1716 lines
212 KiB
Text
1716 lines
212 KiB
Text
Log file open, 11/30/24 05:50:40
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Started CrashReportClient (pid=32680)
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LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
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LogWindows: Custom abort handler registered for crash reporting.
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LogInit: Display: Running engine for game: Weapons_System
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogTrace: Display: Display Control listening on port 37221
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
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LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
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LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
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LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
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LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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LogCsvProfiler: Display: Metadata set : asan="0"
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LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System\Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=7ba4ccc6d3ac466b8aa448c62b0ca13f -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue""
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LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
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LogCsvProfiler: Display: Metadata set : llm="0"
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LogStats: Stats thread started at 0.312160
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LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
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LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
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LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-BB44237846AA53459AD85A93157A8BB9
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Session CrashGUID >====================================================
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LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Weapons_System/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogAudio: Display: Pre-Initializing Audio Device Manager...
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LogAudio: Display: AudioInfo: 'OPUS' Registered
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LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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LogAudio: Display: AudioInfo: 'OGG' Registered
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LogAudio: Display: AudioInfo: 'ADPCM' Registered
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LogAudio: Display: AudioInfo: 'PCM' Registered
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LogAudio: Display: AudioInfo: 'BINKA' Registered
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LogAudio: Display: AudioInfo: 'RADA' Registered
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LogAudio: Display: Audio Device Manager Pre-Initialized
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LogPluginManager: Looking for build plugins target receipt
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LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Weapons_System/Binaries/Win64/*.target
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LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
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LogConfig: Display: Loading Mac ini files took 0.05 seconds
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LogConfig: Display: Loading IOS ini files took 0.05 seconds
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LogConfig: Display: Loading Android ini files took 0.05 seconds
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LogConfig: Display: Loading Unix ini files took 0.06 seconds
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LogConfig: Display: Loading Windows ini files took 0.06 seconds
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LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
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LogConfig: Display: Loading TVOS ini files took 0.06 seconds
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LogConfig: Display: Loading Linux ini files took 0.07 seconds
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LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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LogPluginManager: Looking for enabled plugins target receipt
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LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Weapons_System/Binaries/Win64/*.target
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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LogPluginManager: Mounting Engine plugin Bridge
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LogPluginManager: Mounting Engine plugin ChaosCloth
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LogPluginManager: Mounting Engine plugin ChaosVD
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LogPluginManager: Mounting Engine plugin CmdLinkServer
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LogPluginManager: Mounting Engine plugin EnhancedInput
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LogPluginManager: Mounting Engine plugin Fab
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LogPluginManager: Mounting Engine plugin FastBuildController
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LogPluginManager: Mounting Engine plugin MeshPainting
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LogPluginManager: Mounting Engine plugin RenderGraphInsights
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LogPluginManager: Mounting Engine plugin TraceUtilities
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LogPluginManager: Mounting Engine plugin UbaController
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LogPluginManager: Mounting Engine plugin WorldMetrics
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LogPluginManager: Mounting Engine plugin XGEController
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LogPluginManager: Mounting Engine plugin AnimationSharing
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LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
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LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
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LogPluginManager: Mounting Engine plugin DumpGPUServices
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LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
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LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
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LogPluginManager: Mounting Engine plugin GitSourceControl
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LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
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LogPluginManager: Mounting Engine plugin PerforceSourceControl
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LogPluginManager: Mounting Engine plugin PixWinPlugin
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LogPluginManager: Mounting Engine plugin PlasticSourceControl
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LogPluginManager: Mounting Engine plugin RenderDocPlugin
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LogPluginManager: Mounting Engine plugin PropertyAccessNode
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LogPluginManager: Mounting Engine plugin PluginUtils
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LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
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LogPluginManager: Mounting Engine plugin SubversionSourceControl
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LogPluginManager: Mounting Engine plugin TextureFormatOodle
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LogPluginManager: Mounting Engine plugin UObjectPlugin
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LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
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LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin DatasmithContent
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LogPluginManager: Mounting Engine plugin GLTFExporter
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LogPluginManager: Mounting Engine plugin VariantManager
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LogPluginManager: Mounting Engine plugin VariantManagerContent
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LogPluginManager: Mounting Engine plugin Niagara
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LogPluginManager: Mounting Engine plugin NiagaraSimCaching
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LogPluginManager: Mounting Engine plugin InterchangeAssets
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LogPluginManager: Mounting Engine plugin InterchangeEditor
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LogPluginManager: Mounting Engine plugin Interchange
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LogPluginManager: Mounting Engine plugin EOSShared
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LogPluginManager: Mounting Engine plugin OnlineBase
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LogPluginManager: Mounting Engine plugin OnlineServices
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LogPluginManager: Mounting Engine plugin OnlineSubsystem
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LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
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LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
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LogPluginManager: Mounting Engine plugin InterchangeTests
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LogPluginManager: Mounting Engine plugin AlembicImporter
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LogPluginManager: Mounting Engine plugin UdpMessaging
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LogPluginManager: Mounting Engine plugin TcpMessaging
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LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
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LogPluginManager: Mounting Engine plugin Takes
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LogPluginManager: Mounting Engine plugin AISupport
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LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
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LogPluginManager: Mounting Engine plugin Paper2D
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LogPluginManager: Mounting Engine plugin ACLPlugin
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LogPluginManager: Mounting Engine plugin AnimationData
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LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
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LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
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LogPluginManager: Mounting Engine plugin ControlRigModules
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LogPluginManager: Mounting Engine plugin ControlRig
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LogPluginManager: Mounting Engine plugin ControlRigSpline
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LogPluginManager: Mounting Engine plugin DeformerGraph
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LogPluginManager: Mounting Engine plugin IKRig
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LogPluginManager: Mounting Engine plugin LiveLink
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LogPluginManager: Mounting Engine plugin RigLogic
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LogPluginManager: Mounting Engine plugin CameraShakePreviewer
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LogPluginManager: Mounting Engine plugin EngineCameras
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LogPluginManager: Mounting Engine plugin GameplayCameras
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LogPluginManager: Mounting Engine plugin OodleNetwork
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LogPluginManager: Mounting Engine plugin AssetManagerEditor
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LogPluginManager: Mounting Engine plugin BlueprintHeaderView
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LogPluginManager: Mounting Engine plugin ChangelistReview
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LogPluginManager: Mounting Engine plugin ColorGrading
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LogPluginManager: Mounting Engine plugin CryptoKeys
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LogPluginManager: Mounting Engine plugin DataValidation
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LogPluginManager: Mounting Engine plugin CurveEditorTools
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LogPluginManager: Mounting Engine plugin EditorDebugTools
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LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
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LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
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LogPluginManager: Mounting Engine plugin GameplayTagsEditor
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LogPluginManager: Mounting Engine plugin FacialAnimation
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LogPluginManager: Mounting Engine plugin GeometryMode
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LogPluginManager: Mounting Engine plugin MaterialAnalyzer
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LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
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LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
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LogPluginManager: Mounting Engine plugin MeshLODToolset
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LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
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LogPluginManager: Mounting Engine plugin ProxyLODPlugin
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LogPluginManager: Mounting Engine plugin PluginBrowser
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LogPluginManager: Mounting Engine plugin SequencerAnimTools
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LogPluginManager: Mounting Engine plugin SpeedTreeImporter
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LogPluginManager: Mounting Engine plugin UMGWidgetPreview
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LogPluginManager: Mounting Engine plugin StylusInput
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LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
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LogPluginManager: Mounting Engine plugin UVEditor
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LogPluginManager: Mounting Engine plugin AdvancedRenamer
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LogPluginManager: Mounting Engine plugin AutomationUtils
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LogPluginManager: Mounting Engine plugin BackChannel
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LogPluginManager: Mounting Engine plugin ChaosCaching
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LogPluginManager: Mounting Engine plugin ChaosEditor
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LogPluginManager: Mounting Engine plugin ChaosNiagara
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LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
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LogPluginManager: Mounting Engine plugin CharacterAI
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LogPluginManager: Mounting Engine plugin ChaosUserDataPT
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LogPluginManager: Mounting Engine plugin Dataflow
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LogPluginManager: Mounting Engine plugin EditorTelemetry
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LogPluginManager: Mounting Engine plugin EditorDataStorage
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LogPluginManager: Mounting Engine plugin EditorPerformance
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LogPluginManager: Mounting Engine plugin Fracture
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LogPluginManager: Mounting Engine plugin FullBodyIK
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LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
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LogPluginManager: Mounting Engine plugin GeometryFlow
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LogPluginManager: Mounting Engine plugin LocalizableMessage
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LogPluginManager: Mounting Engine plugin LowLevelNetTrace
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LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
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LogPluginManager: Mounting Engine plugin NFORDenoise
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LogPluginManager: Mounting Engine plugin PlanarCut
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LogPluginManager: Mounting Engine plugin PlatformCrypto
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LogPluginManager: Mounting Engine plugin PythonScriptPlugin
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LogPluginManager: Mounting Engine plugin SkeletalReduction
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LogPluginManager: Mounting Engine plugin StudioTelemetry
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LogPluginManager: Mounting Engine plugin ToolPresets
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LogPluginManager: Mounting Engine plugin AndroidMedia
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LogPluginManager: Mounting Engine plugin AvfMedia
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LogPluginManager: Mounting Engine plugin ImgMedia
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LogPluginManager: Mounting Engine plugin MediaCompositing
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LogPluginManager: Mounting Engine plugin MediaPlayerEditor
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LogPluginManager: Mounting Engine plugin MediaPlate
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LogPluginManager: Mounting Engine plugin WebMMedia
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LogPluginManager: Mounting Engine plugin ActorSequence
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LogPluginManager: Mounting Engine plugin WmfMedia
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LogPluginManager: Mounting Engine plugin NNEDenoiser
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LogPluginManager: Mounting Engine plugin SequencerScripting
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LogPluginManager: Mounting Engine plugin LevelSequenceEditor
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LogPluginManager: Mounting Engine plugin TemplateSequence
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LogPluginManager: Mounting Engine plugin NNERuntimeORT
