Fixed Assault Rifle A Anims

This commit is contained in:
Kevin Lundell 2024-11-30 07:39:35 +01:00
parent e842249c2d
commit ab2feb0ce4
6 changed files with 485 additions and 28 deletions

View file

@ -223,7 +223,7 @@ BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -323,6 +323,7 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=BlueprintEditor
@ -354,6 +355,7 @@ OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPe
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1678,32 +1680,33 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem1=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem5=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem6=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem8=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem11=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem12=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem14=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem15=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem16=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem17=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem18=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem19=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem20=/Game/ThirdPerson/Input/IMC_Default
MRUItem21=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem22=/Game/_Project/Interfaces/BPI_Interact
MRUItem23=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem24=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem25=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem1=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem2=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem3=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem4=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem5=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem13=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem15=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem16=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem17=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem18=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem19=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem21=/Game/ThirdPerson/Input/IMC_Default
MRUItem22=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem23=/Game/_Project/Interfaces/BPI_Interact
MRUItem24=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem25=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem26=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -2086,6 +2089,12 @@ BP_Assault_Rifle_A_Pickup_C.Physics=True
BP_Assault_Rifle_A_Pickup_C.Events=True
BP_Assault_Rifle_A_Pickup_C.TransformCommon=True
BP_Assault_Rifle_A_Pickup_C.Networking=True
ABP_Manny_C.Essential Movement Data=True
ABP_Manny_C.Default=True
ABP_Manny_C.EssentialMovementData=True
ABP_Manny_C.RootMotion=True
ABP_Manny_C.Notifies=True
ABP_Manny_C.Montage=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -2114,6 +2123,7 @@ BP_Assault_Rifle_A_Pickup_C.Networking=True
/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh=0
/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A=0
/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
@ -2195,7 +2205,7 @@ SkinnedMeshComponent=
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
AnimGraphNode_LayeredBoneBlend="\"Object.Settings.Node.BlendMasks\" "
AnimGraphNode_BlendListBase="\"Object.Settings.Node.BlendMasks\" "
AnimGraphNode_BlendListBase=
AnimGraphNode_Base=
K2Node=
EdGraphNode=