Started with Pistol_A module

This commit is contained in:
Kevin Lundell 2024-11-27 00:48:33 +01:00
parent 5deb55c624
commit fb618c1a85
18 changed files with 2501 additions and 22 deletions

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@ -0,0 +1,7 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@ -3263,3 +3263,594 @@ Make sure '/Game/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.ABP_Zom
[2024.11.26-23.11.54:316][756]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/ZombieHord/Content/Collections/' because it could not be accessed. Aborting watch request...
[2024.11.26-23.11.54:316][756]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/ZombieHord/Saved/Collections/' because it could not be accessed. Aborting watch request...
[2024.11.26-23.11.54:316][756]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request...
[2024.11.26-23.12.37:838][ 79]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.26-23.12.37:873][ 79]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.26-23.12.37:883][ 80]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.26-23.12.39:873][223]LogContentBrowser: Attempting asset rename: NewFolder -> Items
[2024.11.26-23.12.39:873][223]LogContentBrowser: End creating deferred item NewFolder
[2024.11.26-23.12.51:938][906]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.11.26-23.12.51:947][906]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.11.26-23.12.51:954][906]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.11.26-23.12.51:972][908]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.11.26-23.13.02:981][682]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Item_Genaric
[2024.11.26-23.13.02:989][682]LogContentBrowser: End creating deferred item NewBlueprint
[2024.11.26-23.13.24:526][378]LogContentBrowser: Attempting asset rename: BP_Item_Genaric -> BP_Item_Geneic
[2024.11.26-23.13.24:642][378]LogMetaData: Removing '/Game/Items/BP_Item_Geneic.BP_Item_Geneic:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/Items/BP_Item_Genaric.PackageMetaData'
[2024.11.26-23.13.24:642][378]LogMetaData: Removing '/Game/Items/BP_Item_Geneic.SKEL_BP_Item_Geneic_C:UserConstructionScript' ref from Metadata '/Game/Items/BP_Item_Genaric.PackageMetaData'
[2024.11.26-23.13.24:642][378]LogMetaData: Removing '/Game/Items/BP_Item_Geneic.SKEL_BP_Item_Geneic_C' ref from Metadata '/Game/Items/BP_Item_Genaric.PackageMetaData'
[2024.11.26-23.13.24:642][378]LogMetaData: Removing '/Game/Items/BP_Item_Geneic.BP_Item_Geneic_C' ref from Metadata '/Game/Items/BP_Item_Genaric.PackageMetaData'
[2024.11.26-23.13.24:642][378]LogMetaData: Removing '/Game/Items/BP_Item_Geneic.BP_Item_Geneic:EventGraph.K2Node_Event_0' ref from Metadata '/Game/Items/BP_Item_Genaric.PackageMetaData'
[2024.11.26-23.13.24:642][378]LogMetaData: Removing '/Game/Items/BP_Item_Geneic.BP_Item_Geneic:EventGraph.K2Node_Event_1' ref from Metadata '/Game/Items/BP_Item_Genaric.PackageMetaData'
[2024.11.26-23.13.24:642][378]LogMetaData: Removing '/Game/Items/BP_Item_Geneic.BP_Item_Geneic:EventGraph.K2Node_Event_2' ref from Metadata '/Game/Items/BP_Item_Genaric.PackageMetaData'
[2024.11.26-23.13.24:643][378]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.26-23.13.24:643][378]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Geneic] ([2] browsable assets)...
[2024.11.26-23.13.24:643][378]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Geneic]
[2024.11.26-23.13.24:643][378]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Geneic" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Geneic.uasset" SILENT=true
[2024.11.26-23.13.24:645][378]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Geneic
[2024.11.26-23.13.24:645][378]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_GeneicECC206F0416DCD60E26410A7321A5A3D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Geneic.uasset'
[2024.11.26-23.13.24:650][378]LogFileHelpers: InternalPromptForCheckoutAndSave took 7.362 ms (total: 1.60 sec)
[2024.11.26-23.13.24:698][378]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.26-23.13.24:722][378]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.11.26-23.13.24:744][378]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.11.26-23.13.24:803][378]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.26-23.13.24:803][378]LogContentValidation: Enabled validators:
[2024.11.26-23.13.24:803][378]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.26-23.13.24:803][378]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.26-23.13.24:803][378]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.26-23.13.24:803][378]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.26-23.13.24:803][378]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.26-23.13.24:803][378]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.26-23.13.24:803][378]AssetCheck: /Game/Items/BP_Item_Geneic Validating asset
[2024.11.26-23.13.26:064][464]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_Item_Geneic.BP_Item_Geneic
[2024.11.26-23.13.26:065][464]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
[2024.11.26-23.13.49:042][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
[2024.11.26-23.13.49:048][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
[2024.11.26-23.13.49:059][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
[2024.11.26-23.14.00:379][305]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_ItemType
[2024.11.26-23.14.00:380][305]LogContentBrowser: End creating deferred item NewUserDefinedEnum
[2024.11.26-23.14.01:197][401]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/Items/Enum_ItemType.Enum_ItemType
[2024.11.26-23.14.25:241][227]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.26-23.14.25:304][227]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/Enum_ItemType] ([1] browsable assets)...
[2024.11.26-23.14.25:304][227]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/Enum_ItemType]
[2024.11.26-23.14.25:304][227]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/Enum_ItemType" FILE="F:/UnrealProjects/ZombieHord/Content/Items/Enum_ItemType.uasset" SILENT=true
[2024.11.26-23.14.25:307][227]LogSavePackage: Moving output files for package: /Game/Items/Enum_ItemType
[2024.11.26-23.14.25:307][227]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Enum_ItemTypeFCA72DEC40691E95F6D1EC94435B0D42.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/Enum_ItemType.uasset'
[2024.11.26-23.14.25:315][227]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.715 ms (total: 1.68 sec)
[2024.11.26-23.14.25:371][227]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.26-23.14.25:371][227]LogContentValidation: Enabled validators:
[2024.11.26-23.14.25:371][227]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.26-23.14.25:371][227]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.26-23.14.25:371][227]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.26-23.14.25:371][227]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.26-23.14.25:371][227]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.26-23.14.25:371][227]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.26-23.14.25:372][227]AssetCheck: /Game/Items/Enum_ItemType Validating asset
[2024.11.26-23.15.02:450][311]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.11.26-23.15.02:458][311]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.11.26-23.15.02:465][311]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.11.26-23.15.02:472][312]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.11.26-23.15.19:302][321]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_ItemController_Geneic
[2024.11.26-23.15.19:309][321]LogContentBrowser: End creating deferred item NewBlueprint
[2024.11.26-23.15.29:563][538]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/BP_ItemController_Geneic.BP_ItemController_Geneic
[2024.11.26-23.15.29:563][538]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
[2024.11.26-23.15.39:767][700]LogSlate: Took 0.000594 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.11.26-23.15.50:605][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2024.11.26-23.15.51:031][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.26-23.15.51:035][ 9]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.26-23.15.51:087][ 9]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Geneic] ([2] browsable assets)...
[2024.11.26-23.15.51:088][ 9]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Geneic]
[2024.11.26-23.15.51:088][ 9]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Geneic" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Geneic.uasset" SILENT=true
[2024.11.26-23.15.51:089][ 9]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Geneic
[2024.11.26-23.15.51:090][ 9]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_GeneicF47BDB76452F8A26CF717496FAE7E45D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Geneic.uasset'
[2024.11.26-23.15.51:091][ 9]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_ItemController_Geneic] ([2] browsable assets)...
[2024.11.26-23.15.51:091][ 9]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_ItemController_Geneic]
[2024.11.26-23.15.51:091][ 9]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_ItemController_Geneic" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset" SILENT=true
[2024.11.26-23.15.51:092][ 9]LogSavePackage: Moving output files for package: /Game/Items/BP_ItemController_Geneic
[2024.11.26-23.15.51:092][ 9]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemController_Geneic06C639F641C751D280E7D1949972B818.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset'
[2024.11.26-23.15.51:104][ 9]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.299 ms (total: 1.75 sec)
[2024.11.26-23.15.51:153][ 9]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.26-23.15.51:153][ 9]LogContentValidation: Enabled validators:
[2024.11.26-23.15.51:153][ 9]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.26-23.15.51:153][ 9]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.26-23.15.51:153][ 9]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.26-23.15.51:153][ 9]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.26-23.15.51:153][ 9]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.26-23.15.51:153][ 9]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.26-23.15.51:153][ 9]AssetCheck: /Game/Items/BP_Item_Geneic Validating asset
[2024.11.26-23.15.51:154][ 9]AssetCheck: /Game/Items/BP_ItemController_Geneic Validating asset
[2024.11.26-23.16.18:998][257]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.26-23.16.19:003][257]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.26-23.16.19:054][257]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_Item_Geneic] ([2] browsable assets)...
[2024.11.26-23.16.19:054][257]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_Item_Geneic]
[2024.11.26-23.16.19:054][257]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_Item_Geneic" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Geneic.uasset" SILENT=true
[2024.11.26-23.16.19:056][257]LogSavePackage: Moving output files for package: /Game/Items/BP_Item_Geneic
[2024.11.26-23.16.19:056][257]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Item_Geneic83442D12459945B6D58A29AC49D31398.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Geneic.uasset'
[2024.11.26-23.16.19:063][257]LogFileHelpers: InternalPromptForCheckoutAndSave took 59.629 ms (total: 1.81 sec)
[2024.11.26-23.16.19:122][257]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.26-23.16.19:122][257]LogContentValidation: Enabled validators:
[2024.11.26-23.16.19:122][257]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.26-23.16.19:122][257]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.26-23.16.19:122][257]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.26-23.16.19:122][257]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.26-23.16.19:122][257]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.26-23.16.19:122][257]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.26-23.16.19:122][257]AssetCheck: /Game/Items/BP_Item_Geneic Validating asset
[2024.11.26-23.16.19:549][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.26-23.16.19:752][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.26-23.17.08:443][812]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3153.759033
[2024.11.26-23.17.09:444][815]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.26-23.17.09:444][815]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3154.427979, Update Interval: 358.981903
[2024.11.26-23.19.16:929][ 79]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.26-23.19.16:938][ 79]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.26-23.19.16:948][ 80]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.26-23.19.21:441][619]LogContentBrowser: Attempting asset rename: NewFolder -> Pickup
[2024.11.26-23.19.21:441][619]LogContentBrowser: End creating deferred item NewFolder
[2024.11.26-23.19.26:247][914]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.11.26-23.19.26:255][914]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.11.26-23.19.26:267][914]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.11.26-23.19.26:286][916]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.11.26-23.19.34:999][958]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_ItemPickUp
[2024.11.26-23.19.35:005][958]LogContentBrowser: End creating deferred item NewBlueprint
[2024.11.26-23.19.36:349][117]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Items/Pickup/BP_ItemPickUp.BP_ItemPickUp
[2024.11.26-23.19.36:349][117]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
[2024.11.26-23.21.36:161][935]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms
[2024.11.26-23.21.36:609][981]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.26-23.21.36:614][981]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.26-23.21.36:671][981]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/Pickup/BP_ItemPickUp] ([2] browsable assets)...
[2024.11.26-23.21.36:671][981]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/Pickup/BP_ItemPickUp]
[2024.11.26-23.21.36:671][981]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/Pickup/BP_ItemPickUp" FILE="F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp.uasset" SILENT=true
[2024.11.26-23.21.36:674][981]LogSavePackage: Moving output files for package: /Game/Items/Pickup/BP_ItemPickUp
[2024.11.26-23.21.36:674][981]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemPickUpE50A059744CA0D114E5C7998DD808E7F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp.uasset'
[2024.11.26-23.21.36:684][981]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.290 ms (total: 1.88 sec)
[2024.11.26-23.21.36:738][981]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.26-23.21.36:738][981]LogContentValidation: Enabled validators:
[2024.11.26-23.21.36:738][981]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.26-23.21.36:738][981]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.26-23.21.36:738][981]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.26-23.21.36:738][981]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.26-23.21.36:738][981]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.26-23.21.36:738][981]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.26-23.21.36:739][981]AssetCheck: /Game/Items/Pickup/BP_ItemPickUp Validating asset
[2024.11.26-23.24.02:251][784]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3567.556396
[2024.11.26-23.24.02:418][804]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.26-23.24.02:418][804]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3567.714355, Update Interval: 321.815857
[2024.11.26-23.26.31:018][950]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.041 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
[2024.11.26-23.27.20:832][714]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.27.20:832][714]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.27.20:855][714]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.27.20:855][714]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.27.20:903][714]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.27.20:903][714]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.27.20:938][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
[2024.11.26-23.27.44:161][380]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.26-23.27.45:124][481]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.11.26-23.27.45:130][481]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.26-23.27.45:186][481]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/Pickup/BP_ItemPickUp] ([2] browsable assets)...
[2024.11.26-23.27.45:186][481]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/Pickup/BP_ItemPickUp]
[2024.11.26-23.27.45:186][481]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/Pickup/BP_ItemPickUp" FILE="F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp.uasset" SILENT=true
[2024.11.26-23.27.45:190][481]LogSavePackage: Moving output files for package: /Game/Items/Pickup/BP_ItemPickUp
[2024.11.26-23.27.45:190][481]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemPickUp66633C7243DEB276D7FC1EB69A839D57.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp.uasset'
[2024.11.26-23.27.45:200][481]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.815 ms (total: 1.95 sec)
[2024.11.26-23.27.45:251][481]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.26-23.27.45:251][481]LogContentValidation: Enabled validators:
[2024.11.26-23.27.45:251][481]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.26-23.27.45:252][481]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.26-23.27.45:252][481]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.26-23.27.45:252][481]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.26-23.27.45:252][481]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.26-23.27.45:252][481]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.26-23.27.45:252][481]AssetCheck: /Game/Items/Pickup/BP_ItemPickUp Validating asset
[2024.11.26-23.27.56:541][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.26-23.27.56:547][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.26-23.27.56:602][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_ItemController_Geneic] ([2] browsable assets)...
[2024.11.26-23.27.56:602][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_ItemController_Geneic]
[2024.11.26-23.27.56:602][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_ItemController_Geneic" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset" SILENT=true
[2024.11.26-23.27.56:603][813]LogSavePackage: Moving output files for package: /Game/Items/BP_ItemController_Geneic
[2024.11.26-23.27.56:604][813]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemController_Geneic406EEDAF4F8456EA31A31B98DD4BFCE7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset'
[2024.11.26-23.27.56:610][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 63.899 ms (total: 2.01 sec)
[2024.11.26-23.27.56:667][813]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.26-23.27.56:667][813]LogContentValidation: Enabled validators:
[2024.11.26-23.27.56:667][813]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.26-23.27.56:667][813]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.26-23.27.56:667][813]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.26-23.27.56:667][813]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.26-23.27.56:667][813]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.26-23.27.56:667][813]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.26-23.27.56:668][813]AssetCheck: /Game/Items/BP_ItemController_Geneic Validating asset
[2024.11.26-23.27.57:322][884]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.26-23.29.43:388][864]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
[2024.11.26-23.29.56:936][863]LogStreaming: Display: FlushAsyncLoading(633): 1 QueuedPackages, 0 AsyncPackages
[2024.11.26-23.29.56:995][863]LogContentBrowser: Deferred new asset file creation: Pistols_A_Skeleton_AnimBlueprint
[2024.11.26-23.29.56:997][863]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
[2024.11.26-23.29.57:023][863]LogContentBrowser: Creating deferred item: Pistols_A_Skeleton_AnimBlueprint
[2024.11.26-23.29.57:047][864]LogContentBrowser: Renaming the item being created (Deferred Item: Pistols_A_Skeleton_AnimBlueprint).
[2024.11.26-23.29.57:072][866]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
[2024.11.26-23.29.57:097][867]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
[2024.11.26-23.30.00:041][125]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3925.350342
[2024.11.26-23.30.00:206][140]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.26-23.30.00:207][140]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3925.505127, Update Interval: 329.784851
[2024.11.26-23.30.05:708][634]LogContentBrowser: Attempting asset rename: Pistols_A_Skeleton_AnimBlueprint -> ABP_Pistols_A
[2024.11.26-23.30.05:717][634]LogContentBrowser: End creating deferred item Pistols_A_Skeleton_AnimBlueprint
[2024.11.26-23.30.05:718][634]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
[2024.11.26-23.30.08:598][812]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/MilitaryWeapSilver/Weapons/ABP_Pistols_A.ABP_Pistols_A
[2024.11.26-23.30.08:598][812]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
[2024.11.26-23.30.08:633][812]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
[2024.11.26-23.30.08:683][812]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_28:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.30.09:056][812]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29
[2024.11.26-23.30.38:012][ 80]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.30.38:012][ 80]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.30.38:032][ 80]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.30.38:032][ 80]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.30.38:084][ 80]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.30.38:084][ 80]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.30.38:139][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.26-23.30.42:348][456]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.26-23.30.43:488][456]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.26-23.30.43:533][456]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.26-23.30.43:555][456]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.26-23.30.43:576][456]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.11.26-23.31.00:767][350]LogStreaming: Display: FlushAsyncLoading(634): 1 QueuedPackages, 0 AsyncPackages
[2024.11.26-23.31.00:828][353]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30
[2024.11.26-23.31.00:932][356]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31
[2024.11.26-23.32.55:083][420]LogSlate: Window 'New Physics Asset' being destroyed
[2024.11.26-23.32.55:153][420]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32
[2024.11.26-23.32.55:169][420]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.32.55:169][420]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.32.55:203][420]LogAssetEditorSubsystem: Opening Asset editor for PhysicsAsset /Game/MilitaryWeapSilver/Weapons/Pistols_A_Physics.Pistols_A_Physics
[2024.11.26-23.32.55:204][420]LogChaosDD: Creating Chaos Debug Draw Scene for world World_33
[2024.11.26-23.32.55:225][420]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.32.55:944][420]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2024.11.26-23.33.03:952][ 53]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34
[2024.11.26-23.33.03:960][ 53]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.33.03:961][ 53]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.33.03:999][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: ================================================
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Total job queries 202, among them cache hits 18 (8.91%), DDC hits 176 (87.13%), Duplicates 4 (1.98%)
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Tracking 180 distinct input hashes that result in 160 distinct outputs (88.89%)
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: RAM used: 122,66 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Shaders Compiled: 4
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Jobs assigned 4, completed 4 (100%)
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Average time worker was idle: 12.32 s
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.10 s
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Job execution time: average 1.16 s, max 1.92 s
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Job life time (pending + execution): average 1.25 s, max 2.00
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Shader code size: average 9,729 KiB, min 7,859 KiB, max 11,586 KiB
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.61 s
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00%
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Average processing rate: 1.53 jobs/sec
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Total thread time: 2,004 s
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Total thread preprocess time: 4,372 s
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Percentage time preprocessing: 218.13%
[2024.11.26-23.33.39:457][123]LogShaderCompilers: Display: Effective parallelization: 0.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.58 sec, max 0.67 sec, min 0.48 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.43 sec, max 0.51 sec, min 0.34 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: FLumenCardPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 57.39% of total time (compiled 2 times, average 0.58 sec, max 0.67 sec, min 0.48 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 42.61% of total time (compiled 2 times, average 0.43 sec, max 0.51 sec, min 0.34 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: FLumenCardPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: === Material stats ===
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: Materials Translated: 134
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: Material Translation Only: 0.03 s (50%)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: Material Cache Hits: 35 (26%)
[2024.11.26-23.33.39:458][123]LogShaderCompilers: Display: ================================================
[2024.11.26-23.33.52:256][ 92]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
[2024.11.26-23.33.52:259][ 92]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35
[2024.11.26-23.33.52:267][ 92]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.10:309][517]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.10:309][517]LogEditorTransaction: Undo Translate Bone
[2024.11.26-23.34.10:658][517]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.10:664][517]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.17:555][ 69]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.17:555][ 69]LogEditorTransaction: Undo Translate Bone
[2024.11.26-23.34.17:907][ 69]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.17:914][ 69]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.28:749][833]LogSlate: Window 'Pick Slate Widget Style Class' being destroyed
[2024.11.26-23.34.29:182][855]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.29:182][855]LogEditorTransaction: Undo Reset Bone Collision
[2024.11.26-23.34.29:531][855]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.29:537][855]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.31:221][999]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.31:221][999]LogEditorTransaction: Undo Reset Bone Collision
[2024.11.26-23.34.31:567][999]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.31:574][999]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.33:304][157]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.33:304][157]LogEditorTransaction: Undo Reset Bone Collision
[2024.11.26-23.34.33:651][157]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.33:658][157]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.34:498][223]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.34:499][223]LogEditorTransaction: Undo Reset All Collision
[2024.11.26-23.34.34:845][223]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.34:846][223]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.35:785][306]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.35:785][306]LogEditorTransaction: Undo Delete current selection
[2024.11.26-23.34.36:115][306]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.36:116][306]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.37:771][457]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.37:771][457]LogEditorTransaction: Undo Move Node
[2024.11.26-23.34.38:108][457]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.38:109][457]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.39:448][569]Cmd: TRANSACTION UNDO
[2024.11.26-23.34.39:448][569]LogEditorTransaction: Undo Move Node
[2024.11.26-23.34.39:787][569]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.39:788][569]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.41:088][686]Cmd: TRANSACTION REDO
[2024.11.26-23.34.41:088][686]LogEditorTransaction: Redo Move Node
[2024.11.26-23.34.41:426][686]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.41:426][686]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_35:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.34.51:322][603]LogAssetEditorSubsystem: Opening Asset editor for PhysicsAsset /Game/MilitaryWeapSilver/Weapons/Pistols_A_PhysicsAsset.Pistols_A_PhysicsAsset
[2024.11.26-23.34.51:323][603]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36
[2024.11.26-23.34.51:333][603]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_36:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.35.01:150][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.26-23.35.02:704][330]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.26-23.35.02:870][330]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.35.02:870][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.35.02:899][330]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/MilitaryWeapSilver/Weapons/Pistols_A_Physics.Pistols_A_Physics
Asset Type: PhysicsAsset
[2024.11.26-23.35.03:317][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.26-23.35.03:345][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.26-23.35.03:369][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.11.26-23.35.03:393][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.11.26-23.35.59:998][610]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4285.302734
[2024.11.26-23.36.00:167][625]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.26-23.36.00:167][625]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4285.458984, Update Interval: 316.067993
[2024.11.26-23.36.07:326][222]LogStreaming: Display: FlushAsyncLoading(635): 1 QueuedPackages, 0 AsyncPackages
[2024.11.26-23.36.07:327][222]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.11.26-23.36.07:327][222]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:472][222]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.26-23.36.07:481][222]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance.
[2024.11.26-23.36.07:482][222]LogStaticMesh: Display: Building static mesh St_Sphere_01 (Required Memory Estimate: 1.368876 MB)...
[2024.11.26-23.36.07:494][222]LogStaticMesh: Built static mesh [0.01s] /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01
[2024.11.26-23.36.07:561][222]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W
[2024.11.26-23.36.07:563][222]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37
[2024.11.26-23.36.07:570][222]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.26-23.36.07:858][222]LogChaosDD: Creating Chaos Debug Draw Scene for world World_38
[2024.11.26-23.36.08:227][222]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/ApexDestruction.DestructibleMesh'
[2024.11.26-23.36.08:233][222]LogChaosDD: Creating Chaos Debug Draw Scene for world World_39
[2024.11.26-23.36.08:373][222]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.26-23.36.08:374][222]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.26-23.36.08:374][222]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.26-23.36.08:374][222]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: ================================================
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Total job queries 223, among them cache hits 28 (12.56%), DDC hits 186 (83.41%), Duplicates 4 (1.79%)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Tracking 191 distinct input hashes that result in 170 distinct outputs (89.01%)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: RAM used: 126,16 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Shaders Compiled: 5
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Jobs assigned 5, completed 5 (100%)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Average time worker was idle: 22.35 s
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.10 s
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Job execution time: average 1.17 s, max 1.92 s
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Job life time (pending + execution): average 1.26 s, max 2.00
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Shader code size: average 10,163 KiB, min 7,859 KiB, max 11,898 KiB
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.92 s
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00%
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Jobs were issued in 5 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Average processing rate: 1.28 jobs/sec
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Total thread time: 2,872 s
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Total thread preprocess time: 4,703 s
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Percentage time preprocessing: 163.75%
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Effective parallelization: 0.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 1 times, average 0.87 sec, max 0.87 sec, min 0.87 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.58 sec, max 0.67 sec, min 0.48 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.43 sec, max 0.51 sec, min 0.34 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: FHitProxyPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: FLumenCardPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 40.05% of total time (compiled 2 times, average 0.58 sec, max 0.67 sec, min 0.48 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 30.22% of total time (compiled 1 times, average 0.87 sec, max 0.87 sec, min 0.87 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 29.74% of total time (compiled 2 times, average 0.43 sec, max 0.51 sec, min 0.34 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: FLumenCardPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.36.39:457][456]LogShaderCompilers: Display: FHitProxyPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.26-23.36.39:458][456]LogShaderCompilers: Display: === Material stats ===
[2024.11.26-23.36.39:458][456]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.26-23.36.39:458][456]LogShaderCompilers: Display: Materials Translated: 139
[2024.11.26-23.36.39:458][456]LogShaderCompilers: Display: Material Total Translate Time: 0.07 s
[2024.11.26-23.36.39:458][456]LogShaderCompilers: Display: Material Translation Only: 0.03 s (50%)
[2024.11.26-23.36.39:458][456]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.26-23.36.39:458][456]LogShaderCompilers: Display: Material Cache Hits: 35 (25%)
[2024.11.26-23.36.39:458][456]LogShaderCompilers: Display: ================================================
[2024.11.26-23.38.21:863][275]LogSlate: Window 'Message' being destroyed
[2024.11.26-23.38.21:868][275]Message dialog closed, result: Yes, title: Message, text: Plugin 'Motion Warping' is a beta version. Epic recommends using caution when shipping projects with beta plugins. Beta plugins support backwards compatibility for assets and APIs, but performance, stability, and platform support may not be shipping quality. Are you sure you want to enable the plugin?
[2024.11.26-23.38.25:057][576]Cmd: CLOSE_SLATE_MAINFRAME
[2024.11.26-23.38.25:104][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2024.11.26-23.38.27:411][576]LogSlate: Window 'Save Content' being destroyed
[2024.11.26-23.38.27:420][576]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.26-23.38.27:485][576]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/BP_ItemController_Geneic] ([2] browsable assets)...
[2024.11.26-23.38.27:485][576]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/BP_ItemController_Geneic]
[2024.11.26-23.38.27:485][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/BP_ItemController_Geneic" FILE="F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset" SILENT=true
[2024.11.26-23.38.27:487][576]LogSavePackage: Moving output files for package: /Game/Items/BP_ItemController_Geneic
[2024.11.26-23.38.27:487][576]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemController_GeneicAC1368B8454BEC1813C2D8AD8AB87EC1.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset'
[2024.11.26-23.38.27:488][576]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Items/Pickup/BP_ItemPickUp] ([2] browsable assets)...
[2024.11.26-23.38.27:488][576]OBJ SavePackage: Finished generating thumbnails for package [/Game/Items/Pickup/BP_ItemPickUp]
[2024.11.26-23.38.27:488][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Items/Pickup/BP_ItemPickUp" FILE="F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp.uasset" SILENT=true
[2024.11.26-23.38.27:492][576]LogSavePackage: Moving output files for package: /Game/Items/Pickup/BP_ItemPickUp
[2024.11.26-23.38.27:493][576]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ItemPickUp24A8A11E4D0F27A64055F3AE3DC2B5F7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp.uasset'
[2024.11.26-23.38.27:493][576]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W] ([1] browsable assets)...
[2024.11.26-23.38.27:506][576]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W]
[2024.11.26-23.38.27:506][576]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W]
[2024.11.26-23.38.27:506][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W" FILE="F:/UnrealProjects/ZombieHord/Content/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.uasset" SILENT=true
[2024.11.26-23.38.27:509][576]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
[2024.11.26-23.38.27:509][576]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Fire_Pistol_WA142C30B41DE772F9348169DE24F6D1A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.uasset'
[2024.11.26-23.38.27:518][576]LogFileHelpers: InternalPromptForCheckoutAndSave took 98.236 ms (total: 2.11 sec)
[2024.11.26-23.38.27:578][576]LogStall: Shutdown...
[2024.11.26-23.38.27:579][576]LogStall: Shutdown complete.
[2024.11.26-23.38.27:640][576]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.27:640][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.27:803][576]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.27:803][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.27:853][576]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.26-23.38.27:853][576]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.27:853][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.27:917][576]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.27:917][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.27:961][576]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.27:961][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.27:969][576]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.27:969][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:010][576]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:011][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:065][576]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.26-23.38.28:065][576]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:065][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:161][576]LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:162][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:212][576]LogSlate: Window 'Plugins' being destroyed
[2024.11.26-23.38.28:217][576]LogSlate: Window 'ZombieHord - Unreal Editor' being destroyed
[2024.11.26-23.38.28:383][577]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.26-23.38.28:383][577]LogContentValidation: Enabled validators:
[2024.11.26-23.38.28:383][577]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.26-23.38.28:383][577]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.26-23.38.28:383][577]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.26-23.38.28:383][577]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.26-23.38.28:383][577]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.26-23.38.28:383][577]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.26-23.38.28:383][577]AssetCheck: /Game/Items/BP_ItemController_Geneic Validating asset
[2024.11.26-23.38.28:383][577]AssetCheck: /Game/Items/Pickup/BP_ItemPickUp Validating asset
[2024.11.26-23.38.28:384][577]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W Validating asset
[2024.11.26-23.38.28:418][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.26-23.38.28:468][577]Cmd: QUIT_EDITOR
[2024.11.26-23.38.28:468][578]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.11.26-23.38.28:477][578]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.11.26-23.38.28:478][578]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2024.11.26-23.38.28:478][578]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2024.11.26-23.38.28:479][578]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:479][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:479][578]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[2024.11.26-23.38.28:499][578]LogStylusInput: Shutting down StylusInput subsystem.
[2024.11.26-23.38.28:500][578]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2024.11.26-23.38.28:516][578]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:516][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:519][578]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:520][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:524][578]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:524][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:527][578]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:527][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:530][578]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:530][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:533][578]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:533][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:536][578]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:536][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:538][578]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:538][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:542][578]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:542][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:545][578]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:545][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:548][578]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:548][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:551][578]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:551][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:553][578]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:553][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:556][578]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:556][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:558][578]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:558][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:561][578]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:561][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:563][578]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:564][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:565][578]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
[2024.11.26-23.38.28:566][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.26-23.38.28:568][578]LogStudioTelemetry: Ended StudioTelemetry Session
[2024.11.26-23.38.28:578][578]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
[2024.11.26-23.38.28:578][578]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
[2024.11.26-23.38.28:578][578]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
[2024.11.26-23.38.29:149][578]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.11.26-23.38.29:149][578]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.11.26-23.38.29:149][578]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'.
[2024.11.26-23.38.29:149][578]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2024.11.26-23.38.29:149][578]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.11.26-23.38.29:152][578]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.11.26-23.38.29:165][578]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2024.11.26-23.38.29:165][578]LogAudio: Display: Audio Device Manager Shutdown
[2024.11.26-23.38.29:167][578]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.11.26-23.38.29:170][578]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.11.26-23.38.29:171][578]LogExit: Preparing to exit.
[2024.11.26-23.38.29:229][578]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
[2024.11.26-23.38.29:241][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:241][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:243][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:244][578]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.26-23.38.29:830][578]LogEditorDataStorage: Deinitializing
[2024.11.26-23.38.30:052][578]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.11.26-23.38.30:077][578]LogExit: Editor shut down
[2024.11.26-23.38.30:083][578]LogExit: Transaction tracking system shut down
[2024.11.26-23.38.30:365][578]LogExit: Object subsystem successfully closed.
[2024.11.26-23.38.30:454][578]LogShaderCompilers: Display: Shaders left to compile 0
[2024.11.26-23.38.30:732][578]LogMemoryProfiler: Shutdown
[2024.11.26-23.38.30:732][578]LogNetworkingProfiler: Shutdown
[2024.11.26-23.38.30:732][578]LoadingProfiler: Shutdown
[2024.11.26-23.38.30:732][578]LogTimingProfiler: Shutdown
[2024.11.26-23.38.30:851][578]LogMetaSound: Display: AssetManager is shutting down with the following 1 assets active:
[2024.11.26-23.38.30:851][578]LogMetaSound: Display: - /Game/Audio/Footsteps/MS_FootStep.MS_FootStep
[2024.11.26-23.38.31:149][578]LogChaosDD: Chaos Debug Draw Shutdown
[2024.11.26-23.38.31:149][578]RenderDocPlugin: plugin has been unloaded.
[2024.11.26-23.38.31:172][578]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2024.11.26-23.38.31:173][578]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BA034B1AC-45BF-0F65-2A77-9EB5F63E4C96%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.0-37670630%2B%2B%2BUE5%2BRelease-5.5&UserID=8f1c2b9b40e84fa4ba0840a6d7efb492%7Cebf097b77f0f47d291e2c7af5ba5e3af%7C84dc548d-e475-493d-bef3-23d0e3539cf8&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2024.11.26-23.38.31:691][578]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2024.11.26-23.38.31:695][578]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
[2024.11.26-23.38.31:695][578]LogNFORDenoise: NFORDenoise function shutting down
[2024.11.26-23.38.31:695][578]LogXGEController: Cleaning working directory: C:/Users/Navanda/AppData/Local/Temp/UnrealXGEWorkingDir/
[2024.11.26-23.38.31:699][578]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
[2024.11.26-23.38.31:699][578]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
[2024.11.26-23.38.31:699][578]LogPakFile: Destroying PakPlatformFile
[2024.11.26-23.38.32:196][578]LogD3D12RHI: ~FD3D12DynamicRHI
[2024.11.26-23.38.32:257][578]LogExit: Exiting.
[2024.11.26-23.38.32:284][578]Log file closed, 11/27/24 00:38:32

1638
Saved/Logs/ZombieHord_2.log Normal file

File diff suppressed because it is too large Load diff

View file

@ -20,6 +20,18 @@
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/Animations/Hit_Reacts/HitReact_Right.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.uasset",
"F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Input/Actions/IA_Crouch.uasset",
"F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Input/IMC_Default.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/BP_Item_Geneic.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/Enum_ItemType.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/BP_ItemController_Geneic.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp.uasset",
"F:/UnrealProjects/ZombieHord/Content/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.uasset",
"F:/UnrealProjects/ZombieHord/Content/MilitaryWeapSilver/Weapons/Pistols_A.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp_Weapon.uasset",
"F:/UnrealProjects/ZombieHord/Content/Items/Pickup/BP_ItemPickUp_Weapon_Pistol.uasset",
"F:/UnrealProjects/ZombieHord/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset",
@ -32,10 +44,7 @@
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Crouched/Crouch_Idle.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset",
"F:/UnrealProjects/ZombieHord/Content/Characters/ZombieHord_Character/ABP_ZombieHordCharacter.uasset",
"F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Input/Actions/IA_Crouch.uasset",
"F:/UnrealProjects/ZombieHord/Content/ThirdPerson/Input/IMC_Default.uasset"
"F:/UnrealProjects/ZombieHord/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset"
]
}
]

View file

@ -10,6 +10,10 @@
"TargetAllowList": [
"Editor"
]
},
{
"Name": "MotionWarping",
"Enabled": true
}
]
}