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LogPluginManager: Mounting Engine plugin ActorLayerUtilities
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LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
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LogPluginManager: Mounting Engine plugin AndroidPermission
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LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin AppleImageUtils
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LogPluginManager: Mounting Engine plugin AndroidFileServer
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LogPluginManager: Mounting Engine plugin AssetTags
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LogPluginManager: Mounting Engine plugin ArchVisCharacter
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LogPluginManager: Mounting Engine plugin AppleMoviePlayer
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LogPluginManager: Mounting Engine plugin AudioCapture
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LogPluginManager: Mounting Engine plugin AudioWidgets
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LogPluginManager: Mounting Engine plugin AudioSynesthesia
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LogPluginManager: Mounting Engine plugin ChunkDownloader
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LogPluginManager: Mounting Engine plugin CustomMeshComponent
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LogPluginManager: Mounting Engine plugin ComputeFramework
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LogPluginManager: Mounting Engine plugin CableComponent
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LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin GeometryCache
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LogPluginManager: Mounting Engine plugin GeometryProcessing
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LogPluginManager: Mounting Engine plugin GooglePAD
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LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
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LogPluginManager: Mounting Engine plugin HairStrands
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LogPluginManager: Mounting Engine plugin InputDebugging
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LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
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LogPluginManager: Mounting Engine plugin Metasound
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LogPluginManager: Mounting Engine plugin MeshModelingToolset
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LogPluginManager: Mounting Engine plugin MobilePatchingUtils
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LogPluginManager: Mounting Engine plugin MsQuic
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LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
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LogPluginManager: Mounting Engine plugin PropertyAccessEditor
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LogPluginManager: Mounting Engine plugin ResonanceAudio
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LogPluginManager: Mounting Engine plugin RigVM
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LogPluginManager: Mounting Engine plugin SignificanceManager
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LogPluginManager: Mounting Engine plugin SoundFields
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LogPluginManager: Mounting Engine plugin StateTree
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LogPluginManager: Mounting Engine plugin Synthesis
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LogPluginManager: Mounting Engine plugin USDCore
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LogPluginManager: Mounting Engine plugin WaveTable
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LogPluginManager: Mounting Engine plugin WebMMoviePlayer
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LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
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LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
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LogPluginManager: Mounting Engine plugin ObjectMixer
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LogPluginManager: Mounting Engine plugin LightMixer
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LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
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LogPluginManager: Mounting Engine plugin ConcertMain
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LogPluginManager: Mounting Engine plugin MetaHumanSDK
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LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
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LogPluginManager: Mounting Engine plugin XInputDevice
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LogPluginManager: Mounting Engine plugin SQLiteCore
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LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
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LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
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LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
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LogPluginManager: Mounting Engine plugin HoldoutComposite
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LogPluginManager: Mounting Engine plugin ConcertSyncClient
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LogPluginManager: Mounting Engine plugin ConcertSyncCore
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
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LogWindows: File 'WinPixGpuCapturer.dll' does not exist
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PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
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RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
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LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
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LogInit: Using libcurl 8.4.0
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LogInit: - built for Windows
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LogInit: - supports SSL with OpenSSL/1.1.1t
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LogInit: - supports HTTP deflate (compression) using libz 1.3
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LogInit: - other features:
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LogInit: CURL_VERSION_SSL
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LogInit: CURL_VERSION_LIBZ
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LogInit: CURL_VERSION_IPV6
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LogInit: CURL_VERSION_ASYNCHDNS
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LogInit: CURL_VERSION_LARGEFILE
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LogInit: CURL_VERSION_HTTP2
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LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
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LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
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LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
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LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
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LogInit: - LocalHostAddr = Default
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LogInit: - BufferSize = 65536
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LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
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LogInit: Creating http thread with maximum 2147483647 concurrent requests
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LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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LogOnline: OSS: Created online subsystem instance for: NULL
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LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
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LogNFORDenoise: NFORDenoise function starting up
|
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LogStudioTelemetry: Display: Starting StudioTelemetry Module
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LogStudioTelemetry: Started StudioTelemetry Session
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LogInit: ExecutableName: UnrealEditor.exe
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LogInit: Build: ++UE5+Release-5.5-CL-37670630
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LogInit: Platform=WindowsEditor
|
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LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
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LogInit: DeviceId=
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LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
|
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LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
|
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LogInit: Net CL: 37670630
|
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LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
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LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
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LogInit: Architecture: x64
|
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LogInit: Compiled with Visual C++: 19.38.33130.00
|
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LogInit: Build Configuration: Development
|
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LogInit: Branch Name: ++UE5+Release-5.5
|
|
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=7ba4ccc6d3ac466b8aa448c62b0ca13f -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue
|
|
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
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LogInit: Allocator: Mimalloc
|
|
LogInit: Installed Engine Build: 1
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|
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
|
LogDevObjectVersion: Number of dev versions registered: 36
|
|
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
|
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
|
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
|
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
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LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
|
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
|
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
|
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
|
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
|
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
|
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LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
|
|
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
|
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
|
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
|
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
|
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
|
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
|
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
|
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
|
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
|
|
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
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LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
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LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
|
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LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
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LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
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LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
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LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
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LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
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LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
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LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
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LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
|
|
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
|
|
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
|
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LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
|
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
|
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
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LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.00ms
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LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.21ms
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LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.21ms
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LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.23ms
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LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.19ms
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LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.18ms
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LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.18ms
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LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.12ms
|
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LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.12ms
|
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LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms
|
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LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.15ms
|
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LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.17ms
|
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LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.21ms
|
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LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.15ms
|
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LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.21ms
|
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LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.19ms
|
|
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
|
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
|
|
LogStreaming: Display: AsyncLoading2 - Initialized
|
|
LogInit: Object subsystem initialized
|
|
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
|
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.setres:1280x720]]
|
|
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
|
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
|
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
|
|
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
|
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
|
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
|
|
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
|
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:131][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:131][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
|
[2024.11.30-04.50.41:131][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
|
[2024.11.30-04.50.41:131][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:131][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
|
[2024.11.30-04.50.41:131][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
|
[2024.11.30-04.50.41:132][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
|
[2024.11.30-04.50.41:135][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2024.11.30-04.50.41:135][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2024.11.30-04.50.41:135][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2024.11.30-04.50.41:138][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
|
[2024.11.30-04.50.41:138][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2024.11.30-04.50.41:320][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
|
|
[2024.11.30-04.50.41:320][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2024.11.30-04.50.41:320][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
|
|
[2024.11.30-04.50.41:320][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.30-04.50.41:320][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2024.11.30-04.50.41:323][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
|
[2024.11.30-04.50.41:323][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
|
|
[2024.11.30-04.50.41:323][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
|
|
[2024.11.30-04.50.41:458][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
|
|
[2024.11.30-04.50.41:458][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2024.11.30-04.50.41:458][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
|
|
[2024.11.30-04.50.41:458][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.30-04.50.41:458][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2024.11.30-04.50.41:458][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
|
[2024.11.30-04.50.41:458][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
|
[2024.11.30-04.50.41:459][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2024.11.30-04.50.41:459][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
|
[2024.11.30-04.50.41:459][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
|
[2024.11.30-04.50.41:459][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
|
[2024.11.30-04.50.41:459][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
|
[2024.11.30-04.50.41:459][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
|
[2024.11.30-04.50.41:459][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
|
[2024.11.30-04.50.41:459][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
|
|
[2024.11.30-04.50.41:460][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Weapons_System/Saved/Config/WindowsEditor/Editor.ini]
|
|
[2024.11.30-04.50.41:460][ 0]LogInit: Computer: DESKTOP-D9U8INT
|
|
[2024.11.30-04.50.41:460][ 0]LogInit: User: Navanda
|
|
[2024.11.30-04.50.41:460][ 0]LogInit: CPU Page size=4096, Cores=12
|
|
[2024.11.30-04.50.41:460][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
|
[2024.11.30-04.50.41:594][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
|
|
[2024.11.30-04.50.41:594][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
|
[2024.11.30-04.50.41:594][ 0]LogMemory: Process Physical Memory: 567.64 MB used, 581.77 MB peak
|
|
[2024.11.30-04.50.41:594][ 0]LogMemory: Process Virtual Memory: 612.84 MB used, 612.84 MB peak
|
|
[2024.11.30-04.50.41:594][ 0]LogMemory: Physical Memory: 17715.88 MB used, 14961.60 MB free, 32677.48 MB total
|
|
[2024.11.30-04.50.41:594][ 0]LogMemory: Virtual Memory: 26950.33 MB used, 10591.15 MB free, 37541.48 MB total
|
|
[2024.11.30-04.50.41:594][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
|
[2024.11.30-04.50.41:596][ 0]LogWindows: WindowsPlatformFeatures enabled
|
|
[2024.11.30-04.50.41:603][ 0]LogChaosDD: Chaos Debug Draw Startup
|
|
[2024.11.30-04.50.41:603][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
|
[2024.11.30-04.50.41:603][ 0]LogInit: Using OS detected language (en-GB).
|
|
[2024.11.30-04.50.41:603][ 0]LogInit: Using OS detected locale (en-SE).
|
|
[2024.11.30-04.50.41:609][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
|
|
[2024.11.30-04.50.41:609][ 0]LogInit: Setting process to per monitor DPI aware
|
|
[2024.11.30-04.50.41:890][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
|
[2024.11.30-04.50.41:890][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
|
|
[2024.11.30-04.50.41:891][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
|
|
[2024.11.30-04.50.41:908][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
|
[2024.11.30-04.50.41:908][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
|
[2024.11.30-04.50.42:020][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2024.11.30-04.50.42:020][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2024.11.30-04.50.42:020][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2024.11.30-04.50.42:020][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2024.11.30-04.50.42:020][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2024.11.30-04.50.42:020][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
|
[2024.11.30-04.50.42:021][ 0]LogWindows: Attached monitors:
|
|
[2024.11.30-04.50.42:021][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
|
|
[2024.11.30-04.50.42:021][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
|
|
[2024.11.30-04.50.42:022][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
|
|
[2024.11.30-04.50.42:022][ 0]LogWindows: Found 3 attached monitors.
|
|
[2024.11.30-04.50.42:022][ 0]LogWindows: Gathering driver information using Windows Setup API
|
|
[2024.11.30-04.50.42:022][ 0]LogRHI: RHI Adapter Info:
|
|
[2024.11.30-04.50.42:022][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
|
|
[2024.11.30-04.50.42:022][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.30-04.50.42:022][ 0]LogRHI: Driver Date: 11-6-2024
|
|
[2024.11.30-04.50.42:022][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
|
|
[2024.11.30-04.50.42:022][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
|
[2024.11.30-04.50.42:108][ 0]LogNvidiaAftermath: Aftermath initialized
|
|
[2024.11.30-04.50.42:108][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
|
[2024.11.30-04.50.42:169][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
|
[2024.11.30-04.50.42:169][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: Bindless resources are supported
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: Raster order views are supported
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
|
[2024.11.30-04.50.42:169][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
|
[2024.11.30-04.50.42:247][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000042BD75BE300)
|
|
[2024.11.30-04.50.42:247][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000042BD75BE580)
|
|
[2024.11.30-04.50.42:247][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000042BD75BE800)
|
|
[2024.11.30-04.50.42:247][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
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[2024.11.30-04.50.42:247][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
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[2024.11.30-04.50.42:248][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
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[2024.11.30-04.50.42:248][ 0]LogD3D12RHI: Async texture creation enabled
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[2024.11.30-04.50.42:248][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
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[2024.11.30-04.50.42:260][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
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[2024.11.30-04.50.42:262][ 0]LogInit: Initializing FReadOnlyCVARCache
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[2024.11.30-04.50.42:271][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System/Weapons_System.uproject" -platform=all'
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[2024.11.30-04.50.42:271][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System/Weapons_System.uproject" -platform=all" ]
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[2024.11.30-04.50.42:317][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
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[2024.11.30-04.50.42:317][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
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[2024.11.30-04.50.42:317][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
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[2024.11.30-04.50.42:317][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
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[2024.11.30-04.50.42:317][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
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[2024.11.30-04.50.42:317][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
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[2024.11.30-04.50.42:317][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
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[2024.11.30-04.50.42:318][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
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[2024.11.30-04.50.42:318][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
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[2024.11.30-04.50.42:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
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[2024.11.30-04.50.42:406][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
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[2024.11.30-04.50.42:407][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
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[2024.11.30-04.50.42:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
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[2024.11.30-04.50.42:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
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[2024.11.30-04.50.42:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
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[2024.11.30-04.50.42:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
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[2024.11.30-04.50.42:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
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[2024.11.30-04.50.42:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
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[2024.11.30-04.50.42:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
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[2024.11.30-04.50.42:469][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
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[2024.11.30-04.50.42:469][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
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[2024.11.30-04.50.42:469][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
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[2024.11.30-04.50.42:469][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
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[2024.11.30-04.50.42:495][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
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[2024.11.30-04.50.42:495][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
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[2024.11.30-04.50.42:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
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[2024.11.30-04.50.42:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
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[2024.11.30-04.50.42:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
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[2024.11.30-04.50.42:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
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[2024.11.30-04.50.42:524][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
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[2024.11.30-04.50.42:577][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL_MRT
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL_TVOS
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL_SM5
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL_SM6
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL_SIM
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: PCD3D_SM6
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: PCD3D_SM5
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: PCD3D_ES31
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: GLSL_150_ES31
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: VVM_1_0
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
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[2024.11.30-04.50.42:580][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
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[2024.11.30-04.50.42:580][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
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[2024.11.30-04.50.42:580][ 0]LogRendererCore: Ray tracing shaders are enabled.
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[2024.11.30-04.50.42:583][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
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[2024.11.30-04.50.42:584][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/Weapons_System/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
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[2024.11.30-04.50.42:584][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
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[2024.11.30-04.50.42:584][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/Weapons_System/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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[2024.11.30-04.50.42:584][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
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[2024.11.30-04.50.42:652][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
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[2024.11.30-04.50.42:653][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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[2024.11.30-04.50.42:653][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
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[2024.11.30-04.50.42:653][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
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[2024.11.30-04.50.42:653][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
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[2024.11.30-04.50.42:653][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
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[2024.11.30-04.50.42:654][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
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[2024.11.30-04.50.42:656][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
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[2024.11.30-04.50.42:656][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds
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[2024.11.30-04.50.42:657][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
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[2024.11.30-04.50.42:662][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
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[2024.11.30-04.50.42:662][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1637.64MBs, RandomWriteSpeed=212.93MBs. Assigned SpeedClass 'Local'
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[2024.11.30-04.50.42:663][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
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[2024.11.30-04.50.42:663][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
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[2024.11.30-04.50.42:663][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
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[2024.11.30-04.50.42:664][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
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[2024.11.30-04.50.42:664][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
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[2024.11.30-04.50.42:664][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
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[2024.11.30-04.50.42:664][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
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[2024.11.30-04.50.42:664][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/Shaders/WorkingDirectory/40584/).
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[2024.11.30-04.50.42:665][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/7D7797BC48F6C806BF5507B5C4007FA5/'.
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[2024.11.30-04.50.42:665][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
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[2024.11.30-04.50.42:665][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
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[2024.11.30-04.50.42:667][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2024.11.30-04.50.42:667][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2024.11.30-04.50.42:667][ 0]LogShaderCompilers: Display: Shader autogen file written: F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2024.11.30-04.50.43:446][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
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[2024.11.30-04.50.43:875][ 0]LogSlate: Using FreeType 2.10.0
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[2024.11.30-04.50.43:875][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
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[2024.11.30-04.50.43:876][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
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[2024.11.30-04.50.43:876][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
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[2024.11.30-04.50.43:876][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
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[2024.11.30-04.50.43:876][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
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[2024.11.30-04.50.43:876][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
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[2024.11.30-04.50.43:876][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
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[2024.11.30-04.50.43:894][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
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[2024.11.30-04.50.43:896][ 0]LogEditorDomain: Display: EditorDomain is Disabled
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[2024.11.30-04.50.43:899][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/CachedAssetRegistry_*.bin.
