weapons-system/Saved/Logs/Weapons_System.log
Kevin Lundell 3cf6acbc9b Added UI
2024-12-01 14:26:49 +01:00

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Log file open, 12/01/24 14:06:02
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=33176)
LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: Weapons_System
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System.uproject""
LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.334516
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-250B5DF445487204D221BA8D5FB50C13
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading IOS ini files took 0.06 seconds
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogConfig: Display: Loading VisionOS ini files took 0.07 seconds
LogConfig: Display: Loading Unix ini files took 0.07 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogConfig: Display: Loading Linux ini files took 0.08 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
LogAssetRegistry: Display: Asset registry cache read as 39.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-37670630
LogInit: Platform=WindowsEditor
LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
LogInit: DeviceId=
LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
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LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.04ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.25ms
LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.23ms
LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.30ms
LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.19ms
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LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.32ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.27ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.39ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.23ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.28ms
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.18ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.12.01-13.06.03:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.12.01-13.06.03:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.12.01-13.06.03:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.12.01-13.06.03:600][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.12.01-13.06.03:601][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.12.01-13.06.03:604][ 0]LogRHI: Using Default RHI: D3D12
[2024.12.01-13.06.03:604][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.12.01-13.06.03:604][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.12.01-13.06.03:609][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.12.01-13.06.03:609][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.12.01-13.06.03:773][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.12.01-13.06.03:774][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.12.01-13.06.03:774][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
[2024.12.01-13.06.03:774][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.12.01-13.06.03:774][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.12.01-13.06.03:781][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.12.01-13.06.03:781][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.12.01-13.06.03:781][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.12.01-13.06.03:909][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.12.01-13.06.03:909][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.12.01-13.06.03:909][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.12.01-13.06.03:910][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.12.01-13.06.03:910][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.12.01-13.06.03:910][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.12.01-13.06.03:910][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.12.01-13.06.03:910][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.12.01-13.06.03:910][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.12.01-13.06.03:910][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.12.01-13.06.03:910][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.12.01-13.06.03:910][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.12.01-13.06.03:910][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2024.12.01-13.06.03:910][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2024.12.01-13.06.03:910][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.12.01-13.06.03:911][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.12.01-13.06.03:911][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.12.01-13.06.03:911][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.12.01-13.06.03:911][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2024.12.01-13.06.03:911][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2024.12.01-13.06.03:911][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.12.01-13.06.03:911][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.12.01-13.06.03:911][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.12.01-13.06.03:911][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini]
[2024.12.01-13.06.03:911][ 0]LogInit: Computer: DESKTOP-D9U8INT
[2024.12.01-13.06.03:911][ 0]LogInit: User: Navanda
[2024.12.01-13.06.03:911][ 0]LogInit: CPU Page size=4096, Cores=12
[2024.12.01-13.06.03:911][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.12.01-13.06.04:059][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2024.12.01-13.06.04:059][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=37.6GB
[2024.12.01-13.06.04:059][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.12.01-13.06.04:059][ 0]LogMemory: Process Physical Memory: 621.56 MB used, 634.83 MB peak
[2024.12.01-13.06.04:059][ 0]LogMemory: Process Virtual Memory: 677.95 MB used, 677.95 MB peak
[2024.12.01-13.06.04:059][ 0]LogMemory: Physical Memory: 18627.67 MB used, 14049.80 MB free, 32677.48 MB total
[2024.12.01-13.06.04:059][ 0]LogMemory: Virtual Memory: 26092.27 MB used, 11449.20 MB free, 37541.48 MB total
[2024.12.01-13.06.04:059][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.12.01-13.06.04:062][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.12.01-13.06.04:069][ 0]LogChaosDD: Chaos Debug Draw Startup
[2024.12.01-13.06.04:069][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.12.01-13.06.04:070][ 0]LogInit: Using OS detected language (en-GB).
[2024.12.01-13.06.04:070][ 0]LogInit: Using OS detected locale (en-SE).
[2024.12.01-13.06.04:073][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2024.12.01-13.06.04:073][ 0]LogInit: Setting process to per monitor DPI aware
[2024.12.01-13.06.04:464][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.12.01-13.06.04:464][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2024.12.01-13.06.04:464][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.12.01-13.06.04:484][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.12.01-13.06.04:484][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.12.01-13.06.04:615][ 0]LogRHI: Using Default RHI: D3D12
[2024.12.01-13.06.04:615][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.12.01-13.06.04:615][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.12.01-13.06.04:615][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.12.01-13.06.04:615][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.12.01-13.06.04:615][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.12.01-13.06.04:616][ 0]LogWindows: Attached monitors:
[2024.12.01-13.06.04:616][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
[2024.12.01-13.06.04:616][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
[2024.12.01-13.06.04:616][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
[2024.12.01-13.06.04:616][ 0]LogWindows: Found 3 attached monitors.
[2024.12.01-13.06.04:616][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.12.01-13.06.04:617][ 0]LogRHI: RHI Adapter Info:
[2024.12.01-13.06.04:617][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
[2024.12.01-13.06.04:617][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.12.01-13.06.04:617][ 0]LogRHI: Driver Date: 11-6-2024
[2024.12.01-13.06.04:617][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.12.01-13.06.04:617][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.12.01-13.06.04:699][ 0]LogNvidiaAftermath: Aftermath initialized
[2024.12.01-13.06.04:699][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.12.01-13.06.04:753][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2024.12.01-13.06.04:753][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Bindless resources are supported
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Raster order views are supported
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.12.01-13.06.04:753][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.12.01-13.06.04:819][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AD482A30B00)
[2024.12.01-13.06.04:819][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AD482A30D80)
[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AD482A31000)
[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.12.01-13.06.04:820][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: Async texture creation enabled
[2024.12.01-13.06.04:820][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.12.01-13.06.04:830][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2024.12.01-13.06.04:832][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.12.01-13.06.04:839][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all'
[2024.12.01-13.06.04:839][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ]
[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.12.01-13.06.04:873][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.12.01-13.06.04:873][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.12.01-13.06.04:873][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.12.01-13.06.04:873][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.12.01-13.06.04:874][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.12.01-13.06.04:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.12.01-13.06.04:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.12.01-13.06.04:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.12.01-13.06.04:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.12.01-13.06.04:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.12.01-13.06.04:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.12.01-13.06.04:943][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.12.01-13.06.04:961][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.12.01-13.06.04:961][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.12.01-13.06.04:961][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.12.01-13.06.04:979][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.12.01-13.06.04:979][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.12.01-13.06.04:979][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.12.01-13.06.04:979][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.12.01-13.06.04:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.12.01-13.06.04:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.12.01-13.06.05:020][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.12.01-13.06.05:058][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: VVM_1_0
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.12.01-13.06.05:060][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.12.01-13.06.05:060][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2024.12.01-13.06.05:060][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.12.01-13.06.05:063][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.12.01-13.06.05:127][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
[2024.12.01-13.06.05:128][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.12.01-13.06.05:128][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.12.01-13.06.05:128][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.12.01-13.06.05:129][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.12.01-13.06.05:129][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.12.01-13.06.05:129][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2024.12.01-13.06.05:131][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.12.01-13.06.05:131][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.003 seconds
[2024.12.01-13.06.05:133][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.12.01-13.06.05:139][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.12.01-13.06.05:139][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1119.70MBs, RandomWriteSpeed=196.65MBs. Assigned SpeedClass 'Local'
[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.12.01-13.06.05:140][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.12.01-13.06.05:141][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/16360/).
[2024.12.01-13.06.05:141][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/D44EC6C247780A6F6DCF02A97FCC15E1/'.
[2024.12.01-13.06.05:141][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.12.01-13.06.05:141][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
[2024.12.01-13.06.05:142][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.12.01-13.06.05:142][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.12.01-13.06.05:947][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.12.01-13.06.06:355][ 0]LogSlate: Using FreeType 2.10.0
[2024.12.01-13.06.06:355][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.12.01-13.06.06:356][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.12.01-13.06.06:356][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.12.01-13.06.06:357][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.12.01-13.06.06:357][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.12.01-13.06.06:357][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.12.01-13.06.06:357][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.12.01-13.06.06:376][ 0]LogAssetRegistry: FAssetRegistry took 0.0037 seconds to start up
[2024.12.01-13.06.06:378][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.12.01-13.06.06:381][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin.
[2024.12.01-13.06.06:569][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2024.12.01-13.06.06:570][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.12.01-13.06.06:570][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.12.01-13.06.06:570][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.12.01-13.06.06:584][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.12.01-13.06.06:584][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.12.01-13.06.06:607][ 0]LogDeviceProfileManager: Active device profile: [00000AD49F6B2000][00000AD49F78A000 66] WindowsEditor
[2024.12.01-13.06.06:607][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.12.01-13.06.06:608][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.12.01-13.06.06:610][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
[2024.12.01-13.06.06:610][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
[2024.12.01-13.06.06:655][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:656][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2024.12.01-13.06.06:657][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-13.06.06:658][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.12.01-13.06.06:659][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2024.12.01-13.06.06:660][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2024.12.01-13.06.06:661][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.12.01-13.06.06:817][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.12.01-13.06.06:817][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.12.01-13.06.06:817][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.12.01-13.06.06:817][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.12.01-13.06.06:817][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.12.01-13.06.07:099][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.98ms
[2024.12.01-13.06.07:121][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.95ms
[2024.12.01-13.06.07:134][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.01ms
[2024.12.01-13.06.07:136][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.90ms
[2024.12.01-13.06.07:313][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.12.01-13.06.07:314][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.12.01-13.06.07:318][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.12.01-13.06.07:318][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.12.01-13.06.07:319][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console
[2024.12.01-13.06.07:339][ 0]LogSlate: Border
[2024.12.01-13.06.07:339][ 0]LogSlate: BreadcrumbButton
[2024.12.01-13.06.07:339][ 0]LogSlate: Brushes.Title
[2024.12.01-13.06.07:339][ 0]LogSlate: Default
[2024.12.01-13.06.07:339][ 0]LogSlate: Icons.Save
[2024.12.01-13.06.07:339][ 0]LogSlate: Icons.Toolbar.Settings
[2024.12.01-13.06.07:339][ 0]LogSlate: ListView
[2024.12.01-13.06.07:339][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.12.01-13.06.07:339][ 0]LogSlate: SoftwareCursor_Grab
[2024.12.01-13.06.07:339][ 0]LogSlate: TableView.DarkRow
[2024.12.01-13.06.07:339][ 0]LogSlate: TableView.Row
[2024.12.01-13.06.07:339][ 0]LogSlate: TreeView
[2024.12.01-13.06.07:341][ 0]LogLiveCoding: Display: Waiting for server
[2024.12.01-13.06.07:403][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.12.01-13.06.07:417][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.12.01-13.06.07:420][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.870 ms
[2024.12.01-13.06.07:430][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.97ms
[2024.12.01-13.06.07:446][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.12.01-13.06.07:446][ 0]LogInit: XR: MultiViewport is Disabled
[2024.12.01-13.06.07:446][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.12.01-13.06.07:446][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
[2024.12.01-13.06.07:472][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 4A075E07DD5348C28000000000005800 | Instance: FD3EB4D84193C09439B99EAE34F807B1 (DESKTOP-D9U8INT-16360).
[2024.12.01-13.06.07:842][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.97ms
[2024.12.01-13.06.07:935][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.12.01-13.06.07:940][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2024.12.01-13.06.07:940][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.12.01-13.06.07:940][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53828'.
[2024.12.01-13.06.07:943][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
[2024.12.01-13.06.07:984][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2024.12.01-13.06.07:984][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
[2024.12.01-13.06.07:984][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2024.12.01-13.06.07:984][ 0]LogNNERuntimeORT: No NPU adapter found!
[2024.12.01-13.06.08:093][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2024.12.01-13.06.08:093][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.12.01-13.06.08:113][ 0]LogMetaSound: MetaSound Engine Initialized
[2024.12.01-13.06.08:290][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.12.01-13.06.08:290][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.12.01-13.06.08:365][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.12.01-13.06.08:996][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-13.06.08:996][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-13.06.08:997][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-13.06.09:010][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.91ms
[2024.12.01-13.06.09:036][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.89ms
[2024.12.01-13.06.09:297][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2024.12.01-13.06.09:308][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.12.01-13.06.09:320][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.12.01-13.06.09:320][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.12.01-13.06.09:375][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
[2024.12.01-13.06.09:376][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
[2024.12.01-13.06.09:376][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
[2024.12.01-13.06.09:377][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
[2024.12.01-13.06.09:377][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
[2024.12.01-13.06.09:377][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
[2024.12.01-13.06.09:378][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
[2024.12.01-13.06.09:378][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
[2024.12.01-13.06.09:379][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
[2024.12.01-13.06.09:379][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
[2024.12.01-13.06.09:379][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
[2024.12.01-13.06.09:381][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
[2024.12.01-13.06.09:381][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
[2024.12.01-13.06.09:382][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
[2024.12.01-13.06.09:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
[2024.12.01-13.06.09:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
[2024.12.01-13.06.09:383][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
[2024.12.01-13.06.09:384][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
[2024.12.01-13.06.09:384][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
[2024.12.01-13.06.09:385][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
[2024.12.01-13.06.09:385][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
[2024.12.01-13.06.09:385][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
[2024.12.01-13.06.09:386][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
[2024.12.01-13.06.09:386][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
[2024.12.01-13.06.09:387][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
[2024.12.01-13.06.09:387][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
[2024.12.01-13.06.09:387][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
[2024.12.01-13.06.09:388][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
[2024.12.01-13.06.09:388][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
[2024.12.01-13.06.09:388][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
[2024.12.01-13.06.09:389][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
[2024.12.01-13.06.09:389][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
[2024.12.01-13.06.09:390][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
[2024.12.01-13.06.09:390][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
[2024.12.01-13.06.09:392][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
[2024.12.01-13.06.09:433][ 0]LogCollectionManager: Loaded 0 collections in 0.002041 seconds
[2024.12.01-13.06.09:435][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s
[2024.12.01-13.06.09:438][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s
[2024.12.01-13.06.09:440][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s
[2024.12.01-13.06.09:514][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.12.01-13.06.09:514][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.12.01-13.06.09:515][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.12.01-13.06.09:515][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.12.01-13.06.09:515][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.12.01-13.06.09:515][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.12.01-13.06.09:528][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.12.01-13.06.09:528][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.12.01-13.06.09:547][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T13:06:09.547Z using C
[2024.12.01-13.06.09:547][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
[2024.12.01-13.06.09:547][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.12.01-13.06.09:547][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2024.12.01-13.06.09:551][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2024.12.01-13.06.09:552][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2024.12.01-13.06.09:552][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2024.12.01-13.06.09:552][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000057
[2024.12.01-13.06.09:552][ 0]LogFab: Display: Logging in using persist
[2024.12.01-13.06.09:585][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load.
[2024.12.01-13.06.09:585][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.12.01-13.06.09:596][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
[2024.12.01-13.06.09:596][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
[2024.12.01-13.06.09:666][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.12.01-13.06.09:666][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.12.01-13.06.09:709][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.12.01-13.06.09:709][ 0]LogEngine: Initializing Engine...
[2024.12.01-13.06.09:712][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2024.12.01-13.06.09:712][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.12.01-13.06.09:795][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.12.01-13.06.09:813][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2024.12.01-13.06.09:823][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.12.01-13.06.09:823][ 0]LogInit: Texture streaming: Enabled
[2024.12.01-13.06.09:831][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
[2024.12.01-13.06.09:838][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.12.01-13.06.09:843][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.12.01-13.06.09:844][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.12.01-13.06.09:844][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.12.01-13.06.09:844][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.12.01-13.06.09:844][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.12.01-13.06.09:849][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.12.01-13.06.09:873][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.12.01-13.06.09:874][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.12.01-13.06.09:875][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.12.01-13.06.09:875][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.12.01-13.06.09:876][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.12.01-13.06.09:876][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2024.12.01-13.06.09:878][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.12.01-13.06.09:878][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.12.01-13.06.09:878][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.12.01-13.06.09:878][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.12.01-13.06.09:878][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.12.01-13.06.09:883][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.12.01-13.06.09:894][ 0]LogInit: Undo buffer set to 256 MB
[2024.12.01-13.06.09:895][ 0]LogInit: Transaction tracking system initialized
[2024.12.01-13.06.09:929][ 0]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.12.01-13.06.10:142][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.12.01-13.06.10:150][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json
[2024.12.01-13.06.10:202][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.97ms
[2024.12.01-13.06.10:210][ 0]LocalizationService: Localization service is disabled
[2024.12.01-13.06.10:222][ 0]LogTimingProfiler: Initialize
[2024.12.01-13.06.10:222][ 0]LogTimingProfiler: OnSessionChanged
[2024.12.01-13.06.10:222][ 0]LoadingProfiler: Initialize
[2024.12.01-13.06.10:222][ 0]LoadingProfiler: OnSessionChanged
[2024.12.01-13.06.10:222][ 0]LogNetworkingProfiler: Initialize
[2024.12.01-13.06.10:222][ 0]LogNetworkingProfiler: OnSessionChanged
[2024.12.01-13.06.10:222][ 0]LogMemoryProfiler: Initialize
[2024.12.01-13.06.10:222][ 0]LogMemoryProfiler: OnSessionChanged
[2024.12.01-13.06.10:277][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-13.06.10:278][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-13.06.10:279][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.12.01-13.06.10:380][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s
[2024.12.01-13.06.10:404][ 0]LogPython: Using Python 3.11.8
[2024.12.01-13.06.11:408][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.12.01-13.06.11:430][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
[2024.12.01-13.06.11:435][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.12.01-13.06.11:492][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
[2024.12.01-13.06.11:492][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2024.12.01-13.06.11:558][ 0]LogEditorDataStorage: Initializing
[2024.12.01-13.06.11:560][ 0]LogEditorDataStorage: Initialized
[2024.12.01-13.06.11:593][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.12.01-13.06.11:596][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.12.01-13.06.11:596][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.162
[2024.12.01-13.06.11:597][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.12.01-13.06.11:599][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.12.01-13.06.11:599][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.06.11:613][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.12.01-13.06.11:614][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.12.01-13.06.11:951][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
[2024.12.01-13.06.11:951][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.12.01-13.06.11:952][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.12.01-13.06.11:952][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.12.01-13.06.11:952][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.11:999][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:008][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance.
[2024.12.01-13.06.12:029][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.12.01-13.06.12:029][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:049][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:054][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.12.01-13.06.12:054][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:073][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:076][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.12.01-13.06.12:085][ 0]LogWorldPartition: Display: WorldPartition initialize took 133.091 ms
[2024.12.01-13.06.12:091][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.12.01-13.06.12:111][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.12.01-13.06.12:112][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.12.01-13.06.12:112][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,713ms to complete.
[2024.12.01-13.06.12:121][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.686
[2024.12.01-13.06.12:216][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.12.01-13.06.12:259][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.12.01-13.06.12:323][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.06.12:376][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.06.12:389][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.3 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin
[2024.12.01-13.06.12:419][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.06.12:459][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.06.12:499][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:499][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.12.01-13.06.12:500][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:500][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.12.01-13.06.12:500][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:500][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.12.01-13.06.12:500][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:500][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.12.01-13.06.12:501][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:501][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.12.01-13.06.12:501][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:501][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.12.01-13.06.12:501][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:501][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.12.01-13.06.12:502][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:502][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.12.01-13.06.12:502][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:502][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.12.01-13.06.12:503][ 0]LogPakFile: Initializing PakPlatformFile
[2024.12.01-13.06.12:503][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.12.01-13.06.12:677][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.12.01-13.06.12:677][ 0]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.12.01-13.06.12:715][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
[2024.12.01-13.06.12:717][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
[2024.12.01-13.06.12:718][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
[2024.12.01-13.06.12:718][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2024.12.01-13.06.12:767][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2024.12.01-13.06.12:767][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
[2024.12.01-13.06.12:767][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
[2024.12.01-13.06.12:768][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
[2024.12.01-13.06.12:768][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2024.12.01-13.06.12:812][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2024.12.01-13.06.12:812][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
[2024.12.01-13.06.13:030][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 113.40 ms. Compile time 55.96 ms, link time 57.14 ms.
[2024.12.01-13.06.13:155][ 0]LogStall: Startup...
[2024.12.01-13.06.13:157][ 0]LogStall: Startup complete.
