1837 lines
195 KiB
Text
1837 lines
195 KiB
Text
Log file open, 11/16/24 14:48:49
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Started CrashReportClient (pid=18444)
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LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
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LogWindows: Custom abort handler registered for crash reporting.
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LogInit: Display: Running engine for game: ZombieHord
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogTrace: Display: Display Control listening on port 40004
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
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LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
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LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5131] "
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LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
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LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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LogCsvProfiler: Display: Metadata set : asan="0"
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LogCsvProfiler: Display: Metadata set : commandline="" F:/UnrealProjects/ZombieHord/ZombieHord.uproject""
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LogCsvProfiler: Display: Metadata set : loginid="8f1c2b9b40e84fa4ba0840a6d7efb492"
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LogCsvProfiler: Display: Metadata set : llm="0"
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LogStats: Stats thread started at 0.278286
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LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
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LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
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LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-A62CF9AC4D6DA5C3411BDAA80296596B
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Session CrashGUID >====================================================
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LogConfig: No local boot hotfix file found at: [F:/UnrealProjects/ZombieHord/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogAudio: Display: Pre-Initializing Audio Device Manager...
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LogAudio: Display: AudioInfo: 'OPUS' Registered
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LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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LogAudio: Display: AudioInfo: 'OGG' Registered
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LogAudio: Display: AudioInfo: 'ADPCM' Registered
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LogAudio: Display: AudioInfo: 'PCM' Registered
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LogAudio: Display: AudioInfo: 'BINKA' Registered
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LogConfig: Display: Loading Android ini files took 0.05 seconds
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LogAudio: Display: AudioInfo: 'RADA' Registered
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LogAudio: Display: Audio Device Manager Pre-Initialized
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LogPluginManager: Looking for build plugins target receipt
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LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
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LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
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LogConfig: Display: Loading Mac ini files took 0.05 seconds
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LogConfig: Display: Loading IOS ini files took 0.05 seconds
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LogConfig: Display: Loading Unix ini files took 0.06 seconds
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LogConfig: Display: Loading TVOS ini files took 0.07 seconds
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LogConfig: Display: Loading Windows ini files took 0.07 seconds
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LogConfig: Display: Loading VisionOS ini files took 0.07 seconds
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LogConfig: Display: Loading Linux ini files took 0.07 seconds
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LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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LogPluginManager: Looking for enabled plugins target receipt
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LogPluginManager: Unable to find target receipt in path: F:/UnrealProjects/ZombieHord/Binaries/Win64/*.target
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LogAssetRegistry: Display: Asset registry cache read as 38.4 MiB from F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_0.bin
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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LogPluginManager: Mounting Engine plugin Bridge
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LogPluginManager: Mounting Engine plugin ChaosCloth
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LogPluginManager: Mounting Engine plugin ChaosVD
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LogPluginManager: Mounting Engine plugin CmdLinkServer
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LogPluginManager: Mounting Engine plugin EnhancedInput
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LogPluginManager: Mounting Engine plugin Fab
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LogPluginManager: Mounting Engine plugin FastBuildController
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LogPluginManager: Mounting Engine plugin MeshPainting
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LogPluginManager: Mounting Engine plugin RenderGraphInsights
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LogPluginManager: Mounting Engine plugin TraceUtilities
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LogPluginManager: Mounting Engine plugin UbaController
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LogPluginManager: Mounting Engine plugin WorldMetrics
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LogPluginManager: Mounting Engine plugin XGEController
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LogPluginManager: Mounting Engine plugin AdvancedRenamer
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LogPluginManager: Mounting Engine plugin AutomationUtils
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LogPluginManager: Mounting Engine plugin BackChannel
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LogPluginManager: Mounting Engine plugin ChaosCaching
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LogPluginManager: Mounting Engine plugin ChaosEditor
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LogPluginManager: Mounting Engine plugin ChaosNiagara
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LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
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LogPluginManager: Mounting Engine plugin ChaosUserDataPT
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LogPluginManager: Mounting Engine plugin CharacterAI
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LogPluginManager: Mounting Engine plugin Dataflow
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LogPluginManager: Mounting Engine plugin EditorDataStorage
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LogPluginManager: Mounting Engine plugin EditorPerformance
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LogPluginManager: Mounting Engine plugin EditorTelemetry
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LogPluginManager: Mounting Engine plugin Fracture
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LogPluginManager: Mounting Engine plugin FullBodyIK
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LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
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LogPluginManager: Mounting Engine plugin GeometryFlow
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LogPluginManager: Mounting Engine plugin LocalizableMessage
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LogPluginManager: Mounting Engine plugin LowLevelNetTrace
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LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
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LogPluginManager: Mounting Engine plugin NFORDenoise
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LogPluginManager: Mounting Engine plugin PlanarCut
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LogPluginManager: Mounting Engine plugin PlatformCrypto
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LogPluginManager: Mounting Engine plugin PythonScriptPlugin
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LogPluginManager: Mounting Engine plugin SkeletalReduction
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LogPluginManager: Mounting Engine plugin StudioTelemetry
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LogPluginManager: Mounting Engine plugin ToolPresets
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LogPluginManager: Mounting Engine plugin AlembicImporter
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LogPluginManager: Mounting Engine plugin ActorSequence
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LogPluginManager: Mounting Engine plugin SequencerScripting
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LogPluginManager: Mounting Engine plugin LevelSequenceEditor
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LogPluginManager: Mounting Engine plugin NNEDenoiser
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LogPluginManager: Mounting Engine plugin NNERuntimeORT
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LogPluginManager: Mounting Engine plugin TemplateSequence
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LogPluginManager: Mounting Engine plugin InterchangeTests
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LogPluginManager: Mounting Engine plugin Paper2D
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LogPluginManager: Mounting Engine plugin AISupport
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LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
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LogPluginManager: Mounting Engine plugin AnimationData
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LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
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LogPluginManager: Mounting Engine plugin ACLPlugin
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LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
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LogPluginManager: Mounting Engine plugin ControlRig
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LogPluginManager: Mounting Engine plugin ControlRigModules
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LogPluginManager: Mounting Engine plugin DeformerGraph
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LogPluginManager: Mounting Engine plugin IKRig
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LogPluginManager: Mounting Engine plugin ControlRigSpline
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LogPluginManager: Mounting Engine plugin LiveLink
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LogPluginManager: Mounting Engine plugin EngineCameras
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LogPluginManager: Mounting Engine plugin RigLogic
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LogPluginManager: Mounting Engine plugin GameplayCameras
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LogPluginManager: Mounting Engine plugin CameraShakePreviewer
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LogPluginManager: Mounting Engine plugin OodleNetwork
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LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
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LogPluginManager: Mounting Engine plugin AnimationSharing
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LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
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LogPluginManager: Mounting Engine plugin GitSourceControl
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LogPluginManager: Mounting Engine plugin DumpGPUServices
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LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
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LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
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LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
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LogPluginManager: Mounting Engine plugin PerforceSourceControl
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LogPluginManager: Mounting Engine plugin RenderDocPlugin
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LogPluginManager: Mounting Engine plugin PropertyAccessNode
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LogPluginManager: Mounting Engine plugin PluginUtils
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LogPluginManager: Mounting Engine plugin PixWinPlugin
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LogPluginManager: Mounting Engine plugin PlasticSourceControl
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LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
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LogPluginManager: Mounting Engine plugin TextureFormatOodle
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LogPluginManager: Mounting Engine plugin SubversionSourceControl
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LogPluginManager: Mounting Engine plugin UObjectPlugin
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LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
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LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin BlueprintHeaderView
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LogPluginManager: Mounting Engine plugin AssetManagerEditor
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LogPluginManager: Mounting Engine plugin CryptoKeys
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LogPluginManager: Mounting Engine plugin ColorGrading
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LogPluginManager: Mounting Engine plugin ChangelistReview
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LogPluginManager: Mounting Engine plugin DataValidation
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LogPluginManager: Mounting Engine plugin EditorDebugTools
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LogPluginManager: Mounting Engine plugin CurveEditorTools
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LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
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LogPluginManager: Mounting Engine plugin FacialAnimation
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LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
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LogPluginManager: Mounting Engine plugin GeometryMode
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LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
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LogPluginManager: Mounting Engine plugin GameplayTagsEditor
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LogPluginManager: Mounting Engine plugin MaterialAnalyzer
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LogPluginManager: Mounting Engine plugin MeshLODToolset
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LogPluginManager: Mounting Engine plugin PluginBrowser
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LogPluginManager: Mounting Engine plugin ProxyLODPlugin
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LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
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LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
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LogPluginManager: Mounting Engine plugin SequencerAnimTools
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LogPluginManager: Mounting Engine plugin SpeedTreeImporter
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LogPluginManager: Mounting Engine plugin StylusInput
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LogPluginManager: Mounting Engine plugin UVEditor
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LogPluginManager: Mounting Engine plugin UMGWidgetPreview
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LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
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LogPluginManager: Mounting Engine plugin DatasmithContent
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LogPluginManager: Mounting Engine plugin VariantManager
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LogPluginManager: Mounting Engine plugin GLTFExporter
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LogPluginManager: Mounting Engine plugin VariantManagerContent
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LogPluginManager: Mounting Engine plugin Niagara
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LogPluginManager: Mounting Engine plugin NiagaraSimCaching
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LogPluginManager: Mounting Engine plugin InterchangeAssets
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LogPluginManager: Mounting Engine plugin Interchange
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LogPluginManager: Mounting Engine plugin InterchangeEditor
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LogPluginManager: Mounting Engine plugin AndroidMedia
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LogPluginManager: Mounting Engine plugin AvfMedia
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LogPluginManager: Mounting Engine plugin MediaCompositing
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LogPluginManager: Mounting Engine plugin ImgMedia
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LogPluginManager: Mounting Engine plugin MediaPlate
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LogPluginManager: Mounting Engine plugin MediaPlayerEditor
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LogPluginManager: Mounting Engine plugin UdpMessaging
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LogPluginManager: Mounting Engine plugin TcpMessaging
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LogPluginManager: Mounting Engine plugin WmfMedia
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LogPluginManager: Mounting Engine plugin WebMMedia
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LogPluginManager: Mounting Engine plugin EOSShared
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LogPluginManager: Mounting Engine plugin OnlineBase
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LogPluginManager: Mounting Engine plugin OnlineServices
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LogPluginManager: Mounting Engine plugin OnlineSubsystem
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LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
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LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
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LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
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LogPluginManager: Mounting Engine plugin ActorLayerUtilities
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LogPluginManager: Mounting Engine plugin AndroidFileServer
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LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
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LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin AppleMoviePlayer
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LogPluginManager: Mounting Engine plugin AndroidPermission
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LogPluginManager: Mounting Engine plugin AppleImageUtils
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LogPluginManager: Mounting Engine plugin AssetTags
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LogPluginManager: Mounting Engine plugin ArchVisCharacter
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LogPluginManager: Mounting Engine plugin AudioCapture
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LogPluginManager: Mounting Engine plugin AudioSynesthesia
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LogPluginManager: Mounting Engine plugin AudioWidgets
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LogPluginManager: Mounting Engine plugin CustomMeshComponent
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LogPluginManager: Mounting Engine plugin CableComponent
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LogPluginManager: Mounting Engine plugin ComputeFramework
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LogPluginManager: Mounting Engine plugin ChunkDownloader
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LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin GeometryProcessing
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LogPluginManager: Mounting Engine plugin GeometryCache
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LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
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LogPluginManager: Mounting Engine plugin HairStrands
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LogPluginManager: Mounting Engine plugin GooglePAD
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LogPluginManager: Mounting Engine plugin InputDebugging
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LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
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LogPluginManager: Mounting Engine plugin MeshModelingToolset
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LogPluginManager: Mounting Engine plugin Metasound
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LogPluginManager: Mounting Engine plugin MobilePatchingUtils
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LogPluginManager: Mounting Engine plugin MsQuic
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LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
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LogPluginManager: Mounting Engine plugin PropertyAccessEditor
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LogPluginManager: Mounting Engine plugin ResonanceAudio
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LogPluginManager: Mounting Engine plugin SignificanceManager
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LogPluginManager: Mounting Engine plugin RigVM
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LogPluginManager: Mounting Engine plugin SoundFields
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LogPluginManager: Mounting Engine plugin StateTree
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LogPluginManager: Mounting Engine plugin WaveTable
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LogPluginManager: Mounting Engine plugin Synthesis
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LogPluginManager: Mounting Engine plugin USDCore
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LogPluginManager: Mounting Engine plugin WebMMoviePlayer
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LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
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LogPluginManager: Mounting Engine plugin Takes
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LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
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LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
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LogPluginManager: Mounting Engine plugin HoldoutComposite
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LogPluginManager: Mounting Engine plugin MetaHumanSDK
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LogPluginManager: Mounting Engine plugin XInputDevice
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LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
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LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
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LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
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LogPluginManager: Mounting Engine plugin ConcertMain
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LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
|
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LogPluginManager: Mounting Engine plugin LightMixer
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LogPluginManager: Mounting Engine plugin ObjectMixer
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LogPluginManager: Mounting Engine plugin SQLiteCore
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LogPluginManager: Mounting Engine plugin ConcertSyncClient
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LogPluginManager: Mounting Engine plugin ConcertSyncCore
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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LogNFORDenoise: NFORDenoise function starting up
|
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LogStudioTelemetry: Display: Starting StudioTelemetry Module
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LogStudioTelemetry: Started StudioTelemetry Session
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LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
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RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
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LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
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LogWindows: File 'WinPixGpuCapturer.dll' does not exist
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PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
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LogInit: Using libcurl 8.4.0
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LogInit: - built for Windows
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LogInit: - supports SSL with OpenSSL/1.1.1t
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LogInit: - supports HTTP deflate (compression) using libz 1.3
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LogInit: - other features:
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LogInit: CURL_VERSION_SSL
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LogInit: CURL_VERSION_LIBZ
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LogInit: CURL_VERSION_IPV6
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LogInit: CURL_VERSION_ASYNCHDNS
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LogInit: CURL_VERSION_LARGEFILE
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LogInit: CURL_VERSION_HTTP2
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LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
|
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LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
|
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LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
|
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LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
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LogInit: - LocalHostAddr = Default
|
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LogInit: - BufferSize = 65536
|
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LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
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LogInit: Creating http thread with maximum 2147483647 concurrent requests
|
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LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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LogOnline: OSS: Created online subsystem instance for: NULL
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LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
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LogInit: ExecutableName: UnrealEditor.exe
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LogInit: Build: ++UE5+Release-5.5-CL-37670630
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LogInit: Platform=WindowsEditor
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LogInit: MachineId=8f1c2b9b40e84fa4ba0840a6d7efb492
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LogInit: DeviceId=
|
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LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
|
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LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
|
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LogInit: Net CL: 37670630
|
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LogInit: OS: Windows 10 (22H2) [10.0.19045.5131] (), CPU: AMD Ryzen 9 5900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060
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LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
|
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LogInit: Architecture: x64
|
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LogInit: Compiled with Visual C++: 19.38.33130.00
|
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LogInit: Build Configuration: Development
|
|
LogInit: Branch Name: ++UE5+Release-5.5
|
|
LogInit: Command Line:
|
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LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
|
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LogInit: Allocator: Mimalloc
|
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LogInit: Installed Engine Build: 1
|
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LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
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LogDevObjectVersion: Number of dev versions registered: 36
|
|
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
|
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
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LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
|
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
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LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
|
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
|
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
|
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
|
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
|
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
|
|
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
|
|
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
|
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
|
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
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LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
|
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
|
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
|
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
|
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
|
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
|
|
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
|
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
|
|
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
|
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LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
|
|
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
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LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
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LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
|
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
|
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
|
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
|
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
|
|
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
|
|
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
|
|
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
|
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
|
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
|
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LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.00ms
|
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LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.25ms
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LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.22ms
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LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.22ms
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LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.18ms
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LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.18ms
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LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.18ms
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LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.17ms
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LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.12ms
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LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.16ms
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LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.20ms
|
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LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.15ms
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LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.12ms
|
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LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.12ms
|
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LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.12ms
|
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LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.18ms
|
|
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.19ms
|
|
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.19ms
|
|
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.21ms
|
|
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.19ms
|
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LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.19ms
|
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LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.19ms
|
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LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.20ms
|
|
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.21ms
|
|
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.20ms
|
|
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.17ms
|
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LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.16ms
|
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LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms
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LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.14ms
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LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.14ms
|
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LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.22ms
|
|
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.19ms
|
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LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.15ms
|
|
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.17ms
|
|
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.15ms
|
|
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.45ms
|
|
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.15ms
|
|
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.15ms
|
|
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.13ms
|
|
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.12ms
|
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LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms
|
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LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.15ms
|
|
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
|
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
|
|
LogStreaming: Display: AsyncLoading2 - Initialized
|
|
LogInit: Object subsystem initialized
|
|
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
|
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.setres:1280x720]]
|
|
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
|
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
|
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
|
|
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
|
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
|
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
|
|
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
|
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:060][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
|
[2024.11.16-13.48.50:064][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
|
[2024.11.16-13.48.50:065][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
|
[2024.11.16-13.48.50:068][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2024.11.16-13.48.50:068][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2024.11.16-13.48.50:068][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2024.11.16-13.48.50:071][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
|
[2024.11.16-13.48.50:072][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2024.11.16-13.48.50:265][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
|
|
[2024.11.16-13.48.50:265][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2024.11.16-13.48.50:265][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 3 output[s]
|
|
[2024.11.16-13.48.50:265][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.16-13.48.50:265][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2024.11.16-13.48.50:269][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
|
[2024.11.16-13.48.50:269][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
|
|
[2024.11.16-13.48.50:269][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
|
|
[2024.11.16-13.48.50:392][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 20623842, Revision: 00a1
|
|
[2024.11.16-13.48.50:392][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2024.11.16-13.48.50:392][ 0]LogD3D12RHI: Adapter has 5954MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
|
|
[2024.11.16-13.48.50:392][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.16-13.48.50:392][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2024.11.16-13.48.50:392][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
|
[2024.11.16-13.48.50:392][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
|
[2024.11.16-13.48.50:392][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2024.11.16-13.48.50:392][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
|
[2024.11.16-13.48.50:392][ 0]LogHAL: Display: Platform has ~ 32 GB [34264817664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
|
[2024.11.16-13.48.50:392][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
|
[2024.11.16-13.48.50:392][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
|
[2024.11.16-13.48.50:392][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
|
[2024.11.16-13.48.50:393][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
|
|
[2024.11.16-13.48.50:393][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/UnrealProjects/ZombieHord/Saved/Config/WindowsEditor/Editor.ini]
|
|
[2024.11.16-13.48.50:393][ 0]LogInit: Computer: DESKTOP-D9U8INT
|
|
[2024.11.16-13.48.50:393][ 0]LogInit: User: Navanda
|
|
[2024.11.16-13.48.50:393][ 0]LogInit: CPU Page size=4096, Cores=12
|
|
[2024.11.16-13.48.50:393][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
|
[2024.11.16-13.48.50:531][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
|
|
[2024.11.16-13.48.50:531][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=36.7GB
|
|
[2024.11.16-13.48.50:531][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
|
[2024.11.16-13.48.50:531][ 0]LogMemory: Process Physical Memory: 618.15 MB used, 630.47 MB peak
|
|
[2024.11.16-13.48.50:531][ 0]LogMemory: Process Virtual Memory: 670.02 MB used, 670.02 MB peak
|
|
[2024.11.16-13.48.50:531][ 0]LogMemory: Physical Memory: 12587.42 MB used, 20090.05 MB free, 32677.48 MB total
|
|
[2024.11.16-13.48.50:531][ 0]LogMemory: Virtual Memory: 17943.28 MB used, 19598.20 MB free, 37541.48 MB total
|
|
[2024.11.16-13.48.50:531][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
|
[2024.11.16-13.48.50:535][ 0]LogWindows: WindowsPlatformFeatures enabled
|
|
[2024.11.16-13.48.50:541][ 0]LogChaosDD: Chaos Debug Draw Startup
|
|
[2024.11.16-13.48.50:541][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
|
[2024.11.16-13.48.50:542][ 0]LogInit: Using OS detected language (en-GB).
|
|
[2024.11.16-13.48.50:542][ 0]LogInit: Using OS detected locale (en-SE).
|
|
[2024.11.16-13.48.50:548][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
|
|
[2024.11.16-13.48.50:548][ 0]LogInit: Setting process to per monitor DPI aware
|
|
[2024.11.16-13.48.50:863][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
|
[2024.11.16-13.48.50:863][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
|
|
[2024.11.16-13.48.50:863][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
|
|
[2024.11.16-13.48.50:881][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
|
[2024.11.16-13.48.50:881][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
|
[2024.11.16-13.48.51:005][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2024.11.16-13.48.51:005][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2024.11.16-13.48.51:005][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2024.11.16-13.48.51:005][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2024.11.16-13.48.51:005][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2024.11.16-13.48.51:005][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
|
[2024.11.16-13.48.51:006][ 0]LogWindows: Attached monitors:
|
|
[2024.11.16-13.48.51:006][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
|
|
[2024.11.16-13.48.51:006][ 0]LogWindows: resolution: 1920x1080, work area: (1920, -150) -> (3840, 890), device: '\\.\DISPLAY2'
|
|
[2024.11.16-13.48.51:006][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 122) -> (0, 1162), device: '\\.\DISPLAY5'
|
|
[2024.11.16-13.48.51:006][ 0]LogWindows: Found 3 attached monitors.
|
|
[2024.11.16-13.48.51:006][ 0]LogWindows: Gathering driver information using Windows Setup API
|
|
[2024.11.16-13.48.51:006][ 0]LogRHI: RHI Adapter Info:
|
|
[2024.11.16-13.48.51:006][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060
|
|
[2024.11.16-13.48.51:006][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2024.11.16-13.48.51:006][ 0]LogRHI: Driver Date: 11-6-2024
|
|
[2024.11.16-13.48.51:006][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
|
|
[2024.11.16-13.48.51:006][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
|
[2024.11.16-13.48.51:087][ 0]LogNvidiaAftermath: Aftermath initialized
|
|
[2024.11.16-13.48.51:088][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
|
[2024.11.16-13.48.51:134][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
|
[2024.11.16-13.48.51:134][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: Bindless resources are supported
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: Raster order views are supported
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
|
[2024.11.16-13.48.51:134][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
|
[2024.11.16-13.48.51:192][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000059B18380B00)
|
|
[2024.11.16-13.48.51:192][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000059B18380D80)
|
|
[2024.11.16-13.48.51:192][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000059B18381000)
|
|
[2024.11.16-13.48.51:192][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
|
[2024.11.16-13.48.51:192][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
|
[2024.11.16-13.48.51:193][ 0]LogRHI: Texture pool is 3267 MB (70% of 4667 MB)
|
|
[2024.11.16-13.48.51:193][ 0]LogD3D12RHI: Async texture creation enabled
|
|
[2024.11.16-13.48.51:193][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
|
|
[2024.11.16-13.48.51:209][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
|
|
[2024.11.16-13.48.51:212][ 0]LogInit: Initializing FReadOnlyCVARCache
|
|
[2024.11.16-13.48.51:218][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all'
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[2024.11.16-13.48.51:218][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_0.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_0.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -platform=all" ]
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
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[2024.11.16-13.48.51:240][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
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[2024.11.16-13.48.51:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
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[2024.11.16-13.48.51:294][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
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[2024.11.16-13.48.51:294][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
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[2024.11.16-13.48.51:312][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
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[2024.11.16-13.48.51:312][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
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[2024.11.16-13.48.51:312][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
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[2024.11.16-13.48.51:312][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
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[2024.11.16-13.48.51:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
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[2024.11.16-13.48.51:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
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[2024.11.16-13.48.51:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
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[2024.11.16-13.48.51:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
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[2024.11.16-13.48.51:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
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[2024.11.16-13.48.51:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
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[2024.11.16-13.48.51:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
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[2024.11.16-13.48.51:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
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[2024.11.16-13.48.51:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
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[2024.11.16-13.48.51:387][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
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[2024.11.16-13.48.51:387][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
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[2024.11.16-13.48.51:387][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
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[2024.11.16-13.48.51:387][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
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[2024.11.16-13.48.51:387][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
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[2024.11.16-13.48.51:429][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL_MRT
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL_TVOS
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL_SM5
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL_SM6
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL_SIM
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: PCD3D_SM6
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: PCD3D_SM5
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: PCD3D_ES31
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: GLSL_150_ES31
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: VVM_1_0
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
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[2024.11.16-13.48.51:431][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
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[2024.11.16-13.48.51:431][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
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[2024.11.16-13.48.51:435][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
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[2024.11.16-13.48.51:435][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
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[2024.11.16-13.48.51:435][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
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[2024.11.16-13.48.51:435][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/UnrealProjects/ZombieHord/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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[2024.11.16-13.48.51:435][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
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[2024.11.16-13.48.51:514][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
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[2024.11.16-13.48.51:514][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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[2024.11.16-13.48.51:514][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
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[2024.11.16-13.48.51:515][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Data
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[2024.11.16-13.48.51:516][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
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[2024.11.16-13.48.51:517][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Navanda/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
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[2024.11.16-13.48.51:517][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
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[2024.11.16-13.48.51:519][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
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[2024.11.16-13.48.51:520][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.004 seconds
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[2024.11.16-13.48.51:521][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
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[2024.11.16-13.48.51:529][ 0]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
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[2024.11.16-13.48.51:529][ 0]LogDerivedDataCache: Display: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=823.10MBs, RandomWriteSpeed=151.99MBs. Assigned SpeedClass 'Local'
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[2024.11.16-13.48.51:530][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
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[2024.11.16-13.48.51:530][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
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[2024.11.16-13.48.51:530][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
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[2024.11.16-13.48.51:530][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
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[2024.11.16-13.48.51:530][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
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[2024.11.16-13.48.51:531][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
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[2024.11.16-13.48.51:531][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
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[2024.11.16-13.48.51:532][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (F:/UnrealProjects/ZombieHord/Intermediate/Shaders/WorkingDirectory/29716/).
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[2024.11.16-13.48.51:532][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Navanda/AppData/Local/Temp/UnrealShaderWorkingDir/279068C14F167E3687EE879EE231D9CE/'.
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[2024.11.16-13.48.51:532][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
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[2024.11.16-13.48.51:532][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
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[2024.11.16-13.48.51:533][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/UnrealProjects/ZombieHord/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2024.11.16-13.48.51:543][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
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[2024.11.16-13.48.52:529][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
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[2024.11.16-13.48.54:088][ 0]LogSlate: Using FreeType 2.10.0
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[2024.11.16-13.48.54:089][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
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[2024.11.16-13.48.54:090][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
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[2024.11.16-13.48.54:090][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
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[2024.11.16-13.48.54:090][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
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[2024.11.16-13.48.54:090][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
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[2024.11.16-13.48.54:090][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
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[2024.11.16-13.48.54:090][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
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[2024.11.16-13.48.54:110][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up
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[2024.11.16-13.48.54:113][ 0]LogEditorDomain: Display: EditorDomain is Disabled
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[2024.11.16-13.48.54:116][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin.
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[2024.11.16-13.48.54:337][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
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[2024.11.16-13.48.54:396][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
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[2024.11.16-13.48.54:396][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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[2024.11.16-13.48.54:396][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
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[2024.11.16-13.48.54:412][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
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[2024.11.16-13.48.54:412][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
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[2024.11.16-13.48.54:440][ 0]LogDeviceProfileManager: Active device profile: [0000059B30234E00][0000059B281DA000 66] WindowsEditor
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[2024.11.16-13.48.54:440][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
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[2024.11.16-13.48.54:441][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
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[2024.11.16-13.48.54:444][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT'
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[2024.11.16-13.48.54:444][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyReport_1.log" -log="F:/UnrealProjects/ZombieHord/Intermediate/TurnkeyLog_1.log" -project="F:/UnrealProjects/ZombieHord/ZombieHord.uproject" -Device=Win64@DESKTOP-D9U8INT" -nocompile -nocompileuat ]
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[2024.11.16-13.48.54:481][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:481][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
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[2024.11.16-13.48.54:481][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.16-13.48.54:481][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:481][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
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[2024.11.16-13.48.54:481][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.16-13.48.54:481][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:482][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
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[2024.11.16-13.48.54:482][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.16-13.48.54:482][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:482][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
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[2024.11.16-13.48.54:482][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.16-13.48.54:482][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:483][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:483][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
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[2024.11.16-13.48.54:483][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.16-13.48.54:483][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:483][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
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[2024.11.16-13.48.54:483][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.16-13.48.54:483][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:484][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:484][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
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[2024.11.16-13.48.54:484][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.16-13.48.54:484][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:484][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
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[2024.11.16-13.48.54:484][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.16-13.48.54:484][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:485][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
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[2024.11.16-13.48.54:486][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.16-13.48.54:787][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
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[2024.11.16-13.48.54:787][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
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[2024.11.16-13.48.54:787][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
|
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[2024.11.16-13.48.54:787][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
|
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[2024.11.16-13.48.54:787][ 0]LogMeshMerging: No distributed automatic mesh merging module available
|
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[2024.11.16-13.48.54:925][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.92ms
|
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[2024.11.16-13.48.54:950][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 1.00ms
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[2024.11.16-13.48.54:963][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.89ms
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[2024.11.16-13.48.54:967][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 1.04ms
|
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[2024.11.16-13.48.55:152][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
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[2024.11.16-13.48.55:152][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
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[2024.11.16-13.48.55:156][ 0]LogLiveCoding: Display: Starting LiveCoding
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[2024.11.16-13.48.55:156][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
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[2024.11.16-13.48.55:157][ 0]LogLiveCoding: Display: First instance in process group "UE_ZombieHord_0x87a906ba", spawning console
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[2024.11.16-13.48.55:161][ 0]LogLiveCoding: Display: Waiting for server
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: Border
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[2024.11.16-13.48.55:180][ 0]LogSlate: BreadcrumbButton
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: Brushes.Title
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: Default
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: Icons.Save
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: Icons.Toolbar.Settings
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: ListView
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: SoftwareCursor_CardinalCross
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: SoftwareCursor_Grab
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: TableView.DarkRow
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: TableView.Row
|
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[2024.11.16-13.48.55:180][ 0]LogSlate: TreeView
|
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[2024.11.16-13.48.55:259][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
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[2024.11.16-13.48.55:262][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.048 ms
|
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[2024.11.16-13.48.55:274][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 1.02ms
|
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[2024.11.16-13.48.55:290][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
|
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[2024.11.16-13.48.55:290][ 0]LogInit: XR: MultiViewport is Disabled
|
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[2024.11.16-13.48.55:290][ 0]LogInit: XR: Mobile Multiview is Disabled
|
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[2024.11.16-13.48.55:355][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.91ms
|
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[2024.11.16-13.48.55:534][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
|
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[2024.11.16-13.48.55:534][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 2060 (Compute, Graphics)
|
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[2024.11.16-13.48.55:534][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
|
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[2024.11.16-13.48.55:534][ 0]LogNNERuntimeORT: No NPU adapter found!
|
|
[2024.11.16-13.48.55:616][ 0]LogTurnkeySupport: Completed device detection: Code = 0
|
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[2024.11.16-13.48.55:651][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D14A4A07646640608000000000002000 | Instance: 313772D4480AC49F6B8C98831608C2BA (DESKTOP-D9U8INT-29716).
|
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[2024.11.16-13.48.55:857][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
|
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[2024.11.16-13.48.55:857][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
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[2024.11.16-13.48.55:857][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:57927'.
|
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[2024.11.16-13.48.55:860][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.244' to multicast group '230.0.0.1:6666'
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[2024.11.16-13.48.55:867][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
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[2024.11.16-13.48.55:984][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
|
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[2024.11.16-13.48.55:984][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
|
[2024.11.16-13.48.56:003][ 0]LogMetaSound: MetaSound Engine Initialized
|
|
[2024.11.16-13.48.56:060][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
|
[2024.11.16-13.48.56:333][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
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[2024.11.16-13.48.56:402][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.16-13.48.56:412][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.16-13.48.56:420][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.16-13.48.56:420][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
|
[2024.11.16-13.48.56:420][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
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[2024.11.16-13.48.56:432][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.95ms
|
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[2024.11.16-13.48.56:440][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.91ms
|
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[2024.11.16-13.48.56:542][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
|
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[2024.11.16-13.48.56:542][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
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[2024.11.16-13.48.56:574][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
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[2024.11.16-13.48.56:588][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
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[2024.11.16-13.48.56:588][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
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[2024.11.16-13.48.56:635][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
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[2024.11.16-13.48.56:636][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
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[2024.11.16-13.48.56:636][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
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[2024.11.16-13.48.56:637][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
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[2024.11.16-13.48.56:637][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
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[2024.11.16-13.48.56:637][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
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[2024.11.16-13.48.56:638][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
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[2024.11.16-13.48.56:638][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
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[2024.11.16-13.48.56:638][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
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[2024.11.16-13.48.56:639][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
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[2024.11.16-13.48.56:640][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
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[2024.11.16-13.48.56:640][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
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[2024.11.16-13.48.56:641][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
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[2024.11.16-13.48.56:641][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
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[2024.11.16-13.48.56:642][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
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[2024.11.16-13.48.56:642][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
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[2024.11.16-13.48.56:642][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
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[2024.11.16-13.48.56:643][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
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[2024.11.16-13.48.56:643][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
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[2024.11.16-13.48.56:643][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
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[2024.11.16-13.48.56:644][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
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[2024.11.16-13.48.56:644][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
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[2024.11.16-13.48.56:644][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
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[2024.11.16-13.48.56:645][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
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[2024.11.16-13.48.56:645][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
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[2024.11.16-13.48.56:645][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
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[2024.11.16-13.48.56:646][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
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[2024.11.16-13.48.56:646][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
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[2024.11.16-13.48.56:646][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
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[2024.11.16-13.48.56:647][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
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[2024.11.16-13.48.56:647][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
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[2024.11.16-13.48.56:648][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
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[2024.11.16-13.48.56:648][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
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[2024.11.16-13.48.56:649][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
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[2024.11.16-13.48.56:650][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
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[2024.11.16-13.48.56:694][ 0]LogCollectionManager: Loaded 0 collections in 0.001981 seconds
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[2024.11.16-13.48.56:700][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Saved/Collections/' took 0.00s
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[2024.11.16-13.48.56:702][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Developers/Navanda/Collections/' took 0.00s
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[2024.11.16-13.48.56:704][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/Collections/' took 0.00s
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[2024.11.16-13.48.56:767][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
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[2024.11.16-13.48.56:767][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
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[2024.11.16-13.48.56:768][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
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[2024.11.16-13.48.56:768][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
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[2024.11.16-13.48.56:769][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
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[2024.11.16-13.48.56:769][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
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[2024.11.16-13.48.56:781][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
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[2024.11.16-13.48.56:781][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
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[2024.11.16-13.48.56:801][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-16T13:48:56.801Z using C
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[2024.11.16-13.48.56:801][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5072.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ZombieHord, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
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[2024.11.16-13.48.56:801][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
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[2024.11.16-13.48.56:801][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
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[2024.11.16-13.48.56:806][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
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[2024.11.16-13.48.56:806][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
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[2024.11.16-13.48.56:806][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
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[2024.11.16-13.48.56:806][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000047
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[2024.11.16-13.48.56:806][ 0]LogFab: Display: Logging in using persist
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[2024.11.16-13.48.56:843][ 0]LogUObjectArray: 43598 objects as part of root set at end of initial load.
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[2024.11.16-13.48.56:843][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
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[2024.11.16-13.48.56:855][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36292 public script object entries (984.16 KB)
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[2024.11.16-13.48.56:855][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
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[2024.11.16-13.48.56:926][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
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[2024.11.16-13.48.56:926][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
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[2024.11.16-13.48.56:970][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
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[2024.11.16-13.48.56:971][ 0]LogEngine: Initializing Engine...
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[2024.11.16-13.48.56:973][ 0]LogStylusInput: Initializing StylusInput subsystem.
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[2024.11.16-13.48.56:974][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
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[2024.11.16-13.48.57:065][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
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[2024.11.16-13.48.57:081][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
|
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[2024.11.16-13.48.57:090][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
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[2024.11.16-13.48.57:090][ 0]LogInit: Texture streaming: Enabled
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[2024.11.16-13.48.57:099][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
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[2024.11.16-13.48.57:105][ 0]LogAudio: Display: Initializing Audio Device Manager...
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[2024.11.16-13.48.57:110][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
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[2024.11.16-13.48.57:110][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
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[2024.11.16-13.48.57:111][ 0]LogAudio: Display: Audio Device Manager Initialized
|
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[2024.11.16-13.48.57:111][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
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[2024.11.16-13.48.57:111][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
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[2024.11.16-13.48.57:111][ 0]LogAudioMixer: Display: Sample Rate: 48000
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[2024.11.16-13.48.57:111][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
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[2024.11.16-13.48.57:111][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
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[2024.11.16-13.48.57:111][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
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[2024.11.16-13.48.57:111][ 0]LogAudioMixer: Display: Max Channels (voices): 32
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[2024.11.16-13.48.57:111][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
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[2024.11.16-13.48.57:111][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
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[2024.11.16-13.48.57:111][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
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[2024.11.16-13.48.57:111][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
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[2024.11.16-13.48.57:111][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
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[2024.11.16-13.48.57:115][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
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[2024.11.16-13.48.57:137][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
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[2024.11.16-13.48.57:138][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
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[2024.11.16-13.48.57:139][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
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[2024.11.16-13.48.57:139][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
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[2024.11.16-13.48.57:139][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
|
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[2024.11.16-13.48.57:139][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
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[2024.11.16-13.48.57:141][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
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[2024.11.16-13.48.57:141][ 0]LogInit: FAudioDevice initialized with ID 1.
|
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[2024.11.16-13.48.57:141][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
|
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[2024.11.16-13.48.57:141][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
|
[2024.11.16-13.48.57:141][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
|
|
[2024.11.16-13.48.57:147][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
|
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[2024.11.16-13.48.57:157][ 0]LogInit: Undo buffer set to 256 MB
|
|
[2024.11.16-13.48.57:157][ 0]LogInit: Transaction tracking system initialized
|
|
[2024.11.16-13.48.57:177][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/UnrealProjects/ZombieHord/Saved/SourceControl/UncontrolledChangelists.json
|
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[2024.11.16-13.48.57:227][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.93ms
|
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[2024.11.16-13.48.57:228][ 0]LocalizationService: Localization service is disabled
|
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[2024.11.16-13.48.57:242][ 0]LogTimingProfiler: Initialize
|
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[2024.11.16-13.48.57:242][ 0]LogTimingProfiler: OnSessionChanged
|
|
[2024.11.16-13.48.57:242][ 0]LoadingProfiler: Initialize
|
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[2024.11.16-13.48.57:242][ 0]LoadingProfiler: OnSessionChanged
|
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[2024.11.16-13.48.57:242][ 0]LogNetworkingProfiler: Initialize
|
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[2024.11.16-13.48.57:242][ 0]LogNetworkingProfiler: OnSessionChanged
|
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[2024.11.16-13.48.57:242][ 0]LogMemoryProfiler: Initialize
|
|
[2024.11.16-13.48.57:242][ 0]LogMemoryProfiler: OnSessionChanged
|
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[2024.11.16-13.48.57:301][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
|
[2024.11.16-13.48.57:301][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
|
[2024.11.16-13.48.57:302][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
|
[2024.11.16-13.48.57:409][ 0]LogFileCache: Scanning file cache for directory 'F:/UnrealProjects/ZombieHord/Content/' took 0.02s
|
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[2024.11.16-13.48.57:429][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
|
|
[2024.11.16-13.48.57:436][ 0]LogPython: Using Python 3.11.8
|
|
[2024.11.16-13.48.58:407][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
|
|
[2024.11.16-13.48.58:434][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
|
[2024.11.16-13.48.58:484][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
|
|
[2024.11.16-13.48.58:484][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
|
|
[2024.11.16-13.48.58:539][ 0]LogEditorDataStorage: Initializing
|
|
[2024.11.16-13.48.58:540][ 0]LogEditorDataStorage: Initialized
|
|
[2024.11.16-13.48.58:565][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
|
[2024.11.16-13.48.58:568][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.16-13.48.58:568][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.559
|
|
[2024.11.16-13.48.58:569][ 0]Cmd: MAP LOAD FILE="F:/UnrealProjects/ZombieHord/Content/FirstPerson/Maps/FirstPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
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[2024.11.16-13.48.58:579][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
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[2024.11.16-13.48.58:579][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
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[2024.11.16-13.48.58:591][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
|
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[2024.11.16-13.48.58:592][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
|
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[2024.11.16-13.48.58:611][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
|
|
[2024.11.16-13.48.59:033][ 0]LogStreaming: Display: Flushing package /Engine/Maps/Templates/HLODs/HLODLayer_Merged (state: WaitingForIo) recursively from another package /Engine/Maps/Templates/HLODs/HLODLayer_Instanced (state: PreloadLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
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[2024.11.16-13.48.59:039][ 0]LogStreaming: Display: Package /Engine/Maps/Templates/HLODs/HLODLayer_Merged has reached state ExportsDone > PreloadLinkerLoadExports, releasing request 334 to allow recursive sync load to finish
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[2024.11.16-13.48.59:039][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Maps/Templates/HLODs/HLODLayer_Merged with requester package /Engine/Maps/Templates/HLODs/HLODLayer_Instanced
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[2024.11.16-13.48.59:039][ 0]LogStreaming: Display: Flushing package /Engine/Maps/Templates/HLODs/HLODLayer_Merged (state: ExportsDone) recursively from another package /Engine/Maps/Templates/HLODs/HLODLayer_Instanced (state: PreloadLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
[2024.11.16-13.48.59:039][ 0]LogStreaming: Display: Package /Engine/Maps/Templates/HLODs/HLODLayer_Merged has reached state ExportsDone > PreloadLinkerLoadExports, releasing request 335 to allow recursive sync load to finish
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[2024.11.16-13.48.59:039][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Maps/Templates/HLODs/HLODLayer_Merged with requester package /Engine/Maps/Templates/HLODs/HLODLayer_Instanced
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[2024.11.16-13.48.59:363][ 0]LogAssetRegistry: Display: Asset registry cache written as 38.8 MiB to F:/UnrealProjects/ZombieHord/Intermediate/CachedAssetRegistry_*.bin
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[2024.11.16-13.48.59:906][ 0]LogSkeletalMesh: Building Skeletal Mesh SKM_Manny...
