Added weapo fireing and tracing

This commit is contained in:
Kevin Lundell 2024-11-30 07:20:21 +01:00
parent 0ce0f32ecf
commit 65ac5e4872
9 changed files with 487 additions and 22 deletions

View file

@ -4929,3 +4929,221 @@ Script call stack:
[2024.11.30-06.12.10:859][555]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.12.12:100][607]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.12.12:147][607]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.13.56:463][620]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-06.13.56:879][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.13.57:006][647]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.13.57:073][647]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.30-06.13.57:073][647]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.11.30-06.13.57:073][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.30-06.13.57:075][647]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.11.30-06.13.57:076][647]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster185688D7478E1851788EE38E785EF8F6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.30-06.13.57:085][647]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.090 ms (total: 41.1 sec)
[2024.11.30-06.13.57:153][647]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.13.57:153][647]LogContentValidation: Enabled validators:
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.13.57:154][647]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.30-06.14.05:491][289]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'DefaultForeground'.'
[2024.11.30-06.14.39:652][464]LogStreaming: Display: FlushAsyncLoading(692): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-06.14.39:652][464]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
[2024.11.30-06.14.39:652][464]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2024.11.30-06.14.39:680][464]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance.
[2024.11.30-06.14.39:736][464]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-06.14.39:736][464]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-06.14.39:736][464]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2024.11.30-06.14.39:736][464]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
[2024.11.30-06.14.43:666][583]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W
[2024.11.30-06.14.43:667][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50
[2024.11.30-06.14.43:678][583]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_50:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.14.43:966][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51
[2024.11.30-06.14.44:432][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52
[2024.11.30-06.14.44:927][600]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53
[2024.11.30-06.15.31:902][464]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-06.15.32:108][464]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.15.32:171][464]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
[2024.11.30-06.15.32:171][464]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
[2024.11.30-06.15.32:171][464]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
[2024.11.30-06.15.32:173][464]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
[2024.11.30-06.15.32:173][464]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A85159F3C4B3FC17D074E3C87A589C418.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
[2024.11.30-06.15.32:174][464]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W] ([1] browsable assets)...
[2024.11.30-06.15.32:184][464]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W]
[2024.11.30-06.15.32:184][464]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W]
[2024.11.30-06.15.32:187][464]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
[2024.11.30-06.15.32:187][464]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Fire_Pistol_WB53ABF0746486F76AA9E518A2FCF68B4.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.uasset'
[2024.11.30-06.15.32:195][464]LogFileHelpers: InternalPromptForCheckoutAndSave took 86.150 ms (total: 41.2 sec)
[2024.11.30-06.15.32:253][464]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.15.32:253][464]LogContentValidation: Enabled validators:
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.15.32:253][464]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
[2024.11.30-06.15.32:253][464]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W Validating asset
[2024.11.30-06.16.48:581][630]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
[2024.11.30-06.16.48:641][633]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54
[2024.11.30-06.16.49:931][693]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
[2024.11.30-06.16.49:932][693]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55
[2024.11.30-06.16.49:940][693]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_55:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.17.16:485][ 89]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2375.215088
[2024.11.30-06.17.16:660][ 97]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.17.16:661][ 97]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2375.377441, Update Interval: 345.109406
[2024.11.30-06.17.53:275][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.17.53:337][ 29]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A] ([1] browsable assets)...
[2024.11.30-06.17.53:337][ 29]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A]
[2024.11.30-06.17.53:337][ 29]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A.uasset" SILENT=true
[2024.11.30-06.17.53:345][ 29]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A
[2024.11.30-06.17.53:345][ 29]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A9227E4C54255EECFDA80169DC9883908.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A.uasset'
[2024.11.30-06.17.53:354][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.530 ms (total: 41.2 sec)
[2024.11.30-06.17.53:429][ 29]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.17.53:429][ 29]LogContentValidation: Enabled validators:
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.17.53:430][ 29]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A Validating asset
[2024.11.30-06.17.56:897][203]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.17.56:898][203]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.17.56:965][203]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2024.11.30-06.17.58:353][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-06.17.58:551][296]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.17.58:603][296]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.17.58:612][296]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.17.58:612][296]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.17.58:612][296]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.17.58:627][296]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.17.58:627][296]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7F563037443D549B30B61B8AB6361E0B.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.17.58:627][296]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton] ([1] browsable assets)...
[2024.11.30-06.17.58:636][296]OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.Pistols_A_Skeleton]
[2024.11.30-06.17.58:636][296]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton]
[2024.11.30-06.17.58:636][296]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.uasset" SILENT=true
[2024.11.30-06.17.58:637][296]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton
[2024.11.30-06.17.58:637][296]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_Skeleton56A97BBE46B08BE67C2451AE781C51D1.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.uasset'
[2024.11.30-06.17.58:645][296]LogFileHelpers: InternalPromptForCheckoutAndSave took 94.219 ms (total: 41.3 sec)
[2024.11.30-06.17.58:704][296]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.17.58:704][296]LogContentValidation: Enabled validators:
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.17.58:704][296]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.17.58:704][296]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton Validating asset
[2024.11.30-06.19.34:721][524]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.19.37:090][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.19.37:222][695]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.19.37:285][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.19.37:294][695]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.19.37:294][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.19.37:294][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.19.37:310][695]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.19.37:310][695]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB010552F417FD5E669B5A997B2F1F4C3.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.19.37:318][695]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.669 ms (total: 41.4 sec)
[2024.11.30-06.19.37:368][695]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.19.37:368][695]LogContentValidation: Enabled validators:
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.19.37:368][695]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.19.42:699][ 57]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.19.42:705][ 57]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.19.42:705][ 57]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.19.42:707][ 57]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.781 ms (total: 15.438 ms)
[2024.11.30-06.19.42:707][ 57]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.19.42:707][ 57]LogPlayLevel: Display: Creating online subsystem for client :Context_63
[2024.11.30-06.19.42:710][ 57]LogOnline: OSS: Created online subsystem instance for: :Context_63
[2024.11.30-06.19.42:738][ 58]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.19.42:743][ 58]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004511s)
[2024.11.30-06.19.42:743][ 58]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004558s)
[2024.11.30-06.19.42:768][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2024.11.30-06.19.42:772][ 58]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.19.42:775][ 58]LogWorldPartition: Display: WorldPartition initialize took 1.510 ms (total: 48.303 ms)
[2024.11.30-06.19.42:775][ 58]LogPlayLevel: PIE: World Init took: (0.003210s)
[2024.11.30-06.19.42:776][ 58]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.19.42:779][ 58]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.19.42:792][ 58]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
[2024.11.30-06.19.42:792][ 58]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=8
[2024.11.30-06.19.42:794][ 58]LogInit: FAudioDevice initialized with ID 8.
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2024.11.30-06.19.42:794][ 58]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'.
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2024.11.30-06.19.42:802][ 58]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.19.42:804][ 58]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.19.42
[2024.11.30-06.19.42:804][ 58]LogWorld: Bringing up level for play took: 0.002060
[2024.11.30-06.19.42:808][ 58]PIE: Server logged in
[2024.11.30-06.19.42:809][ 58]PIE: Play in editor total start time 0,104 seconds.
[2024.11.30-06.20.02:271][902]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.20.02:271][902]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.20.02:271][902]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.02:272][902]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.02:272][902]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.20.02:278][902]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.20.02:286][902]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.02:309][902]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.20.02:310][902]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
[2024.11.30-06.20.02:310][902]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2024.11.30-06.20.02:312][902]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2024.11.30-06.20.02:319][902]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-06.20.02:455][903]LogPlayLevel: Display: Destroying online subsystem :Context_63
[2024.11.30-06.20.07:674][927]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.11.30-06.20.10:020][989]LogWorld: UWorld::CleanupWorld for World_52, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.10:020][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.10:033][989]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.10:033][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.10:080][989]LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.20.10:080][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.20.10:113][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms