diff --git a/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset b/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset index b202620..c55d0a6 100644 Binary files a/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset and b/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset differ diff --git a/Content/Characters/Mannequins/Animations/ABP_Manny.uasset b/Content/Characters/Mannequins/Animations/ABP_Manny.uasset index 99a4c4e..9c0fa60 100644 Binary files a/Content/Characters/Mannequins/Animations/ABP_Manny.uasset and b/Content/Characters/Mannequins/Animations/ABP_Manny.uasset differ diff --git a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset index 156b21c..7a40cf8 100644 Binary files a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset and b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset differ diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 60e4d95..0de1397 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -223,7 +223,7 @@ BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup [ContentBrowser] ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5 -ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups +ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.IsLocked=False @@ -323,6 +323,7 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False +RecentAssetEditors=AnimationEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=SkeletonEditor RecentAssetEditors=BlueprintEditor @@ -354,6 +355,7 @@ OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPe OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin +OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -1678,32 +1680,33 @@ bPinSoundConcurrencyInAssetMenu=True EditingModeActive=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup -MRUItem1=/Game/Characters/Mannequins/Meshes/SK_Mannequin -MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A -MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup -MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName -MRUItem5=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh -MRUItem6=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset -MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A -MRUItem8=/Game/_Project/Props/Weapons/Enum_WeaponClass -MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A -MRUItem10=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W -MRUItem11=/Game/Characters/Mannequins/Animations/ABP_Manny -MRUItem12=/Game/Characters/Mannequins/Animations/ABP_Quinn -MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol -MRUItem14=/Game/_Project/Props/Weapons/BP_Pistols_A -MRUItem15=/Game/_Project/Props/Pickups/BP_WeaponPickup -MRUItem16=/Game/_Project/Props/Weapons/BP_WeaponMaster -MRUItem17=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter -MRUItem18=/Game/_Project/Props/Pickups/BP_PickupMaster -MRUItem19=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple -MRUItem20=/Game/ThirdPerson/Input/IMC_Default -MRUItem21=/Game/ThirdPerson/Input/Actions/IA_Interact -MRUItem22=/Game/_Project/Interfaces/BPI_Interact -MRUItem23=/Game/_Project/Props/Weapons/Enum_WeaponType -MRUItem24=/Game/_Project/Props/Weapons/Enum_FireMode -MRUItem25=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh +MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny +MRUItem1=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights +MRUItem2=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup +MRUItem3=/Game/Characters/Mannequins/Meshes/SK_Mannequin +MRUItem4=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A +MRUItem5=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName +MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh +MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset +MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A +MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass +MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A +MRUItem12=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W +MRUItem13=/Game/Characters/Mannequins/Animations/ABP_Quinn +MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol +MRUItem15=/Game/_Project/Props/Weapons/BP_Pistols_A +MRUItem16=/Game/_Project/Props/Pickups/BP_WeaponPickup +MRUItem17=/Game/_Project/Props/Weapons/BP_WeaponMaster +MRUItem18=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +MRUItem19=/Game/_Project/Props/Pickups/BP_PickupMaster +MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple +MRUItem21=/Game/ThirdPerson/Input/IMC_Default +MRUItem22=/Game/ThirdPerson/Input/Actions/IA_Interact +MRUItem23=/Game/_Project/Interfaces/BPI_Interact +MRUItem24=/Game/_Project/Props/Weapons/Enum_WeaponType +MRUItem25=/Game/_Project/Props/Weapons/Enum_FireMode +MRUItem26=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh [DetailCategories] SkeletalMesh.Material Slots=True @@ -2086,6 +2089,12 @@ BP_Assault_Rifle_A_Pickup_C.Physics=True BP_Assault_Rifle_A_Pickup_C.Events=True BP_Assault_Rifle_A_Pickup_C.TransformCommon=True BP_Assault_Rifle_A_Pickup_C.Networking=True +ABP_Manny_C.Essential Movement Data=True +ABP_Manny_C.Default=True +ABP_Manny_C.EssentialMovementData=True +ABP_Manny_C.RootMotion=True +ABP_Manny_C.Notifies=True +ABP_Manny_C.Montage=True [AssetEditorToolkitTabLocation] /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0 @@ -2114,6 +2123,7 @@ BP_Assault_Rifle_A_Pickup_C.Networking=True /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh=0 /Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A=0 /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0 +/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0 [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=) @@ -2195,7 +2205,7 @@ SkinnedMeshComponent= PreviewMeshCollection="\"Object.SkeletalMeshes\" " StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" " AnimGraphNode_LayeredBoneBlend="\"Object.Settings.Node.BlendMasks\" " -AnimGraphNode_BlendListBase="\"Object.Settings.Node.BlendMasks\" " +AnimGraphNode_BlendListBase= AnimGraphNode_Base= K2Node= EdGraphNode= diff --git a/Saved/Logs/Weapons_System.log b/Saved/Logs/Weapons_System.log index c0c54ec..78f2456 100644 --- a/Saved/Logs/Weapons_System.log +++ b/Saved/Logs/Weapons_System.log @@ -5810,3 +5810,204 @@ FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound ha [2024.11.30-06.29.53:849][103]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.11.30-06.29.53:956][104]LogPlayLevel: Display: Destroying online subsystem :Context_81 [2024.11.30-06.29.54:316][106]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.11.30-06.31.21:794][989]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights +[2024.11.30-06.31.21:795][989]LogChaosDD: Creating Chaos Debug Draw Scene for world World_71 +[2024.11.30-06.31.21:805][989]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_71:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-06.31.22:076][989]LogChaosDD: Creating Chaos Debug Draw Scene for world World_72 +[2024.11.30-06.31.22:228][989]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_71:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-06.35.51:551][698]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB) +[2024.11.30-06.35.51:671][705]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/bae4383b6fe1bf8911acf56342ce58a5219da756 +[2024.11.30-06.36.05:896][437]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3504.608154 +[2024.11.30-06.36.06:896][440]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-06.36.06:896][440]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3505.274170, Update Interval: 347.209686 +[2024.11.30-06.36.50:578][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms +[2024.11.30-06.36.50:785][579]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-06.36.50:850][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)... +[2024.11.30-06.36.50:850][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] +[2024.11.30-06.36.50:850][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true +[2024.11.30-06.36.50:859][579]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin +[2024.11.30-06.36.50:859][579]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin69F185D9483DECC1DD0B59892CD10187.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset' +[2024.11.30-06.36.50:859][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights] ([1] browsable assets)... +[2024.11.30-06.36.50:859][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights] +[2024.11.30-06.36.50:860][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset" SILENT=true +[2024.11.30-06.36.50:876][579]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights +[2024.11.30-06.36.50:876][579]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Ironsights782C32084CEB2F545469BFA265256677.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset' +[2024.11.30-06.36.50:884][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 98.724 ms (total: 44.0 sec) +[2024.11.30-06.36.50:949][579]LogContentValidation: Display: Starting to validate 2 assets +[2024.11.30-06.36.50:949][579]LogContentValidation: Enabled validators: +[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-06.36.50:949][579]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset +[2024.11.30-06.36.50:949][579]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights Validating asset +[2024.11.30-06.36.57:161][987]LogWorld: UWorld::CleanupWorld for World_71, bSessionEnded=true, bCleanupResources=true +[2024.11.30-06.36.57:161][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-06.36.57:214][987]LogWorld: UWorld::CleanupWorld for World_72, bSessionEnded=true, bCleanupResources=true +[2024.11.30-06.36.57:214][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-06.36.57:252][987]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-06.37.18:864][466]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny +[2024.11.30-06.37.18:864][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_73 +[2024.11.30-06.37.18:871][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_74 +[2024.11.30-06.37.18:878][466]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_74:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-06.37.19:218][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_75 +[2024.11.30-06.38.07:620][315]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-06.38.07:681][315]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-06.38.07:692][315]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-06.38.07:692][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-06.38.07:692][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-06.38.07:728][315]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-06.38.07:728][315]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny6531A7B0426BABB12AA38198B1E8A5CF.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-06.38.07:736][315]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.567 ms (total: 44.1 sec) +[2024.11.30-06.38.07:799][315]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-06.38.07:799][315]LogContentValidation: Enabled validators: +[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-06.38.07:799][315]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: ================================================ +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total job queries 292, among them cache hits 50 (17.12%), DDC hits 218 (74.66%), Duplicates 3 (1.03%) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Tracking 239 distinct input hashes that result in 198 distinct outputs (82.85%) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: RAM used: 136,58 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Shaders Compiled: 21 +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Jobs assigned 21, completed 21 (100%) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Average time worker was idle: 322.54 s +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Time job spent in pending queue: average 0.59 s, longest 1.47 s +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Job execution time: average 1.17 s, max 1.82 s +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Job life time (pending + execution): average 1.76 s, max 2.38 +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Shader code size: average 6,853 KiB, min 2,379 KiB, max 11,406 KiB +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.23 s +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.29% +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Jobs were issued in 21 batches (only local compilation was used), average 1.00 jobs/batch +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Average processing rate: 4.97 jobs/sec +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total thread time: 13,856 s +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total thread preprocess time: 5,526 s +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Percentage time preprocessing: 39.88% +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Effective parallelization: 3.28 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.89 sec, max 0.89 sec, min 0.89 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 9.62% of total time (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 9.07% of total time (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.98% of total time (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: FHitProxyVS - 8.54% of total time (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === Material stats === +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Materials Cooked: 0 +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Materials Translated: 145 +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Translation Only: 0.04 s (56%) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Cache Hits: 34 (23%) +[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: ================================================ +[2024.11.30-06.38.24:883][306]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.11.30-06.38.27:084][416]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.11.30-06.38.27:249][416]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-06.38.27:301][416]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-06.38.27:326][416]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-06.38.27:326][416]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-06.38.27:326][416]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-06.38.27:366][416]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-06.38.27:367][416]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny408181DC446A12F34A559EB1708097B6.