Fixed Pistol A Animations based on weapon name enum

This commit is contained in:
Kevin Lundell 2024-11-30 07:12:37 +01:00
parent edaa63d05a
commit 0ce0f32ecf
9 changed files with 604 additions and 22 deletions

View file

@ -209,7 +209,7 @@ bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion]
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
StaticMeshComponent=
BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
InputAction=
@ -219,7 +219,7 @@ Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
@ -241,10 +241,11 @@ ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.ThumbnailSize=2
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
@ -317,13 +318,15 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=AnimationBlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletonEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=GenericAssetEditor
@ -333,8 +336,11 @@ RecentAssetEditors=EnumEditor
RecentAssetEditors=EnumEditor
RecentAssetEditors=StaticMeshEditor
RecentAssetEditors=SkeletalMeshEditor
OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
OpenAssetsAtExit=/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol
OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
@ -1662,22 +1668,25 @@ bPinSoundConcurrencyInAssetMenu=True
EditingModeActive=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem1=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem2=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem7=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem8=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem9=/Game/ThirdPerson/Input/IMC_Default
MRUItem10=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem11=/Game/_Project/Interfaces/BPI_Interact
MRUItem12=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem13=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem15=/Game/MilitaryWeapSilver/Weapons/Pistols_A
MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Quinn
MRUItem2=/Game/_Project/Props/Weapons/Enum_WeaponName
MRUItem3=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
MRUItem4=/Game/_Project/Props/Weapons/BP_Pistols_A
MRUItem5=/Game/_Project/Props/Pickups/BP_WeaponPickup
MRUItem6=/Game/_Project/Props/Weapons/BP_WeaponMaster
MRUItem7=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
MRUItem8=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
MRUItem9=/Game/Characters/Mannequins/Meshes/SK_Mannequin
MRUItem10=/Game/_Project/Props/Pickups/BP_PickupMaster
MRUItem11=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
MRUItem12=/Game/ThirdPerson/Input/IMC_Default
MRUItem13=/Game/ThirdPerson/Input/Actions/IA_Interact
MRUItem14=/Game/_Project/Interfaces/BPI_Interact
MRUItem15=/Game/_Project/Props/Weapons/Enum_WeaponType
MRUItem16=/Game/_Project/Props/Weapons/Enum_FireMode
MRUItem17=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
MRUItem18=/Game/MilitaryWeapSilver/Weapons/Pistols_A
[DetailCategories]
SkeletalMesh.Material Slots=True
@ -1948,6 +1957,76 @@ BatchRetargetSettings.Source=True
BatchRetargetSettings.Target=True
BatchRetargetSettings.Retargeter=True
BatchExportOptions.File=True
AnimSequence.Animation=True
AnimSequence.Compression=True
AnimSequence.AdditiveSettings=True
AnimSequence.RootMotion=True
AnimSequence.ImportSettings=True
AnimSequence.Transform=True
AnimSequence.Miscellaneous=True
AnimSequence.File Path=True
AnimSequence.CustomAttributes=True
AnimSequence.Animation Model=True
AnimSequence.MetaData=True
AnimSequence.Thumbnail=True
CapsuleComponent.Variable=True
CapsuleComponent.TransformCommon=True
CapsuleComponent.Sockets=True
CapsuleComponent.Shape=True
CapsuleComponent.Navigation=True
CapsuleComponent.HLOD=True
CapsuleComponent.ComponentTick=True
CapsuleComponent.Rendering=True
CapsuleComponent.Physics=True
CapsuleComponent.Collision=True
CapsuleComponent.Tags=True
CapsuleComponent.ComponentReplication=True
CapsuleComponent.Cooking=True
CapsuleComponent.Events=True
BP_ThirdPersonCharacter_C.Default=True
EditorParentPlayerListObj.AnimGraphOverrides=True
AnimGraphNode_Base.Functions=True
AnimGraphNode_Base.Tag=True
AnimGraphNode_Base.Bindings=True
AnimGraphNode_StateMachine.GraphNodeDetail=True
AnimGraphNode_StateMachine.Settings=True
AnimGraphNode_StateMachine.Functions=True
AnimGraphNode_StateMachine.Tag=True
AnimGraphNode_StateMachine.Bindings=True
AnimGraphNode_SaveCachedPose.GraphNodeDetail=True
AnimGraphNode_SaveCachedPose.CachedPose=True
AnimGraphNode_SaveCachedPose.Functions=True
AnimGraphNode_SaveCachedPose.Tag=True
AnimGraphNode_SaveCachedPose.Bindings=True
AnimGraphNode_UseCachedPose.Functions=True
AnimGraphNode_UseCachedPose.Tag=True
AnimGraphNode_UseCachedPose.Bindings=True
AnimGraphNode_BlendListByEnum.Functions=True
AnimGraphNode_BlendListByEnum.Settings=True
AnimGraphNode_BlendListByEnum.Runtime=True
AnimGraphNode_BlendListByEnum.Tag=True
AnimGraphNode_BlendListByEnum.Config=True
AnimGraphNode_BlendListByEnum.BlendType=True
AnimGraphNode_BlendListByEnum.Option=True
AnimGraphNode_BlendListByEnum.Bindings=True
AnimGraphNode_Slot.Settings=True
AnimGraphNode_Slot.Functions=True
AnimGraphNode_Slot.Tag=True
AnimGraphNode_Slot.Bindings=True
AnimGraphNode_LayeredBoneBlend.Functions=True
AnimGraphNode_LayeredBoneBlend.Config=True
AnimGraphNode_LayeredBoneBlend.Tag=True
AnimGraphNode_LayeredBoneBlend.Runtime=True
AnimGraphNode_LayeredBoneBlend.Performance=True
AnimGraphNode_LayeredBoneBlend.Bindings=True
AnimStateNode.GraphNodeDetail=True
AnimStateNode.Animation State=True
AnimGraphNode_SequencePlayer.Sync=True
AnimGraphNode_SequencePlayer.Functions=True
AnimGraphNode_SequencePlayer.Relevancy=True
AnimGraphNode_SequencePlayer.Settings=True
AnimGraphNode_SequencePlayer.Tag=True
AnimGraphNode_SequencePlayer.Bindings=True
[AssetEditorToolkitTabLocation]
/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
@ -1966,12 +2045,15 @@ BatchExportOptions.File=True
/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=)
Contexts=(Name="SkeletonEditor",Commands=)
Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
Contexts=(Name="AnimationBlueprintEditor",Commands=)
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@ -2040,6 +2122,11 @@ SkeletalMeshComponent=
SkinnedMeshComponent=
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
AnimGraphNode_LayeredBoneBlend="\"Object.Settings.Node.BlendMasks\" "
AnimGraphNode_BlendListBase="\"Object.Settings.Node.BlendMasks\" "
AnimGraphNode_Base=
K2Node=
EdGraphNode=
[PlacementMode]
RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
@ -2050,3 +2137,6 @@ ChangeVariableType_Warning=False
[MessageLog]
LastLogListing=PIE
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False