Fixed Assault Rifle A Anims
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parent
e842249c2d
commit
ab2feb0ce4
6 changed files with 485 additions and 28 deletions
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@ -223,7 +223,7 @@ BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
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ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -323,6 +323,7 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=BlueprintEditor
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@ -354,6 +355,7 @@ OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPe
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
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OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
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OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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bHideEditorDataLayers=False
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@ -1678,32 +1680,33 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem1=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem5=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem6=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem8=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem10=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem11=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem12=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem14=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem15=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem16=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem17=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem18=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem19=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem20=/Game/ThirdPerson/Input/IMC_Default
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MRUItem21=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem22=/Game/_Project/Interfaces/BPI_Interact
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MRUItem23=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem24=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem25=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem1=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem2=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem3=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem4=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem5=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem12=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem13=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem15=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem16=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem17=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem18=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem19=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem21=/Game/ThirdPerson/Input/IMC_Default
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MRUItem22=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem23=/Game/_Project/Interfaces/BPI_Interact
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MRUItem24=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem25=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem26=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -2086,6 +2089,12 @@ BP_Assault_Rifle_A_Pickup_C.Physics=True
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BP_Assault_Rifle_A_Pickup_C.Events=True
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BP_Assault_Rifle_A_Pickup_C.TransformCommon=True
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BP_Assault_Rifle_A_Pickup_C.Networking=True
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ABP_Manny_C.Essential Movement Data=True
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ABP_Manny_C.Default=True
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ABP_Manny_C.EssentialMovementData=True
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ABP_Manny_C.RootMotion=True
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ABP_Manny_C.Notifies=True
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ABP_Manny_C.Montage=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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@ -2114,6 +2123,7 @@ BP_Assault_Rifle_A_Pickup_C.Networking=True
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/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh=0
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/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A=0
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/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
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/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0
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[/Script/PinnedCommandList.PinnedCommandListSettings]
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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@ -2195,7 +2205,7 @@ SkinnedMeshComponent=
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PreviewMeshCollection="\"Object.SkeletalMeshes\" "
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StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
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AnimGraphNode_LayeredBoneBlend="\"Object.Settings.Node.BlendMasks\" "
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AnimGraphNode_BlendListBase="\"Object.Settings.Node.BlendMasks\" "
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AnimGraphNode_BlendListBase=
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AnimGraphNode_Base=
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K2Node=
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EdGraphNode=
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