Log file open, 12/01/24 13:17:25 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=8596) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: Weapons_System LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Display Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5198] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\weapons-system\Weapons_System.uproject"" LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.803839 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-A00128F844E1FBD2E3E50586DF5D6D0E Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/weapons-system/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds LogConfig: Display: Loading Mac ini files took 0.05 seconds LogConfig: Display: Loading Windows ini files took 0.06 seconds LogConfig: Display: Loading Android ini files took 0.06 seconds LogConfig: Display: Loading IOS ini files took 0.06 seconds LogConfig: Display: Loading Unix ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.07 seconds LogConfig: Display: Loading VisionOS ini files took 0.07 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds LogConfig: Display: Loading Linux ini files took 0.08 seconds LogAudio: Display: Pre-Initializing Audio Device Manager... LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target LogAssetRegistry: Display: Asset registry cache read as 38.1 MiB from F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/weapons-system/Binaries/Win64/*.target LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin USDCore LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin HoldoutComposite LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogNFORDenoise: NFORDenoise function starting up LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Started StudioTelemetry Session LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 2147483647 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.5-CL-37670630 LogInit: Platform=WindowsEditor LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 LogInit: Net CL: 37670630 LogInit: OS: Windows 10 (22H2) [10.0.19045.5198] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.5 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.05ms LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'VariantManager' had been unloaded. 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Reloading on-demand took 0.13ms LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.19ms LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.18ms LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.16ms LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.12.01-12.17.27:940][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.12.01-12.17.27:941][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.12.01-12.17.27:941][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.12.01-12.17.27:941][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.12.01-12.17.27:942][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.12.01-12.17.27:942][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.12.01-12.17.27:943][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.12.01-12.17.27:943][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.12.01-12.17.27:949][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.12.01-12.17.27:950][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.12.01-12.17.27:950][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2024.12.01-12.17.27:959][ 0]LogRHI: Using Default RHI: D3D12 [2024.12.01-12.17.27:959][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.12.01-12.17.27:959][ 0]LogRHI: Loading RHI module D3D12RHI [2024.12.01-12.17.27:976][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2024.12.01-12.17.27:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 [2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s] [2024.12.01-12.17.28:212][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.12.01-12.17.28:213][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2024.12.01-12.17.28:219][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] [2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1 [2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] [2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.12.01-12.17.28:333][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2024.12.01-12.17.28:334][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2024.12.01-12.17.28:334][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2024.12.01-12.17.28:334][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.12.01-12.17.28:334][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.12.01-12.17.28:334][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.12.01-12.17.28:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2024.12.01-12.17.28:337][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2024.12.01-12.17.28:337][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created [2024.12.01-12.17.28:346][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created [2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.12.01-12.17.28:346][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] [2024.12.01-12.17.28:346][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/weapons-system/Saved/Config/WindowsEditor/Editor.ini] [2024.12.01-12.17.28:346][ 0]LogInit: Computer: DESKTOP-D9U8INT [2024.12.01-12.17.28:346][ 0]LogInit: User: Navanda [2024.12.01-12.17.28:346][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.12.01-12.17.28:346][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.12.01-12.17.28:478][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2024.12.01-12.17.28:478][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB [2024.12.01-12.17.28:478][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.12.01-12.17.28:478][ 0]LogMemory: Process Physical Memory: 614.37 MB used, 627.72 MB peak [2024.12.01-12.17.28:478][ 0]LogMemory: Process Virtual Memory: 668.14 MB used, 668.14 MB peak [2024.12.01-12.17.28:478][ 0]LogMemory: Physical Memory: 14286.87 MB used, 18390.61 MB free, 32677.48 MB total [2024.12.01-12.17.28:478][ 0]LogMemory: Virtual Memory: 17507.93 MB used, 20033.55 MB free, 37541.48 MB total [2024.12.01-12.17.28:478][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.12.01-12.17.28:482][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.12.01-12.17.28:500][ 0]LogChaosDD: Chaos Debug Draw Startup [2024.12.01-12.17.28:501][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected language (en-GB). [2024.12.01-12.17.28:505][ 0]LogInit: Using OS detected locale (en-SE). [2024.12.01-12.17.28:519][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2024.12.01-12.17.28:520][ 0]LogInit: Setting process to per monitor DPI aware [2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2024.12.01-12.17.28:857][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2024.12.01-12.17.28:937][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.12.01-12.17.28:937][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.12.01-12.17.31:194][ 0]LogRHI: Using Default RHI: D3D12 [2024.12.01-12.17.31:194][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.12.01-12.17.31:194][ 0]LogRHI: Loading RHI module D3D12RHI [2024.12.01-12.17.31:194][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.12.01-12.17.31:194][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.12.01-12.17.31:194][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2024.12.01-12.17.31:195][ 0]LogWindows: Attached monitors: [2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5' [2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2' [2024.12.01-12.17.31:195][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] [2024.12.01-12.17.31:195][ 0]LogWindows: Found 3 attached monitors. [2024.12.01-12.17.31:195][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.12.01-12.17.31:195][ 0]LogRHI: RHI Adapter Info: [2024.12.01-12.17.31:195][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 [2024.12.01-12.17.31:195][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2024.12.01-12.17.31:195][ 0]LogRHI: Driver Date: 11-6-2024 [2024.12.01-12.17.31:196][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") [2024.12.01-12.17.31:196][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2024.12.01-12.17.31:291][ 0]LogNvidiaAftermath: Aftermath initialized [2024.12.01-12.17.31:291][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2024.12.01-12.17.31:354][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Bindless resources are supported [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Raster order views are supported [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2024.12.01-12.17.31:354][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2024.12.01-12.17.31:427][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250B00) [2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624250D80) [2024.12.01-12.17.31:428][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000077624251000) [2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2024.12.01-12.17.31:428][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2024.12.01-12.17.31:429][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB) [2024.12.01-12.17.31:429][ 0]LogD3D12RHI: Async texture creation enabled [2024.12.01-12.17.31:429][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2024.12.01-12.17.31:480][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2024.12.01-12.17.31:498][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.12.01-12.17.31:518][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all' [2024.12.01-12.17.31:518][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -platform=all" ] [2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.12.01-12.17.31:564][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 [2024.12.01-12.17.31:564][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2024.12.01-12.17.31:566][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.12.01-12.17.31:569][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.12.01-12.17.31:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.12.01-12.17.31:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.12.01-12.17.31:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.12.01-12.17.31:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.12.01-12.17.31:765][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.12.01-12.17.31:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.12.01-12.17.31:809][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.12.01-12.17.31:932][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: VVM_1_0 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.12.01-12.17.31:938][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. [2024.12.01-12.17.31:939][ 0]LogRendererCore: Ray tracing shaders are enabled. [2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/weapons-system/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.12.01-12.17.31:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) [2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.12.01-12.17.32:021][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.12.01-12.17.32:026][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data [2024.12.01-12.17.32:032][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' [2024.12.01-12.17.32:033][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' [2024.12.01-12.17.32:034][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2024.12.01-12.17.32:035][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Navanda\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 3872 --child-id Zen_3872_Startup' [2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2024.12.01-12.17.32:607][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.581 seconds [2024.12.01-12.17.32:626][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2024.12.01-12.17.32:678][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds. [2024.12.01-12.17.32:679][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=20.41MBs, RandomWriteSpeed=224.51MBs. Assigned SpeedClass 'Local' [2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.12.01-12.17.32:680][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (F:/UnrealProjects/weapons-system/Intermediate/Shaders/WorkingDirectory/3872/). [2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/3BA253024A19D53B08F4A687ED38FA00/'. [2024.12.01-12.17.32:685][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.12.01-12.17.32:685][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. [2024.12.01-12.17.32:688][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/weapons-system/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.12.01-12.17.32:696][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.12.01-12.17.32:838][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.12.01-12.17.39:566][ 0]LogSlate: Using FreeType 2.10.0 [2024.12.01-12.17.39:582][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.12.01-12.17.39:587][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.12.01-12.17.39:587][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.12.01-12.17.39:589][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.12.01-12.17.39:589][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.12.01-12.17.39:622][ 0]LogAssetRegistry: FAssetRegistry took 0.0048 seconds to start up [2024.12.01-12.17.39:627][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin. [2024.12.01-12.17.39:630][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.12.01-12.17.39:993][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.12.01-12.17.40:017][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.12.01-12.17.40:032][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.12.01-12.17.40:056][ 0]LogDeviceProfileManager: Active device profile: [0000077641E24800][0000077641FDA000 66] WindowsEditor [2024.12.01-12.17.40:056][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.12.01-12.17.40:063][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2024.12.01-12.17.40:068][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT' [2024.12.01-12.17.40:068][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/weapons-system/Weapons_System.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/weapons-system/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/weapons-system/Weapons_System.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ] [2024.12.01-12.17.40:322][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish [2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish [2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.12.01-12.17.40:329][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish [2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish [2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.12.01-12.17.40:335][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish [2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish [2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.12.01-12.17.40:348][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish [2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish [2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.12.01-12.17.40:355][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish [2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial [2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish [2024.12.01-12.17.40:367][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial [2024.12.01-12.17.40:368][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish [2024.12.01-12.17.40:369][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.12.01-12.17.40:769][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.12.01-12.17.40:769][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.12.01-12.17.40:880][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.12.01-12.17.41:759][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.91ms [2024.12.01-12.17.41:854][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.97ms [2024.12.01-12.17.41:934][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.08ms [2024.12.01-12.17.41:936][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms [2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.12.01-12.17.42:681][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.12.01-12.17.42:693][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.12.01-12.17.42:694][ 0]LogLiveCoding: Display: First instance in process group "UE_Weapons_System_0x8816b07c", spawning console [2024.12.01-12.17.42:714][ 0]LogLiveCoding: Display: Waiting for server [2024.12.01-12.17.42:760][ 0]LogSlate: Border [2024.12.01-12.17.42:760][ 0]LogSlate: BreadcrumbButton [2024.12.01-12.17.42:760][ 0]LogSlate: Brushes.Title [2024.12.01-12.17.42:761][ 0]LogSlate: Default [2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Save [2024.12.01-12.17.42:761][ 0]LogSlate: Icons.Toolbar.Settings [2024.12.01-12.17.42:761][ 0]LogSlate: ListView [2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.12.01-12.17.42:761][ 0]LogSlate: SoftwareCursor_Grab [2024.12.01-12.17.42:761][ 0]LogSlate: TableView.DarkRow [2024.12.01-12.17.42:761][ 0]LogSlate: TableView.Row [2024.12.01-12.17.42:761][ 0]LogSlate: TreeView [2024.12.01-12.17.42:968][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.12.01-12.17.42:978][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 9.785 ms [2024.12.01-12.17.43:010][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.86ms [2024.12.01-12.17.43:054][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.12.01-12.17.43:054][ 0]LogInit: XR: MultiViewport is Disabled [2024.12.01-12.17.43:054][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.12.01-12.17.43:055][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") [2024.12.01-12.17.44:041][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics) [2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) [2024.12.01-12.17.44:194][ 0]LogNNERuntimeORT: No NPU adapter found! [2024.12.01-12.17.44:214][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4FB5D0701B4481F8000000000001800 | Instance: BAA42B214F680C0AB94D5C8FEBF9537D (DESKTOP-D9U8INT-3872). [2024.12.01-12.17.44:510][ 0]LogUdpMessaging: Display: Work queue size set to 1024. [2024.12.01-12.17.44:511][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.12.01-12.17.44:512][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54138'. [2024.12.01-12.17.44:515][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666' [2024.12.01-12.17.44:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.12.01-12.17.44:822][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2024.12.01-12.17.44:825][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.12.01-12.17.44:851][ 0]LogMetaSound: MetaSound Engine Initialized [2024.12.01-12.17.45:641][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.09ms [2024.12.01-12.17.46:324][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. [2024.12.01-12.17.46:324][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png [2024.12.01-12.17.46:364][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2024.12.01-12.17.46:453][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.12.01-12.17.46:480][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.12.01-12.17.46:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' [2024.12.01-12.17.46:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' [2024.12.01-12.17.46:733][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' [2024.12.01-12.17.46:736][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' [2024.12.01-12.17.46:741][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' [2024.12.01-12.17.46:744][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' [2024.12.01-12.17.46:749][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' [2024.12.01-12.17.46:753][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' [2024.12.01-12.17.46:760][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' [2024.12.01-12.17.46:763][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' [2024.12.01-12.17.46:767][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' [2024.12.01-12.17.46:771][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' [2024.12.01-12.17.46:774][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' [2024.12.01-12.17.46:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' [2024.12.01-12.17.46:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' [2024.12.01-12.17.46:791][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' [2024.12.01-12.17.46:794][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' [2024.12.01-12.17.46:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' [2024.12.01-12.17.46:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' [2024.12.01-12.17.46:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' [2024.12.01-12.17.46:808][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' [2024.12.01-12.17.46:812][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' [2024.12.01-12.17.46:815][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' [2024.12.01-12.17.46:820][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' [2024.12.01-12.17.46:824][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' [2024.12.01-12.17.46:827][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' [2024.12.01-12.17.46:831][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' [2024.12.01-12.17.46:835][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' [2024.12.01-12.17.46:838][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' [2024.12.01-12.17.46:843][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' [2024.12.01-12.17.46:847][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' [2024.12.01-12.17.46:850][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' [2024.12.01-12.17.46:855][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' [2024.12.01-12.17.46:858][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' [2024.12.01-12.17.46:861][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' [2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.12.01-12.17.47:809][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.12.01-12.17.47:810][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.12.01-12.17.47:869][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.96ms [2024.12.01-12.17.47:891][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.86ms [2024.12.01-12.17.48:853][ 0]LogCollectionManager: Loaded 0 collections in 0.002299 seconds [2024.12.01-12.17.48:855][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Saved/Collections/' took 0.00s [2024.12.01-12.17.48:860][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Developers/Navanda/Collections/' took 0.00s [2024.12.01-12.17.48:862][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/Collections/' took 0.00s [2024.12.01-12.17.49:091][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.12.01-12.17.49:092][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.12.01-12.17.49:092][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.12.01-12.17.49:106][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. [2024.12.01-12.17.49:106][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png [2024.12.01-12.17.49:133][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-12-01T12:17:49.133Z using C [2024.12.01-12.17.49:134][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Weapons_System, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] [2024.12.01-12.17.49:137][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2024.12.01-12.17.49:138][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2024.12.01-12.17.49:153][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2024.12.01-12.17.49:158][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2024.12.01-12.17.49:159][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000592 [2024.12.01-12.17.49:161][ 0]LogFab: Display: Logging in using persist [2024.12.01-12.17.49:219][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load. [2024.12.01-12.17.49:219][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB) [2024.12.01-12.17.49:232][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false [2024.12.01-12.17.49:397][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 1.1 [2024.12.01-12.17.49:410][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [2024.12.01-12.17.49:410][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties [2024.12.01-12.17.49:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [2024.12.01-12.17.49:470][ 0]LogEngine: Initializing Engine... [2024.12.01-12.17.49:491][ 0]LogStylusInput: Initializing StylusInput subsystem. [2024.12.01-12.17.49:493][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.12.01-12.17.49:813][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2024.12.01-12.17.49:889][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2024.12.01-12.17.49:949][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.12.01-12.17.49:949][ 0]LogInit: Texture streaming: Enabled [2024.12.01-12.17.49:964][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 [2024.12.01-12.17.49:977][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.12.01-12.17.49:988][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.12.01-12.17.49:993][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.12.01-12.17.49:993][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.12.01-12.17.49:993][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.12.01-12.17.49:994][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.12.01-12.17.49:994][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.12.01-12.17.49:994][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.12.01-12.17.50:009][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.12.01-12.17.50:050][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.12.01-12.17.50:052][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.12.01-12.17.50:083][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.12.01-12.17.50:085][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.12.01-12.17.50:085][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 [2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.12.01-12.17.50:088][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.12.01-12.17.50:088][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.12.01-12.17.50:089][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.12.01-12.17.50:089][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.12.01-12.17.50:108][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.12.01-12.17.50:131][ 0]LogInit: Undo buffer set to 256 MB [2024.12.01-12.17.50:132][ 0]LogInit: Transaction tracking system initialized [2024.12.01-12.17.50:235][ 0]LogSlate: Took 0.008104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.12.01-12.17.50:466][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2024.12.01-12.17.50:472][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/weapons-system/Saved/SourceControl/UncontrolledChangelists.json [2024.12.01-12.17.50:666][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 1.06ms [2024.12.01-12.17.50:670][ 0]LocalizationService: Localization service is disabled [2024.12.01-12.17.50:713][ 0]LogTimingProfiler: Initialize [2024.12.01-12.17.50:717][ 0]LogTimingProfiler: OnSessionChanged [2024.12.01-12.17.50:717][ 0]LoadingProfiler: Initialize [2024.12.01-12.17.50:718][ 0]LoadingProfiler: OnSessionChanged [2024.12.01-12.17.50:719][ 0]LogNetworkingProfiler: Initialize [2024.12.01-12.17.50:721][ 0]LogNetworkingProfiler: OnSessionChanged [2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: Initialize [2024.12.01-12.17.50:721][ 0]LogMemoryProfiler: OnSessionChanged [2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.12.01-12.17.50:862][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.12.01-12.17.50:863][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2024.12.01-12.17.51:186][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/weapons-system/Content/' took 0.01s [2024.12.01-12.17.51:271][ 0]LogPython: Using Python 3.11.8 [2024.12.01-12.17.52:290][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping [2024.12.01-12.17.52:377][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). [2024.12.01-12.17.52:393][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.12.01-12.17.52:633][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. [2024.12.01-12.17.52:633][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png [2024.12.01-12.17.52:763][ 0]LogEditorDataStorage: Initializing [2024.12.01-12.17.52:768][ 0]LogEditorDataStorage: Initialized [2024.12.01-12.17.52:808][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.12.01-12.17.52:815][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 28.565 [2024.12.01-12.17.52:821][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.12.01-12.17.52:835][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.17.52:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.17.52:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.12.01-12.17.52:857][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.12.01-12.17.52:866][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.12.01-12.17.53:540][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle (Required Memory Estimate: 62.71 MB) [2024.12.01-12.17.53:561][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace (Required Memory Estimate: 1.53 MB) [2024.12.01-12.17.53:568][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd (Required Memory Estimate: 25.91 MB) [2024.12.01-12.17.53:573][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace, at AnimationSequence/f033310583ecf0fb2d521d32b4198400b288772d [2024.12.01-12.17.53:575][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd (Required Memory Estimate: 27.35 MB) [2024.12.01-12.17.53:674][ 0]LogAssetRegistry: Display: Asset registry cache written as 39.1 MiB to F:/UnrealProjects/weapons-system/Intermediate/CachedAssetRegistry_*.bin [2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd (Required Memory Estimate: 15.57 MB) [2024.12.01-12.17.53:691][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd (Required Memory Estimate: 22.26 MB) [2024.12.01-12.17.53:785][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd, at AnimationSequence/c6b03382459af6ee556540a2aa9eef30e9b81ff2 [2024.12.01-12.17.53:811][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd, at AnimationSequence/631c76f67116f26b1b320ad63e5d9eefb26bfc1c [2024.12.01-12.17.53:816][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land (Required Memory Estimate: 13.18 MB) [2024.12.01-12.17.53:817][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump (Required Memory Estimate: 13.01 MB) [2024.12.01-12.17.53:819][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle (Required Memory Estimate: 61.05 MB) [2024.12.01-12.17.53:820][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop (Required Memory Estimate: 43.60 MB) [2024.12.01-12.17.53:936][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd, at AnimationSequence/f085dabb9921cbae71af594c8ecb12d0bbbd8fcd [2024.12.01-12.17.53:966][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump, at AnimationSequence/02a3f4a878bb17305917de7c1cd94583b438efe5 [2024.12.01-12.17.53:968][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle, at AnimationSequence/855e0ab6a284444ba557ac602b9c8180a4e4b34f [2024.12.01-12.17.53:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights (Required Memory Estimate: 5.97 MB) [2024.12.01-12.17.53:973][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights (Required Memory Estimate: 1.36 MB) [2024.12.01-12.17.53:974][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol (Required Memory Estimate: 5.97 MB) [2024.12.01-12.17.53:975][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing (Required Memory Estimate: 1.76 MB) [2024.12.01-12.17.53:976][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. [2024.12.01-12.17.53:976][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.12.01-12.17.53:989][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land, at AnimationSequence/a83420447d0729f2624caea549aa786d467fe92f [2024.12.01-12.17.53:993][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2024.12.01-12.17.53:993][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2024.12.01-12.17.53:993][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.12.01-12.17.54:004][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Fire_Shotgun_Ironsights.UE5_Fire_Shotgun_Ironsights, at AnimationSequence/acf9df995a13a4884b0960b32856650c42683b21 [2024.12.01-12.17.54:014][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing.UE5_Equip_Rifle_Standing, at AnimationSequence/0a9f2e81190bdd249454f8764959fc7098f38218 [2024.12.01-12.17.54:049][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd, at AnimationSequence/96270510f4eb7457511c5e1125ce827b367d4d99 [2024.12.01-12.17.54:082][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol, at AnimationSequence/747b3dd9582b3bbb2519f6df71fa9af65ba31384 [2024.12.01-12.17.54:118][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights, at AnimationSequence/c369dd154fe517ae8639ecbb77d97bddcd5a1ff1 [2024.12.01-12.17.54:206][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop, at AnimationSequence/b9d50d3fbbd75df0bac63ce2d5b42d238b63a287 [2024.12.01-12.17.54:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle, at AnimationSequence/facbf771bcd3a4de9d4ea935cdcf8b477adfaa24 [2024.12.01-12.17.54:374][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:375][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:378][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:391][ 0]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance. [2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W (Required Memory Estimate: 0.11 MB) [2024.12.01-12.17.54:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W, at AnimationSequence/dba1148cde008e63dc7e8bb9f27de11ad4426524 [2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) [2024.12.01-12.17.54:609][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:730][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:732][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W (Required Memory Estimate: 0.11 MB) [2024.12.01-12.17.54:733][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W.Fire_Rifle_W, at AnimationSequence/c716d0868692f0aeaef0ac33691e51c6ca1b01ec [2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774) [2024.12.01-12.17.54:745][ 0]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W (0x75E2AF4311706E66) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96) [2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_150' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_151' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_152' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_153' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:935][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/Shotgun_Reload_Cue.Shotgun_Reload_Cue:SoundCueGraph_58.SoundCueGraphNode_Root_58' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_278' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_279' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_280' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_281' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_282' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_283' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_284' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_285' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_286' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_287' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:942][ 0]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Shotgun/Cues/ShotgunA_Fire_Cue.ShotgunA_Fire_Cue:SoundCueGraph_59.SoundCueGraphNode_Root_59' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package. [2024.12.01-12.17.54:946][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W (Required Memory Estimate: 0.15 MB) [2024.12.01-12.17.54:947][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W.Fire_Shotgun_W, at AnimationSequence/e499d5c6e93efd4425d0494bd7cac0b8bcfc1dfd [2024.12.01-12.17.55:029][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec [2024.12.01-12.17.55:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.12.01-12.17.55:076][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.12.01-12.17.55:076][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.12.01-12.17.55:078][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,714ms to complete. [2024.12.01-12.17.55:100][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.850 [2024.12.01-12.17.55:177][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2024.12.01-12.17.55:233][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2024.12.01-12.17.55:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.12.01-12.17.55:394][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.12.01-12.17.55:432][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.12.01-12.17.55:471][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.12.01-12.17.55:621][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:628][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.12.01-12.17.55:629][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:637][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.12.01-12.17.55:638][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:645][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.12.01-12.17.55:645][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:652][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.12.01-12.17.55:653][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:658][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.12.01-12.17.55:658][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:663][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.12.01-12.17.55:664][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:669][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.12.01-12.17.55:670][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:675][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.12.01-12.17.55:675][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.12.01-12.17.55:683][ 0]LogPakFile: Initializing PakPlatformFile [2024.12.01-12.17.55:687][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.12.01-12.17.55:947][ 0]LogSlate: Took 0.006233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.12.01-12.17.55:952][ 0]LogSlate: Took 0.004720 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.12.01-12.17.55:987][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 [2024.12.01-12.17.56:010][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha [2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha [2024.12.01-12.17.56:015][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... [2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG [2024.12.01-12.17.56:111][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... [2024.12.01-12.17.56:125][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha [2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha [2024.12.01-12.17.56:130][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... [2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG [2024.12.01-12.17.56:177][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... [2024.12.01-12.17.56:480][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 150.51 ms. Compile time 43.99 ms, link time 106.21 ms. [2024.12.01-12.17.56:563][ 0]LogStall: Startup... [2024.12.01-12.17.56:565][ 0]LogStall: Startup complete. [2024.12.01-12.17.56:585][ 0]LogLoad: (Engine Initialization) Total time: 32.34 seconds [2024.12.01-12.17.56:756][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.12.01-12.17.56:756][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2024.12.01-12.17.56:828][ 0]LogSlate: Took 0.005417 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.12.01-12.17.56:878][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.17.56:884][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2024.12.01-12.17.57:153][ 0]LogPython: registering [2024.12.01-12.17.57:159][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 274.646 ms [2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.17.57:368][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.17.57:368][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows: FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.17.57:369][ 0]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.17.57:369][ 0]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Shotgun_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows: FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.17.57:479][ 1]LogAssetRegistry: AssetRegistryGather time 0.3808s: AssetDataDiscovery 0.0552s, AssetDataGather 0.2589s, StoreResults 0.0667s. Wall time 17.8610s. NumCachedDirectories 0. NumUncachedDirectories 1691. NumCachedFiles 8119. NumUncachedFiles 253. BackgroundTickInterruptions 0. [2024.12.01-12.17.57:507][ 1]LogSourceControl: Uncontrolled asset enumeration started... [2024.12.01-12.17.57:508][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) [2024.12.01-12.17.57:567][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.368971 [2024.12.01-12.17.57:568][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2024.12.01-12.17.57:570][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.409166 [2024.12.01-12.17.57:921][ 4]LogSourceControl: Uncontrolled asset enumeration finished in 0.413678 seconds (Found 0 uncontrolled assets) [2024.12.01-12.17.58:625][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2024.12.01-12.17.59:240][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 9.749285 [2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 555705138 [2024.12.01-12.17.59:242][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9.749285, Update Interval: 331.756958 [2024.12.01-12.18.00:240][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.12.01-14.18.25 Remaining: 7200.09] Refresh[Expires: 2025-05-30T12:18:25.091Z Remaining: 15552000.09] State: Valid [2024.12.01-12.18.00:573][ 12]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken [2024.12.01-12.18.01:575][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success [2024.12.01-12.18.01:575][ 15]LogFab: Display: User logged in [2024.12.01-12.18.01:576][ 15]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 [2024.12.01-12.18.02:242][ 17]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-a1R8NKgiCESJlPVnaV5igw-TEWqF00ALEyHlFE-3BDssA] [2024.12.01-12.18.05:571][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin [2024.12.01-12.18.05:589][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0 [2024.12.01-12.18.05:606][ 27]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-12.18.05:660][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.12.01-12.18.06:094][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1 [2024.12.01-12.18.06:165][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.12.01-12.18.06:166][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2 [2024.12.01-12.18.07:658][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Shotgun_A_Pickup.BP_Shotgun_A_Pickup [2024.12.01-12.18.07:658][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3 [2024.12.01-12.18.07:766][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Shotgun_A_Skeleton.Shotgun_A_Skeleton [2024.12.01-12.18.07:767][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4 [2024.12.01-12.18.07:791][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_4:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.12.01-12.18.08:116][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5 [2024.12.01-12.18.08:173][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny [2024.12.01-12.18.08:173][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6 [2024.12.01-12.18.08:317][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7 [2024.12.01-12.18.08:358][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.12.01-12.18.08:695][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8 [2024.12.01-12.18.08:796][ 27]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Shotgun_A.BP_Shotgun_A [2024.12.01-12.18.08:796][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9 [2024.12.01-12.18.08:894][ 27]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton [2024.12.01-12.18.08:895][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10 [2024.12.01-12.18.08:919][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.12.01-12.18.09:246][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11 [2024.12.01-12.18.09:304][ 27]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Aim_Pistol.UE5_Aim_Pistol [2024.12.01-12.18.09:306][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12 [2024.12.01-12.18.09:331][ 27]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.12.01-12.18.09:609][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13 [2024.12.01-12.18.10:044][ 27]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14 [2024.12.01-12.18.10:116][ 27]LogSlate: Took 0.006039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.12.01-12.18.10:697][ 30]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15 [2024.12.01-12.18.11:028][ 31]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16 [2024.12.01-12.18.11:362][ 32]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17 [2024.12.01-12.18.20:953][106]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.12.01-12.18.20:961][106]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.12.01-12.18.20:961][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.12.01-12.18.20:963][106]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.556 ms [2024.12.01-12.18.20:964][106]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.12.01-12.18.20:975][106]LogOnline: OSS: Created online subsystem instance for: NULL [2024.12.01-12.18.20:975][106]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2024.12.01-12.18.20:976][106]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005410s) [2024.12.01-12.18.20:982][106]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005455s) [2024.12.01-12.18.21:045][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.12.01-12.18.21:048][106]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.12.01-12.18.21:050][106]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.12.01-12.18.21:050][106]LogWorldPartition: Display: WorldPartition initialize started... [2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.12.01-12.18.21:050][106]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.12.01-12.18.21:051][106]LogWorldPartition: Display: WorldPartition initialize took 1.485 ms (total: 1.03 sec) [2024.12.01-12.18.21:051][106]LogPlayLevel: PIE: World Init took: (0.003413s) [2024.12.01-12.18.21:052][106]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Sample Rate: 48000 [2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Max Channels (voices): 32 [2024.12.01-12.18.21:052][106]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.12.01-12.18.21:052][106]LogAudio: Display: AudioDevice MaxSources: 32 [2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.12.01-12.18.21:052][106]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.12.01-12.18.21:055][106]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Initializing Sound Submixes... [2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.12.01-12.18.21:064][106]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.12.01-12.18.21:065][106]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2024.12.01-12.18.21:065][106]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 [2024.12.01-12.18.21:067][106]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2024.12.01-12.18.21:067][106]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2024.12.01-12.18.21:067][106]LogInit: FAudioDevice initialized with ID 2. [2024.12.01-12.18.21:067][106]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. [2024.12.01-12.18.21:068][106]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2024.12.01-12.18.21:070][106]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.12.01-12.18.21:073][106]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.18.21 [2024.12.01-12.18.21:073][106]LogWorld: Bringing up level for play took: 0.002392 [2024.12.01-12.18.21:075][106]LogOnline: OSS: Created online subsystem instance for: :Context_19 [2024.12.01-12.18.21:085][106]PIE: Server logged in [2024.12.01-12.18.21:087][106]PIE: Play in editor total start time 0,127 seconds. [2024.12.01-12.18.48:463][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.12.01-12.18.48:463][977]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.12.01-12.18.48:463][977]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.48:464][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.48:464][977]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.12.01-12.18.48:467][977]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.12.01-12.18.48:473][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.48:492][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.12.01-12.18.48:492][977]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2024.12.01-12.18.48:492][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.12.01-12.18.48:494][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.12.01-12.18.48:502][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms [2024.12.01-12.18.48:615][978]LogPlayLevel: Display: Destroying online subsystem :Context_19 [2024.12.01-12.18.53:300][300]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.53:300][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.53:337][300]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.53:337][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.53:371][300]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2024.12.01-12.18.54:192][357]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.54:192][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.54:223][357]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.54:223][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.54:260][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2024.12.01-12.18.55:186][427]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.55:186][427]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.55:230][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.12.01-12.18.56:383][516]LogSlate: Took 0.006683 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.12.01-12.18.56:840][517]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18 [2024.12.01-12.18.57:543][581]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.57:543][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.57:574][581]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.57:574][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.57:603][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.12.01-12.18.59:629][787]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.18.59:629][787]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.18.59:680][787]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.12.01-12.19.00:928][868]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.19.00:928][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.19.00:956][868]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.19.00:956][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.19.00:984][868]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2024.12.01-12.19.01:920][932]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.19.01:920][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.19.01:938][932]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.19.01:938][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.19.01:973][932]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.19.01:973][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.19.02:011][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms [2024.12.01-12.19.32:758][391]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.078 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 553 files in 926 folders with total size 8 MiB. [2024.12.01-12.21.41:094][951]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.12.01-12.21.41:099][951]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.12.01-12.21.41:099][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.12.01-12.21.41:101][951]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.817 ms (total: 4.374 ms) [2024.12.01-12.21.41:101][951]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.12.01-12.21.41:101][951]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004246s) [2024.12.01-12.21.41:106][951]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004287s) [2024.12.01-12.21.41:127][951]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.12.01-12.21.41:132][951]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2024.12.01-12.21.41:134][951]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.12.01-12.21.41:134][951]LogWorldPartition: Display: WorldPartition initialize started... [2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.12.01-12.21.41:134][951]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.12.01-12.21.41:135][951]LogWorldPartition: Display: WorldPartition initialize took 1.379 ms (total: 1.03 sec) [2024.12.01-12.21.41:135][951]LogPlayLevel: PIE: World Init took: (0.002978s) [2024.12.01-12.21.41:136][951]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Sample Rate: 48000 [2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Max Channels (voices): 32 [2024.12.01-12.21.41:136][951]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.12.01-12.21.41:136][951]LogAudio: Display: AudioDevice MaxSources: 32 [2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.12.01-12.21.41:136][951]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.12.01-12.21.41:139][951]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Initializing Sound Submixes... [2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.12.01-12.21.41:148][951]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.12.01-12.21.41:149][951]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 [2024.12.01-12.21.41:149][951]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3 [2024.12.01-12.21.41:151][951]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2024.12.01-12.21.41:151][951]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 [2024.12.01-12.21.41:151][951]LogInit: FAudioDevice initialized with ID 3. [2024.12.01-12.21.41:151][951]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. [2024.12.01-12.21.41:151][951]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2024.12.01-12.21.41:154][951]LogLoad: Game class is 'BP_ThirdPersonGameMode_C' [2024.12.01-12.21.41:156][951]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.12.01-13.21.41 [2024.12.01-12.21.41:156][951]LogWorld: Bringing up level for play took: 0.002093 [2024.12.01-12.21.41:158][951]LogOnline: OSS: Created online subsystem instance for: :Context_21 [2024.12.01-12.21.41:161][951]PIE: Server logged in [2024.12.01-12.21.41:162][951]PIE: Play in editor total start time 0,063 seconds. [2024.12.01-12.21.55:581][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.12.01-12.21.55:581][112]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.12.01-12.21.55:581][112]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.21.55:582][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.21.55:582][112]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.12.01-12.21.55:586][112]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.12.01-12.21.55:590][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.21.55:610][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.12.01-12.21.55:610][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2024.12.01-12.21.55:610][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.12.01-12.21.55:612][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.12.01-12.21.55:619][112]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2024.12.01-12.21.55:672][113]LogPlayLevel: Display: Destroying online subsystem :Context_21 [2024.12.01-12.21.59:215][458]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.21.59:266][458]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.12.01-12.21.59:266][458]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.12.01-12.21.59:266][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.12.01-12.21.59:307][458]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.12.01-12.21.59:307][458]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterF5146F97483D6687E170B6A9EABB3A09.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.12.01-12.21.59:318][458]LogFileHelpers: InternalPromptForCheckoutAndSave took 103.381 ms [2024.12.01-12.21.59:381][458]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.21.59:381][458]LogContentValidation: Enabled validators: [2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.21.59:382][458]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.21.59:382][458]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.21.59:382][458]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.12.01-12.22.06:220][271]LogSlate: Took 0.006982 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.12.01-12.22.06:241][271]LogStreaming: Display: FlushAsyncLoading(595): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-12.22.06:685][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim (Required Memory Estimate: 2.80 MB) [2024.12.01-12.22.06:690][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim (Required Memory Estimate: 2.80 MB) [2024.12.01-12.22.06:697][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim (Required Memory Estimate: 2.35 MB) [2024.12.01-12.22.06:703][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim, at AnimationSequence/77dbe15c5e621fc850c08f601fb6429c0c7ed698 [2024.12.01-12.22.06:706][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim (Required Memory Estimate: 2.35 MB) [2024.12.01-12.22.06:709][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim, at AnimationSequence/412915777972021daa482e07580c46886a5e47eb [2024.12.01-12.22.06:712][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim (Required Memory Estimate: 1.45 MB) [2024.12.01-12.22.06:714][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim, at AnimationSequence/36cc0bd18351bf54077c679b0f1f35e68c2cfdb7 [2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim (Required Memory Estimate: 1.45 MB) [2024.12.01-12.22.06:721][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim, at AnimationSequence/7b70bcafcd6446ad84057e7eee8df83bb6e0f470 [2024.12.01-12.22.06:723][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim, at AnimationSequence/3e8634756cd4ed9058fd5af71f029d83c270fa1f [2024.12.01-12.22.06:727][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim (Required Memory Estimate: 1.90 MB) [2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim, at AnimationSequence/3671d4d8f3f08faff24889a805450271cc825eb2 [2024.12.01-12.22.06:733][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim (Required Memory Estimate: 1.90 MB) [2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim, at AnimationSequence/d1849217fc1f196e50bb577efa6a879cceefd5b6 [2024.12.01-12.22.06:739][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim (Required Memory Estimate: 4.61 MB) [2024.12.01-12.22.06:746][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim, at AnimationSequence/5136302453110c9e3d0590a9137bb8fc2751f9a0 [2024.12.01-12.22.06:747][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim (Required Memory Estimate: 4.61 MB) [2024.12.01-12.22.06:755][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim (Required Memory Estimate: 6.41 MB) [2024.12.01-12.22.06:762][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim, at AnimationSequence/4a3a5aef7767568bcb25826104da16df9141c1ba [2024.12.01-12.22.06:763][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim (Required Memory Estimate: 6.41 MB) [2024.12.01-12.22.06:770][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim, at AnimationSequence/c18dd1e7fcc9be24e0493c5f9f672114cd55c34e [2024.12.01-12.22.06:772][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim (Required Memory Estimate: 5.51 MB) [2024.12.01-12.22.06:781][271]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim (Required Memory Estimate: 5.51 MB) [2024.12.01-12.22.06:788][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim, at AnimationSequence/515cb06a055d415857a0596304f5cc81a4bbe820 [2024.12.01-12.22.06:798][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim, at AnimationSequence/a8126797f3a5bd61f79552dc1a9d3d3530aef256 [2024.12.01-12.22.06:802][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim, at AnimationSequence/80da75b3ed9ca3b0ebcae890630088dded04e3c4 [2024.12.01-12.22.06:811][271]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim, at AnimationSequence/b837b35a3d89c945f7e49bb58b9ff2e381be09c5 [2024.12.01-12.22.06:886][272]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19 [2024.12.01-12.22.25:397][ 91]LogSlate: Window 'Pick Parent Class' being destroyed [2024.12.01-12.22.30:852][635]LogContentBrowser: Deferred new asset file creation: NewInputAction [2024.12.01-12.22.30:857][635]LogContentBrowser: Creating deferred item: NewInputAction [2024.12.01-12.22.30:866][636]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). [2024.12.01-12.22.33:567][956]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Aim [2024.12.01-12.22.33:685][956]LogContentBrowser: End creating deferred item NewInputAction [2024.12.01-12.22.34:011][992]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/ThirdPerson/Input/Actions/IA_Aim.IA_Aim [2024.12.01-12.22.54:552][336]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.22.54:615][336]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Aim] ([1] browsable assets)... [2024.12.01-12.22.54:615][336]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Aim] [2024.12.01-12.22.54:615][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Aim" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset" SILENT=true [2024.12.01-12.22.54:615][336]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Aim [2024.12.01-12.22.54:615][336]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Aim15F16760450A1593C49DDAA438F41BDB.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Aim.uasset' [2024.12.01-12.22.54:813][336]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.516 ms (total: 363.897 ms) [2024.12.01-12.22.54:864][336]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.22.54:864][336]LogContentValidation: Enabled validators: [2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.22.54:864][336]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.22.54:864][336]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.22.54:864][336]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Aim Validating asset [2024.12.01-12.22.55:303][384]LogSlate: Window 'IA_Aim' being destroyed [2024.12.01-12.22.58:500][752]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/ThirdPerson/Input/IMC_Default.IMC_Default [2024.12.01-12.23.01:744][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.12.01-12.23.01:922][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.23.01:980][ 96]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.12.01-12.23.01:981][ 96]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20 [2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.12.01-12.23.02:076][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.12.01-12.23.02:076][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.12.01-12.23.02:115][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterBEB484684CD3DC5C367C34B33EDD8777.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... [2024.12.01-12.23.02:116][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] [2024.12.01-12.23.02:116][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true [2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default [2024.12.01-12.23.02:117][ 96]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_DefaultBBEDAE914279368425E1D58929411F1B.