weapons-system/Saved/Logs/Weapons_System.log
Kevin Lundell 18bd61cebb TAT
2024-11-30 09:05:58 +01:00

8720 lines
1.1 MiB

Log file open, 11/30/24 06:37:34
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=40636)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: Weapons_System
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.353135
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.08 seconds
LogAssetRegistry: Display: Asset registry cache read as 37.8 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertSyncClient
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-37670630
LogInit: Platform=WindowsEditor
LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
LogInit: DeviceId=
LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.00ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.24ms
LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.22ms
LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.22ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.28ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.17ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.11.30-05.37.35:567][ 0]LogRHI: Using Default RHI: D3D12
[2024.11.30-05.37.35:567][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.11.30-05.37.35:567][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.11.30-05.37.35:572][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.11.30-05.37.35:572][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.11.30-05.37.35:756][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.11.30-05.37.35:878][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.11.30-05.37.35:878][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.11.30-05.37.35:878][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2024.11.30-05.37.35:878][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.11.30-05.37.35:879][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2024.11.30-05.37.35:879][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini]
[2024.11.30-05.37.35:879][ 0]LogInit: Computer: DESKTOP-D9U8INT
[2024.11.30-05.37.35:879][ 0]LogInit: User: Navanda
[2024.11.30-05.37.35:879][ 0]LogInit: CPU Page size=4096, Cores=12
[2024.11.30-05.37.35:879][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.11.30-05.37.36:011][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
[2024.11.30-05.37.36:011][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.11.30-05.37.36:011][ 0]LogMemory: Process Physical Memory: 614.09 MB used, 627.34 MB peak
[2024.11.30-05.37.36:011][ 0]LogMemory: Process Virtual Memory: 669.18 MB used, 669.18 MB peak
[2024.11.30-05.37.36:011][ 0]LogMemory: Physical Memory: 12816.28 MB used, 19861.20 MB free, 32677.48 MB total
[2024.11.30-05.37.36:011][ 0]LogMemory: Virtual Memory: 21125.76 MB used, 16415.72 MB free, 37541.48 MB total
[2024.11.30-05.37.36:011][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.11.30-05.37.36:014][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.11.30-05.37.36:020][ 0]LogChaosDD: Chaos Debug Draw Startup
[2024.11.30-05.37.36:020][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.11.30-05.37.36:020][ 0]LogInit: Using OS detected language (en-GB).
[2024.11.30-05.37.36:020][ 0]LogInit: Using OS detected locale (en-SE).
[2024.11.30-05.37.36:026][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2024.11.30-05.37.36:027][ 0]LogInit: Setting process to per monitor DPI aware
[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.11.30-05.37.36:342][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.11.30-05.37.36:342][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.11.30-05.37.36:456][ 0]LogRHI: Using Default RHI: D3D12
[2024.11.30-05.37.36:456][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.11.30-05.37.36:456][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.11.30-05.37.36:456][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.11.30-05.37.36:456][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.11.30-05.37.36:456][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.11.30-05.37.36:456][ 0]LogWindows: Attached monitors:
[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
[2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
[2024.11.30-05.37.36:457][ 0]LogWindows: Found 3 attached monitors.
[2024.11.30-05.37.36:457][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.11.30-05.37.36:457][ 0]LogRHI: RHI Adapter Info:
[2024.11.30-05.37.36:457][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
[2024.11.30-05.37.36:457][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.30-05.37.36:457][ 0]LogRHI: Driver Date: 11-6-2024
[2024.11.30-05.37.36:457][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.11.30-05.37.36:457][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.11.30-05.37.36:546][ 0]LogNvidiaAftermath: Aftermath initialized
[2024.11.30-05.37.36:546][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.11.30-05.37.36:596][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2024.11.30-05.37.36:596][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Bindless resources are supported
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Raster order views are supported
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.11.30-05.37.36:662][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA40B00)
[2024.11.30-05.37.36:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA40D80)
[2024.11.30-05.37.36:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA41000)
[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.11.30-05.37.36:664][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Async texture creation enabled
[2024.11.30-05.37.36:664][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.11.30-05.37.36:676][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2024.11.30-05.37.36:678][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.11.30-05.37.36:684][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all'
[2024.11.30-05.37.36:684][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ]
[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.11.30-05.37.36:716][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.11.30-05.37.36:716][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.11.30-05.37.36:717][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.11.30-05.37.36:718][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.11.30-05.37.36:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.11.30-05.37.36:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.11.30-05.37.36:821][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.11.30-05.37.36:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.11.30-05.37.36:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.11.30-05.37.36:899][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: VVM_1_0
[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.11.30-05.37.36:902][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2024.11.30-05.37.36:902][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.11.30-05.37.36:969][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 20812 --child-id Zen_20812_Startup'
[2024.11.30-05.37.37:093][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.11.30-05.37.37:093][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.124 seconds
[2024.11.30-05.37.37:095][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.11.30-05.37.37:101][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.11.30-05.37.37:101][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1390.08MBs, RandomWriteSpeed=192.47MBs. Assigned SpeedClass 'Local'
[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/20812/).
[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/5693C881498BC5A500649992C02B4686/'.
[2024.11.30-05.37.37:104][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
[2024.11.30-05.37.37:105][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.11.30-05.37.37:105][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.11.30-05.37.37:681][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.11.30-05.37.38:230][ 0]LogSlate: Using FreeType 2.10.0
[2024.11.30-05.37.38:231][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.11.30-05.37.38:231][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.11.30-05.37.38:231][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.11.30-05.37.38:232][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.11.30-05.37.38:232][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.11.30-05.37.38:232][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.11.30-05.37.38:232][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.11.30-05.37.38:250][ 0]LogAssetRegistry: FAssetRegistry took 0.0028 seconds to start up
[2024.11.30-05.37.38:252][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.11.30-05.37.38:256][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin.
[2024.11.30-05.37.38:444][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.11.30-05.37.38:460][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.11.30-05.37.38:460][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.11.30-05.37.38:485][ 0]LogDeviceProfileManager: Active device profile: [000005B2A8D23400][000005B2A903A000 66] WindowsEditor
[2024.11.30-05.37.38:485][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.11.30-05.37.38:485][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.11.30-05.37.38:487][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT'
[2024.11.30-05.37.38:487][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2024.11.30-05.37.38:533][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.30-05.37.38:533][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.11.30-05.37.38:688][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.11.30-05.37.38:973][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.92ms
[2024.11.30-05.37.38:993][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.92ms
[2024.11.30-05.37.39:005][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.87ms
[2024.11.30-05.37.39:008][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.87ms
[2024.11.30-05.37.39:175][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.11.30-05.37.39:175][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.11.30-05.37.39:180][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.11.30-05.37.39:180][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.11.30-05.37.39:181][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console
[2024.11.30-05.37.39:200][ 0]LogLiveCoding: Display: Waiting for server
[2024.11.30-05.37.39:201][ 0]LogSlate: Border
[2024.11.30-05.37.39:201][ 0]LogSlate: BreadcrumbButton
[2024.11.30-05.37.39:201][ 0]LogSlate: Brushes.Title
[2024.11.30-05.37.39:201][ 0]LogSlate: Default
[2024.11.30-05.37.39:201][ 0]LogSlate: Icons.Save
[2024.11.30-05.37.39:201][ 0]LogSlate: Icons.Toolbar.Settings
[2024.11.30-05.37.39:201][ 0]LogSlate: ListView
[2024.11.30-05.37.39:201][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.11.30-05.37.39:201][ 0]LogSlate: SoftwareCursor_Grab
[2024.11.30-05.37.39:201][ 0]LogSlate: TableView.DarkRow
[2024.11.30-05.37.39:201][ 0]LogSlate: TableView.Row
[2024.11.30-05.37.39:201][ 0]LogSlate: TreeView
[2024.11.30-05.37.39:282][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.11.30-05.37.39:284][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.040 ms
[2024.11.30-05.37.39:289][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.11.30-05.37.39:294][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.34ms
[2024.11.30-05.37.39:309][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.11.30-05.37.39:309][ 0]LogInit: XR: MultiViewport is Disabled
[2024.11.30-05.37.39:309][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.11.30-05.37.39:309][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
[2024.11.30-05.37.39:364][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.04ms
[2024.11.30-05.37.39:648][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:51291'.
[2024.11.30-05.37.39:655][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
[2024.11.30-05.37.39:758][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2024.11.30-05.37.39:758][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.11.30-05.37.39:775][ 0]LogMetaSound: MetaSound Engine Initialized
[2024.11.30-05.37.39:966][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AE4C5C07ECD340498000000000001000 | Instance: 44960A274D00FAA9DC4AB1AD03985B0F (DESKTOP-D9U8INT-20812).
[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: No NPU adapter found!
[2024.11.30-05.37.40:203][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.11.30-05.37.40:261][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.11.30-05.37.40:261][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.11.30-05.37.40:278][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.11.30-05.37.40:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.30-05.37.40:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.30-05.37.40:341][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
[2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
[2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
[2024.11.30-05.37.40:344][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
[2024.11.30-05.37.40:344][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
[2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
[2024.11.30-05.37.40:346][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
[2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
[2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
[2024.11.30-05.37.40:349][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
[2024.11.30-05.37.40:349][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
[2024.11.30-05.37.40:350][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
[2024.11.30-05.37.40:350][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
[2024.11.30-05.37.40:351][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
[2024.11.30-05.37.40:351][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
[2024.11.30-05.37.40:352][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
[2024.11.30-05.37.40:352][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
[2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
[2024.11.30-05.37.40:354][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
[2024.11.30-05.37.40:354][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
[2024.11.30-05.37.40:355][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
[2024.11.30-05.37.40:356][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
[2024.11.30-05.37.41:031][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.89ms
[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.30-05.37.41:046][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms
[2024.11.30-05.37.41:165][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2024.11.30-05.37.41:179][ 0]LogCollectionManager: Loaded 0 collections in 0.001958 seconds
[2024.11.30-05.37.41:181][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s
[2024.11.30-05.37.41:183][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s
[2024.11.30-05.37.41:185][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s
[2024.11.30-05.37.41:246][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.11.30-05.37.41:246][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.11.30-05.37.41:247][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.11.30-05.37.41:247][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.11.30-05.37.41:247][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.11.30-05.37.41:247][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.11.30-05.37.41:259][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.11.30-05.37.41:259][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T05:37:41.277Z using C
[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
[2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.11.30-05.37.41:278][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000053
[2024.11.30-05.37.41:282][ 0]LogFab: Display: Logging in using persist
[2024.11.30-05.37.41:312][ 0]LogUObjectArray: 43598 objects as part of root set at end of initial load.
[2024.11.30-05.37.41:312][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.11.30-05.37.41:322][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
[2024.11.30-05.37.41:322][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
[2024.11.30-05.37.41:392][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.11.30-05.37.41:392][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.11.30-05.37.41:433][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.11.30-05.37.41:433][ 0]LogEngine: Initializing Engine...
[2024.11.30-05.37.41:436][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2024.11.30-05.37.41:436][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.11.30-05.37.41:509][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.11.30-05.37.41:523][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2024.11.30-05.37.41:532][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.11.30-05.37.41:532][ 0]LogInit: Texture streaming: Enabled
[2024.11.30-05.37.41:540][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
[2024.11.30-05.37.41:547][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.11.30-05.37.41:551][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.11.30-05.37.41:551][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-05.37.41:552][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-05.37.41:556][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-05.37.41:579][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-05.37.41:579][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-05.37.41:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-05.37.41:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-05.37.41:581][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.11.30-05.37.41:581][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2024.11.30-05.37.41:582][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.11.30-05.37.41:582][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.11.30-05.37.41:582][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.11.30-05.37.41:583][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.11.30-05.37.41:583][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.11.30-05.37.41:588][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.11.30-05.37.41:591][ 0]LogInit: Undo buffer set to 256 MB
[2024.11.30-05.37.41:591][ 0]LogInit: Transaction tracking system initialized
[2024.11.30-05.37.41:623][ 0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.30-05.37.41:805][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.11.30-05.37.41:808][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json
[2024.11.30-05.37.41:855][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms
[2024.11.30-05.37.41:857][ 0]LocalizationService: Localization service is disabled
[2024.11.30-05.37.41:868][ 0]LogTimingProfiler: Initialize
[2024.11.30-05.37.41:868][ 0]LogTimingProfiler: OnSessionChanged
[2024.11.30-05.37.41:868][ 0]LoadingProfiler: Initialize
[2024.11.30-05.37.41:868][ 0]LoadingProfiler: OnSessionChanged
[2024.11.30-05.37.41:868][ 0]LogNetworkingProfiler: Initialize
[2024.11.30-05.37.41:868][ 0]LogNetworkingProfiler: OnSessionChanged
[2024.11.30-05.37.41:868][ 0]LogMemoryProfiler: Initialize
[2024.11.30-05.37.41:868][ 0]LogMemoryProfiler: OnSessionChanged
[2024.11.30-05.37.41:921][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.30-05.37.41:921][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.30-05.37.41:922][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.30-05.37.42:015][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s
[2024.11.30-05.37.42:047][ 0]LogPython: Using Python 3.11.8
[2024.11.30-05.37.42:978][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.11.30-05.37.42:997][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
[2024.11.30-05.37.43:058][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
[2024.11.30-05.37.43:058][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2024.11.30-05.37.43:089][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.11.30-05.37.43:104][ 0]LogEditorDataStorage: Initializing
[2024.11.30-05.37.43:105][ 0]LogEditorDataStorage: Initialized
[2024.11.30-05.37.43:106][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.11.30-05.37.43:134][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.11.30-05.37.43:136][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.708
[2024.11.30-05.37.43:136][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.11.30-05.37.43:138][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.37.43:138][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.37.43:151][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.30-05.37.43:152][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.11.30-05.37.43:515][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
[2024.11.30-05.37.43:515][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-05.37.43:517][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.11.30-05.37.43:517][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-05.37.43:517][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-05.37.43:555][ 0]LogWorldPartition: Display: WorldPartition initialize took 37.859 ms
[2024.11.30-05.37.43:558][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.11.30-05.37.43:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.11.30-05.37.43:575][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.11.30-05.37.43:575][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,521ms to complete.
[2024.11.30-05.37.43:582][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.155
[2024.11.30-05.37.43:704][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.11.30-05.37.43:764][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.37.43:806][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.37.43:853][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.37.43:857][ 0]LogAssetRegistry: Display: Asset registry cache written as 38.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin
[2024.11.30-05.37.43:894][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.37.43:936][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:936][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.11.30-05.37.43:936][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.11.30-05.37.43:937][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.11.30-05.37.43:937][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.11.30-05.37.43:939][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.11.30-05.37.43:939][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.11.30-05.37.44:054][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.11.30-05.37.44:055][ 0]LogSlate: Took 0.000072 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.11.30-05.37.44:091][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
[2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2024.11.30-05.37.44:139][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2024.11.30-05.37.44:139][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
[2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2024.11.30-05.37.44:183][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2024.11.30-05.37.44:183][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
[2024.11.30-05.37.44:408][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 120.98 ms. Compile time 67.44 ms, link time 53.26 ms.
[2024.11.30-05.37.44:521][ 0]LogStall: Startup...
[2024.11.30-05.37.44:523][ 0]LogStall: Startup complete.
[2024.11.30-05.37.44:543][ 0]LogLoad: (Engine Initialization) Total time: 10.12 seconds
[2024.11.30-05.37.44:707][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.11.30-05.37.44:707][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.11.30-05.37.44:746][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.11.30-05.37.44:782][ 0]LogAutomationController: Ignoring very large delta of 17003107.73 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-05.37.44:782][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.37.44:784][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2024.11.30-05.37.44:810][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2024.11.30-05.37.44:819][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 35.448 ms
[2024.11.30-05.37.44:822][ 1]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.11.30-05.37.44:945][ 1]LogAssetRegistry: AssetRegistryGather time 0.1139s: AssetDataDiscovery 0.0264s, AssetDataGather 0.0249s, StoreResults 0.0626s. Wall time 6.6970s.
NumCachedDirectories 0. NumUncachedDirectories 1677. NumCachedFiles 7687. NumUncachedFiles 448.
BackgroundTickInterruptions 10.
[2024.11.30-05.37.44:970][ 1]LogSourceControl: Uncontrolled asset enumeration started...
[2024.11.30-05.37.44:970][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2024.11.30-05.37.45:195][ 2]LogSourceControl: Uncontrolled asset enumeration finished in 0.2247 seconds (Found 0 uncontrolled assets)
[2024.11.30-05.37.45:330][ 4]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.023561
[2024.11.30-05.37.45:331][ 4]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2024.11.30-05.37.45:332][ 4]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.048443
[2024.11.30-05.37.45:491][ 23]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.11.30-05.37.45:720][ 33]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.387695
[2024.11.30-05.37.45:721][ 33]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138
[2024.11.30-05.37.45:721][ 33]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.387695, Update Interval: 315.304413
[2024.11.30-05.37.45:973][ 38]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-07.38.08 Remaining: 7200.86] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15549142.51] State: Valid
[2024.11.30-05.37.46:022][ 39]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2024.11.30-05.37.46:216][ 53]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2024.11.30-05.37.46:216][ 53]LogFab: Display: User logged in
[2024.11.30-05.37.46:216][ 53]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2024.11.30-05.37.46:358][ 70]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-ICv_lNOZDEmev8L14VtUvg--vYBZzM-FEmFfah_6Q4eCw]
[2024.11.30-05.37.49:004][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
[2024.11.30-05.37.49:004][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
[2024.11.30-05.37.49:085][267]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.37.49:808][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
[2024.11.30-05.37.49:809][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
[2024.11.30-05.37.49:941][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.11.30-05.37.49:941][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
[2024.11.30-05.37.50:109][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[2024.11.30-05.37.50:109][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
[2024.11.30-05.37.50:267][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
[2024.11.30-05.37.50:268][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
[2024.11.30-05.37.50:377][267]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
[2024.11.30-05.37.50:447][267]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
[2024.11.30-05.37.50:453][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
[2024.11.30-05.37.50:495][267]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_5:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-05.37.50:838][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
[2024.11.30-05.37.50:887][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
[2024.11.30-05.37.50:888][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
[2024.11.30-05.37.51:279][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
[2024.11.30-05.37.51:447][267]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.11.30-05.37.51:449][267]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.11.30-05.37.51:547][267]LogAutomationController: Ignoring very large delta of 2.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-05.38.01:940][ 95]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.01:941][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.01:959][ 95]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[2024.11.30-05.38.01:959][ 95]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
[2024.11.30-05.38.02:404][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.30-05.38.03:779][195]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
[2024.11.30-05.38.06:739][425]LogSlate: Window 'BP_Pistol_A_Pickup' being destroyed
[2024.11.30-05.38.06:747][425]LogSlate: Window 'BP_Pistol_A_Pickup' being destroyed
[2024.11.30-05.38.06:750][425]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.06:750][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.06:788][425]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.30-05.38.06:788][425]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.06:788][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.06:834][425]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.06:834][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.06:891][425]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.06:891][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.06:925][425]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.06:925][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.06:932][425]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.30-05.38.06:932][425]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.06:932][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.06:987][425]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2024.11.30-05.38.07:662][503]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.07:662][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.07:713][503]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.30-05.38.08:462][584]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.30-05.38.08:462][584]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.08:462][584]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.08:518][584]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.30-05.38.11:334][747]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
[2024.11.30-05.38.12:342][806]Cmd: DUPLICATE
[2024.11.30-05.38.12:342][806]Cmd: ACTOR DUPLICATE
[2024.11.30-05.38.19:023][244]Cmd: DUPLICATE
[2024.11.30-05.38.19:023][244]Cmd: ACTOR DUPLICATE
[2024.11.30-05.38.22:188][483]Cmd: DUPLICATE
[2024.11.30-05.38.22:188][483]Cmd: ACTOR DUPLICATE
[2024.11.30-05.38.24:779][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.30-05.38.25:049][676]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.38.25:114][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
[2024.11.30-05.38.25:114][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/KYPVUGPMDKQHV6FUJ7XX3L36EEF3B64D4B6682D280CBBAB6FA5C2F.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset'
[2024.11.30-05.38.25:116][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
[2024.11.30-05.38.25:116][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/0NLJ14RY68EE92QGMGGHWQF0B2C8AA43BC5763F4A7E187DE2FAADD.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset'
[2024.11.30-05.38.25:118][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
[2024.11.30-05.38.25:118][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/1BH9EYJGH9T0D9KF97ERCND4112DA2479CD7B726C95BB256C049D8.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset'
[2024.11.30-05.38.25:426][676]LogFileHelpers: InternalPromptForCheckoutAndSave took 376.998 ms
[2024.11.30-05.38.25:478][676]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.30-05.38.25:478][676]LogContentValidation: Enabled validators:
[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.38.25:478][676]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.38.25:478][676]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.30-05.38.25:986][711]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-05.38.25:991][711]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-05.38.25:991][711]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-05.38.25:996][711]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.743 ms
[2024.11.30-05.38.25:996][711]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-05.38.25:996][711]LogPlayLevel: Display: Creating online subsystem for client :Context_13
[2024.11.30-05.38.25:999][711]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2024.11.30-05.38.26:016][712]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.38.26:021][712]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004754s)
[2024.11.30-05.38.26:021][712]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004801s)
[2024.11.30-05.38.26:042][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-05.38.26:045][712]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-05.38.26:047][712]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-05.38.26:047][712]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-05.38.26:047][712]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-05.38.26:047][712]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-05.38.26:048][712]LogWorldPartition: Display: WorldPartition initialize took 1.406 ms (total: 39.265 ms)
[2024.11.30-05.38.26:048][712]LogPlayLevel: PIE: World Init took: (0.003477s)
[2024.11.30-05.38.26:049][712]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-05.38.26:049][712]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-05.38.26:051][712]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-05.38.26:064][712]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.11.30-05.38.26:064][712]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
[2024.11.30-05.38.26:066][712]LogInit: FAudioDevice initialized with ID 2.
[2024.11.30-05.38.26:066][712]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.11.30-05.38.26:066][712]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
[2024.11.30-05.38.26:066][712]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.11.30-05.38.26:066][712]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.11.30-05.38.26:068][712]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-05.38.26:071][712]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.38.26
[2024.11.30-05.38.26:071][712]LogWorld: Bringing up level for play took: 0.002448
[2024.11.30-05.38.26:078][712]PIE: Server logged in
[2024.11.30-05.38.26:079][712]PIE: Play in editor total start time 0,088 seconds.
[2024.11.30-05.38.28:749][909]LogScript: Warning: Accessed None trying to read property CurrentWeapon
BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:088D
[2024.11.30-05.38.28:749][909]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Node: Attach Component To Component Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter
[2024.11.30-05.38.31:355][110]LogScript: Warning: Accessed None trying to read property CurrentWeapon
BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:088D
[2024.11.30-05.38.31:355][110]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Node: Attach Component To Component Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter
[2024.11.30-05.38.32:980][229]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.38.32:980][229]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.38.32:980][229]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.38.32:981][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.32:981][229]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-05.38.32:984][229]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-05.38.32:990][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.38.33:010][229]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.38.33:010][229]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.11.30-05.38.33:010][229]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.11.30-05.38.33:012][229]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.11.30-05.38.33:020][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.30-05.38.33:175][230]LogPlayLevel: Display: Destroying online subsystem :Context_13
[2024.11.30-05.38.37:118][479]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.11.30-05.38.37:119][479]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
[2024.11.30-05.38.51:990][977]LogSlate: Window 'Message Log' being destroyed
[2024.11.30-05.38.52:039][977]LogSlate: Window 'Message Log' being destroyed
[2024.11.30-05.38.56:999][294]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.30-05.38.58:620][395]LogSlate: Window 'BP_ThirdPersonCharacter' being destroyed
[2024.11.30-05.39.05:767][245]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
[2024.11.30-05.39.05:845][246]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
[2024.11.30-05.39.05:866][247]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
[2024.11.30-05.39.06:786][344]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[2024.11.30-05.39.06:787][344]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
[2024.11.30-05.39.17:925][569]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.11.30-05.39.18:413][611]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2024.11.30-05.39.18:546][611]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.39.18:664][611]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
[2024.11.30-05.39.18:719][611]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
[2024.11.30-05.39.18:719][611]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
[2024.11.30-05.39.18:719][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
[2024.11.30-05.39.18:723][611]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
[2024.11.30-05.39.18:724][611]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupC4A88ED84B549700AE6411851087CF0E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
[2024.11.30-05.39.18:731][611]LogFileHelpers: InternalPromptForCheckoutAndSave took 185.127 ms (total: 562.126 ms)
[2024.11.30-05.39.18:794][611]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.39.18:795][611]LogContentValidation: Enabled validators:
[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.39.18:795][611]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.39.18:795][611]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
[2024.11.30-05.39.23:114][ 47]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-05.39.23:118][ 47]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-05.39.23:118][ 47]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-05.39.23:121][ 47]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.853 ms (total: 6.596 ms)
[2024.11.30-05.39.23:121][ 47]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-05.39.23:121][ 47]LogPlayLevel: Display: Creating online subsystem for client :Context_19
[2024.11.30-05.39.23:124][ 47]LogOnline: OSS: Created online subsystem instance for: :Context_19
[2024.11.30-05.39.23:141][ 48]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.39.23:146][ 48]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004383s)
[2024.11.30-05.39.23:146][ 48]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004423s)
[2024.11.30-05.39.23:166][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2024.11.30-05.39.23:168][ 48]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-05.39.23:169][ 48]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-05.39.23:169][ 48]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-05.39.23:169][ 48]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-05.39.23:169][ 48]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-05.39.23:171][ 48]LogWorldPartition: Display: WorldPartition initialize took 1.323 ms (total: 40.589 ms)
[2024.11.30-05.39.23:171][ 48]LogPlayLevel: PIE: World Init took: (0.002962s)
[2024.11.30-05.39.23:171][ 48]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-05.39.23:172][ 48]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-05.39.23:172][ 48]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-05.39.23:172][ 48]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-05.39.23:174][ 48]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-05.39.23:184][ 48]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-05.39.23:184][ 48]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-05.39.23:185][ 48]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2024.11.30-05.39.23:187][ 48]LogInit: FAudioDevice initialized with ID 3.
[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.11.30-05.39.23:187][ 48]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
[2024.11.30-05.39.23:187][ 48]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.11.30-05.39.23:189][ 48]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-05.39.23:191][ 48]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.23
[2024.11.30-05.39.23:191][ 48]LogWorld: Bringing up level for play took: 0.001845
[2024.11.30-05.39.23:196][ 48]PIE: Server logged in
[2024.11.30-05.39.23:197][ 48]PIE: Play in editor total start time 0,078 seconds.
[2024.11.30-05.39.27:416][277]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
[2024.11.30-05.39.29:140][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.39.29:140][382]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.39.29:141][382]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.39.29:141][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.39.29:141][382]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-05.39.29:145][382]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-05.39.29:150][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.39.29:171][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.39.29:172][382]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.11.30-05.39.29:172][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.11.30-05.39.29:174][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.11.30-05.39.29:180][382]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.30-05.39.29:223][383]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2024.11.30-05.39.33:135][631]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-05.39.33:140][631]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-05.39.33:140][631]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-05.39.33:142][631]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.627 ms (total: 8.223 ms)
[2024.11.30-05.39.33:142][631]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-05.39.33:142][631]LogPlayLevel: Display: Creating online subsystem for client :Context_20
[2024.11.30-05.39.33:145][631]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2024.11.30-05.39.33:162][632]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.39.33:166][632]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003899s)
[2024.11.30-05.39.33:166][632]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003942s)
[2024.11.30-05.39.33:187][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-05.39.33:189][632]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-05.39.33:190][632]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-05.39.33:190][632]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-05.39.33:190][632]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-05.39.33:190][632]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-05.39.33:192][632]LogWorldPartition: Display: WorldPartition initialize took 1.370 ms (total: 41.960 ms)
[2024.11.30-05.39.33:192][632]LogPlayLevel: PIE: World Init took: (0.003013s)
[2024.11.30-05.39.33:193][632]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-05.39.33:193][632]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-05.39.33:195][632]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-05.39.33:206][632]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2024.11.30-05.39.33:206][632]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
[2024.11.30-05.39.33:208][632]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2024.11.30-05.39.33:208][632]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.11.30-05.39.33:208][632]LogInit: FAudioDevice initialized with ID 4.
[2024.11.30-05.39.33:208][632]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
[2024.11.30-05.39.33:208][632]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.11.30-05.39.33:211][632]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-05.39.33:213][632]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.33
[2024.11.30-05.39.33:213][632]LogWorld: Bringing up level for play took: 0.001959
[2024.11.30-05.39.33:218][632]PIE: Server logged in
[2024.11.30-05.39.33:219][632]PIE: Play in editor total start time 0,079 seconds.
[2024.11.30-05.39.37:134][839]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.031 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
[2024.11.30-05.39.37:383][849]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
[2024.11.30-05.39.39:358][942]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
[2024.11.30-05.39.41:762][ 54]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
[2024.11.30-05.39.43:790][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.39.43:791][158]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.39.43:791][158]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.39.43:791][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.39.43:791][158]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-05.39.43:795][158]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-05.39.43:800][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.39.43:821][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.39.43:822][158]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2024.11.30-05.39.43:822][158]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.11.30-05.39.43:824][158]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.11.30-05.39.43:831][158]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.30-05.39.43:874][159]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2024.11.30-05.39.48:386][345]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-05.39.48:391][345]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-05.39.48:391][345]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-05.39.48:392][345]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.598 ms (total: 9.822 ms)
[2024.11.30-05.39.48:393][345]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-05.39.48:393][345]LogPlayLevel: Display: Creating online subsystem for client :Context_21
[2024.11.30-05.39.48:395][345]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2024.11.30-05.39.48:408][346]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.39.48:412][346]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003392s)
[2024.11.30-05.39.48:412][346]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003431s)
[2024.11.30-05.39.48:432][346]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.30-05.39.48:433][346]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-05.39.48:435][346]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-05.39.48:435][346]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-05.39.48:435][346]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-05.39.48:435][346]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-05.39.48:436][346]LogWorldPartition: Display: WorldPartition initialize took 1.351 ms (total: 43.311 ms)
[2024.11.30-05.39.48:436][346]LogPlayLevel: PIE: World Init took: (0.003181s)
[2024.11.30-05.39.48:437][346]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-05.39.48:437][346]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-05.39.48:439][346]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-05.39.48:449][346]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-05.39.48:450][346]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
[2024.11.30-05.39.48:452][346]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2024.11.30-05.39.48:452][346]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.11.30-05.39.48:452][346]LogInit: FAudioDevice initialized with ID 5.
[2024.11.30-05.39.48:452][346]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
[2024.11.30-05.39.48:452][346]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.11.30-05.39.48:455][346]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-05.39.48:456][346]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.48
[2024.11.30-05.39.48:457][346]LogWorld: Bringing up level for play took: 0.001790
[2024.11.30-05.39.48:461][346]PIE: Server logged in
[2024.11.30-05.39.48:462][346]PIE: Play in editor total start time 0,071 seconds.
[2024.11.30-05.39.55:495][790]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
[2024.11.30-05.40.27:273][368]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_SpawnActorFromClass', from offset 1739
[2024.11.30-05.40.27:273][368]LogBlueprintDebug:
Script call stack:
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter
Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:Interact
Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:ExecuteUbergraph_BP_WeaponPickup
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Spawn Weapon/Pickup
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter
[2024.11.30-05.40.39:515][368]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class
[2024.11.30-05.40.44:231][368]LogAutomationController: Ignoring very large delta of 16.96 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-05.40.44:301][373]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
[2024.11.30-05.40.49:661][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.40.49:661][776]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.40.49:661][776]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.40.49:662][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.40.49:662][776]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-05.40.49:665][776]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-05.40.49:670][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.40.49:691][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.40.49:692][776]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2024.11.30-05.40.49:692][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.11.30-05.40.49:694][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.11.30-05.40.49:701][776]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.30-05.40.49:827][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.40.49:847][777]LogPlayLevel: Display: Destroying online subsystem :Context_21
[2024.11.30-05.40.49:849][777]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.30-05.40.49:913][777]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.11.30-05.40.49:918][777]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.11.30-05.41.02:936][841]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.11.30-05.41.02:938][841]LogSlate: Took 0.000102 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.11.30-05.41.02:939][841]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.11.30-05.41.23:500][302]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.30-05.41.34:931][645]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
[2024.11.30-05.41.34:932][645]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
[2024.11.30-05.42.00:323][548]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
[2024.11.30-05.42.00:323][548]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
[2024.11.30-05.43.01:375][ 58]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 320.093231
[2024.11.30-05.43.02:376][ 61]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-05.43.02:376][ 61]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 320.760132, Update Interval: 300.563995
[2024.11.30-05.43.10:626][516]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
[2024.11.30-05.43.10:626][516]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
[2024.11.30-05.43.11:002][519]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
[2024.11.30-05.43.12:871][728]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.43.12:871][728]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.43.12:892][728]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
[2024.11.30-05.43.12:892][728]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
[2024.11.30-05.43.13:327][728]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.30-05.43.25:171][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2024.11.30-05.43.27:318][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2024.11.30-05.43.27:446][172]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.43.27:496][172]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
[2024.11.30-05.43.27:496][172]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
[2024.11.30-05.43.27:496][172]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
[2024.11.30-05.43.27:498][172]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
[2024.11.30-05.43.27:499][172]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0F79186144F088BD312AC48BE27610F1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
[2024.11.30-05.43.27:511][172]LogFileHelpers: InternalPromptForCheckoutAndSave took 65.539 ms (total: 627.665 ms)
[2024.11.30-05.43.27:560][172]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.43.27:560][172]LogContentValidation: Enabled validators:
[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.43.27:560][172]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.43.27:560][172]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
[2024.11.30-05.43.29:412][337]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-05.43.29:417][337]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-05.43.29:417][337]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-05.43.29:419][337]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.036 ms (total: 11.858 ms)
[2024.11.30-05.43.29:419][337]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-05.43.29:450][337]LogPlayLevel: Display: Creating online subsystem for client :Context_27
[2024.11.30-05.43.29:453][337]LogOnline: OSS: Created online subsystem instance for: :Context_27
[2024.11.30-05.43.29:474][338]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.43.29:478][338]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003451s)
[2024.11.30-05.43.29:478][338]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003498s)
[2024.11.30-05.43.29:499][338]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms
[2024.11.30-05.43.29:502][338]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-05.43.29:504][338]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-05.43.29:504][338]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-05.43.29:504][338]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-05.43.29:504][338]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-05.43.29:506][338]LogWorldPartition: Display: WorldPartition initialize took 2.008 ms (total: 45.320 ms)
[2024.11.30-05.43.29:506][338]LogPlayLevel: PIE: World Init took: (0.004006s)
[2024.11.30-05.43.29:507][338]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-05.43.29:507][338]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-05.43.29:509][338]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-05.43.29:521][338]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
[2024.11.30-05.43.29:521][338]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6
[2024.11.30-05.43.29:523][338]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2024.11.30-05.43.29:523][338]LogInit: FAudioDevice initialized with ID 6.
[2024.11.30-05.43.29:523][338]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2024.11.30-05.43.29:523][338]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'.
[2024.11.30-05.43.29:523][338]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2024.11.30-05.43.29:525][338]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-05.43.29:527][338]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.43.29
[2024.11.30-05.43.29:527][338]LogWorld: Bringing up level for play took: 0.001791
[2024.11.30-05.43.29:532][338]PIE: Server logged in
[2024.11.30-05.43.29:533][338]PIE: Play in editor total start time 0,116 seconds.
[2024.11.30-05.43.33:696][637]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_SpawnActorFromClass', from offset 1739
[2024.11.30-05.43.33:696][637]LogBlueprintDebug:
Script call stack:
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter
Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:Interact
Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:ExecuteUbergraph_BP_WeaponPickup
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Spawn Weapon/Pickup
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter
[2024.11.30-05.43.36:785][637]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter without an associated node. The blueprint breakpoint has been removed
[2024.11.30-05.43.36:785][637]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter without an associated node. The blueprint breakpoint has been removed
[2024.11.30-05.43.37:985][637]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-05.43.37:991][637]LogAutomationController: Ignoring very large delta of 4.31 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-05.43.43:600][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.43.43:600][ 46]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-05.43.43:600][ 46]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.43.43:601][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.43.43:601][ 46]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-05.43.43:607][ 46]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-05.43.43:613][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.43.43:633][ 46]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.30-05.43.43:633][ 46]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
[2024.11.30-05.43.43:633][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2024.11.30-05.43.43:635][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2024.11.30-05.43.43:639][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-05.43.43:643][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-05.43.43:710][ 47]LogPlayLevel: Display: Destroying online subsystem :Context_27
[2024.11.30-05.44.24:411][189]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.11.30-05.45.58:882][631]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-05.45.59:445][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.11.30-05.45.59:582][678]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.45.59:646][678]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-05.45.59:646][678]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
[2024.11.30-05.45.59:765][678]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-05.45.59:765][678]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-05.45.59:765][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-05.45.59:778][678]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-05.45.59:779][678]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterA4E1048A4261CD6D5B78C5B2231FF894.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-05.45.59:792][678]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.214 ms (total: 837.880 ms)
[2024.11.30-05.45.59:916][678]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.45.59:916][678]LogContentValidation: Enabled validators:
[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.45.59:916][678]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.45.59:916][678]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-05.47.35:657][579]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Saved/Collections/' because it could not be accessed. Aborting watch request...
[2024.11.30-05.47.35:657][579]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Collections/' because it could not be accessed. Aborting watch request...
[2024.11.30-05.47.35:657][579]LogDirectoryWatcher: Display: A directory notification failed for 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' because it could not be accessed. Aborting watch request...
[2024.11.30-05.48.05:306][703]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 624.025818
[2024.11.30-05.48.06:306][706]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-05.48.06:306][706]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 624.691650, Update Interval: 303.008514
[2024.11.30-05.48.40:853][549]LogStreaming: Display: FlushAsyncLoading(589): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.48.40:858][549]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jump_From_Stand_Ironsights.Jump_From_Stand_Ironsights (Required Memory Estimate: 0.57 MB)
[2024.11.30-05.48.40:871][549]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jump_From_Stand_Ironsights.Jump_From_Stand_Ironsights, at AnimationSequence/855a5a388737de7845e143c3006151c9151a7cbf
[2024.11.30-05.48.40:880][549]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
[2024.11.30-05.48.40:944][549]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.UE4Man_Logo_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.30-05.48.40:945][549]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.30-05.48.40:946][549]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.30-05.48.40:946][549]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.30-05.48.40:948][549]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.UE4_Mannequin_occlusion_Mobile (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.30-05.48.40:951][549]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.30-05.48.40:955][549]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.UE4_Mannequin_MAT_MASKA (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
[2024.11.30-05.48.40:965][549]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Mannequin) ...
[2024.11.30-05.48.41:050][549]LogTexture: Display: Building textures: /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.UE4_Mannequin__normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
[2024.11.30-05.48.41:054][549]LogSkeletalMesh: Building Skeletal Mesh SK_Mannequin...
[2024.11.30-05.48.41:412][549]LogSkeletalMesh: Built Skeletal Mesh [0.36s] /Game/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.SK_Mannequin
[2024.11.30-05.48.41:498][549]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
[2024.11.30-05.48.44:259][648]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
[2024.11.30-05.48.44:660][649]LogSlate: Took 0.000105 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.30-05.48.44:665][649]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
[2024.11.30-05.48.55:656][594]LogStreaming: Display: FlushAsyncLoading(591): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.48.55:941][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB)
[2024.11.30-05.48.55:949][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB)
[2024.11.30-05.48.55:958][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB)
[2024.11.30-05.48.55:962][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/7543c1993ea9004cfb13f121e6178184328a2939
[2024.11.30-05.48.55:967][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB)
[2024.11.30-05.48.55:968][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/3678add87405a533a63f8c63405fd3872934eb70
[2024.11.30-05.48.55:976][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB)
[2024.11.30-05.48.55:976][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/0039fa8b3d30571768c6e2e8a228b24462c99773
[2024.11.30-05.48.55:983][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/8d752f166115608d88fc66d7135fb3660f467905
[2024.11.30-05.48.55:984][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB)
[2024.11.30-05.48.55:988][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/79d0542ccb2b53f9a6cf1f75c0efc1ab6114465e
[2024.11.30-05.48.55:993][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/c33cdf61b1759d64d60a79c02b507097f481d439
[2024.11.30-05.48.55:994][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB)
[2024.11.30-05.48.56:002][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB)
[2024.11.30-05.48.56:008][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/6baaf7a493b46c8f182c1b332f3cc0ad9ad6a7ca
[2024.11.30-05.48.56:012][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB)
[2024.11.30-05.48.56:016][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/a2f8b3e6e258e69f66c4750345a6d04fa186676d
[2024.11.30-05.48.56:019][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB)
[2024.11.30-05.48.56:029][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB)
[2024.11.30-05.48.56:034][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/b4f6faf6e3256687135aa3d63ce98a8e6e719e1b
[2024.11.30-05.48.56:039][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB)
[2024.11.30-05.48.56:043][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/2bfd472aee643cd4295f2586797f8135f9dae6de
[2024.11.30-05.48.56:049][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB)
[2024.11.30-05.48.56:061][594]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB)
[2024.11.30-05.48.56:062][594]LogSkeletalMesh: Building Skeletal Mesh SKM_Quinn...
[2024.11.30-05.48.56:063][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/550803040c47490b6c57b6aa805c16c7fc04baaf
[2024.11.30-05.48.56:074][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/ea9db8a89f8b57a0f223817617ed96e2e9f9766e
[2024.11.30-05.48.56:080][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/623c1152872d741d740a24448bfa2d186bcf2250
[2024.11.30-05.48.56:089][594]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/92386e9715671fef8e368dde66a77cbd8131d477
[2024.11.30-05.48.56:164][594]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ...
[2024.11.30-05.48.59:753][594]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
[2024.11.30-05.48.59:753][594]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3
[2024.11.30-05.49.03:812][594]LogSkeletalMesh: Skeletal mesh [/Game/Characters/Mannequins/Meshes/SKM_Quinn.SKM_Quinn]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.30-05.49.03:830][594]LogSkeletalMesh: Built Skeletal Mesh [7.77s] /Game/Characters/Mannequins/Meshes/SKM_Quinn.SKM_Quinn
[2024.11.30-05.49.03:909][594]LogAutomationController: Ignoring very large delta of 8.26 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-05.49.03:913][595]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
[2024.11.30-05.49.39:004][896]LogSlate: Window 'Export Retarget Assets' being destroyed
[2024.11.30-05.49.39:342][896]LogAutomationController: Ignoring very large delta of 14.61 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-05.49.39:348][897]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
[2024.11.30-05.49.39:456][898]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
[2024.11.30-05.49.39:489][899]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29
[2024.11.30-05.49.42:457][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-05.49.42:462][139]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.050
[2024.11.30-05.49.42:462][139]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/RTG_AutoGenerated] ([1] browsable assets)...
[2024.11.30-05.49.42:474][139]OBJ SavePackage: Rendered thumbnail for [IKRetargeter /Game/AnimStarterPack/UE5/RTG_AutoGenerated.RTG_AutoGenerated]
[2024.11.30-05.49.42:474][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/RTG_AutoGenerated]
[2024.11.30-05.49.42:476][139]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/AnimStarterPack/UE5/RTG_AutoGenerated_Auto1
[2024.11.30-05.49.42:476][139]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/RTG_AutoGenerated_Auto1506651AB4538C79C015193A2FE7C301A.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/AnimStarterPack/UE5/RTG_AutoGenerated_Auto1.uasset'
[2024.11.30-05.49.42:476][139]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/IK_AutoGeneratedSource] ([1] browsable assets)...
[2024.11.30-05.49.42:487][139]OBJ SavePackage: Rendered thumbnail for [IKRigDefinition /Game/AnimStarterPack/UE5/IK_AutoGeneratedSource.IK_AutoGeneratedSource]
[2024.11.30-05.49.42:487][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/IK_AutoGeneratedSource]
[2024.11.30-05.49.42:492][139]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/AnimStarterPack/UE5/IK_AutoGeneratedSource_Auto1
[2024.11.30-05.49.42:492][139]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IK_AutoGeneratedSource_Auto16F45BE904C35FB23A5F20282825E8763.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/AnimStarterPack/UE5/IK_AutoGeneratedSource_Auto1.uasset'
[2024.11.30-05.49.42:492][139]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/IK_AutoGeneratedTarget] ([1] browsable assets)...
[2024.11.30-05.49.42:501][139]OBJ SavePackage: Rendered thumbnail for [IKRigDefinition /Game/AnimStarterPack/UE5/IK_AutoGeneratedTarget.IK_AutoGeneratedTarget]
[2024.11.30-05.49.42:501][139]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/IK_AutoGeneratedTarget]
[2024.11.30-05.49.42:511][139]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/AnimStarterPack/UE5/IK_AutoGeneratedTarget_Auto1
[2024.11.30-05.49.42:511][139]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IK_AutoGeneratedTarget_Auto11F09C1A04C34021C7BB196995A783D67.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/AnimStarterPack/UE5/IK_AutoGeneratedTarget_Auto1.uasset'
[2024.11.30-05.49.42:511][139]LogFileHelpers: Auto-saving content packages took 0.049
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: ================================================
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Total job queries 233, among them cache hits 34 (14.59%), DDC hits 176 (75.54%), Duplicates 3 (1.29%)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Tracking 196 distinct input hashes that result in 170 distinct outputs (86.73%)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: RAM used: 126,86 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Shaders Compiled: 20
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Jobs assigned 20, completed 20 (100%)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Average time worker was idle: 0.00 s
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Time job spent in pending queue: average 0.62 s, longest 1.47 s
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Job execution time: average 1.13 s, max 1.40 s
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Job life time (pending + execution): average 1.75 s, max 2.38
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Shader code size: average 6,662 KiB, min 2,379 KiB, max 10,969 KiB
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.39 s
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.35%
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Average processing rate: 8.36 jobs/sec
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Total thread time: 12,962 s
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Total thread preprocess time: 4,502 s
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Percentage time preprocessing: 34.73%
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Effective parallelization: 5.42 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 10.28% of total time (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 9.70% of total time (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.60% of total time (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.42% of total time (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: FHitProxyVS - 9.13% of total time (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: === Material stats ===
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Materials Translated: 137
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Material Translation Only: 0.03 s (57%)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.30-05.49.44:942][299]LogShaderCompilers: Display: Material Cache Hits: 34 (25%)
[2024.11.30-05.49.44:943][299]LogShaderCompilers: Display: ================================================
[2024.11.30-05.49.46:318][404]LogSlate: Window 'Content Browser' being destroyed
[2024.11.30-05.50.15:076][607]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.30-05.50.16:105][607]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.30-05.50.16:143][607]LogUObjectGlobals: Force Deleting 3 Package(s):
Asset Name: /Game/AnimStarterPack/UE5/IK_AutoGeneratedSource.IK_AutoGeneratedSource
Asset Type: IKRigDefinition
Asset Name: /Game/AnimStarterPack/UE5/IK_AutoGeneratedTarget.IK_AutoGeneratedTarget
Asset Type: IKRigDefinition
Asset Name: /Game/AnimStarterPack/UE5/RTG_AutoGenerated.RTG_AutoGenerated
Asset Type: IKRetargeter
[2024.11.30-05.50.16:615][607]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-05.50.16:643][607]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.30-05.50.16:668][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.11.30-05.50.25:925][106]LogStreaming: Display: FlushAsyncLoading(592): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.50.25:928][106]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Aim_Space_Hip.Aim_Space_Hip (Required Memory Estimate: 1.12 MB)
[2024.11.30-05.50.25:944][106]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Aim_Space_Hip.Aim_Space_Hip, at AnimationSequence/0fbba105315df6f2341e24bb1d55c419645cad06
[2024.11.30-05.50.25:945][106]LogSlate: Window 'Retarget Animations' being destroyed
[2024.11.30-05.50.25:950][106]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30
[2024.11.30-05.50.50:584][113]LogStreaming: Display: FlushAsyncLoading(593): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.50.50:608][114]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.50.50:681][114]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31
[2024.11.30-05.50.50:704][114]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_Mannequin) ...
[2024.11.30-05.50.50:757][114]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Manny_Simple) ...
[2024.11.30-05.51.18:272][813]LogSlate: Window 'Export Animations' being destroyed
[2024.11.30-05.51.21:620][813]LogSlate: Window 'Batch Export Options' being destroyed
[2024.11.30-05.51.21:630][813]LogStreaming: Display: FlushAsyncLoading(598): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.51.21:829][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Aim_Space_Ironsights.Aim_Space_Ironsights (Required Memory Estimate: 1.12 MB)
[2024.11.30-05.51.21:847][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Aim_Space_Ironsights.Aim_Space_Ironsights, at AnimationSequence/721858c006611d711b7580d86208fddfcc619c99
[2024.11.30-05.51.21:852][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.Crouch_Walk_Bwd_Rifle_Hip (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.21:855][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.Crouch_Walk_Fwd_Rifle_Hip (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.21:857][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.Crouch_Walk_Lt_Rifle_Hip (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.21:860][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.Crouch_Walk_Rt_Rifle_Hip (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.21:864][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.Crouch_Walk_Bwd_Rifle_Hip, at AnimationSequence/03c16d80d76cb26ef1f1c4295fc909a46a1f3412
[2024.11.30-05.51.21:866][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.Crouch_Walk_Fwd_Rifle_Hip, at AnimationSequence/a658d4dab3af49814d8064d3560166adeb16f3a1
[2024.11.30-05.51.21:871][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.Crouch_Walk_Lt_Rifle_Hip, at AnimationSequence/6c8a356d5743b9d3477a4d01e96998934bc0ab57
[2024.11.30-05.51.21:872][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.Crouch_Walk_Rt_Rifle_Hip, at AnimationSequence/51a53b7dd0015e72cdbf2f0bfcfe627fc217a23d
[2024.11.30-05.51.21:879][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jog_Bwd_Rifle.Jog_Bwd_Rifle (Required Memory Estimate: 0.64 MB)
[2024.11.30-05.51.21:881][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jog_Fwd_Rifle.Jog_Fwd_Rifle (Required Memory Estimate: 0.64 MB)
[2024.11.30-05.51.21:884][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jog_Lt_Rifle.Jog_Lt_Rifle (Required Memory Estimate: 0.59 MB)
[2024.11.30-05.51.21:886][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jog_Rt_Rifle.Jog_Rt_Rifle (Required Memory Estimate: 0.64 MB)
[2024.11.30-05.51.21:889][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jog_Bwd_Rifle.Jog_Bwd_Rifle, at AnimationSequence/4ac7e9bdaf632703fd984685007c0c2e68a309cb
[2024.11.30-05.51.21:892][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jog_Fwd_Rifle.Jog_Fwd_Rifle, at AnimationSequence/b174b717559974dc21083e28d744e23cb7084055
[2024.11.30-05.51.21:892][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jog_Lt_Rifle.Jog_Lt_Rifle, at AnimationSequence/03c62b14a1dc43efb675d45ff7ec4a5631120140
[2024.11.30-05.51.21:901][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jog_Rt_Rifle.Jog_Rt_Rifle, at AnimationSequence/1d73061e7551391678dc612143deec69be399ee5
[2024.11.30-05.51.21:909][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Idle_Rifle_Hip.Crouch_Idle_Rifle_Hip (Required Memory Estimate: 2.32 MB)
[2024.11.30-05.51.21:950][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Idle_Rifle_Hip.Crouch_Idle_Rifle_Hip, at AnimationSequence/28511a05d7da5aea92dd0c6ec1e6d10757357f1f
[2024.11.30-05.51.21:957][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.Crouch_Idle_Rifle_Ironsights (Required Memory Estimate: 2.32 MB)
[2024.11.30-05.51.21:991][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.Crouch_Idle_Rifle_Ironsights, at AnimationSequence/d3ae0347c6b2f2dda773b597f0ba55bdaf227ecf
[2024.11.30-05.51.21:995][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.Crouch_to_Stand_Rifle_Hip (Required Memory Estimate: 0.33 MB)
[2024.11.30-05.51.22:000][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.Crouch_to_Stand_Rifle_Hip, at AnimationSequence/260454d154c6f6d7f2b5f897b1a184bdbfddbc93
[2024.11.30-05.51.22:004][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.Crouch_to_Stand_Rifle_Ironsights (Required Memory Estimate: 0.33 MB)
[2024.11.30-05.51.22:008][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.Crouch_to_Stand_Rifle_Ironsights, at AnimationSequence/1bad90c3b2cd56add0fd62469dbce85dfa94aede
[2024.11.30-05.51.22:012][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.Crouch_Walk_Bwd_Rifle_Ironsights (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.22:024][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.Crouch_Walk_Bwd_Rifle_Ironsights, at AnimationSequence/a599d7abf3dcfec4eeebeaed5f88f25b09b320df
[2024.11.30-05.51.22:028][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.Crouch_Walk_Fwd_Rifle_Ironsights (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.22:041][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.Crouch_Walk_Fwd_Rifle_Ironsights, at AnimationSequence/f99e0d8c14aadf57af52ed53e15c28474c851c37
[2024.11.30-05.51.22:046][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.Crouch_Walk_Lt_Rifle_Ironsights (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.22:058][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.Crouch_Walk_Lt_Rifle_Ironsights, at AnimationSequence/1f97e7b18df103ed2115abb006cc1a5cc5667932
[2024.11.30-05.51.22:062][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.Crouch_Walk_Rt_Rifle_Ironsights (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.22:075][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.Crouch_Walk_Rt_Rifle_Ironsights, at AnimationSequence/89c71bfc32e42f3fa6c41056502466327c074179
[2024.11.30-05.51.22:080][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Death_1.Death_1 (Required Memory Estimate: 0.84 MB)
[2024.11.30-05.51.22:097][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Death_1.Death_1, at AnimationSequence/2f228587b02457c27190c22aa58442e0fa41dab5
[2024.11.30-05.51.22:103][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Death_2.Death_2 (Required Memory Estimate: 0.82 MB)
[2024.11.30-05.51.22:121][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Death_2.Death_2, at AnimationSequence/bfcc4dff7360842d244f6ac81e5f81024b97d75f
[2024.11.30-05.51.22:127][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Death_3.Death_3 (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.22:144][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Death_3.Death_3, at AnimationSequence/b351bfeaeefa217c9bddca8b2899be4ef5447839
[2024.11.30-05.51.22:151][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Death_Ironsights_1.Death_Ironsights_1 (Required Memory Estimate: 0.97 MB)
[2024.11.30-05.51.22:170][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Death_Ironsights_1.Death_Ironsights_1, at AnimationSequence/eca5b0b3a1c76a17a40c043734bb2145d216690d
[2024.11.30-05.51.22:177][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Death_Ironsights_2.Death_Ironsights_2 (Required Memory Estimate: 0.82 MB)
[2024.11.30-05.51.22:204][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Death_Ironsights_2.Death_Ironsights_2, at AnimationSequence/1d92f8941055a38d5e9da5dcd1d31d96968cec4f
[2024.11.30-05.51.22:210][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Equip_Pistol_Standing.Equip_Pistol_Standing (Required Memory Estimate: 0.73 MB)
[2024.11.30-05.51.22:222][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Equip_Pistol_Standing.Equip_Pistol_Standing, at AnimationSequence/bc75aa57df5ff74321837f7e9ccc5e0eb904d3bc
[2024.11.30-05.51.22:227][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Equip_Rifle_Standing.Equip_Rifle_Standing (Required Memory Estimate: 0.73 MB)
[2024.11.30-05.51.22:241][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Equip_Rifle_Standing.Equip_Rifle_Standing, at AnimationSequence/659f0abe200a91545769dc8ea4d1946537e424e1
[2024.11.30-05.51.22:245][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Fire_Rifle_Hip.Fire_Rifle_Hip (Required Memory Estimate: 0.20 MB)
[2024.11.30-05.51.22:247][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Fire_Rifle_Hip.Fire_Rifle_Hip, at AnimationSequence/091d814f7c531b8874078b1577abcec92f981b4f
[2024.11.30-05.51.22:251][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Fire_Rifle_Ironsights.Fire_Rifle_Ironsights (Required Memory Estimate: 0.20 MB)
[2024.11.30-05.51.22:252][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Fire_Rifle_Ironsights.Fire_Rifle_Ironsights, at AnimationSequence/711825a2c302c9c28f5cfd0e00d8a11a839c6f0d
[2024.11.30-05.51.22:256][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Fire_Shotgun_Hip.Fire_Shotgun_Hip (Required Memory Estimate: 0.58 MB)
[2024.11.30-05.51.22:263][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Fire_Shotgun_Hip.Fire_Shotgun_Hip, at AnimationSequence/022f494fbc4c4fa5018be9ac8ca239e759cda537
[2024.11.30-05.51.22:267][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Fire_Shotgun_Ironsights.Fire_Shotgun_Ironsights (Required Memory Estimate: 0.58 MB)
[2024.11.30-05.51.22:275][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Fire_Shotgun_Ironsights.Fire_Shotgun_Ironsights, at AnimationSequence/8b7d277b9c051bdf201596566ce6dc3f96435df4
[2024.11.30-05.51.22:279][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Hit_React_1.Hit_React_1 (Required Memory Estimate: 0.46 MB)
[2024.11.30-05.51.22:286][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Hit_React_1.Hit_React_1, at AnimationSequence/60f4a218b7c9c39bdfcef0b95941df193a88e54c
[2024.11.30-05.51.22:290][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Hit_React_2.Hit_React_2 (Required Memory Estimate: 0.46 MB)
[2024.11.30-05.51.22:297][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Hit_React_2.Hit_React_2, at AnimationSequence/7635991dedbd1238dbf607880758b064e61031ae
[2024.11.30-05.51.22:302][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Hit_React_3.Hit_React_3 (Required Memory Estimate: 0.46 MB)
[2024.11.30-05.51.22:308][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Hit_React_3.Hit_React_3, at AnimationSequence/48ac85a1126d5bf107926585916720007e287ce5
[2024.11.30-05.51.22:314][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Hit_React_4.Hit_React_4 (Required Memory Estimate: 0.46 MB)
[2024.11.30-05.51.22:321][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Hit_React_4.Hit_React_4, at AnimationSequence/a53a84def883c0a87898b875ee62c9806b144fdd
[2024.11.30-05.51.22:327][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Idle_Pistol.Idle_Pistol (Required Memory Estimate: 2.32 MB)
[2024.11.30-05.51.22:361][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Idle_Pistol.Idle_Pistol, at AnimationSequence/944b0794d01f009dca41245085e73f5bdfaecae0
[2024.11.30-05.51.22:368][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Idle_Rifle_Hip.Idle_Rifle_Hip (Required Memory Estimate: 2.32 MB)
[2024.11.30-05.51.22:402][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Idle_Rifle_Hip.Idle_Rifle_Hip, at AnimationSequence/7b2255e97bf1ba042d9062ec8981f1905f49cb7d
[2024.11.30-05.51.22:408][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Idle_Rifle_Hip_Break1.Idle_Rifle_Hip_Break1 (Required Memory Estimate: 1.87 MB)
[2024.11.30-05.51.22:439][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Idle_Rifle_Hip_Break1.Idle_Rifle_Hip_Break1, at AnimationSequence/f618b0cb45267270895e7d3ac822b6bb9b566c0f
[2024.11.30-05.51.22:445][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Idle_Rifle_Hip_Break2.Idle_Rifle_Hip_Break2 (Required Memory Estimate: 1.58 MB)
[2024.11.30-05.51.22:473][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Idle_Rifle_Hip_Break2.Idle_Rifle_Hip_Break2, at AnimationSequence/99cd9b3c064c71ae51670ebf6582e1d6e081ad74
[2024.11.30-05.51.22:480][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Idle_Rifle_Ironsights.Idle_Rifle_Ironsights (Required Memory Estimate: 2.32 MB)
[2024.11.30-05.51.22:517][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Idle_Rifle_Ironsights.Idle_Rifle_Ironsights, at AnimationSequence/32fc642b167ea905b15c5cc4fd1f9c0e228062f5
[2024.11.30-05.51.22:523][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jump_From_Jog.Jump_From_Jog (Required Memory Estimate: 0.39 MB)
[2024.11.30-05.51.22:528][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jump_From_Jog.Jump_From_Jog, at AnimationSequence/a880f2fd6ec48f2a1ea0bf5fcb04b533466f859f
[2024.11.30-05.51.22:533][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Jump_From_Stand.Jump_From_Stand (Required Memory Estimate: 0.57 MB)
[2024.11.30-05.51.22:541][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Jump_From_Stand.Jump_From_Stand, at AnimationSequence/6f948eb93e43ec77b523f0dab6b14cfa24a089b6
[2024.11.30-05.51.22:546][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Prone_Death_1.Prone_Death_1 (Required Memory Estimate: 0.37 MB)
[2024.11.30-05.51.22:553][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Prone_Death_1.Prone_Death_1, at AnimationSequence/daae833fbaa1f8a57ad6911b87636cbea121e14e
[2024.11.30-05.51.22:561][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Prone_Death_2.Prone_Death_2 (Required Memory Estimate: 0.79 MB)
[2024.11.30-05.51.22:588][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Prone_Death_2.Prone_Death_2, at AnimationSequence/42221b571ade3c3815eb46b7c5a05fe68972b47d
[2024.11.30-05.51.22:593][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Prone_Fire_1.Prone_Fire_1 (Required Memory Estimate: 0.20 MB)
[2024.11.30-05.51.22:594][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Prone_Fire_1.Prone_Fire_1, at AnimationSequence/7f9cdce7d14d6a2680863a2305ee8543aaeb88c2
[2024.11.30-05.51.22:598][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Prone_Fire_2.Prone_Fire_2 (Required Memory Estimate: 0.20 MB)
[2024.11.30-05.51.22:601][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Prone_Fire_2.Prone_Fire_2, at AnimationSequence/238226c69066a5d85af0fc1295ab027eaa8667c7
[2024.11.30-05.51.22:608][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Prone_Idle.Prone_Idle (Required Memory Estimate: 3.09 MB)
[2024.11.30-05.51.22:662][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Prone_Idle.Prone_Idle, at AnimationSequence/473bfca6949a8fb684ef5ba2d5f3cc13f6d13b83
[2024.11.30-05.51.22:668][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Prone_Reload_Rifle.Prone_Reload_Rifle (Required Memory Estimate: 1.29 MB)
[2024.11.30-05.51.22:692][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Prone_Reload_Rifle.Prone_Reload_Rifle, at AnimationSequence/29a19d3b1d6d6d8248fb4de1257ab88ab556c16c
[2024.11.30-05.51.22:698][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Prone_Reload_Shotgun.Prone_Reload_Shotgun (Required Memory Estimate: 1.62 MB)
[2024.11.30-05.51.22:736][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Prone_Reload_Shotgun.Prone_Reload_Shotgun, at AnimationSequence/b12586773c61b7f50ab7613dabef5e629186e5e9
[2024.11.30-05.51.22:742][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Prone_To_Stand.Prone_To_Stand (Required Memory Estimate: 0.62 MB)
[2024.11.30-05.51.22:769][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Prone_To_Stand.Prone_To_Stand, at AnimationSequence/393488870c8551ca263e8bb2b4b9eb3d2747510b
[2024.11.30-05.51.22:775][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Reload_Pistol.Reload_Pistol (Required Memory Estimate: 0.70 MB)
[2024.11.30-05.51.22:791][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Reload_Pistol.Reload_Pistol, at AnimationSequence/f6d44377feba6945e79c0b0c91b390d97e371ea7
[2024.11.30-05.51.22:797][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Reload_Rifle_Hip.Reload_Rifle_Hip (Required Memory Estimate: 0.88 MB)
[2024.11.30-05.51.22:811][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Reload_Rifle_Hip.Reload_Rifle_Hip, at AnimationSequence/8b9e58cdeca87385b244c96d37a57af3cc7a28a9
[2024.11.30-05.51.22:817][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Reload_Rifle_Ironsights.Reload_Rifle_Ironsights (Required Memory Estimate: 0.88 MB)
[2024.11.30-05.51.22:834][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Reload_Rifle_Ironsights.Reload_Rifle_Ironsights, at AnimationSequence/25aabe7bc3c49c42646024b1f56bc5c03ce2ff2b
[2024.11.30-05.51.22:841][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Reload_Shotgun_Hip.Reload_Shotgun_Hip (Required Memory Estimate: 1.62 MB)
[2024.11.30-05.51.22:888][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Reload_Shotgun_Hip.Reload_Shotgun_Hip, at AnimationSequence/58853dfb9abd1d92b724ad624e184202ea97d28b
[2024.11.30-05.51.22:894][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Reload_Shotgun_Ironsights.Reload_Shotgun_Ironsights (Required Memory Estimate: 1.62 MB)
[2024.11.30-05.51.22:927][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Reload_Shotgun_Ironsights.Reload_Shotgun_Ironsights, at AnimationSequence/0e5719eae7c945aba3546fef4bf74a7edfc76cb5
[2024.11.30-05.51.22:931][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Sprint_Fwd_Rifle.Sprint_Fwd_Rifle (Required Memory Estimate: 0.46 MB)
[2024.11.30-05.51.22:941][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Sprint_Fwd_Rifle.Sprint_Fwd_Rifle, at AnimationSequence/78379815e9a4726bc02c203f36d00a11468dd384
[2024.11.30-05.51.22:945][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.Stand_to_Crouch_Rifle_Hip (Required Memory Estimate: 0.40 MB)
[2024.11.30-05.51.22:952][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.Stand_to_Crouch_Rifle_Hip, at AnimationSequence/b6a99b19d63a995727be4b3def9b0c960e555f05
[2024.11.30-05.51.22:957][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.Stand_to_Crouch_Rifle_Ironsights (Required Memory Estimate: 0.41 MB)
[2024.11.30-05.51.22:963][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.Stand_to_Crouch_Rifle_Ironsights, at AnimationSequence/4660fcc0477e5f3a69d7c8e9a34022c31c977759
[2024.11.30-05.51.22:969][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Stand_To_Prone.Stand_To_Prone (Required Memory Estimate: 0.69 MB)
[2024.11.30-05.51.22:988][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Stand_To_Prone.Stand_To_Prone, at AnimationSequence/38237fb16ad23d7ca76cf99b3106205c47435f81
[2024.11.30-05.51.22:993][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.Walk_Bwd_Rifle_Ironsights (Required Memory Estimate: 0.76 MB)
[2024.11.30-05.51.23:006][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.Walk_Bwd_Rifle_Ironsights, at AnimationSequence/a52d5a2054ba210d61d94178f725b440fa679411
[2024.11.30-05.51.23:011][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.Walk_Fwd_Rifle_Ironsights (Required Memory Estimate: 0.76 MB)
[2024.11.30-05.51.23:023][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.Walk_Fwd_Rifle_Ironsights, at AnimationSequence/49cd52dbd17ba214acf03a1f94db5cac3ea9faff
[2024.11.30-05.51.23:027][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Walk_Lt_Rifle_Ironsights.Walk_Lt_Rifle_Ironsights (Required Memory Estimate: 0.76 MB)
[2024.11.30-05.51.23:039][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Walk_Lt_Rifle_Ironsights.Walk_Lt_Rifle_Ironsights, at AnimationSequence/04484f1e64c7c9623c891d71f15472f31c858d90
[2024.11.30-05.51.23:044][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/Walk_Rt_Rifle_Ironsights.Walk_Rt_Rifle_Ironsights (Required Memory Estimate: 0.76 MB)
[2024.11.30-05.51.23:058][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/Walk_Rt_Rifle_Ironsights.Walk_Rt_Rifle_Ironsights, at AnimationSequence/45851d6b19d7ec684399bcd050f2a793ddd495d0
[2024.11.30-05.51.23:416][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.23:417][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip] ([1] browsable assets)...
[2024.11.30-05.51.23:430][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip.UE5_Aim_Space_Hip]
[2024.11.30-05.51.23:430][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip]
[2024.11.30-05.51.23:430][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Space_Hip.uasset" SILENT=true
[2024.11.30-05.51.23:437][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip
[2024.11.30-05.51.23:437][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_Space_Hip04BD93E34C52E5CDD7F1D88DFABECA98.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Space_Hip.uasset'
[2024.11.30-05.51.23:649][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 232.523 ms (total: 1.07 sec)
[2024.11.30-05.51.24:193][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.24:193][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.24:209][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights.UE5_Aim_Space_Ironsights]
[2024.11.30-05.51.24:209][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights]
[2024.11.30-05.51.24:209][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights.uasset" SILENT=true
[2024.11.30-05.51.24:214][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights
[2024.11.30-05.51.24:214][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_Space_Ironsights1B81CEEB41028DD85C18DB82CFE804AE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights.uasset'
[2024.11.30-05.51.24:419][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 225.711 ms (total: 1.29 sec)
[2024.11.30-05.51.24:926][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.24:926][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk] ([1] browsable assets)...
[2024.11.30-05.51.24:926][813]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32
[2024.11.30-05.51.24:945][813]OBJ SavePackage: Rendered thumbnail for [BlendSpace /Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk.UE5_BS_CrouchWalk]
[2024.11.30-05.51.24:945][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk]
[2024.11.30-05.51.24:945][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_CrouchWalk.uasset" SILENT=true
[2024.11.30-05.51.24:947][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk
[2024.11.30-05.51.24:947][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_BS_CrouchWalk2F762A834A1070BF1E4929B426C71B73.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_CrouchWalk.uasset'
[2024.11.30-05.51.25:152][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 225.908 ms (total: 1.52 sec)
[2024.11.30-05.51.25:663][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.25:663][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_BS_Jog] ([1] browsable assets)...
[2024.11.30-05.51.25:675][813]OBJ SavePackage: Rendered thumbnail for [BlendSpace /Game/AnimStarterPack/UE5/UE5_BS_Jog.UE5_BS_Jog]
[2024.11.30-05.51.25:675][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_BS_Jog]
[2024.11.30-05.51.25:675][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_BS_Jog" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_Jog.uasset" SILENT=true
[2024.11.30-05.51.25:677][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_BS_Jog
[2024.11.30-05.51.25:677][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_BS_Jog166FC7DF4E08146B769D72AF0B0269B8.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_Jog.uasset'
[2024.11.30-05.51.25:884][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 221.359 ms (total: 1.74 sec)
[2024.11.30-05.51.26:393][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.26:393][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.51.26:404][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip.UE5_Crouch_Idle_Rifle_Hip]
[2024.11.30-05.51.26:404][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip]
[2024.11.30-05.51.26:404][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.51.26:409][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip
[2024.11.30-05.51.26:409][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Idle_Rifle_HipEC6C41734FA71B16495CF2B51596713F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip.uasset'
[2024.11.30-05.51.26:612][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 219.191 ms (total: 1.96 sec)
[2024.11.30-05.51.27:143][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.27:143][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.27:154][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights.UE5_Crouch_Idle_Rifle_Ironsights]
[2024.11.30-05.51.27:154][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights]
[2024.11.30-05.51.27:159][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights
[2024.11.30-05.51.27:159][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Idle_Rifle_IronsightsA5A6839144C1190ED3EC5A89739CF0B8.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights.uasset'
[2024.11.30-05.51.27:373][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 230.806 ms (total: 2.19 sec)
[2024.11.30-05.51.27:889][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.27:889][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.51.27:897][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip.UE5_Crouch_to_Stand_Rifle_Hip]
[2024.11.30-05.51.27:897][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip]
[2024.11.30-05.51.27:897][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.51.27:903][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip
[2024.11.30-05.51.27:903][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_to_Stand_Rifle_Hip50D4292245645F64066A68ADB8323EC6.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip.uasset'
[2024.11.30-05.51.28:100][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 211.182 ms (total: 2.40 sec)
[2024.11.30-05.51.28:594][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.28:594][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.28:624][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights.UE5_Crouch_to_Stand_Rifle_Ironsights]
[2024.11.30-05.51.28:624][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights]
[2024.11.30-05.51.28:630][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights
[2024.11.30-05.51.28:630][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_to_Stand_Rifle_IronsiC5AA7A6249EC2B9484A4DF810AA0E638.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights.uasset'
[2024.11.30-05.51.28:824][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 230.446 ms (total: 2.63 sec)
[2024.11.30-05.51.29:312][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.29:313][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.51.29:323][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip.UE5_Crouch_Walk_Bwd_Rifle_Hip]
[2024.11.30-05.51.29:323][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip]
[2024.11.30-05.51.29:323][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.51.29:328][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip
[2024.11.30-05.51.29:328][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Bwd_Rifle_HipAAD90BB64205E19852EF70AC378D8745.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip.uasset'
[2024.11.30-05.51.29:541][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 229.136 ms (total: 2.86 sec)
[2024.11.30-05.51.30:075][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.30:076][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.30:087][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights.UE5_Crouch_Walk_Bwd_Rifle_Ironsights]
[2024.11.30-05.51.30:087][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights]
[2024.11.30-05.51.30:092][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights
[2024.11.30-05.51.30:092][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Bwd_Rifle_Ironsi6A6156524281CD4423BDA385A4F8A1C0.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights.uasset'
[2024.11.30-05.51.30:283][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.455 ms (total: 3.07 sec)
[2024.11.30-05.51.30:810][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.30:810][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.51.30:821][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip.UE5_Crouch_Walk_Fwd_Rifle_Hip]
[2024.11.30-05.51.30:821][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip]
[2024.11.30-05.51.30:821][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.51.30:826][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip
[2024.11.30-05.51.30:826][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Fwd_Rifle_Hip966D051E4E3F941E66D88FA109A1F444.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip.uasset'
[2024.11.30-05.51.31:044][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 234.082 ms (total: 3.30 sec)
[2024.11.30-05.51.31:602][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.31:602][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.31:611][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights.UE5_Crouch_Walk_Fwd_Rifle_Ironsights]
[2024.11.30-05.51.31:611][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights]
[2024.11.30-05.51.31:616][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights
[2024.11.30-05.51.31:616][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Fwd_Rifle_Ironsi0DF56F0E4C497828E6D3D7AD08722BE9.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights.uasset'
[2024.11.30-05.51.31:826][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 224.156 ms (total: 3.53 sec)
[2024.11.30-05.51.32:409][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.32:409][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.51.32:421][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip.UE5_Crouch_Walk_Lt_Rifle_Hip]
[2024.11.30-05.51.32:421][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip]
[2024.11.30-05.51.32:421][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.51.32:426][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip
[2024.11.30-05.51.32:426][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Lt_Rifle_Hip4C5F45EE488BA990B20B46A51B1D649D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip.uasset'
[2024.11.30-05.51.32:631][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 221.531 ms (total: 3.75 sec)
[2024.11.30-05.51.33:197][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.33:197][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.33:212][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights.UE5_Crouch_Walk_Lt_Rifle_Ironsights]
[2024.11.30-05.51.33:212][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights]
[2024.11.30-05.51.33:217][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights
[2024.11.30-05.51.33:217][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Lt_Rifle_Ironsig20647F5A4C60003B53188BB65652506A.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights.uasset'
[2024.11.30-05.51.33:425][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 228.435 ms (total: 3.98 sec)
[2024.11.30-05.51.33:978][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.33:979][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.51.33:998][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip.UE5_Crouch_Walk_Rt_Rifle_Hip]
[2024.11.30-05.51.33:998][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip]
[2024.11.30-05.51.33:998][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.51.34:004][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip
[2024.11.30-05.51.34:004][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Rt_Rifle_Hip6457421A4A641A8099B9EF90E6C0506D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip.uasset'
[2024.11.30-05.51.34:220][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 241.209 ms (total: 4.22 sec)
[2024.11.30-05.51.34:778][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.34:779][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.34:788][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights.UE5_Crouch_Walk_Rt_Rifle_Ironsights]
[2024.11.30-05.51.34:788][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights]
[2024.11.30-05.51.34:793][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights
[2024.11.30-05.51.34:793][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Rt_Rifle_Ironsig0631B7C840252089C00E31A90A7122C1.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights.uasset'
[2024.11.30-05.51.34:995][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 216.534 ms (total: 4.43 sec)
[2024.11.30-05.51.35:509][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.35:509][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_1] ([1] browsable assets)...
[2024.11.30-05.51.35:517][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_1.UE5_Death_1]
[2024.11.30-05.51.35:517][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_1]
[2024.11.30-05.51.35:517][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_1.uasset" SILENT=true
[2024.11.30-05.51.35:522][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_1
[2024.11.30-05.51.35:522][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_15A26015D4B1E0043A8C7999381D715F3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_1.uasset'
[2024.11.30-05.51.35:716][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 206.773 ms (total: 4.64 sec)
[2024.11.30-05.51.36:210][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.36:211][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_2] ([1] browsable assets)...
[2024.11.30-05.51.36:218][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_2.UE5_Death_2]
[2024.11.30-05.51.36:218][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_2]
[2024.11.30-05.51.36:218][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_2.uasset" SILENT=true
[2024.11.30-05.51.36:223][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_2
[2024.11.30-05.51.36:224][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_23045C2C04E6BE54C69F3A4B2B87817A3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_2.uasset'
[2024.11.30-05.51.36:421][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.777 ms (total: 4.85 sec)
[2024.11.30-05.51.36:911][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.36:911][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_3] ([1] browsable assets)...
[2024.11.30-05.51.36:938][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_3.UE5_Death_3]
[2024.11.30-05.51.36:938][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_3]
[2024.11.30-05.51.36:938][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_3" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_3.uasset" SILENT=true
[2024.11.30-05.51.36:943][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_3
[2024.11.30-05.51.36:943][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_3E3F80F4342CA4D8A5CE764AA9C4C5EC9.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_3.uasset'
[2024.11.30-05.51.37:133][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 221.779 ms (total: 5.07 sec)
[2024.11.30-05.51.37:645][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.37:645][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1] ([1] browsable assets)...
[2024.11.30-05.51.37:669][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1.UE5_Death_Ironsights_1]
[2024.11.30-05.51.37:669][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1]
[2024.11.30-05.51.37:669][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_Ironsights_1.uasset" SILENT=true
[2024.11.30-05.51.37:675][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1
[2024.11.30-05.51.37:675][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_Ironsights_136CB9C4942484E298FC2C3B8E6E543F2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_Ironsights_1.uasset'
[2024.11.30-05.51.37:866][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 221.288 ms (total: 5.29 sec)
[2024.11.30-05.51.38:384][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.38:384][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2] ([1] browsable assets)...
[2024.11.30-05.51.38:407][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2.UE5_Death_Ironsights_2]
[2024.11.30-05.51.38:407][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2]
[2024.11.30-05.51.38:407][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_Ironsights_2.uasset" SILENT=true
[2024.11.30-05.51.38:412][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2
[2024.11.30-05.51.38:412][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_Ironsights_2E0EA73A1478C88A1122512AB7FE15B6B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_Ironsights_2.uasset'
[2024.11.30-05.51.38:621][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 237.283 ms (total: 5.53 sec)
[2024.11.30-05.51.39:111][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.39:111][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing] ([1] browsable assets)...
[2024.11.30-05.51.39:120][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing.UE5_Equip_Pistol_Standing]
[2024.11.30-05.51.39:120][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing]
[2024.11.30-05.51.39:120][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing.uasset" SILENT=true
[2024.11.30-05.51.39:125][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing
[2024.11.30-05.51.39:125][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Equip_Pistol_Standing62CEFB924A2FD8F7900434902616076D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing.uasset'
[2024.11.30-05.51.39:316][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 205.679 ms (total: 5.74 sec)
[2024.11.30-05.51.39:819][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.39:819][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing] ([1] browsable assets)...
[2024.11.30-05.51.39:827][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing]
[2024.11.30-05.51.39:827][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing]
[2024.11.30-05.51.39:828][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.uasset" SILENT=true
[2024.11.30-05.51.39:833][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
[2024.11.30-05.51.39:833][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Equip_Rifle_Standing174673844482AFCF8B8195BD86DFB12D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.uasset'
[2024.11.30-05.51.40:022][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 203.009 ms (total: 5.94 sec)
[2024.11.30-05.51.40:528][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.40:529][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.51.40:556][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip.UE5_Fire_Rifle_Hip]
[2024.11.30-05.51.40:556][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip]
[2024.11.30-05.51.40:556][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.51.40:561][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip
[2024.11.30-05.51.40:561][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Rifle_Hip2308B90E4CE1AAA7ABF53E9A18532B48.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip.uasset'
[2024.11.30-05.51.40:756][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 227.467 ms (total: 6.17 sec)
[2024.11.30-05.51.41:246][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.41:246][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.41:270][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights.UE5_Fire_Rifle_Ironsights]
[2024.11.30-05.51.41:270][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights]
[2024.11.30-05.51.41:270][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.51.41:274][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights
[2024.11.30-05.51.41:274][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Rifle_Ironsights5DEBC1CA4FAE595A20692680BD5B5D47.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights.uasset'
[2024.11.30-05.51.41:458][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 211.790 ms (total: 6.38 sec)
[2024.11.30-05.51.41:946][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.41:946][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip] ([1] browsable assets)...
[2024.11.30-05.51.41:964][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip.UE5_Fire_Shotgun_Hip]
[2024.11.30-05.51.41:964][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip]
[2024.11.30-05.51.41:964][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip.uasset" SILENT=true
[2024.11.30-05.51.41:969][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip
[2024.11.30-05.51.41:969][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Shotgun_Hip57490BC3411B4A3D12B4CF95F3B31F31.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip.uasset'
[2024.11.30-05.51.42:164][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 219.183 ms (total: 6.60 sec)
[2024.11.30-05.51.42:661][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.42:661][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.42:689][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights]
[2024.11.30-05.51.42:689][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights]
[2024.11.30-05.51.42:689][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset" SILENT=true
[2024.11.30-05.51.42:694][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
[2024.11.30-05.51.42:694][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Shotgun_IronsightsD0BE8494403481966378A1B37BFA2620.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset'
[2024.11.30-05.51.42:899][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 237.699 ms (total: 6.84 sec)
[2024.11.30-05.51.43:411][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.43:412][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Hit_React_1] ([1] browsable assets)...
[2024.11.30-05.51.43:432][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_1.UE5_Hit_React_1]
[2024.11.30-05.51.43:432][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Hit_React_1]
[2024.11.30-05.51.43:432][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Hit_React_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_1.uasset" SILENT=true
[2024.11.30-05.51.43:437][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Hit_React_1
[2024.11.30-05.51.43:437][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Hit_React_1A58F610B43B95AC52B99AE9A8E02EC2C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_1.uasset'
[2024.11.30-05.51.43:621][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 209.755 ms (total: 7.05 sec)
[2024.11.30-05.51.44:112][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.44:112][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Hit_React_2] ([1] browsable assets)...
[2024.11.30-05.51.44:134][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_2.UE5_Hit_React_2]
[2024.11.30-05.51.44:134][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Hit_React_2]
[2024.11.30-05.51.44:134][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Hit_React_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_2.uasset" SILENT=true
[2024.11.30-05.51.44:139][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Hit_React_2
[2024.11.30-05.51.44:139][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Hit_React_2F4361CB24ADF114505E0E6966B796E94.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_2.uasset'
[2024.11.30-05.51.44:324][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 212.377 ms (total: 7.26 sec)
[2024.11.30-05.51.44:847][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.44:847][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Hit_React_3] ([1] browsable assets)...
[2024.11.30-05.51.44:872][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_3.UE5_Hit_React_3]
[2024.11.30-05.51.44:872][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Hit_React_3]
[2024.11.30-05.51.44:872][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Hit_React_3" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_3.uasset" SILENT=true
[2024.11.30-05.51.44:878][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Hit_React_3
[2024.11.30-05.51.44:878][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Hit_React_3C1F22C7547A0F2635D5D36BC32E7D3E5.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_3.uasset'
[2024.11.30-05.51.45:074][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 228.177 ms (total: 7.49 sec)
[2024.11.30-05.51.45:559][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.45:559][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Hit_React_4] ([1] browsable assets)...
[2024.11.30-05.51.45:570][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_4.UE5_Hit_React_4]
[2024.11.30-05.51.45:570][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Hit_React_4]
[2024.11.30-05.51.45:570][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Hit_React_4" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_4.uasset" SILENT=true
[2024.11.30-05.51.45:576][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Hit_React_4
[2024.11.30-05.51.45:576][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Hit_React_4D8469C734ADC9B73FD91448988F3D049.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_4.uasset'
[2024.11.30-05.51.45:755][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 196.166 ms (total: 7.68 sec)
[2024.11.30-05.51.46:244][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.46:244][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Pistol] ([1] browsable assets)...
[2024.11.30-05.51.46:253][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol]
[2024.11.30-05.51.46:253][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Pistol]
[2024.11.30-05.51.46:253][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Pistol.uasset" SILENT=true
[2024.11.30-05.51.46:258][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Pistol
[2024.11.30-05.51.46:258][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_PistolEE109F104B25BB2946CF76A71E0DC9BE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Pistol.uasset'
[2024.11.30-05.51.46:466][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 222.438 ms (total: 7.91 sec)
[2024.11.30-05.51.47:090][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.47:091][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.51.47:116][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip.UE5_Idle_Rifle_Hip]
[2024.11.30-05.51.47:116][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip]
[2024.11.30-05.51.47:116][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.51.47:122][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip
[2024.11.30-05.51.47:122][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_HipBC945ABD4CD3BCAA72ABF2B3FB99170F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip.uasset'
[2024.11.30-05.51.47:321][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 229.807 ms (total: 8.14 sec)
[2024.11.30-05.51.47:826][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.47:826][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1] ([1] browsable assets)...
[2024.11.30-05.51.47:854][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1.UE5_Idle_Rifle_Hip_Break1]
[2024.11.30-05.51.47:854][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1]
[2024.11.30-05.51.47:854][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1.uasset" SILENT=true
[2024.11.30-05.51.47:859][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1
[2024.11.30-05.51.47:859][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Hip_Break1AC22DF144C75A2B3A0425693ED18D598.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1.uasset'
[2024.11.30-05.51.48:064][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 238.158 ms (total: 8.37 sec)
[2024.11.30-05.51.48:579][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.48:579][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2] ([1] browsable assets)...
[2024.11.30-05.51.48:598][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2.UE5_Idle_Rifle_Hip_Break2]
[2024.11.30-05.51.48:598][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2]
[2024.11.30-05.51.48:598][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2.uasset" SILENT=true
[2024.11.30-05.51.48:603][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2
[2024.11.30-05.51.48:604][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Hip_Break211E294B04121A76B2A8472BC91BB26C0.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2.uasset'
[2024.11.30-05.51.48:802][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 222.596 ms (total: 8.60 sec)
[2024.11.30-05.51.49:326][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.49:326][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.49:336][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights]
[2024.11.30-05.51.49:336][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights]
[2024.11.30-05.51.49:336][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.51.49:342][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
[2024.11.30-05.51.49:342][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Ironsights7FEE862D4E8D86C7CAD90C8DB8644484.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset'
[2024.11.30-05.51.49:534][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.439 ms (total: 8.80 sec)
[2024.11.30-05.51.50:024][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.50:024][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle] ([1] browsable assets)...
[2024.11.30-05.51.50:034][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle.UE5_Jog_Bwd_Rifle]
[2024.11.30-05.51.50:035][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle]
[2024.11.30-05.51.50:035][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle.uasset" SILENT=true
[2024.11.30-05.51.50:040][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle
[2024.11.30-05.51.50:040][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jog_Bwd_Rifle8131CC2947B627EB52A5F78C8AE58FEF.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle.uasset'
[2024.11.30-05.51.50:222][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 197.592 ms (total: 9.00 sec)
[2024.11.30-05.51.50:708][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.50:709][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle] ([1] browsable assets)...
[2024.11.30-05.51.50:717][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle.UE5_Jog_Fwd_Rifle]
[2024.11.30-05.51.50:717][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle]
[2024.11.30-05.51.50:717][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle.uasset" SILENT=true
[2024.11.30-05.51.50:723][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle
[2024.11.30-05.51.50:723][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jog_Fwd_Rifle9E710A0D42B867EE9F7A1084E71895CF.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle.uasset'
[2024.11.30-05.51.50:919][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.273 ms (total: 9.21 sec)
[2024.11.30-05.51.51:445][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.51:446][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle] ([1] browsable assets)...
[2024.11.30-05.51.51:471][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle.UE5_Jog_Lt_Rifle]
[2024.11.30-05.51.51:471][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle]
[2024.11.30-05.51.51:471][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle.uasset" SILENT=true
[2024.11.30-05.51.51:476][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle
[2024.11.30-05.51.51:476][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jog_Lt_Rifle24C9A7564AD885850D14C6B08D2A2336.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle.uasset'
[2024.11.30-05.51.51:668][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 222.819 ms (total: 9.43 sec)
[2024.11.30-05.51.52:177][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.52:177][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle] ([1] browsable assets)...
[2024.11.30-05.51.52:199][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle.UE5_Jog_Rt_Rifle]
[2024.11.30-05.51.52:199][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle]
[2024.11.30-05.51.52:199][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle.uasset" SILENT=true
[2024.11.30-05.51.52:204][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle
[2024.11.30-05.51.52:204][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jog_Rt_Rifle4018334F4834770040BD47AA26CD55E3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle.uasset'
[2024.11.30-05.51.52:399][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 221.966 ms (total: 9.66 sec)
[2024.11.30-05.51.52:893][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.52:893][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Jog] ([1] browsable assets)...
[2024.11.30-05.51.52:920][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Jog.UE5_Jump_From_Jog]
[2024.11.30-05.51.52:920][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Jog]
[2024.11.30-05.51.52:920][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jump_From_Jog" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Jog.uasset" SILENT=true
[2024.11.30-05.51.52:926][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jump_From_Jog
[2024.11.30-05.51.52:926][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jump_From_Jog13D6679F4C65A11348486B8520F09843.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Jog.uasset'
[2024.11.30-05.51.53:123][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 230.569 ms (total: 9.89 sec)
[2024.11.30-05.51.53:692][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.53:692][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand] ([1] browsable assets)...
[2024.11.30-05.51.53:718][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand.UE5_Jump_From_Stand]
[2024.11.30-05.51.53:718][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand]
[2024.11.30-05.51.53:718][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Stand.uasset" SILENT=true
[2024.11.30-05.51.53:723][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand
[2024.11.30-05.51.53:723][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jump_From_Stand5FB034C04C47714F75C0FCA9FD523774.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Stand.uasset'
[2024.11.30-05.51.53:917][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 224.609 ms (total: 10.1 sec)
[2024.11.30-05.51.54:408][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.54:408][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights] ([1] browsable assets)...
[2024.11.30-05.51.54:418][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights.UE5_Jump_From_Stand_Ironsights]
[2024.11.30-05.51.54:418][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights]
[2024.11.30-05.51.54:423][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights
[2024.11.30-05.51.54:423][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jump_From_Stand_Ironsights0469BF2349AD8523B86A09B37F843C2D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights.uasset'
[2024.11.30-05.51.54:605][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 197.349 ms (total: 10.3 sec)
[2024.11.30-05.51.55:093][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.55:093][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Death_1] ([1] browsable assets)...
[2024.11.30-05.51.55:106][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Death_1.UE5_Prone_Death_1]
[2024.11.30-05.51.55:106][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Death_1]
[2024.11.30-05.51.55:106][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Death_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Death_1.uasset" SILENT=true
[2024.11.30-05.51.55:110][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Death_1
[2024.11.30-05.51.55:110][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Death_12653A3D14D51EEA65EA9FFB6B1CF2963.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Death_1.uasset'
[2024.11.30-05.51.55:319][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 226.402 ms (total: 10.5 sec)
[2024.11.30-05.51.55:860][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.55:860][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Death_2] ([1] browsable assets)...
[2024.11.30-05.51.55:892][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Death_2.UE5_Prone_Death_2]
[2024.11.30-05.51.55:892][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Death_2]
[2024.11.30-05.51.55:892][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Death_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Death_2.uasset" SILENT=true
[2024.11.30-05.51.55:897][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Death_2
[2024.11.30-05.51.55:897][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Death_268710F6E45463DCD028B53AF1B6D3D86.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Death_2.uasset'
[2024.11.30-05.51.56:099][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 239.388 ms (total: 10.7 sec)
[2024.11.30-05.51.56:592][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.56:592][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Fire_1] ([1] browsable assets)...
[2024.11.30-05.51.56:619][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Fire_1.UE5_Prone_Fire_1]
[2024.11.30-05.51.56:619][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Fire_1]
[2024.11.30-05.51.56:619][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Fire_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Fire_1.uasset" SILENT=true
[2024.11.30-05.51.56:624][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Fire_1
[2024.11.30-05.51.56:624][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Fire_1B517E5124929FC72C0FF418D1BA60D0F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Fire_1.uasset'
[2024.11.30-05.51.56:809][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 217.380 ms (total: 10.9 sec)
[2024.11.30-05.51.57:312][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.57:312][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Fire_2] ([1] browsable assets)...
[2024.11.30-05.51.57:333][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Fire_2.UE5_Prone_Fire_2]
[2024.11.30-05.51.57:333][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Fire_2]
[2024.11.30-05.51.57:333][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Fire_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Fire_2.uasset" SILENT=true
[2024.11.30-05.51.57:338][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Fire_2
[2024.11.30-05.51.57:338][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Fire_224746C1842E43980E7DE26A640FDE44C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Fire_2.uasset'
[2024.11.30-05.51.57:524][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 212.165 ms (total: 11.2 sec)
[2024.11.30-05.51.58:012][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.58:012][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Idle] ([1] browsable assets)...
[2024.11.30-05.51.58:033][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Idle.UE5_Prone_Idle]
[2024.11.30-05.51.58:033][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Idle]
[2024.11.30-05.51.58:033][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Idle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Idle.uasset" SILENT=true
[2024.11.30-05.51.58:038][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Idle
[2024.11.30-05.51.58:038][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Idle6308D8164FAFB46213BC04BF023251F7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Idle.uasset'
[2024.11.30-05.51.58:244][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 231.577 ms (total: 11.4 sec)
[2024.11.30-05.51.58:745][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.58:745][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle] ([1] browsable assets)...
[2024.11.30-05.51.58:764][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle.UE5_Prone_Reload_Rifle]
[2024.11.30-05.51.58:764][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle]
[2024.11.30-05.51.58:764][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle.uasset" SILENT=true
[2024.11.30-05.51.58:770][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle
[2024.11.30-05.51.58:770][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Reload_Rifle270F4D7443994E117A57A79A5A195BC1.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle.uasset'
[2024.11.30-05.51.58:968][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 223.145 ms (total: 11.6 sec)
[2024.11.30-05.51.59:479][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.51.59:479][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun] ([1] browsable assets)...
[2024.11.30-05.51.59:498][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun.UE5_Prone_Reload_Shotgun]
[2024.11.30-05.51.59:498][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun]
[2024.11.30-05.51.59:498][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun.uasset" SILENT=true
[2024.11.30-05.51.59:503][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun
[2024.11.30-05.51.59:503][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Reload_ShotgunA617C227410732EBED4EE38FA10A7471.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun.uasset'
[2024.11.30-05.51.59:701][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 222.451 ms (total: 11.8 sec)
[2024.11.30-05.52.00:191][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.00:191][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_To_Stand] ([1] browsable assets)...
[2024.11.30-05.52.00:200][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_To_Stand.UE5_Prone_To_Stand]
[2024.11.30-05.52.00:200][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_To_Stand]
[2024.11.30-05.52.00:200][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_To_Stand" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_To_Stand.uasset" SILENT=true
[2024.11.30-05.52.00:205][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_To_Stand
[2024.11.30-05.52.00:205][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_To_Stand7537E1BE4A70150F035C9B856520D760.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_To_Stand.uasset'
[2024.11.30-05.52.00:399][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.480 ms (total: 12.0 sec)
[2024.11.30-05.52.00:892][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.00:892][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Pistol] ([1] browsable assets)...
[2024.11.30-05.52.00:900][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Pistol.UE5_Reload_Pistol]
[2024.11.30-05.52.00:900][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Pistol]
[2024.11.30-05.52.00:900][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Pistol.uasset" SILENT=true
[2024.11.30-05.52.00:905][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Pistol
[2024.11.30-05.52.00:905][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_PistolFEC67A0E418867BC1BAD1E8B21B68936.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Pistol.uasset'
[2024.11.30-05.52.01:099][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.308 ms (total: 12.3 sec)
[2024.11.30-05.52.01:593][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.01:593][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.52.01:622][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip.UE5_Reload_Rifle_Hip]
[2024.11.30-05.52.01:622][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip]
[2024.11.30-05.52.01:622][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.52.01:627][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip
[2024.11.30-05.52.01:628][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Rifle_HipF1E31B1844CE96290383A4A61DE5DA90.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip.uasset'
[2024.11.30-05.52.01:834][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 240.912 ms (total: 12.5 sec)
[2024.11.30-05.52.02:326][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.02:327][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.52.02:355][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights.UE5_Reload_Rifle_Ironsights]
[2024.11.30-05.52.02:355][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights]
[2024.11.30-05.52.02:355][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.52.02:360][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights
[2024.11.30-05.52.02:360][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Rifle_IronsightsADC1133A440065094A15709F62628A61.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights.uasset'
[2024.11.30-05.52.02:555][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 228.991 ms (total: 12.7 sec)
[2024.11.30-05.52.03:060][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.03:060][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip] ([1] browsable assets)...
[2024.11.30-05.52.03:087][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip.UE5_Reload_Shotgun_Hip]
[2024.11.30-05.52.03:087][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip]
[2024.11.30-05.52.03:087][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip.uasset" SILENT=true
[2024.11.30-05.52.03:093][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip
[2024.11.30-05.52.03:093][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Shotgun_HipBA49E79E43AFC88CACF224A30ABE3A2F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip.uasset'
[2024.11.30-05.52.03:295][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 235.391 ms (total: 13.0 sec)
[2024.11.30-05.52.03:812][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.03:812][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights] ([1] browsable assets)...
[2024.11.30-05.52.03:834][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights.UE5_Reload_Shotgun_Ironsights]
[2024.11.30-05.52.03:834][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights]
[2024.11.30-05.52.03:834][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights.uasset" SILENT=true
[2024.11.30-05.52.03:840][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights
[2024.11.30-05.52.03:840][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Shotgun_Ironsights05C8B2644FACFC36EDA0B5B689C372D4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights.uasset'
[2024.11.30-05.52.04:046][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 233.880 ms (total: 13.2 sec)
[2024.11.30-05.52.04:545][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.04:545][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle] ([1] browsable assets)...
[2024.11.30-05.52.04:566][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle.UE5_Sprint_Fwd_Rifle]
[2024.11.30-05.52.04:566][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle]
[2024.11.30-05.52.04:566][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle.uasset" SILENT=true
[2024.11.30-05.52.04:570][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle
[2024.11.30-05.52.04:570][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Sprint_Fwd_Rifle044E95054DDF37715CF787A90C209F24.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle.uasset'
[2024.11.30-05.52.04:765][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 220.304 ms (total: 13.4 sec)
[2024.11.30-05.52.05:279][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.05:279][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.52.05:299][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip.UE5_Stand_to_Crouch_Rifle_Hip]
[2024.11.30-05.52.05:299][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip]
[2024.11.30-05.52.05:299][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.52.05:304][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip
[2024.11.30-05.52.05:304][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Stand_to_Crouch_Rifle_Hip25AAF1D643007E1403B2A791EB183446.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip.uasset'
[2024.11.30-05.52.05:490][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.863 ms (total: 13.6 sec)
[2024.11.30-05.52.05:975][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.05:975][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.52.05:985][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights.UE5_Stand_to_Crouch_Rifle_Ironsights]
[2024.11.30-05.52.05:985][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights]
[2024.11.30-05.52.05:989][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights
[2024.11.30-05.52.05:989][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Stand_to_Crouch_Rifle_IronsiD6A8A9D04C8A36260AD2408D6B41E3E2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights.uasset'
[2024.11.30-05.52.06:173][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 198.086 ms (total: 13.8 sec)
[2024.11.30-05.52.06:658][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.06:658][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Stand_To_Prone] ([1] browsable assets)...
[2024.11.30-05.52.06:667][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_To_Prone.UE5_Stand_To_Prone]
[2024.11.30-05.52.06:667][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Stand_To_Prone]
[2024.11.30-05.52.06:667][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Stand_To_Prone" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_To_Prone.uasset" SILENT=true
[2024.11.30-05.52.06:672][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Stand_To_Prone
[2024.11.30-05.52.06:672][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Stand_To_Prone5E0F6A1547C6A8E0D618FC95D659709C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_To_Prone.uasset'
[2024.11.30-05.52.06:867][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.647 ms (total: 14.0 sec)
[2024.11.30-05.52.07:377][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.07:377][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.52.07:405][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights.UE5_Walk_Bwd_Rifle_Ironsights]
[2024.11.30-05.52.07:405][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights]
[2024.11.30-05.52.07:405][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.52.07:410][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights
[2024.11.30-05.52.07:410][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Walk_Bwd_Rifle_IronsightsEB0D9C6A4064D781268D4B840FFF4D38.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights.uasset'
[2024.11.30-05.52.07:617][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 240.469 ms (total: 14.3 sec)
[2024.11.30-05.52.08:125][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.08:125][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.52.08:152][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights.UE5_Walk_Fwd_Rifle_Ironsights]
[2024.11.30-05.52.08:152][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights]
[2024.11.30-05.52.08:152][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.52.08:157][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights
[2024.11.30-05.52.08:157][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Walk_Fwd_Rifle_Ironsights5396D683493C4F225A502DA9034528B9.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights.uasset'
[2024.11.30-05.52.08:350][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 225.709 ms (total: 14.5 sec)
[2024.11.30-05.52.08:856][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.08:856][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.52.08:882][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights.UE5_Walk_Lt_Rifle_Ironsights]
[2024.11.30-05.52.08:882][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights]
[2024.11.30-05.52.08:882][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.52.08:887][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights
[2024.11.30-05.52.08:887][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Walk_Lt_Rifle_Ironsights120F4A574F5C8F41785AC0A6EFAD31E4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights.uasset'
[2024.11.30-05.52.09:076][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 219.947 ms (total: 14.7 sec)
[2024.11.30-05.52.09:560][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.09:560][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.52.09:588][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights.UE5_Walk_Rt_Rifle_Ironsights]
[2024.11.30-05.52.09:588][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights]
[2024.11.30-05.52.09:588][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.52.09:594][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights
[2024.11.30-05.52.09:594][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Walk_Rt_Rifle_IronsightsC62564B74837E1F328B8059C746320DC.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights.uasset'
[2024.11.30-05.52.09:800][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 239.674 ms (total: 15.0 sec)
[2024.11.30-05.52.10:312][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.10:312][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun] ([1] browsable assets)...
[2024.11.30-05.52.10:337][813]OBJ SavePackage: Rendered thumbnail for [BlendSpace1D /Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun.UE5_BS_MM_WalkRun]
[2024.11.30-05.52.10:337][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun]
[2024.11.30-05.52.10:337][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_MM_WalkRun.uasset" SILENT=true
[2024.11.30-05.52.10:338][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun
[2024.11.30-05.52.10:338][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_BS_MM_WalkRunE85B84D845E97B820905A5959D102508.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_MM_WalkRun.uasset'
[2024.11.30-05.52.10:523][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 211.911 ms (total: 15.2 sec)
[2024.11.30-05.52.11:010][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.11:010][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Idle] ([1] browsable assets)...
[2024.11.30-05.52.11:020][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Idle.UE5_MM_Idle]
[2024.11.30-05.52.11:020][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Idle]
[2024.11.30-05.52.11:020][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Idle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Idle.uasset" SILENT=true
[2024.11.30-05.52.11:028][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Idle
[2024.11.30-05.52.11:028][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Idle260F1EBB4749E31D679B5FAC9E852415.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Idle.uasset'
[2024.11.30-05.52.11:253][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 242.796 ms (total: 15.4 sec)
[2024.11.30-05.52.11:775][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.11:775][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Land] ([1] browsable assets)...
[2024.11.30-05.52.11:785][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Land.UE5_MM_Land]
[2024.11.30-05.52.11:785][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Land]
[2024.11.30-05.52.11:785][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Land" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Land.uasset" SILENT=true
[2024.11.30-05.52.11:794][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Land
[2024.11.30-05.52.11:794][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Land5CA100D44B614479749A4FA92E1041C7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Land.uasset'
[2024.11.30-05.52.12:010][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 234.936 ms (total: 15.6 sec)
[2024.11.30-05.52.12:525][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.12:525][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop] ([1] browsable assets)...
[2024.11.30-05.52.12:555][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop.UE5_MM_Fall_Loop]
[2024.11.30-05.52.12:555][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop]
[2024.11.30-05.52.12:555][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Fall_Loop.uasset" SILENT=true
[2024.11.30-05.52.12:565][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop
[2024.11.30-05.52.12:565][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Fall_LoopC4EC27E44AF2D097666D2C821E1EE6EB.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Fall_Loop.uasset'
[2024.11.30-05.52.12:767][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 241.436 ms (total: 15.9 sec)
[2024.11.30-05.52.13:292][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.13:292][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Jump] ([1] browsable assets)...
[2024.11.30-05.52.13:319][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Jump.UE5_MM_Jump]
[2024.11.30-05.52.13:319][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Jump]
[2024.11.30-05.52.13:319][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Jump" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Jump.uasset" SILENT=true
[2024.11.30-05.52.13:330][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Jump
[2024.11.30-05.52.13:330][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_JumpA83D181D4C408DBB1B8781B7CFF5AA1A.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Jump.uasset'
[2024.11.30-05.52.13:535][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 242.716 ms (total: 16.1 sec)
[2024.11.30-05.52.14:027][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.14:027][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.14:027][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose]
[2024.11.30-05.52.14:027][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_l_pose.uasset" SILENT=true
[2024.11.30-05.52.14:027][813]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Characters/Heroes/Mannequin/Meshes/SKM_Manny (0xDC6109CA4B285866) - The package to load does not exist on disk or in the loader
[2024.11.30-05.52.14:027][813]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Characters/Heroes/Mannequin/Meshes/SKM_Manny.SKM_Manny'
[2024.11.30-05.52.14:041][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose
[2024.11.30-05.52.14:041][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_calf_l_poseD802234F4873F1071F97598A34B71F05.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_l_pose.uasset'
[2024.11.30-05.52.14:222][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 194.775 ms (total: 16.3 sec)
[2024.11.30-05.52.14:727][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.14:727][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.14:727][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose]
[2024.11.30-05.52.14:727][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_r_pose.uasset" SILENT=true
[2024.11.30-05.52.14:740][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose
[2024.11.30-05.52.14:740][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_calf_r_pose99534AE14E1E3515EC79B5B20D78F9E1.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_r_pose.uasset'
[2024.11.30-05.52.14:933][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 206.603 ms (total: 16.5 sec)
[2024.11.30-05.52.15:445][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.15:445][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.15:445][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose]
[2024.11.30-05.52.15:445][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose.uasset" SILENT=true
[2024.11.30-05.52.15:458][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose
[2024.11.30-05.52.15:458][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_clavicle_l_pose3AF47A534BF041DD6466358751FE6771.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose.uasset'
[2024.11.30-05.52.15:641][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 196.113 ms (total: 16.7 sec)
[2024.11.30-05.52.16:142][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.16:142][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.16:142][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose]
[2024.11.30-05.52.16:142][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose.uasset" SILENT=true
[2024.11.30-05.52.16:156][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose
[2024.11.30-05.52.16:156][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_clavicle_r_poseEBD1390847F3AFACB68573B705BB536C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose.uasset'
[2024.11.30-05.52.16:342][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 199.301 ms (total: 16.9 sec)
[2024.11.30-05.52.16:825][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.16:825][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.16:825][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose]
[2024.11.30-05.52.16:825][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_l_pose.uasset" SILENT=true
[2024.11.30-05.52.16:833][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose
[2024.11.30-05.52.16:833][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_foot_l_pose690A8DAD4923BD60A5778A9BC0391A54.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_l_pose.uasset'
[2024.11.30-05.52.17:032][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.743 ms (total: 17.1 sec)
[2024.11.30-05.52.17:544][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.17:544][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.17:544][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose]
[2024.11.30-05.52.17:544][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_r_pose.uasset" SILENT=true
[2024.11.30-05.52.17:553][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose
[2024.11.30-05.52.17:553][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_foot_r_pose6F416C1A49E5791E59916C87CBEF1637.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_r_pose.uasset'
[2024.11.30-05.52.17:745][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 200.616 ms (total: 17.3 sec)
[2024.11.30-05.52.18:278][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.18:278][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.18:279][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose]
[2024.11.30-05.52.18:279][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_l_pose.uasset" SILENT=true
[2024.11.30-05.52.18:289][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose
[2024.11.30-05.52.18:289][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_hand_l_pose93727A984D85CED5A57C308D8F6E6FF7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_l_pose.uasset'
[2024.11.30-05.52.18:477][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 198.847 ms (total: 17.5 sec)
[2024.11.30-05.52.18:978][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.18:978][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.18:978][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose]
[2024.11.30-05.52.18:978][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_r_pose.uasset" SILENT=true
[2024.11.30-05.52.18:989][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose
[2024.11.30-05.52.18:989][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_hand_r_poseB371EDCC4776AF6CABBC879FBE1EE0DE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_r_pose.uasset'
[2024.11.30-05.52.19:175][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 196.548 ms (total: 17.7 sec)
[2024.11.30-05.52.19:661][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.19:661][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.19:661][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose]
[2024.11.30-05.52.19:661][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose.uasset" SILENT=true
[2024.11.30-05.52.19:684][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose
[2024.11.30-05.52.19:684][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_lowerarm_l_poseACF8DC5E435E2CCB897A9C8D8410DE00.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose.uasset'
[2024.11.30-05.52.19:884][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 222.094 ms (total: 18.0 sec)
[2024.11.30-05.52.20:393][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.20:394][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.20:394][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose]
[2024.11.30-05.52.20:394][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose.uasset" SILENT=true
[2024.11.30-05.52.20:416][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose
[2024.11.30-05.52.20:416][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_lowerarm_r_poseD5C9EF394D680225900238BD0833E144.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose.uasset'
[2024.11.30-05.52.20:609][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 215.904 ms (total: 18.2 sec)
[2024.11.30-05.52.21:094][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.21:094][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.21:094][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose]
[2024.11.30-05.52.21:094][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose.uasset" SILENT=true
[2024.11.30-05.52.21:127][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose
[2024.11.30-05.52.21:128][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_thigh_l_poseF101DCEC464D4BC7E64BF5BC8ED0C9E5.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose.uasset'
[2024.11.30-05.52.21:332][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 238.388 ms (total: 18.4 sec)
[2024.11.30-05.52.21:828][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.21:828][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.21:828][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose]
[2024.11.30-05.52.21:828][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose.uasset" SILENT=true
[2024.11.30-05.52.21:862][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose
[2024.11.30-05.52.21:862][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_thigh_r_pose1172B06A4E9402CA5FF0E48075F3343B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose.uasset'
[2024.11.30-05.52.22:078][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 249.641 ms (total: 18.7 sec)
[2024.11.30-05.52.22:612][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.22:612][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.22:612][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose]
[2024.11.30-05.52.22:612][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose.uasset" SILENT=true
[2024.11.30-05.52.22:652][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose
[2024.11.30-05.52.22:652][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_upperarm_l_poseFF03758F4B0342A9386B77BF84D90904.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose.uasset'
[2024.11.30-05.52.22:861][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 249.586 ms (total: 18.9 sec)
[2024.11.30-05.52.23:377][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.23:377][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.23:378][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose]
[2024.11.30-05.52.23:378][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose.uasset" SILENT=true
[2024.11.30-05.52.23:417][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose
[2024.11.30-05.52.23:417][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_upperarm_r_poseDB1EC06D481A8E1674EC81B59D26771C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose.uasset'
[2024.11.30-05.52.23:617][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 239.644 ms (total: 19.1 sec)
[2024.11.30-05.52.24:145][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.24:145][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun] ([1] browsable assets)...
[2024.11.30-05.52.24:165][813]OBJ SavePackage: Rendered thumbnail for [BlendSpace1D /Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun.UE5_BS_MF_Unarmed_WalkRun]
[2024.11.30-05.52.24:165][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun]
[2024.11.30-05.52.24:165][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun.uasset" SILENT=true
[2024.11.30-05.52.24:166][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun
[2024.11.30-05.52.24:166][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_BS_MF_Unarmed_WalkRun4714FD394C4B3D0324F843B2DA272219.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun.uasset'
[2024.11.30-05.52.24:355][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.682 ms (total: 19.4 sec)
[2024.11.30-05.52.24:739][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Idle.UE5_MF_Idle (Required Memory Estimate: 62.71 MB)
[2024.11.30-05.52.24:861][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.24:862][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MF_Idle] ([1] browsable assets)...
[2024.11.30-05.52.24:890][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Idle.UE5_MF_Idle]
[2024.11.30-05.52.24:890][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MF_Idle]
[2024.11.30-05.52.24:890][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MF_Idle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Idle.uasset" SILENT=true
[2024.11.30-05.52.24:901][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MF_Idle
[2024.11.30-05.52.24:901][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MF_IdleD3B66D3B46DA241C5F8EA98A8D96E912.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Idle.uasset'
[2024.11.30-05.52.25:024][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MF_Idle.UE5_MF_Idle, at AnimationSequence/94d10a426debc6761078338db4055b17ab00ffda
[2024.11.30-05.52.25:107][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 246.187 ms (total: 19.6 sec)
[2024.11.30-05.52.25:628][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.25:628][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.25:628][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose]
[2024.11.30-05.52.25:628][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose.uasset" SILENT=true
[2024.11.30-05.52.25:628][813]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn (0x4CF8F2D2EB1BCE5B) - The package to load does not exist on disk or in the loader
[2024.11.30-05.52.25:628][813]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Characters/Heroes/Mannequin/Meshes/SKM_Quinn.SKM_Quinn'
[2024.11.30-05.52.25:643][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose
[2024.11.30-05.52.25:643][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_calf_l_poseFE6CDAAC40DE4C6C1414839B59B8C960.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose.uasset'
[2024.11.30-05.52.25:850][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 221.979 ms (total: 19.8 sec)
[2024.11.30-05.52.26:341][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.26:342][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.26:342][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose]
[2024.11.30-05.52.26:342][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose.uasset" SILENT=true
[2024.11.30-05.52.26:357][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose
[2024.11.30-05.52.26:357][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_calf_r_pose14B6F73942E04080421B78B29E17B6F9.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose.uasset'
[2024.11.30-05.52.26:553][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 211.092 ms (total: 20.0 sec)
[2024.11.30-05.52.27:043][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.27:043][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.27:043][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose]
[2024.11.30-05.52.27:043][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose.uasset" SILENT=true
[2024.11.30-05.52.27:056][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose
[2024.11.30-05.52.27:056][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_clavicle_l_pose018A44754E3E14B43C696EA3EF3055E9.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose.uasset'
[2024.11.30-05.52.27:239][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 196.119 ms (total: 20.2 sec)
[2024.11.30-05.52.27:775][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.27:775][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.27:775][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose]
[2024.11.30-05.52.27:775][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose.uasset" SILENT=true
[2024.11.30-05.52.27:788][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose
[2024.11.30-05.52.27:788][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_clavicle_r_poseE43D4FD14327B582D2169E82E839C3F2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose.uasset'
[2024.11.30-05.52.27:987][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 211.475 ms (total: 20.4 sec)
[2024.11.30-05.52.28:514][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.28:514][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.28:514][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose]
[2024.11.30-05.52.28:514][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose.uasset" SILENT=true
[2024.11.30-05.52.28:522][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose
[2024.11.30-05.52.28:522][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_foot_l_poseCE08741E4C9DE538904825BDB3899B1A.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose.uasset'
[2024.11.30-05.52.28:709][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 195.436 ms (total: 20.6 sec)
[2024.11.30-05.52.29:211][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.29:212][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.29:212][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose]
[2024.11.30-05.52.29:212][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose.uasset" SILENT=true
[2024.11.30-05.52.29:220][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose
[2024.11.30-05.52.29:220][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_foot_r_pose9573462F49D9210C1F78AF8644B4FF81.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose.uasset'
[2024.11.30-05.52.29:409][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 197.351 ms (total: 20.8 sec)
[2024.11.30-05.52.29:961][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.29:961][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.29:962][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose]
[2024.11.30-05.52.29:962][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose.uasset" SILENT=true
[2024.11.30-05.52.29:972][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose
[2024.11.30-05.52.29:972][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_hand_l_poseE7A6B206401FFE52A469A1B91A176692.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose.uasset'
[2024.11.30-05.52.30:155][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 193.415 ms (total: 21.0 sec)
[2024.11.30-05.52.30:659][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.30:659][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.30:659][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose]
[2024.11.30-05.52.30:659][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose.uasset" SILENT=true
[2024.11.30-05.52.30:670][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose
[2024.11.30-05.52.30:670][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_hand_r_poseB2256BDF40A36747DFF5038DB0793CB3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose.uasset'
[2024.11.30-05.52.30:866][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.100 ms (total: 21.2 sec)
[2024.11.30-05.52.31:361][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.31:362][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.31:362][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose]
[2024.11.30-05.52.31:362][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose.uasset" SILENT=true
[2024.11.30-05.52.31:385][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose
[2024.11.30-05.52.31:386][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_lowerarm_l_pose78BDEA464BC7D2DB307D0396742B8BB3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose.uasset'
[2024.11.30-05.52.31:586][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 225.210 ms (total: 21.5 sec)
[2024.11.30-05.52.32:127][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.32:127][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.32:127][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose]
[2024.11.30-05.52.32:127][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose.uasset" SILENT=true
[2024.11.30-05.52.32:153][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose
[2024.11.30-05.52.32:153][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_lowerarm_r_pose835400D345D7B1B1F594D281F1E06224.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose.uasset'
[2024.11.30-05.52.32:349][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 222.597 ms (total: 21.7 sec)
[2024.11.30-05.52.32:860][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.32:860][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.32:860][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose]
[2024.11.30-05.52.32:860][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose.uasset" SILENT=true
[2024.11.30-05.52.32:893][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose
[2024.11.30-05.52.32:893][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_thigh_l_pose9C4D0D634580FC23FEBAD58579EF1A89.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose.uasset'
[2024.11.30-05.52.33:101][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 240.697 ms (total: 21.9 sec)
[2024.11.30-05.52.33:594][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.33:595][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.33:595][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose]
[2024.11.30-05.52.33:595][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose.uasset" SILENT=true
[2024.11.30-05.52.33:629][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose
[2024.11.30-05.52.33:629][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_thigh_r_pose23E6B0D0468276A6EDED5EB380056DB3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose.uasset'
[2024.11.30-05.52.33:861][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 266.410 ms (total: 22.2 sec)
[2024.11.30-05.52.34:376][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.34:376][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose] ([1] browsable assets)...
[2024.11.30-05.52.34:376][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose]
[2024.11.30-05.52.34:376][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose.uasset" SILENT=true
[2024.11.30-05.52.34:406][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose
[2024.11.30-05.52.34:407][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_upperarm_l_pose88FA1004453ACCA84D03F0B046ED6C38.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose.uasset'
[2024.11.30-05.52.34:599][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 223.028 ms (total: 22.4 sec)
[2024.11.30-05.52.35:138][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.35:138][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose] ([1] browsable assets)...
[2024.11.30-05.52.35:138][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose]
[2024.11.30-05.52.35:138][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose.uasset" SILENT=true
[2024.11.30-05.52.35:169][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose
[2024.11.30-05.52.35:169][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_upperarm_r_poseC540C4354B37DE69813AA4A3C6013A78.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose.uasset'
[2024.11.30-05.52.35:393][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 254.930 ms (total: 22.7 sec)
[2024.11.30-05.52.35:928][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.35:929][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd] ([1] browsable assets)...
[2024.11.30-05.52.35:959][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd.UE5_MM_Run_Fwd]
[2024.11.30-05.52.35:959][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd]
[2024.11.30-05.52.35:959][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Run_Fwd.uasset" SILENT=true
[2024.11.30-05.52.35:967][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd
[2024.11.30-05.52.35:967][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Run_FwdCBF709CD45716EEBDA6050AF5B9F854D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Run_Fwd.uasset'
[2024.11.30-05.52.36:166][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 237.071 ms (total: 22.9 sec)
[2024.11.30-05.52.36:692][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.36:693][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd] ([1] browsable assets)...
[2024.11.30-05.52.36:704][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd.UE5_MM_Walk_Fwd]
[2024.11.30-05.52.36:704][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd]
[2024.11.30-05.52.36:704][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Walk_Fwd.uasset" SILENT=true
[2024.11.30-05.52.36:711][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd
[2024.11.30-05.52.36:711][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Walk_FwdF8272040453C47607BDA3EA860522272.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Walk_Fwd.uasset'
[2024.11.30-05.52.36:916][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 223.534 ms (total: 23.1 sec)
[2024.11.30-05.52.37:287][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.UE5_MM_Walk_InPlace (Required Memory Estimate: 1.53 MB)
[2024.11.30-05.52.37:297][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.UE5_MM_Walk_InPlace, at AnimationSequence/d2a2f1e6bd0fcabba5e158ebf05cd373d058d144
[2024.11.30-05.52.37:409][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.37:409][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace] ([1] browsable assets)...
[2024.11.30-05.52.37:420][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.UE5_MM_Walk_InPlace]
[2024.11.30-05.52.37:420][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace]
[2024.11.30-05.52.37:420][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.uasset" SILENT=true
[2024.11.30-05.52.37:429][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace
[2024.11.30-05.52.37:429][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Walk_InPlaceF18E055943C174015D0C13B5520848FD.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.uasset'
[2024.11.30-05.52.37:642][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 233.263 ms (total: 23.4 sec)
[2024.11.30-05.52.38:032][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.UE5_Manny_calf_l_anim (Required Memory Estimate: 2.35 MB)
[2024.11.30-05.52.38:049][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.UE5_Manny_calf_l_anim, at AnimationSequence/33df946c9afe69f90721d32661f964c853474b79
[2024.11.30-05.52.38:162][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.38:162][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.38:195][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.UE5_Manny_calf_l_anim]
[2024.11.30-05.52.38:195][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim]
[2024.11.30-05.52.38:195][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.uasset" SILENT=true
[2024.11.30-05.52.38:204][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim
[2024.11.30-05.52.38:204][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_calf_l_anim296798FD490C6B6198F1218EC53A1955.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.uasset'
[2024.11.30-05.52.38:391][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 228.904 ms (total: 23.6 sec)
[2024.11.30-05.52.38:787][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.UE5_Manny_calf_r_anim (Required Memory Estimate: 2.35 MB)
[2024.11.30-05.52.38:805][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.UE5_Manny_calf_r_anim, at AnimationSequence/387bd5c9690317d26e8d3fd95671ec1cca3f3f1f
[2024.11.30-05.52.38:910][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.38:910][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.38:940][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.UE5_Manny_calf_r_anim]
[2024.11.30-05.52.38:940][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim]
[2024.11.30-05.52.38:940][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.uasset" SILENT=true
[2024.11.30-05.52.38:949][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim
[2024.11.30-05.52.38:949][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_calf_r_animD753BBBF418CDC3802690A9668D011CE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.uasset'
[2024.11.30-05.52.39:151][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 241.655 ms (total: 23.8 sec)
[2024.11.30-05.52.39:555][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.UE5_Manny_clavicle_l_anim (Required Memory Estimate: 2.35 MB)
[2024.11.30-05.52.39:572][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.UE5_Manny_clavicle_l_anim, at AnimationSequence/d5c4c457f7cbd1bb641bc1d636f143b918cdba4f
[2024.11.30-05.52.39:678][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.39:678][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.39:702][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.UE5_Manny_clavicle_l_anim]
[2024.11.30-05.52.39:702][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim]
[2024.11.30-05.52.39:702][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.uasset" SILENT=true
[2024.11.30-05.52.39:711][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim
[2024.11.30-05.52.39:711][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_clavicle_l_animF95D10FC4A291FA7E8F1F4997AD3311D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.uasset'
[2024.11.30-05.52.39:922][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 243.771 ms (total: 24.1 sec)
[2024.11.30-05.52.40:329][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.UE5_Manny_clavicle_r_anim (Required Memory Estimate: 2.35 MB)
[2024.11.30-05.52.40:342][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.UE5_Manny_clavicle_r_anim, at AnimationSequence/4f6fb62bb4c0644fe2c27d214b160b48e5ad4a9c
[2024.11.30-05.52.40:461][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.40:461][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.40:489][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.UE5_Manny_clavicle_r_anim]
[2024.11.30-05.52.40:489][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim]
[2024.11.30-05.52.40:489][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.uasset" SILENT=true
[2024.11.30-05.52.40:499][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim
[2024.11.30-05.52.40:499][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_clavicle_r_anim13B4F4F440C26A73548224B130AEF19A.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.uasset'
[2024.11.30-05.52.40:691][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 229.242 ms (total: 24.3 sec)
[2024.11.30-05.52.41:089][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.UE5_Manny_foot_l_anim (Required Memory Estimate: 1.45 MB)
[2024.11.30-05.52.41:098][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.UE5_Manny_foot_l_anim, at AnimationSequence/436f5f8d46bfc4a9a6fe39646285f5dc503f7efe
[2024.11.30-05.52.41:212][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.41:212][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.41:230][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.UE5_Manny_foot_l_anim]
[2024.11.30-05.52.41:230][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim]
[2024.11.30-05.52.41:230][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.uasset" SILENT=true
[2024.11.30-05.52.41:240][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim
[2024.11.30-05.52.41:240][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_foot_l_anim08F9126B4634D3DA501227BBA9F3D21E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.uasset'
[2024.11.30-05.52.41:422][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 209.592 ms (total: 24.5 sec)
[2024.11.30-05.52.41:803][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.UE5_Manny_foot_r_anim (Required Memory Estimate: 1.45 MB)
[2024.11.30-05.52.41:814][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.UE5_Manny_foot_r_anim, at AnimationSequence/318e0546713106e0d3c8207db56a5c9d642d6296
[2024.11.30-05.52.41:927][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.41:927][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.41:956][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.UE5_Manny_foot_r_anim]
[2024.11.30-05.52.41:956][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim]
[2024.11.30-05.52.41:956][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.uasset" SILENT=true
[2024.11.30-05.52.41:965][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim
[2024.11.30-05.52.41:965][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_foot_r_animCDF88BC14A2B6CC50B6CFC9D1CB484F8.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.uasset'
[2024.11.30-05.52.42:157][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 229.437 ms (total: 24.7 sec)
[2024.11.30-05.52.42:519][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.UE5_Manny_hand_l_anim (Required Memory Estimate: 1.90 MB)
[2024.11.30-05.52.42:530][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.UE5_Manny_hand_l_anim, at AnimationSequence/c6799443761d5b776859d1712cd0f038ef1bcc5e
[2024.11.30-05.52.42:642][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.42:642][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.42:652][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.UE5_Manny_hand_l_anim]
[2024.11.30-05.52.42:652][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim]
[2024.11.30-05.52.42:652][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.uasset" SILENT=true
[2024.11.30-05.52.42:661][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim
[2024.11.30-05.52.42:661][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_hand_l_anim84FBF6F4451B3D49E5EE3B8AC36A734E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.uasset'
[2024.11.30-05.52.42:857][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 214.881 ms (total: 25.0 sec)
[2024.11.30-05.52.43:219][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.UE5_Manny_hand_r_anim (Required Memory Estimate: 1.90 MB)
[2024.11.30-05.52.43:230][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.UE5_Manny_hand_r_anim, at AnimationSequence/ae879d483c7a9e81d9f7d53dfcdde9dd674f372d
[2024.11.30-05.52.43:343][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.43:343][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.43:354][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.UE5_Manny_hand_r_anim]
[2024.11.30-05.52.43:354][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim]
[2024.11.30-05.52.43:354][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.uasset" SILENT=true
[2024.11.30-05.52.43:363][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim
[2024.11.30-05.52.43:363][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_hand_r_anim8447F98C4DD786DB1241C2A85ED0D679.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.uasset'
[2024.11.30-05.52.43:555][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 212.152 ms (total: 25.2 sec)
[2024.11.30-05.52.43:929][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.UE5_Manny_lowerarm_l_anim (Required Memory Estimate: 4.15 MB)
[2024.11.30-05.52.43:950][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.UE5_Manny_lowerarm_l_anim, at AnimationSequence/7bafb96d8838df1d1542f4781d03c1758a7882ee
[2024.11.30-05.52.44:059][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.44:059][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.44:087][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.UE5_Manny_lowerarm_l_anim]
[2024.11.30-05.52.44:087][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim]
[2024.11.30-05.52.44:087][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.uasset" SILENT=true
[2024.11.30-05.52.44:149][813]LogSkeletalMesh: Building Skeletal Mesh SKM_Manny...
[2024.11.30-05.52.44:165][813]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Manny) ...
[2024.11.30-05.52.46:046][813]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
[2024.11.30-05.52.46:055][813]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3
[2024.11.30-05.52.50:009][813]LogSkeletalMesh: Skeletal mesh [/Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.30-05.52.50:025][813]LogSkeletalMesh: Built Skeletal Mesh [5.88s] /Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny
[2024.11.30-05.52.50:049][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim
[2024.11.30-05.52.50:049][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_lowerarm_l_anim435746B34EC39A768DFBB39CD6BBF53B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.uasset'
[2024.11.30-05.52.50:245][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 6.18 sec (total: 31.4 sec)
[2024.11.30-05.52.50:677][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.UE5_Manny_lowerarm_r_anim (Required Memory Estimate: 4.15 MB)
[2024.11.30-05.52.50:696][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.UE5_Manny_lowerarm_r_anim, at AnimationSequence/fdd9e3a35cd9784ce0d69f3688a0b950d1204b5f
[2024.11.30-05.52.50:824][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.50:824][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.50:849][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.UE5_Manny_lowerarm_r_anim]
[2024.11.30-05.52.50:849][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim]
[2024.11.30-05.52.50:849][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.uasset" SILENT=true
[2024.11.30-05.52.50:859][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim
[2024.11.30-05.52.50:859][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_lowerarm_r_animEB993B3B4CB6FADEB4A927B7A5A631B9.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.uasset'
[2024.11.30-05.52.51:042][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 218.014 ms (total: 31.6 sec)
[2024.11.30-05.52.51:421][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.UE5_Manny_thigh_l_anim (Required Memory Estimate: 6.41 MB)
[2024.11.30-05.52.51:449][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.UE5_Manny_thigh_l_anim, at AnimationSequence/a430fc60cf383aaf9d47fd655a2d8105ae89a28c
[2024.11.30-05.52.51:546][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.51:546][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.51:565][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.UE5_Manny_thigh_l_anim]
[2024.11.30-05.52.51:565][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim]
[2024.11.30-05.52.51:565][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.uasset" SILENT=true
[2024.11.30-05.52.51:574][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim
[2024.11.30-05.52.51:574][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_thigh_l_anim231F4F4C48891FFD504130A6D13A7045.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.uasset'
[2024.11.30-05.52.51:756][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.953 ms (total: 31.8 sec)
[2024.11.30-05.52.52:121][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.UE5_Manny_thigh_r_anim (Required Memory Estimate: 6.41 MB)
[2024.11.30-05.52.52:146][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.UE5_Manny_thigh_r_anim, at AnimationSequence/01b0552b4e2cb876dce04e2a931df31b0393a4b5
[2024.11.30-05.52.52:248][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.52:248][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.52:266][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.UE5_Manny_thigh_r_anim]
[2024.11.30-05.52.52:266][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim]
[2024.11.30-05.52.52:266][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.uasset" SILENT=true
[2024.11.30-05.52.52:275][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim
[2024.11.30-05.52.52:275][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_thigh_r_anim00C392C544FC00CC43F722ACDE28723F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.uasset'
[2024.11.30-05.52.52:456][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.294 ms (total: 32.0 sec)
[2024.11.30-05.52.52:819][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.UE5_Manny_upperarm_l_anim (Required Memory Estimate: 7.31 MB)
[2024.11.30-05.52.52:848][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.UE5_Manny_upperarm_l_anim, at AnimationSequence/8df6fa818594c22ab440054ea94c7d706f9ff131
[2024.11.30-05.52.52:943][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.52:943][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.52:953][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.UE5_Manny_upperarm_l_anim]
[2024.11.30-05.52.52:953][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim]
[2024.11.30-05.52.52:953][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.uasset" SILENT=true
[2024.11.30-05.52.52:962][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim
[2024.11.30-05.52.52:962][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_upperarm_l_anim8A7C63E04D56DE66E789D79476D340E4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.uasset'
[2024.11.30-05.52.53:177][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 234.308 ms (total: 32.2 sec)
[2024.11.30-05.52.53:537][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.UE5_Manny_upperarm_r_anim (Required Memory Estimate: 7.31 MB)
[2024.11.30-05.52.53:566][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.UE5_Manny_upperarm_r_anim, at AnimationSequence/238be291634632be8810758b9cedaac517532c1d
[2024.11.30-05.52.53:660][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.53:661][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.53:672][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.UE5_Manny_upperarm_r_anim]
[2024.11.30-05.52.53:672][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim]
[2024.11.30-05.52.53:672][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.uasset" SILENT=true
[2024.11.30-05.52.53:681][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim
[2024.11.30-05.52.53:681][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_upperarm_r_anim7DC18A614BD3B5E12CB1C5AFCA0A3166.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.uasset'
[2024.11.30-05.52.53:873][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 212.710 ms (total: 32.4 sec)
[2024.11.30-05.52.54:236][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd.UE5_MF_Run_Fwd (Required Memory Estimate: 25.91 MB)
[2024.11.30-05.52.54:360][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.54:360][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd] ([1] browsable assets)...
[2024.11.30-05.52.54:377][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd.UE5_MF_Run_Fwd, at AnimationSequence/5afa121fc4a976e3737ba493fa258ea977737ad9
[2024.11.30-05.52.54:387][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd.UE5_MF_Run_Fwd]
[2024.11.30-05.52.54:387][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd]
[2024.11.30-05.52.54:387][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Run_Fwd.uasset" SILENT=true
[2024.11.30-05.52.54:397][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd
[2024.11.30-05.52.54:397][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MF_Run_FwdD0A4399A44F6B016EFFD63B9551B0BEA.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Run_Fwd.uasset'
[2024.11.30-05.52.54:600][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 240.022 ms (total: 32.7 sec)
[2024.11.30-05.52.54:988][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.UE5_MF_Walk_Fwd (Required Memory Estimate: 27.35 MB)
[2024.11.30-05.52.55:124][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.55:124][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd] ([1] browsable assets)...
[2024.11.30-05.52.55:131][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.UE5_MF_Walk_Fwd, at AnimationSequence/63318499b6e9a5fe0badf780b1b723b7795c4fe5
[2024.11.30-05.52.55:151][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.UE5_MF_Walk_Fwd]
[2024.11.30-05.52.55:151][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd]
[2024.11.30-05.52.55:151][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.uasset" SILENT=true
[2024.11.30-05.52.55:161][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd
[2024.11.30-05.52.55:161][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MF_Walk_Fwd757B0E034D400C054A9EDCAC8680F18C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.uasset'
[2024.11.30-05.52.55:365][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 241.378 ms (total: 32.9 sec)
[2024.11.30-05.52.55:859][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.55:859][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.55:886][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim.UE5_Quinn_calf_l_anim]
[2024.11.30-05.52.55:886][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim]
[2024.11.30-05.52.55:886][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim.uasset" SILENT=true
[2024.11.30-05.52.55:895][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim
[2024.11.30-05.52.55:895][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_calf_l_animE227BB684EF019F8009C029B026F3EE2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim.uasset'
[2024.11.30-05.52.56:098][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 239.381 ms (total: 33.2 sec)
[2024.11.30-05.52.56:592][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.56:592][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.56:616][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim.UE5_Quinn_calf_r_anim]
[2024.11.30-05.52.56:616][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim]
[2024.11.30-05.52.56:616][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim.uasset" SILENT=true
[2024.11.30-05.52.56:628][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim
[2024.11.30-05.52.56:628][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_calf_r_anim366F4DAF45CDF9226F19D58EA07B61C6.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim.uasset'
[2024.11.30-05.52.56:833][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 241.049 ms (total: 33.4 sec)
[2024.11.30-05.52.57:326][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.57:326][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.57:353][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim.UE5_Quinn_clavicle_l_anim]
[2024.11.30-05.52.57:353][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim]
[2024.11.30-05.52.57:353][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim.uasset" SILENT=true
[2024.11.30-05.52.57:364][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim
[2024.11.30-05.52.57:364][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_clavicle_l_anim4F1B362B4CB76C5967DFE5904C4915CB.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim.uasset'
[2024.11.30-05.52.57:565][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 239.784 ms (total: 33.6 sec)
[2024.11.30-05.52.58:059][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.58:059][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.58:070][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim.UE5_Quinn_clavicle_r_anim]
[2024.11.30-05.52.58:070][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim]
[2024.11.30-05.52.58:070][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim.uasset" SILENT=true
[2024.11.30-05.52.58:079][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim
[2024.11.30-05.52.58:080][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_clavicle_r_animC416DAAD4DA5DFD5259465AF4421539B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim.uasset'
[2024.11.30-05.52.58:274][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 215.286 ms (total: 33.9 sec)
[2024.11.30-05.52.58:758][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.58:758][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim] ([1] browsable assets)...
[2024.11.30-05.52.58:767][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim.UE5_Quinn_foot_l_anim]
[2024.11.30-05.52.58:767][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim]
[2024.11.30-05.52.58:767][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim.uasset" SILENT=true
[2024.11.30-05.52.58:776][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim
[2024.11.30-05.52.58:776][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_foot_l_anim3DA1FC214BC74791FF72A9B7F5CF18C1.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim.uasset'
[2024.11.30-05.52.58:956][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 198.661 ms (total: 34.1 sec)
[2024.11.30-05.52.59:444][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.52.59:444][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim] ([1] browsable assets)...
[2024.11.30-05.52.59:474][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim.UE5_Quinn_foot_r_anim]
[2024.11.30-05.52.59:474][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim]
[2024.11.30-05.52.59:474][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim.uasset" SILENT=true
[2024.11.30-05.52.59:484][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim
[2024.11.30-05.52.59:484][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_foot_r_animC70DF72D495BF81CD3AC0BB989089A67.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim.uasset'
[2024.11.30-05.52.59:675][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 230.476 ms (total: 34.3 sec)
[2024.11.30-05.53.00:178][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.00:178][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.00:207][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim.UE5_Quinn_hand_l_anim]
[2024.11.30-05.53.00:207][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim]
[2024.11.30-05.53.00:207][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim.uasset" SILENT=true
[2024.11.30-05.53.00:216][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim
[2024.11.30-05.53.00:216][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_hand_l_animBE4FB3DA45E6F14359570B8609BFE315.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim.uasset'
[2024.11.30-05.53.00:408][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 230.203 ms (total: 34.5 sec)
[2024.11.30-05.53.00:902][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.00:903][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.00:928][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim.UE5_Quinn_hand_r_anim]
[2024.11.30-05.53.00:928][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim]
[2024.11.30-05.53.00:928][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim.uasset" SILENT=true
[2024.11.30-05.53.00:937][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim
[2024.11.30-05.53.00:937][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_hand_r_anim4270C46A454128BFD23C1CB0B2E18857.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim.uasset'
[2024.11.30-05.53.01:127][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 224.350 ms (total: 34.7 sec)
[2024.11.30-05.53.01:651][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.01:651][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.01:669][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim.UE5_Quinn_lowerarm_l_anim]
[2024.11.30-05.53.01:669][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim]
[2024.11.30-05.53.01:669][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim.uasset" SILENT=true
[2024.11.30-05.53.01:678][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim
[2024.11.30-05.53.01:678][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_lowerarm_l_anim131FA5AB40B29466BB0646B2434E2300.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim.uasset'
[2024.11.30-05.53.01:878][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 227.363 ms (total: 35.0 sec)
[2024.11.30-05.53.02:411][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.02:412][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.02:423][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim.UE5_Quinn_lowerarm_r_anim]
[2024.11.30-05.53.02:423][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim]
[2024.11.30-05.53.02:423][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim.uasset" SILENT=true
[2024.11.30-05.53.02:432][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim
[2024.11.30-05.53.02:432][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_lowerarm_r_anim7362DEA14D05F598F8BD158994A37107.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim.uasset'
[2024.11.30-05.53.02:625][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 213.294 ms (total: 35.2 sec)
[2024.11.30-05.53.03:152][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.03:153][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.03:162][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim.UE5_Quinn_thigh_l_anim]
[2024.11.30-05.53.03:162][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim]
[2024.11.30-05.53.03:162][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim.uasset" SILENT=true
[2024.11.30-05.53.03:171][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim
[2024.11.30-05.53.03:171][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_thigh_l_animA2984AF74B3B3726E87DC998FF41926E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim.uasset'
[2024.11.30-05.53.03:364][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 211.207 ms (total: 35.4 sec)
[2024.11.30-05.53.03:912][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.03:912][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.03:948][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim.UE5_Quinn_thigh_r_anim]
[2024.11.30-05.53.03:948][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim]
[2024.11.30-05.53.03:948][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim.uasset" SILENT=true
[2024.11.30-05.53.03:957][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim
[2024.11.30-05.53.03:957][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_thigh_r_anim6AAB60E0449D5E6ABC50A0B2365BD36F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim.uasset'
[2024.11.30-05.53.04:144][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 231.060 ms (total: 35.6 sec)
[2024.11.30-05.53.04:681][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.04:682][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.04:710][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim.UE5_Quinn_upperarm_l_anim]
[2024.11.30-05.53.04:710][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim]
[2024.11.30-05.53.04:710][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim.uasset" SILENT=true
[2024.11.30-05.53.04:719][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim
[2024.11.30-05.53.04:719][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_upperarm_l_anim221419EA41E97B0576A691ABB45AB8FC.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim.uasset'
[2024.11.30-05.53.04:910][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 228.487 ms (total: 35.9 sec)
[2024.11.30-05.53.05:462][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.05:462][813]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.05:489][813]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim.UE5_Quinn_upperarm_r_anim]
[2024.11.30-05.53.05:489][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim]
[2024.11.30-05.53.05:489][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim.uasset" SILENT=true
[2024.11.30-05.53.05:498][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim
[2024.11.30-05.53.05:498][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_upperarm_r_anim276D4B7C4AD3A43B808AFDA92E16AAB2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim.uasset'
[2024.11.30-05.53.05:701][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 239.278 ms (total: 36.1 sec)
[2024.11.30-05.53.06:174][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-05.53.06:340][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.06:340][813]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_ABP_Manny] ([2] browsable assets)...
[2024.11.30-05.53.06:341][813]LogChaosDD: Creating Chaos Debug Draw Scene for world World_33
[2024.11.30-05.53.06:359][813]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AnimStarterPack/UE5/UE5_ABP_Manny.UE5_ABP_Manny]
[2024.11.30-05.53.06:359][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_ABP_Manny]
[2024.11.30-05.53.06:359][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Manny.uasset" SILENT=true
[2024.11.30-05.53.06:386][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_ABP_Manny
[2024.11.30-05.53.06:386][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_ABP_MannyB02F6A964392ADD33A5A1A92884FCB05.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Manny.uasset'
[2024.11.30-05.53.06:582][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 241.799 ms (total: 36.3 sec)
[2024.11.30-05.53.06:979][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.30-05.53.07:125][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.07:126][813]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess] ([2] browsable assets)...
[2024.11.30-05.53.07:126][813]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34
[2024.11.30-05.53.07:157][813]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess.UE5_ABP_Manny_PostProcess]
[2024.11.30-05.53.07:157][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess]
[2024.11.30-05.53.07:157][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess.uasset" SILENT=true
[2024.11.30-05.53.07:188][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess
[2024.11.30-05.53.07:188][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_ABP_Manny_PostProcess875651AC4D73D142E3DF969E4A39E226.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess.uasset'
[2024.11.30-05.53.07:386][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.668 ms (total: 36.6 sec)
[2024.11.30-05.53.07:848][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2024.11.30-05.53.07:994][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.07:994][813]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_ABP_Quinn] ([2] browsable assets)...
[2024.11.30-05.53.07:995][813]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35
[2024.11.30-05.53.08:040][813]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AnimStarterPack/UE5/UE5_ABP_Quinn.UE5_ABP_Quinn]
[2024.11.30-05.53.08:040][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_ABP_Quinn]
[2024.11.30-05.53.08:040][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_ABP_Quinn" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Quinn.uasset" SILENT=true
[2024.11.30-05.53.08:043][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_ABP_Quinn
[2024.11.30-05.53.08:043][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_ABP_QuinnC30584FC4E74DC6B1AFD40BBFC10A0FE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Quinn.uasset'
[2024.11.30-05.53.08:240][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.552 ms (total: 36.8 sec)
[2024.11.30-05.53.08:629][813]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-05.53.08:776][813]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.08:777][813]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess] ([2] browsable assets)...
[2024.11.30-05.53.08:777][813]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36
[2024.11.30-05.53.08:836][813]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess.UE5_ABP_Quinn_PostProcess]
[2024.11.30-05.53.08:836][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess]
[2024.11.30-05.53.08:836][813]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess.uasset" SILENT=true
[2024.11.30-05.53.08:868][813]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess
[2024.11.30-05.53.08:868][813]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_ABP_Quinn_PostProcess28CC1ECF4DFD7702E6F042AD4B671369.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess.uasset'
[2024.11.30-05.53.09:070][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 293.184 ms (total: 37.1 sec)
[2024.11.30-05.53.09:588][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip.UE5_Aim_Space_Hip (Required Memory Estimate: 2.81 MB)
[2024.11.30-05.53.09:607][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights.UE5_Aim_Space_Ironsights (Required Memory Estimate: 2.81 MB)
[2024.11.30-05.53.09:621][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip.UE5_Aim_Space_Hip, at AnimationSequence/22253844574befaf9252b946c35228867773938f
[2024.11.30-05.53.09:641][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip.UE5_Crouch_Idle_Rifle_Hip (Required Memory Estimate: 5.97 MB)
[2024.11.30-05.53.09:645][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights.UE5_Aim_Space_Ironsights, at AnimationSequence/fd6cd20aaeb3813115be8e3e3298ca980c4d9b30
[2024.11.30-05.53.09:676][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights.UE5_Crouch_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB)
[2024.11.30-05.53.09:687][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip.UE5_Crouch_to_Stand_Rifle_Hip (Required Memory Estimate: 0.72 MB)
[2024.11.30-05.53.09:695][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights.UE5_Crouch_to_Stand_Rifle_Ironsights (Required Memory Estimate: 0.72 MB)
[2024.11.30-05.53.09:696][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip.UE5_Crouch_to_Stand_Rifle_Hip, at AnimationSequence/2ddcc4e01673920db4d8cf4642ab50df73ef1bb2
[2024.11.30-05.53.09:704][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights.UE5_Crouch_to_Stand_Rifle_Ironsights, at AnimationSequence/c5b82a8c7427bbb83cd99ce89a184cb7aebf74d9
[2024.11.30-05.53.09:716][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip.UE5_Crouch_Walk_Bwd_Rifle_Hip (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:724][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip.UE5_Crouch_Idle_Rifle_Hip, at AnimationSequence/2d6150df1ec01140108a8772732d8f7f1cf80290
[2024.11.30-05.53.09:733][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights.UE5_Crouch_Walk_Bwd_Rifle_Ironsights (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:742][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip.UE5_Crouch_Walk_Bwd_Rifle_Hip, at AnimationSequence/8a3d212c6d91eb82e2d91d7058557dbac75d3479
[2024.11.30-05.53.09:750][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip.UE5_Crouch_Walk_Fwd_Rifle_Hip (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:759][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights.UE5_Crouch_Walk_Bwd_Rifle_Ironsights, at AnimationSequence/53e5b1d54f2ca33af203011e3b116225a0f38989
[2024.11.30-05.53.09:764][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights.UE5_Crouch_Walk_Fwd_Rifle_Ironsights (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:767][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights.UE5_Crouch_Idle_Rifle_Ironsights, at AnimationSequence/a58ee92cd98e65b92d3a5d6bc292f07a271c8b5e
[2024.11.30-05.53.09:776][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip.UE5_Crouch_Walk_Fwd_Rifle_Hip, at AnimationSequence/49cc0c47373d395445f699ebe8eda1dae060dccf
[2024.11.30-05.53.09:779][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip.UE5_Crouch_Walk_Lt_Rifle_Hip (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:791][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights.UE5_Crouch_Walk_Fwd_Rifle_Ironsights, at AnimationSequence/9f08bc0ba1e348021e04be03066e14248a99b82e
[2024.11.30-05.53.09:793][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights.UE5_Crouch_Walk_Lt_Rifle_Ironsights (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:803][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip.UE5_Crouch_Walk_Lt_Rifle_Hip, at AnimationSequence/386ed3f2bdb73a0669e366b06d7376525a798b1e
[2024.11.30-05.53.09:807][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip.UE5_Crouch_Walk_Rt_Rifle_Hip (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:822][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights.UE5_Crouch_Walk_Lt_Rifle_Ironsights, at AnimationSequence/50bcc6f290393149aab5069f91904caf958d231d
[2024.11.30-05.53.09:822][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights.UE5_Crouch_Walk_Rt_Rifle_Ironsights (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:837][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip.UE5_Crouch_Walk_Rt_Rifle_Hip, at AnimationSequence/f4bf5c37f88739b7ecc76312c33e026ebf29a794
[2024.11.30-05.53.09:840][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_1.UE5_Death_1 (Required Memory Estimate: 2.07 MB)
[2024.11.30-05.53.09:856][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights.UE5_Crouch_Walk_Rt_Rifle_Ironsights, at AnimationSequence/661fc5208d83870375d0a572265aa29ffeedd91d
[2024.11.30-05.53.09:860][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_2.UE5_Death_2 (Required Memory Estimate: 2.01 MB)
[2024.11.30-05.53.09:877][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Death_1.UE5_Death_1, at AnimationSequence/1db0701b958317c8b50be9544a665e79aae83eb0
[2024.11.30-05.53.09:878][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_3.UE5_Death_3 (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.09:896][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Death_2.UE5_Death_2, at AnimationSequence/569ad291a0342cc2d19b41d58192a10859965be3
[2024.11.30-05.53.09:903][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1.UE5_Death_Ironsights_1 (Required Memory Estimate: 2.41 MB)
[2024.11.30-05.53.09:907][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Death_3.UE5_Death_3, at AnimationSequence/378889f4840d1353633f05dd1fe98e489db84cb4
[2024.11.30-05.53.09:922][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2.UE5_Death_Ironsights_2 (Required Memory Estimate: 2.01 MB)
[2024.11.30-05.53.09:938][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1.UE5_Death_Ironsights_1, at AnimationSequence/e461b9abfb2610c70676b9ec5b933ccd7b5aeca9
[2024.11.30-05.53.09:939][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing.UE5_Equip_Pistol_Standing (Required Memory Estimate: 1.76 MB)
[2024.11.30-05.53.09:956][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing (Required Memory Estimate: 1.76 MB)
[2024.11.30-05.53.09:956][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2.UE5_Death_Ironsights_2, at AnimationSequence/b17e61103b7d782b6fc7c47d04f51cf1843186bc
[2024.11.30-05.53.09:967][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip.UE5_Fire_Rifle_Hip (Required Memory Estimate: 0.38 MB)
[2024.11.30-05.53.09:968][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing.UE5_Equip_Pistol_Standing, at AnimationSequence/b8b5b0e5a146eab21e8a3dec273fbb3a28a51010
[2024.11.30-05.53.09:970][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip.UE5_Fire_Rifle_Hip, at AnimationSequence/df5b82257954953b33ffffbf8f239c26ea587766
[2024.11.30-05.53.09:976][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights.UE5_Fire_Rifle_Ironsights (Required Memory Estimate: 0.38 MB)
[2024.11.30-05.53.09:979][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights.UE5_Fire_Rifle_Ironsights, at AnimationSequence/0ae164a99cb99f7f5b0be69774d5fe03b181372b
[2024.11.30-05.53.09:981][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing, at AnimationSequence/30aeb6e6e5bfff0c57ef2a82b2b068b6241744b2
[2024.11.30-05.53.09:990][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip.UE5_Fire_Shotgun_Hip (Required Memory Estimate: 1.36 MB)
[2024.11.30-05.53.10:002][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB)
[2024.11.30-05.53.10:012][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_1.UE5_Hit_React_1 (Required Memory Estimate: 1.06 MB)
[2024.11.30-05.53.10:019][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/be582554ffa92304765e2004aa8647859970bc98
[2024.11.30-05.53.10:023][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_2.UE5_Hit_React_2 (Required Memory Estimate: 1.06 MB)
[2024.11.30-05.53.10:027][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Hit_React_1.UE5_Hit_React_1, at AnimationSequence/0b5380e9b28206b31b52da5a0ab9357d07ee9e37
[2024.11.30-05.53.10:037][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_3.UE5_Hit_React_3 (Required Memory Estimate: 1.06 MB)
[2024.11.30-05.53.10:043][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Hit_React_2.UE5_Hit_React_2, at AnimationSequence/0ce78c227829198a585a7fd434960476931e0ea4
[2024.11.30-05.53.10:044][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip.UE5_Fire_Shotgun_Hip, at AnimationSequence/e0e3e58f287ce2810de5f9f15d0061af3a868b86
[2024.11.30-05.53.10:052][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Hit_React_3.UE5_Hit_React_3, at AnimationSequence/54b64882006c00455d6430b7cafb93c012ac667f
[2024.11.30-05.53.10:054][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_4.UE5_Hit_React_4 (Required Memory Estimate: 1.06 MB)
[2024.11.30-05.53.10:071][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Hit_React_4.UE5_Hit_React_4, at AnimationSequence/f6704337812dbcedb117281524d4e62d9b569421
[2024.11.30-05.53.10:094][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol (Required Memory Estimate: 5.97 MB)
[2024.11.30-05.53.10:139][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip.UE5_Idle_Rifle_Hip (Required Memory Estimate: 5.97 MB)
[2024.11.30-05.53.10:175][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1.UE5_Idle_Rifle_Hip_Break1 (Required Memory Estimate: 4.77 MB)
[2024.11.30-05.53.10:190][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol, at AnimationSequence/b35377b39115d86dd9b3f1880f6d0ef7e1a2cbf9
[2024.11.30-05.53.10:201][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2.UE5_Idle_Rifle_Hip_Break2 (Required Memory Estimate: 4.00 MB)
[2024.11.30-05.53.10:229][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip.UE5_Idle_Rifle_Hip, at AnimationSequence/183ba09467b58e5d2ac03b8b0d40bf1208cfe879
[2024.11.30-05.53.10:242][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB)
[2024.11.30-05.53.10:248][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1.UE5_Idle_Rifle_Hip_Break1, at AnimationSequence/acc4e558de4b5d0cc4389bd98ed6f10109004945
[2024.11.30-05.53.10:256][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle.UE5_Jog_Bwd_Rifle (Required Memory Estimate: 1.52 MB)
[2024.11.30-05.53.10:263][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2.UE5_Idle_Rifle_Hip_Break2, at AnimationSequence/dc738e3d7436fa5a5fd99b96c6367916366b1c41
[2024.11.30-05.53.10:273][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle.UE5_Jog_Fwd_Rifle (Required Memory Estimate: 1.52 MB)
[2024.11.30-05.53.10:281][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle.UE5_Jog_Bwd_Rifle, at AnimationSequence/1b9619bb5ee257a5477840ccab7f5df8e8181f3d
[2024.11.30-05.53.10:287][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle.UE5_Jog_Lt_Rifle (Required Memory Estimate: 1.27 MB)
[2024.11.30-05.53.10:296][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle.UE5_Jog_Fwd_Rifle, at AnimationSequence/543cbb3400cf5b525071ff399672a4c9d88ccbce
[2024.11.30-05.53.10:302][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle.UE5_Jog_Rt_Rifle (Required Memory Estimate: 1.52 MB)
[2024.11.30-05.53.10:304][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle.UE5_Jog_Lt_Rifle, at AnimationSequence/b8423dce973d2626d0623e17d9af331dc68e0101
[2024.11.30-05.53.10:313][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Jog.UE5_Jump_From_Jog (Required Memory Estimate: 0.87 MB)
[2024.11.30-05.53.10:326][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle.UE5_Jog_Rt_Rifle, at AnimationSequence/5932eeccca204f996f6d95358232a4fb2a0e34ef
[2024.11.30-05.53.10:327][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand.UE5_Jump_From_Stand (Required Memory Estimate: 1.33 MB)
[2024.11.30-05.53.10:330][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Jump_From_Jog.UE5_Jump_From_Jog, at AnimationSequence/596ab93f8816914001ae77d580af2f306e809f41
[2024.11.30-05.53.10:333][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/67b44e65739294ee2583a94df1d56470ce52ed6a
[2024.11.30-05.53.10:343][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights.UE5_Jump_From_Stand_Ironsights (Required Memory Estimate: 1.33 MB)
[2024.11.30-05.53.10:345][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand.UE5_Jump_From_Stand, at AnimationSequence/5510bb77280d0c8551323a1abb99f16ad548c1d3
[2024.11.30-05.53.10:353][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Death_1.UE5_Prone_Death_1 (Required Memory Estimate: 0.81 MB)
[2024.11.30-05.53.10:364][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights.UE5_Jump_From_Stand_Ironsights, at AnimationSequence/56824a18b88fab3c37ccac1c1f37f40d53b72093
[2024.11.30-05.53.10:364][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Prone_Death_1.UE5_Prone_Death_1, at AnimationSequence/60594949e4c1959d0f3408c00ba1ad11edca318a
[2024.11.30-05.53.10:370][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Death_2.UE5_Prone_Death_2 (Required Memory Estimate: 1.92 MB)
[2024.11.30-05.53.10:378][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Fire_1.UE5_Prone_Fire_1 (Required Memory Estimate: 0.38 MB)
[2024.11.30-05.53.10:381][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Prone_Fire_1.UE5_Prone_Fire_1, at AnimationSequence/8381d5abd4e94feaa7f85eae0aa6b386a1823d01
[2024.11.30-05.53.10:384][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Fire_2.UE5_Prone_Fire_2 (Required Memory Estimate: 0.38 MB)
[2024.11.30-05.53.10:387][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Prone_Fire_2.UE5_Prone_Fire_2, at AnimationSequence/efecea31061efb2fff3d7147af8d18a4bc627c7f
[2024.11.30-05.53.10:397][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Prone_Death_2.UE5_Prone_Death_2, at AnimationSequence/06c7df0a4102a6e3dbe3c1db89f4461136a5ab1c
[2024.11.30-05.53.10:434][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Idle.UE5_Prone_Idle (Required Memory Estimate: 8.00 MB)
[2024.11.30-05.53.10:456][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle.UE5_Prone_Reload_Rifle (Required Memory Estimate: 3.24 MB)
[2024.11.30-05.53.10:488][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun.UE5_Prone_Reload_Shotgun (Required Memory Estimate: 4.13 MB)
[2024.11.30-05.53.10:503][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_To_Stand.UE5_Prone_To_Stand (Required Memory Estimate: 1.49 MB)
[2024.11.30-05.53.10:504][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle.UE5_Prone_Reload_Rifle, at AnimationSequence/8fe6e769cf3f5de0a12116c0e59e432d2f2138a4
[2024.11.30-05.53.10:520][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Pistol.UE5_Reload_Pistol (Required Memory Estimate: 1.70 MB)
[2024.11.30-05.53.10:529][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Prone_To_Stand.UE5_Prone_To_Stand, at AnimationSequence/3be3fbb306a312a0ff66119a496d8bc41363b9c7
[2024.11.30-05.53.10:543][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip.UE5_Reload_Rifle_Hip (Required Memory Estimate: 2.16 MB)
[2024.11.30-05.53.10:548][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Reload_Pistol.UE5_Reload_Pistol, at AnimationSequence/0a74e41f9d358f3e4bd8be6e7eed92e762785594
[2024.11.30-05.53.10:553][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun.UE5_Prone_Reload_Shotgun, at AnimationSequence/2d426fdade64a9b506da6f8e726b29fb39a92db4
[2024.11.30-05.53.10:556][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Prone_Idle.UE5_Prone_Idle, at AnimationSequence/ff55d8f94793401224d47271715a4d9106d7de86
[2024.11.30-05.53.10:560][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights.UE5_Reload_Rifle_Ironsights (Required Memory Estimate: 2.16 MB)
[2024.11.30-05.53.10:577][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip.UE5_Reload_Rifle_Hip, at AnimationSequence/7e08ba59f8f388bb5d548111f15506fc90dd8246
[2024.11.30-05.53.10:591][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip.UE5_Reload_Shotgun_Hip (Required Memory Estimate: 4.13 MB)
[2024.11.30-05.53.10:596][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights.UE5_Reload_Rifle_Ironsights, at AnimationSequence/c823de456d66d3fb3ea070dfe56bab1fa321b3ad
[2024.11.30-05.53.10:620][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights.UE5_Reload_Shotgun_Ironsights (Required Memory Estimate: 4.13 MB)
[2024.11.30-05.53.10:631][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle.UE5_Sprint_Fwd_Rifle (Required Memory Estimate: 1.06 MB)
[2024.11.30-05.53.10:644][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip.UE5_Stand_to_Crouch_Rifle_Hip (Required Memory Estimate: 0.90 MB)
[2024.11.30-05.53.10:647][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle.UE5_Sprint_Fwd_Rifle, at AnimationSequence/3f57b0d6b7c8e8ea720e3bb7ce290c36c7dd1fea
[2024.11.30-05.53.10:654][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights.UE5_Stand_to_Crouch_Rifle_Ironsights (Required Memory Estimate: 0.93 MB)
[2024.11.30-05.53.10:657][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip.UE5_Stand_to_Crouch_Rifle_Hip, at AnimationSequence/6a03530ed8917b6a74643327564b42bb3424ac17
[2024.11.30-05.53.10:667][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip.UE5_Reload_Shotgun_Hip, at AnimationSequence/f1aeb91f723b2c73731d46eec09eac9656027189
[2024.11.30-05.53.10:671][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_To_Prone.UE5_Stand_To_Prone (Required Memory Estimate: 1.67 MB)
[2024.11.30-05.53.10:675][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights.UE5_Stand_to_Crouch_Rifle_Ironsights, at AnimationSequence/e3d79cb4bfc762237fa853835df219a8ef152fb7
[2024.11.30-05.53.10:687][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights.UE5_Walk_Bwd_Rifle_Ironsights (Required Memory Estimate: 1.85 MB)
[2024.11.30-05.53.10:688][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights.UE5_Reload_Shotgun_Ironsights, at AnimationSequence/b3aa7bb1a3ef4d86bee46162370983eddaea9b1c
[2024.11.30-05.53.10:705][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights.UE5_Walk_Fwd_Rifle_Ironsights (Required Memory Estimate: 1.85 MB)
[2024.11.30-05.53.10:711][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Stand_To_Prone.UE5_Stand_To_Prone, at AnimationSequence/597c5ec153cead232990a6e8666bf66f8ef9cd49
[2024.11.30-05.53.10:715][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights.UE5_Walk_Bwd_Rifle_Ironsights, at AnimationSequence/fd58d5b1a8d08b6be8103ef26833d8aa5d6d5172
[2024.11.30-05.53.10:721][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights.UE5_Walk_Lt_Rifle_Ironsights (Required Memory Estimate: 1.85 MB)
[2024.11.30-05.53.10:734][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights.UE5_Walk_Fwd_Rifle_Ironsights, at AnimationSequence/5047cf2d8faf147359dbb9702c15d92073040506
[2024.11.30-05.53.10:739][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights.UE5_Walk_Rt_Rifle_Ironsights (Required Memory Estimate: 1.85 MB)
[2024.11.30-05.53.10:747][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights.UE5_Walk_Lt_Rifle_Ironsights, at AnimationSequence/9e8ed74102f699379cd68e6c1ea4c0bf9453d9e3
[2024.11.30-05.53.10:765][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights.UE5_Walk_Rt_Rifle_Ironsights, at AnimationSequence/b471c63645318060e85ac3597b32825662152f90
[2024.11.30-05.53.10:791][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Idle.UE5_MM_Idle (Required Memory Estimate: 110.45 MB)
[2024.11.30-05.53.10:818][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Land.UE5_MM_Land (Required Memory Estimate: 13.17 MB)
[2024.11.30-05.53.10:863][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop.UE5_MM_Fall_Loop (Required Memory Estimate: 44.14 MB)
[2024.11.30-05.53.10:893][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Jump.UE5_MM_Jump (Required Memory Estimate: 13.17 MB)
[2024.11.30-05.53.10:947][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MM_Land.UE5_MM_Land, at AnimationSequence/4192a2fa48aa84039722d79148ba0b7c81e35eb1
[2024.11.30-05.53.10:955][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Idle.UE5_MF_Idle (Required Memory Estimate: 63.50 MB)
[2024.11.30-05.53.11:025][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd.UE5_MM_Run_Fwd (Required Memory Estimate: 28.17 MB)
[2024.11.30-05.53.11:044][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MM_Jump.UE5_MM_Jump, at AnimationSequence/983704d74ce129297bcd1392b188db907878c650
[2024.11.30-05.53.11:096][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.UE5_MM_Walk_InPlace (Required Memory Estimate: 1.55 MB)
[2024.11.30-05.53.11:114][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.UE5_MM_Walk_InPlace, at AnimationSequence/b4069fb1e06134234953631d78709bd5311acaf2
[2024.11.30-05.53.11:115][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd.UE5_MM_Walk_Fwd (Required Memory Estimate: 40.27 MB)
[2024.11.30-05.53.11:201][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.UE5_Manny_calf_l_anim (Required Memory Estimate: 2.52 MB)
[2024.11.30-05.53.11:220][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop.UE5_MM_Fall_Loop, at AnimationSequence/a432f961f5acd891718461bfe54977867687a07d
[2024.11.30-05.53.11:279][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.UE5_Manny_calf_l_anim, at AnimationSequence/f92f72ff9f91214e703d316d5299f13e8744261b
[2024.11.30-05.53.11:285][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.UE5_Manny_calf_r_anim (Required Memory Estimate: 2.52 MB)
[2024.11.30-05.53.11:311][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.UE5_Manny_clavicle_r_anim (Required Memory Estimate: 2.52 MB)
[2024.11.30-05.53.11:311][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.UE5_Manny_foot_l_anim (Required Memory Estimate: 1.56 MB)
[2024.11.30-05.53.11:319][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.UE5_Manny_hand_l_anim (Required Memory Estimate: 2.04 MB)
[2024.11.30-05.53.11:326][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.UE5_Manny_hand_r_anim (Required Memory Estimate: 2.04 MB)
[2024.11.30-05.53.11:339][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.UE5_Manny_foot_r_anim (Required Memory Estimate: 1.56 MB)
[2024.11.30-05.53.11:339][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.UE5_Manny_calf_r_anim, at AnimationSequence/9597a4b63a1419f97d00835038364934277ef62d
[2024.11.30-05.53.11:359][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.UE5_Manny_clavicle_l_anim (Required Memory Estimate: 2.52 MB)
[2024.11.30-05.53.11:359][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd.UE5_MM_Run_Fwd, at AnimationSequence/aba7779ed285cfffbfa00471f75c990b7aac0b1e
[2024.11.30-05.53.11:393][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.UE5_Manny_foot_l_anim, at AnimationSequence/397cb43c5bfd19cc235c5211f5c46561ea54ef2e
[2024.11.30-05.53.11:396][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.UE5_Manny_clavicle_r_anim, at AnimationSequence/c4716ffa0a837942b334aed44bdd0cf5795f74c9
[2024.11.30-05.53.11:408][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.UE5_Manny_thigh_l_anim (Required Memory Estimate: 6.88 MB)
[2024.11.30-05.53.11:409][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.UE5_Manny_lowerarm_r_anim (Required Memory Estimate: 4.46 MB)
[2024.11.30-05.53.11:409][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.UE5_Manny_thigh_r_anim (Required Memory Estimate: 6.88 MB)
[2024.11.30-05.53.11:409][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.UE5_Manny_hand_r_anim, at AnimationSequence/d86fea3724522eabc94b4a4e5f3a5c1e1ae54951
[2024.11.30-05.53.11:409][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.UE5_Manny_upperarm_l_anim (Required Memory Estimate: 7.85 MB)
[2024.11.30-05.53.11:412][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.UE5_Manny_foot_r_anim, at AnimationSequence/ddcd42b558f75df96154f82b12b186a3defa662f
[2024.11.30-05.53.11:422][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.UE5_Manny_hand_l_anim, at AnimationSequence/e9b4acd4118650edc9a41c4d72573c6c4b8c8eb2
[2024.11.30-05.53.11:426][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.UE5_Manny_clavicle_l_anim, at AnimationSequence/161e2ff9febc99324e9f44f8a697675e26d68c5d
[2024.11.30-05.53.11:448][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.UE5_Manny_lowerarm_l_anim (Required Memory Estimate: 4.46 MB)
[2024.11.30-05.53.11:474][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.UE5_Manny_lowerarm_r_anim, at AnimationSequence/fd766aee27df6443d3e14b8e2fd5acd477b449da
[2024.11.30-05.53.11:483][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.UE5_Manny_upperarm_r_anim (Required Memory Estimate: 7.85 MB)
[2024.11.30-05.53.11:484][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd.UE5_MF_Run_Fwd (Required Memory Estimate: 26.24 MB)
[2024.11.30-05.53.11:486][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.UE5_MF_Walk_Fwd (Required Memory Estimate: 27.69 MB)
[2024.11.30-05.53.11:492][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.UE5_Manny_thigh_l_anim, at AnimationSequence/83823d960cb5d69d44cc674e477784fc3e504c01
[2024.11.30-05.53.11:507][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.UE5_Manny_thigh_r_anim, at AnimationSequence/5364d0e14248ec8ca6d8b7927a7aa92a1a5b9f70
[2024.11.30-05.53.11:516][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.UE5_Manny_lowerarm_l_anim, at AnimationSequence/6b1a2d39d8669db5807369a8b0d981f2418018dc
[2024.11.30-05.53.11:519][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MF_Idle.UE5_MF_Idle, at AnimationSequence/521d86a9b54efe4fb3d375b6631f4a40dd1b3c3c
[2024.11.30-05.53.11:527][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.UE5_Manny_upperarm_l_anim, at AnimationSequence/a4123968e973cbe675270923b75c77150db0ba7e
[2024.11.30-05.53.11:543][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim.UE5_Quinn_clavicle_l_anim (Required Memory Estimate: 2.52 MB)
[2024.11.30-05.53.11:544][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim.UE5_Quinn_calf_r_anim (Required Memory Estimate: 3.01 MB)
[2024.11.30-05.53.11:549][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim.UE5_Quinn_clavicle_r_anim (Required Memory Estimate: 2.52 MB)
[2024.11.30-05.53.11:577][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim.UE5_Quinn_foot_l_anim (Required Memory Estimate: 1.56 MB)
[2024.11.30-05.53.11:577][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.UE5_Manny_upperarm_r_anim, at AnimationSequence/151fb062d53ccb000d616ee66206f0fc443d1515
[2024.11.30-05.53.11:607][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim.UE5_Quinn_calf_l_anim (Required Memory Estimate: 3.01 MB)
[2024.11.30-05.53.11:609][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd.UE5_MM_Walk_Fwd, at AnimationSequence/06bbde2599571414b6162dca0faf4702adf8b622
[2024.11.30-05.53.11:623][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim.UE5_Quinn_clavicle_l_anim, at AnimationSequence/1bb63c4a5061082a070bf1a2c9e918b443a3818a
[2024.11.30-05.53.11:626][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim.UE5_Quinn_calf_r_anim, at AnimationSequence/b40fbdf1d7b88883800b9adfe8f1853513e2a3b6
[2024.11.30-05.53.11:632][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim.UE5_Quinn_hand_r_anim (Required Memory Estimate: 2.04 MB)
[2024.11.30-05.53.11:632][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim.UE5_Quinn_foot_r_anim (Required Memory Estimate: 1.56 MB)
[2024.11.30-05.53.11:637][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim.UE5_Quinn_foot_l_anim, at AnimationSequence/9185660bb56341bb4a04a5243994342287d17731
[2024.11.30-05.53.11:638][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim.UE5_Quinn_clavicle_r_anim, at AnimationSequence/01c80adba2ca896c035a1a11b600913ca3590663
[2024.11.30-05.53.11:641][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim.UE5_Quinn_hand_l_anim (Required Memory Estimate: 2.04 MB)
[2024.11.30-05.53.11:655][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim.UE5_Quinn_calf_l_anim, at AnimationSequence/53519a446d14ef846b65ed530b6e000317af7fbb
[2024.11.30-05.53.11:660][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim.UE5_Quinn_lowerarm_l_anim (Required Memory Estimate: 4.94 MB)
[2024.11.30-05.53.11:661][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim.UE5_Quinn_lowerarm_r_anim (Required Memory Estimate: 4.94 MB)
[2024.11.30-05.53.11:667][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim.UE5_Quinn_foot_r_anim, at AnimationSequence/98199ca6295db37af6797f2c975aa27d6aae46d1
[2024.11.30-05.53.11:676][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim.UE5_Quinn_hand_l_anim, at AnimationSequence/27c4560c542deb90a777cc0c465fdb0a13f44d8f
[2024.11.30-05.53.11:689][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim.UE5_Quinn_hand_r_anim, at AnimationSequence/c76d7471082e0bee6721bcbf6e45e528a31bb07c
[2024.11.30-05.53.11:692][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim.UE5_Quinn_thigh_r_anim (Required Memory Estimate: 6.88 MB)
[2024.11.30-05.53.11:694][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim.UE5_Quinn_thigh_l_anim (Required Memory Estimate: 6.88 MB)
[2024.11.30-05.53.11:706][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MM_Idle.UE5_MM_Idle, at AnimationSequence/bd0f1f5d22cb2ba609dfec357872be1c5892bfed
[2024.11.30-05.53.11:712][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim.UE5_Quinn_lowerarm_l_anim, at AnimationSequence/a56d564d3a4e05f9a3de6255119b410e7a6d3a24
[2024.11.30-05.53.11:716][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim.UE5_Quinn_upperarm_r_anim (Required Memory Estimate: 5.91 MB)
[2024.11.30-05.53.11:725][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim.UE5_Quinn_lowerarm_r_anim, at AnimationSequence/c690cb1792b9881cb92da9e2879657dd0ab8d8ba
[2024.11.30-05.53.11:730][813]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim.UE5_Quinn_upperarm_l_anim (Required Memory Estimate: 5.91 MB)
[2024.11.30-05.53.11:757][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim.UE5_Quinn_thigh_r_anim, at AnimationSequence/346865892511c421ced4510ee4cfe471164ad3fc
[2024.11.30-05.53.11:772][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim.UE5_Quinn_thigh_l_anim, at AnimationSequence/3980673262ea712f3ea523da4cffcb8627b74fca
[2024.11.30-05.53.11:775][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.UE5_MF_Walk_Fwd, at AnimationSequence/bd8972747fde3dc28b576ce8122bcd091e74429f
[2024.11.30-05.53.11:776][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim.UE5_Quinn_upperarm_r_anim, at AnimationSequence/2969a01ed28a09e27caa70d1fb2d76412ea96499
[2024.11.30-05.53.11:777][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim.UE5_Quinn_upperarm_l_anim, at AnimationSequence/08b1dc12a1dae01b1613cbe8c12f9beccb533b18
[2024.11.30-05.53.11:782][813]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd.UE5_MF_Run_Fwd, at AnimationSequence/81664abb50123695878ef8bc57e8ed779e8f190d
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Aim_Space_Hip
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Aim_Space_Ironsights
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_BS_CrouchWalk
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_BS_Jog
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Idle_Rifle_Hip
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Idle_Rifle_Ironsights
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_to_Stand_Rifle_Hip
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_to_Stand_Rifle_Ironsights
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Walk_Bwd_Rifle_Hip
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Walk_Bwd_Rifle_Ironsights
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Walk_Fwd_Rifle_Hip
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Walk_Fwd_Rifle_Ironsights
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Walk_Lt_Rifle_Hip
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Walk_Lt_Rifle_Ironsights
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Walk_Rt_Rifle_Hip
[2024.11.30-05.53.12:575][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Crouch_Walk_Rt_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Death_1
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Death_2
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Death_3
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Death_Ironsights_1
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Death_Ironsights_2
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Equip_Pistol_Standing
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Equip_Rifle_Standing
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Fire_Rifle_Hip
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Fire_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Fire_Shotgun_Hip
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Fire_Shotgun_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Hit_React_1
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Hit_React_2
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Hit_React_3
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Hit_React_4
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Idle_Pistol
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Idle_Rifle_Hip
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Idle_Rifle_Hip_Break1
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Idle_Rifle_Hip_Break2
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Idle_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Jog_Bwd_Rifle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Jog_Fwd_Rifle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Jog_Lt_Rifle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Jog_Rt_Rifle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Jump_From_Jog
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Jump_From_Stand
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Jump_From_Stand_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Prone_Death_1
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Prone_Death_2
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Prone_Fire_1
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Prone_Fire_2
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Prone_Idle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Prone_Reload_Rifle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Prone_Reload_Shotgun
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Prone_To_Stand
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Reload_Pistol
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Reload_Rifle_Hip
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Reload_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Reload_Shotgun_Hip
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Reload_Shotgun_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Sprint_Fwd_Rifle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Stand_to_Crouch_Rifle_Hip
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Stand_to_Crouch_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Stand_To_Prone
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Walk_Bwd_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Walk_Fwd_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Walk_Lt_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Walk_Rt_Rifle_Ironsights
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_BS_MM_WalkRun
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MM_Idle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MM_Land
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MM_Fall_Loop
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MM_Jump
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_calf_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_calf_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_clavicle_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_clavicle_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_foot_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_foot_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_hand_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_hand_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_lowerarm_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_lowerarm_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_thigh_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_thigh_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_upperarm_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_upperarm_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_BS_MF_Unarmed_WalkRun
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MF_Idle
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_calf_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_calf_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_clavicle_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_clavicle_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_foot_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_foot_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_hand_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_hand_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_lowerarm_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_lowerarm_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_thigh_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_thigh_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_upperarm_l_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_upperarm_r_pose
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MM_Run_Fwd
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MM_Walk_Fwd
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MM_Walk_InPlace
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_calf_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_calf_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_clavicle_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_clavicle_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_foot_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_foot_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_hand_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_hand_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_lowerarm_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_lowerarm_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_thigh_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_thigh_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_upperarm_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Manny_upperarm_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MF_Run_Fwd
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_MF_Walk_Fwd
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_calf_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_calf_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_clavicle_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_clavicle_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_foot_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_foot_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_hand_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_hand_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_lowerarm_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_lowerarm_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_thigh_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_thigh_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_upperarm_l_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_Quinn_upperarm_r_anim
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_ABP_Manny
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_ABP_Manny_PostProcess
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_ABP_Quinn
[2024.11.30-05.53.12:576][813]LogTemp: Display: Duplicate and Retarget - New Asset Created: UE5_ABP_Quinn_PostProcess
[2024.11.30-05.53.12:884][813]LogContentValidation: Display: Starting to validate 136 assets
[2024.11.30-05.53.12:884][813]LogContentValidation: Enabled validators:
[2024.11.30-05.53.12:884][813]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.53.12:885][813]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.53.12:885][813]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.53.12:885][813]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.53.12:885][813]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.53.12:885][813]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_BS_Jog Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:885][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_1 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_2 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_3 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Hit_React_1 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Hit_React_2 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Hit_React_3 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Hit_React_4 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Pistol Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2 Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:886][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jump_From_Jog Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Death_1 Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Death_2 Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Fire_1 Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Fire_2 Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Idle Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_To_Stand Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Pistol Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Stand_To_Prone Validating asset
[2024.11.30-05.53.12:887][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Idle Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Land Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Jump Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MF_Idle Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose Validating asset
[2024.11.30-05.53.12:888][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim Validating asset
[2024.11.30-05.53.12:889][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_ABP_Manny Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess Validating asset
[2024.11.30-05.53.12:890][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_ABP_Quinn Validating asset
[2024.11.30-05.53.12:891][813]AssetCheck: /Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess Validating asset
[2024.11.30-05.53.13:147][813]LogAutomationController: Ignoring very large delta of 134.43 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-05.53.13:356][817]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
[2024.11.30-05.53.16:238][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-05.53.16:379][998]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.53.16:442][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:454][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip.UE5_Aim_Space_Hip]
[2024.11.30-05.53.16:454][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip]
[2024.11.30-05.53.16:454][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Space_Hip.uasset" SILENT=true
[2024.11.30-05.53.16:466][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip
[2024.11.30-05.53.16:466][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_Space_Hip25E0AC8647BAD31A38B8328DFF65314D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Space_Hip.uasset'
[2024.11.30-05.53.16:467][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.16:476][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights.UE5_Aim_Space_Ironsights]
[2024.11.30-05.53.16:476][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights]
[2024.11.30-05.53.16:476][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.16:489][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights
[2024.11.30-05.53.16:489][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_Space_Ironsights462587B349F7FB56EB1901BA7EFD8EBD.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights.uasset'
[2024.11.30-05.53.16:490][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk] ([1] browsable assets)...
[2024.11.30-05.53.16:506][998]OBJ SavePackage: Rendered thumbnail for [BlendSpace /Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk.UE5_BS_CrouchWalk]
[2024.11.30-05.53.16:506][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk]
[2024.11.30-05.53.16:506][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_CrouchWalk.uasset" SILENT=true
[2024.11.30-05.53.16:508][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk
[2024.11.30-05.53.16:508][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_BS_CrouchWalk03BC42C74714FC60B3D851A39E0CF590.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_CrouchWalk.uasset'
[2024.11.30-05.53.16:508][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_BS_Jog] ([1] browsable assets)...
[2024.11.30-05.53.16:517][998]OBJ SavePackage: Rendered thumbnail for [BlendSpace /Game/AnimStarterPack/UE5/UE5_BS_Jog.UE5_BS_Jog]
[2024.11.30-05.53.16:517][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_BS_Jog]
[2024.11.30-05.53.16:517][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_BS_Jog" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_Jog.uasset" SILENT=true
[2024.11.30-05.53.16:519][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_BS_Jog
[2024.11.30-05.53.16:519][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_BS_Jog7518222A4AE5D76E8F624C8618AF487B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_Jog.uasset'
[2024.11.30-05.53.16:519][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:528][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip.UE5_Crouch_Idle_Rifle_Hip]
[2024.11.30-05.53.16:528][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip]
[2024.11.30-05.53.16:528][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.16:540][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip
[2024.11.30-05.53.16:540][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Idle_Rifle_HipD4D5B640418898181AC397A05A94544A.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip.uasset'
[2024.11.30-05.53.16:541][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.16:550][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights.UE5_Crouch_Idle_Rifle_Ironsights]
[2024.11.30-05.53.16:550][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights]
[2024.11.30-05.53.16:563][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights
[2024.11.30-05.53.16:563][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Idle_Rifle_Ironsights66019F6645BBCA08B65A56890BDE79A3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights.uasset'
[2024.11.30-05.53.16:563][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:572][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip.UE5_Crouch_to_Stand_Rifle_Hip]
[2024.11.30-05.53.16:572][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip]
[2024.11.30-05.53.16:572][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.16:584][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip
[2024.11.30-05.53.16:584][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_to_Stand_Rifle_HipA4D68AE240A15AB51E809AAD784FBE72.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip.uasset'
[2024.11.30-05.53.16:585][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.16:593][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights.UE5_Crouch_to_Stand_Rifle_Ironsights]
[2024.11.30-05.53.16:593][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights]
[2024.11.30-05.53.16:604][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights
[2024.11.30-05.53.16:604][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_to_Stand_Rifle_IronsiF427F3484EAF6729A8FBCC89E285819F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights.uasset'
[2024.11.30-05.53.16:605][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:614][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip.UE5_Crouch_Walk_Bwd_Rifle_Hip]
[2024.11.30-05.53.16:614][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip]
[2024.11.30-05.53.16:614][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.16:625][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip
[2024.11.30-05.53.16:626][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Bwd_Rifle_HipD625CD9E44F77C4F7A0704B4993512AB.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip.uasset'
[2024.11.30-05.53.16:626][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.16:637][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights.UE5_Crouch_Walk_Bwd_Rifle_Ironsights]
[2024.11.30-05.53.16:637][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights]
[2024.11.30-05.53.16:649][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights
[2024.11.30-05.53.16:649][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Bwd_Rifle_IronsiAA4E3EF1450F3C64E328EDB2445466E5.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights.uasset'
[2024.11.30-05.53.16:650][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:659][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip.UE5_Crouch_Walk_Fwd_Rifle_Hip]
[2024.11.30-05.53.16:659][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip]
[2024.11.30-05.53.16:659][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.16:670][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip
[2024.11.30-05.53.16:671][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Fwd_Rifle_HipA3F311AA46CF13F4495BCC932484AD7D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip.uasset'
[2024.11.30-05.53.16:671][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.16:680][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights.UE5_Crouch_Walk_Fwd_Rifle_Ironsights]
[2024.11.30-05.53.16:680][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights]
[2024.11.30-05.53.16:692][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights
[2024.11.30-05.53.16:692][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Fwd_Rifle_IronsiC68D368845D61A0BA8836EBE6678D5EE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights.uasset'
[2024.11.30-05.53.16:693][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:703][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip.UE5_Crouch_Walk_Lt_Rifle_Hip]
[2024.11.30-05.53.16:703][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip]
[2024.11.30-05.53.16:703][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.16:719][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip
[2024.11.30-05.53.16:719][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Lt_Rifle_HipACC8199948B265DCB8DCB99E87BF5487.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip.uasset'
[2024.11.30-05.53.16:719][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.16:728][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights.UE5_Crouch_Walk_Lt_Rifle_Ironsights]
[2024.11.30-05.53.16:728][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights]
[2024.11.30-05.53.16:740][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights
[2024.11.30-05.53.16:740][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Lt_Rifle_Ironsig42F6DE7C46FAC4858F490995F6EEC472.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights.uasset'
[2024.11.30-05.53.16:741][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:750][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip.UE5_Crouch_Walk_Rt_Rifle_Hip]
[2024.11.30-05.53.16:750][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip]
[2024.11.30-05.53.16:750][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.16:762][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip
[2024.11.30-05.53.16:762][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Rt_Rifle_Hip675AC9B04E19F8B68FC5069B905C83A3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip.uasset'
[2024.11.30-05.53.16:762][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.16:771][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights.UE5_Crouch_Walk_Rt_Rifle_Ironsights]
[2024.11.30-05.53.16:771][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights]
[2024.11.30-05.53.16:783][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights
[2024.11.30-05.53.16:783][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Crouch_Walk_Rt_Rifle_Ironsig62E771BC428933DD62760F9C21989DFC.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights.uasset'
[2024.11.30-05.53.16:784][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_1] ([1] browsable assets)...
[2024.11.30-05.53.16:793][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_1.UE5_Death_1]
[2024.11.30-05.53.16:793][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_1]
[2024.11.30-05.53.16:793][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_1.uasset" SILENT=true
[2024.11.30-05.53.16:804][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_1
[2024.11.30-05.53.16:805][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_113D479A64CD40A952BDFEC8F2D434FE0.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_1.uasset'
[2024.11.30-05.53.16:805][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_2] ([1] browsable assets)...
[2024.11.30-05.53.16:814][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_2.UE5_Death_2]
[2024.11.30-05.53.16:814][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_2]
[2024.11.30-05.53.16:814][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_2.uasset" SILENT=true
[2024.11.30-05.53.16:826][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_2
[2024.11.30-05.53.16:827][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_25B9D4ED04A264C9AC677379369E3E65A.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_2.uasset'
[2024.11.30-05.53.16:827][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_3] ([1] browsable assets)...
[2024.11.30-05.53.16:838][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_3.UE5_Death_3]
[2024.11.30-05.53.16:838][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_3]
[2024.11.30-05.53.16:838][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_3" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_3.uasset" SILENT=true
[2024.11.30-05.53.16:852][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_3
[2024.11.30-05.53.16:852][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_37B656D404E741B7370B4CBB6AFF99647.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_3.uasset'
[2024.11.30-05.53.16:853][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1] ([1] browsable assets)...
[2024.11.30-05.53.16:861][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1.UE5_Death_Ironsights_1]
[2024.11.30-05.53.16:861][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1]
[2024.11.30-05.53.16:861][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_Ironsights_1.uasset" SILENT=true
[2024.11.30-05.53.16:873][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1
[2024.11.30-05.53.16:873][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_Ironsights_19DDCFDEF40C1CE05D63C269881932821.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_Ironsights_1.uasset'
[2024.11.30-05.53.16:874][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2] ([1] browsable assets)...
[2024.11.30-05.53.16:883][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2.UE5_Death_Ironsights_2]
[2024.11.30-05.53.16:883][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2]
[2024.11.30-05.53.16:883][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_Ironsights_2.uasset" SILENT=true
[2024.11.30-05.53.16:894][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2
[2024.11.30-05.53.16:895][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Death_Ironsights_29487EA4045C475BE587CA7B4AA3D651F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Death_Ironsights_2.uasset'
[2024.11.30-05.53.16:895][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing] ([1] browsable assets)...
[2024.11.30-05.53.16:904][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing.UE5_Equip_Pistol_Standing]
[2024.11.30-05.53.16:904][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing]
[2024.11.30-05.53.16:904][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing.uasset" SILENT=true
[2024.11.30-05.53.16:917][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing
[2024.11.30-05.53.16:917][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Equip_Pistol_Standing2BCC59DB4C1CD1E7E577D2AC7B7DB0C8.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing.uasset'
[2024.11.30-05.53.16:917][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing] ([1] browsable assets)...
[2024.11.30-05.53.16:926][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing]
[2024.11.30-05.53.16:926][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing]
[2024.11.30-05.53.16:926][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.uasset" SILENT=true
[2024.11.30-05.53.16:938][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
[2024.11.30-05.53.16:938][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Equip_Rifle_Standing4427BBBE416F2574AE9E529BE89DDEC8.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.uasset'
[2024.11.30-05.53.16:938][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:947][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip.UE5_Fire_Rifle_Hip]
[2024.11.30-05.53.16:947][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip]
[2024.11.30-05.53.16:947][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.16:959][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip
[2024.11.30-05.53.16:959][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Rifle_Hip149EB1AA4EF5ABF644DE49B8762ADA75.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip.uasset'
[2024.11.30-05.53.16:960][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.16:971][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights.UE5_Fire_Rifle_Ironsights]
[2024.11.30-05.53.16:972][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights]
[2024.11.30-05.53.16:972][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.16:984][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights
[2024.11.30-05.53.16:984][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Rifle_Ironsights0A1E59394D7839AC28F9FE97AED8A91C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights.uasset'
[2024.11.30-05.53.16:985][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip] ([1] browsable assets)...
[2024.11.30-05.53.16:994][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip.UE5_Fire_Shotgun_Hip]
[2024.11.30-05.53.16:994][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip]
[2024.11.30-05.53.16:995][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip.uasset" SILENT=true
[2024.11.30-05.53.17:007][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip
[2024.11.30-05.53.17:007][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Shotgun_HipF2B4FE7E4B5B992E048AAE8CD7C4E7F4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip.uasset'
[2024.11.30-05.53.17:008][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:017][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights]
[2024.11.30-05.53.17:017][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights]
[2024.11.30-05.53.17:017][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.17:029][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
[2024.11.30-05.53.17:029][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Shotgun_IronsightsB590C87E40877CD6C527BEAE533427DA.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset'
[2024.11.30-05.53.17:029][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Hit_React_1] ([1] browsable assets)...
[2024.11.30-05.53.17:038][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_1.UE5_Hit_React_1]
[2024.11.30-05.53.17:038][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Hit_React_1]
[2024.11.30-05.53.17:038][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Hit_React_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_1.uasset" SILENT=true
[2024.11.30-05.53.17:051][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Hit_React_1
[2024.11.30-05.53.17:052][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Hit_React_12A537AAB46176B6216DBDAA4AA3967D4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_1.uasset'
[2024.11.30-05.53.17:052][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Hit_React_2] ([1] browsable assets)...
[2024.11.30-05.53.17:060][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_2.UE5_Hit_React_2]
[2024.11.30-05.53.17:060][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Hit_React_2]
[2024.11.30-05.53.17:060][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Hit_React_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_2.uasset" SILENT=true
[2024.11.30-05.53.17:072][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Hit_React_2
[2024.11.30-05.53.17:072][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Hit_React_27905A66441B69CFD62B944966844EA5E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_2.uasset'
[2024.11.30-05.53.17:072][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Hit_React_3] ([1] browsable assets)...
[2024.11.30-05.53.17:081][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_3.UE5_Hit_React_3]
[2024.11.30-05.53.17:081][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Hit_React_3]
[2024.11.30-05.53.17:081][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Hit_React_3" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_3.uasset" SILENT=true
[2024.11.30-05.53.17:092][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Hit_React_3
[2024.11.30-05.53.17:093][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Hit_React_3FFECB1FF4064CE8F106EB6A6FD5AB9C4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_3.uasset'
[2024.11.30-05.53.17:093][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Hit_React_4] ([1] browsable assets)...
[2024.11.30-05.53.17:104][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Hit_React_4.UE5_Hit_React_4]
[2024.11.30-05.53.17:104][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Hit_React_4]
[2024.11.30-05.53.17:104][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Hit_React_4" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_4.uasset" SILENT=true
[2024.11.30-05.53.17:116][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Hit_React_4
[2024.11.30-05.53.17:116][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Hit_React_4447F36584CE01921992E0390D4E24D08.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Hit_React_4.uasset'
[2024.11.30-05.53.17:116][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Pistol] ([1] browsable assets)...
[2024.11.30-05.53.17:125][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol]
[2024.11.30-05.53.17:125][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Pistol]
[2024.11.30-05.53.17:125][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Pistol.uasset" SILENT=true
[2024.11.30-05.53.17:137][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Pistol
[2024.11.30-05.53.17:137][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_PistolDB4B4A6943213A74E4A828BC77F8C3B2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Pistol.uasset'
[2024.11.30-05.53.17:138][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.17:146][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip.UE5_Idle_Rifle_Hip]
[2024.11.30-05.53.17:146][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip]
[2024.11.30-05.53.17:146][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.17:159][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip
[2024.11.30-05.53.17:159][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_HipB74A648349619A80045CBDB826AF629D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip.uasset'
[2024.11.30-05.53.17:159][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1] ([1] browsable assets)...
[2024.11.30-05.53.17:170][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1.UE5_Idle_Rifle_Hip_Break1]
[2024.11.30-05.53.17:170][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1]
[2024.11.30-05.53.17:170][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1.uasset" SILENT=true
[2024.11.30-05.53.17:183][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1
[2024.11.30-05.53.17:183][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Hip_Break12A6FA8AA438B4044D2DB219CB4CDCEA9.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1.uasset'
[2024.11.30-05.53.17:184][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2] ([1] browsable assets)...
[2024.11.30-05.53.17:192][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2.UE5_Idle_Rifle_Hip_Break2]
[2024.11.30-05.53.17:192][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2]
[2024.11.30-05.53.17:192][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2.uasset" SILENT=true
[2024.11.30-05.53.17:204][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2
[2024.11.30-05.53.17:204][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Hip_Break24E3D5ADD43D29EF671F9958A33EA4CD3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2.uasset'
[2024.11.30-05.53.17:205][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:214][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights]
[2024.11.30-05.53.17:214][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights]
[2024.11.30-05.53.17:214][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.17:226][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
[2024.11.30-05.53.17:226][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Ironsights1D0F325C4B72DB7FDD9A6DA193B05E2A.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset'
[2024.11.30-05.53.17:227][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle] ([1] browsable assets)...
[2024.11.30-05.53.17:238][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle.UE5_Jog_Bwd_Rifle]
[2024.11.30-05.53.17:238][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle]
[2024.11.30-05.53.17:238][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle.uasset" SILENT=true
[2024.11.30-05.53.17:250][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle
[2024.11.30-05.53.17:251][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jog_Bwd_RifleE596C54946722728C3D02091A79ABE87.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle.uasset'
[2024.11.30-05.53.17:251][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle] ([1] browsable assets)...
[2024.11.30-05.53.17:260][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle.UE5_Jog_Fwd_Rifle]
[2024.11.30-05.53.17:260][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle]
[2024.11.30-05.53.17:260][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle.uasset" SILENT=true
[2024.11.30-05.53.17:272][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle
[2024.11.30-05.53.17:272][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jog_Fwd_RifleD3FB2510422F90B7B9751CB68A91EDFE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle.uasset'
[2024.11.30-05.53.17:273][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle] ([1] browsable assets)...
[2024.11.30-05.53.17:281][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle.UE5_Jog_Lt_Rifle]
[2024.11.30-05.53.17:281][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle]
[2024.11.30-05.53.17:281][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle.uasset" SILENT=true
[2024.11.30-05.53.17:292][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle
[2024.11.30-05.53.17:293][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jog_Lt_Rifle23902E334C4F82D01ECCB3A155A4AA1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle.uasset'
[2024.11.30-05.53.17:293][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle] ([1] browsable assets)...
[2024.11.30-05.53.17:304][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle.UE5_Jog_Rt_Rifle]
[2024.11.30-05.53.17:304][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle]
[2024.11.30-05.53.17:304][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle.uasset" SILENT=true
[2024.11.30-05.53.17:316][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle
[2024.11.30-05.53.17:316][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jog_Rt_Rifle18E6D34E4C6163EE13D5F6B604DD9FF0.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle.uasset'
[2024.11.30-05.53.17:316][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Jog] ([1] browsable assets)...
[2024.11.30-05.53.17:325][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Jog.UE5_Jump_From_Jog]
[2024.11.30-05.53.17:325][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Jog]
[2024.11.30-05.53.17:325][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jump_From_Jog" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Jog.uasset" SILENT=true
[2024.11.30-05.53.17:336][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jump_From_Jog
[2024.11.30-05.53.17:336][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jump_From_JogAFD565D84AB869923BC4D6B4C7D4B6BB.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Jog.uasset'
[2024.11.30-05.53.17:337][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand] ([1] browsable assets)...
[2024.11.30-05.53.17:345][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand.UE5_Jump_From_Stand]
[2024.11.30-05.53.17:345][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand]
[2024.11.30-05.53.17:345][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Stand.uasset" SILENT=true
[2024.11.30-05.53.17:357][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand
[2024.11.30-05.53.17:358][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jump_From_StandA1368DEB4B92EC56967AF8BFA34304AB.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Stand.uasset'
[2024.11.30-05.53.17:358][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:369][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights.UE5_Jump_From_Stand_Ironsights]
[2024.11.30-05.53.17:369][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights]
[2024.11.30-05.53.17:380][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights
[2024.11.30-05.53.17:380][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Jump_From_Stand_Ironsights88E9CC6B4462C3A2735BEAB57A2A186D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights.uasset'
[2024.11.30-05.53.17:381][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Death_1] ([1] browsable assets)...
[2024.11.30-05.53.17:390][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Death_1.UE5_Prone_Death_1]
[2024.11.30-05.53.17:390][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Death_1]
[2024.11.30-05.53.17:390][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Death_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Death_1.uasset" SILENT=true
[2024.11.30-05.53.17:402][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Death_1
[2024.11.30-05.53.17:402][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Death_15A6F4F1148F6C0F05D9179896EB50569.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Death_1.uasset'
[2024.11.30-05.53.17:403][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Death_2] ([1] browsable assets)...
[2024.11.30-05.53.17:411][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Death_2.UE5_Prone_Death_2]
[2024.11.30-05.53.17:411][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Death_2]
[2024.11.30-05.53.17:411][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Death_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Death_2.uasset" SILENT=true
[2024.11.30-05.53.17:423][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Death_2
[2024.11.30-05.53.17:423][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Death_25F449362459ED79A7C59C6B3FD41BA11.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Death_2.uasset'
[2024.11.30-05.53.17:424][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Fire_1] ([1] browsable assets)...
[2024.11.30-05.53.17:432][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Fire_1.UE5_Prone_Fire_1]
[2024.11.30-05.53.17:432][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Fire_1]
[2024.11.30-05.53.17:432][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Fire_1" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Fire_1.uasset" SILENT=true
[2024.11.30-05.53.17:444][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Fire_1
[2024.11.30-05.53.17:444][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Fire_1DB96A0A1468858151D9AB0A15657A843.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Fire_1.uasset'
[2024.11.30-05.53.17:445][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Fire_2] ([1] browsable assets)...
[2024.11.30-05.53.17:453][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Fire_2.UE5_Prone_Fire_2]
[2024.11.30-05.53.17:453][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Fire_2]
[2024.11.30-05.53.17:453][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Fire_2" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Fire_2.uasset" SILENT=true
[2024.11.30-05.53.17:466][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Fire_2
[2024.11.30-05.53.17:466][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Fire_26C1A9FAC4358DEE6A9448FA53D1EAAE6.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Fire_2.uasset'
[2024.11.30-05.53.17:466][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Idle] ([1] browsable assets)...
[2024.11.30-05.53.17:475][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Idle.UE5_Prone_Idle]
[2024.11.30-05.53.17:475][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Idle]
[2024.11.30-05.53.17:475][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Idle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Idle.uasset" SILENT=true
[2024.11.30-05.53.17:487][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Idle
[2024.11.30-05.53.17:487][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_IdleE243E14B44143F9A27DCF4A79BFFE386.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Idle.uasset'
[2024.11.30-05.53.17:488][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle] ([1] browsable assets)...
[2024.11.30-05.53.17:496][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle.UE5_Prone_Reload_Rifle]
[2024.11.30-05.53.17:496][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle]
[2024.11.30-05.53.17:496][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle.uasset" SILENT=true
[2024.11.30-05.53.17:509][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle
[2024.11.30-05.53.17:509][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Reload_Rifle074444E24A4524EDE9CC1D9868F5E721.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle.uasset'
[2024.11.30-05.53.17:510][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun] ([1] browsable assets)...
[2024.11.30-05.53.17:518][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun.UE5_Prone_Reload_Shotgun]
[2024.11.30-05.53.17:518][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun]
[2024.11.30-05.53.17:518][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun.uasset" SILENT=true
[2024.11.30-05.53.17:530][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun
[2024.11.30-05.53.17:531][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_Reload_ShotgunCBA55679466D9699D0A46C9F1FCC18DA.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun.uasset'
[2024.11.30-05.53.17:531][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Prone_To_Stand] ([1] browsable assets)...
[2024.11.30-05.53.17:541][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Prone_To_Stand.UE5_Prone_To_Stand]
[2024.11.30-05.53.17:541][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Prone_To_Stand]
[2024.11.30-05.53.17:541][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Prone_To_Stand" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_To_Stand.uasset" SILENT=true
[2024.11.30-05.53.17:553][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Prone_To_Stand
[2024.11.30-05.53.17:553][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Prone_To_Stand6CBDC9D247741EC8CB364C8C25403445.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Prone_To_Stand.uasset'
[2024.11.30-05.53.17:553][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Pistol] ([1] browsable assets)...
[2024.11.30-05.53.17:562][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Pistol.UE5_Reload_Pistol]
[2024.11.30-05.53.17:562][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Pistol]
[2024.11.30-05.53.17:562][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Pistol.uasset" SILENT=true
[2024.11.30-05.53.17:574][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Pistol
[2024.11.30-05.53.17:574][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Pistol4AE8427D4CA67B26C14664A332F0BB53.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Pistol.uasset'
[2024.11.30-05.53.17:574][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.17:583][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip.UE5_Reload_Rifle_Hip]
[2024.11.30-05.53.17:583][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip]
[2024.11.30-05.53.17:583][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.17:594][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip
[2024.11.30-05.53.17:594][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Rifle_Hip184C9EE6489C8D52717E6E954B795BAF.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip.uasset'
[2024.11.30-05.53.17:595][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:604][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights.UE5_Reload_Rifle_Ironsights]
[2024.11.30-05.53.17:604][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights]
[2024.11.30-05.53.17:604][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.17:616][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights
[2024.11.30-05.53.17:616][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Rifle_Ironsights8F67A1B148A3AABA2D305380E3A26184.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights.uasset'
[2024.11.30-05.53.17:617][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip] ([1] browsable assets)...
[2024.11.30-05.53.17:625][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip.UE5_Reload_Shotgun_Hip]
[2024.11.30-05.53.17:625][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip]
[2024.11.30-05.53.17:625][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip.uasset" SILENT=true
[2024.11.30-05.53.17:637][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip
[2024.11.30-05.53.17:638][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Shotgun_Hip3BE1A6184EEE4488764E819081E95B79.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip.uasset'
[2024.11.30-05.53.17:638][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:647][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights.UE5_Reload_Shotgun_Ironsights]
[2024.11.30-05.53.17:647][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights]
[2024.11.30-05.53.17:647][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.17:660][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights
[2024.11.30-05.53.17:660][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Reload_Shotgun_IronsightsA0D3929A4D2DE473B43A91A5F3802A06.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights.uasset'
[2024.11.30-05.53.17:661][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle] ([1] browsable assets)...
[2024.11.30-05.53.17:672][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle.UE5_Sprint_Fwd_Rifle]
[2024.11.30-05.53.17:672][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle]
[2024.11.30-05.53.17:672][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle.uasset" SILENT=true
[2024.11.30-05.53.17:685][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle
[2024.11.30-05.53.17:685][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Sprint_Fwd_Rifle528DBD1C496233999E5B9EB2BD301CED.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle.uasset'
[2024.11.30-05.53.17:686][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip] ([1] browsable assets)...
[2024.11.30-05.53.17:694][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip.UE5_Stand_to_Crouch_Rifle_Hip]
[2024.11.30-05.53.17:694][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip]
[2024.11.30-05.53.17:694][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip.uasset" SILENT=true
[2024.11.30-05.53.17:707][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip
[2024.11.30-05.53.17:707][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Stand_to_Crouch_Rifle_Hip921DF8F64F6D97D30ABCF7BB95CC3382.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip.uasset'
[2024.11.30-05.53.17:707][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:717][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights.UE5_Stand_to_Crouch_Rifle_Ironsights]
[2024.11.30-05.53.17:717][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights]
[2024.11.30-05.53.17:729][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights
[2024.11.30-05.53.17:729][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Stand_to_Crouch_Rifle_Ironsi8C2F8A9248860C77FE1E13AA4CE4147F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights.uasset'
[2024.11.30-05.53.17:730][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Stand_To_Prone] ([1] browsable assets)...
[2024.11.30-05.53.17:740][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Stand_To_Prone.UE5_Stand_To_Prone]
[2024.11.30-05.53.17:740][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Stand_To_Prone]
[2024.11.30-05.53.17:740][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Stand_To_Prone" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_To_Prone.uasset" SILENT=true
[2024.11.30-05.53.17:753][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Stand_To_Prone
[2024.11.30-05.53.17:753][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Stand_To_Prone288D95C5450EFFF162BD92BC01E3A107.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Stand_To_Prone.uasset'
[2024.11.30-05.53.17:753][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:764][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights.UE5_Walk_Bwd_Rifle_Ironsights]
[2024.11.30-05.53.17:764][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights]
[2024.11.30-05.53.17:764][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.17:776][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights
[2024.11.30-05.53.17:776][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Walk_Bwd_Rifle_IronsightsDE77D71145B25BDC15FD7396D5F62DFD.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights.uasset'
[2024.11.30-05.53.17:777][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:786][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights.UE5_Walk_Fwd_Rifle_Ironsights]
[2024.11.30-05.53.17:786][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights]
[2024.11.30-05.53.17:786][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.17:799][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights
[2024.11.30-05.53.17:799][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Walk_Fwd_Rifle_IronsightsB85BDB1343B11CBB2C1DBC87573D8DB2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights.uasset'
[2024.11.30-05.53.17:800][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:809][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights.UE5_Walk_Lt_Rifle_Ironsights]
[2024.11.30-05.53.17:809][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights]
[2024.11.30-05.53.17:809][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.17:821][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights
[2024.11.30-05.53.17:821][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Walk_Lt_Rifle_Ironsights69D4491644FD5FEB624EAEB2FD362D74.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights.uasset'
[2024.11.30-05.53.17:822][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-05.53.17:831][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights.UE5_Walk_Rt_Rifle_Ironsights]
[2024.11.30-05.53.17:831][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights]
[2024.11.30-05.53.17:831][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-05.53.17:843][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights
[2024.11.30-05.53.17:844][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Walk_Rt_Rifle_IronsightsEF8705FE48E8690CEA4E2DA3645C9931.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights.uasset'
[2024.11.30-05.53.17:844][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun] ([1] browsable assets)...
[2024.11.30-05.53.17:853][998]OBJ SavePackage: Rendered thumbnail for [BlendSpace1D /Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun.UE5_BS_MM_WalkRun]
[2024.11.30-05.53.17:853][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun]
[2024.11.30-05.53.17:853][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_MM_WalkRun.uasset" SILENT=true
[2024.11.30-05.53.17:855][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun
[2024.11.30-05.53.17:855][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_BS_MM_WalkRunC56CDD4A4F59FE1D03CA0B9787EB4C03.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_MM_WalkRun.uasset'
[2024.11.30-05.53.17:855][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Idle] ([1] browsable assets)...
[2024.11.30-05.53.17:864][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Idle.UE5_MM_Idle]
[2024.11.30-05.53.17:864][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Idle]
[2024.11.30-05.53.17:864][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Idle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Idle.uasset" SILENT=true
[2024.11.30-05.53.17:879][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Idle
[2024.11.30-05.53.17:879][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_IdleD6CC34674813AFEC3C0616AF1D023395.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Idle.uasset'
[2024.11.30-05.53.17:880][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Land] ([1] browsable assets)...
[2024.11.30-05.53.17:891][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Land.UE5_MM_Land]
[2024.11.30-05.53.17:891][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Land]
[2024.11.30-05.53.17:891][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Land" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Land.uasset" SILENT=true
[2024.11.30-05.53.17:903][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Land
[2024.11.30-05.53.17:904][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Land0C281E0643A446A5E6A211BDA8C82025.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Land.uasset'
[2024.11.30-05.53.17:905][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop] ([1] browsable assets)...
[2024.11.30-05.53.17:916][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop.UE5_MM_Fall_Loop]
[2024.11.30-05.53.17:916][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop]
[2024.11.30-05.53.17:916][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Fall_Loop.uasset" SILENT=true
[2024.11.30-05.53.17:930][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop
[2024.11.30-05.53.17:930][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Fall_Loop3C29D3164A84AC06B3B409B7482CD3B4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Fall_Loop.uasset'
[2024.11.30-05.53.17:931][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Jump] ([1] browsable assets)...
[2024.11.30-05.53.17:942][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Jump.UE5_MM_Jump]
[2024.11.30-05.53.17:942][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Jump]
[2024.11.30-05.53.17:942][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Jump" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Jump.uasset" SILENT=true
[2024.11.30-05.53.17:956][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Jump
[2024.11.30-05.53.17:956][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_JumpDB37EF584D97AA702B68A7875CBBBD82.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Jump.uasset'
[2024.11.30-05.53.17:957][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.17:957][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose]
[2024.11.30-05.53.17:957][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_l_pose.uasset" SILENT=true
[2024.11.30-05.53.17:957][998]LogStreaming: Display: FlushAsyncLoading(673): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.53.17:970][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose
[2024.11.30-05.53.17:971][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_calf_l_pose83911F794273DFC06CE6678094D629D2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_l_pose.uasset'
[2024.11.30-05.53.17:971][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.17:984][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim.UE5_Quinn_upperarm_r_anim]
[2024.11.30-05.53.17:984][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim]
[2024.11.30-05.53.17:984][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim.uasset" SILENT=true
[2024.11.30-05.53.17:996][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim
[2024.11.30-05.53.17:996][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_upperarm_r_anim58B3B5704733B8FA62EC51819EAEE56F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim.uasset'
[2024.11.30-05.53.17:996][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.17:996][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose]
[2024.11.30-05.53.17:997][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:010][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose
[2024.11.30-05.53.18:010][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_calf_r_poseB45A0D8C496B28916092E7A1640B1FF3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_r_pose.uasset'
[2024.11.30-05.53.18:011][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:011][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose]
[2024.11.30-05.53.18:011][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:024][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose
[2024.11.30-05.53.18:024][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_clavicle_l_pose2658819941FFA7363C92D8A690C76C83.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose.uasset'
[2024.11.30-05.53.18:025][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:025][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose]
[2024.11.30-05.53.18:025][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:043][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose
[2024.11.30-05.53.18:043][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_clavicle_r_pose989AAEA14311994F5D9AADBCF637A27E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose.uasset'
[2024.11.30-05.53.18:044][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:044][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose]
[2024.11.30-05.53.18:044][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:053][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose
[2024.11.30-05.53.18:054][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_foot_l_pose0366EC1B42417272856C6F8891813D36.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_l_pose.uasset'
[2024.11.30-05.53.18:054][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:054][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose]
[2024.11.30-05.53.18:054][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:064][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose
[2024.11.30-05.53.18:064][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_foot_r_pose62DEDFDE4B42BCBBCA9E1BA05E924260.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_r_pose.uasset'
[2024.11.30-05.53.18:066][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:066][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose]
[2024.11.30-05.53.18:066][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:081][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose
[2024.11.30-05.53.18:081][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_hand_l_pose988D063E446443D2462846888E9341D0.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_l_pose.uasset'
[2024.11.30-05.53.18:082][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:082][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose]
[2024.11.30-05.53.18:082][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:094][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose
[2024.11.30-05.53.18:094][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_hand_r_pose76A835D14C364B23285641BCE6B4CDA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_r_pose.uasset'
[2024.11.30-05.53.18:095][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:095][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose]
[2024.11.30-05.53.18:095][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:120][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose
[2024.11.30-05.53.18:120][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_lowerarm_l_pose3F18757B48191A075EC788B74092A464.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose.uasset'
[2024.11.30-05.53.18:120][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:120][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose]
[2024.11.30-05.53.18:120][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:143][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose
[2024.11.30-05.53.18:143][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_lowerarm_r_poseBC47916B4CE4411AE93CA3BB333114F8.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose.uasset'
[2024.11.30-05.53.18:144][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:144][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose]
[2024.11.30-05.53.18:144][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:179][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose
[2024.11.30-05.53.18:180][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_thigh_l_pose8B20A8B043C609EA5A2B42B35C9F1CD4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose.uasset'
[2024.11.30-05.53.18:180][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:180][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose]
[2024.11.30-05.53.18:180][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:216][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose
[2024.11.30-05.53.18:216][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_thigh_r_pose9893571A415503C354A2E1828BB3E319.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose.uasset'
[2024.11.30-05.53.18:217][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:217][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose]
[2024.11.30-05.53.18:217][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:263][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose
[2024.11.30-05.53.18:263][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_upperarm_l_pose8C6946004C5C564C1F8024963C2ED416.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose.uasset'
[2024.11.30-05.53.18:264][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:264][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose]
[2024.11.30-05.53.18:264][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:308][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose
[2024.11.30-05.53.18:308][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_upperarm_r_poseBE8E6DFF48B1EB4088CBC78E76487043.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose.uasset'
[2024.11.30-05.53.18:309][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun] ([1] browsable assets)...
[2024.11.30-05.53.18:320][998]OBJ SavePackage: Rendered thumbnail for [BlendSpace1D /Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun.UE5_BS_MF_Unarmed_WalkRun]
[2024.11.30-05.53.18:320][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun]
[2024.11.30-05.53.18:320][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun.uasset" SILENT=true
[2024.11.30-05.53.18:321][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun
[2024.11.30-05.53.18:322][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_BS_MF_Unarmed_WalkRun089E89684AC070C4A154CBA6783D37AF.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun.uasset'
[2024.11.30-05.53.18:322][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MF_Idle] ([1] browsable assets)...
[2024.11.30-05.53.18:332][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Idle.UE5_MF_Idle]
[2024.11.30-05.53.18:332][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MF_Idle]
[2024.11.30-05.53.18:332][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MF_Idle" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Idle.uasset" SILENT=true
[2024.11.30-05.53.18:346][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MF_Idle
[2024.11.30-05.53.18:346][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MF_Idle26058AF74131AF583C25109F75027319.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Idle.uasset'
[2024.11.30-05.53.18:347][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:347][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose]
[2024.11.30-05.53.18:347][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:362][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose
[2024.11.30-05.53.18:362][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_calf_l_poseB929CDD942BAFB254DBF209A1EAAD4AF.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose.uasset'
[2024.11.30-05.53.18:363][998]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_ABP_Manny] ([2] browsable assets)...
[2024.11.30-05.53.18:377][998]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AnimStarterPack/UE5/UE5_ABP_Manny.UE5_ABP_Manny]
[2024.11.30-05.53.18:377][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_ABP_Manny]
[2024.11.30-05.53.18:377][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Manny.uasset" SILENT=true
[2024.11.30-05.53.18:406][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_ABP_Manny
[2024.11.30-05.53.18:406][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_ABP_MannyE1AD7E154ED36C4BC10313871E8247B7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Manny.uasset'
[2024.11.30-05.53.18:407][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:407][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose]
[2024.11.30-05.53.18:407][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:423][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose
[2024.11.30-05.53.18:423][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_calf_r_pose2298D6314DAE512664AE30ABF765EEDE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose.uasset'
[2024.11.30-05.53.18:424][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:424][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose]
[2024.11.30-05.53.18:424][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:438][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose
[2024.11.30-05.53.18:438][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_clavicle_l_pose2D96C5A148F9C5A84F503D985A502122.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose.uasset'
[2024.11.30-05.53.18:438][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:438][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose]
[2024.11.30-05.53.18:438][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:452][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose
[2024.11.30-05.53.18:452][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_clavicle_r_pose6E0934454D1C1E806B4BE8B1E64FC2AD.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose.uasset'
[2024.11.30-05.53.18:453][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:453][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose]
[2024.11.30-05.53.18:453][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:461][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose
[2024.11.30-05.53.18:461][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_foot_l_pose35EBA55643A436D37BD2BC80D9F7A18B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose.uasset'
[2024.11.30-05.53.18:462][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:462][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose]
[2024.11.30-05.53.18:462][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:472][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose
[2024.11.30-05.53.18:472][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_foot_r_poseE7F9AF3F4325D207FC094CA07F938793.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose.uasset'
[2024.11.30-05.53.18:473][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:473][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose]
[2024.11.30-05.53.18:473][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:484][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose
[2024.11.30-05.53.18:484][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_hand_l_pose43B6B09F4E3D803832603C90303A87BE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose.uasset'
[2024.11.30-05.53.18:485][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:485][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose]
[2024.11.30-05.53.18:485][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:495][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose
[2024.11.30-05.53.18:496][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_hand_r_poseBF0705834AEEB7898E7F3BBF91B3C805.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose.uasset'
[2024.11.30-05.53.18:496][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:496][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose]
[2024.11.30-05.53.18:496][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:522][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose
[2024.11.30-05.53.18:522][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_lowerarm_l_poseF086A6ED4ECA7827B41A36AF053DF0E4.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose.uasset'
[2024.11.30-05.53.18:523][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:523][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose]
[2024.11.30-05.53.18:523][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:548][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose
[2024.11.30-05.53.18:549][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_lowerarm_r_poseC1729AE342B84F4275C62184BFD75D37.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose.uasset'
[2024.11.30-05.53.18:549][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:549][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose]
[2024.11.30-05.53.18:549][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:583][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose
[2024.11.30-05.53.18:584][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_thigh_l_pose49F4F67548E41544709726A258F87E77.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose.uasset'
[2024.11.30-05.53.18:584][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:584][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose]
[2024.11.30-05.53.18:584][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:618][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose
[2024.11.30-05.53.18:618][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_thigh_r_poseB819351042AD5DF33197159B9688AB46.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose.uasset'
[2024.11.30-05.53.18:619][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:619][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose]
[2024.11.30-05.53.18:619][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose.uasset" SILENT=true
[2024.11.30-05.53.18:648][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose
[2024.11.30-05.53.18:648][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_upperarm_l_pose1CB37FDA42B8D9CD43DA29AC6CBC1FC3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose.uasset'
[2024.11.30-05.53.18:649][998]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose] ([1] browsable assets)...
[2024.11.30-05.53.18:649][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose]
[2024.11.30-05.53.18:649][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose.uasset" SILENT=true
[2024.11.30-05.53.18:679][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose
[2024.11.30-05.53.18:679][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_upperarm_r_poseEE7C34454DB08E07F2B3EE9DCE7894E2.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose.uasset'
[2024.11.30-05.53.18:680][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd] ([1] browsable assets)...
[2024.11.30-05.53.18:692][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd.UE5_MM_Run_Fwd]
[2024.11.30-05.53.18:692][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd]
[2024.11.30-05.53.18:692][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Run_Fwd.uasset" SILENT=true
[2024.11.30-05.53.18:705][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd
[2024.11.30-05.53.18:705][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Run_Fwd8E02248F4199CD8697BCD5A6EDF553DA.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Run_Fwd.uasset'
[2024.11.30-05.53.18:705][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd] ([1] browsable assets)...
[2024.11.30-05.53.18:717][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd.UE5_MM_Walk_Fwd]
[2024.11.30-05.53.18:717][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd]
[2024.11.30-05.53.18:717][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Walk_Fwd.uasset" SILENT=true
[2024.11.30-05.53.18:730][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd
[2024.11.30-05.53.18:730][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Walk_Fwd9764398644309E8B2D67669577C83A78.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Walk_Fwd.uasset'
[2024.11.30-05.53.18:731][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace] ([1] browsable assets)...
[2024.11.30-05.53.18:741][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.UE5_MM_Walk_InPlace]
[2024.11.30-05.53.18:741][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace]
[2024.11.30-05.53.18:741][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.uasset" SILENT=true
[2024.11.30-05.53.18:753][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace
[2024.11.30-05.53.18:753][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MM_Walk_InPlaceBBC188014B2FD780D31846BFE14BB630.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MM_Walk_InPlace.uasset'
[2024.11.30-05.53.18:754][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:766][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.UE5_Manny_calf_l_anim]
[2024.11.30-05.53.18:766][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim]
[2024.11.30-05.53.18:766][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.uasset" SILENT=true
[2024.11.30-05.53.18:777][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim
[2024.11.30-05.53.18:777][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_calf_l_anim963441684BFA24A8AF53F2BB95E39FBD.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_l_anim.uasset'
[2024.11.30-05.53.18:778][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:789][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.UE5_Manny_calf_r_anim]
[2024.11.30-05.53.18:789][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim]
[2024.11.30-05.53.18:789][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.uasset" SILENT=true
[2024.11.30-05.53.18:800][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim
[2024.11.30-05.53.18:801][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_calf_r_anim9F2418D44B394ABB23FC179BF6B847AB.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_calf_r_anim.uasset'
[2024.11.30-05.53.18:802][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:812][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.UE5_Manny_clavicle_l_anim]
[2024.11.30-05.53.18:812][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim]
[2024.11.30-05.53.18:812][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.uasset" SILENT=true
[2024.11.30-05.53.18:823][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim
[2024.11.30-05.53.18:824][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_clavicle_l_anim6B97AC4042C6E0EBB5108CBD56D0B2BC.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim.uasset'
[2024.11.30-05.53.18:824][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:839][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.UE5_Manny_clavicle_r_anim]
[2024.11.30-05.53.18:839][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim]
[2024.11.30-05.53.18:839][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.uasset" SILENT=true
[2024.11.30-05.53.18:851][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim
[2024.11.30-05.53.18:851][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_clavicle_r_animE7BE6EA34068D684BC57AAA7F5F570E1.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim.uasset'
[2024.11.30-05.53.18:852][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:863][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.UE5_Manny_foot_l_anim]
[2024.11.30-05.53.18:864][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim]
[2024.11.30-05.53.18:864][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.uasset" SILENT=true
[2024.11.30-05.53.18:875][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim
[2024.11.30-05.53.18:875][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_foot_l_anim1364641C444E61D5BDAB46AF9E6FD2BE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_l_anim.uasset'
[2024.11.30-05.53.18:876][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:886][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.UE5_Manny_foot_r_anim]
[2024.11.30-05.53.18:886][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim]
[2024.11.30-05.53.18:886][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.uasset" SILENT=true
[2024.11.30-05.53.18:898][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim
[2024.11.30-05.53.18:899][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_foot_r_anim18F8EE4440F971C3C7838C8E87582973.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_foot_r_anim.uasset'
[2024.11.30-05.53.18:900][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:910][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.UE5_Manny_hand_l_anim]
[2024.11.30-05.53.18:910][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim]
[2024.11.30-05.53.18:910][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.uasset" SILENT=true
[2024.11.30-05.53.18:921][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim
[2024.11.30-05.53.18:922][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_hand_l_anim8404B2734C380EECC3E649A5BAFE658B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_l_anim.uasset'
[2024.11.30-05.53.18:922][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:938][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.UE5_Manny_hand_r_anim]
[2024.11.30-05.53.18:938][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim]
[2024.11.30-05.53.18:938][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.uasset" SILENT=true
[2024.11.30-05.53.18:949][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim
[2024.11.30-05.53.18:950][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_hand_r_anim6041A40C43C76BAD9D6EBBBBD5D06967.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_hand_r_anim.uasset'
[2024.11.30-05.53.18:950][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:960][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.UE5_Manny_lowerarm_l_anim]
[2024.11.30-05.53.18:960][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim]
[2024.11.30-05.53.18:960][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.uasset" SILENT=true
[2024.11.30-05.53.18:972][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim
[2024.11.30-05.53.18:972][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_lowerarm_l_animD92C795D48CF43FE2824A2A5DEAA7E37.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim.uasset'
[2024.11.30-05.53.18:973][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.18:984][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.UE5_Manny_lowerarm_r_anim]
[2024.11.30-05.53.18:984][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim]
[2024.11.30-05.53.18:984][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.uasset" SILENT=true
[2024.11.30-05.53.18:995][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim
[2024.11.30-05.53.18:995][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_lowerarm_r_animCD2CEE5B45947A7BF91B139AB649FA59.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim.uasset'
[2024.11.30-05.53.18:996][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:008][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.UE5_Manny_thigh_l_anim]
[2024.11.30-05.53.19:008][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim]
[2024.11.30-05.53.19:008][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:020][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim
[2024.11.30-05.53.19:021][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_thigh_l_anim8158FADA4434A861595F89BF78784CDE.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim.uasset'
[2024.11.30-05.53.19:021][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:034][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.UE5_Manny_thigh_r_anim]
[2024.11.30-05.53.19:034][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim]
[2024.11.30-05.53.19:034][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.uasset" SILENT=true
[2024.11.30-05.53.19:046][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim
[2024.11.30-05.53.19:046][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_thigh_r_animEDC2CCD04DC5EE6D99D793B8EBFD0491.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim.uasset'
[2024.11.30-05.53.19:047][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:059][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.UE5_Manny_upperarm_l_anim]
[2024.11.30-05.53.19:059][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim]
[2024.11.30-05.53.19:059][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:071][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim
[2024.11.30-05.53.19:071][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_upperarm_l_animAABCA74B4AD2126BDE399DBD534B9A1C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim.uasset'
[2024.11.30-05.53.19:072][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:082][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.UE5_Manny_upperarm_r_anim]
[2024.11.30-05.53.19:082][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim]
[2024.11.30-05.53.19:082][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.uasset" SILENT=true
[2024.11.30-05.53.19:095][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim
[2024.11.30-05.53.19:095][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Manny_upperarm_r_animA6F771E94B8C84A8C3E89A8710783316.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim.uasset'
[2024.11.30-05.53.19:096][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd] ([1] browsable assets)...
[2024.11.30-05.53.19:107][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd.UE5_MF_Run_Fwd]
[2024.11.30-05.53.19:107][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd]
[2024.11.30-05.53.19:107][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Run_Fwd.uasset" SILENT=true
[2024.11.30-05.53.19:120][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd
[2024.11.30-05.53.19:120][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MF_Run_Fwd18CD2E2D42AD69A434F8F4889AD7FA1F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Run_Fwd.uasset'
[2024.11.30-05.53.19:120][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd] ([1] browsable assets)...
[2024.11.30-05.53.19:132][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.UE5_MF_Walk_Fwd]
[2024.11.30-05.53.19:132][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd]
[2024.11.30-05.53.19:132][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.uasset" SILENT=true
[2024.11.30-05.53.19:144][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd
[2024.11.30-05.53.19:145][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_MF_Walk_Fwd8CA60FA845A96F2C69062C9131F1E07D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_MF_Walk_Fwd.uasset'
[2024.11.30-05.53.19:145][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:157][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim.UE5_Quinn_calf_l_anim]
[2024.11.30-05.53.19:157][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim]
[2024.11.30-05.53.19:157][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:169][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim
[2024.11.30-05.53.19:169][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_calf_l_anim37FE37D74BC9783DF31DC3A17B21F671.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim.uasset'
[2024.11.30-05.53.19:169][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:180][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim.UE5_Quinn_calf_r_anim]
[2024.11.30-05.53.19:180][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim]
[2024.11.30-05.53.19:180][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim.uasset" SILENT=true
[2024.11.30-05.53.19:191][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim
[2024.11.30-05.53.19:191][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_calf_r_anim2B0D7AA049C1195B8FC94B9A17BD22C3.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim.uasset'
[2024.11.30-05.53.19:192][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:207][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim.UE5_Quinn_clavicle_l_anim]
[2024.11.30-05.53.19:207][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim]
[2024.11.30-05.53.19:207][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:219][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim
[2024.11.30-05.53.19:219][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_clavicle_l_anim5FD854D8480AF66A7DFB1DA9A184C138.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim.uasset'
[2024.11.30-05.53.19:220][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:231][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim.UE5_Quinn_clavicle_r_anim]
[2024.11.30-05.53.19:231][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim]
[2024.11.30-05.53.19:231][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim.uasset" SILENT=true
[2024.11.30-05.53.19:243][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim
[2024.11.30-05.53.19:243][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_clavicle_r_animF581FA6C42D03048050DF1A060192D61.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim.uasset'
[2024.11.30-05.53.19:243][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:256][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim.UE5_Quinn_foot_l_anim]
[2024.11.30-05.53.19:256][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim]
[2024.11.30-05.53.19:256][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:267][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim
[2024.11.30-05.53.19:267][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_foot_l_anim63CAB2C74F82605F3868C08FB5281C4C.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim.uasset'
[2024.11.30-05.53.19:268][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:278][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim.UE5_Quinn_foot_r_anim]
[2024.11.30-05.53.19:278][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim]
[2024.11.30-05.53.19:279][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim.uasset" SILENT=true
[2024.11.30-05.53.19:291][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim
[2024.11.30-05.53.19:291][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_foot_r_anim1DECB8BF44FB3085D520D5806641934F.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim.uasset'
[2024.11.30-05.53.19:292][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:307][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim.UE5_Quinn_hand_l_anim]
[2024.11.30-05.53.19:307][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim]
[2024.11.30-05.53.19:307][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:318][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim
[2024.11.30-05.53.19:318][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_hand_l_anim1B9040054CC4BBA0387D45AF694A6828.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim.uasset'
[2024.11.30-05.53.19:319][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:329][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim.UE5_Quinn_hand_r_anim]
[2024.11.30-05.53.19:329][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim]
[2024.11.30-05.53.19:329][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim.uasset" SILENT=true
[2024.11.30-05.53.19:342][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim
[2024.11.30-05.53.19:342][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_hand_r_animEBC9D60F4F4CB96BBBBAABB9A1233537.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim.uasset'
[2024.11.30-05.53.19:342][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:353][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim.UE5_Quinn_lowerarm_l_anim]
[2024.11.30-05.53.19:353][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim]
[2024.11.30-05.53.19:353][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:364][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim
[2024.11.30-05.53.19:364][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_lowerarm_l_anim5D5A7CB049870CDA9CE7B884212E1DC6.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim.uasset'
[2024.11.30-05.53.19:365][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:375][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim.UE5_Quinn_lowerarm_r_anim]
[2024.11.30-05.53.19:375][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim]
[2024.11.30-05.53.19:375][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim.uasset" SILENT=true
[2024.11.30-05.53.19:387][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim
[2024.11.30-05.53.19:387][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_lowerarm_r_anim6464A4E6404343A8B6B4E3AFD26B60FD.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim.uasset'
[2024.11.30-05.53.19:388][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:399][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim.UE5_Quinn_thigh_l_anim]
[2024.11.30-05.53.19:399][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim]
[2024.11.30-05.53.19:399][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:410][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim
[2024.11.30-05.53.19:410][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_thigh_l_anim0B41E8394B16EC4088EAD69F8D99B37A.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim.uasset'
[2024.11.30-05.53.19:411][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:424][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim.UE5_Quinn_thigh_r_anim]
[2024.11.30-05.53.19:424][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim]
[2024.11.30-05.53.19:424][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim.uasset" SILENT=true
[2024.11.30-05.53.19:435][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim
[2024.11.30-05.53.19:436][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_thigh_r_anim2C3A34D24A37241896713CBCD78BDAB7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim.uasset'
[2024.11.30-05.53.19:436][998]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim] ([1] browsable assets)...
[2024.11.30-05.53.19:446][998]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim.UE5_Quinn_upperarm_l_anim]
[2024.11.30-05.53.19:446][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim]
[2024.11.30-05.53.19:446][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim.uasset" SILENT=true
[2024.11.30-05.53.19:458][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim
[2024.11.30-05.53.19:458][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Quinn_upperarm_l_anim2C123C1A40DA96CB8F6D6887BA591887.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim.uasset'
[2024.11.30-05.53.19:459][998]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess] ([2] browsable assets)...
[2024.11.30-05.53.19:475][998]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess.UE5_ABP_Manny_PostProcess]
[2024.11.30-05.53.19:475][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess]
[2024.11.30-05.53.19:475][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess.uasset" SILENT=true
[2024.11.30-05.53.19:508][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess
[2024.11.30-05.53.19:508][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_ABP_Manny_PostProcess33C5038B48375552CBE90CB4AE832E74.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess.uasset'
[2024.11.30-05.53.19:509][998]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_ABP_Quinn] ([2] browsable assets)...
[2024.11.30-05.53.19:524][998]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AnimStarterPack/UE5/UE5_ABP_Quinn.UE5_ABP_Quinn]
[2024.11.30-05.53.19:524][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_ABP_Quinn]
[2024.11.30-05.53.19:524][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_ABP_Quinn" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Quinn.uasset" SILENT=true
[2024.11.30-05.53.19:528][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_ABP_Quinn
[2024.11.30-05.53.19:528][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_ABP_Quinn0387EF304A6912BCAB05679E1A4A96FF.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Quinn.uasset'
[2024.11.30-05.53.19:528][998]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess] ([2] browsable assets)...
[2024.11.30-05.53.19:541][998]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess.UE5_ABP_Quinn_PostProcess]
[2024.11.30-05.53.19:541][998]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess]
[2024.11.30-05.53.19:542][998]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess.uasset" SILENT=true
[2024.11.30-05.53.19:573][998]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess
[2024.11.30-05.53.19:573][998]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_ABP_Quinn_PostProcess777FA6D34D935F97E480A8AC5ACFD33D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess.uasset'
[2024.11.30-05.53.19:581][998]LogFileHelpers: InternalPromptForCheckoutAndSave took 3.20 sec (total: 40.3 sec)
[2024.11.30-05.53.19:657][998]LogContentValidation: Display: Starting to validate 136 assets
[2024.11.30-05.53.19:657][998]LogContentValidation: Enabled validators:
[2024.11.30-05.53.19:657][998]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.53.19:657][998]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.53.19:657][998]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.53.19:657][998]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.53.19:657][998]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.53.19:657][998]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Space_Hip Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Space_Ironsights Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_BS_CrouchWalk Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_BS_Jog Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Hip Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Idle_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Hip Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_to_Stand_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Hip Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Bwd_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:657][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Hip Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Fwd_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Hip Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Lt_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Hip Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Crouch_Walk_Rt_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_1 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_2 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_3 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_1 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Death_Ironsights_2 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Equip_Pistol_Standing Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Hip Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Hip Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Hit_React_1 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Hit_React_2 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Hit_React_3 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Hit_React_4 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Pistol Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break1 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Hip_Break2 Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jog_Bwd_Rifle Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jog_Fwd_Rifle Validating asset
[2024.11.30-05.53.19:658][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jog_Lt_Rifle Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jog_Rt_Rifle Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jump_From_Jog Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Jump_From_Stand_Ironsights Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Death_1 Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Death_2 Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Fire_1 Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Fire_2 Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Idle Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Rifle Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_Reload_Shotgun Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Prone_To_Stand Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Pistol Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Hip Validating asset
[2024.11.30-05.53.19:659][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Hip Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Reload_Shotgun_Ironsights Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Sprint_Fwd_Rifle Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Hip Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Stand_to_Crouch_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Stand_To_Prone Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Walk_Bwd_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Walk_Fwd_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Walk_Lt_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Walk_Rt_Rifle_Ironsights Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_BS_MM_WalkRun Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Idle Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Land Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Fall_Loop Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Jump Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_anim Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_pose Validating asset
[2024.11.30-05.53.19:660][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_BS_MF_Unarmed_WalkRun Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MF_Idle Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_ABP_Manny Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_r_pose Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Run_Fwd Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Walk_Fwd Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MM_Walk_InPlace Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_calf_l_anim Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_calf_r_anim Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_l_anim Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_clavicle_r_anim Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_foot_l_anim Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_foot_r_anim Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_hand_l_anim Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_hand_r_anim Validating asset
[2024.11.30-05.53.19:661][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_lowerarm_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_thigh_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Manny_upperarm_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MF_Run_Fwd Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_MF_Walk_Fwd Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_calf_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_clavicle_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_foot_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_hand_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_lowerarm_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_thigh_r_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Quinn_upperarm_l_anim Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_ABP_Manny_PostProcess Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_ABP_Quinn Validating asset
[2024.11.30-05.53.19:662][998]AssetCheck: /Game/AnimStarterPack/UE5/UE5_ABP_Quinn_PostProcess Validating asset
[2024.11.30-05.53.19:680][998]LogAutomationController: Ignoring very large delta of 3.48 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-05.53.19:786][ 2]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
[2024.11.30-05.53.19:899][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 938.617432
[2024.11.30-05.53.20:115][ 15]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-05.53.20:115][ 15]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 938.812744, Update Interval: 302.283386
[2024.11.30-05.54.58:293][798]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2024.11.30-05.55.20:700][156]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol
[2024.11.30-05.55.20:704][156]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37
[2024.11.30-05.55.20:713][156]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-05.55.21:120][156]LogChaosDD: Creating Chaos Debug Draw Scene for world World_38
[2024.11.30-05.55.21:314][156]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-05.55.21:852][156]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/ApexDestruction.DestructibleMesh'
[2024.11.30-05.55.21:860][156]LogChaosDD: Creating Chaos Debug Draw Scene for world World_39
[2024.11.30-05.55.22:076][157]LogChaosDD: Creating Chaos Debug Draw Scene for world World_40
[2024.11.30-05.58.38:276][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1257.001221
[2024.11.30-05.58.38:479][ 13]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-05.58.38:479][ 13]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1257.177856, Update Interval: 351.139252
[2024.11.30-05.59.26:727][954]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol (Required Memory Estimate: 5.97 MB)
[2024.11.30-05.59.26:810][956]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol, at AnimationSequence/3b6c45132559ae5cd9d559a103f08c0c4d970f10
[2024.11.30-05.59.55:885][972]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-05.59.56:077][972]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.59.56:139][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-05.59.56:139][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-05.59.56:139][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-05.59.56:148][972]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-05.59.56:148][972]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin077819CD49D763443DB63AA0305ED0A4.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-05.59.56:148][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Pistol] ([1] browsable assets)...
[2024.11.30-05.59.56:148][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Pistol]
[2024.11.30-05.59.56:148][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Pistol.uasset" SILENT=true
[2024.11.30-05.59.56:165][972]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Pistol
[2024.11.30-05.59.56:165][972]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_PistolAE0D964A44FF8F29959CE98725704EC1.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Pistol.uasset'
[2024.11.30-05.59.56:172][972]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.788 ms (total: 40.4 sec)
[2024.11.30-05.59.56:225][972]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-05.59.56:225][972]LogContentValidation: Enabled validators:
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.59.56:225][972]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-05.59.56:225][972]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Pistol Validating asset
[2024.11.30-06.00.15:158][514]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.11.30-06.00.30:502][697]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
[2024.11.30-06.00.41:068][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2024.11.30-06.00.41:189][766]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.00.41:239][766]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.00.41:247][766]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.00.41:247][766]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.00.41:247][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.00.41:260][766]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.00.41:260][766]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter295A0AFA46087A4FBE2840BC04698133.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.00.41:268][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.688 ms (total: 40.5 sec)
[2024.11.30-06.00.41:321][766]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.00.41:321][766]LogContentValidation: Enabled validators:
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.00.41:321][766]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.00.42:278][839]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-06.00.54:456][745]LogEditorTransaction: Undo Change Variable Category
[2024.11.30-06.00.58:264][745]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.01.00:179][745]LogAutomationController: Ignoring very large delta of 5.72 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.01.53:845][328]LogEditorTransaction: Undo Move Node
[2024.11.30-06.01.56:593][328]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.01.56:922][328]LogAutomationController: Ignoring very large delta of 3.08 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.01.57:905][414]LogEditorTransaction: Undo Create Reroute Node
[2024.11.30-06.02.03:698][414]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.02.03:963][414]LogAutomationController: Ignoring very large delta of 6.06 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.02.04:095][423]LogEditorTransaction: Undo Straighten Connection(s)
[2024.11.30-06.02.14:299][423]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.02.14:602][423]LogAutomationController: Ignoring very large delta of 10.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.02.17:700][705]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-06.02.17:703][705]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.029
[2024.11.30-06.02.17:703][705]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.02.17:712][705]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.02.17:712][705]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.02.17:726][705]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter_Auto2
[2024.11.30-06.02.17:726][705]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter_Auto2DCC0358D4520244BDF456CA42C12019F.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter_Auto2.uasset'
[2024.11.30-06.02.17:726][705]LogFileHelpers: Auto-saving content packages took 0.023
[2024.11.30-06.02.33:458][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-06.02.34:025][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-06.02.34:159][372]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.02.34:241][372]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.02.34:252][372]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.02.34:252][372]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.02.34:252][372]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.02.34:266][372]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.02.34:266][372]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter50180F8F4139C6C50C16008DD5953513.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.02.34:274][372]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.422 ms (total: 40.6 sec)
[2024.11.30-06.02.34:338][372]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.02.34:338][372]LogContentValidation: Enabled validators:
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.02.34:338][372]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.03.04:657][740]LogChaosDD: Creating Chaos Debug Draw Scene for world World_41
[2024.11.30-06.03.04:751][741]LogChaosDD: Creating Chaos Debug Draw Scene for world World_42
[2024.11.30-06.03.16:130][299]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn
[2024.11.30-06.03.16:132][299]LogChaosDD: Creating Chaos Debug Draw Scene for world World_43
[2024.11.30-06.03.16:141][299]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44
[2024.11.30-06.03.16:155][299]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_44:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.03.16:479][299]LogChaosDD: Creating Chaos Debug Draw Scene for world World_45
[2024.11.30-06.03.18:993][436]LogWorld: UWorld::CleanupWorld for World_44, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.03.18:993][436]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.03.19:010][436]LogWorld: UWorld::CleanupWorld for World_43, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.03.19:010][436]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.03.19:035][436]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.03.19:035][436]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.03.19:154][436]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.30-06.03.21:085][575]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[2024.11.30-06.03.21:085][575]LogChaosDD: Creating Chaos Debug Draw Scene for world World_46
[2024.11.30-06.03.21:091][575]LogChaosDD: Creating Chaos Debug Draw Scene for world World_47
[2024.11.30-06.03.21:099][575]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.03.21:404][575]LogChaosDD: Creating Chaos Debug Draw Scene for world World_48
[2024.11.30-06.03.21:783][575]LogChaosDD: Creating Chaos Debug Draw Scene for world World_49
[2024.11.30-06.04.39:105][510]LogSlate: Window 'Change Variable Type' being destroyed
[2024.11.30-06.04.39:316][510]LogAutomationController: Ignoring very large delta of 2.01 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.04.46:503][667]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1625.223755
[2024.11.30-06.04.47:502][670]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.04.47:502][670]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1625.889893, Update Interval: 355.775635
[2024.11.30-06.05.49:222][144]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2024.11.30-06.05.49:962][184]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.05.50:102][184]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.05.50:155][184]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Quinn] ([2] browsable assets)...
[2024.11.30-06.05.50:168][184]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn]
[2024.11.30-06.05.50:168][184]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Quinn]
[2024.11.30-06.05.50:168][184]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Quinn" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset" SILENT=true
[2024.11.30-06.05.50:172][184]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Quinn
[2024.11.30-06.05.50:172][184]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_QuinnAC0725BA44F78A25E4CCAB94470B9112.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset'
[2024.11.30-06.05.50:173][184]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.05.50:183][184]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.05.50:183][184]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.05.50:183][184]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.05.50:212][184]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.05.50:212][184]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny7737281A45D65C71F33BD0927E407386.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.05.50:221][184]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.714 ms (total: 40.7 sec)
[2024.11.30-06.05.50:271][184]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.05.50:271][184]LogContentValidation: Enabled validators:
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.05.50:271][184]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Quinn Validating asset
[2024.11.30-06.05.50:272][184]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.06.34:350][172]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.'
[2024.11.30-06.10.10:912][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-06.10.11:040][875]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.10.11:115][875]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.10.11:124][875]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.10.11:124][875]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.10.11:124][875]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.10.11:154][875]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.10.11:154][875]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyD2C72DC648A4683DE1D0D5AFBA8A02DB.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.10.11:162][875]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.470 ms (total: 40.9 sec)
[2024.11.30-06.10.11:221][875]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.10.11:221][875]LogContentValidation: Enabled validators:
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.10.11:221][875]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.10.45:008][721]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Entry node Pistols_A_Anims is not connected to state
[2024.11.30-06.10.45:008][721]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] There was no entry state connection in Pistols_A_Anims
[2024.11.30-06.10.45:069][721]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.11.22:646][134]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2024.11.30-06.11.28:917][545]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2027.639771
[2024.11.30-06.11.29:085][556]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.11.29:085][556]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2027.791504, Update Interval: 312.598053
[2024.11.30-06.11.31:642][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-06.11.31:784][722]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.11.31:854][722]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.11.31:865][722]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.11.31:866][722]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.11.31:866][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.11.31:899][722]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.11.31:900][722]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyBB94608D4584E43EC0471EA2EEB4AA37.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.11.31:907][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.653 ms (total: 41.0 sec)
[2024.11.30-06.11.31:971][722]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.11.31:971][722]LogContentValidation: Enabled validators:
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.11.31:971][722]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.11.38:927][142]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.11.38:933][142]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.11.38:933][142]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.11.38:935][142]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.798 ms (total: 13.657 ms)
[2024.11.30-06.11.38:935][142]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.11.38:935][142]LogPlayLevel: Display: Creating online subsystem for client :Context_56
[2024.11.30-06.11.38:938][142]LogOnline: OSS: Created online subsystem instance for: :Context_56
[2024.11.30-06.11.38:977][143]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.11.38:981][143]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003966s)
[2024.11.30-06.11.38:981][143]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004012s)
[2024.11.30-06.11.39:005][143]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-06.11.39:008][143]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.11.39:009][143]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.11.39:009][143]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.11.39:009][143]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.11.39:009][143]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.11.39:011][143]LogWorldPartition: Display: WorldPartition initialize took 1.472 ms (total: 46.793 ms)
[2024.11.30-06.11.39:011][143]LogPlayLevel: PIE: World Init took: (0.003061s)
[2024.11.30-06.11.39:012][143]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.11.39:012][143]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.11.39:012][143]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.11.39:012][143]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.11.39:012][143]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.11.39:017][143]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.11.39:028][143]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.11.39:029][143]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.11.39:029][143]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.11.39:029][143]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.11.39:030][143]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
[2024.11.30-06.11.39:030][143]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=7
[2024.11.30-06.11.39:032][143]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2024.11.30-06.11.39:032][143]LogInit: FAudioDevice initialized with ID 7.
[2024.11.30-06.11.39:032][143]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'.
[2024.11.30-06.11.39:032][143]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2024.11.30-06.11.39:033][143]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2024.11.30-06.11.39:036][143]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.11.39:038][143]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.11.39
[2024.11.30-06.11.39:038][143]LogWorld: Bringing up level for play took: 0.001994
[2024.11.30-06.11.39:041][143]PIE: Server logged in
[2024.11.30-06.11.39:043][143]PIE: Play in editor total start time 0,11 seconds.
[2024.11.30-06.11.59:595][193]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-06.12.00:902][258]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.12.00:902][258]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.12.00:902][258]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.12.00:902][258]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.12.00:902][258]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.12.00:907][258]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.12.00:914][258]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.12.00:939][258]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.12.00:939][258]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
[2024.11.30-06.12.00:939][258]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2024.11.30-06.12.00:941][258]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2024.11.30-06.12.00:949][258]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.12.01:227][259]LogPlayLevel: Display: Destroying online subsystem :Context_56
[2024.11.30-06.12.10:859][555]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.12.12:100][607]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.12.12:147][607]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.13.56:463][620]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-06.13.56:879][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.13.57:006][647]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.13.57:073][647]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.30-06.13.57:073][647]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.11.30-06.13.57:073][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.30-06.13.57:075][647]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.11.30-06.13.57:076][647]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster185688D7478E1851788EE38E785EF8F6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.30-06.13.57:085][647]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.090 ms (total: 41.1 sec)
[2024.11.30-06.13.57:153][647]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.13.57:153][647]LogContentValidation: Enabled validators:
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.13.57:154][647]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.30-06.14.05:491][289]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'DefaultForeground'.'
[2024.11.30-06.14.39:652][464]LogStreaming: Display: FlushAsyncLoading(692): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-06.14.39:652][464]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.11.30-06.14.39:652][464]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:680][464]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance.
[2024.11.30-06.14.39:736][464]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-06.14.39:736][464]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-06.14.39:736][464]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-06.14.39:736][464]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-06.14.43:666][583]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W
[2024.11.30-06.14.43:667][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50
[2024.11.30-06.14.43:678][583]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_50:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.14.43:966][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51
[2024.11.30-06.14.44:432][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52
[2024.11.30-06.14.44:927][600]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53
[2024.11.30-06.15.31:902][464]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-06.15.32:108][464]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.15.32:171][464]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
[2024.11.30-06.15.32:171][464]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
[2024.11.30-06.15.32:171][464]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
[2024.11.30-06.15.32:173][464]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
[2024.11.30-06.15.32:173][464]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A85159F3C4B3FC17D074E3C87A589C418.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
[2024.11.30-06.15.32:174][464]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W] ([1] browsable assets)...
[2024.11.30-06.15.32:184][464]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W]
[2024.11.30-06.15.32:184][464]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W]
[2024.11.30-06.15.32:187][464]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
[2024.11.30-06.15.32:187][464]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Fire_Pistol_WB53ABF0746486F76AA9E518A2FCF68B4.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.uasset'
[2024.11.30-06.15.32:195][464]LogFileHelpers: InternalPromptForCheckoutAndSave took 86.150 ms (total: 41.2 sec)
[2024.11.30-06.15.32:253][464]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.15.32:253][464]LogContentValidation: Enabled validators:
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.15.32:253][464]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
[2024.11.30-06.15.32:253][464]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W Validating asset
[2024.11.30-06.16.48:581][630]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
[2024.11.30-06.16.48:641][633]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54
[2024.11.30-06.16.49:931][693]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
[2024.11.30-06.16.49:932][693]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55
[2024.11.30-06.16.49:940][693]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_55:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.17.16:485][ 89]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2375.215088
[2024.11.30-06.17.16:660][ 97]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.17.16:661][ 97]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2375.377441, Update Interval: 345.109406
[2024.11.30-06.17.53:275][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.17.53:337][ 29]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A] ([1] browsable assets)...
[2024.11.30-06.17.53:337][ 29]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A]
[2024.11.30-06.17.53:337][ 29]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A.uasset" SILENT=true
[2024.11.30-06.17.53:345][ 29]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A
[2024.11.30-06.17.53:345][ 29]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A9227E4C54255EECFDA80169DC9883908.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A.uasset'
[2024.11.30-06.17.53:354][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.530 ms (total: 41.2 sec)
[2024.11.30-06.17.53:429][ 29]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.17.53:429][ 29]LogContentValidation: Enabled validators:
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.17.53:430][ 29]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A Validating asset
[2024.11.30-06.17.56:897][203]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.17.56:898][203]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.17.56:965][203]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2024.11.30-06.17.58:353][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-06.17.58:551][296]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.17.58:603][296]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.17.58:612][296]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.17.58:612][296]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.17.58:612][296]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.17.58:627][296]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.17.58:627][296]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7F563037443D549B30B61B8AB6361E0B.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.17.58:627][296]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton] ([1] browsable assets)...
[2024.11.30-06.17.58:636][296]OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.Pistols_A_Skeleton]
[2024.11.30-06.17.58:636][296]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton]
[2024.11.30-06.17.58:636][296]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.uasset" SILENT=true
[2024.11.30-06.17.58:637][296]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton
[2024.11.30-06.17.58:637][296]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_Skeleton56A97BBE46B08BE67C2451AE781C51D1.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.uasset'
[2024.11.30-06.17.58:645][296]LogFileHelpers: InternalPromptForCheckoutAndSave took 94.219 ms (total: 41.3 sec)
[2024.11.30-06.17.58:704][296]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.17.58:704][296]LogContentValidation: Enabled validators:
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.17.58:704][296]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.17.58:704][296]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton Validating asset
[2024.11.30-06.19.34:721][524]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.19.37:090][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.19.37:222][695]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.19.37:285][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.19.37:294][695]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.19.37:294][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.19.37:294][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.19.37:310][695]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.19.37:310][695]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB010552F417FD5E669B5A997B2F1F4C3.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.19.37:318][695]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.669 ms (total: 41.4 sec)
[2024.11.30-06.19.37:368][695]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.19.37:368][695]LogContentValidation: Enabled validators:
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.19.37:368][695]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.19.42:699][ 57]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.19.42:705][ 57]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.19.42:705][ 57]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.19.42:707][ 57]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.781 ms (total: 15.438 ms)
[2024.11.30-06.19.42:707][ 57]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.19.42:707][ 57]LogPlayLevel: Display: Creating online subsystem for client :Context_63
[2024.11.30-06.19.42:710][ 57]LogOnline: OSS: Created online subsystem instance for: :Context_63
[2024.11.30-06.19.42:738][ 58]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.19.42:743][ 58]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004511s)
[2024.11.30-06.19.42:743][ 58]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004558s)
[2024.11.30-06.19.42:768][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2024.11.30-06.19.42:772][ 58]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.19.42:775][ 58]LogWorldPartition: Display: WorldPartition initialize took 1.510 ms (total: 48.303 ms)
[2024.11.30-06.19.42:775][ 58]LogPlayLevel: PIE: World Init took: (0.003210s)
[2024.11.30-06.19.42:776][ 58]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.19.42:779][ 58]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.19.42:792][ 58]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
[2024.11.30-06.19.42:792][ 58]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=8
[2024.11.30-06.19.42:794][ 58]LogInit: FAudioDevice initialized with ID 8.
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2024.11.30-06.19.42:794][ 58]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'.
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2024.11.30-06.19.42:802][ 58]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.19.42:804][ 58]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.19.42
[2024.11.30-06.19.42:804][ 58]LogWorld: Bringing up level for play took: 0.002060
[2024.11.30-06.19.42:808][ 58]PIE: Server logged in
[2024.11.30-06.19.42:809][ 58]PIE: Play in editor total start time 0,104 seconds.
[2024.11.30-06.20.02:271][902]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.20.02:271][902]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.20.02:271][902]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.02:272][902]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.02:272][902]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.20.02:278][902]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.20.02:286][902]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.02:309][902]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.20.02:310][902]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
[2024.11.30-06.20.02:310][902]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2024.11.30-06.20.02:312][902]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2024.11.30-06.20.02:319][902]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-06.20.02:455][903]LogPlayLevel: Display: Destroying online subsystem :Context_63
[2024.11.30-06.20.07:674][927]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.11.30-06.20.10:020][989]LogWorld: UWorld::CleanupWorld for World_52, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.10:020][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.10:033][989]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.10:033][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.10:080][989]LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.10:080][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.10:113][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.20.38:280][277]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1
[2024.11.30-06.20.38:296][277]LogContentBrowser: Creating deferred item: Enum_WeaponType1
[2024.11.30-06.20.38:324][278]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1).
[2024.11.30-06.20.41:431][407]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponClass
[2024.11.30-06.20.41:751][407]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.20.41:802][407]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponClass] ([1] browsable assets)...
[2024.11.30-06.20.41:803][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponClass]
[2024.11.30-06.20.41:803][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponClass" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponClass.uasset" SILENT=true
[2024.11.30-06.20.41:803][407]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponClass
[2024.11.30-06.20.41:803][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponClass873C004C44C5E473C28BCEBAAD55AE5B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponClass.uasset'
[2024.11.30-06.20.42:016][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 264.493 ms (total: 41.7 sec)
[2024.11.30-06.20.42:270][407]LogContentBrowser: End creating deferred item Enum_WeaponType1
[2024.11.30-06.20.42:335][407]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.20.42:335][407]LogContentValidation: Enabled validators:
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.20.42:335][407]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponClass Validating asset
[2024.11.30-06.20.42:916][432]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass
[2024.11.30-06.20.44:212][524]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.11.30-06.20.58:116][882]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.11.30-06.20.58:254][882]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.20.58:304][882]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponClass] ([1] browsable assets)...
[2024.11.30-06.20.58:304][882]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponClass]
[2024.11.30-06.20.58:305][882]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponClass" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponClass.uasset" SILENT=true
[2024.11.30-06.20.58:305][882]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponClass
[2024.11.30-06.20.58:305][882]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponClassB70E2E0E461B9788879FB1A59A368288.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponClass.uasset'
[2024.11.30-06.20.58:313][882]LogFileHelpers: InternalPromptForCheckoutAndSave took 59.129 ms (total: 41.7 sec)
[2024.11.30-06.20.58:382][882]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.20.58:382][882]LogContentValidation: Enabled validators:
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.20.58:382][882]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponClass Validating asset
[2024.11.30-06.21.12:392][432]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.12:392][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.12:416][432]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.12:416][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.12:469][432]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.12:470][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.12:507][432]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.21.33:759][364]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.21.34:369][411]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.21.34:504][411]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.21.34:569][411]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.30-06.21.34:569][411]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.11.30-06.21.34:569][411]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.30-06.21.34:572][411]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.11.30-06.21.34:572][411]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster64CABCF34CF64057920BAB819A7DD050.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.30-06.21.34:579][411]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.523 ms (total: 41.8 sec)
[2024.11.30-06.21.34:634][411]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.21.34:634][411]LogContentValidation: Enabled validators:
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.21.34:634][411]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.30-06.21.42:594][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.30-06.21.43:109][ 67]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-06.21.43:236][ 67]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.21.43:295][ 67]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
[2024.11.30-06.21.43:295][ 67]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
[2024.11.30-06.21.43:295][ 67]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
[2024.11.30-06.21.43:298][ 67]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
[2024.11.30-06.21.43:298][ 67]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A62D69D7B42825E864E1351AE2C5D92E8.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
[2024.11.30-06.21.43:304][ 67]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.043 ms (total: 41.9 sec)
[2024.11.30-06.21.43:367][ 67]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.21.43:367][ 67]LogContentValidation: Enabled validators:
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.21.43:367][ 67]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
[2024.11.30-06.21.44:921][190]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.44:921][190]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.45:021][190]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-06.21.45:529][222]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.30-06.21.45:529][222]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.45:529][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.45:619][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-06.22.04:087][658]LogContentBrowser: Deferred new asset file creation: BP_Pistols_A1
[2024.11.30-06.22.04:100][658]LogContentBrowser: Creating deferred item: BP_Pistols_A1
[2024.11.30-06.22.04:121][659]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistols_A1).
[2024.11.30-06.22.15:001][522]LogContentBrowser: Attempting asset rename: BP_Pistols_A1 -> BP_Pistols_A1
[2024.11.30-06.22.15:001][522]LogContentBrowser: End creating deferred item BP_Pistols_A1
[2024.11.30-06.22.21:770][975]LogContentBrowser: Attempting asset rename: Assault_Rifle_A -> Assault_Rifle_A
[2024.11.30-06.22.25:795][273]LogContentBrowser: Deferred new asset file creation: BP_Pistols_A1
[2024.11.30-06.22.25:809][273]LogContentBrowser: Creating deferred item: BP_Pistols_A1
[2024.11.30-06.22.25:828][274]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistols_A1).
[2024.11.30-06.22.28:957][517]LogContentBrowser: Attempting asset rename: BP_Pistols_A1 -> BP_Assault_Rifle_A
[2024.11.30-06.22.29:121][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.22.29:270][517]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.22.29:318][517]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.11.30-06.22.29:318][517]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.11.30-06.22.29:318][517]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.11.30-06.22.29:320][517]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.11.30-06.22.29:320][517]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A2BA9CC704E930E00784811A00C5FF966.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.11.30-06.22.29:518][517]LogFileHelpers: InternalPromptForCheckoutAndSave took 248.565 ms (total: 42.1 sec)
[2024.11.30-06.22.29:782][517]LogContentBrowser: End creating deferred item BP_Pistols_A1
[2024.11.30-06.22.29:835][517]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.22.29:835][517]LogContentValidation: Enabled validators:
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.22.29:835][517]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.11.30-06.22.34:203][793]LogStreaming: Display: FlushAsyncLoading(693): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-06.22.34:212][793]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A.Assault_Rifle_A
[2024.11.30-06.22.34:228][793]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Assault_Rifle_A) ...
[2024.11.30-06.22.34:245][793]LogChaosDD: Creating Chaos Debug Draw Scene for world World_56
[2024.11.30-06.22.34:254][793]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_56:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.22.34:869][793]LogChaosDD: Creating Chaos Debug Draw Scene for world World_57
[2024.11.30-06.22.35:094][795]LogChaosDD: Creating Chaos Debug Draw Scene for world World_58
[2024.11.30-06.22.43:177][887]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
[2024.11.30-06.22.43:203][887]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2024.11.30-06.22.43:220][887]LogStaticMesh: Display: Building static mesh Assault_Rifle_A_StaticMesh (Required Memory Estimate: 9.013971 MB)...
[2024.11.30-06.22.43:236][887]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh) ...
[2024.11.30-06.22.43:283][887]LogStaticMesh: Built static mesh [0.06s] /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh
[2024.11.30-06.22.43:361][887]LogAutomationController: Ignoring very large delta of 6.70 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.22.44:596][941]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-06.22.44:722][941]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.22.44:786][941]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh] ([1] browsable assets)...
[2024.11.30-06.22.44:798][941]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh]
[2024.11.30-06.22.44:798][941]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh]
[2024.11.30-06.22.44:804][941]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
[2024.11.30-06.22.44:804][941]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Assault_Rifle_A_StaticMesh6CA53A1E4547A65C36D50784DF40B72E.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.uasset'
[2024.11.30-06.22.45:032][941]LogFileHelpers: InternalPromptForCheckoutAndSave took 310.564 ms (total: 42.4 sec)
[2024.11.30-06.22.45:085][941]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.22.45:085][941]LogContentValidation: Enabled validators:
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.22.45:085][941]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh Validating asset
[2024.11.30-06.22.49:255][171]LogAssetEditorSubsystem: Opening Asset editor for PhysicsAsset /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset.Assault_Rifle_A_PhysicsAsset
[2024.11.30-06.22.49:286][171]LogChaosDD: Creating Chaos Debug Draw Scene for world World_59
[2024.11.30-06.22.49:306][171]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_59:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.22.52:654][299]LogWorld: UWorld::CleanupWorld for World_59, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.22.52:654][299]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.22.52:755][299]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-06.22.54:315][375]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh
[2024.11.30-06.22.54:324][375]LogChaosDD: Creating Chaos Debug Draw Scene for world World_60
[2024.11.30-06.23.00:830][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.23.00:954][722]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.23.01:001][722]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh] ([1] browsable assets)...
[2024.11.30-06.23.01:002][722]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh]
[2024.11.30-06.23.01:007][722]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
[2024.11.30-06.23.01:007][722]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Assault_Rifle_A_StaticMeshB761300242465A4CE67D84A6E9E09873.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.uasset'
[2024.11.30-06.23.01:016][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 62.314 ms (total: 42.5 sec)
[2024.11.30-06.23.01:068][722]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.23.01:068][722]LogContentValidation: Enabled validators:
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.23.01:068][722]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh Validating asset
[2024.11.30-06.23.07:302][114]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
[2024.11.30-06.23.07:302][114]LogChaosDD: Creating Chaos Debug Draw Scene for world World_61
[2024.11.30-06.23.09:286][260]LogChaosDD: Creating Chaos Debug Draw Scene for world World_62
[2024.11.30-06.23.09:309][261]LogChaosDD: Creating Chaos Debug Draw Scene for world World_63
[2024.11.30-06.23.32:637][374]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
[2024.11.30-06.23.37:963][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2024.11.30-06.23.38:152][932]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.23.38:202][932]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.23.38:214][932]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.23.38:214][932]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.23.38:214][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.23.38:248][932]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.23.38:248][932]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyB4CF55C747018F26C9C0EA86A08AD603.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.23.38:249][932]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.30-06.23.38:249][932]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
[2024.11.30-06.23.38:249][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.30-06.23.38:249][932]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
[2024.11.30-06.23.38:249][932]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameE2E039C14D5C8E558C127A892DB976C2.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.30-06.23.38:250][932]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.11.30-06.23.38:250][932]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.11.30-06.23.38:250][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.11.30-06.23.38:252][932]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.11.30-06.23.38:252][932]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A8E4917AB4028C6CF0BDE0B928ABD0779.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.11.30-06.23.38:260][932]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.125 ms (total: 42.6 sec)
[2024.11.30-06.23.38:318][932]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.30-06.23.38:318][932]LogContentValidation: Enabled validators:
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.23.38:318][932]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.23.38:318][932]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.30-06.23.38:318][932]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.11.30-06.23.39:128][ 11]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2757.862793
[2024.11.30-06.23.39:284][ 27]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.23.39:285][ 27]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2758.009033, Update Interval: 320.433350
[2024.11.30-06.23.43:369][428]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.43:370][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.43:384][428]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.43:384][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.43:424][428]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.43:424][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.43:458][428]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-06.23.44:786][532]LogWorld: UWorld::CleanupWorld for World_56, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.44:786][532]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.44:828][532]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.30-06.23.45:645][596]LogWorld: UWorld::CleanupWorld for World_60, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.45:645][596]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.45:690][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-06.23.52:439][166]LogContentBrowser: Deferred new asset file creation: BP_Pistol_A_Pickup1
[2024.11.30-06.23.52:450][166]LogContentBrowser: Creating deferred item: BP_Pistol_A_Pickup1
[2024.11.30-06.23.52:465][167]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistol_A_Pickup1).
[2024.11.30-06.24.00:588][914]LogContentBrowser: Attempting asset rename: BP_Pistol_A_Pickup1 -> BP_Assault_Rifle_A_Pickup
[2024.11.30-06.24.00:750][914]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-06.24.00:886][914]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.24.00:951][914]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.24.00:951][914]LogChaosDD: Creating Chaos Debug Draw Scene for world World_64
[2024.11.30-06.24.00:967][914]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.24.00:967][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.24.00:967][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset" SILENT=true
[2024.11.30-06.24.00:970][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
[2024.11.30-06.24.00:970][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A_PickupB8B6F48F4DD06C2FF35B21990543D3B1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset'
[2024.11.30-06.24.01:177][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 290.160 ms (total: 42.9 sec)
[2024.11.30-06.24.01:418][914]LogContentBrowser: End creating deferred item BP_Pistol_A_Pickup1
[2024.11.30-06.24.01:467][914]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.24.01:467][914]LogContentValidation: Enabled validators:
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.24.01:467][914]AssetCheck: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup Validating asset
[2024.11.30-06.24.26:173][ 85]LogStreaming: Display: FlushAsyncLoading(694): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-06.24.26:173][ 85]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.11.30-06.24.26:173][ 85]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:206][ 85]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-06.24.26:206][ 85]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-06.24.26:207][ 85]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-06.24.26:207][ 85]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-06.24.34:121][858]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.24.34:184][858]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.11.30-06.24.34:184][858]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.11.30-06.24.34:184][858]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.11.30-06.24.34:186][858]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.11.30-06.24.34:186][858]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A7187DF43498429C652686FAB02828049.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.11.30-06.24.34:192][858]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.026 ms (total: 43.0 sec)
[2024.11.30-06.24.34:251][858]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.24.34:251][858]LogContentValidation: Enabled validators:
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.24.34:251][858]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.11.30-06.24.43:123][677]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[2024.11.30-06.24.43:124][677]LogChaosDD: Creating Chaos Debug Draw Scene for world World_65
[2024.11.30-06.24.45:399][839]LogWorld: UWorld::CleanupWorld for World_61, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.24.45:399][839]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.24.45:421][839]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
[2024.11.30-06.24.45:421][839]LogChaosDD: Creating Chaos Debug Draw Scene for world World_66
[2024.11.30-06.24.45:806][839]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-06.25.04:325][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.25.05:427][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.30-06.25.05:808][309]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.25.05:868][309]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
[2024.11.30-06.25.05:869][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/KYPVUGPMDKQHV6FUJ7XX3LCEF8BD5B435EF42BD2C38FA40F2C78EE.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset'
[2024.11.30-06.25.05:870][309]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
[2024.11.30-06.25.05:871][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEX760401C0456C2C2CB1A9299C0D13DEB1.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset'
[2024.11.30-06.25.05:872][309]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
[2024.11.30-06.25.05:872][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/0NLJ14RY68EE92QGMGGHWQ6B19485E412B68574C2996AA89C9F176.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset'
[2024.11.30-06.25.05:873][309]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
[2024.11.30-06.25.05:873][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/1BH9EYJGH9T0D9KF97ERCN18F044FA42A31CD3BC5A598F44DE5898.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset'
[2024.11.30-06.25.05:874][309]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.25.05:883][309]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
[2024.11.30-06.25.05:883][309]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
[2024.11.30-06.25.05:883][309]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
[2024.11.30-06.25.05:887][309]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
[2024.11.30-06.25.05:887][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupB52653CE4E850E703F476DAF76AD0151.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
[2024.11.30-06.25.05:896][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.577 ms (total: 43.1 sec)
[2024.11.30-06.25.05:950][309]LogContentValidation: Display: Starting to validate 9 assets
[2024.11.30-06.25.05:950][309]LogContentValidation: Enabled validators:
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.25.05:950][309]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.30-06.25.05:950][309]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
[2024.11.30-06.25.36:136][ 50]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.25.36:136][ 50]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.25.36:216][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.25.46:451][923]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-06.25.46:995][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-06.25.47:137][956]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.25.47:201][956]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.11.30-06.25.47:201][956]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.11.30-06.25.47:201][956]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.11.30-06.25.47:203][956]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.11.30-06.25.47:204][956]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A4F31FD804F4738E9F7F2A8B4F6DCBC3E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.11.30-06.25.47:211][956]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.460 ms (total: 43.1 sec)
[2024.11.30-06.25.47:267][956]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.25.47:267][956]LogContentValidation: Enabled validators:
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.25.47:267][956]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.11.30-06.26.35:812][182]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
[2024.11.30-06.26.35:812][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_67
[2024.11.30-06.26.35:824][182]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_67:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.26.36:091][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_68
[2024.11.30-06.27.19:534][587]Cmd: MODE GRID=0
[2024.11.30-06.27.20:346][639]Cmd: MODE ROTGRID=0
[2024.11.30-06.27.55:394][701]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.27.55:536][701]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.27.55:659][701]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple] ([1] browsable assets)...
[2024.11.30-06.27.55:659][701]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple]
[2024.11.30-06.27.55:659][701]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset" SILENT=true
[2024.11.30-06.27.55:743][701]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
[2024.11.30-06.27.55:744][701]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn_Simple8A7AD8CE4A8CF0B1B350A2BAA74C94D9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset'
[2024.11.30-06.27.55:746][701]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-06.27.55:746][701]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-06.27.55:746][701]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-06.27.55:754][701]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-06.27.55:754][701]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinCF00FBED4C5ED11A221B6ABF69ED35C9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-06.27.55:764][701]LogFileHelpers: InternalPromptForCheckoutAndSave took 227.532 ms (total: 43.4 sec)
[2024.11.30-06.27.55:816][701]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.27.55:816][701]LogContentValidation: Enabled validators:
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.27.55:816][701]AssetCheck: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple Validating asset
[2024.11.30-06.27.55:817][701]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-06.28.05:170][276]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.28.05:176][276]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.28.05:176][276]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.28.05:178][276]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.770 ms (total: 17.209 ms)
[2024.11.30-06.28.05:180][276]LogPlayLevel: [PlayLevel] Compiling ABP_Manny before play...
[2024.11.30-06.28.05:180][276]LogPlayLevel: [PlayLevel] Compiling ABP_Quinn as a dependent...
[2024.11.30-06.28.05:180][276]LogPlayLevel: [PlayLevel] Compiling UE5_ABP_Quinn as a dependent...
[2024.11.30-06.28.05:227][276]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play...
[2024.11.30-06.28.05:255][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-06.28.05:260][276]LogPlayLevel: PlayLevel: Blueprint regeneration took 82 ms (4 blueprints)
[2024.11.30-06.28.05:260][276]LogPlayLevel: Display: Creating online subsystem for client :Context_77
[2024.11.30-06.28.05:263][276]LogOnline: OSS: Created online subsystem instance for: :Context_77
[2024.11.30-06.28.05:288][277]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.28.05:292][277]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004299s)
[2024.11.30-06.28.05:292][277]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004351s)
[2024.11.30-06.28.05:316][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-06.28.05:320][277]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.28.05:321][277]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.28.05:322][277]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.28.05:322][277]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.28.05:322][277]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.28.05:323][277]LogWorldPartition: Display: WorldPartition initialize took 1.370 ms (total: 49.674 ms)
[2024.11.30-06.28.05:323][277]LogPlayLevel: PIE: World Init took: (0.002946s)
[2024.11.30-06.28.05:324][277]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.28.05:324][277]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.28.05:324][277]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.28.05:324][277]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.28.05:324][277]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.28.05:326][277]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.28.05:338][277]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=9
[2024.11.30-06.28.05:340][277]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2024.11.30-06.28.05:340][277]LogInit: FAudioDevice initialized with ID 9.
[2024.11.30-06.28.05:340][277]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2024.11.30-06.28.05:340][277]LogAudio: Display: Audio Device (ID: 9) registered with world 'ThirdPersonMap'.
[2024.11.30-06.28.05:340][277]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2024.11.30-06.28.05:344][277]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.28.05:346][277]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.28.05
[2024.11.30-06.28.05:347][277]LogWorld: Bringing up level for play took: 0.002023
[2024.11.30-06.28.05:350][277]PIE: Server logged in
[2024.11.30-06.28.05:352][277]PIE: Play in editor total start time 0,176 seconds.
[2024.11.30-06.28.08:401][392]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.28.08:401][392]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.28.08:401][392]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.28.08:402][392]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.28.08:402][392]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.28.08:408][392]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.28.08:414][392]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.28.08:439][392]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.28.08:439][392]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
[2024.11.30-06.28.08:439][392]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2024.11.30-06.28.08:442][392]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2024.11.30-06.28.08:449][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-06.28.08:576][393]LogPlayLevel: Display: Destroying online subsystem :Context_77
[2024.11.30-06.28.27:498][394]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.28.27:889][394]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.28.27:950][394]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
[2024.11.30-06.28.27:950][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/KYPVUGPMDKQHV6FUJ7XX3L8FA54B8C43575321DFAEEF9DF1F51E95.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset'
[2024.11.30-06.28.27:952][394]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
[2024.11.30-06.28.27:952][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXA73A005240B3C7EE126E5D82168292B1.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset'
[2024.11.30-06.28.27:953][394]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
[2024.11.30-06.28.27:953][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/0NLJ14RY68EE92QGMGGHWQ21CC74D74B622236903C1E9FA29471B2.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset'
[2024.11.30-06.28.27:954][394]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
[2024.11.30-06.28.27:955][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/1BH9EYJGH9T0D9KF97ERCN5E6A379349EEACEFFBD103BCD6303EA6.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset'
[2024.11.30-06.28.27:955][394]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.28.27:965][394]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
[2024.11.30-06.28.27:965][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
[2024.11.30-06.28.27:965][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
[2024.11.30-06.28.27:969][394]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
[2024.11.30-06.28.27:970][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupE2484306457D5B29D3DA0AA0C7CC4A7F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
[2024.11.30-06.28.27:977][394]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.788 ms (total: 43.5 sec)
[2024.11.30-06.28.28:033][394]LogContentValidation: Display: Starting to validate 5 assets
[2024.11.30-06.28.28:033][394]LogContentValidation: Enabled validators:
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.28.28:033][394]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.30-06.28.28:034][394]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
[2024.11.30-06.28.28:334][408]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.28.34:645][799]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup
[2024.11.30-06.28.34:645][799]LogChaosDD: Creating Chaos Debug Draw Scene for world World_69
[2024.11.30-06.28.36:693][973]LogWorld: UWorld::CleanupWorld for World_69, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.28.36:693][973]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.28.36:717][973]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup
[2024.11.30-06.28.36:718][973]LogChaosDD: Creating Chaos Debug Draw Scene for world World_70
[2024.11.30-06.28.37:167][973]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.28.47:244][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-06.28.47:679][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.30-06.28.47:819][753]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.28.47:866][753]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.28.47:873][753]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.28.47:873][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.28.47:873][753]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset" SILENT=true
[2024.11.30-06.28.47:876][753]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
[2024.11.30-06.28.47:876][753]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A_Pickup23F5C0E64F7E088788405792CEEE3C40.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset'
[2024.11.30-06.28.47:883][753]LogFileHelpers: InternalPromptForCheckoutAndSave took 64.402 ms (total: 43.5 sec)
[2024.11.30-06.28.47:933][753]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.28.47:933][753]LogContentValidation: Enabled validators:
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.28.47:933][753]AssetCheck: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup Validating asset
[2024.11.30-06.28.51:265][897]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C
[2024.11.30-06.28.51:265][897]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C
[2024.11.30-06.28.51:267][897]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup as actor: BP_Assault_Rifle_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_0
[2024.11.30-06.28.51:268][897]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup as actor: BP_Assault_Rifle_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_0
[2024.11.30-06.28.51:636][911]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.11.30-06.28.51:655][911]LogEditorActor: Deleted 0 Actors (0.044 secs)
[2024.11.30-06.28.51:664][911]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C
[2024.11.30-06.28.51:664][911]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C
[2024.11.30-06.28.51:666][911]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup as actor: BP_Assault_Rifle_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138
[2024.11.30-06.28.51:668][911]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup as actor: BP_Assault_Rifle_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138
[2024.11.30-06.29.00:681][346]Cmd: DUPLICATE
[2024.11.30-06.29.00:681][346]Cmd: ACTOR DUPLICATE
[2024.11.30-06.29.04:047][508]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.29.04:053][508]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.29.04:053][508]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.29.04:055][508]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.882 ms (total: 19.091 ms)
[2024.11.30-06.29.04:060][508]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.29.04:060][508]LogPlayLevel: Display: Creating online subsystem for client :Context_80
[2024.11.30-06.29.04:064][508]LogOnline: OSS: Created online subsystem instance for: :Context_80
[2024.11.30-06.29.04:107][509]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.29.04:111][509]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004389s)
[2024.11.30-06.29.04:111][509]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004428s)
[2024.11.30-06.29.04:135][509]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-06.29.04:142][509]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.29.04:144][509]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.29.04:144][509]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.29.04:144][509]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.29.04:144][509]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.29.04:145][509]LogWorldPartition: Display: WorldPartition initialize took 1.315 ms (total: 50.989 ms)
[2024.11.30-06.29.04:145][509]LogPlayLevel: PIE: World Init took: (0.002900s)
[2024.11.30-06.29.04:146][509]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.29.04:146][509]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.29.04:146][509]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.29.04:146][509]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.29.04:146][509]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.29.04:148][509]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.29.04:158][509]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.29.04:158][509]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.29.04:159][509]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.29.04:159][509]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.29.04:159][509]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
[2024.11.30-06.29.04:159][509]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=10
[2024.11.30-06.29.04:161][509]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
[2024.11.30-06.29.04:161][509]LogInit: FAudioDevice initialized with ID 10.
[2024.11.30-06.29.04:161][509]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2024.11.30-06.29.04:161][509]LogAudio: Display: Audio Device (ID: 10) registered with world 'ThirdPersonMap'.
[2024.11.30-06.29.04:161][509]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2024.11.30-06.29.04:164][509]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.29.04:167][509]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.29.04
[2024.11.30-06.29.04:167][509]LogWorld: Bringing up level for play took: 0.002078
[2024.11.30-06.29.04:170][509]PIE: Server logged in
[2024.11.30-06.29.04:171][509]PIE: Play in editor total start time 0,119 seconds.
[2024.11.30-06.29.09:135][738]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-06.29.11:011][824]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.29.11:011][824]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.29.11:011][824]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.29.11:012][824]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.11:012][824]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.29.11:019][824]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.29.11:025][824]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.11:050][824]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.30-06.29.11:050][824]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
[2024.11.30-06.29.11:050][824]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
[2024.11.30-06.29.11:052][824]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
[2024.11.30-06.29.11:059][824]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.29.11:062][824]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-06.29.11:167][825]LogPlayLevel: Display: Destroying online subsystem :Context_80
[2024.11.30-06.29.34:512][938]LogWorld: UWorld::CleanupWorld for World_65, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.29.34:512][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.34:583][938]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-06.29.44:951][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2024.11.30-06.29.45:691][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-06.29.45:940][753]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.29.46:001][753]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A
[2024.11.30-06.29.46:001][753]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/9QAVZA8NM01Z087BK2FN2A21A79F39440C43B95D4D309C556BFBA7.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A.uasset'
[2024.11.30-06.29.46:007][753]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A
[2024.11.30-06.29.46:007][753]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SBYIJ0TFZFCNZ2J2ZNBN4A8EDD374D40D8AA3E985076AE9CE45F3B.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A.uasset'
[2024.11.30-06.29.46:008][753]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.29.46:015][753]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.29.46:015][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.29.46:015][753]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset" SILENT=true
[2024.11.30-06.29.46:018][753]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
[2024.11.30-06.29.46:019][753]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A_Pickup766B0953415565CCF74AD0AA85A0D4C8.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset'
[2024.11.30-06.29.46:281][753]LogFileHelpers: InternalPromptForCheckoutAndSave took 340.011 ms (total: 43.9 sec)
[2024.11.30-06.29.46:332][753]LogContentValidation: Display: Starting to validate 5 assets
[2024.11.30-06.29.46:332][753]LogContentValidation: Enabled validators:
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.29.46:332][753]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.30-06.29.46:332][753]AssetCheck: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup Validating asset
[2024.11.30-06.29.46:903][783]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.29.46:909][783]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.29.46:909][783]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.29.46:911][783]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.035 ms (total: 21.127 ms)
[2024.11.30-06.29.46:911][783]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.29.46:911][783]LogPlayLevel: Display: Creating online subsystem for client :Context_81
[2024.11.30-06.29.46:913][783]LogOnline: OSS: Created online subsystem instance for: :Context_81
[2024.11.30-06.29.46:939][784]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.29.46:944][784]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004495s)
[2024.11.30-06.29.46:944][784]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004539s)
[2024.11.30-06.29.46:966][784]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-06.29.46:970][784]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.29.46:972][784]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.29.46:972][784]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.29.46:972][784]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.29.46:972][784]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.29.46:973][784]LogWorldPartition: Display: WorldPartition initialize took 1.410 ms (total: 52.399 ms)
[2024.11.30-06.29.46:973][784]LogPlayLevel: PIE: World Init took: (0.003148s)
[2024.11.30-06.29.46:975][784]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.29.46:975][784]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.29.46:975][784]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.29.46:975][784]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.29.46:975][784]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.29.46:977][784]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.29.46:987][784]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.29.46:987][784]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.29.46:987][784]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.29.46:987][784]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.29.46:988][784]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
[2024.11.30-06.29.46:988][784]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=11
[2024.11.30-06.29.46:990][784]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
[2024.11.30-06.29.46:990][784]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2024.11.30-06.29.46:990][784]LogInit: FAudioDevice initialized with ID 11.
[2024.11.30-06.29.46:990][784]LogAudio: Display: Audio Device (ID: 11) registered with world 'ThirdPersonMap'.
[2024.11.30-06.29.46:990][784]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2024.11.30-06.29.46:993][784]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.29.46:995][784]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.29.46
[2024.11.30-06.29.46:995][784]LogWorld: Bringing up level for play took: 0.002011
[2024.11.30-06.29.46:999][784]PIE: Server logged in
[2024.11.30-06.29.47:000][784]PIE: Play in editor total start time 0,092 seconds.
[2024.11.30-06.29.49:781][907]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3128.498047
[2024.11.30-06.29.49:957][916]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.29.49:957][916]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3128.656738, Update Interval: 345.752136
[2024.11.30-06.29.51:418][ 1]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-06.29.53:800][103]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.29.53:801][103]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.29.53:801][103]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.29.53:801][103]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.53:801][103]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.29.53:808][103]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.29.53:814][103]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.53:839][103]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.29.53:840][103]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
[2024.11.30-06.29.53:840][103]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
[2024.11.30-06.29.53:842][103]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
[2024.11.30-06.29.53:849][103]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-06.29.53:956][104]LogPlayLevel: Display: Destroying online subsystem :Context_81
[2024.11.30-06.29.54:316][106]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.30-06.31.21:794][989]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights
[2024.11.30-06.31.21:795][989]LogChaosDD: Creating Chaos Debug Draw Scene for world World_71
[2024.11.30-06.31.21:805][989]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_71:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.31.22:076][989]LogChaosDD: Creating Chaos Debug Draw Scene for world World_72
[2024.11.30-06.31.22:228][989]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_71:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.35.51:551][698]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB)
[2024.11.30-06.35.51:671][705]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/bae4383b6fe1bf8911acf56342ce58a5219da756
[2024.11.30-06.36.05:896][437]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3504.608154
[2024.11.30-06.36.06:896][440]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.36.06:896][440]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3505.274170, Update Interval: 347.209686
[2024.11.30-06.36.50:578][579]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2024.11.30-06.36.50:785][579]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.36.50:850][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-06.36.50:850][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-06.36.50:850][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-06.36.50:859][579]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-06.36.50:859][579]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin69F185D9483DECC1DD0B59892CD10187.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-06.36.50:859][579]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights] ([1] browsable assets)...
[2024.11.30-06.36.50:859][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights]
[2024.11.30-06.36.50:860][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset" SILENT=true
[2024.11.30-06.36.50:876][579]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
[2024.11.30-06.36.50:876][579]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_Rifle_Ironsights782C32084CEB2F545469BFA265256677.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.uasset'
[2024.11.30-06.36.50:884][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 98.724 ms (total: 44.0 sec)
[2024.11.30-06.36.50:949][579]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.36.50:949][579]LogContentValidation: Enabled validators:
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.36.50:949][579]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.36.50:949][579]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-06.36.50:949][579]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights Validating asset
[2024.11.30-06.36.57:161][987]LogWorld: UWorld::CleanupWorld for World_71, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.36.57:161][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.36.57:214][987]LogWorld: UWorld::CleanupWorld for World_72, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.36.57:214][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.36.57:252][987]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-06.37.18:864][466]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[2024.11.30-06.37.18:864][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_73
[2024.11.30-06.37.18:871][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_74
[2024.11.30-06.37.18:878][466]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_74:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.37.19:218][466]LogChaosDD: Creating Chaos Debug Draw Scene for world World_75
[2024.11.30-06.38.07:620][315]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.38.07:681][315]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.38.07:692][315]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.38.07:692][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.38.07:692][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.38.07:728][315]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.38.07:728][315]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny6531A7B0426BABB12AA38198B1E8A5CF.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.38.07:736][315]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.567 ms (total: 44.1 sec)
[2024.11.30-06.38.07:799][315]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.38.07:799][315]LogContentValidation: Enabled validators:
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.38.07:799][315]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.38.07:799][315]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: ================================================
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total job queries 292, among them cache hits 50 (17.12%), DDC hits 218 (74.66%), Duplicates 3 (1.03%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Tracking 239 distinct input hashes that result in 198 distinct outputs (82.85%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: RAM used: 136,58 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Shaders Compiled: 21
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Jobs assigned 21, completed 21 (100%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Average time worker was idle: 322.54 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Time job spent in pending queue: average 0.59 s, longest 1.47 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Job execution time: average 1.17 s, max 1.82 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Job life time (pending + execution): average 1.76 s, max 2.38
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Shader code size: average 6,853 KiB, min 2,379 KiB, max 11,406 KiB
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.23 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.29%
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Jobs were issued in 21 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Average processing rate: 4.97 jobs/sec
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total thread time: 13,856 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Total thread preprocess time: 5,526 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Percentage time preprocessing: 39.88%
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Effective parallelization: 3.28 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.89 sec, max 0.89 sec, min 0.89 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 9.62% of total time (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 9.07% of total time (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 8.98% of total time (compiled 2 times, average 0.62 sec, max 0.63 sec, min 0.61 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 2 times, average 0.61 sec, max 0.62 sec, min 0.60 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: FHitProxyVS - 8.54% of total time (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: === Material stats ===
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Materials Translated: 145
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Translation Only: 0.04 s (56%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: Material Cache Hits: 34 (23%)
[2024.11.30-06.38.15:221][743]LogShaderCompilers: Display: ================================================
[2024.11.30-06.38.24:883][306]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.30-06.38.27:084][416]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.30-06.38.27:249][416]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.38.27:301][416]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.38.27:326][416]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.38.27:326][416]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.38.27:326][416]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.38.27:366][416]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.38.27:367][416]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny408181DC446A12F34A559EB1708097B6.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.38.27:382][416]LogFileHelpers: InternalPromptForCheckoutAndSave took 132.833 ms (total: 44.2 sec)
[2024.11.30-06.38.27:455][416]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.38.27:455][416]LogContentValidation: Enabled validators:
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.38.27:455][416]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.38.27:455][416]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.38.57:362][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.38.58:121][308]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.30-06.38.58:250][308]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.38.58:299][308]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.38.58:309][308]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.38.58:309][308]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.38.58:309][308]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.38.58:349][308]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.38.58:349][308]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny98967D5948E059343198F385DC195492.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.38.58:363][308]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.575 ms (total: 44.3 sec)
[2024.11.30-06.38.58:418][308]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.38.58:418][308]LogContentValidation: Enabled validators:
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.38.58:418][308]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.38.58:418][308]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.39.00:798][407]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.39.00:805][407]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.39.00:805][407]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.39.00:807][407]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.445 ms (total: 23.572 ms)
[2024.11.30-06.39.00:808][407]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.39.00:808][407]LogPlayLevel: Display: Creating online subsystem for client :Context_87
[2024.11.30-06.39.00:810][407]LogOnline: OSS: Created online subsystem instance for: :Context_87
[2024.11.30-06.39.00:836][408]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.39.00:842][408]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005520s)
[2024.11.30-06.39.00:842][408]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005567s)
[2024.11.30-06.39.00:872][408]LogUObjectHash: Compacting FUObjectHashTables data took 3.14ms
[2024.11.30-06.39.00:876][408]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.39.00:878][408]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.39.00:879][408]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.39.00:879][408]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.39.00:879][408]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.39.00:881][408]LogWorldPartition: Display: WorldPartition initialize took 2.658 ms (total: 55.058 ms)
[2024.11.30-06.39.00:881][408]LogPlayLevel: PIE: World Init took: (0.005070s)
[2024.11.30-06.39.00:882][408]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.39.00:882][408]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.39.00:882][408]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.39.00:882][408]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.39.00:890][408]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.39.00:902][408]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.39.00:903][408]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.39.00:904][408]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
[2024.11.30-06.39.00:904][408]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=12
[2024.11.30-06.39.00:907][408]LogInit: FAudioDevice initialized with ID 12.
[2024.11.30-06.39.00:907][408]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'.
[2024.11.30-06.39.00:907][408]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2024.11.30-06.39.00:907][408]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
[2024.11.30-06.39.00:908][408]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2024.11.30-06.39.00:913][408]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.39.00:915][408]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.39.00
[2024.11.30-06.39.00:916][408]LogWorld: Bringing up level for play took: 0.002284
[2024.11.30-06.39.00:920][408]PIE: Server logged in
[2024.11.30-06.39.00:921][408]PIE: Play in editor total start time 0,117 seconds.
[2024.11.30-06.39.05:503][607]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-06.39.11:661][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.39.11:661][783]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.39.11:662][783]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.39.11:662][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.39.11:662][783]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.39.11:685][783]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.39.11:693][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.39.11:720][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.39.11:720][783]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
[2024.11.30-06.39.11:720][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
[2024.11.30-06.39.11:723][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
[2024.11.30-06.39.11:731][783]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-06.39.11:884][784]LogPlayLevel: Display: Destroying online subsystem :Context_87
[2024.11.30-06.39.20:362][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-06.39.37:159][930]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.056 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
[2024.11.30-06.40.22:609][421]LogSlate: Window 'Change Variable Type' being destroyed
[2024.11.30-06.40.22:880][421]LogAutomationController: Ignoring very large delta of 2.95 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.40.28:288][801]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.40.28:300][801]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.40.47:900][207]LogClass: Warning: Type mismatch in CurrentWeapon of BP_ThirdPersonCharacter_C - Previous (ObjectProperty) Current(MapProperty) in package: FObjectReader
[2024.11.30-06.40.47:956][207]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-06.41.02:966][125]LogSlate: Window 'Change Variable Type' being destroyed
[2024.11.30-06.41.03:232][125]LogAutomationController: Ignoring very large delta of 2.25 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.41.07:158][387]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.41.07:171][387]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.41.20:189][153]LogSlate: Window 'Change Variable Type' being destroyed
[2024.11.30-06.41.24:267][197]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.41.24:276][197]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.41.34:484][952]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.42.36:915][623]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3895.628174
[2024.11.30-06.42.37:083][635]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.42.37:083][635]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3895.784180, Update Interval: 353.959167
[2024.11.30-06.45.46:993][791]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2024.11.30-06.46.49:819][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-06.46.51:369][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.30-06.46.51:498][148]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.46.51:562][148]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.46.51:570][148]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.46.51:570][148]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.46.51:570][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.46.51:616][148]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.46.51:616][148]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter86C261B04C4C12251C1A3184B4DED6F9.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.46.51:626][148]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.879 ms (total: 44.5 sec)
[2024.11.30-06.46.51:696][148]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.46.51:696][148]LogContentValidation: Enabled validators:
[2024.11.30-06.46.51:696][148]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.46.51:696][148]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.46.51:696][148]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.46.51:696][148]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.46.51:696][148]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.46.51:696][148]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.46.51:696][148]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.49.01:376][361]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4280.118164
[2024.11.30-06.49.01:537][374]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.49.01:537][374]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4280.265137, Update Interval: 306.447327
[2024.11.30-06.50.43:216][ 11]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2024.11.30-06.50.43:784][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-06.50.43:914][ 54]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.50.43:978][ 54]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.50.43:986][ 54]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.50.43:986][ 54]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.50.43:986][ 54]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.50.44:009][ 54]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.50.44:009][ 54]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter3AD50FFC4672FF6446D46899D630B69A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.50.44:016][ 54]LogFileHelpers: InternalPromptForCheckoutAndSave took 101.542 ms (total: 44.6 sec)
[2024.11.30-06.50.44:078][ 54]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.50.44:078][ 54]LogContentValidation: Enabled validators:
[2024.11.30-06.50.44:078][ 54]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.50.44:078][ 54]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.50.44:078][ 54]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.50.44:078][ 54]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.50.44:078][ 54]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.50.44:078][ 54]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.50.44:078][ 54]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.53.48:115][633]LogEditorTransaction: Undo Move Node
[2024.11.30-06.53.48:468][633]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_67:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.53.48:483][633]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_74:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.54.50:048][175]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4628.767578
[2024.11.30-06.54.50:220][189]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.54.50:220][189]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4628.926270, Update Interval: 317.089752
[2024.11.30-06.55.09:752][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
[2024.11.30-06.55.09:879][799]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.55.09:927][799]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.55.09:935][799]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.55.09:935][799]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.55.09:935][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.55.09:959][799]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.55.09:959][799]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter440DC93D43DA7C9A834B80B9C8179D03.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.55.09:968][799]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.363 ms (total: 44.6 sec)
[2024.11.30-06.55.10:027][799]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.55.10:027][799]LogContentValidation: Enabled validators:
[2024.11.30-06.55.10:027][799]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.55.10:027][799]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.55.10:027][799]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.55.10:027][799]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.55.10:028][799]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.55.10:028][799]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.55.10:028][799]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.56.24:391][487]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection.
[2024.11.30-06.56.24:391][487]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] This blueprint (self) is not a SkeletalMeshComponent, therefore ' Target ' must have a connection.
[2024.11.30-06.56.24:459][487]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.56.30:381][916]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] This blueprint (self) is not a SkeletalMeshComponent, therefore ' Target ' must have a connection.
[2024.11.30-06.56.30:452][916]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-06.56.48:990][355]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] This blueprint (self) is not a SkeletalMeshComponent, therefore ' Target ' must have a connection.
[2024.11.30-06.56.49:061][355]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.30-06.57.10:817][939]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.30-06.57.11:443][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.30-06.57.11:579][968]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.57.11:645][968]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.57.11:651][968]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.57.11:651][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.57.11:651][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.57.11:676][968]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.57.11:676][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter8A9FAEE04D0A90A8FFA7D7A3C91F2E71.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.57.11:684][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 105.109 ms (total: 44.7 sec)
[2024.11.30-06.57.11:744][968]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.57.11:744][968]LogContentValidation: Enabled validators:
[2024.11.30-06.57.11:744][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.57.11:744][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.57.11:744][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.57.11:744][968]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.57.11:744][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.57.11:744][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.57.11:744][968]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.57.12:694][ 8]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.57.12:701][ 8]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.57.12:701][ 8]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.57.12:703][ 8]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.718 ms (total: 25.291 ms)
[2024.11.30-06.57.12:703][ 8]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.57.12:703][ 8]LogPlayLevel: Display: Creating online subsystem for client :Context_88
[2024.11.30-06.57.12:705][ 8]LogOnline: OSS: Created online subsystem instance for: :Context_88
[2024.11.30-06.57.12:728][ 9]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.57.12:733][ 9]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004792s)
[2024.11.30-06.57.12:733][ 9]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004830s)
[2024.11.30-06.57.12:760][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2024.11.30-06.57.12:763][ 9]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.57.12:765][ 9]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.57.12:765][ 9]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.57.12:765][ 9]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.57.12:765][ 9]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.57.12:767][ 9]LogWorldPartition: Display: WorldPartition initialize took 1.385 ms (total: 56.443 ms)
[2024.11.30-06.57.12:767][ 9]LogPlayLevel: PIE: World Init took: (0.003066s)
[2024.11.30-06.57.12:768][ 9]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True
[2024.11.30-06.57.12:768][ 9]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.57.12:768][ 9]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.57.12:768][ 9]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.57.12:768][ 9]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.57.12:768][ 9]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.57.12:768][ 9]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.57.12:768][ 9]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.57.12:768][ 9]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.57.12:768][ 9]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.57.12:768][ 9]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.57.12:768][ 9]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.57.12:770][ 9]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.57.12:791][ 9]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.57.12:792][ 9]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.57.12:792][ 9]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.57.12:792][ 9]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.57.12:792][ 9]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
[2024.11.30-06.57.12:792][ 9]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=13
[2024.11.30-06.57.12:794][ 9]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
[2024.11.30-06.57.12:794][ 9]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
[2024.11.30-06.57.12:794][ 9]LogInit: FAudioDevice initialized with ID 13.
[2024.11.30-06.57.12:794][ 9]LogAudio: Display: Audio Device (ID: 13) registered with world 'ThirdPersonMap'.
[2024.11.30-06.57.12:794][ 9]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
[2024.11.30-06.57.12:797][ 9]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.57.12:800][ 9]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.57.12
[2024.11.30-06.57.12:800][ 9]LogWorld: Bringing up level for play took: 0.002051
[2024.11.30-06.57.12:804][ 9]PIE: Server logged in
[2024.11.30-06.57.12:805][ 9]PIE: Play in editor total start time 0,105 seconds.
[2024.11.30-06.57.24:232][474]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.57.24:232][474]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.57.24:232][474]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.57.24:233][474]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.57.24:233][474]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.57.24:255][474]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.57.24:262][474]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.57.24:290][474]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.57.24:291][474]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
[2024.11.30-06.57.24:291][474]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
[2024.11.30-06.57.24:293][474]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
[2024.11.30-06.57.24:300][474]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.11.30-06.57.24:431][475]LogPlayLevel: Display: Destroying online subsystem :Context_88
[2024.11.30-06.57.34:961][746]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
[2024.11.30-06.57.34:961][746]LogChaosDD: Creating Chaos Debug Draw Scene for world World_76
[2024.11.30-06.57.34:979][746]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_76:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.57.35:247][746]LogChaosDD: Creating Chaos Debug Draw Scene for world World_77
[2024.11.30-06.57.50:403][456]Cmd: MODE GRID=1
[2024.11.30-06.58.08:699][362]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.58.08:831][362]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.58.08:895][362]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton] ([1] browsable assets)...
[2024.11.30-06.58.08:907][362]OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton]
[2024.11.30-06.58.08:907][362]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton]
[2024.11.30-06.58.08:908][362]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
[2024.11.30-06.58.08:908][362]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Assault_Rifle_A_Skeleton9DEACF5241ED720E2E4EA997AB5C6A17.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.uasset'
[2024.11.30-06.58.08:917][362]LogFileHelpers: InternalPromptForCheckoutAndSave took 86.256 ms (total: 44.8 sec)
[2024.11.30-06.58.08:978][362]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.58.08:978][362]LogContentValidation: Enabled validators:
[2024.11.30-06.58.08:978][362]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.58.08:978][362]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.58.08:978][362]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.58.08:978][362]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.58.08:978][362]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.58.08:978][362]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.58.08:978][362]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton Validating asset
[2024.11.30-06.58.09:928][392]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.58.09:934][392]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.58.09:934][392]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.58.09:935][392]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.820 ms (total: 27.111 ms)
[2024.11.30-06.58.09:936][392]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.58.09:936][392]LogPlayLevel: Display: Creating online subsystem for client :Context_91
[2024.11.30-06.58.09:939][392]LogOnline: OSS: Created online subsystem instance for: :Context_91
[2024.11.30-06.58.09:959][393]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.58.09:964][393]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004462s)
[2024.11.30-06.58.09:964][393]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004533s)
[2024.11.30-06.58.09:989][393]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2024.11.30-06.58.09:993][393]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.58.09:995][393]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.58.09:995][393]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.58.09:995][393]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.58.09:995][393]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.58.09:996][393]LogWorldPartition: Display: WorldPartition initialize took 1.372 ms (total: 57.815 ms)
[2024.11.30-06.58.09:996][393]LogPlayLevel: PIE: World Init took: (0.003090s)
[2024.11.30-06.58.09:997][393]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True
[2024.11.30-06.58.09:997][393]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.58.09:997][393]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.58.09:997][393]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.58.09:997][393]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.58.09:997][393]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.58.09:997][393]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.58.09:997][393]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.58.09:997][393]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.58.09:997][393]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.58.09:997][393]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.58.09:997][393]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.58.09:999][393]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.58.10:010][393]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.58.10:011][393]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.58.10:011][393]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.58.10:011][393]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.58.10:011][393]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
[2024.11.30-06.58.10:011][393]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=14
[2024.11.30-06.58.10:014][393]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
[2024.11.30-06.58.10:014][393]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
[2024.11.30-06.58.10:014][393]LogInit: FAudioDevice initialized with ID 14.
[2024.11.30-06.58.10:014][393]LogAudio: Display: Audio Device (ID: 14) registered with world 'ThirdPersonMap'.
[2024.11.30-06.58.10:014][393]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
[2024.11.30-06.58.10:017][393]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.58.10:019][393]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.58.10
[2024.11.30-06.58.10:020][393]LogWorld: Bringing up level for play took: 0.002251
[2024.11.30-06.58.10:023][393]PIE: Server logged in
[2024.11.30-06.58.10:025][393]PIE: Play in editor total start time 0,091 seconds.
[2024.11.30-06.58.21:771][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.58.21:771][849]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.58.21:771][849]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.58.21:772][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.58.21:772][849]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.58.21:789][849]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.58.21:797][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.58.21:829][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.58.21:830][849]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
[2024.11.30-06.58.21:830][849]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
[2024.11.30-06.58.21:833][849]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
[2024.11.30-06.58.21:841][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-06.58.21:872][850]LogPlayLevel: Display: Destroying online subsystem :Context_91
[2024.11.30-06.58.35:944][289]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.58.35:949][289]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.58.35:949][289]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.58.35:951][289]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.722 ms (total: 28.834 ms)
[2024.11.30-06.58.35:951][289]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.58.35:951][289]LogPlayLevel: Display: Creating online subsystem for client :Context_92
[2024.11.30-06.58.35:954][289]LogOnline: OSS: Created online subsystem instance for: :Context_92
[2024.11.30-06.58.35:970][290]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.58.35:973][290]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003697s)
[2024.11.30-06.58.35:973][290]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003738s)
[2024.11.30-06.58.35:998][290]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-06.58.36:002][290]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.58.36:003][290]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.58.36:003][290]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.58.36:003][290]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.58.36:003][290]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.58.36:005][290]LogWorldPartition: Display: WorldPartition initialize took 1.409 ms (total: 59.224 ms)
[2024.11.30-06.58.36:005][290]LogPlayLevel: PIE: World Init took: (0.003172s)
[2024.11.30-06.58.36:006][290]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True
[2024.11.30-06.58.36:006][290]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.58.36:006][290]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.58.36:006][290]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.58.36:006][290]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.58.36:006][290]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.58.36:006][290]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.58.36:006][290]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.58.36:006][290]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.58.36:006][290]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.58.36:006][290]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.58.36:006][290]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.58.36:008][290]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.58.36:019][290]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.58.36:020][290]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.58.36:020][290]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.58.36:020][290]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.58.36:021][290]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15
[2024.11.30-06.58.36:021][290]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=15
[2024.11.30-06.58.36:023][290]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
[2024.11.30-06.58.36:023][290]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15
[2024.11.30-06.58.36:023][290]LogInit: FAudioDevice initialized with ID 15.
[2024.11.30-06.58.36:023][290]LogAudio: Display: Audio Device (ID: 15) registered with world 'ThirdPersonMap'.
[2024.11.30-06.58.36:023][290]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15
[2024.11.30-06.58.36:033][290]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.58.36:035][290]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.58.36
[2024.11.30-06.58.36:036][290]LogWorld: Bringing up level for play took: 0.002140
[2024.11.30-06.58.36:039][290]PIE: Server logged in
[2024.11.30-06.58.36:041][290]PIE: Play in editor total start time 0,092 seconds.
[2024.11.30-06.58.53:410][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.58.53:410][137]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.58.53:411][137]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.58.53:411][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.58.53:411][137]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.58.53:416][137]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.58.53:424][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.58.53:452][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.58.53:452][137]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15
[2024.11.30-06.58.53:453][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
[2024.11.30-06.58.53:455][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
[2024.11.30-06.58.53:462][137]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-06.58.53:622][138]LogPlayLevel: Display: Destroying online subsystem :Context_92
[2024.11.30-06.59.39:418][665]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
[2024.11.30-06.59.39:425][665]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.033
[2024.11.30-06.59.39:425][665]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.59.39:478][665]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.59.39:478][665]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.59.39:503][665]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter_Auto3
[2024.11.30-06.59.39:503][665]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter_Auto32B1795B64281D57AA08A54B35D3A7763.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter_Auto3.uasset'
[2024.11.30-06.59.39:504][665]LogFileHelpers: Auto-saving content packages took 0.079
[2024.11.30-07.00.58:156][139]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4996.857910
[2024.11.30-07.00.58:319][151]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.00.58:319][151]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4997.003906, Update Interval: 315.062714
[2024.11.30-07.03.52:279][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.03.52:415][625]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.03.52:475][625]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.03.52:483][625]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.03.52:483][625]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.03.52:483][625]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.03.52:531][625]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.03.52:531][625]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter41894A3946D4FC3CE983E3A2DEB68C75.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.03.52:543][625]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.199 ms (total: 45.0 sec)
[2024.11.30-07.03.52:622][625]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.03.52:622][625]LogContentValidation: Enabled validators:
[2024.11.30-07.03.52:622][625]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.03.52:622][625]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.03.52:622][625]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.03.52:622][625]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.03.52:622][625]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.03.52:622][625]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.03.52:622][625]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.04.32:129][724]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-07.04.32:264][724]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.04.32:326][724]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.04.32:336][724]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.04.32:336][724]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.04.32:336][724]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.04.32:363][724]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.04.32:364][724]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB86024E84EF0C424A5D66CA115EE635F.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.04.32:372][724]LogFileHelpers: InternalPromptForCheckoutAndSave took 107.621 ms (total: 45.1 sec)
[2024.11.30-07.04.32:425][724]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.04.32:425][724]LogContentValidation: Enabled validators:
[2024.11.30-07.04.32:425][724]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.04.32:425][724]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.04.32:425][724]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.04.32:425][724]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.04.32:425][724]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.04.32:425][724]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.04.32:425][724]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.04.47:039][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-07.04.48:447][957]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.30-07.04.48:592][957]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.04.48:661][957]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.04.48:672][957]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.04.48:672][957]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.04.48:672][957]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.04.48:700][957]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.04.48:701][957]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB26EF4504F3E3227B8ADAA97EE530060.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.04.48:709][957]LogFileHelpers: InternalPromptForCheckoutAndSave took 117.284 ms (total: 45.2 sec)
[2024.11.30-07.04.48:784][957]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.04.48:785][957]LogContentValidation: Enabled validators:
[2024.11.30-07.04.48:785][957]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.04.48:785][957]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.04.48:785][957]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.04.48:785][957]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.04.48:785][957]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.04.48:785][957]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.04.48:785][957]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.04.49:159][972]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.04.49:166][972]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.04.49:166][972]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.04.49:171][972]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 5.270 ms (total: 34.105 ms)
[2024.11.30-07.04.49:171][972]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.04.49:171][972]LogPlayLevel: Display: Creating online subsystem for client :Context_93
[2024.11.30-07.04.49:175][972]LogOnline: OSS: Created online subsystem instance for: :Context_93
[2024.11.30-07.04.49:205][973]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.04.49:209][973]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004592s)
[2024.11.30-07.04.49:209][973]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004645s)
[2024.11.30-07.04.49:236][973]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2024.11.30-07.04.49:239][973]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.04.49:240][973]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.04.49:240][973]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.04.49:240][973]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.04.49:240][973]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.04.49:242][973]LogWorldPartition: Display: WorldPartition initialize took 1.535 ms (total: 60.760 ms)
[2024.11.30-07.04.49:242][973]LogPlayLevel: PIE: World Init took: (0.003426s)
[2024.11.30-07.04.49:243][973]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True
[2024.11.30-07.04.49:243][973]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.04.49:243][973]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.04.49:243][973]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.04.49:243][973]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.04.49:243][973]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.04.49:244][973]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.04.49:244][973]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.04.49:244][973]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.04.49:244][973]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.04.49:244][973]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.04.49:244][973]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.04.49:246][973]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.04.49:259][973]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.04.49:259][973]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.04.49:259][973]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.04.49:259][973]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.04.49:260][973]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16
[2024.11.30-07.04.49:261][973]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=16
[2024.11.30-07.04.49:263][973]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
[2024.11.30-07.04.49:263][973]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16
[2024.11.30-07.04.49:263][973]LogInit: FAudioDevice initialized with ID 16.
