Fixed Assault Rifle A Anims

This commit is contained in:
Kevin Lundell 2024-11-30 07:39:35 +01:00
parent e842249c2d
commit ab2feb0ce4
6 changed files with 485 additions and 28 deletions

View file

@ -223,7 +223,7 @@ BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -323,6 +323,7 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=BlueprintEditor
@ -354,6 +355,7 @@ OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPe
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1678,32 +1680,33 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem1=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem5=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem6=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem8=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem11=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem12=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem14=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem15=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem16=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem17=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem18=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem19=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem20=/Game/ThirdPerson/Input/IMC_Default
MRUItem21=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem22=/Game/_Project/Interfaces/BPI_Interact
MRUItem23=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem24=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem25=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem1=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem2=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem3=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem4=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem5=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem13=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem15=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem16=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem17=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem18=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem19=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem21=/Game/ThirdPerson/Input/IMC_Default
MRUItem22=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem23=/Game/_Project/Interfaces/BPI_Interact
MRUItem24=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem25=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem26=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -2086,6 +2089,12 @@ BP_Assault_Rifle_A_Pickup_C.Physics=True
BP_Assault_Rifle_A_Pickup_C.Events=True
BP_Assault_Rifle_A_Pickup_C.TransformCommon=True
BP_Assault_Rifle_A_Pickup_C.Networking=True
ABP_Manny_C.Essential Movement Data=True
ABP_Manny_C.Default=True
ABP_Manny_C.EssentialMovementData=True
ABP_Manny_C.RootMotion=True
ABP_Manny_C.Notifies=True
ABP_Manny_C.Montage=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -2114,6 +2123,7 @@ BP_Assault_Rifle_A_Pickup_C.Networking=True
/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh=0
/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A=0
/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
@ -2195,7 +2205,7 @@ SkinnedMeshComponent=
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
AnimGraphNode_LayeredBoneBlend="\"Object.Settings.Node.BlendMasks\" "
AnimGraphNode_BlendListBase="\"Object.Settings.Node.BlendMasks\" "
AnimGraphNode_BlendListBase=
AnimGraphNode_Base=
K2Node=
EdGraphNode=

