Added weapons map for multi weapon system
This commit is contained in:
parent
ab2feb0ce4
commit
5765378ffd
9 changed files with 1110 additions and 30 deletions
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@ -135,7 +135,6 @@ DeviceToEmulate=
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PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
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[/Script/UnrealEd.LevelEditorViewportSettings]
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GridEnabled=False
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RotGridEnabled=False
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FlightCameraControlExperimentalNavigation=False
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MinimumOrthographicZoom=250.000000
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@ -220,10 +219,17 @@ CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
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Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
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StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup
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BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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PropertyWrapper=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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BP_ThirdPersonCharacter_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_CustomEvent=PropertyWrapper.DefaultValueCategory.CurrentWeapon
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K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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K2Node=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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BP_WeaponMaster_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSet.DefaultValueCategory.CurrentWeapon
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -323,6 +329,7 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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@ -336,7 +343,6 @@ RecentAssetEditors=EnumEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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@ -355,6 +361,7 @@ OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPe
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
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OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
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OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
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OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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@ -1680,33 +1687,34 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem1=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem2=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem3=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem4=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem5=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem10=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem12=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem13=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem15=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem16=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem17=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem18=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem19=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem20=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem21=/Game/ThirdPerson/Input/IMC_Default
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MRUItem22=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem23=/Game/_Project/Interfaces/BPI_Interact
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MRUItem24=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem25=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem26=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem0=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
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MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem2=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
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MRUItem3=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem5=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem6=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem11=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem12=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem13=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem14=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem15=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem16=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem17=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem18=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem19=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem20=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem21=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem22=/Game/ThirdPerson/Input/IMC_Default
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MRUItem23=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem24=/Game/_Project/Interfaces/BPI_Interact
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MRUItem25=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem26=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem27=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -2095,6 +2103,17 @@ ABP_Manny_C.EssentialMovementData=True
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ABP_Manny_C.RootMotion=True
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ABP_Manny_C.Notifies=True
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ABP_Manny_C.Montage=True
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K2Node_GetClassDefaults.PinOptions=True
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K2Node_FunctionEntry.GraphNodeDetail=True
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K2Node_FunctionEntry.Graph=True
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K2Node_FunctionEntry.Inputs=True
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K2Node_FunctionEntry.Outputs=True
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K2Node_FunctionResult.Graph=True
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K2Node_FunctionResult.Inputs=True
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K2Node_FunctionResult.Outputs=True
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K2Node_CallFunction.Graph=True
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K2Node_CallFunction.Inputs=True
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K2Node_CallFunction.Outputs=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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@ -2209,6 +2228,9 @@ AnimGraphNode_BlendListBase=
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AnimGraphNode_Base=
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K2Node=
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EdGraphNode=
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BP_ThirdPersonCharacter_C=
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Character=
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Pawn=
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[PlacementMode]
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup;
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