Added Assault Rifle A weapon

This commit is contained in:
Kevin Lundell 2024-11-30 07:30:25 +01:00
parent 65ac5e4872
commit e842249c2d
22 changed files with 1492 additions and 39 deletions

View file

@ -135,6 +135,8 @@ DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
[/Script/UnrealEd.LevelEditorViewportSettings]
GridEnabled=False
RotGridEnabled=False
FlightCameraControlExperimentalNavigation=False
MinimumOrthographicZoom=250.000000
bAllowArcballRotate=False
@ -184,7 +186,7 @@ BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
bPauseAnimationOnCameraMove=False
bUseInlineSocketEditor=False
bFlattenSkeletonHierarchyWhenFiltering=False
bHideParentsWhenFiltering=False
bHideParentsWhenFiltering=True
bShowBoneIndexes=False
bExpandTreeOnSelection=True
bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
@ -209,17 +211,19 @@ bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion]
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
StaticMeshComponent=
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction=
BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative
CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup
Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup
BP_Assault_Rifle_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -241,14 +245,16 @@ ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
@ -256,7 +262,6 @@ ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
@ -318,19 +323,25 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=PhysicsAssetEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
@ -338,14 +349,11 @@ RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1670,26 +1678,32 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem1=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem2=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem0=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem1=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem2=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem5=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem6=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem7=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem8=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem9=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem10=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem11=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem12=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem13=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem14=/Game/ThirdPerson/Input/IMC_Default
MRUItem15=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem16=/Game/_Project/Interfaces/BPI_Interact
MRUItem17=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem18=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem19=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem5=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem6=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem7=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem8=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem11=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem12=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem13=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem14=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem15=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem16=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem17=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem18=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem19=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem20=/Game/ThirdPerson/Input/IMC_Default
MRUItem21=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem22=/Game/_Project/Interfaces/BPI_Interact
MRUItem23=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem24=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem25=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -2035,11 +2049,48 @@ EditorNotifyObject.Trigger Settings=True
EditorNotifyObject.Category=True
K2Node_InputKey.Input=True
K2Node_InputKey.Modifier=True
PhysicsAssetGenerationSettings.Body Creation=True
PhysicsAssetGenerationSettings.Constraint Creation=True
BP_Assault_Rifle_A_C.TransformCommon=True
BP_Assault_Rifle_A_C.Animation=True
BP_Assault_Rifle_A_C.Mesh=True
BP_Assault_Rifle_A_C.Default=True
BP_Assault_Rifle_A_C.ComponentTick=True
BP_Assault_Rifle_A_C.Physics=True
BP_Assault_Rifle_A_C.Collision=True
BP_Assault_Rifle_A_C.Lighting=True
BP_Assault_Rifle_A_C.Clothing=True
BP_Assault_Rifle_A_C.LeaderPoseComponent=True
BP_Assault_Rifle_A_C.AnimationRig=True
BP_Assault_Rifle_A_C.Deformer=True
BP_Assault_Rifle_A_C.SkinWeights=True
BP_Assault_Rifle_A_C.Rendering=True
BP_Assault_Rifle_A_C.HLOD=True
BP_Assault_Rifle_A_C.Navigation=True
BP_Assault_Rifle_A_C.VirtualTexture=True
BP_Assault_Rifle_A_C.Tags=True
BP_Assault_Rifle_A_C.ComponentReplication=True
BP_Assault_Rifle_A_C.Activation=True
BP_Assault_Rifle_A_C.Variable=True
BP_Assault_Rifle_A_C.Cooking=True
BP_Assault_Rifle_A_C.Materials=True
BP_Assault_Rifle_A_Pickup_C.Default=True
BP_Assault_Rifle_A_Pickup_C.Tick=True
BP_Assault_Rifle_A_Pickup_C.Replication=True
BP_Assault_Rifle_A_Pickup_C.Rendering=True
BP_Assault_Rifle_A_Pickup_C.Collision=True
BP_Assault_Rifle_A_Pickup_C.Actor=True
BP_Assault_Rifle_A_Pickup_C.Input=True
BP_Assault_Rifle_A_Pickup_C.HLOD=True
BP_Assault_Rifle_A_Pickup_C.Physics=True
BP_Assault_Rifle_A_Pickup_C.Events=True
BP_Assault_Rifle_A_Pickup_C.TransformCommon=True
BP_Assault_Rifle_A_Pickup_C.Networking=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh=0
/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName=1
/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName=0
/Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode=1
/Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType=1
/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster=0
@ -2048,13 +2099,21 @@ K2Node_InputKey.Modifier=True
/Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact=0
/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster=0
/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple.SKM_Quinn_Simple=0
/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup=1
/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=1
/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup=0
/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup=0
/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W=0
/Game/_Project/Props/Weapons/Enum_WeaponClass.Enum_WeaponClass=0
/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny=0
/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset.Assault_Rifle_A_PhysicsAsset=0
/Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol=0
/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A.Assault_Rifle_A=0
/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh=0
/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A=0
/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
@ -2065,6 +2124,8 @@ Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
Contexts=(Name="AnimationBlueprintEditor",Commands=)
Contexts=(Name="AnimationEditor",Commands=)
Contexts=(Name="AnimationEditor.Viewport0",Commands=)
Contexts=(Name="PhysicsAssetEditor",Commands=)
Contexts=(Name="PhysicsAssetEditor.Viewport0",Commands=)
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@ -2140,6 +2201,7 @@ K2Node=
EdGraphNode=
[PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup;
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
[SuppressableDialogs]