2472 lines
268 KiB
Text
2472 lines
268 KiB
Text
Log file open, 11/30/24 05:51:28
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Started CrashReportClient (pid=42640)
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LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
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LogWindows: Custom abort handler registered for crash reporting.
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LogInit: Display: Running engine for game: Weapons_System
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogTrace: Display: Display Control listening on port 33634
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
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LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
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LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
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LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
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LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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LogCsvProfiler: Display: Metadata set : asan="0"
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LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue""
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LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
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LogCsvProfiler: Display: Metadata set : llm="0"
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LogStats: Stats thread started at 0.307073
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LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
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LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
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LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-DD8885AA48E6C200E4B36E91625B0932
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Session CrashGUID >====================================================
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LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogAudio: Display: Pre-Initializing Audio Device Manager...
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LogAudio: Display: AudioInfo: 'OPUS' Registered
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LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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LogAudio: Display: AudioInfo: 'OGG' Registered
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LogAudio: Display: AudioInfo: 'ADPCM' Registered
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LogAudio: Display: AudioInfo: 'PCM' Registered
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LogAudio: Display: AudioInfo: 'BINKA' Registered
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LogAudio: Display: AudioInfo: 'RADA' Registered
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LogAudio: Display: Audio Device Manager Pre-Initialized
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LogPluginManager: Looking for build plugins target receipt
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LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
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LogConfig: Display: Loading Mac ini files took 0.04 seconds
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LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
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LogConfig: Display: Loading IOS ini files took 0.05 seconds
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LogAssetRegistry: Display: Asset registry cache read as 37.3 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin
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LogConfig: Display: Loading Android ini files took 0.06 seconds
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LogConfig: Display: Loading TVOS ini files took 0.06 seconds
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LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
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LogConfig: Display: Loading Unix ini files took 0.07 seconds
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LogConfig: Display: Loading Windows ini files took 0.07 seconds
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LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
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LogConfig: Display: Loading Linux ini files took 0.07 seconds
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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LogPluginManager: Looking for enabled plugins target receipt
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LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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LogPluginManager: Mounting Engine plugin Bridge
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LogPluginManager: Mounting Engine plugin ChaosCloth
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LogPluginManager: Mounting Engine plugin ChaosVD
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LogPluginManager: Mounting Engine plugin CmdLinkServer
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LogPluginManager: Mounting Engine plugin EnhancedInput
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LogPluginManager: Mounting Engine plugin Fab
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LogPluginManager: Mounting Engine plugin FastBuildController
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LogPluginManager: Mounting Engine plugin MeshPainting
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LogPluginManager: Mounting Engine plugin RenderGraphInsights
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LogPluginManager: Mounting Engine plugin UbaController
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LogPluginManager: Mounting Engine plugin TraceUtilities
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LogPluginManager: Mounting Engine plugin WorldMetrics
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LogPluginManager: Mounting Engine plugin XGEController
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LogPluginManager: Mounting Engine plugin AssetManagerEditor
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LogPluginManager: Mounting Engine plugin ChangelistReview
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LogPluginManager: Mounting Engine plugin BlueprintHeaderView
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LogPluginManager: Mounting Engine plugin ColorGrading
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LogPluginManager: Mounting Engine plugin CryptoKeys
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LogPluginManager: Mounting Engine plugin CurveEditorTools
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LogPluginManager: Mounting Engine plugin DataValidation
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LogPluginManager: Mounting Engine plugin EditorDebugTools
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LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
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LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
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LogPluginManager: Mounting Engine plugin FacialAnimation
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LogPluginManager: Mounting Engine plugin GameplayTagsEditor
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LogPluginManager: Mounting Engine plugin GeometryMode
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LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
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LogPluginManager: Mounting Engine plugin MaterialAnalyzer
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LogPluginManager: Mounting Engine plugin MeshLODToolset
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LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
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LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
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LogPluginManager: Mounting Engine plugin ProxyLODPlugin
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LogPluginManager: Mounting Engine plugin PluginBrowser
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LogPluginManager: Mounting Engine plugin SequencerAnimTools
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LogPluginManager: Mounting Engine plugin SpeedTreeImporter
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LogPluginManager: Mounting Engine plugin StylusInput
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LogPluginManager: Mounting Engine plugin UMGWidgetPreview
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LogPluginManager: Mounting Engine plugin UVEditor
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LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
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LogPluginManager: Mounting Engine plugin DatasmithContent
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LogPluginManager: Mounting Engine plugin GLTFExporter
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LogPluginManager: Mounting Engine plugin VariantManager
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LogPluginManager: Mounting Engine plugin Niagara
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LogPluginManager: Mounting Engine plugin VariantManagerContent
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LogPluginManager: Mounting Engine plugin NiagaraSimCaching
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LogPluginManager: Mounting Engine plugin InterchangeAssets
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LogPluginManager: Mounting Engine plugin Interchange
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LogPluginManager: Mounting Engine plugin InterchangeEditor
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LogPluginManager: Mounting Engine plugin ActorSequence
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LogPluginManager: Mounting Engine plugin LevelSequenceEditor
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LogPluginManager: Mounting Engine plugin SequencerScripting
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LogPluginManager: Mounting Engine plugin TemplateSequence
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LogPluginManager: Mounting Engine plugin EOSShared
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LogPluginManager: Mounting Engine plugin OnlineBase
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LogPluginManager: Mounting Engine plugin OnlineServices
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LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
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LogPluginManager: Mounting Engine plugin OnlineSubsystem
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LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
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LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
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LogPluginManager: Mounting Engine plugin InterchangeTests
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LogPluginManager: Mounting Engine plugin Takes
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LogPluginManager: Mounting Engine plugin NNEDenoiser
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LogPluginManager: Mounting Engine plugin NNERuntimeORT
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LogPluginManager: Mounting Engine plugin Paper2D
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LogPluginManager: Mounting Engine plugin AISupport
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LogPluginManager: Mounting Engine plugin ACLPlugin
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LogPluginManager: Mounting Engine plugin AnimationData
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LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
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LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
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LogPluginManager: Mounting Engine plugin ControlRig
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LogPluginManager: Mounting Engine plugin ControlRigModules
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LogPluginManager: Mounting Engine plugin ControlRigSpline
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LogPluginManager: Mounting Engine plugin LiveLink
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LogPluginManager: Mounting Engine plugin DeformerGraph
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LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
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LogPluginManager: Mounting Engine plugin IKRig
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LogPluginManager: Mounting Engine plugin RigLogic
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LogPluginManager: Mounting Engine plugin EngineCameras
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LogPluginManager: Mounting Engine plugin GameplayCameras
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LogPluginManager: Mounting Engine plugin CameraShakePreviewer
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LogPluginManager: Mounting Engine plugin OodleNetwork
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LogPluginManager: Mounting Engine plugin AnimationSharing
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LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
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LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
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LogPluginManager: Mounting Engine plugin DumpGPUServices
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LogPluginManager: Mounting Engine plugin GitSourceControl
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LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
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LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
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LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
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LogPluginManager: Mounting Engine plugin PerforceSourceControl
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LogPluginManager: Mounting Engine plugin PixWinPlugin
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LogPluginManager: Mounting Engine plugin PlasticSourceControl
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LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
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LogPluginManager: Mounting Engine plugin PluginUtils
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LogPluginManager: Mounting Engine plugin RenderDocPlugin
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LogPluginManager: Mounting Engine plugin PropertyAccessNode
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LogPluginManager: Mounting Engine plugin TextureFormatOodle
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LogPluginManager: Mounting Engine plugin SubversionSourceControl
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LogPluginManager: Mounting Engine plugin UObjectPlugin
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LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
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LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin AdvancedRenamer
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LogPluginManager: Mounting Engine plugin AutomationUtils
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LogPluginManager: Mounting Engine plugin BackChannel
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LogPluginManager: Mounting Engine plugin ChaosCaching
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LogPluginManager: Mounting Engine plugin ChaosNiagara
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LogPluginManager: Mounting Engine plugin ChaosEditor
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LogPluginManager: Mounting Engine plugin ChaosUserDataPT
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LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
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LogPluginManager: Mounting Engine plugin CharacterAI
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LogPluginManager: Mounting Engine plugin Dataflow
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LogPluginManager: Mounting Engine plugin EditorDataStorage
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LogPluginManager: Mounting Engine plugin EditorTelemetry
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LogPluginManager: Mounting Engine plugin EditorPerformance
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LogPluginManager: Mounting Engine plugin Fracture
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LogPluginManager: Mounting Engine plugin FullBodyIK
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LogPluginManager: Mounting Engine plugin GeometryFlow
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LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
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LogPluginManager: Mounting Engine plugin LowLevelNetTrace
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LogPluginManager: Mounting Engine plugin LocalizableMessage
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LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
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LogPluginManager: Mounting Engine plugin NFORDenoise
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LogPluginManager: Mounting Engine plugin PlatformCrypto
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LogPluginManager: Mounting Engine plugin PlanarCut
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LogPluginManager: Mounting Engine plugin PythonScriptPlugin
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LogPluginManager: Mounting Engine plugin SkeletalReduction
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LogPluginManager: Mounting Engine plugin StudioTelemetry
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LogPluginManager: Mounting Engine plugin ToolPresets
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LogPluginManager: Mounting Engine plugin AlembicImporter
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LogPluginManager: Mounting Engine plugin AndroidMedia
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LogPluginManager: Mounting Engine plugin AvfMedia
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LogPluginManager: Mounting Engine plugin ImgMedia
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LogPluginManager: Mounting Engine plugin MediaCompositing
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LogPluginManager: Mounting Engine plugin MediaPlate
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LogPluginManager: Mounting Engine plugin MediaPlayerEditor
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LogPluginManager: Mounting Engine plugin WebMMedia
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LogPluginManager: Mounting Engine plugin WmfMedia
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LogPluginManager: Mounting Engine plugin TcpMessaging
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LogPluginManager: Mounting Engine plugin UdpMessaging
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LogPluginManager: Mounting Engine plugin ActorLayerUtilities
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LogPluginManager: Mounting Engine plugin AndroidFileServer
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LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
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LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin AppleImageUtils
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LogPluginManager: Mounting Engine plugin AppleMoviePlayer
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LogPluginManager: Mounting Engine plugin AndroidPermission
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LogPluginManager: Mounting Engine plugin AssetTags
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LogPluginManager: Mounting Engine plugin ArchVisCharacter
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LogPluginManager: Mounting Engine plugin AudioCapture
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LogPluginManager: Mounting Engine plugin AudioSynesthesia
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LogPluginManager: Mounting Engine plugin AudioWidgets
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LogPluginManager: Mounting Engine plugin ChunkDownloader
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LogPluginManager: Mounting Engine plugin ComputeFramework
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LogPluginManager: Mounting Engine plugin CableComponent
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LogPluginManager: Mounting Engine plugin CustomMeshComponent
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LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin GeometryCache
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LogPluginManager: Mounting Engine plugin GeometryProcessing
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LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
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LogPluginManager: Mounting Engine plugin GooglePAD
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LogPluginManager: Mounting Engine plugin HairStrands
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LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin InputDebugging
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LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
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LogPluginManager: Mounting Engine plugin MeshModelingToolset
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LogPluginManager: Mounting Engine plugin Metasound
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LogPluginManager: Mounting Engine plugin MobilePatchingUtils
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LogPluginManager: Mounting Engine plugin MsQuic
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LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
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LogPluginManager: Mounting Engine plugin PropertyAccessEditor
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LogPluginManager: Mounting Engine plugin RigVM
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LogPluginManager: Mounting Engine plugin ResonanceAudio
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LogPluginManager: Mounting Engine plugin SignificanceManager
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LogPluginManager: Mounting Engine plugin SoundFields
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LogPluginManager: Mounting Engine plugin StateTree
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LogPluginManager: Mounting Engine plugin Synthesis
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LogPluginManager: Mounting Engine plugin USDCore
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LogPluginManager: Mounting Engine plugin WaveTable
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LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin WebMMoviePlayer
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LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
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LogPluginManager: Mounting Engine plugin HoldoutComposite
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LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
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LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
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LogPluginManager: Mounting Engine plugin LightMixer
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LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
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LogPluginManager: Mounting Engine plugin XInputDevice
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LogPluginManager: Mounting Engine plugin ObjectMixer
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LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
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LogPluginManager: Mounting Engine plugin SQLiteCore
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LogPluginManager: Mounting Engine plugin MetaHumanSDK
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LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
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LogPluginManager: Mounting Engine plugin ConcertMain
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LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
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LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
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LogPluginManager: Mounting Engine plugin ConcertSyncClient
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LogPluginManager: Mounting Engine plugin ConcertSyncCore
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
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LogInit: Using libcurl 8.4.0
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LogInit: - built for Windows
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LogInit: - supports SSL with OpenSSL/1.1.1t
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LogInit: - supports HTTP deflate (compression) using libz 1.3
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LogInit: - other features:
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LogInit: CURL_VERSION_SSL
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LogInit: CURL_VERSION_LIBZ
