentBrowser: Attempting asset rename: BP_WeaponMaster_Child -> BP_Pistols_A +[2024.11.30-05.20.39:420][880]LogContentBrowser: End creating deferred item BP_WeaponMaster_Child +[2024.11.30-05.20.39:886][930]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A +[2024.11.30-05.20.39:886][930]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 +[2024.11.30-05.20.41:036][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.11.30-05.20.41:174][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.20.41:243][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true +[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A +[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A79829913466BD06E2BC67FA7B68C1C26.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset' +[2024.11.30-05.20.41:451][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave took 277.335 ms (total: 4.32 sec) +[2024.11.30-05.20.41:517][ 16]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.20.41:517][ 16]LogContentValidation: Enabled validators: +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.20.41:517][ 16]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset +[2024.11.30-05.20.44:395][345]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.11.30-05.21.43:125][225]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName +[2024.11.30-05.21.46:724][612]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms +[2024.11.30-05.21.46:727][612]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.049 +[2024.11.30-05.21.46:728][612]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.21.46:728][612]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.21.46:730][612]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1 +[2024.11.30-05.21.46:730][612]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A_Auto185F12B334BAD3CB1AD85BE9A8893DCEB.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset' +[2024.11.30-05.21.46:731][612]LogFileHelpers: Auto-saving content packages took 0.003 +[2024.11.30-05.21.51:332][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.11.30-05.21.51:467][157]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.21.51:516][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-05.21.51:516][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-05.21.51:516][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-05.21.51:517][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-05.21.51:517][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName124E636546C701D15C0D7C8207B09B74.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-05.21.51:517][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.21.51:517][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.21.51:517][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true +[2024.11.30-05.21.51:519][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A +[2024.11.30-05.21.51:520][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_AC6DA3B8F4F4A18ED8522E89CA4E89871.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset' +[2024.11.30-05.21.51:528][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 61.003 ms (total: 4.39 sec) +[2024.11.30-05.21.51:584][157]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-05.21.51:584][157]LogContentValidation: Enabled validators: +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset +[2024.11.30-05.22.08:476][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.11.30-05.22.08:966][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2024.11.30-05.22.40:952][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.22.41:324][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.11.30-05.22.41:450][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.22.41:497][ 0]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.22.41:498][ 0]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.22.41:498][ 0]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true +[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A +[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0FB3229748DC8D8BB5860BA5D26787ED.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset' +[2024.11.30-05.22.41:506][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.962 ms (total: 4.44 sec) +[2024.11.30-05.22.41:566][ 0]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.22.41:566][ 0]LogContentValidation: Enabled validators: +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.22.41:566][ 0]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset +[2024.11.30-05.23.05:627][800]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 +[2024.11.30-05.23.07:460][982]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple +[2024.11.30-05.23.07:462][982]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 +[2024.11.30-05.23.07:470][982]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.23.31:939][277]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.23.31:939][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.23.32:000][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.11.30-05.23.36:212][658]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-05.23.36:268][659]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 +[2024.11.30-05.23.39:482][962]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 +[2024.11.30-05.23.43:265][296]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +[2024.11.30-05.23.43:266][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26 +[2024.11.30-05.23.43:275][296]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.23.43:544][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27 +[2024.11.30-05.25.06:218][655]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2011.562012 +[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2011.718140, Update Interval: 309.186676 +[2024.11.30-05.25.23:228][129]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.11.30-05.25.23:351][129]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.25.23:418][129]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)... +[2024.11.30-05.25.23:418][129]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] +[2024.11.30-05.25.23:418][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true +[2024.11.30-05.25.23:428][129]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin +[2024.11.30-05.25.23:428][129]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinA5BC1B5142C0489B8B1DFC92C57F95F9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset' +[2024.11.30-05.25.23:435][129]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.664 ms (total: 4.53 sec) +[2024.11.30-05.25.23:508][129]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.25.23:508][129]LogContentValidation: Enabled validators: +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.25.23:508][129]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset +[2024.11.30-05.29.54:379][770]LogSlate: Window 'Change Variable Type' being destroyed +[2024.11.30-05.30.16:195][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.11.30-05.30.16:394][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.30.16:448][ 45]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.30.16:513][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter849A16B24906AF6B89317B967A5CD689.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.30.16:525][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.30.16:535][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA28A3A264A95D9D2AE1332B04C4B0636.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.30.16:541][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... +[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup] +[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] +[2024.11.30-05.30.16:549][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true +[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupDB2C1C944E0C11800AA33C8CC8FE953B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' +[2024.11.30-05.30.16:561][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.685 ms (total: 4.69 sec) +[2024.11.30-05.30.16:614][ 45]LogContentValidation: Display: Starting to validate 3 assets +[2024.11.30-05.30.16:614][ 45]LogContentValidation: Enabled validators: +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset +[2024.11.30-05.30.17:042][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.11.30-05.30.23:415][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.11.30-05.30.23:549][761]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.30.23:597][761]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.30.23:653][761]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.30.23:653][761]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.30.23:653][761]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.30.23:658][761]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.30.23:658][761]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup065916F040E559AA35A5679D70502C68.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.30.23:667][761]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.128 ms (total: 4.81 sec) +[2024.11.30-05.30.23:731][761]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.30.23:731][761]LogContentValidation: Enabled validators: +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.30.23:731][761]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.30.54:586][285]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2359.923340 +[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2360.073486, Update Interval: 324.088257 +[2024.11.30-05.31.16:040][716]LogEditorTransaction: Undo Change Class Pin Value +[2024.11.30-05.31.16:202][716]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.17:415][818]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.17:415][818]LogEditorTransaction: Undo Add Node +[2024.11.30-05.31.17:614][818]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.19:332][ 16]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.19:332][ 16]LogEditorTransaction: Undo Delete current selection +[2024.11.30-05.31.19:519][ 16]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.20:641][142]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.20:641][142]LogEditorTransaction: Undo Create Pin Link +[2024.11.30-05.31.20:828][142]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.23:683][447]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.23:683][447]LogEditorTransaction: Undo Change Parameter Type +[2024.11.30-05.31.23:886][447]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.25:564][630]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.25:564][630]LogEditorTransaction: Undo Refresh Node(s) +[2024.11.30-05.31.25:756][630]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.26:407][673]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.26:407][673]LogEditorTransaction: Undo Change Parameter Type +[2024.11.30-05.31.26:595][673]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.27:235][744]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.27:235][744]LogEditorTransaction: Undo Move Node +[2024.11.30-05.31.27:435][744]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.28:142][815]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.28:142][815]LogEditorTransaction: Undo Add Node +[2024.11.30-05.31.28:342][815]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.28:984][879]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.28:984][879]LogEditorTransaction: Undo Delete current selection +[2024.11.30-05.31.29:184][879]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.30:034][964]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.30:034][964]LogEditorTransaction: Undo Move Node +[2024.11.30-05.31.30:234][964]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.30:855][ 0]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.30:855][ 0]LogEditorTransaction: Undo Move Node +[2024.11.30-05.31.31:059][ 0]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.35:766][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.11.30-05.31.35:958][527]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.31.36:013][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.31.36:070][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.31.36:070][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.31.36:070][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.31.36:080][527]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.31.36:080][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7AD54B1E46D61C430F28D9BE2693C137.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.31.36:081][527]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.31.36:093][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.31.36:093][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.31.36:093][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.31.36:098][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.31.36:098][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA6C6F67C4B5B47F78E5EBDA061C39013.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.31.36:099][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... +[2024.11.30-05.31.36:099][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] +[2024.11.30-05.31.36:099][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true +[2024.11.30-05.31.36:102][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +[2024.11.30-05.31.36:102][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupBAD9982D498DD2364C1FA0A23A5D8C80.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' +[2024.11.30-05.31.36:109][527]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.089 ms (total: 4.96 sec) +[2024.11.30-05.31.36:163][527]LogContentValidation: Display: Starting to validate 3 assets +[2024.11.30-05.31.36:163][527]LogContentValidation: Enabled validators: +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.31.36:163][527]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset +[2024.11.30-05.31.51:217][254]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +[2024.11.30-05.31.51:218][254]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28 +[2024.11.30-05.32.02:096][441]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.11.30-05.32.02:232][441]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.32.02:279][441]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.11.30-05.32.02:279][441]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.11.30-05.32.02:279][441]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.11.30-05.32.02:281][441]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.11.30-05.32.02:281][441]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterDADE3E014563B2EAD355B7ACA1A7D266.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.11.30-05.32.02:288][441]LogFileHelpers: InternalPromptForCheckoutAndSave took 56.641 ms (total: 5.02 sec) +[2024.11.30-05.32.02:347][441]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.32.02:347][441]LogContentValidation: Enabled validators: +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.32.02:347][441]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.11.30-05.33.15:330][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms +[2024.11.30-05.33.44:657][974]LogEditorTransaction: Undo Create Reroute Node +[2024.11.30-05.33.44:831][974]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.35.22:555][193]LogEditorTransaction: Undo Straighten Connection(s) +[2024.11.30-05.35.22:727][193]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.35.48:763][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-05.35.49:580][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.11.30-05.35.49:718][109]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.35.49:779][109]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.35.49:831][109]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.35.49:831][109]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.35.49:831][109]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.35.49:844][109]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.35.49:844][109]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterD0B2D2FF45B07F3506C2F395DE3B4560.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.35.49:852][109]LogFileHelpers: InternalPromptForCheckoutAndSave took 134.237 ms (total: 5.15 sec) +[2024.11.30-05.35.49:912][109]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.35.49:912][109]LogContentValidation: Enabled validators: +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.35.49:912][109]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.36.15:067][ 25]LogEditorTransaction: Undo Straighten Connection(s) +[2024.11.30-05.36.15:241][ 25]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.37.09:731][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.11.30-05.37.10:686][166]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.37.10:747][166]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.37.10:814][166]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.37.10:814][166]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.37.10:814][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.37.10:827][166]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.37.10:827][166]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter5B48D60D462846F26245C18A9640588A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.37.10:837][166]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.111 ms (total: 5.30 sec) +[2024.11.30-05.37.10:896][166]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.37.10:896][166]LogContentValidation: Enabled validators: +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.37.10:896][166]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.37.11:360][215]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.11.30-05.37.14:311][568]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2739.625732 +[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2739.758789, Update Interval: 328.416992 +[2024.11.30-05.37.19:818][850]Cmd: DUPLICATE +[2024.11.30-05.37.19:818][850]Cmd: ACTOR DUPLICATE +[2024.11.30-05.37.22:702][ 14]Cmd: DUPLICATE +[2024.11.30-05.37.22:702][ 14]Cmd: ACTOR DUPLICATE +[2024.11.30-05.37.24:926][127]Cmd: DUPLICATE +[2024.11.30-05.37.24:926][127]Cmd: ACTOR DUPLICATE +[2024.11.30-05.37.25:062][130]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory +[2024.11.30-05.37.26:015][190]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory +[2024.11.30-05.37.29:589][373]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.37.29:594][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.37.29:594][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.37.29:596][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.388 ms (total: 4.295 ms) +[2024.11.30-05.37.29:597][373]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play... +[2024.11.30-05.37.29:632][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.11.30-05.37.29:637][373]LogPlayLevel: PlayLevel: Blueprint regeneration took 40 ms (1 blueprints) +[2024.11.30-05.37.29:660][373]LogPlayLevel: Display: Creating online subsystem for client :Context_31 +[2024.11.30-05.37.29:663][373]LogOnline: OSS: Created online subsystem instance for: :Context_31 +[2024.11.30-05.37.29:685][374]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap diff --git a/Saved/Logs/Weapons_System-backup-2024.11.30-05.37.31.log b/Saved/Logs/Weapons_System-backup-2024.11.30-05.37.31.log new file mode 100644 index 0000000..aa6c8ef --- /dev/null +++ b/Saved/Logs/Weapons_System-backup-2024.11.30-05.37.31.log @@ -0,0 +1,2472 @@ +Log file open, 11/30/24 05:51:28 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=42640) +LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect. +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: Weapons_System +LogCore: UTS: Unreal Trace Server launched successfully +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Display: Display Control listening on port 33634 +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" +LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.307073 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-DD8885AA48E6C200E4B36E91625B0932 + Session CrashGUID >==================================================== +LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogAudio: Display: Pre-Initializing Audio Device Manager... +LogAudio: Display: AudioInfo: 'OPUS' Registered +LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +LogAudio: Display: AudioInfo: 'OGG' Registered +LogAudio: Display: AudioInfo: 'ADPCM' Registered +LogAudio: Display: AudioInfo: 'PCM' Registered +LogAudio: Display: AudioInfo: 'BINKA' Registered +LogAudio: Display: AudioInfo: 'RADA' Registered +LogAudio: Display: Audio Device Manager Pre-Initialized +LogPluginManager: Looking for build plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds +LogAssetRegistry: Display: Asset registry cache read as 37.3 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin +LogConfig: Display: Loading Android ini files took 0.06 seconds +LogConfig: Display: Loading TVOS ini files took 0.06 seconds +LogConfig: Display: Loading VisionOS ini files took 0.06 seconds +LogConfig: Display: Loading Unix ini files took 0.07 seconds +LogConfig: Display: Loading Windows ini files took 0.07 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.07 seconds +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Looking for enabled plugins target receipt +LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target +LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosVD +LogPluginManager: Mounting Engine plugin CmdLinkServer +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Mounting Engine plugin Fab +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin RenderGraphInsights +LogPluginManager: Mounting Engine plugin UbaController +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AdvancedRenamer +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin EditorDataStorage +LogPluginManager: Mounting Engine plugin EditorTelemetry +LogPluginManager: Mounting Engine plugin EditorPerformance +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin NFORDenoise +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StudioTelemetry +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.3 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_HTTP2 +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread +LogInit: Creating http thread with maximum 2147483647 concurrent requests +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.5-CL-37670630 +LogInit: Platform=WindowsEditor +LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 +LogInit: DeviceId= +LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 +LogInit: Net CL: 37670630 +LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.38.33130.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.5 +LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.27ms +LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.28ms +LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.20ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.16ms +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. +LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false +LogStreaming: Display: AsyncLoading2 - Initialized +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] +LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] +LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created +LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created +LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] +LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] +LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] +LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2024.11.30-04.51.29:449][ 0]LogRHI: Using Default RHI: D3D12 +[2024.11.30-04.51.29:449][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.11.30-04.51.29:449][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.11.30-04.51.29:453][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.11.30-04.51.29:453][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.11.30-04.51.29:731][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.11.30-04.51.29:731][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.11.30-04.51.29:731][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] +[2024.11.30-04.51.29:732][ 0]LogInit: Computer: DESKTOP-D9U8INT +[2024.11.30-04.51.29:732][ 0]LogInit: User: Navanda +[2024.11.30-04.51.29:732][ 0]LogInit: CPU Page size=4096, Cores=12 +[2024.11.30-04.51.29:732][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.11.30-04.51.29:863][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB +[2024.11.30-04.51.29:863][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.11.30-04.51.29:863][ 0]LogMemory: Process Physical Memory: 606.14 MB used, 620.53 MB peak +[2024.11.30-04.51.29:863][ 0]LogMemory: Process Virtual Memory: 665.37 MB used, 665.37 MB peak +[2024.11.30-04.51.29:864][ 0]LogMemory: Physical Memory: 16471.21 MB used, 16206.27 MB free, 32677.48 MB total +[2024.11.30-04.51.29:864][ 0]LogMemory: Virtual Memory: 24057.44 MB used, 13484.04 MB free, 37541.48 MB total +[2024.11.30-04.51.29:864][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.11.30-04.51.29:867][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.11.30-04.51.29:873][ 0]LogChaosDD: Chaos Debug Draw Startup +[2024.11.30-04.51.29:873][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected language (en-GB). +[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected locale (en-SE). +[2024.11.30-04.51.29:876][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.11.30-04.51.29:876][ 0]LogInit: Setting process to per monitor DPI aware +[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.11.30-04.51.30:146][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.11.30-04.51.30:163][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.11.30-04.51.30:163][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.11.30-04.51.30:276][ 0]LogRHI: Using Default RHI: D3D12 +[2024.11.30-04.51.30:276][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.11.30-04.51.30:276][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.11.30-04.51.30:276][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.11.30-04.51.30:276][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.11.30-04.51.30:276][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.11.30-04.51.30:277][ 0]LogWindows: Attached monitors: +[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' +[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' +[2024.11.30-04.51.30:278][ 0]LogWindows: Found 3 attached monitors. +[2024.11.30-04.51.30:278][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.11.30-04.51.30:278][ 0]LogRHI: RHI Adapter Info: +[2024.11.30-04.51.30:278][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Date: 11-6-2024 +[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.11.30-04.51.30:372][ 0]LogNvidiaAftermath: Aftermath initialized +[2024.11.30-04.51.30:372][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Bindless resources are supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Raster order views are supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E300) +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E580) +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E800) +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.11.30-04.51.30:490][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) +[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: Async texture creation enabled +[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.11.30-04.51.30:501][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2024.11.30-04.51.30:503][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.11.30-04.51.30:510][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' +[2024.11.30-04.51.30:510][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] +[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.11.30-04.51.30:741][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) +[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data +[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.11.30-04.51.30:835][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed +[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.002 seconds +[2024.11.30-04.51.30:838][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1454.45MBs, RandomWriteSpeed=217.28MBs. Assigned SpeedClass 'Local' +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/11328/). +[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/208ADC7C4EC8B9E7FA43939FF1AB619A/'. +[2024.11.30-04.51.30:846][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2024.11.30-04.51.30:847][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.11.30-04.51.30:848][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.11.30-04.51.31:671][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.11.30-04.51.32:085][ 0]LogSlate: Using FreeType 2.10.0 +[2024.11.30-04.51.32:086][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.11.30-04.51.32:106][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up +[2024.11.30-04.51.32:108][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.11.30-04.51.32:112][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. +[2024.11.30-04.51.32:303][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.11.30-04.51.32:345][ 0]LogDeviceProfileManager: Active device profile: [000008DE00CF3400][000008DE00D9A000 66] WindowsEditor +[2024.11.30-04.51.32:345][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.11.30-04.51.32:345][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.11.30-04.51.32:348][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' +[2024.11.30-04.51.32:348][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] +[2024.11.30-04.51.32:389][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.11.30-04.51.32:551][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.11.30-04.51.32:843][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.97ms +[2024.11.30-04.51.32:863][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.91ms +[2024.11.30-04.51.32:876][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.88ms +[2024.11.30-04.51.32:878][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms +[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.11.30-04.51.33:067][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console +[2024.11.30-04.51.33:084][ 0]LogLiveCoding: Display: Waiting for server +[2024.11.30-04.51.33:087][ 0]LogSlate: Border +[2024.11.30-04.51.33:087][ 0]LogSlate: BreadcrumbButton +[2024.11.30-04.51.33:087][ 0]LogSlate: Brushes.Title +[2024.11.30-04.51.33:087][ 0]LogSlate: Default +[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Save +[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Toolbar.Settings +[2024.11.30-04.51.33:087][ 0]LogSlate: ListView +[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_Grab +[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.DarkRow +[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.Row +[2024.11.30-04.51.33:087][ 0]LogSlate: TreeView +[2024.11.30-04.51.33:166][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.11.30-04.51.33:169][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.116 ms +[2024.11.30-04.51.33:170][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.11.30-04.51.33:180][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms +[2024.11.30-04.51.33:197][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.11.30-04.51.33:197][ 0]LogInit: XR: MultiViewport is Disabled +[2024.11.30-04.51.33:197][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.11.30-04.51.33:197][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.11.30-04.51.33:255][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.91ms +[2024.11.30-04.51.33:320][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E0415C07D93E4AEC8000000000008A00 | Instance: 1EF5897440FE96B62AED90A0676EEA86 (DESKTOP-D9U8INT-11328). +[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) +[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: No NPU adapter found! +[2024.11.30-04.51.33:746][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.11.30-04.51.33:751][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53244'. +[2024.11.30-04.51.33:755][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' +[2024.11.30-04.51.33:874][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2024.11.30-04.51.33:874][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.11.30-04.51.33:890][ 0]LogMetaSound: MetaSound Engine Initialized +[2024.11.30-04.51.34:053][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.91ms +[2024.11.30-04.51.34:062][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms +[2024.11.30-04.51.34:153][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.11.30-04.51.34:239][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.11.30-04.51.34:239][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.11.30-04.51.34:252][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2024.11.30-04.51.34:309][ 0]SourceControl: Revision control is disabled +[2024.11.30-04.51.34:315][ 0]SourceControl: Revision control is disabled +[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.34:456][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.11.30-04.51.34:513][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2024.11.30-04.51.34:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2024.11.30-04.51.34:526][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2024.11.30-04.51.34:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2024.11.30-04.51.34:572][ 0]LogCollectionManager: Loaded 0 collections in 0.001870 seconds +[2024.11.30-04.51.34:573][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s +[2024.11.30-04.51.34:575][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s +[2024.11.30-04.51.34:578][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s +[2024.11.30-04.51.34:632][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.11.30-04.51.34:632][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.11.30-04.51.34:647][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.11.30-04.51.34:647][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T04:51:34.664Z using C +[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] +[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000058 +[2024.11.30-04.51.34:670][ 0]LogFab: Display: Logging in using persist +[2024.11.30-04.51.34:706][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. +[2024.11.30-04.51.34:706][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) +[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2024.11.30-04.51.34:789][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.11.30-04.51.34:789][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2024.11.30-04.51.34:834][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.11.30-04.51.34:834][ 0]LogEngine: Initializing Engine... +[2024.11.30-04.51.34:837][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.11.30-04.51.34:837][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.11.30-04.51.34:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2024.11.30-04.51.34:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2024.11.30-04.51.34:931][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.11.30-04.51.34:931][ 0]LogInit: Texture streaming: Enabled +[2024.11.30-04.51.34:939][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 +[2024.11.30-04.51.34:944][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-04.51.34:955][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-04.51.34:989][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-04.51.34:990][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-04.51.34:992][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.11.30-04.51.34:992][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.11.30-04.51.34:993][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.11.30-04.51.34:993][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.11.30-04.51.35:000][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.11.30-04.51.35:011][ 0]LogInit: Undo buffer set to 256 MB +[2024.11.30-04.51.35:011][ 0]LogInit: Transaction tracking system initialized +[2024.11.30-04.51.35:023][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json +[2024.11.30-04.51.35:070][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms +[2024.11.30-04.51.35:072][ 0]LocalizationService: Localization service is disabled +[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: Initialize +[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: OnSessionChanged +[2024.11.30-04.51.35:083][ 0]LoadingProfiler: Initialize +[2024.11.30-04.51.35:083][ 0]LoadingProfiler: OnSessionChanged +[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: Initialize +[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: OnSessionChanged +[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: Initialize +[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: OnSessionChanged +[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-04.51.35:226][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s +[2024.11.30-04.51.35:251][ 0]LogPython: Using Python 3.11.8 +[2024.11.30-04.51.36:186][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2024.11.30-04.51.36:206][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). +[2024.11.30-04.51.36:219][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2024.11.30-04.51.36:219][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2024.11.30-04.51.36:228][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initializing +[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initialized +[2024.11.30-04.51.36:345][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.11.30-04.51.36:348][ 0]SourceControl: Revision control is disabled +[2024.11.30-04.51.36:348][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.857 +[2024.11.30-04.51.36:348][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.11.30-04.51.36:350][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.11.30-04.51.36:350][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-04.51.36:363][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.11.30-04.51.36:364][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.11.30-04.51.36:417][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.11.30-04.51.36:712][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. +[2024.11.30-04.51.36:712][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-04.51.36:714][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.11.30-04.51.36:714][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-04.51.36:714][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-04.51.36:745][ 0]LogWorldPartition: Display: WorldPartition initialize took 30.784 ms +[2024.11.30-04.51.36:747][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.11.30-04.51.36:763][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.11.30-04.51.36:764][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.11.30-04.51.36:764][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,518ms to complete. +[2024.11.30-04.51.36:772][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.281 +[2024.11.30-04.51.36:895][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.11.30-04.51.36:953][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-04.51.36:994][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-04.51.37:032][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-04.51.37:072][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.11.30-04.51.37:180][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.8 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin +[2024.11.30-04.51.37:213][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.11.30-04.51.37:216][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.11.30-04.51.37:217][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.11.30-04.51.37:248][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 +[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha +[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha +[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... +[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha +[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha +[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... +[2024.11.30-04.51.37:589][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 138.49 ms. Compile time 72.78 ms, link time 65.49 ms. +[2024.11.30-04.51.37:764][ 0]LogStall: Startup... +[2024.11.30-04.51.37:766][ 0]LogStall: Startup complete. +[2024.11.30-04.51.37:788][ 0]LogLoad: (Engine Initialization) Total time: 9.30 seconds +[2024.11.30-04.51.37:961][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.11.30-04.51.37:961][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2024.11.30-04.51.38:011][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.11.30-04.51.38:046][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-04.51.38:047][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2024.11.30-04.51.38:075][ 0]LogPython: registering + +[2024.11.30-04.51.38:077][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 29.058 ms +[2024.11.30-04.51.38:193][ 1]LogAssetRegistry: AssetRegistryGather time 0.1049s: AssetDataDiscovery 0.0278s, AssetDataGather 0.0222s, StoreResults 0.0549s. Wall time 6.0900s. + NumCachedDirectories 0. NumUncachedDirectories 1639. NumCachedFiles 7423. NumUncachedFiles 267. + BackgroundTickInterruptions 6. +[2024.11.30-04.51.38:221][ 1]LogSourceControl: Uncontrolled asset enumeration started... +[2024.11.30-04.51.38:221][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2024.11.30-04.51.38:523][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.301563 seconds (Found 7665 uncontrolled assets) +[2024.11.30-04.51.38:559][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.880779 +[2024.11.30-04.51.38:560][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2024.11.30-04.51.38:561][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.889361 +[2024.11.30-04.51.38:741][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.11.30-04.51.38:889][ 44]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.210280 +[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 +[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.210280, Update Interval: 302.721039 +[2024.11.30-04.51.39:092][ 63]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-06.52.01 Remaining: 7200.97] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15551909.51] State: Valid +[2024.11.30-04.51.39:114][ 64]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2024.11.30-04.51.39:300][ 77]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2024.11.30-04.51.39:300][ 77]LogFab: Display: User logged in +[2024.11.30-04.51.39:300][ 77]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2024.11.30-04.51.39:474][ 90]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9Ks3rxFPI0utbznaKUWLyw-tvsBMwoTuEyvOhK4bIc0aA] +[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Saved/Collections/' because it could not be accessed. Aborting watch request... +[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Collections/' because it could not be accessed. Aborting watch request... +[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request... +[2024.11.30-04.53.11:149][376]LogSlate: Took 0.007883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.11.30-04.53.28:128][215]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.11.30-04.53.30:940][430]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.11.30-04.53.57:575][895]LogContentBrowser: Attempting asset rename: Pistols_A -> Pistols_A +[2024.11.30-04.53.58:098][940]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-04.53.58:109][940]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A +[2024.11.30-04.53.58:143][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 +[2024.11.30-04.53.58:184][940]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-04.53.58:872][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 +[2024.11.30-04.53.59:147][943]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 +[2024.11.30-04.53.59:278][948]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 +[2024.11.30-04.53.59:302][949]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 +[2024.11.30-04.54.01:868][ 8]LogSlate: Window 'Pistols_A' being destroyed +[2024.11.30-04.54.42:678][485]LogSlate: Window 'Choose New StaticMesh Location' being destroyed +[2024.11.30-04.54.42:729][485]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. +[2024.11.30-04.54.42:742][485]LogStaticMesh: Display: Building static mesh Pistols_A_StaticMesh (Required Memory Estimate: 5.04109 MB)... +[2024.11.30-04.54.42:758][485]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh) ... +[2024.11.30-04.54.42:779][485]LogStaticMesh: Built static mesh [0.04s] /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh +[2024.11.30-04.55.17:382][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.11.30-04.55.17:386][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.55.17:441][ 42]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)... +[2024.11.30-04.55.17:441][ 42]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 +[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh] +[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] +[2024.11.30-04.55.17:458][ 42]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true +[2024.11.30-04.55.17:462][ 42]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh +[2024.11.30-04.55.17:463][ 42]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMeshDA370AB84800E09EBC698E95E7499B1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset' +[2024.11.30-04.55.17:473][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.258 ms +[2024.11.30-04.55.17:522][ 42]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.55.17:522][ 42]LogContentValidation: Enabled validators: +[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.55.17:523][ 42]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset +[2024.11.30-04.55.28:371][ 80]LogSlate: Window 'Revision Control Login' being destroyed +[2024.11.30-04.55.43:156][589]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.11.30-04.56.13:790][136]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh +[2024.11.30-04.56.13:865][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 +[2024.11.30-04.56.20:849][392]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed +[2024.11.30-04.56.36:187][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.11.30-04.56.36:310][913]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.56.36:373][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)... +[2024.11.30-04.56.36:373][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] +[2024.11.30-04.56.36:373][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true +[2024.11.30-04.56.36:378][913]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh +[2024.11.30-04.56.36:378][913]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMesh179013F14092CB64940095A091D8CC15.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset' +[2024.11.30-04.56.36:388][913]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.805 ms (total: 165.063 ms) +[2024.11.30-04.56.36:449][913]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.56.36:449][913]LogContentValidation: Enabled validators: +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.56.36:450][913]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset +[2024.11.30-04.56.40:110][239]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.11.30-04.56.40:111][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-04.56.40:139][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.11.30-04.56.41:626][347]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 306.956299 +[2024.11.30-04.56.42:059][377]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-04.56.42:060][377]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 307.371368, Update Interval: 329.698792 +[2024.11.30-04.56.53:057][152]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-04.56.53:069][152]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-04.56.53:079][153]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-04.57.07:479][151]LogContentBrowser: Attempting asset rename: NewFolder -> _Project +[2024.11.30-04.57.07:482][151]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-04.57.09:377][306]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-04.57.09:385][306]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-04.57.09:415][308]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-04.57.14:851][686]LogContentBrowser: Attempting asset rename: NewFolder -> Props +[2024.11.30-04.57.14:851][686]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-04.57.16:597][822]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-04.57.16:607][822]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-04.57.16:637][824]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-04.57.17:923][914]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons +[2024.11.30-04.57.17:923][914]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-04.57.19:755][ 61]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-04.57.19:763][ 61]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-04.57.19:772][ 62]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-04.57.23:492][320]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups +[2024.11.30-04.57.23:492][320]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-04.58.09:211][728]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.11.30-04.58.09:223][728]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.11.30-04.58.09:229][728]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.11.30-04.58.09:255][730]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). +[2024.11.30-04.58.09:301][733]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB +[2024.11.30-04.58.16:665][242]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster +[2024.11.30-04.58.16:815][242]LogContentBrowser: End creating deferred item NewBlueprint +[2024.11.30-04.58.25:931][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum +[2024.11.30-04.58.25:939][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum +[2024.11.30-04.58.25:954][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum). +[2024.11.30-04.58.36:487][738]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_FireMode +[2024.11.30-04.58.36:624][738]LogContentBrowser: End creating deferred item NewUserDefinedEnum +[2024.11.30-04.58.37:583][810]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode +[2024.11.30-04.58.39:210][913]LogSlate: Window 'Enum_FireMode' being destroyed +[2024.11.30-04.58.39:218][913]LogSlate: Window 'Enum_FireMode' being destroyed +[2024.11.30-04.58.39:729][949]LogContentBrowser: Deferred new asset file creation: Enum_FireMode1 +[2024.11.30-04.58.39:735][949]LogContentBrowser: Creating deferred item: Enum_FireMode1 +[2024.11.30-04.58.39:752][950]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_FireMode1). +[2024.11.30-04.58.46:924][493]LogContentBrowser: Attempting asset rename: Enum_FireMode1 -> Enum_WeaponType +[2024.11.30-04.58.47:207][493]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.58.47:257][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)... +[2024.11.30-04.58.47:257][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType] +[2024.11.30-04.58.47:257][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true +[2024.11.30-04.58.47:258][493]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType +[2024.11.30-04.58.47:258][493]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType21FF0CFE453E72C24794D2B4AB7AC214.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset' +[2024.11.30-04.58.47:454][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 247.447 ms (total: 412.511 ms) +[2024.11.30-04.58.47:572][493]LogContentBrowser: End creating deferred item Enum_FireMode1 +[2024.11.30-04.58.47:620][493]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.58.47:620][493]LogContentValidation: Enabled validators: +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.58.47:620][493]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset +[2024.11.30-04.58.49:182][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.11.30-04.58.49:322][607]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.58.49:371][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.11.30-04.58.49:372][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.11.30-04.58.49:372][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.11.30-04.58.49:373][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.11.30-04.58.49:373][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster798B18E74158878A744A3A892DA57CA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.11.30-04.58.49:377][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)... +[2024.11.30-04.58.49:377][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode] +[2024.11.30-04.58.49:377][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true +[2024.11.30-04.58.49:377][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode +[2024.11.30-04.58.49:377][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode72A9DB0644F8CBE11881C29348F6EC83.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset' +[2024.11.30-04.58.49:610][607]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.668 ms (total: 700.179 ms) +[2024.11.30-04.58.49:674][607]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-04.58.49:674][607]LogContentValidation: Enabled validators: +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset +[2024.11.30-04.58.51:977][783]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1 +[2024.11.30-04.58.51:983][783]LogContentBrowser: Creating deferred item: Enum_WeaponType1 +[2024.11.30-04.58.51:999][784]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1). +[2024.11.30-04.58.56:096][ 93]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName +[2024.11.30-04.58.56:378][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-04.58.56:439][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName7BE03D7642D232AA5B7867A3E24D3F46.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-04.58.56:636][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.047 ms (total: 958.226 ms) +[2024.11.30-04.58.56:872][ 93]LogContentBrowser: End creating deferred item Enum_WeaponType1 +[2024.11.30-04.58.56:921][ 93]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.58.56:921][ 93]LogContentValidation: Enabled validators: +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.58.56:921][ 93]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-04.59.02:603][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.11.30-04.59.08:063][933]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName +[2024.11.30-04.59.15:860][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.59.15:921][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-04.59.15:921][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-04.59.15:921][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-04.59.15:922][480]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-04.59.15:922][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameD661DEA04AF367A6BF1C4D8866A3F054.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-04.59.15:929][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.877 ms (total: 1.02 sec) +[2024.11.30-04.59.16:005][480]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.59.16:005][480]LogContentValidation: Enabled validators: +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.59.16:006][480]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-04.59.30:625][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.11.30-04.59.30:756][599]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.59.30:804][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-04.59.30:804][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-04.59.30:804][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-04.59.30:805][599]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-04.59.30:805][599]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName3C73C2E244B4C69F5E5C3386BD949FAD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-04.59.30:812][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.440 ms (total: 1.08 sec) +[2024.11.30-04.59.30:873][599]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.59.30:873][599]LogContentValidation: Enabled validators: +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.59.30:873][599]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-04.59.31:240][626]LogSlate: Window 'Enum_WeaponName' being destroyed +[2024.11.30-04.59.34:278][859]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode +[2024.11.30-04.59.46:161][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.11.30-04.59.46:294][718]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-04.59.46:357][718]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)... +[2024.11.30-04.59.46:357][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode] +[2024.11.30-04.59.46:357][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true +[2024.11.30-04.59.46:357][718]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode +[2024.11.30-04.59.46:357][718]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode768E09FF448CB9F85AD94DA41432831E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset' +[2024.11.30-04.59.46:364][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.924 ms (total: 1.15 sec) +[2024.11.30-04.59.46:422][718]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-04.59.46:422][718]LogContentValidation: Enabled validators: +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-04.59.46:422][718]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset +[2024.11.30-04.59.46:952][757]LogSlate: Window 'Enum_FireMode' being destroyed +[2024.11.30-04.59.48:548][884]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType +[2024.11.30-05.00.17:374][968]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.00.17:455][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)... +[2024.11.30-05.00.17:455][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType] +[2024.11.30-05.00.17:455][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true +[2024.11.30-05.00.17:455][968]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType +[2024.11.30-05.00.17:456][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType2C4F7FB24A431B95187CCFBB6C908D11.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset' +[2024.11.30-05.00.17:462][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.24 sec) +[2024.11.30-05.00.17:525][968]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.00.17:525][968]LogContentValidation: Enabled validators: +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.00.17:525][968]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset +[2024.11.30-05.00.21:806][279]LogSlate: Window 'Enum_WeaponType' being destroyed +[2024.11.30-05.00.30:232][912]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.11.30-05.00.51:068][ 92]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.11.30-05.00.51:078][ 92]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.11.30-05.00.51:085][ 92]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.11.30-05.00.51:102][ 94]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). +[2024.11.30-05.00.58:840][666]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster +[2024.11.30-05.00.58:995][666]LogContentBrowser: End creating deferred item NewBlueprint +[2024.11.30-05.00.59:473][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.00.59:473][703]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 +[2024.11.30-05.00.59:640][703]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-05.01.00:582][703]LogSlate: Took 0.007375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.11.30-05.01.02:174][793]LogSlate: Window 'BP_PickupMaster' being destroyed +[2024.11.30-05.01.02:183][793]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.01.02:183][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.01.02:282][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.11.30-05.01.03:754][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.11.30-05.01.03:888][914]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.01.03:938][914]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.01.03:939][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.01.03:939][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.01.03:941][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.01.03:941][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterC5CEB5E84656F4479FFACEACED22B0CD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.01.04:156][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 268.069 ms (total: 1.50 sec) +[2024.11.30-05.01.04:221][914]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.01.04:221][914]LogContentValidation: Enabled validators: +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.01.04:221][914]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.01.09:609][475]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.01.09:610][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 +[2024.11.30-05.01.11:257][568]LogSlate: Window 'BP_PickupMaster' being destroyed +[2024.11.30-05.01.12:287][687]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.01.12:287][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.01.12:305][687]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.01.12:305][687]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 +[2024.11.30-05.01.12:620][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.11.30-05.01.12:626][687]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.11.30-05.01.38:836][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms +[2024.11.30-05.01.40:258][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.11.30-05.01.40:389][880]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.01.40:438][880]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.01.40:438][880]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.01.40:438][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.01.40:440][880]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.01.40:440][880]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster2B46FDB14B6F643F35AA6F847901E422.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.01.40:448][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 58.174 ms (total: 1.56 sec) +[2024.11.30-05.01.40:504][880]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.01.40:504][880]LogContentValidation: Enabled validators: +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.01.40:504][880]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.02.14:703][929]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 640.033142 +[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 640.165527, Update Interval: 310.536224 +[2024.11.30-05.02.21:536][718]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.11.30-05.02.31:923][895]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-05.02.31:925][895]LogStaticMesh: Display: Building static mesh Shape_Cube (Required Memory Estimate: 0.083673 MB)... +[2024.11.30-05.02.31:929][895]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube +[2024.11.30-05.02.31:936][895]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 +[2024.11.30-05.02.51:357][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.11.30-05.03.26:782][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.03.27:686][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.11.30-05.03.27:821][317]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.03.27:880][317]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.03.27:889][317]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] +[2024.11.30-05.03.27:889][317]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.03.27:889][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.03.27:892][317]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.03.27:892][317]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster60DA80164364A975317550982C99D089.