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[2024.11.30-04.50.44:117][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
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[2024.11.30-04.50.44:140][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
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[2024.11.30-04.50.44:140][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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[2024.11.30-04.50.44:140][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
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[2024.11.30-04.50.44:156][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
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[2024.11.30-04.50.44:156][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
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[2024.11.30-04.50.44:185][ 0]LogDeviceProfileManager: Active device profile: [0000042BF4434A00][0000042BF47A8000 66] WindowsEditor
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[2024.11.30-04.50.44:185][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
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[2024.11.30-04.50.44:185][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
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[2024.11.30-04.50.44:188][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
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[2024.11.30-04.50.44:188][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
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[2024.11.30-04.50.44:670][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:671][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
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[2024.11.30-04.50.44:671][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.50.44:671][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:671][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
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[2024.11.30-04.50.44:671][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.50.44:671][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:672][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
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[2024.11.30-04.50.44:672][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.50.44:672][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:672][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
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[2024.11.30-04.50.44:672][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.50.44:672][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.50.44:673][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:711][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.50.44:711][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:711][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
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[2024.11.30-04.50.44:711][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
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[2024.11.30-04.50.44:711][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:711][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
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[2024.11.30-04.50.44:711][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
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[2024.11.30-04.50.44:712][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.30-04.50.44:713][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
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[2024.11.30-04.50.44:713][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.50.44:713][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.30-04.50.44:713][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
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[2024.11.30-04.50.44:713][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.30-04.50.44:817][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 0ffbad2941d836a25d1783fa5e4f5678ece22890), compiling. Is special engine material.
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[2024.11.30-04.50.44:899][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: faf61f05cf109f87da78790092d0e6701cfd02df), compiling.
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[2024.11.30-04.50.44:930][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 8e70b9e580dae1e39bdc29b525cface6bab19fbc), compiling.
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[2024.11.30-04.50.45:291][ 0]LogTurnkeySupport: Completed device detection: Code = 0
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[2024.11.30-04.50.46:002][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 43a4d5dc3bfbc1ddd5b5f43fbfe6b1ffce9ee18d), compiling.
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[2024.11.30-04.50.46:066][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
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[2024.11.30-04.50.46:066][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
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[2024.11.30-04.50.46:066][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
|
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[2024.11.30-04.50.46:066][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
|
|
[2024.11.30-04.50.46:066][ 0]LogMeshMerging: No distributed automatic mesh merging module available
|
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[2024.11.30-04.50.46:494][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
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[2024.11.30-04.50.46:990][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.95ms
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[2024.11.30-04.50.47:042][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 1.03ms
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[2024.11.30-04.50.47:217][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.01ms
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[2024.11.30-04.50.47:219][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.93ms
|
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[2024.11.30-04.50.48:050][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
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[2024.11.30-04.50.48:050][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
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[2024.11.30-04.50.48:055][ 0]LogLiveCoding: Display: Starting LiveCoding
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[2024.11.30-04.50.48:055][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
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[2024.11.30-04.50.48:057][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x25a4b543", spawning console
|
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[2024.11.30-04.50.48:077][ 0]LogLiveCoding: Display: Waiting for server
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: Border
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[2024.11.30-04.50.48:080][ 0]LogSlate: BreadcrumbButton
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: Brushes.Title
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: Default
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: Icons.Save
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: Icons.Toolbar.Settings
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: ListView
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: SoftwareCursor_CardinalCross
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: SoftwareCursor_Grab
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: TableView.DarkRow
|
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[2024.11.30-04.50.48:080][ 0]LogSlate: TableView.Row
|
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[2024.11.30-04.50.48:081][ 0]LogSlate: TreeView
|
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[2024.11.30-04.50.48:221][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
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[2024.11.30-04.50.48:223][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.257 ms
|
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[2024.11.30-04.50.48:238][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.98ms
|
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[2024.11.30-04.50.48:257][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
|
|
[2024.11.30-04.50.48:257][ 0]LogInit: XR: MultiViewport is Disabled
|
|
[2024.11.30-04.50.48:257][ 0]LogInit: XR: Mobile Multiview is Disabled
|
|
[2024.11.30-04.50.48:306][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: B0415C079DFB4E018000000000005E00 | Instance: E8BEBFDA409D0BDDEE37F9AB243DE74B (DESKTOP-D9U8INT-40584).
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[2024.11.30-04.50.48:761][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
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[2024.11.30-04.50.48:761][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
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[2024.11.30-04.50.48:762][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:55578'.
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[2024.11.30-04.50.48:766][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
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[2024.11.30-04.50.48:773][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
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[2024.11.30-04.50.48:975][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.43ms
|
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[2024.11.30-04.50.49:130][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
|
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[2024.11.30-04.50.49:130][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
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[2024.11.30-04.50.49:130][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
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[2024.11.30-04.50.49:130][ 0]LogNNERuntimeORT: No NPU adapter found!
|
|
[2024.11.30-04.50.49:258][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
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[2024.11.30-04.50.49:259][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
|
[2024.11.30-04.50.49:281][ 0]LogMetaSound: MetaSound Engine Initialized
|
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[2024.11.30-04.50.49:544][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.30-04.50.49:552][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.30-04.50.49:561][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.30-04.50.49:562][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.30-04.50.49:562][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.30-04.50.49:588][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
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[2024.11.30-04.50.49:588][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
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[2024.11.30-04.50.49:727][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 1.45ms
|
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[2024.11.30-04.50.49:737][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 1.00ms
|
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[2024.11.30-04.50.49:749][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
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[2024.11.30-04.50.50:170][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
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[2024.11.30-04.50.50:181][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
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[2024.11.30-04.50.50:198][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
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[2024.11.30-04.50.50:198][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
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[2024.11.30-04.50.50:262][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
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[2024.11.30-04.50.50:262][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
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[2024.11.30-04.50.50:263][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
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[2024.11.30-04.50.50:263][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
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[2024.11.30-04.50.50:264][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
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[2024.11.30-04.50.50:264][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
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[2024.11.30-04.50.50:264][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
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[2024.11.30-04.50.50:265][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
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[2024.11.30-04.50.50:265][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
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[2024.11.30-04.50.50:266][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
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[2024.11.30-04.50.50:266][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
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[2024.11.30-04.50.50:266][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
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[2024.11.30-04.50.50:267][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
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[2024.11.30-04.50.50:267][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
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[2024.11.30-04.50.50:268][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
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[2024.11.30-04.50.50:268][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
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[2024.11.30-04.50.50:269][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
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[2024.11.30-04.50.50:269][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
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[2024.11.30-04.50.50:270][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
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[2024.11.30-04.50.50:270][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
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[2024.11.30-04.50.50:270][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
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[2024.11.30-04.50.50:271][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
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[2024.11.30-04.50.50:271][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
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[2024.11.30-04.50.50:271][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
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[2024.11.30-04.50.50:272][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
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[2024.11.30-04.50.50:272][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
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[2024.11.30-04.50.50:273][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
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[2024.11.30-04.50.50:273][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
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[2024.11.30-04.50.50:273][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
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[2024.11.30-04.50.50:274][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
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[2024.11.30-04.50.50:274][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
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[2024.11.30-04.50.50:275][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
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[2024.11.30-04.50.50:275][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
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[2024.11.30-04.50.50:275][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
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[2024.11.30-04.50.50:294][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
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[2024.11.30-04.50.50:385][ 0]LogCollectionManager: Loaded 0 collections in 0.002286 seconds
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[2024.11.30-04.50.50:387][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Weapons_System/Saved/Collections/' took 0.00s
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[2024.11.30-04.50.50:390][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Weapons_System/Content/Developers/Navanda/Collections/' took 0.00s
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[2024.11.30-04.50.50:394][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Weapons_System/Content/Collections/' took 0.00s
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[2024.11.30-04.50.50:459][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
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[2024.11.30-04.50.50:459][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
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[2024.11.30-04.50.50:461][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
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[2024.11.30-04.50.50:461][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
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[2024.11.30-04.50.50:461][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
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[2024.11.30-04.50.50:461][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
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[2024.11.30-04.50.50:480][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
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[2024.11.30-04.50.50:480][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
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[2024.11.30-04.50.50:502][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T04:50:50.502Z using C
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[2024.11.30-04.50.50:502][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
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[2024.11.30-04.50.50:502][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
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[2024.11.30-04.50.50:503][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
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[2024.11.30-04.50.50:507][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
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[2024.11.30-04.50.50:507][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
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[2024.11.30-04.50.50:507][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
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[2024.11.30-04.50.50:507][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000056
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[2024.11.30-04.50.50:507][ 0]LogFab: Display: Logging in using persist
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[2024.11.30-04.50.50:556][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load.
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[2024.11.30-04.50.50:556][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
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[2024.11.30-04.50.50:571][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
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[2024.11.30-04.50.50:571][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
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[2024.11.30-04.50.50:649][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
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[2024.11.30-04.50.50:649][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
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[2024.11.30-04.50.50:695][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
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[2024.11.30-04.50.50:696][ 0]LogEngine: Initializing Engine...
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[2024.11.30-04.50.50:699][ 0]LogStylusInput: Initializing StylusInput subsystem.
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[2024.11.30-04.50.50:699][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
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[2024.11.30-04.50.51:158][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
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[2024.11.30-04.50.51:313][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
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[2024.11.30-04.50.51:326][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
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[2024.11.30-04.50.51:326][ 0]LogInit: Texture streaming: Enabled
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[2024.11.30-04.50.51:334][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
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[2024.11.30-04.50.51:341][ 0]LogAudio: Display: Initializing Audio Device Manager...
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[2024.11.30-04.50.51:346][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
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[2024.11.30-04.50.51:346][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
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[2024.11.30-04.50.51:347][ 0]LogAudio: Display: Audio Device Manager Initialized
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[2024.11.30-04.50.51:347][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
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[2024.11.30-04.50.51:347][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
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[2024.11.30-04.50.51:347][ 0]LogAudioMixer: Display: Sample Rate: 48000
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[2024.11.30-04.50.51:347][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
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[2024.11.30-04.50.51:347][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
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[2024.11.30-04.50.51:347][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
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[2024.11.30-04.50.51:347][ 0]LogAudioMixer: Display: Max Channels (voices): 32
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[2024.11.30-04.50.51:347][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
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[2024.11.30-04.50.51:347][ 0]LogAudio: Display: AudioDevice MaxSources: 32
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[2024.11.30-04.50.51:347][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
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[2024.11.30-04.50.51:347][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
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[2024.11.30-04.50.51:347][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
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[2024.11.30-04.50.51:353][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
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[2024.11.30-04.50.51:391][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
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[2024.11.30-04.50.51:392][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
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[2024.11.30-04.50.51:394][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
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[2024.11.30-04.50.51:394][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
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[2024.11.30-04.50.51:395][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
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[2024.11.30-04.50.51:395][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
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[2024.11.30-04.50.51:398][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
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[2024.11.30-04.50.51:398][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
|
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[2024.11.30-04.50.51:398][ 0]LogInit: FAudioDevice initialized with ID 1.
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[2024.11.30-04.50.51:398][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
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[2024.11.30-04.50.51:398][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
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[2024.11.30-04.50.51:406][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
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[2024.11.30-04.50.51:410][ 0]LogInit: Undo buffer set to 256 MB
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[2024.11.30-04.50.51:410][ 0]LogInit: Transaction tracking system initialized
|
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[2024.11.30-04.50.51:498][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.02ms
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[2024.11.30-04.50.51:504][ 0]LocalizationService: Localization service is disabled
|
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[2024.11.30-04.50.51:518][ 0]LogTimingProfiler: Initialize
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[2024.11.30-04.50.51:519][ 0]LogTimingProfiler: OnSessionChanged
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[2024.11.30-04.50.51:519][ 0]LoadingProfiler: Initialize
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[2024.11.30-04.50.51:519][ 0]LoadingProfiler: OnSessionChanged
|
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[2024.11.30-04.50.51:519][ 0]LogNetworkingProfiler: Initialize
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[2024.11.30-04.50.51:519][ 0]LogNetworkingProfiler: OnSessionChanged
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[2024.11.30-04.50.51:519][ 0]LogMemoryProfiler: Initialize
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[2024.11.30-04.50.51:519][ 0]LogMemoryProfiler: OnSessionChanged
|
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[2024.11.30-04.50.51:591][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
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[2024.11.30-04.50.51:592][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.30-04.50.51:593][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.30-04.50.51:679][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Weapons_System/Content/' took 0.01s
|
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[2024.11.30-04.50.51:703][ 0]LogPython: Using Python 3.11.8
|
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[2024.11.30-04.50.52:641][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
|
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[2024.11.30-04.50.52:668][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
|
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[2024.11.30-04.50.52:721][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
|
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[2024.11.30-04.50.52:721][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
|
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[2024.11.30-04.50.52:758][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
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[2024.11.30-04.50.52:807][ 0]LogEditorDataStorage: Initializing
|
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[2024.11.30-04.50.52:809][ 0]LogEditorDataStorage: Initialized
|
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[2024.11.30-04.50.52:833][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
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[2024.11.30-04.50.52:836][ 0]SourceControl: Revision control is disabled
|
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[2024.11.30-04.50.52:836][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 12.687
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[2024.11.30-04.50.52:850][ 0]LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack)
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[2024.11.30-04.50.52:854][ 0]LogPackFactory: Finished extracting 8 files (including 0 errors).
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[2024.11.30-04.50.52:860][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Floor_400x400.uasset"
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[2024.11.30-04.50.52:866][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Pillar_50x500.uasset"
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[2024.11.30-04.50.52:872][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
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[2024.11.30-04.50.52:878][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Wall_400x200.uasset"
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[2024.11.30-04.50.52:882][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Wall_400x300.uasset"
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[2024.11.30-04.50.52:887][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
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[2024.11.30-04.50.52:887][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Wall_400x400.uasset"
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[2024.11.30-04.50.52:891][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Wall_500x500.uasset"
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[2024.11.30-04.50.52:895][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
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[2024.11.30-04.50.52:901][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
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[2024.11.30-04.50.52:905][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
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[2024.11.30-04.50.52:910][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
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[2024.11.30-04.50.52:916][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
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[2024.11.30-04.50.52:921][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
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[2024.11.30-04.50.52:928][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Collapse01.uasset"
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[2024.11.30-04.50.52:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Collapse02.uasset"
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[2024.11.30-04.50.52:937][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Collapse_Cue.uasset"
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[2024.11.30-04.50.52:942][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Explosion01.uasset"
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[2024.11.30-04.50.52:946][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Explosion02.uasset"
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[2024.11.30-04.50.52:954][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Explosion_Cue.uasset"
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[2024.11.30-04.50.52:958][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Fire01.uasset"
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[2024.11.30-04.50.52:963][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Fire01_Cue.uasset"
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[2024.11.30-04.50.52:967][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Fire_Sparks01.uasset"
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[2024.11.30-04.50.52:972][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
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[2024.11.30-04.50.52:976][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset"
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[2024.11.30-04.50.52:980][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
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[2024.11.30-04.50.52:985][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Light01.uasset"
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[2024.11.30-04.50.52:990][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
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[2024.11.30-04.50.52:995][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Light01_Cue.uasset"
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[2024.11.30-04.50.53:000][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
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[2024.11.30-04.50.53:005][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Light02.uasset"
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[2024.11.30-04.50.53:009][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Light02_Cue.uasset"
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[2024.11.30-04.50.53:014][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
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[2024.11.30-04.50.53:018][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Smoke01.uasset"
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[2024.11.30-04.50.53:022][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Smoke01_Cue.uasset"
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[2024.11.30-04.50.53:027][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/BP_LightStudio.uasset"
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[2024.11.30-04.50.53:031][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
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[2024.11.30-04.50.53:037][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Starter_Birds01.uasset"
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[2024.11.30-04.50.53:047][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Starter_Music01.uasset"
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[2024.11.30-04.50.53:054][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
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[2024.11.30-04.50.53:063][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Starter_Wind05.uasset"
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[2024.11.30-04.50.53:072][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Starter_Wind06.uasset"
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[2024.11.30-04.50.53:078][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Steam01.uasset"
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[2024.11.30-04.50.53:086][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Audio/Steam01_Cue.uasset"
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[2024.11.30-04.50.53:093][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Maps/Advanced_Lighting.umap"
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[2024.11.30-04.50.53:097][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset"
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[2024.11.30-04.50.53:102][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Maps/Minimal_Default.umap"
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[2024.11.30-04.50.53:107][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset"
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[2024.11.30-04.50.53:114][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Maps/StarterMap.umap"
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[2024.11.30-04.50.53:135][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Maps/StarterMap_BuiltData.uasset"
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[2024.11.30-04.50.53:141][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/P_Ambient_Dust.uasset"
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[2024.11.30-04.50.53:147][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/P_Explosion.uasset"
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[2024.11.30-04.50.53:152][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/P_Fire.uasset"
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[2024.11.30-04.50.53:156][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/P_Smoke.uasset"
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[2024.11.30-04.50.53:161][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/P_Sparks.uasset"
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[2024.11.30-04.50.53:165][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/MaterialSphere.uasset"
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[2024.11.30-04.50.53:169][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/P_Steam_Lit.uasset"
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[2024.11.30-04.50.53:173][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Bush.uasset"
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[2024.11.30-04.50.53:179][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Chair.uasset"
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[2024.11.30-04.50.53:184][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_CornerFrame.uasset"
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[2024.11.30-04.50.53:188][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Couch.uasset"
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[2024.11.30-04.50.53:192][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Door.uasset"
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[2024.11.30-04.50.53:196][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_DoorFrame.uasset"
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[2024.11.30-04.50.53:200][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_GlassWindow.uasset"
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[2024.11.30-04.50.53:205][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset"
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[2024.11.30-04.50.53:209][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Lamp_Wall.uasset"
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[2024.11.30-04.50.53:214][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_PillarFrame.uasset"
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[2024.11.30-04.50.53:218][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_PillarFrame300.uasset"
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[2024.11.30-04.50.53:222][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Rock.uasset"
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[2024.11.30-04.50.53:227][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Shelf.uasset"
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[2024.11.30-04.50.53:231][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Stairs.uasset"
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[2024.11.30-04.50.53:236][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_Statue.uasset"
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[2024.11.30-04.50.53:241][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_TableRound.uasset"
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[2024.11.30-04.50.53:245][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/SM_WindowFrame.uasset"
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[2024.11.30-04.50.53:290][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset"
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[2024.11.30-04.50.53:297][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_AssetPlatform.uasset"
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[2024.11.30-04.50.53:302][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Basic_Floor.uasset"
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[2024.11.30-04.50.53:308][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Basic_Wall.uasset"
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[2024.11.30-04.50.53:312][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset"
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[2024.11.30-04.50.53:318][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Brick_Clay_New.uasset"
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[2024.11.30-04.50.53:325][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset"
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[2024.11.30-04.50.53:332][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset"
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[2024.11.30-04.50.53:338][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset"
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[2024.11.30-04.50.53:343][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset"
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[2024.11.30-04.50.53:348][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Cone.uasset"
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[2024.11.30-04.50.53:352][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset"
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[2024.11.30-04.50.53:357][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Cube.uasset"
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[2024.11.30-04.50.53:361][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset"
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[2024.11.30-04.50.53:365][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Cylinder.uasset"
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[2024.11.30-04.50.53:371][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset"
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[2024.11.30-04.50.53:375][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset"
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[2024.11.30-04.50.53:380][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Concrete_Grime.uasset"
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[2024.11.30-04.50.53:384][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset"
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[2024.11.30-04.50.53:390][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Concrete_Panels.uasset"
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[2024.11.30-04.50.53:394][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Pipe.uasset"
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[2024.11.30-04.50.53:398][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Concrete_Poured.uasset"
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[2024.11.30-04.50.53:406][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Pipe_180.uasset"
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[2024.11.30-04.50.53:410][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Concrete_Tiles.uasset"
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[2024.11.30-04.50.53:414][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Pipe_90.uasset"
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[2024.11.30-04.50.53:418][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Glass.uasset"
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[2024.11.30-04.50.53:423][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Plane.uasset"
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[2024.11.30-04.50.53:427][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Ground_Grass.uasset"
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[2024.11.30-04.50.53:431][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset"
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[2024.11.30-04.50.53:436][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Ground_Gravel.uasset"
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[2024.11.30-04.50.53:439][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Sphere.uasset"
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[2024.11.30-04.50.53:443][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Ground_Moss.uasset"
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[2024.11.30-04.50.53:448][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Torus.uasset"
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[2024.11.30-04.50.53:453][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Trim.uasset"
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[2024.11.30-04.50.53:458][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset"
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[2024.11.30-04.50.53:463][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset"
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[2024.11.30-04.50.53:467][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset"
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[2024.11.30-04.50.53:478][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset"
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[2024.11.30-04.50.53:483][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Metal_Chrome.uasset"
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[2024.11.30-04.50.53:488][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_TriPyramid.uasset"
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[2024.11.30-04.50.53:492][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Tube.uasset"
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[2024.11.30-04.50.53:496][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Metal_Copper.uasset"
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[2024.11.30-04.50.53:501][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Wedge_A.uasset"
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[2024.11.30-04.50.53:506][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_Wedge_B.uasset"
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[2024.11.30-04.50.53:510][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Metal_Gold.uasset"
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[2024.11.30-04.50.53:515][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Shapes/Shape_WideCapsule.uasset"
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[2024.11.30-04.50.53:520][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Metal_Rust.uasset"
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[2024.11.30-04.50.53:524][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Metal_Steel.uasset"
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[2024.11.30-04.50.53:529][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Rock_Basalt.uasset"
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[2024.11.30-04.50.53:533][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset"
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[2024.11.30-04.50.53:538][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Rock_Sandstone.uasset"
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[2024.11.30-04.50.53:542][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Rock_Slate.uasset"
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[2024.11.30-04.50.53:546][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset"
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[2024.11.30-04.50.53:551][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset"
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[2024.11.30-04.50.53:555][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset"
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[2024.11.30-04.50.53:561][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Tech_Panel.uasset"
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[2024.11.30-04.50.53:565][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Water_Lake.uasset"
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[2024.11.30-04.50.53:570][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Water_Ocean.uasset"
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[2024.11.30-04.50.53:574][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset"
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[2024.11.30-04.50.53:578][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset"
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[2024.11.30-04.50.53:583][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Wood_Oak.uasset"
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[2024.11.30-04.50.53:587][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Wood_Pine.uasset"
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[2024.11.30-04.50.53:591][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Materials/M_Wood_Walnut.uasset"
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[2024.11.30-04.50.53:602][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset"
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[2024.11.30-04.50.53:612][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset"
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[2024.11.30-04.50.53:622][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset"
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[2024.11.30-04.50.53:631][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset"
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[2024.11.30-04.50.53:641][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset"
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[2024.11.30-04.50.53:641][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.3 MiB to F:/UnrealProjects/weapons-system/Weapons_System/Intermediate/CachedAssetRegistry_*.bin
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[2024.11.30-04.50.53:651][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset"
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[2024.11.30-04.50.53:663][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset"
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[2024.11.30-04.50.53:673][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset"
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[2024.11.30-04.50.53:687][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset"
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[2024.11.30-04.50.53:696][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset"
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[2024.11.30-04.50.53:706][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset"
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[2024.11.30-04.50.53:715][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset"
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[2024.11.30-04.50.53:726][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset"
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[2024.11.30-04.50.53:731][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Burst_M.uasset"
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[2024.11.30-04.50.53:737][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Bush_D.uasset"
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[2024.11.30-04.50.53:742][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Bush_N.uasset"
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[2024.11.30-04.50.53:747][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset"
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[2024.11.30-04.50.53:753][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset"
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[2024.11.30-04.50.53:758][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Chair_M.uasset"
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[2024.11.30-04.50.53:764][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Chair_N.uasset"
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[2024.11.30-04.50.53:768][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Checker_Noise_M.uasset"
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[2024.11.30-04.50.53:781][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset"
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[2024.11.30-04.50.53:788][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset"
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[2024.11.30-04.50.53:800][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset"
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[2024.11.30-04.50.53:805][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset"
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[2024.11.30-04.50.53:812][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset"
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[2024.11.30-04.50.53:820][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset"
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[2024.11.30-04.50.53:828][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset"
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[2024.11.30-04.50.53:838][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset"
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[2024.11.30-04.50.53:853][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset"
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[2024.11.30-04.50.53:865][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset"
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[2024.11.30-04.50.53:874][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset"
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[2024.11.30-04.50.53:886][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset"
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[2024.11.30-04.50.53:896][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset"
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[2024.11.30-04.50.53:904][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset"
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[2024.11.30-04.50.53:913][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset"
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[2024.11.30-04.50.53:922][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset"
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[2024.11.30-04.50.53:928][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset"
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[2024.11.30-04.50.53:934][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset"
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[2024.11.30-04.50.53:938][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Door_M.uasset"
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[2024.11.30-04.50.53:943][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Door_N.uasset"
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[2024.11.30-04.50.53:947][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Dust_Particle_D.uasset"
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[2024.11.30-04.50.53:953][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Explosion_SubUV.uasset"
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[2024.11.30-04.50.53:959][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Fire_SubUV.uasset"
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[2024.11.30-04.50.53:964][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset"
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[2024.11.30-04.50.53:971][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Frame_M.uasset"
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[2024.11.30-04.50.53:976][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Frame_N.uasset"
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[2024.11.30-04.50.53:981][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Gradinet_01.uasset"
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[2024.11.30-04.50.53:992][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Ground_Grass_D.uasset"
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[2024.11.30-04.50.54:003][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Ground_Grass_N.uasset"
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[2024.11.30-04.50.54:014][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset"
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[2024.11.30-04.50.54:023][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset"
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[2024.11.30-04.50.54:035][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_ground_Moss_D.uasset"
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[2024.11.30-04.50.54:045][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Ground_Moss_N.uasset"
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[2024.11.30-04.50.54:050][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Lamp_M.uasset"
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[2024.11.30-04.50.54:055][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Lamp_N.uasset"
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[2024.11.30-04.50.54:066][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_MacroVariation.uasset"
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[2024.11.30-04.50.54:077][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset"
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[2024.11.30-04.50.54:087][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Metal_Copper_D.uasset"
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[2024.11.30-04.50.54:096][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Metal_Gold_D.uasset"
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[2024.11.30-04.50.54:102][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Metal_Gold_N.uasset"
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[2024.11.30-04.50.54:114][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Metal_Rust_D.uasset"
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[2024.11.30-04.50.54:123][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Metal_Rust_N.uasset"
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[2024.11.30-04.50.54:130][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Metal_Steel_D.uasset"
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[2024.11.30-04.50.54:137][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Metal_Steel_N.uasset"
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[2024.11.30-04.50.54:147][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset"
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[2024.11.30-04.50.54:153][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_RockMesh_M.uasset"
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[2024.11.30-04.50.54:161][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_RockMesh_N.uasset"
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[2024.11.30-04.50.54:171][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset"
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[2024.11.30-04.50.54:180][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset"
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[2024.11.30-04.50.54:187][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset"
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[2024.11.30-04.50.54:197][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset"
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[2024.11.30-04.50.54:207][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset"
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[2024.11.30-04.50.54:220][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Rock_Slate_D.uasset"
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[2024.11.30-04.50.54:229][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Rock_Slate_N.uasset"
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[2024.11.30-04.50.54:240][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset"
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[2024.11.30-04.50.54:245][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Shelf_M.uasset"
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[2024.11.30-04.50.54:253][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Shelf_N.uasset"
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[2024.11.30-04.50.54:258][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Single_Tile_N.uasset"
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[2024.11.30-04.50.54:265][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Smoke_SubUV.uasset"
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[2024.11.30-04.50.54:269][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset"
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[2024.11.30-04.50.54:275][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Spark_Core.uasset"
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[2024.11.30-04.50.54:280][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Statue_M.uasset"
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[2024.11.30-04.50.54:284][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Statue_N.uasset"
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[2024.11.30-04.50.54:290][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_TableRound_M.uasset"
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[2024.11.30-04.50.54:295][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_TableRound_N.uasset"
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[2024.11.30-04.50.54:299][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Tech_Dot_M.uasset"
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[2024.11.30-04.50.54:304][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Tech_Dot_N.uasset"
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[2024.11.30-04.50.54:310][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset"
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[2024.11.30-04.50.54:314][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset"
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[2024.11.30-04.50.54:321][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
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[2024.11.30-04.50.54:326][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
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[2024.11.30-04.50.54:331][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Water_M.uasset"
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[2024.11.30-04.50.54:336][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Water_N.uasset"
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[2024.11.30-04.50.54:343][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
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[2024.11.30-04.50.54:349][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
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[2024.11.30-04.50.54:356][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
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[2024.11.30-04.50.54:364][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
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[2024.11.30-04.50.54:373][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
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[2024.11.30-04.50.54:384][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
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[2024.11.30-04.50.54:391][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
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[2024.11.30-04.50.54:399][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
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[2024.11.30-04.50.54:407][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
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[2024.11.30-04.50.54:412][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset"
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[2024.11.30-04.50.54:418][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset"
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[2024.11.30-04.50.54:421][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset"
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[2024.11.30-04.50.54:426][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset"
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[2024.11.30-04.50.54:432][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset"
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[2024.11.30-04.50.54:437][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Assets/Skybox.uasset"
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[2024.11.30-04.50.54:442][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset"
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[2024.11.30-04.50.54:446][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset"
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[2024.11.30-04.50.54:452][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_Bush.uasset"
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[2024.11.30-04.50.54:456][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_Chair.uasset"
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[2024.11.30-04.50.54:460][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_Door.uasset"
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[2024.11.30-04.50.54:464][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_Frame.uasset"
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[2024.11.30-04.50.54:468][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_Lamp.uasset"
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[2024.11.30-04.50.54:473][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_Burst.uasset"
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[2024.11.30-04.50.54:476][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_Rock.uasset"
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[2024.11.30-04.50.54:480][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_Shelf.uasset"
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[2024.11.30-04.50.54:485][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset"
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[2024.11.30-04.50.54:490][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_Statue.uasset"
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[2024.11.30-04.50.54:494][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset"
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[2024.11.30-04.50.54:498][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_StatueGlass.uasset"
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[2024.11.30-04.50.54:503][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset"
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[2024.11.30-04.50.54:507][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Props/Materials/M_TableRound.uasset"
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[2024.11.30-04.50.54:511][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/m_flare_01.uasset"
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[2024.11.30-04.50.54:516][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset"
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[2024.11.30-04.50.54:520][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset"
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[2024.11.30-04.50.54:525][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset"
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[2024.11.30-04.50.54:529][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset"
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[2024.11.30-04.50.54:533][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset" to "F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Particles/Materials/M_Spark.uasset"
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[2024.11.30-04.50.54:647][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2024.11.30-04.50.54:648][ 0]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Architecture/Floor_400x400] ([1] browsable assets)...
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[2024.11.30-04.50.54:649][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
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[2024.11.30-04.50.54:659][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
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[2024.11.30-04.50.54:662][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
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[2024.11.30-04.50.54:662][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
|
|
[2024.11.30-04.50.54:662][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
|
|
[2024.11.30-04.50.54:706][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
|
|
[2024.11.30-04.50.54:706][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
|
|
[2024.11.30-04.50.54:706][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
|
|
[2024.11.30-04.50.54:707][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
|
|
[2024.11.30-04.50.54:707][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
|
|
[2024.11.30-04.50.54:744][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
|
|
[2024.11.30-04.50.54:744][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
|
|
[2024.11.30-04.50.54:988][ 0]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400]
|
|
[2024.11.30-04.50.54:988][ 0]OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Architecture/Floor_400x400]
|
|
[2024.11.30-04.50.54:988][ 0]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Architecture/Floor_400x400" FILE="F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Floor_400x400.uasset" SILENT=true
|
|
[2024.11.30-04.50.54:992][ 0]LogSavePackage: Moving output files for package: /Game/StarterContent/Architecture/Floor_400x400
|
|
[2024.11.30-04.50.54:993][ 0]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Weapons_System/Saved/Floor_400x40052ACC9CD440B8E9B07CF959D2673E1FA.tmp' to 'F:/UnrealProjects/weapons-system/Weapons_System/Content/StarterContent/Architecture/Floor_400x400.uasset'
|
|
[2024.11.30-04.50.54:994][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave took 346.357 ms
|
|
[2024.11.30-04.50.54:994][ 0]LogFeaturePack: Inserted 1 feature packs
|
|
[2024.11.30-04.50.54:994][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Weapons_System/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
|
[2024.11.30-04.50.54:995][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-04.50.54:996][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-04.50.55:008][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
|
|
[2024.11.30-04.50.55:009][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
|
|
[2024.11.30-04.50.55:357][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
|
|
[2024.11.30-04.50.55:357][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
|
|
[2024.11.30-04.50.55:358][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
|
|
[2024.11.30-04.50.55:358][ 0]LogWorldPartition: Display: WorldPartition initialize started...
|
|
[2024.11.30-04.50.55:358][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
|
[2024.11.30-04.50.55:403][ 0]LogWorldPartition: Display: WorldPartition initialize took 44.561 ms
|
|
[2024.11.30-04.50.55:408][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
|
[2024.11.30-04.50.55:424][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
|
|
[2024.11.30-04.50.55:424][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
|
[2024.11.30-04.50.55:425][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,487ms to complete.