|
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[2024.11.16-13.49.00:025][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'FirstPersonMap'.
|
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[2024.11.16-13.49.00:025][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world FirstPersonMap
|
|
[2024.11.16-13.49.00:033][ 0]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
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[2024.11.16-13.49.00:033][ 0]LogWorldPartition: Display: WorldPartition initialize started...
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[2024.11.16-13.49.00:033][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
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[2024.11.16-13.49.00:222][ 0]LoadErrors: Error: BlendSpace BS_ZombieAnimantion has sample MM_Run_Fwd that is invalid due to being out of bounds. Recommend adjusting it.
|
|
[2024.11.16-13.49.00:235][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-D9U8INT: (Name=DESKTOP-D9U8INT, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
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[2024.11.16-13.49.00:545][ 0]LogWorldPartition: Display: WorldPartition initialize took 512.473 ms
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[2024.11.16-13.49.00:567][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
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[2024.11.16-13.49.00:586][ 0]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 1/2 (SKM_Manny) ...
|
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[2024.11.16-13.49.01:633][ 0]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3
|
|
[2024.11.16-13.49.01:633][ 0]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
|
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[2024.11.16-13.49.05:714][ 0]LogSkeletalMesh: Skeletal mesh [/Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
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[2024.11.16-13.49.05:730][ 0]LogSkeletalMesh: Built Skeletal Mesh [5.82s] /Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny
|
|
[2024.11.16-13.49.05:753][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
|
|
[2024.11.16-13.49.05:754][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
|
[2024.11.16-13.49.05:754][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,666ms to complete.
|
|
[2024.11.16-13.49.05:763][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 16.754
|
|
[2024.11.16-13.49.05:902][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
|
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[2024.11.16-13.49.06:011][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
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[2024.11.16-13.49.06:062][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
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[2024.11.16-13.49.06:113][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.16-13.49.06:155][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
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[2024.11.16-13.49.06:306][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:314][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
|
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[2024.11.16-13.49.06:315][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:323][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
|
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[2024.11.16-13.49.06:324][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:330][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
|
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[2024.11.16-13.49.06:331][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:340][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
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[2024.11.16-13.49.06:341][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:346][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
|
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[2024.11.16-13.49.06:347][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:353][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
|
|
[2024.11.16-13.49.06:353][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:359][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
|
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[2024.11.16-13.49.06:359][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:364][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
|
|
[2024.11.16-13.49.06:365][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:373][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
|
|
[2024.11.16-13.49.06:373][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.16-13.49.06:378][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
|
|
[2024.11.16-13.49.06:715][ 0]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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|
[2024.11.16-13.49.06:727][ 0]LogSlate: Took 0.006723 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
|
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[2024.11.16-13.49.06:733][ 0]LogSlate: Took 0.005163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
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[2024.11.16-13.49.07:168][ 0]LogStall: Startup...
|
|
[2024.11.16-13.49.07:170][ 0]LogStall: Startup complete.
|
|
[2024.11.16-13.49.07:191][ 0]LogLoad: (Engine Initialization) Total time: 18.18 seconds
|
|
[2024.11.16-13.49.07:364][ 0]LogContentStreaming: Texture pool size now 1000 MB
|
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[2024.11.16-13.49.07:364][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
|
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[2024.11.16-13.49.07:408][ 0]LogSlate: Took 0.000087 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
|
|
[2024.11.16-13.49.07:497][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-13.49.07:500][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
|
|
[2024.11.16-13.49.07:526][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
|
|
|
|
[2024.11.16-13.49.07:538][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 37.942 ms
|
|
[2024.11.16-13.49.07:653][ 1]LogAssetRegistry: AssetRegistryGather time 0.4309s: AssetDataDiscovery 0.0543s, AssetDataGather 0.3048s, StoreResults 0.0717s. Wall time 13.5440s.
|
|
NumCachedDirectories 0. NumUncachedDirectories 1801. NumCachedFiles 8109. NumUncachedFiles 122.
|
|
BackgroundTickInterruptions 0.
|
|
[2024.11.16-13.49.07:680][ 1]LogSourceControl: Uncontrolled asset enumeration started...
|
|
[2024.11.16-13.49.07:680][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
|
|
[2024.11.16-13.49.08:001][ 12]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 11.185765
|
|
[2024.11.16-13.49.08:002][ 12]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
|
|
[2024.11.16-13.49.08:003][ 12]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11.194848
|
|
[2024.11.16-13.49.08:007][ 13]LogSourceControl: Uncontrolled asset enumeration finished in 0.327506 seconds (Found 8204 uncontrolled assets)
|
|
[2024.11.16-13.49.08:159][ 31]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
|
[2024.11.16-13.49.08:217][ 36]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
|
|
[2024.11.16-13.49.08:219][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_0
|
|
[2024.11.16-13.49.08:265][ 36]LogStreaming: Display: FlushAsyncLoading(409): 1 QueuedPackages, 0 AsyncPackages
|
|
[2024.11.16-13.49.09:775][ 36]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny
|
|
[2024.11.16-13.49.09:776][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_1
|
|
[2024.11.16-13.49.09:861][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_2
|
|
[2024.11.16-13.49.09:923][ 36]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_2:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.16-13.49.10:358][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_3
|
|
[2024.11.16-13.49.10:425][ 36]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/GM_ZombieHord.GM_ZombieHord
|
|
[2024.11.16-13.49.10:425][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_4
|
|
[2024.11.16-13.49.10:533][ 36]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/Weapons/bp_weapon_base.bp_weapon_base
|
|
[2024.11.16-13.49.10:533][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_5
|
|
[2024.11.16-13.49.10:641][ 36]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny
|
|
[2024.11.16-13.49.10:643][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_6
|
|
[2024.11.16-13.49.10:658][ 36]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_6:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.16-13.49.10:978][ 36]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A.Assault_Rifle_A
|
|
[2024.11.16-13.49.10:978][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_7
|
|
[2024.11.16-13.49.10:995][ 36]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_7:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.16-13.49.11:424][ 36]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HordGame/Interface/I_PlayerInterface.I_PlayerInterface
|
|
[2024.11.16-13.49.11:425][ 36]LogChaosDD: Creating Chaos Debug Draw Scene for world World_8
|
|
[2024.11.16-13.49.12:011][ 37]LogScript: Warning: Accessed None trying to read property bp_weapon_base
|
|
BP_ThirdPersonCharacter_C /Engine/Transient.World_0:PersistentLevel.BP_ThirdPersonCharacter_C_0
|
|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-13.49.12:011][ 37]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
|
|
[2024.11.16-13.49.12:190][ 38]LogStreaming: Display: FlushAsyncLoading(608): 1 QueuedPackages, 0 AsyncPackages
|
|
[2024.11.16-13.49.12:213][ 38]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 15.327620
|
|
[2024.11.16-13.49.12:215][ 38]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 912979307
|
|
[2024.11.16-13.49.12:215][ 38]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 15.327620, Update Interval: 337.700745
|
|
[2024.11.16-13.49.12:473][ 39]LogChaosDD: Creating Chaos Debug Draw Scene for world World_9
|
|
[2024.11.16-13.49.13:239][ 43]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: ebf...3af Access[Expires: 2024.11.16-15.49.12 Remaining: 7200.20] Refresh[Expires: 2025-05-14T22:44:03.923Z Remaining: 15497691.92] State: Valid
|
|
[2024.11.16-13.49.13:572][ 44]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
|
|
[2024.11.16-13.49.14:571][ 47]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
|
|
[2024.11.16-13.49.14:571][ 47]LogFab: Display: User logged in
|
|
[2024.11.16-13.49.14:571][ 47]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
|
|
[2024.11.16-13.49.15:237][ 49]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-Idwglz-mU0WyCMviObB2Cw-o_-hHt_xWEiGin-Pkk-B5w]
|
|
[2024.11.16-13.49.32:250][329]LogSlate: Window 'Message Log' being destroyed
|
|
[2024.11.16-13.49.32:256][329]LogSlate: Window 'Message Log' being destroyed
|
|
[2024.11.16-13.49.39:375][ 15]LogChaosDD: Creating Chaos Debug Draw Scene for world World_10
|
|
[2024.11.16-13.49.39:482][ 16]LogChaosDD: Creating Chaos Debug Draw Scene for world World_11
|
|
[2024.11.16-13.49.40:091][ 52]LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
|
|
[2024.11.16-13.49.40:468][ 55]LogChaosDD: Creating Chaos Debug Draw Scene for world World_12
|
|
[2024.11.16-13.49.56:216][ 81]LogSlate: Took 0.006079 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
|
|
[2024.11.16-13.49.58:553][224]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-13.49.58:553][224]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-13.49.58:678][224]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
|
|
[2024.11.16-13.49.59:788][314]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-13.49.59:788][314]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-13.49.59:819][314]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
|
|
[2024.11.16-13.50.02:203][527]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-13.50.02:203][527]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-13.50.02:244][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
|
|
[2024.11.16-13.50.14:252][153]LogChaosDD: Creating Chaos Debug Draw Scene for world World_13
|
|
[2024.11.16-13.50.51:531][867]LogDerivedDataCache: C:/Users/Navanda/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: ================================================
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Total job queries 194, among them cache hits 12 (6.19%), DDC hits 168 (86.60%), Duplicates 10 (5.15%)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Tracking 172 distinct input hashes that result in 149 distinct outputs (86.63%)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: RAM used: 119,44 KiB of 1,60 GiB budget. Usage: 0.01%
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Shaders Compiled: 4
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Jobs assigned 4, completed 4 (100%)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Time job spent in pending queue: average 0.02 s, longest 0.02 s
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Job execution time: average 0.90 s, max 1.02 s
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Job life time (pending + execution): average 0.91 s, max 1.04
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Shader code size: average 7,446 KiB, min 5,453 KiB, max 9,809 KiB
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.04 s
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Average processing rate: 3.84 jobs/sec
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Total thread time: 1,637 s
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Total thread preprocess time: 4,634 s
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Percentage time preprocessing: 283.04%
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Effective parallelization: 1.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.40 sec, max 0.40 sec, min 0.40 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.35 sec, max 0.35 sec, min 0.35 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: FHitProxyVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 33.58% of total time (compiled 1 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: FLumenCardPS - 24.16% of total time (compiled 1 times, average 0.40 sec, max 0.40 sec, min 0.40 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 21.64% of total time (compiled 1 times, average 0.35 sec, max 0.35 sec, min 0.35 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: FLumenCardVS - 20.62% of total time (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: === Material stats ===
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Materials Translated: 138
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Material Total Translate Time: 0.07 s
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Material Translation Only: 0.04 s (50%)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: Material Cache Hits: 34 (25%)
|
|
[2024.11.16-13.52.07:316][686]LogShaderCompilers: Display: ================================================
|
|
[2024.11.16-13.52.26:831][825]LogDebuggerCommands: Repeating last play command: Selected Viewport
|
|
[2024.11.16-13.52.26:839][825]LogContentBundle: [FirstPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
|
|
[2024.11.16-13.52.26:839][825]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started...
|
|
[2024.11.16-13.52.26:844][825]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1, PlaceSmallActorsUsingLocation = 0, PlacePartitionActorsUsingLocation = 1
|
|
[2024.11.16-13.52.26:844][825]LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 5.610 ms
|
|
[2024.11.16-13.52.26:845][825]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
|
[2024.11.16-13.52.26:852][825]LogOnline: OSS: Created online subsystem instance for: NULL
|
|
[2024.11.16-13.52.26:852][825]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
|
[2024.11.16-13.52.26:852][825]LogPlayLevel: Creating play world package: /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
|
|
[2024.11.16-13.52.26:859][825]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006739s)
|
|
[2024.11.16-13.52.26:859][825]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap to /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap (0.006788s)
|
|
[2024.11.16-13.52.26:880][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
|
|
[2024.11.16-13.52.26:886][825]LogChaosDD: Creating Chaos Debug Draw Scene for world FirstPersonMap
|
|
[2024.11.16-13.52.26:888][825]LogWorldPartition: ULevel::OnLevelLoaded(FirstPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
|
[2024.11.16-13.52.26:888][825]LogWorldPartition: Display: WorldPartition initialize started...
|
|
[2024.11.16-13.52.26:888][825]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
|
[2024.11.16-13.52.26:888][825]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
|
[2024.11.16-13.52.26:891][825]LogWorldPartition: Display: WorldPartition initialize took 2.885 ms (total: 515.358 ms)
|
|
[2024.11.16-13.52.26:891][825]LogPlayLevel: PIE: World Init took: (0.005400s)
|
|
[2024.11.16-13.52.26:892][825]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
|
|
[2024.11.16-13.52.26:892][825]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
|
[2024.11.16-13.52.26:892][825]LogAudioMixer: Display: Sample Rate: 48000
|
|
[2024.11.16-13.52.26:892][825]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
|
[2024.11.16-13.52.26:892][825]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
|
[2024.11.16-13.52.26:892][825]LogAudioMixer: Display: Number of buffers to queue: 2
|
|
[2024.11.16-13.52.26:892][825]LogAudioMixer: Display: Max Channels (voices): 32
|
|
[2024.11.16-13.52.26:893][825]LogAudioMixer: Display: Number of Async Source Workers: 0
|
|
[2024.11.16-13.52.26:893][825]LogAudio: Display: AudioDevice MaxSources: 32
|
|
[2024.11.16-13.52.26:893][825]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
|
[2024.11.16-13.52.26:893][825]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
|
[2024.11.16-13.52.26:893][825]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
|
[2024.11.16-13.52.26:894][825]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
|
[2024.11.16-13.52.26:905][825]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
|
|
[2024.11.16-13.52.26:905][825]LogAudioMixer: Display: Initializing Sound Submixes...
|
|
[2024.11.16-13.52.26:905][825]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
|
[2024.11.16-13.52.26:905][825]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
|
[2024.11.16-13.52.26:906][825]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
|
|
[2024.11.16-13.52.26:906][825]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
|
|
[2024.11.16-13.52.26:907][825]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
|
|
[2024.11.16-13.52.26:908][825]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
|
|
[2024.11.16-13.52.26:908][825]LogInit: FAudioDevice initialized with ID 2.
|
|
[2024.11.16-13.52.26:908][825]LogAudio: Display: Audio Device (ID: 2) registered with world 'FirstPersonMap'.
|
|
[2024.11.16-13.52.26:908][825]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
|
|
[2024.11.16-13.52.26:911][825]LogLoad: Game class is 'GM_ZombieHord_C'
|
|
[2024.11.16-13.52.26:916][825]LogWorld: Bringing World /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap up for play (max tick rate 0) at 2024.11.16-14.52.26
|
|
[2024.11.16-13.52.26:922][825]LogWorld: Bringing up level for play took: 0.010527
|
|
[2024.11.16-13.52.26:924][825]LogOnline: OSS: Created online subsystem instance for: :Context_15
|
|
[2024.11.16-13.52.26:930][825]LogScript: Warning: Accessed None trying to read property bp_weapon_base
|
|
BP_ThirdPersonCharacter_C /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap:PersistentLevel.BP_ThirdPersonCharacter_C_0
|
|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-13.52.26:930][825]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property bp_weapon_base". Node: Branch Graph: IsValid Function: IF Get Left Hand Socket Transform Blueprint: BP_ThirdPersonCharacter
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[2024.11.16-13.52.26:930][825]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
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[2024.11.16-13.52.26:934][825]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
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[2024.11.16-13.52.26:940][825]PIE: Server logged in
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[2024.11.16-13.52.26:941][825]PIE: Play in editor total start time 0,104 seconds.
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[2024.11.16-13.52.31:668][ 34]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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[2024.11.16-13.52.31:669][ 34]LogWorld: BeginTearingDown for /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap
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[2024.11.16-13.52.31:669][ 34]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
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[2024.11.16-13.52.31:670][ 34]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2024.11.16-13.52.31:670][ 34]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap
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[2024.11.16-13.52.31:683][ 34]LogPlayLevel: Display: Shutting down PIE online subsystems
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[2024.11.16-13.52.31:689][ 34]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2024.11.16-13.52.31:712][ 34]LogAudio: Display: Audio Device unregistered from world 'None'.
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[2024.11.16-13.52.31:713][ 34]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
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[2024.11.16-13.52.31:713][ 34]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
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[2024.11.16-13.52.31:715][ 34]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
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[2024.11.16-13.52.31:720][ 34]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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[2024.11.16-13.52.31:725][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
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[2024.11.16-13.52.31:927][ 35]LogPlayLevel: Display: Destroying online subsystem :Context_15
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[2024.11.16-13.52.37:084][139]LogSlate: Window 'Message Log' being destroyed
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[2024.11.16-13.52.37:224][139]LogSlate: Window 'Message Log' being destroyed
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[2024.11.16-13.53.15:025][ 79]LogSlate: Window 'Editor Preferences' being destroyed
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[2024.11.16-13.53.15:045][ 79]LogSlate: Window 'Editor Preferences' being destroyed
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[2024.11.16-13.53.21:376][361]LogSlate: External Image Picker: DecompressImage failed
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[2024.11.16-13.54.49:866][707]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 353.060822
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[2024.11.16-13.54.50:042][716]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
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[2024.11.16-13.54.50:042][716]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 353.217316, Update Interval: 324.881134
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[2024.11.16-13.54.57:131][ 64]LogSlate: Window 'Project Settings' being destroyed
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[2024.11.16-13.54.57:145][ 64]LogSlate: Window 'Project Settings' being destroyed
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[2024.11.16-14.00.07:402][717]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
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[2024.11.16-14.00.07:406][717]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPerson/Maps/FirstPersonMap' took 0.030
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[2024.11.16-14.00.07:412][717]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)...
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[2024.11.16-14.00.07:412][717]LogChaosDD: Creating Chaos Debug Draw Scene for world World_14
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[2024.11.16-14.00.07:420][717]LogScript: Warning: Accessed None trying to read property bp_weapon_base
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BP_ThirdPersonCharacter_C /Engine/Transient.World_14:PersistentLevel.BP_ThirdPersonCharacter_C_0
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Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
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[2024.11.16-14.00.07:420][717]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
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[2024.11.16-14.00.07:435][717]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C]
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[2024.11.16-14.00.07:435][717]LogChaosDD: Creating Chaos Debug Draw Scene for world World_15
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[2024.11.16-14.00.07:443][717]LogScript: Warning: Accessed None trying to read property bp_weapon_base
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BP_ThirdPersonCharacter_C /Engine/Transient.World_15:PersistentLevel.BP_ThirdPersonCharacter_C_0
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Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
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[2024.11.16-14.00.07:443][717]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
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[2024.11.16-14.00.07:454][717]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
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[2024.11.16-14.00.07:454][717]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter]
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[2024.11.16-14.00.07:454][717]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/HordGame/BP_ThirdPersonCharacter_Auto1.uasset" SILENT=false AUTOSAVING=true
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[2024.11.16-14.00.07:470][717]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/HordGame/BP_ThirdPersonCharacter_Auto1
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[2024.11.16-14.00.07:470][717]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacter_Auto13791CB144F67E81362362FA003E1AD4C.tmp' to 'F:/UnrealProjects/ZombieHord/Saved/Autosaves/Game/HordGame/BP_ThirdPersonCharacter_Auto1.uasset'
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[2024.11.16-14.00.07:472][717]LogFileHelpers: Auto-saving content packages took 0.066
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[2024.11.16-14.00.18:657][259]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 681.852173
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[2024.11.16-14.00.18:819][267]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
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[2024.11.16-14.00.18:819][267]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 681.996216, Update Interval: 348.443848
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[2024.11.16-14.00.44:266][483]LogChaosDD: Creating Chaos Debug Draw Scene for world World_16
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: ================================================
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Total job queries 217, among them cache hits 16 (7.37%), DDC hits 183 (84.33%), Duplicates 10 (4.61%)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Tracking 191 distinct input hashes that result in 159 distinct outputs (83.25%)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: RAM used: 123,56 KiB of 1,60 GiB budget. Usage: 0.01%
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Shaders Compiled: 8
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Jobs assigned 8, completed 8 (100%)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Average time worker was idle: 627.84 s
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Time job spent in pending queue: average 0.01 s, longest 0.02 s
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Job execution time: average 0.88 s, max 1.02 s
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Job life time (pending + execution): average 0.89 s, max 1.04
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Shader code size: average 7,463 KiB, min 5,453 KiB, max 9,891 KiB
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.07 s
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 1.00 jobs/batch
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Average processing rate: 3.87 jobs/sec
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Total thread time: 3,266 s
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Total thread preprocess time: 4,947 s
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Percentage time preprocessing: 151.47%
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Effective parallelization: 1.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: FLumenCardPS (compiled 2 times, average 0.39 sec, max 0.40 sec, min 0.39 sec)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.36 sec, max 0.36 sec, min 0.35 sec)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.34 sec, max 0.34 sec, min 0.33 sec)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: FHitProxyVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 33.53% of total time (compiled 2 times, average 0.55 sec, max 0.55 sec, min 0.55 sec)
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: FLumenCardPS - 24.12% of total time (compiled 2 times, average 0.39 sec, max 0.40 sec, min 0.39 sec)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 21.80% of total time (compiled 2 times, average 0.36 sec, max 0.36 sec, min 0.35 sec)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: FLumenCardVS - 20.55% of total time (compiled 2 times, average 0.34 sec, max 0.34 sec, min 0.33 sec)
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|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: === Material stats ===
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Materials Translated: 138
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Material Total Translate Time: 0.07 s
|
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[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Material Translation Only: 0.04 s (50%)
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: Material Cache Hits: 34 (25%)
|
|
[2024.11.16-14.01.07:670][480]LogShaderCompilers: Display: ================================================
|
|
[2024.11.16-14.01.25:119][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
|
|
[2024.11.16-14.01.25:125][344]LogScript: Warning: Attempted to access TRASH_ChildActorComponent_4 via property bp_weapon_base, but TRASH_ChildActorComponent_4 is not valid (pending kill or garbage)
|
|
BP_ThirdPersonCharacter_C /Engine/Transient.World_0:PersistentLevel.BP_ThirdPersonCharacter_C_0
|
|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-14.01.25:125][344]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
|
|
[2024.11.16-14.01.25:134][344]LogScript: Warning: Attempted to access TRASH_ChildActorComponent_4 via property bp_weapon_base, but TRASH_ChildActorComponent_4 is not valid (pending kill or garbage)
|
|
BP_ThirdPersonCharacter_C /Engine/Transient.World_14:PersistentLevel.BP_ThirdPersonCharacter_C_0
|
|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-14.01.25:134][344]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
|
|
[2024.11.16-14.01.25:139][344]LogScript: Warning: Attempted to access TRASH_ChildActorComponent_4 via property bp_weapon_base, but TRASH_ChildActorComponent_4 is not valid (pending kill or garbage)
|
|
BP_ThirdPersonCharacter_C /Engine/Transient.World_15:PersistentLevel.BP_ThirdPersonCharacter_C_0
|
|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-14.01.25:140][344]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
|
|
[2024.11.16-14.01.25:146][344]LogScript: Warning: Accessed None trying to read property bp_weapon_base
|
|
BP_ThirdPersonCharacter_C /Engine/Transient.World_15:PersistentLevel.BP_ThirdPersonCharacter_C_1
|
|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-14.01.25:146][344]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_1] Weapon class is not valid
|
|
[2024.11.16-14.01.25:160][344]LogScript: Warning: Attempted to access TRASH_ChildActorComponent_9 via property bp_weapon_base, but TRASH_ChildActorComponent_9 is not valid (pending kill or garbage)
|
|
BP_ThirdPersonCharacter_C /Engine/Transient.World_0:PersistentLevel.BP_ThirdPersonCharacter_C_0
|
|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-14.01.25:160][344]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
|
|
[2024.11.16-14.01.25:167][344]LogScript: Warning: Attempted to access TRASH_ChildActorComponent_9 via property bp_weapon_base, but TRASH_ChildActorComponent_9 is not valid (pending kill or garbage)
|
|
BP_ThirdPersonCharacter_C /Engine/Transient.World_14:PersistentLevel.BP_ThirdPersonCharacter_C_0
|
|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-14.01.25:167][344]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_0] Weapon class is not valid
|
|
[2024.11.16-14.01.25:173][344]LogScript: Warning: Attempted to access TRASH_ChildActorComponent_4 via property bp_weapon_base, but TRASH_ChildActorComponent_4 is not valid (pending kill or garbage)
|
|
BP_ThirdPersonCharacter_C /Engine/Transient.World_15:PersistentLevel.BP_ThirdPersonCharacter_C_1
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|
Function /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:IF_getLeftHandSocketTransform:0023
|
|
[2024.11.16-14.01.25:174][344]LogBlueprintUserMessages: [BP_ThirdPersonCharacter_C_1] Weapon class is not valid
|
|
[2024.11.16-14.01.25:184][344]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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[2024.11.16-14.01.25:244][344]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/HordGame/BP_ThirdPersonCharacter] ([2] browsable assets)...
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[2024.11.16-14.01.25:293][344]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/HordGame/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
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[2024.11.16-14.01.25:293][344]OBJ SavePackage: Finished generating thumbnails for package [/Game/HordGame/BP_ThirdPersonCharacter]
|
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[2024.11.16-14.01.25:293][344]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/HordGame/BP_ThirdPersonCharacter" FILE="F:/UnrealProjects/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset" SILENT=true
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[2024.11.16-14.01.25:305][344]LogSavePackage: Moving output files for package: /Game/HordGame/BP_ThirdPersonCharacter
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[2024.11.16-14.01.25:305][344]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/BP_ThirdPersonCharacterC16CEBBD4FEB95618EFBCEBA45B082CA.tmp' to 'F:/UnrealProjects/ZombieHord/Content/HordGame/BP_ThirdPersonCharacter.uasset'
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[2024.11.16-14.01.25:316][344]LogFileHelpers: InternalPromptForCheckoutAndSave took 132.004 ms
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[2024.11.16-14.01.25:376][344]LogContentValidation: Display: Starting to validate 1 assets
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[2024.11.16-14.01.25:376][344]LogContentValidation: Enabled validators:
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[2024.11.16-14.01.25:376][344]LogContentValidation: /Script/DataValidation.EditorValidator_Material
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[2024.11.16-14.01.25:376][344]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
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[2024.11.16-14.01.25:376][344]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
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[2024.11.16-14.01.25:377][344]LogContentValidation: /Script/DataValidation.PackageFileValidator
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[2024.11.16-14.01.25:377][344]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
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[2024.11.16-14.01.25:377][344]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2024.11.16-14.01.25:377][344]AssetCheck: /Game/HordGame/BP_ThirdPersonCharacter Validating asset
|
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[2024.11.16-14.05.59:688][435]LogSlate: Took 0.006379 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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[2024.11.16-14.06.11:709][152]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found
|
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[2024.11.16-14.06.11:877][159]LogChaosDD: Creating Chaos Debug Draw Scene for world World_17
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[2024.11.16-14.06.11:942][160]LogChaosDD: Creating Chaos Debug Draw Scene for world World_18
|
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[2024.11.16-14.06.15:041][343]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1038.235107
|
|
[2024.11.16-14.06.15:206][351]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
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[2024.11.16-14.06.15:206][351]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1038.386841, Update Interval: 316.945099
|
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[2024.11.16-14.07.20:245][669]LogStreaming: Display: FlushAsyncLoading(609): 1 QueuedPackages, 0 AsyncPackages
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[2024.11.16-14.07.20:300][669]LogSkeletalMesh: Building Skeletal Mesh Pistols_A...
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[2024.11.16-14.07.20:323][669]LogSkeletalMesh: Built Skeletal Mesh [0.02s] /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
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[2024.11.16-14.07.20:375][669]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Pistols_A_Norm.Pistols_A_Norm (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
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[2024.11.16-14.07.20:412][670]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Pistols_A_Masks.Pistols_A_Masks (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
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[2024.11.16-14.07.20:456][670]LogTexture: Display: Building textures: /Game/MilitaryWeapSilver/Weapons/Textures/Pistols_A_Diff.Pistols_A_Diff (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
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[2024.11.16-14.07.20:464][670]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
|
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[2024.11.16-14.07.20:464][670]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
|
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[2024.11.16-14.07.20:465][670]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A as actor: SkeletalMeshActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.SkeletalMeshActor_0
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[2024.11.16-14.07.20:465][670]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A as actor: SkeletalMeshActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.SkeletalMeshActor_0
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[2024.11.16-14.07.20:475][670]LogChaosDD: Creating Chaos Debug Draw Scene for world World_19
|
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[2024.11.16-14.07.20:616][671]LogChaosDD: Creating Chaos Debug Draw Scene for world World_20
|
|
[2024.11.16-14.07.23:792][844]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
|
|
[2024.11.16-14.07.23:823][844]LogEditorActor: Deleted 0 Actors (0.058 secs)
|
|
[2024.11.16-14.07.23:830][844]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
|
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[2024.11.16-14.07.23:830][844]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
|
|
[2024.11.16-14.07.23:836][844]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A as actor: SkeletalMeshActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.SkeletalMeshActor_UAID_1831BF2C80F2013002_1215941359
|
|
[2024.11.16-14.07.23:836][844]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A as actor: SkeletalMeshActor /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.SkeletalMeshActor_UAID_1831BF2C80F2013002_1215941359
|
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[2024.11.16-14.07.25:160][912]Cmd: DELETE
|
|
[2024.11.16-14.07.25:160][912]Cmd: ACTOR DELETE
|
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[2024.11.16-14.07.25:168][912]LogEditorActor: Deleted Actor: SkeletalMeshActor
|
|
[2024.11.16-14.07.25:197][912]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
|
|
[2024.11.16-14.07.25:201][912]LogEditorActor: Deleted 1 Actors (0.037 secs)
|
|
[2024.11.16-14.07.43:123][764]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A.Pistols_A
|
|
[2024.11.16-14.07.43:123][764]LogChaosDD: Creating Chaos Debug Draw Scene for world World_21
|
|
[2024.11.16-14.07.43:176][764]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_21:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.16-14.08.14:519][132]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
|
|
[2024.11.16-14.08.14:570][132]LogConsoleManager: Warning: Console variable 'r.MorphTarget.MaxBlendWeight' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
|
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[2024.11.16-14.08.14:581][132]LogStaticMesh: Display: Building static mesh Pistols_A_StaticMesh (Required Memory Estimate: 5.04109 MB)...
|
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[2024.11.16-14.08.14:596][132]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh) ...
|
|
[2024.11.16-14.08.14:613][132]LogStaticMesh: Built static mesh [0.03s] /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
|
|
[2024.11.16-14.08.20:395][193]LogSlate: Window 'Pistols_A' being destroyed
|
|
[2024.11.16-14.08.20:405][193]LogSlate: Window 'Pistols_A' being destroyed
|
|
[2024.11.16-14.08.20:470][193]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.08.20:470][193]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.08.20:527][193]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
|
|
[2024.11.16-14.08.51:873][296]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh
|
|
[2024.11.16-14.08.51:972][296]LogChaosDD: Creating Chaos Debug Draw Scene for world World_22
|
|
[2024.11.16-14.09.42:596][275]LogSlate: Window 'View Changes' being destroyed
|
|
[2024.11.16-14.09.42:651][275]LogSlate: Window 'View Changes' being destroyed
|
|
[2024.11.16-14.09.58:615][980]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
|
[2024.11.16-14.09.58:694][980]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh] ([1] browsable assets)...
|
|
[2024.11.16-14.09.58:704][980]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.Pistols_A_StaticMesh]
|
|
[2024.11.16-14.09.58:704][980]OBJ SavePackage: Finished generating thumbnails for package [/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh]
|
|
[2024.11.16-14.09.58:704][980]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh" FILE="F:/UnrealProjects/ZombieHord/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset" SILENT=true
|
|
[2024.11.16-14.09.58:710][980]LogSavePackage: Moving output files for package: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh
|
|
[2024.11.16-14.09.58:710][980]LogSavePackage: Moving 'F:/UnrealProjects/ZombieHord/Saved/Pistols_A_StaticMesh4C1011AC4A490F9F385175A9058E87B3.tmp' to 'F:/UnrealProjects/ZombieHord/Content/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh.uasset'
|
|
[2024.11.16-14.09.58:721][980]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.566 ms (total: 238.570 ms)
|
|
[2024.11.16-14.09.58:774][980]LogContentValidation: Display: Starting to validate 1 assets
|
|
[2024.11.16-14.09.58:774][980]LogContentValidation: Enabled validators:
|
|
[2024.11.16-14.09.58:775][980]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
|
[2024.11.16-14.09.58:775][980]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
|
[2024.11.16-14.09.58:775][980]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
|
[2024.11.16-14.09.58:775][980]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
|
[2024.11.16-14.09.58:775][980]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
|
[2024.11.16-14.09.58:775][980]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
|
[2024.11.16-14.09.58:775][980]AssetCheck: /Game/MilitaryWeapSilver/Weapons/Pistols_A_StaticMesh Validating asset
|
|
[2024.11.16-14.10.00:869][ 75]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed
|
|
[2024.11.16-14.10.00:923][ 75]LogSlate: Window 'Pistols_A_StaticMesh' being destroyed
|
|
[2024.11.16-14.10.01:017][ 75]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.01:017][ 75]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.01:079][ 75]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
|
|
[2024.11.16-14.10.05:023][336]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A.Assault_Rifle_A
|
|
[2024.11.16-14.10.05:023][336]LogChaosDD: Creating Chaos Debug Draw Scene for world World_23
|
|
[2024.11.16-14.10.05:031][336]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.16-14.10.08:141][435]LogSlate: Window 'Assault_Rifle_A' being destroyed
|
|
[2024.11.16-14.10.08:148][435]LogSlate: Window 'Assault_Rifle_A' being destroyed
|
|
[2024.11.16-14.10.08:152][435]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.08:152][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.08:207][435]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.08:208][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.08:228][435]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.08:228][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.08:276][435]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.08:276][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.08:290][435]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
|
|
[2024.11.16-14.10.08:290][435]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.08:290][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.08:339][435]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
|
|
[2024.11.16-14.10.08:339][435]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.08:339][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.08:438][435]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.08:438][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.08:497][435]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
|
|
[2024.11.16-14.10.11:493][638]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MilitaryWeapSilver/Weapons/Assault_Rifle_A.Assault_Rifle_A
|
|
[2024.11.16-14.10.11:494][638]LogChaosDD: Creating Chaos Debug Draw Scene for world World_24
|
|
[2024.11.16-14.10.11:539][638]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
|
|
[2024.11.16-14.10.15:390][766]LogSlate: Window 'Assault_Rifle_A' being destroyed
|
|
[2024.11.16-14.10.15:415][766]LogSlate: Window 'Assault_Rifle_A' being destroyed
|
|
[2024.11.16-14.10.15:477][766]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:477][766]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:527][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
|
|
[2024.11.16-14.10.15:588][766]LogStall: Shutdown...
|
|
[2024.11.16-14.10.15:588][766]LogStall: Shutdown complete.
|
|
[2024.11.16-14.10.15:626][766]LogSlate: Window 'ZombieHord - Unreal Editor' being destroyed
|
|
[2024.11.16-14.10.15:737][766]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
|
|
[2024.11.16-14.10.15:752][766]Cmd: QUIT_EDITOR
|
|
[2024.11.16-14.10.15:752][767]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
|
|
[2024.11.16-14.10.15:757][767]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
|
|
[2024.11.16-14.10.15:757][767]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
|
|
[2024.11.16-14.10.15:757][767]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
|
|
[2024.11.16-14.10.15:758][767]LogWorld: UWorld::CleanupWorld for FirstPersonMap, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:759][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:759][767]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
|
|
[2024.11.16-14.10.15:775][767]LogStylusInput: Shutting down StylusInput subsystem.
|
|
[2024.11.16-14.10.15:775][767]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
|
|
[2024.11.16-14.10.15:787][767]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:787][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:791][767]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:791][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:795][767]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:795][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:799][767]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:799][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:803][767]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:803][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:806][767]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:806][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:810][767]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:810][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:814][767]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:814][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:819][767]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:819][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:822][767]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:823][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:826][767]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:826][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:828][767]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.16-14.10.15:829][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.16-14.10.15:832][767]LogStudioTelemetry: Ended StudioTelemetry Session
|
|
[2024.11.16-14.10.15:835][767]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
|
|
[2024.11.16-14.10.15:835][767]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
|
|
[2024.11.16-14.10.15:835][767]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
|
|
[2024.11.16-14.10.16:118][767]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
|
|
[2024.11.16-14.10.16:118][767]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
|
|
[2024.11.16-14.10.16:118][767]LogAudio: Display: Audio Device unregistered from world 'FirstPersonMap'.
|
|
[2024.11.16-14.10.16:118][767]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
|
|
[2024.11.16-14.10.16:119][767]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
|
|
[2024.11.16-14.10.16:120][767]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
|
|
[2024.11.16-14.10.16:125][767]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
|
|
[2024.11.16-14.10.16:125][767]LogAudio: Display: Audio Device Manager Shutdown
|
|
[2024.11.16-14.10.16:126][767]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
|
|
[2024.11.16-14.10.16:128][767]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
|
|
[2024.11.16-14.10.16:128][767]LogExit: Preparing to exit.
|
|
[2024.11.16-14.10.16:169][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
|
|
[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
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[2024.11.16-14.10.16:175][767]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
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[2024.11.16-14.10.17:271][767]LogEditorDataStorage: Deinitializing
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[2024.11.16-14.10.17:397][767]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
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[2024.11.16-14.10.17:407][767]LogExit: Editor shut down
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[2024.11.16-14.10.17:408][767]LogExit: Transaction tracking system shut down
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[2024.11.16-14.10.17:540][767]LogExit: Object subsystem successfully closed.
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[2024.11.16-14.10.17:653][767]LogShaderCompilers: Display: Shaders left to compile 0
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[2024.11.16-14.10.18:653][767]LogMemoryProfiler: Shutdown
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[2024.11.16-14.10.18:653][767]LogNetworkingProfiler: Shutdown
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[2024.11.16-14.10.18:653][767]LoadingProfiler: Shutdown
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[2024.11.16-14.10.18:653][767]LogTimingProfiler: Shutdown
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[2024.11.16-14.10.18:962][767]LogChaosDD: Chaos Debug Draw Shutdown
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[2024.11.16-14.10.18:998][767]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
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[2024.11.16-14.10.18:998][767]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BFC3504A0-4F6A-F9B2-AE44-4CA1DDA9CE14%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.0-37670630%2B%2B%2BUE5%2BRelease-5.5&UserID=8f1c2b9b40e84fa4ba0840a6d7efb492%7Cebf097b77f0f47d291e2c7af5ba5e3af%7C84dc548d-e475-493d-bef3-23d0e3539cf8&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
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[2024.11.16-14.10.19:544][767]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
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[2024.11.16-14.10.19:549][767]RenderDocPlugin: plugin has been unloaded.
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[2024.11.16-14.10.19:549][767]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
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[2024.11.16-14.10.19:549][767]LogNFORDenoise: NFORDenoise function shutting down
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[2024.11.16-14.10.19:551][767]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
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[2024.11.16-14.10.19:551][767]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
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[2024.11.16-14.10.19:551][767]LogPakFile: Destroying PakPlatformFile
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[2024.11.16-14.10.19:805][767]LogD3D12RHI: ~FD3D12DynamicRHI
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[2024.11.16-14.10.19:854][767]LogExit: Exiting.
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[2024.11.16-14.10.19:889][767]Log file closed, 11/16/24 15:10:19
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