Added Weapon pickup system for Pistol A only

This commit is contained in:
Kevin Lundell 2024-11-30 06:12:56 +01:00
parent 022a76b3e9
commit 45ae0220be
12 changed files with 765 additions and 2 deletions

View file

@ -208,9 +208,44 @@ bAllowIncompatibleSkeletonSelection=False
bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion]
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
ContentBrowserDrawer.FavoritesAreaExpanded=False
ContentBrowserDrawer.PathAreaExpanded=True
ContentBrowserDrawer.CollectionAreaExpanded=False
ContentBrowserDrawer.FavoritesSearchAreaExpanded=False
ContentBrowserDrawer.PathSearchAreaExpanded=False
ContentBrowserDrawer.CollectionSearchAreaExpanded=False
ContentBrowserDrawer.VerticalSplitter.FixedSlotSize0=150
ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserDrawer.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserDrawer.SelectedCollections=
ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
AssetPropertyPicker.ThumbnailSize=2
AssetPropertyPicker.CurrentViewType=0
AssetPropertyPicker.ZoomScale=0
[EditorStartup]
LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
@ -218,7 +253,18 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1543,7 +1589,16 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem0=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem2=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem3=/Game/_Project/Interfaces/BPI_Interact
MRUItem4=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem6=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -1563,11 +1618,212 @@ SkeletalMesh.RayTracing=True
SkeletalMesh.Sampling=True
SkeletalMesh.Deformer=True
SkeletalMesh.Rendering=True
StaticMesh.StaticMeshMaterials=True
StaticMesh.NaniteSettings=True
StaticMesh.LODCustomMode=True
StaticMesh.LOD0=True
StaticMesh.LodSettings=True
StaticMesh.StaticMesh=True
StaticMesh.Collision=True
StaticMesh.ImportSettings=True
StaticMesh.RayTracing=True
StaticMesh.Navigation=True
UserDefinedEnum.Description=True
UserDefinedEnum.Enumerators=True
BP_PickupMaster_C.Tick=True
BP_PickupMaster_C.Replication=True
BP_PickupMaster_C.Rendering=True
BP_PickupMaster_C.Collision=True
BP_PickupMaster_C.Actor=True
BP_PickupMaster_C.Input=True
BP_PickupMaster_C.HLOD=True
BP_PickupMaster_C.Physics=True
BP_PickupMaster_C.Events=True
StaticMeshComponent.Variable=True
StaticMeshComponent.TransformCommon=True
StaticMeshComponent.Sockets=True
StaticMeshComponent.StaticMesh=True
StaticMeshComponent.ComponentTick=True
StaticMeshComponent.Physics=True
StaticMeshComponent.Mesh Painting=True
StaticMeshComponent.Collision=True
StaticMeshComponent.Lighting=True
StaticMeshComponent.HLOD=True
StaticMeshComponent.Rendering=True
StaticMeshComponent.Navigation=True
StaticMeshComponent.VirtualTexture=True
StaticMeshComponent.Tags=True
StaticMeshComponent.ComponentReplication=True
StaticMeshComponent.Cooking=True
StaticMeshComponent.Events=True
SphereComponent.Variable=True
SphereComponent.TransformCommon=True
SphereComponent.Sockets=True
SphereComponent.Shape=True
SphereComponent.Navigation=True
SphereComponent.HLOD=True
SphereComponent.ComponentTick=True
SphereComponent.Rendering=True
SphereComponent.Physics=True
SphereComponent.Collision=True
SphereComponent.Tags=True
SphereComponent.ComponentReplication=True
SphereComponent.Cooking=True
SphereComponent.Events=True
StaticMeshComponent.Materials=True
StaticMeshComponent.RayTracing=True
StaticMeshComponent.TextureStreaming=True
StaticMeshComponent.MaterialParameters=True
StaticMeshComponent.Replication=True
BP_WeaponPickup_C.Tick=True
BP_WeaponPickup_C.Replication=True
BP_WeaponPickup_C.Rendering=True
BP_WeaponPickup_C.Collision=True
BP_WeaponPickup_C.Actor=True
BP_WeaponPickup_C.Input=True
BP_WeaponPickup_C.HLOD=True
BP_WeaponPickup_C.Physics=True
BP_WeaponPickup_C.Events=True
PropertyWrapper.Variable=True
PropertyWrapper.DefaultValueCategory=True
PropertyWrapper.Events=True
EdGraph.Graph=True
EdGraph.Inputs=True
EdGraph.Outputs=True
Blueprint.ClassOptions=True
Blueprint.BlueprintOptions=True
Blueprint.Imports=True
Blueprint.Interfaces=True
BP_ThirdPersonCharacter_C.TransformCommon=True
BP_ThirdPersonCharacter_C.Animation=True
BP_ThirdPersonCharacter_C.Mesh=True
BP_ThirdPersonCharacter_C.Input=True
BP_ThirdPersonCharacter_C.Tick=True
BP_ThirdPersonCharacter_C.Camera=True
BP_ThirdPersonCharacter_C.ComponentTick=True
BP_ThirdPersonCharacter_C.Physics=True
BP_ThirdPersonCharacter_C.Clothing=True
BP_ThirdPersonCharacter_C.Collision=True
BP_ThirdPersonCharacter_C.Lighting=True
BP_ThirdPersonCharacter_C.LeaderPoseComponent=True
BP_ThirdPersonCharacter_C.AnimationRig=True
BP_ThirdPersonCharacter_C.Deformer=True
BP_ThirdPersonCharacter_C.SkinWeights=True
BP_ThirdPersonCharacter_C.Rendering=True
BP_ThirdPersonCharacter_C.HLOD=True
BP_ThirdPersonCharacter_C.Mobile=True
BP_ThirdPersonCharacter_C.Navigation=True
BP_ThirdPersonCharacter_C.RayTracing=True
BP_ThirdPersonCharacter_C.VirtualTexture=True
BP_ThirdPersonCharacter_C.Tags=True
BP_ThirdPersonCharacter_C.AssetUserData=True
BP_ThirdPersonCharacter_C.Replication=True
BP_ThirdPersonCharacter_C.ComponentReplication=True
BP_ThirdPersonCharacter_C.Activation=True
BP_ThirdPersonCharacter_C.Variable=True
BP_ThirdPersonCharacter_C.Cooking=True
BP_ThirdPersonCharacter_C.Character Movement (General Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Walking=True
BP_ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True
BP_ThirdPersonCharacter_C.Character Movement: Gravity=True
BP_ThirdPersonCharacter_C.Character Movement (Networking)=True
BP_ThirdPersonCharacter_C.Character Movement: Swimming=True
BP_ThirdPersonCharacter_C.Character Movement: Flying=True
BP_ThirdPersonCharacter_C.Character Movement: Custom Movement=True
BP_ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Physics Interaction=True
BP_ThirdPersonCharacter_C.Character Movement=True
BP_ThirdPersonCharacter_C.Character Movement: Avoidance=True
BP_ThirdPersonCharacter_C.RootMotion=True
BP_ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True
BP_ThirdPersonCharacter_C.NavMovement=True
BP_ThirdPersonCharacter_C.Velocity=True
BP_ThirdPersonCharacter_C.PlanarMovement=True
BP_ThirdPersonCharacter_C.MovementComponent=True
BP_ThirdPersonCharacter_C.Shape=True
BP_ThirdPersonCharacter_C.Character=True
BP_ThirdPersonCharacter_C.Pawn=True
BP_ThirdPersonCharacter_C.Actor=True
BP_ThirdPersonCharacter_C.Events=True
BP_ThirdPersonCharacter_C.Materials=True
K2Node_CustomEvent.GraphNodeDetail=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
K2Node_VariableGet.Variable=True
K2Node_VariableGet.DefaultValueCategory=True
EdGraphNode_Comment.GraphNodeDetail=True
EdGraphNode_Comment.Comment=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh=0
/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName=1
/Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode=1
/Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType=1
/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster=0
/Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=)
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bShowContextualFavorites=False
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TypePromotionPinDenyList=text
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[DetailPropertyExpansion]
StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent=
PrimitiveComponent=
SceneComponent=
ActorComponent=
Object=