Added Weapon pickup system for Pistol A only
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parent
022a76b3e9
commit
45ae0220be
12 changed files with 765 additions and 2 deletions
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@ -208,9 +208,44 @@ bAllowIncompatibleSkeletonSelection=False
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bUseTreeViewForAnimationCurves=False
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AnimationCurveGroupingDelimiters="._/|\\"
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[DetailCustomWidgetExpansion]
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StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
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[ContentBrowser]
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ContentBrowserDrawer.SelectedPaths=/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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ContentBrowserDrawer.FavoritesAreaExpanded=False
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ContentBrowserDrawer.PathAreaExpanded=True
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ContentBrowserDrawer.CollectionAreaExpanded=False
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ContentBrowserDrawer.FavoritesSearchAreaExpanded=False
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ContentBrowserDrawer.PathSearchAreaExpanded=False
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ContentBrowserDrawer.CollectionSearchAreaExpanded=False
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ContentBrowserDrawer.VerticalSplitter.FixedSlotSize0=150
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ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
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ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
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ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
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ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
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ContentBrowserDrawer.Favorites.SelectedPaths=
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FavoritePaths=
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ContentBrowserDrawer.SelectedCollections=
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ContentBrowserDrawer.ExpandedCollections=
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ContentBrowserDrawer.ThumbnailSize=2
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ContentBrowserDrawer.CurrentViewType=1
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ContentBrowserDrawer.ZoomScale=0
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
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ContentBrowserDrawer.JumpMRU=/All/Game/LevelPrototyping
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ContentBrowserDrawer.JumpMRU=/All/Game/StarterContent
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AssetPropertyPicker.ThumbnailSize=2
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AssetPropertyPicker.CurrentViewType=0
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AssetPropertyPicker.ZoomScale=0
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[EditorStartup]
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LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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@ -218,7 +253,18 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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bHideEditorDataLayers=False
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@ -1543,7 +1589,16 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem0=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem2=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem3=/Game/_Project/Interfaces/BPI_Interact
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MRUItem4=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem6=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem8=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -1563,11 +1618,212 @@ SkeletalMesh.RayTracing=True
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SkeletalMesh.Sampling=True
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SkeletalMesh.Deformer=True
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SkeletalMesh.Rendering=True
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StaticMesh.StaticMeshMaterials=True
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StaticMesh.NaniteSettings=True
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StaticMesh.LODCustomMode=True
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StaticMesh.LOD0=True
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StaticMesh.LodSettings=True
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StaticMesh.StaticMesh=True
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StaticMesh.Collision=True
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StaticMesh.ImportSettings=True
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StaticMesh.RayTracing=True
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StaticMesh.Navigation=True
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UserDefinedEnum.Description=True
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UserDefinedEnum.Enumerators=True
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BP_PickupMaster_C.Tick=True
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BP_PickupMaster_C.Replication=True
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BP_PickupMaster_C.Rendering=True
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BP_PickupMaster_C.Collision=True
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BP_PickupMaster_C.Actor=True
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BP_PickupMaster_C.Input=True
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BP_PickupMaster_C.HLOD=True
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BP_PickupMaster_C.Physics=True
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BP_PickupMaster_C.Events=True
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StaticMeshComponent.Variable=True
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StaticMeshComponent.TransformCommon=True
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StaticMeshComponent.Sockets=True
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StaticMeshComponent.StaticMesh=True
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StaticMeshComponent.ComponentTick=True
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StaticMeshComponent.Physics=True
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StaticMeshComponent.Mesh Painting=True
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StaticMeshComponent.Collision=True
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StaticMeshComponent.Lighting=True
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StaticMeshComponent.HLOD=True
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StaticMeshComponent.Rendering=True
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StaticMeshComponent.Navigation=True
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StaticMeshComponent.VirtualTexture=True
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StaticMeshComponent.Tags=True
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StaticMeshComponent.ComponentReplication=True
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StaticMeshComponent.Cooking=True
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StaticMeshComponent.Events=True
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SphereComponent.Variable=True
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SphereComponent.TransformCommon=True
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SphereComponent.Sockets=True
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SphereComponent.Shape=True
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SphereComponent.Navigation=True
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SphereComponent.HLOD=True
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SphereComponent.ComponentTick=True
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SphereComponent.Rendering=True
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SphereComponent.Physics=True
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SphereComponent.Collision=True
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SphereComponent.Tags=True
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SphereComponent.ComponentReplication=True
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SphereComponent.Cooking=True
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SphereComponent.Events=True
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StaticMeshComponent.Materials=True
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StaticMeshComponent.RayTracing=True
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StaticMeshComponent.TextureStreaming=True
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StaticMeshComponent.MaterialParameters=True
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StaticMeshComponent.Replication=True
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BP_WeaponPickup_C.Tick=True
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BP_WeaponPickup_C.Replication=True
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BP_WeaponPickup_C.Rendering=True
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BP_WeaponPickup_C.Collision=True
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BP_WeaponPickup_C.Actor=True
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BP_WeaponPickup_C.Input=True
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BP_WeaponPickup_C.HLOD=True
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BP_WeaponPickup_C.Physics=True
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BP_WeaponPickup_C.Events=True
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PropertyWrapper.Variable=True
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PropertyWrapper.DefaultValueCategory=True
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PropertyWrapper.Events=True
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EdGraph.Graph=True
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EdGraph.Inputs=True
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EdGraph.Outputs=True
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Blueprint.ClassOptions=True
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Blueprint.BlueprintOptions=True
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Blueprint.Imports=True
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Blueprint.Interfaces=True
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BP_ThirdPersonCharacter_C.TransformCommon=True
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BP_ThirdPersonCharacter_C.Animation=True
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BP_ThirdPersonCharacter_C.Mesh=True
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BP_ThirdPersonCharacter_C.Input=True
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BP_ThirdPersonCharacter_C.Tick=True
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BP_ThirdPersonCharacter_C.Camera=True
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BP_ThirdPersonCharacter_C.ComponentTick=True
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BP_ThirdPersonCharacter_C.Physics=True
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BP_ThirdPersonCharacter_C.Clothing=True
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BP_ThirdPersonCharacter_C.Collision=True
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BP_ThirdPersonCharacter_C.Lighting=True
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BP_ThirdPersonCharacter_C.LeaderPoseComponent=True
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BP_ThirdPersonCharacter_C.AnimationRig=True
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BP_ThirdPersonCharacter_C.Deformer=True
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BP_ThirdPersonCharacter_C.SkinWeights=True
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BP_ThirdPersonCharacter_C.Rendering=True
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BP_ThirdPersonCharacter_C.HLOD=True
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BP_ThirdPersonCharacter_C.Mobile=True
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BP_ThirdPersonCharacter_C.Navigation=True
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BP_ThirdPersonCharacter_C.RayTracing=True
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BP_ThirdPersonCharacter_C.VirtualTexture=True
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BP_ThirdPersonCharacter_C.Tags=True
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BP_ThirdPersonCharacter_C.AssetUserData=True
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BP_ThirdPersonCharacter_C.Replication=True
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BP_ThirdPersonCharacter_C.ComponentReplication=True
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BP_ThirdPersonCharacter_C.Activation=True
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BP_ThirdPersonCharacter_C.Variable=True
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BP_ThirdPersonCharacter_C.Cooking=True
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BP_ThirdPersonCharacter_C.Character Movement (General Settings)=True
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BP_ThirdPersonCharacter_C.Character Movement: Walking=True
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BP_ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True
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BP_ThirdPersonCharacter_C.Character Movement: Gravity=True
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BP_ThirdPersonCharacter_C.Character Movement (Networking)=True
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BP_ThirdPersonCharacter_C.Character Movement: Swimming=True
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BP_ThirdPersonCharacter_C.Character Movement: Flying=True
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BP_ThirdPersonCharacter_C.Character Movement: Custom Movement=True
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BP_ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True
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BP_ThirdPersonCharacter_C.Character Movement: Physics Interaction=True
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BP_ThirdPersonCharacter_C.Character Movement=True
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BP_ThirdPersonCharacter_C.Character Movement: Avoidance=True
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BP_ThirdPersonCharacter_C.RootMotion=True
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BP_ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True
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BP_ThirdPersonCharacter_C.NavMovement=True
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BP_ThirdPersonCharacter_C.Velocity=True
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BP_ThirdPersonCharacter_C.PlanarMovement=True
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BP_ThirdPersonCharacter_C.MovementComponent=True
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BP_ThirdPersonCharacter_C.Shape=True
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BP_ThirdPersonCharacter_C.Character=True
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BP_ThirdPersonCharacter_C.Pawn=True
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BP_ThirdPersonCharacter_C.Actor=True
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BP_ThirdPersonCharacter_C.Events=True
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BP_ThirdPersonCharacter_C.Materials=True
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K2Node_CustomEvent.GraphNodeDetail=True
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K2Node_CustomEvent.Graph=True
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K2Node_CustomEvent.Inputs=True
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K2Node_VariableGet.Variable=True
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K2Node_VariableGet.DefaultValueCategory=True
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EdGraphNode_Comment.GraphNodeDetail=True
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EdGraphNode_Comment.Comment=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh=0
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/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName=1
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/Game/_Project/Props/Weapons/Enum_FireMode.Enum_FireMode=1
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/Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType=1
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/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster=0
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/Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0
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[/Script/PinnedCommandList.PinnedCommandListSettings]
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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Contexts=(Name="SkeletalMeshEditor",Commands=)
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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bShowGraphInstructionText=True
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bHideUnrelatedNodes=False
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bShowShortTooltips=True
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bShowFunctionParameterIcon=True
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bShowFunctionLocalVariableIcon=True
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bEnableInputTriggerSupportWarnings=False
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bSplitContextTargetSettings=True
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bExposeAllMemberComponentFunctions=True
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bShowContextualFavorites=False
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bExposeDeprecatedFunctions=False
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bCompactCallOnMemberNodes=False
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bFlattenFavoritesMenus=True
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bAutoCastObjectConnections=False
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bShowViewportOnSimulate=False
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bSpawnDefaultBlueprintNodes=True
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bHideConstructionScriptComponentsInDetailsView=True
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bHostFindInBlueprintsInGlobalTab=True
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bNavigateToNativeFunctionsFromCallNodes=True
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bDoubleClickNavigatesToParent=True
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bEnableTypePromotion=True
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TypePromotionPinDenyList=string
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TypePromotionPinDenyList=text
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BreakpointReloadMethod=RestoreAll
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bEnablePinValueInspectionTooltips=True
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bEnableNamespaceEditorFeatures=True
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bEnableContextMenuTimeSlicing=True
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ContextMenuTimeSlicingThresholdMs=50
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bIncludeActionsForSelectedAssetsInContextMenu=False
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bLimitAssetActionBindingToSingleSelectionOnly=False
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bLoadSelectedAssetsForContextMenuActionBinding=True
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bDoNotMarkAllInstancesDirtyOnDefaultValueChange=True
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bFavorPureCastNodes=False
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SaveOnCompile=SoC_Never
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bJumpToNodeErrors=False
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bAllowExplicitImpureNodeDisabling=False
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bShowActionMenuItemSignatures=False
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bBlueprintNodeUniqueNames=False
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NodeTemplateCacheCapMB=20.000000
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AllowIndexAllBlueprints=LoadOnly
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bShowInheritedVariables=False
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bAlwaysShowInterfacesInOverrides=True
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bShowParentClassInOverrides=True
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bShowEmptySections=True
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bShowAccessSpecifier=False
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Bookmarks=()
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PerBlueprintSettings=()
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bIncludeCommentNodesInBookmarksTab=True
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bShowBookmarksForCurrentDocumentOnlyInTab=False
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GraphEditorQuickJumps=()
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[DetailPropertyExpansion]
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StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent=
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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Object=
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