[2024.12.01-13.06.13:182][ 0]LogLoad: (Engine Initialization) Total time: 10.75 seconds
[2024.12.01-13.06.13:398][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.12.01-13.06.13:398][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.12.01-13.06.13:441][ 0]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.12.01-13.06.13:493][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.06.13:496][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2024.12.01-13.06.13:530][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2024.12.01-13.06.13:539][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 42.937 ms
[2024.12.01-13.06.13:539][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-13.06.13:539][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-13.06.13:540][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-13.06.13:540][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-13.06.13:540][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-13.06.13:540][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-13.06.13:540][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-13.06.13:540][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-13.06.13:690][ 1]LogAssetRegistry: AssetRegistryGather time 0.1181s: AssetDataDiscovery 0.0264s, AssetDataGather 0.0194s, StoreResults 0.0722s. Wall time 7.3170s.
NumCachedDirectories 0. NumUncachedDirectories 1711. NumCachedFiles 8370. NumUncachedFiles 43.
BackgroundTickInterruptions 0.
[2024.12.01-13.06.13:722][ 1]LogSourceControl: Uncontrolled asset enumeration started...
[2024.12.01-13.06.13:722][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2024.12.01-13.06.13:978][ 5]LogSourceControl: Uncontrolled asset enumeration finished in 0.256114 seconds (Found 0 uncontrolled assets)
[2024.12.01-13.06.13:979][ 5]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.419046
[2024.12.01-13.06.13:980][ 5]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2024.12.01-13.06.13:981][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.426559
[2024.12.01-13.06.14:259][ 27]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.12.01-13.06.14:461][ 31]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.857537
[2024.12.01-13.06.14:463][ 31]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
[2024.12.01-13.06.14:463][ 31]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.857537, Update Interval: 337.768494
[2024.12.01-13.06.14:846][ 37]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-15.06.40 Remaining: 7200.02] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15549105.09] State: Valid
[2024.12.01-13.06.14:851][ 38]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2024.12.01-13.06.15:002][ 56]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2024.12.01-13.06.15:002][ 56]LogFab: Display: User logged in
[2024.12.01-13.06.15:002][ 56]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2024.12.01-13.06.15:141][ 73]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-tE1EWg45Z06LuAhWUVF7zQ-g64Zw6OfjU-uX98IDeu2KQ]
[2024.12.01-13.06.16:329][160]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages
[2024.12.01-13.06.16:330][160]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/AI/BP_AI (0xB7A196773849137A)
[2024.12.01-13.06.16:344][160]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
[2024.12.01-13.06.16:344][160]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
[2024.12.01-13.06.16:344][160]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "Health Bar UI" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'.
Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get Health Bar UI
[2024.12.01-13.06.16:344][160]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP AI no longer exists on node Get . Please refresh node or break links to remove pin.
[2024.12.01-13.06.16:352][160]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
[2024.12.01-13.06.16:352][160]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Health Bar UI could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C'
[2024.12.01-13.06.16:364][160]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats
[2024.12.01-13.06.16:364][160]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
[2024.12.01-13.06.17:239][160]LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.12.01-13.06.17:314][160]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/AI/BP_AI which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.12.01-13.06.17:314][160]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/AI/BP_AI was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/AI/BP_AI has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset'. Perhaps it has been deleted or was not synced?
[2024.12.01-13.06.20:273][471]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2024.12.01-13.06.32:740][825]LogStreaming: Display: FlushAsyncLoading(588): 1 QueuedPackages, 0 AsyncPackages
[2024.12.01-13.06.32:782][825]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.12.01-13.06.32:799][826]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
[2024.12.01-13.06.32:947][829]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
[2024.12.01-13.06.33:050][831]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
[2024.12.01-13.06.33:068][832]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
[2024.12.01-13.06.33:092][833]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
[2024.12.01-13.06.33:130][835]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
[2024.12.01-13.06.33:148][836]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
[2024.12.01-13.06.33:194][837]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
[2024.12.01-13.06.33:288][843]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
[2024.12.01-13.06.33:322][844]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
[2024.12.01-13.06.33:343][845]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
[2024.12.01-13.06.33:470][852]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
[2024.12.01-13.06.34:216][931]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
[2024.12.01-13.06.50:067][699]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.12.01-13.06.55:368][125]LogSlate: Window 'Change Variable Type' being destroyed
[2024.12.01-13.07.20:636][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.12.01-13.07.21:219][805]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2024.12.01-13.07.21:358][805]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.07.21:436][805]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
[2024.12.01-13.07.21:436][805]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
[2024.12.01-13.07.21:436][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
[2024.12.01-13.07.21:468][805]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
[2024.12.01-13.07.21:468][805]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats9B90C6F34604D5C7530E3BA8885065D6.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset'
[2024.12.01-13.07.21:476][805]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.432 ms
[2024.12.01-13.07.21:536][805]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.07.21:536][805]LogContentValidation: Enabled validators:
[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.07.21:536][805]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.07.21:536][805]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
[2024.12.01-13.07.42:463][217]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.12.01-13.07.43:077][263]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.12.01-13.07.43:216][263]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.07.43:267][263]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)...
[2024.12.01-13.07.43:267][263]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats]
[2024.12.01-13.07.43:267][263]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true
[2024.12.01-13.07.43:299][263]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats
[2024.12.01-13.07.43:299][263]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats61564C984D177DC94D6BB89DE5AE6ED1.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset'
[2024.12.01-13.07.43:308][263]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.100 ms (total: 210.532 ms)
[2024.12.01-13.07.43:367][263]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.07.43:367][263]LogContentValidation: Enabled validators:
[2024.12.01-13.07.43:367][263]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.07.43:367][263]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.07.43:367][263]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.07.43:368][263]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.07.43:368][263]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.07.43:368][263]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.07.43:368][263]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset
[2024.12.01-13.07.46:266][553]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.12.01-13.07.46:271][553]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.12.01-13.07.46:271][553]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.12.01-13.07.46:272][553]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.669 ms
[2024.12.01-13.07.46:272][553]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.12.01-13.07.46:277][553]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.12.01-13.07.46:277][553]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.12.01-13.07.46:277][553]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.12.01-13.07.46:283][553]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005272s)
[2024.12.01-13.07.46:283][553]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005315s)
[2024.12.01-13.07.46:318][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.12.01-13.07.46:319][553]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.12.01-13.07.46:320][553]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.12.01-13.07.46:320][553]LogWorldPartition: Display: WorldPartition initialize started...
[2024.12.01-13.07.46:320][553]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.12.01-13.07.46:320][553]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.12.01-13.07.46:322][553]LogWorldPartition: Display: WorldPartition initialize took 1.637 ms (total: 134.728 ms)
[2024.12.01-13.07.46:322][553]LogPlayLevel: PIE: World Init took: (0.003212s)
[2024.12.01-13.07.46:323][553]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Sample Rate: 48000
[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Max Channels (voices): 32
[2024.12.01-13.07.46:323][553]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.12.01-13.07.46:323][553]LogAudio: Display: AudioDevice MaxSources: 32
[2024.12.01-13.07.46:323][553]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.12.01-13.07.46:323][553]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.12.01-13.07.46:323][553]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.12.01-13.07.46:326][553]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.12.01-13.07.46:336][553]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.12.01-13.07.46:336][553]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.12.01-13.07.46:336][553]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.12.01-13.07.46:336][553]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.12.01-13.07.46:337][553]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.12.01-13.07.46:337][553]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
[2024.12.01-13.07.46:339][553]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.12.01-13.07.46:339][553]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.12.01-13.07.46:339][553]LogInit: FAudioDevice initialized with ID 2.