View file

@ -5810,3 +5810,204 @@ FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound ha
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[2024.11.30-06.29.53:956][104]LogPlayLevel: Display: Destroying online subsystem :Context_81
[2024.11.30-06.29.54:316][106]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.30-06.31.21:794][989]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights
[2024.11.30-06.31.21:795][989]LogChaosDD: Creating Chaos Debug Draw Scene for world World_71
[2024.11.30-06.31.21:805][989]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_71:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.31.22:076][989]LogChaosDD: Creating Chaos Debug Draw Scene for world World_72
[2024.11.30-06.31.22:228][989]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_71:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.35.51:551][698]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB)
[2024.11.30-06.35.51:671][705]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/bae4383b6fe1bf8911acf56342ce58a5219da756
[2024.11.30-06.36.05:896][437]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3504.608154
[2024.11.30-06.36.06:896][440]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.36.06:896][440]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3505.274170, Update Interval: 347.209686
[2024.11.30-06.36.50:578][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2024.11.30-06.36.50:785][579]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.36.50:850][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-06.36.50:850][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-06.36.50:850][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-06.36.50:859][579]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-06.36.50:859][579]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin69F185D9483DECC1DD0B59892CD10187.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-06.36.50:859][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-06.36.50:859][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights]
[2024.11.30-06.36.50:860][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-06.36.50:876][579]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
[2024.11.30-06.36.50:876][579]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Ironsights782C32084CEB2F545469BFA265256677.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset'
[2024.11.30-06.36.50:884][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 98.724 ms (total: 44.0 sec)
[2024.11.30-06.36.50:949][579]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.36.50:949][579]LogContentValidation: Enabled validators:
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.36.50:949][579]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-06.36.50:949][579]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights Validating asset
[2024.11.30-06.36.57:161][987]LogWorld: UWorld::CleanupWorld for World_71, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.36.57:161][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.36.57:214][987]LogWorld: UWorld::CleanupWorld for World_72, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.36.57:214][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.36.57:252][987]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-06.37.18:864][466]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[2024.11.30-06.37.18:864][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_73
[2024.11.30-06.37.18:871][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_74
[2024.11.30-06.37.18:878][466]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_74:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.37.19:218][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_75
[2024.11.30-06.38.07:620][315]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.38.07:681][315]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.38.07:692][315]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.38.07:692][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.38.07:692][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.38.07:728][315]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.38.07:728][315]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny6531A7B0426BABB12AA38198B1E8A5CF.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.38.07:736][315]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.567 ms (total: 44.1 sec)
[2024.11.30-06.38.07:799][315]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.38.07:799][315]LogContentValidation: Enabled validators:
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.38.07:799][315]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: ================================================
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total job queries 292, among them cache hits 50 (17.12%), DDC hits 218 (74.66%), Duplicates 3 (1.03%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Tracking 239 distinct input hashes that result in 198 distinct outputs (82.85%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: RAM used: 136,58 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Shaders Compiled: 21
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Jobs assigned 21, completed 21 (100%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Average time worker was idle: 322.54 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Time job spent in pending queue: average 0.59 s, longest 1.47 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Job execution time: average 1.17 s, max 1.82 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Job life time (pending + execution): average 1.76 s, max 2.38
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Shader code size: average 6,853 KiB, min 2,379 KiB, max 11,406 KiB
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.23 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.29%
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Jobs were issued in 21 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Average processing rate: 4.97 jobs/sec
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total thread time: 13,856 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total thread preprocess time: 5,526 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Percentage time preprocessing: 39.88%
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Effective parallelization: 3.28 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.89 sec, max 0.89 sec, min 0.89 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 9.62% of total time (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 9.07% of total time (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.98% of total time (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: FHitProxyVS - 8.54% of total time (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === Material stats ===
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Materials Translated: 145
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Translation Only: 0.04 s (56%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Cache Hits: 34 (23%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: ================================================
[2024.11.30-06.38.24:883][306]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.30-06.38.27:084][416]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.30-06.38.27:249][416]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.38.27:301][416]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.38.27:326][416]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.38.27:326][416]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.38.27:326][416]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.38.27:366][416]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.38.27:367][416]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny408181DC446A12F34A559EB1708097B6.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.38.27:382][416]LogFileHelpers: InternalPromptForCheckoutAndSave took 132.833 ms (total: 44.2 sec)
[2024.11.30-06.38.27:455][416]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.38.27:455][416]LogContentValidation: Enabled validators:
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.38.27:455][416]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.38.57:362][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.38.58:121][308]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.30-06.38.58:250][308]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.38.58:299][308]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.38.58:309][308]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.38.58:309][308]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.38.58:309][308]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.38.58:349][308]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.38.58:349][308]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny98967D5948E059343198F385DC195492.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.38.58:363][308]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.575 ms (total: 44.3 sec)
[2024.11.30-06.38.58:418][308]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.38.58:418][308]LogContentValidation: Enabled validators:
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.38.58:418][308]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.39.00:798][407]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.39.00:805][407]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.39.00:805][407]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.39.00:807][407]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.445 ms (total: 23.572 ms)
[2024.11.30-06.39.00:808][407]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.39.00:808][407]LogPlayLevel: Display: Creating online subsystem for client :Context_87
[2024.11.30-06.39.00:810][407]LogOnline: OSS: Created online subsystem instance for: :Context_87
[2024.11.30-06.39.00:836][408]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.39.00:842][408]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005520s)
[2024.11.30-06.39.00:842][408]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005567s)
[2024.11.30-06.39.00:872][408]LogUObjectHash: Compacting FUObjectHashTables data took 3.14ms
[2024.11.30-06.39.00:876][408]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.39.00:878][408]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.39.00:879][408]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.39.00:879][408]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.39.00:879][408]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.39.00:881][408]LogWorldPartition: Display: WorldPartition initialize took 2.658 ms (total: 55.058 ms)
[2024.11.30-06.39.00:881][408]LogPlayLevel: PIE: World Init took: (0.005070s)
[2024.11.30-06.39.00:882][408]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.39.00:882][408]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.39.00:890][408]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.39.00:902][408]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.39.00:904][408]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
[2024.11.30-06.39.00:904][408]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=12
[2024.11.30-06.39.00:907][408]LogInit: FAudioDevice initialized with ID 12.
[2024.11.30-06.39.00:907][408]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'.
[2024.11.30-06.39.00:907][408]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2024.11.30-06.39.00:907][408]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
[2024.11.30-06.39.00:908][408]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2024.11.30-06.39.00:913][408]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.39.00:915][408]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.39.00
[2024.11.30-06.39.00:916][408]LogWorld: Bringing up level for play took: 0.002284
[2024.11.30-06.39.00:920][408]PIE: Server logged in
[2024.11.30-06.39.00:921][408]PIE: Play in editor total start time 0,117 seconds.
[2024.11.30-06.39.05:503][607]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-06.39.11:661][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.39.11:661][783]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.39.11:662][783]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.39.11:662][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.39.11:662][783]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.39.11:685][783]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.39.11:693][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.39.11:720][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.39.11:720][783]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
[2024.11.30-06.39.11:720][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
[2024.11.30-06.39.11:723][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
[2024.11.30-06.39.11:731][783]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-06.39.11:884][784]LogPlayLevel: Display: Destroying online subsystem :Context_87
[2024.11.30-06.39.20:362][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms

View file

@ -0,0 +1,246 @@
[+] Containers:
|- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
| |- [+] ActorDescs:
| | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
| | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
| | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 Label:BP_Assault_Rifle_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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| | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
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| | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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| | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- [+] [ 11]
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| | |- [+] [ 12]
| | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
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| | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
| | |- [+] [ 14]
| | | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 Label:BP_Assault_Rifle_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 15]
| | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 16]
| | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 17]
| | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- [+] [ 18]
| | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
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| | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 20]
| | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 21]
| | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
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| | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
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| | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
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| | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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| | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
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| | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- [+] [ 27]
| | | |- Guid:B74FCA534AC3DD0273BDECAB45E2DE2F BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138 Label:BP_Assault_Rifle_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1550.971 Y=264.809 Z=-43.208), Max=(X=1886.876 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1550.971 Y=264.809 Z=-43.208), Max=(X=1886.876 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 28]
| | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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| | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
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| | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
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| | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- [+] [ 32]
| | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1349.310 Y=957.434 Z=-36.603), Max=(X=1630.690 Y=1282.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1349.310 Y=957.434 Z=-36.603), Max=(X=1630.690 Y=1282.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 33]
| | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
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| | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
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| | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 36]
| | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- [+] [ 37]
| | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- [+] [ 38]
| | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- [+] [ 39]
| | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 40]
| | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
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| | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
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| | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- [+] [ 43]
| | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- [+] [ 44]
| | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|- ContainerInstances:
|- [+] MainContainer:
| |- ID: 00000000000000000000000000000000
| |- ParentID: 00000000000000000000000000000000
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
| |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
----------------------------------------------------------------------------------------------------------------
ThirdPersonMap - Persistent Level
----------------------------------------------------------------------------------------------------------------
[+] Content of ThirdPersonMap Persistent Level
|- Always loaded Actor Count: 45
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
----------------------------------------------------------------------------------------------------------------
ThirdPersonMap - Runtime Hash Set
----------------------------------------------------------------------------------------------------------------