diff --git a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
index 5e06618..d0bb443 100644
Binary files a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset and b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset differ
diff --git a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset
index e26dd3e..8e52296 100644
Binary files a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset and b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset differ
diff --git a/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset b/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset
index 5ad47ee..2d85bdb 100644
Binary files a/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset and b/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset differ
diff --git a/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset b/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset
index 4b35aaf..eb102af 100644
Binary files a/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset and b/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset differ
diff --git a/Content/_Project/Props/Weapons/BP_Pistols_A.uasset b/Content/_Project/Props/Weapons/BP_Pistols_A.uasset
new file mode 100644
index 0000000..fed7800
Binary files /dev/null and b/Content/_Project/Props/Weapons/BP_Pistols_A.uasset differ
diff --git a/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset b/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset
index 9da8b7e..aaf8490 100644
Binary files a/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset and b/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset differ
diff --git a/Content/_Project/Props/Weapons/Enum_WeaponName.uasset b/Content/_Project/Props/Weapons/Enum_WeaponName.uasset
index 9c539ce..e440c39 100644
Binary files a/Content/_Project/Props/Weapons/Enum_WeaponName.uasset and b/Content/_Project/Props/Weapons/Enum_WeaponName.uasset differ
diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset
new file mode 100644
index 0000000..c489794
Binary files /dev/null and b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset differ
diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset
new file mode 100644
index 0000000..fd33c82
Binary files /dev/null and b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset differ
diff --git a/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset
new file mode 100644
index 0000000..1fe63a9
Binary files /dev/null and b/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset differ
diff --git a/Intermediate/CachedAssetRegistry_0.bin b/Intermediate/CachedAssetRegistry_0.bin
index 60d84a4..5b05e8c 100644
Binary files a/Intermediate/CachedAssetRegistry_0.bin and b/Intermediate/CachedAssetRegistry_0.bin differ
diff --git a/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset b/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset
new file mode 100644
index 0000000..0ba9ec3
Binary files /dev/null and b/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset differ
diff --git a/Saved/Config/CrashReportClient/UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA/CrashReportClient.ini
new file mode 100644
index 0000000..e6a72c5
--- /dev/null
+++ b/Saved/Config/CrashReportClient/UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/Saved/Config/WindowsEditor/Editor.ini b/Saved/Config/WindowsEditor/Editor.ini
index 21b9f88..4fe6096 100644
--- a/Saved/Config/WindowsEditor/Editor.ini
+++ b/Saved/Config/WindowsEditor/Editor.ini
@@ -1,4 +1,5 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/UnrealEd.UnrealEdOptions]
UsingXGE=False
+bExpandCustomClassPickerClassList=True
diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
index 684fef8..56e6f97 100644
--- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
+++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
@@ -213,9 +213,12 @@ StaticMeshComponent=
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction=
+BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative
+CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
+Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
-ContentBrowserDrawer.SelectedPaths=/Game/ThirdPerson/Input
+ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Weapons
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@@ -238,11 +241,15 @@ ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
+ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
+ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
+ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
+ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
+ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
-ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
@@ -251,6 +258,33 @@ ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
AssetPropertyPicker.ThumbnailSize=2
AssetPropertyPicker.CurrentViewType=0
AssetPropertyPicker.ZoomScale=0
+SequenceBrowser.ThumbnailSize=2
+SequenceBrowser.CurrentViewType=2
+SequenceBrowser.ZoomScale=0
+SequenceBrowser.HiddenColumns=Source Frame Rate
+SequenceBrowser.HiddenColumns=Number of Frames
+SequenceBrowser.HiddenColumns=Number of Keys
+SequenceBrowser.HiddenColumns=AnimSyncMarkerList
+SequenceBrowser.HiddenColumns=Compressed Size (KB)
+SequenceBrowser.HiddenColumns=Target Frame Rate
+SequenceBrowser.HiddenColumns=ImportFileFramerate
+SequenceBrowser.HiddenColumns=ImportResampleFramerate
+SequenceBrowser.HiddenColumns=AdditiveAnimType
+SequenceBrowser.HiddenColumns=RetargetSource
+SequenceBrowser.HiddenColumns=RetargetSourceAsset
+SequenceBrowser.HiddenColumns=Interpolation
+SequenceBrowser.HiddenColumns=bEnableRootMotion
+SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale
+SequenceBrowser.HiddenColumns=PlatformTargetFrameRate
+SequenceBrowser.HiddenColumns=NumberOfSampledKeys
+SequenceBrowser.HiddenColumns=SequenceLength
+SequenceBrowser.HiddenColumns=Skeleton
+SequenceBrowser.HiddenColumns=ParentAsset
+SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
+SequenceBrowser.HiddenColumns=HasParentAsset
+SequenceBrowser.HiddenColumns=AnimNotifyList
+SequenceBrowser.HiddenColumns=CurveNameList
+SequenceBrowser.HiddenColumns=Class
[EditorStartup]
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
@@ -258,21 +292,26 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
-RecentAssetEditors=GenericAssetEditor
-RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
+RecentAssetEditors=SkeletonEditor
+RecentAssetEditors=EnumEditor
+RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
+RecentAssetEditors=GenericAssetEditor
+RecentAssetEditors=GenericAssetEditor
+RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor
-OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
-OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
+OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
+OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
@@ -1598,18 +1637,22 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
-MRUItem0=/Game/ThirdPerson/Input/IMC_Default
-MRUItem1=/Game/ThirdPerson/Input/Actions/IA_Interact
-MRUItem2=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
-MRUItem3=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-MRUItem4=/Game/_Project/Props/Pickups/BP_PickupMaster
-MRUItem5=/Game/_Project/Interfaces/BPI_Interact
-MRUItem6=/Game/_Project/Props/Pickups/BP_WeaponPickup
-MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponType
-MRUItem8=/Game/_Project/Props/Weapons/Enum_FireMode
-MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
-MRUItem10=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
-MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
+MRUItem0=/Game/_Project/Props/Weapons/BP_Pistols_A
+MRUItem1=/Game/_Project/Props/Pickups/BP_WeaponPickup
+MRUItem2=/Game/_Project/Props/Weapons/BP_WeaponMaster
+MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
+MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin
+MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
+MRUItem7=/Game/_Project/Props/Pickups/BP_PickupMaster
+MRUItem8=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
+MRUItem9=/Game/ThirdPerson/Input/IMC_Default
+MRUItem10=/Game/ThirdPerson/Input/Actions/IA_Interact
+MRUItem11=/Game/_Project/Interfaces/BPI_Interact
+MRUItem12=/Game/_Project/Props/Weapons/Enum_WeaponType
+MRUItem13=/Game/_Project/Props/Weapons/Enum_FireMode
+MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
+MRUItem15=/Game/MilitaryWeapSilver/Weapons/Pistols_A
[DetailCategories]
SkeletalMesh.Material Slots=True
@@ -1782,6 +1825,100 @@ InputAction.Input Consumption=True
InputAction.User Settings=True
InputMappingContext.Mappings=True
InputMappingContext.Description=True
+BP_WeaponMaster_C.TransformCommon=True
+BP_WeaponMaster_C.Animation=True
+BP_WeaponMaster_C.Mesh=True
+BP_WeaponMaster_C.ComponentTick=True
+BP_WeaponMaster_C.Physics=True
+BP_WeaponMaster_C.Collision=True
+BP_WeaponMaster_C.Clothing=True
+BP_WeaponMaster_C.LeaderPoseComponent=True
+BP_WeaponMaster_C.Lighting=True
+BP_WeaponMaster_C.AnimationRig=True
+BP_WeaponMaster_C.Deformer=True
+BP_WeaponMaster_C.SkinWeights=True
+BP_WeaponMaster_C.Rendering=True
+BP_WeaponMaster_C.HLOD=True
+BP_WeaponMaster_C.Navigation=True
+BP_WeaponMaster_C.VirtualTexture=True
+BP_WeaponMaster_C.Tags=True
+BP_WeaponMaster_C.ComponentReplication=True
+BP_WeaponMaster_C.Activation=True
+BP_WeaponMaster_C.Variable=True
+BP_WeaponMaster_C.Cooking=True
+BP_Pistols_A_C.TransformCommon=True
+BP_Pistols_A_C.Animation=True
+BP_Pistols_A_C.Mesh=True
+BP_Pistols_A_C.Default=True
+BP_Pistols_A_C.ComponentTick=True
+BP_Pistols_A_C.Physics=True
+BP_Pistols_A_C.Collision=True
+BP_Pistols_A_C.Lighting=True
+BP_Pistols_A_C.Clothing=True
+BP_Pistols_A_C.LeaderPoseComponent=True
+BP_Pistols_A_C.AnimationRig=True
+BP_Pistols_A_C.Deformer=True
+BP_Pistols_A_C.SkinWeights=True
+BP_Pistols_A_C.Rendering=True
+BP_Pistols_A_C.HLOD=True
+BP_Pistols_A_C.Navigation=True
+BP_Pistols_A_C.VirtualTexture=True
+BP_Pistols_A_C.Tags=True
+BP_Pistols_A_C.ComponentReplication=True
+BP_Pistols_A_C.Activation=True
+BP_Pistols_A_C.Variable=True
+BP_Pistols_A_C.Cooking=True
+BP_Pistols_A_C.Materials=True
+SkeletalMeshComponent.Variable=True
+SkeletalMeshComponent.TransformCommon=True
+SkeletalMeshComponent.Sockets=True
+SkeletalMeshComponent.Animation=True
+SkeletalMeshComponent.Mesh=True
+SkeletalMeshComponent.ComponentTick=True
+SkeletalMeshComponent.Clothing=True
+SkeletalMeshComponent.LeaderPoseComponent=True
+SkeletalMeshComponent.Physics=True
+SkeletalMeshComponent.AnimationRig=True
+SkeletalMeshComponent.Collision=True
+SkeletalMeshComponent.Deformer=True
+SkeletalMeshComponent.Lighting=True
+SkeletalMeshComponent.HLOD=True
+SkeletalMeshComponent.SkinWeights=True
+SkeletalMeshComponent.Rendering=True
+SkeletalMeshComponent.Navigation=True
+SkeletalMeshComponent.VirtualTexture=True
+SkeletalMeshComponent.Tags=True
+SkeletalMeshComponent.ComponentReplication=True
+SkeletalMeshComponent.Activation=True
+SkeletalMeshComponent.Cooking=True
+SkeletalMeshComponent.Events=True
+SkeletalMeshComponent.Materials=True
+BoneProxy.Bone=True
+BoneProxy.Transforms=True
+SkeletalMeshSocket.Socket Parameters=True
+K2Node_VariableGet.Events=True
+BP_WeaponMaster_C.Default=True
+K2Node_VariableSet.Variable=True
+K2Node_VariableSet.DefaultValueCategory=True
+K2Node_VariableSet.Events=True
+StaticMeshActor.TransformCommon=True
+StaticMeshActor.StaticMesh=True
+StaticMeshActor.Materials=True
+StaticMeshActor.Physics=True
+StaticMeshActor.Collision=True
+StaticMeshActor.Lighting=True
+StaticMeshActor.Rendering=True
+StaticMeshActor.Mesh Painting=True
+StaticMeshActor.HLOD=True
+StaticMeshActor.Navigation=True
+StaticMeshActor.VirtualTexture=True
+StaticMeshActor.Tags=True
+StaticMeshActor.Cooking=True
+StaticMeshActor.Replication=True
+StaticMeshActor.Networking=True
+StaticMeshActor.Actor=True
+BP_WeaponPickup_C.Default=True
+BP_ThirdPersonCharacter_C.Networking=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@@ -1793,10 +1930,19 @@ InputMappingContext.Description=True
/Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0
/Game/ThirdPerson/Input/IMC_Default.IMC_Default=0
/Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact=0
+/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster=0
+/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple=0
+/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup=1
+/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=1
+/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
+/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
+/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=)
+Contexts=(Name="SkeletonEditor",Commands=)
+Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@@ -1820,8 +1966,8 @@ bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
-TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
+TypePromotionPinDenyList=string
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
@@ -1857,10 +2003,21 @@ PrimitiveComponent=
SceneComponent=
ActorComponent=
Object=
-InputAction=
-DataAsset=
+InputAction="\"Object.Action.Triggers\" \"Object.Action.Triggers.Triggers[0]\" "
+DataAsset="\"Object.SkeletalMeshes\" "
InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" "
+BP_WeaponMaster_C=
+SkeletalMeshComponent=
+SkinnedMeshComponent=
+PreviewMeshCollection="\"Object.SkeletalMeshes\" "
+StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
[PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
+[SuppressableDialogs]
+ChangeVariableType_Warning=False
+
+[MessageLog]
+LastLogListing=PIE
+
diff --git a/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashContext.runtime-xml b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashContext.runtime-xml
new file mode 100644
index 0000000..858d961
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashContext.runtime-xml
@@ -0,0 +1,4615 @@
+
+
+
+ 3
+ BB566D4E43776605DDE6BF85D53BA489
+ UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000
+ false
+ false
+ false
+ Crash
+ Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000800000042
+
+ Attended
+ 11328
+ 2760
+ false
+ false
+ true
+ false
+ UE-Weapons_System
+ UnrealEditor
+ Development
+
+ WindowsEditor
+ Win64 [Windows 10 (22H2) [10.0.19045.5198] 64b]
+ Windows
+ Editor
+ Vanilla
+ UE_5.5
+ 5.5.0-37670630+++UE5+Release-5.5
+ 5.5.0-37670630+++UE5+Release-5.5
+ CommandLineRemoved
+ 9
+ en-SE
+ ++UE5+Release-5.5-CL-37670630
+ **UE5*Release-5.5-CL-37670630-Win64-Development
+ true
+ false
+
+ C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
+ C:/Program Files/Epic Games/UE_5.5/
+ 8F1C2B9B40E84FA4BA0840A6D7EFB492
+ 8f1c2b9b40e84fa4ba0840a6d7efb492
+ ebf097b77f0f47d291e2c7af5ba5e3af
+
+
+ Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE
+ 0
+
+ 12
+ 24
+ 1
+ AuthenticAMD
+ AMD Ryzen 9 5900X 12-Core Processor
+ NVIDIA GeForce RTX 2060
+ Windows 10 (22H2) [10.0.19045.5198]
+
+
+ 34264817664
+ 39365091328
+ 4096
+ 32
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ UnrealEditor_Core
+UnrealEditor_CoreUObject
+UnrealEditor_CoreUObject
+UnrealEditor_CoreUObject
+UnrealEditor_CoreUObject
+UnrealEditor_CoreUObject
+UnrealEditor_Engine
+UnrealEditor_CoreUObject
+UnrealEditor_Engine
+UnrealEditor_UnrealEd
+UnrealEditor_Engine
+UnrealEditor_UnrealEd
+UnrealEditor_UnrealEd
+UnrealEditor_UnrealEd
+UnrealEditor_UnrealEd
+UnrealEditor_Engine
+UnrealEditor_Engine
+UnrealEditor_UnrealEd
+UnrealEditor_UnrealEd
+UnrealEditor
+UnrealEditor
+UnrealEditor
+UnrealEditor
+UnrealEditor
+UnrealEditor
+kernel32
+ntdll
+
+
+UnrealEditor-Core 0x00007ffe0e9f0000 + 310c49
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 219145
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 279717
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 48f051
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 48dc88
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 48d49b
+UnrealEditor-Engine 0x00007ffe09ed0000 + 5f22f6
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 68219b
+UnrealEditor-Engine 0x00007ffe09ed0000 + 2850ccb
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + fc46c4
+UnrealEditor-Engine 0x00007ffe09ed0000 + 1263259
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + fc2326
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + fef749
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + f933e6
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + fcd310
+UnrealEditor-Engine 0x00007ffe09ed0000 + 269567f
+UnrealEditor-Engine 0x00007ffe09ed0000 + 2711b23
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + 88397e
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + 1513d76
+UnrealEditor 0x00007ff6046f0000 + 6b47
+UnrealEditor 0x00007ff6046f0000 + 257ac
+UnrealEditor 0x00007ff6046f0000 + 2589a
+UnrealEditor 0x00007ff6046f0000 + 29114
+UnrealEditor 0x00007ff6046f0000 + 3bd04
+UnrealEditor 0x00007ff6046f0000 + 3f0ba
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ CC5A0EAB03E9383649A805E339FAFF13CA4AB5C7
+
+
+ UnrealEditor-Core 0x00007ffe0e9f0000 + 310c49
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 219145
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 279717
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 48f051
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 48dc88
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 48d49b
+UnrealEditor-Engine 0x00007ffe09ed0000 + 5f22f6
+UnrealEditor-CoreUObject 0x00007ffe230c0000 + 68219b
+UnrealEditor-Engine 0x00007ffe09ed0000 + 2850ccb
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + fc46c4
+UnrealEditor-Engine 0x00007ffe09ed0000 + 1263259
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + fc2326
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + fef749
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + f933e6
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + fcd310
+UnrealEditor-Engine 0x00007ffe09ed0000 + 269567f
+UnrealEditor-Engine 0x00007ffe09ed0000 + 2711b23
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + 88397e
+UnrealEditor-UnrealEd 0x00007ffe046d0000 + 1513d76
+UnrealEditor 0x00007ff6046f0000 + 6b47
+UnrealEditor 0x00007ff6046f0000 + 257ac
+UnrealEditor 0x00007ff6046f0000 + 2589a
+UnrealEditor 0x00007ff6046f0000 + 29114
+UnrealEditor 0x00007ff6046f0000 + 3bd04
+UnrealEditor 0x00007ff6046f0000 + 3f0ba
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ true
+
+ 29292
+ GameThread
+
+
+ ntdll 0x00007ffef0930000 + 9dc14
+KERNELBASE 0x00007ffeee570000 + 7e7b1
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b0158
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b1eaa
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6a42a4
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b3fd9
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 18236
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-TraceLog 0x00007ffee6660000 + 12295
+UnrealEditor-TraceLog 0x00007ffee6660000 + 1086
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 15524
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41700
+ BackgroundThreadPool #0
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 20740
+ BackgroundThreadPool #1
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39000
+ Foreground Worker #0
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 35440
+ Foreground Worker #1
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36504
+ Background Worker #0
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37940
+ Background Worker #1
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 23628
+ Background Worker #2
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 32852
+ Background Worker #3
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38200
+ Background Worker #4
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42604
+ Background Worker #5
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39840
+ Background Worker #6
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38920
+ Background Worker #7
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42776
+ Background Worker #8
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36636
+ Background Worker #9
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 21100
+ Background Worker #10
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 3768
+ Background Worker #11
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38532
+ Background Worker #12
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 19424
+ Background Worker #13
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 9672
+ Background Worker #14
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41036
+ Background Worker #15
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38636
+ Background Worker #16
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 28524
+ Background Worker #17
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38160
+ Background Worker #18
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + f68b5
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6c67
+UnrealEditor-Core 0x00007ffe0e9f0000 + 10632c
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39032
+ Background Worker #19
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 506ac5
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 1048
+ FAsyncWriter_Weapons_System
+
+
+ ntdll 0x00007ffef0930000 + a0f84
+ntdll 0x00007ffef0930000 + 4d407
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38992
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+EOSSDK-Win64-Shipping 0x00007ffddd1d0000 + aa42bb
+EOSSDK-Win64-Shipping 0x00007ffddd1d0000 + a85fb7
+EOSSDK-Win64-Shipping 0x00007ffddd1d0000 + a85e7c
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 4928
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+UnrealEditor-HTTP 0x00007ffe07710000 + 248d07
+UnrealEditor-HTTP 0x00007ffe07710000 + 2466ad
+UnrealEditor-HTTP 0x00007ffe07710000 + a6ece
+UnrealEditor-HTTP 0x00007ffe07710000 + b2499
+UnrealEditor-HTTP 0x00007ffe07710000 + b1040
+UnrealEditor-HTTP 0x00007ffe07710000 + b1536
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 30548
+ HttpManagerThread
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-WebSockets 0x00007ffddec30000 + 7f5d1
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36724
+ LibwebsocketsThread
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-OnlineSubsystem 0x00007ffddef40000 + d1be6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37788
+ OnlineAsyncTaskThreadNull DefaultInstance(1)
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Media 0x00007ffe27f00000 + 663c
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36236
+ FMediaTicker
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 64d6d
+ntdll 0x00007ffef0930000 + 64c22
+ntdll 0x00007ffef0930000 + 64933
+KERNELBASE 0x00007ffeee570000 + 731cf
+UnrealEditor-Core 0x00007ffe0e9f0000 + 45986c
+UnrealEditor-Core 0x00007ffe0e9f0000 + 1050c9
+UnrealEditor-Core 0x00007ffe0e9f0000 + 104ccc
+UnrealEditor-Core 0x00007ffe0e9f0000 + 5116e0
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41148
+ OutputDeviceRedirector
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 35528
+ IOThreadPool #0
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 14388
+ IOThreadPool #1
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36000
+ IOThreadPool #2
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38416
+ IOThreadPool #3
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+nvoglv64 0x00007ffe8d900000 + 9c911a
+nvoglv64 0x00007ffe8d900000 + 749789
+nvoglv64 0x00007ffe8d900000 + 74918e
+nvoglv64 0x00007ffe8d900000 + 9ca0a8
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 24068
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d614
+KERNELBASE 0x00007ffeee570000 + 6673f
+NvMessageBus 0x00007ffeda000000 + 6697a
+NvMessageBus 0x00007ffeda000000 + 63586
+NvMessageBus 0x00007ffeda000000 + 2452c0
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 30996
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+NvMessageBus 0x00007ffeda000000 + 1ef449
+NvMessageBus 0x00007ffeda000000 + 1ef6ba
+NvMessageBus 0x00007ffeda000000 + 20686
+NvMessageBus 0x00007ffeda000000 + 17daa
+NvMessageBus 0x00007ffeda000000 + 2452c0
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38192
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+nvwgf2umx 0x00007ffed59e0000 + f6043d
+nvwgf2umx 0x00007ffed59e0000 + f60636
+nvwgf2umx 0x00007ffed59e0000 + 414883
+nvwgf2umx 0x00007ffed59e0000 + 419a1f
+nvwgf2umx 0x00007ffed59e0000 + f3595e
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38396
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+KERNELBASE 0x00007ffeee570000 + 63e2e
+nvwgf2umx 0x00007ffed59e0000 + b7586
+nvwgf2umx 0x00007ffed59e0000 + f3595e
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41792
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+nvwgf2umx 0x00007ffed59e0000 + 921098
+nvwgf2umx 0x00007ffed59e0000 + f3595e
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 12140
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+D3D12Core 0x00007ffddaf20000 + 9a629
+D3D12Core 0x00007ffddaf20000 + 35378
+D3D12Core 0x00007ffddaf20000 + 167844
+D3D12Core 0x00007ffddaf20000 + a7f8f
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39792
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+D3D12Core 0x00007ffddaf20000 + 9a629
+D3D12Core 0x00007ffddaf20000 + 35378
+D3D12Core 0x00007ffddaf20000 + 167844
+D3D12Core 0x00007ffddaf20000 + a7f8f
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 40968
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+D3D12Core 0x00007ffddaf20000 + 9a629
+D3D12Core 0x00007ffddaf20000 + 35378
+D3D12Core 0x00007ffddaf20000 + 167844
+D3D12Core 0x00007ffddaf20000 + a7f8f
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37892
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+D3D12Core 0x00007ffddaf20000 + 9a629
+D3D12Core 0x00007ffddaf20000 + 35378
+D3D12Core 0x00007ffddaf20000 + 167844
+D3D12Core 0x00007ffddaf20000 + a7f8f
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37008
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+KERNELBASE 0x00007ffeee570000 + 63e2e
+nvwgf2umx 0x00007ffed59e0000 + b7586
+nvwgf2umx 0x00007ffed59e0000 + f3595e
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36380
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+KERNELBASE 0x00007ffeee570000 + 63e2e
+nvwgf2umx 0x00007ffed59e0000 + b7586
+nvwgf2umx 0x00007ffed59e0000 + f3595e
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41688
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+KERNELBASE 0x00007ffeee570000 + 63e2e
+nvwgf2umx 0x00007ffed59e0000 + b7586
+nvwgf2umx 0x00007ffed59e0000 + f3595e
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37816
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-D3D12RHI 0x00007ffddb260000 + 12f1d5
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 7096
+ RHIInterruptThread
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-D3D12RHI 0x00007ffddb260000 + 12f1d5
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42612
+ RHISubmissionThread
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 33516
+ DDC IO ThreadPool #0
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 2188
+ DDC IO ThreadPool #1
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 35796
+ DDC IO ThreadPool #2
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7b55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 26960
+ DDC IO ThreadPool #3
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-DerivedDataCache 0x00007ffe1ead0000 + 154631
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 20672
+ FileSystemCacheStoreMaintainer
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b6b89
+UnrealEditor-Engine 0x00007ffe09ed0000 + 215bb32
+UnrealEditor-Engine 0x00007ffe09ed0000 + 2198623
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39012
+ ShaderCompilingThread
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+UnrealEditor-DerivedDataCache 0x00007ffe1ead0000 + 31a5d7
+UnrealEditor-DerivedDataCache 0x00007ffe1ead0000 + 317f7d
+UnrealEditor-DerivedDataCache 0x00007ffe1ead0000 + 16efb8
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 29352
+ HttpConnectionPool
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b6b89
+UnrealEditor-AssetRegistry 0x00007ffe257b0000 + 90470
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 7868
+ FAssetDataGatherer
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b6b89
+UnrealEditor-AssetRegistry 0x00007ffe257b0000 + 901b3
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36976
+ FAssetDataDiscovery
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + 3543e6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 35712
+ IoDispatcher
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+nvcuda64 0x00007ffe4d7a0000 + 4118e5
+nvcuda64 0x00007ffe4d7a0000 + 1da987
+nvcuda64 0x00007ffe4d7a0000 + 1076b38
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38452
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+KERNELBASE 0x00007ffeee570000 + 63e2e
+nvcuda64 0x00007ffe4d7a0000 + 1daf64
+nvcuda64 0x00007ffe4d7a0000 + 2afe52
+nvcuda64 0x00007ffe4d7a0000 + 1da987
+nvcuda64 0x00007ffe4d7a0000 + 1076b38
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42580
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Messaging 0x00007ffdcd6c0000 + 2415c
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 34396
+ FMessageBus.DefaultBus.Router
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + f7a9a
+UnrealEditor-Core 0x00007ffe0e9f0000 + f81ee
+UnrealEditor-RenderCore 0x00007ffe248a0000 + 1fcd86
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 19256
+ RHIThread
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + f7a9a
+UnrealEditor-Core 0x00007ffe0e9f0000 + f81ee
+UnrealEditor-RenderCore 0x00007ffe248a0000 + 1f7e1c
+UnrealEditor-RenderCore 0x00007ffe248a0000 + 1fceb4
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 33200
+ RenderThread
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b6b89
+UnrealEditor-RenderCore 0x00007ffe248a0000 + 1fcfe8
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37312
+ RTHeartBeat 0
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 22840
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36056
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 16872
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 9812
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 32680
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 33360
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 23220
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42804
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39896
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38568
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 2824
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 25760
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 3276
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37060
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 40628
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 24668
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 35884
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 8620
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 28912
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38860
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 40768
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f24
+ntdll 0x00007ffef0930000 + 655f1
+KERNELBASE 0x00007ffeee570000 + 73219
+onnxruntime 0x000001c483dd0000 + 8128f9
+onnxruntime 0x000001c483dd0000 + 812101
+onnxruntime 0x000001c483dd0000 + 803e03
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 29240
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b6b89
+UnrealEditor-TcpMessaging 0x000001c4890d0000 + 1255e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 26928
+ FTcpMessageTransport
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-UdpMessaging 0x000001c489130000 + 673d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 12284
+ FUdpMessageBeacon
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-UdpMessaging 0x000001c489130000 + 677d6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 9708
+ FUdpMessageProcessor.Sender
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+MSWSOCK 0x00007ffeed710000 + 80fc
+MSWSOCK 0x00007ffeed710000 + f4de
+WS2_32 0x00007ffef0880000 + 116f7
+UnrealEditor-Sockets 0x00007ffe27fb0000 + ffff
+UnrealEditor-Sockets 0x00007ffe27fb0000 + 18b6a
+UnrealEditor-UdpMessaging 0x000001c489130000 + 74841
+UnrealEditor-UdpMessaging 0x000001c489130000 + 67700
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37660
+ UdpMessageMulticastReceiver
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+MSWSOCK 0x00007ffeed710000 + 80fc
+MSWSOCK 0x00007ffeed710000 + f4de
+WS2_32 0x00007ffef0880000 + 116f7
+UnrealEditor-Sockets 0x00007ffe27fb0000 + ffff
+UnrealEditor-Sockets 0x00007ffe27fb0000 + 18b6a
+UnrealEditor-UdpMessaging 0x000001c489130000 + 74841
+UnrealEditor-UdpMessaging 0x000001c489130000 + 67700
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 14840
+ UdpMessageUnicastReceiver
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-LiveCoding 0x00007ffdcd730000 + 27606
+UnrealEditor-LiveCoding 0x00007ffdcd730000 + 1a7b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 40708
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-LiveCoding 0x00007ffdcd730000 + 2b1c1
+UnrealEditor-LiveCoding 0x00007ffdcd730000 + 29091
+UnrealEditor-LiveCoding 0x00007ffdcd730000 + 1b18
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39136
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-LiveLink 0x00007ffdb8610000 + ccb55
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36664
+ LiveLinkMessageBusDiscoveryManager
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38364
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41920
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42412
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39064
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 28104
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 15000
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 3756
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39152
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 9700
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 35652
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42308
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37548
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42200
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41320
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 26352
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 4052
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42868
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 13072
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 40408
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 40236
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36656
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 15476
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb 0x00007ffdd7f20000 + e14e
+tbb 0x00007ffdd7f20000 + e03b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41760
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b6b89
+UnrealEditor-ContentBrowserFileDataSource 0x000001c488d10000 + 4552e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 33784
+ FContentBrowserFileDataDiscovery
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+EOSSDK-Win64-Shipping 0x00007ffddd1d0000 + ab6c4e
+EOSSDK-Win64-Shipping 0x00007ffddd1d0000 + a85fb7
+EOSSDK-Win64-Shipping 0x00007ffddd1d0000 + a85e7c
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 10304
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-UdpMessaging 0x000001c489130000 + 67504
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 33764
+ FUdpMessageProcessor
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-AudioMixerCore 0x00007ffec8230000 + 675b
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 40792
+ AudioMixerNullCallbackThread
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+xaudio2_9 0x000001c4a9580000 + 16563
+xaudio2_9 0x000001c4a9580000 + 17231
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36108
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-AudioMixerCore 0x00007ffec8230000 + 6bc1
+UnrealEditor-AudioMixerCore 0x00007ffec8230000 + 6a70
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 40964
+ AudioMixerRenderThread(1)
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b6b89
+UnrealEditor-AndroidDeviceDetection 0x000001c4ac680000 + 3c3f
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 31800
+ FAndroidDeviceDetectionRunnable
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + d7cf7
+UnrealEditor-Core 0x00007ffe0e9f0000 + fd534
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0cf
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39524
+ Background Worker (Standby #0)
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6a8b
+UnrealEditor-Core 0x00007ffe0e9f0000 + fd5c8
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0cf
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39360
+ Foreground Worker (Standby #0)
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+nvwgf2umx 0x00007ffed59e0000 + 6d39f2
+nvwgf2umx 0x00007ffed59e0000 + f3595e
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 10524
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+KERNELBASE 0x00007ffeee570000 + 63e2e
+nvwgf2umx 0x00007ffed59e0000 + 9182a7
+nvwgf2umx 0x00007ffed59e0000 + a0c0ca
+nvwgf2umx 0x00007ffed59e0000 + f3595e
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 5740
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9e044
+KERNELBASE 0x00007ffeee570000 + 63f30
+CoreMessaging 0x00007ffee1aa0000 + 17eaf
+CoreMessaging 0x00007ffee1aa0000 + 17b99
+CoreMessaging 0x00007ffee1aa0000 + 17321
+CoreMessaging 0x00007ffee1aa0000 + 165a4
+CoreMessaging 0x00007ffee1aa0000 + 19d24
+CoreMessaging 0x00007ffee1aa0000 + 16a88
+CoreMessaging 0x00007ffee1aa0000 + 4e3f5
+CoreMessaging 0x00007ffee1aa0000 + 4d27b
+InputHost 0x000001c4a9b90000 + 125da
+InputHost 0x000001c4a9b90000 + 16829
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 36280
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + d7cf7
+UnrealEditor-Core 0x00007ffe0e9f0000 + fd534
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0cf
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41176
+ Background Worker (Standby #1)
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + d6a8b
+UnrealEditor-Core 0x00007ffe0e9f0000 + fd5c8
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0cf
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39608
+ Foreground Worker (Standby #1)
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-Core 0x00007ffe0e9f0000 + de5c3
+UnrealEditor-Core 0x00007ffe0e9f0000 + d7cf7
+UnrealEditor-Core 0x00007ffe0e9f0000 + fd534
+UnrealEditor-Core 0x00007ffe0e9f0000 + cb0cf
+UnrealEditor-Core 0x00007ffe0e9f0000 + 2d7e23
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39992
+ Background Worker (Standby #2)
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 24748
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 35188
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 1820
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 11904
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 16808
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 16460
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 15684
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 26580
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42880
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 11540
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 39436
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 16820
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 33008
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 21080
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38140
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38956
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37828
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 41428
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 34760
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 8556
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 26152
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 37028
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+tbb12 0x000001c507f40000 + 1dc65
+tbb12 0x000001c507f40000 + 1df6b
+ucrtbase 0x00007ffeee070000 + 21bb2
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 21572
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9db74
+KERNELBASE 0x00007ffeee570000 + 55a8e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b6b89
+UnrealEditor-Engine 0x00007ffe09ed0000 + 2702d86
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 15312
+ ScreenSaverInhibitor
+
+
+ ntdll 0x00007ffef0930000 + 9d614
+MSWSOCK 0x00007ffeed710000 + 10ab
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 38300
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + a0f84
+ntdll 0x00007ffef0930000 + 4d407
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 22484
+ Unknown
+
+
+ ntdll 0x00007ffef0930000 + 9d574
+KERNELBASE 0x00007ffeee570000 + 2920e
+UnrealEditor-Core 0x00007ffe0e9f0000 + 6b98e7
+UnrealEditor-OnlineSubsystem 0x00007ffddef40000 + d1be6
+UnrealEditor-Core 0x00007ffe0e9f0000 + 72c0ad
+UnrealEditor-Core 0x00007ffe0e9f0000 + 7235cf
+KERNEL32 0x00007ffeefec0000 + 17374
+ntdll 0x00007ffef0930000 + 4cc91
+
+ false
+
+ 42156
+ OnlineAsyncTaskThreadNull Context_31(3)
+
+
+ 638685418513800000
+ 1
+ AMD Ryzen 9 5900X 12-Core Processor
+ 1.0
+ C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usd.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdGeom.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ndr.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdr.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdShade.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdLux.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-GLTFCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdSkel.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDClasses.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-UnrealUSDWrapper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pxOsd.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_geomUtil.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hf.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hd.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hdar.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_hio.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdRender.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdVol.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdImaging.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMedia.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdPhysics.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVM.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkComponents.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\USDCore\Binaries\Win64\UnrealEditor-USDUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommon.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNE.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\Win64\UnrealEditor-NNERuntimeORT.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\DML\DirectML.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NNEEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\NNEEditorOnnxTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationData\Binaries\Win64\UnrealEditor-AnimationData.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusDeveloper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicLib.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicLibTest.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicModule.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicDeveloper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\EngineCameras\Binaries\Win64\UnrealEditor-EngineCameras.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeModule.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Serialization.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MathCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MsQuic\Binaries\Win64\UnrealEditor-MsQuicRuntime.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RewindDebuggerInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeEditorModule.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\StateTree\Binaries\Win64\UnrealEditor-StateTreeTestSuite.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Database\SQLiteCore\Binaries\Win64\UnrealEditor-SQLiteCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertTransport.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-Concert.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertClient.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertMain\Binaries\Win64\UnrealEditor-ConcertServer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncCore\Binaries\Win64\UnrealEditor-ConcertSyncCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDData.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVD.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosVD\Binaries\Win64\UnrealEditor-ChaosVDBlueprint.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\RenderGraphInsights\Binaries\Win64\UnrealEditor-RenderGraphInsights.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationDriver.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsFrontend.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-WorldMetricsTest.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\WorldMetrics\Binaries\Win64\UnrealEditor-CsvMetrics.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ChangelistReview\Binaries\Win64\UnrealEditor-ChangelistReview.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ColorGrading\Binaries\Win64\UnrealEditor-ColorGradingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AdvancedRenamer\Binaries\Win64\UnrealEditor-AdvancedRenamer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Fracture\Binaries\Win64\UnrealEditor-FractureEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosUserDataPT\Binaries\Win64\UnrealEditor-ChaosUserDataPT.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowAssetTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEnginePlugin.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityDebugger.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorDataStorage\Binaries\Win64\UnrealEditor-TedsUI.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterFXEditor\BaseCharacterFXEditor\Binaries\Win64\UnrealEditor-BaseCharacterFXEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionDepNodes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessage.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\LocalizableMessage\Binaries\Win64\UnrealEditor-LocalizableMessageBlueprint.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Layers.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformSupportWasapi.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioCaptureWasapi.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgetsEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFrameworkEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-MeshFileUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsDeformer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsRuntime.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairCardGeneratorFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualFileCache.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildPatchServices.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll
+c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usdAbc.dll
+c:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdMtlx.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_usdUI.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\Localization\PortableObjectFileDataSource\Binaries\Win64\UnrealEditor-PortableObjectFileDataSource.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\Windows\XInputDevice\Binaries\Win64\UnrealEditor-XInputDevice.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MetaHuman\MetaHumanSDK\Binaries\Win64\UnrealEditor-MetaHumanSDKEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MetaHuman\MetaHumanSDK\Binaries\Win64\UnrealEditor-MetaHumanSDKRuntime.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Animation\SkeletalMeshModelingTools\Binaries\Win64\UnrealEditor-SkeletalMeshModelingTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Binaries\Win64\UnrealEditor-ConcertSyncClient.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CEF3Utils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebBrowser.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-MegascansPlugin.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-Bridge.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\CmdLinkServer\Binaries\Win64\UnrealEditor-CmdLinkServer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Fab\Binaries\Win64\UnrealEditor-Fab.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProfileVisualizer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.11.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsMMDeviceEnumeration.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Documentation.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebuggerEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderResourceViewer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocatorEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StructUtilsTestSuite.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacPlatformEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64\UnrealEditor-EngineAssetDefinitions.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMultiUser.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntityTestSuite.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Blutility.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceInsightsCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HotReload.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SparseVolumeTexture.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCaching.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-CacheTrackRecorder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\NiagaraSimCaching\Binaries\Win64\UnrealEditor-NiagaraSimCachingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_arch.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\boost_python311-mt-x64.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_tf.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_work.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_js.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_trace.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_plug.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_kind.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_gf.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_vt.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_ar.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_sdf.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_pcp.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbb12.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletonEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\embree3.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\N10XSourceCodeAccess\Binaries\Win64\UnrealEditor-N10XSourceCodeAccess.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCamerasUncookedOnly.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\RigLogic\Binaries\Win64\UnrealEditor-RigLogicEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkSequencer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkMovieScene.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLinkGraphNode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkAnimationCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UnrealEditor-LiveLink.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkMessageBusFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPluginEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiser.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraBlueprintNodes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\UMGWidgetPreview\Binaries\Win64\UnrealEditor-UMGWidgetPreview.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInputDebugWidget.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditorWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ToolPresets\Binaries\Win64\UnrealEditor-ToolPresetAsset.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingUI.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-SkeletalMeshModifiers.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Overlay.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptableEditorWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MRMesh.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Messaging.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NaniteUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Editor\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Persona.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbb.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshMergeUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryProcessingInterfaces.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatRad.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformControls.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatformSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MassEntity.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformControls.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatformSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformControls.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NullInstallBundleManager.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatformSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformControls.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatformSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformControls.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatformSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformControls.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatformSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformControls.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatformSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.5.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\oo2tex_win64_2.9.12.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UnrealEditor-TextureFormatOodle.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatUncompressed.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatIntelISPCTexComp.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatETC2.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatASTC.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuild.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TurnkeySupport.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LauncherServices.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TargetPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormatDXT.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureFormat.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Settings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformFeatures.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayMediaEncoder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVEncoder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\D3D12\D3D12Core.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-D3D12RHI.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHICore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\Compositing\HoldoutComposite\Binaries\Win64\UnrealEditor-HoldoutComposite.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\NNE\NNEDenoiser\Binaries\Win64\UnrealEditor-NNEDenoiserShaders.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMedia.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaFactory.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ExrReaderGpu.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsHorde.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-AnalyticsLog.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\NFORDenoise\Binaries\Win64\UnrealEditor-NFORDenoise.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorPerformance\Binaries\Win64\UnrealEditor-EditorPerformance.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\EditorTelemetry\Binaries\Win64\UnrealEditor-EditorTelemetry.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\StudioTelemetry\Binaries\Win64\UnrealEditor-StudioTelemetry.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\DeformerGraph\Binaries\Win64\UnrealEditor-OptimusSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Animation\ACLPlugin\Binaries\Win64\UnrealEditor-ACLPlugin.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64\UnrealEditor-WindowsDeviceProfileSelector.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UnrealEditor-HairStrandsCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ComputeFramework\Binaries\Win64\UnrealEditor-ComputeFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UnrealEditor-ChunkDownloader.