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.03.27:901][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.975 ms (total: 1.64 sec) +[2024.11.30-05.03.27:953][317]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.03.27:953][317]LogContentValidation: Enabled validators: +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.03.27:953][317]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.03.45:681][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.11.30-05.03.46:200][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.11.30-05.03.46:320][451]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.03.46:371][451]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.03.46:382][451]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] +[2024.11.30-05.03.46:382][451]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.03.46:382][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.03.46:386][451]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.03.46:386][451]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster1735916347D6E2E7A5E6B281B5F04F3F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.03.46:394][451]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.007 ms (total: 1.72 sec) +[2024.11.30-05.03.46:452][451]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.03.46:452][451]LogContentValidation: Enabled validators: +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.03.46:452][451]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.03.48:422][676]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.03.48:422][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.03.48:481][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.11.30-05.03.58:087][436]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child +[2024.11.30-05.03.58:093][436]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child +[2024.11.30-05.03.58:100][437]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child). +[2024.11.30-05.04.10:138][416]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup +[2024.11.30-05.04.10:279][416]LogContentBrowser: End creating deferred item BP_PickupMaster_Child +[2024.11.30-05.04.10:280][416]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 +[2024.11.30-05.04.11:488][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms +[2024.11.30-05.04.11:622][501]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.04.11:670][501]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.04.11:717][501]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.04.11:717][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.04.11:717][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.04.11:721][501]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.04.11:721][501]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupDB0C3A524CD8ABA9985450894B15FD8E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.04.11:926][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.370 ms (total: 2.02 sec) +[2024.11.30-05.04.11:986][501]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.04.11:986][501]LogContentValidation: Enabled validators: +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.04.11:986][501]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.04.28:992][748]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup +[2024.11.30-05.04.28:992][748]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 +[2024.11.30-05.04.30:498][819]LogSlate: Window 'BP_WeaponPickup' being destroyed +[2024.11.30-05.04.51:975][357]LogSlate: Took 0.006475 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.11.30-05.05.04:305][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.11.30-05.05.04:715][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.05.04:836][804]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.05.04:886][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.05.04:898][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.05.04:898][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.05.04:898][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.05.04:901][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.05.04:901][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupADC78FC94454BC70CD5065B344702785.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.05.04:908][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.235 ms (total: 2.09 sec) +[2024.11.30-05.05.04:986][804]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.05.04:986][804]LogContentValidation: Enabled validators: +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.05.04:986][804]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.05.43:884][413]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.11.30-05.05.43:889][413]LogContentBrowser: Creating deferred item: NewFolder +[2024.11.30-05.05.43:896][414]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.11.30-05.05.48:688][986]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces +[2024.11.30-05.05.48:688][986]LogContentBrowser: End creating deferred item NewFolder +[2024.11.30-05.05.53:959][532]LogContentBrowser: Deferred new asset file creation: NewInterface +[2024.11.30-05.05.53:964][532]LogContentBrowser: Creating deferred item: NewInterface +[2024.11.30-05.05.54:035][534]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface). +[2024.11.30-05.06.20:210][663]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact +[2024.11.30-05.06.20:343][663]LogContentBrowser: End creating deferred item NewInterface +[2024.11.30-05.06.22:402][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.11.30-05.06.22:538][895]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.06.22:586][895]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)... +[2024.11.30-05.06.22:586][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact] +[2024.11.30-05.06.22:586][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true +[2024.11.30-05.06.22:587][895]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact +[2024.11.30-05.06.22:587][895]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact56C1198D46213CF987F929ACAC990143.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset' +[2024.11.30-05.06.22:784][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.889 ms (total: 2.34 sec) +[2024.11.30-05.06.22:837][895]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.06.22:837][895]LogContentValidation: Enabled validators: +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.06.22:837][895]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset +[2024.11.30-05.06.23:935][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Interfaces/BPI_Interact.BPI_Interact +[2024.11.30-05.06.23:936][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 +[2024.11.30-05.07.05:656][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.07.07:633][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.07.07:754][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)... +[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact] +[2024.11.30-05.07.07:802][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true +[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact +[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact5306C9774196A1F0E6544DBD1520E500.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset' +[2024.11.30-05.07.07:811][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.604 ms (total: 2.39 sec) +[2024.11.30-05.07.07:872][ 53]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.07.07:872][ 53]LogContentValidation: Enabled validators: +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.07.07:872][ 53]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset +[2024.11.30-05.07.09:019][186]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.07.09:019][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.07.09:065][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.11.30-05.07.19:335][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.07.19:335][397]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 +[2024.11.30-05.07.32:195][842]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 957.521973 +[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 957.650757, Update Interval: 308.289429 +[2024.11.30-05.07.33:005][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.11.30-05.07.33:710][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.11.30-05.07.33:843][999]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.07.33:903][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... +[2024.11.30-05.07.33:956][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] +[2024.11.30-05.07.33:956][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] +[2024.11.30-05.07.33:956][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true +[2024.11.30-05.07.33:958][999]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster +[2024.11.30-05.07.33:959][999]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterFCA32E4243EB692A0AB9C79100326577.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' +[2024.11.30-05.07.33:967][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.771 ms (total: 2.52 sec) +[2024.11.30-05.07.34:036][999]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.07.34:036][999]LogContentValidation: Enabled validators: +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.07.34:037][999]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset +[2024.11.30-05.08.41:148][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 +[2024.11.30-05.08.41:722][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.11.30-05.08.41:723][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 +[2024.11.30-05.08.42:464][ 22]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.11.30-05.09.30:134][522]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.11.30-05.10.08:835][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms +[2024.11.30-05.10.09:914][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.11.30-05.10.10:102][197]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.10.10:152][197]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.10.10:223][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.10.10:223][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.10.10:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.10.10:232][197]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.10.10:233][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterCF42E6934A614C1A2FB2F2980379AB4E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.10.10:233][197]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.10.10:244][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.10.10:244][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.10.10:244][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.10.10:248][197]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.10.10:248][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup9779DACC4D9D0341F1B841A9FF7AE09A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.10.10:255][197]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.385 ms (total: 2.67 sec) +[2024.11.30-05.10.10:319][197]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-05.10.10:319][197]LogContentValidation: Enabled validators: +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.10.10:319][197]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.10.10:320][197]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.11.08:549][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.11.30-05.11.30:767][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.11.30-05.11.31:694][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.11.30-05.11.31:821][170]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.11.31:884][170]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.11.31:938][170]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.11.31:938][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.11.31:938][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.11.31:943][170]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.11.31:944][170]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup1951B69C447378F424E444BCB7860BCD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.11.31:951][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.171 ms (total: 2.80 sec) +[2024.11.30-05.11.32:001][170]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.11.32:001][170]LogContentValidation: Enabled validators: +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.11.32:001][170]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.11.43:069][428]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child +[2024.11.30-05.11.43:076][428]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child +[2024.11.30-05.11.43:086][429]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child). +[2024.11.30-05.12.03:123][825]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_Pistol_A_Pickup +[2024.11.30-05.12.03:259][825]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child +[2024.11.30-05.12.03:260][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 +[2024.11.30-05.12.04:997][991]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup +[2024.11.30-05.12.04:997][991]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 +[2024.11.30-05.12.14:091][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.11.30-05.12.14:531][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.11.30-05.12.14:653][953]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.12.14:702][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... +[2024.11.30-05.12.14:708][953]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup] +[2024.11.30-05.12.14:708][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] +[2024.11.30-05.12.14:708][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true +[2024.11.30-05.12.14:712][953]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +[2024.11.30-05.12.14:712][953]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_Pickup93BB43664FCB98057948C99DD35B8E98.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' +[2024.11.30-05.12.14:927][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.452 ms (total: 3.08 sec) +[2024.11.30-05.12.15:001][953]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.12.15:001][953]LogContentValidation: Enabled validators: +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.12.15:002][953]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset +[2024.11.30-05.12.51:562][141]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1276.893188 +[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1277.559448, Update Interval: 329.631042 +[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C +[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C +[2024.11.30-05.13.06:801][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0 +[2024.11.30-05.13.06:803][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0 +[2024.11.30-05.13.07:124][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.11.30-05.13.07:126][399]LogEditorActor: Deleted 0 Actors (0.029 secs) +[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C +[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C +[2024.11.30-05.13.07:138][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 +[2024.11.30-05.13.07:139][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 +[2024.11.30-05.13.13:058][713]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.13.13:063][713]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.13.13:063][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.13.13:065][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.907 ms +[2024.11.30-05.13.13:067][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-05.13.13:067][713]LogPlayLevel: Display: Creating online subsystem for client :Context_21 +[2024.11.30-05.13.13:069][713]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.11.30-05.13.13:104][714]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005199s) +[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005247s) +[2024.11.30-05.13.13:133][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.11.30-05.13.13:135][714]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-05.13.13:137][714]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-05.13.13:137][714]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-05.13.13:138][714]LogWorldPartition: Display: WorldPartition initialize took 1.302 ms (total: 32.087 ms) +[2024.11.30-05.13.13:138][714]LogPlayLevel: PIE: World Init took: (0.003112s) +[2024.11.30-05.13.13:139][714]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-05.13.13:139][714]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-05.13.13:141][714]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-05.13.13:154][714]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.11.30-05.13.13:154][714]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 +[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.11.30-05.13.13:156][714]LogInit: FAudioDevice initialized with ID 2. +[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.11.30-05.13.13:156][714]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. +[2024.11.30-05.13.13:156][714]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.11.30-05.13.13:160][714]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-05.13.13:162][714]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.13.13 +[2024.11.30-05.13.13:162][714]LogWorld: Bringing up level for play took: 0.002007 +[2024.11.30-05.13.13:170][714]PIE: Server logged in +[2024.11.30-05.13.13:171][714]PIE: Play in editor total start time 0,108 seconds. +[2024.11.30-05.13.28:961][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.13.28:961][577]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.13.28:961][577]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.13.28:962][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.13.28:962][577]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-05.13.28:990][577]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-05.13.28:998][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.13.29:021][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.13.29:022][577]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.11.30-05.13.29:022][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.11.30-05.13.29:025][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.11.30-05.13.29:034][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.11.30-05.13.29:116][578]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.11.30-05.13.37:994][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.11.30-05.13.38:122][787]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.13.38:186][787]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX +[2024.11.30-05.13.38:186][787]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXBAAB1A0E4CA522965B6BC9A7FD5ADF82.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset' +[2024.11.30-05.13.38:385][787]LogFileHelpers: InternalPromptForCheckoutAndSave took 261.986 ms (total: 3.34 sec) +[2024.11.30-05.13.38:434][787]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.13.38:434][787]LogContentValidation: Enabled validators: +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.13.38:434][787]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset +[2024.11.30-05.13.58:395][942]LogContentBrowser: Deferred new asset file creation: NewInputAction +[2024.11.30-05.13.58:403][942]LogContentBrowser: Creating deferred item: NewInputAction +[2024.11.30-05.13.58:414][943]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). +[2024.11.30-05.14.05:113][347]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Interact +[2024.11.30-05.14.05:272][347]LogContentBrowser: End creating deferred item NewInputAction +[2024.11.30-05.14.07:460][479]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact +[2024.11.30-05.14.09:113][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.14.09:248][639]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.14.09:301][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)... +[2024.11.30-05.14.09:301][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact] +[2024.11.30-05.14.09:301][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true +[2024.11.30-05.14.09:302][639]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact +[2024.11.30-05.14.09:302][639]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Interact2430E30B4F4E1F7F45E2B995D8F3333C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset' +[2024.11.30-05.14.09:510][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 262.297 ms (total: 3.60 sec) +[2024.11.30-05.14.09:567][639]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.14.09:567][639]LogContentValidation: Enabled validators: +[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.14.09:568][639]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset +[2024.11.30-05.14.30:673][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.14.30:802][121]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.14.30:946][121]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)... +[2024.11.30-05.14.30:946][121]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact] +[2024.11.30-05.14.30:946][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true +[2024.11.30-05.14.30:947][121]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact +[2024.11.30-05.14.30:947][121]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_InteractC1363B074AEC8E949F2A20B8B4A2C510.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset' +[2024.11.30-05.14.30:953][121]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.407 ms (total: 3.75 sec) +[2024.11.30-05.14.31:019][121]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.14.31:019][121]LogContentValidation: Enabled validators: +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.14.31:019][121]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset +[2024.11.30-05.14.41:543][369]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default +[2024.11.30-05.14.50:193][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.11.30-05.14.50:320][331]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.14.50:384][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... +[2024.11.30-05.14.50:384][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] +[2024.11.30-05.14.50:384][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true +[2024.11.30-05.14.50:386][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default +[2024.11.30-05.14.50:386][331]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default52ADBEA243E4AE06E244D4916AA059D0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' +[2024.11.30-05.14.50:392][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.237 ms (total: 3.83 sec) +[2024.11.30-05.14.50:451][331]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.14.50:451][331]LogContentValidation: Enabled validators: +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.14.50:452][331]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset +[2024.11.30-05.17.01:434][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.17.19:717][648]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.11.30-05.17.20:371][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.11.30-05.17.20:501][712]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.17.20:550][712]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.17.20:629][712]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.17.20:629][712]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.17.20:629][712]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.17.20:639][712]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.17.20:639][712]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF68B2D2642AB303709555EB70E7DEE56.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.17.20:651][712]LogFileHelpers: InternalPromptForCheckoutAndSave took 150.261 ms (total: 3.98 sec) +[2024.11.30-05.17.20:699][712]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.17.20:699][712]LogContentValidation: Enabled validators: +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.17.20:699][712]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.18.26:872][314]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +[2024.11.30-05.18.26:872][314]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 +[2024.11.30-05.18.48:388][ 7]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1633.733521 +[2024.11.30-05.18.48:537][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.18.48:537][ 26]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1633.873779, Update Interval: 336.563599 +[2024.11.30-05.20.12:021][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.20.12:552][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.11.30-05.20.12:747][889]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.20.12:800][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.20.12:800][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.20.12:800][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.20.12:809][889]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.20.12:810][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterE15A45A04CB49607821CB296AB735828.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.20.12:810][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.11.30-05.20.12:810][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.11.30-05.20.12:810][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.11.30-05.20.12:812][889]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.11.30-05.20.12:813][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterA28A29664C83BCDD14393B908E8B6922.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.11.30-05.20.12:818][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.251 ms (total: 4.05 sec) +[2024.11.30-05.20.12:882][889]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-05.20.12:882][889]LogContentValidation: Enabled validators: +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.20.12:882][889]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.20.12:882][889]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.11.30-05.20.18:549][557]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.20.18:549][557]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.20.18:603][557]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.11.30-05.20.22:144][907]LogContentBrowser: Deferred new asset file creation: BP_WeaponMaster_Child +[2024.11.30-05.20.22:154][907]LogContentBrowser: Creating deferred item: BP_WeaponMaster_Child +[2024.11.30-05.20.22:169][908]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponMaster_Child). +[2024.11.30-05.20.39:269][880]LogContentBrowser: Attempting asset rename: BP_WeaponMaster_Child -> BP_Pistols_A +[2024.11.30-05.20.39:420][880]LogContentBrowser: End creating deferred item BP_WeaponMaster_Child +[2024.11.30-05.20.39:886][930]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A +[2024.11.30-05.20.39:886][930]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 +[2024.11.30-05.20.41:036][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.11.30-05.20.41:174][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.20.41:243][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true +[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A +[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A79829913466BD06E2BC67FA7B68C1C26.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset' +[2024.11.30-05.20.41:451][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave took 277.335 ms (total: 4.32 sec) +[2024.11.30-05.20.41:517][ 16]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.20.41:517][ 16]LogContentValidation: Enabled validators: +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.20.41:517][ 16]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset +[2024.11.30-05.20.44:395][345]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found +[2024.11.30-05.21.43:125][225]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName +[2024.11.30-05.21.46:724][612]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms +[2024.11.30-05.21.46:727][612]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.049 +[2024.11.30-05.21.46:728][612]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.21.46:728][612]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.21.46:730][612]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1 +[2024.11.30-05.21.46:730][612]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A_Auto185F12B334BAD3CB1AD85BE9A8893DCEB.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset' +[2024.11.30-05.21.46:731][612]LogFileHelpers: Auto-saving content packages took 0.003 +[2024.11.30-05.21.51:332][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.11.30-05.21.51:467][157]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.21.51:516][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... +[2024.11.30-05.21.51:516][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] +[2024.11.30-05.21.51:516][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true +[2024.11.30-05.21.51:517][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName +[2024.11.30-05.21.51:517][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName124E636546C701D15C0D7C8207B09B74.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' +[2024.11.30-05.21.51:517][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.21.51:517][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.21.51:517][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true +[2024.11.30-05.21.51:519][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A +[2024.11.30-05.21.51:520][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_AC6DA3B8F4F4A18ED8522E89CA4E89871.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset' +[2024.11.30-05.21.51:528][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 61.003 ms (total: 4.39 sec) +[2024.11.30-05.21.51:584][157]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-05.21.51:584][157]LogContentValidation: Enabled validators: +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset +[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset +[2024.11.30-05.22.08:476][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.11.30-05.22.08:966][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2024.11.30-05.22.40:952][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.22.41:324][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.11.30-05.22.41:450][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.22.41:497][ 0]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.22.41:498][ 0]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.22.41:498][ 0]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true +[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A +[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0FB3229748DC8D8BB5860BA5D26787ED.