|
|
[2024.11.30-04.50.55:432][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.282
|
|
[2024.11.30-04.50.55:544][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
|
|
[2024.11.30-04.50.55:599][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-04.50.55:638][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-04.50.55:676][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-04.50.55:715][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.30-04.50.55:755][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:755][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:755][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:755][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:755][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:756][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:756][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:756][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:756][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:757][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:757][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:757][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:757][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:758][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:758][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:758][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:758][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:758][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:758][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.30-04.50.55:758][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
|
|
[2024.11.30-04.50.55:847][ 0]LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
|
|
[2024.11.30-04.50.55:849][ 0]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
|
|
[2024.11.30-04.50.55:850][ 0]LogSlate: Took 0.000070 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
|
|
[2024.11.30-04.50.56:054][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 112.36 ms. Compile time 59.93 ms, link time 52.23 ms.
|
|
[2024.11.30-04.50.56:134][ 0]LogStall: Startup...
|
|
[2024.11.30-04.50.56:136][ 0]LogStall: Startup complete.
|
|
[2024.11.30-04.50.56:157][ 0]LogLoad: (Engine Initialization) Total time: 16.01 seconds
|
|
[2024.11.30-04.50.56:418][ 0]LogSlate: Took 0.000072 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
|
|
[2024.11.30-04.50.56:547][ 0]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.30-04.50.56:547][ 0]LogContentValidation: Enabled validators:
|
|
[2024.11.30-04.50.56:547][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.30-04.50.56:547][ 0]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.30-04.50.56:547][ 0]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.30-04.50.56:547][ 0]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.30-04.50.56:547][ 0]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.30-04.50.56:547][ 0]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.30-04.50.56:547][ 0]AssetCheck: /Game/StarterContent/Architecture/Floor_400x400 Validating asset
|
|
[2024.11.30-04.50.56:698][ 0]LogAssetRegistry: AssetRegistryGather time 7.4688s: AssetDataDiscovery 0.0568s, AssetDataGather 7.3641s, StoreResults 0.0479s. Wall time 12.8050s.
|
|
NumCachedDirectories 0. NumUncachedDirectories 1621. NumCachedFiles 0. NumUncachedFiles 7957.
|
|
BackgroundTickInterruptions 0.
|
|
[2024.11.30-04.50.56:712][ 0]LogSourceControl: Uncontrolled asset enumeration started...
|
|
[2024.11.30-04.50.56:712][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
|
|
[2024.11.30-04.50.56:712][ 0]LogContentStreaming: Texture pool size now 1000 MB
|
|
[2024.11.30-04.50.56:713][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
|
|
[2024.11.30-04.50.56:807][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-04.50.56:808][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
|
|
[2024.11.30-04.50.56:838][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
|
|
|
|
[2024.11.30-04.50.56:849][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 40.661 ms
|
|
[2024.11.30-04.50.57:017][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.304455 seconds (Found 7665 uncontrolled assets)
|
|
[2024.11.30-04.50.57:791][ 4]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 6.950513
|
|
[2024.11.30-04.50.57:792][ 4]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
|
|
[2024.11.30-04.50.57:793][ 4]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7.284053
|
|
[2024.11.30-04.50.58:799][ 8]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
|
[2024.11.30-04.50.58:857][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
|
|
[2024.11.30-04.50.58:904][ 10]LogStall: Shutdown...
|
|
[2024.11.30-04.50.58:904][ 10]LogStall: Shutdown complete.
|
|
[2024.11.30-04.50.58:937][ 10]LogSlate: Window 'Weapons_System - Unreal Editor' being destroyed
|
|
[2024.11.30-04.50.58:987][ 10]Cmd: QUIT_EDITOR
|
|
[2024.11.30-04.50.58:987][ 11]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
|
|
[2024.11.30-04.50.58:989][ 11]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
|
|
[2024.11.30-04.50.58:990][ 11]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
|
|
[2024.11.30-04.50.58:990][ 11]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
|
|
[2024.11.30-04.50.58:991][ 11]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-04.50.58:991][ 11]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-04.50.58:991][ 11]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
|
[2024.11.30-04.50.59:001][ 11]LogStylusInput: Shutting down StylusInput subsystem.
|
|
[2024.11.30-04.50.59:001][ 11]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
|
|
[2024.11.30-04.50.59:003][ 11]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.30-04.50.59:003][ 11]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.30-04.50.59:003][ 11]LogStudioTelemetry: Ended StudioTelemetry Session
|
|
[2024.11.30-04.50.59:006][ 11]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
|
|
[2024.11.30-04.50.59:006][ 11]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
|
|
[2024.11.30-04.50.59:006][ 11]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
|
|
[2024.11.30-04.50.59:006][ 11]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
|
|
[2024.11.30-04.50.59:006][ 11]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
|
|
[2024.11.30-04.50.59:006][ 11]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'.
|
|
[2024.11.30-04.50.59:006][ 11]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
|
|
[2024.11.30-04.50.59:006][ 11]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
|
|
[2024.11.30-04.50.59:009][ 11]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
|
|
[2024.11.30-04.50.59:052][ 11]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
|
|
[2024.11.30-04.50.59:052][ 11]LogAudio: Display: Audio Device Manager Shutdown
|
|
[2024.11.30-04.50.59:053][ 11]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
|
|
[2024.11.30-04.50.59:057][ 11]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
|
|
[2024.11.30-04.50.59:057][ 11]LogExit: Preparing to exit.
|
|
[2024.11.30-04.50.59:076][ 11]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
|
|
[2024.11.30-04.50.59:870][ 11]LogEditorDataStorage: Deinitializing
|
|
[2024.11.30-04.50.59:977][ 11]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
|
|
[2024.11.30-04.50.59:985][ 11]LogExit: Editor shut down
|
|
[2024.11.30-04.50.59:986][ 11]LogExit: Transaction tracking system shut down
|
|
[2024.11.30-04.51.00:052][ 11]LogExit: Object subsystem successfully closed.
|
|
[2024.11.30-04.51.00:148][ 11]LogShaderCompilers: Display: Shaders left to compile 0
|
|
[2024.11.30-04.51.00:564][ 11]LogMemoryProfiler: Shutdown
|
|
[2024.11.30-04.51.00:564][ 11]LogNetworkingProfiler: Shutdown
|
|
[2024.11.30-04.51.00:564][ 11]LoadingProfiler: Shutdown
|
|
[2024.11.30-04.51.00:564][ 11]LogTimingProfiler: Shutdown
|
|
[2024.11.30-04.51.00:890][ 11]LogChaosDD: Chaos Debug Draw Shutdown
|
|
[2024.11.30-04.51.00:895][ 11]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
|
|
[2024.11.30-04.51.00:895][ 11]LogNFORDenoise: NFORDenoise function shutting down
|
|
[2024.11.30-04.51.00:904][ 11]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
|
|
[2024.11.30-04.51.00:904][ 11]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B2B5B76EC-49DB-0E42-CE42-8AA91C68C7BE%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.0-37670630%2B%2B%2BUE5%2BRelease-5.5&UserID=8f1c2b9b40e84fa4ba0840a6d7efb492%7Cebf097b77f0f47d291e2c7af5ba5e3af%7C84dc548d-e475-493d-bef3-23d0e3539cf8&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
|
|
[2024.11.30-04.51.00:906][ 11]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 8.478736
|
|
[2024.11.30-04.51.00:908][ 11]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
|
|
[2024.11.30-04.51.00:908][ 11]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8.478736, Update Interval: 336.431763
|
|
[2024.11.30-04.51.01:065][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-06.51.23 Remaining: 7199.99] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15551946.51] State: Valid
|
|
[2024.11.30-04.51.01:065][ 11]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
|
|
[2024.11.30-04.51.01:199][ 11]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
|
|
[2024.11.30-04.51.01:199][ 11]LogFab: Display: User logged in
|
|
[2024.11.30-04.51.01:199][ 11]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
|
|
[2024.11.30-04.51.01:319][ 11]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-NMD7M3n-YkCZpSjetGqEIA-EbCk_7eZt0K5nGubZQaxgg]
|
|
[2024.11.30-04.51.01:831][ 11]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
|
|
[2024.11.30-04.51.01:831][ 11]RenderDocPlugin: plugin has been unloaded.
|
|
[2024.11.30-04.51.01:833][ 11]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
|
|
[2024.11.30-04.51.01:833][ 11]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
|
|
[2024.11.30-04.51.01:833][ 11]LogPakFile: Destroying PakPlatformFile
|
|
[2024.11.30-04.51.01:930][ 11]LogD3D12RHI: ~FD3D12DynamicRHI
|
|
[2024.11.30-04.51.01:960][ 11]LogExit: Exiting.
|
|
[2024.11.30-04.51.01:985][ 11]Log file closed, 11/30/24 05:51:01
|