[2024.12.01-13.07.46:339][553]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
[2024.12.01-13.07.46:339][553]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.12.01-13.07.46:342][553]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.12.01-13.07.46:345][553]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-14.07.46
[2024.12.01-13.07.46:345][553]LogWorld: Bringing up level for play took: 0.002303
[2024.12.01-13.07.46:347][553]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2024.12.01-13.07.46:354][553]PIE: Server logged in
[2024.12.01-13.07.46:355][553]PIE: Play in editor total start time 0,085 seconds.
[2024.12.01-13.07.46:368][553]LogSlate: Last resort fallback font was requested. Font: '/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.NanumMyeongjo-Bold', Character: ' (U+0020)'
[2024.12.01-13.07.46:381][553]LogSlate: Took 0.012264 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
[2024.12.01-13.08.00:297][ 57]LogScript: Warning: Runaway loop detected (over 1 000 000 iterations) - see log for stack trace
BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:0038
[2024.12.01-13.08.00:298][ 57]PIE: Error: Infinite loop detected. Blueprint: BP_ThirdPersonCharacter Function: Outputs Call Stack: Show
[2024.12.01-13.08.00:352][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.08.00:352][ 57]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.12.01-13.08.00:352][ 57]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.12.01-13.08.00:353][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.08.00:353][ 57]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.12.01-13.08.00:497][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.12.01-13.08.00:502][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.08.00:524][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.08.00:525][ 57]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.12.01-13.08.00:525][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.12.01-13.08.00:527][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.12.01-13.08.00:539][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
[2024.12.01-13.08.00:995][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2024.12.01-13.08.01:423][ 60]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
[2024.12.01-13.08.03:625][147]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.12.01-13.08.03:625][147]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
[2024.12.01-13.08.03:705][147]LogStreaming: Display: FlushAsyncLoading(589): 1 QueuedPackages, 0 AsyncPackages
[2024.12.01-13.08.04:256][147]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.12.01-13.08.05:177][242]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.037 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
[2024.12.01-13.08.08:044][510]LogSlate: Window 'Content Browser' being destroyed
[2024.12.01-13.08.08:052][510]LogSlate: Window 'Content Browser' being destroyed
[2024.12.01-13.08.14:685][224]LogSlate: Window 'Content Browser' being destroyed
[2024.12.01-13.08.14:692][224]LogSlate: Window 'Content Browser' being destroyed
[2024.12.01-13.08.52:916][638]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.12.01-13.08.54:765][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.12.01-13.08.54:918][750]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.08.54:969][750]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.08.55:017][750]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.08.55:017][750]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.08.55:017][750]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.08.55:057][750]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.08.55:057][750]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter534055034E3DB1A36874C896F26AA8FA.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.08.55:066][750]LogFileHelpers: InternalPromptForCheckoutAndSave took 148.275 ms (total: 358.808 ms)
[2024.12.01-13.08.55:118][750]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.08.55:119][750]LogContentValidation: Enabled validators:
[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.08.55:119][750]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.08.55:119][750]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.08.55:586][779]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.12.01-13.08.55:591][779]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.12.01-13.08.55:591][779]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.12.01-13.08.55:593][779]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.080 ms (total: 3.750 ms)
[2024.12.01-13.08.55:594][779]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.12.01-13.08.55:594][779]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.12.01-13.08.55:598][779]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003944s)
[2024.12.01-13.08.55:598][779]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003996s)
[2024.12.01-13.08.55:621][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.12.01-13.08.55:622][779]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.12.01-13.08.55:624][779]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.12.01-13.08.55:624][779]LogWorldPartition: Display: WorldPartition initialize started...
[2024.12.01-13.08.55:624][779]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.12.01-13.08.55:624][779]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.12.01-13.08.55:625][779]LogWorldPartition: Display: WorldPartition initialize took 1.464 ms (total: 136.192 ms)
[2024.12.01-13.08.55:625][779]LogPlayLevel: PIE: World Init took: (0.003075s)
[2024.12.01-13.08.55:627][779]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Sample Rate: 48000
[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Max Channels (voices): 32
[2024.12.01-13.08.55:627][779]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.12.01-13.08.55:627][779]LogAudio: Display: AudioDevice MaxSources: 32
[2024.12.01-13.08.55:627][779]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.12.01-13.08.55:627][779]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.12.01-13.08.55:627][779]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.12.01-13.08.55:629][779]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.12.01-13.08.55:639][779]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.12.01-13.08.55:640][779]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.12.01-13.08.55:640][779]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.12.01-13.08.55:640][779]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.12.01-13.08.55:640][779]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2024.12.01-13.08.55:640][779]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
[2024.12.01-13.08.55:642][779]LogInit: FAudioDevice initialized with ID 3.
[2024.12.01-13.08.55:642][779]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
[2024.12.01-13.08.55:642][779]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2024.12.01-13.08.55:642][779]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.12.01-13.08.55:642][779]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.12.01-13.08.55:646][779]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.12.01-13.08.55:648][779]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-14.08.55
[2024.12.01-13.08.55:648][779]LogWorld: Bringing up level for play took: 0.002143
[2024.12.01-13.08.55:650][779]LogOnline: OSS: Created online subsystem instance for: :Context_18
[2024.12.01-13.08.55:655][779]PIE: Server logged in
[2024.12.01-13.08.55:656][779]PIE: Play in editor total start time 0,065 seconds.
[2024.12.01-13.09.21:121][287]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.09.21:121][287]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.12.01-13.09.21:122][287]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.12.01-13.09.21:122][287]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.09.21:122][287]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.12.01-13.09.21:129][287]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.12.01-13.09.21:135][287]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.09.21:157][287]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.09.21:157][287]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.12.01-13.09.21:157][287]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.12.01-13.09.21:159][287]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.12.01-13.09.21:167][287]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.12.01-13.09.21:341][288]LogPlayLevel: Display: Destroying online subsystem :Context_18
[2024.12.01-13.09.32:480][813]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.12.01-13.09.32:480][813]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.09.32:534][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.12.01-13.10.40:622][260]LogEditorTransaction: Undo Move Node
[2024.12.01-13.11.52:186][955]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 342.633148
[2024.12.01-13.11.52:325][968]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.12.01-13.11.52:326][968]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 342.764984, Update Interval: 329.202545
[2024.12.01-13.13.37:493][964]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.12.01-13.13.37:967][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.12.01-13.13.38:110][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.13.38:181][ 1]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.13.38:251][ 1]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.13.38:251][ 1]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.13.38:251][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.13.38:293][ 1]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.13.38:293][ 1]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter3533C8A6405D9B3A8FB08CAA62868D00.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.13.38:302][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave took 192.210 ms (total: 551.018 ms)
[2024.12.01-13.13.38:355][ 1]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.13.38:355][ 1]LogContentValidation: Enabled validators:
[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.13.38:355][ 1]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.13.38:355][ 1]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.14.14:056][ 61]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
[2024.12.01-13.14.14:057][ 61]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
[2024.12.01-13.14.28:488][677]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.12.01-13.14.32:818][134]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.12.01-13.14.33:025][134]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.14.33:100][134]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.14.33:156][134]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.14.33:156][134]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.14.33:156][134]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.14.33:198][134]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.14.33:199][134]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterC11D634645B975BA680188AD35CCE992.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.14.33:199][134]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.12.01-13.14.33:199][134]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.12.01-13.14.33:199][134]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.12.01-13.14.33:201][134]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.12.01-13.14.33:201][134]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster9FC5A2564CA313C947E300BDFD0EE62B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.12.01-13.14.33:210][134]LogFileHelpers: InternalPromptForCheckoutAndSave took 184.970 ms (total: 735.989 ms)
[2024.12.01-13.14.33:271][134]LogContentValidation: Display: Starting to validate 2 assets
[2024.12.01-13.14.33:271][134]LogContentValidation: Enabled validators:
[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.14.33:271][134]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.14.33:271][134]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.14.33:271][134]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.12.01-13.14.34:205][234]LogSlate: Window 'Message Log' being destroyed
[2024.12.01-13.14.34:212][234]LogSlate: Window 'Message Log' being destroyed
[2024.12.01-13.14.38:535][747]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
[2024.12.01-13.14.38:536][747]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
[2024.12.01-13.14.38:888][750]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
[2024.12.01-13.14.38:908][751]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
[2024.12.01-13.14.44:446][401]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.12.01-13.14.44:577][401]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.14.44:639][401]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Shotgun_A] ([2] browsable assets)...
[2024.12.01-13.14.44:639][401]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Shotgun_A]
[2024.12.01-13.14.44:639][401]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Shotgun_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset" SILENT=true
[2024.12.01-13.14.44:641][401]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Shotgun_A
[2024.12.01-13.14.44:641][401]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A84F42B23400FA0E3101EC9A5A69E7238.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset'
[2024.12.01-13.14.44:649][401]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.339 ms (total: 808.329 ms)
[2024.12.01-13.14.44:704][401]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.14.44:704][401]LogContentValidation: Enabled validators:
[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.14.44:705][401]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.14.44:705][401]AssetCheck: /Game/_Project/Props/Weapons/BP_Shotgun_A Validating asset
[2024.12.01-13.17.25:190][823]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 675.631958
[2024.12.01-13.17.25:340][841]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.12.01-13.17.25:340][841]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 675.774414, Update Interval: 311.433441
[2024.12.01-13.17.38:114][299]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.12.01-13.17.42:555][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.12.01-13.17.42:759][804]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.17.42:823][804]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.17.42:879][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.17.42:879][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.17.42:879][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.17.42:924][804]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.17.42:924][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter73840E4C48498D9F86EAA384FF7749C5.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.17.42:924][804]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.12.01-13.17.42:924][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.12.01-13.17.42:924][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.12.01-13.17.42:926][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.12.01-13.17.42:927][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster823A00784EFA54B5EB724FA6C54FEDEC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.12.01-13.17.42:936][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 176.514 ms (total: 984.843 ms)
[2024.12.01-13.17.42:990][804]LogContentValidation: Display: Starting to validate 2 assets
[2024.12.01-13.17.42:990][804]LogContentValidation: Enabled validators:
[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.17.42:990][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.17.42:990][804]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.17.42:991][804]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.12.01-13.17.53:365][ 2]LogClass: Warning: Type mismatch in FireMode of BP_WeaponMaster_C - Previous (ByteProperty) Current(ArrayProperty) in package: FObjectReader
[2024.12.01-13.17.53:366][ 2]LogClass: Warning: Type mismatch in FireMode of BP_Assault_Rifle_A_C - Previous (ByteProperty) Current(ArrayProperty) in package: FObjectReader
[2024.12.01-13.17.53:366][ 2]LogClass: Warning: Type mismatch in FireMode of BP_Pistols_A_C - Previous (ByteProperty) Current(ArrayProperty) in package: FObjectReader
[2024.12.01-13.17.53:367][ 2]LogClass: Warning: Type mismatch in FireMode of BP_Shotgun_A_C - Previous (ByteProperty) Current(ArrayProperty) in package: FObjectReader
[2024.12.01-13.17.53:422][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.12.01-13.17.58:014][523]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.12.01-13.17.58:208][523]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.17.58:255][523]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.17.58:308][523]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.17.58:308][523]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.17.58:308][523]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.17.58:352][523]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.17.58:352][523]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7E1D504E44D3A9B70AD1F2B9B5D53EDB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.17.58:353][523]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.12.01-13.17.58:353][523]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.12.01-13.17.58:353][523]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.12.01-13.17.58:356][523]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.12.01-13.17.58:357][523]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterDFD69C354223401FDFB53EBC25AD03CA.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.12.01-13.17.58:370][523]LogFileHelpers: InternalPromptForCheckoutAndSave took 161.947 ms (total: 1.14 sec)
[2024.12.01-13.17.58:423][523]LogContentValidation: Display: Starting to validate 2 assets
[2024.12.01-13.17.58:423][523]LogContentValidation: Enabled validators:
[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.17.58:423][523]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.17.58:423][523]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.17.58:423][523]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.12.01-13.17.58:690][546]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.12.01-13.18.03:012][ 40]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
[2024.12.01-13.18.03:012][ 40]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
[2024.12.01-13.18.06:838][435]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.12.01-13.18.07:045][435]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.18.07:106][435]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.18.07:161][435]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.18.07:161][435]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.18.07:161][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.18.07:206][435]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.18.07:206][435]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter4BABEFAE4760D7BA9092B7BDF5742A06.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.18.07:207][435]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.12.01-13.18.07:207][435]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.12.01-13.18.07:207][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.12.01-13.18.07:209][435]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.12.01-13.18.07:209][435]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A64F51C74401826BC2FA366903AA38045.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.12.01-13.18.07:218][435]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.702 ms (total: 1.31 sec)
[2024.12.01-13.18.07:272][435]LogContentValidation: Display: Starting to validate 2 assets