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' [2024.12.01-12.23.02:125][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave took 203.791 ms (total: 567.688 ms) [2024.12.01-12.23.02:181][ 96]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.23.02:181][ 96]LogContentValidation: Enabled validators: [2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.23.02:181][ 96]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.12.01-12.23.02:181][ 96]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset [2024.12.01-12.23.02:181][ 96]AssetCheck: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Input\IMC_Default.uasset: A mapping cannot have an empty input action! [2024.12.01-12.23.03:698][217]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.12.01-12.23.04:591][319]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.12.01-12.23.09:564][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.12.01-12.23.09:705][899]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.23.09:785][899]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... [2024.12.01-12.23.09:785][899]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] [2024.12.01-12.23.09:785][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true [2024.12.01-12.23.09:787][899]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default [2024.12.01-12.23.09:787][899]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default338F37B1430C14AFAD76C4BBA316FA0A.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' [2024.12.01-12.23.09:796][899]LogFileHelpers: InternalPromptForCheckoutAndSave took 90.988 ms (total: 658.677 ms) [2024.12.01-12.23.09:850][899]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.23.09:850][899]LogContentValidation: Enabled validators: [2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.23.09:850][899]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.23.09:850][899]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.23.09:850][899]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset [2024.12.01-12.23.18:832][895]LogContentBrowser: Deferred new asset file creation: NewInputAction [2024.12.01-12.23.18:836][895]LogContentBrowser: Creating deferred item: NewInputAction [2024.12.01-12.23.18:844][896]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction). [2024.12.01-12.23.22:558][341]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Fire [2024.12.01-12.23.22:684][341]LogContentBrowser: End creating deferred item NewInputAction [2024.12.01-12.23.23:882][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2024.12.01-12.23.24:074][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.23.24:131][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... [2024.12.01-12.23.24:131][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] [2024.12.01-12.23.24:131][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true [2024.12.01-12.23.24:133][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default [2024.12.01-12.23.24:133][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default6529338C48210F4D20724DAFFE93F918.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' [2024.12.01-12.23.24:133][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/Actions/IA_Fire] ([1] browsable assets)... [2024.12.01-12.23.24:133][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/Actions/IA_Fire] [2024.12.01-12.23.24:133][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/Actions/IA_Fire" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset" SILENT=true [2024.12.01-12.23.24:134][480]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/Actions/IA_Fire [2024.12.01-12.23.24:134][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IA_Fire4650842A41C737E27EEB8396D1BEB757.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Fire.uasset' [2024.12.01-12.23.24:334][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.293 ms (total: 918.970 ms) [2024.12.01-12.23.24:399][480]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.23.24:399][480]LogContentValidation: Enabled validators: [2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.23.24:399][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.23.24:399][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset [2024.12.01-12.23.24:399][480]AssetCheck: /Game/ThirdPerson/Input/Actions/IA_Fire Validating asset [2024.12.01-12.23.30:680][214]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 341.522064 [2024.12.01-12.23.30:839][233]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.12.01-12.23.30:839][234]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 341.671875, Update Interval: 336.316406 [2024.12.01-12.23.34:746][675]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms [2024.12.01-12.23.34:886][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.23.34:950][675]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Input/IMC_Default] ([1] browsable assets)... [2024.12.01-12.23.34:950][675]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Input/IMC_Default] [2024.12.01-12.23.34:950][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Input/IMC_Default" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset" SILENT=true [2024.12.01-12.23.34:951][675]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Input/IMC_Default [2024.12.01-12.23.34:951][675]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/IMC_Default2731FB2441A16B92F169C98DDB2E02F4.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/IMC_Default.uasset' [2024.12.01-12.23.34:958][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.689 ms (total: 991.659 ms) [2024.12.01-12.23.35:015][675]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.23.35:015][675]LogContentValidation: Enabled validators: [2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.23.35:015][675]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.23.35:015][675]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.23.35:015][675]AssetCheck: /Game/ThirdPerson/Input/IMC_Default Validating asset [2024.12.01-12.23.36:986][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.12.01-12.25.25:031][ 9]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found [2024.12.01-12.25.25:077][ 12]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21 [2024.12.01-12.25.25:148][ 13]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22 [2024.12.01-12.25.25:179][ 14]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23 [2024.12.01-12.25.25:242][ 16]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24 [2024.12.01-12.25.25:269][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25 [2024.12.01-12.25.25:424][ 21]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26 [2024.12.01-12.29.10:534][785]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 681.377014 [2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.12.01-12.29.10:708][803]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 681.541870, Update Interval: 331.604980 [2024.12.01-12.29.59:384][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.12.01-12.30.16:788][622]LogSlate: Window 'Pick Parent Class' being destroyed [2024.12.01-12.30.16:825][622]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2024.12.01-12.30.16:830][622]LogContentBrowser: Creating deferred item: NewBlueprint [2024.12.01-12.30.16:849][623]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2024.12.01-12.30.21:307][924]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Dummy [2024.12.01-12.30.21:461][924]LogContentBrowser: End creating deferred item NewBlueprint [2024.12.01-12.30.22:023][964]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/BP_Dummy.BP_Dummy [2024.12.01-12.30.22:023][964]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27 [2024.12.01-12.31.06:984][514]LogSlate: Window 'BP_Dummy' being destroyed [2024.12.01-12.31.08:394][652]LogSlate: Window 'BP_Dummy' being destroyed [2024.12.01-12.31.49:029][237]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found [2024.12.01-12.31.49:092][241]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28 [2024.12.01-12.31.59:182][233]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29 [2024.12.01-12.32.45:648][361]LogEditorTransaction: Undo Modify Component Scale [2024.12.01-12.32.46:326][384]LogEditorTransaction: Undo Make New Scene Root [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total job queries 242, among them cache hits 48 (19.83%), DDC hits 190 (78.51%), Duplicates 3 (1.24%) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Tracking 191 distinct input hashes that result in 169 distinct outputs (88.48%) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: RAM used: 126,06 KiB of 1,60 GiB budget. Usage: 0.01% [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Shader Compilation stats === [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shaders Compiled: 1 [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs assigned 1, completed 1 (100%) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job execution time: average 1.43 s, max 1.43 s [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Job life time (pending + execution): average 1.49 s, max 1.49 [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Shader code size: average 11,031 KiB, min 11,031 KiB, max 11,031 KiB [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.49 s [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Jobs were issued in 1 batches (only local compilation was used), average 1.00 jobs/batch [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Average processing rate: 0.67 jobs/sec [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread time: 0,922 s [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Total thread preprocess time: 4,554 s [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Percentage time preprocessing: 493.68% [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Effective parallelization: 0.62 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 100.00% of total time (compiled 1 times, average 0.92 sec, max 0.92 sec, min 0.92 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FHitProxyVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: FLumenCardVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: === Material stats === [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Cooked: 0 [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Materials Translated: 141 [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Total Translate Time: 0.09 s [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Translation Only: 0.05 s (50%) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: Material Cache Hits: 36 (26%) [2024.12.01-12.32.56:819][423]LogShaderCompilers: Display: ================================================ [2024.12.01-12.34.00:322][980]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.34.00:322][980]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.34.00:761][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms [2024.12.01-12.34.05:921][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2024.12.01-12.34.06:917][459]LogSlate: Window 'Delete Assets' being destroyed [2024.12.01-12.34.07:001][459]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/_Project/Props/BP_Dummy.BP_Dummy Asset Type: Blueprint [2024.12.01-12.34.07:295][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.12.01-12.34.07:377][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.12.01-12.34.07:401][459]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.12.01-12.34.07:422][459]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.12.01-12.34.11:281][773]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter_Child [2024.12.01-12.34.11:306][773]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter_Child [2024.12.01-12.34.11:319][774]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter_Child). [2024.12.01-12.34.16:825][367]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter_Child -> BP_Dummy [2024.12.01-12.34.16:962][367]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter_Child [2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_0' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.24:937][985]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy:EventGraph.K2Node_Event_2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.24:940][985]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.34.24:940][985]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.34.24:940][985]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30 [2024.12.01-12.34.24:959][985]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] [2024.12.01-12.34.24:964][985]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] [2024.12.01-12.34.24:964][985]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] [2024.12.01-12.34.24:964][985]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true [2024.12.01-12.34.24:968][985]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy [2024.12.01-12.34.24:968][985]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyB891D54F410E4853DE256FB88082676B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' [2024.12.01-12.34.25:149][985]LogFileHelpers: InternalPromptForCheckoutAndSave took 208.527 ms (total: 1.20 sec) [2024.12.01-12.34.25:339][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.12.01-12.34.25:365][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.12.01-12.34.25:389][985]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.12.01-12.34.25:408][985]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.12.01-12.34.25:408][985]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.34.25:408][985]LogContentValidation: Enabled validators: [2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.34.25:408][985]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.34.25:408][985]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.34.25:409][985]AssetCheck: /Game/_Project/BP_Dummy Validating asset [2024.12.01-12.34.27:798][209]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy [2024.12.01-12.34.27:798][209]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31 [2024.12.01-12.34.33:382][531]LogSlate: Window 'BP_Dummy' being destroyed [2024.12.01-12.34.33:392][531]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.34.33:392][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.34.33:484][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.12.01-12.34.35:230][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.12.01-12.34.36:413][643]LogSlate: Window 'Delete Assets' being destroyed [2024.12.01-12.34.36:698][643]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.12.01-12.34.36:698][643]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.34.36:699][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.34.36:749][643]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/_Project/BP_Dummy.BP_Dummy Asset Type: Blueprint [2024.12.01-12.34.37:019][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.12.01-12.34.37:364][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.12.01-12.34.37:384][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms [2024.12.01-12.34.37:405][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.12.01-12.34.37:580][643]SourceControl: rm 'Content/_Project/BP_Dummy.uasset' [2024.12.01-12.34.37:614][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.12.01-12.34.44:362][ 53]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter1 [2024.12.01-12.34.44:377][ 53]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter1 [2024.12.01-12.34.44:399][ 54]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter1). [2024.12.01-12.34.47:089][235]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1017.926819 [2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.12.01-12.34.47:265][247]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1018.088928, Update Interval: 328.534210 [2024.12.01-12.34.47:340][253]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_Dummy [2024.12.01-12.34.47:505][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact [2024.12.01-12.34.47:589][253]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.12.01-12.34.47:620][253]LogBlueprint: Error: [AssetLog] /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy: [Compiler] COMPILER ERROR: failed building connection with 'BP Third Person Character Object Reference is not compatible with Self Object Reference.' at Interact [2024.12.01-12.34.47:769][253]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.34.47:820][253]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.34.47:877][253]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy] [2024.12.01-12.34.47:883][253]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_Dummy.BP_Dummy_C] [2024.12.01-12.34.47:884][253]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_Dummy] [2024.12.01-12.34.47:884][253]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset" SILENT=true [2024.12.01-12.34.47:922][253]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_Dummy [2024.12.01-12.34.47:922][253]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy6AD311A74A5F6E3A03B997B4C9F6FF5E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_Dummy.uasset' [2024.12.01-12.34.48:130][253]LogFileHelpers: InternalPromptForCheckoutAndSave took 360.385 ms (total: 1.56 sec) [2024.12.01-12.34.48:381][253]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter1 [2024.12.01-12.34.48:439][253]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.34.48:439][253]LogContentValidation: Enabled validators: [2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.34.48:439][253]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.34.48:439][253]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.34.48:439][253]AssetCheck: /Game/ThirdPerson/Blueprints/BP_Dummy Validating asset [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.SKEL_BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:ReceiveControllerChanged' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Spawn Weapon/Pickup' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_CE8C24E44F57E1A8BF149D9A0D8B9AF1' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_BFD4AB4D402FBE6EA19D66B225C62B52' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_20FD50EB48A73F9A12A8D3AFFF3C6284' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnCompleted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnBlendOut_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnInterrupted_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyBegin_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:OnNotifyEnd_8DA8896440F79A88C6A9B195871F2BE2' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Get Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:040][483]LogMetaData: Removing '/Game/_Project/BP_Dummy.BP_Dummy_C:Set Weapon Of Type' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Dummy.PackageMetaData' [2024.12.01-12.34.53:043][483]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.34.53:043][483]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.34.53:097][483]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/_Project/BP_Dummy.BP_Dummy_C] [2024.12.01-12.34.53:097][483]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] [2024.12.01-12.34.53:097][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true [2024.12.01-12.34.53:136][483]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy [2024.12.01-12.34.53:136][483]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy7D4422CF4F711B26FF5EC3B5D06CCB7A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' [2024.12.01-12.34.53:345][483]LogFileHelpers: InternalPromptForCheckoutAndSave took 301.698 ms (total: 1.86 sec) [2024.12.01-12.34.53:658][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.12.01-12.34.53:682][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2024.12.01-12.34.53:702][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.12.01-12.34.53:878][483]SourceControl: rm 'Content/ThirdPerson/Blueprints/BP_Dummy.uasset' [2024.12.01-12.34.53:899][483]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.12.01-12.34.53:899][483]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.34.53:899][483]LogContentValidation: Enabled validators: [2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.34.53:899][483]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.34.53:899][483]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.34.53:899][483]AssetCheck: /Game/_Project/BP_Dummy Validating asset [2024.12.01-12.34.56:918][674]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/BP_Dummy.BP_Dummy [2024.12.01-12.34.56:918][674]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32 [2024.12.01-12.35.01:768][872]LogSlate: Window 'BP_Dummy' being destroyed [2024.12.01-12.35.26:876][416]LogSlate: Window 'Delete Function' being destroyed [2024.12.01-12.35.28:392][562]LogDialogs: Warning: Suppressed: Function Get Current Weapon is in use! Do you really want to delete it? [2024.12.01-12.35.42:231][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.12.01-12.35.42:440][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.35.42:505][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.12.01-12.35.42:551][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.12.01-12.35.42:551][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.12.01-12.35.42:594][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterDD38942C4F7C2AEE551965936F5FCA78.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.12.01-12.35.42:595][ 48]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] [2024.12.01-12.35.42:601][ 48]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] [2024.12.01-12.35.42:601][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true [2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy [2024.12.01-12.35.42:606][ 48]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy78058393423E2FA1A0C71E82A2580818.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' [2024.12.01-12.35.42:614][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave took 173.894 ms (total: 2.03 sec) [2024.12.01-12.35.42:670][ 48]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.35.42:670][ 48]LogContentValidation: Enabled validators: [2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.35.42:670][ 48]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.12.01-12.35.42:671][ 48]AssetCheck: /Game/_Project/BP_Dummy Validating asset [2024.12.01-12.35.43:431][131]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.12.01-12.35.48:343][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.12.01-12.36.49:061][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.12.01-12.36.58:264][234]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.12.01-12.36.58:273][234]LogContentBrowser: Creating deferred item: NewFolder [2024.12.01-12.36.58:284][235]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). [2024.12.01-12.37.00:158][364]LogContentBrowser: Attempting asset rename: NewFolder -> UI [2024.12.01-12.37.00:158][364]LogContentBrowser: End creating deferred item NewFolder [2024.12.01-12.37.20:891][832]LogSlate: Window 'Message Log' being destroyed [2024.12.01-12.37.20:942][832]LogSlate: Window 'Message Log' being destroyed [2024.12.01-12.37.35:249][910]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed [2024.12.01-12.37.35:260][910]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint [2024.12.01-12.37.35:270][910]LogContentBrowser: Creating deferred item: NewWidgetBlueprint [2024.12.01-12.37.35:302][912]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). [2024.12.01-12.37.49:222][569]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_HealthBar [2024.12.01-12.37.49:367][569]LogContentBrowser: End creating deferred item NewWidgetBlueprint [2024.12.01-12.37.52:108][884]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2024.12.01-12.37.52:326][884]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.37.52:406][884]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.37.52:495][884]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] [2024.12.01-12.37.52:495][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] [2024.12.01-12.37.52:495][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true [2024.12.01-12.37.52:499][884]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy [2024.12.01-12.37.52:499][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy1531A22041A74413D8B34E90581C7BB7.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' [2024.12.01-12.37.52:499][884]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/UI/WBP_HealthBar] ([2] browsable assets)... [2024.12.01-12.37.52:506][884]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar] [2024.12.01-12.37.52:506][884]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WBP_HealthBar] [2024.12.01-12.37.52:506][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WBP_HealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset" SILENT=true [2024.12.01-12.37.52:508][884]LogSavePackage: Moving output files for package: /Game/_Project/UI/WBP_HealthBar [2024.12.01-12.37.52:509][884]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WBP_HealthBar652487DA42C9BB75A2209BA6062E6633.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WBP_HealthBar.uasset' [2024.12.01-12.37.52:720][884]LogFileHelpers: InternalPromptForCheckoutAndSave took 393.226 ms (total: 2.42 sec) [2024.12.01-12.37.52:772][884]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.37.52:772][884]LogContentValidation: Enabled validators: [2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.37.52:772][884]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.37.52:772][884]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/BP_Dummy Validating asset [2024.12.01-12.37.52:772][884]AssetCheck: /Game/_Project/UI/WBP_HealthBar Validating asset [2024.12.01-12.37.53:758][994]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WBP_HealthBar.WBP_HealthBar [2024.12.01-12.37.53:758][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34 [2024.12.01-12.37.53:767][994]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35 [2024.12.01-12.37.53:775][994]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] [2024.12.01-12.37.53:978][994]LogTabManager: Warning: Cannot spawn tab because no spawner is registered for 'SequencerGraphEditor' [2024.12.01-12.37.53:979][994]LogSlate: The tab "SequencerGraphEditor" attempted to spawn in layout 'WidgetBlueprintEditor_Designer_Layout_v4_8' but failed for some reason. It will not be displayed. [2024.12.01-12.37.54:282][994]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' [2024.12.01-12.38.21:987][103]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1 [2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 [2024.12.01-12.38.26:488][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 [2024.12.01-12.38.26:490][117]LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device), InstanceID=1 [2024.12.01-12.38.26:810][117]LogAudioMixer: Display: StartRunningNullDevice() called, InstanceID=1 [2024.12.01-12.38.26:810][117]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=42060 [2024.12.01-12.38.27:143][118]LogAudioMixer: Display: StopRunningNullDevice() called, InstanceID=1 [2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=8, SampleRate=96000, DeviceID={0.0.0.00000000}.{ce0394b3-cc03-46bd-82fb-600bd7b209a3}, Name=SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=10.15 [2024.12.01-12.38.27:146][118]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 [2024.12.01-12.38.27:148][118]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.12.01-12.38.34:965][342]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.38.34:965][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.38.34:971][342]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.38.34:971][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.38.35:047][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.12.01-12.38.38:870][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.12.01-12.39.27:629][708]LogSlate: Window 'Delete Assets' being destroyed [2024.12.01-12.39.27:693][712]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB [2024.12.01-12.39.28:039][748]LogEOSSDK: Error: LogEOSAuth: Authentication session lost due to failing verification. Error: EOS_Auth_InvalidToken UserId: ebf...3af [2024.12.01-12.39.28:040][748]LogEOSSDK: Warning: LogEOSPresence: Can't set presence to offline, No connection to EpicConnect. LocalUserId=[ebf...3af] [2024.12.01-12.39.39:728][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2024.12.01-12.39.42:355][ 62]LogSlate: Window 'Delete Assets' being destroyed [2024.12.01-12.39.42:684][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms [2024.12.01-12.39.42:709][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.12.01-12.39.42:732][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.12.01-12.39.42:921][ 62]SourceControl: rm 'Content/_Project/UI/WBP_HealthBar.uasset' [2024.12.01-12.39.43:072][ 63]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36 [2024.12.01-12.39.43:174][ 64]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37 [2024.12.01-12.39.51:308][937]LogStreaming: Display: FlushAsyncLoading(596): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' [2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' [2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' [2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.WB_AssasinatePrompt:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' [2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:PreConstruct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' [2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Construct' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' [2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C:Tick' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' [2024.12.01-12.39.52:571][937]LogMetaData: Removing '/Game/_Project/UI/WB_AssasinatePrompt.SKEL_WB_AssasinatePrompt_C' ref from Metadata '/Game/UI/WB_AssasinatePrompt.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.WB_DummyHealth:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:PreConstruct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Construct' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C:Tick' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_DummyHealth.SKEL_WB_DummyHealth_C' ref from Metadata '/Game/UI/WB_DummyHealth.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.WP_HUD:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:PreConstruct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Construct' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C:Tick' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WP_HUD.SKEL_WP_HUD_C' ref from Metadata '/Game/UI/WP_HUD.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_0' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_1' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.WB_BossHealthBar:EventGraph.K2Node_Event_2' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:PreConstruct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Construct' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C:Tick' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' [2024.12.01-12.39.52:572][937]LogMetaData: Removing '/Game/_Project/UI/WB_BossHealthBar.SKEL_WB_BossHealthBar_C' ref from Metadata '/Game/UI/WB_BossHealthBar.PackageMetaData' [2024.12.01-12.39.52:576][937]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.39.52:576][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] ([1] browsable assets)... [2024.12.01-12.39.52:576][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold] [2024.12.01-12.39.52:577][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold [2024.12.01-12.39.52:578][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold9A92C23F413C45E8598A9F8CD22F5A25.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold.uasset' [2024.12.01-12.39.52:582][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] ([1] browsable assets)... [2024.12.01-12.39.52:582][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold] [2024.12.01-12.39.52:584][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold [2024.12.01-12.39.52:584][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold0B20665F49E821A8C7ED33822EFA4790.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold.uasset' [2024.12.01-12.39.52:584][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] ([1] browsable assets)... [2024.12.01-12.39.52:584][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular] [2024.12.01-12.39.52:588][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular [2024.12.01-12.39.52:588][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular333729DB49ED59384DF97F9B10824E47.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular.uasset' [2024.12.01-12.39.52:589][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_AssasinatePrompt] ([2] browsable assets)... [2024.12.01-12.39.52:589][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_AssasinatePrompt] [2024.12.01-12.39.52:589][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_AssasinatePrompt" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset" SILENT=true [2024.12.01-12.39.52:592][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_AssasinatePrompt [2024.12.01-12.39.52:592][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_AssasinatePromptABBF3EBB405ABD0A330EFDBEB150DF41.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_AssasinatePrompt.uasset' [2024.12.01-12.39.52:597][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_DummyHealth] ([2] browsable assets)... [2024.12.01-12.39.52:597][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_DummyHealth] [2024.12.01-12.39.52:597][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_DummyHealth" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset" SILENT=true [2024.12.01-12.39.52:600][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_DummyHealth [2024.12.01-12.39.52:600][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_DummyHealthF39C3CC94B89A55BFE67ECBF78F96CFF.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_DummyHealth.uasset' [2024.12.01-12.39.52:604][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WP_HUD] ([2] browsable assets)... [2024.12.01-12.39.52:604][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WP_HUD] [2024.12.01-12.39.52:604][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WP_HUD" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset" SILENT=true [2024.12.01-12.39.52:608][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WP_HUD [2024.12.01-12.39.52:608][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WP_HUD9FAC7BF141933CA6E8AB648563E9123D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WP_HUD.uasset' [2024.12.01-12.39.52:611][937]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/UI/WB_BossHealthBar] ([2] browsable assets)... [2024.12.01-12.39.52:611][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/WB_BossHealthBar] [2024.12.01-12.39.52:612][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/WB_BossHealthBar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset" SILENT=true [2024.12.01-12.39.52:614][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/WB_BossHealthBar [2024.12.01-12.39.52:614][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/WB_BossHealthBar37D51E2E49D21DD4EB424A9B46108FE6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/WB_BossHealthBar.uasset' [2024.12.01-12.39.52:618][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/Bar] ([1] browsable assets)... [2024.12.01-12.39.52:618][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/Bar] [2024.12.01-12.39.52:618][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/Bar" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset" SILENT=true [2024.12.01-12.39.52:619][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/Bar [2024.12.01-12.39.52:619][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BarB4F9008648E2E91BD56DE48691C3A167.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/Bar.uasset' [2024.12.01-12.39.52:619][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/flash] ([1] browsable assets)... [2024.12.01-12.39.52:619][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/flash] [2024.12.01-12.39.52:619][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/flash" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset" SILENT=true [2024.12.01-12.39.52:620][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/flash [2024.12.01-12.39.52:620][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/flash445D145D4CE25719C6D4E3AF8AA3E45D.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/flash.uasset' [2024.12.01-12.39.52:621][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/plus] ([1] browsable assets)... [2024.12.01-12.39.52:621][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/plus] [2024.12.01-12.39.52:621][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/plus" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset" SILENT=true [2024.12.01-12.39.52:621][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/plus [2024.12.01-12.39.52:621][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/plus0A4B215C472369C0E8285DBA3DC0561B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/plus.uasset' [2024.12.01-12.39.52:622][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Icons/shield] ([1] browsable assets)... [2024.12.01-12.39.52:622][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Icons/shield] [2024.12.01-12.39.52:622][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/UI/Icons/shield" FILE="F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset" SILENT=true [2024.12.01-12.39.52:623][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Icons/shield [2024.12.01-12.39.52:623][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/shieldD1043CD94B6262AD1D5F958A721C48A4.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Icons/shield.uasset' [2024.12.01-12.39.52:623][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] ([1] browsable assets)... [2024.12.01-12.39.52:623][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font] [2024.12.01-12.39.52:624][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font [2024.12.01-12.39.52:624][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Bold_Font06014A9944EF7A05ACD3B6ADEEE3EF13.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font.uasset' [2024.12.01-12.39.52:625][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] ([1] browsable assets)... [2024.12.01-12.39.52:625][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font] [2024.12.01-12.39.52:625][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font [2024.12.01-12.39.52:625][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-ExtraBold_FontD171B4564315491DEE27DA9ECE6BD755.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font.uasset' [2024.12.01-12.39.52:626][937]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] ([1] browsable assets)... [2024.12.01-12.39.52:626][937]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font] [2024.12.01-12.39.52:626][937]LogSavePackage: Moving output files for package: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font [2024.12.01-12.39.52:626][937]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/NanumMyeongjo-Regular_FontE3FEE7D54FD2D15B129DFB9B9B0316E2.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font.uasset' [2024.12.01-12.39.53:311][937]LogFileHelpers: InternalPromptForCheckoutAndSave took 735.143 ms (total: 3.16 sec) [2024.12.01-12.39.54:164][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.12.01-12.39.54:189][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2024.12.01-12.39.54:212][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.12.01-12.39.54:275][937]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.12.01-12.39.54:275][937]LogContentValidation: Display: Starting to validate 14 assets [2024.12.01-12.39.54:275][937]LogContentValidation: Enabled validators: [2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.39.54:275][937]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.39.54:275][937]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold Validating asset [2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold Validating asset [2024.12.01-12.39.54:275][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular Validating asset [2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_AssasinatePrompt Validating asset [2024.12.01-12.39.54:276][937]AssetCheck: /Game/_Project/UI/WB_DummyHealth Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WP_HUD Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/WB_BossHealthBar Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/Bar Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/flash Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/plus Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Icons/shield Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Bold_Font Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-ExtraBold_Font Validating asset [2024.12.01-12.39.54:277][937]AssetCheck: /Game/_Project/UI/Fonts/Nanum_Myeongjo/NanumMyeongjo-Regular_Font Validating asset [2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/Fonts/': No such file or directory [2024.12.01-12.39.54:714][979]SourceControl: Error: warning: could not open directory 'Content/UI/': No such file or directory [2024.12.01-12.40.27:620][771]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1358.451294 [2024.12.01-12.40.27:778][790]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.12.01-12.40.27:779][791]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1358.602295, Update Interval: 341.399567 [2024.12.01-12.41.57:650][507]LogStreaming: Display: FlushAsyncLoading(602): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 (0xD6E7D889E799E727) [2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage (0x4278E704F6AA6175) [2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage (0x5FB2D6DC501E198A) [2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) [2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) [2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) [2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att (0xC1140EF75BF4A2D5) [2024.12.01-12.41.57:651][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic (0x27EAB10DBB9E31AC) [2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) [2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Blueprints/BPI_Assasination (0x6A9932609AADF689) [2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_AssasinatePrompt (0xDBC7784CB3EE3B65) [2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) [2024.12.01-12.41.57:652][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/BP_AI (0xB7A196773849137A) /Game/AI/BP_AI (0xB7A196773849137A) - Skipping non mounted imported package /Game/Weapons/Sword/Sword (0x3A58974E5E93ABB0) [2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break (0x53E70D9E50CB87EF) [2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop (0xFE8CC13F88265DF4) [2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D (0x1725B728FFDA2464) [2024.12.01-12.41.57:653][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/ABP_AI (0xB32E861320EA8C1D) /Game/AI/ABP_AI (0xB32E861320EA8C1D) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D (0x65A2DBAAB59BB349) [2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) [2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/Blueprints/E_CharacterTypes (0xDC1854918847DADB) [2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WB_DummyHealth (0x477D6704363E5C6C) [2024.12.01-12.41.57:655][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) /Game/Blueprints/BPC_PlayerStats (0xA93F927EE6DF259F) - Skipping non mounted imported package /Game/UI/WP_HUD (0x719E92C1649E0B22) [2024.12.01-12.41.57:656][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) /Game/AI/WB_InvestogateIcon (0x2E77D44DA65837DC) - Skipping non mounted imported package /Game/UI/Icons/flash (0xDBEFFE0CAF7CF76B) [2024.12.01-12.41.57:658][507]LogStreaming: Display: ImportPackages: SkipPackage: /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) /Game/AI/Boss/BP_AIController_Boss (0x387CB3397813471) - Skipping non mounted imported package /Game/UI/WB_BossHealthBar (0x2429EFA5F7B5691F) [2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base [2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space [2024.12.01-12.41.57:673][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Blendspace Player references an unknown Blend Space [2024.12.01-12.41.57:674][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base [2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. [2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors. [2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_2 while searching for node links - likely due to the node having outstanding errors. [2024.12.01-12.41.57:675][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\ABP_AI.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. [2024.12.01-12.41.57:698][507]LogLinker: Warning: Unable to load WB_DummyHealth_C_0 with outer BP_AI_C /Game/AI/BP_AI.Default__BP_AI_C because its class (WB_DummyHealth_C) does not exist [2024.12.01-12.41.57:729][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.41.57:730][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-12.41.57:730][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.41.57:736][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.41.57:738][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. [2024.12.01-12.41.57:738][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. [2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:746][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Target no longer exists on node Clear Locked Target . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:747][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Clear Locked Target" in 'BP_ThirdPersonCharacter_C'. Make sure 'BP_ThirdPersonCharacter_C' has been compiled for Clear Locked Target [2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Spawn node Create Widget must have a class specified. [2024.12.01-12.41.57:771][507]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] Could not find a variable named "HealthBar" in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss'. Make sure '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss' has been compiled for Get HealthBar [2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin Boss Health Bar Widget no longer exists on node Set . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:771][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] In use pin no longer exists on node Set . Please refresh node or break links to remove pin. [2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. [2024.12.01-12.41.57:772][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. [2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A [2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B [2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.41.57:824][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.41.57:825][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.41.57:826][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.41.57:827][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.41.57:838][507]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\Boss\BP_AIController_Boss.uasset: [Compiler] The property associated with Health Bar could not be found in '/Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss_C' [2024.12.01-12.41.57:909][507]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI [2024.12.01-12.41.57:910][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_42 [2024.12.01-12.41.58:208][507]LogChaosDD: Creating Chaos Debug Draw Scene for world World_43 [2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic_Montage1.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Left_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Hit_Reacts/HitReact_Right_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:592][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:592][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Att.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Assasinations/Paired_Knife_Stealth_KidneyAndNeck_Vic.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Blueprints/BPI_Assasination was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/BPI_Assasination has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPI_Assasination.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:593][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:593][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_AssasinatePrompt was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/UI/WB_AssasinatePrompt has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_AssasinatePrompt.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/BP_AI, a dependent package /Game/Weapons/Sword/Sword was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Weapons/Sword/Sword has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Weapons/Sword/Sword.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Idle_Break has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Idle_Break.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/Walk_Stop has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/Walk_Stop.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Lean/LeanBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/AI/ABP_AI, a dependent package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/Locomotion/LocomotionBlendSpace1D.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:594][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:594][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/BP_Dummy was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/BP_Dummy has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_Dummy.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/Blueprints/E_CharacterTypes was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/E_CharacterTypes has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/E_CharacterTypes.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WB_DummyHealth was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/UI/WB_DummyHealth has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_DummyHealth.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:595][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WP_HUD which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:595][507]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_PlayerStats, a dependent package /Game/UI/WP_HUD was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/UI/WP_HUD has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WP_HUD.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/Icons/flash which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/WB_InvestogateIcon, a dependent package /Game/UI/Icons/flash was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/UI/Icons/flash has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/Icons/flash.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:596][507]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-12.41.58:596][507]LoadErrors: Warning: While trying to load package /Game/AI/Boss/BP_AIController_Boss, a dependent package /Game/UI/WB_BossHealthBar was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/UI/WB_BossHealthBar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/UI/WB_BossHealthBar.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-12.41.58:624][509]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44 [2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. [2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.12.01-12.42.28:640][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. [2024.12.01-12.42.28:643][537]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. [2024.12.01-12.42.28:727][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Stop Combo" in 'BP_AI_C'. Make sure 'BP_AI_C' has been compiled for Stop Combo [2024.12.01-12.43.32:245][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. [2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.12.01-12.43.32:246][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.43.32:247][440]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT [2024.12.01-12.43.32:306][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin Health Bar UI no longer exists on node Set . Please refresh node or break links to remove pin. [2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] In use pin As WB Dummy Health no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.12.01-12.43.44:128][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.43.44:129][759]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT [2024.12.01-12.43.44:187][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.12.01-12.44.00:774][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.12.01-12.44.01:748][646]LogSlate: Window 'Delete Assets' being destroyed [2024.12.01-12.44.02:042][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.12.01-12.44.02:068][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.12.01-12.44.02:089][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.12.01-12.44.02:278][646]SourceControl: rm 'Content/_Project/UI/WB_AssasinatePrompt.uasset' [2024.12.01-12.44.27:635][144]LogSlate: Window 'Delete Component' being destroyed [2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid [2024.12.01-12.44.27:646][144]LogBlueprint: Error: [AssetLog] : [Compiler] The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid [2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component Begin Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid [2024.12.01-12.44.27:646][144]BlueprintLog: Error: The component that On Component End Overlap (Assasination Radius) was bound to has been deleted! This node is no longer valid [2024.12.01-12.44.54:975][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT [2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a PrimitiveComponent, therefore ' Target ' must have a connection. [2024.12.01-12.44.54:976][ 4]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection. [2024.12.01-12.44.55:037][ 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.12.01-12.44.55:750][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.12.01-12.44.55:894][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.44.55:943][ 59]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... [2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] [2024.12.01-12.44.55:996][ 59]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] [2024.12.01-12.44.55:996][ 59]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true [2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving output files for package: /Game/AI/BP_AI [2024.12.01-12.44.56:012][ 59]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI17A6ACCF4CB3E6BA22E64DB4DD2B523E.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' [2024.12.01-12.44.56:021][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.526 ms (total: 3.29 sec) [2024.12.01-12.44.56:093][ 59]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.44.56:094][ 59]LogContentValidation: Enabled validators: [2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.44.56:094][ 59]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.44.56:094][ 59]AssetCheck: /Game/AI/BP_AI Validating asset [2024.12.01-12.45.16:270][323]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AI.uasset: [Compiler] Could not find a function named "Sword Attack Combo Call From BT" in 'BP_AI_C'. Make sure 'BP_AI_C' has been compiled for Sword Attack Combo Call from BT [2024.12.01-12.45.16:327][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.12.01-12.45.39:701][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms [2024.12.01-12.45.39:840][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.45.39:896][ 49]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... [2024.12.01-12.45.39:961][ 49]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] [2024.12.01-12.45.39:962][ 49]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] [2024.12.01-12.45.39:962][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true [2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving output files for package: /Game/AI/BP_AI [2024.12.01-12.45.39:977][ 49]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AID5034222477B8D46397224BE5B17D5B7.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' [2024.12.01-12.45.39:986][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 145.439 ms (total: 3.43 sec) [2024.12.01-12.45.40:045][ 49]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.45.40:045][ 49]LogContentValidation: Enabled validators: [2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.45.40:045][ 49]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.45.40:045][ 49]AssetCheck: /Game/AI/BP_AI Validating asset [2024.12.01-12.45.40:424][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.12.01-12.45.41:760][229]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true [2024.12.01-12.45.41:760][229]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-12.45.41:819][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.12.01-12.45.58:937][248]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.12.01-12.46.18:203][356]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats [2024.12.01-12.46.18:203][356]LogChaosDD: Creating Chaos Debug Draw Scene for world World_45 [2024.12.01-12.46.26:484][929]LogSlate: Window 'Delete Variable' being destroyed [2024.12.01-12.46.27:278][996]LogDialogs: Warning: Suppressed: Variable Current Stamina is in use! Do you really want to delete it? [2024.12.01-12.46.32:844][552]LogDialogs: Warning: Suppressed: Variable Stamina Bar is in use! Do you really want to delete it? [2024.12.01-12.46.40:955][476]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1731.800537 [2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.12.01-12.46.41:104][494]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1731.940674, Update Interval: 356.163818 [2024.12.01-12.46.55:743][192]LogEditorTransaction: Undo Delete current selection [2024.12.01-12.46.57:207][296]LogSlate: Took 0.008507 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) [2024.12.01-12.47.03:555][818]LogSlate: Window 'Change Variable Type' being destroyed [2024.12.01-12.47.17:828][103]LogEditorTransaction: Undo Move Node [2024.12.01-12.47.18:155][107]LogEditorTransaction: Undo Add Node [2024.12.01-12.47.18:631][137]LogEditorTransaction: Undo Delete current selection [2024.12.01-12.47.26:817][515]LogStreaming: Display: FlushAsyncLoading(603): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-12.47.26:817][515]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/Blueprints/BP_Dummy (0xBFAEB6DB6BAA23AB) - The package to load does not exist on disk or in the loader [2024.12.01-12.47.26:817][515]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Blueprints/BP_Dummy.BP_Dummy' [2024.12.01-12.48.37:899][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.12.01-12.48.38:448][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.12.01-12.48.38:645][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.48.38:695][ 90]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] [2024.12.01-12.48.38:754][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] [2024.12.01-12.48.38:754][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true [2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy [2024.12.01-12.48.38:758][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyCE7863E34901C5E7F850AE9DE18636CC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' [2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-12.48.38:759][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-12.48.38:759][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-12.48.38:790][ 90]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsA89C3F3A4761F82BDFC91794546F7478.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-12.48.38:799][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.332 ms (total: 3.59 sec) [2024.12.01-12.48.38:861][ 90]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.48.38:861][ 90]LogContentValidation: Enabled validators: [2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.48.38:861][ 90]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/_Project/BP_Dummy Validating asset [2024.12.01-12.48.38:861][ 90]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-12.49.25:656][923]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.12.01-12.49.25:659][923]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.029 [2024.12.01-12.49.25:660][923]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.49.25:720][923]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] [2024.12.01-12.49.25:720][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] [2024.12.01-12.49.25:720][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset" SILENT=false AUTOSAVING=true [2024.12.01-12.49.25:724][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Project/BP_Dummy_Auto1 [2024.12.01-12.49.25:724][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Dummy_Auto1080F9AB94D6750518BCA2FBB71CB827E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/_Project/BP_Dummy_Auto1.uasset' [2024.12.01-12.49.25:725][923]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-12.49.25:725][923]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-12.49.25:726][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset" SILENT=false AUTOSAVING=true [2024.12.01-12.49.25:759][923]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1 [2024.12.01-12.49.25:759][923]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto1F7B5E5C948DAEF39C3880F9EA070F78E.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto1.uasset' [2024.12.01-12.49.25:759][923]LogFileHelpers: Auto-saving content packages took 0.100 [2024.12.01-12.49.51:386][643]LogStreaming: Display: FlushAsyncLoading(605): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-12.49.57:603][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2024.12.01-12.49.58:194][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2024.12.01-12.49.58:397][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.49.58:463][407]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.49.58:516][407]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] [2024.12.01-12.49.58:516][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] [2024.12.01-12.49.58:516][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true [2024.12.01-12.49.58:523][407]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy [2024.12.01-12.49.58:523][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD986FD8E4228CCE724C0A78650FF34DC.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' [2024.12.01-12.49.58:523][407]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-12.49.58:523][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-12.49.58:523][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-12.49.58:557][407]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-12.49.58:557][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsBD00E9764BB329FDE9B32987B2A6E291.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-12.49.58:562][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.728 ms (total: 3.75 sec) [2024.12.01-12.49.58:628][407]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.49.58:628][407]LogContentValidation: Enabled validators: [2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.49.58:628][407]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.49.58:628][407]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.49.58:628][407]AssetCheck: /Game/_Project/BP_Dummy Validating asset [2024.12.01-12.49.58:628][407]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-12.50.32:737][220]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/_Project/UI/WB_DummyHealth.WB_DummyHealth [2024.12.01-12.50.32:737][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_46 [2024.12.01-12.50.32:747][220]LogChaosDD: Creating Chaos Debug Draw Scene for world World_47 [2024.12.01-12.50.38:263][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.12.01-12.50.38:408][799]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.50.38:461][799]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-12.50.38:461][799]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-12.50.38:461][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-12.50.38:494][799]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-12.50.38:494][799]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats018F84534F5ADDC4491C729E4E0AA21F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-12.50.38:504][799]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.430 ms (total: 3.85 sec) [2024.12.01-12.50.38:563][799]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-12.50.38:563][799]LogContentValidation: Enabled validators: [2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.50.38:563][799]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.50.38:563][799]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.50.38:563][799]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-12.50.59:264][107]LogEditorTransaction: Undo Break Pin Links [2024.12.01-12.51.18:973][237]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/BP_AI.BP_AI [2024.12.01-12.51.18:973][237]LogChaosDD: Creating Chaos Debug Draw Scene for world World_48 [2024.12.01-12.52.39:911][216]LogSlate: Window 'Change Variable Type' being destroyed [2024.12.01-12.52.42:441][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms [2024.12.01-12.52.42:709][475]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.52.42:764][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/BP_AI] ([2] browsable assets)... [2024.12.01-12.52.42:822][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/BP_AI.BP_AI] [2024.12.01-12.52.42:822][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/BP_AI] [2024.12.01-12.52.42:822][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/BP_AI" FILE="F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset" SILENT=true [2024.12.01-12.52.42:838][475]LogSavePackage: Moving output files for package: /Game/AI/BP_AI [2024.12.01-12.52.42:838][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI73D07572448C81E870F2D1A211415A37.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/BP_AI.uasset' [2024.12.01-12.52.42:839][475]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-12.52.42:839][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-12.52.42:839][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-12.52.42:873][475]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-12.52.42:874][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats2733D7BC4F341B8801B3CAA125E444B8.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-12.52.42:874][475]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/AI/Boss/BP_AI_Boss] ([2] browsable assets)... [2024.12.01-12.52.42:874][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_49 [2024.12.01-12.52.42:893][475]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss] [2024.12.01-12.52.42:893][475]OBJ SavePackage: Finished generating thumbnails for package [/Game/AI/Boss/BP_AI_Boss] [2024.12.01-12.52.42:893][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AI/Boss/BP_AI_Boss" FILE="F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset" SILENT=true [2024.12.01-12.52.42:899][475]LogSavePackage: Moving output files for package: /Game/AI/Boss/BP_AI_Boss [2024.12.01-12.52.42:899][475]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_AI_BossE1592E79479AF94B193A34819ED8B976.tmp' to 'F:/UnrealProjects/weapons-system/Content/AI/Boss/BP_AI_Boss.uasset' [2024.12.01-12.52.42:910][475]LogFileHelpers: InternalPromptForCheckoutAndSave took 201.168 ms (total: 4.05 sec) [2024.12.01-12.52.42:961][475]LogContentValidation: Display: Starting to validate 3 assets [2024.12.01-12.52.42:961][475]LogContentValidation: Enabled validators: [2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.52.42:961][475]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.52.42:961][475]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.52.42:961][475]AssetCheck: /Game/AI/BP_AI Validating asset [2024.12.01-12.52.42:962][475]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-12.52.42:962][475]AssetCheck: /Game/AI/Boss/BP_AI_Boss Validating asset [2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin As BP Dummy no longer exists on node Bad cast node . Please refresh node or break links to remove pin. [2024.12.01-12.52.44:313][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin Dummy no longer exists on node Set . Please refresh node or break links to remove pin. [2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.52.44:317][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "HUD Widget" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get HUD Widget [2024.12.01-12.52.44:319][617]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with HUD Widget could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-12.52.44:325][617]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-12.52.44:493][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.12.01-12.53.10:956][420]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2121.799561 [2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.12.01-12.53.11:105][436]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2121.939697, Update Interval: 353.499573 [2024.12.01-12.53.32:303][731]LogEditorTransaction: Undo Delete current selection [2024.12.01-12.54.30:604][235]LogSlate: Window 'Change Variable Type' being destroyed [2024.12.01-12.54.33:572][539]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.12.01-12.54.34:156][582]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.12.01-12.54.34:353][582]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.54.34:412][582]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Project/BP_Dummy] ([2] browsable assets)... [2024.12.01-12.54.34:464][582]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/BP_Dummy.BP_Dummy] [2024.12.01-12.54.34:464][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/BP_Dummy] [2024.12.01-12.54.34:464][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/BP_Dummy" FILE="F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset" SILENT=true [2024.12.01-12.54.34:470][582]LogSavePackage: Moving output files for package: /Game/_Project/BP_Dummy [2024.12.01-12.54.34:470][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_DummyD14C39D842452397A8C072A0EFC92BFD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/BP_Dummy.uasset' [2024.12.01-12.54.34:471][582]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-12.54.34:471][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-12.54.34:471][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-12.54.34:502][582]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-12.54.34:503][582]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats49618DE44D30985179C584BE3682F0F2.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-12.54.34:510][582]LogFileHelpers: InternalPromptForCheckoutAndSave took 157.479 ms (total: 4.20 sec) [2024.12.01-12.54.34:562][582]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.54.34:562][582]LogContentValidation: Enabled validators: [2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.54.34:562][582]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.54.34:562][582]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.54.34:563][582]AssetCheck: /Game/_Project/BP_Dummy Validating asset [2024.12.01-12.54.34:563][582]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-12.56.03:441][ 0]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum [2024.12.01-12.56.03:451][ 0]LogContentBrowser: Creating deferred item: NewUserDefinedEnum [2024.12.01-12.56.03:467][ 1]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum). [2024.12.01-12.56.12:254][977]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_CharacterTypes [2024.12.01-12.56.12:396][977]LogContentBrowser: End creating deferred item NewUserDefinedEnum [2024.12.01-12.56.13:440][ 76]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Enum_CharacterTypes.Enum_CharacterTypes [2024.12.01-12.56.24:913][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.12.01-12.56.25:122][874]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.56.25:181][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-12.56.25:181][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-12.56.25:181][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-12.56.25:212][874]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-12.56.25:212][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStatsD3B30B2344548DBF05FC0C86B14DEFF4.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-12.56.25:213][874]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Enum_CharacterTypes] ([1] browsable assets)... [2024.12.01-12.56.25:213][874]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Enum_CharacterTypes] [2024.12.01-12.56.25:213][874]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Enum_CharacterTypes" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset" SILENT=true [2024.12.01-12.56.25:213][874]LogSavePackage: Moving output files for package: /Game/_Project/Enum_CharacterTypes [2024.12.01-12.56.25:213][874]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_CharacterTypes81E5CFB4419B0B48F5D76598F9EB1099.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Enum_CharacterTypes.uasset' [2024.12.01-12.56.25:428][874]LogFileHelpers: InternalPromptForCheckoutAndSave took 306.265 ms (total: 4.51 sec) [2024.12.01-12.56.25:480][874]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.56.25:480][874]LogContentValidation: Enabled validators: [2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.56.25:480][874]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.56.25:480][874]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.56.25:480][874]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-12.56.25:480][874]AssetCheck: /Game/_Project/Enum_CharacterTypes Validating asset [2024.12.01-12.56.32:678][495]LogSlate: Window 'Change Variable Type' being destroyed [2024.12.01-12.57.17:090][333]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.12.01-12.57.17:090][333]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50 [2024.12.01-12.57.48:361][429]LogStreaming: Display: FlushAsyncLoading(611): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] COMPILER ERROR: failed building connection with 'Object Reference is not compatible with User Widget Object Reference.' at Set HUD Widget [2024.12.01-12.58.02:967][729]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Spawn node Create Widget must have a class specified. [2024.12.01-12.58.03:184][729]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2024.12.01-12.58.16:409][141]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51 [2024.12.01-12.58.16:571][148]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52 [2024.12.01-12.58.16:594][149]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53 [2024.12.01-12.58.16:617][150]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54 [2024.12.01-12.58.59:243][420]LogDialogs: Warning: Suppressed: Variable HUD Widget is in use! Do you really want to delete it? [2024.12.01-12.59.24:576][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.12.01-12.59.25:601][ 15]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.12.01-12.59.25:820][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-12.59.25:882][ 15]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.12.01-12.59.25:955][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.12.01-12.59.25:955][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.12.01-12.59.25:998][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter0D26129A4AC0C676F8D85091D395F905.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-12.59.25:999][ 15]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-12.59.25:999][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-12.59.26:031][ 15]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats1D3233CF4326B35C4A76E4918A22862F.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-12.59.26:039][ 15]LogFileHelpers: InternalPromptForCheckoutAndSave took 219.386 ms (total: 4.73 sec) [2024.12.01-12.59.26:100][ 15]LogContentValidation: Display: Starting to validate 2 assets [2024.12.01-12.59.26:100][ 15]LogContentValidation: Enabled validators: [2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-12.59.26:100][ 15]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.12.01-12.59.26:100][ 15]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-12.59.35:358][994]LogEditorTransaction: Undo Break Pin Links [2024.12.01-12.59.47:309][270]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2518.142090 [2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.12.01-12.59.47:450][286]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2518.274170, Update Interval: 312.695099 [2024.12.01-13.00.00:846][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.12.01-13.00.00:985][687]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-13.00.01:051][687]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-13.00.01:051][687]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-13.00.01:051][687]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-13.00.01:083][687]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-13.00.01:083][687]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats7EF7B1F04F32C1F0AA45B899E0AB7A95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-13.00.01:091][687]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.356 ms (total: 4.84 sec) [2024.12.01-13.00.01:150][687]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-13.00.01:150][687]LogContentValidation: Enabled validators: [2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-13.00.01:150][687]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-13.00.01:150][687]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-13.00.01:151][687]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-13.00.25:439][905]LogSlate: Window 'Change Variable Type' being destroyed [2024.12.01-13.00.27:388][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.12.01-13.00.28:367][107]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.12.01-13.00.28:515][107]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-13.00.28:565][107]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.12.01-13.00.28:617][107]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.12.01-13.00.28:617][107]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.12.01-13.00.28:617][107]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true [2024.12.01-13.00.28:657][107]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.12.01-13.00.28:657][107]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter68955B5D4258F947FC927095B87F3E10.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.12.01-13.00.28:664][107]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.496 ms (total: 4.99 sec) [2024.12.01-13.00.28:717][107]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-13.00.28:717][107]LogContentValidation: Enabled validators: [2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-13.00.28:717][107]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-13.00.28:717][107]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-13.00.28:717][107]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.06:746][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.01.06:746][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.01.06:750][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.06:750][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.06:753][165]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] This blueprint (self) is not a ProgressBar, therefore ' Target ' must have a connection. [2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. [2024.12.01-13.01.06:753][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. [2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A [2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B [2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-13.01.06:754][165]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-13.01.06:913][165]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.12.01-13.01.07:634][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.12.01-13.01.07:777][211]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-13.01.07:850][211]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-13.01.07:850][211]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-13.01.07:850][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-13.01.07:885][211]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-13.01.07:885][211]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats0AE7AD674619BAEE5D2E469DBEDB625E.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-13.01.07:894][211]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.828 ms (total: 5.10 sec) [2024.12.01-13.01.07:953][211]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-13.01.07:953][211]LogContentValidation: Enabled validators: [2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-13.01.07:953][211]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-13.01.07:953][211]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-13.01.07:953][211]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.35:977][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.01.35:977][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.01.35:982][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.35:982][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.01.35:984][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.01.35:984][454]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPText could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with XPBar could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-13.01.35:985][454]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] The property associated with Level Text could not be found in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C' [2024.12.01-13.01.36:143][454]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.12.01-13.03.21:011][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms [2024.12.01-13.03.21:014][549]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.130 [2024.12.01-13.03.21:015][549]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-13.03.21:015][549]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-13.03.21:015][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.12.01-13.03.21:047][549]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2 [2024.12.01-13.03.21:047][549]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats_Auto268CF4572426F48DA48719391304F9AD6.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/Blueprints/BPC_PlayerStats_Auto2.uasset' [2024.12.01-13.03.21:047][549]LogFileHelpers: Auto-saving content packages took 0.033 [2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.03.24:057][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.03.24:057][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.03.24:058][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-13.03.24:058][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.03.24:059][895]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.03.24:059][895]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.03.24:216][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.12.01-13.03.47:913][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.12.01-13.03.48:060][495]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-13.03.48:120][495]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-13.03.48:120][495]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-13.03.48:120][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-13.03.48:155][495]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-13.03.48:155][495]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats61AD1EFB413901171727B3884300ED95.