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UnrealEditor-LauncherChunkInstaller.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineBlueprintSupport.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UnrealEditor-OnlineSubsystemNull.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineSubsystemUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voice.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XMPP.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WebSockets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UnrealEditor-OnlineSubsystem.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommonEngineUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommon.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineBase\Binaries\Win64\UnrealEditor-OnlineBase.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Online\EOSShared\Binaries\Win64\UnrealEditor-EOSShared.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraShader.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraVertexFactories.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFExporter.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContent.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContent.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\RenderDocPlugin\Binaries\Win64\UnrealEditor-RenderDocPlugin.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64\UnrealEditor-PixWinPlugin.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosCloth.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCaching.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Python3\Win64\python311.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPluginPreload.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCrypto.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoOpenSSL.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UnrealEditor-PlasticSourceControl.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UnrealEditor-PerforceSourceControl.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\XGEController\Binaries\Win64\UnrealEditor-XGEController.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealBuildAccelerator\x64\UbaHost.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\UbaController\Binaries\Win64\UnrealEditor-UbaController.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UbaCoordinatorHorde.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\FastBuildController\Binaries\Win64\UnrealEditor-FastBuildController.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreHttpClient.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoTypes.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RadAudioDecoder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdpcmAudioDecoder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpusAudioDecoder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreOnDemand.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationModifiers.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VorbisAudioDecoder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MessageLog.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Virtualization.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StreamingFile.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkFile.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StorageServerClient.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowSimulation.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AVIWriter.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTasks.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayDebugger.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequenceRecorder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LiveLinkInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataflowEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosSolverEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldSystemEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshConversion.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SerializedRecorderInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneCapture.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VirtualTexturingEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioSettingsEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ComponentVisualizers.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ConfigEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AIModule.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InternationalizationSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\OpenColorIO_2_3.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowser.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetCarousel.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCollectionEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Navmesh.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cbor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sequencer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HeadMountedDisplay.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Constraints.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintLibrary.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HardwareTargeting.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ContentBrowserData.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClassViewer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControlWindows.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DetailCustomizations.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceSpecification.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnsavedAssetsTracker.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneDepthPickerMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActorPickerMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorConfig.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorStyle.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AdvancedPreviewScene.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SceneOutliner.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SequencerWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesCommon.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraphRuntime.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimationEditMode.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaAssets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EventLoop.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Voronoi.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Networking.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RSA.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UELibSampleRate.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ReliabilityHandlerComponent.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TelemetryUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-OpenColorIOWrapper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonObjectGraph.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SharedSettingsWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintEditorLibrary.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetCompiler.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-KismetWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyPath.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateRHIRenderer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ActionableMessage.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CommonMenuExtensions.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-WidgetRegistration.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTools.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectDataInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeEngine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InterchangeCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatusBar.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InteractiveToolsFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NavigationSystem.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Localization.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BlueprintGraph.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UncontrolledChangelists.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SourceControl.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Renderer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GeometryCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SubobjectEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialBaking.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceServices.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorInteractiveToolsFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IoStoreUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ToolMenus.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieSceneTracks.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MovieScene.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GraphEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PropertyEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWrapper.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnimGraph.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\libfbxsdk.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Zen.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Chaos.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Kismet.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEd.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SoundFieldRendering.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-VREditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ViewportInteraction.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DirectoryWatcher.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFileUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameProjectGeneration.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetDefinition.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AddContentDialog.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FoliageEdit.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorSubsystem.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeCommon.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Foliage.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HTTP.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UMG.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceAnalysis.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorWidgets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StatsViewer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TimeManagement.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CurveEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceProfileSelector.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshUtilitiesCommon.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SSL.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IrisCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Landscape.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AppFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Engine.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Core.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DataLayerEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DerivedDataCache.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SlateCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UnrealEdMessages.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SwarmInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureUtilitiesCommon.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Slate.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SandboxFile.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookMetadata.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CinematicCamera.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-LevelSequence.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BSPUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetTagsEditor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageWriteQueue.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Nanosvg.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ScriptDisassembler.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ChaosVDRuntime.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Horde.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PhysicsCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CookOnTheFly.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreUObject.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RenderCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioExtensions.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SignalProcessing.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PakFile.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MeshDescription.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-GameplayTags.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-IESFile.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshDescription.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AssetRegistry.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-StaticMeshDescription.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AnalyticsET.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ImageCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MaterialShaderQualitySettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Media.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Sockets.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementFramework.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureBuildUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Json.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ApplicationCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RHI.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Projects.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-JsonUtilities.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PacketHandler.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DesktopPlatform.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TypedElementRuntime.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TextureCompressor.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-FieldNotification.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-DeveloperToolSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\usd_cameraUtil.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-XmlParser.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MediaUtils.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Icmp.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Analytics.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InstallBundleManager.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-InputCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-PreLoadScreen.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-UniversalObjectLocator.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\AI\AISupport\Binaries\Win64\UnrealEditor-AISupportModule.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UnrealEditor-ExampleDeviceProfileSelector.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\tbbmalloc.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-CorePreciseFP.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll
+C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll
+
+
+ 1
+ false
+ false
+ C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
+ NVMe
+ 269544976
+ C:/Users/Navanda/AppData/Local/CrashReportClient/Saved/PersistentDownloadDir
+ NVMe
+ 269544976
+ 0
+ 0
+
+
+ WindowsEditorNo errors
+ false
+ false
+ false
+ false
+ false
+ false
+ true
+ D3D12
+ NVIDIA GeForce RTX 2060
+ 566.14
+ 32.0.15.6614
+ 11-6-2024
+ SM6
+ NVIDIA
+ 1F08
+ WindowsEditor
+ true
+
+
+
+
+ {
+"Version": 50,
+"VersionName": "2025.0.1",
+"FriendlyName": "Bridge"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Chaos Cloth"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Chaos Visual Debugger"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Command Link Server"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Enhanced Input"
+}
+ {
+"Version": 1,
+"VersionName": "0.0.1",
+"FriendlyName": "Fab"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "FastBuild Controller"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Mesh Painting"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "RDG Insights"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "UBA Controller"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "TraceUtilities"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "World Metrics"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "XGE Controller"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Asset Manager Editor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Changelist Reviews"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Blueprint C++ Header Preview"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Color Grading"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "CryptoKeys"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Curve Editor Tools"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Data Validation"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "EditorDebugTools"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Editor Scripting Utilities"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Engine Asset Definitions"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Facial Animation Bulk Importer"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "GameplayTagsEditor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "GeometryMode"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Mac Graphics Switching"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Material Analyzer"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Mesh LOD Toolset"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Wizard for mobile packaging scenarios"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Modeling Tools Editor Mode"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Proxy LOD Plugin (Experimental)"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Plugin Browser"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Sequencer Anim Tools"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "SpeedTree Importer"
+}
+ {
+"Version": 2,
+"VersionName": "2.0",
+"FriendlyName": "Stylus & Tablet Plugin"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "UMG Widget Preview"
+}
+ {
+"Version": 2,
+"VersionName": "0.2",
+"FriendlyName": "UVEditor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "World Partition HLOD Utilities"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Datasmith Content"
+}
+ {
+"Version": 131,
+"VersionName": "1.3.1",
+"FriendlyName": "glTF Exporter"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Variant Manager"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Niagara"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Variant Manager Content"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "NiagaraSimCaching"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Interchange Framework Assets"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Interchange Framework"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Interchange Editor"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Actor Sequence (Experimental)"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Level Sequence Editor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Sequencer Scripting"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Template Sequence"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "EOS Shared"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Online Base"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Online Services"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Online Subsystem NULL"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Online Subsystem"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Online Subsystem Utils"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Launcher Chunk Installer"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Interchange Tests"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Take Recorder"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "NNEDenoiser"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "NNERuntimeORT"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Paper2D"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "AISupport"
+}
+ {
+"Version": 30100,
+"VersionName": "3.1.0",
+"FriendlyName": "Animation Compression Library"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Animation Data"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Animation Modifier Library"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Blendspace Motion Analysis"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Control Rig"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Control Rig Modules"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Control Rig Spline"
+}
+ {
+"Version": 1,
+"VersionName": "2.0",
+"FriendlyName": "Live Link"
+}
+ {
+"Version": 1,
+"VersionName": "0.9",
+"FriendlyName": "Deformer Graph"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Environment Query Editor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "IK Rig"
+}
+ {
+"Version": 10,
+"VersionName": "10.2.1",
+"FriendlyName": "RigLogic Plugin v10.2.1"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Engine Cameras"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Gameplay Cameras"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Camera Shake Previewer"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Oodle Network"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Animation Sharing"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "CodeLite Integration"
+}
+ {
+"Version": 2,
+"VersionName": "2.0",
+"FriendlyName": "CLion Integration"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Dump GPU Services"
+}
+ {
+"Version": 14,
+"VersionName": "1.4",
+"FriendlyName": "Git"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "KDevelop Integration"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Linux Compiler-only Integration"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "10X Editor Integration"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Perforce"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "PIX on Windows GPU Capture Plugin"
+}
+ {
+"Version": 90,
+"VersionName": "1.9.0",
+"FriendlyName": "Plastic SCM"
+}
+ {
+"Version": 2,
+"VersionName": "1.7",
+"FriendlyName": "Rider Integration"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Plugin Utilities"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "RenderDoc Plugin"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Property Access Node"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Oodle Texture"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Subversion"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "UObject Example Plugin"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Visual Studio Code Integration"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Visual Studio Integration"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "XCode Integration"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Batch Renamer"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Automation Utilities"
+}
+ {
+"Version": 1,
+"VersionName": "1",
+"FriendlyName": "BackChannel"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "ChaosCaching"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Chaos Niagara"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "ChaosEditor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "ChaosUserDataPT"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Chaos Solver"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "CharacterAI"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Editor DataflowGraph"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "TEDS: Editor Data Storage"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Editor Telemetry"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Editor Performance"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Fracture"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Full Body IK"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "GeometryFlow"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Geometry"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Low-level network trace Plugin"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Localizable Message"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Experimental Mesh Modeling Toolset"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "NFORDenoise"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Platform Cryptography Plugin"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Planar Cut"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Python Editor Script Plugin"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Skeletal Mesh Simplifier (Early Access)"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Studio Telemetry"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Tool Presets"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Alembic Importer"
+}
+ {
+"Version": 2,
+"VersionName": "2.0",
+"FriendlyName": "Android Media Player"
+}
+ {
+"Version": 2,
+"VersionName": "2.0",
+"FriendlyName": "AVF Media Player"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Image Sequence Media Player"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Media Compositing"
+}
+ {
+"Version": 0,
+"VersionName": "0.1",
+"FriendlyName": "Media Plate"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Media Player Editor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "WebM Video Player"
+}
+ {
+"Version": 2,
+"VersionName": "2.0",
+"FriendlyName": "WMF Media Player"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "TCP Messaging"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "UDP Messaging"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Actor Layer Utilities"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "AndroidFileServer"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Android Movie Player"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Android Device Profile Selector"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Apple Image Utils"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Apple Movie Player"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Android Runtime Permission"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Asset Tags"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "ArchVis Character"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Audio Capture"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Audio Synesthesia"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "AudioWidgets"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Chunk Downloader"
+}
+ {
+"Version": 1,
+"VersionName": "0.9",
+"FriendlyName": "Compute Framework"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Cable Component"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Custom Mesh Component"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Example Device Profile Selector"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Geometry Cache"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Geometry Processing"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Google Cloud Messaging"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "GooglePAD"
+}
+ {
+"Version": 2,
+"VersionName": "1.0",
+"FriendlyName": "Groom"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "IOS Device Profile Selector"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Input Debugging"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Linux Device Profile Selector"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Mobile Location Services Blueprints Library"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "Mesh Modeling Toolset"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "MetaSound"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Mobile Patching Utilities"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "MsQuic Runtime Plugin"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Procedural Mesh Component"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Property Access Editor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "RigVM"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Resonance Audio"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Significance Manager"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "SoundFields"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "StateTree"
+}
+ {
+"Version": 1,
+"VersionName": "1.1",
+"FriendlyName": "Synthesis and DSP Effects"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "USD Core"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Wave Tables"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Windows Device Profile Selector"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Movie Player for WebM files"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Windows Movie Player"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "HoldoutComposite"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Online Subsystem iOS"
+}
+ {
+"Version": 1,
+"VersionName": "0.1",
+"FriendlyName": "BaseCharacterFXEditor"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Light Mixer"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Portable Object File Data Source"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "XInput Device"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Object Mixer"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Online Subsystem GooglePlay"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "SQLite"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "MetaHuman SDK"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Content Browser - Asset Data Source"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Content Browser - Class Data Source"
+}
+ {
+"Version": 1,
+"VersionName": "0.2",
+"FriendlyName": "Concert - Main"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Content Browser - File Data Source"
+}
+ {
+"Version": 1,
+"VersionName": "1.0",
+"FriendlyName": "Skeletal Mesh Editing Tools"
+}
+ {
+"Version": 1,
+"VersionName": "0.2",
+"FriendlyName": "Concert Sync - Client"
+}
+ {
+"Version": 1,
+"VersionName": "0.2",
+"FriendlyName": "Concert Sync Core"
+}
+
+
diff --git a/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashReportClient.ini b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashReportClient.ini
new file mode 100644
index 0000000..e6a72c5
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/UEMinidump.dmp
new file mode 100644
index 0000000..d3fb1de
Binary files /dev/null and b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/UEMinidump.dmp differ
diff --git a/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/Weapons_System.log b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/Weapons_System.log
new file mode 100644
index 0000000..cf18484
--- /dev/null
+++ b/Saved/Crashes/UECC-Windows-DD8885AA48E6C200E4B36E91625B0932_0000/Weapons_System.log
@@ -0,0 +1,2435 @@
+Log file open, 11/30/24 05:51:28
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=42640)
+LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: Weapons_System
+LogCore: UTS: Unreal Trace Server launched successfully
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Display: Display Control listening on port 33634
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
+LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
+LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue""
+LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.307073
+LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
+LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-DD8885AA48E6C200E4B36E91625B0932
+ Session CrashGUID >====================================================
+LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
+LogAudio: Display: Pre-Initializing Audio Device Manager...
+LogAudio: Display: AudioInfo: 'OPUS' Registered
+LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+LogAudio: Display: AudioInfo: 'OGG' Registered
+LogAudio: Display: AudioInfo: 'ADPCM' Registered
+LogAudio: Display: AudioInfo: 'PCM' Registered
+LogAudio: Display: AudioInfo: 'BINKA' Registered
+LogAudio: Display: AudioInfo: 'RADA' Registered
+LogAudio: Display: Audio Device Manager Pre-Initialized
+LogPluginManager: Looking for build plugins target receipt
+LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
+LogConfig: Display: Loading Mac ini files took 0.04 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
+LogConfig: Display: Loading IOS ini files took 0.05 seconds
+LogAssetRegistry: Display: Asset registry cache read as 37.3 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin
+LogConfig: Display: Loading Android ini files took 0.06 seconds
+LogConfig: Display: Loading TVOS ini files took 0.06 seconds
+LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
+LogConfig: Display: Loading Unix ini files took 0.07 seconds
+LogConfig: Display: Loading Windows ini files took 0.07 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
+LogConfig: Display: Loading Linux ini files took 0.07 seconds
+LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
+LogPluginManager: Looking for enabled plugins target receipt
+LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
+LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosVD
+LogPluginManager: Mounting Engine plugin CmdLinkServer
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Mounting Engine plugin Fab
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin RenderGraphInsights
+LogPluginManager: Mounting Engine plugin UbaController
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin WorldMetrics
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ColorGrading
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin UMGWidgetPreview
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin NiagaraSimCaching
+LogPluginManager: Mounting Engine plugin InterchangeAssets
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin EOSShared
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin NNEDenoiser
+LogPluginManager: Mounting Engine plugin NNERuntimeORT
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigModules
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin LiveLink
+LogPluginManager: Mounting Engine plugin DeformerGraph
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin RigLogic
+LogPluginManager: Mounting Engine plugin EngineCameras
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AdvancedRenamer
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin EditorDataStorage
+LogPluginManager: Mounting Engine plugin EditorTelemetry
+LogPluginManager: Mounting Engine plugin EditorPerformance
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin LowLevelNetTrace
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin NFORDenoise
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StudioTelemetry
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin ComputeFramework
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin StateTree
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin USDCore
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin HoldoutComposite
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin XInputDevice
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin SQLiteCore
+LogPluginManager: Mounting Engine plugin MetaHumanSDK
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ConcertMain
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
+LogPluginManager: Mounting Engine plugin ConcertSyncClient
+LogPluginManager: Mounting Engine plugin ConcertSyncCore
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
+LogInit: Using libcurl 8.4.0
+LogInit: - built for Windows
+LogInit: - supports SSL with OpenSSL/1.1.1t
+LogInit: - supports HTTP deflate (compression) using libz 1.3
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CURL_VERSION_HTTP2
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
+LogInit: Creating http thread with maximum 2147483647 concurrent requests
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogNFORDenoise: NFORDenoise function starting up
+LogStudioTelemetry: Display: Starting StudioTelemetry Module
+LogStudioTelemetry: Started StudioTelemetry Session
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.5-CL-37670630
+LogInit: Platform=WindowsEditor
+LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
+LogInit: DeviceId=
+LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
+LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
+LogInit: Net CL: 37670630
+LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
+LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.38.33130.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.5
+LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue
+LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
+LogDevObjectVersion: Number of dev versions registered: 36
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
+LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
+LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
+LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
+LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
+LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
+LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
+LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
+LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms
+LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.28ms
+LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.16ms
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
+LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
+LogStreaming: Display: AsyncLoading2 - Initialized
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
+LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
+LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
+LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
+LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
+LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
+LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
+LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
+[2024.11.30-04.51.29:449][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.30-04.51.29:449][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.30-04.51.29:449][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.30-04.51.29:453][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.11.30-04.51.29:453][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.11.30-04.51.29:731][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.30-04.51.29:731][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.11.30-04.51.29:731][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
+[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
+[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
+[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini]
+[2024.11.30-04.51.29:732][ 0]LogInit: Computer: DESKTOP-D9U8INT
+[2024.11.30-04.51.29:732][ 0]LogInit: User: Navanda
+[2024.11.30-04.51.29:732][ 0]LogInit: CPU Page size=4096, Cores=12
+[2024.11.30-04.51.29:732][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.11.30-04.51.29:863][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
+[2024.11.30-04.51.29:863][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.11.30-04.51.29:863][ 0]LogMemory: Process Physical Memory: 606.14 MB used, 620.53 MB peak
+[2024.11.30-04.51.29:863][ 0]LogMemory: Process Virtual Memory: 665.37 MB used, 665.37 MB peak
+[2024.11.30-04.51.29:864][ 0]LogMemory: Physical Memory: 16471.21 MB used, 16206.27 MB free, 32677.48 MB total
+[2024.11.30-04.51.29:864][ 0]LogMemory: Virtual Memory: 24057.44 MB used, 13484.04 MB free, 37541.48 MB total
+[2024.11.30-04.51.29:864][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.11.30-04.51.29:867][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2024.11.30-04.51.29:873][ 0]LogChaosDD: Chaos Debug Draw Startup
+[2024.11.30-04.51.29:873][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected language (en-GB).
+[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected locale (en-SE).
+[2024.11.30-04.51.29:876][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
+[2024.11.30-04.51.29:876][ 0]LogInit: Setting process to per monitor DPI aware
+[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
+[2024.11.30-04.51.30:146][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.30-04.51.30:163][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.11.30-04.51.30:163][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2024.11.30-04.51.30:276][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.30-04.51.30:276][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.30-04.51.30:276][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.30-04.51.30:276][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.30-04.51.30:276][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.30-04.51.30:276][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.11.30-04.51.30:277][ 0]LogWindows: Attached monitors:
+[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
+[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
+[2024.11.30-04.51.30:278][ 0]LogWindows: Found 3 attached monitors.
+[2024.11.30-04.51.30:278][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2024.11.30-04.51.30:278][ 0]LogRHI: RHI Adapter Info:
+[2024.11.30-04.51.30:278][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
+[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Date: 11-6-2024
+[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.11.30-04.51.30:372][ 0]LogNvidiaAftermath: Aftermath initialized
+[2024.11.30-04.51.30:372][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
+[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Bindless resources are supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Raster order views are supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E300)
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E580)
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E800)
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.11.30-04.51.30:490][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
+[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: Async texture creation enabled
+[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.11.30-04.51.30:501][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
+[2024.11.30-04.51.30:503][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2024.11.30-04.51.30:510][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all'
+[2024.11.30-04.51.30:510][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ]
+[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.11.30-04.51.30:741][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM6
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SIM
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: VVM_1_0
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
+[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
+[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing shaders are enabled.
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
+[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
+[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.30-04.51.30:835][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
+[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
+[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.002 seconds
+[2024.11.30-04.51.30:838][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1454.45MBs, RandomWriteSpeed=217.28MBs. Assigned SpeedClass 'Local'
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
+[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/11328/).
+[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/208ADC7C4EC8B9E7FA43939FF1AB619A/'.
+[2024.11.30-04.51.30:846][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
+[2024.11.30-04.51.30:847][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.11.30-04.51.30:848][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.11.30-04.51.31:671][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.11.30-04.51.32:085][ 0]LogSlate: Using FreeType 2.10.0
+[2024.11.30-04.51.32:086][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.30-04.51.32:106][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
+[2024.11.30-04.51.32:108][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.11.30-04.51.32:112][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin.
+[2024.11.30-04.51.32:303][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.11.30-04.51.32:345][ 0]LogDeviceProfileManager: Active device profile: [000008DE00CF3400][000008DE00D9A000 66] WindowsEditor
+[2024.11.30-04.51.32:345][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.11.30-04.51.32:345][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.11.30-04.51.32:348][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
+[2024.11.30-04.51.32:348][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
+[2024.11.30-04.51.32:389][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
+[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.11.30-04.51.32:551][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.11.30-04.51.32:843][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.97ms
+[2024.11.30-04.51.32:863][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.91ms
+[2024.11.30-04.51.32:876][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.88ms
+[2024.11.30-04.51.32:878][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms
+[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.11.30-04.51.33:067][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console
+[2024.11.30-04.51.33:084][ 0]LogLiveCoding: Display: Waiting for server
+[2024.11.30-04.51.33:087][ 0]LogSlate: Border
+[2024.11.30-04.51.33:087][ 0]LogSlate: BreadcrumbButton
+[2024.11.30-04.51.33:087][ 0]LogSlate: Brushes.Title
+[2024.11.30-04.51.33:087][ 0]LogSlate: Default
+[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Save
+[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Toolbar.Settings
+[2024.11.30-04.51.33:087][ 0]LogSlate: ListView
+[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_Grab
+[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.DarkRow
+[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.Row
+[2024.11.30-04.51.33:087][ 0]LogSlate: TreeView
+[2024.11.30-04.51.33:166][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.11.30-04.51.33:169][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.116 ms
+[2024.11.30-04.51.33:170][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.11.30-04.51.33:180][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms
+[2024.11.30-04.51.33:197][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.11.30-04.51.33:197][ 0]LogInit: XR: MultiViewport is Disabled
+[2024.11.30-04.51.33:197][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2024.11.30-04.51.33:197][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
+[2024.11.30-04.51.33:255][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.91ms
+[2024.11.30-04.51.33:320][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E0415C07D93E4AEC8000000000008A00 | Instance: 1EF5897440FE96B62AED90A0676EEA86 (DESKTOP-D9U8INT-11328).
+[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
+[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
+[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
+[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: No NPU adapter found!
+[2024.11.30-04.51.33:746][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.11.30-04.51.33:751][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
+[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53244'.
+[2024.11.30-04.51.33:755][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
+[2024.11.30-04.51.33:874][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
+[2024.11.30-04.51.33:874][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.11.30-04.51.33:890][ 0]LogMetaSound: MetaSound Engine Initialized
+[2024.11.30-04.51.34:053][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.91ms
+[2024.11.30-04.51.34:062][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms
+[2024.11.30-04.51.34:153][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.11.30-04.51.34:239][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.30-04.51.34:239][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.30-04.51.34:252][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
+[2024.11.30-04.51.34:309][ 0]SourceControl: Revision control is disabled
+[2024.11.30-04.51.34:315][ 0]SourceControl: Revision control is disabled
+[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.34:456][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.30-04.51.34:513][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
+[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
+[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
+[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
+[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
+[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
+[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
+[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
+[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
+[2024.11.30-04.51.34:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
+[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
+[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:526][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2024.11.30-04.51.34:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2024.11.30-04.51.34:572][ 0]LogCollectionManager: Loaded 0 collections in 0.001870 seconds
+[2024.11.30-04.51.34:573][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s
+[2024.11.30-04.51.34:575][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s
+[2024.11.30-04.51.34:578][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s
+[2024.11.30-04.51.34:632][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.30-04.51.34:632][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.30-04.51.34:647][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.30-04.51.34:647][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T04:51:34.664Z using C
+[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
+[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
+[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
+[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
+[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
+[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000058
+[2024.11.30-04.51.34:670][ 0]LogFab: Display: Logging in using persist
+[2024.11.30-04.51.34:706][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load.
+[2024.11.30-04.51.34:706][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
+[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
+[2024.11.30-04.51.34:789][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.30-04.51.34:789][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
+[2024.11.30-04.51.34:834][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.30-04.51.34:834][ 0]LogEngine: Initializing Engine...
+[2024.11.30-04.51.34:837][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2024.11.30-04.51.34:837][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2024.11.30-04.51.34:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
+[2024.11.30-04.51.34:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
+[2024.11.30-04.51.34:931][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.11.30-04.51.34:931][ 0]LogInit: Texture streaming: Enabled
+[2024.11.30-04.51.34:939][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
+[2024.11.30-04.51.34:944][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-04.51.34:955][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-04.51.34:989][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-04.51.34:990][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-04.51.34:992][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.11.30-04.51.34:992][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
+[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.11.30-04.51.34:993][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2024.11.30-04.51.34:993][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.11.30-04.51.35:000][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.11.30-04.51.35:011][ 0]LogInit: Undo buffer set to 256 MB
+[2024.11.30-04.51.35:011][ 0]LogInit: Transaction tracking system initialized
+[2024.11.30-04.51.35:023][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json
+[2024.11.30-04.51.35:070][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms
+[2024.11.30-04.51.35:072][ 0]LocalizationService: Localization service is disabled
+[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: Initialize
+[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: OnSessionChanged
+[2024.11.30-04.51.35:083][ 0]LoadingProfiler: Initialize
+[2024.11.30-04.51.35:083][ 0]LoadingProfiler: OnSessionChanged
+[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: Initialize
+[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: OnSessionChanged
+[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: Initialize
+[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: OnSessionChanged
+[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.35:226][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s
+[2024.11.30-04.51.35:251][ 0]LogPython: Using Python 3.11.8
+[2024.11.30-04.51.36:186][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
+[2024.11.30-04.51.36:206][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
+[2024.11.30-04.51.36:219][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
+[2024.11.30-04.51.36:219][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
+[2024.11.30-04.51.36:228][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initializing
+[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initialized
+[2024.11.30-04.51.36:345][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.11.30-04.51.36:348][ 0]SourceControl: Revision control is disabled
+[2024.11.30-04.51.36:348][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.857
+[2024.11.30-04.51.36:348][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.11.30-04.51.36:350][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-04.51.36:350][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-04.51.36:363][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.30-04.51.36:364][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.30-04.51.36:417][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.11.30-04.51.36:712][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
+[2024.11.30-04.51.36:712][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-04.51.36:714][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
+[2024.11.30-04.51.36:714][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-04.51.36:714][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-04.51.36:745][ 0]LogWorldPartition: Display: WorldPartition initialize took 30.784 ms
+[2024.11.30-04.51.36:747][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.11.30-04.51.36:763][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.30-04.51.36:764][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.11.30-04.51.36:764][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,518ms to complete.
+[2024.11.30-04.51.36:772][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.281
+[2024.11.30-04.51.36:895][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.11.30-04.51.36:953][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-04.51.36:994][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-04.51.37:032][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-04.51.37:072][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:180][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.8 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin
+[2024.11.30-04.51.37:213][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.30-04.51.37:216][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.30-04.51.37:217][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.30-04.51.37:248][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
+[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
+[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
+[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
+[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
+[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
+[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
+[2024.11.30-04.51.37:589][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 138.49 ms. Compile time 72.78 ms, link time 65.49 ms.
+[2024.11.30-04.51.37:764][ 0]LogStall: Startup...
+[2024.11.30-04.51.37:766][ 0]LogStall: Startup complete.
+[2024.11.30-04.51.37:788][ 0]LogLoad: (Engine Initialization) Total time: 9.30 seconds
+[2024.11.30-04.51.37:961][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.11.30-04.51.37:961][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
+[2024.11.30-04.51.38:011][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.30-04.51.38:046][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-04.51.38:047][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
+[2024.11.30-04.51.38:075][ 0]LogPython: registering
+
+[2024.11.30-04.51.38:077][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 29.058 ms
+[2024.11.30-04.51.38:193][ 1]LogAssetRegistry: AssetRegistryGather time 0.1049s: AssetDataDiscovery 0.0278s, AssetDataGather 0.0222s, StoreResults 0.0549s. Wall time 6.0900s.
+ NumCachedDirectories 0. NumUncachedDirectories 1639. NumCachedFiles 7423. NumUncachedFiles 267.
+ BackgroundTickInterruptions 6.
+[2024.11.30-04.51.38:221][ 1]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.11.30-04.51.38:221][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
+[2024.11.30-04.51.38:523][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.301563 seconds (Found 7665 uncontrolled assets)
+[2024.11.30-04.51.38:559][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.880779
+[2024.11.30-04.51.38:560][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
+[2024.11.30-04.51.38:561][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.889361
+[2024.11.30-04.51.38:741][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.30-04.51.38:889][ 44]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.210280
+[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
+[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.210280, Update Interval: 302.721039
+[2024.11.30-04.51.39:092][ 63]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-06.52.01 Remaining: 7200.97] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15551909.51] State: Valid
+[2024.11.30-04.51.39:114][ 64]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
+[2024.11.30-04.51.39:300][ 77]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
+[2024.11.30-04.51.39:300][ 77]LogFab: Display: User logged in
+[2024.11.30-04.51.39:300][ 77]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
+[2024.11.30-04.51.39:474][ 90]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9Ks3rxFPI0utbznaKUWLyw-tvsBMwoTuEyvOhK4bIc0aA]
+[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Saved/Collections/' because it could not be accessed. Aborting watch request...
+[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Collections/' because it could not be accessed. Aborting watch request...
+[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request...
+[2024.11.30-04.53.11:149][376]LogSlate: Took 0.007883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.30-04.53.28:128][215]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
+[2024.11.30-04.53.30:940][430]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
+[2024.11.30-04.53.57:575][895]LogContentBrowser: Attempting asset rename: Pistols_A -> Pistols_A
+[2024.11.30-04.53.58:098][940]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-04.53.58:109][940]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
+[2024.11.30-04.53.58:143][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
+[2024.11.30-04.53.58:184][940]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-04.53.58:872][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
+[2024.11.30-04.53.59:147][943]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
+[2024.11.30-04.53.59:278][948]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
+[2024.11.30-04.53.59:302][949]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
+[2024.11.30-04.54.01:868][ 8]LogSlate: Window 'Pistols_A' being destroyed
+[2024.11.30-04.54.42:678][485]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
+[2024.11.30-04.54.42:729][485]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
+[2024.11.30-04.54.42:742][485]LogStaticMesh: Display: Building static mesh Pistols_A_StaticMesh (Required Memory Estimate: 5.04109 MB)...
+[2024.11.30-04.54.42:758][485]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh) ...
+[2024.11.30-04.54.42:779][485]LogStaticMesh: Built static mesh [0.04s] /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
+[2024.11.30-04.55.17:382][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
+[2024.11.30-04.55.17:386][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.55.17:441][ 42]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
+[2024.11.30-04.55.17:441][ 42]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
+[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh]
+[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
+[2024.11.30-04.55.17:458][ 42]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
+[2024.11.30-04.55.17:462][ 42]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
+[2024.11.30-04.55.17:463][ 42]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMeshDA370AB84800E09EBC698E95E7499B1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
+[2024.11.30-04.55.17:473][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.258 ms
+[2024.11.30-04.55.17:522][ 42]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.55.17:522][ 42]LogContentValidation: Enabled validators:
+[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.55.17:523][ 42]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
+[2024.11.30-04.55.28:371][ 80]LogSlate: Window 'Revision Control Login' being destroyed
+[2024.11.30-04.55.43:156][589]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
+[2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
+[2024.11.30-04.56.13:790][136]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
+[2024.11.30-04.56.13:865][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
+[2024.11.30-04.56.20:849][392]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed
+[2024.11.30-04.56.36:187][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.30-04.56.36:310][913]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.56.36:373][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
+[2024.11.30-04.56.36:373][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
+[2024.11.30-04.56.36:373][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
+[2024.11.30-04.56.36:378][913]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
+[2024.11.30-04.56.36:378][913]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMesh179013F14092CB64940095A091D8CC15.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
+[2024.11.30-04.56.36:388][913]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.805 ms (total: 165.063 ms)
+[2024.11.30-04.56.36:449][913]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.56.36:449][913]LogContentValidation: Enabled validators:
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.56.36:450][913]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
+[2024.11.30-04.56.40:110][239]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-04.56.40:111][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-04.56.40:139][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
+[2024.11.30-04.56.41:626][347]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 306.956299
+[2024.11.30-04.56.42:059][377]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-04.56.42:060][377]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 307.371368, Update Interval: 329.698792
+[2024.11.30-04.56.53:057][152]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-04.56.53:069][152]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-04.56.53:079][153]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-04.57.07:479][151]LogContentBrowser: Attempting asset rename: NewFolder -> _Project
+[2024.11.30-04.57.07:482][151]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-04.57.09:377][306]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-04.57.09:385][306]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-04.57.09:415][308]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-04.57.14:851][686]LogContentBrowser: Attempting asset rename: NewFolder -> Props
+[2024.11.30-04.57.14:851][686]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-04.57.16:597][822]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-04.57.16:607][822]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-04.57.16:637][824]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-04.57.17:923][914]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons
+[2024.11.30-04.57.17:923][914]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-04.57.19:755][ 61]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-04.57.19:763][ 61]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-04.57.19:772][ 62]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-04.57.23:492][320]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups
+[2024.11.30-04.57.23:492][320]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-04.58.09:211][728]LogSlate: Window 'Pick Parent Class' being destroyed
+[2024.11.30-04.58.09:223][728]LogContentBrowser: Deferred new asset file creation: NewBlueprint
+[2024.11.30-04.58.09:229][728]LogContentBrowser: Creating deferred item: NewBlueprint
+[2024.11.30-04.58.09:255][730]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
+[2024.11.30-04.58.09:301][733]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.30-04.58.16:665][242]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster
+[2024.11.30-04.58.16:815][242]LogContentBrowser: End creating deferred item NewBlueprint
+[2024.11.30-04.58.25:931][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
+[2024.11.30-04.58.25:939][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
+[2024.11.30-04.58.25:954][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
+[2024.11.30-04.58.36:487][738]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_FireMode
+[2024.11.30-04.58.36:624][738]LogContentBrowser: End creating deferred item NewUserDefinedEnum
+[2024.11.30-04.58.37:583][810]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
+[2024.11.30-04.58.39:210][913]LogSlate: Window 'Enum_FireMode' being destroyed
+[2024.11.30-04.58.39:218][913]LogSlate: Window 'Enum_FireMode' being destroyed
+[2024.11.30-04.58.39:729][949]LogContentBrowser: Deferred new asset file creation: Enum_FireMode1
+[2024.11.30-04.58.39:735][949]LogContentBrowser: Creating deferred item: Enum_FireMode1
+[2024.11.30-04.58.39:752][950]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_FireMode1).
+[2024.11.30-04.58.46:924][493]LogContentBrowser: Attempting asset rename: Enum_FireMode1 -> Enum_WeaponType
+[2024.11.30-04.58.47:207][493]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.58.47:257][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
+[2024.11.30-04.58.47:257][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
+[2024.11.30-04.58.47:257][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
+[2024.11.30-04.58.47:258][493]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
+[2024.11.30-04.58.47:258][493]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType21FF0CFE453E72C24794D2B4AB7AC214.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
+[2024.11.30-04.58.47:454][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 247.447 ms (total: 412.511 ms)
+[2024.11.30-04.58.47:572][493]LogContentBrowser: End creating deferred item Enum_FireMode1
+[2024.11.30-04.58.47:620][493]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.58.47:620][493]LogContentValidation: Enabled validators:
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.58.47:620][493]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
+[2024.11.30-04.58.49:182][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
+[2024.11.30-04.58.49:322][607]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.58.49:371][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
+[2024.11.30-04.58.49:372][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
+[2024.11.30-04.58.49:372][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
+[2024.11.30-04.58.49:373][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
+[2024.11.30-04.58.49:373][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster798B18E74158878A744A3A892DA57CA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
+[2024.11.30-04.58.49:377][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
+[2024.11.30-04.58.49:377][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
+[2024.11.30-04.58.49:377][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
+[2024.11.30-04.58.49:377][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
+[2024.11.30-04.58.49:377][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode72A9DB0644F8CBE11881C29348F6EC83.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
+[2024.11.30-04.58.49:610][607]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.668 ms (total: 700.179 ms)
+[2024.11.30-04.58.49:674][607]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.30-04.58.49:674][607]LogContentValidation: Enabled validators:
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
+[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
+[2024.11.30-04.58.51:977][783]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1
+[2024.11.30-04.58.51:983][783]LogContentBrowser: Creating deferred item: Enum_WeaponType1
+[2024.11.30-04.58.51:999][784]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1).
+[2024.11.30-04.58.56:096][ 93]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName
+[2024.11.30-04.58.56:378][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
+[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
+[2024.11.30-04.58.56:439][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
+[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
+[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName7BE03D7642D232AA5B7867A3E24D3F46.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
+[2024.11.30-04.58.56:636][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.047 ms (total: 958.226 ms)
+[2024.11.30-04.58.56:872][ 93]LogContentBrowser: End creating deferred item Enum_WeaponType1
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: Enabled validators:
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.58.56:921][ 93]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
+[2024.11.30-04.59.02:603][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2024.11.30-04.59.08:063][933]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
+[2024.11.30-04.59.15:860][480]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.59.15:921][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
+[2024.11.30-04.59.15:921][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
+[2024.11.30-04.59.15:921][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
+[2024.11.30-04.59.15:922][480]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
+[2024.11.30-04.59.15:922][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameD661DEA04AF367A6BF1C4D8866A3F054.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
+[2024.11.30-04.59.15:929][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.877 ms (total: 1.02 sec)
+[2024.11.30-04.59.16:005][480]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.59.16:005][480]LogContentValidation: Enabled validators:
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.59.16:006][480]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
+[2024.11.30-04.59.30:625][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2024.11.30-04.59.30:756][599]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.59.30:804][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
+[2024.11.30-04.59.30:804][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
+[2024.11.30-04.59.30:804][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
+[2024.11.30-04.59.30:805][599]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
+[2024.11.30-04.59.30:805][599]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName3C73C2E244B4C69F5E5C3386BD949FAD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
+[2024.11.30-04.59.30:812][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.440 ms (total: 1.08 sec)
+[2024.11.30-04.59.30:873][599]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.59.30:873][599]LogContentValidation: Enabled validators:
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.59.30:873][599]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
+[2024.11.30-04.59.31:240][626]LogSlate: Window 'Enum_WeaponName' being destroyed
+[2024.11.30-04.59.34:278][859]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
+[2024.11.30-04.59.46:161][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
+[2024.11.30-04.59.46:294][718]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.59.46:357][718]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
+[2024.11.30-04.59.46:357][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
+[2024.11.30-04.59.46:357][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
+[2024.11.30-04.59.46:357][718]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
+[2024.11.30-04.59.46:357][718]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode768E09FF448CB9F85AD94DA41432831E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
+[2024.11.30-04.59.46:364][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.924 ms (total: 1.15 sec)
+[2024.11.30-04.59.46:422][718]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.59.46:422][718]LogContentValidation: Enabled validators:
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.59.46:422][718]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
+[2024.11.30-04.59.46:952][757]LogSlate: Window 'Enum_FireMode' being destroyed
+[2024.11.30-04.59.48:548][884]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType
+[2024.11.30-05.00.17:374][968]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.00.17:455][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
+[2024.11.30-05.00.17:455][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
+[2024.11.30-05.00.17:455][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
+[2024.11.30-05.00.17:455][968]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
+[2024.11.30-05.00.17:456][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType2C4F7FB24A431B95187CCFBB6C908D11.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
+[2024.11.30-05.00.17:462][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.24 sec)
+[2024.11.30-05.00.17:525][968]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.00.17:525][968]LogContentValidation: Enabled validators:
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.00.17:525][968]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
+[2024.11.30-05.00.21:806][279]LogSlate: Window 'Enum_WeaponType' being destroyed
+[2024.11.30-05.00.30:232][912]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.11.30-05.00.51:068][ 92]LogSlate: Window 'Pick Parent Class' being destroyed
+[2024.11.30-05.00.51:078][ 92]LogContentBrowser: Deferred new asset file creation: NewBlueprint
+[2024.11.30-05.00.51:085][ 92]LogContentBrowser: Creating deferred item: NewBlueprint
+[2024.11.30-05.00.51:102][ 94]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
+[2024.11.30-05.00.58:840][666]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster
+[2024.11.30-05.00.58:995][666]LogContentBrowser: End creating deferred item NewBlueprint
+[2024.11.30-05.00.59:473][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.00.59:473][703]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
+[2024.11.30-05.00.59:640][703]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-05.01.00:582][703]LogSlate: Took 0.007375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2024.11.30-05.01.02:174][793]LogSlate: Window 'BP_PickupMaster' being destroyed
+[2024.11.30-05.01.02:183][793]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.01.02:183][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.01.02:282][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
+[2024.11.30-05.01.03:754][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
+[2024.11.30-05.01.03:888][914]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.01.03:938][914]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.01.03:939][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.01.03:939][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.01.03:941][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.01.03:941][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterC5CEB5E84656F4479FFACEACED22B0CD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.01.04:156][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 268.069 ms (total: 1.50 sec)
+[2024.11.30-05.01.04:221][914]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.01.04:221][914]LogContentValidation: Enabled validators:
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.01.04:221][914]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.01.09:609][475]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.01.09:610][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
+[2024.11.30-05.01.11:257][568]LogSlate: Window 'BP_PickupMaster' being destroyed
+[2024.11.30-05.01.12:287][687]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.01.12:287][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.01.12:305][687]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.01.12:305][687]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
+[2024.11.30-05.01.12:620][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.30-05.01.12:626][687]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.30-05.01.38:836][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
+[2024.11.30-05.01.40:258][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
+[2024.11.30-05.01.40:389][880]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.01.40:438][880]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.01.40:438][880]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.01.40:438][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.01.40:440][880]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.01.40:440][880]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster2B46FDB14B6F643F35AA6F847901E422.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.01.40:448][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 58.174 ms (total: 1.56 sec)
+[2024.11.30-05.01.40:504][880]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.01.40:504][880]LogContentValidation: Enabled validators:
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.01.40:504][880]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.02.14:703][929]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 640.033142
+[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 640.165527, Update Interval: 310.536224
+[2024.11.30-05.02.21:536][718]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.30-05.02.31:923][895]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-05.02.31:925][895]LogStaticMesh: Display: Building static mesh Shape_Cube (Required Memory Estimate: 0.083673 MB)...
+[2024.11.30-05.02.31:929][895]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube
+[2024.11.30-05.02.31:936][895]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
+[2024.11.30-05.02.51:357][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
+[2024.11.30-05.03.26:782][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.03.27:686][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.30-05.03.27:821][317]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.03.27:880][317]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.03.27:889][317]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
+[2024.11.30-05.03.27:889][317]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.03.27:889][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.03.27:892][317]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.03.27:892][317]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster60DA80164364A975317550982C99D089.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.03.27:901][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.975 ms (total: 1.64 sec)
+[2024.11.30-05.03.27:953][317]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.03.27:953][317]LogContentValidation: Enabled validators:
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.03.27:953][317]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.03.45:681][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
+[2024.11.30-05.03.46:200][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
+[2024.11.30-05.03.46:320][451]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.03.46:371][451]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.03.46:382][451]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
+[2024.11.30-05.03.46:382][451]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.03.46:382][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.03.46:386][451]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.03.46:386][451]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster1735916347D6E2E7A5E6B281B5F04F3F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.03.46:394][451]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.007 ms (total: 1.72 sec)
+[2024.11.30-05.03.46:452][451]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.03.46:452][451]LogContentValidation: Enabled validators:
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.03.46:452][451]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.03.48:422][676]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.03.48:422][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.03.48:481][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
+[2024.11.30-05.03.58:087][436]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child
+[2024.11.30-05.03.58:093][436]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child
+[2024.11.30-05.03.58:100][437]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child).
+[2024.11.30-05.04.10:138][416]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup
+[2024.11.30-05.04.10:279][416]LogContentBrowser: End creating deferred item BP_PickupMaster_Child
+[2024.11.30-05.04.10:280][416]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
+[2024.11.30-05.04.11:488][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
+[2024.11.30-05.04.11:622][501]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.04.11:670][501]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.04.11:717][501]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.04.11:717][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.04.11:717][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.04.11:721][501]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.04.11:721][501]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupDB0C3A524CD8ABA9985450894B15FD8E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.04.11:926][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.370 ms (total: 2.02 sec)
+[2024.11.30-05.04.11:986][501]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.04.11:986][501]LogContentValidation: Enabled validators:
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.04.11:986][501]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.04.28:992][748]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
+[2024.11.30-05.04.28:992][748]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
+[2024.11.30-05.04.30:498][819]LogSlate: Window 'BP_WeaponPickup' being destroyed
+[2024.11.30-05.04.51:975][357]LogSlate: Took 0.006475 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
+[2024.11.30-05.05.04:305][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
+[2024.11.30-05.05.04:715][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.05.04:836][804]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.05.04:886][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.05.04:898][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.05.04:898][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.05.04:898][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.05.04:901][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.05.04:901][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupADC78FC94454BC70CD5065B344702785.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.05.04:908][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.235 ms (total: 2.09 sec)
+[2024.11.30-05.05.04:986][804]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.05.04:986][804]LogContentValidation: Enabled validators:
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.05.04:986][804]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.05.43:884][413]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-05.05.43:889][413]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-05.05.43:896][414]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-05.05.48:688][986]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces
+[2024.11.30-05.05.48:688][986]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-05.05.53:959][532]LogContentBrowser: Deferred new asset file creation: NewInterface
+[2024.11.30-05.05.53:964][532]LogContentBrowser: Creating deferred item: NewInterface
+[2024.11.30-05.05.54:035][534]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
+[2024.11.30-05.06.20:210][663]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact
+[2024.11.30-05.06.20:343][663]LogContentBrowser: End creating deferred item NewInterface
+[2024.11.30-05.06.22:402][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
+[2024.11.30-05.06.22:538][895]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.06.22:586][895]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
+[2024.11.30-05.06.22:586][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
+[2024.11.30-05.06.22:586][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
+[2024.11.30-05.06.22:587][895]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
+[2024.11.30-05.06.22:587][895]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact56C1198D46213CF987F929ACAC990143.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
+[2024.11.30-05.06.22:784][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.889 ms (total: 2.34 sec)
+[2024.11.30-05.06.22:837][895]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.06.22:837][895]LogContentValidation: Enabled validators:
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.06.22:837][895]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
+[2024.11.30-05.06.23:935][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Interfaces/BPI_Interact.BPI_Interact
+[2024.11.30-05.06.23:936][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
+[2024.11.30-05.07.05:656][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.07.07:633][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.07.07:754][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
+[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
+[2024.11.30-05.07.07:802][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
+[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
+[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact5306C9774196A1F0E6544DBD1520E500.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
+[2024.11.30-05.07.07:811][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.604 ms (total: 2.39 sec)
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: Enabled validators:
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.07.07:872][ 53]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
+[2024.11.30-05.07.09:019][186]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.07.09:019][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.07.09:065][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
+[2024.11.30-05.07.19:335][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.07.19:335][397]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
+[2024.11.30-05.07.32:195][842]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 957.521973
+[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 957.650757, Update Interval: 308.289429
+[2024.11.30-05.07.33:005][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
+[2024.11.30-05.07.33:710][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.30-05.07.33:843][999]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.07.33:903][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.07.33:956][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
+[2024.11.30-05.07.33:956][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.07.33:956][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.07.33:958][999]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.07.33:959][999]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterFCA32E4243EB692A0AB9C79100326577.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.07.33:967][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.771 ms (total: 2.52 sec)
+[2024.11.30-05.07.34:036][999]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.07.34:036][999]LogContentValidation: Enabled validators:
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.07.34:037][999]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.08.41:148][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
+[2024.11.30-05.08.41:722][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.30-05.08.41:723][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
+[2024.11.30-05.08.42:464][ 22]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
+[2024.11.30-05.09.30:134][522]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.30-05.10.08:835][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
+[2024.11.30-05.10.09:914][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.30-05.10.10:102][197]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.10.10:152][197]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.10.10:223][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.10.10:223][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.10.10:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.10.10:232][197]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.10.10:233][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterCF42E6934A614C1A2FB2F2980379AB4E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.10.10:233][197]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.10.10:244][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.10.10:244][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.10.10:244][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.10.10:248][197]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.10.10:248][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup9779DACC4D9D0341F1B841A9FF7AE09A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.10.10:255][197]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.385 ms (total: 2.67 sec)
+[2024.11.30-05.10.10:319][197]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.30-05.10.10:319][197]LogContentValidation: Enabled validators:
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.10.10:319][197]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.10.10:320][197]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.11.08:549][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
+[2024.11.30-05.11.30:767][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
+[2024.11.30-05.11.31:694][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.30-05.11.31:821][170]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.11.31:884][170]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.11.31:938][170]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.11.31:938][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.11.31:938][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.11.31:943][170]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.11.31:944][170]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup1951B69C447378F424E444BCB7860BCD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.11.31:951][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.171 ms (total: 2.80 sec)
+[2024.11.30-05.11.32:001][170]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.11.32:001][170]LogContentValidation: Enabled validators:
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.11.32:001][170]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.11.43:069][428]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child
+[2024.11.30-05.11.43:076][428]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child
+[2024.11.30-05.11.43:086][429]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child).
+[2024.11.30-05.12.03:123][825]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_Pistol_A_Pickup
+[2024.11.30-05.12.03:259][825]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child
+[2024.11.30-05.12.03:260][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
+[2024.11.30-05.12.04:997][991]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
+[2024.11.30-05.12.04:997][991]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
+[2024.11.30-05.12.14:091][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
+[2024.11.30-05.12.14:531][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.30-05.12.14:653][953]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.12.14:702][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
+[2024.11.30-05.12.14:708][953]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
+[2024.11.30-05.12.14:708][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
+[2024.11.30-05.12.14:708][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
+[2024.11.30-05.12.14:712][953]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
+[2024.11.30-05.12.14:712][953]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_Pickup93BB43664FCB98057948C99DD35B8E98.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
+[2024.11.30-05.12.14:927][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.452 ms (total: 3.08 sec)
+[2024.11.30-05.12.15:001][953]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.12.15:001][953]LogContentValidation: Enabled validators:
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.12.15:002][953]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
+[2024.11.30-05.12.51:562][141]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1276.893188
+[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1277.559448, Update Interval: 329.631042
+[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
+[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
+[2024.11.30-05.13.06:801][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0
+[2024.11.30-05.13.06:803][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0
+[2024.11.30-05.13.07:124][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
+[2024.11.30-05.13.07:126][399]LogEditorActor: Deleted 0 Actors (0.029 secs)
+[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
+[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
+[2024.11.30-05.13.07:138][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+[2024.11.30-05.13.07:139][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+[2024.11.30-05.13.13:058][713]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.13.13:063][713]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.13.13:063][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.13.13:065][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.907 ms
+[2024.11.30-05.13.13:067][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.30-05.13.13:067][713]LogPlayLevel: Display: Creating online subsystem for client :Context_21
+[2024.11.30-05.13.13:069][713]LogOnline: OSS: Created online subsystem instance for: :Context_21
+[2024.11.30-05.13.13:104][714]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005199s)
+[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005247s)
+[2024.11.30-05.13.13:133][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
+[2024.11.30-05.13.13:135][714]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-05.13.13:137][714]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.30-05.13.13:137][714]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.30-05.13.13:138][714]LogWorldPartition: Display: WorldPartition initialize took 1.302 ms (total: 32.087 ms)
+[2024.11.30-05.13.13:138][714]LogPlayLevel: PIE: World Init took: (0.003112s)
+[2024.11.30-05.13.13:139][714]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-05.13.13:139][714]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-05.13.13:141][714]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-05.13.13:154][714]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.11.30-05.13.13:154][714]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
+[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.11.30-05.13.13:156][714]LogInit: FAudioDevice initialized with ID 2.
+[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.11.30-05.13.13:156][714]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
+[2024.11.30-05.13.13:156][714]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.30-05.13.13:160][714]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.30-05.13.13:162][714]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.13.13
+[2024.11.30-05.13.13:162][714]LogWorld: Bringing up level for play took: 0.002007
+[2024.11.30-05.13.13:170][714]PIE: Server logged in
+[2024.11.30-05.13.13:171][714]PIE: Play in editor total start time 0,108 seconds.
+[2024.11.30-05.13.28:961][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.13.28:961][577]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.13.28:961][577]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.13.28:962][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.13.28:962][577]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.30-05.13.28:990][577]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.30-05.13.28:998][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.13.29:021][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.13.29:022][577]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.30-05.13.29:022][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.30-05.13.29:025][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.30-05.13.29:034][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
+[2024.11.30-05.13.29:116][578]LogPlayLevel: Display: Destroying online subsystem :Context_21
+[2024.11.30-05.13.37:994][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.30-05.13.38:122][787]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.13.38:186][787]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
+[2024.11.30-05.13.38:186][787]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXBAAB1A0E4CA522965B6BC9A7FD5ADF82.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset'
+[2024.11.30-05.13.38:385][787]LogFileHelpers: InternalPromptForCheckoutAndSave took 261.986 ms (total: 3.34 sec)
+[2024.11.30-05.13.38:434][787]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.13.38:434][787]LogContentValidation: Enabled validators:
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.13.38:434][787]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
+[2024.11.30-05.13.58:395][942]LogContentBrowser: Deferred new asset file creation: NewInputAction
+[2024.11.30-05.13.58:403][942]LogContentBrowser: Creating deferred item: NewInputAction
+[2024.11.30-05.13.58:414][943]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction).
+[2024.11.30-05.14.05:113][347]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Interact
+[2024.11.30-05.14.05:272][347]LogContentBrowser: End creating deferred item NewInputAction
+[2024.11.30-05.14.07:460][479]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
+[2024.11.30-05.14.09:113][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.14.09:248][639]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.14.09:301][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
+[2024.11.30-05.14.09:301][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact]
+[2024.11.30-05.14.09:301][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true
+[2024.11.30-05.14.09:302][639]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact
+[2024.11.30-05.14.09:302][639]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Interact2430E30B4F4E1F7F45E2B995D8F3333C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset'
+[2024.11.30-05.14.09:510][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 262.297 ms (total: 3.60 sec)
+[2024.11.30-05.14.09:567][639]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.14.09:567][639]LogContentValidation: Enabled validators:
+[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.14.09:568][639]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset
+[2024.11.30-05.14.30:673][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.14.30:802][121]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.14.30:946][121]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
+[2024.11.30-05.14.30:946][121]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact]
+[2024.11.30-05.14.30:946][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true
+[2024.11.30-05.14.30:947][121]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact
+[2024.11.30-05.14.30:947][121]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_InteractC1363B074AEC8E949F2A20B8B4A2C510.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset'
+[2024.11.30-05.14.30:953][121]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.407 ms (total: 3.75 sec)
+[2024.11.30-05.14.31:019][121]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.14.31:019][121]LogContentValidation: Enabled validators:
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.14.31:019][121]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset
+[2024.11.30-05.14.41:543][369]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default
+[2024.11.30-05.14.50:193][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.30-05.14.50:320][331]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.14.50:384][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)...
+[2024.11.30-05.14.50:384][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default]
+[2024.11.30-05.14.50:384][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true
+[2024.11.30-05.14.50:386][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default
+[2024.11.30-05.14.50:386][331]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default52ADBEA243E4AE06E244D4916AA059D0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset'
+[2024.11.30-05.14.50:392][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.237 ms (total: 3.83 sec)
+[2024.11.30-05.14.50:451][331]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.14.50:451][331]LogContentValidation: Enabled validators:
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.14.50:452][331]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset
+[2024.11.30-05.17.01:434][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.17.19:717][648]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.30-05.17.20:371][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
+[2024.11.30-05.17.20:501][712]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.17.20:550][712]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.17.20:629][712]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.17.20:629][712]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.17.20:629][712]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.17.20:639][712]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.17.20:639][712]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF68B2D2642AB303709555EB70E7DEE56.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.17.20:651][712]LogFileHelpers: InternalPromptForCheckoutAndSave took 150.261 ms (total: 3.98 sec)
+[2024.11.30-05.17.20:699][712]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.17.20:699][712]LogContentValidation: Enabled validators:
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.17.20:699][712]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.18.26:872][314]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
+[2024.11.30-05.18.26:872][314]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
+[2024.11.30-05.18.48:388][ 7]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1633.733521
+[2024.11.30-05.18.48:537][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.18.48:537][ 26]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1633.873779, Update Interval: 336.563599
+[2024.11.30-05.20.12:021][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.20.12:552][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
+[2024.11.30-05.20.12:747][889]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.20.12:800][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.20.12:800][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.20.12:800][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.20.12:809][889]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.20.12:810][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterE15A45A04CB49607821CB296AB735828.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.20.12:810][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
+[2024.11.30-05.20.12:810][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
+[2024.11.30-05.20.12:810][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
+[2024.11.30-05.20.12:812][889]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
+[2024.11.30-05.20.12:813][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterA28A29664C83BCDD14393B908E8B6922.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
+[2024.11.30-05.20.12:818][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.251 ms (total: 4.05 sec)
+[2024.11.30-05.20.12:882][889]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.30-05.20.12:882][889]LogContentValidation: Enabled validators:
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.20.12:882][889]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.20.12:882][889]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
+[2024.11.30-05.20.18:549][557]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.20.18:549][557]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.20.18:603][557]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.30-05.20.22:144][907]LogContentBrowser: Deferred new asset file creation: BP_WeaponMaster_Child
+[2024.11.30-05.20.22:154][907]LogContentBrowser: Creating deferred item: BP_WeaponMaster_Child
+[2024.11.30-05.20.22:169][908]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponMaster_Child).
+[2024.11.30-05.20.39:269][880]LogContentBrowser: Attempting asset rename: BP_WeaponMaster_Child -> BP_Pistols_A
+[2024.11.30-05.20.39:420][880]LogContentBrowser: End creating deferred item BP_WeaponMaster_Child
+[2024.11.30-05.20.39:886][930]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
+[2024.11.30-05.20.39:886][930]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
+[2024.11.30-05.20.41:036][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
+[2024.11.30-05.20.41:174][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.20.41:243][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
+[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
+[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A79829913466BD06E2BC67FA7B68C1C26.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
+[2024.11.30-05.20.41:451][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave took 277.335 ms (total: 4.32 sec)
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: Enabled validators:
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.20.41:517][ 16]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
+[2024.11.30-05.20.44:395][345]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
+[2024.11.30-05.21.43:125][225]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
+[2024.11.30-05.21.46:724][612]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
+[2024.11.30-05.21.46:727][612]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.049
+[2024.11.30-05.21.46:728][612]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.21.46:728][612]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.21.46:730][612]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1
+[2024.11.30-05.21.46:730][612]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A_Auto185F12B334BAD3CB1AD85BE9A8893DCEB.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset'
+[2024.11.30-05.21.46:731][612]LogFileHelpers: Auto-saving content packages took 0.003
+[2024.11.30-05.21.51:332][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
+[2024.11.30-05.21.51:467][157]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.21.51:516][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
+[2024.11.30-05.21.51:516][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
+[2024.11.30-05.21.51:516][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
+[2024.11.30-05.21.51:517][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
+[2024.11.30-05.21.51:517][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName124E636546C701D15C0D7C8207B09B74.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
+[2024.11.30-05.21.51:517][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.21.51:517][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.21.51:517][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
+[2024.11.30-05.21.51:519][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
+[2024.11.30-05.21.51:520][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_AC6DA3B8F4F4A18ED8522E89CA4E89871.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
+[2024.11.30-05.21.51:528][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 61.003 ms (total: 4.39 sec)
+[2024.11.30-05.21.51:584][157]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.30-05.21.51:584][157]LogContentValidation: Enabled validators:
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
+[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
+[2024.11.30-05.22.08:476][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.30-05.22.08:966][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
+[2024.11.30-05.22.40:952][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.22.41:324][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
+[2024.11.30-05.22.41:450][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.22.41:497][ 0]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.22.41:498][ 0]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.22.41:498][ 0]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
+[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
+[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0FB3229748DC8D8BB5860BA5D26787ED.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
+[2024.11.30-05.22.41:506][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.962 ms (total: 4.44 sec)
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: Enabled validators:
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.22.41:566][ 0]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
+[2024.11.30-05.23.05:627][800]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
+[2024.11.30-05.23.07:460][982]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple
+[2024.11.30-05.23.07:462][982]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
+[2024.11.30-05.23.07:470][982]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.23.31:939][277]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.23.31:939][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.23.32:000][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
+[2024.11.30-05.23.36:212][658]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-05.23.36:268][659]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
+[2024.11.30-05.23.39:482][962]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
+[2024.11.30-05.23.43:265][296]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
+[2024.11.30-05.23.43:266][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
+[2024.11.30-05.23.43:275][296]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.23.43:544][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
+[2024.11.30-05.25.06:218][655]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2011.562012
+[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2011.718140, Update Interval: 309.186676
+[2024.11.30-05.25.23:228][129]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
+[2024.11.30-05.25.23:351][129]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.25.23:418][129]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
+[2024.11.30-05.25.23:418][129]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
+[2024.11.30-05.25.23:418][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
+[2024.11.30-05.25.23:428][129]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
+[2024.11.30-05.25.23:428][129]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinA5BC1B5142C0489B8B1DFC92C57F95F9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
+[2024.11.30-05.25.23:435][129]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.664 ms (total: 4.53 sec)
+[2024.11.30-05.25.23:508][129]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.25.23:508][129]LogContentValidation: Enabled validators:
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.25.23:508][129]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
+[2024.11.30-05.29.54:379][770]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.30-05.30.16:195][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.30-05.30.16:394][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.30.16:448][ 45]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.30.16:513][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter849A16B24906AF6B89317B967A5CD689.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.30.16:525][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.30.16:535][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA28A3A264A95D9D2AE1332B04C4B0636.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.30.16:541][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
+[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
+[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
+[2024.11.30-05.30.16:549][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
+[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
+[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupDB2C1C944E0C11800AA33C8CC8FE953B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
+[2024.11.30-05.30.16:561][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.685 ms (total: 4.69 sec)
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: Display: Starting to validate 3 assets
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: Enabled validators:
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
+[2024.11.30-05.30.17:042][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.30-05.30.23:415][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.30-05.30.23:549][761]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.30.23:597][761]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.30.23:653][761]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.30.23:653][761]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.30.23:653][761]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.30.23:658][761]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.30.23:658][761]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup065916F040E559AA35A5679D70502C68.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.30.23:667][761]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.128 ms (total: 4.81 sec)
+[2024.11.30-05.30.23:731][761]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.30.23:731][761]LogContentValidation: Enabled validators:
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.30.23:731][761]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.30.54:586][285]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2359.923340
+[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2360.073486, Update Interval: 324.088257
+[2024.11.30-05.31.16:040][716]LogEditorTransaction: Undo Change Class Pin Value
+[2024.11.30-05.31.16:202][716]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.17:415][818]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.17:415][818]LogEditorTransaction: Undo Add Node
+[2024.11.30-05.31.17:614][818]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.19:332][ 16]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.19:332][ 16]LogEditorTransaction: Undo Delete current selection
+[2024.11.30-05.31.19:519][ 16]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.20:641][142]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.20:641][142]LogEditorTransaction: Undo Create Pin Link
+[2024.11.30-05.31.20:828][142]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.23:683][447]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.23:683][447]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.30-05.31.23:886][447]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.25:564][630]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.25:564][630]LogEditorTransaction: Undo Refresh Node(s)
+[2024.11.30-05.31.25:756][630]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.26:407][673]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.26:407][673]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.30-05.31.26:595][673]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.27:235][744]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.27:235][744]LogEditorTransaction: Undo Move Node
+[2024.11.30-05.31.27:435][744]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.28:142][815]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.28:142][815]LogEditorTransaction: Undo Add Node
+[2024.11.30-05.31.28:342][815]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.28:984][879]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.28:984][879]LogEditorTransaction: Undo Delete current selection
+[2024.11.30-05.31.29:184][879]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.30:034][964]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.30:034][964]LogEditorTransaction: Undo Move Node
+[2024.11.30-05.31.30:234][964]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.30:855][ 0]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.30:855][ 0]LogEditorTransaction: Undo Move Node
+[2024.11.30-05.31.31:059][ 0]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.35:766][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.30-05.31.35:958][527]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.31.36:013][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.31.36:070][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.31.36:070][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.31.36:070][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.31.36:080][527]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.31.36:080][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7AD54B1E46D61C430F28D9BE2693C137.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.31.36:081][527]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.31.36:093][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.31.36:093][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.31.36:093][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.31.36:098][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.31.36:098][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA6C6F67C4B5B47F78E5EBDA061C39013.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.31.36:099][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
+[2024.11.30-05.31.36:099][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
+[2024.11.30-05.31.36:099][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
+[2024.11.30-05.31.36:102][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
+[2024.11.30-05.31.36:102][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupBAD9982D498DD2364C1FA0A23A5D8C80.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
+[2024.11.30-05.31.36:109][527]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.089 ms (total: 4.96 sec)
+[2024.11.30-05.31.36:163][527]LogContentValidation: Display: Starting to validate 3 assets
+[2024.11.30-05.31.36:163][527]LogContentValidation: Enabled validators:
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.31.36:163][527]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
+[2024.11.30-05.31.51:217][254]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
+[2024.11.30-05.31.51:218][254]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
+[2024.11.30-05.32.02:096][441]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.30-05.32.02:232][441]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.32.02:279][441]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
+[2024.11.30-05.32.02:279][441]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
+[2024.11.30-05.32.02:279][441]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
+[2024.11.30-05.32.02:281][441]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
+[2024.11.30-05.32.02:281][441]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterDADE3E014563B2EAD355B7ACA1A7D266.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
+[2024.11.30-05.32.02:288][441]LogFileHelpers: InternalPromptForCheckoutAndSave took 56.641 ms (total: 5.02 sec)
+[2024.11.30-05.32.02:347][441]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.32.02:347][441]LogContentValidation: Enabled validators:
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.32.02:347][441]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
+[2024.11.30-05.33.15:330][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
+[2024.11.30-05.33.44:657][974]LogEditorTransaction: Undo Create Reroute Node
+[2024.11.30-05.33.44:831][974]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.35.22:555][193]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.30-05.35.22:727][193]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.35.48:763][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.30-05.35.49:580][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.30-05.35.49:718][109]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.35.49:779][109]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.35.49:831][109]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.35.49:831][109]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.35.49:831][109]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.35.49:844][109]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.35.49:844][109]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterD0B2D2FF45B07F3506C2F395DE3B4560.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.35.49:852][109]LogFileHelpers: InternalPromptForCheckoutAndSave took 134.237 ms (total: 5.15 sec)
+[2024.11.30-05.35.49:912][109]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.35.49:912][109]LogContentValidation: Enabled validators:
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.35.49:912][109]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.36.15:067][ 25]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.30-05.36.15:241][ 25]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.37.09:731][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.30-05.37.10:686][166]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.37.10:747][166]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.37.10:814][166]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.37.10:814][166]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.37.10:814][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.37.10:827][166]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.37.10:827][166]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter5B48D60D462846F26245C18A9640588A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.37.10:837][166]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.111 ms (total: 5.30 sec)
+[2024.11.30-05.37.10:896][166]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.37.10:896][166]LogContentValidation: Enabled validators:
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.37.10:896][166]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.37.11:360][215]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.30-05.37.14:311][568]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2739.625732
+[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2739.758789, Update Interval: 328.416992
+[2024.11.30-05.37.19:818][850]Cmd: DUPLICATE
+[2024.11.30-05.37.19:818][850]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.37.22:702][ 14]Cmd: DUPLICATE
+[2024.11.30-05.37.22:702][ 14]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.37.24:926][127]Cmd: DUPLICATE
+[2024.11.30-05.37.24:926][127]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.37.25:062][130]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory
+[2024.11.30-05.37.26:015][190]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory
+[2024.11.30-05.37.29:589][373]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.37.29:594][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.37.29:594][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.37.29:596][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.388 ms (total: 4.295 ms)
+[2024.11.30-05.37.29:597][373]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play...
+[2024.11.30-05.37.29:632][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.30-05.37.29:637][373]LogPlayLevel: PlayLevel: Blueprint regeneration took 40 ms (1 blueprints)
+[2024.11.30-05.37.29:660][373]LogPlayLevel: Display: Creating online subsystem for client :Context_31
+[2024.11.30-05.37.29:663][373]LogOnline: OSS: Created online subsystem instance for: :Context_31
+[2024.11.30-05.37.29:685][374]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
diff --git a/Saved/Logs/Weapons_System-backup-2024.11.30-05.37.31.log b/Saved/Logs/Weapons_System-backup-2024.11.30-05.37.31.log
new file mode 100644
index 0000000..aa6c8ef
--- /dev/null
+++ b/Saved/Logs/Weapons_System-backup-2024.11.30-05.37.31.log
@@ -0,0 +1,2472 @@
+Log file open, 11/30/24 05:51:28
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=42640)
+LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: Weapons_System
+LogCore: UTS: Unreal Trace Server launched successfully
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Display: Display Control listening on port 33634
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
+LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
+LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue""
+LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.307073
+LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
+LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+ Session CrashGUID > UECC-Windows-DD8885AA48E6C200E4B36E91625B0932
+ Session CrashGUID >====================================================
+LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
+LogAudio: Display: Pre-Initializing Audio Device Manager...
+LogAudio: Display: AudioInfo: 'OPUS' Registered
+LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+LogAudio: Display: AudioInfo: 'OGG' Registered
+LogAudio: Display: AudioInfo: 'ADPCM' Registered
+LogAudio: Display: AudioInfo: 'PCM' Registered
+LogAudio: Display: AudioInfo: 'BINKA' Registered
+LogAudio: Display: AudioInfo: 'RADA' Registered
+LogAudio: Display: Audio Device Manager Pre-Initialized
+LogPluginManager: Looking for build plugins target receipt
+LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
+LogConfig: Display: Loading Mac ini files took 0.04 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
+LogConfig: Display: Loading IOS ini files took 0.05 seconds
+LogAssetRegistry: Display: Asset registry cache read as 37.3 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin
+LogConfig: Display: Loading Android ini files took 0.06 seconds
+LogConfig: Display: Loading TVOS ini files took 0.06 seconds
+LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
+LogConfig: Display: Loading Unix ini files took 0.07 seconds
+LogConfig: Display: Loading Windows ini files took 0.07 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
+LogConfig: Display: Loading Linux ini files took 0.07 seconds
+LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
+LogPluginManager: Looking for enabled plugins target receipt
+LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
+LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosVD
+LogPluginManager: Mounting Engine plugin CmdLinkServer
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Mounting Engine plugin Fab
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin RenderGraphInsights
+LogPluginManager: Mounting Engine plugin UbaController
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin WorldMetrics
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ColorGrading
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin UMGWidgetPreview
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin NiagaraSimCaching
+LogPluginManager: Mounting Engine plugin InterchangeAssets
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin EOSShared
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin NNEDenoiser
+LogPluginManager: Mounting Engine plugin NNERuntimeORT
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigModules
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin LiveLink
+LogPluginManager: Mounting Engine plugin DeformerGraph
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin RigLogic
+LogPluginManager: Mounting Engine plugin EngineCameras
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AdvancedRenamer
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin EditorDataStorage
+LogPluginManager: Mounting Engine plugin EditorTelemetry
+LogPluginManager: Mounting Engine plugin EditorPerformance
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin LowLevelNetTrace
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin NFORDenoise
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StudioTelemetry
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin ComputeFramework
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin HairStrands
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin StateTree
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin USDCore
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin HoldoutComposite
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin XInputDevice
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin SQLiteCore
+LogPluginManager: Mounting Engine plugin MetaHumanSDK
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ConcertMain
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
+LogPluginManager: Mounting Engine plugin ConcertSyncClient
+LogPluginManager: Mounting Engine plugin ConcertSyncCore
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
+LogInit: Using libcurl 8.4.0
+LogInit: - built for Windows
+LogInit: - supports SSL with OpenSSL/1.1.1t
+LogInit: - supports HTTP deflate (compression) using libz 1.3
+LogInit: - other features:
+LogInit: CURL_VERSION_SSL
+LogInit: CURL_VERSION_LIBZ
+LogInit: CURL_VERSION_IPV6
+LogInit: CURL_VERSION_ASYNCHDNS
+LogInit: CURL_VERSION_LARGEFILE
+LogInit: CURL_VERSION_HTTP2
+LogInit: CurlRequestOptions (configurable via config and command line):
+LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
+LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
+LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
+LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
+LogInit: - LocalHostAddr = Default
+LogInit: - BufferSize = 65536
+LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
+LogInit: Creating http thread with maximum 2147483647 concurrent requests
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogNFORDenoise: NFORDenoise function starting up
+LogStudioTelemetry: Display: Starting StudioTelemetry Module
+LogStudioTelemetry: Started StudioTelemetry Session
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.5-CL-37670630
+LogInit: Platform=WindowsEditor
+LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
+LogInit: DeviceId=
+LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
+LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
+LogInit: Net CL: 37670630
+LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
+LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.38.33130.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.5
+LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue
+LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
+LogDevObjectVersion: Number of dev versions registered: 36
+LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
+LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
+LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
+LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
+LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
+LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
+LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
+LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
+LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms
+LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.27ms
+LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.28ms
+LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.12ms
+LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.16ms
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
+LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
+LogStreaming: Display: AsyncLoading2 - Initialized
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
+LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
+LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
+LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
+LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
+LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
+LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
+LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
+[2024.11.30-04.51.29:449][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.30-04.51.29:449][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.30-04.51.29:449][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.30-04.51.29:453][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.11.30-04.51.29:453][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.11.30-04.51.29:731][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.30-04.51.29:731][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.11.30-04.51.29:731][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
+[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
+[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
+[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
+[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini]
+[2024.11.30-04.51.29:732][ 0]LogInit: Computer: DESKTOP-D9U8INT
+[2024.11.30-04.51.29:732][ 0]LogInit: User: Navanda
+[2024.11.30-04.51.29:732][ 0]LogInit: CPU Page size=4096, Cores=12
+[2024.11.30-04.51.29:732][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.11.30-04.51.29:863][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
+[2024.11.30-04.51.29:863][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.11.30-04.51.29:863][ 0]LogMemory: Process Physical Memory: 606.14 MB used, 620.53 MB peak
+[2024.11.30-04.51.29:863][ 0]LogMemory: Process Virtual Memory: 665.37 MB used, 665.37 MB peak
+[2024.11.30-04.51.29:864][ 0]LogMemory: Physical Memory: 16471.21 MB used, 16206.27 MB free, 32677.48 MB total
+[2024.11.30-04.51.29:864][ 0]LogMemory: Virtual Memory: 24057.44 MB used, 13484.04 MB free, 37541.48 MB total
+[2024.11.30-04.51.29:864][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.11.30-04.51.29:867][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2024.11.30-04.51.29:873][ 0]LogChaosDD: Chaos Debug Draw Startup
+[2024.11.30-04.51.29:873][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected language (en-GB).
+[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected locale (en-SE).
+[2024.11.30-04.51.29:876][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
+[2024.11.30-04.51.29:876][ 0]LogInit: Setting process to per monitor DPI aware
+[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
+[2024.11.30-04.51.30:146][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.30-04.51.30:163][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.11.30-04.51.30:163][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2024.11.30-04.51.30:276][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.30-04.51.30:276][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.30-04.51.30:276][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.30-04.51.30:276][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.30-04.51.30:276][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.30-04.51.30:276][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.11.30-04.51.30:277][ 0]LogWindows: Attached monitors:
+[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
+[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
+[2024.11.30-04.51.30:278][ 0]LogWindows: Found 3 attached monitors.
+[2024.11.30-04.51.30:278][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2024.11.30-04.51.30:278][ 0]LogRHI: RHI Adapter Info:
+[2024.11.30-04.51.30:278][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
+[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Date: 11-6-2024
+[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.11.30-04.51.30:372][ 0]LogNvidiaAftermath: Aftermath initialized
+[2024.11.30-04.51.30:372][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
+[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Bindless resources are supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Raster order views are supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E300)
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E580)
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E800)
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.11.30-04.51.30:490][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
+[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: Async texture creation enabled
+[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.11.30-04.51.30:501][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
+[2024.11.30-04.51.30:503][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2024.11.30-04.51.30:510][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all'
+[2024.11.30-04.51.30:510][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ]
+[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.11.30-04.51.30:741][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM6
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SIM
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: VVM_1_0
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
+[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
+[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing shaders are enabled.
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
+[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
+[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.30-04.51.30:835][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
+[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
+[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.002 seconds
+[2024.11.30-04.51.30:838][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1454.45MBs, RandomWriteSpeed=217.28MBs. Assigned SpeedClass 'Local'
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
+[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
+[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/11328/).
+[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/208ADC7C4EC8B9E7FA43939FF1AB619A/'.
+[2024.11.30-04.51.30:846][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
+[2024.11.30-04.51.30:847][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.11.30-04.51.30:848][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.11.30-04.51.31:671][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.11.30-04.51.32:085][ 0]LogSlate: Using FreeType 2.10.0
+[2024.11.30-04.51.32:086][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.30-04.51.32:106][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
+[2024.11.30-04.51.32:108][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.11.30-04.51.32:112][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin.
+[2024.11.30-04.51.32:303][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.11.30-04.51.32:345][ 0]LogDeviceProfileManager: Active device profile: [000008DE00CF3400][000008DE00D9A000 66] WindowsEditor
+[2024.11.30-04.51.32:345][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.11.30-04.51.32:345][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.11.30-04.51.32:348][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
+[2024.11.30-04.51.32:348][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
+[2024.11.30-04.51.32:389][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
+[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
+[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
+[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.11.30-04.51.32:551][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.11.30-04.51.32:843][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.97ms
+[2024.11.30-04.51.32:863][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.91ms
+[2024.11.30-04.51.32:876][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.88ms
+[2024.11.30-04.51.32:878][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms
+[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.11.30-04.51.33:067][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console
+[2024.11.30-04.51.33:084][ 0]LogLiveCoding: Display: Waiting for server
+[2024.11.30-04.51.33:087][ 0]LogSlate: Border
+[2024.11.30-04.51.33:087][ 0]LogSlate: BreadcrumbButton
+[2024.11.30-04.51.33:087][ 0]LogSlate: Brushes.Title
+[2024.11.30-04.51.33:087][ 0]LogSlate: Default
+[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Save
+[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Toolbar.Settings
+[2024.11.30-04.51.33:087][ 0]LogSlate: ListView
+[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_Grab
+[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.DarkRow
+[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.Row
+[2024.11.30-04.51.33:087][ 0]LogSlate: TreeView
+[2024.11.30-04.51.33:166][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.11.30-04.51.33:169][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.116 ms
+[2024.11.30-04.51.33:170][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.11.30-04.51.33:180][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms
+[2024.11.30-04.51.33:197][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.11.30-04.51.33:197][ 0]LogInit: XR: MultiViewport is Disabled
+[2024.11.30-04.51.33:197][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2024.11.30-04.51.33:197][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
+[2024.11.30-04.51.33:255][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.91ms
+[2024.11.30-04.51.33:320][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E0415C07D93E4AEC8000000000008A00 | Instance: 1EF5897440FE96B62AED90A0676EEA86 (DESKTOP-D9U8INT-11328).
+[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
+[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
+[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
+[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: No NPU adapter found!
+[2024.11.30-04.51.33:746][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.11.30-04.51.33:751][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
+[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53244'.
+[2024.11.30-04.51.33:755][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
+[2024.11.30-04.51.33:874][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
+[2024.11.30-04.51.33:874][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.11.30-04.51.33:890][ 0]LogMetaSound: MetaSound Engine Initialized
+[2024.11.30-04.51.34:053][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.91ms
+[2024.11.30-04.51.34:062][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms
+[2024.11.30-04.51.34:153][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.11.30-04.51.34:239][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.30-04.51.34:239][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.30-04.51.34:252][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
+[2024.11.30-04.51.34:309][ 0]SourceControl: Revision control is disabled
+[2024.11.30-04.51.34:315][ 0]SourceControl: Revision control is disabled
+[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.34:456][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.30-04.51.34:513][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
+[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
+[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
+[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
+[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
+[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
+[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
+[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
+[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
+[2024.11.30-04.51.34:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
+[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
+[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
+[2024.11.30-04.51.34:526][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2024.11.30-04.51.34:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2024.11.30-04.51.34:572][ 0]LogCollectionManager: Loaded 0 collections in 0.001870 seconds
+[2024.11.30-04.51.34:573][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s
+[2024.11.30-04.51.34:575][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s
+[2024.11.30-04.51.34:578][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s
+[2024.11.30-04.51.34:632][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.30-04.51.34:632][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.30-04.51.34:647][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.30-04.51.34:647][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T04:51:34.664Z using C
+[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
+[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
+[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
+[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
+[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
+[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000058
+[2024.11.30-04.51.34:670][ 0]LogFab: Display: Logging in using persist
+[2024.11.30-04.51.34:706][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load.
+[2024.11.30-04.51.34:706][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
+[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
+[2024.11.30-04.51.34:789][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.30-04.51.34:789][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
+[2024.11.30-04.51.34:834][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.30-04.51.34:834][ 0]LogEngine: Initializing Engine...
+[2024.11.30-04.51.34:837][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2024.11.30-04.51.34:837][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2024.11.30-04.51.34:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
+[2024.11.30-04.51.34:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
+[2024.11.30-04.51.34:931][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.11.30-04.51.34:931][ 0]LogInit: Texture streaming: Enabled
+[2024.11.30-04.51.34:939][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
+[2024.11.30-04.51.34:944][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-04.51.34:955][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-04.51.34:989][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-04.51.34:990][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-04.51.34:992][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.11.30-04.51.34:992][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
+[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.11.30-04.51.34:993][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2024.11.30-04.51.34:993][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.11.30-04.51.35:000][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.11.30-04.51.35:011][ 0]LogInit: Undo buffer set to 256 MB
+[2024.11.30-04.51.35:011][ 0]LogInit: Transaction tracking system initialized
+[2024.11.30-04.51.35:023][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json
+[2024.11.30-04.51.35:070][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms
+[2024.11.30-04.51.35:072][ 0]LocalizationService: Localization service is disabled
+[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: Initialize
+[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: OnSessionChanged
+[2024.11.30-04.51.35:083][ 0]LoadingProfiler: Initialize
+[2024.11.30-04.51.35:083][ 0]LoadingProfiler: OnSessionChanged
+[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: Initialize
+[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: OnSessionChanged
+[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: Initialize
+[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: OnSessionChanged
+[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-04.51.35:226][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s
+[2024.11.30-04.51.35:251][ 0]LogPython: Using Python 3.11.8
+[2024.11.30-04.51.36:186][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
+[2024.11.30-04.51.36:206][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
+[2024.11.30-04.51.36:219][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
+[2024.11.30-04.51.36:219][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
+[2024.11.30-04.51.36:228][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initializing
+[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initialized
+[2024.11.30-04.51.36:345][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.11.30-04.51.36:348][ 0]SourceControl: Revision control is disabled
+[2024.11.30-04.51.36:348][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.857
+[2024.11.30-04.51.36:348][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.11.30-04.51.36:350][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-04.51.36:350][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-04.51.36:363][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.30-04.51.36:364][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.30-04.51.36:417][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.11.30-04.51.36:712][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
+[2024.11.30-04.51.36:712][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-04.51.36:714][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
+[2024.11.30-04.51.36:714][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-04.51.36:714][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-04.51.36:745][ 0]LogWorldPartition: Display: WorldPartition initialize took 30.784 ms
+[2024.11.30-04.51.36:747][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.11.30-04.51.36:763][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.30-04.51.36:764][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.11.30-04.51.36:764][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,518ms to complete.
+[2024.11.30-04.51.36:772][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.281
+[2024.11.30-04.51.36:895][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.11.30-04.51.36:953][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-04.51.36:994][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-04.51.37:032][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-04.51.37:072][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.11.30-04.51.37:180][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.8 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin
+[2024.11.30-04.51.37:213][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.30-04.51.37:216][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.30-04.51.37:217][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.30-04.51.37:248][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
+[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
+[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
+[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
+[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
+[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
+[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
+[2024.11.30-04.51.37:589][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 138.49 ms. Compile time 72.78 ms, link time 65.49 ms.
+[2024.11.30-04.51.37:764][ 0]LogStall: Startup...
+[2024.11.30-04.51.37:766][ 0]LogStall: Startup complete.
+[2024.11.30-04.51.37:788][ 0]LogLoad: (Engine Initialization) Total time: 9.30 seconds
+[2024.11.30-04.51.37:961][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.11.30-04.51.37:961][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
+[2024.11.30-04.51.38:011][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.30-04.51.38:046][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-04.51.38:047][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
+[2024.11.30-04.51.38:075][ 0]LogPython: registering
+
+[2024.11.30-04.51.38:077][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 29.058 ms
+[2024.11.30-04.51.38:193][ 1]LogAssetRegistry: AssetRegistryGather time 0.1049s: AssetDataDiscovery 0.0278s, AssetDataGather 0.0222s, StoreResults 0.0549s. Wall time 6.0900s.
+ NumCachedDirectories 0. NumUncachedDirectories 1639. NumCachedFiles 7423. NumUncachedFiles 267.
+ BackgroundTickInterruptions 6.
+[2024.11.30-04.51.38:221][ 1]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.11.30-04.51.38:221][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
+[2024.11.30-04.51.38:523][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.301563 seconds (Found 7665 uncontrolled assets)
+[2024.11.30-04.51.38:559][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.880779
+[2024.11.30-04.51.38:560][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
+[2024.11.30-04.51.38:561][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.889361
+[2024.11.30-04.51.38:741][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.30-04.51.38:889][ 44]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.210280
+[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
+[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.210280, Update Interval: 302.721039
+[2024.11.30-04.51.39:092][ 63]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-06.52.01 Remaining: 7200.97] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15551909.51] State: Valid
+[2024.11.30-04.51.39:114][ 64]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
+[2024.11.30-04.51.39:300][ 77]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
+[2024.11.30-04.51.39:300][ 77]LogFab: Display: User logged in
+[2024.11.30-04.51.39:300][ 77]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
+[2024.11.30-04.51.39:474][ 90]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9Ks3rxFPI0utbznaKUWLyw-tvsBMwoTuEyvOhK4bIc0aA]
+[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Saved/Collections/' because it could not be accessed. Aborting watch request...
+[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Collections/' because it could not be accessed. Aborting watch request...
+[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request...
+[2024.11.30-04.53.11:149][376]LogSlate: Took 0.007883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.30-04.53.28:128][215]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
+[2024.11.30-04.53.30:940][430]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
+[2024.11.30-04.53.57:575][895]LogContentBrowser: Attempting asset rename: Pistols_A -> Pistols_A
+[2024.11.30-04.53.58:098][940]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-04.53.58:109][940]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
+[2024.11.30-04.53.58:143][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
+[2024.11.30-04.53.58:184][940]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-04.53.58:872][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
+[2024.11.30-04.53.59:147][943]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
+[2024.11.30-04.53.59:278][948]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
+[2024.11.30-04.53.59:302][949]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
+[2024.11.30-04.54.01:868][ 8]LogSlate: Window 'Pistols_A' being destroyed
+[2024.11.30-04.54.42:678][485]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
+[2024.11.30-04.54.42:729][485]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
+[2024.11.30-04.54.42:742][485]LogStaticMesh: Display: Building static mesh Pistols_A_StaticMesh (Required Memory Estimate: 5.04109 MB)...
+[2024.11.30-04.54.42:758][485]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh) ...
+[2024.11.30-04.54.42:779][485]LogStaticMesh: Built static mesh [0.04s] /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
+[2024.11.30-04.55.17:382][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
+[2024.11.30-04.55.17:386][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.55.17:441][ 42]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
+[2024.11.30-04.55.17:441][ 42]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
+[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh]
+[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
+[2024.11.30-04.55.17:458][ 42]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
+[2024.11.30-04.55.17:462][ 42]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
+[2024.11.30-04.55.17:463][ 42]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMeshDA370AB84800E09EBC698E95E7499B1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
+[2024.11.30-04.55.17:473][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.258 ms
+[2024.11.30-04.55.17:522][ 42]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.55.17:522][ 42]LogContentValidation: Enabled validators:
+[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.55.17:523][ 42]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
+[2024.11.30-04.55.28:371][ 80]LogSlate: Window 'Revision Control Login' being destroyed
+[2024.11.30-04.55.43:156][589]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
+[2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
+[2024.11.30-04.56.13:790][136]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
+[2024.11.30-04.56.13:865][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
+[2024.11.30-04.56.20:849][392]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed
+[2024.11.30-04.56.36:187][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
+[2024.11.30-04.56.36:310][913]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.56.36:373][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
+[2024.11.30-04.56.36:373][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
+[2024.11.30-04.56.36:373][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
+[2024.11.30-04.56.36:378][913]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
+[2024.11.30-04.56.36:378][913]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMesh179013F14092CB64940095A091D8CC15.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
+[2024.11.30-04.56.36:388][913]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.805 ms (total: 165.063 ms)
+[2024.11.30-04.56.36:449][913]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.56.36:449][913]LogContentValidation: Enabled validators:
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.56.36:450][913]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
+[2024.11.30-04.56.40:110][239]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-04.56.40:111][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-04.56.40:139][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
+[2024.11.30-04.56.41:626][347]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 306.956299
+[2024.11.30-04.56.42:059][377]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-04.56.42:060][377]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 307.371368, Update Interval: 329.698792
+[2024.11.30-04.56.53:057][152]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-04.56.53:069][152]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-04.56.53:079][153]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-04.57.07:479][151]LogContentBrowser: Attempting asset rename: NewFolder -> _Project
+[2024.11.30-04.57.07:482][151]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-04.57.09:377][306]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-04.57.09:385][306]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-04.57.09:415][308]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-04.57.14:851][686]LogContentBrowser: Attempting asset rename: NewFolder -> Props
+[2024.11.30-04.57.14:851][686]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-04.57.16:597][822]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-04.57.16:607][822]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-04.57.16:637][824]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-04.57.17:923][914]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons
+[2024.11.30-04.57.17:923][914]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-04.57.19:755][ 61]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-04.57.19:763][ 61]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-04.57.19:772][ 62]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-04.57.23:492][320]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups
+[2024.11.30-04.57.23:492][320]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-04.58.09:211][728]LogSlate: Window 'Pick Parent Class' being destroyed
+[2024.11.30-04.58.09:223][728]LogContentBrowser: Deferred new asset file creation: NewBlueprint
+[2024.11.30-04.58.09:229][728]LogContentBrowser: Creating deferred item: NewBlueprint
+[2024.11.30-04.58.09:255][730]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
+[2024.11.30-04.58.09:301][733]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.30-04.58.16:665][242]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster
+[2024.11.30-04.58.16:815][242]LogContentBrowser: End creating deferred item NewBlueprint
+[2024.11.30-04.58.25:931][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
+[2024.11.30-04.58.25:939][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
+[2024.11.30-04.58.25:954][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
+[2024.11.30-04.58.36:487][738]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_FireMode
+[2024.11.30-04.58.36:624][738]LogContentBrowser: End creating deferred item NewUserDefinedEnum
+[2024.11.30-04.58.37:583][810]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
+[2024.11.30-04.58.39:210][913]LogSlate: Window 'Enum_FireMode' being destroyed
+[2024.11.30-04.58.39:218][913]LogSlate: Window 'Enum_FireMode' being destroyed
+[2024.11.30-04.58.39:729][949]LogContentBrowser: Deferred new asset file creation: Enum_FireMode1
+[2024.11.30-04.58.39:735][949]LogContentBrowser: Creating deferred item: Enum_FireMode1
+[2024.11.30-04.58.39:752][950]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_FireMode1).
+[2024.11.30-04.58.46:924][493]LogContentBrowser: Attempting asset rename: Enum_FireMode1 -> Enum_WeaponType
+[2024.11.30-04.58.47:207][493]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.58.47:257][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
+[2024.11.30-04.58.47:257][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
+[2024.11.30-04.58.47:257][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
+[2024.11.30-04.58.47:258][493]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
+[2024.11.30-04.58.47:258][493]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType21FF0CFE453E72C24794D2B4AB7AC214.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
+[2024.11.30-04.58.47:454][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 247.447 ms (total: 412.511 ms)
+[2024.11.30-04.58.47:572][493]LogContentBrowser: End creating deferred item Enum_FireMode1
+[2024.11.30-04.58.47:620][493]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.58.47:620][493]LogContentValidation: Enabled validators:
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.58.47:620][493]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
+[2024.11.30-04.58.49:182][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
+[2024.11.30-04.58.49:322][607]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.58.49:371][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
+[2024.11.30-04.58.49:372][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
+[2024.11.30-04.58.49:372][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
+[2024.11.30-04.58.49:373][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
+[2024.11.30-04.58.49:373][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster798B18E74158878A744A3A892DA57CA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
+[2024.11.30-04.58.49:377][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
+[2024.11.30-04.58.49:377][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
+[2024.11.30-04.58.49:377][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
+[2024.11.30-04.58.49:377][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
+[2024.11.30-04.58.49:377][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode72A9DB0644F8CBE11881C29348F6EC83.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
+[2024.11.30-04.58.49:610][607]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.668 ms (total: 700.179 ms)
+[2024.11.30-04.58.49:674][607]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.30-04.58.49:674][607]LogContentValidation: Enabled validators:
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
+[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
+[2024.11.30-04.58.51:977][783]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1
+[2024.11.30-04.58.51:983][783]LogContentBrowser: Creating deferred item: Enum_WeaponType1
+[2024.11.30-04.58.51:999][784]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1).
+[2024.11.30-04.58.56:096][ 93]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName
+[2024.11.30-04.58.56:378][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
+[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
+[2024.11.30-04.58.56:439][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
+[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
+[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName7BE03D7642D232AA5B7867A3E24D3F46.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
+[2024.11.30-04.58.56:636][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.047 ms (total: 958.226 ms)
+[2024.11.30-04.58.56:872][ 93]LogContentBrowser: End creating deferred item Enum_WeaponType1
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: Enabled validators:
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.58.56:921][ 93]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
+[2024.11.30-04.59.02:603][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
+[2024.11.30-04.59.08:063][933]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
+[2024.11.30-04.59.15:860][480]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.59.15:921][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
+[2024.11.30-04.59.15:921][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
+[2024.11.30-04.59.15:921][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
+[2024.11.30-04.59.15:922][480]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
+[2024.11.30-04.59.15:922][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameD661DEA04AF367A6BF1C4D8866A3F054.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
+[2024.11.30-04.59.15:929][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.877 ms (total: 1.02 sec)
+[2024.11.30-04.59.16:005][480]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.59.16:005][480]LogContentValidation: Enabled validators:
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.59.16:006][480]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
+[2024.11.30-04.59.30:625][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
+[2024.11.30-04.59.30:756][599]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.59.30:804][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
+[2024.11.30-04.59.30:804][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
+[2024.11.30-04.59.30:804][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
+[2024.11.30-04.59.30:805][599]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
+[2024.11.30-04.59.30:805][599]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName3C73C2E244B4C69F5E5C3386BD949FAD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
+[2024.11.30-04.59.30:812][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.440 ms (total: 1.08 sec)
+[2024.11.30-04.59.30:873][599]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.59.30:873][599]LogContentValidation: Enabled validators:
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.59.30:873][599]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
+[2024.11.30-04.59.31:240][626]LogSlate: Window 'Enum_WeaponName' being destroyed
+[2024.11.30-04.59.34:278][859]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
+[2024.11.30-04.59.46:161][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
+[2024.11.30-04.59.46:294][718]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-04.59.46:357][718]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
+[2024.11.30-04.59.46:357][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
+[2024.11.30-04.59.46:357][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
+[2024.11.30-04.59.46:357][718]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
+[2024.11.30-04.59.46:357][718]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode768E09FF448CB9F85AD94DA41432831E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
+[2024.11.30-04.59.46:364][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.924 ms (total: 1.15 sec)
+[2024.11.30-04.59.46:422][718]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-04.59.46:422][718]LogContentValidation: Enabled validators:
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-04.59.46:422][718]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
+[2024.11.30-04.59.46:952][757]LogSlate: Window 'Enum_FireMode' being destroyed
+[2024.11.30-04.59.48:548][884]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType
+[2024.11.30-05.00.17:374][968]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.00.17:455][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
+[2024.11.30-05.00.17:455][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
+[2024.11.30-05.00.17:455][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
+[2024.11.30-05.00.17:455][968]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
+[2024.11.30-05.00.17:456][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType2C4F7FB24A431B95187CCFBB6C908D11.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
+[2024.11.30-05.00.17:462][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.24 sec)
+[2024.11.30-05.00.17:525][968]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.00.17:525][968]LogContentValidation: Enabled validators:
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.00.17:525][968]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
+[2024.11.30-05.00.21:806][279]LogSlate: Window 'Enum_WeaponType' being destroyed
+[2024.11.30-05.00.30:232][912]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.11.30-05.00.51:068][ 92]LogSlate: Window 'Pick Parent Class' being destroyed
+[2024.11.30-05.00.51:078][ 92]LogContentBrowser: Deferred new asset file creation: NewBlueprint
+[2024.11.30-05.00.51:085][ 92]LogContentBrowser: Creating deferred item: NewBlueprint
+[2024.11.30-05.00.51:102][ 94]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
+[2024.11.30-05.00.58:840][666]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster
+[2024.11.30-05.00.58:995][666]LogContentBrowser: End creating deferred item NewBlueprint
+[2024.11.30-05.00.59:473][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.00.59:473][703]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
+[2024.11.30-05.00.59:640][703]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-05.01.00:582][703]LogSlate: Took 0.007375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2024.11.30-05.01.02:174][793]LogSlate: Window 'BP_PickupMaster' being destroyed
+[2024.11.30-05.01.02:183][793]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.01.02:183][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.01.02:282][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
+[2024.11.30-05.01.03:754][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
+[2024.11.30-05.01.03:888][914]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.01.03:938][914]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.01.03:939][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.01.03:939][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.01.03:941][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.01.03:941][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterC5CEB5E84656F4479FFACEACED22B0CD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.01.04:156][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 268.069 ms (total: 1.50 sec)
+[2024.11.30-05.01.04:221][914]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.01.04:221][914]LogContentValidation: Enabled validators:
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.01.04:221][914]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.01.09:609][475]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.01.09:610][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
+[2024.11.30-05.01.11:257][568]LogSlate: Window 'BP_PickupMaster' being destroyed
+[2024.11.30-05.01.12:287][687]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.01.12:287][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.01.12:305][687]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.01.12:305][687]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
+[2024.11.30-05.01.12:620][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
+[2024.11.30-05.01.12:626][687]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.30-05.01.38:836][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
+[2024.11.30-05.01.40:258][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
+[2024.11.30-05.01.40:389][880]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.01.40:438][880]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.01.40:438][880]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.01.40:438][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.01.40:440][880]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.01.40:440][880]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster2B46FDB14B6F643F35AA6F847901E422.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.01.40:448][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 58.174 ms (total: 1.56 sec)
+[2024.11.30-05.01.40:504][880]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.01.40:504][880]LogContentValidation: Enabled validators:
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.01.40:504][880]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.02.14:703][929]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 640.033142
+[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 640.165527, Update Interval: 310.536224
+[2024.11.30-05.02.21:536][718]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.30-05.02.31:923][895]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-05.02.31:925][895]LogStaticMesh: Display: Building static mesh Shape_Cube (Required Memory Estimate: 0.083673 MB)...
+[2024.11.30-05.02.31:929][895]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube
+[2024.11.30-05.02.31:936][895]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
+[2024.11.30-05.02.51:357][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
+[2024.11.30-05.03.26:782][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.03.27:686][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.30-05.03.27:821][317]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.03.27:880][317]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.03.27:889][317]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
+[2024.11.30-05.03.27:889][317]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.03.27:889][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.03.27:892][317]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.03.27:892][317]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster60DA80164364A975317550982C99D089.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.03.27:901][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.975 ms (total: 1.64 sec)
+[2024.11.30-05.03.27:953][317]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.03.27:953][317]LogContentValidation: Enabled validators:
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.03.27:953][317]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.03.45:681][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
+[2024.11.30-05.03.46:200][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
+[2024.11.30-05.03.46:320][451]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.03.46:371][451]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.03.46:382][451]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
+[2024.11.30-05.03.46:382][451]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.03.46:382][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.03.46:386][451]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.03.46:386][451]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster1735916347D6E2E7A5E6B281B5F04F3F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.03.46:394][451]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.007 ms (total: 1.72 sec)
+[2024.11.30-05.03.46:452][451]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.03.46:452][451]LogContentValidation: Enabled validators:
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.03.46:452][451]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.03.48:422][676]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.03.48:422][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.03.48:481][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
+[2024.11.30-05.03.58:087][436]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child
+[2024.11.30-05.03.58:093][436]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child
+[2024.11.30-05.03.58:100][437]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child).
+[2024.11.30-05.04.10:138][416]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup
+[2024.11.30-05.04.10:279][416]LogContentBrowser: End creating deferred item BP_PickupMaster_Child
+[2024.11.30-05.04.10:280][416]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
+[2024.11.30-05.04.11:488][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
+[2024.11.30-05.04.11:622][501]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.04.11:670][501]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.04.11:717][501]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.04.11:717][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.04.11:717][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.04.11:721][501]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.04.11:721][501]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupDB0C3A524CD8ABA9985450894B15FD8E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.04.11:926][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.370 ms (total: 2.02 sec)
+[2024.11.30-05.04.11:986][501]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.04.11:986][501]LogContentValidation: Enabled validators:
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.04.11:986][501]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.04.28:992][748]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
+[2024.11.30-05.04.28:992][748]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
+[2024.11.30-05.04.30:498][819]LogSlate: Window 'BP_WeaponPickup' being destroyed
+[2024.11.30-05.04.51:975][357]LogSlate: Took 0.006475 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
+[2024.11.30-05.05.04:305][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
+[2024.11.30-05.05.04:715][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.05.04:836][804]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.05.04:886][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.05.04:898][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.05.04:898][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.05.04:898][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.05.04:901][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.05.04:901][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupADC78FC94454BC70CD5065B344702785.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.05.04:908][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.235 ms (total: 2.09 sec)
+[2024.11.30-05.05.04:986][804]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.05.04:986][804]LogContentValidation: Enabled validators:
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.05.04:986][804]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.05.43:884][413]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.11.30-05.05.43:889][413]LogContentBrowser: Creating deferred item: NewFolder
+[2024.11.30-05.05.43:896][414]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.11.30-05.05.48:688][986]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces
+[2024.11.30-05.05.48:688][986]LogContentBrowser: End creating deferred item NewFolder
+[2024.11.30-05.05.53:959][532]LogContentBrowser: Deferred new asset file creation: NewInterface
+[2024.11.30-05.05.53:964][532]LogContentBrowser: Creating deferred item: NewInterface
+[2024.11.30-05.05.54:035][534]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
+[2024.11.30-05.06.20:210][663]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact
+[2024.11.30-05.06.20:343][663]LogContentBrowser: End creating deferred item NewInterface
+[2024.11.30-05.06.22:402][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
+[2024.11.30-05.06.22:538][895]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.06.22:586][895]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
+[2024.11.30-05.06.22:586][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
+[2024.11.30-05.06.22:586][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
+[2024.11.30-05.06.22:587][895]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
+[2024.11.30-05.06.22:587][895]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact56C1198D46213CF987F929ACAC990143.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
+[2024.11.30-05.06.22:784][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.889 ms (total: 2.34 sec)
+[2024.11.30-05.06.22:837][895]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.06.22:837][895]LogContentValidation: Enabled validators:
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.06.22:837][895]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
+[2024.11.30-05.06.23:935][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Interfaces/BPI_Interact.BPI_Interact
+[2024.11.30-05.06.23:936][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
+[2024.11.30-05.07.05:656][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.07.07:633][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.07.07:754][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
+[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
+[2024.11.30-05.07.07:802][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
+[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
+[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact5306C9774196A1F0E6544DBD1520E500.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
+[2024.11.30-05.07.07:811][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.604 ms (total: 2.39 sec)
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: Enabled validators:
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.07.07:872][ 53]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
+[2024.11.30-05.07.09:019][186]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.07.09:019][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.07.09:065][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
+[2024.11.30-05.07.19:335][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.07.19:335][397]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
+[2024.11.30-05.07.32:195][842]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 957.521973
+[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 957.650757, Update Interval: 308.289429
+[2024.11.30-05.07.33:005][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
+[2024.11.30-05.07.33:710][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.30-05.07.33:843][999]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.07.33:903][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
+[2024.11.30-05.07.33:956][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
+[2024.11.30-05.07.33:956][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
+[2024.11.30-05.07.33:956][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
+[2024.11.30-05.07.33:958][999]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
+[2024.11.30-05.07.33:959][999]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterFCA32E4243EB692A0AB9C79100326577.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
+[2024.11.30-05.07.33:967][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.771 ms (total: 2.52 sec)
+[2024.11.30-05.07.34:036][999]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.07.34:036][999]LogContentValidation: Enabled validators:
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.07.34:037][999]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
+[2024.11.30-05.08.41:148][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
+[2024.11.30-05.08.41:722][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.30-05.08.41:723][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
+[2024.11.30-05.08.42:464][ 22]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
+[2024.11.30-05.09.30:134][522]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
+[2024.11.30-05.10.08:835][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
+[2024.11.30-05.10.09:914][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.30-05.10.10:102][197]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.10.10:152][197]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.10.10:223][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.10.10:223][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.10.10:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.10.10:232][197]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.10.10:233][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterCF42E6934A614C1A2FB2F2980379AB4E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.10.10:233][197]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.10.10:244][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.10.10:244][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.10.10:244][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.10.10:248][197]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.10.10:248][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup9779DACC4D9D0341F1B841A9FF7AE09A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.10.10:255][197]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.385 ms (total: 2.67 sec)
+[2024.11.30-05.10.10:319][197]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.30-05.10.10:319][197]LogContentValidation: Enabled validators:
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.10.10:319][197]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.10.10:320][197]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.11.08:549][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
+[2024.11.30-05.11.30:767][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
+[2024.11.30-05.11.31:694][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.30-05.11.31:821][170]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.11.31:884][170]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.11.31:938][170]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.11.31:938][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.11.31:938][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.11.31:943][170]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.11.31:944][170]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup1951B69C447378F424E444BCB7860BCD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.11.31:951][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.171 ms (total: 2.80 sec)
+[2024.11.30-05.11.32:001][170]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.11.32:001][170]LogContentValidation: Enabled validators:
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.11.32:001][170]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.11.43:069][428]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child
+[2024.11.30-05.11.43:076][428]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child
+[2024.11.30-05.11.43:086][429]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child).
+[2024.11.30-05.12.03:123][825]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_Pistol_A_Pickup
+[2024.11.30-05.12.03:259][825]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child
+[2024.11.30-05.12.03:260][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
+[2024.11.30-05.12.04:997][991]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
+[2024.11.30-05.12.04:997][991]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
+[2024.11.30-05.12.14:091][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
+[2024.11.30-05.12.14:531][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
+[2024.11.30-05.12.14:653][953]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.12.14:702][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
+[2024.11.30-05.12.14:708][953]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
+[2024.11.30-05.12.14:708][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
+[2024.11.30-05.12.14:708][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
+[2024.11.30-05.12.14:712][953]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
+[2024.11.30-05.12.14:712][953]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_Pickup93BB43664FCB98057948C99DD35B8E98.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
+[2024.11.30-05.12.14:927][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.452 ms (total: 3.08 sec)
+[2024.11.30-05.12.15:001][953]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.12.15:001][953]LogContentValidation: Enabled validators:
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.12.15:002][953]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
+[2024.11.30-05.12.51:562][141]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1276.893188
+[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1277.559448, Update Interval: 329.631042
+[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
+[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
+[2024.11.30-05.13.06:801][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0
+[2024.11.30-05.13.06:803][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0
+[2024.11.30-05.13.07:124][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
+[2024.11.30-05.13.07:126][399]LogEditorActor: Deleted 0 Actors (0.029 secs)
+[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
+[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
+[2024.11.30-05.13.07:138][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+[2024.11.30-05.13.07:139][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+[2024.11.30-05.13.13:058][713]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.13.13:063][713]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.13.13:063][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.13.13:065][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.907 ms
+[2024.11.30-05.13.13:067][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.30-05.13.13:067][713]LogPlayLevel: Display: Creating online subsystem for client :Context_21
+[2024.11.30-05.13.13:069][713]LogOnline: OSS: Created online subsystem instance for: :Context_21
+[2024.11.30-05.13.13:104][714]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005199s)
+[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005247s)
+[2024.11.30-05.13.13:133][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
+[2024.11.30-05.13.13:135][714]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-05.13.13:137][714]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.30-05.13.13:137][714]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.30-05.13.13:138][714]LogWorldPartition: Display: WorldPartition initialize took 1.302 ms (total: 32.087 ms)
+[2024.11.30-05.13.13:138][714]LogPlayLevel: PIE: World Init took: (0.003112s)
+[2024.11.30-05.13.13:139][714]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-05.13.13:139][714]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-05.13.13:141][714]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-05.13.13:154][714]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.11.30-05.13.13:154][714]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
+[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.11.30-05.13.13:156][714]LogInit: FAudioDevice initialized with ID 2.
+[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.11.30-05.13.13:156][714]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
+[2024.11.30-05.13.13:156][714]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.30-05.13.13:160][714]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.30-05.13.13:162][714]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.13.13
+[2024.11.30-05.13.13:162][714]LogWorld: Bringing up level for play took: 0.002007
+[2024.11.30-05.13.13:170][714]PIE: Server logged in
+[2024.11.30-05.13.13:171][714]PIE: Play in editor total start time 0,108 seconds.
+[2024.11.30-05.13.28:961][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.13.28:961][577]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.13.28:961][577]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.13.28:962][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.13.28:962][577]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.30-05.13.28:990][577]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.30-05.13.28:998][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.13.29:021][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.13.29:022][577]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.30-05.13.29:022][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.30-05.13.29:025][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.30-05.13.29:034][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
+[2024.11.30-05.13.29:116][578]LogPlayLevel: Display: Destroying online subsystem :Context_21
+[2024.11.30-05.13.37:994][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
+[2024.11.30-05.13.38:122][787]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.13.38:186][787]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
+[2024.11.30-05.13.38:186][787]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXBAAB1A0E4CA522965B6BC9A7FD5ADF82.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset'
+[2024.11.30-05.13.38:385][787]LogFileHelpers: InternalPromptForCheckoutAndSave took 261.986 ms (total: 3.34 sec)
+[2024.11.30-05.13.38:434][787]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.13.38:434][787]LogContentValidation: Enabled validators:
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.13.38:434][787]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
+[2024.11.30-05.13.58:395][942]LogContentBrowser: Deferred new asset file creation: NewInputAction
+[2024.11.30-05.13.58:403][942]LogContentBrowser: Creating deferred item: NewInputAction
+[2024.11.30-05.13.58:414][943]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction).
+[2024.11.30-05.14.05:113][347]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Interact
+[2024.11.30-05.14.05:272][347]LogContentBrowser: End creating deferred item NewInputAction
+[2024.11.30-05.14.07:460][479]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
+[2024.11.30-05.14.09:113][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.14.09:248][639]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.14.09:301][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
+[2024.11.30-05.14.09:301][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact]
+[2024.11.30-05.14.09:301][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true
+[2024.11.30-05.14.09:302][639]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact
+[2024.11.30-05.14.09:302][639]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Interact2430E30B4F4E1F7F45E2B995D8F3333C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset'
+[2024.11.30-05.14.09:510][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 262.297 ms (total: 3.60 sec)
+[2024.11.30-05.14.09:567][639]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.14.09:567][639]LogContentValidation: Enabled validators:
+[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.14.09:568][639]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset
+[2024.11.30-05.14.30:673][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.14.30:802][121]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.14.30:946][121]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
+[2024.11.30-05.14.30:946][121]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact]
+[2024.11.30-05.14.30:946][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true
+[2024.11.30-05.14.30:947][121]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact
+[2024.11.30-05.14.30:947][121]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_InteractC1363B074AEC8E949F2A20B8B4A2C510.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset'
+[2024.11.30-05.14.30:953][121]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.407 ms (total: 3.75 sec)
+[2024.11.30-05.14.31:019][121]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.14.31:019][121]LogContentValidation: Enabled validators:
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.14.31:019][121]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset
+[2024.11.30-05.14.41:543][369]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default
+[2024.11.30-05.14.50:193][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.30-05.14.50:320][331]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.14.50:384][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)...
+[2024.11.30-05.14.50:384][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default]
+[2024.11.30-05.14.50:384][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true
+[2024.11.30-05.14.50:386][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default
+[2024.11.30-05.14.50:386][331]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default52ADBEA243E4AE06E244D4916AA059D0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset'
+[2024.11.30-05.14.50:392][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.237 ms (total: 3.83 sec)
+[2024.11.30-05.14.50:451][331]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.14.50:451][331]LogContentValidation: Enabled validators:
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.14.50:452][331]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset
+[2024.11.30-05.17.01:434][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.17.19:717][648]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.30-05.17.20:371][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
+[2024.11.30-05.17.20:501][712]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.17.20:550][712]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.17.20:629][712]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.17.20:629][712]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.17.20:629][712]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.17.20:639][712]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.17.20:639][712]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF68B2D2642AB303709555EB70E7DEE56.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.17.20:651][712]LogFileHelpers: InternalPromptForCheckoutAndSave took 150.261 ms (total: 3.98 sec)
+[2024.11.30-05.17.20:699][712]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.17.20:699][712]LogContentValidation: Enabled validators:
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.17.20:699][712]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.18.26:872][314]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
+[2024.11.30-05.18.26:872][314]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
+[2024.11.30-05.18.48:388][ 7]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1633.733521
+[2024.11.30-05.18.48:537][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.18.48:537][ 26]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1633.873779, Update Interval: 336.563599
+[2024.11.30-05.20.12:021][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.20.12:552][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
+[2024.11.30-05.20.12:747][889]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.20.12:800][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.20.12:800][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.20.12:800][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.20.12:809][889]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.20.12:810][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterE15A45A04CB49607821CB296AB735828.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.20.12:810][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
+[2024.11.30-05.20.12:810][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
+[2024.11.30-05.20.12:810][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
+[2024.11.30-05.20.12:812][889]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
+[2024.11.30-05.20.12:813][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterA28A29664C83BCDD14393B908E8B6922.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
+[2024.11.30-05.20.12:818][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.251 ms (total: 4.05 sec)
+[2024.11.30-05.20.12:882][889]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.30-05.20.12:882][889]LogContentValidation: Enabled validators:
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.20.12:882][889]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.20.12:882][889]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
+[2024.11.30-05.20.18:549][557]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.20.18:549][557]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.20.18:603][557]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.30-05.20.22:144][907]LogContentBrowser: Deferred new asset file creation: BP_WeaponMaster_Child
+[2024.11.30-05.20.22:154][907]LogContentBrowser: Creating deferred item: BP_WeaponMaster_Child
+[2024.11.30-05.20.22:169][908]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponMaster_Child).
+[2024.11.30-05.20.39:269][880]LogContentBrowser: Attempting asset rename: BP_WeaponMaster_Child -> BP_Pistols_A
+[2024.11.30-05.20.39:420][880]LogContentBrowser: End creating deferred item BP_WeaponMaster_Child
+[2024.11.30-05.20.39:886][930]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
+[2024.11.30-05.20.39:886][930]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
+[2024.11.30-05.20.41:036][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
+[2024.11.30-05.20.41:174][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.20.41:243][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
+[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
+[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A79829913466BD06E2BC67FA7B68C1C26.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
+[2024.11.30-05.20.41:451][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave took 277.335 ms (total: 4.32 sec)
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: Enabled validators:
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.20.41:517][ 16]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
+[2024.11.30-05.20.44:395][345]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
+[2024.11.30-05.21.43:125][225]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
+[2024.11.30-05.21.46:724][612]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
+[2024.11.30-05.21.46:727][612]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.049
+[2024.11.30-05.21.46:728][612]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.21.46:728][612]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.21.46:730][612]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1
+[2024.11.30-05.21.46:730][612]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A_Auto185F12B334BAD3CB1AD85BE9A8893DCEB.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset'
+[2024.11.30-05.21.46:731][612]LogFileHelpers: Auto-saving content packages took 0.003
+[2024.11.30-05.21.51:332][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
+[2024.11.30-05.21.51:467][157]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.21.51:516][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
+[2024.11.30-05.21.51:516][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
+[2024.11.30-05.21.51:516][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
+[2024.11.30-05.21.51:517][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
+[2024.11.30-05.21.51:517][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName124E636546C701D15C0D7C8207B09B74.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
+[2024.11.30-05.21.51:517][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.21.51:517][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.21.51:517][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
+[2024.11.30-05.21.51:519][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
+[2024.11.30-05.21.51:520][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_AC6DA3B8F4F4A18ED8522E89CA4E89871.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
+[2024.11.30-05.21.51:528][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 61.003 ms (total: 4.39 sec)
+[2024.11.30-05.21.51:584][157]LogContentValidation: Display: Starting to validate 2 assets
+[2024.11.30-05.21.51:584][157]LogContentValidation: Enabled validators:
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
+[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
+[2024.11.30-05.22.08:476][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
+[2024.11.30-05.22.08:966][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
+[2024.11.30-05.22.40:952][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.22.41:324][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
+[2024.11.30-05.22.41:450][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.22.41:497][ 0]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.22.41:498][ 0]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.22.41:498][ 0]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
+[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
+[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0FB3229748DC8D8BB5860BA5D26787ED.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
+[2024.11.30-05.22.41:506][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.962 ms (total: 4.44 sec)
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: Enabled validators:
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.22.41:566][ 0]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
+[2024.11.30-05.23.05:627][800]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
+[2024.11.30-05.23.07:460][982]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple
+[2024.11.30-05.23.07:462][982]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
+[2024.11.30-05.23.07:470][982]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.23.31:939][277]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.23.31:939][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.23.32:000][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
+[2024.11.30-05.23.36:212][658]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-05.23.36:268][659]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
+[2024.11.30-05.23.39:482][962]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
+[2024.11.30-05.23.43:265][296]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
+[2024.11.30-05.23.43:266][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
+[2024.11.30-05.23.43:275][296]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.23.43:544][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
+[2024.11.30-05.25.06:218][655]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2011.562012
+[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2011.718140, Update Interval: 309.186676
+[2024.11.30-05.25.23:228][129]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
+[2024.11.30-05.25.23:351][129]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.25.23:418][129]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
+[2024.11.30-05.25.23:418][129]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
+[2024.11.30-05.25.23:418][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
+[2024.11.30-05.25.23:428][129]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
+[2024.11.30-05.25.23:428][129]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinA5BC1B5142C0489B8B1DFC92C57F95F9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
+[2024.11.30-05.25.23:435][129]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.664 ms (total: 4.53 sec)
+[2024.11.30-05.25.23:508][129]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.25.23:508][129]LogContentValidation: Enabled validators:
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.25.23:508][129]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
+[2024.11.30-05.29.54:379][770]LogSlate: Window 'Change Variable Type' being destroyed
+[2024.11.30-05.30.16:195][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.30-05.30.16:394][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.30.16:448][ 45]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.30.16:513][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter849A16B24906AF6B89317B967A5CD689.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.30.16:525][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.30.16:535][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA28A3A264A95D9D2AE1332B04C4B0636.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.30.16:541][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
+[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
+[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
+[2024.11.30-05.30.16:549][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
+[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
+[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupDB2C1C944E0C11800AA33C8CC8FE953B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
+[2024.11.30-05.30.16:561][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.685 ms (total: 4.69 sec)
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: Display: Starting to validate 3 assets
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: Enabled validators:
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
+[2024.11.30-05.30.17:042][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.30-05.30.23:415][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
+[2024.11.30-05.30.23:549][761]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.30.23:597][761]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.30.23:653][761]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.30.23:653][761]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.30.23:653][761]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.30.23:658][761]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.30.23:658][761]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup065916F040E559AA35A5679D70502C68.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.30.23:667][761]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.128 ms (total: 4.81 sec)
+[2024.11.30-05.30.23:731][761]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.30.23:731][761]LogContentValidation: Enabled validators:
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.30.23:731][761]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.30.54:586][285]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2359.923340
+[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2360.073486, Update Interval: 324.088257
+[2024.11.30-05.31.16:040][716]LogEditorTransaction: Undo Change Class Pin Value
+[2024.11.30-05.31.16:202][716]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.17:415][818]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.17:415][818]LogEditorTransaction: Undo Add Node
+[2024.11.30-05.31.17:614][818]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.19:332][ 16]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.19:332][ 16]LogEditorTransaction: Undo Delete current selection
+[2024.11.30-05.31.19:519][ 16]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.20:641][142]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.20:641][142]LogEditorTransaction: Undo Create Pin Link
+[2024.11.30-05.31.20:828][142]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.23:683][447]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.23:683][447]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.30-05.31.23:886][447]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.25:564][630]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.25:564][630]LogEditorTransaction: Undo Refresh Node(s)
+[2024.11.30-05.31.25:756][630]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.26:407][673]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.26:407][673]LogEditorTransaction: Undo Change Parameter Type
+[2024.11.30-05.31.26:595][673]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.27:235][744]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.27:235][744]LogEditorTransaction: Undo Move Node
+[2024.11.30-05.31.27:435][744]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.28:142][815]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.28:142][815]LogEditorTransaction: Undo Add Node
+[2024.11.30-05.31.28:342][815]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.28:984][879]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.28:984][879]LogEditorTransaction: Undo Delete current selection
+[2024.11.30-05.31.29:184][879]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.30:034][964]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.30:034][964]LogEditorTransaction: Undo Move Node
+[2024.11.30-05.31.30:234][964]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.30:855][ 0]Cmd: TRANSACTION UNDO
+[2024.11.30-05.31.30:855][ 0]LogEditorTransaction: Undo Move Node
+[2024.11.30-05.31.31:059][ 0]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.31.35:766][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
+[2024.11.30-05.31.35:958][527]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.31.36:013][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.31.36:070][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.31.36:070][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.31.36:070][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.31.36:080][527]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.31.36:080][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7AD54B1E46D61C430F28D9BE2693C137.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.31.36:081][527]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
+[2024.11.30-05.31.36:093][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
+[2024.11.30-05.31.36:093][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
+[2024.11.30-05.31.36:093][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
+[2024.11.30-05.31.36:098][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
+[2024.11.30-05.31.36:098][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA6C6F67C4B5B47F78E5EBDA061C39013.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
+[2024.11.30-05.31.36:099][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
+[2024.11.30-05.31.36:099][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
+[2024.11.30-05.31.36:099][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
+[2024.11.30-05.31.36:102][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
+[2024.11.30-05.31.36:102][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupBAD9982D498DD2364C1FA0A23A5D8C80.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
+[2024.11.30-05.31.36:109][527]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.089 ms (total: 4.96 sec)
+[2024.11.30-05.31.36:163][527]LogContentValidation: Display: Starting to validate 3 assets
+[2024.11.30-05.31.36:163][527]LogContentValidation: Enabled validators:
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.31.36:163][527]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
+[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
+[2024.11.30-05.31.51:217][254]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
+[2024.11.30-05.31.51:218][254]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
+[2024.11.30-05.32.02:096][441]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
+[2024.11.30-05.32.02:232][441]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.32.02:279][441]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
+[2024.11.30-05.32.02:279][441]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
+[2024.11.30-05.32.02:279][441]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
+[2024.11.30-05.32.02:281][441]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
+[2024.11.30-05.32.02:281][441]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterDADE3E014563B2EAD355B7ACA1A7D266.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
+[2024.11.30-05.32.02:288][441]LogFileHelpers: InternalPromptForCheckoutAndSave took 56.641 ms (total: 5.02 sec)
+[2024.11.30-05.32.02:347][441]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.32.02:347][441]LogContentValidation: Enabled validators:
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.32.02:347][441]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
+[2024.11.30-05.33.15:330][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
+[2024.11.30-05.33.44:657][974]LogEditorTransaction: Undo Create Reroute Node
+[2024.11.30-05.33.44:831][974]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.35.22:555][193]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.30-05.35.22:727][193]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.35.48:763][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
+[2024.11.30-05.35.49:580][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
+[2024.11.30-05.35.49:718][109]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.35.49:779][109]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.35.49:831][109]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.35.49:831][109]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.35.49:831][109]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.35.49:844][109]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.35.49:844][109]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterD0B2D2FF45B07F3506C2F395DE3B4560.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.35.49:852][109]LogFileHelpers: InternalPromptForCheckoutAndSave took 134.237 ms (total: 5.15 sec)
+[2024.11.30-05.35.49:912][109]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.35.49:912][109]LogContentValidation: Enabled validators:
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.35.49:912][109]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.36.15:067][ 25]LogEditorTransaction: Undo Straighten Connection(s)
+[2024.11.30-05.36.15:241][ 25]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.37.09:731][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
+[2024.11.30-05.37.10:686][166]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.37.10:747][166]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.37.10:814][166]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.37.10:814][166]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.37.10:814][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.37.10:827][166]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.37.10:827][166]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter5B48D60D462846F26245C18A9640588A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.37.10:837][166]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.111 ms (total: 5.30 sec)
+[2024.11.30-05.37.10:896][166]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.37.10:896][166]LogContentValidation: Enabled validators:
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.37.10:896][166]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.37.11:360][215]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
+[2024.11.30-05.37.14:311][568]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2739.625732
+[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2739.758789, Update Interval: 328.416992
+[2024.11.30-05.37.19:818][850]Cmd: DUPLICATE
+[2024.11.30-05.37.19:818][850]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.37.22:702][ 14]Cmd: DUPLICATE
+[2024.11.30-05.37.22:702][ 14]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.37.24:926][127]Cmd: DUPLICATE
+[2024.11.30-05.37.24:926][127]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.37.25:062][130]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory
+[2024.11.30-05.37.26:015][190]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory
+[2024.11.30-05.37.29:589][373]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.37.29:594][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.37.29:594][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.37.29:596][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.388 ms (total: 4.295 ms)
+[2024.11.30-05.37.29:597][373]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play...
+[2024.11.30-05.37.29:632][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
+[2024.11.30-05.37.29:637][373]LogPlayLevel: PlayLevel: Blueprint regeneration took 40 ms (1 blueprints)
+[2024.11.30-05.37.29:660][373]LogPlayLevel: Display: Creating online subsystem for client :Context_31
+[2024.11.30-05.37.29:663][373]LogOnline: OSS: Created online subsystem instance for: :Context_31
+[2024.11.30-05.37.29:685][374]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.37.31:410][374]LogWindows: Error: === Critical error: ===
+[2024.11.30-05.37.31:410][374]LogWindows: Error:
+[2024.11.30-05.37.31:410][374]LogWindows: Error: Fatal error!
+[2024.11.30-05.37.31:410][374]LogWindows: Error:
+[2024.11.30-05.37.31:410][374]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000800000042
+[2024.11.30-05.37.31:410][374]LogWindows: Error:
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0ed00c49 UnrealEditor-Core.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe232d9145 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe23339717 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354f051 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354dc88 UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354d49b UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0a4c22f6 UnrealEditor-Engine.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2374219b UnrealEditor-CoreUObject.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c720ccb UnrealEditor-Engine.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056946c4 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0b133259 UnrealEditor-Engine.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe05692326 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056bf749 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056633e6 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0569d310 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c56567f UnrealEditor-Engine.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c5e1b23 UnrealEditor-Engine.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe04f5397e UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe05be3d76 UnrealEditor-UnrealEd.dll!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff6046f6b47 UnrealEditor.exe!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff6047157ac UnrealEditor.exe!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60471589a UnrealEditor.exe!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff604719114 UnrealEditor.exe!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60472bd04 UnrealEditor.exe!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60472f0ba UnrealEditor.exe!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction []
+[2024.11.30-05.37.31:410][374]LogWindows: Error:
+[2024.11.30-05.37.31:415][374]LogExit: Executing StaticShutdownAfterError
+[2024.11.30-05.37.31:430][374]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
+[2024.11.30-05.37.31:430][374]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
+[2024.11.30-05.37.31:430][374]LogCore: Engine exit requested (reason: Win RequestExit)
diff --git a/Saved/Logs/Weapons_System.log b/Saved/Logs/Weapons_System.log
index b4a9749..5acb046 100644
--- a/Saved/Logs/Weapons_System.log
+++ b/Saved/Logs/Weapons_System.log
@@ -1,4 +1,4 @@
-Log file open, 11/30/24 05:51:28
+Log file open, 11/30/24 06:37:34
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
@@ -6,14 +6,13 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
-LogWindows: Started CrashReportClient (pid=42640)
-LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
+LogWindows: Started CrashReportClient (pid=40636)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: Weapons_System
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
-LogTrace: Display: Display Control listening on port 33634
+LogTrace: Display: Display Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
@@ -28,36 +27,36 @@ LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
LogCsvProfiler: Display: Metadata set : llm="0"
-LogStats: Stats thread started at 0.307073
+LogStats: Stats thread started at 0.353135
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
- Session CrashGUID > UECC-Windows-DD8885AA48E6C200E4B36E91625B0932
+ Session CrashGUID > UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
+LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogAudio: Display: Pre-Initializing Audio Device Manager...