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset' +[2024.11.30-05.22.41:506][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.962 ms (total: 4.44 sec) +[2024.11.30-05.22.41:566][ 0]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.22.41:566][ 0]LogContentValidation: Enabled validators: +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.22.41:566][ 0]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset +[2024.11.30-05.23.05:627][800]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 +[2024.11.30-05.23.07:460][982]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple +[2024.11.30-05.23.07:462][982]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 +[2024.11.30-05.23.07:470][982]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.23.31:939][277]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.23.31:939][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.23.32:000][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.11.30-05.23.36:212][658]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-05.23.36:268][659]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 +[2024.11.30-05.23.39:482][962]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 +[2024.11.30-05.23.43:265][296]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +[2024.11.30-05.23.43:266][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26 +[2024.11.30-05.23.43:275][296]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.23.43:544][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27 +[2024.11.30-05.25.06:218][655]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2011.562012 +[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2011.718140, Update Interval: 309.186676 +[2024.11.30-05.25.23:228][129]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.11.30-05.25.23:351][129]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.25.23:418][129]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)... +[2024.11.30-05.25.23:418][129]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] +[2024.11.30-05.25.23:418][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true +[2024.11.30-05.25.23:428][129]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin +[2024.11.30-05.25.23:428][129]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinA5BC1B5142C0489B8B1DFC92C57F95F9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset' +[2024.11.30-05.25.23:435][129]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.664 ms (total: 4.53 sec) +[2024.11.30-05.25.23:508][129]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.25.23:508][129]LogContentValidation: Enabled validators: +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.25.23:508][129]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset +[2024.11.30-05.29.54:379][770]LogSlate: Window 'Change Variable Type' being destroyed +[2024.11.30-05.30.16:195][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.11.30-05.30.16:394][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.30.16:448][ 45]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.30.16:513][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter849A16B24906AF6B89317B967A5CD689.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.30.16:525][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.30.16:535][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA28A3A264A95D9D2AE1332B04C4B0636.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.30.16:541][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... +[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup] +[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] +[2024.11.30-05.30.16:549][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true +[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupDB2C1C944E0C11800AA33C8CC8FE953B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' +[2024.11.30-05.30.16:561][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.685 ms (total: 4.69 sec) +[2024.11.30-05.30.16:614][ 45]LogContentValidation: Display: Starting to validate 3 assets +[2024.11.30-05.30.16:614][ 45]LogContentValidation: Enabled validators: +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset +[2024.11.30-05.30.17:042][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.11.30-05.30.23:415][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.11.30-05.30.23:549][761]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.30.23:597][761]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.30.23:653][761]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.30.23:653][761]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.30.23:653][761]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.30.23:658][761]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.30.23:658][761]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup065916F040E559AA35A5679D70502C68.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.30.23:667][761]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.128 ms (total: 4.81 sec) +[2024.11.30-05.30.23:731][761]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.30.23:731][761]LogContentValidation: Enabled validators: +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.30.23:731][761]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.30.54:586][285]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2359.923340 +[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2360.073486, Update Interval: 324.088257 +[2024.11.30-05.31.16:040][716]LogEditorTransaction: Undo Change Class Pin Value +[2024.11.30-05.31.16:202][716]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.17:415][818]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.17:415][818]LogEditorTransaction: Undo Add Node +[2024.11.30-05.31.17:614][818]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.19:332][ 16]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.19:332][ 16]LogEditorTransaction: Undo Delete current selection +[2024.11.30-05.31.19:519][ 16]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.20:641][142]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.20:641][142]LogEditorTransaction: Undo Create Pin Link +[2024.11.30-05.31.20:828][142]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.23:683][447]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.23:683][447]LogEditorTransaction: Undo Change Parameter Type +[2024.11.30-05.31.23:886][447]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.25:564][630]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.25:564][630]LogEditorTransaction: Undo Refresh Node(s) +[2024.11.30-05.31.25:756][630]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.26:407][673]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.26:407][673]LogEditorTransaction: Undo Change Parameter Type +[2024.11.30-05.31.26:595][673]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.27:235][744]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.27:235][744]LogEditorTransaction: Undo Move Node +[2024.11.30-05.31.27:435][744]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.28:142][815]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.28:142][815]LogEditorTransaction: Undo Add Node +[2024.11.30-05.31.28:342][815]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.28:984][879]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.28:984][879]LogEditorTransaction: Undo Delete current selection +[2024.11.30-05.31.29:184][879]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.30:034][964]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.30:034][964]LogEditorTransaction: Undo Move Node +[2024.11.30-05.31.30:234][964]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.30:855][ 0]Cmd: TRANSACTION UNDO +[2024.11.30-05.31.30:855][ 0]LogEditorTransaction: Undo Move Node +[2024.11.30-05.31.31:059][ 0]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.31.35:766][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.11.30-05.31.35:958][527]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.31.36:013][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.31.36:070][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.31.36:070][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.31.36:070][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.31.36:080][527]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.31.36:080][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7AD54B1E46D61C430F28D9BE2693C137.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.31.36:081][527]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... +[2024.11.30-05.31.36:093][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] +[2024.11.30-05.31.36:093][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] +[2024.11.30-05.31.36:093][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true +[2024.11.30-05.31.36:098][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup +[2024.11.30-05.31.36:098][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA6C6F67C4B5B47F78E5EBDA061C39013.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' +[2024.11.30-05.31.36:099][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... +[2024.11.30-05.31.36:099][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] +[2024.11.30-05.31.36:099][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true +[2024.11.30-05.31.36:102][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +[2024.11.30-05.31.36:102][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupBAD9982D498DD2364C1FA0A23A5D8C80.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' +[2024.11.30-05.31.36:109][527]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.089 ms (total: 4.96 sec) +[2024.11.30-05.31.36:163][527]LogContentValidation: Display: Starting to validate 3 assets +[2024.11.30-05.31.36:163][527]LogContentValidation: Enabled validators: +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.31.36:163][527]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset +[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset +[2024.11.30-05.31.51:217][254]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +[2024.11.30-05.31.51:218][254]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28 +[2024.11.30-05.32.02:096][441]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.11.30-05.32.02:232][441]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.32.02:279][441]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... +[2024.11.30-05.32.02:279][441]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] +[2024.11.30-05.32.02:279][441]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true +[2024.11.30-05.32.02:281][441]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster +[2024.11.30-05.32.02:281][441]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterDADE3E014563B2EAD355B7ACA1A7D266.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' +[2024.11.30-05.32.02:288][441]LogFileHelpers: InternalPromptForCheckoutAndSave took 56.641 ms (total: 5.02 sec) +[2024.11.30-05.32.02:347][441]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.32.02:347][441]LogContentValidation: Enabled validators: +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.32.02:347][441]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset +[2024.11.30-05.33.15:330][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms +[2024.11.30-05.33.44:657][974]LogEditorTransaction: Undo Create Reroute Node +[2024.11.30-05.33.44:831][974]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.35.22:555][193]LogEditorTransaction: Undo Straighten Connection(s) +[2024.11.30-05.35.22:727][193]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.35.48:763][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-05.35.49:580][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.11.30-05.35.49:718][109]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.35.49:779][109]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.35.49:831][109]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.35.49:831][109]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.35.49:831][109]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.35.49:844][109]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.35.49:844][109]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterD0B2D2FF45B07F3506C2F395DE3B4560.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.35.49:852][109]LogFileHelpers: InternalPromptForCheckoutAndSave took 134.237 ms (total: 5.15 sec) +[2024.11.30-05.35.49:912][109]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.35.49:912][109]LogContentValidation: Enabled validators: +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.35.49:912][109]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.36.15:067][ 25]LogEditorTransaction: Undo Straighten Connection(s) +[2024.11.30-05.36.15:241][ 25]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.37.09:731][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.11.30-05.37.10:686][166]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.37.10:747][166]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.37.10:814][166]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.37.10:814][166]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.37.10:814][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.37.10:827][166]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.37.10:827][166]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter5B48D60D462846F26245C18A9640588A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.37.10:837][166]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.111 ms (total: 5.30 sec) +[2024.11.30-05.37.10:896][166]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.37.10:896][166]LogContentValidation: Enabled validators: +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.37.10:896][166]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.37.11:360][215]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.11.30-05.37.14:311][568]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2739.625732 +[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2739.758789, Update Interval: 328.416992 +[2024.11.30-05.37.19:818][850]Cmd: DUPLICATE +[2024.11.30-05.37.19:818][850]Cmd: ACTOR DUPLICATE +[2024.11.30-05.37.22:702][ 14]Cmd: DUPLICATE +[2024.11.30-05.37.22:702][ 14]Cmd: ACTOR DUPLICATE +[2024.11.30-05.37.24:926][127]Cmd: DUPLICATE +[2024.11.30-05.37.24:926][127]Cmd: ACTOR DUPLICATE +[2024.11.30-05.37.25:062][130]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory +[2024.11.30-05.37.26:015][190]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory +[2024.11.30-05.37.29:589][373]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.37.29:594][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.37.29:594][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.37.29:596][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.388 ms (total: 4.295 ms) +[2024.11.30-05.37.29:597][373]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play... +[2024.11.30-05.37.29:632][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.11.30-05.37.29:637][373]LogPlayLevel: PlayLevel: Blueprint regeneration took 40 ms (1 blueprints) +[2024.11.30-05.37.29:660][373]LogPlayLevel: Display: Creating online subsystem for client :Context_31 +[2024.11.30-05.37.29:663][373]LogOnline: OSS: Created online subsystem instance for: :Context_31 +[2024.11.30-05.37.29:685][374]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.37.31:410][374]LogWindows: Error: === Critical error: === +[2024.11.30-05.37.31:410][374]LogWindows: Error: +[2024.11.30-05.37.31:410][374]LogWindows: Error: Fatal error! +[2024.11.30-05.37.31:410][374]LogWindows: Error: +[2024.11.30-05.37.31:410][374]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000800000042 +[2024.11.30-05.37.31:410][374]LogWindows: Error: +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0ed00c49 UnrealEditor-Core.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe232d9145 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe23339717 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354f051 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354dc88 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354d49b UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0a4c22f6 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2374219b UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c720ccb UnrealEditor-Engine.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056946c4 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0b133259 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe05692326 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056bf749 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056633e6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0569d310 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c56567f UnrealEditor-Engine.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c5e1b23 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe04f5397e UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe05be3d76 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff6046f6b47 UnrealEditor.exe!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff6047157ac UnrealEditor.exe!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60471589a UnrealEditor.exe!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff604719114 UnrealEditor.exe!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60472bd04 UnrealEditor.exe!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60472f0ba UnrealEditor.exe!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] +[2024.11.30-05.37.31:410][374]LogWindows: Error: +[2024.11.30-05.37.31:415][374]LogExit: Executing StaticShutdownAfterError +[2024.11.30-05.37.31:430][374]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler) +[2024.11.30-05.37.31:430][374]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler) +[2024.11.30-05.37.31:430][374]LogCore: Engine exit requested (reason: Win RequestExit) diff --git a/Saved/Logs/Weapons_System.log b/Saved/Logs/Weapons_System.log index b4a9749..5acb046 100644 --- a/Saved/Logs/Weapons_System.log +++ b/Saved/Logs/Weapons_System.log @@ -1,4 +1,4 @@ -Log file open, 11/30/24 05:51:28 +Log file open, 11/30/24 06:37:34 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,14 +6,13 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=42640) -LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect. +LogWindows: Started CrashReportClient (pid=40636) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: Weapons_System LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' -LogTrace: Display: Display Control listening on port 33634 +LogTrace: Display: Display Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" @@ -28,36 +27,36 @@ LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue"" LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.307073 +LogStats: Stats thread started at 0.353135 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-DD8885AA48E6C200E4B36E91625B0932 + Session CrashGUID > UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] +LogConfig: Display: Loading Mac ini files took 0.05 seconds LogAudio: Display: Pre-Initializing Audio Device Manager... +LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.05 seconds LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered +LogConfig: Display: Loading Unix ini files took 0.06 seconds LogAudio: Display: AudioInfo: 'BINKA' Registered +LogConfig: Display: Loading VisionOS ini files took 0.06 seconds LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target -LogConfig: Display: Loading Mac ini files took 0.04 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds -LogConfig: Display: Loading IOS ini files took 0.05 seconds -LogAssetRegistry: Display: Asset registry cache read as 37.3 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin -LogConfig: Display: Loading Android ini files took 0.06 seconds -LogConfig: Display: Loading TVOS ini files took 0.06 seconds -LogConfig: Display: Loading VisionOS ini files took 0.06 seconds -LogConfig: Display: Loading Unix ini files took 0.07 seconds LogConfig: Display: Loading Windows ini files took 0.07 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds -LogConfig: Display: Loading Linux ini files took 0.07 seconds +LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogAssetRegistry: Display: Asset registry cache read as 37.8 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target @@ -71,118 +70,29 @@ LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights -LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin ColorGrading -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin UMGWidgetPreview -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin NiagaraSimCaching -LogPluginManager: Mounting Engine plugin InterchangeAssets -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin EOSShared -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin NNEDenoiser -LogPluginManager: Mounting Engine plugin NNERuntimeORT -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin ControlRigModules -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin DeformerGraph -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin RigLogic -LogPluginManager: Mounting Engine plugin EngineCameras -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorTelemetry -LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin LowLevelNetTrace +LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlatformCrypto @@ -191,46 +101,48 @@ LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor @@ -240,31 +152,121 @@ LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin USDCore LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin USDCore LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin DeformerGraph +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor -LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin MetaHumanSDK -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools -LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPluginManager: Mounting Engine plugin ConcertSyncClient SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 LogInit: Using libcurl 8.4.0 LogInit: - built for Windows @@ -294,9 +296,6 @@ LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogNFORDenoise: NFORDenoise function starting up -LogStudioTelemetry: Display: Starting StudioTelemetry Module -LogStudioTelemetry: Started StudioTelemetry Session LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.5-CL-37670630 LogInit: Platform=WindowsEditor @@ -353,178 +352,178 @@ LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 -LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms -LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.00ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.27ms -LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.21ms -LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'GameplayTagsEditor' had been unloaded. 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Reloading on-demand took 0.16ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.19ms +LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.18ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.22ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.28ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.17ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized @@ -546,1542 +545,1337 @@ LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RayTracing:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] -[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DetailMode:3]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] -[2024.11.30-04.51.29:449][ 0]LogRHI: Using Default RHI: D3D12 -[2024.11.30-04.51.29:449][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2024.11.30-04.51.29:449][ 0]LogRHI: Loading RHI module D3D12RHI -[2024.11.30-04.51.29:453][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2024.11.30-04.51.29:453][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 -[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] -[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) -[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Date: 11-6-2024 -[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 -[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) -[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Date: 11-6-2024 -[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2024.11.30-04.51.29:731][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2024.11.30-04.51.29:731][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.11.30-04.51.29:731][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] -[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] -[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created -[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created -[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] -[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] -[2024.11.30-04.51.29:732][ 0]LogInit: Computer: DESKTOP-D9U8INT -[2024.11.30-04.51.29:732][ 0]LogInit: User: Navanda -[2024.11.30-04.51.29:732][ 0]LogInit: CPU Page size=4096, Cores=12 -[2024.11.30-04.51.29:732][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.11.30-04.51.29:863][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB -[2024.11.30-04.51.29:863][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.11.30-04.51.29:863][ 0]LogMemory: Process Physical Memory: 606.14 MB used, 620.53 MB peak -[2024.11.30-04.51.29:863][ 0]LogMemory: Process Virtual Memory: 665.37 MB used, 665.37 MB peak -[2024.11.30-04.51.29:864][ 0]LogMemory: Physical Memory: 16471.21 MB used, 16206.27 MB free, 32677.48 MB total -[2024.11.30-04.51.29:864][ 0]LogMemory: Virtual Memory: 24057.44 MB used, 13484.04 MB free, 37541.48 MB total -[2024.11.30-04.51.29:864][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.11.30-04.51.29:867][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.11.30-04.51.29:873][ 0]LogChaosDD: Chaos Debug Draw Startup -[2024.11.30-04.51.29:873][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected language (en-GB). -[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected locale (en-SE). -[2024.11.30-04.51.29:876][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. -[2024.11.30-04.51.29:876][ 0]LogInit: Setting process to per monitor DPI aware -[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). -[2024.11.30-04.51.30:146][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). -[2024.11.30-04.51.30:163][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.11.30-04.51.30:163][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.11.30-04.51.30:276][ 0]LogRHI: Using Default RHI: D3D12 -[2024.11.30-04.51.30:276][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2024.11.30-04.51.30:276][ 0]LogRHI: Loading RHI module D3D12RHI -[2024.11.30-04.51.30:276][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2024.11.30-04.51.30:276][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2024.11.30-04.51.30:276][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2024.11.30-04.51.30:277][ 0]LogWindows: Attached monitors: -[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' -[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] -[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' -[2024.11.30-04.51.30:278][ 0]LogWindows: Found 3 attached monitors. -[2024.11.30-04.51.30:278][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.11.30-04.51.30:278][ 0]LogRHI: RHI Adapter Info: -[2024.11.30-04.51.30:278][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 -[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) -[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Date: 11-6-2024 -[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") -[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2024.11.30-04.51.30:372][ 0]LogNvidiaAftermath: Aftermath initialized -[2024.11.30-04.51.30:372][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: -[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Bindless resources are supported -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Raster order views are supported -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E300) -[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E580) -[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E800) -[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2024.11.30-04.51.30:490][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) -[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: Async texture creation enabled -[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2024.11.30-04.51.30:501][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading -[2024.11.30-04.51.30:503][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.11.30-04.51.30:510][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' -[2024.11.30-04.51.30:510][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] -[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 -[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll -[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.11.30-04.51.30:741][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. -[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing shaders are enabled. -[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) -[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data -[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2024.11.30-04.51.30:835][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed -[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. -[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.002 seconds -[2024.11.30-04.51.30:838][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. -[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1454.45MBs, RandomWriteSpeed=217.28MBs. Assigned SpeedClass 'Local' -[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly -[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' -[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. -[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/11328/). -[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/208ADC7C4EC8B9E7FA43939FF1AB619A/'. -[2024.11.30-04.51.30:846][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. -[2024.11.30-04.51.30:847][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.11.30-04.51.30:848][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.11.30-04.51.31:671][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.11.30-04.51.32:085][ 0]LogSlate: Using FreeType 2.10.0 -[2024.11.30-04.51.32:086][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2024.11.30-04.51.32:106][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up -[2024.11.30-04.51.32:108][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.11.30-04.51.32:112][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. -[2024.11.30-04.51.32:303][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages -[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2024.11.30-04.51.32:345][ 0]LogDeviceProfileManager: Active device profile: [000008DE00CF3400][000008DE00D9A000 66] WindowsEditor -[2024.11.30-04.51.32:345][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.11.30-04.51.32:345][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.11.30-04.51.32:348][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' -[2024.11.30-04.51.32:348][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] -[2024.11.30-04.51.32:389][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish -[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish -[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish -[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish -[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish -[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish -[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish -[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2024.11.30-04.51.32:551][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.11.30-04.51.32:843][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.97ms -[2024.11.30-04.51.32:863][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.91ms -[2024.11.30-04.51.32:876][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.88ms -[2024.11.30-04.51.32:878][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms -[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2024.11.30-04.51.33:067][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console -[2024.11.30-04.51.33:084][ 0]LogLiveCoding: Display: Waiting for server -[2024.11.30-04.51.33:087][ 0]LogSlate: Border -[2024.11.30-04.51.33:087][ 0]LogSlate: BreadcrumbButton -[2024.11.30-04.51.33:087][ 0]LogSlate: Brushes.Title -[2024.11.30-04.51.33:087][ 0]LogSlate: Default -[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Save -[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Toolbar.Settings -[2024.11.30-04.51.33:087][ 0]LogSlate: ListView -[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_Grab -[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.DarkRow -[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.Row -[2024.11.30-04.51.33:087][ 0]LogSlate: TreeView -[2024.11.30-04.51.33:166][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2024.11.30-04.51.33:169][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.116 ms -[2024.11.30-04.51.33:170][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.11.30-04.51.33:180][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms -[2024.11.30-04.51.33:197][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2024.11.30-04.51.33:197][ 0]LogInit: XR: MultiViewport is Disabled -[2024.11.30-04.51.33:197][ 0]LogInit: XR: Mobile Multiview is Disabled -[2024.11.30-04.51.33:197][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") -[2024.11.30-04.51.33:255][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.91ms -[2024.11.30-04.51.33:320][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E0415C07D93E4AEC8000000000008A00 | Instance: 1EF5897440FE96B62AED90A0676EEA86 (DESKTOP-D9U8INT-11328). -[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: Available graphics and compute adapters: -[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) -[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) -[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: No NPU adapter found! -[2024.11.30-04.51.33:746][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.11.30-04.51.33:751][ 0]LogUdpMessaging: Display: Work queue size set to 1024. -[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53244'. -[2024.11.30-04.51.33:755][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' -[2024.11.30-04.51.33:874][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' -[2024.11.30-04.51.33:874][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.11.30-04.51.33:890][ 0]LogMetaSound: MetaSound Engine Initialized -[2024.11.30-04.51.34:053][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.91ms -[2024.11.30-04.51.34:062][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms -[2024.11.30-04.51.34:153][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.11.30-04.51.34:239][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2024.11.30-04.51.34:239][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2024.11.30-04.51.34:252][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] -[2024.11.30-04.51.34:309][ 0]SourceControl: Revision control is disabled -[2024.11.30-04.51.34:315][ 0]SourceControl: Revision control is disabled -[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.11.30-04.51.34:456][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.11.30-04.51.34:513][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' -[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' -[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' -[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' -[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' -[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' -[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' -[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' -[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' -[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' -[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' -[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' -[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' -[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' -[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' -[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' -[2024.11.30-04.51.34:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' -[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' -[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' -[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' -[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' -[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' -[2024.11.30-04.51.34:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' -[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' -[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' -[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' -[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' -[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' -[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' -[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' -[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' -[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' -[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' -[2024.11.30-04.51.34:526][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' -[2024.11.30-04.51.34:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' -[2024.11.30-04.51.34:572][ 0]LogCollectionManager: Loaded 0 collections in 0.001870 seconds -[2024.11.30-04.51.34:573][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s -[2024.11.30-04.51.34:575][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s -[2024.11.30-04.51.34:578][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s -[2024.11.30-04.51.34:632][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2024.11.30-04.51.34:632][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2024.11.30-04.51.34:647][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2024.11.30-04.51.34:647][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T04:51:34.664Z using C -[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] -[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform -[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. -[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 -[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online -[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000058 -[2024.11.30-04.51.34:670][ 0]LogFab: Display: Logging in using persist -[2024.11.30-04.51.34:706][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. -[2024.11.30-04.51.34:706][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) -[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false -[2024.11.30-04.51.34:789][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h -[2024.11.30-04.51.34:789][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties -[2024.11.30-04.51.34:834][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h -[2024.11.30-04.51.34:834][ 0]LogEngine: Initializing Engine... -[2024.11.30-04.51.34:837][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2024.11.30-04.51.34:837][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.11.30-04.51.34:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll -[2024.11.30-04.51.34:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled -[2024.11.30-04.51.34:931][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.11.30-04.51.34:931][ 0]LogInit: Texture streaming: Enabled -[2024.11.30-04.51.34:939][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 -[2024.11.30-04.51.34:944][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.11.30-04.51.34:950][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.11.30-04.51.34:950][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.11.30-04.51.34:955][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.11.30-04.51.34:989][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) -[2024.11.30-04.51.34:990][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.11.30-04.51.34:992][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.11.30-04.51.34:992][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 -[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.11.30-04.51.34:993][ 0]LogInit: FAudioDevice initialized with ID 1. -[2024.11.30-04.51.34:993][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2024.11.30-04.51.35:000][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.11.30-04.51.35:011][ 0]LogInit: Undo buffer set to 256 MB -[2024.11.30-04.51.35:011][ 0]LogInit: Transaction tracking system initialized -[2024.11.30-04.51.35:023][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json -[2024.11.30-04.51.35:070][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms -[2024.11.30-04.51.35:072][ 0]LocalizationService: Localization service is disabled -[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: Initialize -[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: OnSessionChanged -[2024.11.30-04.51.35:083][ 0]LoadingProfiler: Initialize -[2024.11.30-04.51.35:083][ 0]LoadingProfiler: OnSessionChanged -[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: Initialize -[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: OnSessionChanged -[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: Initialize -[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: OnSessionChanged -[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.11.30-04.51.35:226][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s -[2024.11.30-04.51.35:251][ 0]LogPython: Using Python 3.11.8 -[2024.11.30-04.51.36:186][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping -[2024.11.30-04.51.36:206][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). -[2024.11.30-04.51.36:219][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. -[2024.11.30-04.51.36:219][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png -[2024.11.30-04.51.36:228][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initializing -[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initialized -[2024.11.30-04.51.36:345][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.11.30-04.51.36:348][ 0]SourceControl: Revision control is disabled -[2024.11.30-04.51.36:348][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.857 -[2024.11.30-04.51.36:348][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2024.11.30-04.51.36:350][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.11.30-04.51.36:350][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-04.51.36:363][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.11.30-04.51.36:364][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.11.30-04.51.36:417][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2024.11.30-04.51.36:712][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. -[2024.11.30-04.51.36:712][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap -[2024.11.30-04.51.36:714][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) -[2024.11.30-04.51.36:714][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2024.11.30-04.51.36:714][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.11.30-04.51.36:745][ 0]LogWorldPartition: Display: WorldPartition initialize took 30.784 ms -[2024.11.30-04.51.36:747][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.11.30-04.51.36:763][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.11.30-04.51.36:764][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.11.30-04.51.36:764][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,518ms to complete. -[2024.11.30-04.51.36:772][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.281 -[2024.11.30-04.51.36:895][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.11.30-04.51.36:953][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.30-04.51.36:994][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.30-04.51.37:032][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.30-04.51.37:072][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile -[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.11.30-04.51.37:180][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.8 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin -[2024.11.30-04.51.37:213][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.11.30-04.51.37:216][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.11.30-04.51.37:217][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.11.30-04.51.37:248][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 -[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha -[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha -[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... -[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG -[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... -[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha -[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha -[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... -[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG -[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... -[2024.11.30-04.51.37:589][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 138.49 ms. Compile time 72.78 ms, link time 65.49 ms. -[2024.11.30-04.51.37:764][ 0]LogStall: Startup... -[2024.11.30-04.51.37:766][ 0]LogStall: Startup complete. -[2024.11.30-04.51.37:788][ 0]LogLoad: (Engine Initialization) Total time: 9.30 seconds -[2024.11.30-04.51.37:961][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.11.30-04.51.37:961][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" -[2024.11.30-04.51.38:011][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.11.30-04.51.38:046][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-04.51.38:047][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... -[2024.11.30-04.51.38:075][ 0]LogPython: registering +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.RayTracing:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2024.11.30-05.37.35:567][ 0]LogRHI: Using Default RHI: D3D12 +[2024.11.30-05.37.35:567][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.11.30-05.37.35:567][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.11.30-05.37.35:572][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.11.30-05.37.35:572][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.11.30-05.37.35:756][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] +[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 +[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Driver Date: 11-6-2024 +[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.11.30-05.37.35:878][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.11.30-05.37.35:878][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.11.30-05.37.35:878][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2024.11.30-05.37.35:878][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.11.30-05.37.35:879][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2024.11.30-05.37.35:879][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] +[2024.11.30-05.37.35:879][ 0]LogInit: Computer: DESKTOP-D9U8INT +[2024.11.30-05.37.35:879][ 0]LogInit: User: Navanda +[2024.11.30-05.37.35:879][ 0]LogInit: CPU Page size=4096, Cores=12 +[2024.11.30-05.37.35:879][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.11.30-05.37.36:011][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB +[2024.11.30-05.37.36:011][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.11.30-05.37.36:011][ 0]LogMemory: Process Physical Memory: 614.09 MB used, 627.34 MB peak +[2024.11.30-05.37.36:011][ 0]LogMemory: Process Virtual Memory: 669.18 MB used, 669.18 MB peak +[2024.11.30-05.37.36:011][ 0]LogMemory: Physical Memory: 12816.28 MB used, 19861.20 MB free, 32677.48 MB total +[2024.11.30-05.37.36:011][ 0]LogMemory: Virtual Memory: 21125.76 MB used, 16415.72 MB free, 37541.48 MB total +[2024.11.30-05.37.36:011][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.11.30-05.37.36:014][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.11.30-05.37.36:020][ 0]LogChaosDD: Chaos Debug Draw Startup +[2024.11.30-05.37.36:020][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.11.30-05.37.36:020][ 0]LogInit: Using OS detected language (en-GB). +[2024.11.30-05.37.36:020][ 0]LogInit: Using OS detected locale (en-SE). +[2024.11.30-05.37.36:026][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.11.30-05.37.36:027][ 0]LogInit: Setting process to per monitor DPI aware +[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.11.30-05.37.36:342][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.11.30-05.37.36:342][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.11.30-05.37.36:456][ 0]LogRHI: Using Default RHI: D3D12 +[2024.11.30-05.37.36:456][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.11.30-05.37.36:456][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.11.30-05.37.36:456][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.11.30-05.37.36:456][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.11.30-05.37.36:456][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.11.30-05.37.36:456][ 0]LogWindows: Attached monitors: +[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' +[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' +[2024.11.30-05.37.36:457][ 0]LogWindows: Found 3 attached monitors. +[2024.11.30-05.37.36:457][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.11.30-05.37.36:457][ 0]LogRHI: RHI Adapter Info: +[2024.11.30-05.37.36:457][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.11.30-05.37.36:457][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) +[2024.11.30-05.37.36:457][ 0]LogRHI: Driver Date: 11-6-2024 +[2024.11.30-05.37.36:457][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.11.30-05.37.36:457][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.11.30-05.37.36:546][ 0]LogNvidiaAftermath: Aftermath initialized +[2024.11.30-05.37.36:546][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.11.30-05.37.36:596][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2024.11.30-05.37.36:596][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Bindless resources are supported +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Raster order views are supported +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.11.30-05.37.36:662][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA40B00) +[2024.11.30-05.37.36:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA40D80) +[2024.11.30-05.37.36:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA41000) +[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.11.30-05.37.36:664][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) +[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Async texture creation enabled +[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.11.30-05.37.36:676][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2024.11.30-05.37.36:678][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.11.30-05.37.36:684][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' +[2024.11.30-05.37.36:684][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] +[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.11.30-05.37.36:716][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2024.11.30-05.37.36:716][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2024.11.30-05.37.36:717][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.11.30-05.37.36:718][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.11.30-05.37.36:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.11.30-05.37.36:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.11.30-05.37.36:821][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.11.30-05.37.36:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.11.30-05.37.36:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.11.30-05.37.36:899][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.11.30-05.37.36:902][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. +[2024.11.30-05.37.36:902][ 0]LogRendererCore: Ray tracing shaders are enabled. +[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) +[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.11.30-05.37.36:969][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data +[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 20812 --child-id Zen_20812_Startup' +[2024.11.30-05.37.37:093][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2024.11.30-05.37.37:093][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.124 seconds +[2024.11.30-05.37.37:095][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2024.11.30-05.37.37:101][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.11.30-05.37.37:101][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1390.08MBs, RandomWriteSpeed=192.47MBs. Assigned SpeedClass 'Local' +[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/20812/). +[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/5693C881498BC5A500649992C02B4686/'. +[2024.11.30-05.37.37:104][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2024.11.30-05.37.37:105][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.11.30-05.37.37:105][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.11.30-05.37.37:681][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.11.30-05.37.38:230][ 0]LogSlate: Using FreeType 2.10.0 +[2024.11.30-05.37.38:231][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.11.30-05.37.38:231][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.11.30-05.37.38:231][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.11.30-05.37.38:232][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.11.30-05.37.38:232][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.11.30-05.37.38:232][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.11.30-05.37.38:232][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.11.30-05.37.38:250][ 0]LogAssetRegistry: FAssetRegistry took 0.0028 seconds to start up +[2024.11.30-05.37.38:252][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.11.30-05.37.38:256][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. +[2024.11.30-05.37.38:444][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.11.30-05.37.38:460][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.11.30-05.37.38:460][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.11.30-05.37.38:485][ 0]LogDeviceProfileManager: Active device profile: [000005B2A8D23400][000005B2A903A000 66] WindowsEditor +[2024.11.30-05.37.38:485][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.11.30-05.37.38:485][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.11.30-05.37.38:487][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' +[2024.11.30-05.37.38:487][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2024.11.30-05.37.38:533][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-05.37.38:533][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.11.30-05.37.38:688][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.11.30-05.37.38:973][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.92ms +[2024.11.30-05.37.38:993][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.92ms +[2024.11.30-05.37.39:005][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.87ms +[2024.11.30-05.37.39:008][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.87ms +[2024.11.30-05.37.39:175][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.11.30-05.37.39:175][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.11.30-05.37.39:180][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.11.30-05.37.39:180][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.11.30-05.37.39:181][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console +[2024.11.30-05.37.39:200][ 0]LogLiveCoding: Display: Waiting for server +[2024.11.30-05.37.39:201][ 0]LogSlate: Border +[2024.11.30-05.37.39:201][ 0]LogSlate: BreadcrumbButton +[2024.11.30-05.37.39:201][ 0]LogSlate: Brushes.Title +[2024.11.30-05.37.39:201][ 0]LogSlate: Default +[2024.11.30-05.37.39:201][ 0]LogSlate: Icons.Save +[2024.11.30-05.37.39:201][ 0]LogSlate: Icons.Toolbar.Settings +[2024.11.30-05.37.39:201][ 0]LogSlate: ListView +[2024.11.30-05.37.39:201][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.11.30-05.37.39:201][ 0]LogSlate: SoftwareCursor_Grab +[2024.11.30-05.37.39:201][ 0]LogSlate: TableView.DarkRow +[2024.11.30-05.37.39:201][ 0]LogSlate: TableView.Row +[2024.11.30-05.37.39:201][ 0]LogSlate: TreeView +[2024.11.30-05.37.39:282][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.11.30-05.37.39:284][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.040 ms +[2024.11.30-05.37.39:289][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.11.30-05.37.39:294][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.34ms +[2024.11.30-05.37.39:309][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.11.30-05.37.39:309][ 0]LogInit: XR: MultiViewport is Disabled +[2024.11.30-05.37.39:309][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.11.30-05.37.39:309][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.11.30-05.37.39:364][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.04ms +[2024.11.30-05.37.39:648][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:51291'. +[2024.11.30-05.37.39:655][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' +[2024.11.30-05.37.39:758][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2024.11.30-05.37.39:758][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.11.30-05.37.39:775][ 0]LogMetaSound: MetaSound Engine Initialized +[2024.11.30-05.37.39:966][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AE4C5C07ECD340498000000000001000 | Instance: 44960A274D00FAA9DC4AB1AD03985B0F (DESKTOP-D9U8INT-20812). +[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) +[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: No NPU adapter found! +[2024.11.30-05.37.40:203][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.11.30-05.37.40:261][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.11.30-05.37.40:261][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.11.30-05.37.40:278][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.11.30-05.37.40:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.11.30-05.37.40:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.11.30-05.37.40:341][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2024.11.30-05.37.40:344][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2024.11.30-05.37.40:344][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2024.11.30-05.37.40:346][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2024.11.30-05.37.40:349][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2024.11.30-05.37.40:349][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2024.11.30-05.37.40:350][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2024.11.30-05.37.40:350][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2024.11.30-05.37.40:351][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2024.11.30-05.37.40:351][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2024.11.30-05.37.40:352][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2024.11.30-05.37.40:352][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2024.11.30-05.37.40:354][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2024.11.30-05.37.40:354][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2024.11.30-05.37.40:355][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2024.11.30-05.37.40:356][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2024.11.30-05.37.41:031][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.89ms +[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-05.37.41:046][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms +[2024.11.30-05.37.41:165][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2024.11.30-05.37.41:179][ 0]LogCollectionManager: Loaded 0 collections in 0.001958 seconds +[2024.11.30-05.37.41:181][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s +[2024.11.30-05.37.41:183][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s +[2024.11.30-05.37.41:185][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s +[2024.11.30-05.37.41:246][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2024.11.30-05.37.41:246][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2024.11.30-05.37.41:247][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2024.11.30-05.37.41:247][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2024.11.30-05.37.41:247][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2024.11.30-05.37.41:247][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2024.11.30-05.37.41:259][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2024.11.30-05.37.41:259][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T05:37:41.277Z using C +[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] +[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.11.30-05.37.41:278][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000053 +[2024.11.30-05.37.41:282][ 0]LogFab: Display: Logging in using persist +[2024.11.30-05.37.41:312][ 0]LogUObjectArray: 43598 objects as part of root set at end of initial load. +[2024.11.30-05.37.41:312][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.11.30-05.37.41:322][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) +[2024.11.30-05.37.41:322][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2024.11.30-05.37.41:392][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.11.30-05.37.41:392][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties +[2024.11.30-05.37.41:433][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h +[2024.11.30-05.37.41:433][ 0]LogEngine: Initializing Engine... +[2024.11.30-05.37.41:436][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2024.11.30-05.37.41:436][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.11.30-05.37.41:509][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2024.11.30-05.37.41:523][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2024.11.30-05.37.41:532][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.11.30-05.37.41:532][ 0]LogInit: Texture streaming: Enabled +[2024.11.30-05.37.41:540][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 +[2024.11.30-05.37.41:547][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.11.30-05.37.41:551][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.11.30-05.37.41:551][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-05.37.41:552][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-05.37.41:556][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-05.37.41:579][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-05.37.41:579][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-05.37.41:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-05.37.41:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-05.37.41:581][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.11.30-05.37.41:581][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 +[2024.11.30-05.37.41:582][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.11.30-05.37.41:582][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.11.30-05.37.41:582][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.11.30-05.37.41:583][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.11.30-05.37.41:583][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.11.30-05.37.41:588][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.11.30-05.37.41:591][ 0]LogInit: Undo buffer set to 256 MB +[2024.11.30-05.37.41:591][ 0]LogInit: Transaction tracking system initialized +[2024.11.30-05.37.41:623][ 0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.11.30-05.37.41:805][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.11.30-05.37.41:808][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json +[2024.11.30-05.37.41:855][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms +[2024.11.30-05.37.41:857][ 0]LocalizationService: Localization service is disabled +[2024.11.30-05.37.41:868][ 0]LogTimingProfiler: Initialize +[2024.11.30-05.37.41:868][ 0]LogTimingProfiler: OnSessionChanged +[2024.11.30-05.37.41:868][ 0]LoadingProfiler: Initialize +[2024.11.30-05.37.41:868][ 0]LoadingProfiler: OnSessionChanged +[2024.11.30-05.37.41:868][ 0]LogNetworkingProfiler: Initialize +[2024.11.30-05.37.41:868][ 0]LogNetworkingProfiler: OnSessionChanged +[2024.11.30-05.37.41:868][ 0]LogMemoryProfiler: Initialize +[2024.11.30-05.37.41:868][ 0]LogMemoryProfiler: OnSessionChanged +[2024.11.30-05.37.41:921][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-05.37.41:921][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-05.37.41:922][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.11.30-05.37.42:015][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s +[2024.11.30-05.37.42:047][ 0]LogPython: Using Python 3.11.8 +[2024.11.30-05.37.42:978][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2024.11.30-05.37.42:997][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). +[2024.11.30-05.37.43:058][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2024.11.30-05.37.43:058][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2024.11.30-05.37.43:089][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.11.30-05.37.43:104][ 0]LogEditorDataStorage: Initializing +[2024.11.30-05.37.43:105][ 0]LogEditorDataStorage: Initialized +[2024.11.30-05.37.43:106][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.11.30-05.37.43:134][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.11.30-05.37.43:136][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.708 +[2024.11.30-05.37.43:136][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.11.30-05.37.43:138][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.37.43:138][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.37.43:151][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.11.30-05.37.43:152][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.11.30-05.37.43:515][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. +[2024.11.30-05.37.43:515][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-05.37.43:517][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.11.30-05.37.43:517][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-05.37.43:517][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-05.37.43:555][ 0]LogWorldPartition: Display: WorldPartition initialize took 37.859 ms +[2024.11.30-05.37.43:558][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.11.30-05.37.43:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.11.30-05.37.43:575][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.11.30-05.37.43:575][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,521ms to complete. +[2024.11.30-05.37.43:582][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.155 +[2024.11.30-05.37.43:704][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.11.30-05.37.43:764][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.37.43:806][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.37.43:853][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.37.43:857][ 0]LogAssetRegistry: Display: Asset registry cache written as 38.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin +[2024.11.30-05.37.43:894][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.37.43:936][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:936][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.11.30-05.37.43:936][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.11.30-05.37.43:937][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.11.30-05.37.43:937][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.11.30-05.37.43:939][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.11.30-05.37.43:939][ 0]LogPakFile: Initializing PakPlatformFile +[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.11.30-05.37.44:054][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.11.30-05.37.44:055][ 0]LogSlate: Took 0.000072 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.11.30-05.37.44:091][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 +[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha +[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha +[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.11.30-05.37.44:139][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.11.30-05.37.44:139][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... +[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha +[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha +[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... +[2024.11.30-05.37.44:183][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG +[2024.11.30-05.37.44:183][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... +[2024.11.30-05.37.44:408][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 120.98 ms. Compile time 67.44 ms, link time 53.26 ms. +[2024.11.30-05.37.44:521][ 0]LogStall: Startup... +[2024.11.30-05.37.44:523][ 0]LogStall: Startup complete. +[2024.11.30-05.37.44:543][ 0]LogLoad: (Engine Initialization) Total time: 10.12 seconds +[2024.11.30-05.37.44:707][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.11.30-05.37.44:707][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2024.11.30-05.37.44:746][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.11.30-05.37.44:782][ 0]LogAutomationController: Ignoring very large delta of 17003107.73 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.11.30-05.37.44:782][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.37.44:784][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2024.11.30-05.37.44:810][ 0]LogPython: registering -[2024.11.30-04.51.38:077][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 29.058 ms -[2024.11.30-04.51.38:193][ 1]LogAssetRegistry: AssetRegistryGather time 0.1049s: AssetDataDiscovery 0.0278s, AssetDataGather 0.0222s, StoreResults 0.0549s. Wall time 6.0900s. - NumCachedDirectories 0. NumUncachedDirectories 1639. NumCachedFiles 7423. NumUncachedFiles 267. - BackgroundTickInterruptions 6. -[2024.11.30-04.51.38:221][ 1]LogSourceControl: Uncontrolled asset enumeration started... -[2024.11.30-04.51.38:221][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) -[2024.11.30-04.51.38:523][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.301563 seconds (Found 7665 uncontrolled assets) -[2024.11.30-04.51.38:559][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.880779 -[2024.11.30-04.51.38:560][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. -[2024.11.30-04.51.38:561][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.889361 -[2024.11.30-04.51.38:741][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2024.11.30-04.51.38:889][ 44]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.210280 -[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 -[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.210280, Update Interval: 302.721039 -[2024.11.30-04.51.39:092][ 63]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-06.52.01 Remaining: 7200.97] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15551909.51] State: Valid -[2024.11.30-04.51.39:114][ 64]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken -[2024.11.30-04.51.39:300][ 77]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success -[2024.11.30-04.51.39:300][ 77]LogFab: Display: User logged in -[2024.11.30-04.51.39:300][ 77]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 -[2024.11.30-04.51.39:474][ 90]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9Ks3rxFPI0utbznaKUWLyw-tvsBMwoTuEyvOhK4bIc0aA] -[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Saved/Collections/' because it could not be accessed. Aborting watch request... -[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Collections/' because it could not be accessed. Aborting watch request... -[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request... -[2024.11.30-04.53.11:149][376]LogSlate: Took 0.007883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.11.30-04.53.28:128][215]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found -[2024.11.30-04.53.30:940][430]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. -[2024.11.30-04.53.57:575][895]LogContentBrowser: Attempting asset rename: Pistols_A -> Pistols_A -[2024.11.30-04.53.58:098][940]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages -[2024.11.30-04.53.58:109][940]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A -[2024.11.30-04.53.58:143][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 -[2024.11.30-04.53.58:184][940]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. -[2024.11.30-04.53.58:872][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 -[2024.11.30-04.53.59:147][943]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 -[2024.11.30-04.53.59:278][948]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 -[2024.11.30-04.53.59:302][949]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 -[2024.11.30-04.54.01:868][ 8]LogSlate: Window 'Pistols_A' being destroyed -[2024.11.30-04.54.42:678][485]LogSlate: Window 'Choose New StaticMesh Location' being destroyed -[2024.11.30-04.54.42:729][485]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. -[2024.11.30-04.54.42:742][485]LogStaticMesh: Display: Building static mesh Pistols_A_StaticMesh (Required Memory Estimate: 5.04109 MB)... -[2024.11.30-04.54.42:758][485]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh) ... -[2024.11.30-04.54.42:779][485]LogStaticMesh: Built static mesh [0.04s] /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh -[2024.11.30-04.55.17:382][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.11.30-04.55.17:386][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-04.55.17:441][ 42]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)... -[2024.11.30-04.55.17:441][ 42]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 -[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh] -[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] -[2024.11.30-04.55.17:458][ 42]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true -[2024.11.30-04.55.17:462][ 42]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh -[2024.11.30-04.55.17:463][ 42]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMeshDA370AB84800E09EBC698E95E7499B1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset' -[2024.11.30-04.55.17:473][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.258 ms -[2024.11.30-04.55.17:522][ 42]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-04.55.17:522][ 42]LogContentValidation: Enabled validators: -[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-04.55.17:523][ 42]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset -[2024.11.30-04.55.28:371][ 80]LogSlate: Window 'Revision Control Login' being destroyed -[2024.11.30-04.55.43:156][589]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.11.30-04.56.13:790][136]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh -[2024.11.30-04.56.13:865][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 -[2024.11.30-04.56.20:849][392]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed -[2024.11.30-04.56.36:187][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.11.30-04.56.36:310][913]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-04.56.36:373][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)... -[2024.11.30-04.56.36:373][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] -[2024.11.30-04.56.36:373][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true -[2024.11.30-04.56.36:378][913]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh -[2024.11.30-04.56.36:378][913]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMesh179013F14092CB64940095A091D8CC15.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset' -[2024.11.30-04.56.36:388][913]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.805 ms (total: 165.063 ms) -[2024.11.30-04.56.36:449][913]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-04.56.36:449][913]LogContentValidation: Enabled validators: -[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-04.56.36:450][913]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset -[2024.11.30-04.56.40:110][239]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2024.11.30-04.56.40:111][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-04.56.40:139][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2024.11.30-04.56.41:626][347]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 306.956299 -[2024.11.30-04.56.42:059][377]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2024.11.30-04.56.42:060][377]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 307.371368, Update Interval: 329.698792 -[2024.11.30-04.56.53:057][152]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.11.30-04.56.53:069][152]LogContentBrowser: Creating deferred item: NewFolder -[2024.11.30-04.56.53:079][153]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2024.11.30-04.57.07:479][151]LogContentBrowser: Attempting asset rename: NewFolder -> _Project -[2024.11.30-04.57.07:482][151]LogContentBrowser: End creating deferred item NewFolder -[2024.11.30-04.57.09:377][306]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.11.30-04.57.09:385][306]LogContentBrowser: Creating deferred item: NewFolder -[2024.11.30-04.57.09:415][308]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2024.11.30-04.57.14:851][686]LogContentBrowser: Attempting asset rename: NewFolder -> Props -[2024.11.30-04.57.14:851][686]LogContentBrowser: End creating deferred item NewFolder -[2024.11.30-04.57.16:597][822]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.11.30-04.57.16:607][822]LogContentBrowser: Creating deferred item: NewFolder -[2024.11.30-04.57.16:637][824]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2024.11.30-04.57.17:923][914]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons -[2024.11.30-04.57.17:923][914]LogContentBrowser: End creating deferred item NewFolder -[2024.11.30-04.57.19:755][ 61]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.11.30-04.57.19:763][ 61]LogContentBrowser: Creating deferred item: NewFolder -[2024.11.30-04.57.19:772][ 62]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2024.11.30-04.57.23:492][320]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups -[2024.11.30-04.57.23:492][320]LogContentBrowser: End creating deferred item NewFolder -[2024.11.30-04.58.09:211][728]LogSlate: Window 'Pick Parent Class' being destroyed -[2024.11.30-04.58.09:223][728]LogContentBrowser: Deferred new asset file creation: NewBlueprint -[2024.11.30-04.58.09:229][728]LogContentBrowser: Creating deferred item: NewBlueprint -[2024.11.30-04.58.09:255][730]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). -[2024.11.30-04.58.09:301][733]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB -[2024.11.30-04.58.16:665][242]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster -[2024.11.30-04.58.16:815][242]LogContentBrowser: End creating deferred item NewBlueprint -[2024.11.30-04.58.25:931][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum -[2024.11.30-04.58.25:939][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum -[2024.11.30-04.58.25:954][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum). -[2024.11.30-04.58.36:487][738]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_FireMode -[2024.11.30-04.58.36:624][738]LogContentBrowser: End creating deferred item NewUserDefinedEnum -[2024.11.30-04.58.37:583][810]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode -[2024.11.30-04.58.39:210][913]LogSlate: Window 'Enum_FireMode' being destroyed -[2024.11.30-04.58.39:218][913]LogSlate: Window 'Enum_FireMode' being destroyed -[2024.11.30-04.58.39:729][949]LogContentBrowser: Deferred new asset file creation: Enum_FireMode1 -[2024.11.30-04.58.39:735][949]LogContentBrowser: Creating deferred item: Enum_FireMode1 -[2024.11.30-04.58.39:752][950]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_FireMode1). -[2024.11.30-04.58.46:924][493]LogContentBrowser: Attempting asset rename: Enum_FireMode1 -> Enum_WeaponType -[2024.11.30-04.58.47:207][493]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-04.58.47:257][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)... -[2024.11.30-04.58.47:257][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType] -[2024.11.30-04.58.47:257][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true -[2024.11.30-04.58.47:258][493]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType -[2024.11.30-04.58.47:258][493]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType21FF0CFE453E72C24794D2B4AB7AC214.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset' -[2024.11.30-04.58.47:454][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 247.447 ms (total: 412.511 ms) -[2024.11.30-04.58.47:572][493]LogContentBrowser: End creating deferred item Enum_FireMode1 -[2024.11.30-04.58.47:620][493]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-04.58.47:620][493]LogContentValidation: Enabled validators: -[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-04.58.47:620][493]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset -[2024.11.30-04.58.49:182][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.11.30-04.58.49:322][607]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-04.58.49:371][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)... -[2024.11.30-04.58.49:372][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster] -[2024.11.30-04.58.49:372][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true -[2024.11.30-04.58.49:373][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster -[2024.11.30-04.58.49:373][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster798B18E74158878A744A3A892DA57CA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset' -[2024.11.30-04.58.49:377][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)... -[2024.11.30-04.58.49:377][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode] -[2024.11.30-04.58.49:377][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true -[2024.11.30-04.58.49:377][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode -[2024.11.30-04.58.49:377][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode72A9DB0644F8CBE11881C29348F6EC83.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset' -[2024.11.30-04.58.49:610][607]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.668 ms (total: 700.179 ms) -[2024.11.30-04.58.49:674][607]LogContentValidation: Display: Starting to validate 2 assets -[2024.11.30-04.58.49:674][607]LogContentValidation: Enabled validators: -[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset -[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset -[2024.11.30-04.58.51:977][783]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1 -[2024.11.30-04.58.51:983][783]LogContentBrowser: Creating deferred item: Enum_WeaponType1 -[2024.11.30-04.58.51:999][784]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1). -[2024.11.30-04.58.56:096][ 93]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName -[2024.11.30-04.58.56:378][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... -[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] -[2024.11.30-04.58.56:439][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true -[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName -[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName7BE03D7642D232AA5B7867A3E24D3F46.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' -[2024.11.30-04.58.56:636][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.047 ms (total: 958.226 ms) -[2024.11.30-04.58.56:872][ 93]LogContentBrowser: End creating deferred item Enum_WeaponType1 -[2024.11.30-04.58.56:921][ 93]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-04.58.56:921][ 93]LogContentValidation: Enabled validators: -[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-04.58.56:921][ 93]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset -[2024.11.30-04.59.02:603][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.11.30-04.59.08:063][933]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName -[2024.11.30-04.59.15:860][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-04.59.15:921][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... -[2024.11.30-04.59.15:921][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] -[2024.11.30-04.59.15:921][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true -[2024.11.30-04.59.15:922][480]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName -[2024.11.30-04.59.15:922][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameD661DEA04AF367A6BF1C4D8866A3F054.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' -[2024.11.30-04.59.15:929][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.877 ms (total: 1.02 sec) -[2024.11.30-04.59.16:005][480]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-04.59.16:005][480]LogContentValidation: Enabled validators: -[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-04.59.16:006][480]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset -[2024.11.30-04.59.30:625][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.11.30-04.59.30:756][599]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-04.59.30:804][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)... -[2024.11.30-04.59.30:804][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName] -[2024.11.30-04.59.30:804][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true -[2024.11.30-04.59.30:805][599]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName -[2024.11.30-04.59.30:805][599]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName3C73C2E244B4C69F5E5C3386BD949FAD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset' -[2024.11.30-04.59.30:812][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.440 ms (total: 1.08 sec) -[2024.11.30-04.59.30:873][599]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-04.59.30:873][599]LogContentValidation: Enabled validators: -[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-04.59.30:873][599]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset -[2024.11.30-04.59.31:240][626]LogSlate: Window 'Enum_WeaponName' being destroyed -[2024.11.30-04.59.34:278][859]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode -[2024.11.30-04.59.46:161][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2024.11.30-04.59.46:294][718]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-04.59.46:357][718]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)... -[2024.11.30-04.59.46:357][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode] -[2024.11.30-04.59.46:357][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true -[2024.11.30-04.59.46:357][718]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode -[2024.11.30-04.59.46:357][718]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode768E09FF448CB9F85AD94DA41432831E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset' -[2024.11.30-04.59.46:364][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.924 ms (total: 1.15 sec) -[2024.11.30-04.59.46:422][718]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-04.59.46:422][718]LogContentValidation: Enabled validators: -[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-04.59.46:422][718]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset -[2024.11.30-04.59.46:952][757]LogSlate: Window 'Enum_FireMode' being destroyed -[2024.11.30-04.59.48:548][884]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType -[2024.11.30-05.00.17:374][968]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.00.17:455][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)... -[2024.11.30-05.00.17:455][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType] -[2024.11.30-05.00.17:455][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true -[2024.11.30-05.00.17:455][968]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType -[2024.11.30-05.00.17:456][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType2C4F7FB24A431B95187CCFBB6C908D11.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset' -[2024.11.30-05.00.17:462][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.24 sec) -[2024.11.30-05.00.17:525][968]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.00.17:525][968]LogContentValidation: Enabled validators: -[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.00.17:525][968]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset -[2024.11.30-05.00.21:806][279]LogSlate: Window 'Enum_WeaponType' being destroyed -[2024.11.30-05.00.30:232][912]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.11.30-05.00.51:068][ 92]LogSlate: Window 'Pick Parent Class' being destroyed -[2024.11.30-05.00.51:078][ 92]LogContentBrowser: Deferred new asset file creation: NewBlueprint -[2024.11.30-05.00.51:085][ 92]LogContentBrowser: Creating deferred item: NewBlueprint -[2024.11.30-05.00.51:102][ 94]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). -[2024.11.30-05.00.58:840][666]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster -[2024.11.30-05.00.58:995][666]LogContentBrowser: End creating deferred item NewBlueprint -[2024.11.30-05.00.59:473][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster -[2024.11.30-05.00.59:473][703]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 -[2024.11.30-05.00.59:640][703]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages -[2024.11.30-05.01.00:582][703]LogSlate: Took 0.007375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.11.30-05.01.02:174][793]LogSlate: Window 'BP_PickupMaster' being destroyed -[2024.11.30-05.01.02:183][793]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2024.11.30-05.01.02:183][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-05.01.02:282][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2024.11.30-05.01.03:754][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2024.11.30-05.01.03:888][914]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.01.03:938][914]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... -[2024.11.30-05.01.03:939][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] -[2024.11.30-05.01.03:939][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true -[2024.11.30-05.01.03:941][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster -[2024.11.30-05.01.03:941][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterC5CEB5E84656F4479FFACEACED22B0CD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' -[2024.11.30-05.01.04:156][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 268.069 ms (total: 1.50 sec) -[2024.11.30-05.01.04:221][914]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.01.04:221][914]LogContentValidation: Enabled validators: -[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.01.04:221][914]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset -[2024.11.30-05.01.09:609][475]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster -[2024.11.30-05.01.09:610][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 -[2024.11.30-05.01.11:257][568]LogSlate: Window 'BP_PickupMaster' being destroyed -[2024.11.30-05.01.12:287][687]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2024.11.30-05.01.12:287][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-05.01.12:305][687]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster -[2024.11.30-05.01.12:305][687]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 -[2024.11.30-05.01.12:620][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms -[2024.11.30-05.01.12:626][687]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.11.30-05.01.38:836][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms -[2024.11.30-05.01.40:258][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2024.11.30-05.01.40:389][880]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.01.40:438][880]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... -[2024.11.30-05.01.40:438][880]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] -[2024.11.30-05.01.40:438][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true -[2024.11.30-05.01.40:440][880]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster -[2024.11.30-05.01.40:440][880]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster2B46FDB14B6F643F35AA6F847901E422.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' -[2024.11.30-05.01.40:448][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 58.174 ms (total: 1.56 sec) -[2024.11.30-05.01.40:504][880]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.01.40:504][880]LogContentValidation: Enabled validators: -[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.01.40:504][880]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset -[2024.11.30-05.02.14:703][929]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 640.033142 -[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 640.165527, Update Interval: 310.536224 -[2024.11.30-05.02.21:536][718]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.11.30-05.02.31:923][895]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages -[2024.11.30-05.02.31:925][895]LogStaticMesh: Display: Building static mesh Shape_Cube (Required Memory Estimate: 0.083673 MB)... -[2024.11.30-05.02.31:929][895]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube -[2024.11.30-05.02.31:936][895]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 -[2024.11.30-05.02.51:357][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2024.11.30-05.03.26:782][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.11.30-05.03.27:686][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.11.30-05.03.27:821][317]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.03.27:880][317]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... -[2024.11.30-05.03.27:889][317]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] -[2024.11.30-05.03.27:889][317]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] -[2024.11.30-05.03.27:889][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true -[2024.11.30-05.03.27:892][317]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster -[2024.11.30-05.03.27:892][317]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster60DA80164364A975317550982C99D089.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' -[2024.11.30-05.03.27:901][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.975 ms (total: 1.64 sec) -[2024.11.30-05.03.27:953][317]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.03.27:953][317]LogContentValidation: Enabled validators: -[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.03.27:953][317]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset -[2024.11.30-05.03.45:681][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms -[2024.11.30-05.03.46:200][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2024.11.30-05.03.46:320][451]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.03.46:371][451]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... -[2024.11.30-05.03.46:382][451]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] -[2024.11.30-05.03.46:382][451]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] -[2024.11.30-05.03.46:382][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true -[2024.11.30-05.03.46:386][451]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster -[2024.11.30-05.03.46:386][451]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster1735916347D6E2E7A5E6B281B5F04F3F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' -[2024.11.30-05.03.46:394][451]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.007 ms (total: 1.72 sec) -[2024.11.30-05.03.46:452][451]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.03.46:452][451]LogContentValidation: Enabled validators: -[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.03.46:452][451]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset -[2024.11.30-05.03.48:422][676]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2024.11.30-05.03.48:422][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-05.03.48:481][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2024.11.30-05.03.58:087][436]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child -[2024.11.30-05.03.58:093][436]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child -[2024.11.30-05.03.58:100][437]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child). -[2024.11.30-05.04.10:138][416]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup -[2024.11.30-05.04.10:279][416]LogContentBrowser: End creating deferred item BP_PickupMaster_Child -[2024.11.30-05.04.10:280][416]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 -[2024.11.30-05.04.11:488][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms -[2024.11.30-05.04.11:622][501]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.04.11:670][501]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... -[2024.11.30-05.04.11:717][501]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] -[2024.11.30-05.04.11:717][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] -[2024.11.30-05.04.11:717][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true -[2024.11.30-05.04.11:721][501]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup -[2024.11.30-05.04.11:721][501]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupDB0C3A524CD8ABA9985450894B15FD8E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' -[2024.11.30-05.04.11:926][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.370 ms (total: 2.02 sec) -[2024.11.30-05.04.11:986][501]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.04.11:986][501]LogContentValidation: Enabled validators: -[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.04.11:986][501]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset -[2024.11.30-05.04.28:992][748]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup -[2024.11.30-05.04.28:992][748]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 -[2024.11.30-05.04.30:498][819]LogSlate: Window 'BP_WeaponPickup' being destroyed -[2024.11.30-05.04.51:975][357]LogSlate: Took 0.006475 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) -[2024.11.30-05.05.04:305][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms -[2024.11.30-05.05.04:715][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.11.30-05.05.04:836][804]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.05.04:886][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... -[2024.11.30-05.05.04:898][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] -[2024.11.30-05.05.04:898][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] -[2024.11.30-05.05.04:898][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true -[2024.11.30-05.05.04:901][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup -[2024.11.30-05.05.04:901][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupADC78FC94454BC70CD5065B344702785.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' -[2024.11.30-05.05.04:908][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.235 ms (total: 2.09 sec) -[2024.11.30-05.05.04:986][804]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.05.04:986][804]LogContentValidation: Enabled validators: -[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.05.04:986][804]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset -[2024.11.30-05.05.43:884][413]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.11.30-05.05.43:889][413]LogContentBrowser: Creating deferred item: NewFolder -[2024.11.30-05.05.43:896][414]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2024.11.30-05.05.48:688][986]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces -[2024.11.30-05.05.48:688][986]LogContentBrowser: End creating deferred item NewFolder -[2024.11.30-05.05.53:959][532]LogContentBrowser: Deferred new asset file creation: NewInterface -[2024.11.30-05.05.53:964][532]LogContentBrowser: Creating deferred item: NewInterface -[2024.11.30-05.05.54:035][534]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface). -[2024.11.30-05.06.20:210][663]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact -[2024.11.30-05.06.20:343][663]LogContentBrowser: End creating deferred item NewInterface -[2024.11.30-05.06.22:402][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2024.11.30-05.06.22:538][895]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.06.22:586][895]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)... -[2024.11.30-05.06.22:586][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact] -[2024.11.30-05.06.22:586][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true -[2024.11.30-05.06.22:587][895]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact -[2024.11.30-05.06.22:587][895]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact56C1198D46213CF987F929ACAC990143.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset' -[2024.11.30-05.06.22:784][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.889 ms (total: 2.34 sec) -[2024.11.30-05.06.22:837][895]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.06.22:837][895]LogContentValidation: Enabled validators: -[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.06.22:837][895]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset -[2024.11.30-05.06.23:935][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Interfaces/BPI_Interact.BPI_Interact -[2024.11.30-05.06.23:936][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 -[2024.11.30-05.07.05:656][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2024.11.30-05.07.07:633][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2024.11.30-05.07.07:754][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)... -[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact] -[2024.11.30-05.07.07:802][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true -[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact -[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact5306C9774196A1F0E6544DBD1520E500.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset' -[2024.11.30-05.07.07:811][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.604 ms (total: 2.39 sec) -[2024.11.30-05.07.07:872][ 53]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.07.07:872][ 53]LogContentValidation: Enabled validators: -[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.07.07:872][ 53]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset -[2024.11.30-05.07.09:019][186]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2024.11.30-05.07.09:019][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-05.07.09:065][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms -[2024.11.30-05.07.19:335][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster -[2024.11.30-05.07.19:335][397]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 -[2024.11.30-05.07.32:195][842]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 957.521973 -[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 957.650757, Update Interval: 308.289429 -[2024.11.30-05.07.33:005][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2024.11.30-05.07.33:710][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms -[2024.11.30-05.07.33:843][999]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.07.33:903][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)... -[2024.11.30-05.07.33:956][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster] -[2024.11.30-05.07.33:956][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster] -[2024.11.30-05.07.33:956][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true -[2024.11.30-05.07.33:958][999]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster -[2024.11.30-05.07.33:959][999]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterFCA32E4243EB692A0AB9C79100326577.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset' -[2024.11.30-05.07.33:967][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.771 ms (total: 2.52 sec) -[2024.11.30-05.07.34:036][999]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.07.34:036][999]LogContentValidation: Enabled validators: -[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.07.34:037][999]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset -[2024.11.30-05.08.41:148][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 -[2024.11.30-05.08.41:722][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter -[2024.11.30-05.08.41:723][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 -[2024.11.30-05.08.42:464][ 22]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 -[2024.11.30-05.09.30:134][522]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2024.11.30-05.10.08:835][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms -[2024.11.30-05.10.09:914][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.11.30-05.10.10:102][197]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.10.10:152][197]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... -[2024.11.30-05.10.10:223][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] -[2024.11.30-05.10.10:223][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] -[2024.11.30-05.10.10:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true -[2024.11.30-05.10.10:232][197]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter -[2024.11.30-05.10.10:233][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterCF42E6934A614C1A2FB2F2980379AB4E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' -[2024.11.30-05.10.10:233][197]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... -[2024.11.30-05.10.10:244][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] -[2024.11.30-05.10.10:244][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] -[2024.11.30-05.10.10:244][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true -[2024.11.30-05.10.10:248][197]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup -[2024.11.30-05.10.10:248][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup9779DACC4D9D0341F1B841A9FF7AE09A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' -[2024.11.30-05.10.10:255][197]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.385 ms (total: 2.67 sec) -[2024.11.30-05.10.10:319][197]LogContentValidation: Display: Starting to validate 2 assets -[2024.11.30-05.10.10:319][197]LogContentValidation: Enabled validators: -[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.10.10:319][197]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset -[2024.11.30-05.10.10:320][197]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset -[2024.11.30-05.11.08:549][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2024.11.30-05.11.30:767][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.11.30-05.11.31:694][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms -[2024.11.30-05.11.31:821][170]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.11.31:884][170]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)... -[2024.11.30-05.11.31:938][170]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup] -[2024.11.30-05.11.31:938][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup] -[2024.11.30-05.11.31:938][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true -[2024.11.30-05.11.31:943][170]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup -[2024.11.30-05.11.31:944][170]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup1951B69C447378F424E444BCB7860BCD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset' -[2024.11.30-05.11.31:951][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.171 ms (total: 2.80 sec) -[2024.11.30-05.11.32:001][170]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.11.32:001][170]LogContentValidation: Enabled validators: -[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.11.32:001][170]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset -[2024.11.30-05.11.43:069][428]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child -[2024.11.30-05.11.43:076][428]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child -[2024.11.30-05.11.43:086][429]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child). -[2024.11.30-05.12.03:123][825]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_Pistol_A_Pickup -[2024.11.30-05.12.03:259][825]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child -[2024.11.30-05.12.03:260][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 -[2024.11.30-05.12.04:997][991]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup -[2024.11.30-05.12.04:997][991]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 -[2024.11.30-05.12.14:091][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2024.11.30-05.12.14:531][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms -[2024.11.30-05.12.14:653][953]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.12.14:702][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... -[2024.11.30-05.12.14:708][953]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup] -[2024.11.30-05.12.14:708][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] -[2024.11.30-05.12.14:708][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true -[2024.11.30-05.12.14:712][953]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup -[2024.11.30-05.12.14:712][953]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_Pickup93BB43664FCB98057948C99DD35B8E98.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' -[2024.11.30-05.12.14:927][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.452 ms (total: 3.08 sec) -[2024.11.30-05.12.15:001][953]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.12.15:001][953]LogContentValidation: Enabled validators: -[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.12.15:002][953]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset -[2024.11.30-05.12.51:562][141]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1276.893188 -[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1277.559448, Update Interval: 329.631042 -[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C -[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C -[2024.11.30-05.13.06:801][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0 -[2024.11.30-05.13.06:803][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0 -[2024.11.30-05.13.07:124][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.11.30-05.13.07:126][399]LogEditorActor: Deleted 0 Actors (0.029 secs) -[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C -[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C -[2024.11.30-05.13.07:138][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 -[2024.11.30-05.13.07:139][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 -[2024.11.30-05.13.13:058][713]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.11.30-05.13.13:063][713]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. -[2024.11.30-05.13.13:063][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... -[2024.11.30-05.13.13:065][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.907 ms -[2024.11.30-05.13.13:067][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.11.30-05.13.13:067][713]LogPlayLevel: Display: Creating online subsystem for client :Context_21 -[2024.11.30-05.13.13:069][713]LogOnline: OSS: Created online subsystem instance for: :Context_21 -[2024.11.30-05.13.13:104][714]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap -[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005199s) -[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005247s) -[2024.11.30-05.13.13:133][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.11.30-05.13.13:135][714]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap -[2024.11.30-05.13.13:137][714]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2024.11.30-05.13.13:137][714]LogWorldPartition: Display: WorldPartition initialize started... -[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.11.30-05.13.13:138][714]LogWorldPartition: Display: WorldPartition initialize took 1.302 ms (total: 32.087 ms) -[2024.11.30-05.13.13:138][714]LogPlayLevel: PIE: World Init took: (0.003112s) -[2024.11.30-05.13.13:139][714]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Sample Rate: 48000 -[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.11.30-05.13.13:139][714]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.11.30-05.13.13:141][714]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) -[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.11.30-05.13.13:154][714]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2024.11.30-05.13.13:154][714]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 -[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2024.11.30-05.13.13:156][714]LogInit: FAudioDevice initialized with ID 2. -[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2024.11.30-05.13.13:156][714]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. -[2024.11.30-05.13.13:156][714]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2024.11.30-05.13.13:160][714]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' -[2024.11.30-05.13.13:162][714]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.13.13 -[2024.11.30-05.13.13:162][714]LogWorld: Bringing up level for play took: 0.002007 -[2024.11.30-05.13.13:170][714]PIE: Server logged in -[2024.11.30-05.13.13:171][714]PIE: Play in editor total start time 0,108 seconds. -[2024.11.30-05.13.28:961][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.30-05.13.28:961][577]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap -[2024.11.30-05.13.28:961][577]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true -[2024.11.30-05.13.28:962][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-05.13.28:962][577]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap -[2024.11.30-05.13.28:990][577]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.11.30-05.13.28:998][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.11.30-05.13.29:021][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.11.30-05.13.29:022][577]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2024.11.30-05.13.29:022][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.11.30-05.13.29:025][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.11.30-05.13.29:034][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.11.30-05.13.29:116][578]LogPlayLevel: Display: Destroying online subsystem :Context_21 -[2024.11.30-05.13.37:994][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms -[2024.11.30-05.13.38:122][787]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.13.38:186][787]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX -[2024.11.30-05.13.38:186][787]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXBAAB1A0E4CA522965B6BC9A7FD5ADF82.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset' -[2024.11.30-05.13.38:385][787]LogFileHelpers: InternalPromptForCheckoutAndSave took 261.986 ms (total: 3.34 sec) -[2024.11.30-05.13.38:434][787]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.13.38:434][787]LogContentValidation: Enabled validators: -[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.13.38:434][787]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset -[2024.11.30-05.13.58:395][942]LogContentBrowser: Deferred new asset file creation: NewInputAction -[2024.11.30-05.13.58:403][942]LogContentBrowser: Creating deferred item: NewInputAction -[2024.11.30-05.13.58:414][943]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). -[2024.11.30-05.14.05:113][347]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Interact -[2024.11.30-05.14.05:272][347]LogContentBrowser: End creating deferred item NewInputAction -[2024.11.30-05.14.07:460][479]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact -[2024.11.30-05.14.09:113][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2024.11.30-05.14.09:248][639]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.14.09:301][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)... -[2024.11.30-05.14.09:301][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact] -[2024.11.30-05.14.09:301][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true -[2024.11.30-05.14.09:302][639]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact -[2024.11.30-05.14.09:302][639]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Interact2430E30B4F4E1F7F45E2B995D8F3333C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset' -[2024.11.30-05.14.09:510][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 262.297 ms (total: 3.60 sec) -[2024.11.30-05.14.09:567][639]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.14.09:567][639]LogContentValidation: Enabled validators: -[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.14.09:568][639]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset -[2024.11.30-05.14.30:673][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2024.11.30-05.14.30:802][121]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.14.30:946][121]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)... -[2024.11.30-05.14.30:946][121]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact] -[2024.11.30-05.14.30:946][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true -[2024.11.30-05.14.30:947][121]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact -[2024.11.30-05.14.30:947][121]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_InteractC1363B074AEC8E949F2A20B8B4A2C510.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset' -[2024.11.30-05.14.30:953][121]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.407 ms (total: 3.75 sec) -[2024.11.30-05.14.31:019][121]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.14.31:019][121]LogContentValidation: Enabled validators: -[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.14.31:019][121]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset -[2024.11.30-05.14.41:543][369]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default -[2024.11.30-05.14.50:193][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.11.30-05.14.50:320][331]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.14.50:384][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... -[2024.11.30-05.14.50:384][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] -[2024.11.30-05.14.50:384][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true -[2024.11.30-05.14.50:386][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default -[2024.11.30-05.14.50:386][331]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default52ADBEA243E4AE06E244D4916AA059D0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' -[2024.11.30-05.14.50:392][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.237 ms (total: 3.83 sec) -[2024.11.30-05.14.50:451][331]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.14.50:451][331]LogContentValidation: Enabled validators: -[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.14.50:452][331]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset -[2024.11.30-05.17.01:434][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2024.11.30-05.17.19:717][648]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.11.30-05.17.20:371][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.11.30-05.17.20:501][712]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.11.30-05.17.20:550][712]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... -[2024.11.30-05.17.20:629][712]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] -[2024.11.30-05.17.20:629][712]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] -[2024.11.30-05.17.20:629][712]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true -[2024.11.30-05.17.20:639][712]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter -[2024.11.30-05.17.20:639][712]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF68B2D2642AB303709555EB70E7DEE56.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' -[2024.11.30-05.17.20:651][712]LogFileHelpers: InternalPromptForCheckoutAndSave took 150.261 ms (total: 3.98 sec) -[2024.11.30-05.17.20:699][712]LogContentValidation: Display: Starting to validate 1 assets -[2024.11.30-05.17.20:699][712]LogContentValidation: Enabled validators: -[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2024.11.30-05.17.20:699][712]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-05.37.44:819][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 35.448 ms +[2024.11.30-05.37.44:822][ 1]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.11.30-05.37.44:945][ 1]LogAssetRegistry: AssetRegistryGather time 0.1139s: AssetDataDiscovery 0.0264s, AssetDataGather 0.0249s, StoreResults 0.0626s. Wall time 6.6970s. + NumCachedDirectories 0. NumUncachedDirectories 1677. NumCachedFiles 7687. NumUncachedFiles 448. + BackgroundTickInterruptions 10. +[2024.11.30-05.37.44:970][ 1]LogSourceControl: Uncontrolled asset enumeration started... +[2024.11.30-05.37.44:970][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2024.11.30-05.37.45:195][ 2]LogSourceControl: Uncontrolled asset enumeration finished in 0.2247 seconds (Found 0 uncontrolled assets) +[2024.11.30-05.37.45:330][ 4]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.023561 +[2024.11.30-05.37.45:331][ 4]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2024.11.30-05.37.45:332][ 4]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.048443 +[2024.11.30-05.37.45:491][ 23]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2024.11.30-05.37.45:720][ 33]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.387695 +[2024.11.30-05.37.45:721][ 33]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 +[2024.11.30-05.37.45:721][ 33]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.387695, Update Interval: 315.304413 +[2024.11.30-05.37.45:973][ 38]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-07.38.08 Remaining: 7200.86] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15549142.51] State: Valid +[2024.11.30-05.37.46:022][ 39]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2024.11.30-05.37.46:216][ 53]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2024.11.30-05.37.46:216][ 53]LogFab: Display: User logged in +[2024.11.30-05.37.46:216][ 53]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2024.11.30-05.37.46:358][ 70]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-ICv_lNOZDEmev8L14VtUvg--vYBZzM-FEmFfah_6Q4eCw] +[2024.11.30-05.37.49:004][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup +[2024.11.30-05.37.49:004][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 +[2024.11.30-05.37.49:085][267]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages +[2024.11.30-05.37.49:808][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster +[2024.11.30-05.37.49:809][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 +[2024.11.30-05.37.49:941][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.11.30-05.37.49:941][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 +[2024.11.30-05.37.50:109][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup +[2024.11.30-05.37.50:109][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 +[2024.11.30-05.37.50:267][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A +[2024.11.30-05.37.50:268][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 +[2024.11.30-05.37.50:377][267]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName +[2024.11.30-05.37.50:447][267]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +[2024.11.30-05.37.50:453][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 +[2024.11.30-05.37.50:495][267]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_5:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-05.37.50:838][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 +[2024.11.30-05.37.50:887][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +[2024.11.30-05.37.50:888][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 +[2024.11.30-05.37.51:279][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 +[2024.11.30-05.37.51:447][267]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.11.30-05.37.51:449][267]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.11.30-05.37.51:547][267]LogAutomationController: Ignoring very large delta of 2.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.11.30-05.38.01:940][ 95]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.01:941][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.01:959][ 95]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup +[2024.11.30-05.38.01:959][ 95]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 +[2024.11.30-05.38.02:404][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.11.30-05.38.03:779][195]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 +[2024.11.30-05.38.06:739][425]LogSlate: Window 'BP_Pistol_A_Pickup' being destroyed +[2024.11.30-05.38.06:747][425]LogSlate: Window 'BP_Pistol_A_Pickup' being destroyed +[2024.11.30-05.38.06:750][425]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.06:750][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.06:788][425]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.11.30-05.38.06:788][425]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.06:788][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.06:834][425]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.06:834][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.06:891][425]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.06:891][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.06:925][425]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.06:925][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.06:932][425]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.11.30-05.38.06:932][425]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.06:932][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.06:987][425]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.11.30-05.38.07:662][503]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.07:662][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.07:713][503]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.11.30-05.38.08:462][584]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.11.30-05.38.08:462][584]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.08:462][584]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.08:518][584]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.11.30-05.38.11:334][747]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 +[2024.11.30-05.38.12:342][806]Cmd: DUPLICATE +[2024.11.30-05.38.12:342][806]Cmd: ACTOR DUPLICATE +[2024.11.30-05.38.19:023][244]Cmd: DUPLICATE +[2024.11.30-05.38.19:023][244]Cmd: ACTOR DUPLICATE +[2024.11.30-05.38.22:188][483]Cmd: DUPLICATE +[2024.11.30-05.38.22:188][483]Cmd: ACTOR DUPLICATE +[2024.11.30-05.38.24:779][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.11.30-05.38.25:049][676]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.38.25:114][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L +[2024.11.30-05.38.25:114][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/KYPVUGPMDKQHV6FUJ7XX3L36EEF3B64D4B6682D280CBBAB6FA5C2F.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset' +[2024.11.30-05.38.25:116][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ +[2024.11.30-05.38.25:116][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/0NLJ14RY68EE92QGMGGHWQF0B2C8AA43BC5763F4A7E187DE2FAADD.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset' +[2024.11.30-05.38.25:118][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN +[2024.11.30-05.38.25:118][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/1BH9EYJGH9T0D9KF97ERCND4112DA2479CD7B726C95BB256C049D8.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset' +[2024.11.30-05.38.25:426][676]LogFileHelpers: InternalPromptForCheckoutAndSave took 376.998 ms +[2024.11.30-05.38.25:478][676]LogContentValidation: Display: Starting to validate 3 assets +[2024.11.30-05.38.25:478][676]LogContentValidation: Enabled validators: +[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.38.25:478][676]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset +[2024.11.30-05.38.25:986][711]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.38.25:991][711]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.38.25:991][711]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.38.25:996][711]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.743 ms +[2024.11.30-05.38.25:996][711]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-05.38.25:996][711]LogPlayLevel: Display: Creating online subsystem for client :Context_13 +[2024.11.30-05.38.25:999][711]LogOnline: OSS: Created online subsystem instance for: :Context_13 +[2024.11.30-05.38.26:016][712]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.38.26:021][712]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004754s) +[2024.11.30-05.38.26:021][712]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004801s) +[2024.11.30-05.38.26:042][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.11.30-05.38.26:045][712]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-05.38.26:047][712]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-05.38.26:047][712]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-05.38.26:047][712]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-05.38.26:047][712]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-05.38.26:048][712]LogWorldPartition: Display: WorldPartition initialize took 1.406 ms (total: 39.265 ms) +[2024.11.30-05.38.26:048][712]LogPlayLevel: PIE: World Init took: (0.003477s) +[2024.11.30-05.38.26:049][712]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-05.38.26:049][712]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-05.38.26:051][712]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-05.38.26:064][712]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.11.30-05.38.26:064][712]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 +[2024.11.30-05.38.26:066][712]LogInit: FAudioDevice initialized with ID 2. +[2024.11.30-05.38.26:066][712]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.11.30-05.38.26:066][712]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. +[2024.11.30-05.38.26:066][712]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.11.30-05.38.26:066][712]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.11.30-05.38.26:068][712]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-05.38.26:071][712]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.38.26 +[2024.11.30-05.38.26:071][712]LogWorld: Bringing up level for play took: 0.002448 +[2024.11.30-05.38.26:078][712]PIE: Server logged in +[2024.11.30-05.38.26:079][712]PIE: Play in editor total start time 0,088 seconds. +[2024.11.30-05.38.28:749][909]LogScript: Warning: Accessed None trying to read property CurrentWeapon + BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0 + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:088D +[2024.11.30-05.38.28:749][909]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Node: Attach Component To Component Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter +[2024.11.30-05.38.31:355][110]LogScript: Warning: Accessed None trying to read property CurrentWeapon + BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0 + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:088D +[2024.11.30-05.38.31:355][110]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Node: Attach Component To Component Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter +[2024.11.30-05.38.32:980][229]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.38.32:980][229]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.38.32:980][229]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.38.32:981][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.32:981][229]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-05.38.32:984][229]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-05.38.32:990][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.38.33:010][229]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.38.33:010][229]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.11.30-05.38.33:010][229]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.11.30-05.38.33:012][229]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.11.30-05.38.33:020][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.38.33:175][230]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2024.11.30-05.38.37:118][479]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter +[2024.11.30-05.38.37:119][479]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 +[2024.11.30-05.38.51:990][977]LogSlate: Window 'Message Log' being destroyed +[2024.11.30-05.38.52:039][977]LogSlate: Window 'Message Log' being destroyed +[2024.11.30-05.38.56:999][294]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.11.30-05.38.58:620][395]LogSlate: Window 'BP_ThirdPersonCharacter' being destroyed +[2024.11.30-05.39.05:767][245]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 +[2024.11.30-05.39.05:845][246]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 +[2024.11.30-05.39.05:866][247]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 +[2024.11.30-05.39.06:786][344]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup +[2024.11.30-05.39.06:787][344]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 +[2024.11.30-05.39.17:925][569]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.11.30-05.39.18:413][611]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2024.11.30-05.39.18:546][611]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.39.18:664][611]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... +[2024.11.30-05.39.18:719][611]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup] +[2024.11.30-05.39.18:719][611]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] +[2024.11.30-05.39.18:719][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true +[2024.11.30-05.39.18:723][611]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +[2024.11.30-05.39.18:724][611]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupC4A88ED84B549700AE6411851087CF0E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' +[2024.11.30-05.39.18:731][611]LogFileHelpers: InternalPromptForCheckoutAndSave took 185.127 ms (total: 562.126 ms) +[2024.11.30-05.39.18:794][611]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.39.18:795][611]LogContentValidation: Enabled validators: +[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.39.18:795][611]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset +[2024.11.30-05.39.23:114][ 47]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.39.23:118][ 47]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.39.23:118][ 47]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.39.23:121][ 47]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.853 ms (total: 6.596 ms) +[2024.11.30-05.39.23:121][ 47]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-05.39.23:121][ 47]LogPlayLevel: Display: Creating online subsystem for client :Context_19 +[2024.11.30-05.39.23:124][ 47]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.11.30-05.39.23:141][ 48]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.39.23:146][ 48]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004383s) +[2024.11.30-05.39.23:146][ 48]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004423s) +[2024.11.30-05.39.23:166][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2024.11.30-05.39.23:168][ 48]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-05.39.23:169][ 48]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-05.39.23:169][ 48]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-05.39.23:169][ 48]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-05.39.23:169][ 48]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-05.39.23:171][ 48]LogWorldPartition: Display: WorldPartition initialize took 1.323 ms (total: 40.589 ms) +[2024.11.30-05.39.23:171][ 48]LogPlayLevel: PIE: World Init took: (0.002962s) +[2024.11.30-05.39.23:171][ 48]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-05.39.23:172][ 48]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-05.39.23:172][ 48]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-05.39.23:172][ 48]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-05.39.23:174][ 48]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-05.39.23:184][ 48]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-05.39.23:184][ 48]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-05.39.23:185][ 48]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 +[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.11.30-05.39.23:187][ 48]LogInit: FAudioDevice initialized with ID 3. +[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.11.30-05.39.23:187][ 48]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. +[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.11.30-05.39.23:189][ 48]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-05.39.23:191][ 48]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.23 +[2024.11.30-05.39.23:191][ 48]LogWorld: Bringing up level for play took: 0.001845 +[2024.11.30-05.39.23:196][ 48]PIE: Server logged in +[2024.11.30-05.39.23:197][ 48]PIE: Play in editor total start time 0,078 seconds. +[2024.11.30-05.39.27:416][277]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class +[2024.11.30-05.39.29:140][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.39.29:140][382]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.39.29:141][382]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.39.29:141][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.39.29:141][382]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-05.39.29:145][382]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-05.39.29:150][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.39.29:171][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.39.29:172][382]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.11.30-05.39.29:172][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.11.30-05.39.29:174][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.11.30-05.39.29:180][382]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.39.29:223][383]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.11.30-05.39.33:135][631]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.39.33:140][631]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.39.33:140][631]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.39.33:142][631]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.627 ms (total: 8.223 ms) +[2024.11.30-05.39.33:142][631]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-05.39.33:142][631]LogPlayLevel: Display: Creating online subsystem for client :Context_20 +[2024.11.30-05.39.33:145][631]LogOnline: OSS: Created online subsystem instance for: :Context_20 +[2024.11.30-05.39.33:162][632]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.39.33:166][632]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003899s) +[2024.11.30-05.39.33:166][632]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003942s) +[2024.11.30-05.39.33:187][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.11.30-05.39.33:189][632]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-05.39.33:190][632]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-05.39.33:190][632]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-05.39.33:190][632]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-05.39.33:190][632]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-05.39.33:192][632]LogWorldPartition: Display: WorldPartition initialize took 1.370 ms (total: 41.960 ms) +[2024.11.30-05.39.33:192][632]LogPlayLevel: PIE: World Init took: (0.003013s) +[2024.11.30-05.39.33:193][632]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-05.39.33:193][632]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-05.39.33:195][632]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-05.39.33:206][632]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.11.30-05.39.33:206][632]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4 +[2024.11.30-05.39.33:208][632]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.11.30-05.39.33:208][632]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.11.30-05.39.33:208][632]LogInit: FAudioDevice initialized with ID 4. +[2024.11.30-05.39.33:208][632]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'. +[2024.11.30-05.39.33:208][632]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.11.30-05.39.33:211][632]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-05.39.33:213][632]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.33 +[2024.11.30-05.39.33:213][632]LogWorld: Bringing up level for play took: 0.001959 +[2024.11.30-05.39.33:218][632]PIE: Server logged in +[2024.11.30-05.39.33:219][632]PIE: Play in editor total start time 0,079 seconds. +[2024.11.30-05.39.37:134][839]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.031 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. +[2024.11.30-05.39.37:383][849]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class +[2024.11.30-05.39.39:358][942]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class +[2024.11.30-05.39.41:762][ 54]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class +[2024.11.30-05.39.43:790][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.39.43:791][158]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.39.43:791][158]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.39.43:791][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.39.43:791][158]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-05.39.43:795][158]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-05.39.43:800][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.39.43:821][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.39.43:822][158]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.11.30-05.39.43:822][158]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.11.30-05.39.43:824][158]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.11.30-05.39.43:831][158]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.11.30-05.39.43:874][159]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2024.11.30-05.39.48:386][345]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.39.48:391][345]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.39.48:391][345]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.39.48:392][345]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.598 ms (total: 9.822 ms) +[2024.11.30-05.39.48:393][345]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-05.39.48:393][345]LogPlayLevel: Display: Creating online subsystem for client :Context_21 +[2024.11.30-05.39.48:395][345]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.11.30-05.39.48:408][346]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.39.48:412][346]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003392s) +[2024.11.30-05.39.48:412][346]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003431s) +[2024.11.30-05.39.48:432][346]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.11.30-05.39.48:433][346]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-05.39.48:435][346]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-05.39.48:435][346]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-05.39.48:435][346]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-05.39.48:435][346]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-05.39.48:436][346]LogWorldPartition: Display: WorldPartition initialize took 1.351 ms (total: 43.311 ms) +[2024.11.30-05.39.48:436][346]LogPlayLevel: PIE: World Init took: (0.003181s) +[2024.11.30-05.39.48:437][346]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-05.39.48:437][346]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-05.39.48:439][346]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-05.39.48:449][346]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-05.39.48:450][346]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5 +[2024.11.30-05.39.48:452][346]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.11.30-05.39.48:452][346]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.11.30-05.39.48:452][346]LogInit: FAudioDevice initialized with ID 5. +[2024.11.30-05.39.48:452][346]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'. +[2024.11.30-05.39.48:452][346]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.11.30-05.39.48:455][346]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-05.39.48:456][346]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.48 +[2024.11.30-05.39.48:457][346]LogWorld: Bringing up level for play took: 0.001790 +[2024.11.30-05.39.48:461][346]PIE: Server logged in +[2024.11.30-05.39.48:462][346]PIE: Play in editor total start time 0,071 seconds. +[2024.11.30-05.39.55:495][790]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class +[2024.11.30-05.40.27:273][368]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_SpawnActorFromClass', from offset 1739 +[2024.11.30-05.40.27:273][368]LogBlueprintDebug: +Script call stack: + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0 + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter + Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:Interact + Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:ExecuteUbergraph_BP_WeaponPickup + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Spawn Weapon/Pickup + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter + +[2024.11.30-05.40.39:515][368]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class +[2024.11.30-05.40.44:231][368]LogAutomationController: Ignoring very large delta of 16.96 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.11.30-05.40.44:301][373]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB +[2024.11.30-05.40.49:661][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.40.49:661][776]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.40.49:661][776]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.40.49:662][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.40.49:662][776]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-05.40.49:665][776]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-05.40.49:670][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.40.49:691][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.40.49:692][776]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.11.30-05.40.49:692][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.11.30-05.40.49:694][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.11.30-05.40.49:701][776]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.11.30-05.40.49:827][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.40.49:847][777]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.11.30-05.40.49:849][777]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.11.30-05.40.49:913][777]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.11.30-05.40.49:918][777]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.11.30-05.41.02:936][841]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.11.30-05.41.02:938][841]LogSlate: Took 0.000102 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.11.30-05.41.02:939][841]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.11.30-05.41.23:500][302]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.11.30-05.41.34:931][645]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster +[2024.11.30-05.41.34:932][645]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 +[2024.11.30-05.42.00:323][548]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup +[2024.11.30-05.42.00:323][548]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 +[2024.11.30-05.43.01:375][ 58]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 320.093231 +[2024.11.30-05.43.02:376][ 61]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-05.43.02:376][ 61]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 320.760132, Update Interval: 300.563995 +[2024.11.30-05.43.10:626][516]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A +[2024.11.30-05.43.10:626][516]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 +[2024.11.30-05.43.11:002][519]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 +[2024.11.30-05.43.12:871][728]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.43.12:871][728]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.43.12:892][728]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A +[2024.11.30-05.43.12:892][728]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 +[2024.11.30-05.43.13:327][728]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.11.30-05.43.25:171][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms +[2024.11.30-05.43.27:318][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.11.30-05.43.27:446][172]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.43.27:496][172]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... +[2024.11.30-05.43.27:496][172]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] +[2024.11.30-05.43.27:496][172]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true +[2024.11.30-05.43.27:498][172]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A +[2024.11.30-05.43.27:499][172]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0F79186144F088BD312AC48BE27610F1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset' +[2024.11.30-05.43.27:511][172]LogFileHelpers: InternalPromptForCheckoutAndSave took 65.539 ms (total: 627.665 ms) +[2024.11.30-05.43.27:560][172]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.43.27:560][172]LogContentValidation: Enabled validators: +[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.43.27:560][172]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset +[2024.11.30-05.43.29:412][337]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-05.43.29:417][337]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-05.43.29:417][337]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-05.43.29:419][337]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.036 ms (total: 11.858 ms) +[2024.11.30-05.43.29:419][337]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-05.43.29:450][337]LogPlayLevel: Display: Creating online subsystem for client :Context_27 +[2024.11.30-05.43.29:453][337]LogOnline: OSS: Created online subsystem instance for: :Context_27 +[2024.11.30-05.43.29:474][338]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.43.29:478][338]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003451s) +[2024.11.30-05.43.29:478][338]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003498s) +[2024.11.30-05.43.29:499][338]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms +[2024.11.30-05.43.29:502][338]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-05.43.29:504][338]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-05.43.29:504][338]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-05.43.29:504][338]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-05.43.29:504][338]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-05.43.29:506][338]LogWorldPartition: Display: WorldPartition initialize took 2.008 ms (total: 45.320 ms) +[2024.11.30-05.43.29:506][338]LogPlayLevel: PIE: World Init took: (0.004006s) +[2024.11.30-05.43.29:507][338]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-05.43.29:507][338]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-05.43.29:509][338]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-05.43.29:521][338]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2024.11.30-05.43.29:521][338]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6 +[2024.11.30-05.43.29:523][338]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2024.11.30-05.43.29:523][338]LogInit: FAudioDevice initialized with ID 6. +[2024.11.30-05.43.29:523][338]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2024.11.30-05.43.29:523][338]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'. +[2024.11.30-05.43.29:523][338]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2024.11.30-05.43.29:525][338]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-05.43.29:527][338]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.43.29 +[2024.11.30-05.43.29:527][338]LogWorld: Bringing up level for play took: 0.001791 +[2024.11.30-05.43.29:532][338]PIE: Server logged in +[2024.11.30-05.43.29:533][338]PIE: Play in editor total start time 0,116 seconds. +[2024.11.30-05.43.33:696][637]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_SpawnActorFromClass', from offset 1739 +[2024.11.30-05.43.33:696][637]LogBlueprintDebug: +Script call stack: + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0 + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter + Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:Interact + Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:ExecuteUbergraph_BP_WeaponPickup + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Spawn Weapon/Pickup + Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter + +[2024.11.30-05.43.36:785][637]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter without an associated node. The blueprint breakpoint has been removed +[2024.11.30-05.43.36:785][637]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter without an associated node. The blueprint breakpoint has been removed +[2024.11.30-05.43.37:985][637]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component. +[2024.11.30-05.43.37:991][637]LogAutomationController: Ignoring very large delta of 4.31 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.11.30-05.43.43:600][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.43.43:600][ 46]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-05.43.43:600][ 46]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-05.43.43:601][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.43.43:601][ 46]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-05.43.43:607][ 46]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-05.43.43:613][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-05.43.43:633][ 46]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.11.30-05.43.43:633][ 46]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2024.11.30-05.43.43:633][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.11.30-05.43.43:635][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.11.30-05.43.43:639][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-05.43.43:643][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.11.30-05.43.43:710][ 47]LogPlayLevel: Display: Destroying online subsystem :Context_27 +[2024.11.30-05.44.24:411][189]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.11.30-05.45.58:882][631]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.11.30-05.45.59:445][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.11.30-05.45.59:582][678]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-05.45.59:646][678]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-05.45.59:646][678]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 +[2024.11.30-05.45.59:765][678]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-05.45.59:765][678]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-05.45.59:765][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-05.45.59:778][678]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-05.45.59:779][678]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterA4E1048A4261CD6D5B78C5B2231FF894.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-05.45.59:792][678]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.214 ms (total: 837.880 ms) +[2024.11.30-05.45.59:916][678]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-05.45.59:916][678]LogContentValidation: Enabled validators: +[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-05.45.59:916][678]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00002c40-2024-11-30T06.37.29.594Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00002c40-2024-11-30T06.37.29.594Z.log new file mode 100644 index 0000000..74259a4 --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00002c40-2024-11-30T06.37.29.594Z.log @@ -0,0 +1,236 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:53653F5444F034D412AB14A1C83BEC07 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1248515610 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1379.310 Y=547.434 Z=-36.603), Max=(X=1660.690 Y=872.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1379.310 Y=547.434 Z=-36.603), Max=(X=1660.690 Y=872.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true + | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:BE7932CE44708933C9073E9ADC4C71D8 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Y=1282.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC + +---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.38.25.991Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.38.25.991Z.log new file mode 100644 index 0000000..7b4a869 --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.38.25.991Z.log @@ -0,0 +1,236 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Persistent Level +---------------------------------------------------------------------------------------------------------------- +[+] Content of ThirdPersonMap Persistent Level + |- Always loaded Actor Count: 43 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19 + |- Actor Package: 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32 + |- Actor Package: 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9 + |- Actor Package: 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- + diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.33.140Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.33.140Z.log new file mode 100644 index 0000000..7b4a869 --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.33.140Z.log @@ -0,0 +1,236 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Persistent Level +---------------------------------------------------------------------------------------------------------------- +[+] Content of ThirdPersonMap Persistent Level + |- Always loaded Actor Count: 43 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 + |- Actor 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1 + |- Actor Package: 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/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18 + |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1 + |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19 + |- Actor Package: 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+---------------------------------------------------------------------------------------------------------------- +ThirdPersonMap - Runtime Hash Set +---------------------------------------------------------------------------------------------------------------- +