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LogInit: CURL_VERSION_IPV6
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LogInit: CURL_VERSION_ASYNCHDNS
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LogInit: CURL_VERSION_LARGEFILE
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LogInit: CURL_VERSION_HTTP2
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LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
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LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
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LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
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LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
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LogInit: - LocalHostAddr = Default
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LogInit: - BufferSize = 65536
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LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
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LogInit: Creating http thread with maximum 2147483647 concurrent requests
|
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LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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LogOnline: OSS: Created online subsystem instance for: NULL
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LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
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LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
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LogWindows: File 'WinPixGpuCapturer.dll' does not exist
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PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
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RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
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LogNFORDenoise: NFORDenoise function starting up
|
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LogStudioTelemetry: Display: Starting StudioTelemetry Module
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LogStudioTelemetry: Started StudioTelemetry Session
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LogInit: ExecutableName: UnrealEditor.exe
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LogInit: Build: ++UE5+Release-5.5-CL-37670630
|
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LogInit: Platform=WindowsEditor
|
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LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
|
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LogInit: DeviceId=
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LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
|
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LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
|
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LogInit: Net CL: 37670630
|
|
LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
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LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
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LogInit: Architecture: x64
|
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LogInit: Compiled with Visual C++: 19.38.33130.00
|
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LogInit: Build Configuration: Development
|
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LogInit: Branch Name: ++UE5+Release-5.5
|
|
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue
|
|
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
|
|
LogInit: Allocator: Mimalloc
|
|
LogInit: Installed Engine Build: 1
|
|
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
|
LogDevObjectVersion: Number of dev versions registered: 36
|
|
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
|
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
|
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
|
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
|
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
|
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
|
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
|
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
|
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
|
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
|
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LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
|
|
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
|
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
|
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
|
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
|
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
|
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
|
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
|
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
|
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
|
|
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
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LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
|
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LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
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LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
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LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
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LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
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LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
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LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
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LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
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LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
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LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
|
|
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
|
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LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
|
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LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
|
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
|
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
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LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms
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LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.27ms
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LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.21ms
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LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.28ms
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LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.20ms
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LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.12ms
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LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.12ms
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LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.12ms
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LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.12ms
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LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.12ms
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LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.18ms
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LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.21ms
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LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.18ms
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LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.20ms
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LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.18ms
|
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LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms
|
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LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.15ms
|
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LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.15ms
|
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LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.18ms
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LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.15ms
|
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LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms
|
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LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.16ms
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LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
|
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
|
|
LogStreaming: Display: AsyncLoading2 - Initialized
|
|
LogInit: Object subsystem initialized
|
|
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
|
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.setres:1280x720]]
|
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LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
|
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
|
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
|
|
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
|
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
|
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
|
|
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
|
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:441][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
|
[2024.11.30-04.51.29:445][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
|
[2024.11.30-04.51.29:449][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2024.11.30-04.51.29:449][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2024.11.30-04.51.29:449][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2024.11.30-04.51.29:453][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
|
[2024.11.30-04.51.29:453][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
|
|
[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
|
|
[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.30-04.51.29:609][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
|
[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
|
|
[2024.11.30-04.51.29:612][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
|
|
[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
|
|
[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
|
|
[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
|
[2024.11.30-04.51.29:731][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
|
[2024.11.30-04.51.29:731][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2024.11.30-04.51.29:731][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
|
[2024.11.30-04.51.29:731][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
|
[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
|
[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
|
[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
|
[2024.11.30-04.51.29:732][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
|
|
[2024.11.30-04.51.29:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini]
|
|
[2024.11.30-04.51.29:732][ 0]LogInit: Computer: DESKTOP-D9U8INT
|
|
[2024.11.30-04.51.29:732][ 0]LogInit: User: Navanda
|
|
[2024.11.30-04.51.29:732][ 0]LogInit: CPU Page size=4096, Cores=12
|
|
[2024.11.30-04.51.29:732][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
|
[2024.11.30-04.51.29:863][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
|
|
[2024.11.30-04.51.29:863][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
|
[2024.11.30-04.51.29:863][ 0]LogMemory: Process Physical Memory: 606.14 MB used, 620.53 MB peak
|
|
[2024.11.30-04.51.29:863][ 0]LogMemory: Process Virtual Memory: 665.37 MB used, 665.37 MB peak
|
|
[2024.11.30-04.51.29:864][ 0]LogMemory: Physical Memory: 16471.21 MB used, 16206.27 MB free, 32677.48 MB total
|
|
[2024.11.30-04.51.29:864][ 0]LogMemory: Virtual Memory: 24057.44 MB used, 13484.04 MB free, 37541.48 MB total
|
|
[2024.11.30-04.51.29:864][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
|
[2024.11.30-04.51.29:867][ 0]LogWindows: WindowsPlatformFeatures enabled
|
|
[2024.11.30-04.51.29:873][ 0]LogChaosDD: Chaos Debug Draw Startup
|
|
[2024.11.30-04.51.29:873][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
|
[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected language (en-GB).
|
|
[2024.11.30-04.51.29:873][ 0]LogInit: Using OS detected locale (en-SE).
|
|
[2024.11.30-04.51.29:876][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
|
|
[2024.11.30-04.51.29:876][ 0]LogInit: Setting process to per monitor DPI aware
|
|
[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
|
[2024.11.30-04.51.30:145][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
|
|
[2024.11.30-04.51.30:146][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
|
|
[2024.11.30-04.51.30:163][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
|
[2024.11.30-04.51.30:163][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
|
[2024.11.30-04.51.30:276][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2024.11.30-04.51.30:276][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2024.11.30-04.51.30:276][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2024.11.30-04.51.30:276][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2024.11.30-04.51.30:276][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2024.11.30-04.51.30:276][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
|
[2024.11.30-04.51.30:277][ 0]LogWindows: Attached monitors:
|
|
[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
|
|
[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
|
|
[2024.11.30-04.51.30:278][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
|
|
[2024.11.30-04.51.30:278][ 0]LogWindows: Found 3 attached monitors.
|
|
[2024.11.30-04.51.30:278][ 0]LogWindows: Gathering driver information using Windows Setup API
|
|
[2024.11.30-04.51.30:278][ 0]LogRHI: RHI Adapter Info:
|
|
[2024.11.30-04.51.30:278][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
|
|
[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.30-04.51.30:278][ 0]LogRHI: Driver Date: 11-6-2024
|
|
[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
|
|
[2024.11.30-04.51.30:278][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
|
[2024.11.30-04.51.30:372][ 0]LogNvidiaAftermath: Aftermath initialized
|
|
[2024.11.30-04.51.30:372][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
|
[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
|
[2024.11.30-04.51.30:420][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Bindless resources are supported
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Raster order views are supported
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
|
[2024.11.30-04.51.30:420][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
|
[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E300)
|
|
[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E580)
|
|
[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008DDCDE5E800)
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[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
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[2024.11.30-04.51.30:489][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
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[2024.11.30-04.51.30:490][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
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[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: Async texture creation enabled
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[2024.11.30-04.51.30:490][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
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[2024.11.30-04.51.30:501][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
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[2024.11.30-04.51.30:503][ 0]LogInit: Initializing FReadOnlyCVARCache
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[2024.11.30-04.51.30:510][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all'
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[2024.11.30-04.51.30:510][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ]
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[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
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[2024.11.30-04.51.30:541][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
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[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
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[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
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[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
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[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
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[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
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[2024.11.30-04.51.30:542][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
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[2024.11.30-04.51.30:542][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
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[2024.11.30-04.51.30:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
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[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
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[2024.11.30-04.51.30:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
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[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
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[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
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[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
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[2024.11.30-04.51.30:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
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[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
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[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
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[2024.11.30-04.51.30:634][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
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[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
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[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
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[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
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[2024.11.30-04.51.30:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
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[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
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[2024.11.30-04.51.30:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
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[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
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[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
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[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
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[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
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[2024.11.30-04.51.30:696][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
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[2024.11.30-04.51.30:741][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_TVOS
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM5
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SM6
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_SIM
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM6
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_SM5
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: PCD3D_ES31
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_150_ES31
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: VVM_1_0
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
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[2024.11.30-04.51.30:744][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
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[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
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[2024.11.30-04.51.30:744][ 0]LogRendererCore: Ray tracing shaders are enabled.
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[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
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[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
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[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
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[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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[2024.11.30-04.51.30:748][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
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[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
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[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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[2024.11.30-04.51.30:834][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
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[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
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[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
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[2024.11.30-04.51.30:834][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
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[2024.11.30-04.51.30:835][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
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[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
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[2024.11.30-04.51.30:836][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.002 seconds
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[2024.11.30-04.51.30:838][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
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[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
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[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1454.45MBs, RandomWriteSpeed=217.28MBs. Assigned SpeedClass 'Local'
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[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
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[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
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[2024.11.30-04.51.30:844][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
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[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
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[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
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[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
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[2024.11.30-04.51.30:845][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
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[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/11328/).
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[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/208ADC7C4EC8B9E7FA43939FF1AB619A/'.
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[2024.11.30-04.51.30:846][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
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[2024.11.30-04.51.30:846][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
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[2024.11.30-04.51.30:847][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2024.11.30-04.51.30:848][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
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[2024.11.30-04.51.31:671][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
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[2024.11.30-04.51.32:085][ 0]LogSlate: Using FreeType 2.10.0
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[2024.11.30-04.51.32:086][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
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[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
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[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
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[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
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[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
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[2024.11.30-04.51.32:087][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
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[2024.11.30-04.51.32:087][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
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[2024.11.30-04.51.32:106][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
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[2024.11.30-04.51.32:108][ 0]LogEditorDomain: Display: EditorDomain is Disabled
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[2024.11.30-04.51.32:112][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin.
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[2024.11.30-04.51.32:303][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
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[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
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[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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[2024.11.30-04.51.32:305][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
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[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
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[2024.11.30-04.51.32:320][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
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[2024.11.30-04.51.32:345][ 0]LogDeviceProfileManager: Active device profile: [000008DE00CF3400][000008DE00D9A000 66] WindowsEditor
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[2024.11.30-04.51.32:345][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
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[2024.11.30-04.51.32:345][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
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[2024.11.30-04.51.32:348][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
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[2024.11.30-04.51.32:348][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
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[2024.11.30-04.51.32:389][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
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[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
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[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
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[2024.11.30-04.51.32:390][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
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[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.51.32:391][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.51.32:392][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
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[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
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[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
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[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
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[2024.11.30-04.51.32:393][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
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[2024.11.30-04.51.32:394][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
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[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
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[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
|
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[2024.11.30-04.51.32:551][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
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[2024.11.30-04.51.32:551][ 0]LogMeshMerging: No distributed automatic mesh merging module available
|
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[2024.11.30-04.51.32:843][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.97ms
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[2024.11.30-04.51.32:863][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.91ms
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[2024.11.30-04.51.32:876][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.88ms
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[2024.11.30-04.51.32:878][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms
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[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
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[2024.11.30-04.51.33:061][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
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[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: Starting LiveCoding
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[2024.11.30-04.51.33:066][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
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[2024.11.30-04.51.33:067][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console
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[2024.11.30-04.51.33:084][ 0]LogLiveCoding: Display: Waiting for server
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: Border
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[2024.11.30-04.51.33:087][ 0]LogSlate: BreadcrumbButton
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: Brushes.Title
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: Default
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Save
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: Icons.Toolbar.Settings
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: ListView
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_CardinalCross
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[2024.11.30-04.51.33:087][ 0]LogSlate: SoftwareCursor_Grab
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.DarkRow
|
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[2024.11.30-04.51.33:087][ 0]LogSlate: TableView.Row
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[2024.11.30-04.51.33:087][ 0]LogSlate: TreeView
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[2024.11.30-04.51.33:166][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
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[2024.11.30-04.51.33:169][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.116 ms
|
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[2024.11.30-04.51.33:170][ 0]LogTurnkeySupport: Completed device detection: Code = 0
|
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[2024.11.30-04.51.33:180][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms
|
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[2024.11.30-04.51.33:197][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
|
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[2024.11.30-04.51.33:197][ 0]LogInit: XR: MultiViewport is Disabled
|
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[2024.11.30-04.51.33:197][ 0]LogInit: XR: Mobile Multiview is Disabled
|
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[2024.11.30-04.51.33:197][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
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[2024.11.30-04.51.33:255][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.91ms
|
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[2024.11.30-04.51.33:320][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E0415C07D93E4AEC8000000000008A00 | Instance: 1EF5897440FE96B62AED90A0676EEA86 (DESKTOP-D9U8INT-11328).
|
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[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
|
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[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
|
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[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
|
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[2024.11.30-04.51.33:612][ 0]LogNNERuntimeORT: No NPU adapter found!
|
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[2024.11.30-04.51.33:746][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
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[2024.11.30-04.51.33:751][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
|
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[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
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[2024.11.30-04.51.33:752][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53244'.
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[2024.11.30-04.51.33:755][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
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[2024.11.30-04.51.33:874][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
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[2024.11.30-04.51.33:874][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
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[2024.11.30-04.51.33:890][ 0]LogMetaSound: MetaSound Engine Initialized
|
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[2024.11.30-04.51.34:053][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.91ms
|
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[2024.11.30-04.51.34:062][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms
|
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[2024.11.30-04.51.34:153][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
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[2024.11.30-04.51.34:239][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
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[2024.11.30-04.51.34:239][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
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[2024.11.30-04.51.34:252][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
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[2024.11.30-04.51.34:309][ 0]SourceControl: Revision control is disabled
|
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[2024.11.30-04.51.34:315][ 0]SourceControl: Revision control is disabled
|
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[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.30-04.51.34:322][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.30-04.51.34:456][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
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[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
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[2024.11.30-04.51.34:466][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
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[2024.11.30-04.51.34:513][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
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[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
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[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
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[2024.11.30-04.51.34:514][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
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[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
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[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
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[2024.11.30-04.51.34:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
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[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
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[2024.11.30-04.51.34:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
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[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
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[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
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[2024.11.30-04.51.34:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
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[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
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[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
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[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
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[2024.11.30-04.51.34:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
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[2024.11.30-04.51.34:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
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[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
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[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
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[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
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[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
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[2024.11.30-04.51.34:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
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[2024.11.30-04.51.34:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
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[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
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[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
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[2024.11.30-04.51.34:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
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[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
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[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
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[2024.11.30-04.51.34:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
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[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
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[2024.11.30-04.51.34:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
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[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
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[2024.11.30-04.51.34:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
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[2024.11.30-04.51.34:526][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
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[2024.11.30-04.51.34:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
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[2024.11.30-04.51.34:572][ 0]LogCollectionManager: Loaded 0 collections in 0.001870 seconds
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[2024.11.30-04.51.34:573][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s
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[2024.11.30-04.51.34:575][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s
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[2024.11.30-04.51.34:578][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s
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[2024.11.30-04.51.34:632][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
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[2024.11.30-04.51.34:632][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
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[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
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[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
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[2024.11.30-04.51.34:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
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[2024.11.30-04.51.34:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
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[2024.11.30-04.51.34:647][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
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[2024.11.30-04.51.34:647][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
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[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T04:51:34.664Z using C
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[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
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[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
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[2024.11.30-04.51.34:664][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
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[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
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[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
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[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
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[2024.11.30-04.51.34:670][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000058
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[2024.11.30-04.51.34:670][ 0]LogFab: Display: Logging in using persist
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[2024.11.30-04.51.34:706][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load.
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[2024.11.30-04.51.34:706][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
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[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
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[2024.11.30-04.51.34:718][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
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[2024.11.30-04.51.34:789][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
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[2024.11.30-04.51.34:789][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
|
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[2024.11.30-04.51.34:834][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
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[2024.11.30-04.51.34:834][ 0]LogEngine: Initializing Engine...
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[2024.11.30-04.51.34:837][ 0]LogStylusInput: Initializing StylusInput subsystem.
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[2024.11.30-04.51.34:837][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
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[2024.11.30-04.51.34:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
|
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[2024.11.30-04.51.34:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
|
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[2024.11.30-04.51.34:931][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
|
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[2024.11.30-04.51.34:931][ 0]LogInit: Texture streaming: Enabled
|
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[2024.11.30-04.51.34:939][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
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[2024.11.30-04.51.34:944][ 0]LogAudio: Display: Initializing Audio Device Manager...
|
|
[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
|
|
[2024.11.30-04.51.34:950][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
|
[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Device Manager Initialized
|
|
[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
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[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
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[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Sample Rate: 48000
|
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[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
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[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
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[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
|
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[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Max Channels (voices): 32
|
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[2024.11.30-04.51.34:950][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
|
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[2024.11.30-04.51.34:950][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
|
[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
|
[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
|
[2024.11.30-04.51.34:950][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
|
[2024.11.30-04.51.34:955][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
|
[2024.11.30-04.51.34:989][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
|
|
[2024.11.30-04.51.34:990][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
|
|
[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
|
[2024.11.30-04.51.34:991][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
|
[2024.11.30-04.51.34:992][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
|
|
[2024.11.30-04.51.34:992][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
|
|
[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
|
|
[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
|
|
[2024.11.30-04.51.34:993][ 0]LogInit: FAudioDevice initialized with ID 1.
|
|
[2024.11.30-04.51.34:993][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
|
[2024.11.30-04.51.34:993][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
|
|
[2024.11.30-04.51.35:000][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
|
|
[2024.11.30-04.51.35:011][ 0]LogInit: Undo buffer set to 256 MB
|
|
[2024.11.30-04.51.35:011][ 0]LogInit: Transaction tracking system initialized
|
|
[2024.11.30-04.51.35:023][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json
|
|
[2024.11.30-04.51.35:070][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms
|
|
[2024.11.30-04.51.35:072][ 0]LocalizationService: Localization service is disabled
|
|
[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: Initialize
|
|
[2024.11.30-04.51.35:083][ 0]LogTimingProfiler: OnSessionChanged
|
|
[2024.11.30-04.51.35:083][ 0]LoadingProfiler: Initialize
|
|
[2024.11.30-04.51.35:083][ 0]LoadingProfiler: OnSessionChanged
|
|
[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: Initialize
|
|
[2024.11.30-04.51.35:083][ 0]LogNetworkingProfiler: OnSessionChanged
|
|
[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: Initialize
|
|
[2024.11.30-04.51.35:083][ 0]LogMemoryProfiler: OnSessionChanged
|
|
[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
|
[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
|
[2024.11.30-04.51.35:143][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
|
[2024.11.30-04.51.35:226][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s
|
|
[2024.11.30-04.51.35:251][ 0]LogPython: Using Python 3.11.8
|
|
[2024.11.30-04.51.36:186][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
|
|
[2024.11.30-04.51.36:206][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
|
|
[2024.11.30-04.51.36:219][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
|
|
[2024.11.30-04.51.36:219][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
|
|
[2024.11.30-04.51.36:228][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
|
[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initializing
|
|
[2024.11.30-04.51.36:317][ 0]LogEditorDataStorage: Initialized
|
|
[2024.11.30-04.51.36:345][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
|
[2024.11.30-04.51.36:348][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.30-04.51.36:348][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.857
|
|
[2024.11.30-04.51.36:348][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
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[2024.11.30-04.51.36:350][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
|
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[2024.11.30-04.51.36:350][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-04.51.36:363][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
|
|
[2024.11.30-04.51.36:364][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
|
|
[2024.11.30-04.51.36:417][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
|
|
[2024.11.30-04.51.36:712][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
|
|
[2024.11.30-04.51.36:712][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
|
|
[2024.11.30-04.51.36:714][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
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[2024.11.30-04.51.36:714][ 0]LogWorldPartition: Display: WorldPartition initialize started...
|
|
[2024.11.30-04.51.36:714][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
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[2024.11.30-04.51.36:745][ 0]LogWorldPartition: Display: WorldPartition initialize took 30.784 ms
|
|
[2024.11.30-04.51.36:747][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
|
[2024.11.30-04.51.36:763][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
|
|
[2024.11.30-04.51.36:764][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
|
[2024.11.30-04.51.36:764][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,518ms to complete.
|
|
[2024.11.30-04.51.36:772][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.281
|
|
[2024.11.30-04.51.36:895][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
|
|
[2024.11.30-04.51.36:953][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-04.51.36:994][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-04.51.37:032][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-04.51.37:072][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:114][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:114][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
|
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[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:115][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:115][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:116][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:116][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:117][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.51.37:117][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.51.37:180][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.8 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin
|
|
[2024.11.30-04.51.37:213][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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|
[2024.11.30-04.51.37:216][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
|
|
[2024.11.30-04.51.37:217][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
|
|
[2024.11.30-04.51.37:248][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
|
|
[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
|
|
[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
|
|
[2024.11.30-04.51.37:251][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
|
|
[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
|
|
[2024.11.30-04.51.37:296][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
|
|
[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
|
|
[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
|
|
[2024.11.30-04.51.37:297][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
|
|
[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
|
|
[2024.11.30-04.51.37:339][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
|
|
[2024.11.30-04.51.37:589][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 138.49 ms. Compile time 72.78 ms, link time 65.49 ms.
|
|
[2024.11.30-04.51.37:764][ 0]LogStall: Startup...
|
|
[2024.11.30-04.51.37:766][ 0]LogStall: Startup complete.
|
|
[2024.11.30-04.51.37:788][ 0]LogLoad: (Engine Initialization) Total time: 9.30 seconds
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[2024.11.30-04.51.37:961][ 0]LogContentStreaming: Texture pool size now 1000 MB
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[2024.11.30-04.51.37:961][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
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[2024.11.30-04.51.38:011][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
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[2024.11.30-04.51.38:046][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
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[2024.11.30-04.51.38:047][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
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[2024.11.30-04.51.38:075][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
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[2024.11.30-04.51.38:077][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 29.058 ms
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[2024.11.30-04.51.38:193][ 1]LogAssetRegistry: AssetRegistryGather time 0.1049s: AssetDataDiscovery 0.0278s, AssetDataGather 0.0222s, StoreResults 0.0549s. Wall time 6.0900s.
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NumCachedDirectories 0. NumUncachedDirectories 1639. NumCachedFiles 7423. NumUncachedFiles 267.
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BackgroundTickInterruptions 6.
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[2024.11.30-04.51.38:221][ 1]LogSourceControl: Uncontrolled asset enumeration started...
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[2024.11.30-04.51.38:221][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
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[2024.11.30-04.51.38:523][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.301563 seconds (Found 7665 uncontrolled assets)
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[2024.11.30-04.51.38:559][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.880779
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[2024.11.30-04.51.38:560][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
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[2024.11.30-04.51.38:561][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.889361
|
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[2024.11.30-04.51.38:741][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
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[2024.11.30-04.51.38:889][ 44]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.210280
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[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
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[2024.11.30-04.51.38:890][ 44]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.210280, Update Interval: 302.721039
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[2024.11.30-04.51.39:092][ 63]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-06.52.01 Remaining: 7200.97] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15551909.51] State: Valid
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[2024.11.30-04.51.39:114][ 64]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
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[2024.11.30-04.51.39:300][ 77]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
|
|
[2024.11.30-04.51.39:300][ 77]LogFab: Display: User logged in
|
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[2024.11.30-04.51.39:300][ 77]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
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[2024.11.30-04.51.39:474][ 90]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9Ks3rxFPI0utbznaKUWLyw-tvsBMwoTuEyvOhK4bIc0aA]
|
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[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Saved/Collections/' because it could not be accessed. Aborting watch request...
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[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Collections/' because it could not be accessed. Aborting watch request...
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[2024.11.30-04.51.54:796][136]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request...
|
|
[2024.11.30-04.53.11:149][376]LogSlate: Took 0.007883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
|
|
[2024.11.30-04.53.28:128][215]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
|
|
[2024.11.30-04.53.30:940][430]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
|
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[2024.11.30-04.53.57:575][895]LogContentBrowser: Attempting asset rename: Pistols_A -> Pistols_A
|
|
[2024.11.30-04.53.58:098][940]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 0 AsyncPackages
|
|
[2024.11.30-04.53.58:109][940]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
|
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[2024.11.30-04.53.58:143][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
|
|
[2024.11.30-04.53.58:184][940]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-04.53.58:872][940]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
|
|
[2024.11.30-04.53.59:147][943]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
|
|
[2024.11.30-04.53.59:278][948]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
|
|
[2024.11.30-04.53.59:302][949]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
|
|
[2024.11.30-04.54.01:868][ 8]LogSlate: Window 'Pistols_A' being destroyed
|
|
[2024.11.30-04.54.42:678][485]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
|
|
[2024.11.30-04.54.42:729][485]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
|
|
[2024.11.30-04.54.42:742][485]LogStaticMesh: Display: Building static mesh Pistols_A_StaticMesh (Required Memory Estimate: 5.04109 MB)...
|
|
[2024.11.30-04.54.42:758][485]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh) ...
|
|
[2024.11.30-04.54.42:779][485]LogStaticMesh: Built static mesh [0.04s] /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
|
|
[2024.11.30-04.55.17:382][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
|
|
[2024.11.30-04.55.17:386][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-04.55.17:441][ 42]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
|
|
[2024.11.30-04.55.17:441][ 42]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
|
|
[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh]
|
|
[2024.11.30-04.55.17:458][ 42]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
|
|
[2024.11.30-04.55.17:458][ 42]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
|
|
[2024.11.30-04.55.17:462][ 42]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
|
|
[2024.11.30-04.55.17:463][ 42]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMeshDA370AB84800E09EBC698E95E7499B1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
|
|
[2024.11.30-04.55.17:473][ 42]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.258 ms
|
|
[2024.11.30-04.55.17:522][ 42]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-04.55.17:522][ 42]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.55.17:522][ 42]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.55.17:523][ 42]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.55.17:523][ 42]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
|
|
[2024.11.30-04.55.28:371][ 80]LogSlate: Window 'Revision Control Login' being destroyed
|
|
[2024.11.30-04.55.43:156][589]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
|
|
[2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
|
|
[2024.11.30-04.56.13:790][136]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
|
|
[2024.11.30-04.56.13:865][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
|
|
[2024.11.30-04.56.20:849][392]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed
|
|
[2024.11.30-04.56.36:187][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
|
|
[2024.11.30-04.56.36:310][913]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-04.56.36:373][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
|
|
[2024.11.30-04.56.36:373][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
|
|
[2024.11.30-04.56.36:373][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
|
|
[2024.11.30-04.56.36:378][913]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
|
|
[2024.11.30-04.56.36:378][913]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMesh179013F14092CB64940095A091D8CC15.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
|
|
[2024.11.30-04.56.36:388][913]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.805 ms (total: 165.063 ms)
|
|
[2024.11.30-04.56.36:449][913]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-04.56.36:449][913]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.56.36:450][913]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
|
|
[2024.11.30-04.56.40:110][239]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-04.56.40:111][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-04.56.40:139][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
|
|
[2024.11.30-04.56.41:626][347]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 306.956299
|
|
[2024.11.30-04.56.42:059][377]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
|
[2024.11.30-04.56.42:060][377]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 307.371368, Update Interval: 329.698792
|
|
[2024.11.30-04.56.53:057][152]LogContentBrowser: Deferred new asset folder creation: NewFolder
|
|
[2024.11.30-04.56.53:069][152]LogContentBrowser: Creating deferred item: NewFolder
|
|
[2024.11.30-04.56.53:079][153]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
|
|
[2024.11.30-04.57.07:479][151]LogContentBrowser: Attempting asset rename: NewFolder -> _Project
|
|
[2024.11.30-04.57.07:482][151]LogContentBrowser: End creating deferred item NewFolder
|
|
[2024.11.30-04.57.09:377][306]LogContentBrowser: Deferred new asset folder creation: NewFolder
|
|
[2024.11.30-04.57.09:385][306]LogContentBrowser: Creating deferred item: NewFolder
|
|
[2024.11.30-04.57.09:415][308]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
|
|
[2024.11.30-04.57.14:851][686]LogContentBrowser: Attempting asset rename: NewFolder -> Props
|
|
[2024.11.30-04.57.14:851][686]LogContentBrowser: End creating deferred item NewFolder
|
|
[2024.11.30-04.57.16:597][822]LogContentBrowser: Deferred new asset folder creation: NewFolder
|
|
[2024.11.30-04.57.16:607][822]LogContentBrowser: Creating deferred item: NewFolder
|
|
[2024.11.30-04.57.16:637][824]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
|
|
[2024.11.30-04.57.17:923][914]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons
|
|
[2024.11.30-04.57.17:923][914]LogContentBrowser: End creating deferred item NewFolder
|
|
[2024.11.30-04.57.19:755][ 61]LogContentBrowser: Deferred new asset folder creation: NewFolder
|
|
[2024.11.30-04.57.19:763][ 61]LogContentBrowser: Creating deferred item: NewFolder
|
|
[2024.11.30-04.57.19:772][ 62]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
|
|
[2024.11.30-04.57.23:492][320]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups
|
|
[2024.11.30-04.57.23:492][320]LogContentBrowser: End creating deferred item NewFolder
|
|
[2024.11.30-04.58.09:211][728]LogSlate: Window 'Pick Parent Class' being destroyed
|
|
[2024.11.30-04.58.09:223][728]LogContentBrowser: Deferred new asset file creation: NewBlueprint
|
|
[2024.11.30-04.58.09:229][728]LogContentBrowser: Creating deferred item: NewBlueprint
|
|
[2024.11.30-04.58.09:255][730]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
|
|
[2024.11.30-04.58.09:301][733]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
|
|
[2024.11.30-04.58.16:665][242]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster
|
|
[2024.11.30-04.58.16:815][242]LogContentBrowser: End creating deferred item NewBlueprint
|
|
[2024.11.30-04.58.25:931][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
|
|
[2024.11.30-04.58.25:939][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
|
|
[2024.11.30-04.58.25:954][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
|
|
[2024.11.30-04.58.36:487][738]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_FireMode
|
|
[2024.11.30-04.58.36:624][738]LogContentBrowser: End creating deferred item NewUserDefinedEnum
|
|
[2024.11.30-04.58.37:583][810]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
|
|
[2024.11.30-04.58.39:210][913]LogSlate: Window 'Enum_FireMode' being destroyed
|
|
[2024.11.30-04.58.39:218][913]LogSlate: Window 'Enum_FireMode' being destroyed
|
|
[2024.11.30-04.58.39:729][949]LogContentBrowser: Deferred new asset file creation: Enum_FireMode1
|
|
[2024.11.30-04.58.39:735][949]LogContentBrowser: Creating deferred item: Enum_FireMode1
|
|
[2024.11.30-04.58.39:752][950]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_FireMode1).
|
|
[2024.11.30-04.58.46:924][493]LogContentBrowser: Attempting asset rename: Enum_FireMode1 -> Enum_WeaponType
|
|
[2024.11.30-04.58.47:207][493]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-04.58.47:257][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
|
|
[2024.11.30-04.58.47:257][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
|
|
[2024.11.30-04.58.47:257][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
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|
[2024.11.30-04.58.47:258][493]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
|
|
[2024.11.30-04.58.47:258][493]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType21FF0CFE453E72C24794D2B4AB7AC214.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
|
|
[2024.11.30-04.58.47:454][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 247.447 ms (total: 412.511 ms)
|
|
[2024.11.30-04.58.47:572][493]LogContentBrowser: End creating deferred item Enum_FireMode1
|
|
[2024.11.30-04.58.47:620][493]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-04.58.47:620][493]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.58.47:620][493]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
|
|
[2024.11.30-04.58.49:182][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
|
|
[2024.11.30-04.58.49:322][607]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-04.58.49:371][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
|
|
[2024.11.30-04.58.49:372][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
|
|
[2024.11.30-04.58.49:372][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
|
|
[2024.11.30-04.58.49:373][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
|
|
[2024.11.30-04.58.49:373][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster798B18E74158878A744A3A892DA57CA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
|
|
[2024.11.30-04.58.49:377][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
|
|
[2024.11.30-04.58.49:377][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
|
|
[2024.11.30-04.58.49:377][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
|
|
[2024.11.30-04.58.49:377][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
|
|
[2024.11.30-04.58.49:377][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode72A9DB0644F8CBE11881C29348F6EC83.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
|
|
[2024.11.30-04.58.49:610][607]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.668 ms (total: 700.179 ms)
|
|
[2024.11.30-04.58.49:674][607]LogContentValidation: Display: Starting to validate 2 assets
|
|
[2024.11.30-04.58.49:674][607]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
|
|
[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
|
|
[2024.11.30-04.58.51:977][783]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1
|
|
[2024.11.30-04.58.51:983][783]LogContentBrowser: Creating deferred item: Enum_WeaponType1
|
|
[2024.11.30-04.58.51:999][784]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1).
|
|
[2024.11.30-04.58.56:096][ 93]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName
|
|
[2024.11.30-04.58.56:378][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
|
|
[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
|
|
[2024.11.30-04.58.56:439][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
|
|
[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
|
|
[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName7BE03D7642D232AA5B7867A3E24D3F46.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
|
|
[2024.11.30-04.58.56:636][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.047 ms (total: 958.226 ms)
|
|
[2024.11.30-04.58.56:872][ 93]LogContentBrowser: End creating deferred item Enum_WeaponType1
|
|
[2024.11.30-04.58.56:921][ 93]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-04.58.56:921][ 93]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.58.56:921][ 93]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
|
|
[2024.11.30-04.59.02:603][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
|
|
[2024.11.30-04.59.08:063][933]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
|
|
[2024.11.30-04.59.15:860][480]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-04.59.15:921][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
|
|
[2024.11.30-04.59.15:921][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
|
|
[2024.11.30-04.59.15:921][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
|
|
[2024.11.30-04.59.15:922][480]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
|
|
[2024.11.30-04.59.15:922][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameD661DEA04AF367A6BF1C4D8866A3F054.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
|
|
[2024.11.30-04.59.15:929][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.877 ms (total: 1.02 sec)
|
|
[2024.11.30-04.59.16:005][480]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-04.59.16:005][480]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.59.16:006][480]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
|
|
[2024.11.30-04.59.30:625][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
|
|
[2024.11.30-04.59.30:756][599]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-04.59.30:804][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
|
|
[2024.11.30-04.59.30:804][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
|
|
[2024.11.30-04.59.30:804][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
|
|
[2024.11.30-04.59.30:805][599]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
|
|
[2024.11.30-04.59.30:805][599]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName3C73C2E244B4C69F5E5C3386BD949FAD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
|
|
[2024.11.30-04.59.30:812][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.440 ms (total: 1.08 sec)
|
|
[2024.11.30-04.59.30:873][599]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-04.59.30:873][599]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.59.30:873][599]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
|
|
[2024.11.30-04.59.31:240][626]LogSlate: Window 'Enum_WeaponName' being destroyed
|
|
[2024.11.30-04.59.34:278][859]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
|
|
[2024.11.30-04.59.46:161][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
|
|
[2024.11.30-04.59.46:294][718]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-04.59.46:357][718]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
|
|
[2024.11.30-04.59.46:357][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
|
|
[2024.11.30-04.59.46:357][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
|
|
[2024.11.30-04.59.46:357][718]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
|
|
[2024.11.30-04.59.46:357][718]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode768E09FF448CB9F85AD94DA41432831E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
|
|
[2024.11.30-04.59.46:364][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.924 ms (total: 1.15 sec)
|
|
[2024.11.30-04.59.46:422][718]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-04.59.46:422][718]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.59.46:422][718]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
|
|
[2024.11.30-04.59.46:952][757]LogSlate: Window 'Enum_FireMode' being destroyed
|
|
[2024.11.30-04.59.48:548][884]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType
|
|
[2024.11.30-05.00.17:374][968]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.00.17:455][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
|
|
[2024.11.30-05.00.17:455][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
|
|
[2024.11.30-05.00.17:455][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
|
|
[2024.11.30-05.00.17:455][968]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
|
|
[2024.11.30-05.00.17:456][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType2C4F7FB24A431B95187CCFBB6C908D11.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
|
|
[2024.11.30-05.00.17:462][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.24 sec)
|
|
[2024.11.30-05.00.17:525][968]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.00.17:525][968]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.00.17:525][968]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
|
|
[2024.11.30-05.00.21:806][279]LogSlate: Window 'Enum_WeaponType' being destroyed
|
|
[2024.11.30-05.00.30:232][912]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
|
|
[2024.11.30-05.00.51:068][ 92]LogSlate: Window 'Pick Parent Class' being destroyed
|
|
[2024.11.30-05.00.51:078][ 92]LogContentBrowser: Deferred new asset file creation: NewBlueprint
|
|
[2024.11.30-05.00.51:085][ 92]LogContentBrowser: Creating deferred item: NewBlueprint
|
|
[2024.11.30-05.00.51:102][ 94]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
|
|
[2024.11.30-05.00.58:840][666]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster
|
|
[2024.11.30-05.00.58:995][666]LogContentBrowser: End creating deferred item NewBlueprint
|
|
[2024.11.30-05.00.59:473][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
|
|
[2024.11.30-05.00.59:473][703]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
|
|
[2024.11.30-05.00.59:640][703]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages
|
|
[2024.11.30-05.01.00:582][703]LogSlate: Took 0.007375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
|
|
[2024.11.30-05.01.02:174][793]LogSlate: Window 'BP_PickupMaster' being destroyed
|
|
[2024.11.30-05.01.02:183][793]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-05.01.02:183][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-05.01.02:282][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
|
|
[2024.11.30-05.01.03:754][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
|
|
[2024.11.30-05.01.03:888][914]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.01.03:938][914]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
|
|
[2024.11.30-05.01.03:939][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
|
|
[2024.11.30-05.01.03:939][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
|
|
[2024.11.30-05.01.03:941][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
|
|
[2024.11.30-05.01.03:941][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterC5CEB5E84656F4479FFACEACED22B0CD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
|
|
[2024.11.30-05.01.04:156][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 268.069 ms (total: 1.50 sec)
|
|
[2024.11.30-05.01.04:221][914]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.01.04:221][914]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.01.04:221][914]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
|
|
[2024.11.30-05.01.09:609][475]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
|
|
[2024.11.30-05.01.09:610][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
|
|
[2024.11.30-05.01.11:257][568]LogSlate: Window 'BP_PickupMaster' being destroyed
|
|
[2024.11.30-05.01.12:287][687]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-05.01.12:287][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-05.01.12:305][687]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
|
|
[2024.11.30-05.01.12:305][687]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
|
|
[2024.11.30-05.01.12:620][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
|
|
[2024.11.30-05.01.12:626][687]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
|
|
[2024.11.30-05.01.38:836][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
|
|
[2024.11.30-05.01.40:258][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
|
|
[2024.11.30-05.01.40:389][880]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.01.40:438][880]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
|
|
[2024.11.30-05.01.40:438][880]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
|
|
[2024.11.30-05.01.40:438][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
|
|
[2024.11.30-05.01.40:440][880]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
|
|
[2024.11.30-05.01.40:440][880]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster2B46FDB14B6F643F35AA6F847901E422.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
|
|
[2024.11.30-05.01.40:448][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 58.174 ms (total: 1.56 sec)
|
|
[2024.11.30-05.01.40:504][880]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.01.40:504][880]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.01.40:504][880]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
|
|
[2024.11.30-05.02.14:703][929]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 640.033142
|
|
[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
|
[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 640.165527, Update Interval: 310.536224
|
|
[2024.11.30-05.02.21:536][718]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
|
|
[2024.11.30-05.02.31:923][895]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
|
|
[2024.11.30-05.02.31:925][895]LogStaticMesh: Display: Building static mesh Shape_Cube (Required Memory Estimate: 0.083673 MB)...
|
|
[2024.11.30-05.02.31:929][895]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube
|
|
[2024.11.30-05.02.31:936][895]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
|
|
[2024.11.30-05.02.51:357][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
|
|
[2024.11.30-05.03.26:782][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
|
|
[2024.11.30-05.03.27:686][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
|
|
[2024.11.30-05.03.27:821][317]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.03.27:880][317]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
|
|
[2024.11.30-05.03.27:889][317]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
|
|
[2024.11.30-05.03.27:889][317]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
|
|
[2024.11.30-05.03.27:889][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
|
|
[2024.11.30-05.03.27:892][317]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
|
|
[2024.11.30-05.03.27:892][317]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster60DA80164364A975317550982C99D089.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
|
|
[2024.11.30-05.03.27:901][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.975 ms (total: 1.64 sec)
|
|
[2024.11.30-05.03.27:953][317]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.03.27:953][317]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.03.27:953][317]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
|
|
[2024.11.30-05.03.45:681][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
|
|
[2024.11.30-05.03.46:200][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
|
|
[2024.11.30-05.03.46:320][451]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.03.46:371][451]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
|
|
[2024.11.30-05.03.46:382][451]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
|
|
[2024.11.30-05.03.46:382][451]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
|
|
[2024.11.30-05.03.46:382][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
|
|
[2024.11.30-05.03.46:386][451]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
|
|
[2024.11.30-05.03.46:386][451]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster1735916347D6E2E7A5E6B281B5F04F3F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
|
|
[2024.11.30-05.03.46:394][451]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.007 ms (total: 1.72 sec)
|
|
[2024.11.30-05.03.46:452][451]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.03.46:452][451]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.03.46:452][451]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
|
|
[2024.11.30-05.03.48:422][676]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-05.03.48:422][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-05.03.48:481][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
|
|
[2024.11.30-05.03.58:087][436]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child
|
|
[2024.11.30-05.03.58:093][436]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child
|
|
[2024.11.30-05.03.58:100][437]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child).
