Added Interacting for picking up items

This commit is contained in:
Kevin Lundell 2024-11-30 06:18:03 +01:00
parent 45ae0220be
commit 11d88546d6
8 changed files with 438 additions and 15 deletions

View file

@ -104,7 +104,7 @@ NewWindowPosition=(X=-1,Y=-1)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
BuildGameBeforeLaunch=PlayOnBuild_Default
BuildGameBeforeLaunch=PlayOnBuild_Never
LaunchConfiguration=LaunchConfig_Default
PackFilesForLaunch=NoPak
bAutoCompileBlueprintsOnLaunch=True
@ -209,10 +209,13 @@ bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion]
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
StaticMeshComponent=
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction=
[ContentBrowser]
ContentBrowserDrawer.SelectedPaths=/Game/_Project/Props/Pickups
ContentBrowserDrawer.SelectedPaths=/Game/ThirdPerson/Input
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -235,9 +238,11 @@ ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/ThirdPerson/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Interfaces
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/_Project
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/MilitaryWeapSilver
@ -253,6 +258,9 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
@ -265,6 +273,7 @@ RecentAssetEditors=SkeletalMeshEditor
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
@ -1589,16 +1598,18 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem1=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem2=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem3=/Game/_Project/Interfaces/BPI_Interact
MRUItem4=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem5=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem6=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem8=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem9=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem0=/Game/ThirdPerson/Input/IMC_Default
MRUItem1=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem2=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem3=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem4=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem5=/Game/_Project/Interfaces/BPI_Interact
MRUItem6=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem7=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem8=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem9=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem10=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem11=/Game/MilitaryWeapSilver/Weapons/Pistols_A
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -1753,6 +1764,24 @@ K2Node_VariableGet.Variable=True
K2Node_VariableGet.DefaultValueCategory=True
EdGraphNode_Comment.GraphNodeDetail=True
EdGraphNode_Comment.Comment=True
BP_Pistol_A_Pickup_C.Default=True
BP_Pistol_A_Pickup_C.Tick=True
BP_Pistol_A_Pickup_C.Replication=True
BP_Pistol_A_Pickup_C.Rendering=True
BP_Pistol_A_Pickup_C.Collision=True
BP_Pistol_A_Pickup_C.Actor=True
BP_Pistol_A_Pickup_C.Input=True
BP_Pistol_A_Pickup_C.HLOD=True
BP_Pistol_A_Pickup_C.Physics=True
BP_Pistol_A_Pickup_C.Events=True
BP_Pistol_A_Pickup_C.TransformCommon=True
BP_Pistol_A_Pickup_C.Networking=True
InputAction.Description=True
InputAction.Action=True
InputAction.Input Consumption=True
InputAction.User Settings=True
InputMappingContext.Mappings=True
InputMappingContext.Description=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -1762,6 +1791,8 @@ EdGraphNode_Comment.Comment=True
/Game/_Project/Props/Weapons/Enum_WeaponType.Enum_WeaponType=1
/Game/_Project/Props/Pickups/BP_PickupMaster.BP_PickupMaster=0
/Game/_Project/Interfaces/BPI_Interact.BPI_Interact=0
/Game/ThirdPerson/Input/IMC_Default.IMC_Default=0
/Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
@ -1820,10 +1851,16 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()
[DetailPropertyExpansion]
StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
StaticMeshComponent=
MeshComponent=
PrimitiveComponent=
SceneComponent=
ActorComponent=
Object=
InputAction=
DataAsset=
InputMappingContext="\"Object.Mappings.Mappings.Mappings[14]\" "
[PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;

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