Added Weapon pickup system for Pistol A only

This commit is contained in:
Kevin Lundell 2024-11-30 06:12:56 +01:00
parent 022a76b3e9
commit 45ae0220be
12 changed files with 765 additions and 2 deletions

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@ -208,9 +208,44 @@ bAllowIncompatibleSkeletonSelection=False
bUseTreeViewForAnimationCurves=False bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\" AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion]
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser] [ContentBrowser]
ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
ContentBrowserDrawer.FavoritesAreaExpanded=False
ContentBrowserDrawer.PathAreaExpanded=True
ContentBrowserDrawer.CollectionAreaExpanded=False
ContentBrowserDrawer.FavoritesSearchAreaExpanded=False
ContentBrowserDrawer.PathSearchAreaExpanded=False
ContentBrowserDrawer.CollectionSearchAreaExpanded=False
ContentBrowserDrawer.VerticalSplitter.FixedSlotSize0=150
ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserDrawer.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserDrawer.SelectedCollections=
ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
AssetPropertyPicker.ThumbnailSize=2
AssetPropertyPicker.CurrentViewType=0
AssetPropertyPicker.ZoomScale=0
[EditorStartup] [EditorStartup]
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
@ -218,7 +253,18 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=False CleanShutdown=False
DebuggerAttached=False DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor RecentAssetEditors=SkeletalMeshEditor
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings] [/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False bHideEditorDataLayers=False
@ -1543,7 +1589,16 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True EditingModeActive=True
[AssetEditorSubsystemRecents] [AssetEditorSubsystemRecents]
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A MRUItem0=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem2=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem3=/Game/_Project/Interfaces/BPI_Interact
MRUItem4=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem6=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
[DetailCategories] [DetailCategories]
SkeletalMesh.Material Slots=True SkeletalMesh.Material Slots=True
@ -1563,11 +1618,212 @@ SkeletalMesh.RayTracing=True
SkeletalMesh.Sampling=True SkeletalMesh.Sampling=True
SkeletalMesh.Deformer=True SkeletalMesh.Deformer=True
SkeletalMesh.Rendering=True SkeletalMesh.Rendering=True
StaticMesh.StaticMeshMaterials=True
StaticMesh.NaniteSettings=True
StaticMesh.LODCustomMode=True
StaticMesh.LOD0=True
StaticMesh.LodSettings=True
StaticMesh.StaticMesh=True
StaticMesh.Collision=True
StaticMesh.ImportSettings=True
StaticMesh.RayTracing=True
StaticMesh.Navigation=True
UserDefinedEnum.Description=True
UserDefinedEnum.Enumerators=True
BP_PickupMaster_C.Tick=True
BP_PickupMaster_C.Replication=True
BP_PickupMaster_C.Rendering=True
BP_PickupMaster_C.Collision=True
BP_PickupMaster_C.Actor=True
BP_PickupMaster_C.Input=True
BP_PickupMaster_C.HLOD=True
BP_PickupMaster_C.Physics=True
BP_PickupMaster_C.Events=True
StaticMeshComponent.Variable=True
StaticMeshComponent.TransformCommon=True
StaticMeshComponent.Sockets=True
StaticMeshComponent.StaticMesh=True
StaticMeshComponent.ComponentTick=True
StaticMeshComponent.Physics=True
StaticMeshComponent.Mesh Painting=True
StaticMeshComponent.Collision=True
StaticMeshComponent.Lighting=True
StaticMeshComponent.HLOD=True
StaticMeshComponent.Rendering=True
StaticMeshComponent.Navigation=True
StaticMeshComponent.VirtualTexture=True
StaticMeshComponent.Tags=True
StaticMeshComponent.ComponentReplication=True
StaticMeshComponent.Cooking=True
StaticMeshComponent.Events=True
SphereComponent.Variable=True
SphereComponent.TransformCommon=True
SphereComponent.Sockets=True
SphereComponent.Shape=True
SphereComponent.Navigation=True
SphereComponent.HLOD=True
SphereComponent.ComponentTick=True
SphereComponent.Rendering=True
SphereComponent.Physics=True
SphereComponent.Collision=True
SphereComponent.Tags=True
SphereComponent.ComponentReplication=True
SphereComponent.Cooking=True
SphereComponent.Events=True
StaticMeshComponent.Materials=True
StaticMeshComponent.RayTracing=True
StaticMeshComponent.TextureStreaming=True
StaticMeshComponent.MaterialParameters=True
StaticMeshComponent.Replication=True
BP_WeaponPickup_C.Tick=True
BP_WeaponPickup_C.Replication=True
BP_WeaponPickup_C.Rendering=True
BP_WeaponPickup_C.Collision=True
BP_WeaponPickup_C.Actor=True
BP_WeaponPickup_C.Input=True
BP_WeaponPickup_C.HLOD=True
BP_WeaponPickup_C.Physics=True
BP_WeaponPickup_C.Events=True
PropertyWrapper.Variable=True
PropertyWrapper.DefaultValueCategory=True
PropertyWrapper.Events=True
EdGraph.Graph=True
EdGraph.Inputs=True
EdGraph.Outputs=True
Blueprint.ClassOptions=True
Blueprint.BlueprintOptions=True
Blueprint.Imports=True
Blueprint.Interfaces=True
BP_ThirdPersonCharacter_C.TransformCommon=True
BP_ThirdPersonCharacter_C.Animation=True
BP_ThirdPersonCharacter_C.Mesh=True
BP_ThirdPersonCharacter_C.Input=True
BP_ThirdPersonCharacter_C.Tick=True
BP_ThirdPersonCharacter_C.Camera=True
BP_ThirdPersonCharacter_C.ComponentTick=True
BP_ThirdPersonCharacter_C.Physics=True
BP_ThirdPersonCharacter_C.Clothing=True
BP_ThirdPersonCharacter_C.Collision=True
BP_ThirdPersonCharacter_C.Lighting=True
BP_ThirdPersonCharacter_C.LeaderPoseComponent=True
BP_ThirdPersonCharacter_C.AnimationRig=True
BP_ThirdPersonCharacter_C.Deformer=True
BP_ThirdPersonCharacter_C.SkinWeights=True
BP_ThirdPersonCharacter_C.Rendering=True
BP_ThirdPersonCharacter_C.HLOD=True
BP_ThirdPersonCharacter_C.Mobile=True
BP_ThirdPersonCharacter_C.Navigation=True
BP_ThirdPersonCharacter_C.RayTracing=True
BP_ThirdPersonCharacter_C.VirtualTexture=True
BP_ThirdPersonCharacter_C.Tags=True
BP_ThirdPersonCharacter_C.AssetUserData=True
BP_ThirdPersonCharacter_C.Replication=True
BP_ThirdPersonCharacter_C.ComponentReplication=True
BP_ThirdPersonCharacter_C.Activation=True
BP_ThirdPersonCharacter_C.Variable=True
BP_ThirdPersonCharacter_C.Cooking=True
BP_ThirdPersonCharacter_C.Character Movement (General Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Walking=True
BP_ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True
BP_ThirdPersonCharacter_C.Character Movement: Gravity=True
BP_ThirdPersonCharacter_C.Character Movement (Networking)=True
BP_ThirdPersonCharacter_C.Character Movement: Swimming=True
BP_ThirdPersonCharacter_C.Character Movement: Flying=True
BP_ThirdPersonCharacter_C.Character Movement: Custom Movement=True
BP_ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Physics Interaction=True
BP_ThirdPersonCharacter_C.Character Movement=True
BP_ThirdPersonCharacter_C.Character Movement: Avoidance=True
BP_ThirdPersonCharacter_C.RootMotion=True
BP_ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True
BP_ThirdPersonCharacter_C.NavMovement=True
BP_ThirdPersonCharacter_C.Velocity=True
BP_ThirdPersonCharacter_C.PlanarMovement=True
BP_ThirdPersonCharacter_C.MovementComponent=True
BP_ThirdPersonCharacter_C.Shape=True
BP_ThirdPersonCharacter_C.Character=True
BP_ThirdPersonCharacter_C.Pawn=True
BP_ThirdPersonCharacter_C.Actor=True
BP_ThirdPersonCharacter_C.Events=True
BP_ThirdPersonCharacter_C.Materials=True
K2Node_CustomEvent.GraphNodeDetail=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
K2Node_VariableGet.Variable=True
K2Node_VariableGet.DefaultValueCategory=True
EdGraphNode_Comment.GraphNodeDetail=True
EdGraphNode_Comment.Comment=True
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0 /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh=0
/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName=1
/Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode=1
/Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType=1
/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster=0
/Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0
[/Script/PinnedCommandList.PinnedCommandListSettings] [/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=) Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=) Contexts=(Name="SkeletalMeshEditor",Commands=)
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
bShowGraphInstructionText=True
bHideUnrelatedNodes=False
bShowShortTooltips=True
bShowFunctionParameterIcon=True
bShowFunctionLocalVariableIcon=True
bEnableInputTriggerSupportWarnings=False
bSplitContextTargetSettings=True
bExposeAllMemberComponentFunctions=True
bShowContextualFavorites=False
bExposeDeprecatedFunctions=False
bCompactCallOnMemberNodes=False
bFlattenFavoritesMenus=True
bAutoCastObjectConnections=False
bShowViewportOnSimulate=False
bSpawnDefaultBlueprintNodes=True
bHideConstructionScriptComponentsInDetailsView=True
bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
bEnableContextMenuTimeSlicing=True
ContextMenuTimeSlicingThresholdMs=50
bIncludeActionsForSelectedAssetsInContextMenu=False
bLimitAssetActionBindingToSingleSelectionOnly=False
bLoadSelectedAssetsForContextMenuActionBinding=True
bDoNotMarkAllInstancesDirtyOnDefaultValueChange=True
bFavorPureCastNodes=False
SaveOnCompile=SoC_Never
bJumpToNodeErrors=False
bAllowExplicitImpureNodeDisabling=False
bShowActionMenuItemSignatures=False
bBlueprintNodeUniqueNames=False
NodeTemplateCacheCapMB=20.000000
AllowIndexAllBlueprints=LoadOnly
bShowInheritedVariables=False
bAlwaysShowInterfacesInOverrides=True
bShowParentClassInOverrides=True
bShowEmptySections=True
bShowAccessSpecifier=False
Bookmarks=()
PerBlueprintSettings=()
bIncludeCommentNodesInBookmarksTab=True
bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()
[DetailPropertyExpansion]
StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent=
PrimitiveComponent=
SceneComponent=
ActorComponent=
Object=

View file

@ -1413,3 +1413,510 @@ LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.30-04.55.43:156][589]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.11.30-04.55.43:187][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
[2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.11.30-04.55.55:045][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.11.30-04.56.13:790][136]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
[2024.11.30-04.56.13:865][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
[2024.11.30-04.56.20:849][392]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed
[2024.11.30-04.56.36:187][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.11.30-04.56.36:310][913]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-04.56.36:373][913]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
[2024.11.30-04.56.36:373][913]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
[2024.11.30-04.56.36:373][913]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
[2024.11.30-04.56.36:378][913]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
[2024.11.30-04.56.36:378][913]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Pistols_A_StaticMesh179013F14092CB64940095A091D8CC15.tmp' to 'F:/UnrealProjects/weapons-system/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
[2024.11.30-04.56.36:388][913]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.805 ms (total: 165.063 ms)
[2024.11.30-04.56.36:449][913]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-04.56.36:449][913]LogContentValidation: Enabled validators:
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-04.56.36:450][913]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-04.56.36:450][913]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
[2024.11.30-04.56.40:110][239]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.11.30-04.56.40:111][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-04.56.40:139][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.11.30-04.56.41:626][347]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 306.956299
[2024.11.30-04.56.42:059][377]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-04.56.42:060][377]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 307.371368, Update Interval: 329.698792
[2024.11.30-04.56.53:057][152]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.30-04.56.53:069][152]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.30-04.56.53:079][153]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.30-04.57.07:479][151]LogContentBrowser: Attempting asset rename: NewFolder -> _Project
[2024.11.30-04.57.07:482][151]LogContentBrowser: End creating deferred item NewFolder
[2024.11.30-04.57.09:377][306]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.30-04.57.09:385][306]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.30-04.57.09:415][308]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.30-04.57.14:851][686]LogContentBrowser: Attempting asset rename: NewFolder -> Props
[2024.11.30-04.57.14:851][686]LogContentBrowser: End creating deferred item NewFolder
[2024.11.30-04.57.16:597][822]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.30-04.57.16:607][822]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.30-04.57.16:637][824]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.30-04.57.17:923][914]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons
[2024.11.30-04.57.17:923][914]LogContentBrowser: End creating deferred item NewFolder
[2024.11.30-04.57.19:755][ 61]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.30-04.57.19:763][ 61]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.30-04.57.19:772][ 62]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.30-04.57.23:492][320]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups
[2024.11.30-04.57.23:492][320]LogContentBrowser: End creating deferred item NewFolder
[2024.11.30-04.58.09:211][728]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.11.30-04.58.09:223][728]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.11.30-04.58.09:229][728]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.11.30-04.58.09:255][730]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.11.30-04.58.09:301][733]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
[2024.11.30-04.58.16:665][242]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster
[2024.11.30-04.58.16:815][242]LogContentBrowser: End creating deferred item NewBlueprint
[2024.11.30-04.58.25:931][945]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
[2024.11.30-04.58.25:939][945]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
[2024.11.30-04.58.25:954][946]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
[2024.11.30-04.58.36:487][738]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_FireMode
[2024.11.30-04.58.36:624][738]LogContentBrowser: End creating deferred item NewUserDefinedEnum
[2024.11.30-04.58.37:583][810]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
[2024.11.30-04.58.39:210][913]LogSlate: Window 'Enum_FireMode' being destroyed
[2024.11.30-04.58.39:218][913]LogSlate: Window 'Enum_FireMode' being destroyed
[2024.11.30-04.58.39:729][949]LogContentBrowser: Deferred new asset file creation: Enum_FireMode1
[2024.11.30-04.58.39:735][949]LogContentBrowser: Creating deferred item: Enum_FireMode1
[2024.11.30-04.58.39:752][950]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_FireMode1).
[2024.11.30-04.58.46:924][493]LogContentBrowser: Attempting asset rename: Enum_FireMode1 -> Enum_WeaponType
[2024.11.30-04.58.47:207][493]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-04.58.47:257][493]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
[2024.11.30-04.58.47:257][493]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
[2024.11.30-04.58.47:257][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
[2024.11.30-04.58.47:258][493]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
[2024.11.30-04.58.47:258][493]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType21FF0CFE453E72C24794D2B4AB7AC214.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
[2024.11.30-04.58.47:454][493]LogFileHelpers: InternalPromptForCheckoutAndSave took 247.447 ms (total: 412.511 ms)
[2024.11.30-04.58.47:572][493]LogContentBrowser: End creating deferred item Enum_FireMode1
[2024.11.30-04.58.47:620][493]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-04.58.47:620][493]LogContentValidation: Enabled validators:
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-04.58.47:620][493]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-04.58.47:620][493]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
[2024.11.30-04.58.49:182][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.11.30-04.58.49:322][607]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-04.58.49:371][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.30-04.58.49:372][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/BP_WeaponMaster]
[2024.11.30-04.58.49:372][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.30-04.58.49:373][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/BP_WeaponMaster
[2024.11.30-04.58.49:373][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponMaster798B18E74158878A744A3A892DA57CA1.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.30-04.58.49:377][607]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
[2024.11.30-04.58.49:377][607]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
[2024.11.30-04.58.49:377][607]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
[2024.11.30-04.58.49:377][607]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
[2024.11.30-04.58.49:377][607]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode72A9DB0644F8CBE11881C29348F6EC83.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
[2024.11.30-04.58.49:610][607]LogFileHelpers: InternalPromptForCheckoutAndSave took 287.668 ms (total: 700.179 ms)
[2024.11.30-04.58.49:674][607]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-04.58.49:674][607]LogContentValidation: Enabled validators:
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-04.58.49:675][607]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.30-04.58.49:675][607]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
[2024.11.30-04.58.51:977][783]LogContentBrowser: Deferred new asset file creation: Enum_WeaponType1
[2024.11.30-04.58.51:983][783]LogContentBrowser: Creating deferred item: Enum_WeaponType1
[2024.11.30-04.58.51:999][784]LogContentBrowser: Renaming the item being created (Deferred Item: Enum_WeaponType1).
[2024.11.30-04.58.56:096][ 93]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName
[2024.11.30-04.58.56:378][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.30-04.58.56:439][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
[2024.11.30-04.58.56:439][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
[2024.11.30-04.58.56:439][ 93]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName7BE03D7642D232AA5B7867A3E24D3F46.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.30-04.58.56:636][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.047 ms (total: 958.226 ms)
[2024.11.30-04.58.56:872][ 93]LogContentBrowser: End creating deferred item Enum_WeaponType1
[2024.11.30-04.58.56:921][ 93]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-04.58.56:921][ 93]LogContentValidation: Enabled validators:
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-04.58.56:921][ 93]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-04.58.56:921][ 93]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.30-04.59.02:603][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2024.11.30-04.59.08:063][933]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
[2024.11.30-04.59.15:860][480]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-04.59.15:921][480]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.30-04.59.15:921][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
[2024.11.30-04.59.15:921][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.30-04.59.15:922][480]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
[2024.11.30-04.59.15:922][480]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponNameD661DEA04AF367A6BF1C4D8866A3F054.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.30-04.59.15:929][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.877 ms (total: 1.02 sec)
[2024.11.30-04.59.16:005][480]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-04.59.16:005][480]LogContentValidation: Enabled validators:
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-04.59.16:005][480]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-04.59.16:006][480]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.30-04.59.30:625][599]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2024.11.30-04.59.30:756][599]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-04.59.30:804][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.30-04.59.30:804][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponName]
[2024.11.30-04.59.30:804][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.30-04.59.30:805][599]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponName
[2024.11.30-04.59.30:805][599]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponName3C73C2E244B4C69F5E5C3386BD949FAD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.30-04.59.30:812][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.440 ms (total: 1.08 sec)
[2024.11.30-04.59.30:873][599]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-04.59.30:873][599]LogContentValidation: Enabled validators:
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-04.59.30:873][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-04.59.30:873][599]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.30-04.59.31:240][626]LogSlate: Window 'Enum_WeaponName' being destroyed
[2024.11.30-04.59.34:278][859]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode
[2024.11.30-04.59.46:161][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.11.30-04.59.46:294][718]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-04.59.46:357][718]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_FireMode] ([1] browsable assets)...
[2024.11.30-04.59.46:357][718]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_FireMode]
[2024.11.30-04.59.46:357][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_FireMode" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset" SILENT=true
[2024.11.30-04.59.46:357][718]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_FireMode
[2024.11.30-04.59.46:357][718]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_FireMode768E09FF448CB9F85AD94DA41432831E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_FireMode.uasset'
[2024.11.30-04.59.46:364][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.924 ms (total: 1.15 sec)
[2024.11.30-04.59.46:422][718]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-04.59.46:422][718]LogContentValidation: Enabled validators:
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-04.59.46:422][718]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-04.59.46:422][718]AssetCheck: /Game/_Project/Props/Weapons/Enum_FireMode Validating asset
[2024.11.30-04.59.46:952][757]LogSlate: Window 'Enum_FireMode' being destroyed
[2024.11.30-04.59.48:548][884]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType
[2024.11.30-05.00.17:374][968]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.00.17:455][968]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
[2024.11.30-05.00.17:455][968]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Weapons/Enum_WeaponType]
[2024.11.30-05.00.17:455][968]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
[2024.11.30-05.00.17:455][968]LogSavePackage: Moving output files for package: /Game/_Project/Props/Weapons/Enum_WeaponType
[2024.11.30-05.00.17:456][968]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/Enum_WeaponType2C4F7FB24A431B95187CCFBB6C908D11.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Weapons/Enum_WeaponType.uasset'
[2024.11.30-05.00.17:462][968]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.092 ms (total: 1.24 sec)
[2024.11.30-05.00.17:525][968]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.00.17:525][968]LogContentValidation: Enabled validators:
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.00.17:525][968]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.00.17:525][968]AssetCheck: /Game/_Project/Props/Weapons/Enum_WeaponType Validating asset
[2024.11.30-05.00.21:806][279]LogSlate: Window 'Enum_WeaponType' being destroyed
[2024.11.30-05.00.30:232][912]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.11.30-05.00.51:068][ 92]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.11.30-05.00.51:078][ 92]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.11.30-05.00.51:085][ 92]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.11.30-05.00.51:102][ 94]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.11.30-05.00.58:840][666]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster
[2024.11.30-05.00.58:995][666]LogContentBrowser: End creating deferred item NewBlueprint
[2024.11.30-05.00.59:473][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
[2024.11.30-05.00.59:473][703]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
[2024.11.30-05.00.59:640][703]LogStreaming: Display: FlushAsyncLoading(396): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.01.00:582][703]LogSlate: Took 0.007375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.11.30-05.01.02:174][793]LogSlate: Window 'BP_PickupMaster' being destroyed
[2024.11.30-05.01.02:183][793]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.01.02:183][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.01.02:282][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
[2024.11.30-05.01.03:754][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.11.30-05.01.03:888][914]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.01.03:938][914]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.30-05.01.03:939][914]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
[2024.11.30-05.01.03:939][914]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.30-05.01.03:941][914]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
[2024.11.30-05.01.03:941][914]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterC5CEB5E84656F4479FFACEACED22B0CD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.30-05.01.04:156][914]LogFileHelpers: InternalPromptForCheckoutAndSave took 268.069 ms (total: 1.50 sec)
[2024.11.30-05.01.04:221][914]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.01.04:221][914]LogContentValidation: Enabled validators:
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.01.04:221][914]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.01.04:221][914]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.30-05.01.09:609][475]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
[2024.11.30-05.01.09:610][475]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
[2024.11.30-05.01.11:257][568]LogSlate: Window 'BP_PickupMaster' being destroyed
[2024.11.30-05.01.12:287][687]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.01.12:287][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.01.12:305][687]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
[2024.11.30-05.01.12:305][687]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
[2024.11.30-05.01.12:620][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.11.30-05.01.12:626][687]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.11.30-05.01.38:836][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2024.11.30-05.01.40:258][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
[2024.11.30-05.01.40:389][880]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.01.40:438][880]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.30-05.01.40:438][880]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
[2024.11.30-05.01.40:438][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.30-05.01.40:440][880]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
[2024.11.30-05.01.40:440][880]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster2B46FDB14B6F643F35AA6F847901E422.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.30-05.01.40:448][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 58.174 ms (total: 1.56 sec)
[2024.11.30-05.01.40:504][880]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.01.40:504][880]LogContentValidation: Enabled validators:
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.01.40:504][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.01.40:504][880]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.30-05.02.14:703][929]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 640.033142
[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-05.02.14:844][946]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 640.165527, Update Interval: 310.536224
[2024.11.30-05.02.21:536][718]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.30-05.02.31:923][895]LogStreaming: Display: FlushAsyncLoading(587): 1 QueuedPackages, 0 AsyncPackages
[2024.11.30-05.02.31:925][895]LogStaticMesh: Display: Building static mesh Shape_Cube (Required Memory Estimate: 0.083673 MB)...
[2024.11.30-05.02.31:929][895]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cube.Shape_Cube
[2024.11.30-05.02.31:936][895]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
[2024.11.30-05.02.51:357][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2024.11.30-05.03.26:782][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.30-05.03.27:686][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-05.03.27:821][317]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.03.27:880][317]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.30-05.03.27:889][317]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.30-05.03.27:889][317]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
[2024.11.30-05.03.27:889][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.30-05.03.27:892][317]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
[2024.11.30-05.03.27:892][317]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster60DA80164364A975317550982C99D089.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.30-05.03.27:901][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.975 ms (total: 1.64 sec)
[2024.11.30-05.03.27:953][317]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.03.27:953][317]LogContentValidation: Enabled validators:
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.03.27:953][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.03.27:953][317]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.30-05.03.45:681][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.11.30-05.03.46:200][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.11.30-05.03.46:320][451]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.03.46:371][451]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.30-05.03.46:382][451]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.30-05.03.46:382][451]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
[2024.11.30-05.03.46:382][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.30-05.03.46:386][451]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
[2024.11.30-05.03.46:386][451]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMaster1735916347D6E2E7A5E6B281B5F04F3F.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.30-05.03.46:394][451]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.007 ms (total: 1.72 sec)
[2024.11.30-05.03.46:452][451]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.03.46:452][451]LogContentValidation: Enabled validators:
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.03.46:452][451]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.03.46:452][451]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.30-05.03.48:422][676]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.03.48:422][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.03.48:481][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.11.30-05.03.58:087][436]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child
[2024.11.30-05.03.58:093][436]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child
[2024.11.30-05.03.58:100][437]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child).
[2024.11.30-05.04.10:138][416]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup
[2024.11.30-05.04.10:279][416]LogContentBrowser: End creating deferred item BP_PickupMaster_Child
[2024.11.30-05.04.10:280][416]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
[2024.11.30-05.04.11:488][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2024.11.30-05.04.11:622][501]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.04.11:670][501]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.30-05.04.11:717][501]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.30-05.04.11:717][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
[2024.11.30-05.04.11:717][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.30-05.04.11:721][501]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
[2024.11.30-05.04.11:721][501]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupDB0C3A524CD8ABA9985450894B15FD8E.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.30-05.04.11:926][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.370 ms (total: 2.02 sec)
[2024.11.30-05.04.11:986][501]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.04.11:986][501]LogContentValidation: Enabled validators:
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.04.11:986][501]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.04.11:986][501]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.30-05.04.28:992][748]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
[2024.11.30-05.04.28:992][748]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
[2024.11.30-05.04.30:498][819]LogSlate: Window 'BP_WeaponPickup' being destroyed
[2024.11.30-05.04.51:975][357]LogSlate: Took 0.006475 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.11.30-05.05.04:305][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.11.30-05.05.04:715][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.11.30-05.05.04:836][804]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.05.04:886][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.30-05.05.04:898][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.30-05.05.04:898][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
[2024.11.30-05.05.04:898][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.30-05.05.04:901][804]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
[2024.11.30-05.05.04:901][804]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickupADC78FC94454BC70CD5065B344702785.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.30-05.05.04:908][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.235 ms (total: 2.09 sec)
[2024.11.30-05.05.04:986][804]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.05.04:986][804]LogContentValidation: Enabled validators:
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.05.04:986][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.05.04:986][804]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.30-05.05.43:884][413]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.30-05.05.43:889][413]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.30-05.05.43:896][414]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.30-05.05.48:688][986]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces
[2024.11.30-05.05.48:688][986]LogContentBrowser: End creating deferred item NewFolder
[2024.11.30-05.05.53:959][532]LogContentBrowser: Deferred new asset file creation: NewInterface
[2024.11.30-05.05.53:964][532]LogContentBrowser: Creating deferred item: NewInterface
[2024.11.30-05.05.54:035][534]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
[2024.11.30-05.06.20:210][663]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact
[2024.11.30-05.06.20:343][663]LogContentBrowser: End creating deferred item NewInterface
[2024.11.30-05.06.22:402][895]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
[2024.11.30-05.06.22:538][895]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.06.22:586][895]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.30-05.06.22:586][895]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
[2024.11.30-05.06.22:586][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.30-05.06.22:587][895]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
[2024.11.30-05.06.22:587][895]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact56C1198D46213CF987F929ACAC990143.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
[2024.11.30-05.06.22:784][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 245.889 ms (total: 2.34 sec)
[2024.11.30-05.06.22:837][895]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.06.22:837][895]LogContentValidation: Enabled validators:
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.06.22:837][895]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.06.22:837][895]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
[2024.11.30-05.06.23:935][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Interfaces/BPI_Interact.BPI_Interact
[2024.11.30-05.06.23:936][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
[2024.11.30-05.07.05:656][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.11.30-05.07.07:633][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.11.30-05.07.07:754][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Project/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.30-05.07.07:802][ 53]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Interfaces/BPI_Interact]
[2024.11.30-05.07.07:802][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving output files for package: /Game/_Project/Interfaces/BPI_Interact
[2024.11.30-05.07.07:804][ 53]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BPI_Interact5306C9774196A1F0E6544DBD1520E500.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Interfaces/BPI_Interact.uasset'
[2024.11.30-05.07.07:811][ 53]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.604 ms (total: 2.39 sec)
[2024.11.30-05.07.07:872][ 53]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.07.07:872][ 53]LogContentValidation: Enabled validators:
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.07.07:872][ 53]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.07.07:872][ 53]AssetCheck: /Game/_Project/Interfaces/BPI_Interact Validating asset
[2024.11.30-05.07.09:019][186]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.11.30-05.07.09:019][186]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-05.07.09:065][186]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2024.11.30-05.07.19:335][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
[2024.11.30-05.07.19:335][397]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
[2024.11.30-05.07.32:195][842]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 957.521973
[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-05.07.32:332][857]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 957.650757, Update Interval: 308.289429
[2024.11.30-05.07.33:005][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.11.30-05.07.33:710][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.11.30-05.07.33:843][999]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.07.33:903][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.30-05.07.33:956][999]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.30-05.07.33:956][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_PickupMaster]
[2024.11.30-05.07.33:956][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.30-05.07.33:958][999]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_PickupMaster
[2024.11.30-05.07.33:959][999]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_PickupMasterFCA32E4243EB692A0AB9C79100326577.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.30-05.07.33:967][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.771 ms (total: 2.52 sec)
[2024.11.30-05.07.34:036][999]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.07.34:036][999]LogContentValidation: Enabled validators:
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.07.34:037][999]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.07.34:037][999]AssetCheck: /Game/_Project/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.30-05.08.41:148][969]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
[2024.11.30-05.08.41:722][ 17]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.11.30-05.08.41:723][ 17]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
[2024.11.30-05.08.42:464][ 22]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
[2024.11.30-05.09.30:134][522]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-05.10.08:835][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2024.11.30-05.10.09:914][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.30-05.10.10:102][197]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.10.10:152][197]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-05.10.10:223][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-05.10.10:223][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-05.10.10:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-05.10.10:232][197]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-05.10.10:233][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacterCF42E6934A614C1A2FB2F2980379AB4E.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-05.10.10:233][197]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.30-05.10.10:244][197]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.30-05.10.10:244][197]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
[2024.11.30-05.10.10:244][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.30-05.10.10:248][197]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
[2024.11.30-05.10.10:248][197]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup9779DACC4D9D0341F1B841A9FF7AE09A.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.30-05.10.10:255][197]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.385 ms (total: 2.67 sec)
[2024.11.30-05.10.10:319][197]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-05.10.10:319][197]LogContentValidation: Enabled validators:
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.10.10:319][197]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.10.10:319][197]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-05.10.10:320][197]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.30-05.11.08:549][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.11.30-05.11.30:767][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.30-05.11.31:694][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.30-05.11.31:821][170]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.11.31:884][170]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.30-05.11.31:938][170]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.30-05.11.31:938][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_WeaponPickup]
[2024.11.30-05.11.31:938][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.30-05.11.31:943][170]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_WeaponPickup
[2024.11.30-05.11.31:944][170]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_WeaponPickup1951B69C447378F424E444BCB7860BCD.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.30-05.11.31:951][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.171 ms (total: 2.80 sec)
[2024.11.30-05.11.32:001][170]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.11.32:001][170]LogContentValidation: Enabled validators:
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.11.32:001][170]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.11.32:001][170]AssetCheck: /Game/_Project/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.30-05.11.43:069][428]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child
[2024.11.30-05.11.43:076][428]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child
[2024.11.30-05.11.43:086][429]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child).
[2024.11.30-05.12.03:123][825]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_Pistol_A_Pickup
[2024.11.30-05.12.03:259][825]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child
[2024.11.30-05.12.03:260][825]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
[2024.11.30-05.12.04:997][991]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[2024.11.30-05.12.04:997][991]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
[2024.11.30-05.12.14:091][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.11.30-05.12.14:531][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.30-05.12.14:653][953]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.12.14:702][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup] ([2] browsable assets)...
[2024.11.30-05.12.14:708][953]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup]
[2024.11.30-05.12.14:708][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup]
[2024.11.30-05.12.14:708][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup" FILE="F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset" SILENT=true
[2024.11.30-05.12.14:712][953]LogSavePackage: Moving output files for package: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
[2024.11.30-05.12.14:712][953]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_Pistol_A_Pickup93BB43664FCB98057948C99DD35B8E98.tmp' to 'F:/UnrealProjects/weapons-system/Content/_Project/Props/Pickups/BP_Pistol_A_Pickup.uasset'
[2024.11.30-05.12.14:927][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.452 ms (total: 3.08 sec)
[2024.11.30-05.12.15:001][953]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-05.12.15:001][953]LogContentValidation: Enabled validators:
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.12.15:001][953]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.12.15:002][953]AssetCheck: /Game/_Project/Props/Pickups/BP_Pistol_A_Pickup Validating asset