|
|
[2024.11.30-05.04.10:138][416]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup
|
|
[2024.11.30-05.04.10:279][416]LogContentBrowser: End creating deferred item BP_PickupMaster_Child
|
|
[2024.11.30-05.04.10:280][416]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
|
|
[2024.11.30-05.04.11:488][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
|
|
[2024.11.30-05.04.11:622][501]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.04.11:670][501]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
|
|
[2024.11.30-05.04.11:717][501]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
|
|
[2024.11.30-05.04.11:717][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
|
|
[2024.11.30-05.04.11:717][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
|
|
[2024.11.30-05.04.11:721][501]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
|
|
[2024.11.30-05.04.11:721][501]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupDB0C3A524CD8ABA9985450894B15FD8E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
|
|
[2024.11.30-05.04.11:926][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.370 ms (total: 2.02 sec)
|
|
[2024.11.30-05.04.11:986][501]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.04.11:986][501]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.04.11:986][501]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
|
|
[2024.11.30-05.04.28:992][748]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
|
|
[2024.11.30-05.04.28:992][748]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
|
|
[2024.11.30-05.04.30:498][819]LogSlate: Window 'BP_WeaponPickup' being destroyed
|
|
[2024.11.30-05.04.51:975][357]LogSlate: Took 0.006475 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
|
|
[2024.11.30-05.05.04:305][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
|
|
[2024.11.30-05.05.04:715][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
|
|
[2024.11.30-05.05.04:836][804]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.05.04:886][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
|
|
[2024.11.30-05.05.04:898][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
|
|
[2024.11.30-05.05.04:898][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
|
|
[2024.11.30-05.05.04:898][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
|
|
[2024.11.30-05.05.04:901][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
|
|
[2024.11.30-05.05.04:901][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupADC78FC94454BC70CD5065B344702785.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
|
|
[2024.11.30-05.05.04:908][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.235 ms (total: 2.09 sec)
|
|
[2024.11.30-05.05.04:986][804]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.05.04:986][804]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.05.04:986][804]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
|
|
[2024.11.30-05.05.43:884][413]LogContentBrowser: Deferred new asset folder creation: NewFolder
|
|
[2024.11.30-05.05.43:889][413]LogContentBrowser: Creating deferred item: NewFolder
|
|
[2024.11.30-05.05.43:896][414]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
|
|
[2024.11.30-05.05.48:688][986]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces
|
|
[2024.11.30-05.05.48:688][986]LogContentBrowser: End creating deferred item NewFolder
|
|
[2024.11.30-05.05.53:959][532]LogContentBrowser: Deferred new asset file creation: NewInterface
|
|
[2024.11.30-05.05.53:964][532]LogContentBrowser: Creating deferred item: NewInterface
|
|
[2024.11.30-05.05.54:035][534]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
|
|
[2024.11.30-05.06.20:210][663]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact
|
|
[2024.11.30-05.06.20:343][663]LogContentBrowser: End creating deferred item NewInterface
|
|
[2024.11.30-05.06.22:402][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
|
|
[2024.11.30-05.06.22:538][895]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.06.22:586][895]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
|
|
[2024.11.30-05.06.22:586][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
|
|
[2024.11.30-05.06.22:586][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
|
|
[2024.11.30-05.06.22:587][895]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
|
|
[2024.11.30-05.06.22:587][895]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact56C1198D46213CF987F929ACAC990143.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
|
|
[2024.11.30-05.06.22:784][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.889 ms (total: 2.34 sec)
|
|
[2024.11.30-05.06.22:837][895]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.06.22:837][895]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.06.22:837][895]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
|
|
[2024.11.30-05.06.23:935][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Interfaces/BPI_Interact.BPI_Interact
|
|
[2024.11.30-05.06.23:936][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
|
|
[2024.11.30-05.07.05:656][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
|
|
[2024.11.30-05.07.07:633][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
|
|
[2024.11.30-05.07.07:754][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
|
|
[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
|
|
[2024.11.30-05.07.07:802][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
|
|
[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
|
|
[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact5306C9774196A1F0E6544DBD1520E500.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
|
|
[2024.11.30-05.07.07:811][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.604 ms (total: 2.39 sec)
|
|
[2024.11.30-05.07.07:872][ 53]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.07.07:872][ 53]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.07.07:872][ 53]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
|
|
[2024.11.30-05.07.09:019][186]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-05.07.09:019][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-05.07.09:065][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
|
|
[2024.11.30-05.07.19:335][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
|
|
[2024.11.30-05.07.19:335][397]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
|
|
[2024.11.30-05.07.32:195][842]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 957.521973
|
|
[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
|
[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 957.650757, Update Interval: 308.289429
|
|
[2024.11.30-05.07.33:005][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
|
|
[2024.11.30-05.07.33:710][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
|
|
[2024.11.30-05.07.33:843][999]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.07.33:903][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
|
|
[2024.11.30-05.07.33:956][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
|
|
[2024.11.30-05.07.33:956][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
|
|
[2024.11.30-05.07.33:956][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
|
|
[2024.11.30-05.07.33:958][999]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
|
|
[2024.11.30-05.07.33:959][999]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterFCA32E4243EB692A0AB9C79100326577.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
|
|
[2024.11.30-05.07.33:967][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.771 ms (total: 2.52 sec)
|
|
[2024.11.30-05.07.34:036][999]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.07.34:036][999]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.07.34:037][999]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
|
|
[2024.11.30-05.08.41:148][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
|
|
[2024.11.30-05.08.41:722][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
|
|
[2024.11.30-05.08.41:723][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
|
|
[2024.11.30-05.08.42:464][ 22]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
|
|
[2024.11.30-05.09.30:134][522]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
|
|
[2024.11.30-05.10.08:835][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
|
|
[2024.11.30-05.10.09:914][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
|
|
[2024.11.30-05.10.10:102][197]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.10.10:152][197]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
|
[2024.11.30-05.10.10:223][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.10.10:223][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.10.10:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
|
[2024.11.30-05.10.10:232][197]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
|
[2024.11.30-05.10.10:233][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterCF42E6934A614C1A2FB2F2980379AB4E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
|
[2024.11.30-05.10.10:233][197]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
|
|
[2024.11.30-05.10.10:244][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
|
|
[2024.11.30-05.10.10:244][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
|
|
[2024.11.30-05.10.10:244][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
|
|
[2024.11.30-05.10.10:248][197]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
|
|
[2024.11.30-05.10.10:248][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup9779DACC4D9D0341F1B841A9FF7AE09A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
|
|
[2024.11.30-05.10.10:255][197]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.385 ms (total: 2.67 sec)
|
|
[2024.11.30-05.10.10:319][197]LogContentValidation: Display: Starting to validate 2 assets
|
|
[2024.11.30-05.10.10:319][197]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.10.10:319][197]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
|
[2024.11.30-05.10.10:320][197]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
|
|
[2024.11.30-05.11.08:549][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
|
|
[2024.11.30-05.11.30:767][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
|
|
[2024.11.30-05.11.31:694][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
|
|
[2024.11.30-05.11.31:821][170]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.11.31:884][170]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
|
|
[2024.11.30-05.11.31:938][170]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
|
|
[2024.11.30-05.11.31:938][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
|
|
[2024.11.30-05.11.31:938][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
|
|
[2024.11.30-05.11.31:943][170]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
|
|
[2024.11.30-05.11.31:944][170]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup1951B69C447378F424E444BCB7860BCD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
|
|
[2024.11.30-05.11.31:951][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.171 ms (total: 2.80 sec)
|
|
[2024.11.30-05.11.32:001][170]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.11.32:001][170]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.11.32:001][170]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
|
|
[2024.11.30-05.11.43:069][428]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child
|
|
[2024.11.30-05.11.43:076][428]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child
|
|
[2024.11.30-05.11.43:086][429]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child).
|
|
[2024.11.30-05.12.03:123][825]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_Pistol_A_Pickup
|
|
[2024.11.30-05.12.03:259][825]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child
|
|
[2024.11.30-05.12.03:260][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
|
|
[2024.11.30-05.12.04:997][991]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
|
|
[2024.11.30-05.12.04:997][991]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
|
|
[2024.11.30-05.12.14:091][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
|
|
[2024.11.30-05.12.14:531][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
|
|
[2024.11.30-05.12.14:653][953]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.12.14:702][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
|
|
[2024.11.30-05.12.14:708][953]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
|
|
[2024.11.30-05.12.14:708][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
|
|
[2024.11.30-05.12.14:708][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
|
|
[2024.11.30-05.12.14:712][953]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
|
|
[2024.11.30-05.12.14:712][953]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_Pickup93BB43664FCB98057948C99DD35B8E98.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
|
|
[2024.11.30-05.12.14:927][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.452 ms (total: 3.08 sec)
|
|
[2024.11.30-05.12.15:001][953]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.12.15:001][953]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.12.15:002][953]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
|
|
[2024.11.30-05.12.51:562][141]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1276.893188
|
|
[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
|
[2024.11.30-05.12.52:562][144]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1277.559448, Update Interval: 329.631042
|
|
[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
|
|
[2024.11.30-05.13.06:799][387]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
|
|
[2024.11.30-05.13.06:801][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0
|
|
[2024.11.30-05.13.06:803][387]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_0
|
|
[2024.11.30-05.13.07:124][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
|
|
[2024.11.30-05.13.07:126][399]LogEditorActor: Deleted 0 Actors (0.029 secs)
|
|
[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
|
|
[2024.11.30-05.13.07:134][399]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C
|
|
[2024.11.30-05.13.07:138][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
|
|
[2024.11.30-05.13.07:139][399]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup as actor: BP_Pistol_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
|
|
[2024.11.30-05.13.13:058][713]LogDebuggerCommands: Repeating last play command: Selected Viewport
|
|
[2024.11.30-05.13.13:063][713]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
|
|
[2024.11.30-05.13.13:063][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
|
|
[2024.11.30-05.13.13:065][713]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.907 ms
|
|
[2024.11.30-05.13.13:067][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
|
[2024.11.30-05.13.13:067][713]LogPlayLevel: Display: Creating online subsystem for client :Context_21
|
|
[2024.11.30-05.13.13:069][713]LogOnline: OSS: Created online subsystem instance for: :Context_21
|
|
[2024.11.30-05.13.13:104][714]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
|
|
[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005199s)
|
|
[2024.11.30-05.13.13:110][714]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005247s)
|
|
[2024.11.30-05.13.13:133][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
|
|
[2024.11.30-05.13.13:135][714]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
|
|
[2024.11.30-05.13.13:137][714]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
|
[2024.11.30-05.13.13:137][714]LogWorldPartition: Display: WorldPartition initialize started...
|
|
[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
|
[2024.11.30-05.13.13:137][714]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
|
[2024.11.30-05.13.13:138][714]LogWorldPartition: Display: WorldPartition initialize took 1.302 ms (total: 32.087 ms)
|
|
[2024.11.30-05.13.13:138][714]LogPlayLevel: PIE: World Init took: (0.003112s)
|
|
[2024.11.30-05.13.13:139][714]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
|
|
[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
|
[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Sample Rate: 48000
|
|
[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
|
[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
|
[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of buffers to queue: 1
|
|
[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Max Channels (voices): 32
|
|
[2024.11.30-05.13.13:139][714]LogAudioMixer: Display: Number of Async Source Workers: 4
|
|
[2024.11.30-05.13.13:139][714]LogAudio: Display: AudioDevice MaxSources: 32
|
|
[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
|
[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
|
[2024.11.30-05.13.13:139][714]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
|
[2024.11.30-05.13.13:141][714]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
|
[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
|
|
[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Initializing Sound Submixes...
|
|
[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
|
[2024.11.30-05.13.13:153][714]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
|
[2024.11.30-05.13.13:154][714]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
|
|
[2024.11.30-05.13.13:154][714]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
|
|
[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
|
|
[2024.11.30-05.13.13:156][714]LogInit: FAudioDevice initialized with ID 2.
|
|
[2024.11.30-05.13.13:156][714]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
|
|
[2024.11.30-05.13.13:156][714]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
|
|
[2024.11.30-05.13.13:156][714]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
|
|
[2024.11.30-05.13.13:160][714]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
|
|
[2024.11.30-05.13.13:162][714]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.13.13
|
|
[2024.11.30-05.13.13:162][714]LogWorld: Bringing up level for play took: 0.002007
|
|
[2024.11.30-05.13.13:170][714]PIE: Server logged in
|
|
[2024.11.30-05.13.13:171][714]PIE: Play in editor total start time 0,108 seconds.
|
|
[2024.11.30-05.13.28:961][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-05.13.28:961][577]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
|
|
[2024.11.30-05.13.28:961][577]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-05.13.28:962][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-05.13.28:962][577]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
|
|
[2024.11.30-05.13.28:990][577]LogPlayLevel: Display: Shutting down PIE online subsystems
|
|
[2024.11.30-05.13.28:998][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-05.13.29:021][577]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-05.13.29:022][577]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
|
|
[2024.11.30-05.13.29:022][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
|
|
[2024.11.30-05.13.29:025][577]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
|
|
[2024.11.30-05.13.29:034][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
|
|
[2024.11.30-05.13.29:116][578]LogPlayLevel: Display: Destroying online subsystem :Context_21
|
|
[2024.11.30-05.13.37:994][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
|
|
[2024.11.30-05.13.38:122][787]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.13.38:186][787]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
|
|
[2024.11.30-05.13.38:186][787]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXBAAB1A0E4CA522965B6BC9A7FD5ADF82.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset'
|
|
[2024.11.30-05.13.38:385][787]LogFileHelpers: InternalPromptForCheckoutAndSave took 261.986 ms (total: 3.34 sec)
|
|
[2024.11.30-05.13.38:434][787]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.13.38:434][787]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.13.38:434][787]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.13.38:434][787]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
|
|
[2024.11.30-05.13.58:395][942]LogContentBrowser: Deferred new asset file creation: NewInputAction
|
|
[2024.11.30-05.13.58:403][942]LogContentBrowser: Creating deferred item: NewInputAction
|
|
[2024.11.30-05.13.58:414][943]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction).
|
|
[2024.11.30-05.14.05:113][347]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Interact
|
|
[2024.11.30-05.14.05:272][347]LogContentBrowser: End creating deferred item NewInputAction
|
|
[2024.11.30-05.14.07:460][479]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
|
|
[2024.11.30-05.14.09:113][639]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
|
|
[2024.11.30-05.14.09:248][639]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.14.09:301][639]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
|
|
[2024.11.30-05.14.09:301][639]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact]
|
|
[2024.11.30-05.14.09:301][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true
|
|
[2024.11.30-05.14.09:302][639]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact
|
|
[2024.11.30-05.14.09:302][639]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Interact2430E30B4F4E1F7F45E2B995D8F3333C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset'
|
|
[2024.11.30-05.14.09:510][639]LogFileHelpers: InternalPromptForCheckoutAndSave took 262.297 ms (total: 3.60 sec)
|
|
[2024.11.30-05.14.09:567][639]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.14.09:567][639]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.14.09:567][639]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.14.09:568][639]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.14.09:568][639]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset
|
|
[2024.11.30-05.14.30:673][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
|
|
[2024.11.30-05.14.30:802][121]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.14.30:946][121]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
|
|
[2024.11.30-05.14.30:946][121]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Interact]
|
|
[2024.11.30-05.14.30:946][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset" SILENT=true
|
|
[2024.11.30-05.14.30:947][121]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Interact
|
|
[2024.11.30-05.14.30:947][121]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_InteractC1363B074AEC8E949F2A20B8B4A2C510.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Interact.uasset'
|
|
[2024.11.30-05.14.30:953][121]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.407 ms (total: 3.75 sec)
|
|
[2024.11.30-05.14.31:019][121]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.14.31:019][121]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.14.31:019][121]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.14.31:019][121]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Interact Validating asset
|
|
[2024.11.30-05.14.41:543][369]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default
|
|
[2024.11.30-05.14.50:193][331]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
|
|
[2024.11.30-05.14.50:320][331]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.14.50:384][331]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)...
|
|
[2024.11.30-05.14.50:384][331]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default]
|
|
[2024.11.30-05.14.50:384][331]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true
|
|
[2024.11.30-05.14.50:386][331]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default
|
|
[2024.11.30-05.14.50:386][331]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default52ADBEA243E4AE06E244D4916AA059D0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset'
|
|
[2024.11.30-05.14.50:392][331]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.237 ms (total: 3.83 sec)
|
|
[2024.11.30-05.14.50:451][331]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.14.50:451][331]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.14.50:451][331]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.14.50:452][331]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset
|
|
[2024.11.30-05.17.01:434][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
|
|
[2024.11.30-05.17.19:717][648]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
|
|
[2024.11.30-05.17.20:371][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
|
|
[2024.11.30-05.17.20:501][712]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.17.20:550][712]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
|
[2024.11.30-05.17.20:629][712]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.17.20:629][712]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.17.20:629][712]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
|
[2024.11.30-05.17.20:639][712]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
|
[2024.11.30-05.17.20:639][712]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF68B2D2642AB303709555EB70E7DEE56.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
|
[2024.11.30-05.17.20:651][712]LogFileHelpers: InternalPromptForCheckoutAndSave took 150.261 ms (total: 3.98 sec)
|
|
[2024.11.30-05.17.20:699][712]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.17.20:699][712]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.17.20:699][712]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.17.20:699][712]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
|
[2024.11.30-05.18.26:872][314]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
|
|
[2024.11.30-05.18.26:872][314]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
|
|
[2024.11.30-05.18.48:388][ 7]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1633.733521
|
|
[2024.11.30-05.18.48:537][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
|
[2024.11.30-05.18.48:537][ 26]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1633.873779, Update Interval: 336.563599
|
|
[2024.11.30-05.20.12:021][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
|
|
[2024.11.30-05.20.12:552][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
|
|
[2024.11.30-05.20.12:747][889]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.20.12:800][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
|
[2024.11.30-05.20.12:800][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.20.12:800][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
|
[2024.11.30-05.20.12:809][889]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
|
[2024.11.30-05.20.12:810][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterE15A45A04CB49607821CB296AB735828.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
|
[2024.11.30-05.20.12:810][889]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
|
|
[2024.11.30-05.20.12:810][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
|
|
[2024.11.30-05.20.12:810][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
|
|
[2024.11.30-05.20.12:812][889]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
|
|
[2024.11.30-05.20.12:813][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterA28A29664C83BCDD14393B908E8B6922.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
|
|
[2024.11.30-05.20.12:818][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.251 ms (total: 4.05 sec)
|
|
[2024.11.30-05.20.12:882][889]LogContentValidation: Display: Starting to validate 2 assets
|
|
[2024.11.30-05.20.12:882][889]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.20.12:882][889]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.20.12:882][889]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
|
[2024.11.30-05.20.12:882][889]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
|
|
[2024.11.30-05.20.18:549][557]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-05.20.18:549][557]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-05.20.18:603][557]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
|
|
[2024.11.30-05.20.22:144][907]LogContentBrowser: Deferred new asset file creation: BP_WeaponMaster_Child
|
|
[2024.11.30-05.20.22:154][907]LogContentBrowser: Creating deferred item: BP_WeaponMaster_Child
|
|
[2024.11.30-05.20.22:169][908]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponMaster_Child).
|
|
[2024.11.30-05.20.39:269][880]LogContentBrowser: Attempting asset rename: BP_WeaponMaster_Child -> BP_Pistols_A
|
|
[2024.11.30-05.20.39:420][880]LogContentBrowser: End creating deferred item BP_WeaponMaster_Child
|
|
[2024.11.30-05.20.39:886][930]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
|
|
[2024.11.30-05.20.39:886][930]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
|
|
[2024.11.30-05.20.41:036][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
|
|
[2024.11.30-05.20.41:174][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
|
|
[2024.11.30-05.20.41:243][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
|
|
[2024.11.30-05.20.41:243][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
|
|
[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
|
|
[2024.11.30-05.20.41:245][ 16]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A79829913466BD06E2BC67FA7B68C1C26.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
|
|
[2024.11.30-05.20.41:451][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave took 277.335 ms (total: 4.32 sec)
|
|
[2024.11.30-05.20.41:517][ 16]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.20.41:517][ 16]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.20.41:517][ 16]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.20.41:517][ 16]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
|
|
[2024.11.30-05.20.44:395][345]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
|
|
[2024.11.30-05.21.43:125][225]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
|
|
[2024.11.30-05.21.46:724][612]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
|
|
[2024.11.30-05.21.46:727][612]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.049
|
|
[2024.11.30-05.21.46:728][612]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
|
|
[2024.11.30-05.21.46:728][612]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
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[2024.11.30-05.21.46:730][612]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1
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[2024.11.30-05.21.46:730][612]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A_Auto185F12B334BAD3CB1AD85BE9A8893DCEB.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/Props/Weapons/BP_Pistols_A_Auto1.uasset'
|
|
[2024.11.30-05.21.46:731][612]LogFileHelpers: Auto-saving content packages took 0.003
|
|
[2024.11.30-05.21.51:332][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
|
|
[2024.11.30-05.21.51:467][157]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.21.51:516][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
|
|
[2024.11.30-05.21.51:516][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
|
|
[2024.11.30-05.21.51:516][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
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[2024.11.30-05.21.51:517][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
|
|
[2024.11.30-05.21.51:517][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName124E636546C701D15C0D7C8207B09B74.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
|
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[2024.11.30-05.21.51:517][157]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
|
|
[2024.11.30-05.21.51:517][157]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
|
|
[2024.11.30-05.21.51:517][157]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
|
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[2024.11.30-05.21.51:519][157]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
|
|
[2024.11.30-05.21.51:520][157]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_AC6DA3B8F4F4A18ED8522E89CA4E89871.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
|
|
[2024.11.30-05.21.51:528][157]LogFileHelpers: InternalPromptForCheckoutAndSave took 61.003 ms (total: 4.39 sec)
|
|
[2024.11.30-05.21.51:584][157]LogContentValidation: Display: Starting to validate 2 assets
|
|
[2024.11.30-05.21.51:584][157]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.21.51:584][157]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
|
|
[2024.11.30-05.21.51:584][157]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
|
|
[2024.11.30-05.22.08:476][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
|
|
[2024.11.30-05.22.08:966][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
|
|
[2024.11.30-05.22.40:952][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
|
|
[2024.11.30-05.22.41:324][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
|
|
[2024.11.30-05.22.41:450][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.22.41:497][ 0]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
|
|
[2024.11.30-05.22.41:498][ 0]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
|
|
[2024.11.30-05.22.41:498][ 0]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
|
|
[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
|
|
[2024.11.30-05.22.41:500][ 0]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0FB3229748DC8D8BB5860BA5D26787ED.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
|
|
[2024.11.30-05.22.41:506][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.962 ms (total: 4.44 sec)
|
|
[2024.11.30-05.22.41:566][ 0]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.22.41:566][ 0]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.22.41:566][ 0]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.22.41:566][ 0]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
|
|
[2024.11.30-05.23.05:627][800]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
|
|
[2024.11.30-05.23.07:460][982]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple
|
|
[2024.11.30-05.23.07:462][982]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
|
|
[2024.11.30-05.23.07:470][982]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.23.31:939][277]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-05.23.31:939][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-05.23.32:000][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
|
|
[2024.11.30-05.23.36:212][658]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
|
|
[2024.11.30-05.23.36:268][659]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
|
|
[2024.11.30-05.23.39:482][962]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
|
|
[2024.11.30-05.23.43:265][296]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
|
|
[2024.11.30-05.23.43:266][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
|
|
[2024.11.30-05.23.43:275][296]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.23.43:544][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
|
|
[2024.11.30-05.25.06:218][655]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2011.562012
|
|
[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
|
[2024.11.30-05.25.06:385][670]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2011.718140, Update Interval: 309.186676
|
|
[2024.11.30-05.25.23:228][129]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
|
|
[2024.11.30-05.25.23:351][129]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.25.23:418][129]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
|
|
[2024.11.30-05.25.23:418][129]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
|
|
[2024.11.30-05.25.23:418][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
|
|
[2024.11.30-05.25.23:428][129]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
|
|
[2024.11.30-05.25.23:428][129]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinA5BC1B5142C0489B8B1DFC92C57F95F9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
|
|
[2024.11.30-05.25.23:435][129]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.664 ms (total: 4.53 sec)
|
|
[2024.11.30-05.25.23:508][129]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.25.23:508][129]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.25.23:508][129]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.25.23:508][129]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
|
|
[2024.11.30-05.29.54:379][770]LogSlate: Window 'Change Variable Type' being destroyed
|
|
[2024.11.30-05.30.16:195][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
|
|
[2024.11.30-05.30.16:394][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.30.16:448][ 45]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
|
[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.30.16:513][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.30.16:513][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
|
[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
|
[2024.11.30-05.30.16:524][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter849A16B24906AF6B89317B967A5CD689.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
|
[2024.11.30-05.30.16:525][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
|
|
[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
|
|
[2024.11.30-05.30.16:535][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
|
|
[2024.11.30-05.30.16:535][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
|
|
[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
|
|
[2024.11.30-05.30.16:540][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA28A3A264A95D9D2AE1332B04C4B0636.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
|
|
[2024.11.30-05.30.16:541][ 45]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
|
|
[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
|
|
[2024.11.30-05.30.16:549][ 45]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
|
|
[2024.11.30-05.30.16:549][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
|
|
[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
|
|
[2024.11.30-05.30.16:553][ 45]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupDB2C1C944E0C11800AA33C8CC8FE953B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
|
|
[2024.11.30-05.30.16:561][ 45]LogFileHelpers: InternalPromptForCheckoutAndSave took 167.685 ms (total: 4.69 sec)
|
|
[2024.11.30-05.30.16:614][ 45]LogContentValidation: Display: Starting to validate 3 assets
|
|
[2024.11.30-05.30.16:614][ 45]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.30.16:614][ 45]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
|
[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
|
|
[2024.11.30-05.30.16:615][ 45]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
|
|
[2024.11.30-05.30.17:042][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
|
|
[2024.11.30-05.30.23:415][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
|
|
[2024.11.30-05.30.23:549][761]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.30.23:597][761]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
|
|
[2024.11.30-05.30.23:653][761]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
|
|
[2024.11.30-05.30.23:653][761]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
|
|
[2024.11.30-05.30.23:653][761]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
|
|
[2024.11.30-05.30.23:658][761]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
|
|
[2024.11.30-05.30.23:658][761]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup065916F040E559AA35A5679D70502C68.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
|
|
[2024.11.30-05.30.23:667][761]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.128 ms (total: 4.81 sec)
|
|
[2024.11.30-05.30.23:731][761]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.30.23:731][761]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.30.23:731][761]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.30.23:731][761]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
|
|
[2024.11.30-05.30.54:586][285]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2359.923340
|
|
[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
|
[2024.11.30-05.30.54:745][304]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2360.073486, Update Interval: 324.088257
|
|
[2024.11.30-05.31.16:040][716]LogEditorTransaction: Undo Change Class Pin Value
|
|
[2024.11.30-05.31.16:202][716]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.17:415][818]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.17:415][818]LogEditorTransaction: Undo Add Node
|
|
[2024.11.30-05.31.17:614][818]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.19:332][ 16]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.19:332][ 16]LogEditorTransaction: Undo Delete current selection
|
|
[2024.11.30-05.31.19:519][ 16]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.20:641][142]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.20:641][142]LogEditorTransaction: Undo Create Pin Link
|
|
[2024.11.30-05.31.20:828][142]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.23:683][447]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.23:683][447]LogEditorTransaction: Undo Change Parameter Type
|
|
[2024.11.30-05.31.23:886][447]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.25:564][630]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.25:564][630]LogEditorTransaction: Undo Refresh Node(s)
|
|
[2024.11.30-05.31.25:756][630]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.26:407][673]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.26:407][673]LogEditorTransaction: Undo Change Parameter Type
|
|
[2024.11.30-05.31.26:595][673]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.27:235][744]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.27:235][744]LogEditorTransaction: Undo Move Node
|
|
[2024.11.30-05.31.27:435][744]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.28:142][815]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.28:142][815]LogEditorTransaction: Undo Add Node
|
|
[2024.11.30-05.31.28:342][815]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.28:984][879]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.28:984][879]LogEditorTransaction: Undo Delete current selection
|
|
[2024.11.30-05.31.29:184][879]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.30:034][964]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.30:034][964]LogEditorTransaction: Undo Move Node
|
|
[2024.11.30-05.31.30:234][964]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.30:855][ 0]Cmd: TRANSACTION UNDO
|
|
[2024.11.30-05.31.30:855][ 0]LogEditorTransaction: Undo Move Node
|
|
[2024.11.30-05.31.31:059][ 0]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.31.35:766][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
|
|
[2024.11.30-05.31.35:958][527]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.31.36:013][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
|
[2024.11.30-05.31.36:070][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.31.36:070][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.31.36:070][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
|
[2024.11.30-05.31.36:080][527]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
|
[2024.11.30-05.31.36:080][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7AD54B1E46D61C430F28D9BE2693C137.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
|
[2024.11.30-05.31.36:081][527]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
|
|
[2024.11.30-05.31.36:093][527]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
|
|
[2024.11.30-05.31.36:093][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
|
|
[2024.11.30-05.31.36:093][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
|
|
[2024.11.30-05.31.36:098][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
|
|
[2024.11.30-05.31.36:098][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupA6C6F67C4B5B47F78E5EBDA061C39013.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
|
|
[2024.11.30-05.31.36:099][527]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
|
|
[2024.11.30-05.31.36:099][527]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
|
|
[2024.11.30-05.31.36:099][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
|
|
[2024.11.30-05.31.36:102][527]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
|
|
[2024.11.30-05.31.36:102][527]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupBAD9982D498DD2364C1FA0A23A5D8C80.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
|
|
[2024.11.30-05.31.36:109][527]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.089 ms (total: 4.96 sec)
|
|
[2024.11.30-05.31.36:163][527]LogContentValidation: Display: Starting to validate 3 assets
|
|
[2024.11.30-05.31.36:163][527]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.31.36:163][527]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.31.36:163][527]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
|
[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
|
|
[2024.11.30-05.31.36:163][527]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
|
|
[2024.11.30-05.31.51:217][254]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
|
|
[2024.11.30-05.31.51:218][254]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
|
|
[2024.11.30-05.32.02:096][441]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
|
|
[2024.11.30-05.32.02:232][441]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.32.02:279][441]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
|
|
[2024.11.30-05.32.02:279][441]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
|
|
[2024.11.30-05.32.02:279][441]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
|
|
[2024.11.30-05.32.02:281][441]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
|
|
[2024.11.30-05.32.02:281][441]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterDADE3E014563B2EAD355B7ACA1A7D266.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
|
|
[2024.11.30-05.32.02:288][441]LogFileHelpers: InternalPromptForCheckoutAndSave took 56.641 ms (total: 5.02 sec)
|
|
[2024.11.30-05.32.02:347][441]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.32.02:347][441]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.32.02:347][441]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.32.02:347][441]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
|
|
[2024.11.30-05.33.15:330][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
|
|
[2024.11.30-05.33.44:657][974]LogEditorTransaction: Undo Create Reroute Node
|
|
[2024.11.30-05.33.44:831][974]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.35.22:555][193]LogEditorTransaction: Undo Straighten Connection(s)
|
|
[2024.11.30-05.35.22:727][193]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.35.48:763][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
|
|
[2024.11.30-05.35.49:580][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
|
|
[2024.11.30-05.35.49:718][109]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.35.49:779][109]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
|
[2024.11.30-05.35.49:831][109]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.35.49:831][109]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.35.49:831][109]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
|
[2024.11.30-05.35.49:844][109]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
|
[2024.11.30-05.35.49:844][109]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterD0B2D2FF45B07F3506C2F395DE3B4560.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
|
[2024.11.30-05.35.49:852][109]LogFileHelpers: InternalPromptForCheckoutAndSave took 134.237 ms (total: 5.15 sec)
|
|
[2024.11.30-05.35.49:912][109]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.35.49:912][109]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.35.49:912][109]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.35.49:912][109]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
|
[2024.11.30-05.36.15:067][ 25]LogEditorTransaction: Undo Straighten Connection(s)
|
|
[2024.11.30-05.36.15:241][ 25]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_26:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.30-05.37.09:731][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
|
|
[2024.11.30-05.37.10:686][166]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.30-05.37.10:747][166]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
|
[2024.11.30-05.37.10:814][166]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.37.10:814][166]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
|
[2024.11.30-05.37.10:814][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
|
[2024.11.30-05.37.10:827][166]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
|
[2024.11.30-05.37.10:827][166]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter5B48D60D462846F26245C18A9640588A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
|
[2024.11.30-05.37.10:837][166]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.111 ms (total: 5.30 sec)
|
|
[2024.11.30-05.37.10:896][166]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-05.37.10:896][166]LogContentValidation: Enabled validators:
|
|
[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-05.37.10:896][166]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-05.37.10:896][166]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
|
[2024.11.30-05.37.11:360][215]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
|
|
[2024.11.30-05.37.14:311][568]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2739.625732
|
|
[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
|
[2024.11.30-05.37.14:451][584]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2739.758789, Update Interval: 328.416992
|
|
[2024.11.30-05.37.19:818][850]Cmd: DUPLICATE
|
|
[2024.11.30-05.37.19:818][850]Cmd: ACTOR DUPLICATE
|
|
[2024.11.30-05.37.22:702][ 14]Cmd: DUPLICATE
|
|
[2024.11.30-05.37.22:702][ 14]Cmd: ACTOR DUPLICATE
|
|
[2024.11.30-05.37.24:926][127]Cmd: DUPLICATE
|
|
[2024.11.30-05.37.24:926][127]Cmd: ACTOR DUPLICATE
|
|
[2024.11.30-05.37.25:062][130]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory
|
|
[2024.11.30-05.37.26:015][190]SourceControl: Error: warning: could not open directory 'Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/2/': No such file or directory
|
|
[2024.11.30-05.37.29:589][373]LogDebuggerCommands: Repeating last play command: Selected Viewport
|
|
[2024.11.30-05.37.29:594][373]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
|
|
[2024.11.30-05.37.29:594][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
|
|
[2024.11.30-05.37.29:596][373]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.388 ms (total: 4.295 ms)
|
|
[2024.11.30-05.37.29:597][373]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play...
|
|
[2024.11.30-05.37.29:632][373]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
|
|
[2024.11.30-05.37.29:637][373]LogPlayLevel: PlayLevel: Blueprint regeneration took 40 ms (1 blueprints)
|
|
[2024.11.30-05.37.29:660][373]LogPlayLevel: Display: Creating online subsystem for client :Context_31
|
|
[2024.11.30-05.37.29:663][373]LogOnline: OSS: Created online subsystem instance for: :Context_31
|
|
[2024.11.30-05.37.29:685][374]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
|
|
[2024.11.30-05.37.31:410][374]LogWindows: Error: === Critical error: ===
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[2024.11.30-05.37.31:410][374]LogWindows: Error:
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[2024.11.30-05.37.31:410][374]LogWindows: Error: Fatal error!
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[2024.11.30-05.37.31:410][374]LogWindows: Error:
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[2024.11.30-05.37.31:410][374]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000800000042
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[2024.11.30-05.37.31:410][374]LogWindows: Error:
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0ed00c49 UnrealEditor-Core.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe232d9145 UnrealEditor-CoreUObject.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe23339717 UnrealEditor-CoreUObject.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354f051 UnrealEditor-CoreUObject.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354dc88 UnrealEditor-CoreUObject.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2354d49b UnrealEditor-CoreUObject.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0a4c22f6 UnrealEditor-Engine.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe2374219b UnrealEditor-CoreUObject.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c720ccb UnrealEditor-Engine.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056946c4 UnrealEditor-UnrealEd.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0b133259 UnrealEditor-Engine.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe05692326 UnrealEditor-UnrealEd.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056bf749 UnrealEditor-UnrealEd.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe056633e6 UnrealEditor-UnrealEd.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0569d310 UnrealEditor-UnrealEd.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c56567f UnrealEditor-Engine.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe0c5e1b23 UnrealEditor-Engine.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe04f5397e UnrealEditor-UnrealEd.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffe05be3d76 UnrealEditor-UnrealEd.dll!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff6046f6b47 UnrealEditor.exe!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff6047157ac UnrealEditor.exe!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60471589a UnrealEditor.exe!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff604719114 UnrealEditor.exe!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60472bd04 UnrealEditor.exe!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ff60472f0ba UnrealEditor.exe!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction []
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[2024.11.30-05.37.31:410][374]LogWindows: Error:
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[2024.11.30-05.37.31:415][374]LogExit: Executing StaticShutdownAfterError
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[2024.11.30-05.37.31:430][374]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
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[2024.11.30-05.37.31:430][374]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
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[2024.11.30-05.37.31:430][374]LogCore: Engine exit requested (reason: Win RequestExit)
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