Fixed Pistol A Animations based on weapon name enum

This commit is contained in:
Kevin Lundell 2024-11-30 07:12:37 +01:00
parent edaa63d05a
commit 0ce0f32ecf
9 changed files with 604 additions and 22 deletions

View file

@ -209,7 +209,7 @@ bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\" AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion] [DetailCustomWidgetExpansion]
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup StaticMeshComponent=
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction= InputAction=
@ -219,7 +219,7 @@ Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser] [ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5 ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5 ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False ContentBrowserDrawer.IsLocked=False
@ -241,10 +241,11 @@ ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2 ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1 ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0 ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
@ -317,13 +318,15 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=False CleanShutdown=False
DebuggerAttached=False DebuggerAttached=False
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor RecentAssetEditors=SkeletonEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor RecentAssetEditors=EnumEditor
RecentAssetEditors=GenericAssetEditor RecentAssetEditors=GenericAssetEditor
@ -333,8 +336,11 @@ RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor RecentAssetEditors=SkeletalMeshEditor
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
@ -1662,22 +1668,25 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True EditingModeActive=True
[AssetEditorSubsystemRecents] [AssetEditorSubsystemRecents]
MRUItem0=/Game/_Project/Props/Weapons/BP_Pistols_A MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem1=/Game/_Project/Props/Pickups/BP_WeaponPickup MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem2=/Game/_Project/Props/Weapons/BP_WeaponMaster MRUItem2=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup MRUItem3=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter MRUItem4=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin MRUItem5=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName MRUItem6=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem7=/Game/_Project/Props/Pickups/BP_PickupMaster MRUItem7=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem8=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple MRUItem8=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem9=/Game/ThirdPerson/Input/IMC_Default MRUItem9=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem10=/Game/ThirdPerson/Input/Actions/IA_Interact MRUItem10=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem11=/Game/_Project/Interfaces/BPI_Interact MRUItem11=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem12=/Game/_Project/Props/Weapons/Enum_WeaponType MRUItem12=/Game/ThirdPerson/Input/IMC_Default
MRUItem13=/Game/_Project/Props/Weapons/Enum_FireMode MRUItem13=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh MRUItem14=/Game/_Project/Interfaces/BPI_Interact
MRUItem15=/Game/MilitaryWeapSilver/Weapons/Pistols_A MRUItem15=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem16=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem17=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem18=/Game/MilitaryWeapSilver/Weapons/Pistols_A
[DetailCategories] [DetailCategories]
SkeletalMesh.Material Slots=True SkeletalMesh.Material Slots=True
@ -1948,6 +1957,76 @@ BatchRetargetSettings.Source=True
BatchRetargetSettings.Target=True BatchRetargetSettings.Target=True
BatchRetargetSettings.Retargeter=True BatchRetargetSettings.Retargeter=True
BatchExportOptions.File=True BatchExportOptions.File=True
AnimSequence.Animation=True
AnimSequence.Compression=True
AnimSequence.AdditiveSettings=True
AnimSequence.RootMotion=True
AnimSequence.ImportSettings=True
AnimSequence.Transform=True
AnimSequence.Miscellaneous=True
AnimSequence.File Path=True
AnimSequence.CustomAttributes=True
AnimSequence.Animation Model=True
AnimSequence.MetaData=True
AnimSequence.Thumbnail=True
CapsuleComponent.Variable=True
CapsuleComponent.TransformCommon=True
CapsuleComponent.Sockets=True
CapsuleComponent.Shape=True
CapsuleComponent.Navigation=True
CapsuleComponent.HLOD=True
CapsuleComponent.ComponentTick=True
CapsuleComponent.Rendering=True
CapsuleComponent.Physics=True
CapsuleComponent.Collision=True
CapsuleComponent.Tags=True
CapsuleComponent.ComponentReplication=True
CapsuleComponent.Cooking=True
CapsuleComponent.Events=True
BP_ThirdPersonCharacter_C.Default=True
EditorParentPlayerListObj.AnimGraphOverrides=True
AnimGraphNode_Base.Functions=True
AnimGraphNode_Base.Tag=True
AnimGraphNode_Base.Bindings=True
AnimGraphNode_StateMachine.GraphNodeDetail=True
AnimGraphNode_StateMachine.Settings=True
AnimGraphNode_StateMachine.Functions=True
AnimGraphNode_StateMachine.Tag=True
AnimGraphNode_StateMachine.Bindings=True
AnimGraphNode_SaveCachedPose.GraphNodeDetail=True
AnimGraphNode_SaveCachedPose.CachedPose=True
AnimGraphNode_SaveCachedPose.Functions=True
AnimGraphNode_SaveCachedPose.Tag=True
AnimGraphNode_SaveCachedPose.Bindings=True
AnimGraphNode_UseCachedPose.Functions=True
AnimGraphNode_UseCachedPose.Tag=True
AnimGraphNode_UseCachedPose.Bindings=True
AnimGraphNode_BlendListByEnum.Functions=True
AnimGraphNode_BlendListByEnum.Settings=True
AnimGraphNode_BlendListByEnum.Runtime=True
AnimGraphNode_BlendListByEnum.Tag=True
AnimGraphNode_BlendListByEnum.Config=True
AnimGraphNode_BlendListByEnum.BlendType=True
AnimGraphNode_BlendListByEnum.Option=True
AnimGraphNode_BlendListByEnum.Bindings=True
AnimGraphNode_Slot.Settings=True
AnimGraphNode_Slot.Functions=True
AnimGraphNode_Slot.Tag=True
AnimGraphNode_Slot.Bindings=True
AnimGraphNode_LayeredBoneBlend.Functions=True
AnimGraphNode_LayeredBoneBlend.Config=True
AnimGraphNode_LayeredBoneBlend.Tag=True
AnimGraphNode_LayeredBoneBlend.Runtime=True
AnimGraphNode_LayeredBoneBlend.Performance=True
AnimGraphNode_LayeredBoneBlend.Bindings=True
AnimStateNode.GraphNodeDetail=True
AnimStateNode.Animation State=True
AnimGraphNode_SequencePlayer.Sync=True
AnimGraphNode_SequencePlayer.Functions=True
AnimGraphNode_SequencePlayer.Relevancy=True
AnimGraphNode_SequencePlayer.Settings=True
AnimGraphNode_SequencePlayer.Tag=True
AnimGraphNode_SequencePlayer.Bindings=True
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0 /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -1966,12 +2045,15 @@ BatchExportOptions.File=True
/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1 /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0 /Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1 /Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
[/Script/PinnedCommandList.PinnedCommandListSettings] [/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=) Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=) Contexts=(Name="SkeletalMeshEditor",Commands=)
Contexts=(Name="SkeletonEditor",Commands=) Contexts=(Name="SkeletonEditor",Commands=)
Contexts=(Name="SkeletonEditor.Viewport0",Commands=) Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
Contexts=(Name="AnimationBlueprintEditor",Commands=)
[/Script/BlueprintGraph.BlueprintEditorSettings] [/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False bDrawMidpointArrowsInBlueprints=False
@ -2040,6 +2122,11 @@ SkeletalMeshComponent=
SkinnedMeshComponent= SkinnedMeshComponent=
PreviewMeshCollection="\"Object.SkeletalMeshes\" " PreviewMeshCollection="\"Object.SkeletalMeshes\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" " StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
AnimGraphNode_LayeredBoneBlend="\"Object.Settings.Node.BlendMasks\" "
AnimGraphNode_BlendListBase="\"Object.Settings.Node.BlendMasks\" "
AnimGraphNode_Base=
K2Node=
EdGraphNode=
[PlacementMode] [PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup; RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
@ -2050,3 +2137,6 @@ ChangeVariableType_Warning=False
[MessageLog] [MessageLog]
LastLogListing=PIE LastLogListing=PIE
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False

View file

@ -4673,3 +4673,259 @@ Script call stack:
[2024.11.30-05.53.19:899][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 938.617432 [2024.11.30-05.53.19:899][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 938.617432
[2024.11.30-05.53.20:115][ 15]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2024.11.30-05.53.20:115][ 15]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-05.53.20:115][ 15]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 938.812744, Update Interval: 302.283386 [2024.11.30-05.53.20:115][ 15]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 938.812744, Update Interval: 302.283386
[2024.11.30-05.54.58:293][798]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2024.11.30-05.55.20:700][156]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol
[2024.11.30-05.55.20:704][156]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37
[2024.11.30-05.55.20:713][156]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-05.55.21:120][156]LogChaosDD: Creating Chaos Debug Draw Scene for world World_38
[2024.11.30-05.55.21:314][156]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-05.55.21:852][156]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/ApexDestruction.DestructibleMesh'
[2024.11.30-05.55.21:860][156]LogChaosDD: Creating Chaos Debug Draw Scene for world World_39
[2024.11.30-05.55.22:076][157]LogChaosDD: Creating Chaos Debug Draw Scene for world World_40
[2024.11.30-05.58.38:276][ 5]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1257.001221
[2024.11.30-05.58.38:479][ 13]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-05.58.38:479][ 13]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1257.177856, Update Interval: 351.139252
[2024.11.30-05.59.26:727][954]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol (Required Memory Estimate: 5.97 MB)
[2024.11.30-05.59.26:810][956]LogAnimationCompression: Display: Storing compressed animation data for /Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol, at AnimationSequence/3b6c45132559ae5cd9d559a103f08c0c4d970f10
[2024.11.30-05.59.55:885][972]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-05.59.56:077][972]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-05.59.56:139][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Characters/Mannequins/Meshes/SK_Mannequin] ([1] browsable assets)...
[2024.11.30-05.59.56:139][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Meshes/SK_Mannequin]
[2024.11.30-05.59.56:139][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Meshes/SK_Mannequin" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset" SILENT=true
[2024.11.30-05.59.56:148][972]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Meshes/SK_Mannequin
[2024.11.30-05.59.56:148][972]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/SK_Mannequin077819CD49D763443DB63AA0305ED0A4.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset'
[2024.11.30-05.59.56:148][972]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/AnimStarterPack/UE5/UE5_Idle_Pistol] ([1] browsable assets)...
[2024.11.30-05.59.56:148][972]OBJ SavePackage: Finished generating thumbnails for package [/Game/AnimStarterPack/UE5/UE5_Idle_Pistol]
[2024.11.30-05.59.56:148][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/AnimStarterPack/UE5/UE5_Idle_Pistol" FILE="F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Pistol.uasset" SILENT=true
[2024.11.30-05.59.56:165][972]LogSavePackage: Moving output files for package: /Game/AnimStarterPack/UE5/UE5_Idle_Pistol
[2024.11.30-05.59.56:165][972]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/UE5_Idle_PistolAE0D964A44FF8F29959CE98725704EC1.tmp' to 'F:/UnrealProjects/weapons-system/Content/AnimStarterPack/UE5/UE5_Idle_Pistol.uasset'
[2024.11.30-05.59.56:172][972]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.788 ms (total: 40.4 sec)
[2024.11.30-05.59.56:225][972]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-05.59.56:225][972]LogContentValidation: Enabled validators:
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-05.59.56:225][972]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-05.59.56:225][972]AssetCheck: /Game/Characters/Mannequins/Meshes/SK_Mannequin Validating asset
[2024.11.30-05.59.56:225][972]AssetCheck: /Game/AnimStarterPack/UE5/UE5_Idle_Pistol Validating asset
[2024.11.30-06.00.15:158][514]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.11.30-06.00.30:502][697]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
[2024.11.30-06.00.41:068][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2024.11.30-06.00.41:189][766]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.00.41:239][766]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.00.41:247][766]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.00.41:247][766]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.00.41:247][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.00.41:260][766]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.00.41:260][766]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter295A0AFA46087A4FBE2840BC04698133.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.00.41:268][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.688 ms (total: 40.5 sec)
[2024.11.30-06.00.41:321][766]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.00.41:321][766]LogContentValidation: Enabled validators:
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.00.41:321][766]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.00.41:321][766]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.00.42:278][839]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.30-06.00.54:456][745]LogEditorTransaction: Undo Change Variable Category
[2024.11.30-06.00.58:264][745]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.01.00:179][745]LogAutomationController: Ignoring very large delta of 5.72 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.01.53:845][328]LogEditorTransaction: Undo Move Node
[2024.11.30-06.01.56:593][328]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.01.56:922][328]LogAutomationController: Ignoring very large delta of 3.08 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.01.57:905][414]LogEditorTransaction: Undo Create Reroute Node
[2024.11.30-06.02.03:698][414]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.02.03:963][414]LogAutomationController: Ignoring very large delta of 6.06 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.02.04:095][423]LogEditorTransaction: Undo Straighten Connection(s)
[2024.11.30-06.02.14:299][423]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_37:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.02.14:602][423]LogAutomationController: Ignoring very large delta of 10.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.02.17:700][705]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-06.02.17:703][705]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.029
[2024.11.30-06.02.17:703][705]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.02.17:712][705]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.02.17:712][705]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.02.17:726][705]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter_Auto2
[2024.11.30-06.02.17:726][705]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter_Auto2DCC0358D4520244BDF456CA42C12019F.tmp' to 'F:/UnrealProjects/weapons-system/Saved/Autosaves/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter_Auto2.uasset'
[2024.11.30-06.02.17:726][705]LogFileHelpers: Auto-saving content packages took 0.023
[2024.11.30-06.02.33:458][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.11.30-06.02.34:025][372]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.11.30-06.02.34:159][372]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.02.34:241][372]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.11.30-06.02.34:252][372]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.11.30-06.02.34:252][372]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.11.30-06.02.34:252][372]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset" SILENT=true
[2024.11.30-06.02.34:266][372]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.11.30-06.02.34:266][372]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/BP_ThirdPersonCharacter50180F8F4139C6C50C16008DD5953513.tmp' to 'F:/UnrealProjects/weapons-system/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.11.30-06.02.34:274][372]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.422 ms (total: 40.6 sec)
[2024.11.30-06.02.34:338][372]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.02.34:338][372]LogContentValidation: Enabled validators:
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.02.34:338][372]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.02.34:338][372]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.11.30-06.03.04:657][740]LogChaosDD: Creating Chaos Debug Draw Scene for world World_41
[2024.11.30-06.03.04:751][741]LogChaosDD: Creating Chaos Debug Draw Scene for world World_42
[2024.11.30-06.03.16:130][299]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn
[2024.11.30-06.03.16:132][299]LogChaosDD: Creating Chaos Debug Draw Scene for world World_43
[2024.11.30-06.03.16:141][299]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44
[2024.11.30-06.03.16:155][299]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_44:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.03.16:479][299]LogChaosDD: Creating Chaos Debug Draw Scene for world World_45
[2024.11.30-06.03.18:993][436]LogWorld: UWorld::CleanupWorld for World_44, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.03.18:993][436]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.03.19:010][436]LogWorld: UWorld::CleanupWorld for World_43, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.03.19:010][436]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.03.19:035][436]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.03.19:035][436]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.03.19:154][436]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.30-06.03.21:085][575]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
[2024.11.30-06.03.21:085][575]LogChaosDD: Creating Chaos Debug Draw Scene for world World_46
[2024.11.30-06.03.21:091][575]LogChaosDD: Creating Chaos Debug Draw Scene for world World_47
[2024.11.30-06.03.21:099][575]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.30-06.03.21:404][575]LogChaosDD: Creating Chaos Debug Draw Scene for world World_48
[2024.11.30-06.03.21:783][575]LogChaosDD: Creating Chaos Debug Draw Scene for world World_49
[2024.11.30-06.04.39:105][510]LogSlate: Window 'Change Variable Type' being destroyed
[2024.11.30-06.04.39:316][510]LogAutomationController: Ignoring very large delta of 2.01 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.30-06.04.46:503][667]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1625.223755
[2024.11.30-06.04.47:502][670]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.04.47:502][670]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1625.889893, Update Interval: 355.775635
[2024.11.30-06.05.49:222][144]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2024.11.30-06.05.49:962][184]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.11.30-06.05.50:102][184]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.05.50:155][184]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Quinn] ([2] browsable assets)...
[2024.11.30-06.05.50:168][184]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn]
[2024.11.30-06.05.50:168][184]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Quinn]
[2024.11.30-06.05.50:168][184]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Quinn" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset" SILENT=true
[2024.11.30-06.05.50:172][184]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Quinn
[2024.11.30-06.05.50:172][184]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_QuinnAC0725BA44F78A25E4CCAB94470B9112.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset'
[2024.11.30-06.05.50:173][184]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.05.50:183][184]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.05.50:183][184]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.05.50:183][184]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.05.50:212][184]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.05.50:212][184]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_Manny7737281A45D65C71F33BD0927E407386.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.05.50:221][184]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.714 ms (total: 40.7 sec)
[2024.11.30-06.05.50:271][184]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.30-06.05.50:271][184]LogContentValidation: Enabled validators:
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.05.50:271][184]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.05.50:271][184]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Quinn Validating asset
[2024.11.30-06.05.50:272][184]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.06.34:350][172]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.'
[2024.11.30-06.10.10:912][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.30-06.10.11:040][875]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.10.11:115][875]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.10.11:124][875]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.10.11:124][875]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.10.11:124][875]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.10.11:154][875]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.10.11:154][875]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyD2C72DC648A4683DE1D0D5AFBA8A02DB.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.10.11:162][875]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.470 ms (total: 40.9 sec)
[2024.11.30-06.10.11:221][875]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.10.11:221][875]LogContentValidation: Enabled validators:
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.10.11:221][875]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.10.11:221][875]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.10.45:008][721]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Entry node Pistols_A_Anims is not connected to state
[2024.11.30-06.10.45:008][721]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\weapons-system\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] There was no entry state connection in Pistols_A_Anims
[2024.11.30-06.10.45:069][721]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.11.22:646][134]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2024.11.30-06.11.28:917][545]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2027.639771
[2024.11.30-06.11.29:085][556]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.30-06.11.29:085][556]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2027.791504, Update Interval: 312.598053
[2024.11.30-06.11.31:642][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-06.11.31:784][722]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.30-06.11.31:854][722]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Characters/Mannequins/Animations/ABP_Manny] ([2] browsable assets)...
[2024.11.30-06.11.31:865][722]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny]
[2024.11.30-06.11.31:866][722]OBJ SavePackage: Finished generating thumbnails for package [/Game/Characters/Mannequins/Animations/ABP_Manny]
[2024.11.30-06.11.31:866][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/Mannequins/Animations/ABP_Manny" FILE="F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset" SILENT=true
[2024.11.30-06.11.31:899][722]LogSavePackage: Moving output files for package: /Game/Characters/Mannequins/Animations/ABP_Manny
[2024.11.30-06.11.31:900][722]LogSavePackage: Moving 'F:/UnrealProjects/weapons-system/Saved/ABP_MannyBB94608D4584E43EC0471EA2EEB4AA37.tmp' to 'F:/UnrealProjects/weapons-system/Content/Characters/Mannequins/Animations/ABP_Manny.uasset'
[2024.11.30-06.11.31:907][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.653 ms (total: 41.0 sec)
[2024.11.30-06.11.31:971][722]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.30-06.11.31:971][722]LogContentValidation: Enabled validators:
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.30-06.11.31:971][722]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.30-06.11.31:971][722]AssetCheck: /Game/Characters/Mannequins/Animations/ABP_Manny Validating asset
[2024.11.30-06.11.38:927][142]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.30-06.11.38:933][142]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.30-06.11.38:933][142]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.11.30-06.11.38:935][142]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.798 ms (total: 13.657 ms)
[2024.11.30-06.11.38:935][142]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.30-06.11.38:935][142]LogPlayLevel: Display: Creating online subsystem for client :Context_56
[2024.11.30-06.11.38:938][142]LogOnline: OSS: Created online subsystem instance for: :Context_56
[2024.11.30-06.11.38:977][143]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.11.38:981][143]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003966s)
[2024.11.30-06.11.38:981][143]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004012s)
[2024.11.30-06.11.39:005][143]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.11.30-06.11.39:008][143]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
[2024.11.30-06.11.39:009][143]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.30-06.11.39:009][143]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.30-06.11.39:009][143]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.30-06.11.39:009][143]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.30-06.11.39:011][143]LogWorldPartition: Display: WorldPartition initialize took 1.472 ms (total: 46.793 ms)
[2024.11.30-06.11.39:011][143]LogPlayLevel: PIE: World Init took: (0.003061s)
[2024.11.30-06.11.39:012][143]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.30-06.11.39:012][143]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.11.30-06.11.39:012][143]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.30-06.11.39:012][143]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.30-06.11.39:012][143]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.30-06.11.39:012][143]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.30-06.11.39:017][143]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.30-06.11.39:028][143]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.30-06.11.39:029][143]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.30-06.11.39:029][143]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.30-06.11.39:029][143]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.30-06.11.39:030][143]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
[2024.11.30-06.11.39:030][143]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=7
[2024.11.30-06.11.39:032][143]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2024.11.30-06.11.39:032][143]LogInit: FAudioDevice initialized with ID 7.
[2024.11.30-06.11.39:032][143]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'.
[2024.11.30-06.11.39:032][143]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2024.11.30-06.11.39:033][143]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2024.11.30-06.11.39:036][143]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.11.30-06.11.39:038][143]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.11.30-07.11.39
[2024.11.30-06.11.39:038][143]LogWorld: Bringing up level for play took: 0.001994
[2024.11.30-06.11.39:041][143]PIE: Server logged in
[2024.11.30-06.11.39:043][143]PIE: Play in editor total start time 0,11 seconds.
[2024.11.30-06.11.59:595][193]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component.
[2024.11.30-06.12.00:902][258]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.12.00:902][258]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.11.30-06.12.00:902][258]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.30-06.12.00:902][258]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.12.00:902][258]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.11.30-06.12.00:907][258]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.30-06.12.00:914][258]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.30-06.12.00:939][258]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.30-06.12.00:939][258]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
[2024.11.30-06.12.00:939][258]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2024.11.30-06.12.00:941][258]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2024.11.30-06.12.00:949][258]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.11.30-06.12.01:227][259]LogPlayLevel: Display: Destroying online subsystem :Context_56
[2024.11.30-06.12.10:859][555]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.30-06.12.12:100][607]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.11.30-06.12.12:147][607]LogSlate: Window 'Find in Blueprints' being destroyed

View file

@ -0,0 +1,236 @@
[+] Containers:
|- [+] Container: /Game/ThirdPerson/Maps/ThirdPersonMap
| |- [+] ActorDescs:
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| | |- Guid:1A789DC8415097E9856E5DB60740F01D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_34 Label:SM_QuarterCylinder13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=500.000 Z=0.000), Max=(X=2200.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:1B9598344A1F20E1A5125DA8A7E9FC0F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_22 Label:SM_QuarterCylinder4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2600.000 Z=0.000), Max=(X=400.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- Guid:26B8C3BE41021A3F42B61FA534F9181E NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_20 Label:SM_Cube12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2700.000 Z=0.000), Max=(X=2600.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:2FB58999456391D349DC0F86DAC136ED NativeClass:/Script/Engine.SkyLight Name:SkyLight_1 Label:SkyLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=690.000), Max=(X=0.000 Y=0.000 Z=690.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:316CF2A6494ACA4C0E4180A87D36AB8F NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_0 Label:ExponentialHeightFog SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeBounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:3A00AA1C422CE54C0BDB60BAF471BFBB NativeClass:/Script/Engine.PlayerStart Name:PlayerStart_0 Label:PlayerStart SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeBounds:IsValid=true, Min=(X=860.000 Y=1070.000 Z=0.013), Max=(X=940.000 Y=1150.000 Z=184.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:43815E84492231AFC407F59E3C28176B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_4 Label:SM_Cube6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=2900.000 Y=100.000 Z=0.000), Max=(X=3000.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
| | |- Guid:4D3BE93F4146AAAC8BBE79999D96D57F NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_0 Label:VolumetricCloud SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=820.000), Max=(X=0.000 Y=0.000 Z=820.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:59CE89D047C75FBE41189BA8ABD2CA2A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_18 Label:SM_QuarterCylinder SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2800.000 Z=0.000), Max=(X=2600.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:5B97F4A64FB21F77EFC44386BF705B4C NativeClass:/Script/Engine.TextRenderActor Name:TextRenderActor_1 Label:TextRenderActor SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeBounds:IsValid=true, Min=(X=-0.100 Y=1100.000 Z=65.013), Max=(X=-0.100 Y=2392.308 Z=215.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:5E4DB4154690C8B4EB14EAA9E92FAAFF NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_33 Label:SM_QuarterCylinder12 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2000.000 Y=700.000 Z=0.000), Max=(X=2200.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:6BAF4DDD444C60371492D3919DB42C97 NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:true
| | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:745A095B4BA4E157E4537FA63F5B7B43 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_2 Label:SM_ChamferCube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=1100.000 Y=2000.000 Z=0.013), Max=(X=1200.000 Y=2100.000 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:7587444F4FB13B9B9CD114BBE7885340 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_19 Label:SM_QuarterCylinder2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=2500.000 Y=2600.000 Z=0.000), Max=(X=2600.000 Y=2700.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:79C9B0C246824948C2428ABA13657451 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_25 Label:SM_QuarterCylinder6 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=2200.000 Z=0.000), Max=(X=1300.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:7C172A0740B33B6D38EEF38A63E0B945 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_3 Label:SM_Ramp SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=600.000 Z=0.000), Max=(X=1700.000 Y=800.000 Z=30.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:94F6D9A645798F5BAD0B58BEED8F27F5 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_32 Label:SM_QuarterCylinder11 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=700.000 Z=-0.000), Max=(X=2400.000 Y=900.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
| | |- Guid:961864A84FF6F65B68F2A3BE5819D538 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_8 Label:SM_Cube4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1200.000 Y=1700.000 Z=0.000), Max=(X=1800.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:9765ECF54858C165188C95B28D88016B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_12 Label:SM_Cube8 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2600.000 Z=0.000), Max=(X=2500.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block02 FolderGuid:EBA23F8248252949750E43911A3A1CDD
| | |- Guid:9BFF363746062F457E2F92A4631DBA20 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_11 Label:SM_ChamferCube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeBounds:IsValid=true, Min=(X=481.699 Y=2271.699 Z=0.013), Max=(X=618.301 Y=2408.301 Z=100.013) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:A56216954B2165CF0F35A886B537D536 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_0 Label:SM_Cube5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=-0.000 Y=100.000 Z=0.000), Max=(X=100.000 Y=3400.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
| | |- Guid:AB74120142217676C6EC818E6B49412B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_15 Label:SM_Cube10 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=2100.000 Z=100.000), Max=(X=2000.000 Y=2200.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:B785ED2844B84CFB91E7F39FE661CD99 NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_0 Label:DirectionalLight SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeBounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:BC08B79C4EA3C961CFF75EBBE83B367D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_5 Label:SM_Cube2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=3000.000 Y=100.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
| | |- Guid:C15C2C8D4EA4ADE0BD1349AFD814988B NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_14 Label:SM_Ramp3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1800.000 Y=1700.000 Z=100.000), Max=(X=2000.000 Y=2100.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- Guid:DE3A079B4635A6D8D620CCBC6C0BB1C0 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_35 Label:SM_QuarterCylinder14 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=2200.000 Y=500.000 Z=0.000), Max=(X=2400.000 Y=700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Cylinder FolderGuid:D075E5BA49330D3EC2503D81A7CF88D1
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| | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
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| | | |- Guid:71E522FF437F0C8E6855F8A0913B5E8A BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608 Label:BP_Pistol_A_Pickup3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1729.310 Y=857.434 Z=-36.603), Max=(X=2010.690 Y=1182.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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| | | |- Guid:7CC882A3483838B77A4C75AE09E8FF82 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607 Label:BP_Pistol_A_Pickup2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1649.310 Y=1187.434 Z=-36.603), Max=(X=1930.690 Y=1512.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
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| | |- [+] [ 28]
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| | |- [+] [ 29]
| | | |- Guid:CCFF262C46EEFFDF319E7F9539CE697E NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_0 Label:SkyAtmosphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=1020.000), Max=(X=0.000 Y=0.000 Z=1020.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- [+] [ 30]
| | | |- Guid:CE9C985E44C399ED54095C8CF0B62E28 BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255 Label:BP_Pistol_A_Pickup SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1339.310 Y=947.434 Z=-36.603), Max=(X=1620.690 Y=1272.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 31]
| | | |- Guid:DBC730174A7F51D9E14433AEF0C30A39 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_24 Label:SM_Cube13 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2700.000 Z=0.000), Max=(X=400.000 Y=2800.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
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| | |- [+] [ 33]
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| | |- [+] [ 34]
| | | |- Guid:E864EE5542C27D6674BEBB9312F02BB4 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_23 Label:SM_QuarterCylinder5 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=300.000 Y=2800.000 Z=0.000), Max=(X=400.000 Y=2900.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block03 FolderGuid:7B7009C345D3D6DD94D3429E1D79C034
| | |- [+] [ 35]
| | | |- Guid:EC4E0C944CE6AC6E784BC6BB2916EA13 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423 Label:SM_SkySphere SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeBounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- [+] [ 36]
| | | |- Guid:EDAA34A64E50B17535C2EB826C12557D NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_9 Label:SM_Ramp2 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeBounds:IsValid=true, Min=(X=1400.000 Y=1500.000 Z=0.000), Max=(X=1800.000 Y=1700.000 Z=100.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- [+] [ 37]
| | | |- Guid:F16626334F8B2362E35FF3820746EC0B BaseClass:/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup_C NativeClass:/Script/Engine.Actor Name:BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609 Label:BP_Pistol_A_Pickup4 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeBounds:IsValid=true, Min=(X=1469.310 Y=607.434 Z=-36.603), Max=(X=1750.690 Y=932.566 Z=236.603) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false
| | |- [+] [ 38]
| | | |- Guid:F1924B8D48954B30891B2DB6A694F9CC NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_1 Label:SM_Cube SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-50.000), Max=(X=3000.000 Y=3500.000 Z=0.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
| | |- [+] [ 39]
| | | |- Guid:F4AAA1CA4D204EB96E54F5BD1EB46A62 NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_7 Label:SM_Cube7 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1300.000 Y=2200.000 Z=0.000), Max=(X=1500.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- [+] [ 40]
| | | |- Guid:F5E3FEB3450C49844FD93DA8E083C8AD NativeClass:/Script/Engine.PostProcessVolume Name:PostProcessVolume_0 Label:PostProcessVolume SpatiallyLoaded:false EditorBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=400.000), Max=(X=200.000 Y=200.000 Z=600.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:false ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Lighting FolderGuid:963EC3EB4002CCE9759E2EBA541A873A
| | |- [+] [ 41]
| | | |- Guid:F703AD214DE20FBE9DA411817BF79E0A NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_21 Label:SM_QuarterCylinder3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeBounds:IsValid=true, Min=(X=1500.000 Y=2200.000 Z=0.000), Max=(X=1600.000 Y=2300.000 Z=200.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Block01 FolderGuid:7D23E5AE4C2A421F86AF6986D87E6D05
| | |- [+] [ 42]
| | | |- Guid:FF698C67459ADB4982D7759C0905EE9F NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_6 Label:SM_Cube3 SpatiallyLoaded:true EditorBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeBounds:IsValid=true, Min=(X=0.000 Y=3400.000 Z=0.000), Max=(X=3000.000 Y=3500.000 Z=400.000) RuntimeGrid:None EditorOnly:false RuntimeOnly:false HLODRelevant:true ListedInSceneOutliner:true IsMainWorldOnly:false FolderPath:Playground FolderGuid:C73F09FC4215536B1DCE2A9E0A830C70
|- ContainerInstances:
|- [+] MainContainer:
| |- ID: 00000000000000000000000000000000
| |- ParentID: 00000000000000000000000000000000
| |- Bounds: IsValid=false, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000)
| |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000
| |- Container: /Game/ThirdPerson/Maps/ThirdPersonMap
----------------------------------------------------------------------------------------------------------------
ThirdPersonMap - Persistent Level
----------------------------------------------------------------------------------------------------------------
[+] Content of ThirdPersonMap Persistent Level
|- Always loaded Actor Count: 43
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F2493402_1938207255
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/8R/590WXDGT0QDRVW514U9HEX
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1295932607
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/WU/KYPVUGPMDKQHV6FUJ7XX3L
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1302612608
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/NF/0NLJ14RY68EE92QGMGGHWQ
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Pistol_A_Pickup_C_UAID_1831BF2C80F24B3402_1305777609
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/1F/1BH9EYJGH9T0D9KF97ERCN
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.DirectionalLight_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ExponentialHeightFog_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PlayerStart_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.PostProcessVolume_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyAtmosphere_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkyLight_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_10
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_11
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_12
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_13
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_14
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_15
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_16
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_18
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_19
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_2
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_20
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_21
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_22
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_23
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_24
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_25
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_3
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_32
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_33
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_34
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_35
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_4
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_5
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_6
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_7
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_8
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_9
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC5EFB00_1110535423
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.TextRenderActor_1
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.VolumetricCloud_0
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R
|- Actor Path: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.WorldDataLayers
|- Actor Package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC
----------------------------------------------------------------------------------------------------------------
ThirdPersonMap - Runtime Hash Set
----------------------------------------------------------------------------------------------------------------