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-13.03.48:167][495]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.926 ms (total: 5.21 sec) [2024.12.01-13.03.48:235][495]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-13.03.48:235][495]LogContentValidation: Enabled validators: [2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-13.03.48:235][495]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-13.03.48:235][495]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-13.03.48:235][495]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-13.03.50:664][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "LevelText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get LevelText [2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPText" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPText [2024.12.01-13.03.50:665][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] In use pin HUD Widget no longer exists on node Get . Please refresh node or break links to remove pin. [2024.12.01-13.03.50:665][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_PlayerStats.uasset: [Compiler] Could not find a variable named "XPBar" in '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats'. Make sure '/Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats' has been compiled for Get XPBar [2024.12.01-13.03.50:823][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.12.01-13.04.08:282][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.12.01-13.04.09:018][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.12.01-13.04.09:166][624]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.12.01-13.04.09:216][624]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BPC_PlayerStats] ([2] browsable assets)... [2024.12.01-13.04.09:217][624]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BPC_PlayerStats] [2024.12.01-13.04.09:217][624]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BPC_PlayerStats" FILE="F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset" SILENT=true [2024.12.01-13.04.09:249][624]LogSavePackage: Moving output files for package: /Game/Blueprints/BPC_PlayerStats [2024.12.01-13.04.09:249][624]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPC_PlayerStats5A10A9054D3A6B75A027E8AACFF9E01A.tmp' to 'F:/UnrealProjects/weapons-system/Content/Blueprints/BPC_PlayerStats.uasset' [2024.12.01-13.04.09:258][624]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.366 ms (total: 5.30 sec) [2024.12.01-13.04.09:317][624]LogContentValidation: Display: Starting to validate 1 assets [2024.12.01-13.04.09:317][624]LogContentValidation: Enabled validators: [2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.PackageFileValidator [2024.12.01-13.04.09:317][624]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.12.01-13.04.09:317][624]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2024.12.01-13.04.09:317][624]AssetCheck: /Game/Blueprints/BPC_PlayerStats Validating asset [2024.12.01-13.04.19:478][767]LogStreaming: Display: FlushAsyncLoading(615): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage (0x1FFA88DA6A74E3EF) [2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage (0xEF703CD8352E8C5D) [2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage (0x7EDF3BAC521916BD) [2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage (0x58F2172F6959D863) [2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/Blueprints/BP_SwordHitCameraShake (0xED4F3C5B42F6CDCE) [2024.12.01-13.04.19:479][767]LogStreaming: Display: ImportPackages: SkipPackage: /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) /Game/Blueprints/BPC_AttackSystem (0x75C363DFC01E2B0F) - Skipping non mounted imported package /Game/ThirdPerson/Input/Actions/IA_Attack (0x978C9A8A0092A118) [2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!! [2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type [2024.12.01-13.04.19:498][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Draw Debug Type" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Draw Debug Type [2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sphere Trace" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sphere Trace [2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Bottom Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Bottom Point [2024.12.01-13.04.19:499][767]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] Could not find a variable named "Sword Top Point" in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'. Make sure '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' has been compiled for Get Sword Top Point [2024.12.01-13.04.19:499][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None [2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Bottom Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-13.04.19:501][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sword Top Point could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Sphere Trace could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-13.04.19:502][767]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\Blueprints\BPC_AttackSystem.uasset: [Compiler] The property associated with Draw Debug Type could not be found in '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C' [2024.12.01-13.04.19:794][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.12.01-13.04.21:016][767]LogSlate: Window 'Delete Assets' being destroyed [2024.12.01-13.04.21:430][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.12.01-13.04.21:555][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.12.01-13.04.21:681][767]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack1_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-13.04.21:703][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-13.04.21:703][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack2_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Attack3_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Characters/RPG_Character/Animations/SwordAttacks/Kick_Montage.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/Blueprints/BP_SwordHitCameraShake was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/Blueprints/BP_SwordHitCameraShake has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/Blueprints/BP_SwordHitCameraShake.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-13.04.21:704][767]LogPackageName: Warning: GetLocalFullPath called on FPackagePath F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset. [2024.12.01-13.04.21:704][767]LoadErrors: Warning: While trying to load package /Game/Blueprints/BPC_AttackSystem, a dependent package /Game/ThirdPerson/Input/Actions/IA_Attack was not available. Additional explanatory information follows: FPackageName: Skipped package /Game/ThirdPerson/Input/Actions/IA_Attack has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Input/Actions/IA_Attack.uasset'. Perhaps it has been deleted or was not synced? [2024.12.01-13.04.23:901][ 18]LogStreaming: Display: FlushAsyncLoading(616): 1 QueuedPackages, 0 AsyncPackages [2024.12.01-13.04.23:960][ 18]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_ThrowableObject.BP_ThrowableObject [2024.12.01-13.04.23:960][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55 [2024.12.01-13.04.24:384][ 18]LogChaosDD: Creating Chaos Debug Draw Scene for world World_56 [2024.12.01-13.04.29:114][405]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.12.01-13.04.30:518][486]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.12.01-13.04.30:524][486]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.12.01-13.04.30:524][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.12.01-13.04.30:526][486]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.851 ms (total: 6.225 ms) [2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Boss [2024.12.01-13.04.30:526][486]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI [2024.12.01-13.04.30:527][486]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play... [2024.12.01-13.04.30:664][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.12.01-13.04.30:667][486]LogPlayLevel: PlayLevel: Blueprint regeneration took 139 ms (1 blueprints) [2024.12.01-13.04.32:153][486]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss [2024.12.01-13.04.32:153][486]LogChaosDD: Creating Chaos Debug Draw Scene for world World_57 [2024.12.01-13.04.32:283][486]LogSlate: Window 'Blueprint Compilation Errors' being destroyed [2024.12.01-13.04.39:244][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.12.01-13.04.41:717][968]LogSlate: Window 'Delete Assets' being destroyed [2024.12.01-13.04.42:527][968]LogWorld: UWorld::CleanupWorld for World_57, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.04.42:528][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.04.42:591][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.12.01-13.04.42:591][968]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.04.42:591][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.04.42:678][968]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.04.42:678][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.04.42:797][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.12.01-13.04.42:797][968]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.04.42:797][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.04.42:863][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.12.01-13.04.42:863][968]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.04.42:863][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.04.42:981][968]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.04.42:981][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.04.42:988][968]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.04.42:988][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.04.43:041][968]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.12.01-13.04.43:041][968]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.04.43:041][968]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.04.43:077][968]LogUObjectGlobals: Force Deleting 4 Package(s): Asset Name: /Game/AI/Boss/BP_AI_Boss.BP_AI_Boss Asset Type: Blueprint Asset Name: /Game/AI/Boss/BP_AIController_Boss.BP_AIController_Boss Asset Type: Blueprint Asset Name: /Game/AI/Boss/BT_AI_Boss.BT_AI_Boss Asset Type: BehaviorTree Asset Name: /Game/AI/Boss/BD_AI_Boss.BD_AI_Boss Asset Type: BlackboardData [2024.12.01-13.04.43:514][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.12.01-13.04.44:518][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.12.01-13.04.44:645][968]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.12.01-13.04.44:770][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.12.01-13.04.44:917][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.12.01-13.04.49:414][303]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.12.01-13.04.49:419][303]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.12.01-13.04.49:420][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.12.01-13.04.49:421][303]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.788 ms (total: 8.014 ms) [2024.12.01-13.04.49:421][303]BlueprintLog: Warning: Blueprint failed to compile: ABP_AI [2024.12.01-13.04.49:422][303]LogPlayLevel: [PlayLevel] Compiling BP_AIController_Geneic before play... [2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-13.04.49:424][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Self and Object : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Activate Boss Combat" in 'BP_AIController_Geneic'. Make sure 'BP_AIController_Geneic' has been compiled for Activate Boss Combat [2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Can't connect pins Object and Self : This cast has an invalid target type (was the class deleted without a redirect?). [2024.12.01-13.04.49:425][303]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\weapons-system\Content\AI\BP_AIController_Geneic.uasset: [Compiler] Could not find a function named "Deactivate Boss Combat" in 'BP_AIController_Geneic'. Make sure 'BP_AIController_Geneic' has been compiled for Deactivate Boss Combat [2024.12.01-13.04.49:427][303]LogOutputDevice: Warning: Script Stack (0 frames) : [2024.12.01-13.04.49:459][303]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.032 s [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: === Handled ensure: === [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Ensure condition failed: ChildClass->ClassDefaultObject == nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 1383] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: Stack: [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe09069a40 UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe08fe3608 UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b683202 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8945a7 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b89e881 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a42d3 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b8a389e UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0b114622 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffe0bda3d76 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e426b47 UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] [2024.12.01-13.04.49:459][303]LogOutputDevice: Error: [2024.12.01-13.04.49:465][303]LogStats: SubmitErrorReport - 0.000 s [2024.12.01-13.04.50:854][303]LogStats: SendNewReport - 1.389 s [2024.12.01-13.04.50:854][303]LogStats: FDebug::EnsureFailed - 1.427 s [2024.12.01-13.04.51:056][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.12.01-13.04.51:062][303]LogPlayLevel: PlayLevel: Blueprint regeneration took 1640 ms (1 blueprints) [2024.12.01-13.04.51:062][303]BlueprintLog: Warning: Blueprint failed to compile: BP_AIController_Geneic [2024.12.01-13.04.52:930][303]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/AI/ABP_AI.ABP_AI [2024.12.01-13.04.52:931][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_58 [2024.12.01-13.04.52:940][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_59 [2024.12.01-13.04.52:953][303]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_59:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.12.01-13.04.53:338][303]LogChaosDD: Creating Chaos Debug Draw Scene for world World_60 [2024.12.01-13.04.53:484][303]LogSlate: Window 'Blueprint Compilation Errors' being destroyed [2024.12.01-13.04.56:717][370]LogSlate: Window 'ABP_AI' being destroyed [2024.12.01-13.05.00:844][687]LogSlate: Window 'Message Log' being destroyed [2024.12.01-13.05.00:857][687]LogSlate: Window 'Message Log' being destroyed [2024.12.01-13.05.32:087][762]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2862.926025 [2024.12.01-13.05.32:250][771]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.12.01-13.05.32:250][771]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2863.070801, Update Interval: 322.143616 [2024.12.01-13.05.34:116][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.12.01-13.05.38:829][889]LogSlate: Window 'Delete Assets' being destroyed [2024.12.01-13.05.39:784][889]LogWorld: UWorld::CleanupWorld for World_60, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.05.39:784][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.05.39:797][889]LogWorld: UWorld::CleanupWorld for World_59, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.05.39:797][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.05.39:811][889]LogWorld: UWorld::CleanupWorld for World_58, bSessionEnded=true, bCleanupResources=true [2024.12.01-13.05.39:811][889]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.12.01-13.05.39:840][889]LogUObjectGlobals: Force Deleting 11 Package(s): Asset Name: /Game/AI/BT_AI.BT_AI Asset Type: BehaviorTree Asset Name: /Game/AI/Tasks/BT_Task_PatrolRandomPoint.BT_Task_PatrolRandomPoint Asset Type: Blueprint Asset Name: /Game/AI/Tasks/BT_Task_ChaseTarget.BT_Task_ChaseTarget Asset Type: Blueprint Asset Name: /Game/AI/Tasks/BT_Task_AttackTarget.BT_Task_AttackTarget Asset Type: Blueprint Asset Name: /Game/AI/Services/BT_Service_GetDistanceToTarget.BT_Service_GetDistanceToTarget Asset Type: Blueprint Asset Name: /Game/AI/BD_AI.BD_AI Asset Type: BlackboardData Asset Name: /Game/AI/BP_AIController_Geneic.BP_AIController_Geneic Asset Type: Blueprint Asset Name: /Game/AI/BP_AI.BP_AI Asset Type: Blueprint Asset Name: /Game/AI/WB_InvestogateIcon.WB_InvestogateIcon Asset Type: WidgetBlueprint Asset Name: /Game/AI/BPI_AI_BehaviorTrees.BPI_AI_BehaviorTrees Asset Type: Blueprint [2024.12.01-13.05.40:246][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.12.01-13.05.40:569][889]LogOutputDevice: Warning: Script Stack (0 frames) : [2024.12.01-13.05.40:603][889]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.033 s [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: === Handled ensure: === [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: Ensure condition failed: CurObject != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp] [Line: 3649] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: Stack: [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b7d26d2 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0aa87781 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0af9f613 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0af936aa UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4d145c UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4ef332 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d27a7eb UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2654a4 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2bf23f UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53e1d9 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2c704f UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d280122 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b0e9117 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0b7c6324 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffdf9cee55c UnrealEditor-AssetTools.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc2c69e UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc2c8cf UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x000001c83dc0cc77 UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47da793 UnrealEditor-ContentBrowser.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47d4390 UnrealEditor-ContentBrowser.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde4870b2b UnrealEditor-ContentBrowser.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffde47d773a UnrealEditor-ContentBrowser.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4d145c UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d4ef332 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d27a7eb UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2654a4 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2bf23f UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeba55bb26 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e42632d UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [Callstack] 0x00007ffef097cc91 ntdll.dll!UnknownFunction [] [2024.12.01-13.05.40:603][889]LogOutputDevice: Error: [2024.12.01-13.05.40:609][889]LogStats: SubmitErrorReport - 0.000 s [2024.12.01-13.05.41:433][889]LogStats: SendNewReport - 0.825 s [2024.12.01-13.05.41:433][889]LogStats: FDebug::EnsureFailed - 0.864 s [2024.12.01-13.05.43:616][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2024.12.01-13.05.43:745][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2024.12.01-13.05.43:870][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.12.01-13.05.44:040][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.12.01-13.05.46:916][ 37]LogChaosDD: Creating Chaos Debug Draw Scene for world World_61 [2024.12.01-13.05.47:175][ 43]LogChaosDD: Creating Chaos Debug Draw Scene for world World_62 [2024.12.01-13.05.47:208][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_63 [2024.12.01-13.05.47:266][ 45]LogChaosDD: Creating Chaos Debug Draw Scene for world World_64 [2024.12.01-13.05.49:765][165]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats [2024.12.01-13.05.49:765][165]LogChaosDD: Creating Chaos Debug Draw Scene for world World_65 [2024.12.01-13.05.50:204][167]LogPropertyNode: Warning: Object Property (ObjectProperty /Game/Blueprints/BPC_PlayerStats.BPC_PlayerStats_C:As BP AI) has a null class, falling back to UObject [2024.12.01-13.05.58:753][ 98]LogOutputDevice: Warning: Script Stack (0 frames) : [2024.12.01-13.05.58:762][ 98]LogWindows: Error: appError called: Assertion failed: this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2640] [2024.12.01-13.05.58:762][ 98]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2024.12.01-13.05.59:765][ 98]LogWindows: Error: === Critical error: === [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [2024.12.01-13.05.59:765][ 98]LogWindows: Error: Assertion failed: this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2640] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0db20266 UnrealEditor-CoreUObject.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe09416f95 UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0940ac4d UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe093899e3 UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe093c4325 UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe093be89d UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0914d3a7 UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe091a73a3 UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe091814a6 UnrealEditor-Kismet.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfeaed418 UnrealEditor-GraphEditor.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfea9d9c7 UnrealEditor-GraphEditor.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfeb657a2 UnrealEditor-GraphEditor.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfe92803c UnrealEditor-GraphEditor.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffdfeb12e07 UnrealEditor-GraphEditor.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d27ab03 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d263f0f UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d2bf471 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d2ad5c6 UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffe0d2a1f9c UnrealEditor-Slate.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba53aaf0 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba525786 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba53d85e UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba5205b7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffef02eef5c USER32.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffef02ee684 USER32.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeba55bb26 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e42632d UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e4457ac UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e44589a UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e449114 UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e45bd04 UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ff62e45f0ba UnrealEditor.exe!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [Callstack] 0x00007ffeefed7374 KERNEL32.DLL!UnknownFunction [] [2024.12.01-13.05.59:765][ 98]LogWindows: Error: [2024.12.01-13.05.59:771][ 98]LogExit: Executing StaticShutdownAfterError [2024.12.01-13.05.59:786][ 98]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler) [2024.12.01-13.05.59:786][ 98]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler) [2024.12.01-13.05.59:786][ 98]LogCore: Engine exit requested (reason: Win RequestExit)