+LogConfig: Display: Loading Android ini files took 0.05 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
+LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
+LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogAudio: Display: AudioInfo: 'BINKA' Registered
+LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
-LogConfig: Display: Loading Mac ini files took 0.04 seconds
-LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
-LogConfig: Display: Loading IOS ini files took 0.05 seconds
-LogAssetRegistry: Display: Asset registry cache read as 37.3 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin
-LogConfig: Display: Loading Android ini files took 0.06 seconds
-LogConfig: Display: Loading TVOS ini files took 0.06 seconds
-LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
-LogConfig: Display: Loading Unix ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
+LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
-LogConfig: Display: Loading Linux ini files took 0.07 seconds
+LogConfig: Display: Loading Linux ini files took 0.08 seconds
+LogAssetRegistry: Display: Asset registry cache read as 37.8 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
@@ -71,118 +70,29 @@ LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
-LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
-LogPluginManager: Mounting Engine plugin AssetManagerEditor
-LogPluginManager: Mounting Engine plugin ChangelistReview
-LogPluginManager: Mounting Engine plugin BlueprintHeaderView
-LogPluginManager: Mounting Engine plugin ColorGrading
-LogPluginManager: Mounting Engine plugin CryptoKeys
-LogPluginManager: Mounting Engine plugin CurveEditorTools
-LogPluginManager: Mounting Engine plugin DataValidation
-LogPluginManager: Mounting Engine plugin EditorDebugTools
-LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
-LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
-LogPluginManager: Mounting Engine plugin FacialAnimation
-LogPluginManager: Mounting Engine plugin GameplayTagsEditor
-LogPluginManager: Mounting Engine plugin GeometryMode
-LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
-LogPluginManager: Mounting Engine plugin MaterialAnalyzer
-LogPluginManager: Mounting Engine plugin MeshLODToolset
-LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
-LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
-LogPluginManager: Mounting Engine plugin ProxyLODPlugin
-LogPluginManager: Mounting Engine plugin PluginBrowser
-LogPluginManager: Mounting Engine plugin SequencerAnimTools
-LogPluginManager: Mounting Engine plugin SpeedTreeImporter
-LogPluginManager: Mounting Engine plugin StylusInput
-LogPluginManager: Mounting Engine plugin UMGWidgetPreview
-LogPluginManager: Mounting Engine plugin UVEditor
-LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
-LogPluginManager: Mounting Engine plugin DatasmithContent
-LogPluginManager: Mounting Engine plugin GLTFExporter
-LogPluginManager: Mounting Engine plugin VariantManager
-LogPluginManager: Mounting Engine plugin Niagara
-LogPluginManager: Mounting Engine plugin VariantManagerContent
-LogPluginManager: Mounting Engine plugin NiagaraSimCaching
-LogPluginManager: Mounting Engine plugin InterchangeAssets
-LogPluginManager: Mounting Engine plugin Interchange
-LogPluginManager: Mounting Engine plugin InterchangeEditor
-LogPluginManager: Mounting Engine plugin ActorSequence
-LogPluginManager: Mounting Engine plugin LevelSequenceEditor
-LogPluginManager: Mounting Engine plugin SequencerScripting
-LogPluginManager: Mounting Engine plugin TemplateSequence
-LogPluginManager: Mounting Engine plugin EOSShared
-LogPluginManager: Mounting Engine plugin OnlineBase
-LogPluginManager: Mounting Engine plugin OnlineServices
-LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
-LogPluginManager: Mounting Engine plugin OnlineSubsystem
-LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
-LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
-LogPluginManager: Mounting Engine plugin InterchangeTests
-LogPluginManager: Mounting Engine plugin Takes
-LogPluginManager: Mounting Engine plugin NNEDenoiser
-LogPluginManager: Mounting Engine plugin NNERuntimeORT
-LogPluginManager: Mounting Engine plugin Paper2D
-LogPluginManager: Mounting Engine plugin AISupport
-LogPluginManager: Mounting Engine plugin ACLPlugin
-LogPluginManager: Mounting Engine plugin AnimationData
-LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
-LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
-LogPluginManager: Mounting Engine plugin ControlRig
-LogPluginManager: Mounting Engine plugin ControlRigModules
-LogPluginManager: Mounting Engine plugin ControlRigSpline
-LogPluginManager: Mounting Engine plugin LiveLink
-LogPluginManager: Mounting Engine plugin DeformerGraph
-LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
-LogPluginManager: Mounting Engine plugin IKRig
-LogPluginManager: Mounting Engine plugin RigLogic
-LogPluginManager: Mounting Engine plugin EngineCameras
-LogPluginManager: Mounting Engine plugin GameplayCameras
-LogPluginManager: Mounting Engine plugin CameraShakePreviewer
-LogPluginManager: Mounting Engine plugin OodleNetwork
-LogPluginManager: Mounting Engine plugin AnimationSharing
-LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
-LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
-LogPluginManager: Mounting Engine plugin DumpGPUServices
-LogPluginManager: Mounting Engine plugin GitSourceControl
-LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
-LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
-LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
-LogPluginManager: Mounting Engine plugin PerforceSourceControl
-LogPluginManager: Mounting Engine plugin PixWinPlugin
-LogPluginManager: Mounting Engine plugin PlasticSourceControl
-LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
-LogPluginManager: Mounting Engine plugin PluginUtils
-LogPluginManager: Mounting Engine plugin RenderDocPlugin
-LogPluginManager: Mounting Engine plugin PropertyAccessNode
-LogPluginManager: Mounting Engine plugin TextureFormatOodle
-LogPluginManager: Mounting Engine plugin SubversionSourceControl
-LogPluginManager: Mounting Engine plugin UObjectPlugin
-LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
-LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
-LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
-LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosEditor
-LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorTelemetry
-LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
-LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
-LogPluginManager: Mounting Engine plugin LowLevelNetTrace
+LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
@@ -191,46 +101,48 @@ LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
-LogPluginManager: Mounting Engine plugin AlembicImporter
-LogPluginManager: Mounting Engine plugin AndroidMedia
-LogPluginManager: Mounting Engine plugin AvfMedia
-LogPluginManager: Mounting Engine plugin ImgMedia
-LogPluginManager: Mounting Engine plugin MediaCompositing
-LogPluginManager: Mounting Engine plugin MediaPlate
-LogPluginManager: Mounting Engine plugin MediaPlayerEditor
-LogPluginManager: Mounting Engine plugin WebMMedia
-LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin InterchangeAssets
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin EOSShared
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
-LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
-LogPluginManager: Mounting Engine plugin AndroidPermission
-LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
-LogPluginManager: Mounting Engine plugin ChunkDownloader
-LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
-LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
-LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
-LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
@@ -240,31 +152,121 @@ LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
-LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WaveTable
-LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
-LogPluginManager: Mounting Engine plugin HoldoutComposite
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin ControlRigModules
+LogPluginManager: Mounting Engine plugin DeformerGraph
+LogPluginManager: Mounting Engine plugin LiveLink
+LogPluginManager: Mounting Engine plugin RigLogic
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin EngineCameras
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ColorGrading
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin StylusInput
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin UMGWidgetPreview
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin NiagaraSimCaching
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin NNERuntimeORT
+LogPluginManager: Mounting Engine plugin NNEDenoiser
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
-LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin HoldoutComposite
+LogPluginManager: Mounting Engine plugin SQLiteCore
+LogPluginManager: Mounting Engine plugin ConcertMain
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ObjectMixer
-LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
-LogPluginManager: Mounting Engine plugin SQLiteCore
-LogPluginManager: Mounting Engine plugin MetaHumanSDK
-LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
-LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
-LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
-LogPluginManager: Mounting Engine plugin ConcertSyncClient
+LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ConcertSyncCore
+LogPluginManager: Mounting Engine plugin ConcertSyncClient
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
+LogNFORDenoise: NFORDenoise function starting up
+LogStudioTelemetry: Display: Starting StudioTelemetry Module
+LogStudioTelemetry: Started StudioTelemetry Session
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
@@ -294,9 +296,6 @@ LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
-LogNFORDenoise: NFORDenoise function starting up
-LogStudioTelemetry: Display: Starting StudioTelemetry Module
-LogStudioTelemetry: Started StudioTelemetry Session
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-37670630
LogInit: Platform=WindowsEditor
@@ -353,178 +352,178 @@ LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B):
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
-LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms
-LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.00ms
+LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.27ms
-LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.21ms
-LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.17ms
-LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.28ms
-LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.20ms
-LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms
-LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.12ms
-LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.12ms
-LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.17ms
-LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.17ms
-LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.12ms
-LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.12ms
-LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.12ms
-LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.24ms
+LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.18ms
-LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.21ms
-LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.18ms
-LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.17ms
-LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.20ms
-LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.18ms
-LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.18ms
-LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.20ms
+LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.19ms
+LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.18ms
+LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
+LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
-LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.15ms
-LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms
-LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
-LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.21ms
+LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.22ms
+LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.17ms
+LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms
+LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.16ms
+LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.28ms
+LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.15ms
+LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.17ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
@@ -546,1542 +545,1337 @@ LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.VSync:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
-[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
-[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
-[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
-[2024.11.30-04.51.29:449][ 0]LogRHI: Using Default RHI: D3D12
-[2024.11.30-04.51.29:449][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2024.11.30-04.51.29:449][ 0]LogRHI: Loading RHI module D3D12RHI
-[2024.11.30-04.51.29:453][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
-[2024.11.30-04.51.29:453][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
-[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
-[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
-[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
-[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Date: 11-6-2024
-[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
-[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
-[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
-[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
-[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
-[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
-[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
-[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Date: 11-6-2024
-[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
-[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
-[2024.11.30-04.51.29:731][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2024.11.30-04.51.29:731][ 0]LogInit: Selected Device Profile: [WindowsEditor]
-[2024.11.30-04.51.29:731][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
-[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
-[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
-[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
-[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
-[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
-[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
-[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
-[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
-[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
-[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
-[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
-[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
-[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
-[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini]
-[2024.11.30-04.51.29:732][ 0]LogInit: Computer: DESKTOP-D9U8INT
-[2024.11.30-04.51.29:732][ 0]LogInit: User: Navanda
-[2024.11.30-04.51.29:732][ 0]LogInit: CPU Page size=4096, Cores=12
-[2024.11.30-04.51.29:732][ 0]LogInit: High frequency timer resolution =10.000000 MHz
-[2024.11.30-04.51.29:863][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
-[2024.11.30-04.51.29:863][ 0]LogMemory: Platform Memory Stats for WindowsEditor
-[2024.11.30-04.51.29:863][ 0]LogMemory: Process Physical Memory: 606.14 MB used, 620.53 MB peak
-[2024.11.30-04.51.29:863][ 0]LogMemory: Process Virtual Memory: 665.37 MB used, 665.37 MB peak
-[2024.11.30-04.51.29:864][ 0]LogMemory: Physical Memory: 16471.21 MB used, 16206.27 MB free, 32677.48 MB total
-[2024.11.30-04.51.29:864][ 0]LogMemory: Virtual Memory: 24057.44 MB used, 13484.04 MB free, 37541.48 MB total
-[2024.11.30-04.51.29:864][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
-[2024.11.30-04.51.29:867][ 0]LogWindows: WindowsPlatformFeatures enabled
-[2024.11.30-04.51.29:873][ 0]LogChaosDD: Chaos Debug Draw Startup
-[2024.11.30-04.51.29:873][ 0]LogInit: Physics initialised using underlying interface: Chaos
-[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected language (en-GB).
-[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected locale (en-SE).
-[2024.11.30-04.51.29:876][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
-[2024.11.30-04.51.29:876][ 0]LogInit: Setting process to per monitor DPI aware
-[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: Available input methods:
-[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
-[2024.11.30-04.51.30:146][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
-[2024.11.30-04.51.30:163][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
-[2024.11.30-04.51.30:163][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
-[2024.11.30-04.51.30:276][ 0]LogRHI: Using Default RHI: D3D12
-[2024.11.30-04.51.30:276][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2024.11.30-04.51.30:276][ 0]LogRHI: Loading RHI module D3D12RHI
-[2024.11.30-04.51.30:276][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2024.11.30-04.51.30:276][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2024.11.30-04.51.30:276][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
-[2024.11.30-04.51.30:277][ 0]LogWindows: Attached monitors:
-[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
-[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
-[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
-[2024.11.30-04.51.30:278][ 0]LogWindows: Found 3 attached monitors.
-[2024.11.30-04.51.30:278][ 0]LogWindows: Gathering driver information using Windows Setup API
-[2024.11.30-04.51.30:278][ 0]LogRHI: RHI Adapter Info:
-[2024.11.30-04.51.30:278][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
-[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
-[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Date: 11-6-2024
-[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
-[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
-[2024.11.30-04.51.30:372][ 0]LogNvidiaAftermath: Aftermath initialized
-[2024.11.30-04.51.30:372][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
-[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
-[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device1 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device2 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device3 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device4 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device5 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device6 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device7 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device8 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device9 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device10 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device11 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device12 is supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Bindless resources are supported
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Raster order views are supported
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
-[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
-[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E300)
-[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E580)
-[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E800)
-[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
-[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
-[2024.11.30-04.51.30:490][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
-[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: Async texture creation enabled
-[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
-[2024.11.30-04.51.30:501][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
-[2024.11.30-04.51.30:503][ 0]LogInit: Initializing FReadOnlyCVARCache
-[2024.11.30-04.51.30:510][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all'
-[2024.11.30-04.51.30:510][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ]
-[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
-[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
-[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
-[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
-[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
-[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
-[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
-[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
-[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
-[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
-[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
-[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
-[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
-[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
-[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
-[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
-[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
-[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
-[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
-[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
-[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
-[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
-[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
-[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
-[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
-[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
-[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
-[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
-[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
-[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
-[2024.11.30-04.51.30:741][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_TVOS
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM5
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM6
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SIM
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM6
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM5
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_ES31
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_150_ES31
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: VVM_1_0
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
-[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
-[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
-[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing shaders are enabled.
-[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
-[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
-[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
-[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
-[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
-[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
-[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
-[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
-[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
-[2024.11.30-04.51.30:835][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
-[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
-[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.002 seconds
-[2024.11.30-04.51.30:838][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
-[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
-[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1454.45MBs, RandomWriteSpeed=217.28MBs. Assigned SpeedClass 'Local'
-[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
-[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
-[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
-[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
-[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
-[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
-[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
-[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/11328/).
-[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/208ADC7C4EC8B9E7FA43939FF1AB619A/'.
-[2024.11.30-04.51.30:846][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
-[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
-[2024.11.30-04.51.30:847][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
-[2024.11.30-04.51.30:848][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
-[2024.11.30-04.51.31:671][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
-[2024.11.30-04.51.32:085][ 0]LogSlate: Using FreeType 2.10.0
-[2024.11.30-04.51.32:086][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
-[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
-[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
-[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
-[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
-[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
-[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
-[2024.11.30-04.51.32:106][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
-[2024.11.30-04.51.32:108][ 0]LogEditorDomain: Display: EditorDomain is Disabled
-[2024.11.30-04.51.32:112][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin.
-[2024.11.30-04.51.32:303][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
-[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
-[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
-[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
-[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
-[2024.11.30-04.51.32:345][ 0]LogDeviceProfileManager: Active device profile: [000008DE00CF3400][000008DE00D9A000 66] WindowsEditor
-[2024.11.30-04.51.32:345][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
-[2024.11.30-04.51.32:345][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2024.11.30-04.51.32:348][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
-[2024.11.30-04.51.32:348][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
-[2024.11.30-04.51.32:389][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
-[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
-[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
-[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
-[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
-[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
-[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
-[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
-[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
-[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
-[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
-[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
-[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
-[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
-[2024.11.30-04.51.32:551][ 0]LogMeshMerging: No distributed automatic mesh merging module available
-[2024.11.30-04.51.32:843][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.97ms
-[2024.11.30-04.51.32:863][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.91ms
-[2024.11.30-04.51.32:876][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.88ms
-[2024.11.30-04.51.32:878][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms
-[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
-[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
-[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: Starting LiveCoding
-[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
-[2024.11.30-04.51.33:067][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console
-[2024.11.30-04.51.33:084][ 0]LogLiveCoding: Display: Waiting for server
-[2024.11.30-04.51.33:087][ 0]LogSlate: Border
-[2024.11.30-04.51.33:087][ 0]LogSlate: BreadcrumbButton
-[2024.11.30-04.51.33:087][ 0]LogSlate: Brushes.Title
-[2024.11.30-04.51.33:087][ 0]LogSlate: Default
-[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Save
-[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Toolbar.Settings
-[2024.11.30-04.51.33:087][ 0]LogSlate: ListView
-[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_CardinalCross
-[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_Grab
-[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.DarkRow
-[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.Row
-[2024.11.30-04.51.33:087][ 0]LogSlate: TreeView
-[2024.11.30-04.51.33:166][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
-[2024.11.30-04.51.33:169][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.116 ms
-[2024.11.30-04.51.33:170][ 0]LogTurnkeySupport: Completed device detection: Code = 0
-[2024.11.30-04.51.33:180][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms
-[2024.11.30-04.51.33:197][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
-[2024.11.30-04.51.33:197][ 0]LogInit: XR: MultiViewport is Disabled
-[2024.11.30-04.51.33:197][ 0]LogInit: XR: Mobile Multiview is Disabled
-[2024.11.30-04.51.33:197][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
-[2024.11.30-04.51.33:255][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.91ms
-[2024.11.30-04.51.33:320][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E0415C07D93E4AEC8000000000008A00 | Instance: 1EF5897440FE96B62AED90A0676EEA86 (DESKTOP-D9U8INT-11328).
-[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
-[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
-[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
-[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: No NPU adapter found!
-[2024.11.30-04.51.33:746][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
-[2024.11.30-04.51.33:751][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
-[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
-[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53244'.
-[2024.11.30-04.51.33:755][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
-[2024.11.30-04.51.33:874][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
-[2024.11.30-04.51.33:874][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
-[2024.11.30-04.51.33:890][ 0]LogMetaSound: MetaSound Engine Initialized
-[2024.11.30-04.51.34:053][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.91ms
-[2024.11.30-04.51.34:062][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms
-[2024.11.30-04.51.34:153][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
-[2024.11.30-04.51.34:239][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
-[2024.11.30-04.51.34:239][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
-[2024.11.30-04.51.34:252][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
-[2024.11.30-04.51.34:309][ 0]SourceControl: Revision control is disabled
-[2024.11.30-04.51.34:315][ 0]SourceControl: Revision control is disabled
-[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.30-04.51.34:456][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
-[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2024.11.30-04.51.34:513][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
-[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
-[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
-[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
-[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
-[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
-[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
-[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
-[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
-[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
-[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
-[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
-[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
-[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
-[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
-[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
-[2024.11.30-04.51.34:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
-[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
-[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
-[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
-[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
-[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
-[2024.11.30-04.51.34:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
-[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
-[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
-[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
-[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
-[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
-[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
-[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
-[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
-[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
-[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
-[2024.11.30-04.51.34:526][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
-[2024.11.30-04.51.34:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
-[2024.11.30-04.51.34:572][ 0]LogCollectionManager: Loaded 0 collections in 0.001870 seconds
-[2024.11.30-04.51.34:573][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s
-[2024.11.30-04.51.34:575][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s
-[2024.11.30-04.51.34:578][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s
-[2024.11.30-04.51.34:632][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
-[2024.11.30-04.51.34:632][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
-[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
-[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
-[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
-[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
-[2024.11.30-04.51.34:647][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
-[2024.11.30-04.51.34:647][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
-[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T04:51:34.664Z using C
-[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
-[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
-[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
-[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
-[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
-[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
-[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000058
-[2024.11.30-04.51.34:670][ 0]LogFab: Display: Logging in using persist
-[2024.11.30-04.51.34:706][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load.
-[2024.11.30-04.51.34:706][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
-[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
-[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
-[2024.11.30-04.51.34:789][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
-[2024.11.30-04.51.34:789][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
-[2024.11.30-04.51.34:834][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
-[2024.11.30-04.51.34:834][ 0]LogEngine: Initializing Engine...
-[2024.11.30-04.51.34:837][ 0]LogStylusInput: Initializing StylusInput subsystem.
-[2024.11.30-04.51.34:837][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
-[2024.11.30-04.51.34:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
-[2024.11.30-04.51.34:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
-[2024.11.30-04.51.34:931][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
-[2024.11.30-04.51.34:931][ 0]LogInit: Texture streaming: Enabled
-[2024.11.30-04.51.34:939][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
-[2024.11.30-04.51.34:944][ 0]LogAudio: Display: Initializing Audio Device Manager...
-[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
-[2024.11.30-04.51.34:950][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
-[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Device Manager Initialized
-[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
-[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.30-04.51.34:950][ 0]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.30-04.51.34:955][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.30-04.51.34:989][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.30-04.51.34:990][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.30-04.51.34:992][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
-[2024.11.30-04.51.34:992][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
-[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
-[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
-[2024.11.30-04.51.34:993][ 0]LogInit: FAudioDevice initialized with ID 1.
-[2024.11.30-04.51.34:993][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
-[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
-[2024.11.30-04.51.35:000][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
-[2024.11.30-04.51.35:011][ 0]LogInit: Undo buffer set to 256 MB
-[2024.11.30-04.51.35:011][ 0]LogInit: Transaction tracking system initialized
-[2024.11.30-04.51.35:023][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json
-[2024.11.30-04.51.35:070][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms
-[2024.11.30-04.51.35:072][ 0]LocalizationService: Localization service is disabled
-[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: Initialize
-[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: OnSessionChanged
-[2024.11.30-04.51.35:083][ 0]LoadingProfiler: Initialize
-[2024.11.30-04.51.35:083][ 0]LoadingProfiler: OnSessionChanged
-[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: Initialize
-[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: OnSessionChanged
-[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: Initialize
-[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: OnSessionChanged
-[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.11.30-04.51.35:226][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s
-[2024.11.30-04.51.35:251][ 0]LogPython: Using Python 3.11.8
-[2024.11.30-04.51.36:186][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
-[2024.11.30-04.51.36:206][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
-[2024.11.30-04.51.36:219][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
-[2024.11.30-04.51.36:219][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
-[2024.11.30-04.51.36:228][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
-[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initializing
-[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initialized
-[2024.11.30-04.51.36:345][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
-[2024.11.30-04.51.36:348][ 0]SourceControl: Revision control is disabled
-[2024.11.30-04.51.36:348][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.857
-[2024.11.30-04.51.36:348][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
-[2024.11.30-04.51.36:350][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
-[2024.11.30-04.51.36:350][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-04.51.36:363][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.11.30-04.51.36:364][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
-[2024.11.30-04.51.36:417][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
-[2024.11.30-04.51.36:712][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
-[2024.11.30-04.51.36:712][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.30-04.51.36:714][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
-[2024.11.30-04.51.36:714][ 0]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.30-04.51.36:714][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.30-04.51.36:745][ 0]LogWorldPartition: Display: WorldPartition initialize took 30.784 ms
-[2024.11.30-04.51.36:747][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
-[2024.11.30-04.51.36:763][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
-[2024.11.30-04.51.36:764][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
-[2024.11.30-04.51.36:764][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,518ms to complete.
-[2024.11.30-04.51.36:772][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.281
-[2024.11.30-04.51.36:895][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
-[2024.11.30-04.51.36:953][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.30-04.51.36:994][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.30-04.51.37:032][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.30-04.51.37:072][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile
-[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
-[2024.11.30-04.51.37:180][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.8 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin
-[2024.11.30-04.51.37:213][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
-[2024.11.30-04.51.37:216][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
-[2024.11.30-04.51.37:217][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
-[2024.11.30-04.51.37:248][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
-[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
-[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
-[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
-[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
-[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
-[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
-[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
-[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
-[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
-[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
-[2024.11.30-04.51.37:589][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 138.49 ms. Compile time 72.78 ms, link time 65.49 ms.
-[2024.11.30-04.51.37:764][ 0]LogStall: Startup...
-[2024.11.30-04.51.37:766][ 0]LogStall: Startup complete.
-[2024.11.30-04.51.37:788][ 0]LogLoad: (Engine Initialization) Total time: 9.30 seconds
-[2024.11.30-04.51.37:961][ 0]LogContentStreaming: Texture pool size now 1000 MB
-[2024.11.30-04.51.37:961][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
-[2024.11.30-04.51.38:011][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
-[2024.11.30-04.51.38:046][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-04.51.38:047][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
-[2024.11.30-04.51.38:075][ 0]LogPython: registering
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
+[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
+[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
+[2024.11.30-05.37.35:567][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.30-05.37.35:567][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.30-05.37.35:567][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.30-05.37.35:572][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.11.30-05.37.35:572][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.30-05.37.35:756][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
+[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
+[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
+[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Driver Date: 11-6-2024
+[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.11.30-05.37.35:878][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.30-05.37.35:878][ 0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.11.30-05.37.35:878][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
+[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
+[2024.11.30-05.37.35:878][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.11.30-05.37.35:879][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
+[2024.11.30-05.37.35:879][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
+[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
+[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini]
+[2024.11.30-05.37.35:879][ 0]LogInit: Computer: DESKTOP-D9U8INT
+[2024.11.30-05.37.35:879][ 0]LogInit: User: Navanda
+[2024.11.30-05.37.35:879][ 0]LogInit: CPU Page size=4096, Cores=12
+[2024.11.30-05.37.35:879][ 0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.11.30-05.37.36:011][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
+[2024.11.30-05.37.36:011][ 0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.11.30-05.37.36:011][ 0]LogMemory: Process Physical Memory: 614.09 MB used, 627.34 MB peak
+[2024.11.30-05.37.36:011][ 0]LogMemory: Process Virtual Memory: 669.18 MB used, 669.18 MB peak
+[2024.11.30-05.37.36:011][ 0]LogMemory: Physical Memory: 12816.28 MB used, 19861.20 MB free, 32677.48 MB total
+[2024.11.30-05.37.36:011][ 0]LogMemory: Virtual Memory: 21125.76 MB used, 16415.72 MB free, 37541.48 MB total
+[2024.11.30-05.37.36:011][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.11.30-05.37.36:014][ 0]LogWindows: WindowsPlatformFeatures enabled
+[2024.11.30-05.37.36:020][ 0]LogChaosDD: Chaos Debug Draw Startup
+[2024.11.30-05.37.36:020][ 0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.11.30-05.37.36:020][ 0]LogInit: Using OS detected language (en-GB).
+[2024.11.30-05.37.36:020][ 0]LogInit: Using OS detected locale (en-SE).
+[2024.11.30-05.37.36:026][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
+[2024.11.30-05.37.36:027][ 0]LogInit: Setting process to per monitor DPI aware
+[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
+[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.30-05.37.36:342][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.11.30-05.37.36:342][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
+[2024.11.30-05.37.36:456][ 0]LogRHI: Using Default RHI: D3D12
+[2024.11.30-05.37.36:456][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.11.30-05.37.36:456][ 0]LogRHI: Loading RHI module D3D12RHI
+[2024.11.30-05.37.36:456][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.11.30-05.37.36:456][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.11.30-05.37.36:456][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.11.30-05.37.36:456][ 0]LogWindows: Attached monitors:
+[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
+[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
+[2024.11.30-05.37.36:457][ 0]LogWindows: Found 3 attached monitors.
+[2024.11.30-05.37.36:457][ 0]LogWindows: Gathering driver information using Windows Setup API
+[2024.11.30-05.37.36:457][ 0]LogRHI: RHI Adapter Info:
+[2024.11.30-05.37.36:457][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
+[2024.11.30-05.37.36:457][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
+[2024.11.30-05.37.36:457][ 0]LogRHI: Driver Date: 11-6-2024
+[2024.11.30-05.37.36:457][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
+[2024.11.30-05.37.36:457][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.11.30-05.37.36:546][ 0]LogNvidiaAftermath: Aftermath initialized
+[2024.11.30-05.37.36:546][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.11.30-05.37.36:596][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
+[2024.11.30-05.37.36:596][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Bindless resources are supported
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Raster order views are supported
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.11.30-05.37.36:662][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA40B00)
+[2024.11.30-05.37.36:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA40D80)
+[2024.11.30-05.37.36:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA41000)
+[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.11.30-05.37.36:664][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
+[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Async texture creation enabled
+[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.11.30-05.37.36:676][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
+[2024.11.30-05.37.36:678][ 0]LogInit: Initializing FReadOnlyCVARCache
+[2024.11.30-05.37.36:684][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all'
+[2024.11.30-05.37.36:684][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ]
+[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.11.30-05.37.36:716][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
+[2024.11.30-05.37.36:716][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
+[2024.11.30-05.37.36:717][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.11.30-05.37.36:718][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.11.30-05.37.36:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.11.30-05.37.36:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.11.30-05.37.36:821][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.11.30-05.37.36:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.11.30-05.37.36:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.11.30-05.37.36:899][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_TVOS
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SM5
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SM6
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SIM
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_SM6
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_SM5
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_ES31
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: GLSL_150_ES31
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: VVM_1_0
+[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
+[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
+[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
+[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
+[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
+[2024.11.30-05.37.36:902][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
+[2024.11.30-05.37.36:902][ 0]LogRendererCore: Ray tracing shaders are enabled.
+[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
+[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.11.30-05.37.36:969][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
+[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
+[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
+[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 20812 --child-id Zen_20812_Startup'
+[2024.11.30-05.37.37:093][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
+[2024.11.30-05.37.37:093][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.124 seconds
+[2024.11.30-05.37.37:095][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
+[2024.11.30-05.37.37:101][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
+[2024.11.30-05.37.37:101][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1390.08MBs, RandomWriteSpeed=192.47MBs. Assigned SpeedClass 'Local'
+[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
+[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
+[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
+[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/20812/).
+[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/5693C881498BC5A500649992C02B4686/'.
+[2024.11.30-05.37.37:104][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
+[2024.11.30-05.37.37:105][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.11.30-05.37.37:105][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.11.30-05.37.37:681][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.11.30-05.37.38:230][ 0]LogSlate: Using FreeType 2.10.0
+[2024.11.30-05.37.38:231][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.11.30-05.37.38:231][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.30-05.37.38:231][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.30-05.37.38:232][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.30-05.37.38:232][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.30-05.37.38:232][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.30-05.37.38:232][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.30-05.37.38:250][ 0]LogAssetRegistry: FAssetRegistry took 0.0028 seconds to start up
+[2024.11.30-05.37.38:252][ 0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.11.30-05.37.38:256][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin.
+[2024.11.30-05.37.38:444][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.11.30-05.37.38:460][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.11.30-05.37.38:460][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.11.30-05.37.38:485][ 0]LogDeviceProfileManager: Active device profile: [000005B2A8D23400][000005B2A903A000 66] WindowsEditor
+[2024.11.30-05.37.38:485][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.11.30-05.37.38:485][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.11.30-05.37.38:487][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
+[2024.11.30-05.37.38:487][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
+[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
+[2024.11.30-05.37.38:533][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-05.37.38:533][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
+[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
+[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
+[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.11.30-05.37.38:688][ 0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.11.30-05.37.38:973][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.92ms
+[2024.11.30-05.37.38:993][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.92ms
+[2024.11.30-05.37.39:005][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.87ms
+[2024.11.30-05.37.39:008][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.87ms
+[2024.11.30-05.37.39:175][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.11.30-05.37.39:175][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.11.30-05.37.39:180][ 0]LogLiveCoding: Display: Starting LiveCoding
+[2024.11.30-05.37.39:180][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.11.30-05.37.39:181][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console
+[2024.11.30-05.37.39:200][ 0]LogLiveCoding: Display: Waiting for server
+[2024.11.30-05.37.39:201][ 0]LogSlate: Border
+[2024.11.30-05.37.39:201][ 0]LogSlate: BreadcrumbButton
+[2024.11.30-05.37.39:201][ 0]LogSlate: Brushes.Title
+[2024.11.30-05.37.39:201][ 0]LogSlate: Default
+[2024.11.30-05.37.39:201][ 0]LogSlate: Icons.Save
+[2024.11.30-05.37.39:201][ 0]LogSlate: Icons.Toolbar.Settings
+[2024.11.30-05.37.39:201][ 0]LogSlate: ListView
+[2024.11.30-05.37.39:201][ 0]LogSlate: SoftwareCursor_CardinalCross
+[2024.11.30-05.37.39:201][ 0]LogSlate: SoftwareCursor_Grab
+[2024.11.30-05.37.39:201][ 0]LogSlate: TableView.DarkRow
+[2024.11.30-05.37.39:201][ 0]LogSlate: TableView.Row
+[2024.11.30-05.37.39:201][ 0]LogSlate: TreeView
+[2024.11.30-05.37.39:282][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.11.30-05.37.39:284][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.040 ms
+[2024.11.30-05.37.39:289][ 0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.11.30-05.37.39:294][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.34ms
+[2024.11.30-05.37.39:309][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.11.30-05.37.39:309][ 0]LogInit: XR: MultiViewport is Disabled
+[2024.11.30-05.37.39:309][ 0]LogInit: XR: Mobile Multiview is Disabled
+[2024.11.30-05.37.39:309][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
+[2024.11.30-05.37.39:364][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.04ms
+[2024.11.30-05.37.39:648][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
+[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:51291'.
+[2024.11.30-05.37.39:655][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
+[2024.11.30-05.37.39:758][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
+[2024.11.30-05.37.39:758][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.11.30-05.37.39:775][ 0]LogMetaSound: MetaSound Engine Initialized
+[2024.11.30-05.37.39:966][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AE4C5C07ECD340498000000000001000 | Instance: 44960A274D00FAA9DC4AB1AD03985B0F (DESKTOP-D9U8INT-20812).
+[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
+[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
+[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
+[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: No NPU adapter found!
+[2024.11.30-05.37.40:203][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.11.30-05.37.40:261][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.30-05.37.40:261][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.30-05.37.40:278][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.11.30-05.37.40:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.30-05.37.40:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.11.30-05.37.40:341][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
+[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
+[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
+[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
+[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
+[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
+[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
+[2024.11.30-05.37.40:344][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
+[2024.11.30-05.37.40:344][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
+[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
+[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
+[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
+[2024.11.30-05.37.40:346][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
+[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
+[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
+[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
+[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
+[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
+[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
+[2024.11.30-05.37.40:349][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
+[2024.11.30-05.37.40:349][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
+[2024.11.30-05.37.40:350][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
+[2024.11.30-05.37.40:350][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
+[2024.11.30-05.37.40:351][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
+[2024.11.30-05.37.40:351][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
+[2024.11.30-05.37.40:352][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
+[2024.11.30-05.37.40:352][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
+[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
+[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
+[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
+[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
+[2024.11.30-05.37.40:354][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
+[2024.11.30-05.37.40:354][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
+[2024.11.30-05.37.40:355][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
+[2024.11.30-05.37.40:356][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
+[2024.11.30-05.37.41:031][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.89ms
+[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-05.37.41:046][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms
+[2024.11.30-05.37.41:165][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
+[2024.11.30-05.37.41:179][ 0]LogCollectionManager: Loaded 0 collections in 0.001958 seconds
+[2024.11.30-05.37.41:181][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s
+[2024.11.30-05.37.41:183][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s
+[2024.11.30-05.37.41:185][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s
+[2024.11.30-05.37.41:246][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
+[2024.11.30-05.37.41:246][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
+[2024.11.30-05.37.41:247][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
+[2024.11.30-05.37.41:247][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
+[2024.11.30-05.37.41:247][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
+[2024.11.30-05.37.41:247][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
+[2024.11.30-05.37.41:259][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
+[2024.11.30-05.37.41:259][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
+[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T05:37:41.277Z using C
+[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
+[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.30-05.37.41:278][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
+[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
+[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
+[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
+[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000053
+[2024.11.30-05.37.41:282][ 0]LogFab: Display: Logging in using persist
+[2024.11.30-05.37.41:312][ 0]LogUObjectArray: 43598 objects as part of root set at end of initial load.
+[2024.11.30-05.37.41:312][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.11.30-05.37.41:322][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
+[2024.11.30-05.37.41:322][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
+[2024.11.30-05.37.41:392][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.30-05.37.41:392][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
+[2024.11.30-05.37.41:433][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
+[2024.11.30-05.37.41:433][ 0]LogEngine: Initializing Engine...
+[2024.11.30-05.37.41:436][ 0]LogStylusInput: Initializing StylusInput subsystem.
+[2024.11.30-05.37.41:436][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
+[2024.11.30-05.37.41:509][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
+[2024.11.30-05.37.41:523][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
+[2024.11.30-05.37.41:532][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.11.30-05.37.41:532][ 0]LogInit: Texture streaming: Enabled
+[2024.11.30-05.37.41:540][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
+[2024.11.30-05.37.41:547][ 0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.11.30-05.37.41:551][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.11.30-05.37.41:551][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Device Manager Initialized
+[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
+[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-05.37.41:552][ 0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-05.37.41:556][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-05.37.41:579][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-05.37.41:579][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-05.37.41:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-05.37.41:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-05.37.41:581][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.11.30-05.37.41:581][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
+[2024.11.30-05.37.41:582][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.11.30-05.37.41:582][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.11.30-05.37.41:582][ 0]LogInit: FAudioDevice initialized with ID 1.
+[2024.11.30-05.37.41:583][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.11.30-05.37.41:583][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.11.30-05.37.41:588][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.11.30-05.37.41:591][ 0]LogInit: Undo buffer set to 256 MB
+[2024.11.30-05.37.41:591][ 0]LogInit: Transaction tracking system initialized
+[2024.11.30-05.37.41:623][ 0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.30-05.37.41:805][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.30-05.37.41:808][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json
+[2024.11.30-05.37.41:855][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms
+[2024.11.30-05.37.41:857][ 0]LocalizationService: Localization service is disabled
+[2024.11.30-05.37.41:868][ 0]LogTimingProfiler: Initialize
+[2024.11.30-05.37.41:868][ 0]LogTimingProfiler: OnSessionChanged
+[2024.11.30-05.37.41:868][ 0]LoadingProfiler: Initialize
+[2024.11.30-05.37.41:868][ 0]LoadingProfiler: OnSessionChanged
+[2024.11.30-05.37.41:868][ 0]LogNetworkingProfiler: Initialize
+[2024.11.30-05.37.41:868][ 0]LogNetworkingProfiler: OnSessionChanged
+[2024.11.30-05.37.41:868][ 0]LogMemoryProfiler: Initialize
+[2024.11.30-05.37.41:868][ 0]LogMemoryProfiler: OnSessionChanged
+[2024.11.30-05.37.41:921][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-05.37.41:921][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-05.37.41:922][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.11.30-05.37.42:015][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s
+[2024.11.30-05.37.42:047][ 0]LogPython: Using Python 3.11.8
+[2024.11.30-05.37.42:978][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
+[2024.11.30-05.37.42:997][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
+[2024.11.30-05.37.43:058][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
+[2024.11.30-05.37.43:058][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
+[2024.11.30-05.37.43:089][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.11.30-05.37.43:104][ 0]LogEditorDataStorage: Initializing
+[2024.11.30-05.37.43:105][ 0]LogEditorDataStorage: Initialized
+[2024.11.30-05.37.43:106][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.11.30-05.37.43:134][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.11.30-05.37.43:136][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.708
+[2024.11.30-05.37.43:136][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.11.30-05.37.43:138][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.37.43:138][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.37.43:151][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.30-05.37.43:152][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
+[2024.11.30-05.37.43:515][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
+[2024.11.30-05.37.43:515][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-05.37.43:517][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
+[2024.11.30-05.37.43:517][ 0]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-05.37.43:517][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-05.37.43:555][ 0]LogWorldPartition: Display: WorldPartition initialize took 37.859 ms
+[2024.11.30-05.37.43:558][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.11.30-05.37.43:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
+[2024.11.30-05.37.43:575][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.11.30-05.37.43:575][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,521ms to complete.
+[2024.11.30-05.37.43:582][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.155
+[2024.11.30-05.37.43:704][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.11.30-05.37.43:764][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.37.43:806][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.37.43:853][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.37.43:857][ 0]LogAssetRegistry: Display: Asset registry cache written as 38.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin
+[2024.11.30-05.37.43:894][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.37.43:936][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:936][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:936][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:937][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:937][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:939][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.11.30-05.37.43:939][ 0]LogPakFile: Initializing PakPlatformFile
+[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.11.30-05.37.44:054][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.30-05.37.44:055][ 0]LogSlate: Took 0.000072 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.30-05.37.44:091][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
+[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
+[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
+[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.30-05.37.44:139][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.30-05.37.44:139][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
+[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
+[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
+[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
+[2024.11.30-05.37.44:183][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
+[2024.11.30-05.37.44:183][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
+[2024.11.30-05.37.44:408][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 120.98 ms. Compile time 67.44 ms, link time 53.26 ms.
+[2024.11.30-05.37.44:521][ 0]LogStall: Startup...
+[2024.11.30-05.37.44:523][ 0]LogStall: Startup complete.
+[2024.11.30-05.37.44:543][ 0]LogLoad: (Engine Initialization) Total time: 10.12 seconds
+[2024.11.30-05.37.44:707][ 0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.11.30-05.37.44:707][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
+[2024.11.30-05.37.44:746][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.30-05.37.44:782][ 0]LogAutomationController: Ignoring very large delta of 17003107.73 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.30-05.37.44:782][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.37.44:784][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
+[2024.11.30-05.37.44:810][ 0]LogPython: registering
-[2024.11.30-04.51.38:077][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 29.058 ms
-[2024.11.30-04.51.38:193][ 1]LogAssetRegistry: AssetRegistryGather time 0.1049s: AssetDataDiscovery 0.0278s, AssetDataGather 0.0222s, StoreResults 0.0549s. Wall time 6.0900s.
- NumCachedDirectories 0. NumUncachedDirectories 1639. NumCachedFiles 7423. NumUncachedFiles 267.
- BackgroundTickInterruptions 6.
-[2024.11.30-04.51.38:221][ 1]LogSourceControl: Uncontrolled asset enumeration started...
-[2024.11.30-04.51.38:221][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
-[2024.11.30-04.51.38:523][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.301563 seconds (Found 7665 uncontrolled assets)
-[2024.11.30-04.51.38:559][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.880779
-[2024.11.30-04.51.38:560][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
-[2024.11.30-04.51.38:561][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.889361
-[2024.11.30-04.51.38:741][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
-[2024.11.30-04.51.38:889][ 44]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.210280
-[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
-[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.210280, Update Interval: 302.721039
-[2024.11.30-04.51.39:092][ 63]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-06.52.01 Remaining: 7200.97] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15551909.51] State: Valid
-[2024.11.30-04.51.39:114][ 64]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
-[2024.11.30-04.51.39:300][ 77]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
-[2024.11.30-04.51.39:300][ 77]LogFab: Display: User logged in
-[2024.11.30-04.51.39:300][ 77]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
-[2024.11.30-04.51.39:474][ 90]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9Ks3rxFPI0utbznaKUWLyw-tvsBMwoTuEyvOhK4bIc0aA]
-[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Saved/Collections/' because it could not be accessed. Aborting watch request...
-[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Collections/' because it could not be accessed. Aborting watch request...
-[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request...
-[2024.11.30-04.53.11:149][376]LogSlate: Took 0.007883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2024.11.30-04.53.28:128][215]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
-[2024.11.30-04.53.30:940][430]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
-[2024.11.30-04.53.57:575][895]LogContentBrowser: Attempting asset rename: Pistols_A -> Pistols_A
-[2024.11.30-04.53.58:098][940]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.30-04.53.58:109][940]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
-[2024.11.30-04.53.58:143][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
-[2024.11.30-04.53.58:184][940]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
-[2024.11.30-04.53.58:872][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
-[2024.11.30-04.53.59:147][943]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
-[2024.11.30-04.53.59:278][948]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
-[2024.11.30-04.53.59:302][949]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
-[2024.11.30-04.54.01:868][ 8]LogSlate: Window 'Pistols_A' being destroyed
-[2024.11.30-04.54.42:678][485]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
-[2024.11.30-04.54.42:729][485]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
-[2024.11.30-04.54.42:742][485]LogStaticMesh: Display: Building static mesh Pistols_A_StaticMesh (Required Memory Estimate: 5.04109 MB)...
-[2024.11.30-04.54.42:758][485]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh) ...
-[2024.11.30-04.54.42:779][485]LogStaticMesh: Built static mesh [0.04s] /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
-[2024.11.30-04.55.17:382][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
-[2024.11.30-04.55.17:386][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-04.55.17:441][ 42]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
-[2024.11.30-04.55.17:441][ 42]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
-[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh]
-[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
-[2024.11.30-04.55.17:458][ 42]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
-[2024.11.30-04.55.17:462][ 42]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
-[2024.11.30-04.55.17:463][ 42]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMeshDA370AB84800E09EBC698E95E7499B1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
-[2024.11.30-04.55.17:473][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.258 ms
-[2024.11.30-04.55.17:522][ 42]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-04.55.17:522][ 42]LogContentValidation: Enabled validators:
-[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-04.55.17:523][ 42]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
-[2024.11.30-04.55.28:371][ 80]LogSlate: Window 'Revision Control Login' being destroyed
-[2024.11.30-04.55.43:156][589]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
-[2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
-[2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
-[2024.11.30-04.56.13:790][136]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
-[2024.11.30-04.56.13:865][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
-[2024.11.30-04.56.20:849][392]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed
-[2024.11.30-04.56.36:187][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
-[2024.11.30-04.56.36:310][913]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-04.56.36:373][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
-[2024.11.30-04.56.36:373][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
-[2024.11.30-04.56.36:373][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
-[2024.11.30-04.56.36:378][913]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
-[2024.11.30-04.56.36:378][913]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMesh179013F14092CB64940095A091D8CC15.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
-[2024.11.30-04.56.36:388][913]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.805 ms (total: 165.063 ms)
-[2024.11.30-04.56.36:449][913]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-04.56.36:449][913]LogContentValidation: Enabled validators:
-[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-04.56.36:450][913]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
-[2024.11.30-04.56.40:110][239]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
-[2024.11.30-04.56.40:111][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-04.56.40:139][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
-[2024.11.30-04.56.41:626][347]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 306.956299
-[2024.11.30-04.56.42:059][377]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.30-04.56.42:060][377]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 307.371368, Update Interval: 329.698792
-[2024.11.30-04.56.53:057][152]LogContentBrowser: Deferred new asset folder creation: NewFolder
-[2024.11.30-04.56.53:069][152]LogContentBrowser: Creating deferred item: NewFolder
-[2024.11.30-04.56.53:079][153]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
-[2024.11.30-04.57.07:479][151]LogContentBrowser: Attempting asset rename: NewFolder -> _Project
-[2024.11.30-04.57.07:482][151]LogContentBrowser: End creating deferred item NewFolder
-[2024.11.30-04.57.09:377][306]LogContentBrowser: Deferred new asset folder creation: NewFolder
-[2024.11.30-04.57.09:385][306]LogContentBrowser: Creating deferred item: NewFolder
-[2024.11.30-04.57.09:415][308]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
-[2024.11.30-04.57.14:851][686]LogContentBrowser: Attempting asset rename: NewFolder -> Props
-[2024.11.30-04.57.14:851][686]LogContentBrowser: End creating deferred item NewFolder
-[2024.11.30-04.57.16:597][822]LogContentBrowser: Deferred new asset folder creation: NewFolder
-[2024.11.30-04.57.16:607][822]LogContentBrowser: Creating deferred item: NewFolder
-[2024.11.30-04.57.16:637][824]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
-[2024.11.30-04.57.17:923][914]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons
-[2024.11.30-04.57.17:923][914]LogContentBrowser: End creating deferred item NewFolder
-[2024.11.30-04.57.19:755][ 61]LogContentBrowser: Deferred new asset folder creation: NewFolder
-[2024.11.30-04.57.19:763][ 61]LogContentBrowser: Creating deferred item: NewFolder
-[2024.11.30-04.57.19:772][ 62]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
-[2024.11.30-04.57.23:492][320]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups
-[2024.11.30-04.57.23:492][320]LogContentBrowser: End creating deferred item NewFolder
-[2024.11.30-04.58.09:211][728]LogSlate: Window 'Pick Parent Class' being destroyed
-[2024.11.30-04.58.09:223][728]LogContentBrowser: Deferred new asset file creation: NewBlueprint
-[2024.11.30-04.58.09:229][728]LogContentBrowser: Creating deferred item: NewBlueprint
-[2024.11.30-04.58.09:255][730]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
-[2024.11.30-04.58.09:301][733]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
-[2024.11.30-04.58.16:665][242]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster
-[2024.11.30-04.58.16:815][242]LogContentBrowser: End creating deferred item NewBlueprint
-[2024.11.30-04.58.25:931][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
-[2024.11.30-04.58.25:939][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
-[2024.11.30-04.58.25:954][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
-[2024.11.30-04.58.36:487][738]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_FireMode
-[2024.11.30-04.58.36:624][738]LogContentBrowser: End creating deferred item NewUserDefinedEnum
-[2024.11.30-04.58.37:583][810]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
-[2024.11.30-04.58.39:210][913]LogSlate: Window 'Enum_FireMode' being destroyed
-[2024.11.30-04.58.39:218][913]LogSlate: Window 'Enum_FireMode' being destroyed
-[2024.11.30-04.58.39:729][949]LogContentBrowser: Deferred new asset file creation: Enum_FireMode1
-[2024.11.30-04.58.39:735][949]LogContentBrowser: Creating deferred item: Enum_FireMode1
-[2024.11.30-04.58.39:752][950]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_FireMode1).
-[2024.11.30-04.58.46:924][493]LogContentBrowser: Attempting asset rename: Enum_FireMode1 -> Enum_WeaponType
-[2024.11.30-04.58.47:207][493]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-04.58.47:257][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
-[2024.11.30-04.58.47:257][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
-[2024.11.30-04.58.47:257][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
-[2024.11.30-04.58.47:258][493]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
-[2024.11.30-04.58.47:258][493]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType21FF0CFE453E72C24794D2B4AB7AC214.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
-[2024.11.30-04.58.47:454][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 247.447 ms (total: 412.511 ms)
-[2024.11.30-04.58.47:572][493]LogContentBrowser: End creating deferred item Enum_FireMode1
-[2024.11.30-04.58.47:620][493]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-04.58.47:620][493]LogContentValidation: Enabled validators:
-[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-04.58.47:620][493]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
-[2024.11.30-04.58.49:182][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
-[2024.11.30-04.58.49:322][607]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-04.58.49:371][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
-[2024.11.30-04.58.49:372][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
-[2024.11.30-04.58.49:372][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
-[2024.11.30-04.58.49:373][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
-[2024.11.30-04.58.49:373][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster798B18E74158878A744A3A892DA57CA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
-[2024.11.30-04.58.49:377][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
-[2024.11.30-04.58.49:377][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
-[2024.11.30-04.58.49:377][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
-[2024.11.30-04.58.49:377][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
-[2024.11.30-04.58.49:377][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode72A9DB0644F8CBE11881C29348F6EC83.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
-[2024.11.30-04.58.49:610][607]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.668 ms (total: 700.179 ms)
-[2024.11.30-04.58.49:674][607]LogContentValidation: Display: Starting to validate 2 assets
-[2024.11.30-04.58.49:674][607]LogContentValidation: Enabled validators:
-[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
-[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
-[2024.11.30-04.58.51:977][783]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1
-[2024.11.30-04.58.51:983][783]LogContentBrowser: Creating deferred item: Enum_WeaponType1
-[2024.11.30-04.58.51:999][784]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1).
-[2024.11.30-04.58.56:096][ 93]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName
-[2024.11.30-04.58.56:378][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
-[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
-[2024.11.30-04.58.56:439][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
-[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
-[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName7BE03D7642D232AA5B7867A3E24D3F46.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
-[2024.11.30-04.58.56:636][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.047 ms (total: 958.226 ms)
-[2024.11.30-04.58.56:872][ 93]LogContentBrowser: End creating deferred item Enum_WeaponType1
-[2024.11.30-04.58.56:921][ 93]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-04.58.56:921][ 93]LogContentValidation: Enabled validators:
-[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-04.58.56:921][ 93]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
-[2024.11.30-04.59.02:603][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
-[2024.11.30-04.59.08:063][933]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
-[2024.11.30-04.59.15:860][480]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-04.59.15:921][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
-[2024.11.30-04.59.15:921][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
-[2024.11.30-04.59.15:921][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
-[2024.11.30-04.59.15:922][480]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
-[2024.11.30-04.59.15:922][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameD661DEA04AF367A6BF1C4D8866A3F054.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
-[2024.11.30-04.59.15:929][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.877 ms (total: 1.02 sec)
-[2024.11.30-04.59.16:005][480]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-04.59.16:005][480]LogContentValidation: Enabled validators:
-[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-04.59.16:006][480]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
-[2024.11.30-04.59.30:625][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
-[2024.11.30-04.59.30:756][599]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-04.59.30:804][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
-[2024.11.30-04.59.30:804][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
-[2024.11.30-04.59.30:804][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
-[2024.11.30-04.59.30:805][599]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
-[2024.11.30-04.59.30:805][599]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName3C73C2E244B4C69F5E5C3386BD949FAD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
-[2024.11.30-04.59.30:812][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.440 ms (total: 1.08 sec)
-[2024.11.30-04.59.30:873][599]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-04.59.30:873][599]LogContentValidation: Enabled validators:
-[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-04.59.30:873][599]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
-[2024.11.30-04.59.31:240][626]LogSlate: Window 'Enum_WeaponName' being destroyed
-[2024.11.30-04.59.34:278][859]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
-[2024.11.30-04.59.46:161][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
-[2024.11.30-04.59.46:294][718]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-04.59.46:357][718]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
-[2024.11.30-04.59.46:357][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
-[2024.11.30-04.59.46:357][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
-[2024.11.30-04.59.46:357][718]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
-[2024.11.30-04.59.46:357][718]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode768E09FF448CB9F85AD94DA41432831E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
-[2024.11.30-04.59.46:364][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.924 ms (total: 1.15 sec)
-[2024.11.30-04.59.46:422][718]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-04.59.46:422][718]LogContentValidation: Enabled validators:
-[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-04.59.46:422][718]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
-[2024.11.30-04.59.46:952][757]LogSlate: Window 'Enum_FireMode' being destroyed
-[2024.11.30-04.59.48:548][884]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType
-[2024.11.30-05.00.17:374][968]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.00.17:455][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
-[2024.11.30-05.00.17:455][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
-[2024.11.30-05.00.17:455][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
-[2024.11.30-05.00.17:455][968]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
-[2024.11.30-05.00.17:456][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType2C4F7FB24A431B95187CCFBB6C908D11.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
-[2024.11.30-05.00.17:462][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.24 sec)
-[2024.11.30-05.00.17:525][968]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.00.17:525][968]LogContentValidation: Enabled validators:
-[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.00.17:525][968]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
-[2024.11.30-05.00.21:806][279]LogSlate: Window 'Enum_WeaponType' being destroyed
-[2024.11.30-05.00.30:232][912]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
-[2024.11.30-05.00.51:068][ 92]LogSlate: Window 'Pick Parent Class' being destroyed
-[2024.11.30-05.00.51:078][ 92]LogContentBrowser: Deferred new asset file creation: NewBlueprint
-[2024.11.30-05.00.51:085][ 92]LogContentBrowser: Creating deferred item: NewBlueprint
-[2024.11.30-05.00.51:102][ 94]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
-[2024.11.30-05.00.58:840][666]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster
-[2024.11.30-05.00.58:995][666]LogContentBrowser: End creating deferred item NewBlueprint
-[2024.11.30-05.00.59:473][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
-[2024.11.30-05.00.59:473][703]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
-[2024.11.30-05.00.59:640][703]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.30-05.01.00:582][703]LogSlate: Took 0.007375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
-[2024.11.30-05.01.02:174][793]LogSlate: Window 'BP_PickupMaster' being destroyed
-[2024.11.30-05.01.02:183][793]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
-[2024.11.30-05.01.02:183][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-05.01.02:282][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
-[2024.11.30-05.01.03:754][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
-[2024.11.30-05.01.03:888][914]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.01.03:938][914]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
-[2024.11.30-05.01.03:939][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
-[2024.11.30-05.01.03:939][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
-[2024.11.30-05.01.03:941][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
-[2024.11.30-05.01.03:941][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterC5CEB5E84656F4479FFACEACED22B0CD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
-[2024.11.30-05.01.04:156][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 268.069 ms (total: 1.50 sec)
-[2024.11.30-05.01.04:221][914]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.01.04:221][914]LogContentValidation: Enabled validators:
-[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.01.04:221][914]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
-[2024.11.30-05.01.09:609][475]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
-[2024.11.30-05.01.09:610][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
-[2024.11.30-05.01.11:257][568]LogSlate: Window 'BP_PickupMaster' being destroyed
-[2024.11.30-05.01.12:287][687]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
-[2024.11.30-05.01.12:287][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-05.01.12:305][687]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
-[2024.11.30-05.01.12:305][687]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
-[2024.11.30-05.01.12:620][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
-[2024.11.30-05.01.12:626][687]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
-[2024.11.30-05.01.38:836][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
-[2024.11.30-05.01.40:258][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
-[2024.11.30-05.01.40:389][880]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.01.40:438][880]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
-[2024.11.30-05.01.40:438][880]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
-[2024.11.30-05.01.40:438][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
-[2024.11.30-05.01.40:440][880]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
-[2024.11.30-05.01.40:440][880]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster2B46FDB14B6F643F35AA6F847901E422.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
-[2024.11.30-05.01.40:448][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 58.174 ms (total: 1.56 sec)
-[2024.11.30-05.01.40:504][880]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.01.40:504][880]LogContentValidation: Enabled validators:
-[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.01.40:504][880]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
-[2024.11.30-05.02.14:703][929]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 640.033142
-[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 640.165527, Update Interval: 310.536224
-[2024.11.30-05.02.21:536][718]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2024.11.30-05.02.31:923][895]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
-[2024.11.30-05.02.31:925][895]LogStaticMesh: Display: Building static mesh Shape_Cube (Required Memory Estimate: 0.083673 MB)...
-[2024.11.30-05.02.31:929][895]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube
-[2024.11.30-05.02.31:936][895]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
-[2024.11.30-05.02.51:357][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
-[2024.11.30-05.03.26:782][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
-[2024.11.30-05.03.27:686][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
-[2024.11.30-05.03.27:821][317]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.03.27:880][317]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
-[2024.11.30-05.03.27:889][317]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
-[2024.11.30-05.03.27:889][317]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
-[2024.11.30-05.03.27:889][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
-[2024.11.30-05.03.27:892][317]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
-[2024.11.30-05.03.27:892][317]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster60DA80164364A975317550982C99D089.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
-[2024.11.30-05.03.27:901][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.975 ms (total: 1.64 sec)
-[2024.11.30-05.03.27:953][317]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.03.27:953][317]LogContentValidation: Enabled validators:
-[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.03.27:953][317]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
-[2024.11.30-05.03.45:681][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
-[2024.11.30-05.03.46:200][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
-[2024.11.30-05.03.46:320][451]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.03.46:371][451]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
-[2024.11.30-05.03.46:382][451]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
-[2024.11.30-05.03.46:382][451]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
-[2024.11.30-05.03.46:382][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
-[2024.11.30-05.03.46:386][451]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
-[2024.11.30-05.03.46:386][451]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster1735916347D6E2E7A5E6B281B5F04F3F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
-[2024.11.30-05.03.46:394][451]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.007 ms (total: 1.72 sec)
-[2024.11.30-05.03.46:452][451]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.03.46:452][451]LogContentValidation: Enabled validators:
-[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.03.46:452][451]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
-[2024.11.30-05.03.48:422][676]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
-[2024.11.30-05.03.48:422][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-05.03.48:481][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
-[2024.11.30-05.03.58:087][436]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child
-[2024.11.30-05.03.58:093][436]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child
-[2024.11.30-05.03.58:100][437]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child).
-[2024.11.30-05.04.10:138][416]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup
-[2024.11.30-05.04.10:279][416]LogContentBrowser: End creating deferred item BP_PickupMaster_Child
-[2024.11.30-05.04.10:280][416]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
-[2024.11.30-05.04.11:488][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
-[2024.11.30-05.04.11:622][501]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.04.11:670][501]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
-[2024.11.30-05.04.11:717][501]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
-[2024.11.30-05.04.11:717][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
-[2024.11.30-05.04.11:717][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
-[2024.11.30-05.04.11:721][501]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
-[2024.11.30-05.04.11:721][501]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupDB0C3A524CD8ABA9985450894B15FD8E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
-[2024.11.30-05.04.11:926][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.370 ms (total: 2.02 sec)
-[2024.11.30-05.04.11:986][501]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.04.11:986][501]LogContentValidation: Enabled validators:
-[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.04.11:986][501]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
-[2024.11.30-05.04.28:992][748]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
-[2024.11.30-05.04.28:992][748]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
-[2024.11.30-05.04.30:498][819]LogSlate: Window 'BP_WeaponPickup' being destroyed
-[2024.11.30-05.04.51:975][357]LogSlate: Took 0.006475 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
-[2024.11.30-05.05.04:305][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
-[2024.11.30-05.05.04:715][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
-[2024.11.30-05.05.04:836][804]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.05.04:886][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
-[2024.11.30-05.05.04:898][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
-[2024.11.30-05.05.04:898][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
-[2024.11.30-05.05.04:898][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
-[2024.11.30-05.05.04:901][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
-[2024.11.30-05.05.04:901][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupADC78FC94454BC70CD5065B344702785.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
-[2024.11.30-05.05.04:908][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.235 ms (total: 2.09 sec)
-[2024.11.30-05.05.04:986][804]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.05.04:986][804]LogContentValidation: Enabled validators:
-[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.05.04:986][804]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
-[2024.11.30-05.05.43:884][413]LogContentBrowser: Deferred new asset folder creation: NewFolder
-[2024.11.30-05.05.43:889][413]LogContentBrowser: Creating deferred item: NewFolder
-[2024.11.30-05.05.43:896][414]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
-[2024.11.30-05.05.48:688][986]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces
-[2024.11.30-05.05.48:688][986]LogContentBrowser: End creating deferred item NewFolder
-[2024.11.30-05.05.53:959][532]LogContentBrowser: Deferred new asset file creation: NewInterface
-[2024.11.30-05.05.53:964][532]LogContentBrowser: Creating deferred item: NewInterface
-[2024.11.30-05.05.54:035][534]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
-[2024.11.30-05.06.20:210][663]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact
-[2024.11.30-05.06.20:343][663]LogContentBrowser: End creating deferred item NewInterface
-[2024.11.30-05.06.22:402][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
-[2024.11.30-05.06.22:538][895]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.06.22:586][895]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
-[2024.11.30-05.06.22:586][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
-[2024.11.30-05.06.22:586][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
-[2024.11.30-05.06.22:587][895]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
-[2024.11.30-05.06.22:587][895]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact56C1198D46213CF987F929ACAC990143.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
-[2024.11.30-05.06.22:784][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.889 ms (total: 2.34 sec)
-[2024.11.30-05.06.22:837][895]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.06.22:837][895]LogContentValidation: Enabled validators:
-[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.06.22:837][895]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
-[2024.11.30-05.06.23:935][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Interfaces/BPI_Interact.BPI_Interact
-[2024.11.30-05.06.23:936][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
-[2024.11.30-05.07.05:656][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
-[2024.11.30-05.07.07:633][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
-[2024.11.30-05.07.07:754][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
-[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
-[2024.11.30-05.07.07:802][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
-[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
-[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact5306C9774196A1F0E6544DBD1520E500.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
-[2024.11.30-05.07.07:811][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.604 ms (total: 2.39 sec)
-[2024.11.30-05.07.07:872][ 53]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.07.07:872][ 53]LogContentValidation: Enabled validators:
-[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.07.07:872][ 53]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
-[2024.11.30-05.07.09:019][186]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
-[2024.11.30-05.07.09:019][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-05.07.09:065][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
-[2024.11.30-05.07.19:335][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
-[2024.11.30-05.07.19:335][397]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
-[2024.11.30-05.07.32:195][842]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 957.521973
-[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 957.650757, Update Interval: 308.289429
-[2024.11.30-05.07.33:005][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
-[2024.11.30-05.07.33:710][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
-[2024.11.30-05.07.33:843][999]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.07.33:903][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
-[2024.11.30-05.07.33:956][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
-[2024.11.30-05.07.33:956][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
-[2024.11.30-05.07.33:956][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
-[2024.11.30-05.07.33:958][999]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
-[2024.11.30-05.07.33:959][999]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterFCA32E4243EB692A0AB9C79100326577.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
-[2024.11.30-05.07.33:967][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.771 ms (total: 2.52 sec)
-[2024.11.30-05.07.34:036][999]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.07.34:036][999]LogContentValidation: Enabled validators:
-[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.07.34:037][999]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
-[2024.11.30-05.08.41:148][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
-[2024.11.30-05.08.41:722][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
-[2024.11.30-05.08.41:723][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
-[2024.11.30-05.08.42:464][ 22]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
-[2024.11.30-05.09.30:134][522]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
-[2024.11.30-05.10.08:835][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
-[2024.11.30-05.10.09:914][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
-[2024.11.30-05.10.10:102][197]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.10.10:152][197]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.30-05.10.10:223][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.30-05.10.10:223][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.30-05.10.10:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.30-05.10.10:232][197]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.30-05.10.10:233][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterCF42E6934A614C1A2FB2F2980379AB4E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.30-05.10.10:233][197]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
-[2024.11.30-05.10.10:244][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
-[2024.11.30-05.10.10:244][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
-[2024.11.30-05.10.10:244][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
-[2024.11.30-05.10.10:248][197]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
-[2024.11.30-05.10.10:248][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup9779DACC4D9D0341F1B841A9FF7AE09A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
-[2024.11.30-05.10.10:255][197]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.385 ms (total: 2.67 sec)
-[2024.11.30-05.10.10:319][197]LogContentValidation: Display: Starting to validate 2 assets
-[2024.11.30-05.10.10:319][197]LogContentValidation: Enabled validators:
-[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.10.10:319][197]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
-[2024.11.30-05.10.10:320][197]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
-[2024.11.30-05.11.08:549][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
-[2024.11.30-05.11.30:767][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
-[2024.11.30-05.11.31:694][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
-[2024.11.30-05.11.31:821][170]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.11.31:884][170]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
-[2024.11.30-05.11.31:938][170]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
-[2024.11.30-05.11.31:938][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
-[2024.11.30-05.11.31:938][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
-[2024.11.30-05.11.31:943][170]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
-[2024.11.30-05.11.31:944][170]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup1951B69C447378F424E444BCB7860BCD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
-[2024.11.30-05.11.31:951][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.171 ms (total: 2.80 sec)
-[2024.11.30-05.11.32:001][170]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.11.32:001][170]LogContentValidation: Enabled validators:
-[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.11.32:001][170]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
-[2024.11.30-05.11.43:069][428]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child
-[2024.11.30-05.11.43:076][428]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child
-[2024.11.30-05.11.43:086][429]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child).
-[2024.11.30-05.12.03:123][825]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_Pistol_A_Pickup
-[2024.11.30-05.12.03:259][825]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child
-[2024.11.30-05.12.03:260][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
-[2024.11.30-05.12.04:997][991]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
-[2024.11.30-05.12.04:997][991]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
-[2024.11.30-05.12.14:091][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
-[2024.11.30-05.12.14:531][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
-[2024.11.30-05.12.14:653][953]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.12.14:702][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
-[2024.11.30-05.12.14:708][953]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
-[2024.11.30-05.12.14:708][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
-[2024.11.30-05.12.14:708][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
-[2024.11.30-05.12.14:712][953]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
-[2024.11.30-05.12.14:712][953]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_Pickup93BB43664FCB98057948C99DD35B8E98.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
-[2024.11.30-05.12.14:927][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.452 ms (total: 3.08 sec)
-[2024.11.30-05.12.15:001][953]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.12.15:001][953]LogContentValidation: Enabled validators:
-[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.12.15:002][953]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
-[2024.11.30-05.12.51:562][141]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1276.893188
-[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
-[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1277.559448, Update Interval: 329.631042
-[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
-[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
-[2024.11.30-05.13.06:801][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0
-[2024.11.30-05.13.06:803][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0
-[2024.11.30-05.13.07:124][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
-[2024.11.30-05.13.07:126][399]LogEditorActor: Deleted 0 Actors (0.029 secs)
-[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
-[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
-[2024.11.30-05.13.07:138][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
-[2024.11.30-05.13.07:139][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
-[2024.11.30-05.13.13:058][713]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.11.30-05.13.13:063][713]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
-[2024.11.30-05.13.13:063][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
-[2024.11.30-05.13.13:065][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.907 ms
-[2024.11.30-05.13.13:067][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.11.30-05.13.13:067][713]LogPlayLevel: Display: Creating online subsystem for client :Context_21
-[2024.11.30-05.13.13:069][713]LogOnline: OSS: Created online subsystem instance for: :Context_21
-[2024.11.30-05.13.13:104][714]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005199s)
-[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005247s)
-[2024.11.30-05.13.13:133][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
-[2024.11.30-05.13.13:135][714]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
-[2024.11.30-05.13.13:137][714]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
-[2024.11.30-05.13.13:137][714]LogWorldPartition: Display: WorldPartition initialize started...
-[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
-[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
-[2024.11.30-05.13.13:138][714]LogWorldPartition: Display: WorldPartition initialize took 1.302 ms (total: 32.087 ms)
-[2024.11.30-05.13.13:138][714]LogPlayLevel: PIE: World Init took: (0.003112s)
-[2024.11.30-05.13.13:139][714]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
-[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Sample Rate: 48000
-[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
-[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
-[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of buffers to queue: 1
-[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Max Channels (voices): 32
-[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of Async Source Workers: 4
-[2024.11.30-05.13.13:139][714]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.11.30-05.13.13:141][714]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
-[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.11.30-05.13.13:154][714]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
-[2024.11.30-05.13.13:154][714]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
-[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
-[2024.11.30-05.13.13:156][714]LogInit: FAudioDevice initialized with ID 2.
-[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
-[2024.11.30-05.13.13:156][714]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
-[2024.11.30-05.13.13:156][714]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
-[2024.11.30-05.13.13:160][714]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
-[2024.11.30-05.13.13:162][714]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.13.13
-[2024.11.30-05.13.13:162][714]LogWorld: Bringing up level for play took: 0.002007
-[2024.11.30-05.13.13:170][714]PIE: Server logged in
-[2024.11.30-05.13.13:171][714]PIE: Play in editor total start time 0,108 seconds.
-[2024.11.30-05.13.28:961][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.30-05.13.28:961][577]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
-[2024.11.30-05.13.28:961][577]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
-[2024.11.30-05.13.28:962][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-05.13.28:962][577]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
-[2024.11.30-05.13.28:990][577]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.11.30-05.13.28:998][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
-[2024.11.30-05.13.29:021][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.11.30-05.13.29:022][577]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
-[2024.11.30-05.13.29:022][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2024.11.30-05.13.29:025][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2024.11.30-05.13.29:034][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
-[2024.11.30-05.13.29:116][578]LogPlayLevel: Display: Destroying online subsystem :Context_21
-[2024.11.30-05.13.37:994][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
-[2024.11.30-05.13.38:122][787]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.13.38:186][787]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
-[2024.11.30-05.13.38:186][787]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXBAAB1A0E4CA522965B6BC9A7FD5ADF82.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset'
-[2024.11.30-05.13.38:385][787]LogFileHelpers: InternalPromptForCheckoutAndSave took 261.986 ms (total: 3.34 sec)
-[2024.11.30-05.13.38:434][787]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.13.38:434][787]LogContentValidation: Enabled validators:
-[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.13.38:434][787]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
-[2024.11.30-05.13.58:395][942]LogContentBrowser: Deferred new asset file creation: NewInputAction
-[2024.11.30-05.13.58:403][942]LogContentBrowser: Creating deferred item: NewInputAction
-[2024.11.30-05.13.58:414][943]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction).
-[2024.11.30-05.14.05:113][347]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Interact
-[2024.11.30-05.14.05:272][347]LogContentBrowser: End creating deferred item NewInputAction
-[2024.11.30-05.14.07:460][479]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
-[2024.11.30-05.14.09:113][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
-[2024.11.30-05.14.09:248][639]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.14.09:301][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
-[2024.11.30-05.14.09:301][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact]
-[2024.11.30-05.14.09:301][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true
-[2024.11.30-05.14.09:302][639]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact
-[2024.11.30-05.14.09:302][639]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Interact2430E30B4F4E1F7F45E2B995D8F3333C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset'
-[2024.11.30-05.14.09:510][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 262.297 ms (total: 3.60 sec)
-[2024.11.30-05.14.09:567][639]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.14.09:567][639]LogContentValidation: Enabled validators:
-[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.14.09:568][639]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset
-[2024.11.30-05.14.30:673][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
-[2024.11.30-05.14.30:802][121]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.14.30:946][121]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
-[2024.11.30-05.14.30:946][121]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact]
-[2024.11.30-05.14.30:946][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true
-[2024.11.30-05.14.30:947][121]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact
-[2024.11.30-05.14.30:947][121]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_InteractC1363B074AEC8E949F2A20B8B4A2C510.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset'
-[2024.11.30-05.14.30:953][121]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.407 ms (total: 3.75 sec)
-[2024.11.30-05.14.31:019][121]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.14.31:019][121]LogContentValidation: Enabled validators:
-[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.14.31:019][121]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset
-[2024.11.30-05.14.41:543][369]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default
-[2024.11.30-05.14.50:193][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
-[2024.11.30-05.14.50:320][331]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.14.50:384][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)...
-[2024.11.30-05.14.50:384][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default]
-[2024.11.30-05.14.50:384][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true
-[2024.11.30-05.14.50:386][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default
-[2024.11.30-05.14.50:386][331]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default52ADBEA243E4AE06E244D4916AA059D0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset'
-[2024.11.30-05.14.50:392][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.237 ms (total: 3.83 sec)
-[2024.11.30-05.14.50:451][331]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.14.50:451][331]LogContentValidation: Enabled validators:
-[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.14.50:452][331]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset
-[2024.11.30-05.17.01:434][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
-[2024.11.30-05.17.19:717][648]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
-[2024.11.30-05.17.20:371][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
-[2024.11.30-05.17.20:501][712]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.11.30-05.17.20:550][712]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
-[2024.11.30-05.17.20:629][712]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
-[2024.11.30-05.17.20:629][712]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
-[2024.11.30-05.17.20:629][712]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
-[2024.11.30-05.17.20:639][712]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
-[2024.11.30-05.17.20:639][712]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF68B2D2642AB303709555EB70E7DEE56.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
-[2024.11.30-05.17.20:651][712]LogFileHelpers: InternalPromptForCheckoutAndSave took 150.261 ms (total: 3.98 sec)
-[2024.11.30-05.17.20:699][712]LogContentValidation: Display: Starting to validate 1 assets
-[2024.11.30-05.17.20:699][712]LogContentValidation: Enabled validators:
-[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Material
-[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
-[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
-[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.PackageFileValidator
-[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
-[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
-[2024.11.30-05.17.20:699][712]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
+[2024.11.30-05.37.44:819][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 35.448 ms
+[2024.11.30-05.37.44:822][ 1]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
+[2024.11.30-05.37.44:945][ 1]LogAssetRegistry: AssetRegistryGather time 0.1139s: AssetDataDiscovery 0.0264s, AssetDataGather 0.0249s, StoreResults 0.0626s. Wall time 6.6970s.
+ NumCachedDirectories 0. NumUncachedDirectories 1677. NumCachedFiles 7687. NumUncachedFiles 448.
+ BackgroundTickInterruptions 10.
+[2024.11.30-05.37.44:970][ 1]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.11.30-05.37.44:970][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
+[2024.11.30-05.37.45:195][ 2]LogSourceControl: Uncontrolled asset enumeration finished in 0.2247 seconds (Found 0 uncontrolled assets)
+[2024.11.30-05.37.45:330][ 4]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.023561
+[2024.11.30-05.37.45:331][ 4]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
+[2024.11.30-05.37.45:332][ 4]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.048443
+[2024.11.30-05.37.45:491][ 23]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
+[2024.11.30-05.37.45:720][ 33]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.387695
+[2024.11.30-05.37.45:721][ 33]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
+[2024.11.30-05.37.45:721][ 33]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.387695, Update Interval: 315.304413
+[2024.11.30-05.37.45:973][ 38]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-07.38.08 Remaining: 7200.86] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15549142.51] State: Valid
+[2024.11.30-05.37.46:022][ 39]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
+[2024.11.30-05.37.46:216][ 53]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
+[2024.11.30-05.37.46:216][ 53]LogFab: Display: User logged in
+[2024.11.30-05.37.46:216][ 53]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
+[2024.11.30-05.37.46:358][ 70]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-ICv_lNOZDEmev8L14VtUvg--vYBZzM-FEmFfah_6Q4eCw]
+[2024.11.30-05.37.49:004][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
+[2024.11.30-05.37.49:004][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
+[2024.11.30-05.37.49:085][267]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages
+[2024.11.30-05.37.49:808][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
+[2024.11.30-05.37.49:809][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
+[2024.11.30-05.37.49:941][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.30-05.37.49:941][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
+[2024.11.30-05.37.50:109][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
+[2024.11.30-05.37.50:109][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
+[2024.11.30-05.37.50:267][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
+[2024.11.30-05.37.50:268][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
+[2024.11.30-05.37.50:377][267]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
+[2024.11.30-05.37.50:447][267]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
+[2024.11.30-05.37.50:453][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
+[2024.11.30-05.37.50:495][267]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_5:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
+[2024.11.30-05.37.50:838][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
+[2024.11.30-05.37.50:887][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
+[2024.11.30-05.37.50:888][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
+[2024.11.30-05.37.51:279][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
+[2024.11.30-05.37.51:447][267]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.30-05.37.51:449][267]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2024.11.30-05.37.51:547][267]LogAutomationController: Ignoring very large delta of 2.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.30-05.38.01:940][ 95]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.01:941][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.01:959][ 95]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
+[2024.11.30-05.38.01:959][ 95]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
+[2024.11.30-05.38.02:404][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
+[2024.11.30-05.38.03:779][195]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
+[2024.11.30-05.38.06:739][425]LogSlate: Window 'BP_Pistol_A_Pickup' being destroyed
+[2024.11.30-05.38.06:747][425]LogSlate: Window 'BP_Pistol_A_Pickup' being destroyed
+[2024.11.30-05.38.06:750][425]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.06:750][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.06:788][425]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.30-05.38.06:788][425]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.06:788][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.06:834][425]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.06:834][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.06:891][425]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.06:891][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.06:925][425]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.06:925][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.06:932][425]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.30-05.38.06:932][425]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.06:932][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.06:987][425]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
+[2024.11.30-05.38.07:662][503]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.07:662][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.07:713][503]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
+[2024.11.30-05.38.08:462][584]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
+[2024.11.30-05.38.08:462][584]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.08:462][584]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.08:518][584]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
+[2024.11.30-05.38.11:334][747]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
+[2024.11.30-05.38.12:342][806]Cmd: DUPLICATE
+[2024.11.30-05.38.12:342][806]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.38.19:023][244]Cmd: DUPLICATE
+[2024.11.30-05.38.19:023][244]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.38.22:188][483]Cmd: DUPLICATE
+[2024.11.30-05.38.22:188][483]Cmd: ACTOR DUPLICATE
+[2024.11.30-05.38.24:779][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
+[2024.11.30-05.38.25:049][676]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.38.25:114][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
+[2024.11.30-05.38.25:114][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/KYPVUGPMDKQHV6FUJ7XX3L36EEF3B64D4B6682D280CBBAB6FA5C2F.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset'
+[2024.11.30-05.38.25:116][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
+[2024.11.30-05.38.25:116][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/0NLJ14RY68EE92QGMGGHWQF0B2C8AA43BC5763F4A7E187DE2FAADD.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset'
+[2024.11.30-05.38.25:118][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
+[2024.11.30-05.38.25:118][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/1BH9EYJGH9T0D9KF97ERCND4112DA2479CD7B726C95BB256C049D8.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset'
+[2024.11.30-05.38.25:426][676]LogFileHelpers: InternalPromptForCheckoutAndSave took 376.998 ms
+[2024.11.30-05.38.25:478][676]LogContentValidation: Display: Starting to validate 3 assets
+[2024.11.30-05.38.25:478][676]LogContentValidation: Enabled validators:
+[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.38.25:478][676]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
+[2024.11.30-05.38.25:986][711]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.38.25:991][711]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.38.25:991][711]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.38.25:996][711]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.743 ms
+[2024.11.30-05.38.25:996][711]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.30-05.38.25:996][711]LogPlayLevel: Display: Creating online subsystem for client :Context_13
+[2024.11.30-05.38.25:999][711]LogOnline: OSS: Created online subsystem instance for: :Context_13
+[2024.11.30-05.38.26:016][712]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.38.26:021][712]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004754s)
+[2024.11.30-05.38.26:021][712]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004801s)
+[2024.11.30-05.38.26:042][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
+[2024.11.30-05.38.26:045][712]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-05.38.26:047][712]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.30-05.38.26:047][712]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-05.38.26:047][712]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-05.38.26:047][712]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.30-05.38.26:048][712]LogWorldPartition: Display: WorldPartition initialize took 1.406 ms (total: 39.265 ms)
+[2024.11.30-05.38.26:048][712]LogPlayLevel: PIE: World Init took: (0.003477s)
+[2024.11.30-05.38.26:049][712]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
+[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-05.38.26:049][712]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-05.38.26:051][712]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-05.38.26:064][712]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.11.30-05.38.26:064][712]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
+[2024.11.30-05.38.26:066][712]LogInit: FAudioDevice initialized with ID 2.
+[2024.11.30-05.38.26:066][712]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.11.30-05.38.26:066][712]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
+[2024.11.30-05.38.26:066][712]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.11.30-05.38.26:066][712]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.30-05.38.26:068][712]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.30-05.38.26:071][712]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.38.26
+[2024.11.30-05.38.26:071][712]LogWorld: Bringing up level for play took: 0.002448
+[2024.11.30-05.38.26:078][712]PIE: Server logged in
+[2024.11.30-05.38.26:079][712]PIE: Play in editor total start time 0,088 seconds.
+[2024.11.30-05.38.28:749][909]LogScript: Warning: Accessed None trying to read property CurrentWeapon
+ BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:088D
+[2024.11.30-05.38.28:749][909]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Node: Attach Component To Component Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter
+[2024.11.30-05.38.31:355][110]LogScript: Warning: Accessed None trying to read property CurrentWeapon
+ BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:088D
+[2024.11.30-05.38.31:355][110]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Node: Attach Component To Component Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter
+[2024.11.30-05.38.32:980][229]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.38.32:980][229]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.38.32:980][229]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.38.32:981][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.32:981][229]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.30-05.38.32:984][229]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.30-05.38.32:990][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.38.33:010][229]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.38.33:010][229]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.11.30-05.38.33:010][229]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.30-05.38.33:012][229]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.11.30-05.38.33:020][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.38.33:175][230]LogPlayLevel: Display: Destroying online subsystem :Context_13
+[2024.11.30-05.38.37:118][479]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
+[2024.11.30-05.38.37:119][479]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
+[2024.11.30-05.38.51:990][977]LogSlate: Window 'Message Log' being destroyed
+[2024.11.30-05.38.52:039][977]LogSlate: Window 'Message Log' being destroyed
+[2024.11.30-05.38.56:999][294]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.30-05.38.58:620][395]LogSlate: Window 'BP_ThirdPersonCharacter' being destroyed
+[2024.11.30-05.39.05:767][245]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
+[2024.11.30-05.39.05:845][246]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
+[2024.11.30-05.39.05:866][247]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
+[2024.11.30-05.39.06:786][344]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
+[2024.11.30-05.39.06:787][344]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
+[2024.11.30-05.39.17:925][569]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
+[2024.11.30-05.39.18:413][611]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
+[2024.11.30-05.39.18:546][611]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.39.18:664][611]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
+[2024.11.30-05.39.18:719][611]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
+[2024.11.30-05.39.18:719][611]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
+[2024.11.30-05.39.18:719][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
+[2024.11.30-05.39.18:723][611]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
+[2024.11.30-05.39.18:724][611]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupC4A88ED84B549700AE6411851087CF0E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
+[2024.11.30-05.39.18:731][611]LogFileHelpers: InternalPromptForCheckoutAndSave took 185.127 ms (total: 562.126 ms)
+[2024.11.30-05.39.18:794][611]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.39.18:795][611]LogContentValidation: Enabled validators:
+[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.39.18:795][611]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
+[2024.11.30-05.39.23:114][ 47]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.39.23:118][ 47]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.39.23:118][ 47]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.39.23:121][ 47]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.853 ms (total: 6.596 ms)
+[2024.11.30-05.39.23:121][ 47]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.30-05.39.23:121][ 47]LogPlayLevel: Display: Creating online subsystem for client :Context_19
+[2024.11.30-05.39.23:124][ 47]LogOnline: OSS: Created online subsystem instance for: :Context_19
+[2024.11.30-05.39.23:141][ 48]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.39.23:146][ 48]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004383s)
+[2024.11.30-05.39.23:146][ 48]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004423s)
+[2024.11.30-05.39.23:166][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
+[2024.11.30-05.39.23:168][ 48]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-05.39.23:169][ 48]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.30-05.39.23:169][ 48]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-05.39.23:169][ 48]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-05.39.23:169][ 48]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.30-05.39.23:171][ 48]LogWorldPartition: Display: WorldPartition initialize took 1.323 ms (total: 40.589 ms)
+[2024.11.30-05.39.23:171][ 48]LogPlayLevel: PIE: World Init took: (0.002962s)
+[2024.11.30-05.39.23:171][ 48]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
+[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-05.39.23:172][ 48]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-05.39.23:172][ 48]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-05.39.23:172][ 48]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-05.39.23:174][ 48]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-05.39.23:184][ 48]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-05.39.23:184][ 48]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-05.39.23:185][ 48]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
+[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2024.11.30-05.39.23:187][ 48]LogInit: FAudioDevice initialized with ID 3.
+[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2024.11.30-05.39.23:187][ 48]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
+[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2024.11.30-05.39.23:189][ 48]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.30-05.39.23:191][ 48]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.23
+[2024.11.30-05.39.23:191][ 48]LogWorld: Bringing up level for play took: 0.001845
+[2024.11.30-05.39.23:196][ 48]PIE: Server logged in
+[2024.11.30-05.39.23:197][ 48]PIE: Play in editor total start time 0,078 seconds.
+[2024.11.30-05.39.27:416][277]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
+[2024.11.30-05.39.29:140][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.39.29:140][382]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.39.29:141][382]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.39.29:141][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.39.29:141][382]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.30-05.39.29:145][382]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.30-05.39.29:150][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.39.29:171][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.39.29:172][382]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2024.11.30-05.39.29:172][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.11.30-05.39.29:174][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.11.30-05.39.29:180][382]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.39.29:223][383]LogPlayLevel: Display: Destroying online subsystem :Context_19
+[2024.11.30-05.39.33:135][631]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.39.33:140][631]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.39.33:140][631]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.39.33:142][631]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.627 ms (total: 8.223 ms)
+[2024.11.30-05.39.33:142][631]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.30-05.39.33:142][631]LogPlayLevel: Display: Creating online subsystem for client :Context_20
+[2024.11.30-05.39.33:145][631]LogOnline: OSS: Created online subsystem instance for: :Context_20
+[2024.11.30-05.39.33:162][632]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.39.33:166][632]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003899s)
+[2024.11.30-05.39.33:166][632]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003942s)
+[2024.11.30-05.39.33:187][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.30-05.39.33:189][632]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-05.39.33:190][632]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.30-05.39.33:190][632]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-05.39.33:190][632]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-05.39.33:190][632]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.30-05.39.33:192][632]LogWorldPartition: Display: WorldPartition initialize took 1.370 ms (total: 41.960 ms)
+[2024.11.30-05.39.33:192][632]LogPlayLevel: PIE: World Init took: (0.003013s)
+[2024.11.30-05.39.33:193][632]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
+[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-05.39.33:193][632]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-05.39.33:195][632]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-05.39.33:206][632]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2024.11.30-05.39.33:206][632]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
+[2024.11.30-05.39.33:208][632]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2024.11.30-05.39.33:208][632]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2024.11.30-05.39.33:208][632]LogInit: FAudioDevice initialized with ID 4.
+[2024.11.30-05.39.33:208][632]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
+[2024.11.30-05.39.33:208][632]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2024.11.30-05.39.33:211][632]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.30-05.39.33:213][632]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.33
+[2024.11.30-05.39.33:213][632]LogWorld: Bringing up level for play took: 0.001959
+[2024.11.30-05.39.33:218][632]PIE: Server logged in
+[2024.11.30-05.39.33:219][632]PIE: Play in editor total start time 0,079 seconds.
+[2024.11.30-05.39.37:134][839]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.031 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
+[2024.11.30-05.39.37:383][849]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
+[2024.11.30-05.39.39:358][942]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
+[2024.11.30-05.39.41:762][ 54]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
+[2024.11.30-05.39.43:790][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.39.43:791][158]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.39.43:791][158]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.39.43:791][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.39.43:791][158]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.30-05.39.43:795][158]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.30-05.39.43:800][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.39.43:821][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.39.43:822][158]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2024.11.30-05.39.43:822][158]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.11.30-05.39.43:824][158]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.11.30-05.39.43:831][158]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
+[2024.11.30-05.39.43:874][159]LogPlayLevel: Display: Destroying online subsystem :Context_20
+[2024.11.30-05.39.48:386][345]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.39.48:391][345]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.39.48:391][345]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.39.48:392][345]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.598 ms (total: 9.822 ms)
+[2024.11.30-05.39.48:393][345]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.30-05.39.48:393][345]LogPlayLevel: Display: Creating online subsystem for client :Context_21
+[2024.11.30-05.39.48:395][345]LogOnline: OSS: Created online subsystem instance for: :Context_21
+[2024.11.30-05.39.48:408][346]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.39.48:412][346]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003392s)
+[2024.11.30-05.39.48:412][346]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003431s)
+[2024.11.30-05.39.48:432][346]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
+[2024.11.30-05.39.48:433][346]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-05.39.48:435][346]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.30-05.39.48:435][346]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-05.39.48:435][346]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-05.39.48:435][346]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.30-05.39.48:436][346]LogWorldPartition: Display: WorldPartition initialize took 1.351 ms (total: 43.311 ms)
+[2024.11.30-05.39.48:436][346]LogPlayLevel: PIE: World Init took: (0.003181s)
+[2024.11.30-05.39.48:437][346]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
+[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-05.39.48:437][346]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-05.39.48:439][346]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-05.39.48:449][346]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-05.39.48:450][346]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
+[2024.11.30-05.39.48:452][346]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2024.11.30-05.39.48:452][346]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2024.11.30-05.39.48:452][346]LogInit: FAudioDevice initialized with ID 5.
+[2024.11.30-05.39.48:452][346]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
+[2024.11.30-05.39.48:452][346]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2024.11.30-05.39.48:455][346]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.30-05.39.48:456][346]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.48
+[2024.11.30-05.39.48:457][346]LogWorld: Bringing up level for play took: 0.001790
+[2024.11.30-05.39.48:461][346]PIE: Server logged in
+[2024.11.30-05.39.48:462][346]PIE: Play in editor total start time 0,071 seconds.
+[2024.11.30-05.39.55:495][790]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
+[2024.11.30-05.40.27:273][368]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_SpawnActorFromClass', from offset 1739
+[2024.11.30-05.40.27:273][368]LogBlueprintDebug:
+Script call stack:
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter
+ Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:Interact
+ Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:ExecuteUbergraph_BP_WeaponPickup
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Spawn Weapon/Pickup
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter
+
+[2024.11.30-05.40.39:515][368]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
+[2024.11.30-05.40.44:231][368]LogAutomationController: Ignoring very large delta of 16.96 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.30-05.40.44:301][373]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
+[2024.11.30-05.40.49:661][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.40.49:661][776]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.40.49:661][776]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.40.49:662][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.40.49:662][776]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.30-05.40.49:665][776]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.30-05.40.49:670][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.40.49:691][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.40.49:692][776]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2024.11.30-05.40.49:692][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.11.30-05.40.49:694][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.11.30-05.40.49:701][776]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
+[2024.11.30-05.40.49:827][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.40.49:847][777]LogPlayLevel: Display: Destroying online subsystem :Context_21
+[2024.11.30-05.40.49:849][777]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.11.30-05.40.49:913][777]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.11.30-05.40.49:918][777]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.11.30-05.41.02:936][841]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.11.30-05.41.02:938][841]LogSlate: Took 0.000102 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.11.30-05.41.02:939][841]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
+[2024.11.30-05.41.23:500][302]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.11.30-05.41.34:931][645]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
+[2024.11.30-05.41.34:932][645]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
+[2024.11.30-05.42.00:323][548]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
+[2024.11.30-05.42.00:323][548]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
+[2024.11.30-05.43.01:375][ 58]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 320.093231
+[2024.11.30-05.43.02:376][ 61]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
+[2024.11.30-05.43.02:376][ 61]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 320.760132, Update Interval: 300.563995
+[2024.11.30-05.43.10:626][516]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
+[2024.11.30-05.43.10:626][516]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
+[2024.11.30-05.43.11:002][519]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
+[2024.11.30-05.43.12:871][728]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.43.12:871][728]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.43.12:892][728]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
+[2024.11.30-05.43.12:892][728]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
+[2024.11.30-05.43.13:327][728]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
+[2024.11.30-05.43.25:171][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
+[2024.11.30-05.43.27:318][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
+[2024.11.30-05.43.27:446][172]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.43.27:496][172]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
+[2024.11.30-05.43.27:496][172]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
+[2024.11.30-05.43.27:496][172]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
+[2024.11.30-05.43.27:498][172]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
+[2024.11.30-05.43.27:499][172]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0F79186144F088BD312AC48BE27610F1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
+[2024.11.30-05.43.27:511][172]LogFileHelpers: InternalPromptForCheckoutAndSave took 65.539 ms (total: 627.665 ms)
+[2024.11.30-05.43.27:560][172]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.43.27:560][172]LogContentValidation: Enabled validators:
+[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.43.27:560][172]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
+[2024.11.30-05.43.29:412][337]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.11.30-05.43.29:417][337]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
+[2024.11.30-05.43.29:417][337]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
+[2024.11.30-05.43.29:419][337]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.036 ms (total: 11.858 ms)
+[2024.11.30-05.43.29:419][337]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.11.30-05.43.29:450][337]LogPlayLevel: Display: Creating online subsystem for client :Context_27
+[2024.11.30-05.43.29:453][337]LogOnline: OSS: Created online subsystem instance for: :Context_27
+[2024.11.30-05.43.29:474][338]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.43.29:478][338]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003451s)
+[2024.11.30-05.43.29:478][338]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003498s)
+[2024.11.30-05.43.29:499][338]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms
+[2024.11.30-05.43.29:502][338]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
+[2024.11.30-05.43.29:504][338]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
+[2024.11.30-05.43.29:504][338]LogWorldPartition: Display: WorldPartition initialize started...
+[2024.11.30-05.43.29:504][338]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
+[2024.11.30-05.43.29:504][338]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
+[2024.11.30-05.43.29:506][338]LogWorldPartition: Display: WorldPartition initialize took 2.008 ms (total: 45.320 ms)
+[2024.11.30-05.43.29:506][338]LogPlayLevel: PIE: World Init took: (0.004006s)
+[2024.11.30-05.43.29:507][338]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
+[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Sample Rate: 48000
+[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
+[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
+[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Number of buffers to queue: 1
+[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Max Channels (voices): 32
+[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Number of Async Source Workers: 4
+[2024.11.30-05.43.29:507][338]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.11.30-05.43.29:509][338]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
+[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.11.30-05.43.29:521][338]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
+[2024.11.30-05.43.29:521][338]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6
+[2024.11.30-05.43.29:523][338]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
+[2024.11.30-05.43.29:523][338]LogInit: FAudioDevice initialized with ID 6.
+[2024.11.30-05.43.29:523][338]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
+[2024.11.30-05.43.29:523][338]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'.
+[2024.11.30-05.43.29:523][338]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
+[2024.11.30-05.43.29:525][338]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
+[2024.11.30-05.43.29:527][338]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.43.29
+[2024.11.30-05.43.29:527][338]LogWorld: Bringing up level for play took: 0.001791
+[2024.11.30-05.43.29:532][338]PIE: Server logged in
+[2024.11.30-05.43.29:533][338]PIE: Play in editor total start time 0,116 seconds.
+[2024.11.30-05.43.33:696][637]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_SpawnActorFromClass', from offset 1739
+[2024.11.30-05.43.33:696][637]LogBlueprintDebug:
+Script call stack:
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter
+ Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:Interact
+ Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:ExecuteUbergraph_BP_WeaponPickup
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Spawn Weapon/Pickup
+ Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter
+
+[2024.11.30-05.43.36:785][637]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter without an associated node. The blueprint breakpoint has been removed
+[2024.11.30-05.43.36:785][637]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter without an associated node. The blueprint breakpoint has been removed
+[2024.11.30-05.43.37:985][637]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
+[2024.11.30-05.43.37:991][637]LogAutomationController: Ignoring very large delta of 4.31 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
+[2024.11.30-05.43.43:600][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.43.43:600][ 46]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
+[2024.11.30-05.43.43:600][ 46]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
+[2024.11.30-05.43.43:601][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.43.43:601][ 46]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
+[2024.11.30-05.43.43:607][ 46]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.11.30-05.43.43:613][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
+[2024.11.30-05.43.43:633][ 46]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.11.30-05.43.43:633][ 46]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
+[2024.11.30-05.43.43:633][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.11.30-05.43.43:635][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.11.30-05.43.43:639][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.11.30-05.43.43:643][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
+[2024.11.30-05.43.43:710][ 47]LogPlayLevel: Display: Destroying online subsystem :Context_27
+[2024.11.30-05.44.24:411][189]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
+[2024.11.30-05.45.58:882][631]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
+[2024.11.30-05.45.59:445][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
+[2024.11.30-05.45.59:582][678]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.11.30-05.45.59:646][678]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
+[2024.11.30-05.45.59:646][678]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
+[2024.11.30-05.45.59:765][678]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
+[2024.11.30-05.45.59:765][678]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
+[2024.11.30-05.45.59:765][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
+[2024.11.30-05.45.59:778][678]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
+[2024.11.30-05.45.59:779][678]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterA4E1048A4261CD6D5B78C5B2231FF894.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
+[2024.11.30-05.45.59:792][678]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.214 ms (total: 837.880 ms)
+[2024.11.30-05.45.59:916][678]LogContentValidation: Display: Starting to validate 1 assets
+[2024.11.30-05.45.59:916][678]LogContentValidation: Enabled validators:
+[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.EditorValidator_Material
+[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
+[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
+[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.PackageFileValidator
+[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
+[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
+[2024.11.30-05.45.59:916][678]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00002c40-2024-11-30T06.37.29.594Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00002c40-2024-11-30T06.37.29.594Z.log
new file mode 100644
index 0000000..74259a4
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-00002c40-2024-11-30T06.37.29.594Z.log
@@ -0,0 +1,236 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:53653F5444F034D412AB14A1C83BEC07 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1248515610 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1379.310 Y=547.434 Z=-36.603), Max=(X=1660.690 Y=872.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1379.310 Y=547.434 Z=-36.603), Max=(X=1660.690 Y=872.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:BE7932CE44708933C9073E9ADC4C71D8 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1246290609 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1719.310 Y=537.434 Z=-36.603), Max=(X=2000.690 Y=862.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1719.310 Y=537.434 Z=-36.603), Max=(X=2000.690 Y=862.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:C07F785840269455C8DC86BA4C0CAEF5 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1243418608 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1709.310 Y=957.434 Z=-36.603), Max=(X=1990.690 Y=1282.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1709.310 Y=957.434 Z=-36.603), Max=(X=1990.690 Y=1282.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | |- [+] Clusters:
+ | | |- [+] [ 0]
+ | | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 1]
+ | | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 2]
+ | | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 3]
+ | | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 4]
+ | | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 5]
+ | | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 6]
+ | | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 7]
+ | | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 8]
+ | | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 9]
+ | | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 10]
+ | | | |- Guid:53653F5444F034D412AB14A1C83BEC07 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1248515610 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1379.310 Y=547.434 Z=-36.603), Max=(X=1660.690 Y=872.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1379.310 Y=547.434 Z=-36.603), Max=(X=1660.690 Y=872.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 11]
+ | | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 12]
+ | | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 13]
+ | | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 14]
+ | | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- [+] [ 15]
+ | | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 16]
+ | | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 17]
+ | | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 18]
+ | | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 19]
+ | | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 20]
+ | | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 21]
+ | | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 22]
+ | | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 23]
+ | | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 24]
+ | | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 25]
+ | | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 26]
+ | | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 27]
+ | | | |- Guid:BE7932CE44708933C9073E9ADC4C71D8 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1246290609 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1719.310 Y=537.434 Z=-36.603), Max=(X=2000.690 Y=862.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1719.310 Y=537.434 Z=-36.603), Max=(X=2000.690 Y=862.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 28]
+ | | | |- Guid:C07F785840269455C8DC86BA4C0CAEF5 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1243418608 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1709.310 Y=957.434 Z=-36.603), Max=(X=1990.690 Y=1282.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1709.310 Y=957.434 Z=-36.603), Max=(X=1990.690 Y=1282.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 29]
+ | | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 30]
+ | | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 31]
+ | | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 32]
+ | | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 33]
+ | | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 34]
+ | | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 35]
+ | | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 36]
+ | | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 37]
+ | | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 38]
+ | | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 39]
+ | | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 40]
+ | | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 41]
+ | | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 42]
+ | | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 43
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1243418608
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/TS/HVC2Q87RX2SP9UKQC8AI21
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1246290609
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/P2/SIJJI6LSO6XO6VSV0SO874
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1248515610
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/F5/IRO07ITBR20Z86CBV6DUR8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.38.25.991Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.38.25.991Z.log
new file mode 100644
index 0000000..7b4a869
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.38.25.991Z.log
@@ -0,0 +1,236 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | |- [+] Clusters:
+ | | |- [+] [ 0]
+ | | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 1]
+ | | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 2]
+ | | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 3]
+ | | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 4]
+ | | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 5]
+ | | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 6]
+ | | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 7]
+ | | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 8]
+ | | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 9]
+ | | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 10]
+ | | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 11]
+ | | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 12]
+ | | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 13]
+ | | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- [+] [ 14]
+ | | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 15]
+ | | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 16]
+ | | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 17]
+ | | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 18]
+ | | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 19]
+ | | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 20]
+ | | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 21]
+ | | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 22]
+ | | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 23]
+ | | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 24]
+ | | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 25]
+ | | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 26]
+ | | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 27]
+ | | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 28]
+ | | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 29]
+ | | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 30]
+ | | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 31]
+ | | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 32]
+ | | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 33]
+ | | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 34]
+ | | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 35]
+ | | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 36]
+ | | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 37]
+ | | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 38]
+ | | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 39]
+ | | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 40]
+ | | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 41]
+ | | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 42]
+ | | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 43
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.23.118Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.23.118Z.log
new file mode 100644
index 0000000..7b4a869
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.23.118Z.log
@@ -0,0 +1,236 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | |- [+] Clusters:
+ | | |- [+] [ 0]
+ | | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 1]
+ | | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 2]
+ | | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 3]
+ | | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 4]
+ | | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 5]
+ | | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 6]
+ | | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 7]
+ | | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 8]
+ | | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 9]
+ | | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 10]
+ | | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 11]
+ | | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 12]
+ | | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 13]
+ | | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- [+] [ 14]
+ | | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 15]
+ | | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 16]
+ | | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 17]
+ | | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 18]
+ | | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 19]
+ | | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 20]
+ | | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 21]
+ | | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 22]
+ | | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 23]
+ | | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 24]
+ | | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 25]
+ | | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 26]
+ | | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 27]
+ | | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 28]
+ | | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 29]
+ | | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 30]
+ | | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 31]
+ | | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 32]
+ | | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 33]
+ | | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 34]
+ | | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 35]
+ | | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 36]
+ | | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 37]
+ | | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 38]
+ | | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 39]
+ | | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 40]
+ | | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 41]
+ | | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 42]
+ | | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 43
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.33.140Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.33.140Z.log
new file mode 100644
index 0000000..7b4a869
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.33.140Z.log
@@ -0,0 +1,236 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | |- [+] Clusters:
+ | | |- [+] [ 0]
+ | | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 1]
+ | | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 2]
+ | | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 3]
+ | | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 4]
+ | | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 5]
+ | | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 6]
+ | | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 7]
+ | | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 8]
+ | | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 9]
+ | | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 10]
+ | | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 11]
+ | | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 12]
+ | | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 13]
+ | | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- [+] [ 14]
+ | | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 15]
+ | | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 16]
+ | | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 17]
+ | | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 18]
+ | | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 19]
+ | | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 20]
+ | | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 21]
+ | | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 22]
+ | | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 23]
+ | | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 24]
+ | | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 25]
+ | | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 26]
+ | | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 27]
+ | | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 28]
+ | | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 29]
+ | | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 30]
+ | | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 31]
+ | | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 32]
+ | | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 33]
+ | | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 34]
+ | | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 35]
+ | | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 36]
+ | | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 37]
+ | | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 38]
+ | | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 39]
+ | | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 40]
+ | | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 41]
+ | | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 42]
+ | | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 43
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.48.391Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.48.391Z.log
new file mode 100644
index 0000000..7b4a869
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.39.48.391Z.log
@@ -0,0 +1,236 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | |- [+] Clusters:
+ | | |- [+] [ 0]
+ | | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 1]
+ | | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 2]
+ | | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 3]
+ | | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 4]
+ | | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 5]
+ | | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 6]
+ | | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 7]
+ | | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 8]
+ | | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 9]
+ | | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 10]
+ | | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 11]
+ | | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 12]
+ | | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 13]
+ | | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- [+] [ 14]
+ | | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 15]
+ | | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 16]
+ | | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 17]
+ | | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 18]
+ | | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 19]
+ | | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 20]
+ | | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 21]
+ | | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 22]
+ | | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 23]
+ | | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 24]
+ | | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 25]
+ | | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 26]
+ | | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 27]
+ | | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 28]
+ | | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 29]
+ | | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 30]
+ | | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 31]
+ | | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 32]
+ | | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 33]
+ | | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 34]
+ | | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 35]
+ | | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 36]
+ | | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 37]
+ | | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 38]
+ | | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 39]
+ | | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 40]
+ | | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 41]
+ | | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 42]
+ | | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 43
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+
diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.43.29.417Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.43.29.417Z.log
new file mode 100644
index 0000000..7b4a869
--- /dev/null
+++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T06.43.29.417Z.log
@@ -0,0 +1,236 @@
+[+] Containers:
+ |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+ | |- [+] ActorDescs:
+ | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | |- [+] Clusters:
+ | | |- [+] [ 0]
+ | | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 1]
+ | | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 2]
+ | | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 3]
+ | | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 4]
+ | | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 5]
+ | | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 6]
+ | | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 7]
+ | | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 8]
+ | | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 9]
+ | | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 10]
+ | | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 11]
+ | | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 12]
+ | | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 13]
+ | | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
+ | | |- [+] [ 14]
+ | | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 15]
+ | | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 16]
+ | | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 17]
+ | | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 18]
+ | | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 19]
+ | | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 20]
+ | | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 21]
+ | | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 22]
+ | | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
+ | | |- [+] [ 23]
+ | | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 24]
+ | | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 25]
+ | | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 26]
+ | | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 27]
+ | | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 28]
+ | | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 29]
+ | | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 30]
+ | | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 31]
+ | | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 32]
+ | | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
+ | | |- [+] [ 33]
+ | | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 34]
+ | | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
+ | | |- [+] [ 35]
+ | | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 36]
+ | | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 37]
+ | | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
+ | | |- [+] [ 38]
+ | | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ | | |- [+] [ 39]
+ | | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 40]
+ | | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
+ | | |- [+] [ 41]
+ | | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
+ | | |- [+] [ 42]
+ | | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
+ |- ContainerInstances:
+ |- [+] MainContainer:
+ | |- ID: 00000000000000000000000000000000
+ | |- ParentID: 00000000000000000000000000000000
+ | |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
+ | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
+ | |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Persistent Level
+----------------------------------------------------------------------------------------------------------------
+[+] Content of ThirdPersonMap Persistent Level
+ |- Always loaded Actor Count: 43
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
+ |- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
+ |- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
+
+----------------------------------------------------------------------------------------------------------------
+ThirdPersonMap - Runtime Hash Set
+----------------------------------------------------------------------------------------------------------------
+