[2024.11.30-07.04.49:263][973]LogAudio: Display: Audio Device (ID: 16) registered with world 'ThirdPersonMap'.
[2024.11.30-07.04.49:263][973]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16
[2024.11.30-07.04.49:270][973]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.04.49:272][973]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.04.49
[2024.11.30-07.04.49:273][973]LogWorld: Bringing up level for play took: 0.002863
[2024.11.30-07.04.49:277][973]PIE: Server logged in
[2024.11.30-07.04.49:279][973]PIE: Play in editor total start time 0,113 seconds.
[2024.11.30-07.05.00:001][514]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.05.00:002][514]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.05.00:002][514]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.05.00:002][514]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.05.00:002][514]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.05.00:007][514]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.05.00:013][514]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.05.00:042][514]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.05.00:042][514]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16
[2024.11.30-07.05.00:042][514]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
[2024.11.30-07.05.00:044][514]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
[2024.11.30-07.05.00:052][514]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2024.11.30-07.05.00:228][515]LogPlayLevel: Display: Destroying online subsystem :Context_93
[2024.11.30-07.05.41:969][431]LogEditorTransaction: Undo Nudge Node
[2024.11.30-07.05.42:440][431]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_67:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.05.42:453][431]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_74:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.05.42:455][431]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_76:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.07.03:386][339]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2024.11.30-07.07.04:242][386]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-07.07.04:378][386]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.07.04:458][386]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.07.04:467][386]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.07.04:467][386]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.07.04:467][386]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.07.04:496][386]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.07.04:496][386]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter1BD0CC9E41F0C844CBA71ABD01952860.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.07.04:504][386]LogFileHelpers: InternalPromptForCheckoutAndSave took 126.245 ms (total: 45.3 sec)
[2024.11.30-07.07.04:557][386]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.07.04:557][386]LogContentValidation: Enabled validators:
[2024.11.30-07.07.04:557][386]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.07.04:557][386]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.07.04:557][386]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.07.04:557][386]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.07.04:557][386]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.07.04:557][386]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.07.04:557][386]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.07.04:978][413]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5363.680176
[2024.11.30-07.07.05:161][419]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.07.05:161][419]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5363.853516, Update Interval: 336.719269
[2024.11.30-07.07.05:976][454]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.07.05:982][454]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.07.05:982][454]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.07.05:984][454]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.844 ms (total: 35.950 ms)
[2024.11.30-07.07.05:984][454]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.07.05:984][454]LogPlayLevel: Display: Creating online subsystem for client :Context_94
[2024.11.30-07.07.05:987][454]LogOnline: OSS: Created online subsystem instance for: :Context_94
[2024.11.30-07.07.06:012][455]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.07.06:016][455]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004685s)
[2024.11.30-07.07.06:016][455]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004727s)
[2024.11.30-07.07.06:043][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2024.11.30-07.07.06:047][455]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.07.06:048][455]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.07.06:048][455]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.07.06:048][455]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.07.06:048][455]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.07.06:050][455]LogWorldPartition: Display: WorldPartition initialize took 1.625 ms (total: 62.385 ms)
[2024.11.30-07.07.06:050][455]LogPlayLevel: PIE: World Init took: (0.003347s)
[2024.11.30-07.07.06:051][455]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True
[2024.11.30-07.07.06:051][455]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.07.06:051][455]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.07.06:051][455]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.07.06:051][455]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.07.06:051][455]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.07.06:051][455]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.07.06:051][455]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.07.06:051][455]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.07.06:051][455]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.07.06:051][455]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.07.06:051][455]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.07.06:054][455]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.07.06:064][455]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.07.06:065][455]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.07.06:065][455]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.07.06:065][455]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.07.06:065][455]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17
[2024.11.30-07.07.06:065][455]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=17
[2024.11.30-07.07.06:067][455]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17
[2024.11.30-07.07.06:067][455]LogInit: FAudioDevice initialized with ID 17.
[2024.11.30-07.07.06:067][455]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17
[2024.11.30-07.07.06:067][455]LogAudio: Display: Audio Device (ID: 17) registered with world 'ThirdPersonMap'.
[2024.11.30-07.07.06:067][455]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17
[2024.11.30-07.07.06:070][455]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.07.06:073][455]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.07.06
[2024.11.30-07.07.06:073][455]LogWorld: Bringing up level for play took: 0.002056
[2024.11.30-07.07.06:076][455]PIE: Server logged in
[2024.11.30-07.07.06:078][455]PIE: Play in editor total start time 0,096 seconds.
[2024.11.30-07.07.20:061][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.07.20:061][189]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.07.20:061][189]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.07.20:062][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.07.20:062][189]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.07.20:067][189]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.07.20:073][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.07.20:103][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.07.20:103][189]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17
[2024.11.30-07.07.20:103][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
[2024.11.30-07.07.20:105][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
[2024.11.30-07.07.20:112][189]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-07.07.20:218][190]LogPlayLevel: Display: Destroying online subsystem :Context_94
[2024.11.30-07.08.56:937][901]LogEditorTransaction: Undo Straighten Connection(s)
[2024.11.30-07.08.57:411][901]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_67:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.08.57:423][901]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_74:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.08.57:426][901]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_76:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.09.44:720][218]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2024.11.30-07.09.45:312][239]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.11.30-07.09.45:443][239]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.09.45:508][239]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.09.45:519][239]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.09.45:519][239]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.09.45:519][239]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.09.45:551][239]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.09.45:551][239]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter6C7128C14812C08570BE1590C6D5623C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.09.45:559][239]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.145 ms (total: 45.4 sec)
[2024.11.30-07.09.45:624][239]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.09.45:624][239]LogContentValidation: Enabled validators:
[2024.11.30-07.09.45:624][239]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.09.45:624][239]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.09.45:624][239]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.09.45:624][239]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.09.45:624][239]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.09.45:624][239]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.09.45:624][239]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.09.46:599][281]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.09.46:605][281]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.09.46:605][281]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.09.46:606][281]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.787 ms (total: 37.737 ms)
[2024.11.30-07.09.46:607][281]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.09.46:607][281]LogPlayLevel: Display: Creating online subsystem for client :Context_95
[2024.11.30-07.09.46:609][281]LogOnline: OSS: Created online subsystem instance for: :Context_95
[2024.11.30-07.09.46:632][282]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.09.46:637][282]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004298s)
[2024.11.30-07.09.46:637][282]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004339s)
[2024.11.30-07.09.46:663][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-07.09.46:666][282]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.09.46:668][282]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.09.46:668][282]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.09.46:668][282]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.09.46:668][282]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.09.46:670][282]LogWorldPartition: Display: WorldPartition initialize took 1.388 ms (total: 63.774 ms)
[2024.11.30-07.09.46:670][282]LogPlayLevel: PIE: World Init took: (0.003087s)
[2024.11.30-07.09.46:670][282]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True
[2024.11.30-07.09.46:670][282]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.09.46:670][282]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.09.46:670][282]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.09.46:671][282]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.09.46:671][282]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.09.46:671][282]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.09.46:671][282]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.09.46:671][282]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.09.46:671][282]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.09.46:671][282]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.09.46:671][282]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.09.46:673][282]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.09.46:683][282]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.09.46:684][282]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.09.46:684][282]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.09.46:684][282]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.09.46:685][282]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18
[2024.11.30-07.09.46:685][282]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=18
[2024.11.30-07.09.46:687][282]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
[2024.11.30-07.09.46:687][282]LogInit: FAudioDevice initialized with ID 18.
[2024.11.30-07.09.46:687][282]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18
[2024.11.30-07.09.46:687][282]LogAudio: Display: Audio Device (ID: 18) registered with world 'ThirdPersonMap'.
[2024.11.30-07.09.46:687][282]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18
[2024.11.30-07.09.46:689][282]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.09.46:691][282]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.09.46
[2024.11.30-07.09.46:692][282]LogWorld: Bringing up level for play took: 0.002021
[2024.11.30-07.09.46:695][282]PIE: Server logged in
[2024.11.30-07.09.46:697][282]PIE: Play in editor total start time 0,092 seconds.
[2024.11.30-07.09.56:338][772]LogScript: Warning: Accessed None trying to read property CallFunc_Get_Current_Weapon_Current_Weapon_2
BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:04A9
[2024.11.30-07.09.56:338][772]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Get_Current_Weapon_Current_Weapon_2". Node: Set CurrentWeaponENUM Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter
[2024.11.30-07.10.05:290][247]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.10.05:291][247]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.10.05:291][247]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.10.05:291][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.10.05:291][247]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.10.05:296][247]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.10.05:304][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.10.05:331][247]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.10.05:331][247]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18
[2024.11.30-07.10.05:331][247]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
[2024.11.30-07.10.05:333][247]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
[2024.11.30-07.10.05:341][247]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-07.10.05:551][248]LogPlayLevel: Display: Destroying online subsystem :Context_95
[2024.11.30-07.10.09:788][341]LogSlate: Window 'Message Log' being destroyed
[2024.11.30-07.10.09:871][341]LogSlate: Window 'Message Log' being destroyed
[2024.11.30-07.10.14:923][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.30-07.11.22:367][414]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing
[2024.11.30-07.11.22:367][414]LogChaosDD: Creating Chaos Debug Draw Scene for world World_78
[2024.11.30-07.11.22:380][414]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_78:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.11.22:656][414]LogChaosDD: Creating Chaos Debug Draw Scene for world World_79
[2024.11.30-07.11.22:811][414]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_78:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.11.25:553][521]LogWorld: UWorld::CleanupWorld for World_76, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.11.25:554][521]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.11.25:625][521]LogWorld: UWorld::CleanupWorld for World_77, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.11.25:625][521]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.11.25:809][521]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2024.11.30-07.11.34:183][914]LogContentBrowser: Deferred new asset file creation: UE5_Equip_Rifle_Standing_Montage
[2024.11.30-07.11.34:230][914]LogContentBrowser: Creating deferred item: UE5_Equip_Rifle_Standing_Montage
[2024.11.30-07.11.34:266][915]LogContentBrowser: Renaming the item being created (Deferred Item: UE5_Equip_Rifle_Standing_Montage).
[2024.11.30-07.11.35:681][998]LogContentBrowser: Attempting asset rename: UE5_Equip_Rifle_Standing_Montage -> UE5_Equip_Rifle_Standing_Montage
[2024.11.30-07.11.35:985][998]LogContentBrowser: End creating deferred item UE5_Equip_Rifle_Standing_Montage
[2024.11.30-07.11.36:744][ 41]LogAssetEditorSubsystem: Opening Asset editor for AnimMontage /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage.UE5_Equip_Rifle_Standing_Montage
[2024.11.30-07.11.41:353][270]LogWorld: UWorld::CleanupWorld for World_73, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.11.41:353][270]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.11.41:381][270]LogWorld: UWorld::CleanupWorld for World_74, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.11.41:381][270]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.11.41:445][270]LogWorld: UWorld::CleanupWorld for World_75, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.11.41:445][270]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.11.41:493][270]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-07.12.07:851][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-07.12.08:006][ 52]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.12.08:059][ 52]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage] ([1] browsable assets)...
[2024.11.30-07.12.08:072][ 52]OBJ SavePackage: Rendered thumbnail for [AnimMontage /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage.UE5_Equip_Rifle_Standing_Montage]
[2024.11.30-07.12.08:072][ 52]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage]
[2024.11.30-07.12.08:074][ 52]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
[2024.11.30-07.12.08:074][ 52]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Equip_Rifle_Standing_Montage0E2A825341E77956F9BDDCA88DDA2588.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage.uasset'
[2024.11.30-07.12.08:392][ 52]LogFileHelpers: InternalPromptForCheckoutAndSave took 386.441 ms (total: 45.8 sec)
[2024.11.30-07.12.08:457][ 52]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.12.08:457][ 52]LogContentValidation: Enabled validators:
[2024.11.30-07.12.08:457][ 52]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.12.08:457][ 52]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.12.08:457][ 52]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.12.08:457][ 52]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.12.08:457][ 52]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.12.08:457][ 52]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.12.08:457][ 52]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage Validating asset
[2024.11.30-07.13.17:569][741]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5736.239746
[2024.11.30-07.13.17:750][755]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.13.17:750][755]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5736.396973, Update Interval: 352.607819
[2024.11.30-07.14.36:285][795]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.14.37:279][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-07.14.37:425][849]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.14.37:492][849]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.14.37:504][849]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.14.37:504][849]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.14.37:504][849]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.14.37:542][849]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.14.37:542][849]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterA748CE714A6E61438932CF9D5659E36D.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.14.37:558][849]LogFileHelpers: InternalPromptForCheckoutAndSave took 133.240 ms (total: 45.9 sec)
[2024.11.30-07.14.37:627][849]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.14.37:627][849]LogContentValidation: Enabled validators:
[2024.11.30-07.14.37:627][849]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.14.37:627][849]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.14.37:627][849]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.14.37:627][849]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.14.37:627][849]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.14.37:627][849]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.14.37:627][849]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.14.52:826][934]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.11.30-07.14.53:501][960]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-07.14.53:655][960]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.14.53:711][960]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.14.53:723][960]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.14.53:723][960]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.14.53:723][960]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.14.53:756][960]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.14.53:756][960]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterEF9DC35D476FB785F5906DAC7F90E70A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.14.53:765][960]LogFileHelpers: InternalPromptForCheckoutAndSave took 110.402 ms (total: 46.1 sec)
[2024.11.30-07.14.53:824][960]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.14.53:824][960]LogContentValidation: Enabled validators:
[2024.11.30-07.14.53:824][960]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.14.53:824][960]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.14.53:824][960]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.14.53:824][960]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.14.53:824][960]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.14.53:824][960]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.14.53:824][960]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.15.20:803][774]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-07.15.21:269][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-07.15.21:411][779]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.15.21:487][779]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.15.21:496][779]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.15.21:496][779]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.15.21:496][779]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.15.21:531][779]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.15.21:531][779]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter4937FC044C433B4FE05638A87730BAD5.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.15.21:541][779]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.001 ms (total: 46.2 sec)
[2024.11.30-07.15.21:608][779]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.15.21:608][779]LogContentValidation: Enabled validators:
[2024.11.30-07.15.21:608][779]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.15.21:608][779]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.15.21:608][779]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.15.21:608][779]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.15.21:608][779]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.15.21:608][779]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.15.21:608][779]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.15.22:782][826]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.15.22:788][826]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.15.22:788][826]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.15.22:790][826]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.812 ms (total: 39.549 ms)
[2024.11.30-07.15.22:790][826]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.15.22:790][826]LogPlayLevel: Display: Creating online subsystem for client :Context_98
[2024.11.30-07.15.22:793][826]LogOnline: OSS: Created online subsystem instance for: :Context_98
[2024.11.30-07.15.22:816][827]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.15.22:820][827]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004267s)
[2024.11.30-07.15.22:820][827]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004312s)
[2024.11.30-07.15.22:849][827]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-07.15.22:853][827]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.15.22:854][827]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.15.22:855][827]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.15.22:855][827]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.15.22:855][827]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.15.22:856][827]LogWorldPartition: Display: WorldPartition initialize took 1.385 ms (total: 65.159 ms)
[2024.11.30-07.15.22:856][827]LogPlayLevel: PIE: World Init took: (0.003064s)
[2024.11.30-07.15.22:857][827]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True
[2024.11.30-07.15.22:857][827]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.15.22:857][827]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.15.22:857][827]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.15.22:857][827]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.15.22:857][827]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.15.22:857][827]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.15.22:857][827]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.15.22:857][827]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.15.22:857][827]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.15.22:857][827]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.15.22:857][827]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.15.22:859][827]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.15.22:870][827]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.15.22:870][827]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.15.22:870][827]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.15.22:870][827]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.15.22:871][827]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19
[2024.11.30-07.15.22:871][827]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=19
[2024.11.30-07.15.22:873][827]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19
[2024.11.30-07.15.22:873][827]LogInit: FAudioDevice initialized with ID 19.
[2024.11.30-07.15.22:873][827]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19
[2024.11.30-07.15.22:873][827]LogAudio: Display: Audio Device (ID: 19) registered with world 'ThirdPersonMap'.
[2024.11.30-07.15.22:873][827]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19
[2024.11.30-07.15.22:876][827]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.15.22:878][827]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.15.22
[2024.11.30-07.15.22:879][827]LogWorld: Bringing up level for play took: 0.002159
[2024.11.30-07.15.22:882][827]PIE: Server logged in
[2024.11.30-07.15.22:884][827]PIE: Play in editor total start time 0,096 seconds.
[2024.11.30-07.15.38:148][429]LogScript: Warning: Accessed None trying to read property CallFunc_Get_Current_Weapon_Current_Weapon_1
BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:0392
[2024.11.30-07.15.38:148][429]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Get_Current_Weapon_Current_Weapon_1". Node: Set CurrentWeaponENUM Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter
[2024.11.30-07.15.39:661][510]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.15.39:661][510]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.15.39:661][510]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.15.39:662][510]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.15.39:662][510]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.15.39:666][510]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.15.39:673][510]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.15.39:699][510]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.15.39:700][510]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19
[2024.11.30-07.15.39:700][510]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
[2024.11.30-07.15.39:702][510]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
[2024.11.30-07.15.39:709][510]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-07.15.39:915][511]LogPlayLevel: Display: Destroying online subsystem :Context_98
[2024.11.30-07.15.41:732][563]LogSlate: Window 'Message Log' being destroyed
[2024.11.30-07.15.41:787][563]LogSlate: Window 'Message Log' being destroyed
[2024.11.30-07.16.06:866][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2024.11.30-07.16.07:989][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-07.16.08:125][357]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.16.08:208][357]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.16.08:219][357]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.16.08:219][357]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.16.08:219][357]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.16.08:251][357]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.16.08:251][357]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter83E77658472C18388D9F75B5FB9F31F5.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.16.08:260][357]LogFileHelpers: InternalPromptForCheckoutAndSave took 134.970 ms (total: 46.3 sec)
[2024.11.30-07.16.08:329][357]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.16.08:329][357]LogContentValidation: Enabled validators:
[2024.11.30-07.16.08:330][357]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.16.08:330][357]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.16.08:330][357]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.16.08:330][357]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.16.08:330][357]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.16.08:330][357]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.16.08:330][357]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.18.02:235][194]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.11.30-07.18.02:995][225]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.18.03:148][225]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.18.03:217][225]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.18.03:226][225]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.18.03:226][225]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.18.03:226][225]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.18.03:261][225]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.18.03:262][225]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter8316C5044FA37A8B571C238EF2DCC7AD.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.18.03:273][225]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.816 ms (total: 46.4 sec)
[2024.11.30-07.18.03:344][225]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.18.03:344][225]LogContentValidation: Enabled validators:
[2024.11.30-07.18.03:344][225]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.18.03:344][225]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.18.03:344][225]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.18.03:344][225]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.18.03:344][225]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.18.03:344][225]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.18.03:344][225]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.19.03:210][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-07.19.05:914][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.30-07.19.06:059][326]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.19.06:122][326]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.19.06:132][326]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.19.06:132][326]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.19.06:132][326]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.19.06:169][326]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.19.06:169][326]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterA37664684D25DB5B43E041969157B3B6.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.19.06:180][326]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.347 ms (total: 46.6 sec)
[2024.11.30-07.19.06:246][326]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.19.06:246][326]LogContentValidation: Enabled validators:
[2024.11.30-07.19.06:246][326]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.19.06:246][326]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.19.06:246][326]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.19.06:246][326]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.19.06:246][326]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.19.06:246][326]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.19.06:246][326]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.20.10:256][556]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6148.927734
[2024.11.30-07.20.10:416][567]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.20.10:416][567]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6149.069824, Update Interval: 337.526794
[2024.11.30-07.20.29:840][869]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-07.20.30:776][906]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-07.20.30:923][906]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.20.30:993][906]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.20.31:004][906]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.20.31:004][906]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.20.31:004][906]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.20.31:040][906]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.20.31:040][906]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter75B951A545AC4A0B53C374AD02D9603C.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.20.31:050][906]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.200 ms (total: 46.7 sec)
[2024.11.30-07.20.31:107][906]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.20.31:107][906]LogContentValidation: Enabled validators:
[2024.11.30-07.20.31:107][906]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.20.31:107][906]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.20.31:107][906]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.20.31:107][906]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.20.31:107][906]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.20.31:107][906]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.20.31:107][906]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.21.04:100][898]LogSlate: Window 'Change Variable Type' being destroyed
[2024.11.30-07.21.04:453][898]LogAutomationController: Ignoring very large delta of 3.98 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-07.21.27:457][941]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-07.21.27:470][941]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-07.21.51:631][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.21.51:631][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.21.51:631][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.21.51:631][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.21.51:633][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.21.51:633][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.21.51:633][424]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.21.51:712][424]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2024.11.30-07.22.13:095][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.22.13:095][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.22.13:095][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.22.13:095][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.22.13:097][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.22.13:097][996]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.22.13:176][996]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-07.22.14:026][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-07.22.14:159][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.22.14:224][ 57]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.22.14:236][ 57]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.22.14:236][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.22.14:236][ 57]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.22.14:293][ 57]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.22.14:293][ 57]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter320CC222432C620C5A85169946E0C335.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.22.14:302][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave took 142.724 ms (total: 46.8 sec)
[2024.11.30-07.22.14:354][ 57]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.22.14:354][ 57]LogContentValidation: Enabled validators:
[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.22.14:354][ 57]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.22.14:354][ 57]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.22.20:071][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.22.20:071][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.22.20:071][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.22.20:071][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.22.20:073][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.22.20:073][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.22.20:151][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-07.22.27:933][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.22.28:074][148]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.22.28:140][148]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.22.28:152][148]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.22.28:152][148]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.22.28:152][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.22.28:185][148]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.22.28:185][148]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter343D1A364EB9E460F7D5F98EDF0D34C6.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.22.28:194][148]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.539 ms (total: 47.0 sec)
[2024.11.30-07.22.28:258][148]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.22.28:258][148]LogContentValidation: Enabled validators:
[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.22.28:258][148]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.22.28:258][148]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.22.28:936][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum (by ref)
[2024.11.30-07.22.28:936][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum (by ref)
[2024.11.30-07.22.28:940][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.22.28:940][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.22.28:942][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.22.28:942][200]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.22.29:023][200]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-07.22.31:098][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum (by ref)
[2024.11.30-07.22.31:098][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum (by ref)
[2024.11.30-07.22.31:101][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Type and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.22.31:101][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.22.31:103][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.22.31:103][361]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.22.31:184][361]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.30-07.22.42:860][208]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.11.30-07.22.42:990][208]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.22.43:066][208]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.22.43:074][208]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.22.43:074][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.22.43:074][208]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.22.43:108][208]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.22.43:109][208]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter3ADB6A7C4C3954C3FD5CB682459403A8.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.22.43:119][208]LogFileHelpers: InternalPromptForCheckoutAndSave took 129.881 ms (total: 47.1 sec)
[2024.11.30-07.22.43:172][208]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.22.43:172][208]LogContentValidation: Enabled validators:
[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.22.43:172][208]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.22.43:172][208]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.22.51:998][830]LogSlate: Window 'Change Variable Type' being destroyed
[2024.11.30-07.22.55:709][113]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-07.22.55:721][113]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-07.22.56:665][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-07.22.56:810][186]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.22.56:882][186]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.22.56:890][186]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.22.56:890][186]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.22.56:890][186]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.22.56:923][186]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.22.56:923][186]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter401FEFF3420586CC11FB998195B33292.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.22.56:932][186]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.363 ms (total: 47.2 sec)
[2024.11.30-07.22.56:988][186]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.22.56:988][186]LogContentValidation: Enabled validators:
[2024.11.30-07.22.56:988][186]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.22.56:988][186]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.22.56:989][186]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.22.56:989][186]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.22.56:989][186]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.22.56:989][186]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.22.56:989][186]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.23.00:098][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Current Weapon Type and Weapon Class : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.23.00:098][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapon Class and Current Weapon Type : Convert Enum_WeaponClass Enum to Enum_WeaponType Enum
[2024.11.30-07.23.00:103][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.23.00:104][411]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.23.00:180][411]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.30-07.23.08:683][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.30-07.23.08:823][980]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.23.08:871][980]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.23.08:881][980]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.23.08:881][980]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.23.08:881][980]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.23.08:914][980]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.23.08:914][980]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter61BCFEA346E62B386F9F73A016082D85.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.23.08:922][980]LogFileHelpers: InternalPromptForCheckoutAndSave took 99.265 ms (total: 47.3 sec)
[2024.11.30-07.23.08:989][980]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.23.08:989][980]LogContentValidation: Enabled validators:
[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.23.08:989][980]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.23.08:989][980]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.23.15:110][478]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Weapons and Target Map : Map of Enum_WeaponType Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponClass Enums to BP Weapon Master Object References.
[2024.11.30-07.23.15:110][478]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Map and Weapons : Map of Enum_WeaponClass Enums to BP Weapon Master Object References is not compatible with Map of Enum_WeaponType Enums to BP Weapon Master Object References.
[2024.11.30-07.23.15:187][478]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-07.23.23:754][146]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Invalid pin connection from Array and Keys : Array of Enum_WeaponClass Enums is not compatible with Array of Enum_WeaponType Enums. (You may have changed the type after the connections were made)
[2024.11.30-07.23.23:755][146]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] COMPILER ERROR: failed building connection with 'Array of Enum_WeaponClass Enums is not compatible with Array of Enum_WeaponType Enums.' at Get (a copy) generated from expanding For Each Loop
[2024.11.30-07.23.23:756][146]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Keys and Target Array generated from expanding For Each Loop : Array of Enum_WeaponType Enums is not compatible with Array of Enum_WeaponClass Enums.
[2024.11.30-07.23.23:756][146]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Can't connect pins Target Array generated from expanding For Each Loop and Keys : Array of Enum_WeaponClass Enums is not compatible with Array of Enum_WeaponType Enums.
[2024.11.30-07.23.23:839][146]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2024.11.30-07.23.24:655][205]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-07.23.24:796][205]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.23.24:858][205]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.23.24:869][205]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.23.24:869][205]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.23.24:869][205]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.23.24:902][205]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.23.24:903][205]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterAD2E442D410E3180D26FC2AABC7E9DDF.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.23.24:908][205]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.323 ms (total: 47.4 sec)
[2024.11.30-07.23.24:972][205]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.23.24:972][205]LogContentValidation: Enabled validators:
[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.23.24:972][205]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.23.24:972][205]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.24.01:770][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.30-07.24.03:800][311]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.30-07.24.03:940][311]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.24.04:005][311]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.24.04:015][311]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.24.04:015][311]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.24.04:015][311]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.24.04:049][311]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.24.04:049][311]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter769E5A184A6CF0E1B7E54D9832AE702E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.24.04:057][311]LogFileHelpers: InternalPromptForCheckoutAndSave took 117.713 ms (total: 47.5 sec)
[2024.11.30-07.24.04:120][311]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.24.04:120][311]LogContentValidation: Enabled validators:
[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.24.04:120][311]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.24.04:120][311]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.24.41:611][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.30-07.24.42:345][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.24.42:472][819]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.24.42:520][819]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.24.42:530][819]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.24.42:530][819]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.24.42:530][819]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.24.42:564][819]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.24.42:564][819]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterDABB90E84FE76482673D7C9AD3D82B8F.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.24.42:573][819]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.467 ms (total: 47.6 sec)
[2024.11.30-07.24.42:654][819]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.24.42:655][819]LogContentValidation: Enabled validators:
[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.24.42:655][819]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.24.42:655][819]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.25.33:843][564]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-07.25.43:890][115]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-07.25.44:027][115]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.25.44:110][115]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.25.44:121][115]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.25.44:121][115]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.25.44:121][115]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.25.44:165][115]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.25.44:166][115]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter8B71D4B34D20A912356042BC69E46C54.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.25.44:176][115]LogFileHelpers: InternalPromptForCheckoutAndSave took 148.946 ms (total: 47.8 sec)
[2024.11.30-07.25.44:239][115]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.25.44:239][115]LogContentValidation: Enabled validators:
[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.25.44:239][115]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.25.44:240][115]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.26.20:842][743]LogStreaming: Display: FlushAsyncLoading(695): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-07.26.20:851][743]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Shotgun_A.Shotgun_A
[2024.11.30-07.26.20:859][743]LogSkeletalMesh: Building Skeletal Mesh Shotgun_A...
[2024.11.30-07.26.20:867][743]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Shotgun_A) ...
[2024.11.30-07.26.20:886][743]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/MilitaryWeapSilver/Weapons/Shotgun_A.Shotgun_A
[2024.11.30-07.26.20:887][743]LogChaosDD: Creating Chaos Debug Draw Scene for world World_80
[2024.11.30-07.26.20:898][743]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_80:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.26.20:915][743]LogTexture: Display: Waiting for textures to be ready 0/3 (/Game/MilitaryWeapSilver/Weapons/Textures/Shotgun_A_Norm) ...
[2024.11.30-07.26.20:943][743]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Shotgun_A_Masks.Shotgun_A_Masks (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
[2024.11.30-07.26.20:967][743]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Shotgun_A_Norm.Shotgun_A_Norm (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
[2024.11.30-07.26.20:985][743]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Shotgun_A_Diff.Shotgun_A_Diff (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
[2024.11.30-07.26.21:715][743]LogChaosDD: Creating Chaos Debug Draw Scene for world World_81
[2024.11.30-07.26.21:884][745]LogChaosDD: Creating Chaos Debug Draw Scene for world World_82
[2024.11.30-07.26.25:009][802]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
[2024.11.30-07.26.25:042][802]LogAutomationController: Ignoring very large delta of 2.10 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-07.26.25:042][802]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6523.719727
[2024.11.30-07.26.25:227][811]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.26.25:228][811]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6523.885254, Update Interval: 351.825928
[2024.11.30-07.26.27:369][921]LogContentBrowser: Attempting asset rename: Shotgun_A -> Shotgun_A
[2024.11.30-07.26.34:111][927]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
[2024.11.30-07.26.34:135][927]LogStaticMesh: Display: Building static mesh Shotgun_A_StaticMesh (Required Memory Estimate: 5.960317 MB)...
[2024.11.30-07.26.34:150][927]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh) ...
[2024.11.30-07.26.34:168][927]LogStaticMesh: Built static mesh [0.03s] /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh
[2024.11.30-07.26.34:232][927]LogAutomationController: Ignoring very large delta of 6.78 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-07.26.38:441][142]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh
[2024.11.30-07.26.38:450][142]LogChaosDD: Creating Chaos Debug Draw Scene for world World_83
[2024.11.30-07.26.44:644][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-07.26.44:777][480]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.26.44:849][480]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh] ([1] browsable assets)...
[2024.11.30-07.26.44:857][480]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.Shotgun_A_StaticMesh]
[2024.11.30-07.26.44:857][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh]
[2024.11.30-07.26.44:857][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.uasset" SILENT=true
[2024.11.30-07.26.44:863][480]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh
[2024.11.30-07.26.44:863][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Shotgun_A_StaticMeshF0D631354C36A9CC3C77EFA18020F9FD.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh.uasset'
[2024.11.30-07.26.45:055][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 277.464 ms (total: 48.1 sec)
[2024.11.30-07.26.45:121][480]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.26.45:121][480]LogContentValidation: Enabled validators:
[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.26.45:121][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.26.45:121][480]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Shotgun_A_StaticMesh Validating asset
[2024.11.30-07.26.46:188][549]LogWorld: UWorld::CleanupWorld for World_78, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.46:188][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.46:240][549]LogWorld: UWorld::CleanupWorld for World_79, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.46:240][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.46:281][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.11.30-07.26.47:238][595]LogWorld: UWorld::CleanupWorld for World_80, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.47:238][595]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.47:286][595]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-07.26.48:337][658]LogWorld: UWorld::CleanupWorld for World_83, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.48:337][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.48:389][658]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.30-07.26.49:493][743]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.30-07.26.49:493][743]LogWorld: UWorld::CleanupWorld for World_70, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.49:493][743]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.49:575][743]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-07.26.53:077][965]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.53:077][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.53:179][965]LogWorld: UWorld::CleanupWorld for World_66, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.53:179][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.53:275][965]LogWorld: UWorld::CleanupWorld for World_67, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.53:276][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.53:324][965]LogWorld: UWorld::CleanupWorld for World_68, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.26.53:324][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.26.53:362][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-07.27.01:339][425]LogContentBrowser: Deferred new asset file creation: BP_Pistols_A1
[2024.11.30-07.27.01:354][425]LogContentBrowser: Creating deferred item: BP_Pistols_A1
[2024.11.30-07.27.01:376][426]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistols_A1).
[2024.11.30-07.27.06:242][748]LogContentBrowser: Attempting asset rename: BP_Pistols_A1 -> BP_Shotgun_A
[2024.11.30-07.27.06:414][748]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-07.27.06:566][748]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.27.06:619][748]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Shotgun_A] ([2] browsable assets)...
[2024.11.30-07.27.06:619][748]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Shotgun_A]
[2024.11.30-07.27.06:619][748]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Shotgun_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset" SILENT=true
[2024.11.30-07.27.06:621][748]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Shotgun_A
[2024.11.30-07.27.06:621][748]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A5F4AC47F4E1E7BB5244FBBAA67B9F41B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset'
[2024.11.30-07.27.06:822][748]LogFileHelpers: InternalPromptForCheckoutAndSave took 255.767 ms (total: 48.3 sec)
[2024.11.30-07.27.07:056][748]LogContentBrowser: End creating deferred item BP_Pistols_A1
[2024.11.30-07.27.07:119][748]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.27.07:119][748]LogContentValidation: Enabled validators:
[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.27.07:119][748]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.27.07:119][748]AssetCheck: /Game/_Project/Props/Weapons/BP_Shotgun_A Validating asset
[2024.11.30-07.27.09:148][868]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
[2024.11.30-07.27.09:148][868]LogChaosDD: Creating Chaos Debug Draw Scene for world World_84
[2024.11.30-07.27.10:973][ 21]LogWorld: UWorld::CleanupWorld for World_84, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.27.10:974][ 21]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.27.10:996][ 21]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A
[2024.11.30-07.27.10:996][ 21]LogChaosDD: Creating Chaos Debug Draw Scene for world World_85
[2024.11.30-07.27.11:338][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2024.11.30-07.27.14:382][227]LogContentBrowser: Deferred new asset file creation: BP_Pistol_A_Pickup1
[2024.11.30-07.27.14:398][227]LogContentBrowser: Creating deferred item: BP_Pistol_A_Pickup1
[2024.11.30-07.27.14:418][228]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistol_A_Pickup1).
[2024.11.30-07.27.20:474][603]LogContentBrowser: Attempting asset rename: BP_Pistol_A_Pickup1 -> BP_Shotgun_A_Pickup
[2024.11.30-07.27.20:646][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-07.27.20:789][603]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.27.20:853][603]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] ([2] browsable assets)...
[2024.11.30-07.27.20:854][603]LogChaosDD: Creating Chaos Debug Draw Scene for world World_86
[2024.11.30-07.27.20:870][603]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup]
[2024.11.30-07.27.20:870][603]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup]
[2024.11.30-07.27.20:870][603]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset" SILENT=true
[2024.11.30-07.27.20:873][603]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
[2024.11.30-07.27.20:873][603]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A_PickupAFD4E8D64B9153BAE0B61898B141FCBD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset'
[2024.11.30-07.27.21:071][603]LogFileHelpers: InternalPromptForCheckoutAndSave took 282.154 ms (total: 48.6 sec)
[2024.11.30-07.27.21:304][603]LogContentBrowser: End creating deferred item BP_Pistol_A_Pickup1
[2024.11.30-07.27.21:352][603]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.27.21:352][603]LogContentValidation: Enabled validators:
[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.27.21:352][603]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.27.21:352][603]AssetCheck: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup Validating asset
[2024.11.30-07.27.22:313][655]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup
[2024.11.30-07.27.22:314][655]LogChaosDD: Creating Chaos Debug Draw Scene for world World_87
[2024.11.30-07.27.24:148][814]LogWorld: UWorld::CleanupWorld for World_87, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.27.24:148][814]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.27.24:171][814]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup
[2024.11.30-07.27.24:171][814]LogChaosDD: Creating Chaos Debug Draw Scene for world World_88
[2024.11.30-07.27.24:567][814]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.30-07.27.32:511][456]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-07.27.35:067][664]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.30-07.27.35:204][664]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.27.35:253][664]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] ([2] browsable assets)...
[2024.11.30-07.27.35:262][664]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup]
[2024.11.30-07.27.35:262][664]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup]
[2024.11.30-07.27.35:262][664]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset" SILENT=true
[2024.11.30-07.27.35:266][664]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
[2024.11.30-07.27.35:266][664]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A_Pickup518A6B8B4E4F733348730F8093F7DDB4.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset'
[2024.11.30-07.27.35:273][664]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.166 ms (total: 48.7 sec)
[2024.11.30-07.27.35:353][664]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.27.35:353][664]LogContentValidation: Enabled validators:
[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.27.35:353][664]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.27.35:353][664]AssetCheck: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup Validating asset
[2024.11.30-07.27.54:031][172]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass
[2024.11.30-07.27.58:858][638]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
[2024.11.30-07.28.04:110][201]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
[2024.11.30-07.28.04:306][201]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.28.04:370][201]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.28.04:380][201]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.28.04:380][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.28.04:380][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.28.04:416][201]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.28.04:416][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny76522308430121265D59A280BE615A52.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.28.04:417][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.30-07.28.04:417][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
[2024.11.30-07.28.04:417][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.30-07.28.04:417][201]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
[2024.11.30-07.28.04:417][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName0B4AEB904A90336E119EFAA7A6D355B6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.30-07.28.04:418][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Shotgun_A] ([2] browsable assets)...
[2024.11.30-07.28.04:418][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Shotgun_A]
[2024.11.30-07.28.04:418][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Shotgun_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset" SILENT=true
[2024.11.30-07.28.04:419][201]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Shotgun_A
[2024.11.30-07.28.04:420][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_ABDCA6E534619B24698654AA1EA3AF1C5.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset'
[2024.11.30-07.28.04:427][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.123 ms (total: 48.8 sec)
[2024.11.30-07.28.04:487][201]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.30-07.28.04:487][201]LogContentValidation: Enabled validators:
[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.28.04:487][201]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.28.04:487][201]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-07.28.04:487][201]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.30-07.28.04:487][201]AssetCheck: /Game/_Project/Props/Weapons/BP_Shotgun_A Validating asset
[2024.11.30-07.28.23:405][645]LogStreaming: Display: FlushAsyncLoading(696): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-07.28.23:405][645]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.11.30-07.28.23:405][645]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.11.30-07.28.23:415][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Shotgun_Reload01...
[2024.11.30-07.28.23:416][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Shotgun_Reload02...
[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:416][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:416][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Shotgun_Reload03...
[2024.11.30-07.28.23:417][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire01...
[2024.11.30-07.28.23:417][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire02...
[2024.11.30-07.28.23:418][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire03...
[2024.11.30-07.28.23:418][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire04...
[2024.11.30-07.28.23:418][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire_ST01...
[2024.11.30-07.28.23:420][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire_ST02...
[2024.11.30-07.28.23:420][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire_ST03...
[2024.11.30-07.28.23:421][645]LogAudioDerivedData: Display: Shotgun_Reload01 compressed to 18.04% (from 48KB to 8KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/Shotgun_Reload01.Shotgun_Reload01: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=8917 bytes, ChunkN=0)
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave ShotgunA_Fire_ST04...
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-07.28.23:421][645]LogAudioDerivedData: Display: Shotgun_Reload02 compressed to 18.77% (from 50KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:421][645]LogAudioDerivedData: Display: Shotgun_Reload03 compressed to 16.66% (from 67KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:421][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/Shotgun_Reload02.Shotgun_Reload02: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=9643 bytes, ChunkN=0)
[2024.11.30-07.28.23:421][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/Shotgun_Reload03.Shotgun_Reload03: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=11419 bytes, ChunkN=0)
[2024.11.30-07.28.23:424][645]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/FX/Textures/T_Sparks_02.T_Sparks_02 (TFO_AutoDXT, 128x512 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast
[2024.11.30-07.28.23:424][645]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/FX/Textures/T_Ember_01.T_Ember_01 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast
[2024.11.30-07.28.23:425][645]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB)
[2024.11.30-07.28.23:427][645]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/3e0d01146d9c14bcab12c092724cf3f53eabc48e
[2024.11.30-07.28.23:429][645]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/FX/P_Shotgun_MuzzleFlash_01.P_Shotgun_MuzzleFlash_01:ThumbnailTexture (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.30-07.28.23:430][645]LogAudioDerivedData: Display: ShotgunA_Fire01 compressed to 14.09% (from 383KB to 54KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:430][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire01.ShotgunA_Fire01: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=55385 bytes, ChunkN=0)
[2024.11.30-07.28.23:432][645]LogAudioDerivedData: Display: ShotgunA_Fire04 compressed to 13.80% (from 390KB to 53KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:433][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire04.ShotgunA_Fire04: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=55103 bytes, ChunkN=0)
[2024.11.30-07.28.23:436][645]LogAudioDerivedData: Display: ShotgunA_Fire02 compressed to 13.84% (from 399KB to 55KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:436][645]LogAudioDerivedData: Display: ShotgunA_Fire03 compressed to 14.24% (from 379KB to 54KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:436][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire02.ShotgunA_Fire02: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=56581 bytes, ChunkN=0)
[2024.11.30-07.28.23:436][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire03.ShotgunA_Fire03: Duration=0.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=55359 bytes, ChunkN=0)
[2024.11.30-07.28.23:446][645]LogAudioDerivedData: Display: ShotgunA_Fire_ST01 compressed to 13.21% (from 767KB to 101KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:447][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire_ST01.ShotgunA_Fire_ST01: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=103789 bytes, ChunkN=0)
[2024.11.30-07.28.23:448][645]LogAudioDerivedData: Display: ShotgunA_Fire_ST03 compressed to 13.36% (from 759KB to 101KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:448][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire_ST03.ShotgunA_Fire_ST03: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=103887 bytes, ChunkN=0)
[2024.11.30-07.28.23:448][645]LogAudioDerivedData: Display: ShotgunA_Fire_ST02 compressed to 12.90% (from 798KB to 102KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:449][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire_ST02.ShotgunA_Fire_ST02: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=105369 bytes, ChunkN=0)
[2024.11.30-07.28.23:449][645]LogAudioDerivedData: Display: ShotgunA_Fire_ST04 compressed to 13.18% (from 779KB to 102KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.30-07.28.23:450][645]LogAudio: Display: Chunk stats for (SoundWave /Game/MilitaryWeapSilver/Sound/Shotgun/Wavs/ShotgunA_Fire_ST04.ShotgunA_Fire_ST04: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=105179 bytes, ChunkN=0)
[2024.11.30-07.28.23:454][645]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-07.28.23:454][645]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-07.28.23:454][645]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-07.28.23:454][645]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-07.28.30:235][255]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.30-07.28.30:373][255]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.28.30:438][255]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Shotgun_A] ([2] browsable assets)...
[2024.11.30-07.28.30:438][255]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Shotgun_A]
[2024.11.30-07.28.30:438][255]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Shotgun_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset" SILENT=true
[2024.11.30-07.28.30:441][255]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Shotgun_A
[2024.11.30-07.28.30:441][255]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_AA3C5CEE345E21A219D92D6B38E070D64.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Shotgun_A.uasset'
[2024.11.30-07.28.30:450][255]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.142 ms (total: 48.9 sec)
[2024.11.30-07.28.30:504][255]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.28.30:504][255]LogContentValidation: Enabled validators:
[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.28.30:504][255]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.28.30:505][255]AssetCheck: /Game/_Project/Props/Weapons/BP_Shotgun_A Validating asset
[2024.11.30-07.28.31:560][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-07.28.52:593][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-07.28.52:989][362]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.30-07.28.53:124][362]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.28.53:187][362]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup] ([2] browsable assets)...
[2024.11.30-07.28.53:194][362]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup]
[2024.11.30-07.28.53:194][362]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup]
[2024.11.30-07.28.53:194][362]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset" SILENT=true
[2024.11.30-07.28.53:198][362]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup
[2024.11.30-07.28.53:198][362]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Shotgun_A_PickupE8F2CBF3443A1CFB4604BF8BA2262C6A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Shotgun_A_Pickup.uasset'
[2024.11.30-07.28.53:205][362]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.337 ms (total: 49.0 sec)
[2024.11.30-07.28.53:269][362]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.28.53:269][362]LogContentValidation: Enabled validators:
[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.28.53:269][362]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.28.53:269][362]AssetCheck: /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup Validating asset
[2024.11.30-07.28.57:990][573]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C
[2024.11.30-07.28.57:990][573]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C
[2024.11.30-07.28.57:992][573]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup as actor: BP_Shotgun_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_0
[2024.11.30-07.28.57:994][573]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup as actor: BP_Shotgun_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_0
[2024.11.30-07.28.58:666][601]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2024.11.30-07.28.58:670][601]LogEditorActor: Deleted 0 Actors (0.028 secs)
[2024.11.30-07.28.58:676][601]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C
[2024.11.30-07.28.58:676][601]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup_C
[2024.11.30-07.28.58:680][601]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup as actor: BP_Shotgun_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668
[2024.11.30-07.28.58:682][601]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup as actor: BP_Shotgun_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Shotgun_A_Pickup_C_UAID_1831BF2C80F2513402_1499813668
[2024.11.30-07.29.02:454][787]Cmd: DUPLICATE
[2024.11.30-07.29.02:454][787]Cmd: ACTOR DUPLICATE
[2024.11.30-07.29.09:379][130]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.29.09:385][130]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.29.09:385][130]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.29.09:387][130]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.884 ms (total: 41.434 ms)
[2024.11.30-07.29.09:394][130]LogPlayLevel: [PlayLevel] Compiling ABP_Manny before play...
[2024.11.30-07.29.09:395][130]LogPlayLevel: [PlayLevel] Compiling ABP_Quinn as a dependent...
[2024.11.30-07.29.09:395][130]LogPlayLevel: [PlayLevel] Compiling UE5_ABP_Quinn as a dependent...
[2024.11.30-07.29.09:450][130]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play...
[2024.11.30-07.29.09:489][130]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-07.29.09:495][130]LogPlayLevel: PlayLevel: Blueprint regeneration took 103 ms (4 blueprints)
[2024.11.30-07.29.09:495][130]LogPlayLevel: Display: Creating online subsystem for client :Context_108
[2024.11.30-07.29.09:498][130]LogOnline: OSS: Created online subsystem instance for: :Context_108
[2024.11.30-07.29.09:528][131]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.29.09:533][131]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004698s)
[2024.11.30-07.29.09:533][131]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004762s)
[2024.11.30-07.29.09:559][131]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-07.29.09:564][131]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.29.09:565][131]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.29.09:565][131]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.29.09:565][131]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.29.09:565][131]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.29.09:567][131]LogWorldPartition: Display: WorldPartition initialize took 1.469 ms (total: 66.629 ms)
[2024.11.30-07.29.09:567][131]LogPlayLevel: PIE: World Init took: (0.003370s)
[2024.11.30-07.29.09:568][131]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True
[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.29.09:568][131]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.29.09:568][131]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.29.09:568][131]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.29.09:568][131]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.29.09:568][131]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.29.09:570][131]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.29.09:581][131]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.29.09:581][131]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.29.09:581][131]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.29.09:581][131]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.29.09:582][131]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20
[2024.11.30-07.29.09:582][131]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=20
[2024.11.30-07.29.09:583][131]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20
[2024.11.30-07.29.09:583][131]LogInit: FAudioDevice initialized with ID 20.
[2024.11.30-07.29.09:583][131]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20
[2024.11.30-07.29.09:583][131]LogAudio: Display: Audio Device (ID: 20) registered with world 'ThirdPersonMap'.
[2024.11.30-07.29.09:583][131]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20
[2024.11.30-07.29.09:586][131]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.29.09:589][131]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.29.09
[2024.11.30-07.29.09:589][131]LogWorld: Bringing up level for play took: 0.002119
[2024.11.30-07.29.09:593][131]PIE: Server logged in
[2024.11.30-07.29.09:594][131]PIE: Play in editor total start time 0,209 seconds.
[2024.11.30-07.29.19:010][625]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.29.19:010][625]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.29.19:010][625]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.29.19:011][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.29.19:011][625]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.29.19:018][625]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.29.19:025][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.29.19:051][625]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.29.19:051][625]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20
[2024.11.30-07.29.19:052][625]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
[2024.11.30-07.29.19:053][625]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
[2024.11.30-07.29.19:061][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-07.29.19:145][626]LogPlayLevel: Display: Destroying online subsystem :Context_108
[2024.11.30-07.29.29:049][119]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
[2024.11.30-07.29.29:050][119]LogChaosDD: Creating Chaos Debug Draw Scene for world World_89
[2024.11.30-07.29.29:064][119]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.29.29:328][119]LogChaosDD: Creating Chaos Debug Draw Scene for world World_90
[2024.11.30-07.30.21:585][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-07.30.21:848][455]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.30.21:903][455]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76
[2024.11.30-07.30.21:903][455]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/YXHSN70KNEOKXQ61Y31S76123ED1ED4A52C6C8F162DFA9E20D1F98.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/TV/YXHSN70KNEOKXQ61Y31S76.uasset'
[2024.11.30-07.30.21:905][455]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1
[2024.11.30-07.30.21:905][455]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/P6S4LQGJ5XG0XLFC8YD3C11B732A3046345B029060ED8CEF017B97.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/O5/P6S4LQGJ5XG0XLFC8YD3C1.uasset'
[2024.11.30-07.30.21:907][455]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple] ([1] browsable assets)...