[2024.12.01-13.18.07:272][435]LogContentValidation: Enabled validators:
[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.18.07:272][435]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.18.07:272][435]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.18.07:272][435]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.12.01-13.18.08:166][533]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2024.12.01-13.18.08:166][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.18.08:220][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.12.01-13.18.10:802][808]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2024.12.01-13.18.10:802][808]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.18.10:856][808]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.12.01-13.18.27:861][705]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
[2024.12.01-13.18.27:861][705]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
[2024.12.01-13.19.04:743][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.12.01-13.19.05:919][ 70]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.12.01-13.19.06:134][ 70]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.19.06:201][ 70]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.19.06:259][ 70]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.19.06:259][ 70]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.19.06:259][ 70]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.19.06:302][ 70]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.19.06:303][ 70]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter8C54A2794F16D7349BE991950A82E983.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.19.06:303][ 70]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.12.01-13.19.06:303][ 70]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.12.01-13.19.06:303][ 70]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.12.01-13.19.06:305][ 70]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.12.01-13.19.06:306][ 70]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterE3AB264C4283CFE6F560078D1FC54D97.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.12.01-13.19.06:313][ 70]LogFileHelpers: InternalPromptForCheckoutAndSave took 178.846 ms (total: 1.49 sec)
[2024.12.01-13.19.06:374][ 70]LogContentValidation: Display: Starting to validate 2 assets
[2024.12.01-13.19.06:374][ 70]LogContentValidation: Enabled validators:
[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.19.06:374][ 70]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.19.06:374][ 70]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.19.06:374][ 70]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.12.01-13.19.28:666][515]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.12.01-13.19.28:856][515]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.19.28:917][515]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.19.28:917][515]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.19.28:917][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.19.28:961][515]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.19.28:961][515]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter0AC1158E4E9E52D2DC815AAB313B914F.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.19.28:962][515]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.12.01-13.19.28:962][515]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.12.01-13.19.28:962][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.12.01-13.19.28:965][515]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.12.01-13.19.28:965][515]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMasterF46FC7F841238395672048A3AD64EC6F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.12.01-13.19.28:973][515]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.427 ms (total: 1.61 sec)
[2024.12.01-13.19.29:023][515]LogContentValidation: Display: Starting to validate 2 assets
[2024.12.01-13.19.29:023][515]LogContentValidation: Enabled validators:
[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.19.29:023][515]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.19.29:023][515]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.19.29:023][515]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.12.01-13.19.47:200][581]LogEditorTransaction: Undo Move Nodes
[2024.12.01-13.20.31:201][534]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2024.12.01-13.20.32:007][588]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.12.01-13.20.32:143][588]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.20.32:190][588]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.20.32:253][588]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.20.32:253][588]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.20.32:253][588]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.20.32:295][588]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.20.32:296][588]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB6D90DCE4AEBBED2F20E7AB33B902CD1.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.20.32:305][588]LogFileHelpers: InternalPromptForCheckoutAndSave took 162.420 ms (total: 1.77 sec)
[2024.12.01-13.20.32:358][588]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.20.32:358][588]LogContentValidation: Enabled validators:
[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.20.32:358][588]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.20.32:358][588]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.20.36:570][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.12.01-13.20.37:281][104]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2024.12.01-13.20.37:420][104]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.20.37:474][104]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.20.37:529][104]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.20.37:529][104]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.20.37:529][104]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.20.37:573][104]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.20.37:573][104]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB1C45CF94443FD3AD4D6D58F2EE7B997.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.20.37:581][104]LogFileHelpers: InternalPromptForCheckoutAndSave took 160.162 ms (total: 1.93 sec)
[2024.12.01-13.20.37:640][104]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.20.37:640][104]LogContentValidation: Enabled validators:
[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.20.37:640][104]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.20.37:640][104]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.20.39:754][299]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.12.01-13.20.39:759][299]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.12.01-13.20.39:759][299]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.12.01-13.20.39:762][299]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.573 ms (total: 6.323 ms)
[2024.12.01-13.20.39:762][299]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.12.01-13.20.39:762][299]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.12.01-13.20.39:767][299]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004878s)
[2024.12.01-13.20.39:767][299]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004959s)
[2024.12.01-13.20.39:790][299]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.12.01-13.20.39:793][299]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.12.01-13.20.39:794][299]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.12.01-13.20.39:794][299]LogWorldPartition: Display: WorldPartition initialize started...
[2024.12.01-13.20.39:794][299]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.12.01-13.20.39:794][299]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.12.01-13.20.39:796][299]LogWorldPartition: Display: WorldPartition initialize took 1.400 ms (total: 137.593 ms)
[2024.12.01-13.20.39:796][299]LogPlayLevel: PIE: World Init took: (0.003034s)
[2024.12.01-13.20.39:796][299]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2024.12.01-13.20.39:796][299]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.12.01-13.20.39:796][299]LogAudioMixer: Display: Sample Rate: 48000
[2024.12.01-13.20.39:796][299]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.12.01-13.20.39:796][299]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.12.01-13.20.39:797][299]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.12.01-13.20.39:797][299]LogAudioMixer: Display: Max Channels (voices): 32
[2024.12.01-13.20.39:797][299]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.12.01-13.20.39:797][299]LogAudio: Display: AudioDevice MaxSources: 32
[2024.12.01-13.20.39:797][299]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.12.01-13.20.39:797][299]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.12.01-13.20.39:797][299]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.12.01-13.20.39:799][299]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.12.01-13.20.39:810][299]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.12.01-13.20.39:810][299]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.12.01-13.20.39:810][299]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.12.01-13.20.39:810][299]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.12.01-13.20.39:811][299]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2024.12.01-13.20.39:811][299]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
[2024.12.01-13.20.39:813][299]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2024.12.01-13.20.39:813][299]LogInit: FAudioDevice initialized with ID 4.
[2024.12.01-13.20.39:813][299]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.12.01-13.20.39:813][299]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
[2024.12.01-13.20.39:813][299]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.12.01-13.20.39:816][299]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.12.01-13.20.39:818][299]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-14.20.39
[2024.12.01-13.20.39:819][299]LogWorld: Bringing up level for play took: 0.002057
[2024.12.01-13.20.39:821][299]LogOnline: OSS: Created online subsystem instance for: :Context_25
[2024.12.01-13.20.39:825][299]PIE: Server logged in
[2024.12.01-13.20.39:826][299]PIE: Play in editor total start time 0,067 seconds.
[2024.12.01-13.20.46:297][643]LogSlate: Took 0.000284 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.12.01-13.21.48:742][671]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.21.48:742][671]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.12.01-13.21.48:742][671]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.12.01-13.21.48:743][671]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.21.48:743][671]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.12.01-13.21.48:746][671]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.12.01-13.21.48:753][671]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.21.48:775][671]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.21.48:775][671]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2024.12.01-13.21.48:776][671]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.12.01-13.21.48:778][671]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.12.01-13.21.48:796][671]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.12.01-13.21.49:067][672]LogPlayLevel: Display: Destroying online subsystem :Context_25
[2024.12.01-13.21.56:656][966]LogStreaming: Display: FlushAsyncLoading(591): 1 QueuedPackages, 0 AsyncPackages
[2024.12.01-13.22.29:038][808]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[2024.12.01-13.22.29:038][808]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
[2024.12.01-13.22.29:050][808]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
[2024.12.01-13.22.29:058][808]LogStreaming: Display: FlushAsyncLoading(592): 1 QueuedPackages, 0 AsyncPackages
[2024.12.01-13.22.29:085][808]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.12.01-13.22.29:403][808]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
[2024.12.01-13.22.29:771][808]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
[2024.12.01-13.22.29:812][808]LogSlate: Took 0.000181 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.12.01-13.22.37:752][485]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.'
