Added Assault Rifle A weapon

This commit is contained in:
Kevin Lundell 2024-11-30 07:30:25 +01:00
parent 65ac5e4872
commit e842249c2d
22 changed files with 1492 additions and 39 deletions

View file

@ -5147,3 +5147,666 @@ FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound ha
[2024.11.30-06.20.10:080][989]LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.10:080][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.10:113][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.20.38:280][277]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1
[2024.11.30-06.20.38:296][277]LogContentBrowser: Creating deferred item: Enum_WeaponType1
[2024.11.30-06.20.38:324][278]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1).
[2024.11.30-06.20.41:431][407]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponClass
[2024.11.30-06.20.41:751][407]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.20.41:802][407]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponClass] ([1] browsable assets)...
[2024.11.30-06.20.41:803][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponClass]
[2024.11.30-06.20.41:803][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponClass" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponClass.uasset" SILENT=true
[2024.11.30-06.20.41:803][407]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponClass
[2024.11.30-06.20.41:803][407]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponClass873C004C44C5E473C28BCEBAAD55AE5B.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponClass.uasset'
[2024.11.30-06.20.42:016][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 264.493 ms (total: 41.7 sec)
[2024.11.30-06.20.42:270][407]LogContentBrowser: End creating deferred item Enum_WeaponType1
[2024.11.30-06.20.42:335][407]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.20.42:335][407]LogContentValidation: Enabled validators:
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.20.42:335][407]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.20.42:335][407]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponClass Validating asset
[2024.11.30-06.20.42:916][432]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass
[2024.11.30-06.20.44:212][524]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.11.30-06.20.58:116][882]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.11.30-06.20.58:254][882]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.20.58:304][882]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponClass] ([1] browsable assets)...
[2024.11.30-06.20.58:304][882]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponClass]
[2024.11.30-06.20.58:305][882]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponClass" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponClass.uasset" SILENT=true
[2024.11.30-06.20.58:305][882]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponClass
[2024.11.30-06.20.58:305][882]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponClassB70E2E0E461B9788879FB1A59A368288.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponClass.uasset'
[2024.11.30-06.20.58:313][882]LogFileHelpers: InternalPromptForCheckoutAndSave took 59.129 ms (total: 41.7 sec)
[2024.11.30-06.20.58:382][882]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.20.58:382][882]LogContentValidation: Enabled validators:
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.20.58:382][882]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.20.58:382][882]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponClass Validating asset
[2024.11.30-06.21.12:392][432]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.12:392][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.12:416][432]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.12:416][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.12:469][432]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.12:470][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.12:507][432]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.21.33:759][364]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.21.34:369][411]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.21.34:504][411]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.21.34:569][411]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.30-06.21.34:569][411]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.11.30-06.21.34:569][411]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.30-06.21.34:572][411]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.11.30-06.21.34:572][411]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster64CABCF34CF64057920BAB819A7DD050.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.30-06.21.34:579][411]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.523 ms (total: 41.8 sec)
[2024.11.30-06.21.34:634][411]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.21.34:634][411]LogContentValidation: Enabled validators:
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.21.34:634][411]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.21.34:634][411]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.30-06.21.42:594][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.30-06.21.43:109][ 67]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-06.21.43:236][ 67]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.21.43:295][ 67]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
[2024.11.30-06.21.43:295][ 67]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
[2024.11.30-06.21.43:295][ 67]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
[2024.11.30-06.21.43:298][ 67]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
[2024.11.30-06.21.43:298][ 67]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A62D69D7B42825E864E1351AE2C5D92E8.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
[2024.11.30-06.21.43:304][ 67]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.043 ms (total: 41.9 sec)
[2024.11.30-06.21.43:367][ 67]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.21.43:367][ 67]LogContentValidation: Enabled validators:
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.21.43:367][ 67]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.21.43:367][ 67]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
[2024.11.30-06.21.44:921][190]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.44:921][190]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.45:021][190]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-06.21.45:529][222]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.30-06.21.45:529][222]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.21.45:529][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.21.45:619][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-06.22.04:087][658]LogContentBrowser: Deferred new asset file creation: BP_Pistols_A1
[2024.11.30-06.22.04:100][658]LogContentBrowser: Creating deferred item: BP_Pistols_A1
[2024.11.30-06.22.04:121][659]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistols_A1).
[2024.11.30-06.22.15:001][522]LogContentBrowser: Attempting asset rename: BP_Pistols_A1 -> BP_Pistols_A1
[2024.11.30-06.22.15:001][522]LogContentBrowser: End creating deferred item BP_Pistols_A1
[2024.11.30-06.22.21:770][975]LogContentBrowser: Attempting asset rename: Assault_Rifle_A -> Assault_Rifle_A
[2024.11.30-06.22.25:795][273]LogContentBrowser: Deferred new asset file creation: BP_Pistols_A1
[2024.11.30-06.22.25:809][273]LogContentBrowser: Creating deferred item: BP_Pistols_A1
[2024.11.30-06.22.25:828][274]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistols_A1).
[2024.11.30-06.22.28:957][517]LogContentBrowser: Attempting asset rename: BP_Pistols_A1 -> BP_Assault_Rifle_A
[2024.11.30-06.22.29:121][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.22.29:270][517]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.22.29:318][517]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.11.30-06.22.29:318][517]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.11.30-06.22.29:318][517]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.11.30-06.22.29:320][517]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.11.30-06.22.29:320][517]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A2BA9CC704E930E00784811A00C5FF966.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.11.30-06.22.29:518][517]LogFileHelpers: InternalPromptForCheckoutAndSave took 248.565 ms (total: 42.1 sec)
[2024.11.30-06.22.29:782][517]LogContentBrowser: End creating deferred item BP_Pistols_A1
[2024.11.30-06.22.29:835][517]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.22.29:835][517]LogContentValidation: Enabled validators:
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.22.29:835][517]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.22.29:835][517]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.11.30-06.22.34:203][793]LogStreaming: Display: FlushAsyncLoading(693): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-06.22.34:212][793]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A.Assault_Rifle_A
[2024.11.30-06.22.34:228][793]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Assault_Rifle_A) ...
[2024.11.30-06.22.34:245][793]LogChaosDD: Creating Chaos Debug Draw Scene for world World_56
[2024.11.30-06.22.34:254][793]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_56:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.22.34:869][793]LogChaosDD: Creating Chaos Debug Draw Scene for world World_57
[2024.11.30-06.22.35:094][795]LogChaosDD: Creating Chaos Debug Draw Scene for world World_58
[2024.11.30-06.22.43:177][887]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
[2024.11.30-06.22.43:203][887]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2024.11.30-06.22.43:220][887]LogStaticMesh: Display: Building static mesh Assault_Rifle_A_StaticMesh (Required Memory Estimate: 9.013971 MB)...
[2024.11.30-06.22.43:236][887]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh) ...
[2024.11.30-06.22.43:283][887]LogStaticMesh: Built static mesh [0.06s] /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh
[2024.11.30-06.22.43:361][887]LogAutomationController: Ignoring very large delta of 6.70 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.22.44:596][941]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.30-06.22.44:722][941]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.22.44:786][941]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh] ([1] browsable assets)...
[2024.11.30-06.22.44:798][941]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh]
[2024.11.30-06.22.44:798][941]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh]
[2024.11.30-06.22.44:804][941]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
[2024.11.30-06.22.44:804][941]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Assault_Rifle_A_StaticMesh6CA53A1E4547A65C36D50784DF40B72E.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.uasset'
[2024.11.30-06.22.45:032][941]LogFileHelpers: InternalPromptForCheckoutAndSave took 310.564 ms (total: 42.4 sec)
[2024.11.30-06.22.45:085][941]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.22.45:085][941]LogContentValidation: Enabled validators:
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.22.45:085][941]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.22.45:085][941]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh Validating asset
[2024.11.30-06.22.49:255][171]LogAssetEditorSubsystem: Opening Asset editor for PhysicsAsset /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset.Assault_Rifle_A_PhysicsAsset
[2024.11.30-06.22.49:286][171]LogChaosDD: Creating Chaos Debug Draw Scene for world World_59
[2024.11.30-06.22.49:306][171]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_59:PersistentLevel.AnimationEditorPreviewActor_0.PhysicsAssetEditorSkeletalMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.22.52:654][299]LogWorld: UWorld::CleanupWorld for World_59, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.22.52:654][299]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.22.52:755][299]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-06.22.54:315][375]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh
[2024.11.30-06.22.54:324][375]LogChaosDD: Creating Chaos Debug Draw Scene for world World_60
[2024.11.30-06.23.00:830][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.23.00:954][722]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.23.01:001][722]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh] ([1] browsable assets)...
[2024.11.30-06.23.01:002][722]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh]
[2024.11.30-06.23.01:007][722]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
[2024.11.30-06.23.01:007][722]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Assault_Rifle_A_StaticMeshB761300242465A4CE67D84A6E9E09873.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.uasset'
[2024.11.30-06.23.01:016][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 62.314 ms (total: 42.5 sec)
[2024.11.30-06.23.01:068][722]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.23.01:068][722]LogContentValidation: Enabled validators:
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.23.01:068][722]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.23.01:068][722]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh Validating asset
[2024.11.30-06.23.07:302][114]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
[2024.11.30-06.23.07:302][114]LogChaosDD: Creating Chaos Debug Draw Scene for world World_61
[2024.11.30-06.23.09:286][260]LogChaosDD: Creating Chaos Debug Draw Scene for world World_62
[2024.11.30-06.23.09:309][261]LogChaosDD: Creating Chaos Debug Draw Scene for world World_63
[2024.11.30-06.23.32:637][374]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
[2024.11.30-06.23.37:963][932]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2024.11.30-06.23.38:152][932]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.23.38:202][932]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.23.38:214][932]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.23.38:214][932]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.23.38:214][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.23.38:248][932]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.23.38:248][932]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyB4CF55C747018F26C9C0EA86A08AD603.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.23.38:249][932]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.30-06.23.38:249][932]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
[2024.11.30-06.23.38:249][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.30-06.23.38:249][932]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
[2024.11.30-06.23.38:249][932]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameE2E039C14D5C8E558C127A892DB976C2.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.30-06.23.38:250][932]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.11.30-06.23.38:250][932]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.11.30-06.23.38:250][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.11.30-06.23.38:252][932]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.11.30-06.23.38:252][932]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A8E4917AB4028C6CF0BDE0B928ABD0779.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.11.30-06.23.38:260][932]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.125 ms (total: 42.6 sec)
[2024.11.30-06.23.38:318][932]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.30-06.23.38:318][932]LogContentValidation: Enabled validators:
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.23.38:318][932]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.23.38:318][932]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.23.38:318][932]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.30-06.23.38:318][932]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.11.30-06.23.39:128][ 11]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2757.862793
[2024.11.30-06.23.39:284][ 27]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.23.39:285][ 27]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2758.009033, Update Interval: 320.433350
[2024.11.30-06.23.43:369][428]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.43:370][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.43:384][428]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.43:384][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.43:424][428]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.43:424][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.43:458][428]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-06.23.44:786][532]LogWorld: UWorld::CleanupWorld for World_56, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.44:786][532]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.44:828][532]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.30-06.23.45:645][596]LogWorld: UWorld::CleanupWorld for World_60, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.23.45:645][596]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.23.45:690][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-06.23.52:439][166]LogContentBrowser: Deferred new asset file creation: BP_Pistol_A_Pickup1
[2024.11.30-06.23.52:450][166]LogContentBrowser: Creating deferred item: BP_Pistol_A_Pickup1
[2024.11.30-06.23.52:465][167]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Pistol_A_Pickup1).
[2024.11.30-06.24.00:588][914]LogContentBrowser: Attempting asset rename: BP_Pistol_A_Pickup1 -> BP_Assault_Rifle_A_Pickup
[2024.11.30-06.24.00:750][914]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-06.24.00:886][914]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.24.00:951][914]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.24.00:951][914]LogChaosDD: Creating Chaos Debug Draw Scene for world World_64
[2024.11.30-06.24.00:967][914]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.24.00:967][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.24.00:967][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset" SILENT=true
[2024.11.30-06.24.00:970][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
[2024.11.30-06.24.00:970][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A_PickupB8B6F48F4DD06C2FF35B21990543D3B1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset'
[2024.11.30-06.24.01:177][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 290.160 ms (total: 42.9 sec)
[2024.11.30-06.24.01:418][914]LogContentBrowser: End creating deferred item BP_Pistol_A_Pickup1
[2024.11.30-06.24.01:467][914]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.24.01:467][914]LogContentValidation: Enabled validators:
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.24.01:467][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.24.01:467][914]AssetCheck: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup Validating asset
[2024.11.30-06.24.26:173][ 85]LogStreaming: Display: FlushAsyncLoading(694): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-06.24.26:173][ 85]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.11.30-06.24.26:173][ 85]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W (0xAF4B1AD27AE952C5) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_80' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_81' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_82' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_83' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_85' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_86' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_87' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_88' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_89' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_91' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_92' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_93' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_94' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:185][ 85]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Rifle/Cues/RifleA_Fire_Cue.RifleA_Fire_Cue:SoundCueGraph_11.SoundCueGraphNode_Root_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.24.26:206][ 85]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-06.24.26:206][ 85]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-06.24.26:207][ 85]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-06.24.26:207][ 85]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Rifle_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-06.24.34:121][858]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.24.34:184][858]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.11.30-06.24.34:184][858]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.11.30-06.24.34:184][858]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.11.30-06.24.34:186][858]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.11.30-06.24.34:186][858]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A7187DF43498429C652686FAB02828049.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.11.30-06.24.34:192][858]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.026 ms (total: 43.0 sec)
[2024.11.30-06.24.34:251][858]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.24.34:251][858]LogContentValidation: Enabled validators:
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.24.34:251][858]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.24.34:251][858]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.11.30-06.24.43:123][677]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[2024.11.30-06.24.43:124][677]LogChaosDD: Creating Chaos Debug Draw Scene for world World_65
[2024.11.30-06.24.45:399][839]LogWorld: UWorld::CleanupWorld for World_61, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.24.45:399][839]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.24.45:421][839]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
[2024.11.30-06.24.45:421][839]LogChaosDD: Creating Chaos Debug Draw Scene for world World_66
[2024.11.30-06.24.45:806][839]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-06.25.04:325][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.25.05:427][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.30-06.25.05:808][309]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.25.05:868][309]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
[2024.11.30-06.25.05:869][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/KYPVUGPMDKQHV6FUJ7XX3LCEF8BD5B435EF42BD2C38FA40F2C78EE.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset'
[2024.11.30-06.25.05:870][309]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
[2024.11.30-06.25.05:871][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEX760401C0456C2C2CB1A9299C0D13DEB1.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset'
[2024.11.30-06.25.05:872][309]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
[2024.11.30-06.25.05:872][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/0NLJ14RY68EE92QGMGGHWQ6B19485E412B68574C2996AA89C9F176.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset'
[2024.11.30-06.25.05:873][309]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
[2024.11.30-06.25.05:873][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/1BH9EYJGH9T0D9KF97ERCN18F044FA42A31CD3BC5A598F44DE5898.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset'
[2024.11.30-06.25.05:874][309]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.25.05:883][309]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
[2024.11.30-06.25.05:883][309]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
[2024.11.30-06.25.05:883][309]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
[2024.11.30-06.25.05:887][309]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
[2024.11.30-06.25.05:887][309]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupB52653CE4E850E703F476DAF76AD0151.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
[2024.11.30-06.25.05:896][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.577 ms (total: 43.1 sec)
[2024.11.30-06.25.05:950][309]LogContentValidation: Display: Starting to validate 9 assets
[2024.11.30-06.25.05:950][309]LogContentValidation: Enabled validators:
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.25.05:950][309]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.25.05:950][309]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.30-06.25.05:950][309]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
[2024.11.30-06.25.36:136][ 50]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.25.36:136][ 50]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.25.36:216][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.25.46:451][923]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-06.25.46:995][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-06.25.47:137][956]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.25.47:201][956]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A] ([2] browsable assets)...
[2024.11.30-06.25.47:201][956]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Assault_Rifle_A]
[2024.11.30-06.25.47:201][956]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Assault_Rifle_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset" SILENT=true
[2024.11.30-06.25.47:203][956]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A
[2024.11.30-06.25.47:204][956]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A4F31FD804F4738E9F7F2A8B4F6DCBC3E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Assault_Rifle_A.uasset'
[2024.11.30-06.25.47:211][956]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.460 ms (total: 43.1 sec)
[2024.11.30-06.25.47:267][956]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.25.47:267][956]LogContentValidation: Enabled validators:
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.25.47:267][956]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.25.47:267][956]AssetCheck: /Game/_Project/Props/Weapons/BP_Assault_Rifle_A Validating asset
[2024.11.30-06.26.35:812][182]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
[2024.11.30-06.26.35:812][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_67
[2024.11.30-06.26.35:824][182]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_67:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.26.36:091][182]LogChaosDD: Creating Chaos Debug Draw Scene for world World_68
[2024.11.30-06.27.19:534][587]Cmd: MODE GRID=0
[2024.11.30-06.27.20:346][639]Cmd: MODE ROTGRID=0
[2024.11.30-06.27.55:394][701]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.27.55:536][701]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.27.55:659][701]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple] ([1] browsable assets)...
[2024.11.30-06.27.55:659][701]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple]
[2024.11.30-06.27.55:659][701]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset" SILENT=true
[2024.11.30-06.27.55:743][701]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
[2024.11.30-06.27.55:744][701]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SKM_Quinn_Simple8A7AD8CE4A8CF0B1B350A2BAA74C94D9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset'
[2024.11.30-06.27.55:746][701]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-06.27.55:746][701]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-06.27.55:746][701]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-06.27.55:754][701]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-06.27.55:754][701]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_MannequinCF00FBED4C5ED11A221B6ABF69ED35C9.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-06.27.55:764][701]LogFileHelpers: InternalPromptForCheckoutAndSave took 227.532 ms (total: 43.4 sec)
[2024.11.30-06.27.55:816][701]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.27.55:816][701]LogContentValidation: Enabled validators:
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.27.55:816][701]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.27.55:816][701]AssetCheck: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple Validating asset
[2024.11.30-06.27.55:817][701]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-06.28.05:170][276]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.28.05:176][276]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.28.05:176][276]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.28.05:178][276]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.770 ms (total: 17.209 ms)
[2024.11.30-06.28.05:180][276]LogPlayLevel: [PlayLevel] Compiling ABP_Manny before play...
[2024.11.30-06.28.05:180][276]LogPlayLevel: [PlayLevel] Compiling ABP_Quinn as a dependent...
[2024.11.30-06.28.05:180][276]LogPlayLevel: [PlayLevel] Compiling UE5_ABP_Quinn as a dependent...
[2024.11.30-06.28.05:227][276]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play...
[2024.11.30-06.28.05:255][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-06.28.05:260][276]LogPlayLevel: PlayLevel: Blueprint regeneration took 82 ms (4 blueprints)
[2024.11.30-06.28.05:260][276]LogPlayLevel: Display: Creating online subsystem for client :Context_77
[2024.11.30-06.28.05:263][276]LogOnline: OSS: Created online subsystem instance for: :Context_77
[2024.11.30-06.28.05:288][277]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.28.05:292][277]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004299s)
[2024.11.30-06.28.05:292][277]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004351s)
[2024.11.30-06.28.05:316][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-06.28.05:320][277]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.28.05:321][277]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.28.05:322][277]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.28.05:322][277]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.28.05:322][277]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.28.05:323][277]LogWorldPartition: Display: WorldPartition initialize took 1.370 ms (total: 49.674 ms)
[2024.11.30-06.28.05:323][277]LogPlayLevel: PIE: World Init took: (0.002946s)
[2024.11.30-06.28.05:324][277]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.28.05:324][277]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.28.05:324][277]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.28.05:324][277]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.28.05:324][277]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.28.05:324][277]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.28.05:326][277]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.28.05:338][277]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
[2024.11.30-06.28.05:338][277]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=9
[2024.11.30-06.28.05:340][277]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2024.11.30-06.28.05:340][277]LogInit: FAudioDevice initialized with ID 9.
[2024.11.30-06.28.05:340][277]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2024.11.30-06.28.05:340][277]LogAudio: Display: Audio Device (ID: 9) registered with world 'ThirdPersonMap'.
[2024.11.30-06.28.05:340][277]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2024.11.30-06.28.05:344][277]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.28.05:346][277]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.28.05
[2024.11.30-06.28.05:347][277]LogWorld: Bringing up level for play took: 0.002023
[2024.11.30-06.28.05:350][277]PIE: Server logged in
[2024.11.30-06.28.05:352][277]PIE: Play in editor total start time 0,176 seconds.
[2024.11.30-06.28.08:401][392]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.28.08:401][392]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.28.08:401][392]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.28.08:402][392]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.28.08:402][392]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.28.08:408][392]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.28.08:414][392]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.28.08:439][392]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.28.08:439][392]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
[2024.11.30-06.28.08:439][392]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2024.11.30-06.28.08:442][392]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2024.11.30-06.28.08:449][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-06.28.08:576][393]LogPlayLevel: Display: Destroying online subsystem :Context_77
[2024.11.30-06.28.27:498][394]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.28.27:889][394]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.28.27:950][394]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
[2024.11.30-06.28.27:950][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/KYPVUGPMDKQHV6FUJ7XX3L8FA54B8C43575321DFAEEF9DF1F51E95.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L.uasset'
[2024.11.30-06.28.27:952][394]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
[2024.11.30-06.28.27:952][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/590WXDGT0QDRVW514U9HEXA73A005240B3C7EE126E5D82168292B1.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX.uasset'
[2024.11.30-06.28.27:953][394]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
[2024.11.30-06.28.27:953][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/0NLJ14RY68EE92QGMGGHWQ21CC74D74B622236903C1E9FA29471B2.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ.uasset'
[2024.11.30-06.28.27:954][394]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
[2024.11.30-06.28.27:955][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/1BH9EYJGH9T0D9KF97ERCN5E6A379349EEACEFFBD103BCD6303EA6.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN.uasset'
[2024.11.30-06.28.27:955][394]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.28.27:965][394]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
[2024.11.30-06.28.27:965][394]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
[2024.11.30-06.28.27:965][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
[2024.11.30-06.28.27:969][394]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
[2024.11.30-06.28.27:970][394]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_PickupE2484306457D5B29D3DA0AA0C7CC4A7F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
[2024.11.30-06.28.27:977][394]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.788 ms (total: 43.5 sec)
[2024.11.30-06.28.28:033][394]LogContentValidation: Display: Starting to validate 5 assets
[2024.11.30-06.28.28:033][394]LogContentValidation: Enabled validators:
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.28.28:033][394]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.28.28:033][394]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.30-06.28.28:034][394]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset
[2024.11.30-06.28.28:334][408]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.28.34:645][799]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup
[2024.11.30-06.28.34:645][799]LogChaosDD: Creating Chaos Debug Draw Scene for world World_69
[2024.11.30-06.28.36:693][973]LogWorld: UWorld::CleanupWorld for World_69, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.28.36:693][973]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.28.36:717][973]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup
[2024.11.30-06.28.36:718][973]LogChaosDD: Creating Chaos Debug Draw Scene for world World_70
[2024.11.30-06.28.37:167][973]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-06.28.47:244][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
[2024.11.30-06.28.47:679][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.30-06.28.47:819][753]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.28.47:866][753]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.28.47:873][753]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.28.47:873][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.28.47:873][753]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset" SILENT=true
[2024.11.30-06.28.47:876][753]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
[2024.11.30-06.28.47:876][753]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A_Pickup23F5C0E64F7E088788405792CEEE3C40.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset'
[2024.11.30-06.28.47:883][753]LogFileHelpers: InternalPromptForCheckoutAndSave took 64.402 ms (total: 43.5 sec)
[2024.11.30-06.28.47:933][753]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.28.47:933][753]LogContentValidation: Enabled validators:
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.28.47:933][753]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.28.47:933][753]AssetCheck: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup Validating asset
[2024.11.30-06.28.51:265][897]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C
[2024.11.30-06.28.51:265][897]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C
[2024.11.30-06.28.51:267][897]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup as actor: BP_Assault_Rifle_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_0
[2024.11.30-06.28.51:268][897]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup as actor: BP_Assault_Rifle_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_0
[2024.11.30-06.28.51:636][911]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.11.30-06.28.51:655][911]LogEditorActor: Deleted 0 Actors (0.044 secs)
[2024.11.30-06.28.51:664][911]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C
[2024.11.30-06.28.51:664][911]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup_C
[2024.11.30-06.28.51:666][911]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup as actor: BP_Assault_Rifle_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138
[2024.11.30-06.28.51:668][911]LogActorFactory: Actor Factory spawned Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup as actor: BP_Assault_Rifle_A_Pickup_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Assault_Rifle_A_Pickup_C_UAID_1831BF2C80F24E3402_1114027138
[2024.11.30-06.29.00:681][346]Cmd: DUPLICATE
[2024.11.30-06.29.00:681][346]Cmd: ACTOR DUPLICATE
[2024.11.30-06.29.04:047][508]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.29.04:053][508]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.29.04:053][508]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.29.04:055][508]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.882 ms (total: 19.091 ms)
[2024.11.30-06.29.04:060][508]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.29.04:060][508]LogPlayLevel: Display: Creating online subsystem for client :Context_80
[2024.11.30-06.29.04:064][508]LogOnline: OSS: Created online subsystem instance for: :Context_80
[2024.11.30-06.29.04:107][509]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.29.04:111][509]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004389s)
[2024.11.30-06.29.04:111][509]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004428s)
[2024.11.30-06.29.04:135][509]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-06.29.04:142][509]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.29.04:144][509]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.29.04:144][509]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.29.04:144][509]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.29.04:144][509]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.29.04:145][509]LogWorldPartition: Display: WorldPartition initialize took 1.315 ms (total: 50.989 ms)
[2024.11.30-06.29.04:145][509]LogPlayLevel: PIE: World Init took: (0.002900s)
[2024.11.30-06.29.04:146][509]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.29.04:146][509]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.29.04:146][509]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.29.04:146][509]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.29.04:146][509]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.29.04:146][509]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.29.04:148][509]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.29.04:158][509]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.29.04:158][509]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.29.04:159][509]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.29.04:159][509]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.29.04:159][509]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
[2024.11.30-06.29.04:159][509]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=10
[2024.11.30-06.29.04:161][509]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
[2024.11.30-06.29.04:161][509]LogInit: FAudioDevice initialized with ID 10.
[2024.11.30-06.29.04:161][509]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2024.11.30-06.29.04:161][509]LogAudio: Display: Audio Device (ID: 10) registered with world 'ThirdPersonMap'.
[2024.11.30-06.29.04:161][509]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2024.11.30-06.29.04:164][509]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.29.04:167][509]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.29.04
[2024.11.30-06.29.04:167][509]LogWorld: Bringing up level for play took: 0.002078
[2024.11.30-06.29.04:170][509]PIE: Server logged in
[2024.11.30-06.29.04:171][509]PIE: Play in editor total start time 0,119 seconds.
[2024.11.30-06.29.09:135][738]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-06.29.11:011][824]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.29.11:011][824]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.29.11:011][824]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.29.11:012][824]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.11:012][824]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.29.11:019][824]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.29.11:025][824]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.11:050][824]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.30-06.29.11:050][824]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
[2024.11.30-06.29.11:050][824]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
[2024.11.30-06.29.11:052][824]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
[2024.11.30-06.29.11:059][824]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.29.11:062][824]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.30-06.29.11:167][825]LogPlayLevel: Display: Destroying online subsystem :Context_80
[2024.11.30-06.29.34:512][938]LogWorld: UWorld::CleanupWorld for World_65, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.29.34:512][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.34:583][938]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-06.29.44:951][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2024.11.30-06.29.45:691][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.11.30-06.29.45:940][753]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.29.46:001][753]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A
[2024.11.30-06.29.46:001][753]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/9QAVZA8NM01Z087BK2FN2A21A79F39440C43B95D4D309C556BFBA7.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/MF/9QAVZA8NM01Z087BK2FN2A.uasset'
[2024.11.30-06.29.46:007][753]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A
[2024.11.30-06.29.46:007][753]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SBYIJ0TFZFCNZ2J2ZNBN4A8EDD374D40D8AA3E985076AE9CE45F3B.tmp' to 'F:/UnrealProjects/weapons-system/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/54/SBYIJ0TFZFCNZ2J2ZNBN4A.uasset'
[2024.11.30-06.29.46:008][753]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup] ([2] browsable assets)...
[2024.11.30-06.29.46:015][753]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.29.46:015][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup]
[2024.11.30-06.29.46:015][753]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset" SILENT=true
[2024.11.30-06.29.46:018][753]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
[2024.11.30-06.29.46:019][753]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Assault_Rifle_A_Pickup766B0953415565CCF74AD0AA85A0D4C8.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.uasset'
[2024.11.30-06.29.46:281][753]LogFileHelpers: InternalPromptForCheckoutAndSave took 340.011 ms (total: 43.9 sec)
[2024.11.30-06.29.46:332][753]LogContentValidation: Display: Starting to validate 5 assets
[2024.11.30-06.29.46:332][753]LogContentValidation: Enabled validators:
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.29.46:332][753]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.29.46:332][753]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.11.30-06.29.46:332][753]AssetCheck: /Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup Validating asset
[2024.11.30-06.29.46:903][783]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.29.46:909][783]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.29.46:909][783]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.29.46:911][783]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 2.035 ms (total: 21.127 ms)
[2024.11.30-06.29.46:911][783]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.29.46:911][783]LogPlayLevel: Display: Creating online subsystem for client :Context_81
[2024.11.30-06.29.46:913][783]LogOnline: OSS: Created online subsystem instance for: :Context_81
[2024.11.30-06.29.46:939][784]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.29.46:944][784]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004495s)
[2024.11.30-06.29.46:944][784]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004539s)
[2024.11.30-06.29.46:966][784]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-06.29.46:970][784]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.29.46:972][784]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.29.46:972][784]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.29.46:972][784]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.29.46:972][784]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.29.46:973][784]LogWorldPartition: Display: WorldPartition initialize took 1.410 ms (total: 52.399 ms)
[2024.11.30-06.29.46:973][784]LogPlayLevel: PIE: World Init took: (0.003148s)
[2024.11.30-06.29.46:975][784]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.29.46:975][784]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.29.46:975][784]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.29.46:975][784]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.29.46:975][784]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.29.46:975][784]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.29.46:977][784]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.29.46:987][784]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.29.46:987][784]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.29.46:987][784]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.29.46:987][784]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.29.46:988][784]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
[2024.11.30-06.29.46:988][784]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=11
[2024.11.30-06.29.46:990][784]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
[2024.11.30-06.29.46:990][784]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2024.11.30-06.29.46:990][784]LogInit: FAudioDevice initialized with ID 11.
[2024.11.30-06.29.46:990][784]LogAudio: Display: Audio Device (ID: 11) registered with world 'ThirdPersonMap'.
[2024.11.30-06.29.46:990][784]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2024.11.30-06.29.46:993][784]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.29.46:995][784]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.29.46
[2024.11.30-06.29.46:995][784]LogWorld: Bringing up level for play took: 0.002011
[2024.11.30-06.29.46:999][784]PIE: Server logged in
[2024.11.30-06.29.47:000][784]PIE: Play in editor total start time 0,092 seconds.
[2024.11.30-06.29.49:781][907]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3128.498047
[2024.11.30-06.29.49:957][916]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.29.49:957][916]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3128.656738, Update Interval: 345.752136
[2024.11.30-06.29.51:418][ 1]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-06.29.53:800][103]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.29.53:801][103]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.29.53:801][103]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.29.53:801][103]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.53:801][103]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.29.53:808][103]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.29.53:814][103]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.29.53:839][103]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.29.53:840][103]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
[2024.11.30-06.29.53:840][103]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
[2024.11.30-06.29.53:842][103]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
[2024.11.30-06.29.53:849][103]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-06.29.53:956][104]LogPlayLevel: Display: Destroying online subsystem :Context_81
[2024.11.30-06.29.54:316][106]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)