Fixed Animation for switch weapons
This commit is contained in:
parent
77b56c6b27
commit
da83bb44c6
5 changed files with 477 additions and 38 deletions
|
|
@ -231,7 +231,7 @@ K2Node_Variable=PropertyWrapper.DefaultValueCategory.CurrentWeapon,K2Node_Variab
|
|||
|
||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
|
||||
ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
|
||||
ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
|
||||
ContentBrowserDrawer.PluginFilters=
|
||||
ContentBrowserDrawer.SourcesExpanded=True
|
||||
ContentBrowserDrawer.IsLocked=False
|
||||
|
|
@ -253,24 +253,28 @@ ContentBrowserDrawer.ExpandedCollections=
|
|||
ContentBrowserDrawer.ThumbnailSize=2
|
||||
ContentBrowserDrawer.CurrentViewType=1
|
||||
ContentBrowserDrawer.ZoomScale=0
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequin_UE4
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Maps
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons/Animations
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Input/Actions
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
|
||||
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
|
||||
AssetPropertyPicker.ThumbnailSize=2
|
||||
|
|
@ -331,6 +335,9 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
|
|||
[AssetEditorSubsystem]
|
||||
CleanShutdown=False
|
||||
DebuggerAttached=False
|
||||
RecentAssetEditors=AnimationEditor
|
||||
RecentAssetEditors=AnimationEditor
|
||||
RecentAssetEditors=SkeletonEditor
|
||||
RecentAssetEditors=AnimationBlueprintEditor
|
||||
RecentAssetEditors=AnimationEditor
|
||||
RecentAssetEditors=BlueprintEditor
|
||||
|
|
@ -363,8 +370,6 @@ OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPe
|
|||
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A
|
||||
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
|
||||
OpenAssetsAtExit=/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin
|
||||
OpenAssetsAtExit=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton
|
||||
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
|
||||
|
||||
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
|
||||
bHideEditorDataLayers=False
|
||||
|
|
@ -1689,34 +1694,36 @@ bPinSoundConcurrencyInAssetMenu=True
|
|||
EditingModeActive=True
|
||||
|
||||
[AssetEditorSubsystemRecents]
|
||||
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
|
||||
MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Manny
|
||||
MRUItem2=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
|
||||
MRUItem3=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
|
||||
MRUItem4=/Game/Characters/Mannequins/Meshes/SK_Mannequin
|
||||
MRUItem5=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
|
||||
MRUItem6=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
|
||||
MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
|
||||
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
|
||||
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
|
||||
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
|
||||
MRUItem11=/Game/_Project/Props/Weapons/Enum_WeaponClass
|
||||
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Pistols_A
|
||||
MRUItem13=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
|
||||
MRUItem14=/Game/Characters/Mannequins/Animations/ABP_Quinn
|
||||
MRUItem15=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
|
||||
MRUItem16=/Game/_Project/Props/Weapons/BP_Pistols_A
|
||||
MRUItem17=/Game/_Project/Props/Pickups/BP_WeaponPickup
|
||||
MRUItem18=/Game/_Project/Props/Weapons/BP_WeaponMaster
|
||||
MRUItem19=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
||||
MRUItem20=/Game/_Project/Props/Pickups/BP_PickupMaster
|
||||
MRUItem21=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
|
||||
MRUItem22=/Game/ThirdPerson/Input/IMC_Default
|
||||
MRUItem23=/Game/ThirdPerson/Input/Actions/IA_Interact
|
||||
MRUItem24=/Game/_Project/Interfaces/BPI_Interact
|
||||
MRUItem25=/Game/_Project/Props/Weapons/Enum_WeaponType
|
||||
MRUItem26=/Game/_Project/Props/Weapons/Enum_FireMode
|
||||
MRUItem27=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
|
||||
MRUItem0=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing_Montage
|
||||
MRUItem1=/Game/AnimStarterPack/UE5/UE5_Equip_Rifle_Standing
|
||||
MRUItem2=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton
|
||||
MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Manny
|
||||
MRUItem4=/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights
|
||||
MRUItem5=/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup
|
||||
MRUItem6=/Game/Characters/Mannequins/Meshes/SK_Mannequin
|
||||
MRUItem7=/Game/_Project/Props/Weapons/BP_Assault_Rifle_A
|
||||
MRUItem8=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
|
||||
MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
|
||||
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
|
||||
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_PhysicsAsset
|
||||
MRUItem12=/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A
|
||||
MRUItem13=/Game/_Project/Props/Weapons/Enum_WeaponClass
|
||||
MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A
|
||||
MRUItem15=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
|
||||
MRUItem16=/Game/Characters/Mannequins/Animations/ABP_Quinn
|
||||
MRUItem17=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
|
||||
MRUItem18=/Game/_Project/Props/Weapons/BP_Pistols_A
|
||||
MRUItem19=/Game/_Project/Props/Pickups/BP_WeaponPickup
|
||||
MRUItem20=/Game/_Project/Props/Weapons/BP_WeaponMaster
|
||||
MRUItem21=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
||||
MRUItem22=/Game/_Project/Props/Pickups/BP_PickupMaster
|
||||
MRUItem23=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
|
||||
MRUItem24=/Game/ThirdPerson/Input/IMC_Default
|
||||
MRUItem25=/Game/ThirdPerson/Input/Actions/IA_Interact
|
||||
MRUItem26=/Game/_Project/Interfaces/BPI_Interact
|
||||
MRUItem27=/Game/_Project/Props/Weapons/Enum_WeaponType
|
||||
MRUItem28=/Game/_Project/Props/Weapons/Enum_FireMode
|
||||
MRUItem29=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
|
||||
|
||||
[DetailCategories]
|
||||
SkeletalMesh.Material Slots=True
|
||||
|
|
@ -2145,6 +2152,7 @@ K2Node_CallFunction.Outputs=True
|
|||
/Game/_Project/Props/Weapons/BP_Assault_Rifle_A.BP_Assault_Rifle_A=0
|
||||
/Game/_Project/Props/Pickups/BP_Assault_Rifle_A_Pickup.BP_Assault_Rifle_A_Pickup=0
|
||||
/Game/AnimStarterPack/UE5/UE5_Idle_Rifle_Ironsights.UE5_Idle_Rifle_Ironsights=0
|
||||
/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_Skeleton.Assault_Rifle_A_Skeleton=0
|
||||
|
||||
[/Script/PinnedCommandList.PinnedCommandListSettings]
|
||||
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue