ZombieHord/Saved/Logs/ZombieHord-backup-2024.11.16-16.28.57.log
2024-11-26 19:02:02 +01:00

5431 lines
644 KiB
Text

Log file open, 11/16/24 15:10:29
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=28080)
LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: ZombieHord
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 33622
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5131] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" F:\UnrealProjects\ZombieHord\ZombieHord.uproject""
LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.262899
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-74BD949742B481851B9FF188E30EE2C0
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/ZombieHord/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogAssetRegistry: Display: Asset registry cache read as 38.8 MiB from F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-37670630
LogInit: Platform=WindowsEditor
LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
LogInit: DeviceId=
LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 10 (22H2) [10.0.19045.5131] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.06ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.30ms
LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.22ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.30ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.28ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.19ms
LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.13ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.11.16-14.10.30:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.11.16-14.10.30:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.11.16-14.10.30:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.11.16-14.10.30:437][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.11.16-14.10.30:437][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.11.16-14.10.30:438][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.11.16-14.10.30:441][ 0]LogRHI: Using Default RHI: D3D12
[2024.11.16-14.10.30:441][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.11.16-14.10.30:441][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.11.16-14.10.30:444][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.11.16-14.10.30:444][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.11.16-14.10.30:585][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.11.16-14.10.30:585][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.11.16-14.10.30:585][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
[2024.11.16-14.10.30:585][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.16-14.10.30:585][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.11.16-14.10.30:589][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.11.16-14.10.30:589][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.11.16-14.10.30:589][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.11.16-14.10.30:709][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
[2024.11.16-14.10.30:709][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.11.16-14.10.30:709][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2024.11.16-14.10.30:709][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.16-14.10.30:709][ 0]LogD3D12RHI: Driver Date: 11-6-2024
[2024.11.16-14.10.30:709][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.11.16-14.10.30:709][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.11.16-14.10.30:709][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.11.16-14.10.30:709][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.11.16-14.10.30:709][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.11.16-14.10.30:709][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.11.16-14.10.30:709][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.11.16-14.10.30:709][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2024.11.16-14.10.30:709][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2024.11.16-14.10.30:710][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.11.16-14.10.30:710][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.11.16-14.10.30:710][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.11.16-14.10.30:710][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.11.16-14.10.30:710][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2024.11.16-14.10.30:710][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2024.11.16-14.10.30:710][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.11.16-14.10.30:710][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.11.16-14.10.30:710][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.11.16-14.10.30:710][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/ZombieHord/Saved/Config/WindowsEditor/Editor.ini]
[2024.11.16-14.10.30:710][ 0]LogInit: Computer: DESKTOP-D9U8INT
[2024.11.16-14.10.30:710][ 0]LogInit: User: Navanda
[2024.11.16-14.10.30:710][ 0]LogInit: CPU Page size=4096, Cores=12
[2024.11.16-14.10.30:710][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.11.16-14.10.30:865][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2024.11.16-14.10.30:865][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
[2024.11.16-14.10.30:865][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.11.16-14.10.30:865][ 0]LogMemory: Process Physical Memory: 615.40 MB used, 627.79 MB peak
[2024.11.16-14.10.30:865][ 0]LogMemory: Process Virtual Memory: 667.45 MB used, 667.45 MB peak
[2024.11.16-14.10.30:865][ 0]LogMemory: Physical Memory: 13307.02 MB used, 19370.46 MB free, 32677.48 MB total
[2024.11.16-14.10.30:865][ 0]LogMemory: Virtual Memory: 18255.88 MB used, 19285.60 MB free, 37541.48 MB total
[2024.11.16-14.10.30:865][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.11.16-14.10.30:868][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.11.16-14.10.30:875][ 0]LogChaosDD: Chaos Debug Draw Startup
[2024.11.16-14.10.30:876][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.11.16-14.10.30:876][ 0]LogInit: Using OS detected language (en-GB).
[2024.11.16-14.10.30:876][ 0]LogInit: Using OS detected locale (en-SE).
[2024.11.16-14.10.30:879][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2024.11.16-14.10.30:880][ 0]LogInit: Setting process to per monitor DPI aware
[2024.11.16-14.10.31:190][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.11.16-14.10.31:190][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2024.11.16-14.10.31:191][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.11.16-14.10.31:205][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.11.16-14.10.31:205][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.11.16-14.10.31:315][ 0]LogRHI: Using Default RHI: D3D12
[2024.11.16-14.10.31:315][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.11.16-14.10.31:315][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.11.16-14.10.31:315][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.11.16-14.10.31:315][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.11.16-14.10.31:315][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.11.16-14.10.31:316][ 0]LogWindows: Attached monitors:
[2024.11.16-14.10.31:316][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
[2024.11.16-14.10.31:316][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
[2024.11.16-14.10.31:316][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
[2024.11.16-14.10.31:316][ 0]LogWindows: Found 3 attached monitors.
[2024.11.16-14.10.31:316][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.11.16-14.10.31:316][ 0]LogRHI: RHI Adapter Info:
[2024.11.16-14.10.31:316][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
[2024.11.16-14.10.31:316][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.11.16-14.10.31:316][ 0]LogRHI: Driver Date: 11-6-2024
[2024.11.16-14.10.31:316][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2024.11.16-14.10.31:316][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.11.16-14.10.31:441][ 0]LogNvidiaAftermath: Aftermath initialized
[2024.11.16-14.10.31:442][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.11.16-14.10.31:595][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2024.11.16-14.10.31:595][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: Bindless resources are supported
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: Raster order views are supported
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.11.16-14.10.31:595][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.11.16-14.10.31:705][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000091EBCAF0B00)
[2024.11.16-14.10.31:705][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000091EBCAF0D80)
[2024.11.16-14.10.31:706][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000091EBCAF1000)
[2024.11.16-14.10.31:706][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.11.16-14.10.31:706][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.11.16-14.10.31:707][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
[2024.11.16-14.10.31:707][ 0]LogD3D12RHI: Async texture creation enabled
[2024.11.16-14.10.31:707][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.11.16-14.10.31:726][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2024.11.16-14.10.31:730][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.11.16-14.10.31:741][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all'
[2024.11.16-14.10.31:741][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all" ]
[2024.11.16-14.10.31:777][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.11.16-14.10.31:777][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.11.16-14.10.31:777][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.11.16-14.10.31:777][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.11.16-14.10.31:777][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.11.16-14.10.31:777][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.11.16-14.10.31:777][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.11.16-14.10.31:778][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.11.16-14.10.31:778][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.11.16-14.10.31:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.11.16-14.10.31:864][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.11.16-14.10.31:864][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.11.16-14.10.31:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.11.16-14.10.31:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.11.16-14.10.31:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.11.16-14.10.31:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.11.16-14.10.31:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.11.16-14.10.31:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.11.16-14.10.31:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.11.16-14.10.31:927][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.11.16-14.10.31:927][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.11.16-14.10.31:927][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.11.16-14.10.31:927][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.11.16-14.10.31:945][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.11.16-14.10.31:945][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.11.16-14.10.31:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.11.16-14.10.31:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.11.16-14.10.31:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.11.16-14.10.31:966][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.11.16-14.10.31:966][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.11.16-14.10.32:004][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: VVM_1_0
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.11.16-14.10.32:006][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.11.16-14.10.32:006][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.11.16-14.10.32:009][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.11.16-14.10.32:009][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.11.16-14.10.32:009][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.11.16-14.10.32:009][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.16-14.10.32:009][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.11.16-14.10.32:090][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
[2024.11.16-14.10.32:090][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.11.16-14.10.32:090][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.11.16-14.10.32:091][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.11.16-14.10.32:091][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.11.16-14.10.32:093][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2024.11.16-14.10.32:094][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2024.11.16-14.10.32:104][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.11.16-14.10.32:104][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.013 seconds
[2024.11.16-14.10.32:150][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.11.16-14.10.32:161][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.11.16-14.10.32:161][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=932.30MBs, RandomWriteSpeed=99.95MBs. Assigned SpeedClass 'Local'
[2024.11.16-14.10.32:166][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.11.16-14.10.32:166][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.11.16-14.10.32:166][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.11.16-14.10.32:166][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.11.16-14.10.32:166][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.11.16-14.10.32:166][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.11.16-14.10.32:166][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.11.16-14.10.32:167][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (F:/UnrealProjects/ZombieHord/Intermediate/Shaders/WorkingDirectory/13300/).
[2024.11.16-14.10.32:167][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/879F5EA44A4A6851EDBFEB80A14BB69B/'.
[2024.11.16-14.10.32:167][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.11.16-14.10.32:167][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
[2024.11.16-14.10.32:169][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.11.16-14.10.32:170][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.11.16-14.10.33:198][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.11.16-14.10.33:481][ 0]LogSlate: Using FreeType 2.10.0
[2024.11.16-14.10.33:481][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.11.16-14.10.33:482][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.11.16-14.10.33:482][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.11.16-14.10.33:483][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.11.16-14.10.33:483][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.11.16-14.10.33:483][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.11.16-14.10.33:484][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.11.16-14.10.33:509][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up
[2024.11.16-14.10.33:511][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.11.16-14.10.33:515][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin.
[2024.11.16-14.10.33:702][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.10.33:704][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.11.16-14.10.33:704][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.11.16-14.10.33:704][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.11.16-14.10.33:720][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.11.16-14.10.33:720][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.11.16-14.10.33:746][ 0]LogDeviceProfileManager: Active device profile: [0000091ED50C4000][0000091ECCA6A000 66] WindowsEditor
[2024.11.16-14.10.33:746][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.11.16-14.10.33:747][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2024.11.16-14.10.33:749][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT'
[2024.11.16-14.10.33:749][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
[2024.11.16-14.10.33:786][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:787][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2024.11.16-14.10.33:787][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.16-14.10.33:787][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:787][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2024.11.16-14.10.33:787][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.16-14.10.33:787][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:788][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2024.11.16-14.10.33:788][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.16-14.10.33:788][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:788][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2024.11.16-14.10.33:788][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.16-14.10.33:788][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.16-14.10.33:789][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:790][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.16-14.10.33:790][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:790][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2024.11.16-14.10.33:790][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.11.16-14.10.33:790][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:790][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2024.11.16-14.10.33:790][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2024.11.16-14.10.33:790][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2024.11.16-14.10.33:791][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2024.11.16-14.10.33:967][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.11.16-14.10.33:967][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.11.16-14.10.33:967][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.11.16-14.10.33:967][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.11.16-14.10.33:967][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.11.16-14.10.34:108][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 1.11ms
[2024.11.16-14.10.34:131][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.93ms
[2024.11.16-14.10.34:146][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.03ms
[2024.11.16-14.10.34:149][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 1.40ms
[2024.11.16-14.10.34:342][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.11.16-14.10.34:342][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.11.16-14.10.34:348][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.11.16-14.10.34:348][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.11.16-14.10.34:349][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x87a906ba", spawning console
[2024.11.16-14.10.34:353][ 0]LogLiveCoding: Display: Waiting for server
[2024.11.16-14.10.34:373][ 0]LogSlate: Border
[2024.11.16-14.10.34:373][ 0]LogSlate: BreadcrumbButton
[2024.11.16-14.10.34:373][ 0]LogSlate: Brushes.Title
[2024.11.16-14.10.34:373][ 0]LogSlate: Default
[2024.11.16-14.10.34:373][ 0]LogSlate: Icons.Save
[2024.11.16-14.10.34:373][ 0]LogSlate: Icons.Toolbar.Settings
[2024.11.16-14.10.34:373][ 0]LogSlate: ListView
[2024.11.16-14.10.34:373][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.11.16-14.10.34:373][ 0]LogSlate: SoftwareCursor_Grab
[2024.11.16-14.10.34:373][ 0]LogSlate: TableView.DarkRow
[2024.11.16-14.10.34:373][ 0]LogSlate: TableView.Row
[2024.11.16-14.10.34:373][ 0]LogSlate: TreeView
[2024.11.16-14.10.34:467][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.11.16-14.10.34:469][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.661 ms
[2024.11.16-14.10.34:480][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.39ms
[2024.11.16-14.10.34:497][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.11.16-14.10.34:497][ 0]LogInit: XR: MultiViewport is Disabled
[2024.11.16-14.10.34:497][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.11.16-14.10.34:560][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 1.41ms
[2024.11.16-14.10.34:754][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.11.16-14.10.34:758][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2024.11.16-14.10.34:758][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.11.16-14.10.34:758][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:55427'.
[2024.11.16-14.10.34:761][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
[2024.11.16-14.10.34:800][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2024.11.16-14.10.34:800][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
[2024.11.16-14.10.34:800][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2024.11.16-14.10.34:800][ 0]LogNNERuntimeORT: No NPU adapter found!
[2024.11.16-14.10.34:872][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.11.16-14.10.34:931][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2024.11.16-14.10.34:931][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.11.16-14.10.34:947][ 0]LogMetaSound: MetaSound Engine Initialized
[2024.11.16-14.10.35:117][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E54F4A075F4B47D58000000000005700 | Instance: 43F391464D991E5283210EB894ACECC2 (DESKTOP-D9U8INT-13300).
[2024.11.16-14.10.35:324][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.11.16-14.10.35:416][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 1.43ms
[2024.11.16-14.10.35:424][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.90ms
[2024.11.16-14.10.35:695][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2024.11.16-14.10.35:708][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.11.16-14.10.35:720][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.16-14.10.35:720][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.11.16-14.10.35:777][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
[2024.11.16-14.10.35:777][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
[2024.11.16-14.10.35:777][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
[2024.11.16-14.10.35:778][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
[2024.11.16-14.10.35:778][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
[2024.11.16-14.10.35:778][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
[2024.11.16-14.10.35:779][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
[2024.11.16-14.10.35:779][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
[2024.11.16-14.10.35:780][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
[2024.11.16-14.10.35:780][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
[2024.11.16-14.10.35:781][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
[2024.11.16-14.10.35:781][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
[2024.11.16-14.10.35:781][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
[2024.11.16-14.10.35:782][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
[2024.11.16-14.10.35:782][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
[2024.11.16-14.10.35:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
[2024.11.16-14.10.35:783][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
[2024.11.16-14.10.35:784][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
[2024.11.16-14.10.35:785][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
[2024.11.16-14.10.35:785][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
[2024.11.16-14.10.35:785][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
[2024.11.16-14.10.35:786][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
[2024.11.16-14.10.35:786][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
[2024.11.16-14.10.35:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
[2024.11.16-14.10.35:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
[2024.11.16-14.10.35:787][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
[2024.11.16-14.10.35:788][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
[2024.11.16-14.10.35:788][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
[2024.11.16-14.10.35:788][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
[2024.11.16-14.10.35:789][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
[2024.11.16-14.10.35:789][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
[2024.11.16-14.10.35:789][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
[2024.11.16-14.10.35:790][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
[2024.11.16-14.10.35:790][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
[2024.11.16-14.10.35:791][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
[2024.11.16-14.10.35:884][ 0]SourceControl: Revision control is disabled
[2024.11.16-14.10.35:891][ 0]SourceControl: Revision control is disabled
[2024.11.16-14.10.35:904][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.16-14.10.35:905][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.16-14.10.35:905][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.16-14.10.35:927][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.11.16-14.10.35:927][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.11.16-14.10.35:965][ 0]LogCollectionManager: Loaded 0 collections in 0.002281 seconds
[2024.11.16-14.10.35:967][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Saved/Collections/' took 0.00s
[2024.11.16-14.10.35:969][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' took 0.00s
[2024.11.16-14.10.35:971][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Collections/' took 0.00s
[2024.11.16-14.10.36:040][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.11.16-14.10.36:040][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.11.16-14.10.36:041][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.11.16-14.10.36:041][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.11.16-14.10.36:041][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.11.16-14.10.36:041][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.11.16-14.10.36:054][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2024.11.16-14.10.36:054][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2024.11.16-14.10.36:074][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-16T14:10:36.074Z using C
[2024.11.16-14.10.36:074][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ZombieHord, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
[2024.11.16-14.10.36:074][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.11.16-14.10.36:074][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2024.11.16-14.10.36:079][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2024.11.16-14.10.36:079][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2024.11.16-14.10.36:079][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2024.11.16-14.10.36:079][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000053
[2024.11.16-14.10.36:079][ 0]LogFab: Display: Logging in using persist
[2024.11.16-14.10.36:114][ 0]LogUObjectArray: 43599 objects as part of root set at end of initial load.
[2024.11.16-14.10.36:114][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.11.16-14.10.36:126][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
[2024.11.16-14.10.36:126][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
[2024.11.16-14.10.36:194][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.11.16-14.10.36:194][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.11.16-14.10.36:241][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
[2024.11.16-14.10.36:242][ 0]LogEngine: Initializing Engine...
[2024.11.16-14.10.36:245][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2024.11.16-14.10.36:245][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.11.16-14.10.36:325][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.11.16-14.10.36:340][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2024.11.16-14.10.36:349][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.11.16-14.10.36:349][ 0]LogInit: Texture streaming: Enabled
[2024.11.16-14.10.36:356][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
[2024.11.16-14.10.36:362][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.11.16-14.10.36:367][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.11.16-14.10.36:367][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.11.16-14.10.36:368][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.11.16-14.10.36:368][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.11.16-14.10.36:368][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.16-14.10.36:368][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.16-14.10.36:368][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.16-14.10.36:368][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.16-14.10.36:368][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.11.16-14.10.36:368][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.16-14.10.36:368][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.11.16-14.10.36:368][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.16-14.10.36:368][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.16-14.10.36:368][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.16-14.10.36:368][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.16-14.10.36:372][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.16-14.10.36:407][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.16-14.10.36:408][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.16-14.10.36:409][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.16-14.10.36:409][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.16-14.10.36:410][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.11.16-14.10.36:410][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2024.11.16-14.10.36:411][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.11.16-14.10.36:411][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.11.16-14.10.36:411][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.11.16-14.10.36:412][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.11.16-14.10.36:412][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.11.16-14.10.36:417][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.11.16-14.10.36:427][ 0]LogInit: Undo buffer set to 256 MB
[2024.11.16-14.10.36:427][ 0]LogInit: Transaction tracking system initialized
[2024.11.16-14.10.36:439][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json
[2024.11.16-14.10.36:484][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.95ms
[2024.11.16-14.10.36:486][ 0]LocalizationService: Localization service is disabled
[2024.11.16-14.10.36:498][ 0]LogTimingProfiler: Initialize
[2024.11.16-14.10.36:498][ 0]LogTimingProfiler: OnSessionChanged
[2024.11.16-14.10.36:498][ 0]LoadingProfiler: Initialize
[2024.11.16-14.10.36:498][ 0]LoadingProfiler: OnSessionChanged
[2024.11.16-14.10.36:498][ 0]LogNetworkingProfiler: Initialize
[2024.11.16-14.10.36:498][ 0]LogNetworkingProfiler: OnSessionChanged
[2024.11.16-14.10.36:498][ 0]LogMemoryProfiler: Initialize
[2024.11.16-14.10.36:498][ 0]LogMemoryProfiler: OnSessionChanged
[2024.11.16-14.10.36:552][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.16-14.10.36:553][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.16-14.10.36:553][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.11.16-14.10.36:641][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/' took 0.01s
[2024.11.16-14.10.36:661][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2024.11.16-14.10.36:670][ 0]LogPython: Using Python 3.11.8
[2024.11.16-14.10.37:642][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.11.16-14.10.37:666][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
[2024.11.16-14.10.37:666][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2024.11.16-14.10.37:674][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.11.16-14.10.37:757][ 0]LogEditorDataStorage: Initializing
[2024.11.16-14.10.37:757][ 0]LogEditorDataStorage: Initialized
[2024.11.16-14.10.37:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.11.16-14.10.37:784][ 0]SourceControl: Revision control is disabled
[2024.11.16-14.10.37:784][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.306
[2024.11.16-14.10.37:784][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Maps/FirstPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.11.16-14.10.37:786][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.10.37:786][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.10.37:798][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.16-14.10.37:800][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.11.16-14.10.37:817][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.11.16-14.10.37:849][ 0]LogStreaming: Display: Flushing package /Engine/Maps/Templates/HLODs/HLODLayer_Merged (state: WaitingForIo) recursively from another package /Engine/Maps/Templates/HLODs/HLODLayer_Instanced (state: PreloadLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.37:849][ 0]LogStreaming: Display: Package /Engine/Maps/Templates/HLODs/HLODLayer_Merged has reached state ExportsDone > PreloadLinkerLoadExports, releasing request 334 to allow recursive sync load to finish
[2024.11.16-14.10.37:849][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Maps/Templates/HLODs/HLODLayer_Merged with requester package /Engine/Maps/Templates/HLODs/HLODLayer_Instanced
[2024.11.16-14.10.37:849][ 0]LogStreaming: Display: Flushing package /Engine/Maps/Templates/HLODs/HLODLayer_Merged (state: ExportsDone) recursively from another package /Engine/Maps/Templates/HLODs/HLODLayer_Instanced (state: PreloadLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2024.11.16-14.10.37:849][ 0]LogStreaming: Display: Package /Engine/Maps/Templates/HLODs/HLODLayer_Merged has reached state ExportsDone > PreloadLinkerLoadExports, releasing request 335 to allow recursive sync load to finish
[2024.11.16-14.10.37:849][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Maps/Templates/HLODs/HLODLayer_Merged with requester package /Engine/Maps/Templates/HLODs/HLODLayer_Instanced
[2024.11.16-14.10.38:518][ 0]LogSkeletalMesh: Building Skeletal Mesh SKM_Manny...
[2024.11.16-14.10.38:573][ 0]LogAssetRegistry: Display: Asset registry cache written as 38.8 MiB to F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin
[2024.11.16-14.10.38:589][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'FirstPersonMap'.
[2024.11.16-14.10.38:589][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world FirstPersonMap
[2024.11.16-14.10.38:590][ 0]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.11.16-14.10.38:590][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.16-14.10.38:590][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.16-14.10.38:670][ 0]LoadErrors: Error: BlendSpace BS_ZombieAnimantion has sample MM_Run_Fwd that is invalid due to being out of bounds. Recommend adjusting it.
[2024.11.16-14.10.38:686][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
[2024.11.16-14.10.38:744][ 0]LogWorldPartition: Display: WorldPartition initialize took 153.869 ms
[2024.11.16-14.10.38:755][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.11.16-14.10.38:774][ 0]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 1/2 (SKM_Manny) ...
[2024.11.16-14.10.40:294][ 0]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
[2024.11.16-14.10.40:294][ 0]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3
[2024.11.16-14.10.44:051][ 0]LogSkeletalMesh: Skeletal mesh [/Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.16-14.10.44:066][ 0]LogSkeletalMesh: Built Skeletal Mesh [5.55s] /Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny
[2024.11.16-14.10.44:093][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.11.16-14.10.44:094][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.11.16-14.10.44:095][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,701ms to complete.
[2024.11.16-14.10.44:103][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 14.625
[2024.11.16-14.10.44:229][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.11.16-14.10.44:289][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-14.10.44:332][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-14.10.44:371][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-14.10.44:410][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-14.10.44:451][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:452][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.11.16-14.10.44:452][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:452][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.11.16-14.10.44:453][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:453][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.11.16-14.10.44:453][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:454][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.11.16-14.10.44:454][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:454][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.11.16-14.10.44:454][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:454][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.11.16-14.10.44:454][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:455][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.11.16-14.10.44:455][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:455][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.11.16-14.10.44:455][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:455][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.11.16-14.10.44:455][ 0]LogPakFile: Initializing PakPlatformFile
[2024.11.16-14.10.44:455][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.11.16-14.10.44:548][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.11.16-14.10.44:551][ 0]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.11.16-14.10.44:552][ 0]LogSlate: Took 0.000083 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.11.16-14.10.44:926][ 0]LogStall: Startup...
[2024.11.16-14.10.44:929][ 0]LogStall: Startup complete.
[2024.11.16-14.10.44:958][ 0]LogLoad: (Engine Initialization) Total time: 15.48 seconds
[2024.11.16-14.10.45:126][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.11.16-14.10.45:126][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.11.16-14.10.45:208][ 0]LogSlate: Took 0.000070 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.11.16-14.10.45:287][ 0]LogAutomationController: Ignoring very large delta of 16795513.92 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-14.10.45:287][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.10.45:289][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2024.11.16-14.10.45:318][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2024.11.16-14.10.45:329][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 40.102 ms
[2024.11.16-14.10.45:443][ 1]LogAssetRegistry: AssetRegistryGather time 0.1110s: AssetDataDiscovery 0.0247s, AssetDataGather 0.0169s, StoreResults 0.0694s. Wall time 11.9360s.
NumCachedDirectories 0. NumUncachedDirectories 1805. NumCachedFiles 8230. NumUncachedFiles 2.
BackgroundTickInterruptions 0.
[2024.11.16-14.10.45:474][ 1]LogSourceControl: Uncontrolled asset enumeration started...
[2024.11.16-14.10.45:474][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2024.11.16-14.10.45:774][ 6]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 9.689610
[2024.11.16-14.10.45:775][ 6]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2024.11.16-14.10.45:776][ 6]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 9.694976
[2024.11.16-14.10.45:776][ 7]LogSourceControl: Uncontrolled asset enumeration finished in 0.302983 seconds (Found 8205 uncontrolled assets)
[2024.11.16-14.10.45:985][ 30]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2024.11.16-14.10.46:117][ 46]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 10.028987
[2024.11.16-14.10.46:118][ 46]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 912979307
[2024.11.16-14.10.46:118][ 46]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 10.028987, Update Interval: 303.052460
[2024.11.16-14.10.46:258][ 63]LogStreaming: Display: FlushAsyncLoading(409): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.10.46:330][ 65]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.16-16.10.45 Remaining: 7200.83] Refresh[Expires: 2025-05-14T22:44:03.923Z Remaining: 15496398.92] State: Valid
[2024.11.16-14.10.46:454][ 66]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2024.11.16-14.10.46:628][ 79]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2024.11.16-14.10.46:628][ 79]LogFab: Display: User logged in
[2024.11.16-14.10.46:628][ 79]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2024.11.16-14.10.46:791][ 90]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-HFbrn_MCMUa2j5_PXo-2Nw-XJyIXA0dt0K1BROASOFyXA]
[2024.11.16-14.10.49:592][258]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-14.10.49:600][258]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-14.10.50:999][365]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.16-14.10.51:046][366]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
[2024.11.16-14.10.51:177][377]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
[2024.11.16-14.10.51:361][383]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
[2024.11.16-14.10.51:378][384]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
[2024.11.16-14.10.53:982][547]LogContentBrowser: Attempting asset rename: Assault_Rifle_A -> Assault_Rifle_A
[2024.11.16-14.10.54:114][557]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A.Assault_Rifle_A
[2024.11.16-14.10.54:118][557]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
[2024.11.16-14.10.54:124][557]LogStreaming: Display: FlushAsyncLoading(410): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.10.54:147][557]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_3:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-14.10.54:950][560]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
[2024.11.16-14.11.08:229][651]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
[2024.11.16-14.11.08:261][651]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2024.11.16-14.11.08:278][651]LogStaticMesh: Display: Building static mesh Assault_Rifle_A_StaticMesh (Required Memory Estimate: 9.013971 MB)...
[2024.11.16-14.11.08:294][651]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh) ...
[2024.11.16-14.11.08:340][651]LogStaticMesh: Built static mesh [0.06s] /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh
[2024.11.16-14.11.08:420][651]LogAutomationController: Ignoring very large delta of 11.46 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-14.11.14:816][702]LogSlate: Window 'Assault_Rifle_A' being destroyed
[2024.11.16-14.11.14:870][702]LogSlate: Window 'Assault_Rifle_A' being destroyed
[2024.11.16-14.11.14:936][702]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.11.14:936][702]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.11.15:001][702]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.11.16-14.11.16:662][828]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
[2024.11.16-14.11.19:251][993]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh
[2024.11.16-14.11.19:338][993]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
[2024.11.16-14.11.29:034][553]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.11.29:110][553]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh] ([1] browsable assets)...
[2024.11.16-14.11.29:119][553]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.Assault_Rifle_A_StaticMesh]
[2024.11.16-14.11.29:119][553]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh]
[2024.11.16-14.11.29:125][553]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh
[2024.11.16-14.11.29:125][553]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Assault_Rifle_A_StaticMeshFC1893334501F7A7AD4F20AAA0D4B077.tmp' to 'F:/UnrealProjects/ZombieHord/Content/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh.uasset'
[2024.11.16-14.11.29:136][553]LogFileHelpers: InternalPromptForCheckoutAndSave took 102.573 ms
[2024.11.16-14.11.29:192][553]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.11.29:192][553]LogContentValidation: Enabled validators:
[2024.11.16-14.11.29:192][553]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.11.29:192][553]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.11.29:192][553]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.11.29:192][553]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.11.29:192][553]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.11.29:192][553]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.11.29:192][553]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A_StaticMesh Validating asset
[2024.11.16-14.11.29:592][576]LogSlate: Window 'Assault_Rifle_A_StaticMesh' being destroyed
[2024.11.16-14.11.29:598][576]LogSlate: Window 'Assault_Rifle_A_StaticMesh' being destroyed
[2024.11.16-14.11.29:641][576]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.11.29:641][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.11.29:683][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.11.16-14.12.14:513][681]LogContentBrowser: Deferred new asset file creation: NewInputAction
[2024.11.16-14.12.14:520][681]LogContentBrowser: Creating deferred item: NewInputAction
[2024.11.16-14.12.14:530][682]LogContentBrowser: Renaming the item being created (Deferred Item: NewInputAction).
[2024.11.16-14.12.24:980][484]LogContentBrowser: Attempting asset rename: NewInputAction -> IA_Interact
[2024.11.16-14.12.24:981][484]LogContentBrowser: End creating deferred item NewInputAction
[2024.11.16-14.12.25:670][538]LogAssetEditorSubsystem: Opening Asset editor for InputAction /Game/FirstPerson/Input/Actions/IA_Interact.IA_Interact
[2024.11.16-14.12.32:166][ 1]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2024.11.16-14.12.57:603][ 91]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.12.57:675][ 91]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPerson/Input/Actions/IA_Interact] ([1] browsable assets)...
[2024.11.16-14.12.57:675][ 91]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Input/Actions/IA_Interact]
[2024.11.16-14.12.57:675][ 91]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Input/Actions/IA_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Input/Actions/IA_Interact.uasset" SILENT=true
[2024.11.16-14.12.57:676][ 91]LogSavePackage: Moving output files for package: /Game/FirstPerson/Input/Actions/IA_Interact
[2024.11.16-14.12.57:676][ 91]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/IA_InteractB021535140ACB9478DCCB99042067619.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Input/Actions/IA_Interact.uasset'
[2024.11.16-14.12.57:684][ 91]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.310 ms (total: 183.883 ms)
[2024.11.16-14.12.57:740][ 91]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.12.57:740][ 91]LogContentValidation: Enabled validators:
[2024.11.16-14.12.57:740][ 91]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.12.57:740][ 91]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.12.57:740][ 91]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.12.57:740][ 91]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.12.57:740][ 91]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.12.57:740][ 91]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.12.57:740][ 91]AssetCheck: /Game/FirstPerson/Input/Actions/IA_Interact Validating asset
[2024.11.16-14.12.58:847][177]LogSlate: Window 'IA_Interact' being destroyed
[2024.11.16-14.12.58:854][177]LogSlate: Window 'IA_Interact' being destroyed
[2024.11.16-14.13.03:584][557]LogStreaming: Display: FlushAsyncLoading(415): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.13.03:585][557]LogAssetEditorSubsystem: Opening Asset editor for InputMappingContext /Game/FirstPerson/Input/IMC_Default.IMC_Default
[2024.11.16-14.13.10:744][ 73]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.11.16-14.13.23:757][135]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.13.23:828][135]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPerson/Input/IMC_Default] ([1] browsable assets)...
[2024.11.16-14.13.23:828][135]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Input/IMC_Default]
[2024.11.16-14.13.23:828][135]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Input/IMC_Default" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Input/IMC_Default.uasset" SILENT=true
[2024.11.16-14.13.23:830][135]LogSavePackage: Moving output files for package: /Game/FirstPerson/Input/IMC_Default
[2024.11.16-14.13.23:830][135]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/IMC_Default97F9E66048956E56C6E9B0B2D098623A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Input/IMC_Default.uasset'
[2024.11.16-14.13.23:839][135]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.734 ms (total: 265.618 ms)
[2024.11.16-14.13.23:891][135]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.13.23:891][135]LogContentValidation: Enabled validators:
[2024.11.16-14.13.23:891][135]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.13.23:891][135]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.13.23:891][135]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.13.23:891][135]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.13.23:891][135]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.13.23:891][135]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.13.23:891][135]AssetCheck: /Game/FirstPerson/Input/IMC_Default Validating asset
[2024.11.16-14.13.25:673][272]LogSlate: Window 'IMC_Default' being destroyed
[2024.11.16-14.13.25:680][272]LogSlate: Window 'IMC_Default' being destroyed
[2024.11.16-14.13.45:600][707]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.16-14.13.45:609][707]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.16-14.13.45:620][708]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.16-14.13.47:557][861]LogContentBrowser: Attempting asset rename: NewFolder -> _Main
[2024.11.16-14.13.47:558][861]LogContentBrowser: End creating deferred item NewFolder
[2024.11.16-14.13.51:460][200]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.16-14.13.51:468][200]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.16-14.13.51:497][202]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.16-14.13.55:807][541]LogContentBrowser: Attempting asset rename: NewFolder -> Animation
[2024.11.16-14.13.55:808][541]LogContentBrowser: End creating deferred item NewFolder
[2024.11.16-14.13.57:925][707]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.16-14.13.57:933][707]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.16-14.13.57:942][708]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.16-14.14.04:981][259]LogContentBrowser: Attempting asset rename: NewFolder -> Interfaces
[2024.11.16-14.14.04:981][259]LogContentBrowser: End creating deferred item NewFolder
[2024.11.16-14.14.07:084][433]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.16-14.14.07:091][433]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.16-14.14.07:100][434]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.16-14.14.12:105][825]LogContentBrowser: Attempting asset rename: NewFolder -> Props
[2024.11.16-14.14.12:105][825]LogContentBrowser: End creating deferred item NewFolder
[2024.11.16-14.14.18:175][327]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.16-14.14.18:183][327]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.16-14.14.18:210][329]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.16-14.14.24:439][812]LogContentBrowser: Attempting asset rename: NewFolder -> Pickups
[2024.11.16-14.14.24:439][812]LogContentBrowser: End creating deferred item NewFolder
[2024.11.16-14.14.28:157][ 48]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.16-14.14.28:165][ 48]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.16-14.14.28:174][ 49]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.16-14.14.33:750][482]LogContentBrowser: Attempting asset rename: NewFolder -> Weapons
[2024.11.16-14.14.33:753][482]LogContentBrowser: End creating deferred item NewFolder
[2024.11.16-14.14.47:207][389]LogContentBrowser: Deferred new asset file creation: NewInterface
[2024.11.16-14.14.47:214][389]LogContentBrowser: Creating deferred item: NewInterface
[2024.11.16-14.14.47:244][391]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
[2024.11.16-14.14.56:120][ 78]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact
[2024.11.16-14.14.56:127][ 78]LogContentBrowser: End creating deferred item NewInterface
[2024.11.16-14.14.56:478][106]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Interfaces/BPI_Interact.BPI_Interact
[2024.11.16-14.14.56:478][106]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
[2024.11.16-14.14.57:132][106]LogStreaming: Display: FlushAsyncLoading(416): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.14.57:439][106]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.11.16-14.15.06:329][778]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.15.06:409][778]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.15.06:409][778]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.15.06:409][778]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.15.06:410][778]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.15.06:410][778]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact2D1C2C4C47C3FABFBCA4128A67B7C8EB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.15.06:422][778]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.625 ms (total: 358.243 ms)
[2024.11.16-14.15.06:474][778]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.15.06:474][778]LogContentValidation: Enabled validators:
[2024.11.16-14.15.06:474][778]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.15.06:474][778]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.15.06:474][778]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.15.06:474][778]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.15.06:474][778]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.15.06:474][778]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.15.06:474][778]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.15.38:967][397]LogSlate: Took 0.005679 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.11.16-14.15.49:169][549]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 313.089966
[2024.11.16-14.15.49:327][568]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-14.15.49:327][568]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 313.240509, Update Interval: 323.590210
[2024.11.16-14.20.40:141][ 12]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.16-14.20.40:147][ 12]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.16-14.20.40:147][ 12]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started...
[2024.11.16-14.20.40:152][ 12]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1
[2024.11.16-14.20.40:153][ 12]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 5.516 ms
[2024.11.16-14.20.40:153][ 12]LogPlayLevel: [PlayLevel] Compiling BPI_Interact before play...
[2024.11.16-14.20.40:160][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.20.40:207][ 12]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.20.40:207][ 12]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.20.40:207][ 12]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.20.40:208][ 12]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.20.40:208][ 12]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact92362D354AE728FE35AB5C9E7473B7D4.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.20.40:217][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.115 ms (total: 415.358 ms)
[2024.11.16-14.20.40:284][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
[2024.11.16-14.20.40:287][ 12]LogPlayLevel: PlayLevel: Blueprint regeneration took 133 ms (1 blueprints)
[2024.11.16-14.20.40:291][ 12]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.11.16-14.20.40:291][ 12]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.11.16-14.20.40:292][ 12]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
[2024.11.16-14.20.40:299][ 12]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006766s)
[2024.11.16-14.20.40:299][ 12]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.006816s)
[2024.11.16-14.20.40:318][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.16-14.20.40:319][ 12]LogChaosDD: Creating Chaos Debug Draw Scene for world FirstPersonMap
[2024.11.16-14.20.40:321][ 12]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.16-14.20.40:321][ 12]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.16-14.20.40:321][ 12]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.16-14.20.40:321][ 12]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.16-14.20.40:322][ 12]LogWorldPartition: Display: WorldPartition initialize took 1.855 ms (total: 155.724 ms)
[2024.11.16-14.20.40:322][ 12]LogPlayLevel: PIE: World Init took: (0.003467s)
[2024.11.16-14.20.40:323][ 12]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2024.11.16-14.20.40:323][ 12]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.16-14.20.40:323][ 12]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.16-14.20.40:323][ 12]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.16-14.20.40:323][ 12]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.16-14.20.40:323][ 12]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.11.16-14.20.40:323][ 12]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.16-14.20.40:323][ 12]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.11.16-14.20.40:323][ 12]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.16-14.20.40:323][ 12]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.16-14.20.40:323][ 12]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.16-14.20.40:323][ 12]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.16-14.20.40:325][ 12]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.16-14.20.40:336][ 12]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.16-14.20.40:336][ 12]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.16-14.20.40:336][ 12]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.16-14.20.40:336][ 12]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.16-14.20.40:337][ 12]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.11.16-14.20.40:337][ 12]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
[2024.11.16-14.20.40:339][ 12]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.11.16-14.20.40:339][ 12]LogInit: FAudioDevice initialized with ID 2.
[2024.11.16-14.20.40:339][ 12]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.11.16-14.20.40:339][ 12]LogAudio: Display: Audio Device (ID: 2) registered with world 'FirstPersonMap'.
[2024.11.16-14.20.40:339][ 12]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.11.16-14.20.40:342][ 12]LogLoad: Game class is 'GM_ZombieHord_C'
[2024.11.16-14.20.40:346][ 12]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.11.16-15.20.40
[2024.11.16-14.20.40:346][ 12]LogWorld: Bringing up level for play took: 0.004263
[2024.11.16-14.20.40:349][ 12]LogOnline: OSS: Created online subsystem instance for: :Context_9
[2024.11.16-14.20.40:352][ 12]LogScript: Warning: Accessed None trying to read property bp_weapon_base
BP_ThirdPersonCharacter_C /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
[2024.11.16-14.20.40:352][ 12]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property bp_weapon_base". Node: Branch Graph: IsValid Function: IF Get Left Hand Socket Transform Blueprint: BP_ThirdPersonCharacter
[2024.11.16-14.20.40:352][ 12]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
[2024.11.16-14.20.40:356][ 12]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
[2024.11.16-14.20.40:358][ 12]PIE: Server logged in
[2024.11.16-14.20.40:359][ 12]PIE: Play in editor total start time 0,212 seconds.
[2024.11.16-14.20.40:400][ 13]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.20.40:400][ 13]LogContentValidation: Enabled validators:
[2024.11.16-14.20.40:400][ 13]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.20.40:400][ 13]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.20.40:400][ 13]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.20.40:400][ 13]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.20.40:400][ 13]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.20.40:400][ 13]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.20.40:401][ 13]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.20.54:673][745]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
[2024.11.16-14.21.03:039][930]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-14.21.03:039][930]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
[2024.11.16-14.21.03:040][930]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.21.03:041][930]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.21.03:041][930]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap
[2024.11.16-14.21.03:045][930]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.16-14.21.03:052][930]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.21.03:076][930]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-14.21.03:076][930]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.11.16-14.21.03:076][930]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.11.16-14.21.03:078][930]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.11.16-14.21.03:087][930]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.11.16-14.21.03:284][931]LogPlayLevel: Display: Destroying online subsystem :Context_9
[2024.11.16-14.21.04:901][ 37]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-14.21.04:912][ 37]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-14.21.15:161][134]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 639.081848
[2024.11.16-14.21.15:327][154]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-14.21.15:327][154]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 639.240356, Update Interval: 343.825806
[2024.11.16-14.21.37:277][489]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2024.11.16-14.21.37:290][489]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.21.37:340][489]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.21.37:340][489]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.21.37:340][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.21.37:342][489]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.21.37:342][489]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractAF43CF274D535E94A2C8F3B23387860F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.21.37:350][489]LogFileHelpers: InternalPromptForCheckoutAndSave took 59.832 ms (total: 475.191 ms)
[2024.11.16-14.21.37:407][489]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.21.37:407][489]LogContentValidation: Enabled validators:
[2024.11.16-14.21.37:407][489]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.21.37:407][489]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.21.37:407][489]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.21.37:407][489]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.21.37:407][489]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.21.37:407][489]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.21.37:407][489]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.21.37:904][524]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.21.37:974][524]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.21.37:974][524]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.21.37:974][524]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.21.37:975][524]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.21.37:975][524]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractC3A2AB2D4D8A8EE84F017FAA93921E0B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.21.37:983][524]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.278 ms (total: 554.469 ms)
[2024.11.16-14.21.38:039][524]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.21.38:039][524]LogContentValidation: Enabled validators:
[2024.11.16-14.21.38:039][524]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.21.38:039][524]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.21.38:039][524]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.21.38:039][524]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.21.38:039][524]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.21.38:039][524]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.21.38:040][524]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.21.39:205][600]LogSlate: Window 'BPI_Interact' being destroyed
[2024.11.16-14.21.39:212][600]LogSlate: Window 'BPI_Interact' being destroyed
[2024.11.16-14.21.39:216][600]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.21.39:216][600]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.21.39:263][600]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2024.11.16-14.21.49:007][226]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.11.16-14.21.49:018][226]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.11.16-14.21.49:026][226]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.11.16-14.21.49:028][226]LogAutomationController: Ignoring very large delta of 2.28 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-14.21.49:045][228]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.11.16-14.21.57:494][778]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_WeaponMaster
[2024.11.16-14.21.57:500][778]LogContentBrowser: End creating deferred item NewBlueprint
[2024.11.16-14.22.14:123][139]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.11.16-14.22.14:140][139]LogAutomationController: Ignoring very large delta of 6.32 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-14.22.17:350][454]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
[2024.11.16-14.22.17:357][454]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
[2024.11.16-14.22.17:368][455]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
[2024.11.16-14.22.25:434][987]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> Enum_WeaponType
[2024.11.16-14.22.25:435][987]LogContentBrowser: End creating deferred item NewUserDefinedEnum
[2024.11.16-14.22.31:237][369]LogContentBrowser: Attempting asset rename: Enum_WeaponType1 -> Enum_WeaponName
[2024.11.16-14.22.31:359][369]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.22.31:359][369]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.16-14.22.31:359][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/Enum_WeaponName]
[2024.11.16-14.22.31:359][369]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.16-14.22.31:360][369]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/Enum_WeaponName
[2024.11.16-14.22.31:360][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Enum_WeaponNameFF44DBF04B36E46A9DE9B2A47ADFEC16.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.16-14.22.31:361][369]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.329 ms (total: 555.799 ms)
[2024.11.16-14.22.31:405][369]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.16-14.22.31:429][369]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.16-14.22.31:450][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.11.16-14.22.31:506][369]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.22.31:506][369]LogContentValidation: Enabled validators:
[2024.11.16-14.22.31:506][369]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.22.31:506][369]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.22.31:506][369]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.22.31:506][369]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.22.31:506][369]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.22.31:506][369]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.22.31:506][369]AssetCheck: /Game/_Main/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.16-14.22.33:078][475]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Main/Props/Weapons/Enum_WeaponType.Enum_WeaponType
[2024.11.16-14.23.17:709][599]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.23.17:758][599]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/Enum_WeaponType] ([1] browsable assets)...
[2024.11.16-14.23.17:758][599]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/Enum_WeaponType]
[2024.11.16-14.23.17:758][599]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/Enum_WeaponType" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/Enum_WeaponType.uasset" SILENT=true
[2024.11.16-14.23.17:759][599]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/Enum_WeaponType
[2024.11.16-14.23.17:759][599]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Enum_WeaponTypeC720D80F4E5C6E18E974798E47AB92B7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/Enum_WeaponType.uasset'
[2024.11.16-14.23.17:770][599]LogFileHelpers: InternalPromptForCheckoutAndSave took 60.318 ms (total: 616.117 ms)
[2024.11.16-14.23.17:823][599]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.23.17:823][599]LogContentValidation: Enabled validators:
[2024.11.16-14.23.17:823][599]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.23.17:824][599]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.23.17:824][599]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.23.17:824][599]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.23.17:824][599]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.23.17:824][599]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.23.17:824][599]AssetCheck: /Game/_Main/Props/Weapons/Enum_WeaponType Validating asset
[2024.11.16-14.23.19:178][690]LogSlate: Window 'Enum_WeaponType' being destroyed
[2024.11.16-14.23.19:185][690]LogSlate: Window 'Enum_WeaponType' being destroyed
[2024.11.16-14.23.21:535][860]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/_Main/Props/Weapons/Enum_WeaponName.Enum_WeaponName
[2024.11.16-14.23.37:843][977]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.23.37:924][977]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.16-14.23.37:924][977]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/Enum_WeaponName]
[2024.11.16-14.23.37:924][977]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.16-14.23.37:924][977]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/Enum_WeaponName
[2024.11.16-14.23.37:925][977]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Enum_WeaponName2D4029DD42459A42F506E9B10BE72CBD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.16-14.23.37:932][977]LogFileHelpers: InternalPromptForCheckoutAndSave took 89.671 ms (total: 705.789 ms)
[2024.11.16-14.23.37:990][977]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.23.37:990][977]LogContentValidation: Enabled validators:
[2024.11.16-14.23.37:990][977]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.23.37:990][977]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.23.37:990][977]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.23.37:990][977]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.23.37:990][977]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.23.37:990][977]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.23.37:990][977]AssetCheck: /Game/_Main/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.16-14.24.04:033][514]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.24.04:092][514]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/Enum_WeaponName] ([1] browsable assets)...
[2024.11.16-14.24.04:092][514]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/Enum_WeaponName]
[2024.11.16-14.24.04:092][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/Enum_WeaponName" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/Enum_WeaponName.uasset" SILENT=true
[2024.11.16-14.24.04:093][514]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/Enum_WeaponName
[2024.11.16-14.24.04:093][514]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Enum_WeaponName8CD1C2A94D9BE191BB6C0E8CDDED2183.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/Enum_WeaponName.uasset'
[2024.11.16-14.24.04:101][514]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.060 ms (total: 773.849 ms)
[2024.11.16-14.24.04:157][514]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.24.04:157][514]LogContentValidation: Enabled validators:
[2024.11.16-14.24.04:157][514]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.24.04:157][514]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.24.04:157][514]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.24.04:157][514]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.24.04:157][514]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.24.04:157][514]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.24.04:157][514]AssetCheck: /Game/_Main/Props/Weapons/Enum_WeaponName Validating asset
[2024.11.16-14.24.20:086][549]LogSlate: Window 'Enum_WeaponName' being destroyed
[2024.11.16-14.24.20:091][549]LogSlate: Window 'Enum_WeaponName' being destroyed
[2024.11.16-14.24.53:619][298]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.11.16-14.24.53:622][298]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPerson/Maps/FirstPersonMap' took 0.049
[2024.11.16-14.24.53:623][298]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.16-14.24.53:623][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_WeaponMaster]
[2024.11.16-14.24.53:628][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Main/Props/Weapons/BP_WeaponMaster_Auto1
[2024.11.16-14.24.53:628][298]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponMaster_Auto141C9132B425F0138F1DD49B977683C14.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/_Main/Props/Weapons/BP_WeaponMaster_Auto1.uasset'
[2024.11.16-14.24.53:629][298]LogFileHelpers: Auto-saving content packages took 0.006
[2024.11.16-14.27.06:836][970]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 990.758057
[2024.11.16-14.27.06:975][987]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-14.27.06:975][987]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 990.888306, Update Interval: 320.687897
[2024.11.16-14.27.09:455][ 51]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.11.16-14.27.09:463][ 51]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.11.16-14.27.09:471][ 51]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.11.16-14.27.09:490][ 53]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.11.16-14.27.18:569][664]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_PickupMaster
[2024.11.16-14.27.18:575][664]LogContentBrowser: End creating deferred item NewBlueprint
[2024.11.16-14.27.22:249][918]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster
[2024.11.16-14.27.22:249][918]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
[2024.11.16-14.27.22:426][918]LogStreaming: Display: FlushAsyncLoading(602): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.28.41:689][288]LogStreaming: Display: FlushAsyncLoading(608): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.28.41:714][288]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: ================================================
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Total job queries 205, among them cache hits 26 (12.68%), DDC hits 168 (81.95%), Duplicates 7 (3.41%)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Tracking 172 distinct input hashes that result in 148 distinct outputs (86.05%)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: RAM used: 119,12 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Shaders Compiled: 4
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Jobs assigned 4, completed 4 (100%)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.07 s
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Job execution time: average 1.25 s, max 1.32 s
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Job life time (pending + execution): average 1.32 s, max 1.39
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Shader code size: average 7,414 KiB, min 5,27 KiB, max 9,863 KiB
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.40 s
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Average processing rate: 2.87 jobs/sec
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Total thread time: 1,235 s
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Total thread preprocess time: 4,041 s
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Percentage time preprocessing: 327.11%
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Effective parallelization: 0.89 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.43 sec, max 0.43 sec, min 0.43 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.27 sec, max 0.27 sec, min 0.27 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.26 sec, max 0.26 sec, min 0.26 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 34.69% of total time (compiled 1 times, average 0.43 sec, max 0.43 sec, min 0.43 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: FLumenCardPS - 22.91% of total time (compiled 1 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 21.59% of total time (compiled 1 times, average 0.27 sec, max 0.27 sec, min 0.27 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: FLumenCardVS - 20.82% of total time (compiled 1 times, average 0.26 sec, max 0.26 sec, min 0.26 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: FHitProxyPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: === Material stats ===
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Materials Translated: 139
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Material Total Translate Time: 0.07 s
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Material Translation Only: 0.04 s (55%)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: Material Cache Hits: 34 (24%)
[2024.11.16-14.28.45:722][395]LogShaderCompilers: Display: ================================================
[2024.11.16-14.29.31:170][784]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.29.31:259][784]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-14.29.31:269][784]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-14.29.31:269][784]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-14.29.31:269][784]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-14.29.31:272][784]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-14.29.31:272][784]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMasterB173512746961EEB9D5EC788DD52B4C6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-14.29.31:283][784]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.462 ms (total: 887.311 ms)
[2024.11.16-14.29.31:341][784]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.29.31:341][784]LogContentValidation: Enabled validators:
[2024.11.16-14.29.31:341][784]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.29.31:341][784]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.29.31:341][784]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.29.31:341][784]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.29.31:341][784]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.29.31:341][784]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.29.31:341][784]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-14.29.31:829][811]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2024.11.16-14.30.24:337][967]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.11.16-14.30.24:348][967]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.30.24:408][967]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-14.30.24:456][967]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-14.30.24:456][967]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-14.30.24:456][967]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-14.30.24:458][967]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-14.30.24:459][967]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMaster94E0B44D4B17C211608612A70E86922A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-14.30.24:468][967]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.770 ms (total: 1.00 sec)
[2024.11.16-14.30.24:556][967]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.30.24:556][967]LogContentValidation: Enabled validators:
[2024.11.16-14.30.24:556][967]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.30.24:556][967]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.30.24:556][967]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.30.24:556][967]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.30.24:556][967]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.30.24:556][967]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.30.24:556][967]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-14.30.25:913][ 42]LogSlate: Window 'BP_PickupMaster' being destroyed
[2024.11.16-14.30.25:920][ 42]LogSlate: Window 'BP_PickupMaster' being destroyed
[2024.11.16-14.30.25:924][ 42]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.30.25:924][ 42]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.30.25:981][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.11.16-14.30.35:615][ 33]LogContentBrowser: Deferred new asset file creation: BP_PickupMaster_Child
[2024.11.16-14.30.35:623][ 33]LogContentBrowser: Creating deferred item: BP_PickupMaster_Child
[2024.11.16-14.30.35:633][ 34]LogContentBrowser: Renaming the item being created (Deferred Item: BP_PickupMaster_Child).
[2024.11.16-14.30.46:163][740]LogContentBrowser: Attempting asset rename: BP_PickupMaster_Child -> BP_WeaponPickup
[2024.11.16-14.30.46:167][740]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.30.46:240][740]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-14.30.46:241][740]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
[2024.11.16-14.30.46:293][740]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-14.30.46:293][740]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-14.30.46:293][740]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-14.30.46:295][740]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-14.30.46:295][740]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupAE0437FE45F55EBA0E1D26B769954C44.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-14.30.46:307][740]LogFileHelpers: InternalPromptForCheckoutAndSave took 138.939 ms (total: 1.14 sec)
[2024.11.16-14.30.46:307][740]LogContentBrowser: End creating deferred item BP_PickupMaster_Child
[2024.11.16-14.30.46:355][740]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.30.46:355][740]LogContentValidation: Enabled validators:
[2024.11.16-14.30.46:355][740]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.30.46:355][740]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.30.46:355][740]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.30.46:355][740]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.30.46:355][740]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.30.46:355][740]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.30.46:355][740]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-14.30.56:591][408]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
[2024.11.16-14.30.56:592][408]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
[2024.11.16-14.31.29:645][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms
[2024.11.16-14.31.29:655][761]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.31.29:707][761]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-14.31.29:776][761]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-14.31.29:776][761]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-14.31.29:776][761]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-14.31.29:779][761]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-14.31.29:779][761]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup007DD3A24770B01D79EF648E9E3D3A20.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-14.31.29:787][761]LogFileHelpers: InternalPromptForCheckoutAndSave took 132.230 ms (total: 1.27 sec)
[2024.11.16-14.31.29:840][761]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.31.29:840][761]LogContentValidation: Enabled validators:
[2024.11.16-14.31.29:840][761]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.31.29:840][761]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.31.29:840][761]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.31.29:840][761]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.31.29:840][761]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.31.29:840][761]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.31.29:840][761]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-14.31.30:545][788]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.31.30:608][788]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-14.31.30:608][788]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-14.31.30:608][788]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-14.31.30:611][788]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-14.31.30:611][788]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup361656494B570ED3995D37AAFB5CA383.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-14.31.30:620][788]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.177 ms (total: 1.35 sec)
[2024.11.16-14.31.30:675][788]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.31.30:675][788]LogContentValidation: Enabled validators:
[2024.11.16-14.31.30:675][788]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.31.30:675][788]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.31.30:675][788]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.31.30:675][788]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.31.30:675][788]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.31.30:675][788]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.31.30:675][788]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-14.31.31:440][829]LogSlate: Window 'BP_WeaponPickup' being destroyed
[2024.11.16-14.31.31:446][829]LogSlate: Window 'BP_WeaponPickup' being destroyed
[2024.11.16-14.31.31:450][829]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.31.31:450][829]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.31.31:502][829]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.16-14.31.36:115][204]LogContentBrowser: Deferred new asset file creation: BP_WeaponPickup_Child
[2024.11.16-14.31.36:122][204]LogContentBrowser: Creating deferred item: BP_WeaponPickup_Child
[2024.11.16-14.31.36:130][205]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponPickup_Child).
[2024.11.16-14.31.45:346][796]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_WeaponPickup_Child
[2024.11.16-14.31.45:351][796]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.31.45:432][796]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup_Child] ([2] browsable assets)...
[2024.11.16-14.31.45:432][796]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
[2024.11.16-14.31.45:485][796]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup_Child.BP_WeaponPickup_Child]
[2024.11.16-14.31.45:486][796]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup_Child]
[2024.11.16-14.31.45:486][796]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup_Child" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup_Child.uasset" SILENT=true
[2024.11.16-14.31.45:488][796]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup_Child
[2024.11.16-14.31.45:488][796]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup_Child32D1608747DF20D0CA96FF9DA45FBABC.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup_Child.uasset'
[2024.11.16-14.31.45:499][796]LogFileHelpers: InternalPromptForCheckoutAndSave took 148.199 ms (total: 1.50 sec)
[2024.11.16-14.31.45:500][796]LogContentBrowser: End creating deferred item BP_WeaponPickup_Child
[2024.11.16-14.31.45:555][796]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.31.45:556][796]LogContentValidation: Enabled validators:
[2024.11.16-14.31.45:556][796]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.31.45:556][796]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.31.45:556][796]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.31.45:556][796]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.31.45:556][796]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.31.45:556][796]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.31.45:556][796]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup_Child Validating asset
[2024.11.16-14.31.47:312][ 1]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_WeaponPickup_Child
[2024.11.16-14.32.00:394][862]LogContentBrowser: Attempting asset rename: BP_WeaponPickup_Child -> BP_PistolPickup_Child
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.SKEL_BP_PistolPickup_Child_C:UserConstructionScript' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.SKEL_BP_PistolPickup_Child_C' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child_C' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child:EventGraph.K2Node_Event_0' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child:EventGraph.K2Node_CallParentFunction_0' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child:EventGraph.K2Node_Event_1' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child:EventGraph.K2Node_CallParentFunction_1' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child:EventGraph.K2Node_Event_2' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child:EventGraph.K2Node_CallParentFunction_2' ref from Metadata '/Game/_Main/Props/Pickups/BP_WeaponPickup_Child.PackageMetaData'
[2024.11.16-14.32.00:506][862]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.32.00:506][862]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup_Child] ([2] browsable assets)...
[2024.11.16-14.32.00:506][862]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup_Child]
[2024.11.16-14.32.00:506][862]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup_Child" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup_Child.uasset" SILENT=true
[2024.11.16-14.32.00:512][862]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup_Child
[2024.11.16-14.32.00:512][862]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickup_Child1CECDEB44F950664B2C4D1AD8B9E5E5B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup_Child.uasset'
[2024.11.16-14.32.00:517][862]LogFileHelpers: InternalPromptForCheckoutAndSave took 10.601 ms (total: 1.51 sec)
[2024.11.16-14.32.00:560][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.11.16-14.32.00:581][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.11.16-14.32.00:602][862]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.11.16-14.32.00:673][862]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.32.00:673][862]LogContentValidation: Enabled validators:
[2024.11.16-14.32.00:673][862]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.32.00:673][862]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.32.00:673][862]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.32.00:673][862]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.32.00:673][862]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.32.00:673][862]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.32.00:673][862]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup_Child Validating asset
[2024.11.16-14.32.00:678][862]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
[2024.11.16-14.32.01:145][886]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child
[2024.11.16-14.32.01:146][886]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
[2024.11.16-14.32.22:842][488]LogStreaming: Display: FlushAsyncLoading(609): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.32.27:084][596]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.32.27:156][596]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup_Child] ([2] browsable assets)...
[2024.11.16-14.32.27:167][596]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup_Child.BP_PistolPickup_Child]
[2024.11.16-14.32.27:167][596]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup_Child]
[2024.11.16-14.32.27:167][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup_Child" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup_Child.uasset" SILENT=true
[2024.11.16-14.32.27:170][596]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup_Child
[2024.11.16-14.32.27:171][596]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickup_ChildD5277F56424200AD8D26B3AB0D27D02D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup_Child.uasset'
[2024.11.16-14.32.27:179][596]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.143 ms (total: 1.60 sec)
[2024.11.16-14.32.27:240][596]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.32.27:240][596]LogContentValidation: Enabled validators:
[2024.11.16-14.32.27:240][596]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.32.27:240][596]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.32.27:240][596]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.32.27:240][596]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.32.27:240][596]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.32.27:240][596]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.32.27:240][596]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup_Child Validating asset
[2024.11.16-14.32.27:982][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.16-14.32.34:534][987]LogSlate: Window 'BP_PistolPickup_Child' being destroyed
[2024.11.16-14.32.34:539][987]LogSlate: Window 'BP_PistolPickup_Child' being destroyed
[2024.11.16-14.32.34:543][987]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.32.34:543][987]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.32.34:601][987]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.11.16-14.32.36:830][134]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1320.762329
[2024.11.16-14.32.37:019][145]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-14.32.37:019][145]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1320.935791, Update Interval: 307.474579
[2024.11.16-14.32.52:463][708]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
[2024.11.16-14.32.52:464][708]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
[2024.11.16-14.34.35:323][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2024.11.16-14.34.35:331][ 56]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.34.35:392][ 56]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.16-14.34.35:392][ 56]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_WeaponMaster]
[2024.11.16-14.34.35:392][ 56]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.16-14.34.35:395][ 56]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_WeaponMaster
[2024.11.16-14.34.35:395][ 56]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponMasterA22DCFFB484584A0EF26BCA721675CF2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.16-14.34.35:406][ 56]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.282 ms (total: 1.68 sec)
[2024.11.16-14.34.35:474][ 56]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.34.35:474][ 56]LogContentValidation: Enabled validators:
[2024.11.16-14.34.35:474][ 56]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.34.35:474][ 56]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.34.35:474][ 56]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.34.35:474][ 56]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.34.35:474][ 56]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.34.35:474][ 56]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.34.35:474][ 56]AssetCheck: /Game/_Main/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.16-14.36.05:230][759]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.36.05:307][759]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.16-14.36.05:307][759]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_WeaponMaster]
[2024.11.16-14.36.05:307][759]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.16-14.36.05:310][759]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_WeaponMaster
[2024.11.16-14.36.05:310][759]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponMaster1BDCC16445C89DB11A5372A9135920FA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.16-14.36.05:316][759]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.442 ms (total: 1.76 sec)
[2024.11.16-14.36.05:371][759]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.36.05:371][759]LogContentValidation: Enabled validators:
[2024.11.16-14.36.05:371][759]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.36.05:371][759]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.36.05:371][759]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.36.05:371][759]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.36.05:371][759]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.36.05:371][759]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.36.05:372][759]AssetCheck: /Game/_Main/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.16-14.36.06:028][797]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.11.16-14.36.40:408][860]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.16-14.36.40:419][860]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.36.40:474][860]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.16-14.36.40:474][860]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_WeaponMaster]
[2024.11.16-14.36.40:474][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.16-14.36.40:477][860]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_WeaponMaster
[2024.11.16-14.36.40:477][860]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponMasterC165D4944CD32A49629626890CB0C347.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.16-14.36.40:485][860]LogFileHelpers: InternalPromptForCheckoutAndSave took 66.282 ms (total: 1.83 sec)
[2024.11.16-14.36.40:539][860]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.36.40:539][860]LogContentValidation: Enabled validators:
[2024.11.16-14.36.40:539][860]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.36.40:540][860]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.36.40:540][860]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.36.40:540][860]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.36.40:540][860]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.36.40:540][860]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.36.40:540][860]AssetCheck: /Game/_Main/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.16-14.36.41:540][918]LogSlate: Window 'BP_WeaponMaster' being destroyed
[2024.11.16-14.36.41:546][918]LogSlate: Window 'BP_WeaponMaster' being destroyed
[2024.11.16-14.36.41:550][918]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.36.41:550][918]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.36.41:605][918]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.11.16-14.36.45:999][267]LogContentBrowser: Deferred new asset file creation: BP_WeaponMaster_Child
[2024.11.16-14.36.46:006][267]LogContentBrowser: Creating deferred item: BP_WeaponMaster_Child
[2024.11.16-14.36.46:015][268]LogContentBrowser: Renaming the item being created (Deferred Item: BP_WeaponMaster_Child).
[2024.11.16-14.36.55:431][886]LogContentBrowser: Attempting asset rename: BP_WeaponMaster_Child -> BP_Pistol
[2024.11.16-14.36.55:434][886]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.36.55:506][886]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/BP_Pistol] ([2] browsable assets)...
[2024.11.16-14.36.55:506][886]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_Pistol]
[2024.11.16-14.36.55:507][886]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_Pistol" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset" SILENT=true
[2024.11.16-14.36.55:508][886]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_Pistol
[2024.11.16-14.36.55:508][886]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolB48CE4AC4CF4E8EBAE0140AE9F04704C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset'
[2024.11.16-14.36.55:520][886]LogFileHelpers: InternalPromptForCheckoutAndSave took 85.340 ms (total: 1.91 sec)
[2024.11.16-14.36.55:521][886]LogContentBrowser: End creating deferred item BP_WeaponMaster_Child
[2024.11.16-14.36.55:572][886]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.36.55:572][886]LogContentValidation: Enabled validators:
[2024.11.16-14.36.55:572][886]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.36.55:572][886]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.36.55:572][886]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.36.55:572][886]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.36.55:572][886]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.36.55:572][886]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.36.55:572][886]AssetCheck: /Game/_Main/Props/Weapons/BP_Pistol Validating asset
[2024.11.16-14.36.55:605][887]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Weapons/BP_Pistol.BP_Pistol
[2024.11.16-14.36.55:606][887]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
[2024.11.16-14.37.05:445][216]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
[2024.11.16-14.37.05:572][223]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
[2024.11.16-14.37.11:349][881]LogStreaming: Display: FlushAsyncLoading(610): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.37.11:370][881]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
[2024.11.16-14.37.11:486][883]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
[2024.11.16-14.37.18:576][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.11.16-14.37.18:584][ 24]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.37.18:641][ 24]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Weapons/BP_Pistol] ([2] browsable assets)...
[2024.11.16-14.37.18:729][ 24]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Weapons/BP_Pistol.BP_Pistol]
[2024.11.16-14.37.18:729][ 24]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_Pistol]
[2024.11.16-14.37.18:729][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_Pistol" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset" SILENT=true
[2024.11.16-14.37.18:732][ 24]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_Pistol
[2024.11.16-14.37.18:733][ 24]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Pistol25C6E3514376ECEDE281058943542A5D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset'
[2024.11.16-14.37.18:741][ 24]LogFileHelpers: InternalPromptForCheckoutAndSave took 156.726 ms (total: 2.07 sec)
[2024.11.16-14.37.18:822][ 24]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.37.18:822][ 24]LogContentValidation: Enabled validators:
[2024.11.16-14.37.18:822][ 24]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.37.18:822][ 24]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.37.18:822][ 24]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.37.18:822][ 24]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.37.18:822][ 24]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.37.18:822][ 24]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.37.18:822][ 24]AssetCheck: /Game/_Main/Props/Weapons/BP_Pistol Validating asset
[2024.11.16-14.37.19:226][ 35]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.37.19:273][ 35]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Weapons/BP_Pistol] ([2] browsable assets)...
[2024.11.16-14.37.19:273][ 35]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_Pistol]
[2024.11.16-14.37.19:273][ 35]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_Pistol" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset" SILENT=true
[2024.11.16-14.37.19:275][ 35]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_Pistol
[2024.11.16-14.37.19:276][ 35]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Pistol7BDEF0934D452C58F9168F8B98648EDA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset'
[2024.11.16-14.37.19:284][ 35]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.845 ms (total: 2.13 sec)
[2024.11.16-14.37.19:339][ 35]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.37.19:339][ 35]LogContentValidation: Enabled validators:
[2024.11.16-14.37.19:339][ 35]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.37.19:339][ 35]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.37.19:339][ 35]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.37.19:339][ 35]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.37.19:339][ 35]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.37.19:339][ 35]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.37.19:339][ 35]AssetCheck: /Game/_Main/Props/Weapons/BP_Pistol Validating asset
[2024.11.16-14.37.50:294][216]LogContentBrowser: Attempting asset rename: BP_PistolPickup_Child -> BP_PistolPickup_Child
[2024.11.16-14.37.52:986][349]LogContentBrowser: Attempting asset rename: BP_PistolPickup_Child -> BP_PistolPickup
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup_C' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.SKEL_BP_PistolPickup_C' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup:EventGraph.K2Node_Event_0' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup:EventGraph.K2Node_CallParentFunction_0' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup:EventGraph.K2Node_Event_1' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup:EventGraph.K2Node_CallParentFunction_1' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup:EventGraph.K2Node_Event_2' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup:EventGraph.K2Node_CallParentFunction_2' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:088][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.SKEL_BP_PistolPickup_C:ReceiveBeginPlay' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:089][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.SKEL_BP_PistolPickup_C:ReceiveActorBeginOverlap' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:089][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.SKEL_BP_PistolPickup_C:ReceiveTick' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:089][349]LogMetaData: Removing '/Game/_Main/Props/Pickups/BP_PistolPickup.SKEL_BP_PistolPickup_C:UserConstructionScript' ref from Metadata '/Game/_Main/Props/Pickups/BP_PistolPickup_Child.PackageMetaData'
[2024.11.16-14.37.53:111][349]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.37.53:111][349]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup] ([2] browsable assets)...
[2024.11.16-14.37.53:111][349]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
[2024.11.16-14.37.53:126][349]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup]
[2024.11.16-14.37.53:126][349]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup]
[2024.11.16-14.37.53:126][349]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset" SILENT=true
[2024.11.16-14.37.53:130][349]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup
[2024.11.16-14.37.53:130][349]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickupDD31C85342C61C2AD272D5B1E71D5047.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset'
[2024.11.16-14.37.53:134][349]LogFileHelpers: InternalPromptForCheckoutAndSave took 22.972 ms (total: 2.15 sec)
[2024.11.16-14.37.53:178][349]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.16-14.37.53:201][349]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.11.16-14.37.53:222][349]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.11.16-14.37.53:289][349]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.37.53:289][349]LogContentValidation: Enabled validators:
[2024.11.16-14.37.53:289][349]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.37.53:289][349]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.37.53:289][349]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.37.53:289][349]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.37.53:289][349]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.37.53:289][349]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.37.53:289][349]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup Validating asset
[2024.11.16-14.38.02:308][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.11.16-14.38.02:318][622]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.38.02:373][622]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Weapons/BP_Pistol] ([2] browsable assets)...
[2024.11.16-14.38.02:462][622]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Weapons/BP_Pistol.BP_Pistol]
[2024.11.16-14.38.02:462][622]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_Pistol]
[2024.11.16-14.38.02:462][622]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_Pistol" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset" SILENT=true
[2024.11.16-14.38.02:465][622]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_Pistol
[2024.11.16-14.38.02:465][622]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Pistol92F8D9034F7F965AAECC9BAA6476D8D7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset'
[2024.11.16-14.38.02:474][622]LogFileHelpers: InternalPromptForCheckoutAndSave took 155.327 ms (total: 2.31 sec)
[2024.11.16-14.38.02:522][622]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.38.02:522][622]LogContentValidation: Enabled validators:
[2024.11.16-14.38.02:522][622]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.38.02:522][622]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.38.02:522][622]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.38.02:522][622]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.38.02:522][622]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.38.02:522][622]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.38.02:522][622]AssetCheck: /Game/_Main/Props/Weapons/BP_Pistol Validating asset
[2024.11.16-14.38.03:256][651]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.38.03:308][651]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Weapons/BP_Pistol] ([2] browsable assets)...
[2024.11.16-14.38.03:308][651]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_Pistol]
[2024.11.16-14.38.03:308][651]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_Pistol" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset" SILENT=true
[2024.11.16-14.38.03:311][651]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_Pistol
[2024.11.16-14.38.03:311][651]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolC1651A5846EBDD3E5220BDBCAEA0D427.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset'
[2024.11.16-14.38.03:320][651]LogFileHelpers: InternalPromptForCheckoutAndSave took 63.619 ms (total: 2.37 sec)
[2024.11.16-14.38.03:372][651]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.38.03:372][651]LogContentValidation: Enabled validators:
[2024.11.16-14.38.03:372][651]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.38.03:372][651]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.38.03:372][651]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.38.03:372][651]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.38.03:372][651]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.38.03:372][651]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.38.03:372][651]AssetCheck: /Game/_Main/Props/Weapons/BP_Pistol Validating asset
[2024.11.16-14.38.10:549][906]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1654.474976
[2024.11.16-14.38.11:549][909]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-14.38.11:549][909]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1655.141602, Update Interval: 338.918427
[2024.11.16-14.38.14:508][ 44]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
[2024.11.16-14.38.22:953][509]LogStreaming: Display: FlushAsyncLoading(611): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.38.24:007][509]LoadErrors: Error: BlendSpace BS_ZombieAnimantion has sample MM_Run_Fwd that is invalid due to being out of bounds. Recommend adjusting it.
[2024.11.16-14.38.24:172][509]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave Weapons_Rifle2_Punch_04...
[2024.11.16-14.38.24:174][509]LogAudioDerivedData: Display: Weapons_Rifle2_Punch_04 compressed to 11.14% (from 57KB to 6KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2024.11.16-14.38.24:174][509]LogAudio: Display: Chunk stats for (SoundWave /Game/ScifiWeapons/Audio/Weapons_Rifle2_Punch_04.Weapons_Rifle2_Punch_04: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6535 bytes, ChunkN=0)
[2024.11.16-14.38.24:327][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Scope_BaseColor.T_Ayakashi_Scope_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:345][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Mag_BaseColor.T_Ayakashi_Mag_BaseColor (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:350][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Sniper_Emissive.T_Ayakashi_Sniper_Emissive (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:389][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Scope_OcclusionRoughnessMetallic.T_Ayakashi_Scope_OcclusionRoughnessMetallic (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:397][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Scope_Normal.T_Ayakashi_Scope_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:410][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Mag_Normal.T_Ayakashi_Mag_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:428][509]LogStaticMesh: Display: Building static mesh SM_Ayakashi_Scope (Required Memory Estimate: 4.440836 MB)...
[2024.11.16-14.38.24:459][509]LogStaticMesh: Display: Building static mesh SM_Ayakashi_Sniper (Required Memory Estimate: 25.730649 MB)...
[2024.11.16-14.38.24:487][509]LogStaticMesh: Built static mesh [0.06s] /Game/ScifiWeapons/SM_Ayakashi_Scope.SM_Ayakashi_Scope
[2024.11.16-14.38.24:527][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Sniper_Mask.T_Ayakashi_Sniper_Mask (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:557][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Cloud2Mask.T_Cloud2Mask (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 322.083323 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:649][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Mag_OcclusionRoughnessMetallic.T_Ayakashi_Mag_OcclusionRoughnessMetallic (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:670][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Glass_Normal.T_Glass_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:691][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Scope_Emissive.T_Ayakashi_Scope_Emissive (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
[2024.11.16-14.38.24:802][509]LogStaticMesh: Built static mesh [0.34s] /Game/ScifiWeapons/SM_Ayakashi_Sniper.SM_Ayakashi_Sniper
[2024.11.16-14.38.24:854][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Sniper_BaseColor.T_Ayakashi_Sniper_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2024.11.16-14.38.25:009][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Sniper_OcclusionRoughnessMetallic.T_Ayakashi_Sniper_OcclusionRoughnessMetallic (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2024.11.16-14.38.25:091][509]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter
[2024.11.16-14.38.25:145][509]LogTexture: Display: Building textures: /Game/ScifiWeapons/Texture/T_Ayakashi_Sniper_Normal.T_Ayakashi_Sniper_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2024.11.16-14.38.25:517][509]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
[2024.11.16-14.38.25:917][509]LogAutomationController: Ignoring very large delta of 2.99 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-14.38.25:922][510]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
[2024.11.16-14.38.28:647][634]LogChaosDD: Creating Chaos Debug Draw Scene for world World_25
[2024.11.16-14.38.29:790][700]LogChaosDD: Creating Chaos Debug Draw Scene for world World_26
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: ================================================
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Total job queries 242, among them cache hits 26 (10.74%), DDC hits 172 (71.07%), Duplicates 7 (2.89%)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Tracking 209 distinct input hashes that result in 171 distinct outputs (81.82%)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: RAM used: 126,97 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Shaders Compiled: 37
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Jobs assigned 37, completed 37 (100%)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Average time worker was idle: 101.83 s
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Time job spent in pending queue: average 0.59 s, longest 1.53 s
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Job execution time: average 0.81 s, max 1.59 s
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Job life time (pending + execution): average 1.40 s, max 2.66
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Shader code size: average 8,341 KiB, min 2,379 KiB, max 26,082 KiB
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.07 s
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Jobs were issued in 37 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Average processing rate: 7.29 jobs/sec
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Total thread time: 17,671 s
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Total thread preprocess time: 4,595 s
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Percentage time preprocessing: 26.01%
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Effective parallelization: 3.48 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 0.85 sec, max 0.85 sec, min 0.85 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 8 times, average 0.63 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: FVelocityVS (compiled 1 times, average 0.50 sec, max 0.50 sec, min 0.50 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: FDistortionMeshPS (compiled 1 times, average 0.47 sec, max 0.47 sec, min 0.47 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 0.46 sec, max 0.46 sec, min 0.46 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 28.69% of total time (compiled 8 times, average 0.63 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.86% of total time (compiled 8 times, average 0.37 sec, max 0.43 sec, min 0.27 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: FLumenCardPS - 16.21% of total time (compiled 7 times, average 0.41 sec, max 0.47 sec, min 0.28 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: FLumenCardVS - 13.78% of total time (compiled 7 times, average 0.35 sec, max 0.41 sec, min 0.25 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.82% of total time (compiled 1 times, average 0.85 sec, max 0.85 sec, min 0.85 sec)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: === Material stats ===
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Materials Translated: 155
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Material Total Translate Time: 0.08 s
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Material Translation Only: 0.04 s (54%)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: Material Cache Hits: 34 (22%)
[2024.11.16-14.40.46:085][558]LogShaderCompilers: Display: ================================================
[2024.11.16-14.41.21:605][221]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2024.11.16-14.41.21:632][221]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.41.21:690][221]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-14.41.21:737][221]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-14.41.21:737][221]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-14.41.21:737][221]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-14.41.21:748][221]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-14.41.21:748][221]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterBD265CB246D70D4F927CE298CFA87EA0.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-14.41.21:756][221]LogFileHelpers: InternalPromptForCheckoutAndSave took 124.160 ms (total: 2.50 sec)
[2024.11.16-14.41.21:805][221]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.41.21:805][221]LogContentValidation: Enabled validators:
[2024.11.16-14.41.21:805][221]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.41.21:805][221]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.41.21:805][221]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.41.21:805][221]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.41.21:805][221]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.41.21:805][221]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.41.21:806][221]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-14.41.22:549][266]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.41.22:606][266]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-14.41.22:606][266]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-14.41.22:606][266]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-14.41.22:617][266]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-14.41.22:617][266]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacter9F68C3D341D1412AE4B5CF8D33273B82.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-14.41.22:624][266]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.509 ms (total: 2.57 sec)
[2024.11.16-14.41.22:672][266]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.41.22:672][266]LogContentValidation: Enabled validators:
[2024.11.16-14.41.22:672][266]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.41.22:672][266]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.41.22:672][266]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.41.22:672][266]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.41.22:672][266]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.41.22:672][266]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.41.22:672][266]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-14.41.41:749][300]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster
[2024.11.16-14.41.41:749][300]LogChaosDD: Creating Chaos Debug Draw Scene for world World_27
[2024.11.16-14.42.04:069][524]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.42.04:140][524]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-14.42.04:186][524]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-14.42.04:186][524]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-14.42.04:186][524]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-14.42.04:189][524]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-14.42.04:190][524]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMasterB7CB5E98463B41006780DB8DF7FA7B05.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-14.42.04:198][524]LogFileHelpers: InternalPromptForCheckoutAndSave took 128.792 ms (total: 2.70 sec)
[2024.11.16-14.42.04:255][524]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.42.04:255][524]LogContentValidation: Enabled validators:
[2024.11.16-14.42.04:255][524]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.42.04:255][524]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.42.04:255][524]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.42.04:255][524]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.42.04:255][524]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.42.04:255][524]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.42.04:255][524]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-14.42.04:737][554]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.11.16-14.42.21:807][489]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
[2024.11.16-14.42.21:807][489]LogChaosDD: Creating Chaos Debug Draw Scene for world World_28
[2024.11.16-14.44.31:112][683]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2035.045898
[2024.11.16-14.44.31:295][699]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-14.44.31:295][699]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2035.189209, Update Interval: 312.367310
[2024.11.16-14.44.47:246][684]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Weapons/BP_WeaponMaster.BP_WeaponMaster
[2024.11.16-14.44.47:246][684]LogChaosDD: Creating Chaos Debug Draw Scene for world World_29
[2024.11.16-14.45.26:309][239]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] This blueprint (self) is not a BP_FirstPersonCharacter_C, therefore ' Target ' must have a connection.
[2024.11.16-14.45.26:325][239]LogStreaming: Display: FlushAsyncLoading(612): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.45.26:423][239]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.11.16-14.45.26:463][239]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.45.26:524][239]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-14.45.26:571][239]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-14.45.26:571][239]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-14.45.26:571][239]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-14.45.26:575][239]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-14.45.26:576][239]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup06C42ABD4B51FEFAA4A31AA4D5DDEFC2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-14.45.26:576][239]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-14.45.26:582][239]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-14.45.26:582][239]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-14.45.26:582][239]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-14.45.26:592][239]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-14.45.26:593][239]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterEB27FFF1425A382E73BEBBAFF833FD1D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-14.45.26:601][239]LogFileHelpers: InternalPromptForCheckoutAndSave took 138.582 ms (total: 2.84 sec)
[2024.11.16-14.45.26:674][239]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.16-14.45.26:674][239]LogContentValidation: Enabled validators:
[2024.11.16-14.45.26:674][239]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.45.26:674][239]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.45.26:674][239]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.45.26:674][239]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.45.26:674][239]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.45.26:674][239]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.45.26:674][239]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-14.45.26:674][239]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-14.46.19:862][697]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Interfaces/BPI_Interact.BPI_Interact
[2024.11.16-14.46.19:862][697]LogChaosDD: Creating Chaos Debug Draw Scene for world World_30
[2024.11.16-14.46.24:690][984]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.46.24:690][984]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.46.24:766][984]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-14.46.47:891][372]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup
[2024.11.16-14.46.47:891][372]LogChaosDD: Creating Chaos Debug Draw Scene for world World_31
[2024.11.16-14.46.55:165][798]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.46.55:165][798]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.46.55:249][798]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.16-14.47.14:655][986]LogChaosDD: Creating Chaos Debug Draw Scene for world World_32
[2024.11.16-14.48.43:261][ 5]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup
[2024.11.16-14.48.43:261][ 5]LogChaosDD: Creating Chaos Debug Draw Scene for world World_33
[2024.11.16-14.48.45:204][101]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.48.45:204][101]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.48.45:294][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.16-14.50.11:701][622]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Interfaces/BPI_Interact.BPI_Interact
[2024.11.16-14.50.11:701][622]LogChaosDD: Creating Chaos Debug Draw Scene for world World_34
[2024.11.16-14.50.21:075][516]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2385.023926
[2024.11.16-14.50.21:228][534]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-14.50.21:228][534]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2385.169922, Update Interval: 321.464264
[2024.11.16-14.50.31:765][615]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.50.31:840][615]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.50.31:840][615]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.50.31:840][615]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.50.31:841][615]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.50.31:841][615]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact081F2E9D480CFA12C4C47E9A1BF95FE6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.50.31:849][615]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.230 ms (total: 2.92 sec)
[2024.11.16-14.50.31:908][615]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.50.31:908][615]LogContentValidation: Enabled validators:
[2024.11.16-14.50.31:908][615]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.50.31:908][615]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.50.31:908][615]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.50.31:908][615]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.50.31:908][615]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.50.31:908][615]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.50.31:909][615]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.50.32:280][638]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.16-14.50.50:942][305]LogStreaming: Display: FlushAsyncLoading(613): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-14.50.52:585][388]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.16-14.50.52:622][388]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.50.52:674][388]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.50.52:674][388]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.50.52:674][388]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.50.52:675][388]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.50.52:676][388]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact0E4A8EB04E238F62E263648585A68FCA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.50.52:685][388]LogFileHelpers: InternalPromptForCheckoutAndSave took 62.581 ms (total: 2.99 sec)
[2024.11.16-14.50.52:740][388]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.50.52:740][388]LogContentValidation: Enabled validators:
[2024.11.16-14.50.52:740][388]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.50.52:740][388]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.50.52:740][388]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.50.52:740][388]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.50.52:740][388]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.50.52:740][388]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.50.52:740][388]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.50.53:404][431]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.50.53:458][431]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.50.53:458][431]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.50.53:458][431]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.50.53:459][431]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.50.53:459][431]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractF7BE4A8F44C6C63DA02701A14D075BE7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.50.53:467][431]LogFileHelpers: InternalPromptForCheckoutAndSave took 63.780 ms (total: 3.05 sec)
[2024.11.16-14.50.53:523][431]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.50.53:523][431]LogContentValidation: Enabled validators:
[2024.11.16-14.50.53:523][431]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.50.53:523][431]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.50.53:523][431]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.50.53:524][431]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.50.53:524][431]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.50.53:524][431]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.50.53:524][431]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.51.26:319][282]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms
[2024.11.16-14.51.26:353][282]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.51.26:407][282]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.51.26:407][282]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.51.26:407][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.51.26:409][282]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.51.26:409][282]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractBD934856492582FEFABF998456417951.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.51.26:417][282]LogFileHelpers: InternalPromptForCheckoutAndSave took 64.525 ms (total: 3.11 sec)
[2024.11.16-14.51.26:474][282]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.51.26:474][282]LogContentValidation: Enabled validators:
[2024.11.16-14.51.26:474][282]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.51.26:474][282]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.51.26:474][282]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.51.26:474][282]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.51.26:474][282]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.51.26:474][282]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.51.26:474][282]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.51.33:604][709]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.51.33:658][709]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.51.33:658][709]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.51.33:658][709]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.51.33:659][709]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.51.33:659][709]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractC7CDF11A4BAAEBC6A7B14FB66B02AD32.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.51.33:668][709]LogFileHelpers: InternalPromptForCheckoutAndSave took 63.710 ms (total: 3.18 sec)
[2024.11.16-14.51.33:723][709]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.51.33:723][709]LogContentValidation: Enabled validators:
[2024.11.16-14.51.33:723][709]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.51.33:723][709]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.51.33:723][709]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.51.33:723][709]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.51.33:723][709]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.51.33:723][709]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.51.33:723][709]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.51.46:820][142]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-14.51.46:875][142]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2024.11.16-14.51.46:888][142]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.51.46:940][142]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-14.51.47:083][142]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-14.51.47:083][142]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-14.51.47:083][142]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-14.51.47:087][142]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-14.51.47:087][142]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupD9E7929C4B39870B6C0D15A531F14827.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-14.51.47:096][142]LogFileHelpers: InternalPromptForCheckoutAndSave took 207.983 ms (total: 3.39 sec)
[2024.11.16-14.51.47:156][142]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.51.47:156][142]LogContentValidation: Enabled validators:
[2024.11.16-14.51.47:156][142]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.51.47:156][142]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.51.47:156][142]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.51.47:156][142]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.51.47:156][142]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.51.47:156][142]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.51.47:156][142]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-14.51.47:470][147]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-14.51.47:528][147]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.11.16-14.51.50:658][220]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.51.50:691][220]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-14.51.50:757][220]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-14.51.50:757][220]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-14.51.50:757][220]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-14.51.50:761][220]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-14.51.50:761][220]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup42D200F44BFC042701AC22913CDE5910.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-14.51.50:770][220]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.372 ms (total: 3.50 sec)
[2024.11.16-14.51.50:824][220]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.51.50:824][220]LogContentValidation: Enabled validators:
[2024.11.16-14.51.50:824][220]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.51.50:824][220]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.51.50:824][220]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.51.50:824][220]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.51.50:824][220]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.51.50:824][220]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.51.50:824][220]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-14.53.01:459][711]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-14.53.01:515][711]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.16-14.53.01:531][711]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.53.01:590][711]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.53.01:590][711]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.53.01:590][711]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.53.01:591][711]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.53.01:592][711]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractB5697171499F086A461D9AB7C544C1A6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.53.01:592][711]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-14.53.01:639][711]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-14.53.01:640][711]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-14.53.01:640][711]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-14.53.01:644][711]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-14.53.01:644][711]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup5806072D482213D4E66381A34FB99FCE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-14.53.01:654][711]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.995 ms (total: 3.62 sec)
[2024.11.16-14.53.01:706][711]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.16-14.53.01:706][711]LogContentValidation: Enabled validators:
[2024.11.16-14.53.01:706][711]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.53.01:706][711]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.53.01:706][711]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.53.01:706][711]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.53.01:706][711]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.53.01:706][711]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.53.01:706][711]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.53.01:706][711]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-14.53.35:093][412]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-14.53.35:817][456]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-14.53.35:875][456]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-14.53.35:875][456]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-14.53.35:875][456]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-14.53.35:877][456]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-14.53.35:877][456]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact993AECD0452593215C39D49D2E837097.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-14.53.35:885][456]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.466 ms (total: 3.69 sec)
[2024.11.16-14.53.35:939][456]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-14.53.35:939][456]LogContentValidation: Enabled validators:
[2024.11.16-14.53.35:939][456]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-14.53.35:939][456]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-14.53.35:939][456]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-14.53.35:939][456]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-14.53.35:939][456]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-14.53.35:939][456]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-14.53.35:940][456]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-14.56.20:317][712]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2744.259033
[2024.11.16-14.56.21:317][715]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-14.56.21:317][715]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2744.926025, Update Interval: 301.626038
[2024.11.16-14.58.31:755][158]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-14.58.31:807][158]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
[2024.11.16-14.58.38:899][590]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.58.38:899][590]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.58.38:954][590]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-14.58.44:069][925]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Interfaces/BPI_Interact.BPI_Interact
[2024.11.16-14.58.44:070][925]LogChaosDD: Creating Chaos Debug Draw Scene for world World_35
[2024.11.16-14.58.45:879][ 42]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true
[2024.11.16-14.58.45:879][ 42]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-14.58.45:959][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.16-15.00.17:119][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2024.11.16-15.00.17:132][877]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.00.17:190][877]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.00.17:246][877]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.00.17:246][877]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.00.17:246][877]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.00.17:250][877]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.00.17:251][877]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup6EF8B9494908C03AEA3EB980DCE6DA0A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.00.17:259][877]LogFileHelpers: InternalPromptForCheckoutAndSave took 126.869 ms (total: 3.82 sec)
[2024.11.16-15.00.17:321][877]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.00.17:321][877]LogContentValidation: Enabled validators:
[2024.11.16-15.00.17:321][877]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.00.17:321][877]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.00.17:321][877]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.00.17:321][877]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.00.17:321][877]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.00.17:321][877]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.00.17:321][877]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.00.33:956][220]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.00.34:004][220]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-15.00.34:018][220]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.00.34:072][220]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.00.34:119][220]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.00.34:119][220]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.00.34:119][220]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.00.34:123][220]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.00.34:123][220]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupAC02A7E6439D6B7700FE53A4B511756B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.00.34:131][220]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.523 ms (total: 3.93 sec)
[2024.11.16-15.00.34:188][220]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.00.34:188][220]LogContentValidation: Enabled validators:
[2024.11.16-15.00.34:188][220]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.00.34:188][220]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.00.34:188][220]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.00.34:188][220]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.00.34:188][220]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.00.34:188][220]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.00.34:188][220]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.00.42:567][306]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.00.42:623][306]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.00.42:623][306]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.00.42:623][306]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.00.42:627][306]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.00.42:627][306]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupCC9CFF27471E3192F8DFBEB3C7372306.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.00.42:644][306]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.907 ms (total: 4.01 sec)
[2024.11.16-15.00.42:706][306]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.00.42:706][306]LogContentValidation: Enabled validators:
[2024.11.16-15.00.42:706][306]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.00.42:706][306]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.00.42:706][306]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.00.42:706][306]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.00.42:706][306]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.00.42:706][306]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.00.42:706][306]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.01.03:726][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.16-15.01.03:741][924]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.01.03:789][924]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.01.03:836][924]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.01.03:836][924]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.01.03:836][924]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.01.03:840][924]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.01.03:840][924]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup820751F84BDCBDD8AC435FA2D74C659F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.01.03:848][924]LogFileHelpers: InternalPromptForCheckoutAndSave took 107.115 ms (total: 4.11 sec)
[2024.11.16-15.01.03:904][924]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.01.03:904][924]LogContentValidation: Enabled validators:
[2024.11.16-15.01.03:904][924]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.01.03:904][924]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.01.03:904][924]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.01.03:904][924]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.01.03:904][924]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.01.03:904][924]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.01.03:905][924]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.01.10:767][ 3]LogEditorTransaction: Undo Delete current selection
[2024.11.16-15.01.12:124][ 90]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.01.12:180][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.11.16-15.01.12:193][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.01.12:241][ 90]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.01.12:295][ 90]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.01.12:295][ 90]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.01.12:295][ 90]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.01.12:300][ 90]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.01.12:300][ 90]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup6C279EA1475D5466546DE1BB6B5C519F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.01.12:309][ 90]LogFileHelpers: InternalPromptForCheckoutAndSave took 115.962 ms (total: 4.23 sec)
[2024.11.16-15.01.12:374][ 90]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.01.12:374][ 90]LogContentValidation: Enabled validators:
[2024.11.16-15.01.12:374][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.01.12:374][ 90]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.01.12:374][ 90]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.01.12:374][ 90]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.01.12:374][ 90]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.01.12:374][ 90]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.01.12:374][ 90]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.02.21:393][483]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3105.343750
[2024.11.16-15.02.22:393][486]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.02.22:393][486]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3106.010742, Update Interval: 340.524292
[2024.11.16-15.03.31:259][856]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.03.31:308][856]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms
[2024.11.16-15.03.32:048][901]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.03.32:098][901]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2024.11.16-15.03.32:207][907]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.03.32:266][907]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2024.11.16-15.03.32:364][914]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.03.32:419][914]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.11.16-15.03.32:812][937]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.03.32:871][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.11.16-15.03.32:936][940]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.03.32:986][940]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.11.16-15.03.33:072][944]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.03.33:127][944]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.16-15.03.43:923][685]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] This blueprint (self) is not a BP_FirstPersonCharacter_C, therefore ' Target ' must have a connection.
[2024.11.16-15.03.43:923][685]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.03.43:973][685]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2024.11.16-15.03.43:985][685]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.03.44:039][685]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.03.44:086][685]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.03.44:086][685]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.03.44:086][685]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.03.44:090][685]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.03.44:090][685]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup971C2221497346E3E14570991E831447.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.03.44:099][685]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.809 ms (total: 4.34 sec)
[2024.11.16-15.03.44:155][685]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.03.44:155][685]LogContentValidation: Enabled validators:
[2024.11.16-15.03.44:155][685]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.03.44:155][685]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.03.44:155][685]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.03.44:155][685]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.03.44:155][685]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.03.44:155][685]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.03.44:156][685]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.03.50:406][102]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2024.11.16-15.03.50:422][102]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.03.50:474][102]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.03.50:522][102]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.03.50:522][102]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.03.50:522][102]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.03.50:526][102]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.03.50:526][102]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup820599644A751ABB5BC64CB7E1439667.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.03.50:535][102]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.603 ms (total: 4.46 sec)
[2024.11.16-15.03.50:589][102]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.03.50:589][102]LogContentValidation: Enabled validators:
[2024.11.16-15.03.50:589][102]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.03.50:590][102]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.03.50:590][102]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.03.50:590][102]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.03.50:590][102]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.03.50:590][102]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.03.50:590][102]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.03.55:018][443]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.03.55:075][443]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.03.55:075][443]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.03.55:075][443]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.03.55:079][443]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.03.55:079][443]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupF596E6914F6F15E3BBFC6A931E4B7F25.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.03.55:088][443]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.636 ms (total: 4.53 sec)
[2024.11.16-15.03.55:140][443]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.03.55:140][443]LogContentValidation: Enabled validators:
[2024.11.16-15.03.55:140][443]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.03.55:140][443]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.03.55:140][443]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.03.55:140][443]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.03.55:140][443]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.03.55:140][443]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.03.55:140][443]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.04.04:924][335]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.04.04:976][335]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.11.16-15.04.04:990][335]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.04.05:040][335]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.04.05:086][335]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.04.05:086][335]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.04.05:086][335]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.04.05:091][335]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.04.05:091][335]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup83F4A6B8464E641EB6E3368A1EAB74E6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.04.05:100][335]LogFileHelpers: InternalPromptForCheckoutAndSave took 109.696 ms (total: 4.64 sec)
[2024.11.16-15.04.05:155][335]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.04.05:155][335]LogContentValidation: Enabled validators:
[2024.11.16-15.04.05:155][335]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.04.05:155][335]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.04.05:155][335]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.04.05:155][335]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.04.05:155][335]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.04.05:155][335]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.04.05:155][335]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.04.30:094][739]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.16-15.04.30:110][739]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.04.30:156][739]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.04.30:205][739]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.04.30:205][739]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.04.30:205][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.04.30:210][739]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.04.30:210][739]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupE5B1EF344EE650D9B66F3886269B407E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.04.30:219][739]LogFileHelpers: InternalPromptForCheckoutAndSave took 109.307 ms (total: 4.74 sec)
[2024.11.16-15.04.30:274][739]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.04.30:274][739]LogContentValidation: Enabled validators:
[2024.11.16-15.04.30:274][739]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.04.30:274][739]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.04.30:274][739]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.04.30:274][739]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.04.30:274][739]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.04.30:274][739]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.04.30:274][739]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.04.46:081][223]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Interfaces/BPI_Interact.BPI_Interact
[2024.11.16-15.04.46:082][223]LogChaosDD: Creating Chaos Debug Draw Scene for world World_36
[2024.11.16-15.04.57:360][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2024.11.16-15.04.57:411][879]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.04.57:474][879]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.04.57:474][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.04.57:474][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.04.57:475][879]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.04.57:475][879]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractE12B854D4FBC3A39B55B8D96FAD06A41.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.04.57:485][879]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.022 ms (total: 4.82 sec)
[2024.11.16-15.04.57:538][879]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.04.57:539][879]LogContentValidation: Enabled validators:
[2024.11.16-15.04.57:539][879]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.04.57:539][879]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.04.57:539][879]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.04.57:539][879]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.04.57:539][879]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.04.57:539][879]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.04.57:539][879]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.04.58:224][920]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.04.58:272][920]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.04.58:272][920]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.04.58:272][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.04.58:274][920]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.04.58:274][920]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractCC95323647394FD021737083CAEFB9A6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.04.58:282][920]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.623 ms (total: 4.88 sec)
[2024.11.16-15.04.58:339][920]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.04.58:339][920]LogContentValidation: Enabled validators:
[2024.11.16-15.04.58:339][920]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.04.58:339][920]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.04.58:339][920]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.04.58:339][920]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.04.58:339][920]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.04.58:339][920]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.04.58:339][920]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.05.02:062][141]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.05.02:111][141]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.11.16-15.05.02:128][141]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.05.02:189][141]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.05.02:236][141]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.05.02:236][141]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.05.02:236][141]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.05.02:241][141]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.05.02:241][141]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup0876ECA24291A5D09E566EB50EA708D3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.05.02:249][141]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.234 ms (total: 5.00 sec)
[2024.11.16-15.05.02:306][141]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.05.02:306][141]LogContentValidation: Enabled validators:
[2024.11.16-15.05.02:306][141]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.05.02:306][141]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.05.02:306][141]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.05.02:306][141]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.05.02:306][141]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.05.02:306][141]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.05.02:306][141]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.05.34:220][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2024.11.16-15.05.34:254][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.05.34:306][ 12]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.05.34:307][ 12]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.05.34:307][ 12]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.05.34:308][ 12]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.05.34:308][ 12]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractE9F2C74E49C254D0F5008A90F47C4E32.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.05.34:316][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave took 62.576 ms (total: 5.06 sec)
[2024.11.16-15.05.34:373][ 12]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.05.34:373][ 12]LogContentValidation: Enabled validators:
[2024.11.16-15.05.34:373][ 12]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.05.34:373][ 12]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.05.34:373][ 12]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.05.34:373][ 12]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.05.34:373][ 12]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.05.34:373][ 12]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.05.34:373][ 12]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.05.37:721][211]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.05.37:775][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.16-15.05.38:444][251]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.05.38:499][251]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.11.16-15.05.38:586][255]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.05.38:639][255]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.11.16-15.05.38:715][259]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.05.38:772][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.16-15.05.38:838][261]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.05.38:885][261]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2024.11.16-15.05.38:967][266]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.05.39:024][266]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.11.16-15.05.39:090][268]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.05.39:139][268]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2024.11.16-15.05.51:448][657]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms
[2024.11.16-15.05.51:463][657]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.05.51:523][657]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.05.51:570][657]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.05.51:570][657]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.05.51:570][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.05.51:575][657]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.05.51:575][657]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupF43D819E45E6B9CDF8E0418C3D2BD2E3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.05.51:584][657]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.767 ms (total: 5.18 sec)
[2024.11.16-15.05.51:640][657]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.05.51:640][657]LogContentValidation: Enabled validators:
[2024.11.16-15.05.51:640][657]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.05.51:640][657]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.05.51:640][657]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.05.51:640][657]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.05.51:640][657]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.05.51:640][657]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.05.51:640][657]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.07.45:992][660]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.16-15.07.45:998][660]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPerson/Maps/FirstPersonMap' took 0.038
[2024.11.16-15.07.45:998][660]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.07.45:998][660]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.07.45:998][660]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/_Main/Interfaces/BPI_Interact_Auto2.uasset" SILENT=false AUTOSAVING=true
[2024.11.16-15.07.46:000][660]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Main/Interfaces/BPI_Interact_Auto2
[2024.11.16-15.07.46:000][660]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact_Auto237777A7E48F5AE5D79D497B24ED41713.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/_Main/Interfaces/BPI_Interact_Auto2.uasset'
[2024.11.16-15.07.46:000][660]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.07.46:061][660]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.07.46:061][660]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.07.46:066][660]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Main/Props/Pickups/BP_WeaponPickup_Auto2
[2024.11.16-15.07.46:066][660]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup_Auto234E4E24C40C648E7FF823CA6BD1FD186.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/_Main/Props/Pickups/BP_WeaponPickup_Auto2.uasset'
[2024.11.16-15.07.46:066][660]LogFileHelpers: Auto-saving content packages took 0.069
[2024.11.16-15.08.55:086][411]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3499.060791
[2024.11.16-15.08.55:252][420]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.08.55:252][420]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3499.209229, Update Interval: 302.131409
[2024.11.16-15.10.34:093][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
[2024.11.16-15.10.34:122][376]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.10.34:173][376]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.10.34:173][376]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.10.34:173][376]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.10.34:175][376]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.10.34:175][376]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact3C1C16074BDCE68D8A9D2BB8FB67478A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.10.34:184][376]LogFileHelpers: InternalPromptForCheckoutAndSave took 60.774 ms (total: 5.24 sec)
[2024.11.16-15.10.34:240][376]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.10.34:240][376]LogContentValidation: Enabled validators:
[2024.11.16-15.10.34:240][376]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.10.34:240][376]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.10.34:240][376]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.10.34:240][376]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.10.34:240][376]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.10.34:240][376]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.10.34:240][376]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.10.34:887][419]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.10.34:940][419]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.10.34:940][419]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.10.34:940][419]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.10.34:941][419]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.10.34:941][419]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact6B089646483C1B4BF4FC2EA09657EB38.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.10.34:949][419]LogFileHelpers: InternalPromptForCheckoutAndSave took 61.402 ms (total: 5.30 sec)
[2024.11.16-15.10.35:006][419]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.10.35:006][419]LogContentValidation: Enabled validators:
[2024.11.16-15.10.35:006][419]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.10.35:006][419]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.10.35:006][419]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.10.35:007][419]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.10.35:007][419]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.10.35:007][419]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.10.35:007][419]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.11.14:687][268]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.11.14:736][268]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-15.11.14:750][268]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.11.14:807][268]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.11.14:854][268]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.11.14:854][268]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.11.14:854][268]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.11.14:858][268]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.11.14:858][268]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup998C484A4928A83C2F9B8BA6D25D9E2B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.11.14:867][268]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.931 ms (total: 5.42 sec)
[2024.11.16-15.11.14:922][268]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.11.14:922][268]LogContentValidation: Enabled validators:
[2024.11.16-15.11.14:922][268]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.11.14:922][268]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.11.14:922][268]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.11.14:922][268]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.11.14:922][268]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.11.14:922][268]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.11.14:922][268]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.11.40:468][237]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.11.40:517][237]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2024.11.16-15.11.40:529][237]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.11.40:588][237]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.11.40:634][237]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.11.40:634][237]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.11.40:634][237]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.11.40:638][237]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.11.40:639][237]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupD888CA9343E5161C6BF5CAB91BD4C30D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.11.40:647][237]LogFileHelpers: InternalPromptForCheckoutAndSave took 117.679 ms (total: 5.54 sec)
[2024.11.16-15.11.40:706][237]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.11.40:706][237]LogContentValidation: Enabled validators:
[2024.11.16-15.11.40:706][237]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.11.40:706][237]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.11.40:706][237]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.11.40:706][237]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.11.40:706][237]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.11.40:706][237]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.11.40:706][237]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.12.00:333][565]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.12.00:407][565]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.12.00:453][565]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.12.00:453][565]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.12.00:453][565]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.12.00:458][565]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.12.00:458][565]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup6B1D72E44B372DB32B7C79B929D45885.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.12.00:466][565]LogFileHelpers: InternalPromptForCheckoutAndSave took 133.211 ms (total: 5.67 sec)
[2024.11.16-15.12.00:522][565]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.12.00:522][565]LogContentValidation: Enabled validators:
[2024.11.16-15.12.00:522][565]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.12.00:522][565]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.12.00:522][565]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.12.00:523][565]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.12.00:523][565]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.12.00:523][565]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.12.00:523][565]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.12.01:387][620]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.12.01:438][620]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.11.16-15.12.29:881][605]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.12.29:961][605]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.12.29:961][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.12.29:961][605]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.12.29:962][605]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.12.29:962][605]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact2D5E232B40E5E545B3324DB2ECBA14BD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.12.29:971][605]LogFileHelpers: InternalPromptForCheckoutAndSave took 91.169 ms (total: 5.76 sec)
[2024.11.16-15.12.30:023][605]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.12.30:023][605]LogContentValidation: Enabled validators:
[2024.11.16-15.12.30:023][605]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.12.30:023][605]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.12.30:023][605]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.12.30:023][605]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.12.30:023][605]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.12.30:023][605]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.12.30:023][605]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.12.30:265][618]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms
[2024.11.16-15.12.31:078][668]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.12.31:140][668]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.12.31:140][668]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.12.31:140][668]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.12.31:141][668]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.12.31:141][668]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact700ED79E4B31DFE7D6E29290EBD3B109.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.12.31:150][668]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.805 ms (total: 5.83 sec)
[2024.11.16-15.12.31:206][668]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.12.31:206][668]LogContentValidation: Enabled validators:
[2024.11.16-15.12.31:206][668]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.12.31:206][668]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.12.31:206][668]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.12.31:206][668]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.12.31:206][668]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.12.31:206][668]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.12.31:206][668]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.12.32:166][729]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2024.11.16-15.12.49:078][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.16-15.12.49:109][834]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.12.49:172][834]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.12.49:172][834]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.12.49:172][834]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.12.49:173][834]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.12.49:173][834]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact25DC71DE43CF4BDA315D5095452E901C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.12.49:181][834]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.420 ms (total: 5.90 sec)
[2024.11.16-15.12.49:238][834]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.12.49:238][834]LogContentValidation: Enabled validators:
[2024.11.16-15.12.49:238][834]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.12.49:238][834]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.12.49:238][834]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.12.49:238][834]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.12.49:238][834]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.12.49:238][834]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.12.49:239][834]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.13.06:607][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-15.13.06:622][887]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.13.06:672][887]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.13.06:719][887]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.13.06:719][887]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.13.06:719][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.13.06:724][887]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.13.06:724][887]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup609529634AD06E03C380EFB644AB9B33.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.13.06:733][887]LogFileHelpers: InternalPromptForCheckoutAndSave took 111.225 ms (total: 6.02 sec)
[2024.11.16-15.13.06:789][887]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.13.06:789][887]LogContentValidation: Enabled validators:
[2024.11.16-15.13.06:790][887]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.13.06:790][887]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.13.06:790][887]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.13.06:790][887]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.13.06:790][887]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.13.06:790][887]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.13.06:790][887]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.13.47:524][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
[2024.11.16-15.13.47:556][789]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.13.47:607][789]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.13.47:607][789]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.13.47:607][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.13.47:608][789]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.13.47:608][789]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact2860BA9648C7BBA9F593C8B624F749E0.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.13.47:616][789]LogFileHelpers: InternalPromptForCheckoutAndSave took 59.665 ms (total: 6.08 sec)
[2024.11.16-15.13.47:672][789]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.13.47:673][789]LogContentValidation: Enabled validators:
[2024.11.16-15.13.47:673][789]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.13.47:673][789]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.13.47:673][789]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.13.47:673][789]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.13.47:673][789]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.13.47:673][789]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.13.47:673][789]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.14.35:069][703]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3839.060547
[2024.11.16-15.14.35:214][718]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.14.35:214][718]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3839.197998, Update Interval: 311.860107
[2024.11.16-15.14.38:312][931]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Interact which was declared in a parent with a different signature
[2024.11.16-15.14.38:362][931]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.11.16-15.14.38:374][931]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.14.38:422][931]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.14.38:468][931]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.14.38:468][931]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.14.38:468][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.14.38:473][931]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.14.38:473][931]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupAE95F818477C48335386E69C044C8E70.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.14.38:482][931]LogFileHelpers: InternalPromptForCheckoutAndSave took 107.228 ms (total: 6.18 sec)
[2024.11.16-15.14.38:554][931]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.14.38:554][931]LogContentValidation: Enabled validators:
[2024.11.16-15.14.38:554][931]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.14.38:554][931]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.14.38:554][931]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.14.38:554][931]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.14.38:554][931]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.14.38:554][931]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.14.38:554][931]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.15.20:508][553]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.15.20:590][553]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.15.20:590][553]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.15.20:590][553]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.15.20:592][553]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.15.20:592][553]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact52BD792B4703A1118F4D70B26D222C37.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.15.20:600][553]LogFileHelpers: InternalPromptForCheckoutAndSave took 91.783 ms (total: 6.27 sec)
[2024.11.16-15.15.20:656][553]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.15.20:656][553]LogContentValidation: Enabled validators:
[2024.11.16-15.15.20:656][553]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.15.20:656][553]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.15.20:656][553]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.15.20:656][553]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.15.20:656][553]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.15.20:656][553]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.15.20:656][553]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.15.22:519][674]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Interact which was declared in a parent with a different signature
[2024.11.16-15.15.22:566][674]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.16-15.15.22:582][674]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.15.22:637][674]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.15.22:684][674]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.15.22:684][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.15.22:684][674]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.15.22:687][674]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.15.22:688][674]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup96CF56734CE5B6F0396D5689E7E4489D.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.15.22:696][674]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.657 ms (total: 6.39 sec)
[2024.11.16-15.15.22:755][674]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.15.22:755][674]LogContentValidation: Enabled validators:
[2024.11.16-15.15.22:755][674]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.15.22:755][674]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.15.22:755][674]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.15.22:755][674]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.15.22:755][674]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.15.22:755][674]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.15.22:755][674]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.15.36:843][804]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.15.36:898][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.16-15.15.36:910][804]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.15.36:972][804]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.15.37:017][804]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.15.37:017][804]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.15.37:017][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.15.37:021][804]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.15.37:021][804]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup3A6A270649CB320365054A8545B13187.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.15.37:029][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.798 ms (total: 6.51 sec)
[2024.11.16-15.15.37:087][804]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.15.37:087][804]LogContentValidation: Enabled validators:
[2024.11.16-15.15.37:087][804]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.15.37:087][804]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.15.37:087][804]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.15.37:087][804]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.15.37:087][804]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.15.37:087][804]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.15.37:087][804]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.15.41:374][120]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.15.41:438][120]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.15.41:484][120]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.15.41:484][120]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.15.41:485][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.15.41:488][120]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.15.41:488][120]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup5B1DA44B4D40D4DB256130BCD15C3573.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.15.41:497][120]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.778 ms (total: 6.63 sec)
[2024.11.16-15.15.41:554][120]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.15.41:554][120]LogContentValidation: Enabled validators:
[2024.11.16-15.15.41:554][120]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.15.41:554][120]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.15.41:554][120]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.15.41:554][120]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.15.41:554][120]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.15.41:554][120]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.15.41:554][120]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.16.03:538][666]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.16.03:621][666]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.16-15.16.03:621][666]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_WeaponMaster]
[2024.11.16-15.16.03:621][666]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.16-15.16.03:625][666]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_WeaponMaster
[2024.11.16-15.16.03:625][666]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponMaster11FB24A8417ABB4899774A855186DBDF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.16-15.16.03:632][666]LogFileHelpers: InternalPromptForCheckoutAndSave took 94.720 ms (total: 6.72 sec)
[2024.11.16-15.16.03:688][666]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.16.03:688][666]LogContentValidation: Enabled validators:
[2024.11.16-15.16.03:688][666]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.16.03:688][666]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.16.03:688][666]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.16.03:688][666]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.16.03:688][666]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.16.03:688][666]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.16.03:688][666]AssetCheck: /Game/_Main/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.16-15.16.05:371][769]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-15.16.06:299][825]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.16.06:356][825]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.16-15.16.06:356][825]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_WeaponMaster]
[2024.11.16-15.16.06:356][825]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.16-15.16.06:360][825]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_WeaponMaster
[2024.11.16-15.16.06:360][825]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponMaster7F086D734829783AB838AE8C06C2CC6C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.16-15.16.06:368][825]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.678 ms (total: 6.79 sec)
[2024.11.16-15.16.06:422][825]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.16.06:422][825]LogContentValidation: Enabled validators:
[2024.11.16-15.16.06:422][825]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.16.06:422][825]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.16.06:422][825]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.16.06:422][825]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.16.06:422][825]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.16.06:422][825]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.16.06:423][825]AssetCheck: /Game/_Main/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.16-15.16.09:224][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.16-15.16.11:550][145]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_WeaponPickup.uasset: [Compiler] Cannot override 'BPI_Interact_C::Interact' at Event Interact which was declared in a parent with a different signature
[2024.11.16-15.16.11:596][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.16-15.16.11:609][145]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.16.11:655][145]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.16.11:701][145]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.16.11:701][145]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.16.11:701][145]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.16.11:704][145]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.16.11:705][145]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup10B4E18F4AE2F1430C9FBFB34CCC3BD9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.16.11:712][145]LogFileHelpers: InternalPromptForCheckoutAndSave took 103.964 ms (total: 6.90 sec)
[2024.11.16-15.16.11:771][145]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.16.11:771][145]LogContentValidation: Enabled validators:
[2024.11.16-15.16.11:771][145]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.16.11:771][145]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.16.11:771][145]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.16.11:771][145]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.16.11:771][145]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.16.11:771][145]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.16.11:772][145]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.16.15:476][382]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.16-15.16.15:489][382]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.16.15:540][382]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.16.15:586][382]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.16.15:586][382]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.16.15:586][382]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.16.15:589][382]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.16.15:589][382]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupC2FCACB44F17DFFD21522CB755BBF905.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.16.15:598][382]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.866 ms (total: 7.01 sec)
[2024.11.16-15.16.15:655][382]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.16.15:656][382]LogContentValidation: Enabled validators:
[2024.11.16-15.16.15:656][382]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.16.15:656][382]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.16.15:656][382]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.16.15:656][382]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.16.15:656][382]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.16.15:656][382]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.16.15:656][382]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.16.30:349][211]LogSlate: Window 'Message' being destroyed
[2024.11.16-15.16.30:354][211]Message dialog closed, result: Yes, title: Message, text: Would you like to transfer the interface functions to be part of your blueprint?
[2024.11.16-15.16.41:631][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-15.16.41:659][924]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.16.41:722][924]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.16.41:779][924]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.16.41:779][924]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.16.41:779][924]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.16.41:782][924]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.16.41:782][924]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMasterA4BD090C4A1059F8DEB47A9C228F3A27.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.16.41:790][924]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.413 ms (total: 7.14 sec)
[2024.11.16-15.16.41:836][924]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.16.41:836][924]LogContentValidation: Enabled validators:
[2024.11.16-15.16.41:836][924]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.16.41:836][924]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.16.41:836][924]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.16.41:836][924]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.16.41:836][924]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.16.41:836][924]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.16.41:836][924]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.16.55:145][905]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_PickupMaster.uasset: [Compiler] Graph named 'Interact' already exists in 'BP_PickupMaster'. Another one cannot be generated from <None>
[2024.11.16-15.16.55:196][905]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-15.16.55:220][905]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.16.55:271][905]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.16.55:317][905]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.16.55:317][905]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.16.55:317][905]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.16.55:320][905]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.16.55:320][905]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMaster3797A509446C19DA4BA592B905191D65.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.16.55:329][905]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.845 ms (total: 7.25 sec)
[2024.11.16-15.16.55:387][905]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.16.55:387][905]LogContentValidation: Enabled validators:
[2024.11.16-15.16.55:387][905]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.16.55:387][905]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.16.55:387][905]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.16.55:388][905]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.16.55:388][905]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.16.55:388][905]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.16.55:388][905]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.17.04:374][353]LogSlate: Window 'Message' being destroyed
[2024.11.16-15.17.04:378][353]Message dialog closed, result: Yes, title: Message, text: Would you like to transfer the interface functions to be part of your blueprint?
[2024.11.16-15.17.06:037][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.16-15.17.06:063][440]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.17.06:121][440]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.17.06:167][440]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.17.06:167][440]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.17.06:167][440]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.17.06:170][440]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.17.06:170][440]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMasterA5711F8C4784594D7A73E1B4440178A9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.17.06:170][440]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.17.06:177][440]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.17.06:177][440]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.17.06:177][440]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.17.06:180][440]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.17.06:180][440]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup605A59A447DFB3B422D2B8BB863D37AF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.17.06:181][440]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup] ([2] browsable assets)...
[2024.11.16-15.17.06:187][440]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup]
[2024.11.16-15.17.06:187][440]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup]
[2024.11.16-15.17.06:187][440]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset" SILENT=true
[2024.11.16-15.17.06:191][440]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup
[2024.11.16-15.17.06:191][440]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickupAB9AFB7445FC80EA4792C1AA81662021.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset'
[2024.11.16-15.17.06:199][440]LogFileHelpers: InternalPromptForCheckoutAndSave took 136.840 ms (total: 7.38 sec)
[2024.11.16-15.17.06:254][440]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.16-15.17.06:254][440]LogContentValidation: Enabled validators:
[2024.11.16-15.17.06:254][440]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.17.06:254][440]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.17.06:254][440]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.17.06:254][440]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.17.06:254][440]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.17.06:254][440]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.17.06:254][440]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.17.06:254][440]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.17.06:254][440]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup Validating asset
[2024.11.16-15.17.11:739][751]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.16-15.17.11:755][751]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.17.11:804][751]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Props/Weapons/BP_WeaponMaster] ([2] browsable assets)...
[2024.11.16-15.17.11:804][751]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_WeaponMaster]
[2024.11.16-15.17.11:804][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_WeaponMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset" SILENT=true
[2024.11.16-15.17.11:807][751]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_WeaponMaster
[2024.11.16-15.17.11:808][751]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponMaster9872928146E473A565E31580173FF765.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_WeaponMaster.uasset'
[2024.11.16-15.17.11:808][751]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Weapons/BP_Pistol] ([2] browsable assets)...
[2024.11.16-15.17.11:857][751]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Weapons/BP_Pistol.BP_Pistol]
[2024.11.16-15.17.11:857][751]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Weapons/BP_Pistol]
[2024.11.16-15.17.11:857][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Weapons/BP_Pistol" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset" SILENT=true
[2024.11.16-15.17.11:861][751]LogSavePackage: Moving output files for package: /Game/_Main/Props/Weapons/BP_Pistol
[2024.11.16-15.17.11:861][751]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolD44F59CD4AFE6ECF1D51A59277C57ED7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Weapons/BP_Pistol.uasset'
[2024.11.16-15.17.11:869][751]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.396 ms (total: 7.50 sec)
[2024.11.16-15.17.11:937][751]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.16-15.17.11:937][751]LogContentValidation: Enabled validators:
[2024.11.16-15.17.11:937][751]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.17.11:937][751]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.17.11:937][751]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.17.11:937][751]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.17.11:937][751]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.17.11:937][751]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.17.11:937][751]AssetCheck: /Game/_Main/Props/Weapons/BP_WeaponMaster Validating asset
[2024.11.16-15.17.11:937][751]AssetCheck: /Game/_Main/Props/Weapons/BP_Pistol Validating asset
[2024.11.16-15.17.27:278][877]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_PickupMaster.uasset: [Compiler] Graph named 'Interact' already exists in 'BP_PickupMaster'. Another one cannot be generated from <None>
[2024.11.16-15.17.27:329][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2024.11.16-15.17.27:360][877]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.17.27:422][877]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.17.27:469][877]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.17.27:469][877]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.17.27:469][877]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.17.27:473][877]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.17.27:473][877]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMaster71825367494DB7059F9C7A858A05CEAB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.17.27:483][877]LogFileHelpers: InternalPromptForCheckoutAndSave took 123.556 ms (total: 7.62 sec)
[2024.11.16-15.17.27:537][877]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.17.27:537][877]LogContentValidation: Enabled validators:
[2024.11.16-15.17.27:538][877]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.17.27:538][877]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.17.27:538][877]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.17.27:538][877]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.17.27:538][877]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.17.27:538][877]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.17.27:538][877]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.17.41:173][686]LogSlate: Window 'Message' being destroyed
[2024.11.16-15.17.41:179][686]Message dialog closed, result: Yes, title: Message, text: Would you like to transfer the interface functions to be part of your blueprint?
[2024.11.16-15.18.03:052][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
[2024.11.16-15.18.03:081][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.18.03:139][ 16]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.18.03:188][ 16]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.18.03:188][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.18.03:188][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.18.03:190][ 16]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.18.03:191][ 16]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMasterCEC0E17B4E9583151868DDB068FD093B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.18.03:191][ 16]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.18.03:198][ 16]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.18.03:198][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.18.03:198][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.18.03:202][ 16]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.18.03:202][ 16]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup776FE31C452BFA8F2807CC83A4CADEDC.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.18.03:202][ 16]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup] ([2] browsable assets)...
[2024.11.16-15.18.03:209][ 16]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup]
[2024.11.16-15.18.03:209][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup]
[2024.11.16-15.18.03:209][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset" SILENT=true
[2024.11.16-15.18.03:212][ 16]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup
[2024.11.16-15.18.03:213][ 16]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickupF3E8BACF4D5E7802623623B6C1313B6B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset'
[2024.11.16-15.18.03:222][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave took 141.443 ms (total: 7.76 sec)
[2024.11.16-15.18.03:272][ 16]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.16-15.18.03:272][ 16]LogContentValidation: Enabled validators:
[2024.11.16-15.18.03:272][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.18.03:272][ 16]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.18.03:272][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.18.03:272][ 16]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.18.03:272][ 16]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.18.03:272][ 16]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.18.03:272][ 16]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.18.03:272][ 16]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.18.03:272][ 16]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup Validating asset
[2024.11.16-15.18.44:357][299]LogEditorTransaction: Undo Delete current selection
[2024.11.16-15.18.44:474][300]LogEditorTransaction: Undo Move Node
[2024.11.16-15.18.44:786][305]LogEditorTransaction: Undo Add Node
[2024.11.16-15.18.45:641][351]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.18.45:722][351]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.18.45:770][351]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.18.45:770][351]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.18.45:770][351]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.18.45:773][351]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.18.45:773][351]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup78E6CE654154360220D7558A17BDDC5E.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.18.45:783][351]LogFileHelpers: InternalPromptForCheckoutAndSave took 142.455 ms (total: 7.91 sec)
[2024.11.16-15.18.45:838][351]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.18.45:838][351]LogContentValidation: Enabled validators:
[2024.11.16-15.18.45:838][351]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.18.45:838][351]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.18.45:838][351]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.18.45:838][351]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.18.45:838][351]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.18.45:838][351]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.18.45:838][351]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.18.55:488][ 75]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.18.55:573][ 75]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.18.55:619][ 75]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.18.55:619][ 75]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.18.55:619][ 75]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.18.55:622][ 75]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.18.55:623][ 75]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMasterBDF628834EEB47D6C5EE97A945AD6674.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.18.55:633][ 75]LogFileHelpers: InternalPromptForCheckoutAndSave took 145.133 ms (total: 8.05 sec)
[2024.11.16-15.18.55:688][ 75]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.18.55:688][ 75]LogContentValidation: Enabled validators:
[2024.11.16-15.18.55:688][ 75]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.18.55:688][ 75]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.18.55:688][ 75]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.18.55:688][ 75]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.18.55:688][ 75]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.18.55:688][ 75]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.18.55:688][ 75]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.18.56:143][106]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_PickupMaster.uasset: [Compiler] Graph named 'Interact' already exists in 'BP_PickupMaster'. Another one cannot be generated from <None>
[2024.11.16-15.18.56:204][106]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms
[2024.11.16-15.19.14:487][269]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\_Main\Props\Pickups\BP_PickupMaster.uasset: [Compiler] Graph named 'Interact' already exists in 'BP_PickupMaster'. Another one cannot be generated from <None>
[2024.11.16-15.19.14:542][269]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.16-15.19.16:631][336]LogSlate: Window 'Message' being destroyed
[2024.11.16-15.19.16:637][336]Message dialog closed, result: Yes, title: Message, text: Would you like to transfer the interface functions to be part of your blueprint?
[2024.11.16-15.19.25:334][ 25]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Colors.Foreground'.'
[2024.11.16-15.19.32:522][504]LogChaosDD: Creating Chaos Debug Draw Scene for world World_37
[2024.11.16-15.19.34:010][600]LogChaosDD: Creating Chaos Debug Draw Scene for world World_38
[2024.11.16-15.19.34:070][601]LogChaosDD: Creating Chaos Debug Draw Scene for world World_39
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: ================================================
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Total job queries 244, among them cache hits 26 (10.66%), DDC hits 172 (70.49%), Duplicates 7 (2.87%)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Tracking 211 distinct input hashes that result in 173 distinct outputs (81.99%)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: RAM used: 127,56 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Shaders Compiled: 39
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Jobs assigned 39, completed 39 (100%)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Average time worker was idle: 276.75 s
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Time job spent in pending queue: average 0.56 s, longest 1.53 s
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Job execution time: average 0.83 s, max 1.59 s
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Job life time (pending + execution): average 1.40 s, max 2.66
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Shader code size: average 8,334 KiB, min 2,379 KiB, max 26,082 KiB
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.39 s
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Jobs were issued in 39 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Average processing rate: 6.10 jobs/sec
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Total thread time: 18,231 s
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Total thread preprocess time: 4,613 s
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Percentage time preprocessing: 25.30%
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Effective parallelization: 2.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 0.85 sec, max 0.85 sec, min 0.85 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 8 times, average 0.63 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: FVelocityVS (compiled 1 times, average 0.50 sec, max 0.50 sec, min 0.50 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: FDistortionMeshPS (compiled 1 times, average 0.47 sec, max 0.47 sec, min 0.47 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 0.46 sec, max 0.46 sec, min 0.46 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 27.81% of total time (compiled 8 times, average 0.63 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 16.34% of total time (compiled 8 times, average 0.37 sec, max 0.43 sec, min 0.27 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: FLumenCardPS - 15.71% of total time (compiled 7 times, average 0.41 sec, max 0.47 sec, min 0.28 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: FLumenCardVS - 13.36% of total time (compiled 7 times, average 0.35 sec, max 0.41 sec, min 0.25 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.67% of total time (compiled 1 times, average 0.85 sec, max 0.85 sec, min 0.85 sec)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: === Material stats ===
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Materials Translated: 155
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Material Total Translate Time: 0.08 s
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Material Translation Only: 0.04 s (54%)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: Material Cache Hits: 34 (22%)
[2024.11.16-15.19.46:929][490]LogShaderCompilers: Display: ================================================
[2024.11.16-15.20.24:387][979]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.11.16-15.20.24:393][979]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPerson/Maps/FirstPersonMap' took 0.038
[2024.11.16-15.20.24:393][979]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.20.24:489][979]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.20.24:489][979]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.20.24:492][979]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Main/Props/Pickups/BP_PickupMaster_Auto3
[2024.11.16-15.20.24:492][979]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMaster_Auto3B5615DAD44BD293E3AB9A7BF942364B4.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/_Main/Props/Pickups/BP_PickupMaster_Auto3.uasset'
[2024.11.16-15.20.24:493][979]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.20.24:500][979]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.20.24:500][979]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.20.24:504][979]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Main/Props/Pickups/BP_WeaponPickup_Auto3
[2024.11.16-15.20.24:504][979]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup_Auto371D3B4A54D5CF4B7EA0AC88CC99185C3.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/_Main/Props/Pickups/BP_WeaponPickup_Auto3.uasset'
[2024.11.16-15.20.24:504][979]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup] ([2] browsable assets)...
[2024.11.16-15.20.24:512][979]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup]
[2024.11.16-15.20.24:512][979]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup]
[2024.11.16-15.20.24:516][979]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_Main/Props/Pickups/BP_PistolPickup_Auto3
[2024.11.16-15.20.24:516][979]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickup_Auto33887E773475588FFC420FDBCC3B2C86A.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/_Main/Props/Pickups/BP_PistolPickup_Auto3.uasset'
[2024.11.16-15.20.24:517][979]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-15.20.24:523][979]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-15.20.24:523][979]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-15.20.24:534][979]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_Auto3
[2024.11.16-15.20.24:534][979]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacter_Auto3AE8AEB1E490AAC4DBBBE22A814B17A73.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_Auto3.uasset'
[2024.11.16-15.20.24:535][979]LogFileHelpers: Auto-saving content packages took 0.142
[2024.11.16-15.20.42:972][531]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4206.971680
[2024.11.16-15.20.43:152][542]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.20.43:153][542]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4207.136230, Update Interval: 340.020752
[2024.11.16-15.20.48:485][896]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.20.48:538][896]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-15.20.48:583][896]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-15.20.48:584][896]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-15.20.48:584][896]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-15.20.48:595][896]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-15.20.48:595][896]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacter7F7EBC7443AC72A5C67273A6CA5BEB6A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-15.20.48:604][896]LogFileHelpers: InternalPromptForCheckoutAndSave took 119.383 ms (total: 8.17 sec)
[2024.11.16-15.20.48:657][896]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.20.48:657][896]LogContentValidation: Enabled validators:
[2024.11.16-15.20.48:657][896]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.20.48:657][896]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.20.48:657][896]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.20.48:657][896]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.20.48:657][896]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.20.48:657][896]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.20.48:657][896]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-15.20.49:065][919]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.16-15.20.49:108][919]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.20.49:157][919]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.20.49:203][919]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.20.49:203][919]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.20.49:203][919]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.20.49:206][919]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.20.49:206][919]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMasterEFBBA1E4498A4C5F693B2483DBC2E251.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.20.49:206][919]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.20.49:213][919]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.20.49:213][919]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.20.49:213][919]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.20.49:216][919]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.20.49:216][919]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupA86CCAB84187750226734386625580FA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.20.49:226][919]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.155 ms (total: 8.29 sec)
[2024.11.16-15.20.49:289][919]LogContentValidation: Display: Starting to validate 2 assets
[2024.11.16-15.20.49:289][919]LogContentValidation: Enabled validators:
[2024.11.16-15.20.49:289][919]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.20.49:289][919]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.20.49:289][919]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.20.49:289][919]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.20.49:289][919]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.20.49:289][919]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.20.49:289][919]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.20.49:289][919]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.21.24:732][285]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.16-15.21.31:764][285]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.16-15.21.31:789][285]LogAutomationController: Ignoring very large delta of 7.09 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-15.21.31:844][289]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
[2024.11.16-15.21.42:198][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.16-15.21.53:190][983]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.16-15.21.53:214][983]LogAutomationController: Ignoring very large delta of 11.06 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-15.21.57:014][207]LogContentBrowser: Deferred new asset file creation: NewInterface
[2024.11.16-15.21.57:027][207]LogContentBrowser: Creating deferred item: NewInterface
[2024.11.16-15.21.57:048][208]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
[2024.11.16-15.22.03:537][601]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_Interact2
[2024.11.16-15.22.03:544][601]LogContentBrowser: End creating deferred item NewInterface
[2024.11.16-15.22.07:961][892]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.11.16-15.22.12:812][892]LogSlate: Window 'Replace References?' being destroyed
[2024.11.16-15.22.12:819][892]Message dialog closed, result: Ok, title: Replace References?, text: This will replace any reference to the pending deleted assets with BPI_Interact2; and then delete them.
Are you sure?
[2024.11.16-15.22.12:819][892]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.16-15.22.12:853][892]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-15.22.12:853][892]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.22.12:853][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.22.12:940][892]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-15.22.12:940][892]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.22.12:940][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.22.13:006][892]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-15.22.13:006][892]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.22.13:006][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.22.13:067][892]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-15.22.13:067][892]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.22.13:067][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.22.13:125][892]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-15.22.13:125][892]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.22.13:125][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.22.13:174][892]LogSlate: Window 'BPI_Interact' being destroyed
[2024.11.16-15.22.13:186][892]LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.22.13:186][892]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.22.13:839][892]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.16-15.22.14:160][892]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.16-15.22.16:082][892]LogSlate: Window 'Save Content' being destroyed
[2024.11.16-15.22.16:093][892]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.22.16:155][892]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-15.22.16:286][892]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-15.22.16:286][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-15.22.16:286][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-15.22.16:297][892]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-15.22.16:298][892]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterFEE5FE434832238679C3AFA079C5F42A.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-15.22.16:298][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.22.16:298][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.22.16:298][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.22.16:301][892]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.22.16:301][892]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMaster6F12D5E0482C46651364A685C0AC917B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.22.16:301][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.22.16:301][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.22.16:301][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.22.16:304][892]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.22.16:304][892]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup4CA3023D4609FFCABE073B8C1091E7D9.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.22.16:304][892]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([3] browsable assets)...
[2024.11.16-15.22.16:304][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.22.16:304][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.22.16:305][892]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.22.16:305][892]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractACBCB9E44E00D03E3660158199301716.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.22.16:316][892]LogFileHelpers: InternalPromptForCheckoutAndSave took 222.914 ms (total: 8.51 sec)
[2024.11.16-15.22.16:371][892]LogContentValidation: Display: Starting to validate 6 assets
[2024.11.16-15.22.16:371][892]LogContentValidation: Enabled validators:
[2024.11.16-15.22.16:371][892]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.22.16:371][892]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.22.16:371][892]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.22.16:371][892]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.22.16:371][892]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.22.16:371][892]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.22.16:371][892]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-15.22.16:371][892]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.22.16:371][892]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.22.16:371][892]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.22.16:371][892]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.22.16:371][892]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.22.16:409][892]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.11.16-15.22.16:420][892]LogAutomationController: Ignoring very large delta of 8.50 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-15.22.17:706][960]LogSlate: Window 'BP_FirstPersonCharacter' being destroyed
[2024.11.16-15.22.17:713][960]LogSlate: Window 'BP_FirstPersonCharacter' being destroyed
[2024.11.16-15.22.20:046][122]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/BPI_Interact2.BPI_Interact2
[2024.11.16-15.22.20:046][122]LogChaosDD: Creating Chaos Debug Draw Scene for world World_40
[2024.11.16-15.23.04:363][472]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.23.04:441][472]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/BPI_Interact2] ([2] browsable assets)...
[2024.11.16-15.23.04:441][472]OBJ SavePackage: Finished generating thumbnails for package [/Game/BPI_Interact2]
[2024.11.16-15.23.04:441][472]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BPI_Interact2" FILE="F:/UnrealProjects/ZombieHord/Content/BPI_Interact2.uasset" SILENT=true
[2024.11.16-15.23.04:442][472]LogSavePackage: Moving output files for package: /Game/BPI_Interact2
[2024.11.16-15.23.04:442][472]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact2760495F14625D4F67D523DAE080265EF.tmp' to 'F:/UnrealProjects/ZombieHord/Content/BPI_Interact2.uasset'
[2024.11.16-15.23.04:453][472]LogFileHelpers: InternalPromptForCheckoutAndSave took 89.606 ms (total: 8.60 sec)
[2024.11.16-15.23.04:505][472]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.23.04:505][472]LogContentValidation: Enabled validators:
[2024.11.16-15.23.04:505][472]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.23.04:505][472]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.23.04:505][472]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.23.04:505][472]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.23.04:505][472]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.23.04:505][472]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.23.04:505][472]AssetCheck: /Game/BPI_Interact2 Validating asset
[2024.11.16-15.23.05:806][550]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2024.11.16-15.23.06:674][606]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.23.06:721][606]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/BPI_Interact2] ([2] browsable assets)...
[2024.11.16-15.23.06:721][606]OBJ SavePackage: Finished generating thumbnails for package [/Game/BPI_Interact2]
[2024.11.16-15.23.06:721][606]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BPI_Interact2" FILE="F:/UnrealProjects/ZombieHord/Content/BPI_Interact2.uasset" SILENT=true
[2024.11.16-15.23.06:723][606]LogSavePackage: Moving output files for package: /Game/BPI_Interact2
[2024.11.16-15.23.06:723][606]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact2D8DA29FE40AFDEB22613BAB4A3DFD21C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/BPI_Interact2.uasset'
[2024.11.16-15.23.06:730][606]LogFileHelpers: InternalPromptForCheckoutAndSave took 57.059 ms (total: 8.66 sec)
[2024.11.16-15.23.06:788][606]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.23.06:789][606]LogContentValidation: Enabled validators:
[2024.11.16-15.23.06:789][606]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.23.06:789][606]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.23.06:789][606]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.23.06:789][606]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.23.06:789][606]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.23.06:789][606]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.23.06:789][606]AssetCheck: /Game/BPI_Interact2 Validating asset
[2024.11.16-15.23.07:826][672]LogSlate: Window 'BPI_Interact2' being destroyed
[2024.11.16-15.23.07:837][672]LogWorld: UWorld::CleanupWorld for World_40, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.23.07:837][672]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.23.07:897][672]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2024.11.16-15.23.15:670][246]LogContentBrowser: Attempting asset rename: BPI_Interact2 -> BPI_Interact
[2024.11.16-15.23.15:789][246]LogMetaData: Removing '/Game/BPI_Interact.SKEL_BPI_Interact_C' ref from Metadata '/Game/BPI_Interact2.PackageMetaData'
[2024.11.16-15.23.15:789][246]LogMetaData: Removing '/Game/BPI_Interact.BPI_Interact_C' ref from Metadata '/Game/BPI_Interact2.PackageMetaData'
[2024.11.16-15.23.15:789][246]LogMetaData: Removing '/Game/BPI_Interact.BPI_Interact:Interact.K2Node_FunctionEntry_0' ref from Metadata '/Game/BPI_Interact2.PackageMetaData'
[2024.11.16-15.23.15:814][246]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.23.15:814][246]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_Main/Interfaces/BPI_Interact] ([3] browsable assets)...
[2024.11.16-15.23.15:814][246]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Interfaces/BPI_Interact]
[2024.11.16-15.23.15:814][246]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Interfaces/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.23.15:815][246]LogSavePackage: Moving output files for package: /Game/_Main/Interfaces/BPI_Interact
[2024.11.16-15.23.15:815][246]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_InteractC124270D4D3273F0987B4E822B107DD6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Interfaces/BPI_Interact.uasset'
[2024.11.16-15.23.15:815][246]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/BPI_Interact] ([2] browsable assets)...
[2024.11.16-15.23.15:815][246]OBJ SavePackage: Finished generating thumbnails for package [/Game/BPI_Interact]
[2024.11.16-15.23.15:815][246]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BPI_Interact" FILE="F:/UnrealProjects/ZombieHord/Content/BPI_Interact.uasset" SILENT=true
[2024.11.16-15.23.15:816][246]LogSavePackage: Moving output files for package: /Game/BPI_Interact
[2024.11.16-15.23.15:816][246]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BPI_Interact772BE7414E654B45086085B1E2C75EBB.tmp' to 'F:/UnrealProjects/ZombieHord/Content/BPI_Interact.uasset'
[2024.11.16-15.23.15:821][246]LogFileHelpers: InternalPromptForCheckoutAndSave took 7.248 ms (total: 8.66 sec)
[2024.11.16-15.23.15:883][246]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.16-15.23.15:915][246]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.11.16-15.23.15:945][246]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.11.16-15.23.16:004][246]LogContentValidation: Display: Starting to validate 4 assets
[2024.11.16-15.23.16:004][246]LogContentValidation: Enabled validators:
[2024.11.16-15.23.16:004][246]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.23.16:004][246]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.23.16:004][246]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.23.16:004][246]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.23.16:004][246]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.23.16:004][246]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.23.16:004][246]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.23.16:004][246]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.23.16:004][246]AssetCheck: /Game/_Main/Interfaces/BPI_Interact Validating asset
[2024.11.16-15.23.16:005][246]AssetCheck: /Game/BPI_Interact Validating asset
[2024.11.16-15.23.27:064][ 4]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster
[2024.11.16-15.23.27:065][ 4]LogChaosDD: Creating Chaos Debug Draw Scene for world World_41
[2024.11.16-15.23.28:634][ 74]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup
[2024.11.16-15.23.28:634][ 74]LogChaosDD: Creating Chaos Debug Draw Scene for world World_42
[2024.11.16-15.23.29:904][136]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
[2024.11.16-15.23.29:904][136]LogChaosDD: Creating Chaos Debug Draw Scene for world World_43
[2024.11.16-15.23.31:290][202]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.23.31:291][202]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.23.31:411][202]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.11.16-15.23.34:712][412]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.11.16-15.23.34:724][412]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.23.34:771][412]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup] ([2] browsable assets)...
[2024.11.16-15.23.34:818][412]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup]
[2024.11.16-15.23.34:818][412]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup]
[2024.11.16-15.23.34:818][412]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset" SILENT=true
[2024.11.16-15.23.34:822][412]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup
[2024.11.16-15.23.34:822][412]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickup738707C34C91BA40177A9FB6F28F7876.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset'
[2024.11.16-15.23.34:831][412]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.801 ms (total: 8.77 sec)
[2024.11.16-15.23.34:887][412]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.23.34:887][412]LogContentValidation: Enabled validators:
[2024.11.16-15.23.34:887][412]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.23.34:887][412]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.23.34:887][412]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.23.34:887][412]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.23.34:887][412]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.23.34:887][412]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.23.34:887][412]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup Validating asset
[2024.11.16-15.23.43:015][ 17]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.23.43:090][ 17]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PickupMaster] ([2] browsable assets)...
[2024.11.16-15.23.43:136][ 17]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PickupMaster.BP_PickupMaster]
[2024.11.16-15.23.43:136][ 17]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PickupMaster]
[2024.11.16-15.23.43:136][ 17]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PickupMaster" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset" SILENT=true
[2024.11.16-15.23.43:139][ 17]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PickupMaster
[2024.11.16-15.23.43:139][ 17]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PickupMaster177092C34A70DF189BBD8CAD861D4247.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PickupMaster.uasset'
[2024.11.16-15.23.43:149][ 17]LogFileHelpers: InternalPromptForCheckoutAndSave took 133.779 ms (total: 8.91 sec)
[2024.11.16-15.23.43:206][ 17]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.23.43:206][ 17]LogContentValidation: Enabled validators:
[2024.11.16-15.23.43:206][ 17]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.23.43:206][ 17]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.23.43:206][ 17]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.23.43:206][ 17]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.23.43:206][ 17]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.23.43:206][ 17]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.23.43:206][ 17]AssetCheck: /Game/_Main/Props/Pickups/BP_PickupMaster Validating asset
[2024.11.16-15.23.43:791][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.16-15.23.52:293][586]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.16-15.23.52:310][586]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.23.52:370][586]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.23.52:418][586]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.23.52:418][586]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.23.52:418][586]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.23.52:421][586]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.23.52:422][586]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup153CF5C54AC565CA698136B5CC5AC0B2.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.23.52:430][586]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.050 ms (total: 9.03 sec)
[2024.11.16-15.23.52:488][586]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.23.52:488][586]LogContentValidation: Enabled validators:
[2024.11.16-15.23.52:488][586]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.23.52:488][586]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.23.52:488][586]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.23.52:488][586]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.23.52:488][586]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.23.52:488][586]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.23.52:488][586]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.24.09:756][ 27]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.16-15.24.09:776][ 27]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.24.09:838][ 27]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.24.09:884][ 27]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.24.09:884][ 27]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.24.09:884][ 27]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.24.09:889][ 27]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.24.09:889][ 27]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup9CA8D0AA4807ED25834A879701B94B6F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.24.09:898][ 27]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.590 ms (total: 9.15 sec)
[2024.11.16-15.24.09:953][ 27]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.24.09:954][ 27]LogContentValidation: Enabled validators:
[2024.11.16-15.24.09:954][ 27]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.24.09:954][ 27]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.24.09:954][ 27]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.24.09:954][ 27]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.24.09:954][ 27]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.24.09:954][ 27]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.24.09:954][ 27]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.24.15:148][430]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.24.15:226][430]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-15.24.15:273][430]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-15.24.15:273][430]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-15.24.15:273][430]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-15.24.15:278][430]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-15.24.15:278][430]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickup080AA8F946E62E899AD39291C0F4B1E5.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-15.24.15:288][430]LogFileHelpers: InternalPromptForCheckoutAndSave took 139.728 ms (total: 9.29 sec)
[2024.11.16-15.24.15:338][430]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.24.15:338][430]LogContentValidation: Enabled validators:
[2024.11.16-15.24.15:338][430]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.24.15:338][430]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.24.15:338][430]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.24.15:338][430]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.24.15:338][430]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.24.15:338][430]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.24.15:338][430]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-15.24.15:717][453]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.11.16-15.24.24:078][496]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-15.24.24:078][496]LogWorld: UWorld::CleanupWorld for World_43, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.24.24:078][496]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.24.24:146][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.11.16-15.25.00:148][641]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter
[2024.11.16-15.25.00:148][641]LogChaosDD: Creating Chaos Debug Draw Scene for world World_44
[2024.11.16-15.25.33:901][277]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.25.33:974][277]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-15.25.34:022][277]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-15.25.34:022][277]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-15.25.34:022][277]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-15.25.34:033][277]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-15.25.34:033][277]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacter8B7695A0463EACD2AA9E12A107760A23.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-15.25.34:043][277]LogFileHelpers: InternalPromptForCheckoutAndSave took 141.333 ms (total: 9.43 sec)
[2024.11.16-15.25.34:104][277]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.25.34:104][277]LogContentValidation: Enabled validators:
[2024.11.16-15.25.34:104][277]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.25.34:104][277]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.25.34:104][277]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.25.34:104][277]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.25.34:104][277]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.25.34:104][277]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.25.34:104][277]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-15.25.34:422][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2024.11.16-15.27.01:547][927]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4585.516602
[2024.11.16-15.27.01:717][937]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.27.01:717][937]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4585.667480, Update Interval: 329.171417
[2024.11.16-15.30.25:287][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.11.16-15.30.25:297][ 54]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPerson/Maps/FirstPersonMap' took 0.042
[2024.11.16-15.30.25:297][ 54]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-15.30.25:440][ 54]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-15.30.25:441][ 54]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-15.30.25:454][ 54]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_Auto4
[2024.11.16-15.30.25:454][ 54]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacter_Auto439AAC2944F80E1D452F1428765CBDCC5.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_Auto4.uasset'
[2024.11.16-15.30.25:455][ 54]LogFileHelpers: Auto-saving content packages took 0.158
[2024.11.16-15.33.13:545][559]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4957.522461
[2024.11.16-15.33.14:545][562]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.33.14:545][562]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4958.188965, Update Interval: 345.027008
[2024.11.16-15.39.48:252][352]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5352.239746
[2024.11.16-15.39.48:420][362]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.39.48:420][362]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5352.391602, Update Interval: 358.264099
[2024.11.16-15.46.32:366][510]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5756.357910
[2024.11.16-15.46.33:367][513]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.46.33:367][513]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5757.024902, Update Interval: 353.083893
[2024.11.16-15.51.30:617][734]LogEditorTransaction: Undo Create Pin Link
[2024.11.16-15.51.31:019][739]LogEditorTransaction: Undo Move Node
[2024.11.16-15.51.31:488][763]LogEditorTransaction: Undo Move Node
[2024.11.16-15.53.05:134][ 63]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6149.127930
[2024.11.16-15.53.05:300][ 69]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.53.05:300][ 69]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6149.279785, Update Interval: 335.415497
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: ================================================
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Total job queries 252, among them cache hits 26 (10.32%), DDC hits 172 (68.25%), Duplicates 7 (2.78%)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Tracking 219 distinct input hashes that result in 177 distinct outputs (80.82%)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: RAM used: 129,37 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Shaders Compiled: 47
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Jobs assigned 47, completed 47 (100%)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Average time worker was idle: 1115.77 s
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Time job spent in pending queue: average 0.47 s, longest 1.53 s
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Job execution time: average 0.99 s, max 2.04 s
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Job life time (pending + execution): average 1.46 s, max 2.66
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Shader code size: average 8,051 KiB, min 2,379 KiB, max 26,082 KiB
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.44 s
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Jobs were issued in 47 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Average processing rate: 5.57 jobs/sec
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Total thread time: 22,99 s
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Total thread preprocess time: 4,716 s
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Percentage time preprocessing: 20.51%
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Effective parallelization: 2.72 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 0.85 sec, max 0.85 sec, min 0.85 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 9 times, average 0.64 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: FVelocityPS (compiled 2 times, average 0.49 sec, max 0.52 sec, min 0.46 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: FDistortionMeshPS (compiled 1 times, average 0.47 sec, max 0.47 sec, min 0.47 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: FDepthOnlyPS (compiled 2 times, average 0.46 sec, max 0.49 sec, min 0.44 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 25.05% of total time (compiled 9 times, average 0.64 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.02% of total time (compiled 9 times, average 0.38 sec, max 0.48 sec, min 0.27 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: FLumenCardPS - 14.67% of total time (compiled 8 times, average 0.42 sec, max 0.51 sec, min 0.28 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: FLumenCardVS - 12.55% of total time (compiled 8 times, average 0.36 sec, max 0.45 sec, min 0.25 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: FVelocityPS - 4.28% of total time (compiled 2 times, average 0.49 sec, max 0.52 sec, min 0.46 sec)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: === Material stats ===
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Materials Translated: 155
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Material Total Translate Time: 0.08 s
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Material Translation Only: 0.04 s (54%)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: Material Cache Hits: 34 (22%)
[2024.11.16-15.55.47:703][501]LogShaderCompilers: Display: ================================================
[2024.11.16-15.56.07:889][536]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.56.07:972][536]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-15.56.08:019][536]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-15.56.08:019][536]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-15.56.08:019][536]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-15.56.08:033][536]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-15.56.08:033][536]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterF54A63194565D052D8B1709D1E4C6968.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-15.56.08:043][536]LogFileHelpers: InternalPromptForCheckoutAndSave took 154.096 ms (total: 9.58 sec)
[2024.11.16-15.56.08:104][536]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.56.08:104][536]LogContentValidation: Enabled validators:
[2024.11.16-15.56.08:104][536]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.56.08:104][536]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.56.08:104][536]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.56.08:104][536]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.56.08:104][536]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.56.08:104][536]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.56.08:104][536]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-15.56.14:798][889]LogChaosDD: Creating Chaos Debug Draw Scene for world World_45
[2024.11.16-15.56.16:466][968]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms
[2024.11.16-15.56.16:466][968]LogChaosDD: Creating Chaos Debug Draw Scene for world World_46
[2024.11.16-15.56.16:477][968]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_46:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-15.56.25:924][177]LogStreaming: Display: FlushAsyncLoading(614): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-15.56.33:916][301]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true
[2024.11.16-15.56.33:916][301]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-15.56.33:999][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
[2024.11.16-15.56.52:458][488]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms
[2024.11.16-15.56.52:459][488]LogChaosDD: Creating Chaos Debug Draw Scene for world World_47
[2024.11.16-15.56.52:471][488]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-15.56.54:315][525]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.SK_Mannequin_Arms_Skeleton
[2024.11.16-15.56.54:315][525]LogChaosDD: Creating Chaos Debug Draw Scene for world World_48
[2024.11.16-15.56.54:323][525]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-15.56.54:571][525]LogChaosDD: Creating Chaos Debug Draw Scene for world World_49
[2024.11.16-15.57.39:900][374]LogChaosDD: Creating Chaos Debug Draw Scene for world World_50
[2024.11.16-15.57.41:739][495]LogChaosDD: Creating Chaos Debug Draw Scene for world World_51
[2024.11.16-15.58.41:899][904]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-15.58.42:007][904]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton] ([1] browsable assets)...
[2024.11.16-15.58.42:007][904]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton]
[2024.11.16-15.58.42:008][904]LogSavePackage: Moving output files for package: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton
[2024.11.16-15.58.42:009][904]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_Mannequin_Arms_Skeleton2C85E8854FD0C3F1FB1FB5A4ED4772AC.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset'
[2024.11.16-15.58.42:017][904]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.558 ms (total: 9.70 sec)
[2024.11.16-15.58.42:070][904]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-15.58.42:070][904]LogContentValidation: Enabled validators:
[2024.11.16-15.58.42:070][904]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-15.58.42:070][904]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-15.58.42:070][904]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-15.58.42:070][904]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-15.58.42:070][904]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-15.58.42:070][904]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-15.58.42:070][904]AssetCheck: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton Validating asset
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: ================================================
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Total job queries 266, among them cache hits 32 (12.03%), DDC hits 172 (64.66%), Duplicates 7 (2.63%)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Tracking 227 distinct input hashes that result in 183 distinct outputs (80.62%)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: RAM used: 131,27 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Shaders Compiled: 55
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Jobs assigned 55, completed 55 (100%)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Average time worker was idle: 924.17 s
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Time job spent in pending queue: average 0.41 s, longest 1.53 s
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Job execution time: average 0.95 s, max 2.04 s
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Job life time (pending + execution): average 1.36 s, max 2.66
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Shader code size: average 7,77 KiB, min 2,379 KiB, max 26,082 KiB
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.92 s
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Jobs were issued in 55 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Average processing rate: 5.03 jobs/sec
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Total thread time: 25,746 s
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Total thread preprocess time: 4,881 s
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Percentage time preprocessing: 18.96%
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Effective parallelization: 2.36 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 0.85 sec, max 0.85 sec, min 0.85 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 11 times, average 0.61 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: FVelocityPS (compiled 2 times, average 0.49 sec, max 0.52 sec, min 0.46 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: FDistortionMeshPS (compiled 1 times, average 0.47 sec, max 0.47 sec, min 0.47 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: FDepthOnlyPS (compiled 2 times, average 0.46 sec, max 0.49 sec, min 0.44 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 26.22% of total time (compiled 11 times, average 0.61 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.79% of total time (compiled 11 times, average 0.37 sec, max 0.48 sec, min 0.27 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: FLumenCardPS - 13.10% of total time (compiled 8 times, average 0.42 sec, max 0.51 sec, min 0.28 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: FLumenCardVS - 11.21% of total time (compiled 8 times, average 0.36 sec, max 0.45 sec, min 0.25 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: FHitProxyPS - 4.05% of total time (compiled 3 times, average 0.35 sec, max 0.45 sec, min 0.27 sec)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: === Material stats ===
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Materials Translated: 157
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Material Total Translate Time: 0.08 s
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Material Translation Only: 0.04 s (54%)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: Material Cache Hits: 34 (22%)
[2024.11.16-15.58.47:709][225]LogShaderCompilers: Display: ================================================
[2024.11.16-15.59.11:704][810]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6515.717773
[2024.11.16-15.59.11:871][820]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-15.59.11:871][820]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6515.867188, Update Interval: 326.536469
[2024.11.16-16.00.25:573][648]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.25:573][648]LogEditorTransaction: Undo Move Node
[2024.11.16-16.00.26:015][648]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.26:016][648]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.26:625][666]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.26:625][666]LogEditorTransaction: Undo Rename Node
[2024.11.16-16.00.26:998][666]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.26:999][666]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.27:349][676]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.27:349][676]LogEditorTransaction: Undo Add Node
[2024.11.16-16.00.27:704][676]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.27:705][676]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.27:978][684]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.27:978][684]LogEditorTransaction: Undo Move Nodes
[2024.11.16-16.00.28:342][684]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.28:344][684]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.28:853][702]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.28:853][702]LogEditorTransaction: Undo Break Pin Links
[2024.11.16-16.00.29:215][702]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.29:216][702]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.29:458][706]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.29:458][706]LogEditorTransaction: Undo Translate Socket
[2024.11.16-16.00.29:804][706]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.29:806][706]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.30:156][712]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.30:157][712]LogEditorTransaction: Undo Translate Socket
[2024.11.16-16.00.30:483][712]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.30:484][712]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.30:713][718]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.30:713][718]LogEditorTransaction: Undo Translate Socket
[2024.11.16-16.00.31:043][718]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.31:044][718]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.31:267][725]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.31:267][725]LogEditorTransaction: Undo Rotate Socket
[2024.11.16-16.00.31:598][725]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.31:599][725]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.31:730][727]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.31:730][727]LogEditorTransaction: Undo Attach Assets to Skeleton
[2024.11.16-16.00.32:062][727]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.32:063][727]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.32:260][733]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.32:260][733]LogEditorTransaction: Undo Change String Pin Value
[2024.11.16-16.00.32:602][733]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.32:603][733]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.33:531][763]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.33:532][763]LogEditorTransaction: Undo Move Node
[2024.11.16-16.00.33:889][763]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.33:890][763]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.34:083][764]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.34:083][764]LogEditorTransaction: Undo Move Node
[2024.11.16-16.00.34:441][764]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.34:442][764]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.35:152][788]Cmd: TRANSACTION REDO
[2024.11.16-16.00.35:152][788]LogEditorTransaction: Redo Move Node
[2024.11.16-16.00.35:514][788]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.35:515][788]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.36:735][835]Cmd: TRANSACTION UNDO
[2024.11.16-16.00.36:735][835]LogEditorTransaction: Undo Move Node
[2024.11.16-16.00.37:096][835]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.00.37:097][835]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_48:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.11.16-16.02.34:530][687]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.02.34:590][687]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton] ([1] browsable assets)...
[2024.11.16-16.02.34:606][687]OBJ SavePackage: Rendered thumbnail for [Skeleton /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.SK_Mannequin_Arms_Skeleton]
[2024.11.16-16.02.34:606][687]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton]
[2024.11.16-16.02.34:608][687]LogSavePackage: Moving output files for package: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton
[2024.11.16-16.02.34:608][687]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_Mannequin_Arms_Skeleton31F1081A4C3396040646C6900AFABCCA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset'
[2024.11.16-16.02.34:621][687]LogFileHelpers: InternalPromptForCheckoutAndSave took 90.958 ms (total: 9.79 sec)
[2024.11.16-16.02.34:670][687]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.02.34:670][687]LogContentValidation: Enabled validators:
[2024.11.16-16.02.34:670][687]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.02.34:670][687]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.02.34:670][687]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.02.34:670][687]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.02.34:670][687]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.02.34:670][687]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.02.34:670][687]AssetCheck: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton Validating asset
[2024.11.16-16.04.58:855][534]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.04.58:937][534]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton] ([1] browsable assets)...
[2024.11.16-16.04.58:937][534]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton]
[2024.11.16-16.04.58:939][534]LogSavePackage: Moving output files for package: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton
[2024.11.16-16.04.58:939][534]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_Mannequin_Arms_SkeletonACA8A10F4C945F0DAC7F67AC57D037CD.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset'
[2024.11.16-16.04.58:947][534]LogFileHelpers: InternalPromptForCheckoutAndSave took 91.978 ms (total: 9.88 sec)
[2024.11.16-16.04.59:003][534]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.04.59:003][534]LogContentValidation: Enabled validators:
[2024.11.16-16.04.59:003][534]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.04.59:003][534]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.04.59:003][534]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.04.59:003][534]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.04.59:003][534]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.04.59:004][534]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.04.59:004][534]AssetCheck: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton Validating asset
[2024.11.16-16.05.20:863][531]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6884.906738
[2024.11.16-16.05.21:056][542]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-16.05.21:056][542]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6885.073242, Update Interval: 304.288452
[2024.11.16-16.07.01:427][909]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.07.01:488][909]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton] ([1] browsable assets)...
[2024.11.16-16.07.01:488][909]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton]
[2024.11.16-16.07.01:489][909]LogSavePackage: Moving output files for package: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton
[2024.11.16-16.07.01:489][909]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_Mannequin_Arms_Skeleton43BFACC24798E93D9C5EA1B64AB7B44F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset'
[2024.11.16-16.07.01:499][909]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.647 ms (total: 9.96 sec)
[2024.11.16-16.07.01:553][909]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.07.01:554][909]LogContentValidation: Enabled validators:
[2024.11.16-16.07.01:554][909]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.07.01:554][909]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.07.01:554][909]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.07.01:554][909]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.07.01:554][909]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.07.01:554][909]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.07.01:554][909]AssetCheck: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton Validating asset
[2024.11.16-16.07.25:763][327]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.07.25:839][327]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-16.07.25:925][327]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-16.07.25:925][327]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-16.07.25:925][327]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-16.07.25:941][327]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-16.07.25:941][327]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterCDEC0A4745C91FF40602C88C163B4053.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-16.07.25:951][327]LogFileHelpers: InternalPromptForCheckoutAndSave took 188.190 ms (total: 10.1 sec)
[2024.11.16-16.07.26:003][327]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.07.26:003][327]LogContentValidation: Enabled validators:
[2024.11.16-16.07.26:003][327]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.07.26:003][327]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.07.26:003][327]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.07.26:003][327]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.07.26:003][327]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.07.26:003][327]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.07.26:003][327]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-16.07.26:774][364]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2024.11.16-16.07.48:106][590]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.16-16.07.48:112][590]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPerson/Maps/FirstPersonMap' took 0.041
[2024.11.16-16.07.48:113][590]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms] ([1] browsable assets)...
[2024.11.16-16.07.48:176][590]OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms]
[2024.11.16-16.07.48:176][590]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms]
[2024.11.16-16.07.48:202][590]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Auto5
[2024.11.16-16.07.48:202][590]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_Mannequin_Arms_Auto5427DA5A443FDA18B5833BEBF1E8B77F8.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Auto5.uasset'
[2024.11.16-16.07.48:202][590]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton] ([1] browsable assets)...
[2024.11.16-16.07.48:202][590]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton]
[2024.11.16-16.07.48:206][590]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton_Auto5
[2024.11.16-16.07.48:206][590]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_Mannequin_Arms_Skeleton_Auto555C4B6A7465AB5706D7969970325CC48.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton_Auto5.uasset'
[2024.11.16-16.07.48:207][590]LogFileHelpers: Auto-saving content packages took 0.094
[2024.11.16-16.07.49:867][670]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.07.49:920][670]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton] ([1] browsable assets)...
[2024.11.16-16.07.49:920][670]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton]
[2024.11.16-16.07.49:921][670]LogSavePackage: Moving output files for package: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton
[2024.11.16-16.07.49:922][670]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_Mannequin_Arms_SkeletonA03056124FCE034058447DA572F1875F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset'
[2024.11.16-16.07.49:930][670]LogFileHelpers: InternalPromptForCheckoutAndSave took 62.714 ms (total: 10.2 sec)
[2024.11.16-16.07.49:986][670]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.07.49:986][670]LogContentValidation: Enabled validators:
[2024.11.16-16.07.49:986][670]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.07.49:986][670]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.07.49:986][670]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.07.49:986][670]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.07.49:986][670]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.07.49:986][670]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.07.49:986][670]AssetCheck: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton Validating asset
[2024.11.16-16.09.07:229][161]LogEOSSDK: LogEOSAuth: Refreshing authentication session. AccessTokenExpired: No RefreshRequired: Yes VerifyRequired: No UserId: ebf...3af
[2024.11.16-16.09.07:229][161]LogEOSSDK: LogEOSAuth: Refresh authentication session. AuthState: 1 AccessExpires: 99.83 RefreshExpires: 1.549e+07
[2024.11.16-16.09.08:230][164]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.16-18.09.07 Remaining: 7200.30] Refresh[Expires: 2025-05-14T22:44:03.923Z Remaining: 15489296.92] State: Valid
[2024.11.16-16.10.13:773][271]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2024.11.16-16.10.13:828][271]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.10.13:887][271]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-16.10.13:979][271]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-16.10.13:979][271]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-16.10.13:979][271]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-16.10.13:995][271]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-16.10.13:995][271]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacter34DFA85B40BCC029A47E24B651A36BE6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-16.10.14:005][271]LogFileHelpers: InternalPromptForCheckoutAndSave took 176.948 ms (total: 10.3 sec)
[2024.11.16-16.10.14:070][271]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.10.14:070][271]LogContentValidation: Enabled validators:
[2024.11.16-16.10.14:070][271]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.10.14:070][271]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.10.14:070][271]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.10.14:070][271]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.10.14:070][271]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.10.14:070][271]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.10.14:070][271]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-16.10.14:684][303]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.10.14:738][303]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-16.10.14:738][303]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-16.10.14:738][303]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-16.10.14:753][303]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-16.10.14:754][303]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterF8488DE447BA9725C326BF876B4D0AAE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-16.10.14:764][303]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.955 ms (total: 10.4 sec)
[2024.11.16-16.10.14:820][303]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.10.14:820][303]LogContentValidation: Enabled validators:
[2024.11.16-16.10.14:820][303]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.10.14:820][303]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.10.14:820][303]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.10.14:820][303]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.10.14:820][303]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.10.14:820][303]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.10.14:821][303]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-16.11.00:946][793]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7224.996094
[2024.11.16-16.11.01:946][796]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-16.11.01:946][796]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7225.663574, Update Interval: 350.725433
[2024.11.16-16.11.26:806][886]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.11.26:887][886]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-16.11.26:982][886]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-16.11.26:982][886]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-16.11.26:982][886]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-16.11.26:997][886]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-16.11.26:997][886]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterE2E68DDB4FB8B394F071A88598031B5F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-16.11.27:008][886]LogFileHelpers: InternalPromptForCheckoutAndSave took 202.344 ms (total: 10.6 sec)
[2024.11.16-16.11.27:073][886]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.11.27:073][886]LogContentValidation: Enabled validators:
[2024.11.16-16.11.27:073][886]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.11.27:073][886]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.11.27:073][886]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.11.27:073][886]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.11.27:073][886]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.11.27:073][886]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.11.27:073][886]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-16.11.45:420][664]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup
[2024.11.16-16.11.45:420][664]LogChaosDD: Creating Chaos Debug Draw Scene for world World_52
[2024.11.16-16.11.52:410][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms
[2024.11.16-16.11.52:422][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.11.52:470][ 96]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup] ([2] browsable assets)...
[2024.11.16-16.11.52:570][ 96]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup]
[2024.11.16-16.11.52:570][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup]
[2024.11.16-16.11.52:570][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset" SILENT=true
[2024.11.16-16.11.52:574][ 96]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup
[2024.11.16-16.11.52:575][ 96]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickupB00957E04C384BC6226C07B47EB0C16C.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset'
[2024.11.16-16.11.52:584][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave took 162.038 ms (total: 10.8 sec)
[2024.11.16-16.11.52:637][ 96]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.11.52:637][ 96]LogContentValidation: Enabled validators:
[2024.11.16-16.11.52:637][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.11.52:637][ 96]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.11.52:637][ 96]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.11.52:637][ 96]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.11.52:637][ 96]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.11.52:637][ 96]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.11.52:637][ 96]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup Validating asset
[2024.11.16-16.11.56:985][369]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.11.57:037][369]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup] ([2] browsable assets)...
[2024.11.16-16.11.57:037][369]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup]
[2024.11.16-16.11.57:037][369]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset" SILENT=true
[2024.11.16-16.11.57:040][369]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup
[2024.11.16-16.11.57:040][369]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickupB88F333C4D4C4974866DDD8A86081158.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset'
[2024.11.16-16.11.57:049][369]LogFileHelpers: InternalPromptForCheckoutAndSave took 64.174 ms (total: 10.8 sec)
[2024.11.16-16.11.57:102][369]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.11.57:102][369]LogContentValidation: Enabled validators:
[2024.11.16-16.11.57:102][369]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.11.57:102][369]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.11.57:102][369]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.11.57:102][369]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.11.57:102][369]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.11.57:102][369]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.11.57:103][369]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup Validating asset
[2024.11.16-16.11.58:920][463]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.11.58:971][463]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms] ([1] browsable assets)...
[2024.11.16-16.11.58:971][463]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms]
[2024.11.16-16.11.58:971][463]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset" SILENT=true
[2024.11.16-16.11.58:994][463]LogSavePackage: Moving output files for package: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms
[2024.11.16-16.11.58:994][463]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SK_Mannequin_ArmsC09F36FA40CD27EFDEB458834C5D52A6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset'
[2024.11.16-16.11.59:003][463]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.214 ms (total: 10.9 sec)
[2024.11.16-16.11.59:052][463]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.11.59:052][463]LogContentValidation: Enabled validators:
[2024.11.16-16.11.59:052][463]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.11.59:052][463]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.11.59:052][463]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.11.59:052][463]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.11.59:052][463]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.11.59:052][463]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.11.59:052][463]AssetCheck: /Game/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms Validating asset
[2024.11.16-16.12.20:177][608]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup
[2024.11.16-16.12.20:177][608]LogChaosDD: Creating Chaos Debug Draw Scene for world World_53
[2024.11.16-16.12.32:167][ 32]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2024.11.16-16.12.42:206][511]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.12.42:292][511]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_WeaponPickup] ([2] browsable assets)...
[2024.11.16-16.12.42:339][511]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_WeaponPickup.BP_WeaponPickup]
[2024.11.16-16.12.42:340][511]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_WeaponPickup]
[2024.11.16-16.12.42:340][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_WeaponPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset" SILENT=true
[2024.11.16-16.12.42:344][511]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_WeaponPickup
[2024.11.16-16.12.42:344][511]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_WeaponPickupC8EC27134F4921494132A1BB7AD35710.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_WeaponPickup.uasset'
[2024.11.16-16.12.42:353][511]LogFileHelpers: InternalPromptForCheckoutAndSave took 147.675 ms (total: 11.1 sec)
[2024.11.16-16.12.42:403][511]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.12.42:403][511]LogContentValidation: Enabled validators:
[2024.11.16-16.12.42:403][511]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.12.42:403][511]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.12.42:403][511]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.12.42:403][511]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.12.42:404][511]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.12.42:404][511]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.12.42:404][511]AssetCheck: /Game/_Main/Props/Pickups/BP_WeaponPickup Validating asset
[2024.11.16-16.12.43:058][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.16-16.12.51:135][897]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.12.51:224][897]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/_Main/Props/Pickups/BP_PistolPickup] ([2] browsable assets)...
[2024.11.16-16.12.51:271][897]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup]
[2024.11.16-16.12.51:271][897]OBJ SavePackage: Finished generating thumbnails for package [/Game/_Main/Props/Pickups/BP_PistolPickup]
[2024.11.16-16.12.51:271][897]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_Main/Props/Pickups/BP_PistolPickup" FILE="F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset" SILENT=true
[2024.11.16-16.12.51:275][897]LogSavePackage: Moving output files for package: /Game/_Main/Props/Pickups/BP_PistolPickup
[2024.11.16-16.12.51:275][897]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_PistolPickup61D541224DD2FA9690DD3582DCAE9E00.tmp' to 'F:/UnrealProjects/ZombieHord/Content/_Main/Props/Pickups/BP_PistolPickup.uasset'
[2024.11.16-16.12.51:285][897]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.842 ms (total: 11.2 sec)
[2024.11.16-16.12.51:337][897]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.12.51:337][897]LogContentValidation: Enabled validators:
[2024.11.16-16.12.51:337][897]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.12.51:337][897]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.12.51:337][897]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.12.51:337][897]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.12.51:337][897]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.12.51:337][897]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.12.51:337][897]AssetCheck: /Game/_Main/Props/Pickups/BP_PistolPickup Validating asset
[2024.11.16-16.12.51:885][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.11.16-16.13.10:888][887]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup_C
[2024.11.16-16.13.10:888][887]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup_C
[2024.11.16-16.13.10:890][887]LogActorFactory: Actor Factory spawned Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup as actor: BP_PistolPickup_C /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.BP_PistolPickup_C_0
[2024.11.16-16.13.10:892][887]LogActorFactory: Actor Factory spawned Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup as actor: BP_PistolPickup_C /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.BP_PistolPickup_C_0
[2024.11.16-16.13.11:523][936]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.11.16-16.13.11:545][936]LogEditorActor: Deleted 0 Actors (0.054 secs)
[2024.11.16-16.13.11:552][936]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup_C
[2024.11.16-16.13.11:552][936]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup_C
[2024.11.16-16.13.11:555][936]LogActorFactory: Actor Factory spawned Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup as actor: BP_PistolPickup_C /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.BP_PistolPickup_C_UAID_1831BF2C80F2083002_1247470591
[2024.11.16-16.13.11:557][936]LogActorFactory: Actor Factory spawned Blueprint /Game/_Main/Props/Pickups/BP_PistolPickup.BP_PistolPickup as actor: BP_PistolPickup_C /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.BP_PistolPickup_C_UAID_1831BF2C80F2083002_1247470591
[2024.11.16-16.13.13:325][ 23]Cmd: DUPLICATE
[2024.11.16-16.13.13:326][ 23]Cmd: ACTOR DUPLICATE
[2024.11.16-16.13.14:641][100]Cmd: DUPLICATE
[2024.11.16-16.13.14:641][100]Cmd: ACTOR DUPLICATE
[2024.11.16-16.13.18:200][317]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.13.18:272][317]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/CB/93BNRX7M1LVWZC89H73AOG
[2024.11.16-16.13.18:273][317]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/93BNRX7M1LVWZC89H73AOG8B71DA6645F5E790601CA696946F5EB6.tmp' to 'F:/UnrealProjects/ZombieHord/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/CB/93BNRX7M1LVWZC89H73AOG.uasset'
[2024.11.16-16.13.18:278][317]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/W7/SQG1DVE2EMO8IJO1V9Q8QG
[2024.11.16-16.13.18:278][317]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/SQG1DVE2EMO8IJO1V9Q8QGD2D9CA37460F804479255FB777B93081.tmp' to 'F:/UnrealProjects/ZombieHord/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/W7/SQG1DVE2EMO8IJO1V9Q8QG.uasset'
[2024.11.16-16.13.18:280][317]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/CP/9JMVXSSRJXHYEC6E5YGRZG
[2024.11.16-16.13.18:280][317]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/9JMVXSSRJXHYEC6E5YGRZG8209213544C002448602429E12EF63A3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/CP/9JMVXSSRJXHYEC6E5YGRZG.uasset'
[2024.11.16-16.13.18:291][317]LogFileHelpers: InternalPromptForCheckoutAndSave took 91.148 ms (total: 11.3 sec)
[2024.11.16-16.13.18:352][317]LogContentValidation: Display: Starting to validate 3 assets
[2024.11.16-16.13.18:352][317]LogContentValidation: Enabled validators:
[2024.11.16-16.13.18:352][317]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.13.18:352][317]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.13.18:352][317]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.13.18:352][317]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.13.18:352][317]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.13.18:352][317]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.13.18:352][317]AssetCheck: /Game/FirstPerson/Maps/FirstPersonMap Validating asset
[2024.11.16-16.13.19:090][367]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.16-16.13.19:096][367]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.16-16.13.19:096][367]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started...
[2024.11.16-16.13.19:098][367]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1
[2024.11.16-16.13.19:099][367]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 2.094 ms (total: 7.610 ms)
[2024.11.16-16.13.19:100][367]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play...
[2024.11.16-16.13.19:135][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.11.16-16.13.19:140][367]LogPlayLevel: PlayLevel: Blueprint regeneration took 41 ms (1 blueprints)
[2024.11.16-16.13.19:141][367]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
[2024.11.16-16.13.19:147][367]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006055s)
[2024.11.16-16.13.19:147][367]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.006090s)
[2024.11.16-16.13.19:176][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.11.16-16.13.19:178][367]LogChaosDD: Creating Chaos Debug Draw Scene for world FirstPersonMap
[2024.11.16-16.13.19:180][367]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.16-16.13.19:180][367]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.16-16.13.19:180][367]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.16-16.13.19:180][367]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.16-16.13.19:182][367]LogWorldPartition: Display: WorldPartition initialize took 1.819 ms (total: 157.544 ms)
[2024.11.16-16.13.19:182][367]LogPlayLevel: PIE: World Init took: (0.003765s)
[2024.11.16-16.13.19:183][367]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2024.11.16-16.13.19:183][367]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.16-16.13.19:183][367]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.16-16.13.19:183][367]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.16-16.13.19:183][367]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.16-16.13.19:183][367]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.11.16-16.13.19:183][367]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.16-16.13.19:183][367]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.11.16-16.13.19:183][367]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.16-16.13.19:183][367]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.16-16.13.19:183][367]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.16-16.13.19:183][367]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.16-16.13.19:185][367]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.16-16.13.19:196][367]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.16-16.13.19:196][367]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.16-16.13.19:196][367]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.16-16.13.19:196][367]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.16-16.13.19:197][367]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2024.11.16-16.13.19:197][367]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=3
[2024.11.16-16.13.19:200][367]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2024.11.16-16.13.19:200][367]LogInit: FAudioDevice initialized with ID 3.
[2024.11.16-16.13.19:200][367]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.11.16-16.13.19:200][367]LogAudio: Display: Audio Device (ID: 3) registered with world 'FirstPersonMap'.
[2024.11.16-16.13.19:200][367]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.11.16-16.13.19:204][367]LogLoad: Game class is 'GM_ZombieHord_C'
[2024.11.16-16.13.19:209][367]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.11.16-17.13.19
[2024.11.16-16.13.19:209][367]LogWorld: Bringing up level for play took: 0.004518
[2024.11.16-16.13.19:212][367]LogOnline: OSS: Created online subsystem instance for: :Context_56
[2024.11.16-16.13.19:215][367]LogScript: Warning: Accessed None trying to read property bp_weapon_base
BP_ThirdPersonCharacter_C /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
[2024.11.16-16.13.19:216][367]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property bp_weapon_base". Node: Branch Graph: IsValid Function: IF Get Left Hand Socket Transform Blueprint: BP_ThirdPersonCharacter
[2024.11.16-16.13.19:216][367]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
[2024.11.16-16.13.19:221][367]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
[2024.11.16-16.13.19:222][367]PIE: Server logged in
[2024.11.16-16.13.19:223][367]PIE: Play in editor total start time 0,127 seconds.
[2024.11.16-16.13.25:778][755]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-16.13.25:779][755]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
[2024.11.16-16.13.25:779][755]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.13.25:780][755]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.13.25:780][755]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap
[2024.11.16-16.13.25:785][755]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.16-16.13.25:791][755]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.13.25:823][755]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-16.13.25:824][755]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.11.16-16.13.25:824][755]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.11.16-16.13.25:826][755]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.11.16-16.13.25:834][755]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.11.16-16.13.26:150][756]LogPlayLevel: Display: Destroying online subsystem :Context_56
[2024.11.16-16.13.32:696][842]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-16.13.32:749][842]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-16.14.11:521][941]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.11.16-16.14.52:949][318]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPerson/Blueprints/BP_Rifile.BP_Rifile
[2024.11.16-16.14.52:950][318]LogChaosDD: Creating Chaos Debug Draw Scene for world World_54
[2024.11.16-16.15.47:063][390]LogSlate: Window 'Delete Variable' being destroyed
[2024.11.16-16.15.47:107][390]LogAutomationController: Ignoring very large delta of 2.86 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-16.16.01:205][617]LogStreaming: Display: FlushAsyncLoading(616): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-16.16.01:216][617]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode
[2024.11.16-16.16.01:216][617]LogChaosDD: Creating Chaos Debug Draw Scene for world World_55
[2024.11.16-16.16.16:366][900]LogStreaming: Display: FlushAsyncLoading(617): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-16.16.16:529][900]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2024.11.16-16.16.16:530][900]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None
[2024.11.16-16.16.16:530][900]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] Could not find a variable named "FirstPersonMesh" in '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C'.
Make sure '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C' has been compiled for Get FirstPersonMesh
[2024.11.16-16.16.16:530][900]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] Could not find a variable named "bHasRifle" in '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C'.
Make sure '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C' has been compiled for Set bHasRifle
[2024.11.16-16.16.16:530][900]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] Could not find a variable named "FirstPersonMesh" in '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C'.
Make sure '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C' has been compiled for Get FirstPersonMesh
[2024.11.16-16.16.16:533][900]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] The property associated with Has Rifle could not be found in '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C'
[2024.11.16-16.16.16:533][900]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] The property associated with First Person Mesh could not be found in '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C'
[2024.11.16-16.16.16:572][900]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPerson/Blueprints/BP_Weapon_Component.BP_Weapon_Component
[2024.11.16-16.16.16:572][900]LogChaosDD: Creating Chaos Debug Draw Scene for world World_56
[2024.11.16-16.16.16:911][900]LogChaosDD: Creating Chaos Debug Draw Scene for world World_57
[2024.11.16-16.16.18:826][995]LogChaosDD: Creating Chaos Debug Draw Scene for world World_58
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: ================================================
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Total job queries 282, among them cache hits 32 (11.35%), DDC hits 172 (60.99%), Duplicates 7 (2.48%)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Tracking 243 distinct input hashes that result in 185 distinct outputs (76.13%)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: RAM used: 131,89 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Shaders Compiled: 71
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Jobs assigned 71, completed 71 (100%)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Average time worker was idle: 838.54 s
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Time job spent in pending queue: average 0.33 s, longest 1.53 s
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Job execution time: average 0.96 s, max 2.04 s
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Job life time (pending + execution): average 1.29 s, max 2.66
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Shader code size: average 7,708 KiB, min 2,379 KiB, max 26,082 KiB
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.54 s
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Jobs were issued in 71 batches (only local compilation was used), average 1.00 jobs/batch
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Average processing rate: 5.24 jobs/sec
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Total thread time: 32,85 s
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Total thread preprocess time: 5,078 s
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Percentage time preprocessing: 15.46%
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Effective parallelization: 2.43 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 0.85 sec, max 0.85 sec, min 0.85 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 13 times, average 0.60 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: FDistortionMeshPS (compiled 1 times, average 0.47 sec, max 0.47 sec, min 0.47 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: FVelocityPS (compiled 4 times, average 0.44 sec, max 0.52 sec, min 0.39 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: FLumenCardPS (compiled 9 times, average 0.42 sec, max 0.51 sec, min 0.28 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 23.63% of total time (compiled 13 times, average 0.60 sec, max 1.04 sec, min 0.43 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.38% of total time (compiled 13 times, average 0.36 sec, max 0.48 sec, min 0.27 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: FLumenCardPS - 11.43% of total time (compiled 9 times, average 0.42 sec, max 0.51 sec, min 0.28 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: FLumenCardVS - 9.81% of total time (compiled 9 times, average 0.36 sec, max 0.45 sec, min 0.25 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: FVelocityPS - 5.36% of total time (compiled 4 times, average 0.44 sec, max 0.52 sec, min 0.39 sec)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: === Material stats ===
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Materials Cooked: 0
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Materials Translated: 158
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Material Total Translate Time: 0.08 s
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Material Translation Only: 0.04 s (54%)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: Material Cache Hits: 34 (22%)
[2024.11.16-16.16.47:950][ 56]LogShaderCompilers: Display: ================================================
[2024.11.16-16.17.09:874][790]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
[2024.11.16-16.17.09:874][790]LogBlueprint: Error: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] EnhancedInputActionEvent references invalid 'null' action for EnhancedInputAction None
[2024.11.16-16.17.09:875][790]LogBlueprint: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\FirstPerson\Blueprints\BP_Weapon_Component.uasset: [Compiler] Could not find a variable named "FirstPersonMesh" in '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C'.
Make sure '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C' has been compiled for Get FirstPersonMesh
[2024.11.16-16.17.10:011][790]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms
[2024.11.16-16.17.10:040][790]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.17.10:104][790]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPerson/Blueprints/BP_Weapon_Component] ([2] browsable assets)...
[2024.11.16-16.17.10:104][790]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_Weapon_Component]
[2024.11.16-16.17.10:104][790]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_Weapon_Component" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset" SILENT=true
[2024.11.16-16.17.10:112][790]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_Weapon_Component
[2024.11.16-16.17.10:113][790]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Weapon_ComponentF5628D234D0EA8504D4CD683A2E2F6DC.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset'
[2024.11.16-16.17.10:121][790]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.480 ms (total: 11.4 sec)
[2024.11.16-16.17.10:186][790]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.17.10:186][790]LogContentValidation: Enabled validators:
[2024.11.16-16.17.10:186][790]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.17.10:186][790]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.17.10:186][790]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.17.10:186][790]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.17.10:186][790]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.17.10:186][790]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.17.10:186][790]AssetCheck: /Game/FirstPerson/Blueprints/BP_Weapon_Component Validating asset
[2024.11.16-16.17.14:168][100]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.17.14:221][100]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPerson/Blueprints/BP_Weapon_Component] ([2] browsable assets)...
[2024.11.16-16.17.14:221][100]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_Weapon_Component]
[2024.11.16-16.17.14:221][100]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_Weapon_Component" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset" SILENT=true
[2024.11.16-16.17.14:229][100]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_Weapon_Component
[2024.11.16-16.17.14:229][100]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Weapon_Component91BE1BE74731C9E981EBDE9B628CCC36.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset'
[2024.11.16-16.17.14:239][100]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.888 ms (total: 11.5 sec)
[2024.11.16-16.17.14:302][100]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.17.14:302][100]LogContentValidation: Enabled validators:
[2024.11.16-16.17.14:302][100]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.17.14:302][100]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.17.14:302][100]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.17.14:302][100]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.17.14:302][100]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.17.14:302][100]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.17.14:302][100]AssetCheck: /Game/FirstPerson/Blueprints/BP_Weapon_Component Validating asset
[2024.11.16-16.17.32:163][671]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.16-16.17.32:191][671]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.17.32:253][671]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPerson/Blueprints/BP_Weapon_Component] ([2] browsable assets)...
[2024.11.16-16.17.32:253][671]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_Weapon_Component]
[2024.11.16-16.17.32:253][671]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_Weapon_Component" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset" SILENT=true
[2024.11.16-16.17.32:261][671]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_Weapon_Component
[2024.11.16-16.17.32:261][671]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Weapon_Component3B25CAD542DA48B6F8DBAC9AFC2E9F1F.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset'
[2024.11.16-16.17.32:269][671]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.220 ms (total: 11.6 sec)
[2024.11.16-16.17.32:318][671]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.17.32:318][671]LogContentValidation: Enabled validators:
[2024.11.16-16.17.32:318][671]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.17.32:318][671]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.17.32:318][671]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.17.32:318][671]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.17.32:318][671]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.17.32:318][671]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.17.32:318][671]AssetCheck: /Game/FirstPerson/Blueprints/BP_Weapon_Component Validating asset
[2024.11.16-16.17.33:049][730]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7617.096191
[2024.11.16-16.17.33:208][747]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.17.33:271][747]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPerson/Blueprints/BP_Weapon_Component] ([2] browsable assets)...
[2024.11.16-16.17.33:271][747]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_Weapon_Component]
[2024.11.16-16.17.33:271][747]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_Weapon_Component" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset" SILENT=true
[2024.11.16-16.17.33:279][747]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_Weapon_Component
[2024.11.16-16.17.33:280][747]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_Weapon_Component41D45F204BCFBE722B88FC81635B8FCE.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset'
[2024.11.16-16.17.33:288][747]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.258 ms (total: 11.6 sec)
[2024.11.16-16.17.33:336][747]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.17.33:336][747]LogContentValidation: Enabled validators:
[2024.11.16-16.17.33:336][747]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.17.33:336][747]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.17.33:336][747]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.17.33:336][747]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.17.33:336][747]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.17.33:336][747]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.17.33:336][747]AssetCheck: /Game/FirstPerson/Blueprints/BP_Weapon_Component Validating asset
[2024.11.16-16.17.33:355][747]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-16.17.33:355][747]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7617.252441, Update Interval: 310.274353
[2024.11.16-16.17.35:043][902]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.17.35:104][902]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-16.17.35:112][902]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-16.17.35:112][902]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-16.17.35:112][902]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-16.17.35:127][902]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-16.17.35:127][902]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacter3D28BAF14E8C6A953993E5ABA45ED3D7.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-16.17.35:136][902]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.946 ms (total: 11.7 sec)
[2024.11.16-16.17.35:186][902]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.17.35:186][902]LogContentValidation: Enabled validators:
[2024.11.16-16.17.35:186][902]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.17.35:186][902]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.17.35:186][902]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.17.35:186][902]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.17.35:186][902]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.17.35:186][902]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.17.35:186][902]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-16.17.40:489][139]LogSlate: Window 'BP_FirstPersonCharacter' being destroyed
[2024.11.16-16.17.40:500][139]LogSlate: Window 'BP_FirstPersonCharacter' being destroyed
[2024.11.16-16.17.51:936][ 70]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.16-16.17.51:943][ 70]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.16-16.17.51:943][ 70]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started...
[2024.11.16-16.17.51:945][ 70]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1
[2024.11.16-16.17.51:946][ 70]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 3.336 ms (total: 10.947 ms)
[2024.11.16-16.17.51:946][ 70]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.16-16.17.51:946][ 70]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
[2024.11.16-16.17.51:953][ 70]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006317s)
[2024.11.16-16.17.51:953][ 70]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.006353s)
[2024.11.16-16.17.51:983][ 70]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2024.11.16-16.17.51:990][ 70]LogChaosDD: Creating Chaos Debug Draw Scene for world FirstPersonMap
[2024.11.16-16.17.51:991][ 70]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.16-16.17.51:991][ 70]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.16-16.17.51:991][ 70]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.16-16.17.51:991][ 70]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.16-16.17.51:993][ 70]LogWorldPartition: Display: WorldPartition initialize took 1.793 ms (total: 159.337 ms)
[2024.11.16-16.17.51:993][ 70]LogPlayLevel: PIE: World Init took: (0.003412s)
[2024.11.16-16.17.51:994][ 70]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2024.11.16-16.17.51:994][ 70]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.16-16.17.51:994][ 70]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.16-16.17.51:994][ 70]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.16-16.17.51:994][ 70]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.16-16.17.51:994][ 70]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.11.16-16.17.51:994][ 70]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.16-16.17.51:994][ 70]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.11.16-16.17.51:994][ 70]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.16-16.17.51:994][ 70]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.16-16.17.51:994][ 70]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.16-16.17.51:994][ 70]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.16-16.17.51:996][ 70]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.16-16.17.52:006][ 70]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.16-16.17.52:006][ 70]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.16-16.17.52:006][ 70]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.16-16.17.52:006][ 70]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.16-16.17.52:007][ 70]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2024.11.16-16.17.52:007][ 70]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=4
[2024.11.16-16.17.52:009][ 70]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2024.11.16-16.17.52:009][ 70]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.11.16-16.17.52:009][ 70]LogInit: FAudioDevice initialized with ID 4.
[2024.11.16-16.17.52:009][ 70]LogAudio: Display: Audio Device (ID: 4) registered with world 'FirstPersonMap'.
[2024.11.16-16.17.52:009][ 70]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.11.16-16.17.52:011][ 70]LogLoad: Game class is 'GM_ZombieHord_C'
[2024.11.16-16.17.52:015][ 70]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.11.16-17.17.52
[2024.11.16-16.17.52:016][ 70]LogWorld: Bringing up level for play took: 0.003981
[2024.11.16-16.17.52:018][ 70]LogOnline: OSS: Created online subsystem instance for: :Context_62
[2024.11.16-16.17.52:020][ 70]LogScript: Warning: Accessed None trying to read property bp_weapon_base
BP_ThirdPersonCharacter_C /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
[2024.11.16-16.17.52:020][ 70]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property bp_weapon_base". Node: Branch Graph: IsValid Function: IF Get Left Hand Socket Transform Blueprint: BP_ThirdPersonCharacter
[2024.11.16-16.17.52:020][ 70]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
[2024.11.16-16.17.52:024][ 70]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
[2024.11.16-16.17.52:025][ 70]PIE: Server logged in
[2024.11.16-16.17.52:026][ 70]PIE: Play in editor total start time 0,084 seconds.
[2024.11.16-16.18.00:078][488]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-16.18.00:078][488]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
[2024.11.16-16.18.00:078][488]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.18.00:080][488]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.18.00:080][488]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap
[2024.11.16-16.18.00:105][488]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.16-16.18.00:115][488]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.18.00:148][488]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.16-16.18.00:148][488]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2024.11.16-16.18.00:148][488]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.11.16-16.18.00:150][488]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.11.16-16.18.00:155][488]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-16.18.00:159][488]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2024.11.16-16.18.00:514][489]LogPlayLevel: Display: Destroying online subsystem :Context_62
[2024.11.16-16.18.02:726][547]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-16.18.02:814][547]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-16.19.01:821][662]LogSlate: Window 'Delete Variable' being destroyed
[2024.11.16-16.19.05:313][965]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms
[2024.11.16-16.19.05:386][965]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.19.05:437][965]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-16.19.05:447][965]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-16.19.05:447][965]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-16.19.05:447][965]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-16.19.05:462][965]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-16.19.05:462][965]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterACFD59CA42869B37B5499B95FB6A7830.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-16.19.05:470][965]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.020 ms (total: 11.8 sec)
[2024.11.16-16.19.05:519][965]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.19.05:519][965]LogContentValidation: Enabled validators:
[2024.11.16-16.19.05:519][965]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.19.05:519][965]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.19.05:519][965]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.19.05:519][965]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.19.05:519][965]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.19.05:519][965]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.19.05:519][965]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-16.19.05:967][ 4]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.19.06:021][ 4]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-16.19.06:021][ 4]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-16.19.06:021][ 4]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-16.19.06:035][ 4]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-16.19.06:035][ 4]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterE41FA7674A5955C515B072B9F154192B.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-16.19.06:044][ 4]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.600 ms (total: 11.9 sec)
[2024.11.16-16.19.06:104][ 4]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.19.06:104][ 4]LogContentValidation: Enabled validators:
[2024.11.16-16.19.06:104][ 4]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.19.06:104][ 4]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.19.06:104][ 4]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.19.06:104][ 4]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.19.06:104][ 4]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.19.06:104][ 4]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.19.06:104][ 4]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-16.19.17:831][449]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.11.16-16.19.17:837][449]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.11.16-16.19.17:837][449]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started...
[2024.11.16-16.19.17:839][449]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1
[2024.11.16-16.19.17:839][449]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 2.206 ms (total: 13.153 ms)
[2024.11.16-16.19.17:840][449]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.11.16-16.19.17:888][449]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
[2024.11.16-16.19.17:892][449]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004744s)
[2024.11.16-16.19.17:892][449]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.004807s)
[2024.11.16-16.19.17:923][449]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2024.11.16-16.19.17:931][449]LogChaosDD: Creating Chaos Debug Draw Scene for world FirstPersonMap
[2024.11.16-16.19.17:933][449]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.11.16-16.19.17:933][449]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.16-16.19.17:933][449]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.16-16.19.17:933][449]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.11.16-16.19.17:935][449]LogWorldPartition: Display: WorldPartition initialize took 1.850 ms (total: 161.188 ms)
[2024.11.16-16.19.17:935][449]LogPlayLevel: PIE: World Init took: (0.003806s)
[2024.11.16-16.19.17:936][449]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2024.11.16-16.19.17:936][449]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.11.16-16.19.17:936][449]LogAudioMixer: Display: Sample Rate: 48000
[2024.11.16-16.19.17:936][449]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.11.16-16.19.17:936][449]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.11.16-16.19.17:936][449]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.11.16-16.19.17:936][449]LogAudioMixer: Display: Max Channels (voices): 32
[2024.11.16-16.19.17:936][449]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.11.16-16.19.17:936][449]LogAudio: Display: AudioDevice MaxSources: 32
[2024.11.16-16.19.17:936][449]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.11.16-16.19.17:936][449]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.11.16-16.19.17:936][449]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.11.16-16.19.17:938][449]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.11.16-16.19.17:948][449]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.11.16-16.19.17:948][449]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.11.16-16.19.17:948][449]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.11.16-16.19.17:948][449]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.11.16-16.19.17:948][449]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2024.11.16-16.19.17:948][449]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=5
[2024.11.16-16.19.17:950][449]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2024.11.16-16.19.17:950][449]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.11.16-16.19.17:950][449]LogInit: FAudioDevice initialized with ID 5.
[2024.11.16-16.19.17:950][449]LogAudio: Display: Audio Device (ID: 5) registered with world 'FirstPersonMap'.
[2024.11.16-16.19.17:950][449]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.11.16-16.19.17:953][449]LogLoad: Game class is 'GM_ZombieHord_C'
[2024.11.16-16.19.17:957][449]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.11.16-17.19.17
[2024.11.16-16.19.17:957][449]LogWorld: Bringing up level for play took: 0.003850
[2024.11.16-16.19.17:959][449]LogOnline: OSS: Created online subsystem instance for: :Context_63
[2024.11.16-16.19.17:961][449]LogScript: Warning: Accessed None trying to read property bp_weapon_base
BP_ThirdPersonCharacter_C /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
[2024.11.16-16.19.17:961][449]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property bp_weapon_base". Node: Branch Graph: IsValid Function: IF Get Left Hand Socket Transform Blueprint: BP_ThirdPersonCharacter
[2024.11.16-16.19.17:961][449]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
[2024.11.16-16.19.17:965][449]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
[2024.11.16-16.19.17:967][449]PIE: Server logged in
[2024.11.16-16.19.17:968][449]PIE: Play in editor total start time 0,13 seconds.
[2024.11.16-16.20.01:689][216]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-16.20.01:689][216]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
[2024.11.16-16.20.01:689][216]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.20.01:690][216]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.20.01:690][216]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap
[2024.11.16-16.20.01:695][216]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.11.16-16.20.01:702][216]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.20.01:733][216]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.16-16.20.01:734][216]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2024.11.16-16.20.01:734][216]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.11.16-16.20.01:736][216]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.11.16-16.20.01:740][216]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.11.16-16.20.01:746][216]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2024.11.16-16.20.01:921][217]LogPlayLevel: Display: Destroying online subsystem :Context_63
[2024.11.16-16.20.03:771][296]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-16.20.03:786][296]LogSlate: Window 'Message Log' being destroyed
[2024.11.16-16.20.32:874][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.11.16-16.20.32:954][ 29]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter] ([2] browsable assets)...
[2024.11.16-16.20.33:002][ 29]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter]
[2024.11.16-16.20.33:002][ 29]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter]
[2024.11.16-16.20.33:002][ 29]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" SILENT=true
[2024.11.16-16.20.33:018][ 29]LogSavePackage: Moving output files for package: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
[2024.11.16-16.20.33:018][ 29]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_FirstPersonCharacterD03F240D4464C409D1589DA56DB2E9B3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset'
[2024.11.16-16.20.33:028][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave took 153.555 ms (total: 12.0 sec)
[2024.11.16-16.20.33:086][ 29]LogContentValidation: Display: Starting to validate 1 assets
[2024.11.16-16.20.33:086][ 29]LogContentValidation: Enabled validators:
[2024.11.16-16.20.33:086][ 29]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2024.11.16-16.20.33:086][ 29]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.11.16-16.20.33:086][ 29]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.11.16-16.20.33:086][ 29]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2024.11.16-16.20.33:086][ 29]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.11.16-16.20.33:086][ 29]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2024.11.16-16.20.33:086][ 29]AssetCheck: /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter Validating asset
[2024.11.16-16.20.33:787][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.11.16-16.20.43:984][541]LogWorld: UWorld::CleanupWorld for World_54, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.20.43:985][541]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.20.44:069][541]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.11.16-16.20.51:819][989]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.11.16-16.20.51:834][989]LogContentBrowser: Creating deferred item: NewFolder
[2024.11.16-16.20.51:856][990]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.11.16-16.21.01:355][482]LogContentBrowser: Attempting asset rename: NewFolder -> Characters
[2024.11.16-16.21.01:356][482]LogContentBrowser: End creating deferred item NewFolder
[2024.11.16-16.23.23:995][630]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7968.067871
[2024.11.16-16.23.24:173][640]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2024.11.16-16.23.24:173][640]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7968.228027, Update Interval: 320.968048
[2024.11.16-16.23.27:263][817]LogChaosDD: Creating Chaos Debug Draw Scene for world World_59
[2024.11.16-16.23.27:269][817]LogScript: Warning: Accessed None trying to read property bp_weapon_base
BP_ThirdPersonCharacter_C /Engine/Transient.World_59:PersistentLevel.BP_ThirdPersonCharacter_C_0
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
[2024.11.16-16.23.27:269][817]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
[2024.11.16-16.23.51:502][179]LogChaosDD: Creating Chaos Debug Draw Scene for world World_60
[2024.11.16-16.24.02:543][767]LogChaosDD: Creating Chaos Debug Draw Scene for world World_61
[2024.11.16-16.24.02:607][768]LogChaosDD: Creating Chaos Debug Draw Scene for world World_62
[2024.11.16-16.25.23:233][597]LogSlate: Window 'Loading Many Assets' being destroyed
[2024.11.16-16.25.23:241][597]Message dialog closed, result: Yes, title: Loading Many Assets, text: About to load 287 assets. Are you sure you want to continue?
[2024.11.16-16.25.23:303][597]LogStreaming: Display: FlushAsyncLoading(618): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-16.25.23:323][597]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2024.11.16-16.25.23:323][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Textures/T_Default_Masks_SpecRoughMetal.T_Default_Masks_SpecRoughMetal (TFO_AutoDXT, 8x8 x1x1x1) (Required Memory Estimate: 1.007255 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:327][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM13_AnimMask01.T_High_FaceWM13_AnimMask01 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:328][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Flat_BentNormalAO.T_Flat_BentNormalAO (TFO_BC7, 8x8 x1x1x1) (Required Memory Estimate: 1.005189 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:328][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM1_AnimMask04.T_High_FaceWM1_AnimMask04 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:328][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM1_AnimMask02.T_High_FaceWM1_AnimMask02 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:328][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM1_AnimMask01.T_High_FaceWM1_AnimMask01 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:329][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM1_AnimMask03.T_High_FaceWM1_AnimMask03 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:329][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM3_AnimMask01.T_High_FaceWM3_AnimMask01 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:329][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM2_AnimMask01.T_High_FaceWM2_AnimMask01 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:331][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM2_AnimMask03.T_High_FaceWM2_AnimMask03 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:331][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM3_AnimMask02.T_High_FaceWM3_AnimMask02 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:332][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM2_AnimMask02.T_High_FaceWM2_AnimMask02 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:350][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Textures/T_Default_BaseColor_White.T_Default_BaseColor_White (TFO_AutoDXT, 8x8 x1x1x1) (Required Memory Estimate: 1.007255 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:350][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Textures/T_Default_NormalMap.T_Default_NormalMap (TFO_BC5, 8x8 x1x1x1) (Required Memory Estimate: 1.017997 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:356][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Teeth_mouthOcc.T_Teeth_mouthOcc (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 49.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.23:360][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/T_SkinMicroNormal001.T_SkinMicroNormal001 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 85.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.25:511][597]LogSkeletalMesh: Building Skeletal Mesh f_med_nrw_body_mocap...
[2024.11.16-16.25.25:532][597]LogSkeletalMesh: Building Skeletal Mesh f_med_ovw_body_mocap...
[2024.11.16-16.25.25:856][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Common/Mocap/mh_arkit_mapping_anim.mh_arkit_mapping_anim (Required Memory Estimate: 5.61 MB)
[2024.11.16-16.25.25:857][597]LogSkeletalMesh: Built Skeletal Mesh [0.35s] /Game/MetaHumans/Common/Common/Mocap/f_med_nrw_body_mocap.f_med_nrw_body_mocap
[2024.11.16-16.25.25:859][597]LogSkeletalMesh: Building Skeletal Mesh f_med_unw_body_mocap...
[2024.11.16-16.25.25:902][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Common/Mocap/mh_arkit_mapping_anim.mh_arkit_mapping_anim, at AnimationSequence/7be7b610e58107995c89d528e94fd87c840b3c84
[2024.11.16-16.25.26:110][597]LogSkeletalMesh: Built Skeletal Mesh [0.58s] /Game/MetaHumans/Common/Common/Mocap/f_med_ovw_body_mocap.f_med_ovw_body_mocap
[2024.11.16-16.25.26:111][597]LogSkeletalMesh: Building Skeletal Mesh f_srt_nrw_body_mocap...
[2024.11.16-16.25.26:207][597]LogSkeletalMesh: Built Skeletal Mesh [0.35s] /Game/MetaHumans/Common/Common/Mocap/f_med_unw_body_mocap.f_med_unw_body_mocap
[2024.11.16-16.25.26:208][597]LogSkeletalMesh: Building Skeletal Mesh f_srt_ovw_body_mocap...
[2024.11.16-16.25.26:454][597]LogSkeletalMesh: Built Skeletal Mesh [0.34s] /Game/MetaHumans/Common/Common/Mocap/f_srt_nrw_body_mocap.f_srt_nrw_body_mocap
[2024.11.16-16.25.26:455][597]LogSkeletalMesh: Building Skeletal Mesh f_srt_unw_body_mocap...
[2024.11.16-16.25.26:536][597]LogSkeletalMesh: Built Skeletal Mesh [0.33s] /Game/MetaHumans/Common/Common/Mocap/f_srt_ovw_body_mocap.f_srt_ovw_body_mocap
[2024.11.16-16.25.26:537][597]LogSkeletalMesh: Building Skeletal Mesh f_tal_nrw_body_mocap...
[2024.11.16-16.25.26:804][597]LogSkeletalMesh: Built Skeletal Mesh [0.35s] /Game/MetaHumans/Common/Common/Mocap/f_srt_unw_body_mocap.f_srt_unw_body_mocap
[2024.11.16-16.25.26:805][597]LogSkeletalMesh: Building Skeletal Mesh f_tal_ovw_body_mocap...
[2024.11.16-16.25.26:894][597]LogSkeletalMesh: Built Skeletal Mesh [0.36s] /Game/MetaHumans/Common/Common/Mocap/f_tal_nrw_body_mocap.f_tal_nrw_body_mocap
[2024.11.16-16.25.26:895][597]LogSkeletalMesh: Building Skeletal Mesh f_tal_unw_body_mocap...
[2024.11.16-16.25.27:003][597]LogSkeletalMesh: Built Skeletal Mesh [0.20s] /Game/MetaHumans/Common/Common/Mocap/f_tal_ovw_body_mocap.f_tal_ovw_body_mocap
[2024.11.16-16.25.27:004][597]LogSkeletalMesh: Building Skeletal Mesh m_med_nrw_body_mocap...
[2024.11.16-16.25.27:232][597]LogSkeletalMesh: Built Skeletal Mesh [0.34s] /Game/MetaHumans/Common/Common/Mocap/f_tal_unw_body_mocap.f_tal_unw_body_mocap
[2024.11.16-16.25.27:233][597]LogSkeletalMesh: Building Skeletal Mesh m_med_ovw_body_mocap...
[2024.11.16-16.25.27:354][597]LogSkeletalMesh: Built Skeletal Mesh [0.35s] /Game/MetaHumans/Common/Common/Mocap/m_med_nrw_body_mocap.m_med_nrw_body_mocap
[2024.11.16-16.25.27:355][597]LogSkeletalMesh: Building Skeletal Mesh m_med_unw_body_mocap...
[2024.11.16-16.25.27:608][597]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2024.11.16-16.25.27:611][597]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2024.11.16-16.25.27:689][597]LogSkeletalMesh: Built Skeletal Mesh [0.34s] /Game/MetaHumans/Common/Common/Mocap/m_med_unw_body_mocap.m_med_unw_body_mocap
[2024.11.16-16.25.27:690][597]LogSkeletalMesh: Building Skeletal Mesh m_srt_nrw_body_mocap...
[2024.11.16-16.25.27:794][597]LogSkeletalMesh: Built Skeletal Mesh [0.56s] /Game/MetaHumans/Common/Common/Mocap/m_med_ovw_body_mocap.m_med_ovw_body_mocap
[2024.11.16-16.25.27:796][597]LogSkeletalMesh: Building Skeletal Mesh m_srt_ovw_body_mocap...
[2024.11.16-16.25.27:895][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_med_nrw_RBFSolver_anim.neckCorr_m_med_nrw_RBFSolver_anim (Required Memory Estimate: 100.51 MB)
[2024.11.16-16.25.28:050][597]LogSkeletalMesh: Built Skeletal Mesh [0.36s] /Game/MetaHumans/Common/Common/Mocap/m_srt_nrw_body_mocap.m_srt_nrw_body_mocap
[2024.11.16-16.25.28:052][597]LogSkeletalMesh: Building Skeletal Mesh m_srt_unw_body_mocap...
[2024.11.16-16.25.28:184][597]LogSkeletalMesh: Built Skeletal Mesh [0.39s] /Game/MetaHumans/Common/Common/Mocap/m_srt_ovw_body_mocap.m_srt_ovw_body_mocap
[2024.11.16-16.25.28:185][597]LogSkeletalMesh: Building Skeletal Mesh m_tal_nrw_body_mocap...
[2024.11.16-16.25.28:348][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_med_nrw_RBFSolver_anim.neckCorr_m_med_nrw_RBFSolver_anim, at AnimationSequence/64c2fa23f8220bcd8a2c4f50645bb2338ed3dcfe
[2024.11.16-16.25.28:543][597]LogSkeletalMesh: Built Skeletal Mesh [0.36s] /Game/MetaHumans/Common/Common/Mocap/m_tal_nrw_body_mocap.m_tal_nrw_body_mocap
[2024.11.16-16.25.28:544][597]LogSkeletalMesh: Building Skeletal Mesh m_tal_ovw_body_mocap...
[2024.11.16-16.25.28:649][597]LogSkeletalMesh: Built Skeletal Mesh [0.60s] /Game/MetaHumans/Common/Common/Mocap/m_srt_unw_body_mocap.m_srt_unw_body_mocap
[2024.11.16-16.25.28:650][597]LogSkeletalMesh: Building Skeletal Mesh m_tal_unw_body_mocap...
[2024.11.16-16.25.29:015][597]LogSkeletalMesh: Built Skeletal Mesh [0.37s] /Game/MetaHumans/Common/Common/Mocap/m_tal_unw_body_mocap.m_tal_unw_body_mocap
[2024.11.16-16.25.29:017][597]LogStaticMesh: Display: Building static mesh faceboard_followGrp (Required Memory Estimate: 2.684681 MB)...
[2024.11.16-16.25.29:017][597]LogStaticMesh: Display: Building static mesh faceboard_2x (Required Memory Estimate: 35.774764 MB)...
[2024.11.16-16.25.29:017][597]LogStaticMesh: Display: Building static mesh convergence_3l (Required Memory Estimate: 18.041715 MB)...
[2024.11.16-16.25.29:018][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Shared_Eye_AO.T_Shared_Eye_AO (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.08325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:018][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Shared_Eye_Normal.T_Shared_Eye_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:019][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/T_iris_color_picker.T_iris_color_picker (TFO_AutoDXT, 512x256 x1x1x1) (Required Memory Estimate: 21.66659 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:023][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Eye_N_Low.T_Eye_N_Low (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 20.249759 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:026][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Iris_A_H_Alt.T_Iris_A_H_Alt (G8, 1024x1024 x1x1x1) (Required Memory Estimate: 22.000 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:030][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/T_sclera_tint_picker.T_sclera_tint_picker (TFO_AutoDXT, 512x256 x1x1x1) (Required Memory Estimate: 21.66659 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:036][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_MH_BentNormal_Reduced_AO.T_MH_BentNormal_Reduced_AO (TFO_BC7, 512x512 x1x1x1) (Required Memory Estimate: 23.583323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:039][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Teeth_BaseColor_Baked.T_Teeth_BaseColor_Baked (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:042][597]LogStaticMesh: Built static mesh [0.03s] /Game/MetaHumans/Common/Controls/faceboard_followGrp.faceboard_followGrp
[2024.11.16-16.25.29:042][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/T_lacrimal_n.T_lacrimal_n (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:043][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/T_lacrimal_h.T_lacrimal_h (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.333323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:067][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Teeth_Specular_Baked.T_Teeth_Specular_Baked (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:067][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Teeth_Normal_Baked.T_Teeth_Normal_Baked (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:124][597]LogStaticMesh: Built static mesh [0.11s] /Game/MetaHumans/Common/Controls/convergence_3l.convergence_3l
[2024.11.16-16.25.29:135][597]LogSkeletalMesh: Building Skeletal Mesh SKM_Face_Preview...
[2024.11.16-16.25.29:157][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/Simplified/T_Veins_D_Alt.T_Veins_D_Alt (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 97.000 MB), EncodeSpeed: Fast
[2024.11.16-16.25.29:161][597]LogSkeletalMesh: Built Skeletal Mesh [0.62s] /Game/MetaHumans/Common/Common/Mocap/m_tal_ovw_body_mocap.m_tal_ovw_body_mocap
[2024.11.16-16.25.29:339][597]LogStaticMesh: Built static mesh [0.32s] /Game/MetaHumans/Common/Controls/faceboard_2x.faceboard_2x
[2024.11.16-16.25.29:575][597]LogSkeletalMesh: Skeletal mesh [/Game/MetaHumans/Common/Face/SKM_Face_Preview.SKM_Face_Preview]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.16-16.25.29:583][597]LogSkeletalMesh: Built Skeletal Mesh [0.45s] /Game/MetaHumans/Common/Face/SKM_Face_Preview.SKM_Face_Preview
[2024.11.16-16.25.30:716][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_upperarm_r_anim.m_med_nrw_upperarm_r_anim (Required Memory Estimate: 12.56 MB)
[2024.11.16-16.25.30:717][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_upperarm_l_anim.m_med_nrw_upperarm_l_anim (Required Memory Estimate: 12.56 MB)
[2024.11.16-16.25.30:718][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_03_r_anim.m_med_nrw_thumb_03_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.30:719][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_03_l_anim.m_med_nrw_thumb_03_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.30:722][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_02_r_anim.m_med_nrw_thumb_02_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.30:764][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_02_l_anim.m_med_nrw_thumb_02_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.30:797][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_03_r_anim.m_med_nrw_thumb_03_r_anim, at AnimationSequence/125977ccac709c839fa145b75b24fe6f72a65094
[2024.11.16-16.25.30:798][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_03_l_anim.m_med_nrw_thumb_03_l_anim, at AnimationSequence/0537dfdd710bf6ac7ee887ee272259cd835a28bf
[2024.11.16-16.25.30:827][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_01_r_anim.m_med_nrw_thumb_01_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.30:835][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_01_l_anim.m_med_nrw_thumb_01_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.30:867][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_02_r_anim.m_med_nrw_thumb_02_r_anim, at AnimationSequence/741d955f4d9009fabe49eee3c963985c489b061c
[2024.11.16-16.25.30:873][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thigh_r_anim.m_med_nrw_thigh_r_anim (Required Memory Estimate: 14.61 MB)
[2024.11.16-16.25.30:882][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_02_l_anim.m_med_nrw_thumb_02_l_anim, at AnimationSequence/25fcadddb551612781195820ca7e30fcd63c5896
[2024.11.16-16.25.30:883][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thigh_l_anim.m_med_nrw_thigh_l_anim (Required Memory Estimate: 14.61 MB)
[2024.11.16-16.25.30:892][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_03_r_anim.m_med_nrw_ring_03_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.30:896][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_03_l_anim.m_med_nrw_ring_03_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.30:930][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_01_r_anim.m_med_nrw_thumb_01_r_anim, at AnimationSequence/83d855304869b16f992ba1df538501ed57ebefc5
[2024.11.16-16.25.30:946][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thumb_01_l_anim.m_med_nrw_thumb_01_l_anim, at AnimationSequence/6db6ba5e33a44f2689e76ed34cb9e11fb04c8680
[2024.11.16-16.25.30:950][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_upperarm_r_anim.m_med_nrw_upperarm_r_anim, at AnimationSequence/6f5b6aaa11959379ba0e9af070260484b6334fe3
[2024.11.16-16.25.30:991][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_02_r_anim.m_med_nrw_ring_02_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:001][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_02_l_anim.m_med_nrw_ring_02_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:004][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_01_r_anim.m_med_nrw_ring_01_r_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:016][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_retarget_anim.m_med_nrw_retarget_anim (Required Memory Estimate: 0.53 MB)
[2024.11.16-16.25.31:017][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_upperarm_l_anim.m_med_nrw_upperarm_l_anim, at AnimationSequence/b1d4af7700b8690d4ce476fbaaef86fbe0f1389d
[2024.11.16-16.25.31:025][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_01_l_anim.m_med_nrw_ring_01_l_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:026][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_03_r_anim.m_med_nrw_pinky_03_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:027][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_03_r_anim.m_med_nrw_ring_03_r_anim, at AnimationSequence/e1ef6e1c41845038373a6adf22080ba88b277584
[2024.11.16-16.25.31:055][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_03_l_anim.m_med_nrw_ring_03_l_anim, at AnimationSequence/42698990be62b005b1c8e0623acc99237ae617fe
[2024.11.16-16.25.31:093][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_retarget_anim.m_med_nrw_retarget_anim, at AnimationSequence/0a623dca98a2ebd66f82a668824123364cf2c926
[2024.11.16-16.25.31:158][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_02_r_anim.m_med_nrw_pinky_02_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:158][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_03_l_anim.m_med_nrw_pinky_03_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:161][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_02_l_anim.m_med_nrw_pinky_02_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:164][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_01_r_anim.m_med_nrw_pinky_01_r_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:173][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_02_r_anim.m_med_nrw_ring_02_r_anim, at AnimationSequence/0f776d5121b9dba14e5bc9f6e50c74a2aac1d055
[2024.11.16-16.25.31:203][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_02_l_anim.m_med_nrw_ring_02_l_anim, at AnimationSequence/364cd07fc16cf3510a1f75e7cfd7a5c8972c761d
[2024.11.16-16.25.31:203][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thigh_l_anim.m_med_nrw_thigh_l_anim, at AnimationSequence/d8ee7a8861ba49d126568eb4321f78a2ede186cd
[2024.11.16-16.25.31:209][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_thigh_r_anim.m_med_nrw_thigh_r_anim, at AnimationSequence/c6f0b25d7090d1f2ca634483b00b29f2f9a765f7
[2024.11.16-16.25.31:237][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_03_r_anim.m_med_nrw_pinky_03_r_anim, at AnimationSequence/33221869d010292463e775f4598ad00622ff2ae7
[2024.11.16-16.25.31:238][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_01_r_anim.m_med_nrw_ring_01_r_anim, at AnimationSequence/3d2cb8ccd9494f583cf0592d79b261244d068187
[2024.11.16-16.25.31:239][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_01_l_anim.m_med_nrw_pinky_01_l_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:239][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_03_r_anim.m_med_nrw_middle_03_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:246][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_02_r_anim.m_med_nrw_middle_02_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:246][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_ring_01_l_anim.m_med_nrw_ring_01_l_anim, at AnimationSequence/6193834944678ef0a54f9f9552c95d2a5f0fe6ad
[2024.11.16-16.25.31:247][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_03_l_anim.m_med_nrw_middle_03_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:251][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_01_r_anim.m_med_nrw_middle_01_r_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:261][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_02_l_anim.m_med_nrw_middle_02_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:308][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_03_l_anim.m_med_nrw_pinky_03_l_anim, at AnimationSequence/d08d2add3da17ae0bb89aca536f0a3ffdc13f005
[2024.11.16-16.25.31:308][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_02_l_anim.m_med_nrw_pinky_02_l_anim, at AnimationSequence/dde0d0b197b4cb456a626bbf73273574ff16638b
[2024.11.16-16.25.31:316][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_02_r_anim.m_med_nrw_pinky_02_r_anim, at AnimationSequence/ab2612cef0181150af0763feb1ae038b7b8fcbf2
[2024.11.16-16.25.31:343][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_01_r_anim.m_med_nrw_pinky_01_r_anim, at AnimationSequence/331e7f7467c1ad000e555b8616591ccee7a5bb9b
[2024.11.16-16.25.31:370][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_03_l_anim.m_med_nrw_index_03_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:371][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_lowerarm_l_anim.m_med_nrw_lowerarm_l_anim (Required Memory Estimate: 9.47 MB)
[2024.11.16-16.25.31:387][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_03_r_anim.m_med_nrw_index_03_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:392][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_lowerarm_r_anim.m_med_nrw_lowerarm_r_anim (Required Memory Estimate: 9.47 MB)
[2024.11.16-16.25.31:395][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_01_l_anim.m_med_nrw_middle_01_l_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:402][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_03_r_anim.m_med_nrw_middle_03_r_anim, at AnimationSequence/b08a2e87ddb88e15c8b608c16c69b9addbf98688
[2024.11.16-16.25.31:421][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_02_l_anim.m_med_nrw_middle_02_l_anim, at AnimationSequence/cec98b46fc15d9308932382445e80bdfe26f5f6b
[2024.11.16-16.25.31:427][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_02_r_anim.m_med_nrw_middle_02_r_anim, at AnimationSequence/a4bf3e268df01ca703189c54801a317a4a8e1fed
[2024.11.16-16.25.31:431][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_03_l_anim.m_med_nrw_middle_03_l_anim, at AnimationSequence/b9d18bd01f3929d5592d9b0d56fc24355e4f2c08
[2024.11.16-16.25.31:444][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_pinky_01_l_anim.m_med_nrw_pinky_01_l_anim, at AnimationSequence/f8fd3b09bfdfb0855bdc6a581486864885f9f36e
[2024.11.16-16.25.31:463][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_01_r_anim.m_med_nrw_middle_01_r_anim, at AnimationSequence/55f94568491e811a24d9b4ff7530a857182cdaf0
[2024.11.16-16.25.31:489][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_02_r_anim.m_med_nrw_index_02_r_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:490][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_02_l_anim.m_med_nrw_index_02_l_anim (Required Memory Estimate: 2.28 MB)
[2024.11.16-16.25.31:510][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_01_l_anim.m_med_nrw_index_01_l_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:512][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_01_r_anim.m_med_nrw_index_01_r_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:516][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_03_l_anim.m_med_nrw_index_03_l_anim, at AnimationSequence/7620ac6a42ad265913e9e3a0bc9cecaf93c975f6
[2024.11.16-16.25.31:516][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_hand_r_anim.m_med_nrw_hand_r_anim (Required Memory Estimate: 4.33 MB)
[2024.11.16-16.25.31:520][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_hand_l_anim.m_med_nrw_hand_l_anim (Required Memory Estimate: 4.33 MB)
[2024.11.16-16.25.31:551][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_03_r_anim.m_med_nrw_index_03_r_anim, at AnimationSequence/2859dbfe3376acefe10e61a1354e2efba85f7bae
[2024.11.16-16.25.31:565][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_middle_01_l_anim.m_med_nrw_middle_01_l_anim, at AnimationSequence/a327eb02f701ee36415ca6c1821d6346808fbd75
[2024.11.16-16.25.31:623][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_lowerarm_l_anim.m_med_nrw_lowerarm_l_anim, at AnimationSequence/cba0dd1d08e509b2d8fb821ba672b66352c2ae94
[2024.11.16-16.25.31:644][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_foot_r_anim.m_med_nrw_foot_r_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:652][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_foot_l_anim.m_med_nrw_foot_l_anim (Required Memory Estimate: 3.30 MB)
[2024.11.16-16.25.31:655][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_clavicle_r_anim.m_med_nrw_clavicle_r_anim (Required Memory Estimate: 5.36 MB)
[2024.11.16-16.25.31:657][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_clavicle_l_anim.m_med_nrw_clavicle_l_anim (Required Memory Estimate: 5.36 MB)
[2024.11.16-16.25.31:657][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_lowerarm_r_anim.m_med_nrw_lowerarm_r_anim, at AnimationSequence/77fab3245166fa956e09533e51fac7559da5af4d
[2024.11.16-16.25.31:672][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_02_l_anim.m_med_nrw_index_02_l_anim, at AnimationSequence/56f065d589a98a46fde59dec92a8c565dd7addcd
[2024.11.16-16.25.31:709][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_02_r_anim.m_med_nrw_index_02_r_anim, at AnimationSequence/931c46c5315b3dd1179010b6a384696ac71d4c31
[2024.11.16-16.25.31:722][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_01_l_anim.m_med_nrw_index_01_l_anim, at AnimationSequence/ebc51098a4eeaa694eb9e9d0cb44f07b80b71744
[2024.11.16-16.25.31:729][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_index_01_r_anim.m_med_nrw_index_01_r_anim, at AnimationSequence/d0c260a276b9f16590b9c5c7aa2dc718722ba259
[2024.11.16-16.25.31:739][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_calf_r_anim.m_med_nrw_calf_r_anim (Required Memory Estimate: 5.36 MB)
[2024.11.16-16.25.31:748][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_hand_r_anim.m_med_nrw_hand_r_anim, at AnimationSequence/8e6577f9bae1495a66224aa65f911f8da6aa6dc0
[2024.11.16-16.25.31:748][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_calf_l_anim.m_med_nrw_calf_l_anim (Required Memory Estimate: 5.36 MB)
[2024.11.16-16.25.31:752][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_hand_l_anim.m_med_nrw_hand_l_anim, at AnimationSequence/37a3fd9eb8713004b278b7ae7cb64aa718ad578c
[2024.11.16-16.25.31:802][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_foot_r_anim.m_med_nrw_foot_r_anim, at AnimationSequence/f435fa5a301f7559fb5b504765f7ff4c27b3c06e
[2024.11.16-16.25.31:806][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_foot_l_anim.m_med_nrw_foot_l_anim, at AnimationSequence/919798ca28cf81790a33642bf09af1a3a4556821
[2024.11.16-16.25.31:843][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_clavicle_r_anim.m_med_nrw_clavicle_r_anim, at AnimationSequence/a1fbfcd648a6839bf4cab1f1ac32214a1991cd83
[2024.11.16-16.25.31:852][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_clavicle_l_anim.m_med_nrw_clavicle_l_anim, at AnimationSequence/367a2be3d2fbbdaa95c37a447391c3e4487a6c48
[2024.11.16-16.25.31:874][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_calf_r_anim.m_med_nrw_calf_r_anim, at AnimationSequence/a5b6a96a611e77734a2bf2305fa0dfe8d190cbc6
[2024.11.16-16.25.31:887][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Poses/m_med_nrw_calf_l_anim.m_med_nrw_calf_l_anim, at AnimationSequence/4e5bcf6cc83121dad00156be082f973621c3db20
[2024.11.16-16.25.32:581][597]LogSkeletalMesh: Building Skeletal Mesh m_med_nrw_btm_cargopants_High...
[2024.11.16-16.25.32:617][597]LogSkeletalMesh: Building Skeletal Mesh m_med_nrw_shs_runningshoes_High...
[2024.11.16-16.25.32:642][597]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Medium/NormalWeight/Tops/Hoodie/Meshes/m_med_nrw_top_hoodie_bake_pose.m_med_nrw_top_hoodie_bake_pose (Required Memory Estimate: 2.41 MB)
[2024.11.16-16.25.32:685][597]LogAnimationCompression: Display: Storing compressed animation data for /Game/MetaHumans/Common/Male/Medium/NormalWeight/Tops/Hoodie/Meshes/m_med_nrw_top_hoodie_bake_pose.m_med_nrw_top_hoodie_bake_pose, at AnimationSequence/d5feace0080aa0db9b86649b72becc3484bb11fb
[2024.11.16-16.25.32:987][597]LogSkeletalMesh: Skeletal mesh [/Game/MetaHumans/Common/Male/Medium/NormalWeight/Bottoms/Cargopants/m_med_nrw_btm_cargopants_High.m_med_nrw_btm_cargopants_High]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.16-16.25.32:990][597]LogSkeletalMesh: Built Skeletal Mesh [0.41s] /Game/MetaHumans/Common/Male/Medium/NormalWeight/Bottoms/Cargopants/m_med_nrw_btm_cargopants_High.m_med_nrw_btm_cargopants_High
[2024.11.16-16.25.32:991][597]LogSkeletalMesh: Building Skeletal Mesh m_med_nrw_top_hoodie_nrm_High...
[2024.11.16-16.25.33:021][597]LogSkeletalMesh: Skeletal mesh [/Game/MetaHumans/Common/Male/Medium/NormalWeight/Shoes/RunningShoes/m_med_nrw_shs_runningshoes_High.m_med_nrw_shs_runningshoes_High]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.16-16.25.33:023][597]LogSkeletalMesh: Built Skeletal Mesh [0.41s] /Game/MetaHumans/Common/Male/Medium/NormalWeight/Shoes/RunningShoes/m_med_nrw_shs_runningshoes_High.m_med_nrw_shs_runningshoes_High
[2024.11.16-16.25.33:454][597]LogSkeletalMesh: Skeletal mesh [/Game/MetaHumans/Common/Male/Medium/NormalWeight/Tops/Hoodie/Meshes/m_med_nrw_top_hoodie_nrm_High.m_med_nrw_top_hoodie_nrm_High]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.16-16.25.33:458][597]LogSkeletalMesh: Built Skeletal Mesh [0.47s] /Game/MetaHumans/Common/Male/Medium/NormalWeight/Tops/Hoodie/Meshes/m_med_nrw_top_hoodie_nrm_High.m_med_nrw_top_hoodie_nrm_High
[2024.11.16-16.25.33:586][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/MaleHair/Textures/Eyebrows_M_Full_Cards/Compact/Eyebrows_M_Full_CardsAtlas_Tangent.Eyebrows_M_Full_CardsAtlas_Tangent (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:599][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/MaleHair/Textures/Eyelashes_S_Sparse_Cards/Eyelashes_S_Sparse_Coverage.Eyelashes_S_Sparse_Coverage (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:603][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Materials/Textures/TilingNoise05.TilingNoise05 (G8, 512x512 x1x1x1) (Required Memory Estimate: 8.999993 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:627][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/MaleHair/Textures/Eyebrows_M_Full_Cards/Compact/Eyebrows_M_Full_CardsAtlas_Attribute.Eyebrows_M_Full_CardsAtlas_Attribute (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:666][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Textures/T_Black_Linear.T_Black_Linear (TFO_AutoDXT, 32x32 x1x1x1) (Required Memory Estimate: 1.116508 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:727][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Materials/HighlightsTextures/HighlightsMask_dense.HighlightsMask_dense (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 119.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:738][597]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Textures/T_Black_Mask.T_Black_Mask (TFO_AutoDXT, 32x32 x1x1x1) (Required Memory Estimate: 1.116508 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:744][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Feet_Normal.T_Feet_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:744][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Feet_BaseColor.T_Feet_BaseColor (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:744][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Feet_Specular.T_Feet_Specular (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:762][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Body_BaseColor.T_Body_BaseColor (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:763][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Body_Specular.T_Body_Specular (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:764][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Body_Normal.T_Body_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:773][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Legs_BaseColor.T_Legs_BaseColor (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:778][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Legs_Specular.T_Legs_Specular (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:803][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Torso_Specular.T_Torso_Specular (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:840][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD1_BaseColor_CM1.T_HeadLOD1_BaseColor_CM1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:842][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD1_BaseColor_CM2.T_HeadLOD1_BaseColor_CM2 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:847][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD1_BaseColor_CM3.T_HeadLOD1_BaseColor_CM3 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:849][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD1_Normal_WM1.T_HeadLOD1_Normal_WM1 (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:857][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD1_Normal_WM2.T_HeadLOD1_Normal_WM2 (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:859][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD1_Normal_WM3.T_HeadLOD1_Normal_WM3 (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:863][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Torso_BaseColor.T_Torso_BaseColor (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:869][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD5_BaseColor.T_HeadLOD5_BaseColor (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:873][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD1_BaseColor.T_HeadLOD1_BaseColor (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:879][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD5_Normal.T_HeadLOD5_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:880][597]LogSkeletalMesh: Building Skeletal Mesh Kellan_FaceMesh...
[2024.11.16-16.25.33:885][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Legs_Normal.T_Legs_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:888][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Body/Textures/T_Torso_Normal.T_Torso_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:889][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD5_Specular.T_HeadLOD5_Specular (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:902][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD3_BaseColor.T_HeadLOD3_BaseColor (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:912][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD3_Normal.T_HeadLOD3_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:913][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD3_Specular.T_HeadLOD3_Specular (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2024.11.16-16.25.33:999][597]LogTexture: Display: Building textures: /Game/MetaHumans/Kellan/Face/Textures/T_HeadLOD1_Normal.T_HeadLOD1_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
[2024.11.16-16.25.34:045][597]LogStaticMesh: Display: Building static mesh Eyebrows_M_Full_CardsMesh_Group0_LOD1 (Required Memory Estimate: 3.314722 MB)...
[2024.11.16-16.25.34:090][597]LogStaticMesh: Display: Building static mesh Eyebrows_M_Full_CardsMesh_Group0_LOD3 (Required Memory Estimate: 1.798285 MB)...
[2024.11.16-16.25.34:090][597]LogSkeletalMesh: Building Skeletal Mesh m_med_nrw_body...
[2024.11.16-16.25.34:092][597]LogStaticMesh: Built static mesh [0.05s] /Game/MetaHumans/Kellan/MaleHair/Hair/Eyebrows_M_Full_CardsMesh_Group0_LOD1.Eyebrows_M_Full_CardsMesh_Group0_LOD1
[2024.11.16-16.25.34:116][597]LogStaticMesh: Built static mesh [0.03s] /Game/MetaHumans/Kellan/MaleHair/Hair/Eyebrows_M_Full_CardsMesh_Group0_LOD3.Eyebrows_M_Full_CardsMesh_Group0_LOD3
[2024.11.16-16.25.34:266][597]LogSkeletalMesh: Skeletal mesh [/Game/MetaHumans/Kellan/Male/Medium/NormalWeight/Body/m_med_nrw_body.m_med_nrw_body]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.16-16.25.34:268][597]LogSkeletalMesh: Built Skeletal Mesh [0.18s] /Game/MetaHumans/Kellan/Male/Medium/NormalWeight/Body/m_med_nrw_body.m_med_nrw_body
[2024.11.16-16.25.34:284][597]LogSkeletalMesh: Skeletal mesh [/Game/MetaHumans/Kellan/Face/Kellan_FaceMesh.Kellan_FaceMesh]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2024.11.16-16.25.34:289][597]LogSkeletalMesh: Built Skeletal Mesh [0.41s] /Game/MetaHumans/Kellan/Face/Kellan_FaceMesh.Kellan_FaceMesh
[2024.11.16-16.25.34:433][597]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2024.11.16-16.25.34:441][597]LogTexture: Display: Building textures: /HairStrands/Emitters/StableSpringsEmitter.StableSpringsEmitter:ThumbnailTexture (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.34:446][597]LogTexture: Display: Building textures: /HairStrands/Emitters/StableSpringsSystem.StableSpringsSystem:StableSpringsEmitter.StableSpringsEmitter.ThumbnailTexture (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2024.11.16-16.25.35:271][597]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms
[2024.11.16-16.26.15:164][597]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.16-16.26.15:344][597]LogAutomationController: Ignoring very large delta of 54.00 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-16.26.15:724][601]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
[2024.11.16-16.26.42:886][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2024.11.16-16.27.16:671][752]LogSlate: Window 'Delete Assets' being destroyed
[2024.11.16-16.27.17:207][752]LogUObjectGlobals: Force Deleting 287 Package(s):
Asset Name: /Game/MetaHumans/Common/Face/MaterialFunctions/Head/MF_High_HeadMask02_Simplified.MF_High_HeadMask02_Simplified
Asset Type: MaterialFunction
Asset Name: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM2_AnimMask03.T_High_FaceWM2_AnimMask03
Asset Type: Texture2D
Asset Name: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM2_AnimMask02.T_High_FaceWM2_AnimMask02
Asset Type: Texture2D
Asset Name: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM2_AnimMask01.T_High_FaceWM2_AnimMask01
Asset Type: Texture2D
Asset Name: /Game/MetaHumans/Common/Face/MaterialFunctions/Head/MF_High_HeadMask03_Simplified.MF_High_HeadMask03_Simplified
Asset Type: MaterialFunction
Asset Name: /Game/MetaHumans/Common/Face/MaterialFunctions/Head/MF_High_MaskDelta03_Simplified.MF_High_MaskDelta03_Simplified
Asset Type: MaterialFunction
Asset Name: /Game/MetaHumans/Common/Face/MaterialFunctions/Head/MF_High_HeadMask01_Simplified.MF_High_HeadMask01_Simplified
Asset Type: MaterialFunction
Asset Name: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM1_AnimMask04.T_High_FaceWM1_AnimMask04
Asset Type: Texture2D
Asset Name: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM1_AnimMask03.T_High_FaceWM1_AnimMask03
Asset Type: Texture2D
Asset Name: /Game/MetaHumans/Common/Face/Textures/Simplified/AnimMasks/T_High_FaceWM1_AnimMask02.T_High_FaceWM1_AnimMask02
Asset Type: Texture2D
[2024.11.16-16.27.18:010][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanSkin_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property Normal
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness
(Node MakeMaterialAttributes) Error on property Opacity
[2024.11.16-16.27.18:011][752]LogMaterial: Warning: M_MetaHumanSkin_Simplified: Requesting an invalid TextureIndex! (17 / 3)
[2024.11.16-16.27.18:012][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanSkin_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property Normal
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness
(Node MakeMaterialAttributes) Error on property Opacity
[2024.11.16-16.27.18:014][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanSkin_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property Normal
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness
(Node MakeMaterialAttributes) Error on property Opacity
[2024.11.16-16.27.18:015][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanSkin_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property Normal
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness
(Node MakeMaterialAttributes) Error on property Opacity
[2024.11.16-16.27.18:016][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanSkin_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property Normal
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness
(Node MakeMaterialAttributes) Error on property Opacity
[2024.11.16-16.27.18:017][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanSkin_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property Normal
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness
(Node MakeMaterialAttributes) Error on property Opacity
[2024.11.16-16.27.18:018][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanSkin_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property Normal
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness
(Node MakeMaterialAttributes) Error on property Opacity
[2024.11.16-16.27.18:019][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanSkin_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property Normal
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node MakeMaterialAttributes) Error on property BaseColor
(Node MakeMaterialAttributes) Error on property Specular
(Node MakeMaterialAttributes) Error on property Roughness
(Node MakeMaterialAttributes) Error on property Opacity
[2024.11.16-16.27.18:095][752]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Common/Controls/faceboard_2x) ...
[2024.11.16-16.27.18:134][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Face\Materials\M_EyeOcclusion.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
[2024.11.16-16.27.18:137][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Face\Materials\M_EyeOcclusion.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
[2024.11.16-16.27.18:165][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Face\Materials\M_MetaHumanEye_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
[2024.11.16-16.27.18:168][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Face\Materials\M_MetaHumanEye_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
[2024.11.16-16.27.18:169][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Face\Materials\M_MetaHumanEye_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
[2024.11.16-16.27.18:171][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Face\Materials\M_MetaHumanEye_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
[2024.11.16-16.27.18:200][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face_Preview) ...
[2024.11.16-16.27.18:240][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face_Preview) ...
[2024.11.16-16.27.18:296][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face_Preview) ...
[2024.11.16-16.27.18:330][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face_Preview) ...
[2024.11.16-16.27.18:365][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face_Preview) ...
[2024.11.16-16.27.18:399][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face_Preview) ...
[2024.11.16-16.27.18:433][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face_Preview) ...
[2024.11.16-16.27.18:476][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face_Preview) ...
[2024.11.16-16.27.18:492][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Face\Materials\M_lacrimal_fluid.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.11.16-16.27.18:492][752]LogTexture: Display: Building textures: /Game/MetaHumans/Common/Face/Textures/T_lacrimal_h.T_lacrimal_h (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.333323 MB), EncodeSpeed: Fast
[2024.11.16-16.27.18:495][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Face\Materials\M_lacrimal_fluid.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
(Node TextureSample) Texture Sample> Missing input texture
[2024.11.16-16.27.18:719][752]LogSkeletalMesh: Building Skeletal Mesh m_med_nrw_top_hoodie_nrm_High...
[2024.11.16-16.27.18:735][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (m_med_nrw_top_hoodie_nrm_High) ...
[2024.11.16-16.27.19:153][752]LogSkeletalMesh: Built Skeletal Mesh [0.43s] /Game/MetaHumans/Common/Male/Medium/NormalWeight/Tops/Hoodie/Meshes/m_med_nrw_top_hoodie_nrm_High.m_med_nrw_top_hoodie_nrm_High
[2024.11.16-16.27.19:198][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (m_med_nrw_top_hoodie_nrm_High) ...
[2024.11.16-16.27.19:217][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (m_med_nrw_top_hoodie_nrm_High) ...
[2024.11.16-16.27.19:235][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (m_med_nrw_top_hoodie_nrm_High) ...
[2024.11.16-16.27.19:258][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (m_med_nrw_top_hoodie_nrm_High) ...
[2024.11.16-16.27.19:284][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (m_med_nrw_top_hoodie_nrm_High) ...
[2024.11.16-16.27.19:306][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (m_med_nrw_top_hoodie_nrm_High) ...
[2024.11.16-16.27.19:344][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Facial_Hair.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:346][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Facial_Hair.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:347][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Facial_Hair.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:348][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Facial_Hair.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:350][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Facial_Hair.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:363][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_hair_v4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:365][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_hair_v4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:366][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_hair_v4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:367][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_hair_v4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:369][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_hair_v4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
Missing Material Function
Missing Material Function
Missing Material Function
[2024.11.16-16.27.19:388][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Eyelashes_Cards.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
[2024.11.16-16.27.19:389][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Eyelashes_Cards.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
[2024.11.16-16.27.19:390][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Eyelashes_Cards.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
[2024.11.16-16.27.19:391][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Eyelashes_Cards.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
[2024.11.16-16.27.19:392][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Materials\M_Eyelashes_Cards.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
Missing Material Function
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
[2024.11.16-16.27.19:399][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanFabric_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSampleParameter2D) R = Specular
G = Roughness
B = Metallic> Found NULL, requires Texture2D
[2024.11.16-16.27.19:400][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanFabric_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSampleParameter2D) R = Specular
G = Roughness
B = Metallic> Found NULL, requires Texture2D
[2024.11.16-16.27.19:400][752]LogMaterial: Warning: [AssetLog] F:\UnrealProjects\ZombieHord\Content\MetaHumans\Common\Shared\Materials\M_MetaHumanFabric_Simplified.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D
(Node TextureSampleParameter2D) R = Specular
G = Roughness
B = Metallic> Found NULL, requires Texture2D
[2024.11.16-16.27.19:525][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.19:553][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.19:579][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.19:605][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.19:631][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.19:658][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.19:692][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.19:711][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.19:737][752]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Kellan_FaceMesh) ...
[2024.11.16-16.27.48:099][752]LogUObjectHash: Compacting FUObjectHashTables data took 4.87ms
[2024.11.16-16.27.48:157][752]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.16-16.27.48:190][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.11.16-16.27.48:697][752]LogStreaming: Display: FlushAsyncLoading(720): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-16.27.48:780][752]LogAutomationController: Ignoring very large delta of 65.97 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-16.27.49:366][757]LogChaosDD: Creating Chaos Debug Draw Scene for world World_63
[2024.11.16-16.27.49:454][759]LogChaosDD: Creating Chaos Debug Draw Scene for world World_64
[2024.11.16-16.27.49:691][765]LogChaosDD: Creating Chaos Debug Draw Scene for world World_65
[2024.11.16-16.27.49:868][770]LogChaosDD: Creating Chaos Debug Draw Scene for world World_66
[2024.11.16-16.27.50:152][779]LogChaosDD: Creating Chaos Debug Draw Scene for world World_67
[2024.11.16-16.27.50:190][780]LogChaosDD: Creating Chaos Debug Draw Scene for world World_68
[2024.11.16-16.27.50:236][781]LogChaosDD: Creating Chaos Debug Draw Scene for world World_69
[2024.11.16-16.27.52:994][938]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.16-16.27.55:598][ 74]LogSlate: Window 'Asset Report' being destroyed
[2024.11.16-16.28.05:269][675]LogStreaming: Display: FlushAsyncLoading(721): 1 QueuedPackages, 0 AsyncPackages
[2024.11.16-16.28.19:121][675]LogAutomationController: Ignoring very large delta of 13.87 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.11.16-16.28.29:850][312]LogSlate: Window 'Add Content to the Project' being destroyed
[2024.11.16-16.28.50:704][436]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.11.16-16.28.51:953][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.11.16-16.28.52:013][501]LogStall: Shutdown...
[2024.11.16-16.28.52:013][501]LogStall: Shutdown complete.
[2024.11.16-16.28.52:045][501]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-16.28.52:045][501]LogWorld: UWorld::CleanupWorld for World_53, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:045][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:095][501]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-16.28.52:095][501]LogWorld: UWorld::CleanupWorld for World_52, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:095][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:188][501]LogWorld: UWorld::CleanupWorld for World_49, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:188][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:201][501]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:202][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:274][501]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-16.28.52:274][501]LogWorld: UWorld::CleanupWorld for World_44, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:274][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:448][501]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:448][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:503][501]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-16.28.52:503][501]LogWorld: UWorld::CleanupWorld for World_41, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:503][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:619][501]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.11.16-16.28.52:619][501]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:619][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:659][501]LogSlate: Window 'BP_Weapon_Component' being destroyed
[2024.11.16-16.28.52:667][501]LogWorld: UWorld::CleanupWorld for World_56, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.52:667][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.52:712][501]LogSlate: Window 'ZombieHord - Unreal Editor' being destroyed
[2024.11.16-16.28.53:185][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.11.16-16.28.53:249][501]Cmd: QUIT_EDITOR
[2024.11.16-16.28.53:249][502]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.11.16-16.28.53:255][502]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.11.16-16.28.53:255][502]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2024.11.16-16.28.53:255][502]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2024.11.16-16.28.53:256][502]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:256][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:257][502]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
[2024.11.16-16.28.53:271][502]LogStylusInput: Shutting down StylusInput subsystem.
[2024.11.16-16.28.53:271][502]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2024.11.16-16.28.53:286][502]LogWorld: UWorld::CleanupWorld for World_57, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:287][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:290][502]LogWorld: UWorld::CleanupWorld for World_61, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:290][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:295][502]LogWorld: UWorld::CleanupWorld for World_62, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:295][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:299][502]LogWorld: UWorld::CleanupWorld for World_58, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:299][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:302][502]LogWorld: UWorld::CleanupWorld for World_69, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:302][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:306][502]LogWorld: UWorld::CleanupWorld for World_68, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:307][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:310][502]LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:310][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:314][502]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:314][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:317][502]LogWorld: UWorld::CleanupWorld for World_67, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:317][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:321][502]LogWorld: UWorld::CleanupWorld for World_66, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:321][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:325][502]LogWorld: UWorld::CleanupWorld for World_64, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:325][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:328][502]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:328][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:331][502]LogWorld: UWorld::CleanupWorld for World_65, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:331][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:334][502]LogWorld: UWorld::CleanupWorld for World_63, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:334][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:338][502]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:338][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:341][502]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:341][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:344][502]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:345][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:347][502]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:347][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:351][502]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:351][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:354][502]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:354][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:356][502]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:356][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:360][502]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:360][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:363][502]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:363][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:365][502]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:365][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:368][502]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:368][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:371][502]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:371][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:374][502]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:374][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:377][502]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:377][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:380][502]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:380][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:383][502]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:383][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:386][502]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:386][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:389][502]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:389][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:392][502]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:392][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:395][502]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:395][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:398][502]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:398][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:400][502]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:400][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:404][502]LogWorld: UWorld::CleanupWorld for World_59, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:404][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:406][502]LogWorld: UWorld::CleanupWorld for World_60, bSessionEnded=true, bCleanupResources=true
[2024.11.16-16.28.53:406][502]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.11.16-16.28.53:409][502]LogStudioTelemetry: Ended StudioTelemetry Session
[2024.11.16-16.28.53:413][502]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
[2024.11.16-16.28.53:413][502]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
[2024.11.16-16.28.53:413][502]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
[2024.11.16-16.28.53:442][502]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.11.16-16.28.53:442][502]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.11.16-16.28.53:442][502]LogAudio: Display: Audio Device unregistered from world 'FirstPersonMap'.
[2024.11.16-16.28.53:442][502]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2024.11.16-16.28.53:443][502]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.11.16-16.28.53:446][502]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.11.16-16.28.53:489][502]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2024.11.16-16.28.53:489][502]LogAudio: Display: Audio Device Manager Shutdown
[2024.11.16-16.28.53:490][502]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.11.16-16.28.53:496][502]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.11.16-16.28.53:496][502]LogExit: Preparing to exit.
[2024.11.16-16.28.53:550][502]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2024.11.16-16.28.53:558][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:558][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:560][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:561][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:561][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:561][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:561][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:561][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.53:562][502]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.11.16-16.28.54:176][502]LogEditorDataStorage: Deinitializing
[2024.11.16-16.28.54:420][502]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.11.16-16.28.54:451][502]LogExit: Editor shut down
[2024.11.16-16.28.54:456][502]LogExit: Transaction tracking system shut down
[2024.11.16-16.28.54:795][502]LogExit: Object subsystem successfully closed.
[2024.11.16-16.28.54:904][502]LogShaderCompilers: Display: Shaders left to compile 0
[2024.11.16-16.28.55:876][502]LogMemoryProfiler: Shutdown
[2024.11.16-16.28.55:876][502]LogNetworkingProfiler: Shutdown
[2024.11.16-16.28.55:876][502]LoadingProfiler: Shutdown
[2024.11.16-16.28.55:876][502]LogTimingProfiler: Shutdown
[2024.11.16-16.28.56:254][502]LogChaosDD: Chaos Debug Draw Shutdown
[2024.11.16-16.28.56:269][502]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2024.11.16-16.28.56:269][502]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B4B673317-409C-751E-4231-B29FA0783F66%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.0-37670630%2B%2B%2BUE5%2BRelease-5.5&UserID=8f1c2b9b40e84fa4ba0840a6d7efb492%7Cebf097b77f0f47d291e2c7af5ba5e3af%7C84dc548d-e475-493d-bef3-23d0e3539cf8&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2024.11.16-16.28.56:819][502]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2024.11.16-16.28.56:831][502]RenderDocPlugin: plugin has been unloaded.
[2024.11.16-16.28.56:831][502]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
[2024.11.16-16.28.56:831][502]LogNFORDenoise: NFORDenoise function shutting down
[2024.11.16-16.28.56:835][502]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
[2024.11.16-16.28.56:835][502]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
[2024.11.16-16.28.56:835][502]LogPakFile: Destroying PakPlatformFile
[2024.11.16-16.28.57:531][502]LogD3D12RHI: ~FD3D12DynamicRHI
[2024.11.16-16.28.57:602][502]LogExit: Exiting.
[2024.11.16-16.28.57:639][502]Log file closed, 11/16/24 17:28:57