[2024.12.01-13.22.42:717][928]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 993.162781
[2024.12.01-13.22.42:887][944]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.12.01-13.22.42:887][944]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 993.323730, Update Interval: 331.073944
[2024.12.01-13.23.40:393][609]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.12.01-13.23.40:398][609]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.054
[2024.12.01-13.23.40:399][609]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.12.01-13.23.40:408][609]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.12.01-13.23.40:408][609]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.12.01-13.23.40:454][609]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Mannequins/Animations/ABP_Manny_Auto1
[2024.12.01-13.23.40:454][609]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny_Auto114E6EDCB49B8E6EF0DB1998B68E2C9C4.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Characters/Mannequins/Animations/ABP_Manny_Auto1.uasset'
[2024.12.01-13.23.40:455][609]LogFileHelpers: Auto-saving content packages took 0.056
[2024.12.01-13.24.29:864][830]LogEditorTransaction: Undo Move Node
[2024.12.01-13.24.30:075][830]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.12.01-13.24.37:229][606]LogEditorTransaction: Undo Straighten Connection(s)
[2024.12.01-13.24.37:450][606]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.12.01-13.24.42:645][161]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.12.01-13.24.43:250][189]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.12.01-13.24.43:442][189]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.24.43:526][189]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.24.43:581][189]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.24.43:581][189]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.24.43:581][189]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.24.43:625][189]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.24.43:625][189]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter51D64CA847CCC1F9DE8E638C1033ADC0.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.24.43:626][189]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.12.01-13.24.43:637][189]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.12.01-13.24.43:637][189]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.12.01-13.24.43:637][189]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.12.01-13.24.43:684][189]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.12.01-13.24.43:684][189]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny8C0CF723412F533286873E8C1B7DF26E.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.12.01-13.24.43:693][189]LogFileHelpers: InternalPromptForCheckoutAndSave took 250.640 ms (total: 2.18 sec)
[2024.12.01-13.24.43:757][189]LogContentValidation: Display: Starting to validate 2 assets
[2024.12.01-13.24.43:757][189]LogContentValidation: Enabled validators:
[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.24.43:757][189]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.24.43:757][189]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.24.43:757][189]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.12.01-13.25.53:586][430]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2024.12.01-13.25.54:393][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.12.01-13.25.54:529][486]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.25.54:576][486]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.25.54:630][486]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.25.54:630][486]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.25.54:630][486]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.25.54:676][486]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.25.54:676][486]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter5598D0874FBCADB83F51FDB62AE8FDAB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.25.54:684][486]LogFileHelpers: InternalPromptForCheckoutAndSave took 155.736 ms (total: 2.34 sec)
[2024.12.01-13.25.54:742][486]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.25.54:742][486]LogContentValidation: Enabled validators:
[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.25.54:742][486]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.25.54:742][486]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.12.01-13.25.55:814][545]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.12.01-13.25.55:820][545]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.12.01-13.25.55:820][545]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.12.01-13.25.55:822][545]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.155 ms (total: 8.478 ms)
[2024.12.01-13.25.55:822][545]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.12.01-13.25.55:822][545]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.12.01-13.25.55:827][545]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004688s)
[2024.12.01-13.25.55:827][545]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004727s)
[2024.12.01-13.25.55:851][545]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2024.12.01-13.25.55:856][545]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.12.01-13.25.55:858][545]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.12.01-13.25.55:858][545]LogWorldPartition: Display: WorldPartition initialize started...
[2024.12.01-13.25.55:858][545]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.12.01-13.25.55:858][545]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.12.01-13.25.55:859][545]LogWorldPartition: Display: WorldPartition initialize took 1.401 ms (total: 138.994 ms)
[2024.12.01-13.25.55:859][545]LogPlayLevel: PIE: World Init took: (0.003049s)
[2024.12.01-13.25.55:860][545]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Sample Rate: 48000
[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Max Channels (voices): 32
[2024.12.01-13.25.55:860][545]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.12.01-13.25.55:860][545]LogAudio: Display: AudioDevice MaxSources: 32
[2024.12.01-13.25.55:860][545]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.12.01-13.25.55:860][545]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.12.01-13.25.55:860][545]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.12.01-13.25.55:862][545]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.12.01-13.25.55:873][545]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.12.01-13.25.55:873][545]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.12.01-13.25.55:873][545]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.12.01-13.25.55:873][545]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.12.01-13.25.55:874][545]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2024.12.01-13.25.55:874][545]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
[2024.12.01-13.25.55:876][545]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2024.12.01-13.25.55:876][545]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.12.01-13.25.55:876][545]LogInit: FAudioDevice initialized with ID 5.
[2024.12.01-13.25.55:876][545]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
[2024.12.01-13.25.55:876][545]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.12.01-13.25.55:879][545]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.12.01-13.25.55:881][545]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-14.25.55
[2024.12.01-13.25.55:881][545]LogWorld: Bringing up level for play took: 0.002140
[2024.12.01-13.25.55:884][545]LogOnline: OSS: Created online subsystem instance for: :Context_30
[2024.12.01-13.25.55:888][545]PIE: Server logged in
[2024.12.01-13.25.55:889][545]PIE: Play in editor total start time 0,07 seconds.
[2024.12.01-13.26.00:729][765]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetOverlappingActors_OverlappingActors' of length 0 in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter'!
[2024.12.01-13.26.00:729][765]LogScript: Warning: Script Msg called by: BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
[2024.12.01-13.26.01:524][813]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetOverlappingActors_OverlappingActors' of length 0 in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter'!
[2024.12.01-13.26.01:524][813]LogScript: Warning: Script Msg called by: BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
[2024.12.01-13.26.03:689][917]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetOverlappingActors_OverlappingActors' of length 0 in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter'!
[2024.12.01-13.26.03:689][917]LogScript: Warning: Script Msg called by: BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
[2024.12.01-13.26.08:701][119]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.26.08:701][119]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.12.01-13.26.08:701][119]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.12.01-13.26.08:702][119]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.26.08:702][119]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.12.01-13.26.08:720][119]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.12.01-13.26.08:726][119]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.12.01-13.26.08:751][119]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.12.01-13.26.08:751][119]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2024.12.01-13.26.08:751][119]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.12.01-13.26.08:754][119]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.12.01-13.26.08:761][119]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.12.01-13.26.08:997][120]LogPlayLevel: Display: Destroying online subsystem :Context_30
[2024.12.01-13.26.35:325][838]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.12.01-13.26.36:148][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.12.01-13.26.36:289][888]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.12.01-13.26.36:343][888]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.12.01-13.26.36:424][888]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.12.01-13.26.36:424][888]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.12.01-13.26.36:424][888]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.12.01-13.26.36:467][888]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.12.01-13.26.36:467][888]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter654AFEFA450D59D2DD62B5AD63C374AC.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.12.01-13.26.36:475][888]LogFileHelpers: InternalPromptForCheckoutAndSave took 185.899 ms (total: 2.52 sec)
[2024.12.01-13.26.36:526][888]LogContentValidation: Display: Starting to validate 1 assets
[2024.12.01-13.26.36:526][888]LogContentValidation: Enabled validators:
[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.12.01-13.26.36:526][888]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.12.01-13.26.36:526][888]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset