Added weapo fireing and tracing
This commit is contained in:
parent
0ce0f32ecf
commit
65ac5e4872
9 changed files with 487 additions and 22 deletions
|
|
@ -209,7 +209,7 @@ bUseTreeViewForAnimationCurves=False
|
|||
AnimationCurveGroupingDelimiters="._/|\\"
|
||||
|
||||
[DetailCustomWidgetExpansion]
|
||||
StaticMeshComponent=
|
||||
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
|
||||
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
|
||||
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
|
||||
InputAction=
|
||||
|
|
@ -219,7 +219,7 @@ Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
|
|||
|
||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
|
||||
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
|
||||
ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
|
||||
ContentBrowserDrawer.PluginFilters=
|
||||
ContentBrowserDrawer.SourcesExpanded=True
|
||||
ContentBrowserDrawer.IsLocked=False
|
||||
|
|
@ -318,6 +318,9 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
|
|||
[AssetEditorSubsystem]
|
||||
CleanShutdown=False
|
||||
DebuggerAttached=False
|
||||
RecentAssetEditors=SkeletalMeshEditor
|
||||
RecentAssetEditors=AnimationEditor
|
||||
RecentAssetEditors=AnimationBlueprintEditor
|
||||
RecentAssetEditors=AnimationBlueprintEditor
|
||||
RecentAssetEditors=EnumEditor
|
||||
RecentAssetEditors=AnimationEditor
|
||||
|
|
@ -335,7 +338,6 @@ RecentAssetEditors=BlueprintEditor
|
|||
RecentAssetEditors=EnumEditor
|
||||
RecentAssetEditors=EnumEditor
|
||||
RecentAssetEditors=StaticMeshEditor
|
||||
RecentAssetEditors=SkeletalMeshEditor
|
||||
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
|
||||
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
|
||||
OpenAssetsAtExit=/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
|
||||
|
|
@ -1668,25 +1670,26 @@ bPinSoundConcurrencyInAssetMenu=True
|
|||
EditingModeActive=True
|
||||
|
||||
[AssetEditorSubsystemRecents]
|
||||
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
|
||||
MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Quinn
|
||||
MRUItem2=/Game/_Project/Props/Weapons/Enum_WeaponName
|
||||
MRUItem3=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
|
||||
MRUItem4=/Game/_Project/Props/Weapons/BP_Pistols_A
|
||||
MRUItem5=/Game/_Project/Props/Pickups/BP_WeaponPickup
|
||||
MRUItem6=/Game/_Project/Props/Weapons/BP_WeaponMaster
|
||||
MRUItem7=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
|
||||
MRUItem8=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
||||
MRUItem9=/Game/Characters/Mannequins/Meshes/SK_Mannequin
|
||||
MRUItem10=/Game/_Project/Props/Pickups/BP_PickupMaster
|
||||
MRUItem11=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
|
||||
MRUItem12=/Game/ThirdPerson/Input/IMC_Default
|
||||
MRUItem13=/Game/ThirdPerson/Input/Actions/IA_Interact
|
||||
MRUItem14=/Game/_Project/Interfaces/BPI_Interact
|
||||
MRUItem15=/Game/_Project/Props/Weapons/Enum_WeaponType
|
||||
MRUItem16=/Game/_Project/Props/Weapons/Enum_FireMode
|
||||
MRUItem17=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
|
||||
MRUItem18=/Game/MilitaryWeapSilver/Weapons/Pistols_A
|
||||
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A
|
||||
MRUItem1=/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
|
||||
MRUItem2=/Game/Characters/Mannequins/Animations/ABP_Manny
|
||||
MRUItem3=/Game/Characters/Mannequins/Animations/ABP_Quinn
|
||||
MRUItem4=/Game/_Project/Props/Weapons/Enum_WeaponName
|
||||
MRUItem5=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
|
||||
MRUItem6=/Game/_Project/Props/Weapons/BP_Pistols_A
|
||||
MRUItem7=/Game/_Project/Props/Pickups/BP_WeaponPickup
|
||||
MRUItem8=/Game/_Project/Props/Weapons/BP_WeaponMaster
|
||||
MRUItem9=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
|
||||
MRUItem10=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
||||
MRUItem11=/Game/Characters/Mannequins/Meshes/SK_Mannequin
|
||||
MRUItem12=/Game/_Project/Props/Pickups/BP_PickupMaster
|
||||
MRUItem13=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
|
||||
MRUItem14=/Game/ThirdPerson/Input/IMC_Default
|
||||
MRUItem15=/Game/ThirdPerson/Input/Actions/IA_Interact
|
||||
MRUItem16=/Game/_Project/Interfaces/BPI_Interact
|
||||
MRUItem17=/Game/_Project/Props/Weapons/Enum_WeaponType
|
||||
MRUItem18=/Game/_Project/Props/Weapons/Enum_FireMode
|
||||
MRUItem19=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
|
||||
|
||||
[DetailCategories]
|
||||
SkeletalMesh.Material Slots=True
|
||||
|
|
@ -2027,6 +2030,11 @@ AnimGraphNode_SequencePlayer.Relevancy=True
|
|||
AnimGraphNode_SequencePlayer.Settings=True
|
||||
AnimGraphNode_SequencePlayer.Tag=True
|
||||
AnimGraphNode_SequencePlayer.Bindings=True
|
||||
EditorNotifyObject.AnimNotify=True
|
||||
EditorNotifyObject.Trigger Settings=True
|
||||
EditorNotifyObject.Category=True
|
||||
K2Node_InputKey.Input=True
|
||||
K2Node_InputKey.Modifier=True
|
||||
|
||||
[AssetEditorToolkitTabLocation]
|
||||
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
|
||||
|
|
@ -2046,6 +2054,7 @@ AnimGraphNode_SequencePlayer.Bindings=True
|
|||
/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
|
||||
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
|
||||
/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
|
||||
/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W=0
|
||||
|
||||
[/Script/PinnedCommandList.PinnedCommandListSettings]
|
||||
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
|
||||
|
|
@ -2054,6 +2063,8 @@ Contexts=(Name="SkeletonEditor",Commands=)
|
|||
Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
|
||||
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
|
||||
Contexts=(Name="AnimationBlueprintEditor",Commands=)
|
||||
Contexts=(Name="AnimationEditor",Commands=)
|
||||
Contexts=(Name="AnimationEditor.Viewport0",Commands=)
|
||||
|
||||
[/Script/BlueprintGraph.BlueprintEditorSettings]
|
||||
bDrawMidpointArrowsInBlueprints=False
|
||||
|
|
|
|||
|
|
@ -4929,3 +4929,221 @@ Script call stack:
|
|||
[2024.11.30-06.12.10:859][555]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
|
||||
[2024.11.30-06.12.12:100][607]LogSlate: Window 'Find in Blueprints' being destroyed
|
||||
[2024.11.30-06.12.12:147][607]LogSlate: Window 'Find in Blueprints' being destroyed
|
||||
[2024.11.30-06.13.56:463][620]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
|
||||
[2024.11.30-06.13.56:879][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
|
||||
[2024.11.30-06.13.57:006][647]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
||||
[2024.11.30-06.13.57:073][647]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
|
||||
[2024.11.30-06.13.57:073][647]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
|
||||
[2024.11.30-06.13.57:073][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
|
||||
[2024.11.30-06.13.57:075][647]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
|
||||
[2024.11.30-06.13.57:076][647]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster185688D7478E1851788EE38E785EF8F6.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
|
||||
[2024.11.30-06.13.57:085][647]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.090 ms (total: 41.1 sec)
|
||||
[2024.11.30-06.13.57:153][647]LogContentValidation: Display: Starting to validate 1 assets
|
||||
[2024.11.30-06.13.57:153][647]LogContentValidation: Enabled validators:
|
||||
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
||||
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
||||
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
||||
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
||||
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
||||
[2024.11.30-06.13.57:153][647]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||||
[2024.11.30-06.13.57:154][647]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
|
||||
[2024.11.30-06.14.05:491][289]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'DefaultForeground'.'
|
||||
[2024.11.30-06.14.39:652][464]LogStreaming: Display: FlushAsyncLoading(692): 1 QueuedPackages, 0 AsyncPackages
|
||||
[2024.11.30-06.14.39:652][464]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect (0x13663E305E929774)
|
||||
[2024.11.30-06.14.39:652][464]LogStreaming: Display: ImportPackages: SkipPackage: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W (0xE2792680F118E4C8) - Skipping non mounted imported package /Engine/EngineAnimNotifies/AnimNotify_PlaySound (0x199C8955CCAF4E96)
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.EdGraphNode_Comment_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_206' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_207' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_208' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_209' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_210' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_211' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_212' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_229' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_230' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_231' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_233' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_234' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_235' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_3' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_90' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:671][464]LogBlueprint: Warning: Node '/Game/MilitaryWeapSilver/Sound/Pistol/Cues/PistolA_Fire_Cue.PistolA_Fire_Cue:SoundCueGraph_43.SoundCueGraphNode_Root_43' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
|
||||
[2024.11.30-06.14.39:680][464]LogStaticMesh: StaticMesh /Game/MilitaryWeapSilver/FX/Meshes/St_Sphere_01.St_Sphere_01 should be resaved to improve async compilation performance.
|
||||
[2024.11.30-06.14.39:736][464]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
|
||||
[2024.11.30-06.14.39:736][464]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect was not available. Additional explanatory information follows:
|
||||
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlayParticleEffect.uasset'. Perhaps it has been deleted or was not synced?
|
||||
|
||||
[2024.11.30-06.14.39:736][464]LogPackageName: Warning: GetLocalFullPath called on FPackagePath ../../../Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
|
||||
[2024.11.30-06.14.39:736][464]LoadErrors: Warning: While trying to load package /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W, a dependent package /Engine/EngineAnimNotifies/AnimNotify_PlaySound was not available. Additional explanatory information follows:
|
||||
FPackageName: Skipped package /Engine/EngineAnimNotifies/AnimNotify_PlaySound has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/UE_5.5/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset'. Perhaps it has been deleted or was not synced?
|
||||
|
||||
[2024.11.30-06.14.43:666][583]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W
|
||||
[2024.11.30-06.14.43:667][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50
|
||||
[2024.11.30-06.14.43:678][583]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_50:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
||||
[2024.11.30-06.14.43:966][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51
|
||||
[2024.11.30-06.14.44:432][583]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52
|
||||
[2024.11.30-06.14.44:927][600]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53
|
||||
[2024.11.30-06.15.31:902][464]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
|
||||
[2024.11.30-06.15.32:108][464]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
||||
[2024.11.30-06.15.32:171][464]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_Pistols_A] ([2] browsable assets)...
|
||||
[2024.11.30-06.15.32:171][464]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_Pistols_A]
|
||||
[2024.11.30-06.15.32:171][464]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset" SILENT=true
|
||||
[2024.11.30-06.15.32:173][464]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_Pistols_A
|
||||
[2024.11.30-06.15.32:173][464]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistols_A85159F3C4B3FC17D074E3C87A589C418.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_Pistols_A.uasset'
|
||||
[2024.11.30-06.15.32:174][464]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W] ([1] browsable assets)...
|
||||
[2024.11.30-06.15.32:184][464]OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.Fire_Pistol_W]
|
||||
[2024.11.30-06.15.32:184][464]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W]
|
||||
[2024.11.30-06.15.32:187][464]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W
|
||||
[2024.11.30-06.15.32:187][464]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Fire_Pistol_WB53ABF0746486F76AA9E518A2FCF68B4.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W.uasset'
|
||||
[2024.11.30-06.15.32:195][464]LogFileHelpers: InternalPromptForCheckoutAndSave took 86.150 ms (total: 41.2 sec)
|
||||
[2024.11.30-06.15.32:253][464]LogContentValidation: Display: Starting to validate 2 assets
|
||||
[2024.11.30-06.15.32:253][464]LogContentValidation: Enabled validators:
|
||||
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
||||
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
||||
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
||||
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
||||
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
||||
[2024.11.30-06.15.32:253][464]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||||
[2024.11.30-06.15.32:253][464]AssetCheck: /Game/_Project/Props/Weapons/BP_Pistols_A Validating asset
|
||||
[2024.11.30-06.15.32:253][464]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Animations/Fire_Pistol_W Validating asset
|
||||
[2024.11.30-06.16.48:581][630]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
|
||||
[2024.11.30-06.16.48:641][633]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54
|
||||
[2024.11.30-06.16.49:931][693]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
|
||||
[2024.11.30-06.16.49:932][693]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55
|
||||
[2024.11.30-06.16.49:940][693]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_55:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
||||
[2024.11.30-06.17.16:485][ 89]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2375.215088
|
||||
[2024.11.30-06.17.16:660][ 97]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
||||
[2024.11.30-06.17.16:661][ 97]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2375.377441, Update Interval: 345.109406
|
||||
[2024.11.30-06.17.53:275][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
||||
[2024.11.30-06.17.53:337][ 29]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A] ([1] browsable assets)...
|
||||
[2024.11.30-06.17.53:337][ 29]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A]
|
||||
[2024.11.30-06.17.53:337][ 29]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A.uasset" SILENT=true
|
||||
[2024.11.30-06.17.53:345][ 29]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A
|
||||
[2024.11.30-06.17.53:345][ 29]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A9227E4C54255EECFDA80169DC9883908.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A.uasset'
|
||||
[2024.11.30-06.17.53:354][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.530 ms (total: 41.2 sec)
|
||||
[2024.11.30-06.17.53:429][ 29]LogContentValidation: Display: Starting to validate 1 assets
|
||||
[2024.11.30-06.17.53:429][ 29]LogContentValidation: Enabled validators:
|
||||
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
||||
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
||||
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
||||
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
||||
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
||||
[2024.11.30-06.17.53:430][ 29]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||||
[2024.11.30-06.17.53:430][ 29]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A Validating asset
|
||||
[2024.11.30-06.17.56:897][203]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true
|
||||
[2024.11.30-06.17.56:898][203]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||||
[2024.11.30-06.17.56:965][203]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
|
||||
[2024.11.30-06.17.58:353][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
|
||||
[2024.11.30-06.17.58:551][296]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
||||
[2024.11.30-06.17.58:603][296]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
||||
[2024.11.30-06.17.58:612][296]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
|
||||
[2024.11.30-06.17.58:612][296]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
||||
[2024.11.30-06.17.58:612][296]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
||||
[2024.11.30-06.17.58:627][296]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
||||
[2024.11.30-06.17.58:627][296]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter7F563037443D549B30B61B8AB6361E0B.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
||||
[2024.11.30-06.17.58:627][296]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton] ([1] browsable assets)...
|
||||
[2024.11.30-06.17.58:636][296]OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.Pistols_A_Skeleton]
|
||||
[2024.11.30-06.17.58:636][296]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton]
|
||||
[2024.11.30-06.17.58:636][296]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.uasset" SILENT=true
|
||||
[2024.11.30-06.17.58:637][296]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton
|
||||
[2024.11.30-06.17.58:637][296]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_Skeleton56A97BBE46B08BE67C2451AE781C51D1.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton.uasset'
|
||||
[2024.11.30-06.17.58:645][296]LogFileHelpers: InternalPromptForCheckoutAndSave took 94.219 ms (total: 41.3 sec)
|
||||
[2024.11.30-06.17.58:704][296]LogContentValidation: Display: Starting to validate 2 assets
|
||||
[2024.11.30-06.17.58:704][296]LogContentValidation: Enabled validators:
|
||||
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
||||
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
||||
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
||||
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
||||
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
||||
[2024.11.30-06.17.58:704][296]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||||
[2024.11.30-06.17.58:704][296]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
||||
[2024.11.30-06.17.58:704][296]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_Skeleton Validating asset
|
||||
[2024.11.30-06.19.34:721][524]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
|
||||
[2024.11.30-06.19.37:090][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
|
||||
[2024.11.30-06.19.37:222][695]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
||||
[2024.11.30-06.19.37:285][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
|
||||
[2024.11.30-06.19.37:294][695]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
|
||||
[2024.11.30-06.19.37:294][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
|
||||
[2024.11.30-06.19.37:294][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
|
||||
[2024.11.30-06.19.37:310][695]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
|
||||
[2024.11.30-06.19.37:310][695]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterB010552F417FD5E669B5A997B2F1F4C3.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
|
||||
[2024.11.30-06.19.37:318][695]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.669 ms (total: 41.4 sec)
|
||||
[2024.11.30-06.19.37:368][695]LogContentValidation: Display: Starting to validate 1 assets
|
||||
[2024.11.30-06.19.37:368][695]LogContentValidation: Enabled validators:
|
||||
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
||||
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
||||
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
||||
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
||||
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
||||
[2024.11.30-06.19.37:368][695]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||||
[2024.11.30-06.19.37:368][695]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
|
||||
[2024.11.30-06.19.42:699][ 57]LogDebuggerCommands: Repeating last play command: Selected Viewport
|
||||
[2024.11.30-06.19.42:705][ 57]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
|
||||
[2024.11.30-06.19.42:705][ 57]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
|
||||
[2024.11.30-06.19.42:707][ 57]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.781 ms (total: 15.438 ms)
|
||||
[2024.11.30-06.19.42:707][ 57]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||||
[2024.11.30-06.19.42:707][ 57]LogPlayLevel: Display: Creating online subsystem for client :Context_63
|
||||
[2024.11.30-06.19.42:710][ 57]LogOnline: OSS: Created online subsystem instance for: :Context_63
|
||||
[2024.11.30-06.19.42:738][ 58]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
|
||||
[2024.11.30-06.19.42:743][ 58]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004511s)
|
||||
[2024.11.30-06.19.42:743][ 58]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004558s)
|
||||
[2024.11.30-06.19.42:768][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
|
||||
[2024.11.30-06.19.42:772][ 58]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
|
||||
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||||
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: Display: WorldPartition initialize started...
|
||||
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||||
[2024.11.30-06.19.42:774][ 58]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||||
[2024.11.30-06.19.42:775][ 58]LogWorldPartition: Display: WorldPartition initialize took 1.510 ms (total: 48.303 ms)
|
||||
[2024.11.30-06.19.42:775][ 58]LogPlayLevel: PIE: World Init took: (0.003210s)
|
||||
[2024.11.30-06.19.42:776][ 58]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
|
||||
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||||
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Sample Rate: 48000
|
||||
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||||
[2024.11.30-06.19.42:776][ 58]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||||
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Number of buffers to queue: 1
|
||||
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Max Channels (voices): 32
|
||||
[2024.11.30-06.19.42:777][ 58]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||||
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: AudioDevice MaxSources: 32
|
||||
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||||
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||||
[2024.11.30-06.19.42:777][ 58]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||||
[2024.11.30-06.19.42:779][ 58]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
||||
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
|
||||
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Initializing Sound Submixes...
|
||||
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||||
[2024.11.30-06.19.42:791][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||||
[2024.11.30-06.19.42:792][ 58]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
|
||||
[2024.11.30-06.19.42:792][ 58]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=8
|
||||
[2024.11.30-06.19.42:794][ 58]LogInit: FAudioDevice initialized with ID 8.
|
||||
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
|
||||
[2024.11.30-06.19.42:794][ 58]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'.
|
||||
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
|
||||
[2024.11.30-06.19.42:794][ 58]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
|
||||
[2024.11.30-06.19.42:802][ 58]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
|
||||
[2024.11.30-06.19.42:804][ 58]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.19.42
|
||||
[2024.11.30-06.19.42:804][ 58]LogWorld: Bringing up level for play took: 0.002060
|
||||
[2024.11.30-06.19.42:808][ 58]PIE: Server logged in
|
||||
[2024.11.30-06.19.42:809][ 58]PIE: Play in editor total start time 0,104 seconds.
|
||||
[2024.11.30-06.20.02:271][902]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||||
[2024.11.30-06.20.02:271][902]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
|
||||
[2024.11.30-06.20.02:271][902]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
|
||||
[2024.11.30-06.20.02:272][902]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||||
[2024.11.30-06.20.02:272][902]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
|
||||
[2024.11.30-06.20.02:278][902]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||||
[2024.11.30-06.20.02:286][902]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||||
[2024.11.30-06.20.02:309][902]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||||
[2024.11.30-06.20.02:310][902]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
|
||||
[2024.11.30-06.20.02:310][902]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
|
||||
[2024.11.30-06.20.02:312][902]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
|
||||
[2024.11.30-06.20.02:319][902]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
|
||||
[2024.11.30-06.20.02:455][903]LogPlayLevel: Display: Destroying online subsystem :Context_63
|
||||
[2024.11.30-06.20.07:674][927]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
|
||||
[2024.11.30-06.20.10:020][989]LogWorld: UWorld::CleanupWorld for World_52, bSessionEnded=true, bCleanupResources=true
|
||||
[2024.11.30-06.20.10:020][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||||
[2024.11.30-06.20.10:033][989]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true
|
||||
[2024.11.30-06.20.10:033][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||||
[2024.11.30-06.20.10:080][989]LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true
|
||||
[2024.11.30-06.20.10:080][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||||
[2024.11.30-06.20.10:113][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
|
||||
|
|
|
|||
|
|
@ -0,0 +1,236 @@
|
|||
[+] Containers:
|
||||
|- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
|
||||
| |- [+] ActorDescs:
|
||||
| | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
|
||||
| | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
|
||||
| | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
|
||||
| | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
|
||||
| | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
|
||||
| | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
|
||||
| | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
|
||||
| | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
|
||||
| | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
|
||||
| | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
|
||||
| | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
|
||||
| | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
|
||||
| | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
|
||||
| | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| |- [+] Clusters:
|
||||
| | |- [+] [ 0]
|
||||
| | | |- Guid:08F9DC56444CFFF3F13B379E81EF05BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_16 Label:SM_Cube11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=400.000 Y=2600.000 Z=0.000), Max=(X=700.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
|
||||
| | |- [+] [ 1]
|
||||
| | | |- Guid:0A733B864C327F0B589EC8BBDD0265BC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_13 Label:SM_Cube9 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1500.000 Z=0.000), Max=(X=2000.000 Y=2200.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- [+] [ 2]
|
||||
| | | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
|
||||
| | |- [+] [ 3]
|
||||
| | | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
|
||||
| | |- [+] [ 4]
|
||||
| | | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
|
||||
| | |- [+] [ 5]
|
||||
| | | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- [+] [ 6]
|
||||
| | | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- [+] [ 7]
|
||||
| | | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 8]
|
||||
| | | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| | |- [+] [ 9]
|
||||
| | | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- [+] [ 10]
|
||||
| | | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
|
||||
| | |- [+] [ 11]
|
||||
| | | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 12]
|
||||
| | | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
|
||||
| | |- [+] [ 13]
|
||||
| | | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
|
||||
| | |- [+] [ 14]
|
||||
| | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 15]
|
||||
| | | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 16]
|
||||
| | | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
|
||||
| | |- [+] [ 17]
|
||||
| | | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- [+] [ 18]
|
||||
| | | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 19]
|
||||
| | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 20]
|
||||
| | | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
|
||||
| | |- [+] [ 21]
|
||||
| | | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- [+] [ 22]
|
||||
| | | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
|
||||
| | |- [+] [ 23]
|
||||
| | | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 24]
|
||||
| | | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| | |- [+] [ 25]
|
||||
| | | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- [+] [ 26]
|
||||
| | | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- [+] [ 27]
|
||||
| | | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| | |- [+] [ 28]
|
||||
| | | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- [+] [ 29]
|
||||
| | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- [+] [ 30]
|
||||
| | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 31]
|
||||
| | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
|
||||
| | |- [+] [ 32]
|
||||
| | | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
|
||||
| | |- [+] [ 33]
|
||||
| | | |- Guid:E73E39994140315EB81324BF0A5D6400 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_10 Label:SM_ChamferCube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=992.077 Y=2692.077 Z=0.013), Max=(X=1107.923 Y=2807.923 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 34]
|
||||
| | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
|
||||
| | |- [+] [ 35]
|
||||
| | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- [+] [ 36]
|
||||
| | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- [+] [ 37]
|
||||
| | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
|
||||
| | |- [+] [ 38]
|
||||
| | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
| | |- [+] [ 39]
|
||||
| | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- [+] [ 40]
|
||||
| | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
|
||||
| | |- [+] [ 41]
|
||||
| | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
|
||||
| | |- [+] [ 42]
|
||||
| | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|
||||
|- ContainerInstances:
|
||||
|- [+] MainContainer:
|
||||
| |- ID: 00000000000000000000000000000000
|
||||
| |- ParentID: 00000000000000000000000000000000
|
||||
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
|
||||
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
|
||||
| |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
ThirdPersonMap - Persistent Level
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
[+] Content of ThirdPersonMap Persistent Level
|
||||
|- Always loaded Actor Count: 43
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
|
||||
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
|
||||
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
ThirdPersonMap - Runtime Hash Set
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue