Fixed Pistol A Animations based on weapon name enum
This commit is contained in:
parent
edaa63d05a
commit
0ce0f32ecf
9 changed files with 604 additions and 22 deletions
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@ -209,7 +209,7 @@ bUseTreeViewForAnimationCurves=False
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AnimationCurveGroupingDelimiters="._/|\\"
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[DetailCustomWidgetExpansion]
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StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup
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StaticMeshComponent=
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BP_Pistol_A_Pickup_C=StaticMeshComponent.Physics.ConstraintsGroup
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/ThirdPerson/Input/Actions/IA_Interact.IA_Interact
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InputAction=
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@ -219,7 +219,7 @@ Blueprint=StaticMeshComponent.Physics.ConstraintsGroup
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.SelectedPaths=/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.SourcesExpanded=True
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ContentBrowserDrawer.IsLocked=False
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@ -241,10 +241,11 @@ ContentBrowserDrawer.ExpandedCollections=
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ContentBrowserDrawer.ThumbnailSize=2
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ContentBrowserDrawer.CurrentViewType=1
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ContentBrowserDrawer.ZoomScale=0
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Weapons
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE5
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack
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ContentBrowserDrawer.JumpMRU=/All/Game/AnimStarterPack/UE4_Mannequin
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ContentBrowserDrawer.JumpMRU=/All/Game/_Project/Props/Pickups
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Animations
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ContentBrowserDrawer.JumpMRU=/All/Game/Characters/Mannequins/Meshes
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@ -317,13 +318,15 @@ LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=AnimationBlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=AnimationEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletonEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=GenericAssetEditor
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@ -333,8 +336,11 @@ RecentAssetEditors=EnumEditor
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RecentAssetEditors=EnumEditor
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RecentAssetEditors=StaticMeshEditor
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RecentAssetEditors=SkeletalMeshEditor
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OpenAssetsAtExit=/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
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OpenAssetsAtExit=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/Enum_WeaponName.Enum_WeaponName
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
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OpenAssetsAtExit=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol.UE5_Idle_Pistol
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OpenAssetsAtExit=/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
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OpenAssetsAtExit=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup
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@ -1662,22 +1668,25 @@ bPinSoundConcurrencyInAssetMenu=True
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EditingModeActive=True
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem1=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem2=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem3=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem4=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem5=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem6=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem7=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem8=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem9=/Game/ThirdPerson/Input/IMC_Default
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MRUItem10=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem11=/Game/_Project/Interfaces/BPI_Interact
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MRUItem12=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem13=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem14=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem15=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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MRUItem0=/Game/Characters/Mannequins/Animations/ABP_Manny
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MRUItem1=/Game/Characters/Mannequins/Animations/ABP_Quinn
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MRUItem2=/Game/_Project/Props/Weapons/Enum_WeaponName
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MRUItem3=/Game/AnimStarterPack/UE5/UE5_Idle_Pistol
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MRUItem4=/Game/_Project/Props/Weapons/BP_Pistols_A
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MRUItem5=/Game/_Project/Props/Pickups/BP_WeaponPickup
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MRUItem6=/Game/_Project/Props/Weapons/BP_WeaponMaster
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MRUItem7=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup
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MRUItem8=/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
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MRUItem9=/Game/Characters/Mannequins/Meshes/SK_Mannequin
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MRUItem10=/Game/_Project/Props/Pickups/BP_PickupMaster
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MRUItem11=/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
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MRUItem12=/Game/ThirdPerson/Input/IMC_Default
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MRUItem13=/Game/ThirdPerson/Input/Actions/IA_Interact
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MRUItem14=/Game/_Project/Interfaces/BPI_Interact
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MRUItem15=/Game/_Project/Props/Weapons/Enum_WeaponType
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MRUItem16=/Game/_Project/Props/Weapons/Enum_FireMode
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MRUItem17=/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
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MRUItem18=/Game/MilitaryWeapSilver/Weapons/Pistols_A
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[DetailCategories]
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SkeletalMesh.Material Slots=True
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@ -1948,6 +1957,76 @@ BatchRetargetSettings.Source=True
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BatchRetargetSettings.Target=True
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BatchRetargetSettings.Retargeter=True
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BatchExportOptions.File=True
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AnimSequence.Animation=True
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AnimSequence.Compression=True
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AnimSequence.AdditiveSettings=True
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AnimSequence.RootMotion=True
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AnimSequence.ImportSettings=True
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AnimSequence.Transform=True
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AnimSequence.Miscellaneous=True
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AnimSequence.File Path=True
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AnimSequence.CustomAttributes=True
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AnimSequence.Animation Model=True
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AnimSequence.MetaData=True
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AnimSequence.Thumbnail=True
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CapsuleComponent.Variable=True
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CapsuleComponent.TransformCommon=True
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CapsuleComponent.Sockets=True
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CapsuleComponent.Shape=True
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CapsuleComponent.Navigation=True
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CapsuleComponent.HLOD=True
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CapsuleComponent.ComponentTick=True
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CapsuleComponent.Rendering=True
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CapsuleComponent.Physics=True
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CapsuleComponent.Collision=True
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CapsuleComponent.Tags=True
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CapsuleComponent.ComponentReplication=True
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CapsuleComponent.Cooking=True
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CapsuleComponent.Events=True
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BP_ThirdPersonCharacter_C.Default=True
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EditorParentPlayerListObj.AnimGraphOverrides=True
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AnimGraphNode_Base.Functions=True
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AnimGraphNode_Base.Tag=True
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AnimGraphNode_Base.Bindings=True
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AnimGraphNode_StateMachine.GraphNodeDetail=True
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AnimGraphNode_StateMachine.Settings=True
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AnimGraphNode_StateMachine.Functions=True
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AnimGraphNode_StateMachine.Tag=True
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AnimGraphNode_StateMachine.Bindings=True
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AnimGraphNode_SaveCachedPose.GraphNodeDetail=True
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AnimGraphNode_SaveCachedPose.CachedPose=True
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AnimGraphNode_SaveCachedPose.Functions=True
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AnimGraphNode_SaveCachedPose.Tag=True
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AnimGraphNode_SaveCachedPose.Bindings=True
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AnimGraphNode_UseCachedPose.Functions=True
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AnimGraphNode_UseCachedPose.Tag=True
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AnimGraphNode_UseCachedPose.Bindings=True
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AnimGraphNode_BlendListByEnum.Functions=True
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AnimGraphNode_BlendListByEnum.Settings=True
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AnimGraphNode_BlendListByEnum.Runtime=True
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AnimGraphNode_BlendListByEnum.Tag=True
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AnimGraphNode_BlendListByEnum.Config=True
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AnimGraphNode_BlendListByEnum.BlendType=True
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AnimGraphNode_BlendListByEnum.Option=True
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AnimGraphNode_BlendListByEnum.Bindings=True
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AnimGraphNode_Slot.Settings=True
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AnimGraphNode_Slot.Functions=True
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AnimGraphNode_Slot.Tag=True
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AnimGraphNode_Slot.Bindings=True
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AnimGraphNode_LayeredBoneBlend.Functions=True
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AnimGraphNode_LayeredBoneBlend.Config=True
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AnimGraphNode_LayeredBoneBlend.Tag=True
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AnimGraphNode_LayeredBoneBlend.Runtime=True
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AnimGraphNode_LayeredBoneBlend.Performance=True
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AnimGraphNode_LayeredBoneBlend.Bindings=True
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AnimStateNode.GraphNodeDetail=True
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AnimStateNode.Animation State=True
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AnimGraphNode_SequencePlayer.Sync=True
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AnimGraphNode_SequencePlayer.Functions=True
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AnimGraphNode_SequencePlayer.Relevancy=True
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AnimGraphNode_SequencePlayer.Settings=True
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AnimGraphNode_SequencePlayer.Tag=True
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AnimGraphNode_SequencePlayer.Bindings=True
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[AssetEditorToolkitTabLocation]
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/Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A=0
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@ -1966,12 +2045,15 @@ BatchExportOptions.File=True
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/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter=1
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/Game/_Project/Props/Weapons/BP_Pistols_A.BP_Pistols_A=0
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/Game/Characters/Mannequins/Meshes/SK_Mannequin.SK_Mannequin=1
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/Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn=0
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[/Script/PinnedCommandList.PinnedCommandListSettings]
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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Contexts=(Name="SkeletalMeshEditor",Commands=)
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Contexts=(Name="SkeletonEditor",Commands=)
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Contexts=(Name="SkeletonEditor.Viewport0",Commands=)
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Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
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Contexts=(Name="AnimationBlueprintEditor",Commands=)
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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@ -2040,6 +2122,11 @@ SkeletalMeshComponent=
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SkinnedMeshComponent=
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PreviewMeshCollection="\"Object.SkeletalMeshes\" "
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StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
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AnimGraphNode_LayeredBoneBlend="\"Object.Settings.Node.BlendMasks\" "
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AnimGraphNode_BlendListBase="\"Object.Settings.Node.BlendMasks\" "
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AnimGraphNode_Base=
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K2Node=
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EdGraphNode=
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[PlacementMode]
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RecentlyPlaced=/Game/_Project/Props/Pickups/BP_Pistol_A_Pickup.BP_Pistol_A_Pickup;
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@ -2050,3 +2137,6 @@ ChangeVariableType_Warning=False
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[MessageLog]
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LastLogListing=PIE
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[/Script/UnrealEd.AnimationBlueprintEditorOptions]
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bHideUnrelatedNodes=False
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