diff --git a/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset b/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset new file mode 100644 index 0000000..ac03e19 Binary files /dev/null and b/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset differ diff --git a/Content/Characters/Mannequins/Animations/ABP_Manny.uasset b/Content/Characters/Mannequins/Animations/ABP_Manny.uasset index d7fe15b..2723063 100644 Binary files a/Content/Characters/Mannequins/Animations/ABP_Manny.uasset and b/Content/Characters/Mannequins/Animations/ABP_Manny.uasset differ diff --git a/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset b/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset index 1a330bc..0408e0e 100644 Binary files a/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset and b/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset differ diff --git a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset index c95712e..aa94566 100644 Binary files a/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset and b/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset differ diff --git a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset index 5805ffe..fb82d38 100644 Binary files a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset and b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset differ diff --git a/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4.uasset b/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4.uasset new file mode 100644 index 0000000..f273388 Binary files /dev/null and b/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4.uasset differ diff --git a/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4.uasset b/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4.uasset new file mode 100644 index 0000000..e451578 Binary files /dev/null and b/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4.uasset differ diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index ac574f3..c511173 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -236,7 +236,7 @@ ABP_Manny_C=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_VariableSe [ContentBrowser] ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5 -ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations +ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5 ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.IsLocked=False @@ -340,6 +340,7 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False +RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=SkeletonEditor RecentAssetEditors=SkeletonEditor @@ -352,7 +353,6 @@ RecentAssetEditors=StaticMeshEditor RecentAssetEditors=SkeletalMeshEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor @@ -377,7 +377,7 @@ OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_S OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton -OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights +OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -1702,36 +1702,36 @@ bPinSoundConcurrencyInAssetMenu=True EditingModeActive=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny -MRUItem1=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights -MRUItem2=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton -MRUItem3=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton -MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin -MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponName -MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponClass -MRUItem7=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup -MRUItem8=/Game/_Project/Props/Weapons/BP_Shotgun_A -MRUItem9=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh -MRUItem10=/Game/MilitaryWeapSilver/Weapons/Shotgun_A -MRUItem11=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage -MRUItem12=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing -MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights -MRUItem14=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup -MRUItem15=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A -MRUItem16=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup -MRUItem17=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh -MRUItem18=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset -MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A -MRUItem20=/Game/MilitaryWeapSilver/Weapons/Pistols_A -MRUItem21=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W -MRUItem22=/Game/Characters/Mannequins/Animations/ABP_Quinn -MRUItem23=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol -MRUItem24=/Game/_Project/Props/Weapons/BP_Pistols_A -MRUItem25=/Game/_Project/Props/Pickups/BP_WeaponPickup -MRUItem26=/Game/_Project/Props/Weapons/BP_WeaponMaster -MRUItem27=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter -MRUItem28=/Game/_Project/Props/Pickups/BP_PickupMaster -MRUItem29=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple +MRUItem0=/Game/AnimStarterPack/UE5/UE5_Aim_Pistol +MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Manny +MRUItem2=/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights +MRUItem3=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton +MRUItem4=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton +MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin +MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName +MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponClass +MRUItem8=/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup +MRUItem9=/Game/_Project/Props/Weapons/BP_Shotgun_A +MRUItem10=/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh +MRUItem11=/Game/MilitaryWeapSilver/Weapons/Shotgun_A +MRUItem12=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage +MRUItem13=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing +MRUItem14=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights +MRUItem15=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup +MRUItem16=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A +MRUItem17=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup +MRUItem18=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh +MRUItem19=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset +MRUItem20=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A +MRUItem21=/Game/MilitaryWeapSilver/Weapons/Pistols_A +MRUItem22=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W +MRUItem23=/Game/Characters/Mannequins/Animations/ABP_Quinn +MRUItem24=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol +MRUItem25=/Game/_Project/Props/Weapons/BP_Pistols_A +MRUItem26=/Game/_Project/Props/Pickups/BP_WeaponPickup +MRUItem27=/Game/_Project/Props/Weapons/BP_WeaponMaster +MRUItem28=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +MRUItem29=/Game/_Project/Props/Pickups/BP_PickupMaster [DetailCategories] SkeletalMesh.Material Slots=True @@ -2169,6 +2169,10 @@ BP_Shotgun_A_Pickup_C.Networking=True AnimGraphNode_StateResult.Functions=True AnimGraphNode_StateResult.Tag=True AnimGraphNode_StateResult.Bindings=True +AnimStateTransitionNode.Transition=True +AnimStateTransitionNode.BlendSettings=True +AnimStateTransitionNode.Events=True +AnimStateTransitionNode.Notifications=True [AssetEditorToolkitTabLocation] /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0 diff --git a/Saved/Logs/Weapons_System.log b/Saved/Logs/Weapons_System.log index 549cc82..2fcf0d7 100644 --- a/Saved/Logs/Weapons_System.log +++ b/Saved/Logs/Weapons_System.log @@ -8290,3 +8290,251 @@ FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound ha [2024.11.30-07.47.59:320][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 [2024.11.30-07.47.59:328][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.11.30-07.47.59:467][260]LogPlayLevel: Display: Destroying online subsystem :Context_128 +[2024.11.30-07.49.38:435][731]LogContentBrowser: Deferred new asset file creation: UE5_Idle_Pistol1 +[2024.11.30-07.49.38:451][731]LogContentBrowser: Creating deferred item: UE5_Idle_Pistol1 +[2024.11.30-07.49.38:477][732]LogContentBrowser: Renaming the item being created (Deferred Item: UE5_Idle_Pistol1). +[2024.11.30-07.49.52:836][513]LogContentBrowser: Attempting asset rename: UE5_Idle_Pistol1 -> UE5_Aim_Pistol +[2024.11.30-07.49.52:986][513]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB) +[2024.11.30-07.49.53:066][513]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/cd3ecbcc7951c83ef722dd674be8a01f0a748b18 +[2024.11.30-07.49.53:236][513]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.49.53:300][513]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol] ([1] browsable assets)... +[2024.11.30-07.49.53:310][513]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol] +[2024.11.30-07.49.53:310][513]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol] +[2024.11.30-07.49.53:310][513]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset" SILENT=true +[2024.11.30-07.49.53:325][513]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol +[2024.11.30-07.49.53:325][513]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_PistolC47FCAA648E0B38D73E89F9D9BED379B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset' +[2024.11.30-07.49.53:658][513]LogFileHelpers: InternalPromptForCheckoutAndSave took 421.624 ms (total: 50.8 sec) +[2024.11.30-07.49.53:921][513]LogContentBrowser: End creating deferred item UE5_Idle_Pistol1 +[2024.11.30-07.49.53:982][513]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.49.53:982][513]LogContentValidation: Enabled validators: +[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.49.53:982][513]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol Validating asset +[2024.11.30-07.49.54:672][545]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol +[2024.11.30-07.50.55:781][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.11.30-07.50.55:798][820]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.114 +[2024.11.30-07.50.55:799][820]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)... +[2024.11.30-07.50.55:799][820]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] +[2024.11.30-07.50.55:808][820]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4 +[2024.11.30-07.50.55:808][820]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin_Auto43C16B2284C053A38C575E88C1B335049.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4.uasset' +[2024.11.30-07.50.55:809][820]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn] ([1] browsable assets)... +[2024.11.30-07.50.55:819][820]OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn.SKM_Quinn] +[2024.11.30-07.50.55:819][820]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn] +[2024.11.30-07.50.56:000][820]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4 +[2024.11.30-07.50.56:000][820]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn_Auto473ED15EC4E49123E557F30B85612D9E9.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4.uasset' +[2024.11.30-07.50.56:000][820]LogFileHelpers: Auto-saving content packages took 0.202 +[2024.11.30-07.51.53:508][741]Cmd: TRANSACTION UNDO +[2024.11.30-07.51.53:508][741]LogEditorTransaction: Undo Rotate Bone +[2024.11.30-07.51.54:353][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.51.54:358][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.51.54:371][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.51.54:379][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.51.54:404][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.52.31:875][781]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8090.589844 +[2024.11.30-07.52.32:042][791]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-07.52.32:042][791]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8090.737793, Update Interval: 341.760315 +[2024.11.30-07.52.40:079][178]Cmd: TRANSACTION UNDO +[2024.11.30-07.52.40:079][178]LogEditorTransaction: Undo Rotate Bone +[2024.11.30-07.52.40:930][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.52.40:935][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.52.40:947][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.52.40:956][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.52.40:981][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name lowerarm_r and type RCT_Transform (2) already exists +[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name upperarm_r and type RCT_Transform (2) already exists +[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name hand_r and type RCT_Transform (2) already exists +[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name upperarm_l and type RCT_Transform (2) already exists +[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name lowerarm_l and type RCT_Transform (2) already exists +[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name hand_l and type RCT_Transform (2) already exists +[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name root and type RCT_Transform (2) already exists +[2024.11.30-07.54.22:132][333]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB) +[2024.11.30-07.54.22:220][336]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/439557279c0810e022779173539ef6bffd595ee8 +[2024.11.30-07.56.39:108][201]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms +[2024.11.30-07.56.39:316][201]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.56.39:465][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)... +[2024.11.30-07.56.39:465][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] +[2024.11.30-07.56.39:465][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true +[2024.11.30-07.56.39:474][201]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin +[2024.11.30-07.56.39:474][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin26DE588F4B36C01D38CF5AA2D72CCCF2.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset' +[2024.11.30-07.56.39:476][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn] ([1] browsable assets)... +[2024.11.30-07.56.39:476][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn] +[2024.11.30-07.56.39:476][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SKM_Quinn" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset" SILENT=true +[2024.11.30-07.56.39:612][201]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SKM_Quinn +[2024.11.30-07.56.39:612][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn57C2D34047D3B64E481DFEA7C0B716ED.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset' +[2024.11.30-07.56.39:615][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol] ([1] browsable assets)... +[2024.11.30-07.56.39:615][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol] +[2024.11.30-07.56.39:615][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset" SILENT=true +[2024.11.30-07.56.39:634][201]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol +[2024.11.30-07.56.39:634][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_Pistol93120E074C569E4E983D2D93A950BF1E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset' +[2024.11.30-07.56.39:644][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 327.524 ms (total: 51.2 sec) +[2024.11.30-07.56.39:696][201]LogContentValidation: Display: Starting to validate 3 assets +[2024.11.30-07.56.39:696][201]LogContentValidation: Enabled validators: +[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.56.39:696][201]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset +[2024.11.30-07.56.39:696][201]AssetCheck: /Game/Characters/Mannequins/Meshes/SKM_Quinn Validating asset +[2024.11.30-07.56.39:696][201]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol Validating asset +[2024.11.30-07.57.24:647][691]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.11.30-07.57.24:787][691]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.57.24:848][691]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... +[2024.11.30-07.57.24:859][691]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] +[2024.11.30-07.57.24:859][691]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] +[2024.11.30-07.57.24:859][691]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true +[2024.11.30-07.57.24:898][691]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter +[2024.11.30-07.57.24:898][691]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter4F4BBBE74C53F489DB91B29312E75D2A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' +[2024.11.30-07.57.24:907][691]LogFileHelpers: InternalPromptForCheckoutAndSave took 119.566 ms (total: 51.3 sec) +[2024.11.30-07.57.24:963][691]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.57.24:963][691]LogContentValidation: Enabled validators: +[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.57.24:963][691]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset +[2024.11.30-07.57.57:530][599]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.11.30-07.57.58:266][633]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.11.30-07.57.58:418][633]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.57.58:479][633]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-07.57.58:490][633]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-07.57.58:490][633]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-07.57.58:490][633]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-07.57.58:531][633]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-07.57.58:531][633]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyD24CFAAD4C012958CC48A5970897193C.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-07.57.58:539][633]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.700 ms (total: 51.4 sec) +[2024.11.30-07.57.58:598][633]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.57.58:598][633]LogContentValidation: Enabled validators: +[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.57.58:598][633]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-07.58.55:220][ 78]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms +[2024.11.30-07.58.55:710][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.11.30-07.58.55:851][105]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.58.55:914][105]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-07.58.55:925][105]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-07.58.55:925][105]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-07.58.55:925][105]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-07.58.55:968][105]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-07.58.55:968][105]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny55969BC643D17E86F3B16DB2217CC243.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-07.58.55:975][105]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.369 ms (total: 51.5 sec) +[2024.11.30-07.58.56:031][105]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.58.56:031][105]LogContentValidation: Enabled validators: +[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.58.56:031][105]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-07.58.59:575][329]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8478.213867 +[2024.11.30-07.58.59:727][339]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change +[2024.11.30-07.58.59:727][339]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8478.350586, Update Interval: 318.472229 +[2024.11.30-07.59.57:548][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.11.30-07.59.58:071][710]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.11.30-07.59.58:200][710]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-07.59.58:264][710]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-07.59.58:275][710]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny] +[2024.11.30-07.59.58:275][710]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-07.59.58:275][710]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-07.59.58:319][710]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-07.59.58:319][710]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny5E287EBC42F88E72FA807CAA60ABE915.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-07.59.58:327][710]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.541 ms (total: 51.7 sec) +[2024.11.30-07.59.58:380][710]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-07.59.58:380][710]LogContentValidation: Enabled validators: +[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-07.59.58:380][710]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-08.00.05:753][200]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.11.30-08.00.05:888][200]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.11.30-08.00.05:947][200]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)... +[2024.11.30-08.00.05:947][200]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny] +[2024.11.30-08.00.05:947][200]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true +[2024.11.30-08.00.05:992][200]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny +[2024.11.30-08.00.05:992][200]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyB7D54F9D4083BC7068480CAC5B55D67D.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset' +[2024.11.30-08.00.06:003][200]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.895 ms (total: 51.8 sec) +[2024.11.30-08.00.06:067][200]LogContentValidation: Display: Starting to validate 1 assets +[2024.11.30-08.00.06:067][200]LogContentValidation: Enabled validators: +[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2024.11.30-08.00.06:067][200]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset +[2024.11.30-08.00.10:220][249]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.11.30-08.00.10:226][249]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.11.30-08.00.10:226][249]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... +[2024.11.30-08.00.10:228][249]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.846 ms (total: 63.274 ms) +[2024.11.30-08.00.10:228][249]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.11.30-08.00.10:228][249]LogPlayLevel: Display: Creating online subsystem for client :Context_129 +[2024.11.30-08.00.10:231][249]LogOnline: OSS: Created online subsystem instance for: :Context_129 +[2024.11.30-08.00.10:266][250]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-08.00.10:270][250]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004417s) +[2024.11.30-08.00.10:271][250]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004458s) +[2024.11.30-08.00.10:300][250]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.11.30-08.00.10:304][250]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap +[2024.11.30-08.00.10:306][250]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.11.30-08.00.10:306][250]LogWorldPartition: Display: WorldPartition initialize started... +[2024.11.30-08.00.10:306][250]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.11.30-08.00.10:306][250]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.11.30-08.00.10:307][250]LogWorldPartition: Display: WorldPartition initialize took 1.537 ms (total: 81.771 ms) +[2024.11.30-08.00.10:307][250]LogPlayLevel: PIE: World Init took: (0.003353s) +[2024.11.30-08.00.10:308][250]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True +[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Sample Rate: 48000 +[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.11.30-08.00.10:308][250]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.11.30-08.00.10:310][250]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) +[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.11.30-08.00.10:322][250]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30 +[2024.11.30-08.00.10:322][250]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=30 +[2024.11.30-08.00.10:324][250]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30 +[2024.11.30-08.00.10:324][250]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30 +[2024.11.30-08.00.10:324][250]LogInit: FAudioDevice initialized with ID 30. +[2024.11.30-08.00.10:324][250]LogAudio: Display: Audio Device (ID: 30) registered with world 'ThirdPersonMap'. +[2024.11.30-08.00.10:324][250]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30 +[2024.11.30-08.00.10:327][250]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' +[2024.11.30-08.00.10:329][250]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-09.00.10 +[2024.11.30-08.00.10:329][250]LogWorld: Bringing up level for play took: 0.002239 +[2024.11.30-08.00.10:333][250]PIE: Server logged in +[2024.11.30-08.00.10:335][250]PIE: Play in editor total start time 0,109 seconds. +[2024.11.30-08.00.29:250][926]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-08.00.29:250][926]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap +[2024.11.30-08.00.29:251][926]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true +[2024.11.30-08.00.29:251][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-08.00.29:251][926]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap +[2024.11.30-08.00.29:265][926]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.11.30-08.00.29:275][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.11.30-08.00.29:304][926]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.11.30-08.00.29:304][926]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30 +[2024.11.30-08.00.29:304][926]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 +[2024.11.30-08.00.29:306][926]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 +[2024.11.30-08.00.29:314][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.11.30-08.00.29:387][927]LogPlayLevel: Display: Destroying online subsystem :Context_129 +[2024.11.30-08.00.41:909][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms diff --git a/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T09.00.10.226Z.log b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T09.00.10.226Z.log new file mode 100644 index 0000000..b5751de --- /dev/null +++ b/Saved/Logs/WorldPartition/StreamingGeneration-PIE_ThirdPersonMap-0000514c-2024-11-30T09.00.10.226Z.log @@ -0,0 +1,256 @@ +[+] Containers: + |- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap + | |- [+] ActorDescs: + | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:1B7E35D741DE63C2C1121C89396C8728 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1503591669 Label:BP_Shotgun_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeBounds:IsValid=true, Min=(X=1030.589 Y=570.000 Z=-89.411), Max=(X=1289.411 Y=770.000 Z=169.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034 + | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70 + | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A + | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true + | | |- Guid:6D686D234791B8C6E8D371BC597BF73B BaseClass:/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1123045139 Label:BP_Assault_Rifle_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeBounds:IsValid=true, Min=(X=1132.816 Y=264.809 Z=-43.208), Max=(X=1468.721 Y=579.772 Z=227.471) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1 + | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05 + | | |- Guid:97393E954F8057A441C899A7196D49D9 BaseClass:/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668 Label:BP_Shotgun_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeBounds:IsValid=true, Min=(X=1300.589 Y=760.000 Z=-79.411), Max=(X=1559.411 Y=960.000 Z=179.411) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false + | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD + | | |- 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+---------------------------------------------------------------------------------------------------------------- +