ZombieHord/Saved/SourceControl/UncontrolledChangelists.json
2024-11-27 00:10:58 +01:00

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3.5 KiB
JSON

{
"version": 1,
"changelists": [
{
"guid": "00000000000000000000000000000000",
"description": "Default Uncontrolled Changelist",
"files": [
"F:/UnrealProjects/ZombieHord2/Content/StarterContent/Architecture/Floor_400x400.uasset",
"F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Locomotion/Idle_Break.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Locomotion/Walk_Stop.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Crouched/Crouch_Idle.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Crouched/Crouh_Walk.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Crouched/CrouchedBlendSpace1D.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Lean/Lean_Left.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Lean/Lean_Rigth.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Lean/LeanBlendSpace1D.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Hit_Reacts/HitReact_Left.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Hit_Reacts/HitReact_Right.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/Lean_Rigth.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Lean/Lean_Left.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Crouched/CrouchedBlendSpace1D.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Crouched/Crouh_Walk.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Crouched/Crouch_Idle.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.uasset",
"F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Input/Actions/IA_Crouch.uasset",
"F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Input/IMC_Default.uasset"
]
}
]
}