Fixed Assault Rifle A Anims
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parent
e842249c2d
commit
ab2feb0ce4
6 changed files with 485 additions and 28 deletions
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@ -5810,3 +5810,204 @@ FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound ha
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[2024.11.30-06.29.53:849][103]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
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[2024.11.30-06.29.53:956][104]LogPlayLevel: Display: Destroying online subsystem :Context_81
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[2024.11.30-06.29.54:316][106]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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[2024.11.30-06.31.21:794][989]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights
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[2024.11.30-06.31.21:795][989]LogChaosDD: Creating Chaos Debug Draw Scene for world World_71
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[2024.11.30-06.31.21:805][989]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_71:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
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[2024.11.30-06.31.22:076][989]LogChaosDD: Creating Chaos Debug Draw Scene for world World_72
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[2024.11.30-06.31.22:228][989]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_71:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
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[2024.11.30-06.35.51:551][698]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB)
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[2024.11.30-06.35.51:671][705]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/bae4383b6fe1bf8911acf56342ce58a5219da756
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[2024.11.30-06.36.05:896][437]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3504.608154
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[2024.11.30-06.36.06:896][440]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
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[2024.11.30-06.36.06:896][440]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3505.274170, Update Interval: 347.209686
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[2024.11.30-06.36.50:578][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
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[2024.11.30-06.36.50:785][579]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2024.11.30-06.36.50:850][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
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[2024.11.30-06.36.50:850][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
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[2024.11.30-06.36.50:850][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
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[2024.11.30-06.36.50:859][579]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
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[2024.11.30-06.36.50:859][579]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin69F185D9483DECC1DD0B59892CD10187.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
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[2024.11.30-06.36.50:859][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights] ([1] browsable assets)...
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[2024.11.30-06.36.50:859][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights]
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[2024.11.30-06.36.50:860][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset" SILENT=true
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[2024.11.30-06.36.50:876][579]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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[2024.11.30-06.36.50:876][579]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Ironsights782C32084CEB2F545469BFA265256677.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset'
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[2024.11.30-06.36.50:884][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 98.724 ms (total: 44.0 sec)
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[2024.11.30-06.36.50:949][579]LogContentValidation: Display: Starting to validate 2 assets
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[2024.11.30-06.36.50:949][579]LogContentValidation: Enabled validators:
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[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2024.11.30-06.36.50:949][579]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
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[2024.11.30-06.36.50:949][579]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights Validating asset
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[2024.11.30-06.36.57:161][987]LogWorld: UWorld::CleanupWorld for World_71, bSessionEnded=true, bCleanupResources=true
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[2024.11.30-06.36.57:161][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2024.11.30-06.36.57:214][987]LogWorld: UWorld::CleanupWorld for World_72, bSessionEnded=true, bCleanupResources=true
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[2024.11.30-06.36.57:214][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2024.11.30-06.36.57:252][987]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
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[2024.11.30-06.37.18:864][466]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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[2024.11.30-06.37.18:864][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_73
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[2024.11.30-06.37.18:871][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_74
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[2024.11.30-06.37.18:878][466]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_74:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
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[2024.11.30-06.37.19:218][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_75
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[2024.11.30-06.38.07:620][315]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2024.11.30-06.38.07:681][315]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
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[2024.11.30-06.38.07:692][315]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
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[2024.11.30-06.38.07:692][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
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[2024.11.30-06.38.07:692][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
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[2024.11.30-06.38.07:728][315]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
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[2024.11.30-06.38.07:728][315]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny6531A7B0426BABB12AA38198B1E8A5CF.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
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[2024.11.30-06.38.07:736][315]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.567 ms (total: 44.1 sec)
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[2024.11.30-06.38.07:799][315]LogContentValidation: Display: Starting to validate 1 assets
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[2024.11.30-06.38.07:799][315]LogContentValidation: Enabled validators:
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[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2024.11.30-06.38.07:799][315]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: ================================================
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total job queries 292, among them cache hits 50 (17.12%), DDC hits 218 (74.66%), Duplicates 3 (1.03%)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Tracking 239 distinct input hashes that result in 198 distinct outputs (82.85%)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: RAM used: 136,58 KiB of 1,60 GiB budget. Usage: 0.01%
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Shaders Compiled: 21
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Jobs assigned 21, completed 21 (100%)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Average time worker was idle: 322.54 s
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Time job spent in pending queue: average 0.59 s, longest 1.47 s
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Job execution time: average 1.17 s, max 1.82 s
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Job life time (pending + execution): average 1.76 s, max 2.38
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Shader code size: average 6,853 KiB, min 2,379 KiB, max 11,406 KiB
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.23 s
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.29%
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Jobs were issued in 21 batches (only local compilation was used), average 1.00 jobs/batch
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Average processing rate: 4.97 jobs/sec
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total thread time: 13,856 s
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total thread preprocess time: 5,526 s
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Percentage time preprocessing: 39.88%
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Effective parallelization: 3.28 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.89 sec, max 0.89 sec, min 0.89 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 9.62% of total time (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 9.07% of total time (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.98% of total time (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: FHitProxyVS - 8.54% of total time (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === Material stats ===
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Materials Cooked: 0
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Materials Translated: 145
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Translation Only: 0.04 s (56%)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Cache Hits: 34 (23%)
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[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: ================================================
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[2024.11.30-06.38.24:883][306]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
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[2024.11.30-06.38.27:084][416]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
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[2024.11.30-06.38.27:249][416]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2024.11.30-06.38.27:301][416]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
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[2024.11.30-06.38.27:326][416]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
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[2024.11.30-06.38.27:326][416]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
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[2024.11.30-06.38.27:326][416]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
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[2024.11.30-06.38.27:366][416]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
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[2024.11.30-06.38.27:367][416]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny408181DC446A12F34A559EB1708097B6.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
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[2024.11.30-06.38.27:382][416]LogFileHelpers: InternalPromptForCheckoutAndSave took 132.833 ms (total: 44.2 sec)
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[2024.11.30-06.38.27:455][416]LogContentValidation: Display: Starting to validate 1 assets
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[2024.11.30-06.38.27:455][416]LogContentValidation: Enabled validators:
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[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2024.11.30-06.38.27:455][416]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
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[2024.11.30-06.38.57:362][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
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[2024.11.30-06.38.58:121][308]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
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[2024.11.30-06.38.58:250][308]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2024.11.30-06.38.58:299][308]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
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[2024.11.30-06.38.58:309][308]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
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[2024.11.30-06.38.58:309][308]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
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[2024.11.30-06.38.58:309][308]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
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[2024.11.30-06.38.58:349][308]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
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[2024.11.30-06.38.58:349][308]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny98967D5948E059343198F385DC195492.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
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[2024.11.30-06.38.58:363][308]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.575 ms (total: 44.3 sec)
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[2024.11.30-06.38.58:418][308]LogContentValidation: Display: Starting to validate 1 assets
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[2024.11.30-06.38.58:418][308]LogContentValidation: Enabled validators:
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[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2024.11.30-06.38.58:418][308]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
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[2024.11.30-06.39.00:798][407]LogDebuggerCommands: Repeating last play command: Selected Viewport
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[2024.11.30-06.39.00:805][407]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
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[2024.11.30-06.39.00:805][407]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
|
||||
[2024.11.30-06.39.00:807][407]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.445 ms (total: 23.572 ms)
|
||||
[2024.11.30-06.39.00:808][407]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||||
[2024.11.30-06.39.00:808][407]LogPlayLevel: Display: Creating online subsystem for client :Context_87
|
||||
[2024.11.30-06.39.00:810][407]LogOnline: OSS: Created online subsystem instance for: :Context_87
|
||||
[2024.11.30-06.39.00:836][408]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
|
||||
[2024.11.30-06.39.00:842][408]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005520s)
|
||||
[2024.11.30-06.39.00:842][408]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005567s)
|
||||
[2024.11.30-06.39.00:872][408]LogUObjectHash: Compacting FUObjectHashTables data took 3.14ms
|
||||
[2024.11.30-06.39.00:876][408]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
|
||||
[2024.11.30-06.39.00:878][408]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||||
[2024.11.30-06.39.00:879][408]LogWorldPartition: Display: WorldPartition initialize started...
|
||||
[2024.11.30-06.39.00:879][408]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||||
[2024.11.30-06.39.00:879][408]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||||
[2024.11.30-06.39.00:881][408]LogWorldPartition: Display: WorldPartition initialize took 2.658 ms (total: 55.058 ms)
|
||||
[2024.11.30-06.39.00:881][408]LogPlayLevel: PIE: World Init took: (0.005070s)
|
||||
[2024.11.30-06.39.00:882][408]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
|
||||
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||||
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Sample Rate: 48000
|
||||
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||||
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||||
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Number of buffers to queue: 1
|
||||
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Max Channels (voices): 32
|
||||
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||||
[2024.11.30-06.39.00:882][408]LogAudio: Display: AudioDevice MaxSources: 32
|
||||
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||||
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||||
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||||
[2024.11.30-06.39.00:890][408]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
||||
[2024.11.30-06.39.00:902][408]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
|
||||
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Initializing Sound Submixes...
|
||||
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||||
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||||
[2024.11.30-06.39.00:904][408]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
|
||||
[2024.11.30-06.39.00:904][408]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=12
|
||||
[2024.11.30-06.39.00:907][408]LogInit: FAudioDevice initialized with ID 12.
|
||||
[2024.11.30-06.39.00:907][408]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'.
|
||||
[2024.11.30-06.39.00:907][408]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
|
||||
[2024.11.30-06.39.00:907][408]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
|
||||
[2024.11.30-06.39.00:908][408]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
|
||||
[2024.11.30-06.39.00:913][408]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
|
||||
[2024.11.30-06.39.00:915][408]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.39.00
|
||||
[2024.11.30-06.39.00:916][408]LogWorld: Bringing up level for play took: 0.002284
|
||||
[2024.11.30-06.39.00:920][408]PIE: Server logged in
|
||||
[2024.11.30-06.39.00:921][408]PIE: Play in editor total start time 0,117 seconds.
|
||||
[2024.11.30-06.39.05:503][607]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
|
||||
[2024.11.30-06.39.11:661][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||||
[2024.11.30-06.39.11:661][783]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
|
||||
[2024.11.30-06.39.11:662][783]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
|
||||
[2024.11.30-06.39.11:662][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||||
[2024.11.30-06.39.11:662][783]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
|
||||
[2024.11.30-06.39.11:685][783]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||||
[2024.11.30-06.39.11:693][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||||
[2024.11.30-06.39.11:720][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||||
[2024.11.30-06.39.11:720][783]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
|
||||
[2024.11.30-06.39.11:720][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
|
||||
[2024.11.30-06.39.11:723][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
|
||||
[2024.11.30-06.39.11:731][783]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
|
||||
[2024.11.30-06.39.11:884][784]LogPlayLevel: Display: Destroying online subsystem :Context_87
|
||||
[2024.11.30-06.39.20:362][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue