Added Assault Rifle A weapon
This commit is contained in:
parent
65ac5e4872
commit
e842249c2d
22 changed files with 1492 additions and 39 deletions
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@ -135,6 +135,8 @@ DeviceToEmulate=
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PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
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[/Script/UnrealEd.LevelEditorViewportSettings]
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GridEnabled=False
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RotGridEnabled=False
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FlightCameraControlExperimentalNavigation=False
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MinimumOrthographicZoom=250.000000
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bAllowArcballRotate=False
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@ -184,7 +186,7 @@ BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
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bPauseAnimationOnCameraMove=False
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bUseInlineSocketEditor=False
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bFlattenSkeletonHierarchyWhenFiltering=False
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bHideParentsWhenFiltering=False
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bHideParentsWhenFiltering=True
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bShowBoneIndexes=False
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bExpandTreeOnSelection=True
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bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
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@ -209,17 +211,19 @@ bUseTreeViewForAnimationCurves=False
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AnimationCurveGroupingDelimiters="._/|\\"
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[DetailCustomWidgetExpansion]
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StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
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StaticMeshComponent=
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BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
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InputAction=
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BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative
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CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
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Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
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StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup
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BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -241,14 +245,16 @@ ContentBrowserDrawer.ExpandedCollections=
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ContentBrowserDrawer.ThumbnailSize=2
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ContentBrowserDrawer.CurrentViewType=1
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ContentBrowserDrawer.ZoomScale=0
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
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@ -256,7 +262,6 @@ ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
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ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
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ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
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@ -318,19 +323,25 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=PhysicsAssetEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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@ -338,14 +349,11 @@ RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
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OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
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OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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bHideEditorDataLayers=False
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@ -1670,26 +1678,32 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem1=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem2=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem0=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
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MRUItem1=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
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MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem5=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem6=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem7=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem8=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem9=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem10=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem11=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem12=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem13=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem14=/Game/ThirdPerson/Input/IMC_Default
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MRUItem15=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem16=/Game/_Project/Interfaces/BPI_Interact
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MRUItem17=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem18=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem19=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem5=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
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MRUItem6=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
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MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
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MRUItem8=/Game/_Project/Props/Weapons/Enum_WeaponClass
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MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem10=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem11=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem12=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem14=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem15=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem16=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem17=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem18=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem19=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem20=/Game/ThirdPerson/Input/IMC_Default
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MRUItem21=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem22=/Game/_Project/Interfaces/BPI_Interact
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MRUItem23=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem24=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem25=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -2035,11 +2049,48 @@ EditorNotifyObject.Trigger Settings=True
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EditorNotifyObject.Category=True
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K2Node_InputKey.Input=True
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K2Node_InputKey.Modifier=True
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PhysicsAssetGenerationSettings.Body Creation=True
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PhysicsAssetGenerationSettings.Constraint Creation=True
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BP_Assault_Rifle_A_C.TransformCommon=True
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BP_Assault_Rifle_A_C.Animation=True
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BP_Assault_Rifle_A_C.Mesh=True
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BP_Assault_Rifle_A_C.Default=True
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BP_Assault_Rifle_A_C.ComponentTick=True
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BP_Assault_Rifle_A_C.Physics=True
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BP_Assault_Rifle_A_C.Collision=True
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BP_Assault_Rifle_A_C.Lighting=True
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BP_Assault_Rifle_A_C.Clothing=True
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BP_Assault_Rifle_A_C.LeaderPoseComponent=True
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BP_Assault_Rifle_A_C.AnimationRig=True
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BP_Assault_Rifle_A_C.Deformer=True
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BP_Assault_Rifle_A_C.SkinWeights=True
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BP_Assault_Rifle_A_C.Rendering=True
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BP_Assault_Rifle_A_C.HLOD=True
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BP_Assault_Rifle_A_C.Navigation=True
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BP_Assault_Rifle_A_C.VirtualTexture=True
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BP_Assault_Rifle_A_C.Tags=True
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BP_Assault_Rifle_A_C.ComponentReplication=True
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BP_Assault_Rifle_A_C.Activation=True
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BP_Assault_Rifle_A_C.Variable=True
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BP_Assault_Rifle_A_C.Cooking=True
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BP_Assault_Rifle_A_C.Materials=True
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BP_Assault_Rifle_A_Pickup_C.Default=True
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BP_Assault_Rifle_A_Pickup_C.Tick=True
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BP_Assault_Rifle_A_Pickup_C.Replication=True
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BP_Assault_Rifle_A_Pickup_C.Rendering=True
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BP_Assault_Rifle_A_Pickup_C.Collision=True
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BP_Assault_Rifle_A_Pickup_C.Actor=True
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BP_Assault_Rifle_A_Pickup_C.Input=True
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BP_Assault_Rifle_A_Pickup_C.HLOD=True
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BP_Assault_Rifle_A_Pickup_C.Physics=True
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BP_Assault_Rifle_A_Pickup_C.Events=True
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BP_Assault_Rifle_A_Pickup_C.TransformCommon=True
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BP_Assault_Rifle_A_Pickup_C.Networking=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh=0
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/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName=1
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/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName=0
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/Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode=1
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/Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType=1
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/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster=0
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@ -2048,13 +2099,21 @@ K2Node_InputKey.Modifier=True
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/Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact=0
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/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster=0
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/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple=0
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/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup=1
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/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=1
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/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup=0
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/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=0
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/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
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/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
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/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
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/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
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/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W=0
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/Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass=0
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/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny=0
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/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset.Assault_Rifle_A_PhysicsAsset=0
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/Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol=0
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/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A.Assault_Rifle_A=0
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/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh=0
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/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A=0
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/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
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[/Script/PinnedCommandList.PinnedCommandListSettings]
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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@ -2065,6 +2124,8 @@ Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
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Contexts=(Name="AnimationBlueprintEditor",Commands=)
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Contexts=(Name="AnimationEditor",Commands=)
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Contexts=(Name="AnimationEditor.Viewport0",Commands=)
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Contexts=(Name="PhysicsAssetEditor",Commands=)
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Contexts=(Name="PhysicsAssetEditor.Viewport0",Commands=)
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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@ -2140,6 +2201,7 @@ K2Node=
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EdGraphNode=
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[PlacementMode]
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup;
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
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[SuppressableDialogs]
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