Added Animations for Pistol A only!

This commit is contained in:
Kevin Lundell 2024-11-30 09:01:02 +01:00
parent d4c970ac50
commit 026a235b54
10 changed files with 541 additions and 33 deletions

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@ -236,7 +236,7 @@ ABP_Manny_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSe
[ContentBrowser] [ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5 ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False ContentBrowserDrawer.IsLocked=False
@ -340,6 +340,7 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=False CleanShutdown=False
DebuggerAttached=False DebuggerAttached=False
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor
RecentAssetEditors=SkeletonEditor RecentAssetEditors=SkeletonEditor
RecentAssetEditors=SkeletonEditor RecentAssetEditors=SkeletonEditor
@ -352,7 +353,6 @@ RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
@ -377,7 +377,7 @@ OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_S
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings] [/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False bHideEditorDataLayers=False
@ -1702,36 +1702,36 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True EditingModeActive=True
[AssetEditorSubsystemRecents] [AssetEditorSubsystemRecents]
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny MRUItem0=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol
MRUItem1=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem2=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton MRUItem2=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
MRUItem3=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton MRUItem3=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin MRUItem4=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponName MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponClass MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem7=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem8=/Game/_Project/Props/Weapons/BP_Shotgun_A MRUItem8=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh MRUItem9=/Game/_Project/Props/Weapons/BP_Shotgun_A
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Shotgun_A MRUItem10=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
MRUItem11=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage MRUItem11=/Game/MilitaryWeapSilver/Weapons/Shotgun_A
MRUItem12=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing MRUItem12=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights MRUItem13=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
MRUItem14=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem15=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A MRUItem15=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem16=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup MRUItem16=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem17=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh MRUItem17=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem18=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset MRUItem18=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem20=/Game/MilitaryWeapSilver/Weapons/Pistols_A MRUItem20=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem21=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W MRUItem21=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem22=/Game/Characters/Mannequins/Animations/ABP_Quinn MRUItem22=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem23=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol MRUItem23=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem24=/Game/_Project/Props/Weapons/BP_Pistols_A MRUItem24=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem25=/Game/_Project/Props/Pickups/BP_WeaponPickup MRUItem25=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem26=/Game/_Project/Props/Weapons/BP_WeaponMaster MRUItem26=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem27=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter MRUItem27=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem28=/Game/_Project/Props/Pickups/BP_PickupMaster MRUItem28=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem29=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple MRUItem29=/Game/_Project/Props/Pickups/BP_PickupMaster
[DetailCategories] [DetailCategories]
SkeletalMesh.Material Slots=True SkeletalMesh.Material Slots=True
@ -2169,6 +2169,10 @@ BP_Shotgun_A_Pickup_C.Networking=True
AnimGraphNode_StateResult.Functions=True AnimGraphNode_StateResult.Functions=True
AnimGraphNode_StateResult.Tag=True AnimGraphNode_StateResult.Tag=True
AnimGraphNode_StateResult.Bindings=True AnimGraphNode_StateResult.Bindings=True
AnimStateTransitionNode.Transition=True
AnimStateTransitionNode.BlendSettings=True
AnimStateTransitionNode.Events=True
AnimStateTransitionNode.Notifications=True
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0 /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0

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@ -8290,3 +8290,251 @@ FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound ha
[2024.11.30-07.47.59:320][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 [2024.11.30-07.47.59:320][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29
[2024.11.30-07.47.59:328][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.11.30-07.47.59:328][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.11.30-07.47.59:467][260]LogPlayLevel: Display: Destroying online subsystem :Context_128 [2024.11.30-07.47.59:467][260]LogPlayLevel: Display: Destroying online subsystem :Context_128
[2024.11.30-07.49.38:435][731]LogContentBrowser: Deferred new asset file creation: UE5_Idle_Pistol1
[2024.11.30-07.49.38:451][731]LogContentBrowser: Creating deferred item: UE5_Idle_Pistol1
[2024.11.30-07.49.38:477][732]LogContentBrowser: Renaming the item being created (Deferred Item: UE5_Idle_Pistol1).
[2024.11.30-07.49.52:836][513]LogContentBrowser: Attempting asset rename: UE5_Idle_Pistol1 -> UE5_Aim_Pistol
[2024.11.30-07.49.52:986][513]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB)
[2024.11.30-07.49.53:066][513]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/cd3ecbcc7951c83ef722dd674be8a01f0a748b18
[2024.11.30-07.49.53:236][513]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.49.53:300][513]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol] ([1] browsable assets)...
[2024.11.30-07.49.53:310][513]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol]
[2024.11.30-07.49.53:310][513]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol]
[2024.11.30-07.49.53:310][513]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset" SILENT=true
[2024.11.30-07.49.53:325][513]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol
[2024.11.30-07.49.53:325][513]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_PistolC47FCAA648E0B38D73E89F9D9BED379B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset'
[2024.11.30-07.49.53:658][513]LogFileHelpers: InternalPromptForCheckoutAndSave took 421.624 ms (total: 50.8 sec)
[2024.11.30-07.49.53:921][513]LogContentBrowser: End creating deferred item UE5_Idle_Pistol1
[2024.11.30-07.49.53:982][513]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.49.53:982][513]LogContentValidation: Enabled validators:
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.49.53:982][513]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol Validating asset
[2024.11.30-07.49.54:672][545]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol
[2024.11.30-07.50.55:781][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-07.50.55:798][820]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.114
[2024.11.30-07.50.55:799][820]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-07.50.55:799][820]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-07.50.55:808][820]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4
[2024.11.30-07.50.55:808][820]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin_Auto43C16B2284C053A38C575E88C1B335049.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4.uasset'
[2024.11.30-07.50.55:809][820]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn] ([1] browsable assets)...
[2024.11.30-07.50.55:819][820]OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn.SKM_Quinn]
[2024.11.30-07.50.55:819][820]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn]
[2024.11.30-07.50.56:000][820]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4
[2024.11.30-07.50.56:000][820]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn_Auto473ED15EC4E49123E557F30B85612D9E9.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4.uasset'
[2024.11.30-07.50.56:000][820]LogFileHelpers: Auto-saving content packages took 0.202
[2024.11.30-07.51.53:508][741]Cmd: TRANSACTION UNDO
[2024.11.30-07.51.53:508][741]LogEditorTransaction: Undo Rotate Bone
[2024.11.30-07.51.54:353][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.51.54:358][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.51.54:371][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.51.54:379][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.51.54:404][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.31:875][781]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8090.589844
[2024.11.30-07.52.32:042][791]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.52.32:042][791]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8090.737793, Update Interval: 341.760315
[2024.11.30-07.52.40:079][178]Cmd: TRANSACTION UNDO
[2024.11.30-07.52.40:079][178]LogEditorTransaction: Undo Rotate Bone
[2024.11.30-07.52.40:930][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.40:935][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.40:947][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.40:956][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.40:981][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name lowerarm_r and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name upperarm_r and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name hand_r and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name upperarm_l and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name lowerarm_l and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name hand_l and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name root and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:132][333]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB)
[2024.11.30-07.54.22:220][336]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/439557279c0810e022779173539ef6bffd595ee8
[2024.11.30-07.56.39:108][201]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2024.11.30-07.56.39:316][201]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.56.39:465][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-07.56.39:465][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-07.56.39:465][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-07.56.39:474][201]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-07.56.39:474][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin26DE588F4B36C01D38CF5AA2D72CCCF2.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-07.56.39:476][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn] ([1] browsable assets)...
[2024.11.30-07.56.39:476][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn]
[2024.11.30-07.56.39:476][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SKM_Quinn" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset" SILENT=true
[2024.11.30-07.56.39:612][201]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SKM_Quinn
[2024.11.30-07.56.39:612][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn57C2D34047D3B64E481DFEA7C0B716ED.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset'
[2024.11.30-07.56.39:615][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol] ([1] browsable assets)...
[2024.11.30-07.56.39:615][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol]
[2024.11.30-07.56.39:615][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset" SILENT=true
[2024.11.30-07.56.39:634][201]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol
[2024.11.30-07.56.39:634][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_Pistol93120E074C569E4E983D2D93A950BF1E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset'
[2024.11.30-07.56.39:644][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 327.524 ms (total: 51.2 sec)
[2024.11.30-07.56.39:696][201]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.30-07.56.39:696][201]LogContentValidation: Enabled validators:
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.56.39:696][201]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-07.56.39:696][201]AssetCheck: /Game/Characters/Mannequins/Meshes/SKM_Quinn Validating asset
[2024.11.30-07.56.39:696][201]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol Validating asset
[2024.11.30-07.57.24:647][691]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-07.57.24:787][691]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.57.24:848][691]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.57.24:859][691]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.57.24:859][691]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.57.24:859][691]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.57.24:898][691]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.57.24:898][691]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter4F4BBBE74C53F489DB91B29312E75D2A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.57.24:907][691]LogFileHelpers: InternalPromptForCheckoutAndSave took 119.566 ms (total: 51.3 sec)
[2024.11.30-07.57.24:963][691]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.57.24:963][691]LogContentValidation: Enabled validators:
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.57.24:963][691]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.57.57:530][599]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.57.58:266][633]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-07.57.58:418][633]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.57.58:479][633]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.57.58:490][633]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.57.58:490][633]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.57.58:490][633]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.57.58:531][633]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.57.58:531][633]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyD24CFAAD4C012958CC48A5970897193C.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.57.58:539][633]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.700 ms (total: 51.4 sec)
[2024.11.30-07.57.58:598][633]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.57.58:598][633]LogContentValidation: Enabled validators:
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.57.58:598][633]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-07.58.55:220][ 78]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2024.11.30-07.58.55:710][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-07.58.55:851][105]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.58.55:914][105]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.58.55:925][105]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.58.55:925][105]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.58.55:925][105]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.58.55:968][105]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.58.55:968][105]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny55969BC643D17E86F3B16DB2217CC243.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.58.55:975][105]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.369 ms (total: 51.5 sec)
[2024.11.30-07.58.56:031][105]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.58.56:031][105]LogContentValidation: Enabled validators:
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.58.56:031][105]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-07.58.59:575][329]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8478.213867
[2024.11.30-07.58.59:727][339]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.58.59:727][339]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8478.350586, Update Interval: 318.472229
[2024.11.30-07.59.57:548][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-07.59.58:071][710]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-07.59.58:200][710]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.59.58:264][710]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.59.58:275][710]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.59.58:275][710]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.59.58:275][710]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.59.58:319][710]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.59.58:319][710]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny5E287EBC42F88E72FA807CAA60ABE915.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.59.58:327][710]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.541 ms (total: 51.7 sec)
[2024.11.30-07.59.58:380][710]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.59.58:380][710]LogContentValidation: Enabled validators:
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.59.58:380][710]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-08.00.05:753][200]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.11.30-08.00.05:888][200]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-08.00.05:947][200]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-08.00.05:947][200]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-08.00.05:947][200]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-08.00.05:992][200]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-08.00.05:992][200]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyB7D54F9D4083BC7068480CAC5B55D67D.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-08.00.06:003][200]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.895 ms (total: 51.8 sec)
[2024.11.30-08.00.06:067][200]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-08.00.06:067][200]LogContentValidation: Enabled validators:
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-08.00.06:067][200]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-08.00.10:220][249]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-08.00.10:226][249]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-08.00.10:226][249]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-08.00.10:228][249]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.846 ms (total: 63.274 ms)
[2024.11.30-08.00.10:228][249]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-08.00.10:228][249]LogPlayLevel: Display: Creating online subsystem for client :Context_129
[2024.11.30-08.00.10:231][249]LogOnline: OSS: Created online subsystem instance for: :Context_129
[2024.11.30-08.00.10:266][250]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-08.00.10:270][250]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004417s)
[2024.11.30-08.00.10:271][250]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004458s)
[2024.11.30-08.00.10:300][250]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.30-08.00.10:304][250]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-08.00.10:306][250]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-08.00.10:306][250]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-08.00.10:306][250]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-08.00.10:306][250]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-08.00.10:307][250]LogWorldPartition: Display: WorldPartition initialize took 1.537 ms (total: 81.771 ms)
[2024.11.30-08.00.10:307][250]LogPlayLevel: PIE: World Init took: (0.003353s)
[2024.11.30-08.00.10:308][250]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-08.00.10:308][250]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-08.00.10:310][250]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-08.00.10:322][250]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30
[2024.11.30-08.00.10:322][250]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=30
[2024.11.30-08.00.10:324][250]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30
[2024.11.30-08.00.10:324][250]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30
[2024.11.30-08.00.10:324][250]LogInit: FAudioDevice initialized with ID 30.
[2024.11.30-08.00.10:324][250]LogAudio: Display: Audio Device (ID: 30) registered with world 'ThirdPersonMap'.
[2024.11.30-08.00.10:324][250]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30
[2024.11.30-08.00.10:327][250]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-08.00.10:329][250]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-09.00.10
[2024.11.30-08.00.10:329][250]LogWorld: Bringing up level for play took: 0.002239
[2024.11.30-08.00.10:333][250]PIE: Server logged in
[2024.11.30-08.00.10:335][250]PIE: Play in editor total start time 0,109 seconds.
[2024.11.30-08.00.29:250][926]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-08.00.29:250][926]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-08.00.29:251][926]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.00.29:251][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.00.29:251][926]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-08.00.29:265][926]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-08.00.29:275][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.00.29:304][926]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-08.00.29:304][926]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30
[2024.11.30-08.00.29:304][926]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30
[2024.11.30-08.00.29:306][926]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30
[2024.11.30-08.00.29:314][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.30-08.00.29:387][927]LogPlayLevel: Display: Destroying online subsystem :Context_129
[2024.11.30-08.00.41:909][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms

View file

@ -0,0 +1,256 @@
[+] Containers:
|- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
| |- [+] ActorDescs:
| | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
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| | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
| | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
| | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 Label:BP_Assault_Rifle_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:97393E954F8057A441C899A7196D49D9 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 Label:BP_Shotgun_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
| | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:B74FCA534AC3DD0273BDECAB45E2DE2F BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138 Label:BP_Assault_Rifle_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1550.971 Y=264.809 Z=-43.208), Max=(X=1886.876 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1550.971 Y=264.809 Z=-43.208), Max=(X=1886.876 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
| | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1349.310 Y=957.434 Z=-36.603), Max=(X=1630.690 Y=1282.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1349.310 Y=957.434 Z=-36.603), Max=(X=1630.690 Y=1282.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
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| | | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 Label:BP_Assault_Rifle_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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| | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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| | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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| | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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|- ContainerInstances:
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| |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
----------------------------------------------------------------------------------------------------------------
ThirdPersonMap - Persistent Level
----------------------------------------------------------------------------------------------------------------
[+] Content of ThirdPersonMap Persistent Level
|- Always loaded Actor Count: 47
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
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ThirdPersonMap - Runtime Hash Set
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