Added Interacting for picking up items
This commit is contained in:
parent
45ae0220be
commit
11d88546d6
8 changed files with 438 additions and 15 deletions
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@ -104,7 +104,7 @@ NewWindowPosition=(X=-1,Y=-1)
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PIEAlwaysOnTop=False
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DisableStandaloneSound=False
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AdditionalLaunchParameters=
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BuildGameBeforeLaunch=PlayOnBuild_Default
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BuildGameBeforeLaunch=PlayOnBuild_Never
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LaunchConfiguration=LaunchConfig_Default
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PackFilesForLaunch=NoPak
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bAutoCompileBlueprintsOnLaunch=True
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@ -209,10 +209,13 @@ bUseTreeViewForAnimationCurves=False
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AnimationCurveGroupingDelimiters="._/|\\"
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[DetailCustomWidgetExpansion]
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StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
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StaticMeshComponent=
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BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
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InputAction=
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[ContentBrowser]
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ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
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ContentBrowserDrawer.SelectedPaths=/Game/ThirdPerson/Input
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -235,9 +238,11 @@ ContentBrowserDrawer.ThumbnailSize=2
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ContentBrowserDrawer.CurrentViewType=1
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ContentBrowserDrawer.ZoomScale=0
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project
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ContentBrowserDrawer.JumpMRU=/All/Game
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
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@ -253,6 +258,9 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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@ -265,6 +273,7 @@ RecentAssetEditors=SkeletalMeshEditor
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
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[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
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bHideEditorDataLayers=False
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@ -1589,16 +1598,18 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem2=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem3=/Game/_Project/Interfaces/BPI_Interact
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MRUItem4=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem6=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem8=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem0=/Game/ThirdPerson/Input/IMC_Default
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MRUItem1=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem2=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem3=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem4=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem5=/Game/_Project/Interfaces/BPI_Interact
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MRUItem6=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem8=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem10=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -1753,6 +1764,24 @@ K2Node_VariableGet.Variable=True
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K2Node_VariableGet.DefaultValueCategory=True
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EdGraphNode_Comment.GraphNodeDetail=True
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EdGraphNode_Comment.Comment=True
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BP_Pistol_A_Pickup_C.Default=True
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BP_Pistol_A_Pickup_C.Tick=True
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BP_Pistol_A_Pickup_C.Replication=True
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BP_Pistol_A_Pickup_C.Rendering=True
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BP_Pistol_A_Pickup_C.Collision=True
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BP_Pistol_A_Pickup_C.Actor=True
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BP_Pistol_A_Pickup_C.Input=True
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BP_Pistol_A_Pickup_C.HLOD=True
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BP_Pistol_A_Pickup_C.Physics=True
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BP_Pistol_A_Pickup_C.Events=True
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BP_Pistol_A_Pickup_C.TransformCommon=True
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BP_Pistol_A_Pickup_C.Networking=True
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InputAction.Description=True
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InputAction.Action=True
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InputAction.Input Consumption=True
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InputAction.User Settings=True
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InputMappingContext.Mappings=True
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InputMappingContext.Description=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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@ -1762,6 +1791,8 @@ EdGraphNode_Comment.Comment=True
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/Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType=1
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/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster=0
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/Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0
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/Game/ThirdPerson/Input/IMC_Default.IMC_Default=0
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/Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact=0
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[/Script/PinnedCommandList.PinnedCommandListSettings]
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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@ -1820,10 +1851,16 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False
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GraphEditorQuickJumps=()
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[DetailPropertyExpansion]
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StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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StaticMeshComponent=
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MeshComponent=
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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Object=
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InputAction=
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DataAsset=
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InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" "
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[PlacementMode]
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
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