Log file open, 11/30/24 06:37:34 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=40636) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: Weapons_System LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Display Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/weapons-system/Weapons_System.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue"" LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.353135 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-4E6AEDDE48F4B41A61D5A59AD64C36EA Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogConfig: Display: Loading Mac ini files took 0.05 seconds LogAudio: Display: Pre-Initializing Audio Device Manager... LogConfig: Display: Loading Android ini files took 0.05 seconds LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds LogConfig: Display: Loading IOS ini files took 0.05 seconds LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogConfig: Display: Loading Unix ini files took 0.06 seconds LogAudio: Display: AudioInfo: 'BINKA' Registered LogConfig: Display: Loading VisionOS ini files took 0.06 seconds LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target LogConfig: Display: Loading Windows ini files took 0.07 seconds LogConfig: Display: Loading TVOS ini files took 0.07 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds LogConfig: Display: Loading Linux ini files took 0.08 seconds LogAssetRegistry: Display: Asset registry cache read as 37.8 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin USDCore LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin HoldoutComposite LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin ConcertSyncCore LogPluginManager: Mounting Engine plugin ConcertSyncClient SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogNFORDenoise: NFORDenoise function starting up LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Started StudioTelemetry Session LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 2147483647 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.5-CL-37670630 LogInit: Platform=WindowsEditor LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 LogInit: Net CL: 37670630 LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.5 LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=9d22b167e54646bb87cad82bd9a82535 -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Navanda -epicuserid=ebf097b77f0f47d291e2c7af5ba5e3af -epiclocale=en -epicsandboxid=ue LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.00ms LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.24ms LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.18ms LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.18ms LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.19ms LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.18ms LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.21ms LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.22ms LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.28ms LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.17ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.11.30-05.37.35:558][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.11.30-05.37.35:558][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.11.30-05.37.35:559][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.11.30-05.37.35:563][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2024.11.30-05.37.35:563][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.11.30-05.37.35:564][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.11.30-05.37.35:564][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2024.11.30-05.37.35:567][ 0]LogRHI: Using Default RHI: D3D12 [2024.11.30-05.37.35:567][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.11.30-05.37.35:567][ 0]LogRHI: Loading RHI module D3D12RHI [2024.11.30-05.37.35:572][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2024.11.30-05.37.35:572][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.11.30-05.37.35:756][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 [2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] [2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.11.30-05.37.35:757][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2024.11.30-05.37.35:762][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] [2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 [2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] [2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2024.11.30-05.37.35:878][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2024.11.30-05.37.35:878][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2024.11.30-05.37.35:878][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.11.30-05.37.35:878][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.11.30-05.37.35:878][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2024.11.30-05.37.35:878][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2024.11.30-05.37.35:878][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.11.30-05.37.35:879][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created [2024.11.30-05.37.35:879][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created [2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.11.30-05.37.35:879][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] [2024.11.30-05.37.35:879][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] [2024.11.30-05.37.35:879][ 0]LogInit: Computer: DESKTOP-D9U8INT [2024.11.30-05.37.35:879][ 0]LogInit: User: Navanda [2024.11.30-05.37.35:879][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.11.30-05.37.35:879][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.11.30-05.37.36:011][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB [2024.11.30-05.37.36:011][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.11.30-05.37.36:011][ 0]LogMemory: Process Physical Memory: 614.09 MB used, 627.34 MB peak [2024.11.30-05.37.36:011][ 0]LogMemory: Process Virtual Memory: 669.18 MB used, 669.18 MB peak [2024.11.30-05.37.36:011][ 0]LogMemory: Physical Memory: 12816.28 MB used, 19861.20 MB free, 32677.48 MB total [2024.11.30-05.37.36:011][ 0]LogMemory: Virtual Memory: 21125.76 MB used, 16415.72 MB free, 37541.48 MB total [2024.11.30-05.37.36:011][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.11.30-05.37.36:014][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.11.30-05.37.36:020][ 0]LogChaosDD: Chaos Debug Draw Startup [2024.11.30-05.37.36:020][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.11.30-05.37.36:020][ 0]LogInit: Using OS detected language (en-GB). [2024.11.30-05.37.36:020][ 0]LogInit: Using OS detected locale (en-SE). [2024.11.30-05.37.36:026][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2024.11.30-05.37.36:027][ 0]LogInit: Setting process to per monitor DPI aware [2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2024.11.30-05.37.36:323][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2024.11.30-05.37.36:342][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.11.30-05.37.36:342][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.11.30-05.37.36:456][ 0]LogRHI: Using Default RHI: D3D12 [2024.11.30-05.37.36:456][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.11.30-05.37.36:456][ 0]LogRHI: Loading RHI module D3D12RHI [2024.11.30-05.37.36:456][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.11.30-05.37.36:456][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.11.30-05.37.36:456][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2024.11.30-05.37.36:456][ 0]LogWindows: Attached monitors: [2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' [2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] [2024.11.30-05.37.36:456][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' [2024.11.30-05.37.36:457][ 0]LogWindows: Found 3 attached monitors. [2024.11.30-05.37.36:457][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.11.30-05.37.36:457][ 0]LogRHI: RHI Adapter Info: [2024.11.30-05.37.36:457][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 [2024.11.30-05.37.36:457][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.11.30-05.37.36:457][ 0]LogRHI: Driver Date: 11-6-2024 [2024.11.30-05.37.36:457][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") [2024.11.30-05.37.36:457][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2024.11.30-05.37.36:546][ 0]LogNvidiaAftermath: Aftermath initialized [2024.11.30-05.37.36:546][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2024.11.30-05.37.36:596][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2024.11.30-05.37.36:596][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Bindless resources are supported [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Raster order views are supported [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2024.11.30-05.37.36:596][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2024.11.30-05.37.36:662][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA40B00) [2024.11.30-05.37.36:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA40D80) [2024.11.30-05.37.36:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B28BA41000) [2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2024.11.30-05.37.36:664][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) [2024.11.30-05.37.36:664][ 0]LogD3D12RHI: Async texture creation enabled [2024.11.30-05.37.36:664][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2024.11.30-05.37.36:676][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2024.11.30-05.37.36:678][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.11.30-05.37.36:684][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' [2024.11.30-05.37.36:684][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] [2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.11.30-05.37.36:716][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.11.30-05.37.36:716][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 [2024.11.30-05.37.36:716][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2024.11.30-05.37.36:717][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.11.30-05.37.36:718][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.11.30-05.37.36:749][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.11.30-05.37.36:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.11.30-05.37.36:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.11.30-05.37.36:785][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.11.30-05.37.36:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.11.30-05.37.36:821][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.11.30-05.37.36:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.11.30-05.37.36:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.11.30-05.37.36:839][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.11.30-05.37.36:861][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.11.30-05.37.36:899][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.11.30-05.37.36:901][ 0]LogTargetPlatformManager: VVM_1_0 [2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.11.30-05.37.36:902][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.11.30-05.37.36:902][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. [2024.11.30-05.37.36:902][ 0]LogRendererCore: Ray tracing shaders are enabled. [2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.11.30-05.37.36:904][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) [2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.11.30-05.37.36:969][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.11.30-05.37.36:969][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data [2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' [2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' [2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2024.11.30-05.37.36:970][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 20812 --child-id Zen_20812_Startup' [2024.11.30-05.37.37:093][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2024.11.30-05.37.37:093][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.124 seconds [2024.11.30-05.37.37:095][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2024.11.30-05.37.37:101][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2024.11.30-05.37.37:101][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1390.08MBs, RandomWriteSpeed=192.47MBs. Assigned SpeedClass 'Local' [2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.11.30-05.37.37:103][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/20812/). [2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/5693C881498BC5A500649992C02B4686/'. [2024.11.30-05.37.37:104][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.11.30-05.37.37:104][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. [2024.11.30-05.37.37:105][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.11.30-05.37.37:105][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.11.30-05.37.37:681][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.11.30-05.37.38:230][ 0]LogSlate: Using FreeType 2.10.0 [2024.11.30-05.37.38:231][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.11.30-05.37.38:231][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.11.30-05.37.38:231][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.11.30-05.37.38:232][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.11.30-05.37.38:232][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.11.30-05.37.38:232][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.11.30-05.37.38:232][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.11.30-05.37.38:250][ 0]LogAssetRegistry: FAssetRegistry took 0.0028 seconds to start up [2024.11.30-05.37.38:252][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.11.30-05.37.38:256][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. [2024.11.30-05.37.38:444][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.11.30-05.37.38:446][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.11.30-05.37.38:460][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.11.30-05.37.38:460][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.11.30-05.37.38:485][ 0]LogDeviceProfileManager: Active device profile: [000005B2A8D23400][000005B2A903A000 66] WindowsEditor [2024.11.30-05.37.38:485][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.11.30-05.37.38:485][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.11.30-05.37.38:487][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' [2024.11.30-05.37.38:487][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish [2024.11.30-05.37.38:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish [2024.11.30-05.37.38:533][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.30-05.37.38:533][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish [2024.11.30-05.37.38:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish [2024.11.30-05.37.38:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.11.30-05.37.38:688][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.11.30-05.37.38:688][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.11.30-05.37.38:973][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.92ms [2024.11.30-05.37.38:993][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.92ms [2024.11.30-05.37.39:005][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.87ms [2024.11.30-05.37.39:008][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.87ms [2024.11.30-05.37.39:175][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.11.30-05.37.39:175][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.11.30-05.37.39:180][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.11.30-05.37.39:180][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.11.30-05.37.39:181][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console [2024.11.30-05.37.39:200][ 0]LogLiveCoding: Display: Waiting for server [2024.11.30-05.37.39:201][ 0]LogSlate: Border [2024.11.30-05.37.39:201][ 0]LogSlate: BreadcrumbButton [2024.11.30-05.37.39:201][ 0]LogSlate: Brushes.Title [2024.11.30-05.37.39:201][ 0]LogSlate: Default [2024.11.30-05.37.39:201][ 0]LogSlate: Icons.Save [2024.11.30-05.37.39:201][ 0]LogSlate: Icons.Toolbar.Settings [2024.11.30-05.37.39:201][ 0]LogSlate: ListView [2024.11.30-05.37.39:201][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.11.30-05.37.39:201][ 0]LogSlate: SoftwareCursor_Grab [2024.11.30-05.37.39:201][ 0]LogSlate: TableView.DarkRow [2024.11.30-05.37.39:201][ 0]LogSlate: TableView.Row [2024.11.30-05.37.39:201][ 0]LogSlate: TreeView [2024.11.30-05.37.39:282][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.11.30-05.37.39:284][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.040 ms [2024.11.30-05.37.39:289][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.11.30-05.37.39:294][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.34ms [2024.11.30-05.37.39:309][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.11.30-05.37.39:309][ 0]LogInit: XR: MultiViewport is Disabled [2024.11.30-05.37.39:309][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.11.30-05.37.39:309][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") [2024.11.30-05.37.39:364][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.04ms [2024.11.30-05.37.39:648][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Display: Work queue size set to 1024. [2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.11.30-05.37.39:652][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:51291'. [2024.11.30-05.37.39:655][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' [2024.11.30-05.37.39:758][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2024.11.30-05.37.39:758][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.11.30-05.37.39:775][ 0]LogMetaSound: MetaSound Engine Initialized [2024.11.30-05.37.39:966][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AE4C5C07ECD340498000000000001000 | Instance: 44960A274D00FAA9DC4AB1AD03985B0F (DESKTOP-D9U8INT-20812). [2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) [2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) [2024.11.30-05.37.40:043][ 0]LogNNERuntimeORT: No NPU adapter found! [2024.11.30-05.37.40:203][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.11.30-05.37.40:261][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. [2024.11.30-05.37.40:261][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png [2024.11.30-05.37.40:278][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.11.30-05.37.40:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.11.30-05.37.40:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.11.30-05.37.40:341][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' [2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' [2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' [2024.11.30-05.37.40:342][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' [2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' [2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' [2024.11.30-05.37.40:343][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' [2024.11.30-05.37.40:344][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' [2024.11.30-05.37.40:344][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' [2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' [2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' [2024.11.30-05.37.40:345][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' [2024.11.30-05.37.40:346][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' [2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' [2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' [2024.11.30-05.37.40:347][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' [2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' [2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' [2024.11.30-05.37.40:348][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' [2024.11.30-05.37.40:349][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' [2024.11.30-05.37.40:349][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' [2024.11.30-05.37.40:350][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' [2024.11.30-05.37.40:350][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' [2024.11.30-05.37.40:351][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' [2024.11.30-05.37.40:351][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' [2024.11.30-05.37.40:352][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' [2024.11.30-05.37.40:352][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' [2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' [2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' [2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' [2024.11.30-05.37.40:353][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' [2024.11.30-05.37.40:354][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' [2024.11.30-05.37.40:354][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' [2024.11.30-05.37.40:355][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' [2024.11.30-05.37.40:356][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' [2024.11.30-05.37.41:031][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.89ms [2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.30-05.37.41:038][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.30-05.37.41:046][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.88ms [2024.11.30-05.37.41:165][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2024.11.30-05.37.41:179][ 0]LogCollectionManager: Loaded 0 collections in 0.001958 seconds [2024.11.30-05.37.41:181][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s [2024.11.30-05.37.41:183][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s [2024.11.30-05.37.41:185][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s [2024.11.30-05.37.41:246][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.11.30-05.37.41:246][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.11.30-05.37.41:247][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.11.30-05.37.41:247][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.11.30-05.37.41:247][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.11.30-05.37.41:247][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.11.30-05.37.41:259][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. [2024.11.30-05.37.41:259][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png [2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-30T05:37:41.277Z using C [2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] [2024.11.30-05.37.41:277][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2024.11.30-05.37.41:278][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2024.11.30-05.37.41:282][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000053 [2024.11.30-05.37.41:282][ 0]LogFab: Display: Logging in using persist [2024.11.30-05.37.41:312][ 0]LogUObjectArray: 43598 objects as part of root set at end of initial load. [2024.11.30-05.37.41:312][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.11.30-05.37.41:322][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) [2024.11.30-05.37.41:322][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false [2024.11.30-05.37.41:392][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [2024.11.30-05.37.41:392][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties [2024.11.30-05.37.41:433][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [2024.11.30-05.37.41:433][ 0]LogEngine: Initializing Engine... [2024.11.30-05.37.41:436][ 0]LogStylusInput: Initializing StylusInput subsystem. [2024.11.30-05.37.41:436][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.11.30-05.37.41:509][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2024.11.30-05.37.41:523][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2024.11.30-05.37.41:532][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.11.30-05.37.41:532][ 0]LogInit: Texture streaming: Enabled [2024.11.30-05.37.41:540][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 [2024.11.30-05.37.41:547][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.11.30-05.37.41:551][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.11.30-05.37.41:551][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.11.30-05.37.41:552][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.30-05.37.41:552][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.30-05.37.41:552][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.30-05.37.41:552][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.30-05.37.41:556][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.30-05.37.41:579][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.30-05.37.41:579][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.30-05.37.41:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.30-05.37.41:580][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.30-05.37.41:581][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.11.30-05.37.41:581][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 [2024.11.30-05.37.41:582][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.11.30-05.37.41:582][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.11.30-05.37.41:582][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.11.30-05.37.41:583][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.11.30-05.37.41:583][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.11.30-05.37.41:588][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.11.30-05.37.41:591][ 0]LogInit: Undo buffer set to 256 MB [2024.11.30-05.37.41:591][ 0]LogInit: Transaction tracking system initialized [2024.11.30-05.37.41:623][ 0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.11.30-05.37.41:805][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2024.11.30-05.37.41:808][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json [2024.11.30-05.37.41:855][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.94ms [2024.11.30-05.37.41:857][ 0]LocalizationService: Localization service is disabled [2024.11.30-05.37.41:868][ 0]LogTimingProfiler: Initialize [2024.11.30-05.37.41:868][ 0]LogTimingProfiler: OnSessionChanged [2024.11.30-05.37.41:868][ 0]LoadingProfiler: Initialize [2024.11.30-05.37.41:868][ 0]LoadingProfiler: OnSessionChanged [2024.11.30-05.37.41:868][ 0]LogNetworkingProfiler: Initialize [2024.11.30-05.37.41:868][ 0]LogNetworkingProfiler: OnSessionChanged [2024.11.30-05.37.41:868][ 0]LogMemoryProfiler: Initialize [2024.11.30-05.37.41:868][ 0]LogMemoryProfiler: OnSessionChanged [2024.11.30-05.37.41:921][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.30-05.37.41:921][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.30-05.37.41:922][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.11.30-05.37.42:015][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s [2024.11.30-05.37.42:047][ 0]LogPython: Using Python 3.11.8 [2024.11.30-05.37.42:978][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping [2024.11.30-05.37.42:997][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). [2024.11.30-05.37.43:058][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. [2024.11.30-05.37.43:058][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png [2024.11.30-05.37.43:089][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.11.30-05.37.43:104][ 0]LogEditorDataStorage: Initializing [2024.11.30-05.37.43:105][ 0]LogEditorDataStorage: Initialized [2024.11.30-05.37.43:106][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.11.30-05.37.43:134][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.11.30-05.37.43:136][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.708 [2024.11.30-05.37.43:136][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.11.30-05.37.43:138][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.37.43:138][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.37.43:151][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.11.30-05.37.43:152][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2024.11.30-05.37.43:515][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. [2024.11.30-05.37.43:515][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.30-05.37.43:517][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2024.11.30-05.37.43:517][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.30-05.37.43:517][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.30-05.37.43:555][ 0]LogWorldPartition: Display: WorldPartition initialize took 37.859 ms [2024.11.30-05.37.43:558][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.11.30-05.37.43:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.11.30-05.37.43:575][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.11.30-05.37.43:575][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,521ms to complete. [2024.11.30-05.37.43:582][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.155 [2024.11.30-05.37.43:704][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2024.11.30-05.37.43:764][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.37.43:806][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.37.43:853][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.37.43:857][ 0]LogAssetRegistry: Display: Asset registry cache written as 38.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin [2024.11.30-05.37.43:894][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.37.43:936][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:936][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.11.30-05.37.43:936][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.11.30-05.37.43:937][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.11.30-05.37.43:937][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:937][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:938][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.11.30-05.37.43:938][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.11.30-05.37.43:939][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.11.30-05.37.43:939][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.30-05.37.43:939][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.11.30-05.37.44:054][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.11.30-05.37.44:055][ 0]LogSlate: Took 0.000072 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.11.30-05.37.44:091][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 [2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha [2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha [2024.11.30-05.37.44:093][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... [2024.11.30-05.37.44:139][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG [2024.11.30-05.37.44:139][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... [2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha [2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha [2024.11.30-05.37.44:140][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... [2024.11.30-05.37.44:183][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG [2024.11.30-05.37.44:183][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... [2024.11.30-05.37.44:408][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 120.98 ms. Compile time 67.44 ms, link time 53.26 ms. [2024.11.30-05.37.44:521][ 0]LogStall: Startup... [2024.11.30-05.37.44:523][ 0]LogStall: Startup complete. [2024.11.30-05.37.44:543][ 0]LogLoad: (Engine Initialization) Total time: 10.12 seconds [2024.11.30-05.37.44:707][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.11.30-05.37.44:707][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2024.11.30-05.37.44:746][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.11.30-05.37.44:782][ 0]LogAutomationController: Ignoring very large delta of 17003107.73 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.30-05.37.44:782][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.37.44:784][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2024.11.30-05.37.44:810][ 0]LogPython: registering [2024.11.30-05.37.44:819][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 35.448 ms [2024.11.30-05.37.44:822][ 1]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2024.11.30-05.37.44:945][ 1]LogAssetRegistry: AssetRegistryGather time 0.1139s: AssetDataDiscovery 0.0264s, AssetDataGather 0.0249s, StoreResults 0.0626s. Wall time 6.6970s. NumCachedDirectories 0. NumUncachedDirectories 1677. NumCachedFiles 7687. NumUncachedFiles 448. BackgroundTickInterruptions 10. [2024.11.30-05.37.44:970][ 1]LogSourceControl: Uncontrolled asset enumeration started... [2024.11.30-05.37.44:970][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) [2024.11.30-05.37.45:195][ 2]LogSourceControl: Uncontrolled asset enumeration finished in 0.2247 seconds (Found 0 uncontrolled assets) [2024.11.30-05.37.45:330][ 4]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.023561 [2024.11.30-05.37.45:331][ 4]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2024.11.30-05.37.45:332][ 4]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.048443 [2024.11.30-05.37.45:491][ 23]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2024.11.30-05.37.45:720][ 33]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.387695 [2024.11.30-05.37.45:721][ 33]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 [2024.11.30-05.37.45:721][ 33]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.387695, Update Interval: 315.304413 [2024.11.30-05.37.45:973][ 38]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.30-07.38.08 Remaining: 7200.86] Refresh[Expires: 2025-05-29T04:50:30.515Z Remaining: 15549142.51] State: Valid [2024.11.30-05.37.46:022][ 39]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken [2024.11.30-05.37.46:216][ 53]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success [2024.11.30-05.37.46:216][ 53]LogFab: Display: User logged in [2024.11.30-05.37.46:216][ 53]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 [2024.11.30-05.37.46:358][ 70]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-ICv_lNOZDEmev8L14VtUvg--vYBZzM-FEmFfah_6Q4eCw] [2024.11.30-05.37.49:004][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup [2024.11.30-05.37.49:004][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 [2024.11.30-05.37.49:085][267]LogStreaming: Display: FlushAsyncLoading(391): 1 QueuedPackages, 0 AsyncPackages [2024.11.30-05.37.49:808][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster [2024.11.30-05.37.49:809][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 [2024.11.30-05.37.49:941][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.11.30-05.37.49:941][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 [2024.11.30-05.37.50:109][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup [2024.11.30-05.37.50:109][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 [2024.11.30-05.37.50:267][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A [2024.11.30-05.37.50:268][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 [2024.11.30-05.37.50:377][267]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName [2024.11.30-05.37.50:447][267]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin [2024.11.30-05.37.50:453][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 [2024.11.30-05.37.50:495][267]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_5:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.11.30-05.37.50:838][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 [2024.11.30-05.37.50:887][267]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster [2024.11.30-05.37.50:888][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 [2024.11.30-05.37.51:279][267]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 [2024.11.30-05.37.51:447][267]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.11.30-05.37.51:449][267]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.11.30-05.37.51:547][267]LogAutomationController: Ignoring very large delta of 2.55 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.30-05.38.01:940][ 95]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.01:941][ 95]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.01:959][ 95]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup [2024.11.30-05.38.01:959][ 95]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 [2024.11.30-05.38.02:404][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms [2024.11.30-05.38.03:779][195]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 [2024.11.30-05.38.06:739][425]LogSlate: Window 'BP_Pistol_A_Pickup' being destroyed [2024.11.30-05.38.06:747][425]LogSlate: Window 'BP_Pistol_A_Pickup' being destroyed [2024.11.30-05.38.06:750][425]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.06:750][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.06:788][425]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.11.30-05.38.06:788][425]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.06:788][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.06:834][425]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.06:834][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.06:891][425]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.06:891][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.06:925][425]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.06:925][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.06:932][425]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.11.30-05.38.06:932][425]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.06:932][425]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.06:987][425]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2024.11.30-05.38.07:662][503]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.07:662][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.07:713][503]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms [2024.11.30-05.38.08:462][584]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.11.30-05.38.08:462][584]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.08:462][584]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.08:518][584]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2024.11.30-05.38.11:334][747]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 [2024.11.30-05.38.12:342][806]Cmd: DUPLICATE [2024.11.30-05.38.12:342][806]Cmd: ACTOR DUPLICATE [2024.11.30-05.38.19:023][244]Cmd: DUPLICATE [2024.11.30-05.38.19:023][244]Cmd: ACTOR DUPLICATE [2024.11.30-05.38.22:188][483]Cmd: DUPLICATE [2024.11.30-05.38.22:188][483]Cmd: ACTOR DUPLICATE [2024.11.30-05.38.24:779][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms [2024.11.30-05.38.25:049][676]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.30-05.38.25:114][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L [2024.11.30-05.38.25:114][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/KYPVUGPMDKQHV6FUJ7XX3L36EEF3B64D4B6682D280CBBAB6FA5C2F.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset' [2024.11.30-05.38.25:116][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ [2024.11.30-05.38.25:116][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/0NLJ14RY68EE92QGMGGHWQF0B2C8AA43BC5763F4A7E187DE2FAADD.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset' [2024.11.30-05.38.25:118][676]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN [2024.11.30-05.38.25:118][676]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/1BH9EYJGH9T0D9KF97ERCND4112DA2479CD7B726C95BB256C049D8.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset' [2024.11.30-05.38.25:426][676]LogFileHelpers: InternalPromptForCheckoutAndSave took 376.998 ms [2024.11.30-05.38.25:478][676]LogContentValidation: Display: Starting to validate 3 assets [2024.11.30-05.38.25:478][676]LogContentValidation: Enabled validators: [2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.30-05.38.25:478][676]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.30-05.38.25:478][676]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.30-05.38.25:478][676]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset [2024.11.30-05.38.25:986][711]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.30-05.38.25:991][711]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.30-05.38.25:991][711]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.30-05.38.25:996][711]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 4.743 ms [2024.11.30-05.38.25:996][711]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.30-05.38.25:996][711]LogPlayLevel: Display: Creating online subsystem for client :Context_13 [2024.11.30-05.38.25:999][711]LogOnline: OSS: Created online subsystem instance for: :Context_13 [2024.11.30-05.38.26:016][712]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.38.26:021][712]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004754s) [2024.11.30-05.38.26:021][712]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004801s) [2024.11.30-05.38.26:042][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.11.30-05.38.26:045][712]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.30-05.38.26:047][712]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.30-05.38.26:047][712]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.30-05.38.26:047][712]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.30-05.38.26:047][712]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.30-05.38.26:048][712]LogWorldPartition: Display: WorldPartition initialize took 1.406 ms (total: 39.265 ms) [2024.11.30-05.38.26:048][712]LogPlayLevel: PIE: World Init took: (0.003477s) [2024.11.30-05.38.26:049][712]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.30-05.38.26:049][712]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.30-05.38.26:049][712]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.30-05.38.26:049][712]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.30-05.38.26:051][712]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.30-05.38.26:062][712]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.30-05.38.26:064][712]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2024.11.30-05.38.26:064][712]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 [2024.11.30-05.38.26:066][712]LogInit: FAudioDevice initialized with ID 2. [2024.11.30-05.38.26:066][712]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2024.11.30-05.38.26:066][712]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. [2024.11.30-05.38.26:066][712]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2024.11.30-05.38.26:066][712]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2024.11.30-05.38.26:068][712]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.30-05.38.26:071][712]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.38.26 [2024.11.30-05.38.26:071][712]LogWorld: Bringing up level for play took: 0.002448 [2024.11.30-05.38.26:078][712]PIE: Server logged in [2024.11.30-05.38.26:079][712]PIE: Play in editor total start time 0,088 seconds. [2024.11.30-05.38.28:749][909]LogScript: Warning: Accessed None trying to read property CurrentWeapon BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0 Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:088D [2024.11.30-05.38.28:749][909]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Node: Attach Component To Component Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter [2024.11.30-05.38.31:355][110]LogScript: Warning: Accessed None trying to read property CurrentWeapon BP_ThirdPersonCharacter_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0 Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter:088D [2024.11.30-05.38.31:355][110]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Node: Attach Component To Component Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter [2024.11.30-05.38.32:980][229]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.38.32:980][229]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.38.32:980][229]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.38.32:981][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.32:981][229]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.30-05.38.32:984][229]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.30-05.38.32:990][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.38.33:010][229]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.38.33:010][229]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2024.11.30-05.38.33:010][229]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.11.30-05.38.33:012][229]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.11.30-05.38.33:020][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.11.30-05.38.33:175][230]LogPlayLevel: Display: Destroying online subsystem :Context_13 [2024.11.30-05.38.37:118][479]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.11.30-05.38.37:119][479]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 [2024.11.30-05.38.51:990][977]LogSlate: Window 'Message Log' being destroyed [2024.11.30-05.38.52:039][977]LogSlate: Window 'Message Log' being destroyed [2024.11.30-05.38.56:999][294]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.11.30-05.38.58:620][395]LogSlate: Window 'BP_ThirdPersonCharacter' being destroyed [2024.11.30-05.39.05:767][245]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 [2024.11.30-05.39.05:845][246]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 [2024.11.30-05.39.05:866][247]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 [2024.11.30-05.39.06:786][344]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup [2024.11.30-05.39.06:787][344]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 [2024.11.30-05.39.17:925][569]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms [2024.11.30-05.39.18:413][611]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms [2024.11.30-05.39.18:546][611]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.30-05.39.18:664][611]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)... [2024.11.30-05.39.18:719][611]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup] [2024.11.30-05.39.18:719][611]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] [2024.11.30-05.39.18:719][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true [2024.11.30-05.39.18:723][611]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup [2024.11.30-05.39.18:724][611]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupC4A88ED84B549700AE6411851087CF0E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset' [2024.11.30-05.39.18:731][611]LogFileHelpers: InternalPromptForCheckoutAndSave took 185.127 ms (total: 562.126 ms) [2024.11.30-05.39.18:794][611]LogContentValidation: Display: Starting to validate 1 assets [2024.11.30-05.39.18:795][611]LogContentValidation: Enabled validators: [2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.30-05.39.18:795][611]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.30-05.39.18:795][611]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.30-05.39.18:795][611]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset [2024.11.30-05.39.23:114][ 47]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.30-05.39.23:118][ 47]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.30-05.39.23:118][ 47]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.30-05.39.23:121][ 47]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.853 ms (total: 6.596 ms) [2024.11.30-05.39.23:121][ 47]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.30-05.39.23:121][ 47]LogPlayLevel: Display: Creating online subsystem for client :Context_19 [2024.11.30-05.39.23:124][ 47]LogOnline: OSS: Created online subsystem instance for: :Context_19 [2024.11.30-05.39.23:141][ 48]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.39.23:146][ 48]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004383s) [2024.11.30-05.39.23:146][ 48]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004423s) [2024.11.30-05.39.23:166][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms [2024.11.30-05.39.23:168][ 48]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.30-05.39.23:169][ 48]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.30-05.39.23:169][ 48]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.30-05.39.23:169][ 48]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.30-05.39.23:169][ 48]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.30-05.39.23:171][ 48]LogWorldPartition: Display: WorldPartition initialize took 1.323 ms (total: 40.589 ms) [2024.11.30-05.39.23:171][ 48]LogPlayLevel: PIE: World Init took: (0.002962s) [2024.11.30-05.39.23:171][ 48]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.30-05.39.23:171][ 48]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.30-05.39.23:172][ 48]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.30-05.39.23:172][ 48]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.30-05.39.23:172][ 48]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.30-05.39.23:172][ 48]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.30-05.39.23:174][ 48]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.30-05.39.23:184][ 48]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.30-05.39.23:184][ 48]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.30-05.39.23:185][ 48]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 [2024.11.30-05.39.23:185][ 48]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 [2024.11.30-05.39.23:187][ 48]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2024.11.30-05.39.23:187][ 48]LogInit: FAudioDevice initialized with ID 3. [2024.11.30-05.39.23:187][ 48]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 [2024.11.30-05.39.23:187][ 48]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. [2024.11.30-05.39.23:187][ 48]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2024.11.30-05.39.23:189][ 48]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.30-05.39.23:191][ 48]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.23 [2024.11.30-05.39.23:191][ 48]LogWorld: Bringing up level for play took: 0.001845 [2024.11.30-05.39.23:196][ 48]PIE: Server logged in [2024.11.30-05.39.23:197][ 48]PIE: Play in editor total start time 0,078 seconds. [2024.11.30-05.39.27:416][277]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class [2024.11.30-05.39.29:140][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.39.29:140][382]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.39.29:141][382]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.39.29:141][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.39.29:141][382]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.30-05.39.29:145][382]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.30-05.39.29:150][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.39.29:171][382]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.39.29:172][382]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2024.11.30-05.39.29:172][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.11.30-05.39.29:174][382]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.11.30-05.39.29:180][382]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.11.30-05.39.29:223][383]LogPlayLevel: Display: Destroying online subsystem :Context_19 [2024.11.30-05.39.33:135][631]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.30-05.39.33:140][631]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.30-05.39.33:140][631]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.30-05.39.33:142][631]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.627 ms (total: 8.223 ms) [2024.11.30-05.39.33:142][631]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.30-05.39.33:142][631]LogPlayLevel: Display: Creating online subsystem for client :Context_20 [2024.11.30-05.39.33:145][631]LogOnline: OSS: Created online subsystem instance for: :Context_20 [2024.11.30-05.39.33:162][632]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.39.33:166][632]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003899s) [2024.11.30-05.39.33:166][632]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003942s) [2024.11.30-05.39.33:187][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.11.30-05.39.33:189][632]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.30-05.39.33:190][632]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.30-05.39.33:190][632]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.30-05.39.33:190][632]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.30-05.39.33:190][632]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.30-05.39.33:192][632]LogWorldPartition: Display: WorldPartition initialize took 1.370 ms (total: 41.960 ms) [2024.11.30-05.39.33:192][632]LogPlayLevel: PIE: World Init took: (0.003013s) [2024.11.30-05.39.33:193][632]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.30-05.39.33:193][632]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.30-05.39.33:193][632]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.30-05.39.33:193][632]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.30-05.39.33:195][632]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.30-05.39.33:205][632]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.30-05.39.33:206][632]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 [2024.11.30-05.39.33:206][632]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4 [2024.11.30-05.39.33:208][632]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2024.11.30-05.39.33:208][632]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 [2024.11.30-05.39.33:208][632]LogInit: FAudioDevice initialized with ID 4. [2024.11.30-05.39.33:208][632]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'. [2024.11.30-05.39.33:208][632]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 [2024.11.30-05.39.33:211][632]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.30-05.39.33:213][632]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.33 [2024.11.30-05.39.33:213][632]LogWorld: Bringing up level for play took: 0.001959 [2024.11.30-05.39.33:218][632]PIE: Server logged in [2024.11.30-05.39.33:219][632]PIE: Play in editor total start time 0,079 seconds. [2024.11.30-05.39.37:134][839]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.031 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. [2024.11.30-05.39.37:383][849]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class [2024.11.30-05.39.39:358][942]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class [2024.11.30-05.39.41:762][ 54]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class [2024.11.30-05.39.43:790][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.39.43:791][158]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.39.43:791][158]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.39.43:791][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.39.43:791][158]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.30-05.39.43:795][158]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.30-05.39.43:800][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.39.43:821][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.39.43:822][158]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 [2024.11.30-05.39.43:822][158]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.11.30-05.39.43:824][158]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.11.30-05.39.43:831][158]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.11.30-05.39.43:874][159]LogPlayLevel: Display: Destroying online subsystem :Context_20 [2024.11.30-05.39.48:386][345]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.30-05.39.48:391][345]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.30-05.39.48:391][345]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.30-05.39.48:392][345]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.598 ms (total: 9.822 ms) [2024.11.30-05.39.48:393][345]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.30-05.39.48:393][345]LogPlayLevel: Display: Creating online subsystem for client :Context_21 [2024.11.30-05.39.48:395][345]LogOnline: OSS: Created online subsystem instance for: :Context_21 [2024.11.30-05.39.48:408][346]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.39.48:412][346]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003392s) [2024.11.30-05.39.48:412][346]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003431s) [2024.11.30-05.39.48:432][346]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms [2024.11.30-05.39.48:433][346]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.30-05.39.48:435][346]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.30-05.39.48:435][346]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.30-05.39.48:435][346]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.30-05.39.48:435][346]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.30-05.39.48:436][346]LogWorldPartition: Display: WorldPartition initialize took 1.351 ms (total: 43.311 ms) [2024.11.30-05.39.48:436][346]LogPlayLevel: PIE: World Init took: (0.003181s) [2024.11.30-05.39.48:437][346]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.30-05.39.48:437][346]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.30-05.39.48:437][346]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.30-05.39.48:437][346]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.30-05.39.48:439][346]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.30-05.39.48:449][346]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.30-05.39.48:450][346]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 [2024.11.30-05.39.48:450][346]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5 [2024.11.30-05.39.48:452][346]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 [2024.11.30-05.39.48:452][346]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 [2024.11.30-05.39.48:452][346]LogInit: FAudioDevice initialized with ID 5. [2024.11.30-05.39.48:452][346]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'. [2024.11.30-05.39.48:452][346]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 [2024.11.30-05.39.48:455][346]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.30-05.39.48:456][346]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.39.48 [2024.11.30-05.39.48:457][346]LogWorld: Bringing up level for play took: 0.001790 [2024.11.30-05.39.48:461][346]PIE: Server logged in [2024.11.30-05.39.48:462][346]PIE: Play in editor total start time 0,071 seconds. [2024.11.30-05.39.55:495][790]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class [2024.11.30-05.40.27:273][368]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_SpawnActorFromClass', from offset 1739 [2024.11.30-05.40.27:273][368]LogBlueprintDebug: Script call stack: Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0 Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:Interact Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:ExecuteUbergraph_BP_WeaponPickup Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Spawn Weapon/Pickup Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter [2024.11.30-05.40.39:515][368]LogScript: Warning: UGameplayStatics::BeginDeferredActorSpawnFromClass: can not spawn an actor from a NULL class [2024.11.30-05.40.44:231][368]LogAutomationController: Ignoring very large delta of 16.96 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.30-05.40.44:301][373]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB [2024.11.30-05.40.49:661][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.40.49:661][776]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.40.49:661][776]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.40.49:662][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.40.49:662][776]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.30-05.40.49:665][776]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.30-05.40.49:670][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.40.49:691][776]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.40.49:692][776]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 [2024.11.30-05.40.49:692][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.11.30-05.40.49:694][776]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.11.30-05.40.49:701][776]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.11.30-05.40.49:827][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.40.49:847][777]LogPlayLevel: Display: Destroying online subsystem :Context_21 [2024.11.30-05.40.49:849][777]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.11.30-05.40.49:913][777]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.11.30-05.40.49:918][777]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.11.30-05.41.02:936][841]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.11.30-05.41.02:938][841]LogSlate: Took 0.000102 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.11.30-05.41.02:939][841]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.11.30-05.41.23:500][302]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.11.30-05.41.34:931][645]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster [2024.11.30-05.41.34:932][645]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 [2024.11.30-05.42.00:323][548]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup [2024.11.30-05.42.00:323][548]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 [2024.11.30-05.43.01:375][ 58]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 320.093231 [2024.11.30-05.43.02:376][ 61]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.30-05.43.02:376][ 61]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 320.760132, Update Interval: 300.563995 [2024.11.30-05.43.10:626][516]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A [2024.11.30-05.43.10:626][516]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 [2024.11.30-05.43.11:002][519]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 [2024.11.30-05.43.12:871][728]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.43.12:871][728]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.43.12:892][728]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A [2024.11.30-05.43.12:892][728]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 [2024.11.30-05.43.13:327][728]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms [2024.11.30-05.43.25:171][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms [2024.11.30-05.43.27:318][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2024.11.30-05.43.27:446][172]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.30-05.43.27:496][172]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)... [2024.11.30-05.43.27:496][172]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A] [2024.11.30-05.43.27:496][172]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true [2024.11.30-05.43.27:498][172]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A [2024.11.30-05.43.27:499][172]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A0F79186144F088BD312AC48BE27610F1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset' [2024.11.30-05.43.27:511][172]LogFileHelpers: InternalPromptForCheckoutAndSave took 65.539 ms (total: 627.665 ms) [2024.11.30-05.43.27:560][172]LogContentValidation: Display: Starting to validate 1 assets [2024.11.30-05.43.27:560][172]LogContentValidation: Enabled validators: [2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.30-05.43.27:560][172]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.30-05.43.27:560][172]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.30-05.43.27:560][172]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset [2024.11.30-05.43.29:412][337]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.11.30-05.43.29:417][337]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.11.30-05.43.29:417][337]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.11.30-05.43.29:419][337]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.036 ms (total: 11.858 ms) [2024.11.30-05.43.29:419][337]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.11.30-05.43.29:450][337]LogPlayLevel: Display: Creating online subsystem for client :Context_27 [2024.11.30-05.43.29:453][337]LogOnline: OSS: Created online subsystem instance for: :Context_27 [2024.11.30-05.43.29:474][338]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.43.29:478][338]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003451s) [2024.11.30-05.43.29:478][338]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003498s) [2024.11.30-05.43.29:499][338]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms [2024.11.30-05.43.29:502][338]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.11.30-05.43.29:504][338]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.11.30-05.43.29:504][338]LogWorldPartition: Display: WorldPartition initialize started... [2024.11.30-05.43.29:504][338]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.11.30-05.43.29:504][338]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.11.30-05.43.29:506][338]LogWorldPartition: Display: WorldPartition initialize took 2.008 ms (total: 45.320 ms) [2024.11.30-05.43.29:506][338]LogPlayLevel: PIE: World Init took: (0.004006s) [2024.11.30-05.43.29:507][338]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.30-05.43.29:507][338]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.11.30-05.43.29:507][338]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.30-05.43.29:507][338]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.30-05.43.29:509][338]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.30-05.43.29:520][338]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.30-05.43.29:521][338]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 [2024.11.30-05.43.29:521][338]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=6 [2024.11.30-05.43.29:523][338]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 [2024.11.30-05.43.29:523][338]LogInit: FAudioDevice initialized with ID 6. [2024.11.30-05.43.29:523][338]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 [2024.11.30-05.43.29:523][338]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'. [2024.11.30-05.43.29:523][338]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 [2024.11.30-05.43.29:525][338]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.11.30-05.43.29:527][338]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-06.43.29 [2024.11.30-05.43.29:527][338]LogWorld: Bringing up level for play took: 0.001791 [2024.11.30-05.43.29:532][338]PIE: Server logged in [2024.11.30-05.43.29:533][338]PIE: Play in editor total start time 0,116 seconds. [2024.11.30-05.43.33:696][637]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_SpawnActorFromClass', from offset 1739 [2024.11.30-05.43.33:696][637]LogBlueprintDebug: Script call stack: Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_0 Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:Interact Function /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup_C:ExecuteUbergraph_BP_WeaponPickup Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Spawn Weapon/Pickup Function /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ExecuteUbergraph_BP_ThirdPersonCharacter [2024.11.30-05.43.36:785][637]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter without an associated node. The blueprint breakpoint has been removed [2024.11.30-05.43.36:785][637]LogBlueprintDebug: Display: Encountered a blueprint breakpoint in /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter without an associated node. The blueprint breakpoint has been removed [2024.11.30-05.43.37:985][637]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component. [2024.11.30-05.43.37:991][637]LogAutomationController: Ignoring very large delta of 4.31 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.30-05.43.43:600][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.43.43:600][ 46]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.11.30-05.43.43:600][ 46]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.11.30-05.43.43:601][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.43.43:601][ 46]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.11.30-05.43.43:607][ 46]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.11.30-05.43.43:613][ 46]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-05.43.43:633][ 46]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.11.30-05.43.43:633][ 46]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 [2024.11.30-05.43.43:633][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.11.30-05.43.43:635][ 46]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.11.30-05.43.43:639][ 46]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.30-05.43.43:643][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.11.30-05.43.43:710][ 47]LogPlayLevel: Display: Destroying online subsystem :Context_27 [2024.11.30-05.44.24:411][189]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.11.30-05.45.58:882][631]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.11.30-05.45.59:445][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms [2024.11.30-05.45.59:582][678]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.11.30-05.45.59:646][678]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.11.30-05.45.59:646][678]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 [2024.11.30-05.45.59:765][678]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.11.30-05.45.59:765][678]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.11.30-05.45.59:765][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.11.30-05.45.59:778][678]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.11.30-05.45.59:779][678]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterA4E1048A4261CD6D5B78C5B2231FF894.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.11.30-05.45.59:792][678]LogFileHelpers: InternalPromptForCheckoutAndSave took 210.214 ms (total: 837.880 ms) [2024.11.30-05.45.59:916][678]LogContentValidation: Display: Starting to validate 1 assets [2024.11.30-05.45.59:916][678]LogContentValidation: Enabled validators: [2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.11.30-05.45.59:916][678]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.11.30-05.45.59:916][678]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.11.30-05.45.59:916][678]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset