Fixed Animation for switch weapons

This commit is contained in:
Kevin Lundell 2024-11-30 08:16:34 +01:00
parent 77b56c6b27
commit da83bb44c6
5 changed files with 477 additions and 38 deletions

View file

@ -231,7 +231,7 @@ K2Node_Variable=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_Variab
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -253,24 +253,28 @@ ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequin_UE4
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Maps
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
AssetPropertyPicker.ThumbnailSize=2
@ -331,6 +335,9 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
@ -363,8 +370,6 @@ OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPe
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1689,34 +1694,36 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem2=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem3=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem5=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem6=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem11=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem13=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem14=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem15=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem16=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem17=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem18=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem19=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem20=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem21=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem22=/Game/ThirdPerson/Input/IMC_Default
MRUItem23=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem24=/Game/_Project/Interfaces/BPI_Interact
MRUItem25=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem26=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem27=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem0=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
MRUItem1=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
MRUItem2=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem4=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
MRUItem5=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
MRUItem6=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem7=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
MRUItem8=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
MRUItem13=/Game/_Project/Props/Weapons/Enum_WeaponClass
MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem15=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem16=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem17=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem18=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem19=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem20=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem21=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem22=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem23=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem24=/Game/ThirdPerson/Input/IMC_Default
MRUItem25=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem26=/Game/_Project/Interfaces/BPI_Interact
MRUItem27=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem28=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem29=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -2145,6 +2152,7 @@ K2Node_CallFunction.Outputs=True
/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A=0
/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0
/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)