[2024.11.30-07.30.21:907][455]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple]
[2024.11.30-07.30.21:907][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset" SILENT=true
[2024.11.30-07.30.21:990][455]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
[2024.11.30-07.30.21:990][455]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn_Simple4B06D7AD472C80D77ED8F893181C1358.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset'
[2024.11.30-07.30.21:992][455]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-07.30.21:992][455]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-07.30.21:992][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-07.30.22:001][455]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-07.30.22:001][455]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinBCB7F86642EBF54D57225282FA851390.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-07.30.22:283][455]LogFileHelpers: InternalPromptForCheckoutAndSave took 435.088 ms (total: 49.4 sec)
[2024.11.30-07.30.22:336][455]LogContentValidation: Display: Starting to validate 4 assets
[2024.11.30-07.30.22:336][455]LogContentValidation: Enabled validators:
[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.30.22:336][455]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.30.22:336][455]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.30-07.30.22:336][455]AssetCheck: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple Validating asset
[2024.11.30-07.30.22:336][455]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-07.30.23:248][489]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.30.23:255][489]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.30.23:255][489]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.30.23:257][489]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.726 ms (total: 43.161 ms)
[2024.11.30-07.30.23:257][489]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.30.23:257][489]LogPlayLevel: Display: Creating online subsystem for client :Context_111
[2024.11.30-07.30.23:259][489]LogOnline: OSS: Created online subsystem instance for: :Context_111
[2024.11.30-07.30.23:287][490]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.30.23:291][490]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004339s)
[2024.11.30-07.30.23:291][490]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004378s)
[2024.11.30-07.30.23:320][490]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-07.30.23:325][490]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.30.23:326][490]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.30.23:326][490]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.30.23:326][490]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.30.23:326][490]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.30.23:328][490]LogWorldPartition: Display: WorldPartition initialize took 1.467 ms (total: 68.096 ms)
[2024.11.30-07.30.23:328][490]LogPlayLevel: PIE: World Init took: (0.003180s)
[2024.11.30-07.30.23:329][490]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True
[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.30.23:329][490]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.30.23:329][490]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.30.23:329][490]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.30.23:329][490]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.30.23:329][490]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.30.23:331][490]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.30.23:341][490]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.30.23:342][490]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.30.23:342][490]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.30.23:342][490]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.30.23:343][490]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21
[2024.11.30-07.30.23:343][490]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=21
[2024.11.30-07.30.23:345][490]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21
[2024.11.30-07.30.23:345][490]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21
[2024.11.30-07.30.23:345][490]LogInit: FAudioDevice initialized with ID 21.
[2024.11.30-07.30.23:345][490]LogAudio: Display: Audio Device (ID: 21) registered with world 'ThirdPersonMap'.
[2024.11.30-07.30.23:345][490]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21
[2024.11.30-07.30.23:348][490]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.30.23:350][490]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.30.23
[2024.11.30-07.30.23:351][490]LogWorld: Bringing up level for play took: 0.002268
[2024.11.30-07.30.23:355][490]PIE: Server logged in
[2024.11.30-07.30.23:357][490]PIE: Play in editor total start time 0,102 seconds.
[2024.11.30-07.30.30:661][856]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.30.30:661][856]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.30.30:661][856]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.30.30:662][856]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.30.30:662][856]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.30.30:671][856]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.30.30:678][856]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.30.30:706][856]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.30.30:706][856]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21
[2024.11.30-07.30.30:706][856]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
[2024.11.30-07.30.30:708][856]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
[2024.11.30-07.30.30:715][856]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-07.30.30:888][857]LogPlayLevel: Display: Destroying online subsystem :Context_111
[2024.11.30-07.30.32:296][892]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.30.32:302][892]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.30.32:302][892]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.30.32:304][892]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.066 ms (total: 45.228 ms)
[2024.11.30-07.30.32:305][892]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.30.32:305][892]LogPlayLevel: Display: Creating online subsystem for client :Context_112
[2024.11.30-07.30.32:308][892]LogOnline: OSS: Created online subsystem instance for: :Context_112
[2024.11.30-07.30.32:332][893]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.30.32:336][893]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004817s)
[2024.11.30-07.30.32:336][893]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004912s)
[2024.11.30-07.30.32:366][893]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.30.32:371][893]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.30.32:373][893]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.30.32:373][893]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.30.32:373][893]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.30.32:373][893]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.30.32:374][893]LogWorldPartition: Display: WorldPartition initialize took 1.668 ms (total: 69.764 ms)
[2024.11.30-07.30.32:375][893]LogPlayLevel: PIE: World Init took: (0.003766s)
[2024.11.30-07.30.32:376][893]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True
[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.30.32:376][893]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.30.32:376][893]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.30.32:376][893]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.30.32:376][893]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.30.32:376][893]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.30.32:378][893]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.30.32:389][893]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.30.32:389][893]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.30.32:389][893]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.30.32:389][893]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.30.32:390][893]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22
[2024.11.30-07.30.32:390][893]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=22
[2024.11.30-07.30.32:392][893]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22
[2024.11.30-07.30.32:392][893]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22
[2024.11.30-07.30.32:392][893]LogInit: FAudioDevice initialized with ID 22.
[2024.11.30-07.30.32:392][893]LogAudio: Display: Audio Device (ID: 22) registered with world 'ThirdPersonMap'.
[2024.11.30-07.30.32:392][893]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22
[2024.11.30-07.30.32:398][893]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.30.32:400][893]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.30.32
[2024.11.30-07.30.32:401][893]LogWorld: Bringing up level for play took: 0.002512
[2024.11.30-07.30.32:404][893]PIE: Server logged in
[2024.11.30-07.30.32:406][893]PIE: Play in editor total start time 0,103 seconds.
[2024.11.30-07.30.40:711][337]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.30.40:711][337]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.30.40:711][337]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.30.40:711][337]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.30.40:711][337]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.30.40:718][337]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.30.40:724][337]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.30.40:755][337]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.30.40:755][337]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22
[2024.11.30-07.30.40:756][337]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22
[2024.11.30-07.30.40:757][337]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22
[2024.11.30-07.30.40:765][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.30.40:858][338]LogPlayLevel: Display: Destroying online subsystem :Context_112
[2024.11.30-07.31.12:474][857]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton
[2024.11.30-07.31.12:474][857]LogChaosDD: Creating Chaos Debug Draw Scene for world World_91
[2024.11.30-07.31.12:490][857]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.31.12:755][857]LogChaosDD: Creating Chaos Debug Draw Scene for world World_92
[2024.11.30-07.31.27:241][725]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
[2024.11.30-07.31.27:242][725]LogChaosDD: Creating Chaos Debug Draw Scene for world World_93
[2024.11.30-07.31.27:255][725]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.31.27:517][725]LogChaosDD: Creating Chaos Debug Draw Scene for world World_94
[2024.11.30-07.31.51:831][173]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-07.31.51:973][173]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.31.52:037][173]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton] ([1] browsable assets)...
[2024.11.30-07.31.52:037][173]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton]
[2024.11.30-07.31.52:038][173]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
[2024.11.30-07.31.52:038][173]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Assault_Rifle_A_Skeleton48934E5D446EB9A2E7C724893C78A8E3.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.uasset'
[2024.11.30-07.31.52:039][173]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton] ([1] browsable assets)...
[2024.11.30-07.31.52:050][173]OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton]
[2024.11.30-07.31.52:050][173]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton]
[2024.11.30-07.31.52:050][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.uasset" SILENT=true
[2024.11.30-07.31.52:051][173]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton
[2024.11.30-07.31.52:051][173]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Shotgun_A_SkeletonBCD1B14A4B739002ECEF67BF15868A11.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.uasset'
[2024.11.30-07.31.52:060][173]LogFileHelpers: InternalPromptForCheckoutAndSave took 86.890 ms (total: 49.5 sec)
[2024.11.30-07.31.52:120][173]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-07.31.52:120][173]LogContentValidation: Enabled validators:
[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.31.52:120][173]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.31.52:120][173]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton Validating asset
[2024.11.30-07.31.52:120][173]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton Validating asset
[2024.11.30-07.32.33:261][553]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights
[2024.11.30-07.32.33:261][553]LogChaosDD: Creating Chaos Debug Draw Scene for world World_95
[2024.11.30-07.32.33:275][553]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.32.33:537][553]LogChaosDD: Creating Chaos Debug Draw Scene for world World_96
[2024.11.30-07.32.33:693][553]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.33.16:247][259]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6934.933105
[2024.11.30-07.33.16:419][266]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.33.16:419][266]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6935.092773, Update Interval: 337.208160
[2024.11.30-07.33.49:021][221]Cmd: TRANSACTION UNDO
[2024.11.30-07.33.49:021][221]LogEditorTransaction: Undo Rotate Bone
[2024.11.30-07.33.49:691][221]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.33.49:695][221]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.33.49:707][221]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.33.49:716][221]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.35.52:076][224]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB)
[2024.11.30-07.35.52:099][225]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/652bf0955f20f0be91ed0f3292aa55b5847d9c9d
[2024.11.30-07.36.06:288][194]LogEOSSDK: LogEOSAuth: Refreshing authentication session. AccessTokenExpired: No RefreshRequired: Yes VerifyRequired: No UserId: ebf...3af
[2024.11.30-07.36.06:288][194]LogEOSSDK: LogEOSAuth: Refresh authentication session. AuthState: 1 AccessExpires: 99.99 RefreshExpires: 1.554e+07
[2024.11.30-07.36.06:503][209]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-09.36.29 Remaining: 7200.47] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15542041.51] State: Valid
[2024.11.30-07.36.17:261][520]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.11.30-07.36.17:471][520]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.36.17:536][520]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-07.36.17:536][520]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-07.36.17:536][520]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-07.36.17:545][520]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-07.36.17:545][520]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin9A53914B4CAF6608DD6AB09209D63742.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-07.36.17:546][520]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights] ([1] browsable assets)...
[2024.11.30-07.36.17:546][520]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights]
[2024.11.30-07.36.17:546][520]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset" SILENT=true
[2024.11.30-07.36.17:561][520]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights
[2024.11.30-07.36.17:561][520]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Fire_Shotgun_Ironsights2C4ADC2D447C1E62A6DA898C1A5DFF0D.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.uasset'
[2024.11.30-07.36.17:569][520]LogFileHelpers: InternalPromptForCheckoutAndSave took 98.190 ms (total: 49.6 sec)
[2024.11.30-07.36.17:636][520]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-07.36.17:636][520]LogContentValidation: Enabled validators:
[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.36.17:636][520]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.36.17:636][520]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-07.36.17:636][520]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights Validating asset
[2024.11.30-07.36.24:999][969]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[2024.11.30-07.36.24:999][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_97
[2024.11.30-07.36.25:005][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_98
[2024.11.30-07.36.25:012][969]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.36.25:322][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_99
[2024.11.30-07.37.12:948][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.30-07.37.13:509][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.30-07.37.13:636][855]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.37.13:684][855]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.37.13:691][855]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.37.13:691][855]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.37.13:691][855]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.37.13:729][855]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.37.13:730][855]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyF6F2CA84407562AB5B0F49BF34A4AF15.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.37.13:737][855]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.896 ms (total: 49.7 sec)
[2024.11.30-07.37.13:801][855]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.37.13:802][855]LogContentValidation: Enabled validators:
[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.37.13:802][855]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.37.13:802][855]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-07.37.16:556][999]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.37.16:563][999]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.37.16:563][999]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.37.16:565][999]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.828 ms (total: 47.056 ms)
[2024.11.30-07.37.16:565][999]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.37.16:565][999]LogPlayLevel: Display: Creating online subsystem for client :Context_122
[2024.11.30-07.37.16:569][999]LogOnline: OSS: Created online subsystem instance for: :Context_122
[2024.11.30-07.37.16:605][ 0]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.37.16:609][ 0]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004744s)
[2024.11.30-07.37.16:609][ 0]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004786s)
[2024.11.30-07.37.16:637][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-07.37.16:642][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.37.16:643][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.37.16:643][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.37.16:643][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.37.16:643][ 0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.37.16:645][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.567 ms (total: 71.332 ms)
[2024.11.30-07.37.16:645][ 0]LogPlayLevel: PIE: World Init took: (0.003235s)
[2024.11.30-07.37.16:645][ 0]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True
[2024.11.30-07.37.16:645][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.37.16:646][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.37.16:646][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.37.16:646][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.37.16:646][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.37.16:646][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.37.16:648][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.37.16:658][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.37.16:658][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.37.16:658][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.37.16:658][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.37.16:660][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23
[2024.11.30-07.37.16:660][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=23
[2024.11.30-07.37.16:662][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23
[2024.11.30-07.37.16:662][ 0]LogInit: FAudioDevice initialized with ID 23.
[2024.11.30-07.37.16:662][ 0]LogAudio: Display: Audio Device (ID: 23) registered with world 'ThirdPersonMap'.
[2024.11.30-07.37.16:662][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23
[2024.11.30-07.37.16:662][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23
[2024.11.30-07.37.16:665][ 0]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.37.16:668][ 0]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.37.16
[2024.11.30-07.37.16:668][ 0]LogWorld: Bringing up level for play took: 0.002196
[2024.11.30-07.37.16:672][ 0]PIE: Server logged in
[2024.11.30-07.37.16:673][ 0]PIE: Play in editor total start time 0,11 seconds.
[2024.11.30-07.37.26:691][404]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-07.37.34:840][779]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.37.34:840][779]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.37.34:840][779]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.37.34:841][779]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.37.34:841][779]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.37.34:847][779]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.37.34:854][779]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.37.34:884][779]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.37.34:885][779]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23
[2024.11.30-07.37.34:885][779]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23
[2024.11.30-07.37.34:887][779]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23
[2024.11.30-07.37.34:894][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-07.37.35:039][780]LogPlayLevel: Display: Destroying online subsystem :Context_122
[2024.11.30-07.38.18:466][694]LogEditorTransaction: Undo Delete current selection
[2024.11.30-07.38.19:179][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.38.19:184][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.38.19:197][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.38.19:207][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.38.23:185][694]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.38.26:804][694]LogAutomationController: Ignoring very large delta of 8.34 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-07.39.26:784][886]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7305.484863
[2024.11.30-07.39.26:946][897]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.39.26:946][898]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7305.631836, Update Interval: 345.827209
[2024.11.30-07.39.32:922][267]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-07.39.33:582][297]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-07.39.33:721][297]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.39.33:795][297]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.39.33:802][297]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.39.33:802][297]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.39.33:802][297]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.39.33:843][297]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.39.33:843][297]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyC921A7D041F2EFD6C8F900A459C63391.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.39.33:850][297]LogFileHelpers: InternalPromptForCheckoutAndSave took 129.730 ms (total: 49.8 sec)
[2024.11.30-07.39.33:917][297]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.39.33:917][297]LogContentValidation: Enabled validators:
[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.39.33:917][297]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.39.33:917][297]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-07.39.37:142][479]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.038 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB.
[2024.11.30-07.39.56:538][638]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-07.39.56:704][638]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.39.56:778][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.39.56:778][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.39.56:778][638]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.39.56:817][638]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.39.56:817][638]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyB33E66F14C6CF578BC31C4B8C3C0CCDA.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.39.56:826][638]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.840 ms (total: 49.9 sec)
[2024.11.30-07.39.56:885][638]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.39.56:885][638]LogContentValidation: Enabled validators:
[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.39.56:885][638]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.39.56:886][638]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-07.39.57:725][672]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.39.57:731][672]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.39.57:731][672]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.39.57:734][672]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.973 ms (total: 49.030 ms)
[2024.11.30-07.39.57:734][672]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.39.57:734][672]LogPlayLevel: Display: Creating online subsystem for client :Context_123
[2024.11.30-07.39.57:737][672]LogOnline: OSS: Created online subsystem instance for: :Context_123
[2024.11.30-07.39.57:761][673]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.39.57:766][673]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004799s)
[2024.11.30-07.39.57:766][673]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004844s)
[2024.11.30-07.39.57:792][673]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2024.11.30-07.39.57:796][673]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.39.57:798][673]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.39.57:798][673]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.39.57:798][673]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.39.57:798][673]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.39.57:799][673]LogWorldPartition: Display: WorldPartition initialize took 1.436 ms (total: 72.769 ms)
[2024.11.30-07.39.57:799][673]LogPlayLevel: PIE: World Init took: (0.003302s)
[2024.11.30-07.39.57:800][673]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True
[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.39.57:800][673]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.39.57:801][673]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.39.57:801][673]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.39.57:801][673]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.39.57:801][673]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.39.57:802][673]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.39.57:813][673]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.39.57:814][673]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.39.57:814][673]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.39.57:814][673]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.39.57:815][673]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24
[2024.11.30-07.39.57:815][673]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=24
[2024.11.30-07.39.57:817][673]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24
[2024.11.30-07.39.57:817][673]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24
[2024.11.30-07.39.57:817][673]LogInit: FAudioDevice initialized with ID 24.
[2024.11.30-07.39.57:817][673]LogAudio: Display: Audio Device (ID: 24) registered with world 'ThirdPersonMap'.
[2024.11.30-07.39.57:817][673]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24
[2024.11.30-07.39.57:821][673]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.39.57:823][673]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.39.57
[2024.11.30-07.39.57:824][673]LogWorld: Bringing up level for play took: 0.002288
[2024.11.30-07.39.57:827][673]PIE: Server logged in
[2024.11.30-07.39.57:829][673]PIE: Play in editor total start time 0,097 seconds.
[2024.11.30-07.40.09:191][155]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.40.09:192][155]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.40.09:192][155]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.40.09:192][155]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.40.09:192][155]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.40.09:197][155]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.40.09:206][155]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.40.09:234][155]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.40.09:234][155]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24
[2024.11.30-07.40.09:234][155]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24
[2024.11.30-07.40.09:237][155]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24
[2024.11.30-07.40.09:254][155]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2024.11.30-07.40.09:360][156]LogPlayLevel: Display: Destroying online subsystem :Context_123
[2024.11.30-07.40.55:703][351]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-07.41.26:750][802]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.41.26:756][802]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.41.26:756][802]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.41.26:761][802]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.866 ms (total: 53.896 ms)
[2024.11.30-07.41.26:761][802]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.41.26:761][802]LogPlayLevel: Display: Creating online subsystem for client :Context_124
[2024.11.30-07.41.26:764][802]LogOnline: OSS: Created online subsystem instance for: :Context_124
[2024.11.30-07.41.26:788][803]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.41.26:794][803]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005441s)
[2024.11.30-07.41.26:794][803]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005495s)
[2024.11.30-07.41.26:820][803]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-07.41.26:835][803]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.41.26:836][803]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.41.26:836][803]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.41.26:836][803]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.41.26:836][803]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.41.26:838][803]LogWorldPartition: Display: WorldPartition initialize took 1.759 ms (total: 74.528 ms)
[2024.11.30-07.41.26:838][803]LogPlayLevel: PIE: World Init took: (0.003362s)
[2024.11.30-07.41.26:840][803]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True
[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.41.26:840][803]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.41.26:840][803]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.41.26:840][803]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.41.26:840][803]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.41.26:840][803]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.41.26:842][803]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.41.26:853][803]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25
[2024.11.30-07.41.26:853][803]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=25
[2024.11.30-07.41.26:855][803]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25
[2024.11.30-07.41.26:855][803]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25
[2024.11.30-07.41.26:855][803]LogInit: FAudioDevice initialized with ID 25.
[2024.11.30-07.41.26:855][803]LogAudio: Display: Audio Device (ID: 25) registered with world 'ThirdPersonMap'.
[2024.11.30-07.41.26:855][803]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25
[2024.11.30-07.41.26:858][803]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.41.26:861][803]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.41.26
[2024.11.30-07.41.26:861][803]LogWorld: Bringing up level for play took: 0.002189
[2024.11.30-07.41.26:865][803]PIE: Server logged in
[2024.11.30-07.41.26:866][803]PIE: Play in editor total start time 0,11 seconds.
[2024.11.30-07.41.41:850][578]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.41.41:850][578]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.41.41:851][578]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.41.41:852][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.41.41:852][578]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.41.41:856][578]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.41.41:862][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.41.41:891][578]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.30-07.41.41:892][578]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25
[2024.11.30-07.41.41:892][578]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25
[2024.11.30-07.41.41:894][578]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25
[2024.11.30-07.41.41:898][578]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.41.41:901][578]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-07.41.41:977][579]LogPlayLevel: Display: Destroying online subsystem :Context_124
[2024.11.30-07.42.24:616][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-07.42.25:590][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.11.30-07.42.25:737][766]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.42.25:810][766]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.42.25:818][766]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.42.25:818][766]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.42.25:818][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.42.25:854][766]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.42.25:854][766]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterAF43E6F14FC405E408192D8638815954.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.42.25:864][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.779 ms (total: 50.1 sec)
[2024.11.30-07.42.25:915][766]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.42.25:915][766]LogContentValidation: Enabled validators:
[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.42.25:915][766]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.42.25:916][766]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.42.26:343][787]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.42.26:349][787]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.42.26:349][787]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.42.26:351][787]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.779 ms (total: 55.676 ms)
[2024.11.30-07.42.26:351][787]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.42.26:352][787]LogPlayLevel: Display: Creating online subsystem for client :Context_125
[2024.11.30-07.42.26:354][787]LogOnline: OSS: Created online subsystem instance for: :Context_125
[2024.11.30-07.42.26:377][788]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.42.26:382][788]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004784s)
[2024.11.30-07.42.26:382][788]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004827s)
[2024.11.30-07.42.26:405][788]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-07.42.26:409][788]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.42.26:411][788]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.42.26:411][788]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.42.26:411][788]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.42.26:411][788]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.42.26:412][788]LogWorldPartition: Display: WorldPartition initialize took 1.348 ms (total: 75.876 ms)
[2024.11.30-07.42.26:412][788]LogPlayLevel: PIE: World Init took: (0.002874s)
[2024.11.30-07.42.26:413][788]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True
[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.42.26:413][788]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.42.26:413][788]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.42.26:413][788]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.42.26:413][788]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.42.26:413][788]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.42.26:415][788]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.42.26:425][788]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.42.26:425][788]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.42.26:425][788]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.42.26:425][788]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.42.26:426][788]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26
[2024.11.30-07.42.26:426][788]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=26
[2024.11.30-07.42.26:428][788]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26
[2024.11.30-07.42.26:428][788]LogInit: FAudioDevice initialized with ID 26.
[2024.11.30-07.42.26:428][788]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26
[2024.11.30-07.42.26:428][788]LogAudio: Display: Audio Device (ID: 26) registered with world 'ThirdPersonMap'.
[2024.11.30-07.42.26:428][788]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26
[2024.11.30-07.42.26:432][788]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.42.26:434][788]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.42.26
[2024.11.30-07.42.26:435][788]LogWorld: Bringing up level for play took: 0.002371
[2024.11.30-07.42.26:438][788]PIE: Server logged in
[2024.11.30-07.42.26:440][788]PIE: Play in editor total start time 0,091 seconds.
[2024.11.30-07.42.37:221][343]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.42.37:221][343]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.42.37:221][343]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.42.37:222][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.42.37:222][343]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.42.37:243][343]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.42.37:251][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.42.37:283][343]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.42.37:283][343]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26
[2024.11.30-07.42.37:283][343]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26
[2024.11.30-07.42.37:285][343]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26
[2024.11.30-07.42.37:293][343]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.30-07.42.37:420][344]LogPlayLevel: Display: Destroying online subsystem :Context_125
[2024.11.30-07.42.41:437][357]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.42.41:442][357]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.42.41:442][357]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.42.41:444][357]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.681 ms (total: 57.358 ms)
[2024.11.30-07.42.41:444][357]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.42.41:444][357]LogPlayLevel: Display: Creating online subsystem for client :Context_126
[2024.11.30-07.42.41:446][357]LogOnline: OSS: Created online subsystem instance for: :Context_126
[2024.11.30-07.42.41:463][358]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.42.41:467][358]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003942s)
[2024.11.30-07.42.41:467][358]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003982s)
[2024.11.30-07.42.41:492][358]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.11.30-07.42.41:495][358]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.42.41:497][358]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.42.41:497][358]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.42.41:497][358]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.42.41:497][358]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.42.41:499][358]LogWorldPartition: Display: WorldPartition initialize took 1.443 ms (total: 77.320 ms)
[2024.11.30-07.42.41:499][358]LogPlayLevel: PIE: World Init took: (0.003090s)
[2024.11.30-07.42.41:500][358]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True
[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.42.41:500][358]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.42.41:500][358]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.42.41:500][358]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.42.41:500][358]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.42.41:500][358]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.42.41:502][358]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.42.41:513][358]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.42.41:513][358]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.42.41:513][358]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.42.41:513][358]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.42.41:513][358]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27
[2024.11.30-07.42.41:514][358]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=27
[2024.11.30-07.42.41:516][358]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27
[2024.11.30-07.42.41:516][358]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27
[2024.11.30-07.42.41:516][358]LogInit: FAudioDevice initialized with ID 27.
[2024.11.30-07.42.41:516][358]LogAudio: Display: Audio Device (ID: 27) registered with world 'ThirdPersonMap'.
[2024.11.30-07.42.41:516][358]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27
[2024.11.30-07.42.41:576][358]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.42.41:578][358]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.42.41
[2024.11.30-07.42.41:579][358]LogWorld: Bringing up level for play took: 0.002357
[2024.11.30-07.42.41:583][358]PIE: Server logged in
[2024.11.30-07.42.41:584][358]PIE: Play in editor total start time 0,142 seconds.
[2024.11.30-07.42.52:142][751]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.42.52:142][751]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.42.52:142][751]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.42.52:143][751]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.42.52:143][751]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.42.52:148][751]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.42.52:154][751]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.42.52:184][751]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.42.52:185][751]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27
[2024.11.30-07.42.52:185][751]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27
[2024.11.30-07.42.52:187][751]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27
[2024.11.30-07.42.52:220][751]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.30-07.42.52:379][752]LogPlayLevel: Display: Destroying online subsystem :Context_126
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: ================================================
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Total job queries 298, among them cache hits 54 (18.12%), DDC hits 218 (73.15%), Duplicates 3 (1.01%)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Tracking 241 distinct input hashes that result in 200 distinct outputs (82.99%)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: RAM used: 137,64 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Shaders Compiled: 23
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Jobs assigned 23, completed 23 (100%)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Average time worker was idle: 1244.53 s
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Time job spent in pending queue: average 0.54 s, longest 1.47 s
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Job execution time: average 1.17 s, max 1.82 s
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Job life time (pending + execution): average 1.72 s, max 2.38
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Shader code size: average 7,147 KiB, min 2,379 KiB, max 13,949 KiB
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.53 s
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.29%
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Jobs were issued in 23 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Average processing rate: 4.16 jobs/sec
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Total thread time: 14,475 s
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Total thread preprocess time: 5,608 s
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Percentage time preprocessing: 38.74%
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Effective parallelization: 2.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 1 times, average 0.89 sec, max 0.89 sec, min 0.89 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.59 sec, max 0.59 sec, min 0.58 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.80% of total time (compiled 3 times, average 0.52 sec, max 0.63 sec, min 0.32 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.52% of total time (compiled 3 times, average 0.51 sec, max 0.62 sec, min 0.30 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 9.20% of total time (compiled 2 times, average 0.67 sec, max 0.67 sec, min 0.66 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 8.68% of total time (compiled 2 times, average 0.63 sec, max 0.64 sec, min 0.61 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: FHitProxyVS - 8.18% of total time (compiled 2 times, average 0.59 sec, max 0.60 sec, min 0.58 sec)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: === Material stats ===
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Materials Translated: 145
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Material Total Translate Time: 0.06 s
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Material Translation Only: 0.04 s (56%)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: Material Cache Hits: 34 (23%)
[2024.11.30-07.44.15:539][509]LogShaderCompilers: Display: ================================================
[2024.11.30-07.44.37:625][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2024.11.30-07.44.38:979][675]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-07.44.39:123][675]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.44.39:199][675]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.44.39:209][675]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.44.39:209][675]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.44.39:209][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.44.39:248][675]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.44.39:248][675]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterE2686FE14428856BA113DBBF2530E131.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.44.39:257][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 133.117 ms (total: 50.2 sec)
[2024.11.30-07.44.39:318][675]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.44.39:318][675]LogContentValidation: Enabled validators:
[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.44.39:318][675]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.44.39:318][675]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.44.39:491][684]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.44.39:498][684]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.44.39:498][684]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.44.39:500][684]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.940 ms (total: 59.298 ms)
[2024.11.30-07.44.39:500][684]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.44.39:500][684]LogPlayLevel: Display: Creating online subsystem for client :Context_127
[2024.11.30-07.44.39:503][684]LogOnline: OSS: Created online subsystem instance for: :Context_127
[2024.11.30-07.44.39:530][685]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.44.39:535][685]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005342s)
[2024.11.30-07.44.39:535][685]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005387s)
[2024.11.30-07.44.39:561][685]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.30-07.44.39:565][685]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.44.39:567][685]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.44.39:567][685]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.44.39:567][685]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.44.39:567][685]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.44.39:568][685]LogWorldPartition: Display: WorldPartition initialize took 1.462 ms (total: 78.783 ms)
[2024.11.30-07.44.39:568][685]LogPlayLevel: PIE: World Init took: (0.003164s)
[2024.11.30-07.44.39:569][685]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True
[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.44.39:569][685]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.44.39:569][685]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.44.39:569][685]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.44.39:569][685]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.44.39:569][685]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.44.39:571][685]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.44.39:583][685]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28
[2024.11.30-07.44.39:583][685]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=28
[2024.11.30-07.44.39:585][685]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28
[2024.11.30-07.44.39:585][685]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28
[2024.11.30-07.44.39:585][685]LogInit: FAudioDevice initialized with ID 28.
[2024.11.30-07.44.39:585][685]LogAudio: Display: Audio Device (ID: 28) registered with world 'ThirdPersonMap'.
[2024.11.30-07.44.39:585][685]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28
[2024.11.30-07.44.39:588][685]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.44.39:591][685]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.44.39
[2024.11.30-07.44.39:591][685]LogWorld: Bringing up level for play took: 0.002570
[2024.11.30-07.44.39:595][685]PIE: Server logged in
[2024.11.30-07.44.39:596][685]PIE: Play in editor total start time 0,099 seconds.
[2024.11.30-07.45.04:481][969]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.45.04:481][969]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.45.04:481][969]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.45.04:482][969]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.45.04:482][969]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.45.04:486][969]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.45.04:493][969]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.45.04:521][969]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.45.04:522][969]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28
[2024.11.30-07.45.04:522][969]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28
[2024.11.30-07.45.04:524][969]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28
[2024.11.30-07.45.04:532][969]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.30-07.45.04:656][970]LogPlayLevel: Display: Destroying online subsystem :Context_127
[2024.11.30-07.46.09:321][947]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7708.031738
[2024.11.30-07.46.09:497][955]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.46.09:497][955]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7708.192383, Update Interval: 341.143219
[2024.11.30-07.47.16:029][870]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2024.11.30-07.47.16:674][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2024.11.30-07.47.16:821][889]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.47.16:894][889]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.47.16:901][889]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.47.16:901][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.47.16:901][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.47.16:942][889]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.47.16:942][889]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterD36FB34749EB0D431D4DA39D279D79B9.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.47.16:951][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.269 ms (total: 50.3 sec)
[2024.11.30-07.47.17:018][889]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.47.17:018][889]LogContentValidation: Enabled validators:
[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.47.17:018][889]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.47.17:018][889]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.47.31:319][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.11.30-07.47.31:453][807]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.47.31:516][807]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.47.31:516][807]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.47.31:516][807]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.47.31:554][807]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.47.31:554][807]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterEED65E8343629E639FA6D785629BF29A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.47.31:562][807]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.981 ms (total: 50.4 sec)
[2024.11.30-07.47.31:615][807]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.47.31:615][807]LogContentValidation: Enabled validators:
[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.47.31:615][807]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.47.31:615][807]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.47.32:663][854]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-07.47.32:670][854]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-07.47.32:670][854]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-07.47.32:672][854]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.129 ms (total: 61.428 ms)
[2024.11.30-07.47.32:672][854]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-07.47.32:672][854]LogPlayLevel: Display: Creating online subsystem for client :Context_128
[2024.11.30-07.47.32:674][854]LogOnline: OSS: Created online subsystem instance for: :Context_128
[2024.11.30-07.47.32:700][855]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.47.32:705][855]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004676s)
[2024.11.30-07.47.32:705][855]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004728s)
[2024.11.30-07.47.32:731][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2024.11.30-07.47.32:735][855]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-07.47.32:736][855]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-07.47.32:736][855]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-07.47.32:737][855]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-07.47.32:737][855]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-07.47.32:738][855]LogWorldPartition: Display: WorldPartition initialize took 1.451 ms (total: 80.234 ms)
[2024.11.30-07.47.32:738][855]LogPlayLevel: PIE: World Init took: (0.003050s)
[2024.11.30-07.47.32:739][855]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True
[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-07.47.32:739][855]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-07.47.32:739][855]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-07.47.32:739][855]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-07.47.32:739][855]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-07.47.32:739][855]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-07.47.32:741][855]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-07.47.32:752][855]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-07.47.32:752][855]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-07.47.32:752][855]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-07.47.32:752][855]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-07.47.32:753][855]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29
[2024.11.30-07.47.32:753][855]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=29
[2024.11.30-07.47.32:755][855]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29
[2024.11.30-07.47.32:755][855]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29
[2024.11.30-07.47.32:755][855]LogInit: FAudioDevice initialized with ID 29.
[2024.11.30-07.47.32:755][855]LogAudio: Display: Audio Device (ID: 29) registered with world 'ThirdPersonMap'.
[2024.11.30-07.47.32:755][855]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29
[2024.11.30-07.47.32:758][855]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-07.47.32:761][855]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-08.47.32
[2024.11.30-07.47.32:761][855]LogWorld: Bringing up level for play took: 0.002315
[2024.11.30-07.47.32:765][855]PIE: Server logged in
[2024.11.30-07.47.32:766][855]PIE: Play in editor total start time 0,097 seconds.
[2024.11.30-07.47.59:272][259]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.47.59:272][259]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-07.47.59:272][259]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-07.47.59:273][259]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.47.59:273][259]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-07.47.59:280][259]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-07.47.59:289][259]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-07.47.59:318][259]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-07.47.59:318][259]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29
[2024.11.30-07.47.59:318][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29
[2024.11.30-07.47.59:320][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29
[2024.11.30-07.47.59:328][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.11.30-07.47.59:467][260]LogPlayLevel: Display: Destroying online subsystem :Context_128
[2024.11.30-07.49.38:435][731]LogContentBrowser: Deferred new asset file creation: UE5_Idle_Pistol1
[2024.11.30-07.49.38:451][731]LogContentBrowser: Creating deferred item: UE5_Idle_Pistol1
[2024.11.30-07.49.38:477][732]LogContentBrowser: Renaming the item being created (Deferred Item: UE5_Idle_Pistol1).
[2024.11.30-07.49.52:836][513]LogContentBrowser: Attempting asset rename: UE5_Idle_Pistol1 -> UE5_Aim_Pistol
[2024.11.30-07.49.52:986][513]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB)
[2024.11.30-07.49.53:066][513]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/cd3ecbcc7951c83ef722dd674be8a01f0a748b18
[2024.11.30-07.49.53:236][513]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.49.53:300][513]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol] ([1] browsable assets)...
[2024.11.30-07.49.53:310][513]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol]
[2024.11.30-07.49.53:310][513]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol]
[2024.11.30-07.49.53:310][513]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset" SILENT=true
[2024.11.30-07.49.53:325][513]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol
[2024.11.30-07.49.53:325][513]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_PistolC47FCAA648E0B38D73E89F9D9BED379B.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset'
[2024.11.30-07.49.53:658][513]LogFileHelpers: InternalPromptForCheckoutAndSave took 421.624 ms (total: 50.8 sec)
[2024.11.30-07.49.53:921][513]LogContentBrowser: End creating deferred item UE5_Idle_Pistol1
[2024.11.30-07.49.53:982][513]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.49.53:982][513]LogContentValidation: Enabled validators:
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.49.53:982][513]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.49.53:982][513]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol Validating asset
[2024.11.30-07.49.54:672][545]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol
[2024.11.30-07.50.55:781][820]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-07.50.55:798][820]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.114
[2024.11.30-07.50.55:799][820]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-07.50.55:799][820]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-07.50.55:808][820]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4
[2024.11.30-07.50.55:808][820]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin_Auto43C16B2284C053A38C575E88C1B335049.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SK_Mannequin_Auto4.uasset'
[2024.11.30-07.50.55:809][820]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn] ([1] browsable assets)...
[2024.11.30-07.50.55:819][820]OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Quinn.SKM_Quinn]
[2024.11.30-07.50.55:819][820]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn]
[2024.11.30-07.50.56:000][820]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4
[2024.11.30-07.50.56:000][820]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn_Auto473ED15EC4E49123E557F30B85612D9E9.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Characters/Mannequins/Meshes/SKM_Quinn_Auto4.uasset'
[2024.11.30-07.50.56:000][820]LogFileHelpers: Auto-saving content packages took 0.202
[2024.11.30-07.51.53:508][741]Cmd: TRANSACTION UNDO
[2024.11.30-07.51.53:508][741]LogEditorTransaction: Undo Rotate Bone
[2024.11.30-07.51.54:353][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.51.54:358][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.51.54:371][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.51.54:379][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.51.54:404][741]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.31:875][781]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8090.589844
[2024.11.30-07.52.32:042][791]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.52.32:042][791]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8090.737793, Update Interval: 341.760315
[2024.11.30-07.52.40:079][178]Cmd: TRANSACTION UNDO
[2024.11.30-07.52.40:079][178]LogEditorTransaction: Undo Rotate Bone
[2024.11.30-07.52.40:930][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_89:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.40:935][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_91:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.40:947][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_93:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.40:956][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_95:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.52.40:981][178]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_98:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name lowerarm_r and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name upperarm_r and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:129][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name hand_r and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name upperarm_l and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name lowerarm_l and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name hand_l and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:130][333]LogScript: Warning: Script Msg: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol : Curve with name root and type RCT_Transform (2) already exists
[2024.11.30-07.54.22:132][333]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB)
[2024.11.30-07.54.22:220][336]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/439557279c0810e022779173539ef6bffd595ee8
[2024.11.30-07.56.39:108][201]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2024.11.30-07.56.39:316][201]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.56.39:465][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-07.56.39:465][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-07.56.39:465][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-07.56.39:474][201]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-07.56.39:474][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin26DE588F4B36C01D38CF5AA2D72CCCF2.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-07.56.39:476][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn] ([1] browsable assets)...
[2024.11.30-07.56.39:476][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn]
[2024.11.30-07.56.39:476][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SKM_Quinn" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset" SILENT=true
[2024.11.30-07.56.39:612][201]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SKM_Quinn
[2024.11.30-07.56.39:612][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn57C2D34047D3B64E481DFEA7C0B716ED.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset'
[2024.11.30-07.56.39:615][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol] ([1] browsable assets)...
[2024.11.30-07.56.39:615][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Aim_Pistol]
[2024.11.30-07.56.39:615][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Aim_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset" SILENT=true
[2024.11.30-07.56.39:634][201]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol
[2024.11.30-07.56.39:634][201]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Aim_Pistol93120E074C569E4E983D2D93A950BF1E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Aim_Pistol.uasset'
[2024.11.30-07.56.39:644][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 327.524 ms (total: 51.2 sec)
[2024.11.30-07.56.39:696][201]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.30-07.56.39:696][201]LogContentValidation: Enabled validators:
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.56.39:696][201]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.56.39:696][201]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-07.56.39:696][201]AssetCheck: /Game/Characters/Mannequins/Meshes/SKM_Quinn Validating asset
[2024.11.30-07.56.39:696][201]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Aim_Pistol Validating asset
[2024.11.30-07.57.24:647][691]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-07.57.24:787][691]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.57.24:848][691]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-07.57.24:859][691]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-07.57.24:859][691]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-07.57.24:859][691]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-07.57.24:898][691]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-07.57.24:898][691]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter4F4BBBE74C53F489DB91B29312E75D2A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-07.57.24:907][691]LogFileHelpers: InternalPromptForCheckoutAndSave took 119.566 ms (total: 51.3 sec)
[2024.11.30-07.57.24:963][691]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.57.24:963][691]LogContentValidation: Enabled validators:
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.57.24:963][691]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.57.24:963][691]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-07.57.57:530][599]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-07.57.58:266][633]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-07.57.58:418][633]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.57.58:479][633]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.57.58:490][633]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.57.58:490][633]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.57.58:490][633]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.57.58:531][633]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.57.58:531][633]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyD24CFAAD4C012958CC48A5970897193C.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.57.58:539][633]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.700 ms (total: 51.4 sec)
[2024.11.30-07.57.58:598][633]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.57.58:598][633]LogContentValidation: Enabled validators:
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.57.58:598][633]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.57.58:598][633]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-07.58.55:220][ 78]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2024.11.30-07.58.55:710][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-07.58.55:851][105]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.58.55:914][105]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.58.55:925][105]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.58.55:925][105]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.58.55:925][105]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.58.55:968][105]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.58.55:968][105]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny55969BC643D17E86F3B16DB2217CC243.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.58.55:975][105]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.369 ms (total: 51.5 sec)
[2024.11.30-07.58.56:031][105]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.58.56:031][105]LogContentValidation: Enabled validators:
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.58.56:031][105]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.58.56:031][105]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-07.58.59:575][329]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8478.213867
[2024.11.30-07.58.59:727][339]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-07.58.59:727][339]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8478.350586, Update Interval: 318.472229
[2024.11.30-07.59.57:548][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-07.59.58:071][710]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-07.59.58:200][710]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-07.59.58:264][710]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-07.59.58:275][710]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-07.59.58:275][710]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-07.59.58:275][710]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-07.59.58:319][710]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-07.59.58:319][710]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny5E287EBC42F88E72FA807CAA60ABE915.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-07.59.58:327][710]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.541 ms (total: 51.7 sec)
[2024.11.30-07.59.58:380][710]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-07.59.58:380][710]LogContentValidation: Enabled validators:
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-07.59.58:380][710]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-07.59.58:380][710]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-08.00.05:753][200]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.11.30-08.00.05:888][200]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-08.00.05:947][200]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-08.00.05:947][200]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-08.00.05:947][200]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-08.00.05:992][200]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-08.00.05:992][200]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyB7D54F9D4083BC7068480CAC5B55D67D.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-08.00.06:003][200]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.895 ms (total: 51.8 sec)
[2024.11.30-08.00.06:067][200]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-08.00.06:067][200]LogContentValidation: Enabled validators:
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-08.00.06:067][200]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-08.00.06:067][200]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-08.00.10:220][249]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-08.00.10:226][249]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-08.00.10:226][249]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-08.00.10:228][249]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.846 ms (total: 63.274 ms)
[2024.11.30-08.00.10:228][249]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-08.00.10:228][249]LogPlayLevel: Display: Creating online subsystem for client :Context_129
[2024.11.30-08.00.10:231][249]LogOnline: OSS: Created online subsystem instance for: :Context_129
[2024.11.30-08.00.10:266][250]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-08.00.10:270][250]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004417s)
[2024.11.30-08.00.10:271][250]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004458s)
[2024.11.30-08.00.10:300][250]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.30-08.00.10:304][250]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-08.00.10:306][250]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-08.00.10:306][250]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-08.00.10:306][250]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-08.00.10:306][250]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-08.00.10:307][250]LogWorldPartition: Display: WorldPartition initialize took 1.537 ms (total: 81.771 ms)
[2024.11.30-08.00.10:307][250]LogPlayLevel: PIE: World Init took: (0.003353s)
[2024.11.30-08.00.10:308][250]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-08.00.10:308][250]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-08.00.10:308][250]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-08.00.10:308][250]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-08.00.10:310][250]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-08.00.10:321][250]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-08.00.10:322][250]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30
[2024.11.30-08.00.10:322][250]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=30
[2024.11.30-08.00.10:324][250]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30
[2024.11.30-08.00.10:324][250]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30
[2024.11.30-08.00.10:324][250]LogInit: FAudioDevice initialized with ID 30.
[2024.11.30-08.00.10:324][250]LogAudio: Display: Audio Device (ID: 30) registered with world 'ThirdPersonMap'.
[2024.11.30-08.00.10:324][250]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30
[2024.11.30-08.00.10:327][250]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-08.00.10:329][250]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-09.00.10
[2024.11.30-08.00.10:329][250]LogWorld: Bringing up level for play took: 0.002239
[2024.11.30-08.00.10:333][250]PIE: Server logged in
[2024.11.30-08.00.10:335][250]PIE: Play in editor total start time 0,109 seconds.
[2024.11.30-08.00.29:250][926]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-08.00.29:250][926]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-08.00.29:251][926]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.00.29:251][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.00.29:251][926]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-08.00.29:265][926]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-08.00.29:275][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.00.29:304][926]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-08.00.29:304][926]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30
[2024.11.30-08.00.29:304][926]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30
[2024.11.30-08.00.29:306][926]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30
[2024.11.30-08.00.29:314][926]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.30-08.00.29:387][927]LogPlayLevel: Display: Destroying online subsystem :Context_129
[2024.11.30-08.00.41:909][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-08.03.28:649][739]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.11.30-08.03.29:843][797]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.11.30-08.03.29:909][797]LogStall: Shutdown...
[2024.11.30-08.03.29:909][797]LogStall: Shutdown complete.
[2024.11.30-08.03.29:996][797]LogWorld: UWorld::CleanupWorld for World_90, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.29:996][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:013][797]LogWorld: UWorld::CleanupWorld for World_89, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:013][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:089][797]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:089][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:310][797]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.30-08.03.30:310][797]LogWorld: UWorld::CleanupWorld for World_88, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:310][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:436][797]LogWorld: UWorld::CleanupWorld for World_92, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:436][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:447][797]LogWorld: UWorld::CleanupWorld for World_91, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:447][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:551][797]LogWorld: UWorld::CleanupWorld for World_99, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:551][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:561][797]LogWorld: UWorld::CleanupWorld for World_98, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:561][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:576][797]LogWorld: UWorld::CleanupWorld for World_97, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:576][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:629][797]LogWorld: UWorld::CleanupWorld for World_85, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:629][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:748][797]LogWorld: UWorld::CleanupWorld for World_94, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:748][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:758][797]LogWorld: UWorld::CleanupWorld for World_93, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:758][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:854][797]LogWorld: UWorld::CleanupWorld for World_96, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:854][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:871][797]LogWorld: UWorld::CleanupWorld for World_95, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.30:871][797]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.30:920][797]LogSlate: Window 'Weapons_System - Unreal Editor' being destroyed
[2024.11.30-08.03.31:344][797]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-08.03.31:429][797]Cmd: QUIT_EDITOR
[2024.11.30-08.03.31:429][798]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.11.30-08.03.31:434][798]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.11.30-08.03.31:435][798]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2024.11.30-08.03.31:435][798]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2024.11.30-08.03.31:437][798]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:437][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:437][798]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[2024.11.30-08.03.31:452][798]LogStylusInput: Shutting down StylusInput subsystem.
[2024.11.30-08.03.31:453][798]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2024.11.30-08.03.31:473][798]LogWorld: UWorld::CleanupWorld for World_54, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:473][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:481][798]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:481][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:486][798]LogWorld: UWorld::CleanupWorld for World_41, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:486][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:492][798]LogWorld: UWorld::CleanupWorld for World_40, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:492][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:498][798]LogWorld: UWorld::CleanupWorld for World_63, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:498][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:503][798]LogWorld: UWorld::CleanupWorld for World_82, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:503][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:506][798]LogWorld: UWorld::CleanupWorld for World_62, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:506][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:509][798]LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:509][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:513][798]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:513][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:515][798]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:515][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:518][798]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:518][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:521][798]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:521][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:523][798]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:523][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:525][798]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:525][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:528][798]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:528][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:531][798]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:531][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:533][798]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:533][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:535][798]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:535][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:537][798]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:537][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:539][798]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:539][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:542][798]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:542][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:544][798]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:544][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:546][798]LogWorld: UWorld::CleanupWorld for World_64, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:546][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:548][798]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:548][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:550][798]LogWorld: UWorld::CleanupWorld for World_53, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:550][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:552][798]LogWorld: UWorld::CleanupWorld for World_81, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:552][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:554][798]LogWorld: UWorld::CleanupWorld for World_49, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:554][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:556][798]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:556][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:558][798]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:558][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:560][798]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:560][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:562][798]LogWorld: UWorld::CleanupWorld for World_86, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:562][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:564][798]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:564][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:566][798]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:566][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:567][798]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:567][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:570][798]LogWorld: UWorld::CleanupWorld for World_58, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:570][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:572][798]LogWorld: UWorld::CleanupWorld for World_57, bSessionEnded=true, bCleanupResources=true
[2024.11.30-08.03.31:572][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-08.03.31:574][798]LogStudioTelemetry: Ended StudioTelemetry Session
[2024.11.30-08.03.31:576][798]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
[2024.11.30-08.03.31:576][798]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
[2024.11.30-08.03.31:576][798]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
[2024.11.30-08.03.31:794][798]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.11.30-08.03.31:794][798]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.11.30-08.03.31:794][798]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'.
[2024.11.30-08.03.31:794][798]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2024.11.30-08.03.31:794][798]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.11.30-08.03.31:796][798]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.11.30-08.03.31:835][798]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2024.11.30-08.03.31:835][798]LogAudio: Display: Audio Device Manager Shutdown
[2024.11.30-08.03.31:836][798]LogSlate: Window 'Retarget Animations' being destroyed
[2024.11.30-08.03.31:837][798]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.11.30-08.03.31:842][798]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.11.30-08.03.31:843][798]LogExit: Preparing to exit.
[2024.11.30-08.03.31:894][798]LogUObjectHash: Compacting FUObjectHashTables data took 1.95ms
[2024.11.30-08.03.31:903][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:903][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:905][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.31:906][798]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.30-08.03.32:303][798]LogEditorDataStorage: Deinitializing
[2024.11.30-08.03.32:694][798]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.11.30-08.03.32:765][798]LogExit: Editor shut down
[2024.11.30-08.03.32:769][798]LogExit: Transaction tracking system shut down
[2024.11.30-08.03.33:267][798]LogCore: Error: PropertyBag: Expecting RefCount to be zero on destructor, but it is 3.
[2024.11.30-08.03.33:306][798]LogExit: Object subsystem successfully closed.
[2024.11.30-08.03.33:418][798]LogShaderCompilers: Display: Shaders left to compile 0
[2024.11.30-08.03.34:456][798]LogMemoryProfiler: Shutdown
[2024.11.30-08.03.34:456][798]LogNetworkingProfiler: Shutdown
[2024.11.30-08.03.34:456][798]LoadingProfiler: Shutdown
[2024.11.30-08.03.34:456][798]LogTimingProfiler: Shutdown
[2024.11.30-08.03.34:864][798]LogChaosDD: Chaos Debug Draw Shutdown
[2024.11.30-08.03.34:869][798]RenderDocPlugin: plugin has been unloaded.
[2024.11.30-08.03.34:906][798]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2024.11.30-08.03.34:906][798]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C01302-4FFB-3359-9856-7EBD52DF370D%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.0-37670630%2B%2B%2BUE5%2BRelease-5.5&UserID=8f1c2b9b40e84fa4ba0840a6d7efb492%7Cebf097b77f0f47d291e2c7af5ba5e3af%7C84dc548d-e475-493d-bef3-23d0e3539cf8&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2024.11.30-08.03.35:435][798]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2024.11.30-08.03.35:435][798]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
[2024.11.30-08.03.35:435][798]LogNFORDenoise: NFORDenoise function shutting down
[2024.11.30-08.03.35:435][798]LogXGEController: Cleaning working directory: C:/Users/Navanda/AppData/Local/Temp/UnrealXGEWorkingDir/
[2024.11.30-08.03.35:439][798]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
[2024.11.30-08.03.35:439][798]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
[2024.11.30-08.03.35:439][798]LogPakFile: Destroying PakPlatformFile
[2024.11.30-08.03.36:160][798]LogD3D12RHI: ~FD3D12DynamicRHI
[2024.11.30-08.03.36:239][798]LogExit: Exiting.
[2024.11.30-08.03.36:280][798]Log file closed, 11/30/24 09:03:36