Added weapo fireing and tracing

This commit is contained in:
Kevin Lundell 2024-11-30 07:20:21 +01:00
parent 0ce0f32ecf
commit 65ac5e4872
9 changed files with 487 additions and 22 deletions

View file

@ -209,7 +209,7 @@ bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion]
StaticMeshComponent=
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction=
@ -219,7 +219,7 @@ Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -318,6 +318,9 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=AnimationEditor
@ -335,7 +338,6 @@ RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
@ -1668,25 +1670,26 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem2=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem3=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem4=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem5=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem6=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem7=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem8=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem9=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem10=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem11=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem12=/Game/ThirdPerson/Input/IMC_Default
MRUItem13=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem14=/Game/_Project/Interfaces/BPI_Interact
MRUItem15=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem16=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem17=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem18=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem1=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
MRUItem2=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem5=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem6=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem7=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem8=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem9=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem10=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem11=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem12=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem13=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem14=/Game/ThirdPerson/Input/IMC_Default
MRUItem15=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem16=/Game/_Project/Interfaces/BPI_Interact
MRUItem17=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem18=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem19=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -2027,6 +2030,11 @@ AnimGraphNode_SequencePlayer.Relevancy=True
AnimGraphNode_SequencePlayer.Settings=True
AnimGraphNode_SequencePlayer.Tag=True
AnimGraphNode_SequencePlayer.Bindings=True
EditorNotifyObject.AnimNotify=True
EditorNotifyObject.Trigger Settings=True
EditorNotifyObject.Category=True
K2Node_InputKey.Input=True
K2Node_InputKey.Modifier=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -2046,6 +2054,7 @@ AnimGraphNode_SequencePlayer.Bindings=True
/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
@ -2054,6 +2063,8 @@ Contexts=(Name="SkeletonEditor",Commands=)
Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
Contexts=(Name="AnimationBlueprintEditor",Commands=)
Contexts=(Name="AnimationEditor",Commands=)
Contexts=(Name="AnimationEditor.Viewport0",Commands=)
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False