Added weapons map for multi weapon system

This commit is contained in:
Kevin Lundell 2024-11-30 07:59:50 +01:00
parent ab2feb0ce4
commit 5765378ffd
9 changed files with 1110 additions and 30 deletions

View file

@ -135,7 +135,6 @@ DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
[/Script/UnrealEd.LevelEditorViewportSettings]
GridEnabled=False
RotGridEnabled=False
FlightCameraControlExperimentalNavigation=False
MinimumOrthographicZoom=250.000000
@ -220,10 +219,17 @@ CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup
BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
PropertyWrapper=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.CurrentWeapon
K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
BP_WeaponMaster_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -323,6 +329,7 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
@ -336,7 +343,6 @@ RecentAssetEditors=EnumEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
@ -355,6 +361,7 @@ OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPe
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
@ -1680,33 +1687,34 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem1=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem2=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem3=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem4=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem5=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem13=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem15=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem16=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem17=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem18=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem19=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem21=/Game/ThirdPerson/Input/IMC_Default
MRUItem22=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem23=/Game/_Project/Interfaces/BPI_Interact
MRUItem24=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem25=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem26=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem2=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem3=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem5=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem6=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem11=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem13=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem14=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem15=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem16=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem17=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem18=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem19=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem20=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem21=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem22=/Game/ThirdPerson/Input/IMC_Default
MRUItem23=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem24=/Game/_Project/Interfaces/BPI_Interact
MRUItem25=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem26=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem27=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -2095,6 +2103,17 @@ ABP_Manny_C.EssentialMovementData=True
ABP_Manny_C.RootMotion=True
ABP_Manny_C.Notifies=True
ABP_Manny_C.Montage=True
K2Node_GetClassDefaults.PinOptions=True
K2Node_FunctionEntry.GraphNodeDetail=True
K2Node_FunctionEntry.Graph=True
K2Node_FunctionEntry.Inputs=True
K2Node_FunctionEntry.Outputs=True
K2Node_FunctionResult.Graph=True
K2Node_FunctionResult.Inputs=True
K2Node_FunctionResult.Outputs=True
K2Node_CallFunction.Graph=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -2209,6 +2228,9 @@ AnimGraphNode_BlendListBase=
AnimGraphNode_Base=
K2Node=
EdGraphNode=
BP_ThirdPersonCharacter_C=
Character=
Pawn=
[PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup;