Added weapo fireing and tracing
This commit is contained in:
parent
0ce0f32ecf
commit
65ac5e4872
9 changed files with 487 additions and 22 deletions
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@ -209,7 +209,7 @@ bUseTreeViewForAnimationCurves=False
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AnimationCurveGroupingDelimiters="._/|\\"
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[DetailCustomWidgetExpansion]
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StaticMeshComponent=
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StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
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BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
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InputAction=
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@ -219,7 +219,7 @@ Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -318,6 +318,9 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=AnimationEditor
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@ -335,7 +338,6 @@ RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
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@ -1668,25 +1670,26 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem2=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem3=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem4=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem5=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem6=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem7=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem8=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem9=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem10=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem11=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem12=/Game/ThirdPerson/Input/IMC_Default
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MRUItem13=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem14=/Game/_Project/Interfaces/BPI_Interact
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MRUItem15=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem16=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem17=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem18=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem1=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
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MRUItem2=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem5=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem6=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem7=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem8=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem9=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem10=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem11=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem12=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem13=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem14=/Game/ThirdPerson/Input/IMC_Default
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MRUItem15=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem16=/Game/_Project/Interfaces/BPI_Interact
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MRUItem17=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem18=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem19=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -2027,6 +2030,11 @@ AnimGraphNode_SequencePlayer.Relevancy=True
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AnimGraphNode_SequencePlayer.Settings=True
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AnimGraphNode_SequencePlayer.Tag=True
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AnimGraphNode_SequencePlayer.Bindings=True
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EditorNotifyObject.AnimNotify=True
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EditorNotifyObject.Trigger Settings=True
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EditorNotifyObject.Category=True
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K2Node_InputKey.Input=True
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K2Node_InputKey.Modifier=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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@ -2046,6 +2054,7 @@ AnimGraphNode_SequencePlayer.Bindings=True
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/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
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/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
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/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
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/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W=0
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[/Script/PinnedCommandList.PinnedCommandListSettings]
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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@ -2054,6 +2063,8 @@ Contexts=(Name="SkeletonEditor",Commands=)
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Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
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Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
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Contexts=(Name="AnimationBlueprintEditor",Commands=)
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Contexts=(Name="AnimationEditor",Commands=)
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Contexts=(Name="AnimationEditor.Viewport0",Commands=)
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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