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-06.38.27:382][416]LogFileHelpers: InternalPromptForCheckoutAndSave took 132.833 ms (total: 44.2 sec) +[2024.11.30-06.38.27:455][416]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-06.38.27:455][416]LogContentValidation: Enabled validators: +[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-06.38.27:455][416]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-06.38.57:362][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.11.30-06.38.58:121][308]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.11.30-06.38.58:250][308]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-06.38.58:299][308]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-06.38.58:309][308]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-06.38.58:309][308]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-06.38.58:309][308]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-06.38.58:349][308]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-06.38.58:349][308]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny98967D5948E059343198F385DC195492.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-06.38.58:363][308]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.575 ms (total: 44.3 sec) +[2024.11.30-06.38.58:418][308]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-06.38.58:418][308]LogContentValidation: Enabled validators: +[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-06.38.58:418][308]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-06.39.00:798][407]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-06.39.00:805][407]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-06.39.00:805][407]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-06.39.00:807][407]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.445 ms (total: 23.572 ms) +[2024.11.30-06.39.00:808][407]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-06.39.00:808][407]LogPlayLevel: Display: Creating online subsystem for client :Context_87 +[2024.11.30-06.39.00:810][407]LogOnline: OSS: Created online subsystem instance for: :Context_87 +[2024.11.30-06.39.00:836][408]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-06.39.00:842][408]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005520s) +[2024.11.30-06.39.00:842][408]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005567s) +[2024.11.30-06.39.00:872][408]LogUObjectHash: Compacting FUObjectHashTables data took 3.14ms +[2024.11.30-06.39.00:876][408]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-06.39.00:878][408]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-06.39.00:879][408]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-06.39.00:879][408]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-06.39.00:879][408]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-06.39.00:881][408]LogWorldPartition: Display: WorldPartition initialize took 2.658 ms (total: 55.058 ms) +[2024.11.30-06.39.00:881][408]LogPlayLevel: PIE: World Init took: (0.005070s) +[2024.11.30-06.39.00:882][408]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-06.39.00:882][408]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-06.39.00:890][408]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-06.39.00:902][408]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-06.39.00:904][408]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 +[2024.11.30-06.39.00:904][408]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=12 +[2024.11.30-06.39.00:907][408]LogInit: FAudioDevice initialized with ID 12. +[2024.11.30-06.39.00:907][408]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'. +[2024.11.30-06.39.00:907][408]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 +[2024.11.30-06.39.00:907][408]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 +[2024.11.30-06.39.00:908][408]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 +[2024.11.30-06.39.00:913][408]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-06.39.00:915][408]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.39.00 +[2024.11.30-06.39.00:916][408]LogWorld: Bringing up level for play took: 0.002284 +[2024.11.30-06.39.00:920][408]PIE: Server logged in +[2024.11.30-06.39.00:921][408]PIE: Play in editor total start time 0,117 seconds. +[2024.11.30-06.39.05:503][607]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component. +[2024.11.30-06.39.11:661][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-06.39.11:661][783]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-06.39.11:662][783]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-06.39.11:662][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-06.39.11:662][783]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-06.39.11:685][783]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-06.39.11:693][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-06.39.11:720][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-06.39.11:720][783]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 +[2024.11.30-06.39.11:720][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.11.30-06.39.11:723][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.11.30-06.39.11:731][783]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-06.39.11:884][784]LogPlayLevel: Display: Destroying online subsystem :Context_87 +[2024.11.30-06.39.20:362][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T07.39.00.805Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T07.39.00.805Z.log new file mode 100644 index 0000000..d0a0d84 --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T07.39.00.805Z.log @@ -0,0 +1,246 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, 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+---------------------------------------------------------------------------------------------------------------- +